This product utilizes batteries or an external power supply (adapter). DO NOT
connect this product to any power supply or adapter other than one
described in the manual, on the name plate, or specifically recommended by
Yamaha.
WARNING:
Do not place this product in a position where anyone could walk on, trip over,
or roll anything over power or connecting cords of any kind. The use of an
extension cord is not recommended! IF you must use an extension cord, the
minimum wire size for a 25' cord (or less ) is 18 AWG. NOTE: The smaller the
AWG number ,the larger the current handling capacity. For longer extension
cords, consult a local electrician.
This product should be used only with the components supplied or; a cart,
rack, or stand that is recommended by Yamaha. If a cart, etc., is used, please
observe all safety markings and instructions that accompany the accessory
product.
SPECIFICATIONS SUBJECT TO CHANGE:
The information contained in this manual is believed to be correct at the time
of printing. However, Yamaha reserves the right to change or modify any of
the specifications without notice or obligation to update existing units.
This product, either alone or in combination with an amplifier and headphones
or speaker/s, may be capable of producing sound levels that could cause
permanent hearing loss. DO NOT operate for long periods of time at a high
volume level or at a level that is uncomfortable. If you experience any hearing
loss or ringing in the ears, you should consult an audiologist.
IMPORTANT: The louder the sound, the shorter the time period before
damage occurs.
Some Yamaha products may have benches and / or accessory mounting
fixtures that are either supplied with the product or as optional accessories.
Some of these items are designed to be dealer assembled or installed. Please
make sure that benches are stable and any optional fixtures (where
applicable) are well secured BEFORE using.
Benches supplied by Yamaha are designed for seating only. No other uses
are recommended.
NOTICE:
Service charges incurred due to a lack of knowledge relating to how a
function or effect works (when the unit is operating as designed) are not
covered by the manufacturer’s warranty, and are therefore the owners
responsibility. Please study this manual carefully and consult your dealer
before requesting service.
ENVIRONMENTAL ISSUES:
Yamaha strives to produce products that are both user safe and
environmentally friendly. We sincerely believe that our products and the
production methods used to produce them, meet these goals. In keeping with
both the letter and the spirit of the law, we want you to be aware of the
following:
Battery Notice:
This product MAY contain a small non-rechargeable battery which (if
applicable) is soldered in place. The average life span of this type of battery
is approximately five years. When replacement becomes necessary, contact a
qualified service representative to perform the replacement.
This product may also use “household” type batteries. Some of these may be
rechargeable. Make sure that the battery being charged is a rechargeable
type and that the charger is intended for the battery being charged.
When installing batteries, do not mix batteries with new, or with batteries of a
different type. Batteries MUST be installed correctly. Mismatches or incorrect
installation may result in overheating and battery case rupture.
Warning:
Do not attempt to disassemble, or incinerate any battery. Keep all batteries
away from children. Dispose of used batteries promptly and as regulated by
the laws in your area. Note: Check with any retailer of household type
batteries in your area for battery disposal information.
Disposal Notice:
Should this product become damaged beyond repair, or for some reason its
useful life is considered to be at an end, please observe all local, state, and
federal regulations that relate to the disposal of products that contain lead,
batteries, plastics, etc. If your dealer is unable to assist you, please contact
Yamaha directly.
NAME PLATE LOCATION:
The name plate is located on the bottom of the product. The model number,
serial number, power requirements, etc., are located on this plate. You should
record the model number, serial number, and the date of purchase in the
spaces provided below and retain this manual as a permanent record of your
purchase.
Model
Serial No.
Purchase Date
92-BP (bottom)
PLEASE KEEP THIS MANUAL
■
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PRECAUTIONS
PLEASE READ CAREFULLY BEFORE PROCEEDING
* Please keep these precautions in a safe place for future reference.
WARNING
Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock,
short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following:
• Do not open the instrument or attempt to disassemble the internal parts or
modify them in any way. The instrument contains no user-serviceable parts. If it
should appear to be malfunctioning, discontinue use immediately and have it
inspected by qualified Yamaha service personnel.
• Do not expose the instrument to rain, use it near water or in damp or wet
conditions, or place containers on it containing liquids which might spill into
any openings.
• If the AC adaptor cord or plug becomes frayed or damaged, or if there is a
sudden loss of sound during use of the instrument, or if any unusual smells or
smoke should appear to be caused by it, immediately turn off the power switch,
disconnect the adaptor plug from the outlet, and have the instrument inspected
by qualified Yamaha service personnel.
• Use the specified adaptor (PA-3C or an equivalent recommended by Yamaha)
only. Using the wrong adaptor can result in damage to the instrument or
overheating.
• Before cleaning the instrument, always remove the electric plug from the outlet.
Never insert or remove an electric plug with wet hands.
• Check the electric plug periodically and remove any dirt or dust which may
have accumulated on it.
CAUTION
Always follow the basic precautions listed below to avoid the possibility of physical injury to you or others, or damage to the
instrument or other property. These precautions include, but are not limited to, the following:
• Do not place the AC adaptor cord near heat sources such as heaters or
radiators, and do not excessively bend or otherwise damage the cord, place
heavy objects on it, or place it in a position where anyone could walk on, trip
over, or roll anything over it.
• When removing the electric plug from the instrument or an outlet, always hold
the plug itself and not the cord.
• Do not connect the instrument to an electrical outlet using a multipleconnector. Doing so can result in lower sound quality, or possibly cause
overheating in the outlet.
• Unplug the AC power adaptor when not using the instrument, or during
electrical storms.
• Before connecting the instrument to other electronic components, turn off the
power for all components. Before turning the power on or off for all
components, set all volume levels to minimum. Also, be sure to set the
volumes of all components at their minimum levels and gradually raise the
volume controls while playing the instrument to set the desired listening level.
• Do not expose the instrument to excessive dust or vibrations, or extreme cold
or heat (such as in direct sunlight, near a heater, or in a car during the day) to
prevent the possibility of panel disfiguration or damage to the internal
components.
• Do not use the instrument near other electrical products such as televisions,
radios, or speakers, since this might cause interference which can affect proper
operation of the other products.
• Do not place the instrument in an unstable position where it might accidentally
fall over.
• Before moving the instrument, remove all connected adaptor and other cables.
• When cleaning the instrument, use a soft, dry cloth. Do not use paint thinners,
solvents, cleaning fluids, or chemical-impregnated wiping cloths. Also, do not
place vinyl, plastic or rubber objects on the instrument, since this might
discolor the panel or keyboard.
• Do not rest your weight on, or place heavy objects on the instrument, and do
not use excessive force on the buttons, switches or connectors.
• Use only the stand specified for the instrument. When attaching the stand or
rack, use the provided screws only. Failure to do so could cause damage to the
internal components or result in the instrument falling over.
• Do not operate the instrument for a long period of time at a high or
uncomfortable volume level, since this can cause permanent hearing loss. If
you experience any hearing loss or ringing in the ears, consult a physician.
REPLACING THE BACKUP BATTERY
• This instrument contains a non rechargeable internal backup battery which
permits internal data to remain stored even when the power is off. When the
backup battery needs replacing, the message “!BatteryLo” will display in the
LCD. When this happens, immediately back up your data (using an external
device such as the floppy disk-based Yamaha MIDI Data Filer MDF3), then
have qualified Yamaha service personnel replace the backup battery.
• Do not attempt to replace the backup battery yourself, in order to prevent the
possible serious hazards. Always have qualified Yamaha service personnel
replace the backup battery.
• Never place the backup battery in a location that a child can reach, since a child
might accidentally swallow the battery. If this should happen, consult a
physician immediately.
SAVING USER DATA
• Save all data to an external device such as the Yamaha MIDI Data Filer MDF3,
in order to help prevent the loss of important data due to a malfunction or user
operating error.
Yamaha cannot be held responsible for damage caused by improper use or
modifications to the instrument, or data that is lost or destroyed.
Always turn the power off when the instrument is not in use.
(3)-6
XG
Introduction
Thank you for purchasing the Yamaha S03 Music Synthesizer. In order to get the most out of your new S03 and its
sophisticated functions, we suggest you read through this manual thoroughly. Also keep it in a safe, convenient place
so that you can regularly refer to it when necessary.
Package Contents
•PA-3C AC Adaptor *
nSince the PA-3C has the same specifications as the PA-3B, the PA-3C can be used as the AC adapter for any product
requiring the PA-3B.
• Owner’s Manual
• Data List
* May not be included in your area. Please check with your Yamaha dealer.
Main Features
•Exceptionally high-quality dynamic Voices — including many sounds from Yamaha’s top-of-the-line S80 Music
Synthesizer (page 18).
• Wide variety of pro-quality digital effects (page 53).
• Category Search function for quickly calling up Voices in a desired instrument group (page 35).
•A total of 480 Normal Voices and 20 Drum Voices, all XG-compatible — in addition to Preset Voices and User
Voices (page 25).
• Comprehensive, detailed editing features for customizing your Voices (page 70).
• Convenient TO HOST terminal for direct, easy connection to computer — with just one cable (page 13).
GM System Level 1
“GM System Level 1” is a standard specification that defines the arrangement of voices in a tone generator and its MIDI
functionality, ensuring that data can be played back with substantially the same sounds on any GM-compatible tone
generator, regardless of its manufacturer or model. Tone generators and song data that meet the “GM System Level 1” bear
this GM logo.
“XG” is a tone generator format that expands the voice arrangement of the “GM System Level 1” specification to meet the
ever-increasing demands of today’s computer peripheral environment, providing richer expressive power while maintaining
upward compatibility of data. “XG” greatly expands “GM System Level 1” by defining the ways in which voices are expanded
or edited and the structure and type of effects.
When commercially available song data bearing the XG logo is played back on a tone generator which bears the XG logo, you
will enjoy a full musical experience that includes unlimited expansion voices and effect functions.
4
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About This Manual
This manual is basically divided into two sections:
Basics Section (Page 8)
Explains how to get started with the S03, it’s overall structure, and how to use its main features and functions.
Reference Section (Page 55)
Explains the parameters of the S03’s various modes.
About the “Page” References in this Manual
PAGE xx ..... Refers to a display “page” in the LCD
page xx........ Refers to an actual page in this manual.
Many of the functions and parameters of the S03 are shown on various display “pages,” each of which is numbered
within each mode and indicated in the display. Searching for a function or parameter is made more convenient and
fast by the use of these page numbers.
To distinguish these display page references from actual pages in the manual, we’ve applied the following convention:
“PAGE” (all capital letters) refers to the display page. Unless indicated otherwise, the PAGE reference is for display
pages within the same mode (as described for other parameters in the same section).
Throughout the manual, parameter names are prefaced by numbers, such as “13-2 Resonance.” This, for example,
indicates that the Resonance parameter is on display PAGE 13 in the selected mode.
When one display page contains two or more related parameters, use the [E]/[F] buttons (page 30) to scroll
through the available parameters. These related parameters selected by the [E]/[F] buttons are indicated by
hyphenated numbers (e.g., 13-1, 13-2, etc.). In the example above, you can select the Resonance parameter by using
the [E]/[F] buttons to move to the second page.
nFor a full listing of the parameters and their corresponding display pages, refer to the Function Tree chart (page 20) or the
Parameter Table (page 22).
Copying of the commercially available music sequence data and/or digital audio files is strictry prohibited except
for your personal use.
The illustrations and LCD screens as shown in this owner’s manual are for instructional purposes only, and may
appear somewhat different from those on your instrument.
The company names and product names in this Owner’s Manual are the trademarks or registered trademarks of
their respective companies.
5
Table of Contents
Basics Section............................8
The Controls & Connectors ................................................ 8
Front Panel ................................................................................... 8
Effects in Voice Mode ...............................................................53
Effects in Multi Mode................................................................53
6
.... 41
Application Index
This convenient, easy-to-use index is divided to general categories to help you when you want to find information on a specific topic or
function.
Listening/Playing
• Listening to Demo songs ........................................................................................................................................ Demo Playback (Page 16)
• Playing the voices............................................................................................................................................................................... (Page 33)
• Calling up Voices in a desired instrument group .............................................................................Using Voice Category Search (Page 35)
•Performing live while playing back a Song file ................................................................................................................................ (Page 40)
• Splitting the keyboard — Setting upper and lower ranges for the Voices
In Multi mode .................................................................................................................................................................................... (Page 41)
In Voice mode.................................................................................................................................................................. Note Limit (Page 73)
•Layering two voices (Parts together) ................................................................................................................................................ (Page 42)
• Using a Foot Controller to control parameters................................................................................................................................. (Page 45)
• Using a Footswitch to advance through Voice or Multi programs.................................................................................................. (Page 46)
• Maintaining the controller state/position when you switch between voices..................................................... Controller Reset (Page 91)
• Copying the Voice Variation Effect settings to the Multi mode ..................................................................Copy Variation Effect (Page 68)
• Copying the Controller settings of the Voice mode to the Multi mode ...............................................................Copy Controller (Page 68)
• Copying Part parameter settings of the Multi being edited to another Part in the same Multi..................................................... (Page 68)
• Copying Element parameter settings of the Voice being edited to another Element in the same Voice....................................... (Page 88)
• Backing up your S03 data............................................................................................Saving S03 Settings to an External Device (Page 42)
Changing the sound
• Editing a Voice ................................................................................................................................................................. Voice Edit (Page 47)
• Effect structure and signal flow ............................................................................................................................................Effects (Page 53)
• Details on the parameters of the modes .............................................................................................................Reference Section (Page 55)
Saving data
• Storing the edited Voice to the S03 internal (USER) memory.....................................................................................Voice Store (Page 89)
• Storing the edited Multi to the S03 internal (USER) memory ................................................................................... Multi Store (Page 69)
•Saving S03 settings (Voice/Multi/MIDI/Utility) to an external device such as a computer .......... Saving S03 Settings to an External Device (Page 42)
Connecting the S03 to other devices
• Connecting a computer............................................................................................................... Connecting a Personal computer (Page 13)
• Setting Local On/Off .................................................................................................................................................. Local On/Off (Page 93)
• Using the S03 as a multitimbral tone generator............................................................................................................................... (Page 38)
• Sending the S03 data using the Bulk Dump function ...............................................Saving S03 Settings to an External Device (Page 42)
Resetting parameters (Initializing)
• Initializing Multi parameters ............................................................................................................................................ Initialize (Page 68)
•Resetting the S03 to its default settings............................................................................Factory Set (Restore Factory Defaults) (Page 92)
Quick solutions
• Global functions of the S03.............................................................................................................................Function Tree chart (Page 20)
• S03 parameter structure and the LCD PAGES..................................................................................................... Parameter Table (Page 22)
• General information on MIDI......................................................................................................................................About MIDI (Page 95)
• Meaning of the display messages ...................................................................................................................... Display Messages (Page 100)
Press either of these buttons to shift the note range
of the keyboard up or down in octaves. Press them
together to restore the normal range (0).
2
[VOLUME] slider (Page 15)
Adjusts the master volume output from the
OUTPUT L/R jacks and the PHONES jack. Move
the slider upwards to raise the level.
3
PITCH bend wheel (Page 44)
Controls the pitch bend effect.
4
MODULATION wheel (Page 44)
Controls the modulation effect. You can also assign
other parameters and functions to this controller.
5
LCD (Liquid Crystal Display)
This backlit LCD displays various operation
messages and information.
6
Parameter Type List (Page 30)
Follow the arrow in the LCD across to the
appropriate column in the list; the arrow indicates
the type of the currently selected parameter.
MULTI PAR T
VOICE
VOICE
MIX
GENERAL
TONE
CONTROLLER
EFFECT
UTILITY MIDIMODEPART ELEMENT KEY
EDIT
COMMON ELEMENT
OSC MIX
TG
PITCH
KEYBOARD
FILTER
MIDI CHANNEL
AMP
MIDI FILTER
LFO
CONTROLLER
EFFECT
EFFECT
7
MODE buttons (Page 19)
Press these to buttons to select one of the modes:
Multi, Voice, Utility, or another mode.
8
[PART/ELEMENT/KEY] buttons
These buttons are used to select Parts/Elements/
Drum keys in the Multi Edit or Voice Edit Mode.
8
In the Multi Mode, these buttons select Parts 1 to
16. In the Multi Part Edit mode, press both of these
buttons simultaneously to call up the Common Edit
screens. To return to the Part Edit screens, press
only one of these buttons, [–] or [+].
In the Voice Edit Mode, these buttons select
Elements 1 to 4 or the Drum keys. In the Voice
Element Edit mode, press both of these buttons
simultaneously to call up the Common Edit screens.
To return to the Element Edit screens, press only
one of these buttons, [–] or [+].
8
In the Multi Mode, this button mutes the selected
Parts. In the Voice Edit Mode, this button mutes the
selected Elements or Drum keys.
789
CATEGORY
DRUM
VOICE DEMOMUTE
MULTI
MIDI
UTILITY
JOB STORE
EDIT
COMPARE
COMMON
DATA
NOYES
DECINC
SEARCH
ORGAN GUITAR
PIANO
456
PRESET
STRINGS
BASS
DRUM/PERC
1023
USER
REED/PIPE
SYN LEAD
SE
GM XG
SYN COMP
CHROMATIC
OTHERKEYBOARD
PERCUSSION
BRASS
SYN PAD
ENTER E XIT
@#%^34
-1 [+]/[–] buttons (Page 30)
-2 [MUTE] button (Page 48, 55)
8
9
DATA buttons (Page 30)
These are used during editing for selecting various
pages and for setting parameter values.
-1 [DEC/NO] button (Page 31)
9
Use this to decrease the value of the selected
parameter. To decrease the value by 10,
simultaneously hold down this button and press the
[INC/YES] button. The button can also be used to
cancel a Job or Store operation.
9
-2 [INC/YES] button (Page 31)
Use this to increase the value of the selected
parameter. To increase the value by 10,
simultaneously hold down this button and press the
[DEC/NO] button. The button can also be used to
execute a Job or Store operation.
9
-3 [ ▲ ]/[ ▼ ] buttons (Page 30)
Use these to select the screen “pages” in each Mode.
9-4 [E]/[F] buttons (Page 30)
Use these to select the value to be set in the LCD, or
to display continuous parts of the page (on the left
and right), for pages that consist of several parts.
) [CATEGORY SEARCH/DRUM] button
(Pages 34, 35)
Turns on the Category Search function (page 35).
This function allows you to instantly select a
desired Voice category from the numeric keypad or
the Memory buttons. You can also assign the drum
bank of each memory by simultaneously pressing
this button and the [USER/(SE)] button or the
[GM/XG /(OTHER)] button.
! [PRESET/(DRUM/PERC)] button (Page 33)
In the Multi and Voice modes, this lets you select
the Preset Memory programs. When the Category
Search function (page 35) is active, this is used to
specify the DRUM/PERC Voice category.
@ [USER/(SE)] button (Page 33)
In the Multi and Voice modes, this lets you select
the User Memory programs. You can also specify a
User Memory Drum bank by simultaneously
pressing both this button and the [CATEGORY
SEARCH/DRUM] button. When the Category
Search function (page 35) is active, this is used to
specify the SE Voice category.
# [GM/XG/(OTHER)] button (Page 33)
In the Multi and Voice modes, this lets you select
the GM/XG Memory programs. You can also
specify a GM/XG Memory Drum bank by
simultaneously pressing both this button and the
[CATEGORY SEARCH/DRUM] button. When the
Category Search function (page 35) is active, this is
used to specify the OTHER: CO, ME Voice
categories.
$ Numeric keypad (Pages 32, 35)
This is used to select specific Multi or Program
numbers. In the Edit mode, it is used to input
parameter data values. The selected value is actually
entered or executed only after pressing the
[ENTER] button. This is also used to select the
various Voice categories (page 70) when the
Category Search function (page 35) is set to ON.
Basics Section
% [ENTER/KEYBOARD] button
This is used to enter or execute the value typed in
from the numeric keypad. This can also be used to
set parameters whose values are expressed as a note
(from C-2 - G8); simultaneously hold this button
and press the desired key on the keyboard. It is also
used for executing various jobs and store
operations.
& [EXIT] button (Page 31)
During editing or when in a mode other than Multi/
Voice Play, pressing this button exits from the mode
and returns to the Multi/Voice Play mode.
9
Rear Panel
Basics Section
MIDI
OUTTHRUIN
HOST SELECT
MacPC-2
MIDIOFF
TO HOST
125678934
1 MIDI IN/OUT/THRU terminals (Page 12)
MIDI IN receives MIDI messages from an external
MIDI device. Use this connector to control the S03
from an external MIDI device. MIDI OUT sends
out MIDI messages generated by the S03 (including
notes played on the keyboard and panel control
movements) to an external MIDI sound module or
device. MIDI THRU simply relays the MIDI
messages received at MIDI IN. Connect other
devices here.
2 HOST SELECT switch (Page 12)
For selecting the type of computer connected to the
S03 via the TO HOST connector. When using the
MIDI IN/OUT/THRU terminals, set this switch to
MIDI.
3 TO HOST terminal (Page 13)
For connection to a computer, using an optional
serial computer cable.
4 FOOT SWITCH jack (Pages 14, 46)
For connecting an optional footswitch (FC4 or
FC5). Depending on the assigned function, you can
use the footswitch to turn specific functions on and
off.
FOOT
SWITCH
FOOT
CONTROLLER
STANDBY
DC INPHONES
RLMONOON
OUTPUT
5 FOOT CONTROLLER jack (Pages 14, 45)
For connecting an optional foot controller (FC7,
etc.). This gives you real-time control over various
aspects of the sound, such as tone, pitch, and
volume.
6 STANDBY/ON switch (Page 15)
Use this to turn the S03 on or off.
Even when the switch is in the “STANDBY” position,
electricity is still flowing to the instrument at a minimum
level. When not using the S03 for an extended period of
time, be sure to unplug the AC power adaptor from the
wall AC outlet.
7 DC IN terminal (Page 11)
For connecting an appropriate AC power adaptor
(PA-3C or an equivalent recommended by Yamaha)
to supply power to the S03.
8 OUTPUT L/MONO and R jack (Page 11)
Line level audio signals are output from the S03 via
these phone jacks (1/4" mono phone plug). For
monophonic output, use just the L/MONO jack.
9 PHONES jack (Page 11)
For connection to a pair of stereo headphones.
10
Before Use
This section explains how to connect to an AC power source, audio and MIDI devices, and a computer system. Only
switch the S03 on after you have made all the necessary connections. We strongly recommended you read this
section BEFORE using the S03.
Basics Section
Power Supply
S03 Rear Panel
STANDBY
DC IN
1 Make sure that the S03’s STANDBY/ON switch is
at the STANDBY (off) position.
2 Connect the PA-3C’s DC plug to the S03’s DC IN
terminal on the instrument’s rear panel.
3 Connect the adaptor’s AC plug to the nearest
electrical outlet.
Do not attempt to use an AC adaptor other than the
Yamaha PA-3C or an equivalent recommended by
Yamaha. The use of an incompatible adaptor may cause
irreparable damage to the S03, and may even pose a
serious shock hazard! ALWAYS UNPLUG THE AC
ADAPTOR FROM THE AC POWER OUTLET WHEN
THE S03 IS NOT IN USE.
Even when the switch is in the “STANDBY” position,
electricity is still flowing to the instrument at a minimum
level. When not using the S03 for an extended period of
time, be sure to unplug the AC power adaptor from the
wall AC outlet.
OUTPUT
RLMONOON
DC INPHONES
To electrical
outlet
Connections
Connecting to External
Audio Equipment
Since the S03 has no built-in speakers, you need to
monitor its sound output via external audio
equipment. Alternatively, you could use a pair of
headphones.
There are several methods of connecting to external
audio equipment, as described in the following
illustrations.
Connecting Stereo Powered
Speakers
A pair of powered speakers can accurately produce the
S03’s rich sounds with their own pan and effect
settings. Connect your powered speakers to the
OUTPUT L/MONO and R jacks on the rear panel.
Powered speaker
(Left)
OUTPUT L /
MONO
Powered speaker
(Right)
INPUTINPUT
OUTPUT R
Stereo headphones
PHONES
S03
n When using just one powered speaker, connect it to the
OUTPUT L/MONO jack on the rear panel.
11
Connecting to a Mixer
MIDI OUT
MIDI IN
External MIDI keyboard
or synthesizer
S03
HOST SELECT
MacPC-2
MIDIOFF
MIDI OUT
MIDI IN
External MIDI keyboard
or synthesizer
S03
HOST SELECT
MacPC-2
MIDIOFF
If you want to integrate the S03 into a larger system
with other instruments and additional audio
processing capabilities, connect it to a mixer, amplifier
and stereo monitor system as shown below.
Basics Section
Speaker
L
Mixer
12345678910111213141516LR
Amplifier
OUTPUT L
R
R
Stereo headphones
Connecting External MIDI
Equipment
You can connect an external MIDI device using a MIDI
cable (available separately) and control it from the S03.
You can also use an external MIDI keyboard or
sequencer to control the S03’s internal sounds. This
section introduces several different MIDI applications.
n The HOST SELECT switch on the rear panel should be
set to “MIDI” Otherwise, MIDI data will not be
transmitted from the S03’s MIDI OUT connector.
Controlling the S03 from an
External MIDI Keyboard
OUTPUT
L / MONOPHONES
S03
OUTPUT
R
n Connecting a pair of headphones does not affect audio
output from the OUTPUT (L/MONO and R) jacks.
The audio output at the PHONES jack and the OUTPUT
jacks is exactly the same.
Controlling an External MIDI
Keyboard with the S03
12
Recording and Playback using an
External MIDI Sequencer
Connecting to a Personal
Computer
Basics Section
MIDI IN
HOST SELECT
MacPC-2
MIDIOFF
External
MIDI sequencer
MIDI OUT
MIDI IN
MIDI OUT
S03
Controlling Another MIDI Device via
MIDI THRU
External
HOST SELECT
MacPC-2
MIDIOFF
MIDI sequencer
MIDI OUT
MIDI IN
S03
External MIDI synthesizer
MIDI IN
MIDI THRU
External MIDI
synthesizer
MIDI OUT
MIDI IN
You can use a connected computer to control the S03
and to transfer S03 data to/from computer via MIDI.
