Yamaha SREV1 User Manual 2

SREV1 Sampling Guide
An Introduction to Impulse-response Sampling with the SREV1 Sampling Reverberator
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Contents
1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
What is Sound Field Sampling? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
What is Convolution? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
What is an Impulse Response? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
What are Impulse & TSP Signals? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
What is Averaging? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
What Equipment is Necessary? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Is the Quality of the Equipment Important? . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
How about Microphone & Speaker Placement? . . . . . . . . . . . . . . . . . . . . . . . . 6
2 Sampling Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Configuring IRSampler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Checking the Generator Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Setting Input Levels Automatically . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Actual Sampling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Using Your Data on the SREV1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
3 Data Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Fixing the Roar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Removing the Delay at the Beginning of the Reverberation . . . . . . . . . . . . . . 13
Deleting the Direct Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Adjusting the Reverberation Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Specifying the Reverb Time & Start Point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
4 Hookup Examples . . . . . . . . . . . . . . . . . . . . . . . . . . 17
MY4-AD/DA I/O System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
AES/EBU I/O System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Sampling with a Digital Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Introduction
1 Introduction
This document provides a basic explanation of sound-field sampling, and a tutorial by which you can actually sample a sound field and audition it on the SREV1.
For more detailed information on the SREV1, IRSampler, or IREdit, please refer to the relevant documentation.
What is Sound Field Sampling?
No doubt you are already familiar with the technique of audio sampling, made possible by the ubiquitous sampler? Well, sound-field sampling is similar, except that instead of capturing sounds, we’re attempting to capture the unique character of an acoustic space, such as a concert hall or church. When you sample a sound field with the SREV1, you are in fact sampling the reverberant characteristics of that acoustic space. The acquired data can then be loaded into the SREV1 to create a reverb program that repro­duces the unique reverberation of the original space.
Let’s take a moment to consider the sounds we hear in an acoustic space such as a hall. Vocal or instrument sounds (i.e., the audio source) reach the ears of the listener accom­panied by the reverberation of that acoustic space. If we substitute a microphone for the listener’s ears and record the sound, we capture the vocal or instrument sound together with the reverberation of that acoustic space. Since the reverberation is unique to that particular space, until now the only way to add it to a vocal or instrument sound was to actually perform in that space and record the resulting sound. With the introduction of the SREV1, however, it’s now possible to sample the reverberation characteristics of an acoustic space and apply them to any audio signal.
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In conventional recording, changing the location of the singer or instrument (i.e., the audio source), or the position of the microphone (i.e., the pickup point) affects the sound that is recorded. You’ve no doubt experienced how the same audio source can sound different when heard from a first-floor seat and a balcony seat. In addition, dif­ferent power amplifiers, speakers, microphones, and other equipment can also have an affect on the recorded sound. These issues also apply to sound-field sampling with the SREV1. Changing the position of the audio source or the pickup point, for example, or changing the equipment, all affect the reverberation that is sampled, even in the same acoustic space. In this respect, sampling a sound field with the SREV1 is similar to nor­mal recording.
Sound-field sampling involves recording the reverberation information that occurs between an audio source located in the space being sampled and a pickup point. Since this consists of the information that occurs between these two points, it’s not possible to capture the reverberation character of an entire acoustic space. By experimenting and taking a number of samples at various pickup points and sound source positions, however, you should be able to capture the reverberation character that defines each and every acoustic space.
What is Sound Field Sampling?
As you can see from the following diagram, sound-field sampling consists of “firing” SREV1 test pulses into an acoustic space, thereby energizing the reverberation in that space, which is then picked up by a number of microphones and returned back to the SREV1 for processing. The acquired data can be saved onto PC Card, edited as neces­sary using IREdit, and then loaded into the SREV1 to create reverb programs.
SREV1
Generator
Generator output
Trigger output
Internal
D/A A/D
External
Sampler
Trigger input
CH 1 input
CH 2 input
CH 3 input
3
PC running
IRSampler
CH 4 input
Hall
FL FR
RL RR
Power Amp Mic Amp
Firing pulses
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