Owner’s Manual
Manuel d’instructions
Bedienungsanleitung
Manual del propietario
L
INPUT
-00
LR
R
CLIP
-3
-6
-9
-12
-18
-24
PROGRAM
-36
0
FREQGAINFREQGAINFREQGAIN
100
50 700 -15 +15-15 +15-15 +15
+10
LOW
300
DIGITAL REVERBERATOR
STEREO
L
MONO
R
PRESET
USER
MIDI
8002k
350
PRE EFFECT EQ
5k
MID
DATA/CURSORPARAMETER
INC
DEC
4k
10k
2k
20k
HIGH
ON
COMPARE
MAIN
EQ EQ ON
GATE
LEVEL/
BAL
FINE
GATE ON
OTHERS
789
456
1
0
PROGRAM
STORE
2
3
CANCEL
RECALL/
–
•
ENTER
INFINITE
UTILITY
BYPASS
POWER
ON/ OFF
Page 2
FCC INFORMATION (U.S.A.)
ADVARSEL!
Lithiumbatteri—Eksplosionsfare ved fejlagtig
håndtering. Udskiftning må kun ske med batteri
af samme fabrikat og type. Levér det brugte
batteri tilbage til leverandoren.
VARNING
Explosionsfara vid felaktigt batteribyte. Använd
samma batterityp eller en ekvivalent typ som
rekommenderas av apparattillverkaren.
Kassera använt batteri enligt fabrikantens
instruktion.
VAROITUS
Paristo voi räjähtää, jos se on virheellisesti
asennettu. Vaihda paristo ainoastaan
laitevalmistajan suosittelemaan tyyppiin. Hävitä
käytetty paristo valmistajan ohjeiden
mukaisesti.
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha
may void your authority, granted by the FCC, to use the product.
2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST
be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA.
3. NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class “B” digital devices. Compliance with
these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not result in harmful interference with
other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according to the instructions found in the users manual, may
cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not occur in all
installations. If this product is found to be the source of interference, which can be determined by turning the unit “OFF” and “ON”, please try to eliminate the
problem by using one of the following measures:
Relocate either this product or the device that is being affected by the interference.
Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line filter/s.
In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to coaxial type cable.
If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you can not locate the
appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena Park, CA 90620
* This applies only to products distributed by YAMAHA CORPORATION OF AMERICA.
IMPORTANT NOTICE FOR
THE UNITED KINGDOM
Connecting the Plug and Cord
WARNING: THIS APPARATUS MUST BE EARTHED
IMPORTANT: The wires in this mains lead are coloured in accordance with
the following code:
GREEN-AND-YELLOW : EARTH
BLUE : NEUTRAL
BROWN : LIVE
As the colours of the wires in the mains lead of this apparatus may not
correspond with the coloured markings identifying the terminals in your
plug, proceed as follows:
The wire which is coloured GREEN and YELLOW must be connected to
the terminal in the plug which is marked by the letter E or by the safety earth
symbol or coloured GREEN and YELLOW.
The wire which is coloured BLUE must be connected to the terminal which
is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal
which is marked with the letter L or coloured RED.
* This applies only to products distributed by YAMAHA KEMBLE
MUSIC (U.K.) LTD.
Page 3
Precautions
Water warning
Do not expose the device to rain, use it near water or in damp or wet conditions, or place containers on it containing liquids which might spill into any openings.
Avoid excessive heat, humidity, dust, and vibration
Keep the unit away from locations where it is likely to be exposed to high temperatures or
humidity – such as near radiators, stoves, in direct sunlight, etc. Avoid locations which are subject to excessive dust accumulation. Extreme vibrations can cause mechanical damage.
Avoid physical shocks
Strong physical shocks can damage the unit. Handle it with care.
Install the unit with plenty of space for ventilation
This unit should be installed in such a way as to maintain a gap of 10cm or more between the
rear of the unit and the wall. This will prevent heat build-up inside the unit and possible fire hazard.
Do not open the unit, or attempt repairs or modifications yourself
This product contains no user-serviceable parts. Prefer all maintenance to qualified Yamaha service personnel. Opening the unit and/or tampering with the internal circuitry will void the warranty.
Precautions
i
Make sure the power is off before making or removing connections
Always turn the power OFF prior to connecting or disconnecting cables. This is important to prevent damage to the unit itself as well as other connected equipment.
Handle cables carefully
Always plug and unplug cables – including the AC cord – by gripping the connector, not the
cord.
Clean with a soft dry cloth
Never use solvents such as benzine or thinner to clean the unit. Wipe it clean with a soft, dry
cloth.
Always use the correct power source
Make sure the power source voltage specified on the rear panel matches your local AC mains
supply:
US & Canadian Model: 120V AC, 60 Hz
General Model: 230V AC, 50 Hz
UK Model: 240V AC, 50 Hz
Back-up battery
This unit contains a long-life lithium battery which maintains the contents of user memory locations even when the unit is off. With normal use, the battery should last approximately five
years. If the battery voltage falls below a certain level, the message “WARNING LOW BATTERY” will appear on the screen when the power is turned on. If this occurs, have the battery
replaced at a qualified Yamaha service center.
Warning: DO NOT ATTEMPT TO REPLACE THE BATTERY YOURSELF. OPENING THE UNIT
AND/OR TAMPERING WITH THE INTERNAL CIRCUITRY WILL VOID THE WARRANTY.
Thank you for purchasing the Yamaha ProR3 Digital Reverberator. The ProR3 marks a new era in
Yamaha’s reverberation technology. Third-generation Yamaha digital signal processors (DSP)
with 32 bit digital signal processing and high-performance 20 bit linear A/D and D/A converters provide unprecedented density and resolution, with breathtakingly dynamic impact. The
ultra-high quality analog input and output circuitry achieves a dynamic range of 110 dB, providing incredibly natural reverberance with a noiseless decay.
The ProR3 has 10 primary effects; reverb, early reflection, room simulation, and combinations of
reverb with echo, chorus, flanging, pitch change, and auto pan, etc. A pre-effect EQ is provided
in front of the primary effect, and following the primary effect, dynamic filter, compressor, EQ,
gate, level, and balance stages are provided. In stereo input mode, full stereo reverb is provided.
In addition to 90 preset programs for immediate use, 90 user memory locations are provided for
your own custom settings.
The stereo inputs and outputs feature both balanced XLR type and 1/4" phone jack connectors,
for connection to a variety of equipment. The input and output level selectors (–10 dB/+4 dB)
also allow flexibility in level adjustment. Programs can be selected from an external MIDI device,
and bulk data dumps can also be performed.
The Yamaha ProR3 digital reverberator is the result of an important step forward in digital reverberation technology. It provides a previously unattainable level of rich reverberation effects,
sound quality, and operability, and is an ideal reverberator for use in any situation, from the
home studio to pro audio recording and PA work.
Introduction
1
In order to take full advantage of the ProR3’s functionality and enjoy years of trouble-free use,
please read this manual carefully.
ProR3 Digital Reverberator
Page 6
2
Front panel
Front panel
2
145
R
L
CLIP
-3
-6
-9
-12
-18
-24
PROGRAM
-36
INPUT
0
+10
-00
LR
0
3
DIGITAL REVERBERATOR
STEREO
L
MONO
R
PRESET
USER
MIDI
FREQGAINFREQGAINFREQGAIN
100
300
50 700 -15 +15-15 +15-15 +15
LOW
PRE EFFECT EQ
8002k
5k
350
MID
4k
2k
A
10k
20k
HIGH
DATA/CURSORPARAMETER
INC
DEC
ON
COMPARE
BCD
6
FINE
MAIN
EQ EQ ON
GATE ON
GATE
LEVEL/
OTHERS
BAL
789
456
1
0
1INPUT level meters (L/R)
This is a stereo LED meter with 8 segments for each channel. The segments respectively indicate
levels of –36 dB, –24 dB, –18 dB, –12 dB, –9 dB, –6 dB, –3 dB, and CLIP.