There are two ways to connect your S03 to a computer:
1: Serial connection (the computer’s serial port to
the S03’s TO HOST terminal)
2: MIDI connection (the computer’s MIDI
interface or external MIDI interface to the
S03’s MIDI IN and OUT)
Depending on your particular computer, the
connections may differ. (See below.)
n You may also want to change the Local On/Off setting
(page 93), depending on how you are using the S03 in
your MIDI system.
1: Serial Port to TO HOST
IBM-PC/AT
HOST SELECT
MacPC-2
MIDIOFF
S03
8-pin MINI DIN to
D-SUB 9-pin Cable
TO
HOST
RS-232C
(DB9)
PS/V
M
IB
IBM-PC/AT
and compatibles
Personal System/V
Personal System/V
With the above MIDI connections, you can send MIDI
data from the S03’s MIDI OUT terminal, while
sending MIDI data from the external sequencer to an
external MIDI synthesizer via the S03’s MIDI THRU
terminal.
n The MIDI cable should be no greater than 15 meters in
length, and there should be no more than three devices in
a MIDI chain (chained in series via each unit’s MIDI
THRU). To connect more units, use a MIDI Thru Box
for parallel connections. You may encounter errors if the
MIDI cables are too long or if too many devices are
chained together via their MIDI THRU connectors.
mini DIN 8-pin
Macintosh
HOST SELECT
MIDIOFF
mini DIN 8-pinmini DIN 8-pin
D-SUB 9-pin
MacPC-2
HOST
S03
Macintosh Peripheral
Cable (M0197)
TO
Macintosh
13
2:
D
MIDI Interface to MIDI IN and OUT
Connecting Controllers
Using the computer’s MIDI interface
HOST SELECT
Basics Section
PC-2 PC-1
MIDIMac
MIDI IN
MIDI OUT
S03
Using an external MIDI interface
■ Connection to serial port
HOST SELECT
MacPC-2
MIDIOFF
MIDI INMIDI OUT
S03
MIDI Interface
MIDI OUT
MIDI IN
NEC MultiSync
MIDI
OUT
PC-9821
AS
MIDI
IN
Computer with
MIDI interface
Computer
The S03 has controller jacks on the rear panel,
including FOOT SWITCH and FOOT CONTROLLER.
You can connect optional controllers such as a
footswitch (the FC4 or FC5) and foot controller (the
FC7) to control tone, volume, pitch and other
parameters.
n Details about how to use these controllers are given on
NEC
page 45.
OST SELECT
MacPC-2
TO HOST
IOFF
FOOT SWITCH
FC4 or FC5
FOOT
SWITCH
FOOT
CONTROLLER
STANDBY
DC INPHONES
FOOT CONTROLLER
FC7
RLMONOON
S03
OUTPUT
■ Connection to USB terminal
USB-MIDI interface
HOST SELECT
MacPC-2
MIDIOFF
MIDI INMIDI OUT
S03
n You will also need the appropriate MIDI application
(sequencer, editor, etc.), compatible with your
computer platform.
MIDI OUT
MIDI IN
(UX256, etc.)
Computer
14
Powering Up
GrandPno
KEYELEMPART
OCTAVE
PAGE
XG001
Turning on the S03
Basics Section
Power-on Procedure
When you have made all the necessary connections
between your S03 and any other devices, make sure
that all volume settings are turned down all the way to
zero. Then turn on every device in your setup in the
order of MIDI masters (senders), MIDI slaves
(receivers), then the audio equipment (mixers,
amplifiers, speakers, etc.). This ensures smooth MIDI
operation and prevents speaker damage.
When powering down the setup, first turn down the
volume for each audio device, then switch off each
device in the reverse order (first audio devices, then
MIDI).
When using the S03 as MIDI slave:
POWER
ON!!
MIDI master (transmitting device)
In order to avoid possible damage to the speakers or other
connected electronic equipment, always switch on the
power of the S03 before switching on the power of the
amplified speakers or mixer and amplifier. Likewise,
always switch off the power of the S03 after switching off
the power of the amplified speakers or mixer and
amplifier.
Even when the switch is in the “STANDBY” position,
electricity is still flowing to the instrument at a minimum
level. When not using the S03 for an extended period of
time, be sure to unplug the AC power adaptor from the
wall AC outlet.
n Before you switch your S03 on or off, first turn down the
volume of any connected audio equipment.
1 Press the STANDBY/ON switch
FOOT
CONTROLLER
STANDBY
DC INPHONES
RLMONOON
OUTPUT
S03 as MIDI slave (MIDI receiving device)
12345678910111213141516LR
Audio equipment (first mixer, then amplifier)
2 A splash screen (“Welcome to S03”) is displayed
briefly.
3 The Multi or Voice Play Mode screen appears next.
4 Turn up the amplifier’s volume as necessary.
5 Adjust the S03’s [VOLUME] slider to set an
appropriate volume level.
VOLUME
15
Demo Playback
The S03 features a variety of demo songs, showcasing its dynamic sound and sophisticated functions.
n Make sure synthesizer is ready for playback. Details are given in the section “Before Use” on page 11.
Basics Section
At the “Demo” screen, any data in the instrument’s User Voice memory will be overwritten by the data for the demo song.
Important data should be saved to the external MIDI device or computer beforehand.
At the “DEMO” screen, the Master Tune parameter (in Utility) will be overwritten and set to “0.”
1 Press the [DEMO] button.
The following screen appears.
MODE
MULTIVOICEDEMO
2 Press the [INC/YES] button to call up the Demo screen and automatically start playback of the Demo song.
3 To stop Demo playback, press one of the following buttons: [MULTI], [VOICE], or [EXIT].
This exits from the Demo mode and automatically returns to the Multi mode, Voice mode, or the mode previously
selected.
n Demo song playback continues indefinitely until stopped.
EraseUserV
KEYELEMPA RT
PAGE
OCTAVE
OK?
MODEPART ELEMENT K EY
VOICEDEMOMUTE
MULTI
EDIT
MIDI
JOBSTORE
DECINC
UTILITY
COMPARE
COMMON
DATA
NOYES
DRUM
CATEGORY
SEARCH
PRESET
DRUM/PERC
USER
SE
GM XG
OTHERKEYBOARD
789
PIANO
ORGANGUITAR
456
BASS
STRINGS
1
REED/PIPE
0
SYN COMP
BRASS
23
SYN PAD
SYN LEAD
ENTEREXIT
CHROMATIC
PERCUSSION
Demo Song Selection
While the Demo song is playing back, you can select the particular Demo song that you wish to hear.
Enter the desired Demo song category from the numeric keypad to call up the song.
DRUM
PRESET
DRUM/PERC
USER
SE
GM XG
CATEGORY
SEARCH
789
PIANO
ORGANGUITAR
456
BASS
STRINGS
1
REED/PIPE
0
BRASS
23
SYN PAD
SYN LEAD
ENTEREXIT
Select the
category
SYN COMP
OTHERKEYBOARD
CHROMATIC
PERCUSSION
For example, you can play the piano song by pressing button 7 (PIANO) in the numeric keypad. If you don’t select a
particular song, an ensemble (OTHER) song will play back automatically.
n When there are several Demo songs contained in one category, you can select from among the available songs by using the
[DEC/NO] and [INC/YES] buttons.
16
Overview of the S03
The S03 has a wide variety of advanced and convenient features. This section gives you an overview of these
features.
The following diagram shows the various component sections or “blocks” of the S03.
Controller
keyboardcontrollers
Basics Section
Tone Generator
Effect
Controller
This block consists of the keyboard, Pitch Bend and Modulation wheels and so on. The keyboard itself doesn’t
generate sounds, but instead sends note, velocity and other information to the S03’s tone generator section for the
notes you play. The controllers also send non-note performance data. Information from the keyboard and
controllers can be transmitted to other external MIDI devices through the MIDI OUT connector.
Tone Generator
This block plays back sounds according to information received from the keyboard and controllers. The following
example illustrates the path taken by the signal from an Element in the Voice Mode.
Controls the output level (amplitude) of each
Controls the pitch of each Element output
from the OSC section.
Tone Generator
Element output from the FILTER section. The
signals are then sent at this level to the
Effects Units.
OSC
(Oscillator)
Outputs the waveform of each Element.
Each Voice consists of up to four Elements.
FILTERPITCH
Changes the tonal quality of each Element
output from the PITCH section.
AMP
(Amplitude)
To E ff ects Units
17
About the Tone Generator
The tone generator of the S03 utilizes the sophisticated AWM2 system.
AWM2 (Advanced Wave Memory 2) is a synthesis system based on the use of sampled waveforms, and is used in
many Yamaha synthesizers. For extra realism, each AWM2 Voice uses multiple samples of a real instrument’s
waveform. Furthermore, a wide variety of envelope generator, filter, modulation, and other parameters can be
Basics Section
applied to the basic waveform.
n AWM2 is not just limited to conventional pitched instruments (Normal Voices), but also produces various drum and percussion
instruments (Drum Voices). For details about Normal and Drum Voices, see page 26.
Maximum Polyphony
The maximum polyphony of the S03 is 64 notes. However, the actual note polyphony will vary depending on the
number of Elements in the Voice. To calculate the actual polyphony, divide the total polyphony of 64 by the number
of Elements in the Voice. For instance, if a Voice consists of two Elements, the maximum note polyphony for the
Voice is 32.
Effects
The effects can be used to change or enhance the sound of a Multi or Voice.
These include the effects of the Reverb section (11 types) for adding ambient after-tones to the sound, the Chorus
section (11 types) that add animation and depth, and the Variation section (42 types) which features a wealth of
additional effects.
n For more details about the effects, see page 53.
18
About the Modes
The S03 has various modes, each covering a different set of operations and functions.
Basics Section
Multi Mode
(Page 55)
Multi Play Mode
Select this mode when you want to
use the S03 as a multi-timbral tone
generator. In this mode, you can use
an external MIDI sequencer to play
several different instrument parts
simultaneously. This mode can also
be used to combine several different
Voices together in a layer.
Multi Edit Mode
In this mode, you can edit and create
Multis. You can save up to 32 Multis
to internal memory.
Multi Job Mode
In this mode, you can copy and
initialize Multis, and perform other
similar operations (Jobs).
Multi Mode
Multi Play Mode
Multi Edit Mode
Multi Job Mode
Utility Mode
MULTI
UTILITY
EDIT
COMPARE
Voice Mode
Voice Play Mode
Voice Edit Mode
Voice Job Mode
MODE
VOICEDEMO
MIDI
JOBSTORE
Voice Mode
(Page 70)
Voice Play Mode
Normal Voices and Drum Voices can
be played in this mode. You can
select from the Preset Voices (128
Normal Voices), User Voices (128
Normal Voices plus two Drum Kits)
and XG Voices (480 Normal Voices
plus 20 Drum Kits). The S03 also
features a convenient Category
Search function that lets quickly
select a Voice according to its
instrument type.
Voice Edit Mode
Normal Voices and Drum Voices can
be created and edited in this mode.
You can save up to 128 edited
Normal Voices and two edited Drum
Kits as User Voices in internal
memory.
DEMO Mode
MIDI Mode
Store Mode
DEMO Mode
(Page 16)
In this mode, you can play the Demo
songs contained in internal memory.
The various Demo songs play back
continuously.
Utility Mode
(Page 90)
This mode contains global settings
related to the entire system of the
S03, such as master tuning and
controller-related settings.
MIDI Mode
(Page 93)
In this mode, you can make MIDIrelated settings, such as the MIDI
transmit/receive channels and
device number.
Voice Job Mode
In this mode, you can copy Elements
and initialize Voices, and perform
other similar operations (Jobs).
Store Mode
(Pages 69, 89)
In this mode, you can store your
original Voices and Multis to
internal memory.
Kbd Trans (Keyboard Transpose)290
Vel Curve (Velocity Curve)390
Fixed Vel (Fixed Velocity)390
CONTROLLER
MWTxCtlNo (MW Transmit Control Number)491
FCTxCtlNo (Foot Controller Transmit Control Number)491
FSTxCtlNo (Footswitch Transmit Control Number)591
Ctl Reset (Controller Reset)691
AC1 CC No (AC1 Control Change Number)792
EFFECT
V EfBypass (Voice Effect Bypass) 892
MIDI Mode93
MIDI CHANNEL
Device No (Device Number)193
Local Sw (Local On/Off Switch)293
Rcv Ch (Voice Mode MIDI Receive Channel)394
Trans Ch (MIDI Transmit Channel)494
MIDI FILTER
RxPgmChng (Receive Program Change On/Off)594
RxBankSel (Receive Bank Select On/Off)594
TxPgmChng (Transmit Program Change On/Off)694
TxBankSel (Transmit Bank Select On/Off)694
Thru Port794
Owner's Manual
PAG EPag e
Basics Section
n For details about the Multi Store procedure, see page 69;
for details about the Voice Store procedure, see page 89.
21
Parameter Table
The numbers in each column indicate the display PAGE corresponding to the parameter at left (with the exception of the
column on the far right, which indicates the corresponding manual page). For example, you can see that the Reverb Send
Basics Section
parameter is found on three separate display pages: PAGE 22 of Multi Part Edit, PAGE 11 of Normal Voice Common Edit,
and PAGE 9 of Drum Voice Key Edit.
This table is helpful in locating the corresponding display pages in different modes. This is handy when you want to make
the same or similar settings to the same parameter in a different mode — for example, setting the Reverb Send in the Multi
mode to the same value as Reverb Send in the Voice mode. It’s also handy for cross-checking same parameters for
programming complex sound changes — such as setting the Voice’s Filter Cutoff to a certain value, then going to Cutoff in
the Multi mode and tweaking it further.
Since the owner’s manual page reference is also provided, you can quickly find the corresponding explanation by checking
the currently selected mode and PAGE number on the S03, and referring to this table.
n When the parameter is the same for both the Voice mode and Multi mode, the manual page reference is generally for the
Tot a l Vol (Total Volume)2256, 71
Total Lvl (Level)23171, 73, 85
Tra n spose356
Rcv Ch (MIDI Receive Channel)6361, 94
NoteShift/Detune7761, 74
Mono/Poly8361, 71
Part Mode961
OrgKt (Original Kit)285
Reverb Parameters556
Rev Return (Reverb Return)656
Reverb Pan757
ChoEF (Chorus Effect Type)857
Chorus Parameters957
Cho Return (Chorus Return)1057
Chorus Pan1157
SndChoRev (Send Chorus to Reverb)121357
VarEF (Variation Effect Type)131457
Variation Parameters141557
VarConnect (Variation Connection)1558
Var Return (Variation Return)1658
Var Pan1758
Snd VarRev (Send Variation to Reverb)1858
Snd VarCho (Send Variation to Chorus)1958
MW VarCtl (MW Variation Effect Control Depth)201658
AC1VarCtl (AC1 Variation Effect Control Depth)211766
ReverbSend2211966
ChorusSend23121066
Var Send (Variation Send)2467
V EfBypass (Voice Effect Bypass)892
Vel Curve (Velocity Curve)390
Fixed Vel (Fixed Velocity)390
Local Sw (Local On/Off Switch)293
Rcv Ch (Voice Mode MIDI Receive Channel)394
Trans Ch (MIDI Transmit Channel)494
RxBankSel (Receive Bank Select On/Off)594
TxPgmChng (Transmit Program Change On/Off)694
TxBankSel (Transmit Bank Select On/Off)694
Thru Port794
Multi EditVoice Edit
Common Part
CommonElement/KeyManual
NormalDrumNormalDrum
UTILITYMIDI
886
Owner's
Page
Basics Section
n For parameters in different modes having the same name, the available parameter values and settings for that parameter may
differ depending on the mode. Refer to each parameter explanation for details.
n For details on parameters for the Reverb, Chorus and Variation effects, refer to the separate Data List.
n For information on the Job pages, refer to the Function Tree chart (page 20).
* In the Multi mode, the Voice Common Effect/Controller settings are ignored, and the Multi settings become effective. The Variation
Effect/Controller settings of the Voice mode can be copied to the Multi mode by using the Multi Job function (page 68).
23
Multis
A Multi consists of up to 16 Parts, each of which can play a Normal Voice or Drum Voice Part.
By assigning different Voices and MIDI channels to each part, and by using a sequencer or computer for song data
Basics Section
playback, you can have a complete ensemble of 16 independent instrument sounds.
You can also play Multis from the keyboard. This allows you to set up layers of different Voices, or special key splits
in which your right and left hands can play separate Voices (page 41).
Multi
Part 1~16
External MIDI sequencer
Song File
MIDI CH
1~16
CH1
Different Voice
for each part
CH16
Multi
Part 1~16
Tw o Layered
Voices
24
Voices
A Voice is a single instrument sound, created by using the Elements and setting various parameters. In the Voice
Play mode, you can select and play any of these Voices. In the Multi Play mode, you assign a different Voice to each
part and use an external sequencer to play several Voices simultaneously.
Voices are stored in the internal memory (PRESET, USER, GM/XG).
Basics Section
Voice Play Mode
Tone Generator
Voice
Playing a VoicePlaying a Multi
128 Preset Voice
Controllers
Preset
Tone Generator
Multi
Part
1
PR
Voi ce
001
GM/XG Voice
Multi Play Mode
Controllers
2
3
PR
PR
002
003
XG
001
External MIDI sequenser
4
5
6
7
XG
002
XG
003
US
001
US
002
8
16
PR
016
User
128 User Voice
PR001~128
480
Normal Voice
US001~128
20 Drum Voice *
* Drum Voices XG121~128 are not of the GM/XG set, but are original drum kits specifically programmed for the S03.
2 User
Drum Voice
25
Overview of Voices/Waves
Each Voice can consist of up to four Elements. Each Element itself is a high-quality waveform or instrument sound.
Voice
Basics Section
There are two Voice types: Normal Voices and Drum Voices. Normal Voices are mainly pitched instrument sounds
that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are
assigned to individual notes on the keyboard. The Drum Voices also include special sound effects.
In general, a Voice (containing up to four Elements) can be played across the entire range of the keyboard. However,
this can be changed; the actual key range for the Voice is determined by the Note Limit parameters (page 73).
Element 1~4
Nomal VoiceDrum Voice
Element
Wave form
AWM2: 453 Prest waveforms
Voice
Element 1~4
Individual drum
sounds (different
for each key)
n A total of 480 (XG) and 128 (Preset) Normal Voices plus 20 Drum Voices are available as presets. You can create and store your
own original Voices; the S03 has User memory space for 128 User Normal Voices and two User Drum Voices.
26
Waves
Wa ves (or waveforms) are the basic sonic building blocks, and are used as Elements in making up a Voice. A total of
453 high-quality preset Waves are available. As shown in the following illustration, when creating a Voice, you can
select the Wave to be used as an Element and then set its level, pitch, tone and other parameters.
Wave 1~453
Element 1
Element 2
Element 3
Element 4
C-2G8
Voice
Basics Section
27
Basic Operations
KEYELEMPART
OCTAVE
PAGE
P
Init Mlt
MLT01
KEYELEMPART
OCTAVE
PAGE
GrandPno
XG001
KEYELEMPART
OCTAVE
PAGE
1 P
Init Mlt
Name
In this section, you’ll learn the fundamental operations of the S03.
Basics Section
Selecting a Mode
There are several operation modes — the Multi Play
mode, Voice Play mode, etc. — each of which enables
you to work efficiently with the S03’s various
functions.
n For an overview of the various modes, see page 19.
There are separate Play modes for Multis and Voices.
To enter each of these modes, use the appropriate
MODE button ([Multi] for Multi Play mode, [VOICE]
for Voice Play mode).
There are also separate Edit and Job modes for Multis
and Voices. To enter the Edit or Job mode, simply press
the [EDIT] or [JOB] button while in each respective
Play mode.
Similarly, pressing the [STORE] button in the Multi or
Voice mode takes you into the Store mode where you
can store Multis or Voices.
In addition the modes mentioned above, there is also a
Utility mode, which is for making global settings to the
instrument, and the MIDI mode, which contains MIDIrelated settings. Finally, there is the Demo mode,
which allows you to play back the Demo songs.
To select these, press the [UTILITY] button for the
Utility mode, the [MIDI] button for the MIDI mode
and the [DEMO] button for the Demo mode.
12 7
MODE
MULTI
VOICEDEMO
Play Modes
1 Multi Play Mode (Page 37)
Press the [MULTI] button (the LED lights) to enter the
Multi Play mode. To exit to another mode, simply
press the respective button for that mode.
2 Voice Play Mode (Page 33)
Press the [VOICE] button (the LED lights) to enter the
Voice Play mode. To exit to another mode, simply press
the respective button for that mode.
Edit Modes
There are also separate Edit and Job modes for each
Play mode. The [EDIT] lamp lights along with the
appropriate Play mode lamp, [MULTI] or [VOICE].
3 Multi Edit Mode (Page 55)
28
UTILITY
56
EDIT
COMPARE
MIDI
JOBSTORE
34
8
Press the [EDIT] button in the Multi Play mode. To
exit to another mode, simply press the respective
button for that mode. Press the [EXIT] button to
return to the Multi Play mode.
3 Voice Edit Mode (Pages 47, 70)
KEYELEMPART
OCTAVE
PAGE
Store
MLT01
Press the [EDIT] button in the Voice Play mode. To
exit to another mode, simply press the respective
button for that mode. Press the [EXIT] button to
return to the Voice Play mode.
UTILITY
MIDI
MasterTune
PAGE
1
OCTAVE
KEYELEMPART
+0000
Basics Section
GrandPno
PAGE
1 E
OCTAVE
KEYELEMPART
XG001
Job Modes
Each Play mode features a separate Job mode. You can
select the desired Job mode when the appropriate Play
mode lamp, [MULTI] or [VOICE], is lit.
4 Multi Job Mode (Page 67)
Press the [JOB] button in Multi Play mode. To exit to
another mode, simply press the respective button for
that mode. Press the [EXIT] button to return to the
Multi Play mode.
Init
4 Voice Job Mode (Page 87)
Press the [Job] button in Voice Play mode. To exit to
another mode, simply press the respective button for
that mode. Press the [EXIT] button to return to the
Voice Play mode.
PAGE
OCTAVE
KEYELEMPART
1
multi
6 MIDI Mode (Page 93)
Press the [MIDI] button to enter the MIDI mode. To
exit to another mode, simply press the respective
button for that mode. If one of the Play mode lamps
([MULTI] or [VOICE]) is lit, the corresponding Play
mode is still active, even while entering this mode. An
arrow appears in the lower left of the LCD, pointing to
“MIDI” on the panel, indicating the MIDI mode.
UTILITY
MIDI
Device No
PAGE
OCTAVE
1
KEYELEMPART
all
7 Demo Mode (Page 16)
Press the [DEMO] button (the LED lights) to enter the
Demo mode. To exit from the Demo mode and switch
to the Multi or Voice Play mode, press the [EXIT],
[MULTI] or [VOICE] button.
At the “Demo” screen, any data in the instrument’s User
Voice memory will be overwritten by the data for the
demo song. Important data should be saved to the
external MIDI device or computer beforehand.
At the “DEMO” screen, the Master Tune parameter (in
Utility) will be overwritten and set to “0.”
8 Store Mode (Pages 69, 89)
Init
PAGE
1
OCTAVE
KEYELEMPART
voice
Other Modes
5 Utility Mode (Page 90)
Press the [UTILITY] button to enter the Utility Mode.
To exit to another mode, simply press the respective
button for that mode. If one of the Play mode lamps
([MULTI] or [VOICE]) is lit, the corresponding Play
mode is still active, even while entering this mode. An
arrow appears in the upper left of the LCD, pointing to
“UTILITY” on the panel, indicating the Utility mode.
Pressing the [STORE] button in the Multi or Voice
mode enters the Store mode where you can store
Multis or Voices. The Play mode lamp ([MULTI] or
[VOICE]) remains lit, even when entering this mode.
To exit to another mode, simply press the
corresponding mode’s button. Pressing the [EXIT]
button exits from the Store mode.
29
Selecting a Screen
[E]/[F] buttons
You can switch between screens by using the [▲]/[▼],
[E]/[F], [+]/[–] and [EXIT] buttons.
Basics Section
[▲]/[▼] buttons
Many of the displays consist of different screens. Use
the [▲]/[▼] buttons to select the various screens.
Previous screen (PAGE)
DATA
DECINCNOYES
Next screen (PAGE)
When selecting the various display pages, an arrow
appears at the right of the LCD, indicating the
parameter type in the printed list on the panel.
For example, if the display for the Total Volume
parameter in the Multi Edit mode is called up, the
arrow in the LCD indicates that this parameter belongs
to the General type.
Some of the display pages have multiple “screens.”
These are indicated by special arrow marks in the top
right of the LCD (see below). Use the [E]/[F]
buttons to select these pages.
When the first screen of a mulitple-page set is called up,
the arrow points to the right (fi), indicating further
screens are available. When a page in the middle of the
set is called up, arrows point in both directions (‹ fi),
indicating you can select either the next or previous
screens. When the last screen is called up, the arrow
points to the left (‹), indicating no further screens are
available.
For certain parameters (such as Voice Name, etc.),
these buttons are used to move the cursor position in
the display.
Selects the
previous screen.
Decay Tm
DECINCNOYES
PAGE
OCTAVE
KEYELEMPART
12
1
+00
DATA
Selects the
next screen.
VOICE
Total Vol
PAGE
2 P
OCTAVE
KEYELEMPART
127
MIX
GENERAL
TONE
CONTROLLER
EFFECT
In the example below, the display for the (Element)
Cutoff parameter in the Voice Edit mode is shown, and
the arrow indicates that this parameter belongs to the
Filter type.
Cutoff
PAGE
13 E
OCTAVE
KEYELEMPART
2047
VOICE
MIX
GENERAL
TONE
CONTROLLER
EFFECT
OSC MIX
PITCH
FILTER
AMP
LFO
EFFECT
[+]/[–] buttons
In the Multi Edit mode, these buttons are used to select
each part. To select the Common parameters, press
both buttons simultaneously. In the Voice Edit mode,
these buttons are used to select each Element. To
select the Common parameters, press both buttons
simultaneously.
PART ELEMENT KE Y
MUTE
COMMON
n For details on the parameters and page configurations of
the Multi Edit and Voice Edit modes, refer to the relevant
mode explanations in the Reference section of this
manual.
30
[EXIT] button
Entering Data
Basics Section
Press the [EXIT] button to move up (exit) in the
hierarchical structure and return to the previous
screen.
789
PIANO
ORGANGUITAR
456
BASS
STRINGS
1
REED/PIPE
SYN COMP
0
SYN LEAD
CHROMATIC
PERCUSSION
n Depending on the particular operation, the [EXIT]
button performs other functions as well. These alternate
functions are indicated in the appropriate sections of the
manual.
BRASS
23
SYN PAD
ENTEREXIT
KEYBOARD
Use the [INC/YES] and [DEC/NO] buttons to
increment through the values, or input the value
directly by using the numeric keypad and the [ENTER]
button.
For certain parameters (such as Voice Name, etc.)
which have more than one value to be set, use the
[E]/[F] buttons to move the cursor position in the
display, then set the value accordingly.
[INC/YES] and [DEC/NO]
buttons
These are used to change the value of the currently
selected parameter. You can use the [INC/YES] button
to increment a parameter setting by one step, or the
[DEC/NO] button to decrement it. If you hold down
either button, the value is continuously changed. You
can also use these buttons to answer “YES” or “NO”
when a confirmation message is displayed.
DATA
DECINCNOYES
31
Numeric keypad, [ENTER]
KEYELEMPART
OCTAVE
PAGE
2 E
KEYELEMPART
OCTAVE
PAGE
4 E
Total Vol
127
VelSnsOfs
064
Mono/Poly
KEYELEMPART
OCTAVE
PAGE
poly
3 E
button
You can specify the value for the selected parameter by
using the numeric keypad, then actually set that value
Basics Section
by pressing the [ENTER] button. For example, to set a
value of “100,” press (in order) the numeric keypad
buttons [1], [0], and [0]. (The parameter indicator
flashes.) Finally, press the [ENTER] button to set the
value.
789
PIANO
ORGANGUITAR
5
46
STRINGS
BASS
1
REED/PIPE
SYN COMP
Specify the value.
0
SYN LEAD
CHROMATIC
PERCUSSION
BRASS
23
SYN PAD
ENTER
KEYBOARD
Set the value.
PAGE
OCTAVE
The displayed value flashes.
KEYELEMPART
100
Types of Parameters (Absolute and
Relative)
There are many ways to set parameters. Some
parameters require you to directly enter numerical
settings or alphabetic characters. With others, you
can choose from a number of available settings.
Furthermore, some types of parameters are
“absolute” whereas others are “relative.”
For example, the absolute parameter in the following
illustration can be set to either “mono” or “poly.”
For other absolute parameters such as Volume, the
setting can be any value between zero and 127. The
Volume setting has a linear, one-to-one relationship
with the actual volume, as shown in the graph on the
left.
However, relative parameters do not follow the same
relationship. The graph on the bottom shows the
role of the Velocity Offset parameter. The value you
have set here, known as an “offset,” is added to, or
subtracted from, the actual value. With Velocity
Offset, the specified offset value is added to, or
subtracted from, the actual velocity of the notes you
play on the keyboard. Sometimes, these types of
relative parameters are set as a percentage.
Moving the Cursor Position
For certain parameters, such as Voice Name and
others, the [E]/[F] buttons are used to move the
cursor position in the display. (The selected character
flashes.) Move the cursor to the desired position, then
set the value.
DATA
DECINCNOYES
1. Total Volume (absolute)
Volume
0
2. Velocity offset (relative)
Offset
+64
0
–64
127
Offset added (+10)
Actual velocity
Offset subtracted (–10)
Volume
32
Playing the S03
Playing the Voices
You can freely select and play Voices from the PRESET, USER and GM/XG memory groups, as explained below.
n Details about voice, see page 25.
n The user memory can contain up to 128 Normal Voices and 2 Drum Voices.
123
Basics Section
OUTPUT
MONO
L
PHONES
RDCINON
MUSIC SYNTHESIZER
1
Press the [VOICE] button.
FOOT FOOT
STANDBY
CONTROLLER SWITCHTOHOST HOST SELECT IN OUT THRU
OCTAVE
DOWN
UP
MIDI
VOLUME
UTILITY
MIDI
Press the [VOICE] button (the LED lights) to enter the
Voice Play mode. The following display appears.
GrandPno
PAGE
OCTAVE
KEYELEMPART
XG001
Now, play the Voice (indicated in the display) from the
keyboard.
UTILITY MIDIMODEPART ELEMENT KEY
EDIT
MULTI PART
VOICE
COMMON ELEMENT
TG
OSC MIX
VOICE
PITCH
KEYBOARD
MIX
FILTER
MIDICHANNEL
GENERAL
AMP
MIDI FILTER
TONE
LFO
CONTROLLER
CONTROLLER
EFFECT
EFFECT
EFFECT
MULTI
VOICE DEMOMUTE
UTILITY
MIDI
EDIT
JOB STORE
COMPARE
DRUM
COMMON
NOYES
DECINC
PRESET
DRUM/PERC
USER
SE
GM XG
DRUM
DATA
4
CATEGORY
SEARCH
789
CATEGORY
SEARCH
ORGAN GUITAR
PIANO
456
PRESET
STRINGS
DRUM/PERC
BASS
1023
USER
REED/PIPE
SYN LEAD
SE
GM XG
SYN COMP
CHROMATIC
OTHERKEYBOARD
PERCUSSION
BRASS
SYN PAD
ENTER EXIT
Preset Voice
1~128
User Voice
1~128
2 Press a MEMORY button
to select a Voice Memory.
There are three different memory sections for the
Normal Voices: PRESET, USER, and GM/XG. The
various Voices are assigned to each memory section as
shown below. The GM/XG Voices are divided into
several different banks.
OTHER
GM/XG Voice
GM BankOther Bank
........
33
The Drum Voices are stored in separate areas of the
User and GM/XG memory sections.
3 Select a Voice number.
•To call up the User Drum memory (USDR1/
USDR2):
Basics Section
Press the [USER] button while holding down the
[DRUM] button.
•To call up the GM/XG Drum memory
•To call up the XG SFX Kit memory
Press the [GM/XG] button while holding down the
[DRUM] button.
CATEGORY
SEARCH
PRESET
DRUM/PERC
USER
SE
GM XG
OTHER
User Drum
XG Drum 1~20
Selecting with the [INC/YES] and
[DEC/NO] buttons
First, press the [ENTER] button to specify the Voice
Memory, then press the [INC/YES] button to
increment the Voice Number, and press [DEC/NO] to
decrement it.
DATA
DECINCNOYES
1/2
Selecting with the numeric keypad
and [ENTER] button
First, specify the Voice number with the numeric
keypad, then press the [ENTER] button to actually set
it. For example, to select voice number 100, press
buttons [1], [0] and [0] in order. (The indicated
number flashes.) Finally, press the [ENTER] button to
select the Voice.
n PRESET, of course, contains the Preset Voices. The XG
Voices are assigned in order according to the GM format,
starting with Bank 1, and various XG Voices are
distributed throughout the GM/XG memory banks.
USER is stored in internal RAM memory and contains
factory default Voices. These can be overwritten, but can
be recalled from the original factory settings at any time
if required.
789
PIANO
ORGANGUITAR
46
BASS
1
1
REED/PIPE
0
2
3
SYN COMP
5
STRINGS
SYN LEAD
CHROMATIC
PERCUSSION
BRASS
23
SYN PAD
ENTER
KEYBOARD
GrandPno
4
Set the number.Specify the number.
KEYELEMPART
PAGE
OCTAVE
The displayed value flashes.
XG100
n For one- or two-digit numbers, it’s not necessary to enter
all three digits (such as, “001” or “010”). For example, to
enter Voice number “3,” simply press numeric keypad
button [3], then press the [ENTER] button.
34
4 Now, play the keyboard
and hear the selected
Voice. Try selecting and
playing other Voices as
well.
Selecting XG Banks
The XG Voices are divided up into several different
banks. This gives you access to an even greater
number of Voices and a wider variety of sounds.
Using Voice Category Search
With the Voice Category Search feature, you can
quickly find Voices within a specified Voice
Category. For example, by selecting the PIANO
Voice Category, you can instantly call up for
selection all and only those Voices which fall into the
“PF” (PIANO) Voice Category.
1 Press the [CATEGORY SEARCH] button in
Voice Mode. Its LED will light and Category
Search will be enabled. The Memory buttons
and the numeric keypad are used for selecting
categories.
Basics Section
1 Make sure that XG memory is selected, then call
up the BK (Bank Select) display by using the
[E] button.
DATA
DECINCNOYES
GrandPno
OCTAVE
KEYELEMPART
PAGE
BK000
2 Select the desired Bank number by using the
[INC/YES] and [DEC/NO] buttons, or by using
the numeric keypad and the [ENTER] button.
The bank is now changed. Return to the XG
display by using the [E]/[F] buttons and
select the desired Voice number.
n For details about Bank types, refer to the separate
Data List booklet.
DRUM
CATEGORY
SEARCH
PRESET
DRUM/PERC
USER
SE
GM XG
OTHERKEYBOARD
789
PIANO
ORGANGUITAR
456
BASS
1
REED/PIPE
0
SYN COMP
STRINGS
SYN LEAD
CHROMATIC
PERCUSSION
BRASS
23
SYN PAD
ENTEREXIT
Select the
category
n Press the [EXIT] button to disable Category Search.
n The category names are printed under each button.
To switch between the “ME” and “CO” categories,
press the [OTHER] button.
n Refer to the Category List on page 71 for more
information on Voice category types.
2 Specify the desired Category using the buttons
above. The first Voice in that Category will be
automatically selected.
n In this step, the lowest numbered Voice of the
category is selected.
n The S03 searches in the following order: PRESET,
then USER, then GM/XG.
3 Press the [INC/YES] button to increment the
Voice number in that category and press the
[DEC/NO] button to decrement it.
n You can use the same operation as described here
in selecting Voices for Multi Part Edit (page 59).
35
Transposing the Octave
If you need to raise or lower the keyboard note range
for the Voice, you can use the OCTAVE[UP] button
to raise the range by an octave and the OCTAVE
Basics Section
[DOWN] button to lower it by an octave. You can
shift the note range by up to three octaves in either
direction. The current octave setting is shown in the
left corner of the display while the OCTAVE [UP] or
[DOWN] button is being held down.
For instance, if you press the OCTAVE [UP] button
twice (+2), pressing note C3 on the keyboard will
actually play note C5 (i.e., the note you play is
shifted up two octaves). To return to the standard
octave range (0), press the OCTAVE [UP] and
[DOWN] buttons simultaneously.
DOWN
OCTAVE
UP
PAGE
OCTAVE
KEYELEMPART
PAG E
OCTAVE
Normal Pitch
KEYELEMPAR T
UPDOWN
n If you set the octave beyond the limits of the Voice’s
note range, notes played outside of the range will
sound one octave higher or lower than normal.
n The OCTAVE [UP] and [DOWN] buttons may not
function if the “Note Shift” parameter (pages 61,
74) in Voice Edit Mode, and also the “Kbd Trans
(Keyboard Transpose)” parameter (page 90) in the
Utility Mode have been set to shift the range.
n You can also use the OCTAVE [UP] and[DOWN]
buttons in Multi Play Mode.
36
Using Multi Mode
Playing in Multi Mode
In the Multi Play mode, you can select and play any of the Multis.
n For more details about Multis, see page 24.
n Up to 32 Multis can be stored in the USER (internal) memory. These Multi settings are available in Multi Edit mode (page 55).
Here, we’ll show you how to get started with Multi Play after selecting a Multi.
Basics Section
MIDI
VOLUME
UTILITY
MIDI
MUSIC SYNTHESIZER
PHONES
OUTPUT
MONO
L
STANDBY
RDCINON
FOOT FOOT
CONTROLLER SWITCHTOHOST HOST SELECT IN OUT THRU
OCTAVE
DOWN
UP
1 Press the [Multi] button
The [MULTI] button LED will light, showing that you
are now in the Multi Play mode. The following
appears in the display.
MODE
MULTIVOICEDEMO
At this point, you can play the Multi (named on the
screen) via keyboard.
Init Mlt
PAGE
1 P 1
OCTAVE
KEYELEMPART
MLT01
UTILITY MIDIMODEPART ELEMENT KEY
EDIT
MULTI PART
VOICE
COMMON ELEMENT
VOICE
OSC MIX
TG
KEYBOARD
MIX
PITCH
MIDICHANNEL
GENERAL
FILTER
MIDI FILTER
TONE
AMP
CONTROLLER
CONTROLLER
LFO
EFFECT
EFFECT
EFFECT
n USER is stored in internal Random Access Memory
2 Select a Multi Number
Press the [INC/YES] button to increment the Multi
Number. Press the [DEC/NO] button to decrement the
Multi Number.
1
VOICE DEMOMUTE
MULTI
MIDI
UTILITY
JOB STORE
EDIT
COMPARE
COMMON
DATA
NOYES
DECINC
2
DRUM
789
CATEGORY
SEARCH
PIANO
ORGAN GUITAR
456
PRESET
BASS
STRINGS
DRUM/PERC
1023
USER
REED/PIPE
SYN LEAD
SE
GM XG
SYN COMP
CHROMATIC
OTHERKEYBOARD
PERCUSSION
BRASS
SYN PAD
ENTER EXIT
3
(RAM) and contains the factory default Multis. These
can be overwritten but can recalled at any time.
DATA
DECINCNOYES
Up to 32 Multis can be stored in the USER (internal)
memory.
PRESET
DRUM/PERC
USER
SE
GM XG
OTHER
CATEGORY
SEARCH
USER
1~32
DRUM
n This is selected in the same way as in selecting Voices,
using the numeric keypad and the [ENTER] button.
Refer to the instructions on selecting Voice numbers
(page 34).
37
3 You can now play Parts
in the Multi via the
keyboard.
Using the S03 as a
Multitimbral Tone
Basics Section
If the MIDI receive channel parameter is the same for
any Parts, those Parts can be played in unison. Now
try selecting other Multis.
n To play a Voice from the keyboard, make sure that the
MIDI Receive Channel for that Voice’s Part and the MIDI
Transmit Channel for the keyboard are both set to the
same value.
Generator (Multi
Edit)
Multi mode lets you configure the S03 as a
multitimbral tone generator for use with computerbased music software or external sequencers. If each
track in a song file uses a different MIDI channel, then
the Parts in a Multi can be each assigned to those MIDI
channels correspondingly. Therefore, you can play
back a song file on an external sequencer and have
different Voices playing on different tracks
simultaneously.
In the following example, we will create a Multi suited
to playing back a song file consisting of three Parts:
piano, bass and drums. The piano track is assigned to
MIDI channel 2, the bass track to channel 3, and the
drums to channel 10.
Song FileMulti
Track 1
Track 2
Track 3
Piano
Bass
Drums
Transmit Ch.2
Transmit Ch.3
Transmit Ch.10
Part 2
Part 3
Part 10
Piano Voice
Bass Voice
Drum Voice
Receive Ch.2
Receive Ch.3
Receive Ch.10
Computer
(sequencer software)
Tone
generator
S03
38
1 After pressing the [MULTI] button, press the
KEYELEMPART
OCTAVE
PAGE
1 P 2
GrandPno
XG001
KEYELEMPART
OCTAVE
PAGE
2
Volume
001
KEYELEMPART
OCTAVE
PAGE
6 P 2
Rcv Ch
02
KEYELEMPART
OCTAVE
PAGE
8 P 2
Mono/Poly
poly
KEYELEMPART
OCTAVE
PAGE
9 P 2
Part Mode
norm
[EDIT] button (the respective LEDs will light). You
are now in the Multi Edit mode.
MODE
VOICEDEMO
MULTI
4 Use the [▲] and [▼] buttons to switch to the Voice
Selection screen (PAGE 1), then specify the Voice to
be used as the piano Part.
Basics Section
UTILITY
EDIT
COMPARE
MIDI
JOBSTORE
n Before entering the Multi Edit mode, you need to select a
Multi for editing.
2 If the Common Edit display is shown, press the [+]
or [–] button to switch to the Part Edit display.
PART ELEMENT KE Y
MUTE
COMMON
Total Vol
Volume
KEYELEMPART
PAGE
2 E
OCTAVE
Common indicator
PAGE
2 P
OCTAVE
127
KEYELEMPART
100
Part indicator
3 Use the [+] and [–] buttons to select Parts. Here,
you can select P2 (Part 2) for the piano, P3 (Part 3)
for bass and P10 (Part 10) for drums. First, let’s
select P2 (Part 2).
PART ELEMENT KE Y
MUTE
COMMON
5 Next, use the [▲] and [▼] buttons to switch to the
Volume screen (PAGE 2), then set the volume for
the piano Part as well as its Pan position, Chorus
and Reverb Send levels, if necessary. For details, see
page 56.
6 Continue using the [▲] and [▼] buttons and switch
to the Rcv Ch (MIDI Receive Channel) screen
(PAGE 6). Set the parameter to 2.
7 Use the [▲] and [▼] buttons and switch to the
Mono/Poly screen (PAGE 8). Set the parameter to
“poly” (polyphonic).
n For Parts that do not require polyphony, the Mode
parameter can be set to “mono” (monophonic).
8 Use the [▲] and [▼] buttons and switch to the Part
Mode screen (PAGE 9). Set the parameter to
“norm” (normal).
n In the case of a Drum Part, set the mode to “drum.”
n For details about the Part mode, see page 61.
39
9 Use the [▲] and [▼] buttons to call up the NtLmt
(Note Limit) and VelLmt (Velocity Limit) settings,
and check whether or not the Part of the piano
Voice is set appropriately — in other words, make
sure that the Note or Velocity settings do not
Basics Section
prevent the Voice from being played normally.
Except in special cases, you should generally avoid
setting limits on the note and velocity ranges, in
order to ensure that notes are sounded properly and
are not cut off.
NtLmt-L
PAGE
4 P 2
OCTAVE
KEYELEMPART
C-2
By following steps 3 to 9 above, when you play
back a song file in the sequencer, the piano track is
transmitted through MIDI channel 2. The MIDI
data is received by the S03 which then plays the
Voice for the Part assigned to MIDI channel 2.
) Repeat steps 3 to 9 above, but set up Part 3 for
bass and to receive on MIDI channel 3.
! Repeat steps 3 to 9 again, setting up Part 10 for
drums and to receive on MIDI channel 10.
n To avoid situations where the Voices of unused Parts
are suddenly played back, you should set the MIDI
receive channels for unused Parts to “off.”
n There are many other Part-specific parameters in the
Multi Edit mode. For details, see page 55.
@ Before exiting Multi Edit Mode, you need to store
the settings for the Multi. For details about storing
Multis, see page 69.
Now, when you select this Multi in the Multi Play
mode, you can play back the song file on computer
(sequencer), and the piano, bass and drum Parts will be
played back according to each track’s MIDI channel.
Performing Live
While Playing
Back a Song File
While playing back the song file with the piano, bass
and drum Parts assigned earlier, you can set up the
Multi so that you can also play another Part live.
Playback using
Multi
Part 1
Song File
Track 1
Track 2
Track 3
Piano
Bass
Drums
Transmit Ch.2
Transmit Ch.3
Transmit Ch.10
Part 2
Part 3
Part 10
Solo-type Voice
Piano Voice
Bass Voice
Drums Voice
Receive Ch.1
Receive Ch.2
Receive Ch.3
Receive Ch.10
This is the same as the Multi created earlier (page 38),
but with the addition of another Part for live playback.
Be careful to make the following important settings.
• In the Multi created earlier, Parts 2, 3 and 10 were
being used. As an example, we will now assign
another Part (Part 1) to a solo-type Voice and set the
MIDI Receive Channel to 1.
•At the Trans Ch (PAGE 4) screen in MIDI Mode,
set the MIDI Receive Channel to 1.
The Voice for Part 1 can now be played live using
the keyboard.
n Because the S03 features a fully-compatible XG tone
generator, you can play any of the wide variety of
commercially available XG/GM song software. This
ensures broad dynamic and expressive range, with a wide
variety of rich instrument sounds and effects. You can
also mute specific parts of the MIDI data — allowing you
to practice the missing parts yourself, or to use the song
data as instrumental backing for your own singing and
playing.
keyboard
40
Splitting the Keyboard —
KEYELEMPART
OCTAVE
PAGE
Strings1
XG049
4 Use the [▲] and [▼] buttons (if necessary) and call
up the Voice Selection screen (PAGE 1) to select a
strings Voice for the lower range Part.
Setting Upper and Lower
Ranges for the Voices
The illustration below shows an example in which the
keyboard has been effectively divided into two spearate
key ranges, letting you play one Voice over one range,
and a second Voice over the other. In the following
example, the Voices change at the note C3, letting you
play a string Voice in the lower range and a piano Voice
in the upper. To set up the Voices in this way, follow
the instructions below.
(C3)
Part 1
Strings
Ch1
UpperLower
Part 2
Piano
Ch1
n For details about Voice selection, see page 59.
5 Use the [▲] and [▼] buttons to call up the Volume
screen (PAGE 2), then set the volume for the piano
Part as well as its Pan position, Chorus and Reverb
Send levels, if necessary. For details, see page 56.
6 Use the [▲] and [▼] buttons to call up the NtLmt
screen (PAGE 4), and specify a key range for the
lower and upper Parts. Switch between the NtLmtL (Note Limit Low) and NtLmt-H (Note Limit
High) screens by pressing the [E] and [F]
buttons. Select “C-2” for the lowest note and “B2”
for the highest.
NtLmt-L
PAGE
4 P
OCTAVE
KEYELEMPART
C-2
NtLmt-H
PAGE
4 P
OCTAVE
KEYELEMPART
B2
Basics Section
1 Press the [MULTI] button, followed by the [EDIT]
button (each LED will light) to enter the Multi Edit
mode.
n You need to select the Multi before entering the Multi
Edit mode (page 37).
2 If the Common Edit screen is shown, press the [+]
or [–] button to select the Part Edit display.
3 Select a Part for the lower range by using the PART
[+] and [–] buttons. For this example, select “P1
(Part 1).”
7 Use the [▲] and [▼] buttons to call up the Rcv Ch
(MIDI Receive Channel) screen (PAGE 6). Select
“1” for “RcvCh.”
n Set the MIDI Transmit Channel to 1 from the Trans
Ch display (PAGE 4 ) in the MIDI mode. Now you
are ready to play the Part 1 Voice within the lower
range. The Voice assigned to Part 1 can be played
over MIDI Receive Channel 1.
8 Use the [▲] and [▼] buttons to call up the Mono/
Poly screen (PAGE 8). Set the parameter to “poly”
(polyphonic).
41
9 Use the [▲] and [▼] buttons to call up the Part
Mode screen (PAGE 9). Set the parameter to
“norm” (normal)
With settings made in steps 3 to 9 above, you can
now play the strings voice assigned to “P1” (Part 1)
Basics Section
and set to MIDI Receive Channel 1 (RcvCh) — when
you play in the key range of B2 and lower.
) Make the settings for the upper Part (Part 2), in the
same manner as you did in steps 3 to 9.
For Part 2, select a piano Voice, setting the Note
Limit Low to “C3” and the Note Limit High to the
maximum of “G8.” Also set the MIDI Receive
Channel to 1, as you did with Part 1. The piano
Voice of Part 2 sounds when you play keys higher
than C3.
n In the Edit mode, the selected Part’s Voice is played
back.
n To avoid situations where the Voices of unused Parts
are suddenly played back, you should set the MIDI
receive channels for unused Parts to “off.”
n There are many other Part-specific parameters in the
Multi Edit mode. For details, see page 55.
Layering Two Voices
(Parts) Together
The illustration below gives one application example of
combining two Voices in a layer. In this example, a
strings Voice is selected for Part 1 and a piano Voice is
selected for Part2, and the two are played together in
unison.
Part 1
Part 2
StringsPiano
This Multi can be easily created and set so that both
Parts 1 and 2 are layered together across the entire
range of the keyboard.
•For both Part 1 and Part 2, set the Note Limit Low
parameter to “C-2” and the Note Limit High
parameter to “G8.”
! Before exiting the Multi Edit mode, store the above
settings to a Multi. For instructions on storing a
Multi, refer to page 69.
Now that you’ve created and stored the Multi, you can
call it up anytime within the Multi play mode — and
play a strings Voice from keys B2 and below, while
playing a piano Voice from keys C3 and above.
n In the Edit mode, the selected Part’s Voice is played
back.
Saving S03 Settings to an External Device (Bulk Dump Send)
Using the Bulk Dump function, you can transmit
your S03 settings to an external device, such as a
computer, and save them. This is a fast and
convenient way to back up your important data. You
can also use this function to record important S03
data at the beginning of a song, so that all your
original settings and data are automatically reset
when your play back the song.
The following explanation shows you how to do this
using the realtime recording functions of the
sequencer software. In this example, track 1 is used
for recording the User Multi data.
n The explanations in this section apply in general to
sequencer software and are not specific to any
particular program or device. The steps in each
procedure may vary slightly, depending on your
particular computer or sequencer software. For
specific information and operation instructions,
refer to the owner’s manual (or help messages) of
your particular sequencer.
n Make sure that the S03 is properly connected to the
computer (page 13). For information on settings
for your sequencer, refer to the owner’s manual (or
help messages) of your particular sequencer.