Note: The level meters are located in the circuitry after the A/D converter. This means that the CLIP
indicator will indicate clipping of the digital signal. Adjust the input level so that the CLIP indicator
does not light.
2PROGRAM number display
This is a two-digit seven-segment display that indicates the currently selected program number.
2
•
7
89
INFINITE
UTILITY
BYPASS
POWER
ON/ OFF
PROGRAM
STORE
3
CANCEL
RECALL/
–
ENTER
If this display is blinking, a new program has been selected but its contents have not yet been
recalled.
3Status indicators
These are six LEDs which indicate program status and other functions of the ProR3.
STEREO, L/R MONO
The input mode of the currently selected program is shown by three indicators. The ProR3 has
four input modes (Stereo, LR/Mix, R-Mono, L-Mono), selected by the UTILITY key. When both
L/R Mono indicators are lit, LR/Mix mode is selected.
PRESET/USER
These indicators show the program status. Use the PROGRAM key to select the status. When the
PRESET indicator is lit, preset programs are selected. When the USER indicator is lit, user programs are selected.
MIDI
This indicator will light while MIDI data is being received from an external device connected to
the MIDI IN connector.
4LCD
This backlit LCD shows the name of the selected program and the program parameter values.
Messages related to operation will also appear here.
ProR3 Digital Reverberator
Page 7
1
2
Q
Front panel
5DATA/CURSOR keys
The DATA keys (INC) (DEC) are used to modify the value of the selected parameter.
The CURSOR keys (√) (®) are used to select parameters displayed in the LCD.
When the PROGRAM indicator is lit, the DATA keys are used to select the program that you
wish to recall.
6PARAMETER keys
These keys select effect parameters. Each time a key is pressed, it will cycle through the parameter pages, and will finally return to the first page.
FINE
MAIN
A
EQ EQ ON
C
D
GATE
LEVEL/
BAL
GATE ON
OTHERS
E
B
F
6-A MAIN key
This key accesses the main parameters. The indicator will light, and you will be able to
edit the main parameters of the program.
3
6-BFINE key
This key accesses secondary parameters of the program. The indicator will light, and you
will be able to edit the secondary parameters of the program.
6-C EQ, EQ ON keys
The EQ key accesses the parameters of the three-band post-effect equalizer. The indicator
will light, and you will be able to edit the EQ type, frequency, gain, and Q for each band.
The EQ ON key turns the post-effect equalizer on/off. When the equalizer is on, the green
indicator will light.
LOWMIDHIGH
Type
Gain
Frequency
Peaking/ShelvingPeakingPeaking/Shelving
±15 dB±15 dB±15 dB
32 Hz to 2.2 kHz250 Hz to 5.6 kHz500 Hz to 20 kHz
0.1 to 5.00.1 to 5.00.1 to 5.0
6-D GATE, GATE ON keys
The GATE key accesses the gate parameters. The indicator will light, and you will be able
to edit the level and balance, etc.
The GATE ON key turns the gate on/off. When the gate is on, the green indicator will
light.
6-ELEVEL/BAL key
This key lets you adjust the effect balance (the level balance between the direct sound and
the effect sound). When you press the key, the red indicator will light.
6-FOTHERS key
This key has two functions. When you press the key, the red indicator will light.
Specify a program title (see page 16).
Select the parameters to be controlled by MIDI Control Change messages (see page 16
and 35).
ProR3 Digital Reverberator
Page 8
4
Front panel
7Numeric keys
These keys are used to directly input the number of a program that you wish to recall, or to input
parameter values.
When you use the numeric keys to input a parameter value, the value will blink until it is finalized. Press the RECALL/ENTER key to finalize the value. To return to the original value, press
the CANCEL key. Some parameters cannot be entered using the numeric keys.
To specify a negative value (for example an equalizer gain of –9 dB), use the “–” key. To specify a
value with a decimal point (for example an equalizer Q of 2.5), use the “.” key.
789
PROGRAM
A
456
STORE
B
2
1
0
3
CANCEL
•
ENTER
RECALL/
–
C
D
7-A PROGRAM key
This key is used when selecting programs. Each time you press the key, the program status
will alternate between PRESET and USER.
7-BSTORE key
This key is used to store the settings of a program that you created.
7-C CANCEL key
This key is used to cancel a value that was entered by the numeric keys.
7-D RECALL/ENTER key
This key is used to recall a program whose number was entered by the numeric keys, or to
finalize a parameter value.
8INFINITE key
When this key is pressed, the indicator will light, and the RevTime parameter will be dramatically lengthened. This produces the effect of a “freeze-frame” or “stop-motion” sound.
9POWER switch
This switch turns the power on/off.
When the power is turned on, the program that was last being used when the power was turned
off will be selected.
10 INPUT level control (L, R)
The inner knob is the input level for the left channel, and the outer knob is the input level for the
right channel. The knobs are coaxial for convenience when you are adjusting the level of a stereo
source.
ProR3 Digital Reverberator
Page 9
Front panel
11 PRE EFFECT EQ, ON controls
This is a three-band parametric equalizer that equalizes the signal before the effect. The center
frequency and gain can be set for each band.
The ON key turns the pre-effect equalizer on/off. When the equalizer is on, the green indicator
will light.
LOWMIDHIGH
Frequency
Gain
50 Hz to 700 Hz350 Hz to 5 kHz2 kHz to 20 kHz
±15 dB±15 dB±15 dB
12 COMPARE key
After editing the parameters of a program, you can use this key to compare the edited sound
with the sound of the program at the time it was recalled. When the red indicator is lit, you are
hearing the original sound of the program.
13 UTILITY key
Use this key when you wish to make settings for system parameters such as memory protect,
input mode, and MIDI parameters. When you press the key, the red indicator will light.
5
14 BYPASS key
When this key is pressed, the input signal will be output directly without passing through the
effect, and the red indicator will light.
This is a convenient way to quickly compare the unprocessed sound with the processed sound.
ProR3 Digital Reverberator
Page 10
6
Rear panel
Rear panel
GEF
MIDIOUTPUT
THRUOUTIN
LR
LR
–10dB +4dB–10dB +4dB
RL
INPUT
RL
H
15 MIDI connectors
These are 5 pin DIN type standard MIDI IN, MIDI OUT, and MIDI THRU connectors.
These connectors are used when transmitting program change messages or control change messages from an external MIDI device to the ProR3, or when transmitting program bulk dump data
from the ProR3 to another device.
16 OUTPUT jacks
These are balanced output jacks which output the analog return signal to your mixer or multitrack recorder, etc. A pair of XLR-3-32 connectors and a pair of 1/4" phone jacks are provided.
The level select switch selects either +4 dB or –10 dB as the nominal output level.
17 INPUT jacks
These are balanced input jacks which input the analog signal from your mixer or multi-track
recorder to the ProR3. If the source is monaural, use the UTILITY key to select an appropriate
input jack (see page 33).
A pair of XLR-3-31 connectors and a pair of 1/4" phone jacks are provided.
The level select switch selects either +4 dB or –10 dB as the nominal input level.
18 Level select switches
These switches change the level of the input/output jacks between +4 dB and –10 dB.
Set them to match the level of the connected equipment.
XLR3-31 type pin arrangement
2
1
Hot
1/4" phone plug signal connections
3
Cold
Ground
Ground
(Earth)
Hot
Cold
XLR3-32 type pin arrangement
1
2
Ground
(Earth)
3
Hot
Cold
ProR3 Digital Reverberator
Page 11
Basic use
Here’s how to select a preset program and use it without adjusting any parameters.
Connections
1. Connect the sound source to the INPUT jacks.
Warning: Before making connections, make sure that the power is turned off for all
your equipment.
For a stereo sound source, connect the outputs of both channels to the INPUT jacks. For a monaural sound source, use the L input jack.
If the sound source has XLR connectors, make connections using the XLR-3-31 connectors of the
ProR3. If not, use the 1/4" phone jacks.
2. Connect the OUTPUT jacks to the mixer or other external device.
If the mixer has XLR connectors, make connections using the XLR-3-32 connectors of the ProR3.
If not, use the 1/4" phone jacks.
– using a preset program –
Basic use – using a preset program –
7
Note: You may also use a cable which converts between XLR connectors and TRS 1/4" phone jacks.
3. Connect the ProR3 to an AC outlet.
Turning the power on (off)
1. Press the POWER switch to turn the power on. (Pressing it again will turn the power off.)
YAMAHA ProR3
Digital Reverberator
Copyright(c) 1995 YAMAHA
The initial display will appear for a few seconds, and then the program that was being used
when the power was last turned off will be selected.
Large Hall 1 Reverb
RevTime = 2.5s
Note: When turning on the equipment in a system, always turn on each device in sequence of the sig-
nal flow, starting from signal sources and ending with the power amp. Observing this sequence will
prevent damage to speakers, to other equipment, or to your hearing which can be caused by the noise
that occurs when a device is turned on. Turn on the ProR3 before the other connected equipment.
When turning off the power of the system, turn off devices starting with the power amp and working
backward toward the signal sources.
ProR3 Digital Reverberator
Page 12
8
Basic use – using a preset program –
Adjusting the input level
When the power has been turned on for the ProR3 and the other equipment, make the sound
sources produce sound, and adjust the input level of the ProR3.
1. Rotate the INPUT level controls while watching the INPUT level meters.
Set the levels to achieve maximum S/N ratio while not allowing the CLIP indicators to light.
Selecting effect programs
There are two ways to select programs.
• Use the INC/DEC keys.
Press the INC or DEC key to select a program.
If you hold down a key, the program numbers will change in succession.
• Use the numeric keys and the RECALL/ENTER key.
Use the numeric keys to select the program number, and the PROGRAM indicator will
blink.
If you enter the wrong number, press the CANCEL key, and use the numeric keys to enter
the number once again.
If you select a number other than 1–90, the display will indicate “
GRAM
Press the RECALL/ENTER key to recall the program.
When the program is recalled, the PROGRAM indicator will change from blinking to lit.
If you select a number other than 1–90 and press the RECALL/ENTER key, the display
will indicate “
ous display.
No Type”. Press the CANCEL key to return to the previous display.
**
Program Number Error
*
NO PRO-
**
”. Press the CANCEL key to return to the previ-
*
1
2
Note: If the display asks “Recall? Are you sure?” when you select a program, this indicates that the
data of the program has been edited. If you wish to save this edited data, use the procedure “Saving a
program” given on page 16.
If you do not need to save the edited data, press the RECALL/ENTER key to recall the selected program.
ProR3 Digital Reverberator
Page 13
Basic use – using a preset program –
Preset Program List
No.TitleTypeDescription
Large Hall
1Large Hall 1Reverb
2Large Hall 2Reverb
3New HallReverb
4Wide HallReverbA program simulating a spacious and uncolored hall.
5Breathless HallReverbA bit of character. Bright, strong, and somewhat long reverb.
Medium Hall
6Medium Hall 1Reverb
7Medium Hall 2Reverb
8Wonder HallReverbReverb with a lighter feel than the large hall type. Try it with percussion.
9Gothic HallRev+Cho
10Bright HamReverbA bright medium sized hall.
Small Hall
11Small Hall 1ReverbAn idealized small hall with a small stage.
12Small Hall 2Reverb
13Small Dark HallRev+ERSmall hall, somewhat darker in tone. Try it on vocals in a minor key.
14PoolReverbSmall hall program with many early reflections.
15Open HallReverbSmall hall with open space. For vocals.
Large Room
16Large Room 1Reverb
17Large Room 2ReverbCompared to Large Room 1, a room with more naturalness and transparency.
18Mood RoomReverbLarge room with slightly darker tone.
19Soft RoomReverbLarge room with mellow tone.
20Attack RoomRev+Pit
Medium Room
21Medium Room 1Reverb
22Medium Room 2ReverbSimulates a somewhat live recording studio with wood walls.
23Dark RoomReverbA studio slightly smaller than Medium Room 2, with a natural acoustics.
24Quick RoomReverbA dry-sounding studio with wood and metal walls. For brass or percussion.
25AquariumRoomSimSimulates the reverberation of a medium-sized studio. Try on bass drum.
26Wood RoomRoomSim
27Chorus RoomRev+Cho
28Delayed RoomRoomSimAn echo room with an 82 ms pre-delay. For sax or solo instruments.
The ProR3’s standard hall-type reverb. Simulates a large hall with good acoustics, and is suitable for any instrument.
A program with a slight delay between the sparse early reflections and the rich
reverberation.
A standard medium-sized hall reverb.
A combination of chorus and a somewhat long reverb. Try it on solo instruments,
vocals, or pads.
An even smaller hall. The internal compressor is on, producing a damped reverb
sound.
Simulation of a large room with hard walls. A thick and somewhat idiosyncratic
sound. Try it on percussion.
Combines a pitch change (±9 cents) with a room. Creates depth f or vocals or solo
instruments.
Simulates a medium sized studio with good acoustics. Apply to a 2-channel
source for “live in the studio.”
Adds the airiness of a medium room to thicken the sound.
A room program for snare or percussion. Use Threshold to adjust the degree of
compression.
The small room programs are extremely short reverbs created with hip-hop in
mind. These are meant to be applied in small amounts , so that the sound appears
either dry or to have the natural acoustics of a studio. They are especially effective on sequenced instruments, synth brass, and on instruments recorded in a
dead studio.
9
ProR3 Digital Reverberator
Page 14
10 Basic use – using a preset program –
No.TitleTypeDescription
Special Room
37Power Drum RoomRoomSimAdds a strong live ambiance to drums. Try it on sampled drums.
38Soft SpaceRev+Cho
39Droid ShortReverb
40Droid LongReverb
41Tile RoomRoomSimThe bright ambiance of a tiled room.
42ColiseumReverbLong reverb of a wide space, simulating a coliseum.
43OperaReverbFairly long rev erb with a 52 ms delay between the early reflections and the reverb.
44Delay HallEch→Rev
45Train StationReverbTry this when you need echoing footsteps in a late-night train station.
46Tile BathroomER
47ClosetER
48Motel ChorusER
49Pitch RoomPit→RevReverb applied to a pitch change (±8 cents). For vocals or chorus.
Plate
50Beauty PlateReverbSub-reverb settings have been boosted. Try it on an electric piano.
51Arena PlateReverbSimulates a gigantic arena like the Budokan in Tokyo.