42
1 In the Multi mode, select the S03 Multi you want
to transmit.
2 Press [JOB] to enter the Multi Job mode.
3 From the “BlkDmp” parameter (PAGE 5) in the
Multi Job mode, select the data type for
transmitting. Here, select “Curnt” (Current) to
transmit the currently selected Multi data, then
press the [ENTER] button.
Basics Section
BlkDmp
PAGE
5
OCTAVE
KEYELEMPART
Sure?
4 In the sequencer, specify track 1 for recording.
5 After starting recording on the sequencer, press
the S03’s [INC/YES] button to transmit the data.
DATA
DECINCNOYES
Bulk transmit start
6 When data transmission is finished, stop
recording on the sequencer. Check the list
window in your sequencer (the window that
shows recorded events in a list) to confirm that
the data (shown in hexadecimal) has been
properly received and recorded by the sequencer.
n For information about recording or saving, refer to
the owner’s manual (or help messages) of your
particular sequencer.
Now, whenever you play back the song file with this
recorded data, the appropriate S03 Multi settings are
sent as System Exclusive messages (page 99) from
the sequencer.
n For best results, try to keep the playback tempo at
the same setting as was used for recording.
n When you assign the User Voice to the selected
Multi’s Part, record the User Voice as the same
manner. Select the AllUS (All User Voices) in the
BlkDmp screen (PAGE 3) in the Voice Job mode,
then transmit the bulk data using the same method
as Multi.
n If necessary, S03 system (Utility and MIDI) data
can also be recorded. In the BlkDmp screen of the
Multi Job or Voice Job mode, select “Systm.”
n To save the all S03 settings, transmit all three data
types below, and record/save them to the computer.
• All:All Multis (Multi Job mode)
• AllUs: All User Voices (Voice Job mode)
• Systm: System (Multi Job or Voice Job mode)
43
Using Controllers
The S03 is equipped with Pitch Bend and Modulation Wheels. By connecting an optional Foot Controller or
Footswitch, you can also control a variety of parameters (such as changing the sound, changing Program Numbers,
Basics Section
etc.) with your feet— and leave your hands free to play the keyboard.
Pitch Bend Wheel
This wheel’s function is to control pitch. Move the
wheel upward/downward to bend the pitch upward/
downward. The effect can also be reversed.
Pitch
up
Pitch
down
Pitch Bend
Wheel
n The Pitch Bend Range can be set for each Voice
(page 65).
Modulation
Wheel
Modulation Wheel
The more you move this wheel upwards, the greater
the modulation that is applied to the sound.
n The Modulation Depth can also be set. Also, the wheel
can be assigned to control different parameters, such as
Volume or Pan (page 91).
n The Modulation Wheel can also be set to control the
tone, amplitude (volume), pitch, or filter setting of the
Voice.
The Modulation Wheel can be used to control the
parameters below.
•MW Variation Control Depth
•MW Filter Control
•MW Pitch Modulation Depth
•MW Filter Modulation Depth
•MW Amplitude Modulation Depth
Controllers and External MIDI Control
Various control functions can be assigned to the
Modulation Wheel and the Assignable Controller
(page 66). Besides these other functions, the
controllers are already set to control the tone,
volume, pitch, and filter settings. When the
controller is used, it not only affects the built-in tone
generator of the S03, but also simultaneously
outputs corresponding MIDI data via the MIDI OUT
terminal.
MIDI OUT
MIDI Control
MIDI IN
44
Pitch Bend
Wheel
Modulation
Wheel
Deeper
Modulation Wheel
Assignable Controller 1
Voice Control
Tone
Vol ume
Pitch ....
Tone generator
n When the Multi mode is active, this controls the
Part for which the Transmit Channel setting of the
MIDI mode (PAGE 4) and the Receive Channel
setting of Multi Part Edit (PAGE 6) are the same.
Foot Controller
An optional Foot Controller (such as the FC7),
connected to the FOOT CONTROLLER jack (page 10)
on the rear panel, can be assigned to any one of a
number of controller parameters. By using a foot
controller for parameter control, both your hands are
left free to play the keyboard (or to operate other
controllers). This is very convenient when performing
live.
Using the Foot Controller to Control
Parameters
In live performance, you can use the Foot Controller
onstage to keep your hands free to play the
keyboard, yet still be able to control various
functions necessary for your songs or performance.
In the following example, we’ll show you how to set
up the Foot Controller to function the same as (and
substitute for) the Modulation Wheel.
1 Press the [UTILITY] button to enter the Utility
mode.
MODE
MULTI
VOICEDEMO
Basics Section
Foot Controller
FC7
n By setting the AC1 to the same control number as the
Foot Controller, you can use the Foot Controller to
continuously control the parameters below for each Part
or Voice.
• AC1 Filter Control
• AC1 Filter Modulation Depth
• AC1 Amplitude Modulation Depth
• AC1 Variation Control Depth
The control number for AC1 can be set in the following
pages:
Multi Part Edit PAGE 19 (when controlling in the Multi
mode)
Utility PAGE 7 (when controlling in the Voice mode)
See next section below for information on setting the
control number for the Foot Controller.
UTILITY
EDIT
COMPARE
MIDI
MasterTune
JOBSTORE
PAGE
1
OCTAVE
KEYELEMPART
+0000
2 Press the [▲] and [▼] buttons to call up the
FCTxCtlNo (FC transmit Control Number)
screen (PAGE 4).
DATA
DECINCNOYES
n Select this parameter by using the [F] button
when the MWTxCtlNo screen is displayed.
3 Use the [INC/DEC] buttons to select “01”
(Modulation Wheel).
DATA
DECINCNOYES
FCTxCtlNo
PAGE
OCTAVE
KEYELEMPART
4
01
The Foot Controller can now be used to perform the
same control function as that of the Modulation
Wheel.
n For details about Control Numbers and Control
Change messages, refer to the separate Data List.
45
Foot Switch
An optional Yamaha FC4 or FC5 Foot Switch
connected to the rear panel FOOT SWITCH jack
(page 10) can be assigned to a range of parameters.
This is designed for switch-type (on/off) controls such
Basics Section
as incrementing/decrementing Voice or Multi
numbers, and cannot be used for continuous control
of a parameter. The default factory setting for this is
to control sustain (FSTxCtlNo = 64).
Using the Foot Switch to Advance Through Programs
When performing live, you can set up the Foot
Switch to change Voices or Multis with your feet,
without having to take your hands from the
keyboard. For example, if you arrange the Voices/
Multis in memory in consecutive order (as you’ll use
them), you can easily advance through them one-byone by pressing the Foot Switch while you perform.
The following instruction steps show you how to do
this.
1 Press the [UTILITY] button to enter the Utility
mode.
MODE
MULTI
VOICEDEMO
Foot Switch
FC4 or FC5
n See next section below for information on setting the
control number for the Foot Switch. For details about
Control Numbers and Control Change messages, refer to
the separate Data List.
UTILITY
EDIT
COMPARE
MIDI
MasterTune
JOBSTORE
OCTAVE
KEYELEMPART
PAGE
1
+0000
2 Use the [▲] and [▼] buttons to to call up the
FSTxCtrlNo (FS transmit Control Number)
screen (PAGE 5).
DATA
DECINCNOYES
FSTxCtlNo
PAGE
OCTAVE
KEYELEMPART
5
64
3 Press the [INC/DEC] buttons to select “96”
(PCInc). (Or, input the number 96 and press the
[ENTER] button.)
DATA
DECINCNOYES
46
FSTxCtlNo
PAGE
OCTAVE
KEYELEMPART
5
PCInc
In the Voice/Multi mode, the Foot Switch can now
be used to advance through program numbers.
Voice Edit
MODE
MULTIVOICEDEMO
MODE
MULTI
UTILITY
EDIT
COMPARE
JOBSTORE
MIDI
VOICEDEMO
The following procedure shows you the fundamentals in creating and editing Voices.
Of course, this is just one example; you are free to set any parameters in any way you like. Details about each
parameter are given in the Reference section of this manual.
n All parameter settings are stored along with the Voice itself.
1 Selecting a Voice to Edit
1
In Voice Play mode, select the Voice you wish to edit.
2
Enter the Voice Edit mode.
3
Set the common parameters
● Set the parameters common to all Elements in the
Voice (volume, pitch, tone, etc.) You can also set
parameters related to the Controllers, Effects, and
so on.
4
Set the element parameters
● From the OSC/MIX (Oscillator/Mix) screens, select
the Waves used by the Elements in the Voice, plus
the volume, pan, note range and other basic
parameters.
● From the PITCH screens, set the tuning and other
pitch-related parameters used by the Elements.
Also set the PEG (Pitch Envelope Generator)
parameters as necessary.
● From the FILTER screens, adjust the parameters
of the filters used by the Elements. Also set the
FEG (Filter Envelope Generator) parameters as
necessary.
● From the AMP (Amplitude) screens, set the
volume and other output level-related parameters
used by the Elements. Also set the AEG
(Amplitude Envelope Generator) parameters as
necessary.
● From the LFO (Low Frequency Oscillator) screens,
set the modulation-related parameters used by the
Elements.
Enter the Voice Play mode by pressing a [VOICE]
button.
Select the Voice Number of the Voice you wish to edit
(page 34).
n When you’re creating a Voice by editing an existing one,
it helps to select a Voice with a sound that’s relatively
similar to the one you intend to create. In this way, you
can avoid having to make large changes and many
parameter edits — allowing you to create a Voice quickly
and easily. If you are creating a Voice from scratch, use
the convenient Initialize function (in the Voice Job
mode) to initialize a Voice in internal user memory. For
details, see pages 87 and 88.
2 Entering the Voice Edit
Mode
All Voice creation and editing is carried out in Voice
Edit Mode.
To enter the Voice Edit mode, press the [EDIT] button
while in the Voice Play mode.
Basics Section
5
Store the edited Voice.
47
Common Edit and Editing Individual
Elements
Voices can consist of up to four Elements (page 26).
Use Common Edit to edit the settings common to all
Basics Section
four Elements. The Voice Edit mode can be divided
into screens for Common Edit and those for editing
each Element. In the Voice Edit mode,
simultaneously press both the [–] and [+] buttons to
switch between the Common Edit screens and the
screens for editing each Element.
Common Edit screens
Switching Between Screens and Entering
Settings
After selecting a Common Edit screen or an edit
screen for an Element (1 to 4), press the [▲] and [▼]
buttons to switch to other screens.
DATA
DECINCNOYES
KEYELEMPART
PAGE
1 E
OCTAVE
Page
GrandPno
KEYELEMPART
PAGE
1 E
OCTAVE
Common indicator
Name
Element Edit screens
PART ELEMENT KE Y
MUTE
COMMON
Element SW
KEYELEMPART
PAGE
1 E 1
OCTAVE
Element indicator
on
Switching Elements On/Off (Mute)
In Voice Edit Mode, an Element can be switched on/
off temporarily when you press the [MUTE] button.
The Element indicator which is muted will flash.
This lets you mute other Elements in the Voice so
that you can listen to the changes to the Element
that you are editing.
PART ELEMENT KE Y
MUTE
COMMON
The S03 has a huge variety of available parameters.
As you change the display pages, an arrow mark on
the right side of the display points to the parameter
chart printed on the panel, indicating the parameter
type and what aspect of the instrument it’s related
to.
OSC MIX
PITCH
FILTER
AMP
LFO
EFFECT
Level
PAGE
3 E
OCTAVE
KEYELEMPART
100
VOICE
MIX
GENERAL
TONE
CONTROLLER
EFFECT
Use the INC/YES and DEC/NO buttons to set each
parameter value.
DATA
DECINCNOYES
Level
PAGE
3 E
OCTAVE
KEYELEMPART
101
Some parameters have multiple “pages,” indicated
by a special arrow mark (“fi”) in the top right of the
LCD (see below). Use the [E]/[F] buttons to
select these pages.
48
DATA
DECINCNOYES
NtLmt-L
NtLmt-H
PAGE
5 E 1
OCTAVE
PAGE
5 E 1
OCTAVE
KEYELEMPART
C-2
KEYELEMPART
G8
3 Set the Common
Parameters
4 Set the Element
Parameters
Basics Section
Each Voice consists of up to four Elements. Here, the
parameters common to all Elements are explained.
●
GENERAL (Common General)
In PAGES 1 to 4, you can set the Voice Name, Voice
output settings and other general parameters.
GrandPno
●
CONTROLLER (Common Controller)
PAGE
1 E
OCTAVE
KEYELEMPART
XG001
VelSnsDpt
PAGE
4 E
OCTAVE
1~4
KEYELEMPART
064
In PAGES 5 to 10, you can assign and set various
functions for the controllers on the front (such as
the Modulation and Pitch Bend Wheels) and the
controllers connectable to the rear panel. For
example, you can assign parameters to the
Modulation Wheel so that you can change the tone
of Voice in real time. For details about different
controller uses, see page 45.
Porta Sw
PAGE
5 E
OCTAVE
KEYELEMPART
off
AC1 FMod
PAGE
10 E
OCTAVE
KEYELEMPART
000
● OSC/MIX (Oscillator/Mix)
In PAGES 1 to 6, you can set the various parameters
controlling the waveforms on which the Voice is
based. You can select the Wave used for the
Element, the volume and note range of each
Element and so on.
Element Sw
PianoL@
Level
PAGE
1 E
OCTAVE
PAGE
2 E
OCTAVE
PAGE
3 E
OCTAVE
KEYELEMPART
on
KEYELEMPART
W*001
KEYELEMPART
100
Pan
NtLmt-L
VelLmt-L
PAGE
4 E
OCTAVE
PAGE
5 E
OCTAVE
PAGE
6 E
OCTAVE
KEYELEMPART
C
KEYELEMPART
C-2
KEYELEMPART
001
Element Sw (Element Switch)
Determines whether each Element sounds or not.
Wave Selection
Select the Wave for each Element.
Level
Pan
Set the volume (output level) and stereo pan
position of each Element.
5~10
●
EFFECT (Common Effect)
In PAGES 11 to 17, you can set the Effects
parameters for the Voice. There are System Effects
(Reverb and Chorus) and Variation Effects.
Set the note range for each Element (the range of
notes on the keyboard over which the Element will
sound) and also the velocity response (the range of
Basics Section
note velocities within which the Element will
sound). You can assign different settings for each
Element. With these parameters, you can layer
Elements and control their output.
For example, you could set one Element to sound in
an upper range of the keyboard, and another
Element to sound in a lower range. Thus, even
within the same Voice, you can have two different
sounds for different areas of the keyboard or you
can make the two Element ranges overlap so that
their sounds are layered over a set range.
Furthermore, you can set each Element to respond
to different velocity ranges so that one Element
sounds for lower note velocities, whereas another
Element sounds for higher note velocities.
●
PITCH
In PAGES 7 to 12, you can set the basic pitch
parameters for each Element. You can detune
Elements, apply Pitch Scaling and so on. Also, by
setting the PEG (Pitch Envelope Generator), you
can control how the pitch changes over time.
PEG (Pitch Envelope Generator)
Using the PEG, you can control the transition in
pitch from the moment a note is pressed on the
keyboard to the point at which it is released. This is
useful for creating automatic changes in pitch.
Furthermore, different PEG parameters can be set
for each Element.
Attack
Decay1
Pitch
Initial
Level
a
Level
b
Level
Sustain
Level
c
Key off
d
Release
Level
Velocity
C-2
Element 1
Element 3
Element 2
Element 4
G8
0
Attack
Decay1
Time
Time
Decay2
Time
Release
Time
Time
In the illustration, the letters a - d indicate the
respective Rate (R) settings for Attack - Release.
The greater the value for each Rate, the faster the
pitch goes to the next set Level — in other words, the
time it takes for the pitch to change (between Level
settings) becomes shorter.
n For details about the PEG parameters, see page 75.
50
● FILTER
EffectAMPFILTPITCH
OSC
Element
1~4
PEGFEG
AEGLFO
In PAGES 13 to 22, you can use the filter to change
the tonal characteristics of each Element, by
adjusting overtones (harmonic tones) included in
the waveform from the Element. The S03 employs
an LPF (low pass filter). Only frequencies below
this point are passed. You can also set the Filter
Envelope Generator (FEG) for time variance of how
the filter works, which results in a dynamic change
in tonal characteristics. Here, we’ll show you how
the FEG works.
Range passed
Level
Volume
Cutoff range
● AMP (Amplitude)
In PAGES 23 to 31, you can set the volume of each
Element after the OSC (Oscillator), PITCH and
FILTER parameters have been applied, as well as
the final overall volume of the signal sent to the
outputs.
The signal of each Element is sent at the specified
volume to the next Effect section.
Also, by setting the AEG (Amplitude Envelope
Generator), you can control how the volume
changes over time.
Basics Section
Cutoff Frequency
Frequency
FEG (Filter Envelope Generator)
Using the FEG, you can control the transition in
tone from the moment a note is pressed on the
keyboard to the point at which it is released. When
you press a note on the keyboard, the cutoff
frequency will change according to these envelope
settings. This is useful for creating automatic wah
effects, for example. Furthermore, different FEG
parameters can be set for each Element.
d
Release
Time
Release
Level
Time
Level
Attack
Decay1
b
Level
Decay2
Time
Sustain
LevelKey off
c
Level
Initial
Level
a
0
Attack
Decay1
Time
Time
In the illustration, the letters a - d indicate the
respective Rate (R) settings for Attack - Release.
The greater the value for each Rate, the faster the
filter goes to the next set Level — in other words, the
time it takes for the filter to change (between Level
settings) becomes shorter.
n For details about the FEG parameters, see page 79.
n
The final volume for all Elements is set in the Total
Vol (Total Volume) parameter, Common Edit PAGE 2.
AEG (Amplitude Envelope Generator)
By using the AEG, you can control the transition in
volume from the moment a note is pressed on the
keyboard to the point at which it is released. When
you press a note on the keyboard, the volume will
change according to these envelope settings.
Furthermore, different AEG parameters can be set
for each Element.
d
Release
Time
Release
Level
Time
Volume
0
Initial
Level
a
Attack
Time
Attack
Level
Decay1
Level
b
Decay1
Time
Sustain
LevelKey off
c
Decay2
Time
In the illustration, the letters a - d indicate the
respective Rate (R) settings for Attack - Release.
The greater the value for each Rate, the faster the
volume goes to the next set Level — in other words,
the time it takes for the volume to change (between
Level settings) becomes shorter.
n For details about the AEG parameters, see page 80.
51
About EG Rate and Time (Voice Mode)
EffectAMPFILTPITCH
OSC
Element
1~4
PEGFEG
AEGLFO
KEYELEMPART
OCTAVE
PAGE
1 E
LFO Wave
tri
The EG (Envelope Generator) processes and shapes
the output level of the tone generator from the
moment you press a key until the sound decays to
silence. The level (Y-axis in the illustrations below)
Basics Section
is a different aspect of the sound, depending on
which EG is being used. For the PEG, level
corresponds to Pitch. For the FEG, it corresponds to
the cutoff frequency. For the AEG, it corresponds to
the volume.
The behavior of the EG over time is controlled by
the Rate (R) parameters. Rate refers to the time it
takes to go from one level to the next (for example,
from the initial level to the attack level).
The illustrations below show how different Rate
settings affect the sound. To extend the time
between level changes and make it long, set the Rate
(R) to a small value.
● LFO (Low Frequency Oscillator)
In PAGES 32 to 35, you can edit the LFO, which (as
its name suggests) produces waveforms of a low
frequency. These waveforms can be used to vary
the pitch, filter or amplitude of each Element to
create effects such as vibrato, wah and tremolo.
However, the actual available LFO parameters will
vary according to the type of Element.
The LFO is capable of producing a wide variety of
effects in various ways. By modulating the pitch
over an adjustable amount, it creates vibrato. By
modulating the filter over an adjustable range of
frequencies, it creates wah-wah and dynamic filter
sweep effects. By modulating the volume (or
“amplitude”) of the sound over an adjustable depth,
it creates tremolo.
Level
Rate (R) is
set to a
large value.
Initial
Level
0
Attack
Time
is short.
Attack
Level
a
Rate (R) is
set to a
small value.
Time
Initial
Level
Level
Attack
Level
a
0
Attack
Time
is long.
Time
5 Storing Edited Voices
Up to 128 new/edited Normal Voices and 2 new/edited
Drum Voices can be stored to internal user memory.
Voice
Store
Normal Voice
USER
1~128
Drum Voice
USER DRUM
1~2
52
When storing a Voice, any existing data at the storage
location will be lost. You should always back up
important data to computer or some other storage
medium beforehand.
n For details about storing Voices, see page 89.
Effects
In the final stages of programming, you can set the effects parameters to further change the sound’s character. In
general, System Effects apply to the overall sound, whether it is a Voice, a Multi. Insertion Effects, on the other
hand, can be applied individually to each Voice. The S03 has two System Effect sections (Reverb and Chorus) plus a
Variation Effect section (see below).
Different effects settings can be set per Voice (in the Voice mode) and per Multi (in the Multi mode), though the
connection between the Effect sections will vary in each case.
Basics Section
Reverb Section
The Reverb section includes a selection of 11 different
reverb-type effects, including realistic simulations of
the natural reverberation found in various halls and
rooms. In the Multi mode, the Reverb settings will
apply to the Multi as a whole.
In the Voice mode, the Reverb Send parameter can be
set for each Voice.
Chorus Section
The Chorus section includes a selection of 11 chorustype effects, including a flanger and others. Most of
these effects are ideal for adding thickness to the
sound. In the Multi mode, the Chorus settings will
apply to the Multi as a whole. In the Voice mode, the
Chorus Send parameter can be set for each Voice.
Variation Effects
A total of 42 different Effect types are available in the
Variation section. These range from conventional
effects such as Reverb, for enhancing the sound, to
wilder effects such as Distortion, for actively changing
the sound, or creating new sounds.
n For details about each Effect Type, refer to the Effect
Type List in the separate Data List.
System and Insertion Effects
The S03 effects sections can be designated as either
System or Insertion effects. Reverb and Chorus are
always System effects, which means they can be
applied to any or all Parts. The Variation effect can
also be a System effect, or it can be designated as an
Insertion effect, which means it can be dedicated to
a specific Part.
Basically, S03 System and Insertion effects work the
same way as in a sound mixer, as shown in the
diagram on the next page. For example, System
effects can be applied to instruments (i.e., Parts)
which are connected to the various mixer channels;
the amount of each System effect is determined by
channel “send” and system “return” level controls.
An Insertion effect can be connected (“inserted”)
into the signal flow of a specific channel in order to
process the sound of that instrument (i.e., Voice/
Part) only.
In the Voice mode of the S03, the Insertion effect
(Variation) can be applied to a Voice, while in the
Multi Play mode it can only be applied to a single
Part.
The System and Insertion effect configurations can
be controlled in detail by XG song data (signified by
the XG mark) when the S03 is in the Multi Play
mode.
Effects in Voice Mode
In the Voice mode, you can set the Effect Send
parameter for the Reverb and Chorus sections, and
store them with each Voice.
For the Variation Effect, the Effect Type and the
various effect parameters can be set, as well as the
effect on/off setting for each Voice. The signals that
are processed by the Variation block are mixed and sent
to the Reverb and Chorus sections.
Var iation
Voice
n Drum Voices in Voice mode have no Variation effect.
Effect
Output
System Effects
Chorus
Chorus
Effects in Multi Mode
53
You can set the desired Effect type for each Effect
section as well as its parameter values for each Multi in
the Multi mode. By using Variation as an Insertion
effect, you can apply the effect to only one of the Parts
(see illustration below).
Basics Section
As shown in the illustration below, the Reverb section
and Chorus section function as System effects, which
process all of the Parts, according to each Part’s effect
send setting and the global effect return setting — just
like on an actual mixer. When using Variation as an
Insertion effect, the signal connection is serial, and the
effect is applied only to the selected Part — just like
patching in an outboard effect on a single instrument
channel.
Voice
Reverb Send
VOICE
Variation (Var)
Total Lvl
Dry/Wet
* Depending on the selected effect type, the Dry/Wet parameter
may not be available. For details, refer to the Effect
Parameter List in the separate Data List booklet.
(Fixed setting: Hall 1)
SndChoRev
Chorus
(Fixed setting: Chorus 1)
Send
Reverb (Rev)
Chorus (Cho)
Total Vol
Out
Mixer
Insertion Effect
1 2 3 4 5 616
Part 1~16
System Effects
Reverb Effect
Chorus Effect
Var iation Effect
Can be used as either System or
Insertion effect.
Multi
Var Connect=INS
Part 3 Var Send set to on
Part 1
Part 2
Part 3
Part 16
Variation (Var)
Dry/Wet
Chorus SendReverb Send
Reverb (Rev)
SndChoRev
Chorus (Cho)
* Depending on the selected effect type, the Dry/Wet parameter
may not be available. For details, refer to the Effect
Parameter List in the separate Data List booklet.
Rev Return
Cho Return
Total Vol
Out
54
Var Connect set to SYS
Rev
Return
Cho
Return
Var
Return
Total Vol
Part 1
Part 2
Part 16
Dry Level
Reverb
Send
Chorus
Send
Reverb (Rev)
SndChoRev
Chorus (Cho)
SndVarRev
SndvarCho
Variation (Var)
Var Send
* The default value of Dry Level is 127. This cannot be set
from the panel of the S03; however, it can be set by
transmitting appropriate MIDI messages from an external
device.
Out
Reference Section
Multi Mode
Multi Edit
In this mode, you can set Multi Edit parameters. These
can roughly be divided into Common parameters,
which apply to all Parts, and Part-specific parameters.
n You need to select the Multi before entering Multi Edit
mode (page 37). All parameters can be set and stored per
Multi.
n For details about using the Multi mode, see page 37.
n See page 28 on how to enter Multi Edit mode.
The E Indicator
If you alter any parameters in Multi Edit mode, the E
(Edit) indicator will be displayed in the PAGE
column of the screen after exiting from the Multi
Edit mode. This gives a quick indication that the
current Multi has been modified but not yet stored.
Init Mlt
KEYELEMPART
PAGE
E P
OCTAVE
MLT01
PAG E
E P 1
OCTAVE
Edit Indicator
KEYELEMPA R T
Switching Parts On/Off
In the Multi Edit mode, a Part can be switched on/
off when you press the [MUTE] button. The Part
indicator which is muted will flash. This lets you
mute other Parts in the Multi so that you can listen
to the changes to the Part that you are editing.
Multi Store
The edited settings for the current Multi will be lost
if you select another Multi or mode. To avoid losing
important data, you should always use Multi Store to
store your edited Multi. For details about the Multi
Store procedure, see page 69.
n When creating a new Multi from scratch, it can be
useful, prior to editing, to clear the settings for the
current Multi using the Initialize Multi function in
the Multi Job mode (pages 67 and 68).
Common Edit and Editing Individual Parts
A Multi can consist of 16 Voice Parts (page 24). The
parameters common to all Parts are known as a
Common Edit. The Multi Edit mode can be divided
into screens for Common Edit and those for editing
each Part. In the Multi Edit mode, simultaneously
press both the [+] and [–] buttons to select the
Common Edit screens.
Multi Mode
The Compar
e Function
Use this to listen to the difference between the Multi
with your edited settings and the same Multi prior to
editing.
1 Press the [COMPARE (EDIT)] button while in
Multi Edit mode. The EDIT LED will flash and
the Multi settings prior to editing will temporarily
be reinstated for comparison purposes.
n While the Compare function is enabled, the DEC/NO
and INC/YES buttons cannot be used for editing.
2 Press the [EDIT] button again to disable the
Compare function and restore your recently
edited settings.
Init Mlt
KEYELEMPART
PAGE
1 P
OCTAVE
Name
PAG E
1 P
OCTAVE
Part Edit screensCommon Edit screens
GrandPno
KEYELEMPART
PAGE
1 P
OCTAVE
KEYELEMPA R T
XG001
PAG E
KEYELEMPA R T
1 P 1
OCTAVE
Part indicatorCommon indicator
55
Common
Transpose
+00
KEYELEMPART
OCTAVE
PAGE
3
Hall 1
RevEF
KEYELEMPART
OCTAVE
PAGE
4
Rev Time
2.1
KEYELEMPART
OCTAVE
PAGE
5
Rev Return
064
KEYELEMPART
OCTAVE
PAGE
6
(Settings for all Parts)
Here we explain how to edit common settings for all
Parts in a Multi. There are two types available, each of
which consists of multiple pages.
n Refer to the Function Tree chart (page 20) or the
Parameter Table (page 22).
Common General (PAGES 1 to 3)
Multi Mode
Common Effect (PAGES 4 to 21)
3. Transpose
This determines the overall Transpose setting of the
Parts, in semitone units. It does not affect information
transmitted via MIDI.
❏ Settings: –24 (–2 octaves) ~ +24 (+2 octaves)
n This parameter has no effect for Parts set to the Drum
mode (page 61).
1. Name
You can set a Multi Name consisting of up to 8
characters. You can also select the Category Name to
the left of the Multi Name.
Init Mlt
n The method of setting the Multi Name is the same as for
the Voice Name. Details are given on page 71.
PAGE
OCTAVE
KEYELEMPART
1
Name
2. Total Vol (Total Volume)
Set the overall volume of the Multi.
Total Vol
❏ Settings: 0~127
PAGE
OCTAVE
KEYELEMPART
2
127
4. RevEF (Reverb Effect Type)
Select the Reverb Effect Type here, then set the effect’s
parameters in the following PAGES.
❏ Settings: Details are given in the Effect Type list in the
separate Data List.
5. Reverb Parameters
Set the various Reverb effect parameters.
❏ Settings: The number of parameters and the contents of each
screen will vary depending on the selected Effect
Type. Details are given in the Effect Type/
Parameter list in the separate Data List.
56
Common General/Common Effect
6. Rev Return (Reverb Return)
Set the Return level of the Reverb Effect.
❏ Settings: 0 ~ 127
7. Reverb Pan
Chorus Pan
C
KEYELEMPART
OCTAVE
PAGE
11
SndCho Rev
000
KEYELEMPART
OCTAVE
PAGE
12
Delay LCR
VarEF
KEYELEMPART
OCTAVE
PAGE
13
11. Chorus Pan
Set the stereo pan position of the Reverb Effect.
Reverb Pan
❏ Settings: L63 (Left) ~ C (Center) ~ R63 (Right)
n You can also enter the settings below using the numeric
keypad.
1~63: L63~L0164: C (Center)
65~127: R01~R63
PAGE
OCTAVE
KEYELEMPART
7
C
8. ChoEF (Chorus Effect Type)
Select the Chorus Effect Type here, then set the effect’s
parameters in the following PAGES.
Chorus 1
❏ Settings: Details are given in the Effect Type list in the
separate Data List.
PAGE
OCTAVE
KEYELEMPART
8
ChoEF
Set the stereo pan position of the Chorus Effect.
❏ Settings: L63 (Left) ~ C (Center) ~ R63 (Right)
n You can also enter the settings below using the numeric
keypad.
1~63: L63~L01
64: C (Center)
65~127: R01~R63
12. SndCho➞Rev
(Send Chorus to Reverb)
Set the send level of the signal sent from the Chorus
Effect to the Reverb Effect.
❏ Settings: 0 ~ 127
Multi Mode
9. Chorus Parameters
Set the various Chorus effect parameters.
LFO Freq
❏ Settings: The number of parameters and the contents of each
screen will vary depending on the selected Effect
Type. Details are given in the Effect Type/
Parameter list in the separate Data List.
PAGE
OCTAVE
KEYELEMPART
9
0.25
10. Cho Return (Chorus Return)
Set the Return level of the Chorus Effect.
Cho Return
❏ Settings: 0 ~ 127
PAGE
OCTAVE
KEYELEMPART
10
064
13. VarEF (Variation Effect Type)
Select the Variation Effect Type here, then set the
effect’s parameters in the following PAGES.
❏ Settings: Details are given in the Effect Type list in the
separate Data List.
14. Variation Parameters
Set the various Variation effect parameters.
❏ Settings: The number of parameters and the contents of each
screen will vary depending on the selected Effect
Type. Details are given in the Effect Type/
Parameter list in the separate Data List.
Common Effect
57
15. VarConnect
SndVar Rev
000
KEYELEMPART
OCTAVE
PAGE
18
SndVar Cho
000
KEYELEMPART
OCTAVE
PAGE
19
MW VarCtl
+00
KEYELEMPART
OCTAVE
PAGE
20
(Variation Connection)
18. SndVar➞Rev
(Send Variation to Reverb)
This determines how the Variation Effect is used in the
signal processing chain — as an Insertion effect or as a
System effect.
VarConnect
❏ Settings: INS (Insertion), SYS (System)
Multi Mode
n The function of the Variation Effect changes depending
on this setting, as do the types of parameter changes.
n For more details on System and Insertion Effects, see
page 53.
PAGE
OCTAVE
KEYELEMPART
15
INS
16. Var Return (Variation Return)
Set the Return level of the Variation Effect.
Var Return
❏ Settings: 0 ~ 127
n This can be set only when Variation Connection (above)
is set to “SYS.” When Variation Connection is set to
“INS,” “***” appears in the display and the setting
cannot be changed.
PAGE
OCTAVE
KEYELEMPART
16
064
Set the send level of the signal sent from the Variation
Effect to the Reverb Effect.
❏ Settings: 0~127
n This can be set only when Variation Connection (above)
is set to “SYS.” When Variation Connection is set to
“INS,” “***” appears in the display and the setting
cannot be changed.
19. SndVar➞Cho
(Send Variation to Chorus)
Set the send level of the signal sent from the Variation
Effect to the Chorus Effect.
❏ Settings: 0~127
n This can be set only when Variation Connection (above)
is set to “SYS.” When Variation Connection is set to
“INS,” “***” appears in the display and the setting
cannot be changed.
17. Var Pan (Variation Pan)
Set the stereo pan position of the Variation Effect.
Var Pan
❏ Settings: L63 (Left) ~ C (Center) ~ R63 (Right)
n You can also enter the settings below using the numeric
keypad.
1~63: L63~L01
64: C (Center)
65~127: R01~R63
n This can be set only when Variation Connection (above)
is set to “SYS.” When Variation Connection is set to
“INS,” “***” appears in the display and the setting
cannot be changed.
PAGE
OCTAVE
KEYELEMPART
17
C
20. MW VarCtl
(MW Variation Effect Control Depth)
This determines the degree to which the Modulation
wheel controls the Variation Effect.
❏ Settings: –64~+63
n This can be set only when Variation Connection (above)
is set to “INS.” When Variation Connection is set to
“SYS,” “***” appears in the display and the setting
cannot be changed.
n The particular parameter that can be controlled with the
Modulation wheel is fixed for each of the Variation
effects. Refer to the separate Data List for details.
58
Common Effect
21. AC1VarCtl
StPiano1
PR001
KEYELEMPART
OCTAVE
PAGE
1
(AC1 Variation Effect Control Depth)
This determines the degree to which the Assignable
Controller 1 controls the Variation Effect.
Part
(Settings for each Part)
The following is an explanation of the Part parameters
used to edit each Multi.
AC1VarCtl
❏ Settings: –64~+63
n This can be set only when Variation Connection (above)
is set to “INS.” When Variation Connection is set to
“SYS,” “***” appears in the display and the setting
cannot be changed.
n The particular parameter that can be controlled with the
Assignable Controller 1 is fixed for each of the Variation
effects. Refer to the separate Data List for details.
n For information on the AC1, refer to AC1 CC No (pages
66 and 92 ) in the Multi and Utility modes.
PAGE
OCTAVE
KEYELEMPART
21
+00
n Refer to the Function Tree chart (page 20) or the
Parameter Table (page 22).
Voice Selection (PAGE 1)
Part Mix (PAGES 2 to 5)
Part General (PAGES 6 to 9)
Part Tone (PAGES 10 to 14)
Part Controller (PAGES 15 to 21)
Part Effect (PAGES 22 to 24)
1. Voice Selection
You can assign a Voice to each Part. Use the [+] and [–]
buttons to select the Part, then select its Voice. The
display will vary as follows according to the Memory
selected.
n Specify the particular Voice Memory by pressing the
appropriate Memory button: PRESET, USER or GM/XG.
n To select a Drum Voice, simultaneously hold down the
[DRUM] button and press the appropriate Memory
button: [USER] or [GM/XG].
n The Voice can be set by using the same method as with
Category Search (page 35).
n For details about Categories, refer to the Category List on
page 71. For details about using Category Search, see
page 35.
Multi Mode
●PRESET
❏ Settings: PR001 ~ PR128
Common Effect/Voice Selection
59
●USER
Pan
C
KEYELEMPART
OCTAVE
PAGE
31
NtLmt-L
C-2
KEYELEMPART
OCTAVE
PAGE
41
NtLmt-H
G8
KEYELEMPART
OCTAVE
PAGE
41
VelLmt-L
KEYELEMPART
OCTAVE
PAGE
5
VelLmt-H
127 001
KEYELEMPART
OCTAVE
PAGE
5
1
1
❏ Settings: US001~US128, USDR01~USDR02
3. Pan
Set the stereo pan position of the Part.
Synth St
PAGE
OCTAVE
KEYELEMPART
1
US001
●GM/XG
GrandPno
Multi Mode
Use the [E] and [F] buttons to switch among the
different banks for selecting program numbers.
❏ Settings:
Bank Select:BK*** (Refer to the XG Voice List and
Program Number: XG001~XG128 (The actual number of
KEYELEMPART
PAGE
OCTAVE
1
XG001
XG Drum List in the separate Data List.
available programs differs depedning on
the selected bank. For details, refer to
the XG Voice List and XG Drum List in
the separate Data List.)
2. Volume
Set the output level of the Part.
❏ Settings: Rnd (random; the pan position moves randomly
each time a key is played), L63 (Left) ~ C (Center)
~ R63 (Right)
n You can also enter the settings below using the numeric
keypad.
0: Rnd
1~63: L63~L01
64: C (Center)
65~127: R01~R63
Set the minimum and maximum values of the velocity
range within which each Part will respond. Each Part
will only sound for notes played within its specified
velocity range.
❏ Settings: 1~127
60
Voice Selection/Part Mix
6. Rcv Ch (MIDI Receive Channel)
Part Mode
norm
KEYELEMPART
OCTAVE
PAGE
9
1
9. Part Mode
Set the MIDI Receive Channel for each Part. Each Part
receives MIDI messages according to the channel set
here. Select “off” for Parts that you do not want to
respond to MIDI.
Rcv Ch
❏ Settings: 1 ~ 16, off
n For information on setting the MIDI Receive channel in
the Voice mode, see page 94.
PAGE
OCTAVE
KEYELEMPART
6
1
01
7-1. NoteShift
7-2. Detune
These parameters determine the pitch of each Part.
NoteShift
PAGE
OCTAVE
KEYELEMPART
1
7
+00
■ NoteShift
Set the amount (in semitones) by which the note
pitch is shifted.
❏ Settings: –24~0~+24
■ Detune
Determines the fine tuning setting of the pitch. Use
this to create warm detuning effects by setting each
Part to a slightly different value.
Detune
PAGE
OCTAVE
KEYELEMPART
7
1
-12.0
This determines whether the Part uses Normal Voices
or Drum Voices.
❏ Settings:
norm (Normal Voice)
With this setting, Normal Voices can be assigned to
the Part.
drum (Drum Voice)
With this setting, Drum Voices can be assigned to
the Part.
drumS1/2 (Drum Setup 1/2)
Used to play commercially available song data
(switches automatically).
n The part set to a setting other than “norm” is called a
Drum Part.
n If you’ve edited a drum kit in Drum Voice Edit mode and
you wish to use that kit, set this to “drum.”
n When an XG System On message is received from an
external sequencer, this is automatically set to “drumS1.”
In order to use the settigs made in Drum Voice Edit,
record the appropriate message in the song data (Part
Mode set to Drum). Refer to the MIDI Data Format
section in the separate Data List.
n Ignore the decimal place when inputting values from the
numeric keypad. For example, to enter the value “–1.5,”
press the following buttons in order: “–,” “1,” then “5.”
8. Mono/Poly
Select monophonic or polyphonic playback. Select
whether each Part is played back monophonically
(single notes only) or polyphonically (multiple
simultaneous notes).
Mono/Poly
❏ Settings: mono, poly
n When the Part Mode is set to “drum,” “***” appears in
the display and the parameter cannot be set.
PAGE
OCTAVE
KEYELEMPART
8
1
poly
Part General
61
10-1. VelSnsDpt
(Velocity Sensitivity Depth)
10-2. VelSnsOfs
(Velocity Sensitivity Offset)
Set the Velocity Sensitivity and Velocity Offset for each
Part.
VelSnsDpt
PAGE
OCTAVE
KEYELEMPART
10
1
064
VelSnsOfs
PAGE
OCTAVE
KEYELEMPART
10
1
064
■ VelSnsOfs
As illustrated below, the velocity will be increased by
the specified amount.
Changes to velocity curve according to VelDepth
(with offset set to 64)
Actual Velocity
for tone generator
Offset=127
Depth=64
Offset=96
Depth=64
Offset=64
Multi Mode
❏ Settings: 0~127
■ VelSnsDpt
As illustrated below, a large setting will cause large
changes in velocity when you play the keyboard.
Changes to velocity curve according to VelDepth
(with offset set to 64)
Depth=127
Actual Velocity
for tone generator
Offset=64
Offset=64
Depth=0
Offset=64
Received Velocity
Depth=64
Offset=64
Depth=32
Offset=64
Offset=96
Offset=64
Velocity=1
Offset=32
Depends on
offset
Depends on
offset
Depth=64
Offset=32
Received
Velocity
62
Part Tone
11-1. Cutoff
c
Attack Tm
KEYELEMPART
OCTAVE
PAGE
12
1
Attack Tm
KEYELEMPART
OCTAVE
PAGE
12
1
Decay Tm
KEYELEMPART
OCTAVE
PAGE
12
1
Releas Tm
+00
KEYELEMPART
OCTAVE
PAGE
12
1
+00 +00
12-1. Attack Tm (Attack Time)
11-2. Resonance
You can set Filter parameters to change the tonal
characteristics of each Part
Cutoff
PAGE
OCTAVE
KEYELEMPART
1
11
+00
Filter is the section of the tone generator that changes
the tonal qualities of a Voice by passing only a limited
frequency range and cutting signals outside that range.
The S03 employs an LPF (low pass filter).
❏ Settings: –64 ~ +63
■ Cutoff
Set the Cutoff frequency of the low pass filter. Only
frequencies below this point are passed.
This determines the EG (Envelope Generator)
Parameters for each Part. There are three parameters
governing the transition in tone and output level from
the moment a note is pressed on the keyboard to the
moment it is released or the point at which the level
has faded to zero.
n These three parameters affect both the AEG and the
FEG.
Level
Multi Mode
Frequency
Cutoff
■ Resonance
Set the amount of Resonance (harmonic boost)
applied to the signal around the Cutoff frequency.
This is a useful way of adding further character to
the sound.
Level
Resonance
Frequen
Cutoff
Time
Attack
Time
Key onKey off
Decay
Time
Release
Time
❏ Settings: –64 ~ +63
■ Attack Tm
Determines the transition time from the moment a
key on the keyboard is pressed to the point at which
the level of the Voice reaches its peak. Positive
values will lengthen the transition time and negative
values will shorten it.
■ Decay Tm
Determines the transition time from the point at
which the level of the Voice reaches its peak to the
point at which it levels off. Positive values will
lengthen the transition time and negative values will
shorten it.
■ Releas Tm
Determines the transition time from when the key is
released to when the sound level decays to zero.
Positive values will lengthen the transition time and
negative values will shorten it.
You can set PEG (Pitch Envelope Generator)
Parameters for each Part. There are four parameters
that control how the pitch changes from the moment a
note is pressed on the keyboard to the moment it is
released or the point at which the level has faded to
zero.
Multi Mode
❏ Settings: –64 ~ +63
■ PEGIntL
Determines the initial pitch, or the pitch that sounds
the moment the key is played.
■ PEGAtkTm
Determines the time it takes after you play the key
for the pitch to return to normal (or original), from
the pitch set in PEG Initial Level above.
PEGRelTm (PEG Release Time)
PEGInitL
PEGRelL
KEYELEMPART
PAGE
13
1
OCTAVE
PAGE
13
OCTAVE
PEG Initial Level
+00
KEYELEMPART
1
+00
Normal Pitch
Key on
PEG
Attack
Time
PEGAtkTm
PEGRelTm
Release
Key off
KEYELEMPART
PAGE
13
1
OCTAVE
KEYELEMPART
PAGE
13
1
OCTAVE
PEG Release Level
PEG
Time
+00
+00
Time
14-2. Vib Depth (Vibrato Depth)
14-3. Vib Delay (Vibrato Delay)
Depth
Key on
Delay
Rate
❏ Settings: –64 ~ +63
■ Vib Rate
Determines the speed of pitch modulation.
■ Vib Depth
Determines the depth or degree of pitch modulation.
n This Parameter is not available for Drum Parts.
■ Vib Delay
Determines the amount of time that elapses from
when a key is played to when the Vibrato effect
starts. The higher the value, the longer the delay
before the onset of the Vibrato effect.
n The Parameter is not available for Drum Parts.
Time
■ PEGRelL
Determines the final pitch that is reached after you
release your finger from the key.
■ PEGRelTm
Determines the time it takes for the pitch to reach
the setting made in PEG Release Level above, from
when you release your finger from the key.
Set the Portamento parameters. Portamento creates a
smooth transition from the pitch of the first note
played to the pitch of the next.
Porta Sw
PAGE
15 P 1
OCTAVE
KEYELEMPART
off
PortaTime
PAGE
15 P 1
OCTAVE
KEYELEMPART
000
■ Porta Sw
Switch Portamento on or off.
❏ Settings: off, on
■ PortaTime
Set the pitch transition time. Higher values result in
longer transition times.
❏ Settings: 0~127
16. PB Range (Pitch Bend Range)
Set the amount (in semitones) by which the pitch of
the note is varied when you move the Pitch Bend wheel
up/down. For example, if you set a value of +12,
moving the wheel up raises the pitch by a maximum of
octave.
PB Range
❏ Settings: –24~+24
PAGE
16 P 2
OCTAVE
KEYELEMPART
+02
17. MW FltCtl (MW Filter Control)
Set the depth of control of the Modulation wheel over
the filter cutoff frequency.
MW FltCtl
PAGE
17 P 1
OCTAVE
KEYELEMPART
+00
18-2. MW FMod
(MW Filter Modulation Depth)
18-3. MW AMod (MW Amplitude
Modulation Depth)
These parameters let you set the depth of control the
Modulation wheel has over the pitch, filter and
amplitude modulation of the Voice.
❏ Settings: 0~127
■ MW PMod
Set the amount by which the pitch modulation
changes when the Modulation wheel is used. The
larger the setting, the greater the depth of control.
(The vibrato effect becomes deeper.)
■ MW FMod
Set the amount by which the filter Cutoff frequency
changes when the Modulation wheel is used. The
larger the setting, the greater the depth of control.
(The wah effect becomes deeper.)
■ MW AMod
Set the amount by which the amplitude modulation
changes when the Modulation Wheel is used. A
larger setting produces greater modulation depth.
(The tremolo effect becomes deeper.)
n Depending on the selected LFO wave type and the
amplitude modulation depth setting, noise may result
when the controller is moved. If this happens, reduce
the modulation depth value.
Multi Mode
❏ Settings: –64~+63
Part Controller
65
19. AC1 CC No
AC1 FMod
000
KEYELEMPART
OCTAVE
PAGE
21 P 1
AC1 AMod
000
KEYELEMPART
OCTAVE
PAGE
21 P 1
ReverbSend
040
KEYELEMPART
OCTAVE
PAGE
22 P 1
ChorusSend
000
KEYELEMPART
OCTAVE
PAGE
23 P 1
(AC1 Control Change Number)
21-1. AC1 FMod
(AC1 Filter Modulation Depth)
Determines the Control Change number for the AC1
(Assignable Controller 1) of each Part
AC1 CC No
❏ Settings: 0~95
n The AC1 CC No parameter in the Voice mode is set in the
Multi Mode
Utility mode (PAGE 7).
PAGE
19 P 1
OCTAVE
KEYELEMPART
00
AC1 (Assignable Controller 1)
The AC1 (Assignable Controller 1) is only available
by using an external MIDI controller (such as a foot
controller connected to a MIDI keyboard). By
setting the AC1 Control Change number here to
match the controller on the connected MIDI device,
you can use that controller to change the sound,
according to the settings made in the other AC1
parameters — such as AC1FltCtl, AC1 FMod/PMod,
or the Variation Effect’s AC1VarCtl.
For example, by setting AC1 to “2” here, you can use
a breath controller to control the Voice of a Part.
If the connected MIDI controller is set to “0,” the
Part cannot be controlled, even by setting the proper
Control Change number. For best results, also make
sure that the sensitivity parameters (AC1FitCl, AC1
FMod/PMod, or the Variation Effect’s AC1VarCtl)
are set appropriately, as needed.
21-2. AC1 AMod
(AC1 Amplitude Modulation Depth)
These parameters let you set the depth of control the
Control Change messages (via Assignable Controller 1)
have over the filter and amplitude of the Part (Voice).
❏ Settings: 0~127
■ AC1 FMod
Set the amount by which the filter Cutoff frequency
changes when Assignable Controller 1 is used. The
larger the setting, the greater the depth of control.
(The wah effect becomes deeper.)
■ AC1 AMod
Set the depth of control that Assignable Controller 1
has over the amplitude modulation. A larger setting
means a larger modulation depth. (The tremolo
effect becomes deeper.)
n Depending on the selected LFO wave type and the
amplitude modulation depth setting, noise may result
when the controller is moved. If this happens, reduce
the modulation depth value.
22. ReverbSend
Set the send level of the Reverb Effect.
20. AC1FltCtl (AC1 Filter Control)
Set the amount by which the filter cutoff frequency
changes when the controller (Assignable Controller 1)
is used.
AC1FltCtl
❏ Settings: –64~+63
PAGE
20 P 1
OCTAVE
KEYELEMPART
+00
❏ Settings: 0~127
n In the value is too high, noise may result. If this happens,
reduce the value.
23. ChorusSend
Set the send level of the Chorus Effect.
❏ Settings: 0~127
66
Part Controller/Part Effect
24. Var Send (Variation Send)
Init
multi
KEYELEMPART
OCTAVE
PAGE
1
Init
Sure?
KEYELEMPART
OCTAVE
PAGE
1
When the Variation effect is set as an Insertion effect,
this determines whether the Variation effect is applied
or not. When the Variation effect is set as an System
effect, this determines the send level for the effect.
(Make the Insertion/System setting from the Variation
Connection parameter (PAGE 15) in Multi Common
Edit; see page 58.)
Var Send
PAGE
24 P 1
OCTAVE
KEYELEMPART
off
Multi Job
You can perform various operations (Jobs) in the Multi
Job mode. For example, you can initialize Multis to
their original settings (including those currently being
edited) or copy Parts.
n Before entering the Multi Job mode and using the
Initialize or Copy function, you must select the Multi you
wish to use the particular operation on (page 37).
n For details about how to enter the Multi Job mode, see
page 28.
Multi Mode
❏ Settings:
When VarConnect is set to “INS”:
on (effect is applied), off (effect is not applied)
When VarConnect is set to “SYS”:
0~127
n When VarConnect is set to “INS,” this parameter
determines whether or not the Variation effect is applied
to the particular Part. In this condition, the Variation
effect cannot be used for several Parts at the same time.