52Vocal Plate 1ReverbTry it on vocals. Especially nice for ballads.
53Vocal Plate 2ReverbReverb with a darker feel than Vocal Plate 1.
54VocaleseRev+ChoChorus is lightly applied to the reverb. Try it on guitar and keyboards.
55String PlateReverbTry it on strings for an even more beautiful sound.
56Home PlateReverbMetal plate reverb from the good old days.
57LA Plate ShortReverb
58LA Plate LongReverb
59Short Perc.PlateReverb
60Long PlateReverbLonger plate reverb. Try it on organ pads etc.
A percussive short reverb with chorus added. Gives ambiance to drums, lead
instruments, and vocals.
Simulates an early and extremely expensive digital reverb unit.
A combination of hall-type reverb and delay. Set the L and R Delay and IniDly
parameters to match the tempo of the song.
These programs provide early reflections alone. Try them when you wish to add
room ambiance to drums, percussion, guitar, line-recorded bass, electric piano,
and solo instruments.
Simulations of the bright and crisp plate reverb preferred in studios on the US
west coast.
Short and bright percussion plate. Set the IniDelay parameter according to the
tempo.
These are gated reverbs with only the early reflections.
ER Gate 1 is a natural and uncolored gate. ER Gate 2 is a bit metallic. ER f or Kic k
is for when you want to fatten up a thin sounding bass drum.
Adjust the Liveness and RoomSize parameters as desired.
As the names suggest, Power Gate 1 and Power Gate 2 are f or when y ou want to
make the drums really stand out.
These are standard combinations of reverb + noise gate. Compared to the gated
programs consisting only of E.Ref, more detailed settings are required to fit them
to your song, but this also means that you have more control.
These simulate the gated reverb effect produced by a tape running backwards,
like the Reverse Gate prog rams on the REV7 and REV5. Mak e settings to match
the tempo of the song.
Reverb Flange 1 is natural. Reverb Flange 2 through Reverb Flange 4 sound progressively deeper and more showy.
ProR3 Digital Reverberator
Page 15
Basic use – using a preset program –11
No.TitleTypeDescription
77Super Long DecayReverbAn effect like an extremely long tunnel.
78Slow Pan ReverbRev→PanA fairly long reverb is panned slowly.
Water sounds producing a “sprong” when applied to a rim shot. When applied to
strings, a saw-like sound results.
Turns an acoustic instrument into a synth! Produces an auto-wah like effect when
applied to guitar.
Effect reverb with a sense of definite pitch created by the dynamic filter. Try it on
rim shots, or percussive instruments and sound effects.
This program combines a chorus effect and reverb to create spaciousness and
depth.
A multi-phase chorus combined symphonic effect and reverb creates spaciousness and depth, with a multi-phase chorus.
Reverb is applied to a stereo feedback echo of up to 400 ms left and right.
ProR3 Digital Reverberator
Page 16
12 Advanced uses (1)
Advanced uses (1)
The bypass function
When you press the BYPASS key, the circuit will be switched so that the input sound is output
directly. This function provides an easy way to make a quick comparison between the sound processed by the effect program and the unprocessed sound. When the effect is bypassed, the red
indicator will light.
PRE
EFFECT
EQ
Pre-effect EQ
BYPASS
EFFECT
ON
The PRE EFFECT EQ controls allow you to make settings for the three-band pre-effect equalizer.
For each band, you can set the center frequency and the gain.
LOWMIDHIGH
Frequency50 Hz to 700 Hz350 Hz to 5 kHz2 kHz to 20 kHz
Gain±15 dB±15 dB±15 dB
1. Press the PRE EFFECT EQ ON key to turn on the equalizer.
The green indicator will light.
2. Select a band, and rotate its control knobs to adjust the gain.
3. Rotate the FREQ (frequency) control of the selected band.
To hear the effect of the equalizer, first adjust the gain level of the selected band, and then adjust
the frequency.
The equalizer control settings are not stored in the program memory. If the equalizer is turned
on, its settings will affect all programs.
Note: The pre-effect equalizer controls are located in the circuit after the INPUT level meters. This
means that you need to be careful when setting gain levels, since even if the gain is raised excessively
and digital clipping occurs, this will not be indicated by the meters.
ProR3 Digital Reverberator
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Advanced uses (1) 13
The INFINITE function
The INFINITE function lets you set an extremely long reverb time. This is effective when used on
the ending of a song, etc.
The INFINITE key can be used in the following two ways.
•Press and immediately release the INFINITE key.
The reverb time will be set to the maximum. Press the key once again and the reverb time will
return to the original value.
•Press hold the INFINITE key.
The reverb time will be set to the maximum as long as you continue holding the key. When
you release the key, the reverb time will return to the original value.
Note: For programs whose primary effect is early reflection (ER) and do not have a RevTime parameter, therefore this key will have no effect.
ProR3 Digital Reverberator
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14 Advanced uses (2) – Editing functions –
Advanced uses (2) – Editing functions –
Preset programs are “ready-made” programs. In contrast, user programs can be tailor-made to
meet your needs. This section explains how you can edit your own programs.
How programs are organized
Each of the ProR3 program consists of two main stages; the primary effect and the secondary
effects.
Of these, the primary effect can be selected from one of the following ten types, and will depend
on the program that you select.
Single type:Reverb, ER, Room Sim
Compound type:Rev+Ech, Rev+ER, Rev+Cho, Rev+Sym, Rev+Flg, Rev+Pit, Rev+PAN
The “+” in compound type effects such as “Rev+Ech” means that these
effects simultaneously apply both reverb (Rev) and echo (Ech). You can
select the order in which these occur; i.e., whether reverb will be
applied and then echo, or echo applied and then reverb.
The secondary effects are supplementary, and are the following five which are provided for each
program: DFL (dynamic filter), COMP (compressor), EQ, GATE, and LEVEL/BAL.
The primary effect is the decisive factor in determining the character of the entire effect, and if
you know its type, you will have a good idea of how the entire program will sound. For this reason, when the program is shown in the LCD, the primary effect type used by that program will
be shown along with the program number and title, and is also given in the list.
Program title
Primary effect typeProgram number
Large Hall 1 Reverb
RevTime = 2.5s
Parameter valueParameter
The ProR3 has separate dedicated keys for recalling the parameters of the primary effect and the
secondary effects.
Refer to the list of preset programs on page 9 or the included preset program list, and select the
number of the program that you wish to edit.
At this time, it is not possible to change the type of the primary effect, so make your choice of
type carefully.
Primary effect type
Large Hall 1 Reverb
RevTime = 2.5s
2) Editing parameters
1. Press the key which accesses the program parameter that you wish to edit. For example
to edit primary effect parameters, press the MAIN key or FINE key. To edit GATE parameters, press the GATE key.
Pages 18 and following have lists of the parameters which are accessed by each key.
2. Repeatedly press the key until the parameter that you wish to edit appears.
3. Use the cursor keys (√) (®) to move the cursor to the parameter that you wish to edit.
4. There are two ways to set the value of a parameter.
•Press the INC or DEC key to set the value.
If you continue holding down a key, the value will continue to change.
• Use the numeric keys and the RECALL/ENTER key to set the value.
1 Use the numeric keys to enter the value, and the data will blink. If you make a mistake,
press the CANCEL key, and input the value once again using the numeric keys.
2 Press the RECALL/ENTER key to finalize the setting.
5. By pressing the COMPARE key, you can compare the sound after the parameter was
edited with the sound that the program had when it was recalled.
6. If you wish to edit the parameter again, return to step 3.
7. If you wish to edit a different parameter in the same effect, return to step 2.
8. If you wish to edit a different effect, refer to step 1.
ProR3 Digital Reverberator
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16 Advanced uses (2) – Editing functions –
3) Entering a title
You can enter a program name of up to 16 characters for each of your own effect programs.
1. Press the OTHERS key.
The red indicator will light. Each time you press the OTHERS key, the title edit page and two
controller parameter pages will alternate.
Title Edit
[Dread Lurgi Verb]
2. Use the CURSOR keys (√) (®) to select the location of the character.
The cursor will indicate the location when a character can be selected. Each time you press the
CURSOR key, the cursor will move to the next/previous character location, and will “wrap
around” when it reaches the end of the title.
3. Press the INC or DEC key to change the character. You can also use the numeric keys to
enter numerals.
If you continue holding the INC or DEC key, the character will continue to change. The numerals
0 through 9, a “–” (minus), and a “.” (decimal point) can be entered using the numeric keys.
4) Setting MIDI control parameters
You can specify parameters to be controlled via MIDI, and the range of control. (refer page 35)
1. Press the OTHERS key to access the MIDI control page.
Ctr1-1 Prm Min Max
RevTIM 0.0% 100.0
2. Use the CURSOR keys (√) (®) to select parameters.
3. Use the INC and DEC keys to set the parameters.
Control 1 Prm–Select the parameter controlled by MIDI controller 1
Control 1 Min0.0–100.0%Minimum value of the range of MIDI controller 1
Control 1 Max0.0–100.0%Maximum value of the range of MIDI controller 1
Control 2 Prm–Select the parameter controlled by MIDI controller 2
Control 2 Min0.0–100.0%Minimum value of the range of MIDI controller 2
Control 2 Max0.0–100.0%Maximum value of the range of MIDI controller 2
5) Saving a program
Up to 90 programs whose parameters you have edited can be saved as USER programs.
1. Press the STORE key.
The PROGRAM indicator will blink, and a message will appear to ask the storing location.
ProR3 Digital Reverberator
Circus Big Top Reverb
Store from P01 to U01 ?
Page 21
Advanced uses (2) – Editing functions –17
If the USER program area is protected (i.e., if Memory Protect is ON), a message of “MEMORY
PROTECTED” will appear.
If this occurs, turn off the Memory Protect utility function as explained on page 33 before storing
your program.
2. The upper line of the display will show the title of the program that already occupies the
storing destination.
Use the INC/DEC keys or the numeric keys to select the storing destination.
Vocal Plate 2 Reverb
Store from P01 to U40 ?
If you use the numeric keys to enter a number outside of the range of 1–90, a message of “**NO
PROGRAM**No Type” will appear. Press the CANCEL key to return to the previous display.
3. To store the program, press the STORE key. To cancel, press the CANCEL key.
Low Mid Filter Reverb
This Program is Stored
A message of “This Program is Stored” will appear briefly, and then the previous display will
reappear.
If a number outside of the range of 1–90 has been entered using the numeric keys, a message of
“**Store Number Error**” will appear. Press the CANCEL key to return to the previous display.
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18 Advanced uses (2) – Editing functions –
Program parameters 1 (Primary effects)
Reverberation (Reverb)
KeyParameterValueDescription
MAIN
RevTime0.3 ~ 99.0 s
IniDelay0.1 ~ 200.0 msDelay time until the primary reverb begins
HighRatioX0.1 ~ X1.0
LowRatioX0.1 ~ X2.4
Diffusion0 ~ 10Spread of the reverb sound
FINE
Reverb Type*1
ER/REV Balance0/100 ~ 100/0Level balance between early reflections and reverb
ER/REV Delay0.1 ~ 100.0 ms
Liveness0 ~ 10Decay characteristics of early reflections; 0:dead, 10:live
Density0 ~ 100Density of the early reflections
HPFThru, 40 Hz ~ 1.0 kHzCutoff frequency of the high pass filter
LPF400 Hz ~ 20 kHz, ThruCutoff frequency of the low pass filter
Rev2 Time X0.1 ~ X10.0
Rev2 Delay *2
Rev2 Level *20 ~ 100%Level of secondary reverb; relative to primary reverb
Mod Freq0.05 ~ 40.00 HzFrequency of reverb modulation
Mod Depth0 ~ 100%Depth of reverb modulation
Mod Delay0.1 ~ 30 ms
Common parametersRefer to “Common parameters” on page 27
*1 Small Hall, Large Hall, Vocal plate, Perc.Plate, Spring, Echo Room, Strings, Snare, Reverb Flange
*2 Only when the input mode is either L-Mono, R -Mono, or LR-Mix.
0.0 ~ 100.0 ms
Reverb time of primary reverberation (the time required for
60 dB of decay at 1 kHz)
Reverb time of the high frequency components of the re v erb;
relative to RevTime
Reverb time of the low frequency components of the reverb;
relative to RevTime
Type of reverb tone
Time difference between beginning of early reflections and
beginning of reverb
Decay time of the secondary reverb; relative to primary
reverb
Time difference between primary reverb and secondary
reverb
Shorter values produce modulation in the high range, longer
values in the low range.
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Advanced uses (2) – Editing functions –19
Early Reflections (ER)
KeyParameterValueDescription
MAIN
ER T ype*1
IniDelay0.1 ~ 200.0 msDelay time until early reflections are heard
Liveness0 ~ 10Decay characteristics of the early reflections; 0: dead, 10: live
RoomSize0.1 ~ 25.0Spacing of reflections
Diffusion0 ~ 10Spread of the early reflections
FINE
ER Number1 ~ 40Number of early reflections
FeedBack Delay0.1 ~ 1000.0 msDelay time of feedback
FeedBack Gain–99 ~ +99%Amount of feedback; “-” inverts the phase
FeedBack High0.1 ~ 1.0Amount of high range feedback; relative to FeedBack Gain
Density0 ~ 100Density of reflections
HPFThru, 40 Hz ~ 1.0 kHzCutoff frequency of high pass filter
LPF400 Hz ~ 20 kHz, ThruCutoff frequency of low pass filter
Space Mod0 ~ 10Modulation level
Common parametersRefer to “Common parameters” on page 27
*1 Small Hall, Large Hall, Random, Reverse, Plate, Spring, User A, User B, User C, User D
Type of early reflection simulation
User ER parameter
There are four User ER banks; A–D.
For each bank, you can specify 40 reflections.
For each reflection, you can specify the delay time, level, and panning.