Only the Part last selected will be routed through the
Variation effect. When VarConnect is set to “SYS,” this
parameter lets you adjust the send level for the Variation
effect for each Part. Also set the related Multi Common
Edit parameters (in PAGES 16 to 21) as desired.
n For more details on the Effects, see page 53.
Performing a Job
1In the Multi Play mode, select the Multi Number you
wish to perform the Job on.
2Press the [JOB] button to enter the Multi Job mode.
3Use the [
showing the Job you wish to perform.
4Use the [DEC/NO] and [INC/YES] buttons to select
the parameter you wish to perform the Job on.
n This step is not applicable for the Bulk Dump Job.
n Use the [+]/[–] buttons to set the Part or destination
5When you press the [ENTER] button, you will be
prompted for confirmation.
▲][▼] buttons and switch to the screen
Part when using Init Part/CpyVar/CpyCtl or Copy Part
(CpyPart).
6Press the [INC/YES] button to confirm. A
“Completed” message appears when the Job has
been completed, and operation returns to the
original screen.
Press the [DEC/NO] button to cancel the Job.
n For Jobs that take longer to process, you will see the
message “Executing” during processing. If you switch
off the power to the S03 while this message is
displayed, you risk corrupting your data.
7Press the [Multi] button to exit the Multi Job mode
and return to the Multi Play mode.
Part Effect
67
1. Init (Initialize)
CpyCtl
KEYELEMPART
OCTAVE
PAGE
3 P 1
BlkDmp
KEYELEMPART
OCTAVE
PAGE
5
Curnt
3. CpyCtl (Copy Controller)
You can reset (initialize) all parameters of a Multi to
their default settings. You can also selectively initialize
certain parameters, such as Common settings, settings
for each Part, and so on. Note that this does not return
the Multi to its original state prior to editing. Instead,
it is useful when building a completely new Multi from
scratch.
Init
Multi Mode
PAGE
OCTAVE
KEYELEMPART
1
multi
■ Select Parameter Type to be Initialized
Use the [DEC/NO] and [INC/YES] buttons to select
the parameter to be initialized. When this is set to
“Part,” use the [+]/[–] buttons to select the desired
Part (1 - 16).
❏ Settings: multi (Current Multi), cmmn (Current
Common), part (Current Part 1 ~ 16)
2. CpyVar (Copy Variation Effect)
When Var Connect is set to “SYS,” this lets you copy
the Effect settings for the Voice assigned to the Current
Part.
When Var Connect is set to “INS,” this lets you copy
the Variation Effect settings for the Voice assigned to
the Part for which “Var Send” (PAGE 24 in Multi Part
Edit) was set to “on.” If all of the Parts’ Var Send
settings are “off,” the Part having the Voice Effect
settings to be copied can be selected, just as above
(when Var Connect is set to “SYS”).
This let you copy the Controller settings for the Voice
assigned to the Part.
❏ Settings: 1 ~ 16, A (All Parts)
n The following parameters can be copied.
• MW Filter Control
• MW Pitch Modulation Depth
• MW Filter Modulation Depth
• MW Amplitude Modulation Depth
• Pitch Bend Range
• AC1 Filter Control
• AC1 Filter Modulation Depth
• AC1 Amplitude Modulation Depth
• Portamento Switch
• Portamento Time
4. CpyPart (Copy Part)
This lets you copy Part parameter settings of the Multi
being edited to another Part in the same Part. Use the
[DEC/NO] and [INC/YES] buttons to select the source
Part. Use the [–] and [+] buttons to select the desired
destination Part (1 - 16).
CpyPart
Part (1 - 16)
❏ Settings: P1 ~ P16 (Part 1 ~ 16)
PAGE
4 P 1
OCTAVE
KEYELEMPART
P 02
source Partdesired destination
Var Connect=INSVar Connect=SYS
CpyVar
PAGE
OCTAVE
KEYELEMPART
CpyVar
PAGE
OCTAVE
KEYELEMPART
2 2 P 1
❏ Settings:
P1 ~ P16 (Part 1 ~ 16) (When Var Connect is set to “SYS,”
or when Var Connect is set to “INS” and all Parts’ Var Send
settings are “off.”)
No Parameter (When Var Connect is set to “INS” and one
Part’s Var Send settings is “on.”)
n The following parameters can be copied.
• Variation Effect Type
• Variation Parameters
• MW Variation Control Depth
• AC1 Variation Control Depth
n When you copy the Variation effect data of a Drum Voice,
the 2 Band EQ effect settings are copied.
68
5. BlkDmp (Bulk Dump)
You can send all the parameter settings for the current
Multi or all Multis to your computer or some other
external MIDI device using Bulk Dump.
❏ Settings: Curnt (Current Multi), All (All Multis), Systm
(All Utility and MIDI data)
n To send Voice data, refer to the corresponding Bulk
Dump function in the Voice Jobs (page 88).
n In order to perform a Bulk Dump, the appropriate MIDI
Device Number must be set. For details, see page 93.
n For an application example showing how to use the Bulk
Dump function, see page 42.
Multi Store
You can store (save) your original parameter settings
for up to 32 Multis to User Memory. The procedure is
as follows.
n When you perform this, the settings for the destination
Multi will be overwritten. Important data should always
be backed up to computer, Yamaha MIDI Data Filer
MDF3 or some other storage device.
1Press the [STORE] button after editing a Multi.
The Multi Store screen appears.
Multi Mode
Store
PAGE
OCTAVE
KEYELEMPART
MLT01
2Use [DEC/NO] and [INC/YES] buttons to select the
destination Multi Number.
3When you press the [ENTER] button, you will be
prompted for confirmation.
Store
PAGE
OCTAVE
KEYELEMPART
Sure?
4Press the [INC/YES] button to confirm. The
message “Executing” will be displayed while the Job
is being processed. When it has been completed, a
“Completed” message appears, and operation
returns to the Multi Play mode.
n You can press the [DEC/NO] button to cancel the Job.
This will return you to the original screen.
69
Voice Mode
Voice Edit
There are two types of Voices: Normal Voices and
Drum Voices. The following is an explanation of the
parameters used to edit each Voice.
n Details about the Voice types and the Voice Memories are
given on Page 25.
n For more information on playing Voices, see page 33.
n You need to select the Voice before entering Voice Edit
mode (Page 33). All parameters can be set and stored per
Voice.
n See page 28 on how to enter Voice Edit mode.
Voice Mode
The E Indicator
If you alter any parameters in Voice Edit mode, the E
(Edit) indicator will be displayed in the PAGE
column of the screen after exiting from the Voice
Edit mode. This gives a quick indication that the
current Voice has been modified but not yet stored.
GrandPno
KEYELEMPART
PAGE
E
OCTAVE
XG001
Switching Elements On/Off
In Voice Edit Mode, an Element can be switched on/
off when you press the [MUTE] button. This lets
you mute other Elements in the Voice so that you
can listen to the changes to the Element that you are
editing.
PART ELEMENT KE Y
MUTE
COMMON
Voice Store
The edited settings for the current Voice will be lost
if you select another Voice or mode. To avoid losing
important data, you should always use Voice Store to
store your edited Voice. For details about the Voice
Store procedure, see page 89.
n When creating a new Voice from scratch, it can be
useful, prior to editing, to clear the settings for the
current Voice using the Initialize Voice function in
the Voice Job mode (pages 87 and 88).
PAG E
KEYELEMPA R T
E
OCTAVE
Edit indicator
The Compare Function
Use this to listen to the difference between the Voice
with your edited settings and the same Voice prior to
editing.
1 Press the [COMPARE (EDIT)] button while in
Voice Edit mode. The EDIT LED will flash and
the Voice settings prior to editing will temporarily
be reinstated for comparison purposes.
n While the Compare function is enabled, the DEC/
NO and INC/YES buttons cannot be used for
editing.
2 Press the [EDIT] button again to disable the
Compare function and restore your recently
edited settings.
Normal Voice
When editing Normal Voices, there are 52 PAGES
consisting of 17 Common Edit settings (common to all
four Elements) and 35 Element-specific settings.
n For information on how to switch between the Common
Edit displays and the Element Edit displays, see page 48.
n Many parameters are the same as those for the Multis.
For details about those parameters, see page 22.
n Refer to the Function Tree chart (page 20) or the
Parameter Table (page 22).
70
Common General (PAGES 1 to 4)
Total Vol
KEYELEMPART
OCTAVE
PAGE
127
2 E
Total Lvl
KEYELEMPART
OCTAVE
PAGE
127
2 E
Mono/Poly
KEYELEMPART
OCTAVE
PAGE
poly
3 E
Common Controller (PAGES 5 to 10)
Common Effect (PAGES 11 to 17)
The following is an explanation of the Common
parameters used to edit each Voice.
1. Name
You can set a Voice Name consisting of up to 8
characters. You can also select the Category Name to
the left of the Voice Name.
LCD
Category
––
Unassigned
PF
Piano
OR
Organ
GT
Guitar
BA
Bass
Strings/Orchestral
ST
Brass
BR
Reed/Pipe
RP
Synth Lead
LD
Synth Pad
PD
Category
LCD
Synth Comping
SC
Chromatic Percussion
CP
Drums
DR
Sound Effects
SE
Musical Effects
ME
Combination
CO
(OTHER)
Musical Effects/Combination
GrandPno
KEYELEMPART
PAGE
1 E
OCTAVE
Name
Setting the Voice Name
1 Use the [E] and [F] buttons to move the
cursor to the position of the next character. By
assigning a Category Name, it will be easier to
identify the Voice later. The Category Search
function (page 35) can also be used to search for
it. If no Category Name is set, the Category will
be shown as two hyphens.
2 Use the [E] and [F] buttons to move the
cursor to the position of the first character. The
selected character will flash.
3 Use the [DEC/NO] and [INC/YES] buttons to
enter an alphabetic character/symbol or use the
numeric keypad to enter a numeric character.
4 Use the [E] and [F] buttons to move the
cursor to the position of the next character.
5 Repeat Steps 3 and 4 until all the characters have
been set for your Voice Name.
❏ Available numbers and letters
2-1. Total Vol (Total Volume)
2-2. Total Lvl (Total Level)
Set the output level of the Voice. Total Volume
determines the overall volume, including the applied
effect. Total Level determines the level of the Voice
that is sent to the effect.
❏
Settings: 0~127
3. Mono/Poly
Select monophonic or polyphonic playback. Select
whether a voice is played back monophonically (single
notes only) or polyphonically (multiple simultaneous
notes).
❏
Settings: mono, poly
Voice Mode
3456789 : ; <=>?@ BCDEA
FGH I JK LMNOPQRSTUVWX
YZgh i j k[¥]^_`abcdef
tuvwxyzl
+ ,-./ 120
!"#$%&'()
m nopqrs{ | }
Common General
71
4-1. VelSnsDpt
(Velocity Sensitivity Depth)
11. ReverbSend
12. ChorusSend
4-2. VelSnsOfs
(Velocity Sensitivity Offset)
The parameters and settings are the same as those for
the Multis. For details, see page 62.
5-1. Porta Sw (Portamento Switch)
5-2. PortaTime (Portamento Time)
6. PB Range (Pitch Bend Range)
7. MW FltCtl (MW Filter Control)
8-1. MW PMod
(MW Pitch Modulation Depth)
8-2. MW FMod
Voice Mode
(MW Filter Modulation Depth)
8-3. MW AMod
(MW Amplitude Modulation Depth)
9. AC1FltCtl (AC1 Filter Control)
10-1. AC1 FMod
(AC1 Filter Modulation Depth)
The parameters and settings are the same as those for
the Multis. For details, see page 66.
13. SndChofiRev
(Send Chorus to Reverb)
14. VarEF (Variation Effect Type)
15. Variation Parameters
The parameters and settings are the same as those for
the Multis. For details, see page 57.
16. MW VarCtl
(MW Variation Effect Control Depth)
17. AC1 VarCtl
(AC1 Variation Effect Control Depth)
The parameters and settings are the same as those for
the Multis. For details, see pages 58 and 59.
10-2. AC1 AMod
(AC1 Amplitude Modulation Depth)
The parameters and settings are the same as those for
the Multis. For details, see pages 65 and 66.
16MW VarCtl (MW Variation Effect Control Depth)2058
17AC1 VarCtl (AC1 Variation Effect Control Depth)2159
LCD (parameter name)Edit PAGE Manual
Multi Part Owner's
Multi Common
Edit PAGE
72
Common General/Common Controller/Common Effect
Element Oscillator/Mixer
Level
KEYELEMPART
OCTAVE
PAGE
240
3 E 1
Pan
KEYELEMPART
OCTAVE
PAGE
C
4 E 1
NtLmt-L
KEYELEMPART
OCTAVE
PAGE
C-2
5 E 1
NtLmt-H
KEYELEMPART
OCTAVE
PAGE
G8
5 E 1
(PAGES 1 to 6)
Element Pitch (PAGES 7 to 12)
Element Filter (PAGES 13 to 22)
3. Level
Set the output level of each Element.
Element Amplitude (PAGES 23 to 31)
Element LFO (PAGES 32 to 35)
The following is an explanation of the Element
parameters used to edit each Voice.
n The Element settings whose Element Switch is set to
“off” can not be changed and “***” appears in the
display.
1. Element Sw (Element Switch)
This determines whether each Element sounds or not.
Settings: off, on
❏
Element Sw
PAGE
PAGE
1 E 1
OCTAVE
OCTAVE
KEYELEMPART
KEYELEMPART
on
2. Wave Selection
Select the Wave. Each Element can be assigned a
different wave (sound).
Wave Name
Wave category
PianoL@
KEYELEMPART
PAGE
2 E 1
OCTAVE
W*001
Wave Number
Settings: 0 ~ 255
❏
4. Pan
Set the Stereo Pan position for each wave.
Settings: Scale, L63 (Left) ~ C (Center) ~ R63 (Right)
❏
Scale: Set the amount by which the sound is panned
left and right according to the position of the note on
the keyboard.
n You can also enter the settings below using the numeric
keypad.
0: Scale
1~63: L63~L01
64: C (Center)
65~127: R01~R63
5-1. NtLmt-L (Note Limit Low)
5-2. NtLmt-H (Note Limit High)
Set the lowest and highest notes of the keyboard range
for each Element. Each Element will only sound for
notes played within its specified range.
Voice Mode
Settings: 1 ~ 453
❏
n Wave numbers indicated with an asterisk (*) and Wave
names indicated with an “at” mark (@) have fixed
parameter values (depending on the sound range). For
these waves, Element editing is limited to the parameters
below. All other parameters’ values are replaced by a
series of asterisks in the LCD, indicating that they cannot
be set.
• Element Switch
• Wave Selection
• Note Shift
• Note Limit Low/High
• Velocity Limit Low/High
• Pitch Scale Sensitivity
• Pitch Scale Center Note
❏
Settings: C-2~G8
n You can set the lowest and highest notes in the range by
pressing notes on the keyboard while holding down the
[ENTER] button.
Element Oscillator/Mixer
73
6-1. VelLmt-L (Velocity Limit Low)
PchSclSns
KEYELEMPART
OCTAVE
PAGE
100%
8 E 1
PchSclCN
KEYELEMPART
OCTAVE
PAGE
C3
8 E 1
6-2. VelLmt-H (Velocity Limit High)
Set the minimum and maximum values of the velocity
range within which each Element will respond. Each
Element will only sound for notes played within its
specified velocity range.
VelLmt-L
PAGE
6 E 1
OCTAVE
❏
Settings: 1~127
KEYELEMPART
001
VelLmt-H
PAGE
6 E 1
OCTAVE
KEYELEMPART
127
8-1. PchSclSns
(Pitch Scale Sensitivity)
8-2. PchSclCN
(Pitch Scale Center Note)
You can set the Pitch Scaling for each Element. Pitch
Scaling controls the pitch according to the positions of
the notes on the keyboard.
7-1. NoteShift
7-2. Detune
These parameters determine the pitch of each Element.
Voice Mode
NoteShift
Settings: –63~0~+63
❏
PAGE
7 E 1
OCTAVE
KEYELEMPART
+00
■ NoteShift
Set the amount (in semitones) by which the note
pitch is shifted.
■ Detune
Determines the fine tuning setting of the pitch.
Detune
PAGE
7 E 1
OCTAVE
KEYELEMPART
+00
■ PchSclSns
Adjust the sensitivity of the Pitch Scaling for each
Element according to the position of the note on the
keyboard. The “PchSclCN” parameter (below) is
used as the basic pitch for this parameter.
The higher the value, the lower the pitch becomes
when playing low notes, and the higher the pitch
becomes when playing high notes.
❏
Settings: 0%, 5%, 10%, 20%, 50%, 100% At +100%,
adjacent notes are pitched one semitone (100
cents) apart.
■ PchSclCN
Set the basic pitch used by the PchSclSns parameter
(above).
❏ Settings: C-2~G8
n You can also set this parameter by pressing the
respective note on the keyboard while holding down
the [ENTER] button.
You can set various Rate parameters (the time it takes
for the pitch to change from one level to the next) for
the Pitch Envelope Generator (PEG). Combined with
the PEG Level settings below, these can be used control
the change in sound from the moment a note is pressed
on the keyboard to the moment it is released (see
illustration below). You can set different values for
each Element.
You can set various Level parameters for the Pitch
Envelope Generator (PEG). Combined with the Rate
settings above (PEG Atk/Dcy 1/Dcy 2/Rel R), these
can be used control the change in sound from the
moment a note is pressed on the keyboard to the
moment it is released (see illustration below). You can
set different values for each Element.
Pitch Envelope Generator Settings
You can set four Rate parameters (which control
how fast the pitch changes from one Level to the
next) and five Level (pitch) parameters, which
control the change in pitch from the moment you
press a note on the keyboard to the moment you
release it. The Initial Level and Attack Rate settings
determines from what pitch the note starts when it
is played and the time it takes to reach the Attack
Level pitch setting. The Decay 1 and 2 Rates control
how long it takes for the pitch to reach the Decay 1
and 2 Levels, respectively. Finally, the Release Rate
and Release Level parameters determine the final
pitch that the sound goes to when a key is released
and how long it takes to reach that pitch.
In the illustration, the letters a - d indicate the
respective Rate (R) settings for Attack - Release.
The greater the value for each Rate, the faster the
pitch goes to the next set Level — in other words, the
time it takes for the pitch to change (between Level
settings) becomes shorter. Velocity Sensitivity and
other parameters can also be set if required.
d
Release
Time
Release
Level
Time
Pitch
0
Initial
Level
a
Attack
Time
Attack
Level
Decay1
Level
b
Decay1
Time
Sustain
LevelKey off
c
Decay2
Time
Voice Mode
PEGInitL
PEGDcy1L
PEGRelL
❏
Settings: –2400~+2400
PAGE
10 E 1
OCTAVE
PAGE
10 E 1
OCTAVE
PAGE
10 E 1
OCTAVE
KEYELEMPART
+0000
KEYELEMPART
+0000
KEYELEMPART
+0000
PEGAtkL
PEGSusL
PAGE
10 E 1
OCTAVE
PAGE
10 E 1
OCTAVE
KEYELEMPART
+0000
KEYELEMPART
+0000
Element Pitch
75
11-1.
PEGRtVel
KEYELEMPART
OCTAVE
PAGE
+0
12 E 1
PEGLvlVel
KEYELEMPART
OCTAVE
PAGE
+0
12 E 1
PEGSclSns (PEG Scale Sensitivity)
12-1. PEGRtVel (PEG Rate Velocity)
11-2.
PEGSclCN (PEG Scale Center Note)
You can set PEG scale parameters for each Element.
These parameters control the PEG speed and the
degree of pitch change according to the position of the
notes played on the keyboard.
PEGSclSns
PAGE
11 E 1
OCTAVE
KEYELEMPART
+0
PEGSclCN
PAGE
11 E 1
OCTAVE
KEYELEMPART
■ PEGSclSns
This determines the sensitivity of the PEG Rates for
each element to note position. In other words, the
speed of the pitch change varies according to the
range of the keyboard that is played. The PEGSclCN
parameter below is used as the basic or central pitch
Voice Mode
for this parameter. A positive setting will cause
slower changes for lower notes and faster changes
for higher notes. A negative setting will have the
opposite effect.
❏
Settings: –7~+7
■ PEGSclCN
This determines the basic or central pitch used by
the PEG Scale Sensitivity parameter above. When
the center note is played, the PEG behaves according
to its actual settings. The pitch change
characteristics for other notes will vary in
proportion to the EG Rate settings.
❏
Settings: C-2~G8
n You can also set this parameter by pressing the
respective note on the keyboard while holding down
the [ENTER] button.
C3
12-2.
PEGLvlVel (PEG Level Velocity)
This determines how the Pitch Envelope Generator
(PEG) responds to note velocity.
❏
Settings: –7~+7
■ PEGRtVel
Set the velocity sensitivity of the PEG’s Rate (speed)
parameters. Positive settings will cause the pitch to
rised when you play the keyboard harder (for a large
Velocity value). A negative setting will have the
opposite effect.
■ PEGLvlVel
Set the velocity sensitivity of the PEG Level.
Positive settings will cause the pitch to rise the
harder you play the keyboard and negative settings
will cause it to fall.
Lower range
Lower range
76
Element Pitch
Positive value
Speed of PEG
pitch change
Negative value
+
–
Basic pitch
+
–
Basic pitch
Higher range
Speed of PEG
pitch change
Higher range
13-1. Cutoff
CutoffVel
KEYELEMPART
OCTAVE
PAGE
00
14 E 1
ResoVel
KEYELEMPART
OCTAVE
PAGE
00
14 E 1
FltSclFlag
KEYELEMPART
OCTAVE
PAGE
brk.p
15 E 1
13-2. Resonance
You can set Filter parameters to change the tonal
characteristics of each Element.
Cutoff
PAGE
13 E 1
OCTAVE
KEYELEMPART
0000
Filter is the section of the tone generator that changes
the tonal qualities of a Voice by passing only a limited
frequency range and cutting signals outside that range.
The S03 employs an LPF (low pass filter).
■ Cutoff
Set the Cutoff frequency of the low pass filter. Only
frequencies below this point are passed.
Level
Range passed
Cutoff
❏
Settings: 0~2047
■ Resonance
Set the amount of Resonance (harmonic boost)
applied to the signal around the Cutoff frequency.
This is a useful way of adding further character to
the sound.
Resonance
PAGE
13 E 1
OCTAVE
Cutoff range
KEYELEMPART
00
Frequency
14-1. CutoffVel
(Cutoff Velocity Sensitivity)
14-2. ResoVel
(Resonance Velocity Sensitivity)
You can set Filter Sensitivity parameters for each
Element.
❏
Settings: 0~15
■ CutoffVel
Set the sensitivity of the Cutoff frequency to note
velocity. A positive setting will raise the Cutoff
frequency for notes played harder, and lower it for
notes played more softly.
■ ResoVel
Set the sensitivity of the selected Resonance
parameter to note velocity. A positive setting will
produce large Resonance changes for notes played
harder, and smaller changes for notes played more
softly.
15. FltSclFlag (Filter Scale Flag)
You can set the Filter Scaling type. Filter Scaling
controls the filter cutoff frequency according to the
positions of the notes on the keyboard. There are four
Break Points in the Flt BP screen (PAGE 16) used to
divide and assign different settings across the
keyboard. The Levels (Offsets) at each of Break Point
are set in the Flt Ofs screen (PAGE 17).
Voice Mode
❏
Settings: 0~63
Resonance
n Details about Filter Scaling are given later in the section
“Filter Scaling Settings” on page 78.
❏ Settings: brk.p (applies the BP parameter settings in the
following pages), table (applies the settings which
are preset for each voice)
n The “table” setting is effective only for XG Voices.
Element Filter
77
16-1. Flt BP1
(Filter Scale Break Point 1)
18-1. FltSclSns
(Filter Scale Sensitivity)
16-2. Flt BP2
(Filter Scale Break Point 2)
16-3. Flt BP3
(Filter Scale Break Point 3)
16-4. Flt BP4
(Filter Scale Break Point 4)
Set the Break Points for each Element. BP1 to BP4 will
be automatically be arranged in ascending order across
the keyboard.
Flt BP2
Flt BP4
PAGE
16 E 1
OCTAVE
PAGE
16 E 1
OCTAVE
KEYELEMPART
KEYELEMPART
Voice Mode
❏
Flt BP1
Flt BP3
PAGE
16 E 1
OCTAVE
PAGE
16 E 1
OCTAVE
KEYELEMPART
E1
KEYELEMPART
G4
Settings: Flt BP1~Flt BP4: C-2 ~ G8
17-1. Flt Ofs1
(Filter Scale Offset 1)
17-2. Flt Ofs2
(Filter Scale Offset 2)
17-3. Flt Ofs3
(Filter Scale Offset 3)
17-4. Flt Ofs4
(Filter Scale Offset 4)
Set the Filter Scaling Offset Levels. These Offsets are
used by the Break Points (BP1/BP2/BP3/BP4).
n Details about Filter Scaling are given later in the section
Determines the Time Scale (the speed of change in
the FEG over the range of the keyboard) for each
Element. The higher the value, the slower the
change for lower notes and the faster the change for
higher notes.
■ FltSclVel
Determines the velocity sensitivity of the FEG Level.
For higher values, the more strongly you play the
keys, the greater the sound change (FEG Level)
becomes.
Filter Scaling Settings
By way of example, you could set the Levels (Offsets)
and Break Points (BP1 to BP4) as follows.
1234
BP
Ofs
E1B2G4A5
–4
Here, the current Cutoff setting is 64. The Offsets
are –4 at BP1 (set to note E1), +10 at BP2 (set to
note B2), +17 at BP3 (set to note G4) and +4 at
BP4 (set to A5). That is, the Cutoff frequencies at
each Break Point are 60, 74, 81 and 68, respectively.