KeyParameterValueDescription
FINE
A-01 Delay0.1 ~ 1000.0 msDelay time of first reflection of bank A
A-01 Level–100 ~ +100%Level of first reflection of bank A
A-01 PanL16 ~ R16Pan position of first reflection of bank A
•
•
•
D-40 Pan
Return to the beginning of FINE (ER Number)
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20 Advanced uses (2) – Editing functions –
Room Simulation (RoomSim)
KeyParameterValueDescription
MAIN
RevTime0.3 ~ 99.0 sDecay time of reverb
IniDelay0.1 ~ 200.0 msDelay time until reverb is heard
Width0.5 ~ 46.7 mSimulation of room width
Height0.5 ~ 46.7 mSimulation of ceiling height
Depth0.5 ~ 46.7 mSimulation of room depth
Wall Vary0 ~ 30Simulation of wall roughness (flat 0 → rough 30)
Wall Vary Fine–100 ~ +100Fine adjustment of wall simulation
Listening PositionFront, Center, RearSeating position in the room
HighRatioX0.1 ~ X1.0
LowRatioX0.1 ~ X2.4
Diffusion0 ~ 10Spread of the reverb sound
Width Fine–100 ~ +100Fine adjustment of width simulation
Height Fine–100 ~ +100Fine adjustment of height simulation
Depth Fine–100 ~ +100Fine adjustment of depth simulation
Width DecayRT X0.1 ~ 10.0
Height DecayRT X0.1 ~ 10.0
Depth DecayRT X0.1 ~ 10.0
Decay time of high range rev erb components; relative to Re vTime
Decay time of low range reverb components; relative to RevTime
Decay time of width component of reverb; relative to RevTime
Decay time of height component of reverb; relative to RevTime
Decay time of depth component of reverb; relative to RevTime
FINE
ER/REV Balance0/100 ~ 100/0Level balance of early reflections and reverb
ER/REV Delay0.1 ~ 100.0 msTime difference between early reflections and reverb
Density0 ~ 100Density of reflections
HPFThru, 40 Hz ~ 1.0 kHzCutoff frequency of high pass filter
LPF400 Hz ~ 20 kHz, ThruCutoff frequency of low pass filter
Space Mod0 ~ 10Modulation level
Common parametersRefer to “Common parameters” on page 27
ECHO/REV Balance *1
REV Rev Mix *2
REV Reverb Type*3
REV Density0 ~ 100Density of reverb
REV HPFThru, 40 Hz ~ 1.0 kHzCutoff frequency of reverb high pass filter
REV LPF400 Hz ~ 20 kHz, ThruCutoff frequency of reverb low pass filter
REV Space Mod0 ~ 10Modulation level of reverb
ECHO Lch IniDelay0.1 ~ 400.0 msTime until the L channel echo appears
ECHO Rch IniDelay0.1 ~ 400.0 msTime until the R channel echo appears
REV Patch*4
Common parametersRefer to “Common parameters” on page 27
*1 Only when REV Patch is parallel (Reverb + Echo)
*2 Only when REV Patch is serial (Reverb → Echo, Echo → Reverb)
*3 Hall, Room, Vocal, Plate
*4 Reverb + Echo, Echo → Reverb, Reverb → Echo
0/100 ~ 100/0Level balance of echo and reverb
0 ~ 100%Reverb amount
Refer to “Reverberation” items on page 18
Type of reverb tone
Connection of reverb and echo
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22 Advanced uses (2) – Editing functions –
Reverb + Early Reflections (Rev + ER)
KeyParameterValueDescription
MAIN
REV RevTime0.3 ~ 99.0 s
REV IniDelay0.1 ~ 200.0 ms
REV HighRatioX0.1 ~ X1.0
REV LowRatioX0.1 ~ X2.4
REV Diffusion0 ~ 10
ER T ype*1
ER IniDelay0.1 ~ 100.0 ms
ER Liveness0 ~ 10
ER RoomSize0.1 ~ 25.0
ER Diffusion0 ~ 10
FINE
ER/REV Balance *2
REV Rev Mix *3
REV Reverb Type*4
REV Density0 ~ 100Density of reverb
REV HPFThru, 40 Hz ~ 1.0 kHzCutoff frequency of reverb high pass filter
REV LPF400 Hz ~ 20 kHz, ThruCutoff frequency of reverb low pass filter
REV Space Mod0 ~ 10Modulation level of reverb
ER Number1 ~ 14Number of early reflections
ER Density0 ~ 100Density of early reflections
ER HPFThru, 40 Hz ~ 1.0 kHzCutoff frequency of ER high pass filter
ER LPF400 Hz ~ 20 kHz, ThruCutoff frequency of ER low pass filter
REV Patch*5
Common parametersRefer to “Common parameters” on page 27
*1 Small Hall, Large Hall, Random, Reverse, Plate, Strings
*2 Only when REV Patch is parallel (Reverb + ER)
*3 Only when REV Patch is serial (Reverb → ER, ER → Reverb)
*4 Hall, Room, Vocal, Plate
*5 Reverb + E.Ref., E.Ref. → Reverb, Reverb → E.Ref.
0/100 ~ 100/0Level balance of ER and reverb
0 ~ 100%Reverb amount
Refer to “Reverberation” items on page 18
Refer to “Early reflection” items on page 19
Type of reverb tone
Connection of reverb and ER
ProR3 Digital Reverberator
Page 27
Advanced uses (2) – Editing functions –23
Reverb + Chorus (Rev + Cho)
KeyParameterValueDescription
MAIN
REV RevTime0.3 ~ 99.0 s
REV IniDelay0.1 ~ 200.0 ms
REV HighRatioX0.1 ~ X1.0
REV LowRatioX0.1 ~ X2.4
REV Diffusion0 ~ 10
CHO Mod Freq0.05 ~ 40.00 HzChorus modulation frequency
CHO DM Depth0 ~ 100%Chorus delay time modulation depth
CHO AM Depth0 ~ 100%Chorus amplitude modulation depth
FINE
CHO/REV Balance *1
REV Rev Mix *2
REV Reverb Type*3
REV Density0 ~ 100Density of reverb
REV HPFThru, 40 Hz ~ 1.0 kHzCutoff frequency of reverb high pass filter
REV LPF400 Hz ~ 20 kHz, ThruCutoff frequency of reverb low pass filter
REV Space Mod0 ~ 10Modulation level of reverb
REV Patch*4
Common parametersRefer to “Common parameters” on page 27
*1 Only when REV Patch is parallel (Reverb + Chorus)
*2 Only when REV Patch is serial (Reverb → Chorus, Chorus → Reverb)
*3 Hall, Room, Vocal, Plate
*4 Reverb + Chorus, Chorus → Reverb, Reverb → Chorus
0/100 ~ 100/0Level balance of chorus and reverb
0 ~ 100%Reverb amount
Refer to “Reverberation” items on page 18
Type of reverb tone
Connection of reverb and ER
ProR3 Digital Reverberator
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24 Advanced uses (2) – Editing functions –
Reverb + Symphonic (Rev + Sym)
KeyParameterValueDescription
MAIN
REV RevTime0.3 ~ 99.0 s
REV IniDelay0.1 ~ 200.0 ms
REV HighRatioX0.1 ~ X1.0
REV LowRatioX0.1 ~ X2.4
REV Diffusion0 ~ 10
SYM Mod Freq0.05 ~ 40.00 HzSymphonic modulation frequency
SYM Depth0 ~ 100%Symphonic modulation depth
FINE
SYM/REV Balance *1
REV Rev Mix *2
REV Reverb Type*3
REV Density0 ~ 100Density of reverb
REV HPFThru, 40 Hz ~ 1.0 kHzCutoff frequency of reverb high pass filter
REV LPF400 Hz ~ 20 kHz, ThruCutoff frequency of reverb low pass filter
REV Space Mod0 ~ 10Modulation level of reverb
REV Patch*4
Common parametersRefer to “Common parameters” on page 27
*1 Only when REV Patch is parallel (Reverb + Symphon)
*2 Only when REV Patch is serial (Reverb → Symphon, Symphon → Reverb)
*3 Hall, Room, Vocal, Plate
*4 Reverb + Symphon, Symphon → Reverb, Reverb → Symphon
0/100 ~ 100/0Level balance of reverb and symphonic
0 ~ 100%Reverb amount
Refer to “Reverberation” items on page 18
Type of reverb tone
Connection of symphonic and reverb
ProR3 Digital Reverberator
Page 29
Advanced uses (2) – Editing functions –25
Reverb + Flanger (Rev + Flg)
KeyParameterValueDescription
MAIN
REV RevTime0.3 ~ 99.0 s
REV IniDelay0.1 ~ 200.0 ms
REV HighRatioX0.1 ~ X1.0
REV LowRatioX0.1 ~ X2.4
REV Diffusion0 ~ 10
FLA Mod Freq0.05 ~ 40.00 HzModulation frequency of the flanger
FLA Depth0 ~ 100%Modulation depth of flanger
FLA Delay0.1 ~ 100.0 ms
FLA FeedBack Gain0 ~ 100%Feedback amount of the flanger
FINE
FLA/REV Balance *1
REV Rev Mix *2
REV Reverb Type*3
REV Density0 ~ 100Density of reverb
REV HPFThru, 40 Hz ~ 1.0 kHzCutoff frequency of reverb high pass filter
REV LPF400 Hz ~ 20 kHz, ThruCutoff frequency of reverb low pass filter
REV Space Mod0 ~ 10Modulation level of reverb
REV Patch*4
Common parametersRefer to “Common parameters” on page 27
*1 Only when REV Patch is parallel (Reverb + Flange)
*2 Only when REV Patch is serial (Reverb → Flange, Flange → Reverb)
*3 Hall, Room, Vocal, Plate
*4 Reverb + Flange, Flange → Reverb, Reverb → Flange
0/100 ~ 100/0Level balance of reverb and flanger
0 ~ 100%Reverb amount
Refer to “Reverberation” items on page 18
Larger values produce modulation in the low range, and
smaller values in the high range
Type of reverb tone
Connection of flanger and reverb
ProR3 Digital Reverberator
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26 Advanced uses (2) – Editing functions –
Reverb + Pitch Change (Rev + Pit)
KeyParameterValueDescription
MAIN
REV RevTime0.3 ~ 99.0s
REV IniDelay0.1 ~ 200.0 ms
REV HighRatioX0.1 ~ X1.0
REV LowRatioX0.1 ~ X2.4
REV Diffusion0 ~ 10
PIT Pitch 1↓Oct ~ ↑OctShift amount of pitch 1
PIT Pitch 2↓Oct ~ ↑OctShift amount of pitch 2
PIT Fine 1–100 ~ +100 centFine adjustment to shift amount of pitch 1
PIT Fine 2–100 ~ +100 centFine adjustment to shift amount of pitch 2
PIT Delay 10.1 ~ 300.0 msPitch 1 delay time
PIT Delay 20.1 ~ 300.0 msPitch 2 delay time
PIT Feedback 10 ~ 99%Pitch 1 feedback amount
PIT Feedback 20 ~ 99%Pitch 2 feedback amount
PIT Pan 1L16 ~ R16Pitch 1 pan position
PIT Pan 2L16 ~ R16Pitch 2 pan position
Refer to “Reverberation” items on page 18
FINE
PIT/REV Balance *1
REV Rev Mix *2
REV Reverb Type*3
REV Density0 ~ 100Density of reverb
REV HPFThru, 40 Hz ~ 1.0 kHzCutoff frequency of reverb high pass filter
REV LPF400 Hz ~ 20 kHz, ThruCutoff frequency of reverb low pass filter
REV Space Mod0 ~ 10Modulation level of reverb
PIT Pitch Balance0 ~ 100%Balance of direct sound and pitch shifted sound
PIT Base KeyOFF, C1 ~ C6*5
REV Patch*4
Common parametersRefer to “Common parameters” on page 27
*1 Only when REV Patch is parallel (Reverb + Pitch)
*2 Only when REV Patch is serial (Reverb → Pitch, Pitch → Reverb)
*3 Hall, Room, Vocal, Plate
*4 Reverb + Pitch, Pitch → Reverb, Reverb → Pitch
*5 Set this parameter when you wish to use note messages from a MIDI keyboard etc. to control the pitch difference
between the input sound and the pitch shifted sound.
The pitch difference between the input sound and the pitch shifted sound will be determined by the pitch difference
between the Base Key specified b y this parameter and the note-on message that is receiv ed. For e xample if the Base
Key is set to C4, an incoming note-on message of C3 would shift the pitch down one octave, and an incoming noteon message of D4 would shift the pitch up a whole step.
*MIDI note number 60 is considered C3.
* The range of the actual pitch change is ±1 octave, so even if the specified pitch difference exceeds 1 octave, the
resulting pitch change will stay within this range.
* If Base Key is set OFF, MIDI note-on messages will not control the pitch.
*When using MIDI note-on messages to control the amount of the pitch shift, the pitch of the last-input note-on
message will set the Pitch parameter.
0/100 ~ 100/0Level balance of reverb and pitch change
0 ~ 100%Reverb amount
Type of reverb tone
Selection of effect combination
ProR3 Digital Reverberator
Page 31
Advanced uses (2) – Editing functions –27
Reverb + Auto Pan (Rev + PAN)
KeyParameterValueDescription
MAIN
REV RevTime0.3 ~ 99.0 s
REV IniDelay0.1 ~ 200.0 ms
REV HighRatioX0.1 ~ X1.0
REV LowRatioX0.1 ~ X2.4
REV Diffusion0 ~ 10
PAN Speed0.05 ~ 40.00 HzModulation frequency of auto-pan
PAN Depth0 ~ 100%Modulation depth of auto-pan
PAN DirectionL→R, L←R, L ↔RDirection of panning movement
FINE
PAN/REV Balance *1
REV Rev Mix *2
REV Reverb Type*3
REV Density0 ~ 100Density of reverb
REV HPFThru, 40 Hz ~ 1.0 kHzCutoff frequency of reverb high pass filter
REV LPF400 Hz ~ 20 kHz, ThruCutoff frequency of reverb low pass filter
REV Space Mod0 ~ 10Modulation level of reverb
REV Patch*4
Common parametersRefer to “Common parameters” on page 27
*1 Only when REV Patch is parallel (Reverb + PAN)
*2 Only when REV Patch is serial (Reverb → PAN, PAN → Reverb)
*3 Hall, Room, Vocal, Plate
*4 Reverb + PAN, PAN → Reverb, Reverb → PAN
0/100 ~ 100/0Level balance of reverb and auto-pan
0 ~ 100%Reverb amount
Refer to “Reverberation” items on page 18
Type of reverb tone
Connection of auto-pan and reverb
Common parameters
KeyParameterValueDescription
FINE
1stRef-1 Delay0.1 ~ 200.0 msDelay time of reflection 1
1stRef-1 Lvl0 ~ 100%Level of reflection 1
1stRef-1 PanL16 ~ R16Pan position of reflection 1
1stRef-2 Delay0.1 ~ 200.0 msDelay time of reflection 2
1stRef-2 Lvl0 ~ 100%Level of reflection 2
1stRef-2 PanL16 ~ R16Pan position of reflection 2
Input Mix *1
continues to DFL
*1 Only for stereo mode
0 ~ 100%Stereo-mix adjustment
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28 Advanced uses (2) – Editing functions –
Program paramaters 2 (Secondary effects)
DFL
By using the dynamic filter you can create wah effects in which the frequency response is
changed by the level of the input signal.