For other notes, the Cutoff frequencies will be on the
straight line connecting the two adjacent Break
Points.
n The Break Point Levels are Offsets used to increase
or decrease the current Cutoff setting at the
specified notes. Regardless of the size of these
Offsets, the minimum and maximum Cutoff limits
(values of 0 and 127, respectively) cannot be
exceeded.
n A note set below the BP1 will become the BP1
Level. A note set above BP4 will become the BP4
Level.
You can set various Rate parameters (the time it takes
to get from one Level to the next) for the Filter
Envelope Generator (FEG). Combined with the FEG
Level settings, these can be used control the change in
sound from the moment a note is pressed on the
keyboard to the moment it is released (see illustration
below). You can set different values for each Element.
FEGHoldR
FEGDcy1R
PAGE
19 E 1
OCTAVE
PAGE
19 E 1
OCTAVE
KEYELEMPART
KEYELEMPART
000
127
FEGAtkR
FEGDcy2R
PAGE
19 E 1
OCTAVE
PAGE
19 E 1
OCTAVE
KEYELEMPART
KEYELEMPART
127
000
Filter Envelope Generator Settings
There are five Rate settings (controlling the speed of
changes to the sound) and five Level settings
(controlling the amount of filtering applied). As
soon as a note is played, the filter is fixed at the
Initial Level setting, and maintains that level for the
length of time set in Hold Rate. The degree to which
the filter changes after that is determined by the
Attack Level and Decay 1 and 2 Levels; the time it
takes between those changes is determined by the
Attack Rate and Decay 1 and 2 Rates. When the
note is released, the change in tone is determined by
the Release Rate/Level settings.
In the illustration, the letters a - d indicate the
respective Rate (R) settings for Attack - Release.
The greater the value for each Rate, the faster the
filter goes to the next set Level — in other words, the
time it takes for the filter to change (between Level
settings) becomes shorter. Velocity Sensitivity and
other parameters can also be set if required.
You can set the Level parameters for the Filter
Envelope Generator (FEG). Combined with the Rate
settings above (FEG Hold/Atk/Dcy1/Dcy2/Rel R),
these can be used control the change in sound from the
moment a note is pressed on the keyboard to the
moment it is released (see illustration below). You can
set different values for each Element.
FEGAtkL
FEGSusL
PAGE
20 E 1
OCTAVE
PAGE
20 E 1
OCTAVE
KEYELEMPART
+0000
KEYELEMPART
+0000
FEGInitL
FEGDcy1L
FEGRelL
❏
Settings: –2047~+2047
PAGE
20 E 1
OCTAVE
PAGE
20 E 1
OCTAVE
PAGE
20 E 1
OCTAVE
KEYELEMPART
+0000
KEYELEMPART
+0000
KEYELEMPART
+0000
21.
FEGSclSens (FEG Scale Sensitivity)
You can set the FEG Scale parameters for each
Element. This parameter controls the Filter Cutoff and
FEG behavior according to the position of the notes
played on the keyboard.
n The availability of the FEG Scale parameter depends on
the Break Point and Offset settings in the Flt BP/Flt Ofs
PAGES above.
Large
Speed of AEG
level change
Center(Basic Pitch)Higher rangeLower range
+
Small
–
❏ Settings: 0~15
Element Filter
79
22-1. FEGAtkVel
AEGInitL
KEYELEMPART
OCTAVE
PAGE
255
24 E 1
AEGDcy1L
KEYELEMPART
OCTAVE
PAGE
255
24 E 1
AEGSusL
KEYELEMPART
OCTAVE
PAGE
255
24 E 1
(FEG Attack Velocity)
22-2. FEGOthVel
(FEG Other Velocity)
You can set parameters controlling the sensitivity of
the Filter Envelope Generator (FEG) to note velocity.
■ FEGAtkVel
■ FEGOthVel
Voice Mode
FEGAtkVel
PAGE
22 E 1
OCTAVE
KEYELEMPART
+0
Determines the velocity sensitivity of the FEG
Attack Rate.
❏
Settings: –7~+7
Determines the velocity sensitivity of all FEG Rates,
other than Attack Rate.
You can set various Level parameters for the
Amplitude Envelope Generator (AEG). Combined
with the Rate settings above (AEG Atk/Dcy 1/Dcy 2/
Rel R), these can be used control the change in output
level from the moment a note is pressed on the
keyboard to the moment it is released (see illustration
below). You can set different values for each Element.
❏ Settings: –7~+7
23-1. AEGAtkR (AEG Attack Rate)
23-2. AEGDcy1R
(AEG Decay 1 Rate)
23-3. AEGDcy2R
(AEG Decay 2 Rate)
23-4. AEGRelR
(AEG Release Rate)
You can set various Rate parameters (the time it takes
for the volume to change from one level to the next) for
the Amplitude Envelope Generator (AEG). Combined
with the AEG Level settings below, these can be used
control the change in output level from the moment a
note is pressed on the keyboard to the moment it is
released (see illustration below). You can set different
values for each Element.
AEGAtkR
PAGE
23 E 1
OCTAVE
KEYELEMPART
127
AEGDcy1R
PAGE
23 E 1
OCTAVE
KEYELEMPART
000
❏
Settings: 0~255
Amplitude Envelope Generator Settings
There are four Rate settings (which control how fast
the volume changes from one Level to the next) and
three Level settings (which control the actual
volume). When you play a key, the volume goes to
the Initial Level, at the speed set in Attack Rate.
From there it goes to the Decay and Sustain Levels,
at speeds set in Decay 1 and 2 Rates, respectively.
When the note is released, the volume goes down to
zero, at the speed set in Release Rate.
In the illustration below, the letters a - d indicate the
respective Rate (R) settings for Attack - Release.
The greater the value for each Rate, the faster the
filter goes to the next set Level — in other words, the
time it takes for the volume to change (between
Level settings) becomes shorter. Velocity Sensitivity
and other parameters can also be set if required.
Volume
Attack
Level
Decay1
Level
Sustain
Level
Key off
Release
Level
AEGDcy2R
PAGE
23 E 1
OCTAVE
❏
Settings: 0~127
KEYELEMPART
000
AEGRelR
PAGE
23 E 1
OCTAVE
KEYELEMPART
n For example, if the AEG Release Rate is set to a small
value, the sustain becomes long.
80
Element Filter/Element Amplitude
000
Init
Level
0
Attack
Decay1
Time
Time
Decay2
Time
Release
Time
Time
25. AEGSclSens
LvlSclFlag
KEYELEMPART
OCTAVE
PAGE
brk.p
27 E 1
Lvl BP1
KEYELEMPART
OCTAVE
PAGE
C0
28 E 1
Lvl BP2
KEYELEMPART
OCTAVE
PAGE
G#0
28 E 1
Lvl BP3
KEYELEMPART
OCTAVE
PAGE
C6
28 E 1
Lvl BP4
KEYELEMPART
OCTAVE
PAGE
C7
28 E 1
(AEG Scale Sensitivity)
27. LvlSclFlag
(AEG Level Scale Flag)
This determines the AEG scaling parameters for each
Element. This parameter controls the degree of the
AEG according to the positions of notes on the
keyboard.
n The availability of the AEG Scale parameter depends on
the Break Point and Offset settings in the LvlScl display.
AEGSclSens
PAGE
25 E 1
OCTAVE
KEYELEMPART
00
❏ Settings: 0~15
26-1. AEGLvlVel
(AEG Level Velocity Sensitivity)
26-2. AEGAtkVel
(AEG Attack Velocity Sensitivity)
This determines the sensitivity of the Amplitude
Envelope Generator (AEG) to note velocity.
AEGLvlVel
❏
Settings: 0~15
PAGE
26 E 1
OCTAVE
KEYELEMPART
00
■ AEGLvlVel
This determines the sensitivity of the AEG Level to
note velocity. For higher values, the more strongly
you play the keys, the greater the change in volume
(AEG Level).
AEGAtkVel
PAGE
26 E 1
OCTAVE
KEYELEMPART
00
You can set four Amplitude Scaling Break Points for
each Element. Amplitude Scaling controls the
amplitude according to the positions of the notes on
the keyboard. There are four Break Points used to
divide and assign different settings across the
keyboard. The Levels (Offsets) at each of Break Point
are set in the Level Offset display (PAGE 30).
n Details about Amplitude Scaling are given later in the
section “Amplitude Scaling Settings” below.
n The Levels of the Elements themselves are set in the
Level (PAGE 3) display (page 73).
Voice Mode
❏ Settings: brk.p (applies the BP parameter settings in the
following PAGES), table (applies the settings which
are preset for each voice)
28-1. Lvl BP1 (Level Break Point 1)
28-2. Lvl BP2 (Level Break Point 2)
28-3. Lvl BP3 (Level Break Point 3)
28-4. Lvl BP4 (Level Break Point 4)
Set the Break Points for each Element. BP1 to BP4 will
be automatically be arranged in ascending order across
the keyboard.
■ AEGAtkVel
This determines the velocity sensitivity of the AEG’
Attack Rate. For higher values, the Attack Rate
becomes faster the harder you play the keyboard.
Set the Amplitude Scaling Offset Levels. These Offsets
are used by the Break Points (BP1/BP2/BP3/BP4).
n Details about Amplitude Scaling are given later in the
section “Amplitude Scaling Settings” below.
30. LvlSclSens
(Level Scale Sensitivity)
Determines the Time Scale (how fast the volume
changes across the range of the keyboard) for each
Element. The higher the value, the slower the change
for lower notes and the faster the change for higher
notes.
Lvl Ofs1
Lvl Ofs3
❏ Settings: Lvl Ofs1~Lvl Ofs4:–128~+127
Voice Mode
PAGE
29 E 1
OCTAVE
PAGE
29 E 1
OCTAVE
KEYELEMPART
KEYELEMPART
+000
+000
Amplitude Scaling Settings
By way of example, you could set the Levels (Offsets)
and Break Points (BP1 to 4) as follows.
1234
BP
Ofs
E1B2G4A5
–4
Here, the current amplitude is 80. The Offsets are
–4 at BP1 (set to note E1), +10 at BP2 (set to note
B2), +17 at BP3 (set to note G4) and +4 at BP4 (set
to A5). That is, the amplitudes at each Break Point
are 76, 90, 97 and 84, respectively. For other notes,
the amplitudes will be on the straight line
connecting the two adjacent Break Points.
n The Break Point Levels are Offsets used to increase
or decrease the current amplitude at the specified
notes. Regardless of the size of these Offsets, the
minimum and maximum amplitude limits (values
of 0 and 127, respectively) cannot be exceeded.
n A note set below the BP1 will become the BP1
Level. A note set above BP4 will become the BP4
Level.
Lvl Ofs2
Lvl Ofs4
PAGE
29 E 1
OCTAVE
PAGE
29 E 1
OCTAVE
KEYELEMPART
KEYELEMPART
+10 +17+4
+000
+000
❏
Settings: 0~15
31. KeyonDelay
Determines the time (delay) between the moment you
press a note on the keyboard and the point at which the
sound is played. You can set different delay times for
each Element.
❏
Settings: 0~15
32-1. LFO Wave
32-2. LFO Phase
(LFO Phase Initialize)
There are various settings for the LFO. The LFO is
used to generate low frequency signals and can be used
to create vibrato, wah, tremolo and other effects when
applied to pitch/filter/amplitude/etc. parameters. For
example, it can be applied simultaneously to both pitch
and filter, or to specific parameters of individual
Elements.
■ LFO Wave
Determines
selected, you can create different kinds of modulated
sounds. The following three LFO waveforms are
available.
the LFO Wave. Depending on the Wave
82
Element Amplitude/Element LFO
❏ Settings: saw, tri, S&H
n S&H = Adds random changes to the pitch. Tri
(Triangle) waves will be applied for the LFO AMod
and LFO FMod. Triangle wave is applied even if you
select S&H for LFO PMod, when controlling the LFO
PMod with the Modulation Wheel.
saw
LFO PMod
KEYELEMPART
OCTAVE
PAGE
000
34 E 1
LFO AMod
KEYELEMPART
OCTAVE
PAGE
000
34 E 1
LFO FMod
KEYELEMPART
OCTAVE
PAGE
000
34 E 1
PLFODelay
KEYELEMPART
OCTAVE
PAGE
000
34 E 1
PLFO Fade
KEYELEMPART
OCTAVE
PAGE
000
35 E 1
tri
S&H
■ LFO Phase
Determines whether or not the LFO is reset each
time a note is pressed.
❏ Settings: off, on
33. LFO Speed
Determines the speed of the LFO waveform. A larger
setting produces a faster speed.
LFO Speed
PAGE
33 E 1
OCTAVE
KEYELEMPART
31
34-1. LFO PMod
(LFO Pitch Modulation)
34-2. LFO FMod
(LFO Filter Modulation)
34-3. LFO AMod
(LFO Amplitude Modulation)
Determines the amount by which the LFO waveform
controls the pitch/filter/amplitude.
Settings: 0~127
❏
■ LFO PMod
Determines the amount (depth) by which the LFO
waveform varies (modulates) the pitch of the sound.
The larger the setting, the greater the depth of
control.
■ LFO FMod
Determines the amount (depth) by which the LFO
waveform varies (modulates) the Filter Cutoff
frequency. The larger the setting, the greater the
depth of control.
■ LFO AMod
Determines the amount (depth) by which the LFO
waveform varies (modulates) the amplitude of the
sound. A larger setting means a larger modulation
depth.
Voice Mode
❏
Settings: 0~63
35-1. PLFODelay (Pitch LFO Delay)
35-2.
❏ Settings: 0~127
PLFO Fade (Pitch LFO Fade Time)
Element LFO
83
■ PLFODelay
Level
KEYELEMPA RT
OCTAVE
PAGE
115
4
Drum Key screensDrum Common screens
StandKit
KEYELEMPA RT
OCTAVE
PAGE
OrgKt
2
KEYELEMPAR T
OCTAVE
PAG E
2 0
KEYELEMPAR T
OCTAVE
PAG E
Drum Key indicatorDrum Common indicator
Determines the delay time before the LFO comes
into effect. A higher value produces a longer delay
time.
Short Delay
Key on
Drum Voices
With Drum Voices, different drum and percussion
sounds are assigned to notes across the keyboard (from
C0 to C6), forming an entire drum kit. For editing
Drum Voices, there are five Common Edit screens
(affecting all the Drum Voices together) and the five
Drum Key screens.
When you select a Drum Voice and enter the Voice Edit
mode, the Drum Voice Edit screen in which you were
previously editing appears.
Voice Mode
■ PLFO Fade
Long Delay
Key on
Determines the time it takes for the LFO effect to
fade in (after the Delay time has elapsed). A higher
value means a slower fade-in.
Low Fade time value
FadeIn
Max
Time
Key on
Delay
n An overview of the Drum Voices is given on page 26.
Drum Common Edit and Drum Key Edit
Each Drum Voice consists of multiple Voices
assigned to notes across the keyboard (C#–1 ~ G5)
(page 26). You can use Drum Common Edit for
settings that apply to all Drum Keys in the Drum
Voice. For the settings of individual Voices, Drum
Key Edit consists of Edit screens for each Wave.
With Drum Voice Edit, you can use the [+]/[–]
buttons to switch between the Drum Common Edit
and Drum Key Edit screens.
High Fade time value
84
Max
Key on
Delay
Element LFO
FadeIn
Time
Drum Common General
Pan
KEYELEMPART
OCTAVE
PAGE
L37
2
4
Alt.Group
KEYELEMPART
OCTAVE
PAGE
off
3
4
Key Assign
KEYELEMPART
OCTAVE
PAGE
sngl
4
4
(PAGES 1 to 2)
For Drum Voices, there are two Common General
parameters, shown below.
1. Name
2. Pan
Set the Pan position for each sound in a Drum Voice
(Drum Kit).
The parameters and settings are the same as for
Normal Voices. Details are given on Page 71.
2. OrgKt (Original Kit)
This selects the Original Kit (the Wave set in which a
different sound is assigned to each key).
StandKit
KEYELEMPART
PAGE
2
OCTAVE
n The sound-to-key assignments for the Kit are fixed and
cannot be changed.
OrgKt
❏ Settings: See the separate Data List.
Drum Key Oscillator/Mix
(PAGES 1 to 5)
Drum Key Pitch (PAGE 6)
Drum Key Filter (PAGE 7)
Drum Key Amplitude (PAGE 8)
Drum Key Effect (PAGES 9 to 10)
The following is an explanation of the Key Parameters
used to edit each Drum Key. Each key can have its own
independent settings. Select the desired Drum Key by
pressing the appropriate key on the keyboard.
1. Level
This can be used to adjust the output of each Drum
Key. Select the desired Drum Key by pressing the
appropriate key on the keyboard.
❏
Settings: Rnd (random; the pan position moves randomly
n The numeric keypad can also be used to enter the value,
each time a key is played), L63 (Left) ~ C (Center)
~ R63 (Right)
Determines the Alternate Group to which the Wave is
assigned. In a real drum kit, some drum sounds cannot
physically be played simultaneously, such as open and
closed hi-hats. You can prevent different sounds from
playing back simultaneously by assigning them to the
same Alternate Group. Up to 127 Alternate Groups
can be defined. You can also select “off” here if you
wish to allow the simultaneous playback of sounds.
❏
Settings: off, 1 ~ 127
n To specify the “off” value, press the [0] button on the
numeric keypad, then press the [ENTER] button.
4. Key Assign
Set Key Assign to “sngl” (single) to prevent the
doubled playback of the same received notes. Select
“multi” to consecutively assign each instance of the
same received note to a separate channel.
Voice Mode
❏
Settings: 0 ~ 127
Level
OCTAVE
KEYELEMPART
PAGE
4
115
❏
Settings: sngl, multi
Drum Common General/Drum Key Oscillator/Mix
85
5-1. RxNoteOff (Receive Note Off)
EG Attack
KEYELEMPART
OCTAVE
PAGE
064
8
4
EG Decay1
KEYELEMPART
OCTAVE
PAGE
064
8
4
EG Decay2
KEYELEMPART
OCTAVE
PAGE
064
8
4
8-1. EG Attack (EG Attack Rate)
5-2. RxNote On (Receive Note On)
RxNoteOff
PAGE
OCTAVE
KEYELEMPART
4
5
on
❏ Settings: off, on
■ RxNoteOff
Select whether MIDI Note Off messages are received
by each Drum Key.
■ RxNote On
Select whether MIDI Note On messages are received
by each Drum Key.
The Amplitude Envelope Generator controls the
change in amplitude from the moment a note in
pressed on the keyboard to the moment it is released.
These settings let you determine how fast the sound
reaches its peak amplitude and how fast it fades out.
Parameters can be set for each Drum Key.
EG Attack
EG Decay1
Decay Level
EG Decay 2
❏ Settings: –64 ~ +63
■ PitchCors
Adjust the pitch of each Drum Key sound in
semitones.
■ PitchFine
Fine-tune the pitch of each Drum Key sound.
7-1. Cutoff
7-2. Resonance
These let you apply filter settings to each Drum Key.
Cutoff
PAGE
OCTAVE
KEYELEMPART
4
7
064
n The parameters are the same as for Normal Voices.
Details are given on page 77.
n Unlike in the editing of a Normal Voice, the available
Cutoff and Resonance settings are 0 to 127.
Resonance
PAGE
OCTAVE
KEYELEMPART
4
7
064
Key on
❏
Settings: 0 ~ 127
■ EG Attack
This determines the Attack Rate (speed) of the EG
(Envelope Generator), or how long it takes for the
sound of the selected drum sound to reach full
volume when a note is played. Depending on the
sound and the Attack Rate set, some sounds may
decay before the EG has a chance to bring the sound
up. In other words, setting this value too high (slow
attack) may result in an unnatural sound or no
sound at all. Higher values result in a shorter Attack
Time.
■ EG Decay 1
This determines the Decay 1 Rate (speed) the EG, or
how rapidly the sound dies down to the next Decay
level. Higher values result in a shorter Decay time.
■ EG Decay 2
This determines the Decay 2 Rate (speed) of the EG,
or how rapidly the sound dies out completely.
Higher values result in a shorter Decay time.
You can perform various operations (Jobs) in the Voice
Job mode. For example, you can initialize Voices to
their original settings (including those currently being
edited) or copy Elements.
n Before entering Voice Job mode and using the Initialize
or Copy function, you must select the Voice for which
you wish to use the operations (page 33).
n For details about how to enter the Voice Job mode, see
page 28.
Settings: 0 ~ 127
❏
ChorusSend
PAGE
10
OCTAVE
KEYELEMPART
4
127
Performing a Job
1In the Voice Play mode, select the Voice Number for
which you wish to perform the Job.
2Press the [JOB] button to enter the Voice Job mode.
3Use the [▼][▲] buttons and switch to the screen
showing the Job you wish to perform.
4Use the [DEC/NO] and [INC/YES] buttons to select
the parameter for which you wish to perform the
Job.
n This step is not applicable for the Bulk Dump Job.
n Use the [+]/[–] buttons to set the destination Element
or Drum Key when using Copy Element (CpyElm) or
Copy Drum Key (CpyKey).
5When you press the [ENTER] button, you will be
prompted for confirmation.
Voice Mode
6Press the [INC/YES] button to confirm. A
“Completed” message appears when the Job has
been completed, and operation returns to the
original screen.
Press the [DEC/NO] button to cancel the Job.
n For Jobs that take longer to process, you will see the
message “Executing” during processing. If you switch
off the power to your synthesizer while this message
is displayed, you risk corrupting your data.
7Press the [VOICE] button to exit the Voice Job mode
and return to the Voice Play mode.
Drum Key Effect
87
1. Init (Initialize)
BlkDmp
KEYELEMPA RT
OCTAVE
PAGE
Curnt
3
You can reset (initialize) all parameters of a Voice to
their default settings. You can also selectively initialize
certain parameters, such as Common settings, settings
for each Element/Drum Key, and so on. Note that this
does not return the Voice to its original state prior to
editing. Instead, it is useful when building a
completely new Voice from scratch.
Init
PAGE
OCTAVE
KEYELEMPART
1
voice
■ Select Parameter Type to be Initialized
Use the [DEC/NO] and [INC/YES] buttons to select
the parameter to be initialized. The parameters
available for initialization will vary depending on
the type of Voice currently selected (Normal/Drum).
kit (all Current Drum Voice), cmmn (data common to all
Drum Keys), key (Drum Key C#-1 ~ G5)
n When this is set to “key,” you can select the desired
Drum Key by pressing the appropriate key on the
keyboard (from C#-1 to G5).
Init
PAGE
OCTAVE
KEYELEMPART
1
kit
2. CpyElm (Copy Element)/
CpyKey (Copy Drum Key)
This lets you copy Element/Drum Key parameter
settings of the Voice being edited to another Element/
Drum Key in the same Voice.
CpyElm
PAGE
2 E
OCTAVE
KEYELEMPA R T
1
elm1
(1)(2)(1)(2)
CpyKey
PAGE
OCTAVE
KEYELEMPA R T
4
2
D-1
■ (1) Source Element/Drum Key
Select the source Element/Drum Key (the data to be
copied) of the Voice.
❏
Settings:
Normal Voice:
elm1 ~ elm4
Drum Voice:
C#-1 ~ G5 (Drum Key C#-1 ~ G5)
■ (2) Destination Element/Drum Key
Set the Element/Drum Key of the Voice that is to be
the destination for the copy.
❏ Settings:
Normal Voice:
E1 ~ E4
Drum Voice:
C#-1 ~ G5 (Drum Key C#-1 ~ G5)
3. BlkDmp (Bulk Dump)
You can send all the parameter settings for the current
Voice or all user Voices to your computer or some other
external MIDI device using Bulk Dump.
88
Settings: Curnt (Current Voice), AllUs (all user voices),
❏
Systm (All Utility and MIDI data)
n To send Multi data, refer to the corresponding Bulk
Dump function in the Multi Jobs (page 68).
n For an application example showing how to use the Bulk
Dump function, see page 42.
n In order to perform a Bulk Dump, the appropriate MIDI
Device Number must be set. For details, see page 93.
Voice Store
You can store (save) your original parameter settings
for up to 128 Normal Voices and 2 Drum Voices to
User Memory. The procedure is as follows.
n When you perform this, the settings for the destination
Voice will be overwritten. Important data should always
be backed up to computer, Yamaha MIDI Data Filer
MDF3 or some other storage device.
1Press the [STORE] button after editing a Voice.
The Voice Store screen appears.
Store
PAGE
OCTAVE
KEYELEMPA R T
US001
2Use [DEC/NO] and [INC/YES] buttons to select the
destination Voice Number
3When you press the [ENTER] button, you will be
prompted for confirmation.
Store
PAGE
OCTAVE
KEYELEMPA R T
Sure?
4Press the [INC/YES] button to confirm. The
message “Executing” will be displayed while the Job
is being processed. When it has been completed, a
“Completed” message appears, and operation
returns to the Voice Play mode.
n You can press the [DEC/NO] button to cancel the Job.
This will return you to the original screen.
Voice Mode
89
Utility Mode
Vel Curve
norm
KEYELEMPA R T
OCTAVE
PAGE
3
Fixed Vel
off
KEYELEMPA R T
OCTAVE
PAGE
3
Keyboard playing strength
Volume
The Utility mode contains eight parameter pages,
including global settings for the entire S03 system, as
well as certain controller settings.
n For instructions on how to enter the Utility mode, see
page 28.
n MIDI settings are made from the MIDI mode (page 93).
n Refer to the Function Tree chart (page 20) or the
Parameter Table (page 22).
Tone Generator (PAGE 1)
Keyboard (PAGES 2 to 3)
Controller (PAGES 4 to 7)
Effect (PAGE 8)
1. Master Tune
Utility Mode
Adjust the keyboard tuning (in 0.1 cent steps).
3-1. Vel Curve (Velocity Curve)
3-2. Fixed Vel (Fixed Velocity)
■ Vel Curve
Set the Velocity Curve determining how the strength
of the notes played will affect the sound output.
The Vel Curve parameter is only available if Fixed
Velocity below is set to “off.”)
❏
Settings:
norm (Normal)
The velocity is in proportion to playing strength
(how hard you play the keyboard).
Volume
MasterTune
Settings: –1024 ~ +1023
❏
n A value of 100 cents is equal to one semitone.
PAGE
OCTAVE
KEYELEMPA R T
1
+0000
2. Kbd Trans (Keyboard Transpose)
Transpose the pitch of the keyboard up or down (in
semitones). This affects information transmitted via
MIDI.
❏
Settings: –11 ~ +11
Kbd Trans
PAGE
OCTAVE
KEYELEMPA R T
2
+00
Keyboard playing strength
soft1
A softer playing style increases the volume level.
This is suitable for people with a soft key touch.
soft2
A softer playing style increases the volume level; the
response is between Soft1 and Normal.
Volume
Keyboard playing strength
90
Tone Generator/Keyboard
easy
MWTxCtlNo
01
KEYELEMPA R T
OCTAVE
PAGE
4
FCTxCtlNo
11
KEYELEMPA R T
OCTAVE
PAGE
4
FSTxCtlNo
64
KEYELEMPA R T
OCTAVE
PAGE
5
Ctl Reset
reset
KEYELEMPA R T
OCTAVE
PAGE
6
This curve is also designed to increase the volume
level with a softer playing style. However, the
volume level is stable in all registers since the
velocity curve in the mid range is close to Normal.
4-1. MWTxCtlNo
(MW Transmit Control Number)
4-2. FCTxCtlNo (Foot Controller
Transmit Control Number)
Volume
Keyboard playing strength
wide
A softer playing style lowers the volume level and a
stronger playing style increases the volume level.
This results in a wider apparent dynamic range.
Volume
Keyboard playing strength
hard
A stronger playing style increases the volume level.
This is suitable for people with a strong key touch.
Volume
Keyboard playing strength
■ Fixed Vel
The velocity is fixed at this setting. The sound
output is always the same, regardless of how strongly
or softly you play the keyboard.
This determines the MIDI Control Change numbers
assigned to the Modulation Wheel and Foot Controller.
❏ Settings: 0 ~ 95 (0/32=off), AT (After Touch)
n For details about Control Numbers and Control Change
messages, see the separate Data List.
5. FSTxCtlNo (Footswitch Transmit
Control Number)
This determines the MIDI Control Change numbers
assigned to the Footswitch.
Utility Mode
❏ Settings: 0 ~ 95 (0/32=off), 96 (PCInc: Program Change
INC), 97 (PCDec: Program Change DEC)
n For details about Control Numbers and Control Change
messages, see the separate Data List.
n The default factory setting for this is to control sustain
(64).
6. Ctl Reset (Controller Reset)
Select whether or not the controller (Modulation
Wheel, Foot Controller) state/position is maintained
(“hold”) or reset when you switch between Voices.
❏
Settings: off, 1 ~ 127
Volume
Keyboard playing strength
❏
Settings: hold, reset
If you select “reset,” the controllers will be reset to the
following states/positions:
In the Voice mode, this determines which Control
Change number is assigned to the AC1 (Assignable
Controller 1).
AC1 CC No
❏
Settings: 0~95
n For details about Assignable Controller 1, see page 66.
n The AC1 CC No parameter in the Multi mode is set in
the Multi Part Edit mode (page 66).
PAGE
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KEYELEMPA R T
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00
8. V EfBypass (Voice Effect Bypass)
This determines whether or not effects in the Voice
Mode can be bypassed. Only System effects can be
bypassed.
❏
Utility Mode
V EfBypass
Settings: off (not bypassed), on
PAGE
OCTAVE
KEYELEMPA R T
8
off
In the Utility Job mode, you can restore your
synthesizer’s factory default settings of the S03
(Factory Set).
Factory Set (Restore
Factory Defaults)
This lets you restore the synthesizer’s default Internal
Voices (User Memory) and Multis, as well as its System
and other settings.
Once you edit any settings, the corresponding factory
defaults will be overwritten and lost.
Use the procedure below to restore the factory default
settings.
When you restore the factory default settings, all the
current settings for the all the Multis and User Voices
will be overwritten with the factory defaults. Make sure
you are not overwriting any important data. You should
back up any important data to your computer or to some
external device beforehand.
1Press the [JOB] button in Utility Mode. The Factory
Set display appears.
92
Controller/Effect
2Press the [ENTER] button. A confirmation message
appears.
3Press the [INC/YES] button to execute the Factory
Set job. After the job has been completed, a
“Completed!” message appears. To cancel a job
while it is being executed, press the [DEC/NO]
button.
4Press the [EXIT] button to return to the Utility
mode.
MIDI Mode
Echo Back Off
Local On
Computer with
Application Software
S03 Local Sw=on
OUTTO HOST
IN
Tone
Generator
Keyborad
The MIDI mode contains seven parameter pages,
including global settings for the entire S03 system, as
well as certain controller settings.
n For instructions on how to enter the MIDI mode, see
page 28.
n Refer to the Function Tree chart (page 20) or the
Parameter Table (page 22).
MIDI Channel (PAGES 1 to 4)
MIDI Filter (PAGES 5 to 7)
1. Device No (Device Number)
This determines the MIDI Device Number. This
number must match the Device Number of the external
MIDI device when transmitting/receiving bulk data,
parameter changes or other system exclusive messages
to/from it.
❏
Settings: 1 ~ 16, all, off
Device No
PAGE
OCTAVE
KEYELEMPA R T
1
all
2. Local Sw (Local On/Off Switch)
If you set Local to “off,” the keyboard and controllers
are internally disconnected from the synthesizer’s tone
generator section so that no sound is output when you
play the keyboard or use the controllers. However, the
data will be transmitted through the MIDI OUT. Also,
the tone generator section will respond to messages
received at the MIDI IN.
Local On/Off — When Connected to a
Computer
When connecting the S03 to a computer, the
keyboard performance data is generally sent to the
computer, and then returned from the computer to
play the tone generator or sound source. If the Local
Switch is set to “on,” a “double” sound may result,
since the tone generator is receiving performance
data from both the keyboard directly and the
computer. Use the setting suggestions below as a
guideline; specific instructions may differ depending
on your computer and the software used.
When MIDI “Echo” is enabled on the software/
computer, set the S03 Local Switch to “off.”
TO HOST
INOUT
Tone
Generator
Local Off
S03 Local Sw=off
Keyborad
n When transmitting or receiving System Exclusive
data (such as with the Bulk Dump function, pages
68 and 88), use the setting example below, making
sure that MIDI “Echo” on the computer software is
set to “off.”
Computer with
Application Software
OUT
IN
Echo Back On
When MIDI “Echo” is disabled on the software/
computer, set the S03 Local Switch to “on.”
MIDI Mode
❏
Settings: off, on
Tone
Generator
Local Sw
KEYELEMPA R T
PAGE
OCTAVE
2
on
External MIDI Device
MIDI OUT
MIDI IN
Local Off
MIDI IN
MIDI OUT
Keyboard
n Although not indicated in the illustration above,
the S03 actually receives and responds to MIDI
data from the computer application (sequencer),
regardless of the Local Sw setting on the S03.
* MIDI “Echo” is a function on sequencers that
takes any data received via the MIDI IN and
“echoes” it (or sends it as is) through the MIDI OUT.
In some software, this function is also called “MIDI
Thru.”
n Refer to the owner’s manual of your particular
software for specific instructions.
MIDI Channel
93
3. Rcv Ch
TxPgmChng
on
KEYELEMPA R T
OCTAVE
PAGE
6
TxBankSel
on
KEYELEMPA R T
OCTAVE
PAGE
6
Thru Port
1
KEYELEMPA R T
OCTAVE
PAGE
7
(Voice Mode MIDI Receive Channel)
6-1. TxPgmChng
(Transmit Program Change On/Off)
Set the MIDI Receive channel for using the S03 (in the
Voice mode) with an external sequencer, computer and
so on, and for using it as a MIDI tone generator.
Rcv Ch
❏
Settings: 1 ~ 16, omni (all channels)
n For information on setting the MIDI Receive channel for
each Part in the Multi mode, see page 61.
PAGE
OCTAVE
KEYELEMPA R T
3
omni
4. Trans Ch (MIDI Transmit Channel)
Set the MIDI Transmit channel for transmitting MIDI
from the keyboard, controllers and so on.
Trans Ch
PAGE
OCTAVE
KEYELEMPA R T
4
01
❏ Settings: 1 ~ 16
5-1. RxPgmChng
(Receive Program Change On/Off)
6-2. TxBankSel
(Transmit Bank Select On/Off)
Determines whether Program Change/Bank Select
messages executed from the S03’s panel are
transmitted via MIDI or not. Set this to “on” when
you want to change programs on a connected MIDI
device.
❏
Settings: off (disable), on (enable)
7. Thru Port
You can connect the S03 to a computer via a dedicated
serial cable on the TO HOST connector. In this
situation, MIDI messages received via the TO HOST
connector can be passed through the MIDI OUT
connector of the S03 to other connected devices. Set
the port number here.
5-2. RxBankSel
(Receive Bank Select On/Off)
Set to enable or disable reception of Program Change/
Bank Select messages between the S03 and an external
MIDI Mode
MIDI device.
RxPgmChng
❏
Settings: off (disable), on (enable)
PAGE
OCTAVE
KEYELEMPA R T
5
off
RxBankSel
PAGE
OCTAVE
KEYELEMPA R T
5
on
❏
Settings: 1 ~ 8
94
MIDI Channel/MIDI Filter
Appendix
About MIDI
MIDI is an acronym that stands for Musical Instrument Digital Interface, which allows electronic musical
instruments to communicate with each other, by sending and receiving compatible Note, Control Change, Program
Change and various other types of MIDI data, or messages.
The S03 can control a MIDI device by transmitting note related data and various types of controller data. The S03
can be controlled by the incoming MIDI messages which automatically determine tone generator mode, select MIDI
channels, voices and effects, change parameter values, and of course play the voices specified for the various Parts.
Many MIDI messages are expressed in hexadecimal or
binary numbers. Hexadecimal numbers may include
the letter “H” as a suffix. The letter “n” indicates a
certain whole number.
The chart below lists the corresponding decimal
number for each hexadecimal/binary number.
Decimal HexadecimalBinary
0
00
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
0000 0000
01
0000 0001
02
0000 0010
03
0000 0011
04
0000 0100
05
0000 0101
06
0000 0110
07
0000 0111
08
0000 1000
09
0000 1001
0A
0000 1010
0B
0000 1011
0C
0000 1100
0D
0000 1101
0E
0000 1110
0F
0000 1111
10
0001 0000
11
0001 0001
12
0001 0010
13
0001 0011
14
0001 0100
15
0001 0101
16
0001 0110
17
0001 0111
18
0001 1000
19
0001 1001
1A
0001 1010
1B
0001 1011
1C
0001 1100
1D
0001 1101
1E
0001 1110
1F
0001 1111
20
0010 0000
21
0010 0001
22
0010 0010
23
0010 0011
24
0010 0100
25
0010 0101
26
0010 0110
27
0010 0111
28
0010 1000
29
0010 1001
2A
0010 1010
2B
0010 1011
2C
0010 1100
2D
0010 1101
2E
0010 1110
2F
0010 1111
30
0011 0000
31
0011 0001
32
0011 0010
33
0011 0011
34
0011 0100
35
0011 0101
36
0011 0110
37
0011 0111
38
0011 1000
39
0011 1001
3A
0011 1010
3B
0011 1011
3C
0011 1100
3D
0011 1101
3E
0011 1110
3F
0011 1111
Decimal HexadecimalBinary
64
40
0100 0000
41
0100 0001
42
0100 0010
43
0100 0011
44
0100 0100
45
0100 0101
46
0100 0110
47
0100 0111
48
0100 1000
49
0100 1001
4A
0100 1010
4B
0100 1011
4C
0100 1100
4D
0100 1101
4E
0100 1110
4F
0100 1111
50
0101 0000
51
0101 0001
52
0101 0010
53
0101 0011
54
0101 0100
55
0101 0101
56
0101 0110
57
0101 0111
58
0101 1000
59
0101 1001
5A
0101 1010
5B
0101 1011
5C
0101 1100
5D
0101 1101
5E
0101 1110
5F
0101 1111
60
0110 0000
61
0110 0001
62
0110 0010
63
0110 0011
64
0110 0100
65
0110 0101
66
0110 0110
67
0110 0111
68
0110 1000
69
0110 1001
6A
0110 1010
6B
0110 1011
6C
0110 1100
6D
0110 1101
6E
0110 1110
6F
0110 1111
70
0111 0000
71
0111 0001
72
0111 0010
73
0111 0011
74
0111 0100
75
0111 0101
76
0111 0110
77
0111 0111
78
0111 1000
79
0111 1001
7A
0111 1010
7B
0111 1011
7C
0111 1100
7D
0111 1101
7E
0111 1110
7F
0111 1111
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
MIDI channels
MIDI performance data is assigned to one of sixteen
MIDI channels. Using these channels, 1 - 16, the
performance data for sixteen different instrument
parts can be simultaneously sent over one MIDI cable.
Think of the MIDI channels as TV channels. Each TV
station transmits its broadcasts over a specific channel.
Your home TV set receives many different programs
simultaneously from several TV stations and you select
the appropriate channel to watch the desired program.
Weather Report
1
News
2
MIDI operates on the same basic principle. The
transmitting instrument sends MIDI data on a specific
MIDI channel (MIDI Transmit Channel) via a single
MIDI cable to the receiving instrument. If the
receiving instrument’s MIDI channel (MIDI Receive
Channel) matches the Transmit Channel, the receiving
instrument will sound according to the data sent by the
transmitting instrument.
MIDI
cable
MIDI Transmit channel 2MIDI Receive channel 2
The S03 is a fully multi-timbral tone generator,
allowing you to sound several different instrument
parts simultaneously — from just the S03 — by
assigning a different MIDI channel to each part.
2
News
Appendix
95
MIDI Messages Transmitted/
Received by the S03
MIDI messages can be divided into two groups:
Channel messages and System messages. Below is an
explanation of the various types of MIDI messages
which the S03 can receive/transmit.
Portamento Time (Control #005)
Messages which control the duration of portamento, or a
continuous pitch glide between successively played notes.
When the parameter Portamento Switch (page 96) is set
to on, the value set here can adjust the speed of pitch
change.
Setting the value to 127 produces maximum portamento
time and 0 results in minimum portamento time.
CHANNEL MESSAGES
Channel messages are the data related to the
performance on the keyboard for the specific channel.
■
Note On/Note Off (Key On/Key Off)
Messages which are generated when the keyboard is
played.
Reception note range = C-2 (0) - G8 (127), C3 = 60
Velocity range = 1 - 127 (Only the Note On velocity is
received)
Note On: Generated when a key is pressed.
Note Off: Generated when a key is released.
Each message includes a specific note number which
corresponds to the key which is pressed, plus a velocity
value based on how hard the key is struck.
■ Control Change
Control Change messages let you select a voice bank,
control volume, panning, modulation, portamento time,
brightness and various other controller parameters,
through specific Control Change numbers which
correspond to each of the various parameters.
Bank Select MSB (Control #000)
Bank Select LSB (Control #032)
Messages which select variation voice bank numbers by
combining and sending the MSB and LSB from an
external device.
MSB and LSB functions differently depending on the
tone generator mode.
MSB numbers select voice type (Normal Voice or Drum
Voice), and LSB numbers select voice banks.
Appendix
(For more information about Banks and Programs, see
Voice List in the “Data List” book.)
A new bank selection will not become effective until the
next Program Change message is received.
Modulation (Control #001)
Messages which control vibrato depth using the
Modulation Wheel.
Setting the value to 127 produces maximum vibrato and 0
results in vibrato off.
Data Entry MSB (Control #006)
Data Entry LSB (Control #038)
Messages which set the value for the parameter specified
by 1.2.23RPN MSB/LSB and 1.2.22 NRPN MSB/LSB.
Parameter value is determined by combining MSB and
LSB.
Main Volume (Control #007)
Messages which control the volume of each Part.
Setting the value to 127 produces maximum volume and
0 results in volume off.
Pan (Control #010)
Messages which control the stereo panning position of
each Part (for stereo output).
Setting the value to 127 positions the sound to the far
right and 0 positions the sound to the far left.
Expression (Control #011)
Messages which control intonation expression of each
Part during performance.
Setting the value to 127 produces maximum volume and
0 results in volume off.
Hold1 (Control #064)
Messages which control sustain on/off.
Setting the value between 64 - 127 turns the sustain on,
between 0 - 63 turns the sustain off.
Portamento Switch (Control #065)
Messages which control portamento on/off.
Setting the value between 64 -127 turns the portamento
on, between 0 - 63 turns the portamento off.
Sostenuto (Control #066)
Messages which control sostenuto on/off.
Holding specific notes and then pressing and holding the
sostenuto pedal will sustain those notes as you play
subsequent notes, until the pedal is released.
Setting the value between 64 -127 turns the sostenuto on,
between 0 - 63 turns the sostenuto off.
Soft Pedal (Control #067)
Messages which control soft pedal on/off.
Notes played while holding the soft pedal will be
dampened.
Setting the value between 64 -127 turns the soft pedal on,
between 0 - 63 turns the soft pedal off.
96
Harmonic Content (Control #071)
Messages which adjust the filter resonance set for each
voice.
The value set here is an offset value which will be added
to or subtracted from the voice data.
Higher values will result in a more characteristic,
resonant sound.
Depending on the voice, the effective range may be
narrower than the range available for adjustment.
Release Time (Control #072)
Messages which adjust the EG release time set for each
voice.
The value set here is an offset value which will be added
to or subtracted from the voice data.
Attack Time (Control #073)
Messages which adjust the EG attack time set for each
voice.
The value set here is an offset value which will be added
to or subtracted from the voice data.
Brightness (Control #074)
Messages which adjust the filter cutoff frequency set for
each voice.
The value set here is an offset value which will be added
to or subtracted from the voice data.
Lower values will result in a softer sound.
Depending on the voice, the effective range may be
narrower than the range available for adjustment.
Portamento Control (Control #084)
Messages which apply a portamento between the
currently-sounding note and the subsequent note.
Portamento Control is transmitted specifying the note-on
key of the currently-sounding note.
Specify a Portamento Source Key number between 0 -
127.
When a Portamento Control message is received, the
currently sounding pitch will change with a Portamento
Time of 0 to the next note-on key on the same channel.
For example, the following settings would apply a
portamento from note C3 to C4.
90H 3CH 7FH ......... C3 Note on
B0H 54H 3CH......... Source key number set to C3
90H 48H 7FH.......... C4 Note on (When C4 is on, C3 is
raised by a portamento to C4.)
Effect1 Depth (Reverb Send Level)
(Control #091)
Messages which adjust the send level for the Reverb
effect.
Effect3 Depth (Chorus Send Level)
(Control #093)
Messages which adjust the send level for the Chorus
effect.
Messages which adjust the send level for the Variation
effect.
If Variation effect uses System effect, this message sets
the send level for the Variation effect. If it uses Insertion
effect, this setting is invalid.
Data Increment (Control #096)
Decrement (Control #097) for RPN
Messages which increase or decrease the MSB value of
pitch bend sensitivity, fine tune, or coarse tune in steps of
1. You are required to assign one of those parameters
using the RPN in the external device in advance.
The data byte is ignored.
When the maximum value or minimum value is reached,
the value will not be incremented or decremented further.
(Incrementing the fine tune will not cause the coarse
tune to be incremented.)
Messages which adjust a voice’s vibrato, filter, EG, drum
setup or other parameter settings.
First send the NRPN MSB and NRPN LSB to specify the
parameter which is to be controlled. Then use Data Entry
(page 96) to set the value of the specified parameter.
Note that once the NRPN has been set for a channel,
subsequent data entry will be recognized as the same
NRPN’s value change. Therefore, after you use the
NRPN, you should set a Null (7FH, 7FH) value to avoid
an unexpected result.
The following NRPN numbers can be received.
Messages which offset, or add or subtract values from a
Part’s pitch bend sensitivity, tuning, or other parameter
settings.
First send the RPN MSB and RPN LSB to specify the
parameter which is to be controlled. Then use Data
Increment/Decrement (page 97) to set the value of the
specified parameter.
Note that once the RPN has been set for a channel,
subsequent data entry will be recognized as the same
RPN’s value change. Therefore after you use the RPN,
you should set a Null (7FH, 7FH) value to avoid an
unexpected result.
The following RPN numbers can be received.
RPN MSBRPN LSB PARAMETER
0000Pitch Bend Sensitivity
0001Fine Tune
0002Coarse Tune
7F7FNull
All Notes Off (Control #123)
Clears all notes currently on for the specified channel.
However, if Hold1 or Sostenuto is on, notes will continue
sounding until these are turned off.
Mono (Control #126)
Performs the same function as when an All Sounds Off
message is received, and if the 3rd byte (mono number) is
in the range of 0 - 16, sets the corresponding channel to
Mono Mode (Mode 4 : m = 1).
Poly (Control #127)
Performs the same function as when an All Sounds Off
message is received, and sets the corresponding channel
to Poly Mode.
■ Program Change
Messages which determine which voice to select for each
Part.
With a combination of Bank Select, you can select not
only basic voice numbers, but also variation voice bank
numbers.
■ Channel Mode Messages
The following Channel Mode Messages can be received.
2nd BYTE 3rd BYTE MESSAGE
1200All Sounds Off
1210Reset All Controllers
1230All Notes Off
1260 ~ 16Mono
1270Poly
All Sounds Off (Control #120)
Clears all sounds currently sounding on the specified
channel. However, the status of channel messages such as
Note On and Hold On is maintained.
Reset All Controllers (Control #121)
The values of the following controllers will be reset to the
defaults.
Appendix
CONTROLLERVALUE
Pitch Bend Change 0 (center)
Aftertouch0 (off)
Polyphonic Aftertouch
Modulation0 (off)
Expression127 (max)
Hold10 (off)
Portamento0 (off)
Sostenuto0 (off)
Soft Pedal0 (off)
Portamento Control Cancels the Portamento source key number
RPN
NRPN
0 (off)
Number not specified; internal data will not change
Number not specified; internal data will not change
■ Channel Aftertouch
Messages which let you control the sounds by the
pressure you apply to the keys after the initial striking of
the keys, over the entire channel.
The S03 does not transmit this data from the keyboard;
however, the S03 does properly respond to this data when
received from an external device.
■ Polyphonic Aftertouch
Messages which let you control the sounds by the
pressure you apply to the keys after the initial striking of
the keys, for each individual key.
The S03 does not transmit this data from the keyboard;
however, the S03 does properly respond to this data when
received from an external device.
■ Pitch Bend
Pitch Bend messages are continuous controller messages
that allow the pitch of designated notes to be raised or
lowered by a specified amount over a specified duration.
98
SYSTEM MESSAGES
System messages are the data related to the overall system
of the device.
■ System Exclusive Messages
System Exclusive messages control various functions of
the S03, including master volume and master tuning,
tone generator mode, effect type and various other
parameters.
General MIDI Mode On
When General MIDI mode on is received, the tone
generator mode will be changed to XG mode.
When this happens, the S03 will receive the MIDI
messages which are compatible with GM System Level 1,
and consequently will not receive NRPN and Bank Select
messages.
Since approximately 50ms is required to execute this
message, be sure to leave an appropriate interval before
the subsequent message. The S03 responds to this
message only when it is set to the Multi mode.
F0 7E 7F 09 01 F7 (Hexadecimal)
Master Volume
When received, the Volume MSB will be effective for the
System Parameter.
■ Active Sensing (Receive only)
Once FE (Active Sensing) has been received, if no MIDI
data is subsequently received for longer than an interval
of approximately 300msec, the S03 will perform the same
function as when All Sounds Off, All Notes Off, and
Reset All Controllers messages are received, and will then
return to a status in which FE is not monitored.
Refer to the MIDI Data Format in the “Data List” book
for more information on the various messages.
When this data is received, the S03 will switch to XG
mode and all the parameters will be initialized
accordingly, and XG-compatible messages such as NRPN
and Bank Select messages can be received.
Since approximately 50ms is required to execute this
message, be sure to leave an appropriate interval before
the subsequent message. The S03 responds to this
message only when it is set to the Multi mode.
F0 43 1n 4C 00 00 7E 00 F7 (Hexadecimal)
*n = device number (normally set to “0”)
Multi Mode On
F0 43 1n 6C 0A 00 00 01 F7 (Hexadecimal)
*n = device number (normally set to “0”)
n There are some operating conditions in which the
S03 does not respond to MIDI data, such as when
using the Compare function or when in the Demo
mode.
Appendix
99
Display Messages
MessageMeaning
Bulk Tx... ...................MIDI Bulk data being transmitted.
Bulk Rx... ...................MIDI Bulk data being received.
Executing ...................Operation is being executed.
Completed!.................Operation has been completed.
!Buff Full....................Failed to process the MIDI data because too much data was received at once.
!MIDI Data ................Error occurred when receiving MIDI data.
!Checksum .................Error occurred when receiving bulk data.
!DeviceNum...............Bulk data cannot be transmitted/received because the device number does not
Host:MIDI..................HOST SELECT switch has been set to “MIDI.”
Host:PC2 ....................HOST SELECT switch has been set to “PC2.”
Host:Mac....................HOST SELECT switch has been set to “Mac.”
Host:off ......................HOST SELECT switch has been set to “off.”
!BatteryLo..................The memory-backup battery is low; memory cannot be backed up. Store the
Appendix
necessary data to a MIDI data storage device such as Yamaha MIDI Data Filer
MDF3, and have the battery changed by your local Yamaha dealer or any other
authorized Yamaha service personnel.
100
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