KeyParameterValueDescription
FINE
DFL Dynamic FilterOFF, ONDFL effect on/off
DFL Filter TypeLPF, HPF, BPFFilter type selection
DFL Frq.Center100 Hz ~ 3.2 kHzCenter frequency of the filter
DFL Resonance0 ~ 20Filter resonance
DFL ShiftUp/Down
DFL Sens1 ~ 10Sensitivity to the input signal
DFL Decay1 ~ 10Speed at which the center frequency will return after shifting
DFL PatchPreREV, PostREVPlace the filter patch point before or after the reverb
continues to COMP
Direction in which center frequency will change in response
to the level of the input signal
ProR3 Digital Reverberator
Page 33
Advanced uses (2) – Editing functions –29
COMP
The compressor can be used to compress level changes in the input signal, enhancing presence
even for low level signals.
In the last page of the compressor parameters, the amount of gain reduction is shown as a bar
graph, allowing you to see the operation of the compressor
COMP Attack Time0 ~ 500 msAttack time
COMP Release Time6 ~ 2400 msRelease time
COMP GRBar graphGain reduction amount is displayed as a bar graph
Return to the beginning of FINE (However if the primary effect is ER, continue to User ER)
ProR3 Digital Reverberator
Page 34
30 Advanced uses (2) – Editing functions –
EQ
A three-band parametric equalizer is located after the compressor, allowing you to adjust the
low, mid, and high frequency ranges of the sound.
TypePeaking/ShelvingPeakingPeaking/Shelving
Gain±15 dB±15 dB±15 dB
Frequency32 Hz to 2.2 kHz250 Hz to 5.6 kHz500 Hz to 20 kHz
Q0.1 to 5.00.1 to 5.00.1 to 5.0
KeyParameterValueDescription
EQ
Low EQ TypePeaking, ShelvingSelect EQ type for low range
Low Gain–15 ~ +15 dBSet low range gain
Low Freq32 Hz ~ 2.2 kHzAdjust low range frequency
Low Q *1
Mid Gain–15 ~ +15 dBSet mid range gain
Mid Freq250 Hz ~ 5.6 kHzAdjust mid range frequency
Mid Q0.1 ~ 5.0Set Q factor of mid range
High EQ TypePeaking, ShelvingSelect EQ type for high range
High Gain–15 ~ +15 dBSet high range gain
High Freq500 Hz ~ 20 kHzAdjust high range frequency
High Q *10.1 ~ 5.0Set Q factor of high range
0.1 ~ 5.0Set Q factor of low range
LOWMIDHIGH
EQ ON
POST EQOFF/ONEqualizer on/off
*1 When EQ Type is Peaking
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Advanced uses (2) – Editing functions –31
GATE
The gate allows you to create gated reverb effects.
Gated reverb is an effect in which the reverb sound is cut off during its decay by detecting the
level of the signal and opening and closing a gate.
dB
+20
+10
0
–10
–20
–30
Output Level
–40
–50
–60
–70
–70 –60 –50 –40 –30 –20 –100 +10 +20
Threshold = –40dB
dB
Input Level
KeyParameterValueDescription
GATE
Threshold Level–60 ~ 0 dBThreshold
Trigger Delay0.1 ~ 100 msDelay until the gate functions
Hold Time1 ~ 5759 msTime from the hold time that the gate remains open
Release time6 ~ 24000 msTime from the hold time until the gate closes
MIDI TriggerOFF/ONExternal MIDI control settings related to gating
Detectat-GATE, Pre-REVPoint at which level is detected
GATE GRBar graphGate open/shut operation is shown by a bar graph
GATE ON
GateOFF/ONGate on/off
ProR3 Digital Reverberator
Page 36
32 Advanced uses (2) – Editing functions –
LEVEL/BAL
Here you can set the output level.
You can also adjust the balance between the direct sound and the effect sound.
GATE
GATE
KeyParameterValueDescription
LEVEL/BAL
Effect Balance0 ~ 100%Ratio of effect sound and direct sound
Output Level–∞, –50 ~ +6 dBOutput level adjustment
BALLEVEL
BALLEVEL
BYPASS
ProR3 Digital Reverberator
Page 37
Advanced uses (3) – Utility functions –
Here’s how to make settings for system parameters such as memory protect, input mode, and
MIDI parameters.
Memory protect settings
1. Press the UTILITY key to access the memory protect page.
The red indicator will light.
Memory Protect
ON
2. Press the INC or DEC key to turn the setting ON or OFF.
This function protects the data in USER program memory from being accidentally overwritten.
ON: Write prohibit
OFF: Write permit
Advanced uses (3) – Utility functions –33
Input mode setting
The ProR3 has four input modes; Stereo, LR-Mix, R-Mono, and L-Mono.
1. Press the UTILITY key to access the input mode page.
2. Press the INC or DEC key to select the input mode.
Input Mode
LR-Mix
LR-MIX: The left and right input signals will be mixed and processed. The effect sound will be
of higher quality than for STEREO.
STEREO: The left and right input signals will be processed separately, and the stereo placement
of the input sound will be reflected in the effect sound as well.
L-Mono: Only the left input signal will be processed, and the bypass signal will be output to left
and right.
R-Mono: Only the right input signal will be processed, and the bypass signal will be output to
left and right.
ProR3 Digital Reverberator
Page 38
34 Advanced uses (3) – Utility functions –
MIDI channel setting
Here’s how to set the MIDI transmit and receive channel.
1. Press the UTILITY key to access the MIDI channel setting page.
MIDI Channel
OMNI
2. Press the INC or DEC key to set the channel.
OMNI:All channels 1–16 will be received, and the transmit channel will be 1.
1–16:Transmission and reception will take place on the specified channel.
OFF:MIDI data will be neither transmitted nor received.
Setting the MIDI program change table
You can make settings for each of the four MIDI program change table banks of the ProR3. With
the factory preset settings, MIDI program numbers 1–90 correspond to USER program numbers
1–90, and MIDI program numbers 91–128 correspond to PRESET program numbers 1–38.
1. Repeatedly press the UTILITY key until the MIDI program change table page appears.
MIDI PGM Change Table
BANK:A PGM 1= ProR U01
2. Use the CURSOR keys (√) (®) to select a parameter.
3. Press the INC or DEC key to set the parameter. You can also use the numeric keys to
directly enter a MIDI program number.
BANKA–DSpecify the program change bank
PGM1–128The MIDI program number
U01–U90, P01–P90
ProR
---
This is the ProR3 program number which will be recalled when the MIDI program number is received. U01–U90 and P01–P90 respectively indicate
USER and PRESET program numbers.
With a setting of ..., nothing will be recalled. *
* --- also can be input by CANCEL key.
ProR3 Digital Reverberator
Page 39
Advanced uses (3) – Utility functions –35
Transmitting a MIDI bulk dump
The ProR3 allows you to transmit any type of data as a bulk dump; memory, program memory
(all programs or a specified program), banks, user ER, or system memory.
1. Repeatedly press the UTILITY key until the MIDI Bulk Out page appears.
MIDI Bulk Out
All Press ENTER
2. Use the CURSOR keys (√) (®) to select a parameter.
3. Press the INC or DEC key to select the value.
AllAll data (Program, Bank, UserER, System)
Program
Bank
UserER
SystemSystem data settings made for utility functions such as Input Mode, etc.
U01–U90,
All
A–D,
All
A–D,
All
The data of the specified USER program.
If All is selected, data for all USER programs.
The data of the specified Bank program change table.
If All is selected, data for all Bank data.
The specified User ER data
If All is selected, all User ER data.
4. Press the RECALL/ENTER key to execute the bulk dump.
Before you begin transmission, make sure that the MIDI device to which the ProR3 is connected
is ready to receive a bulk dump.
Assigning MIDI controllers
Here’s how to assign MIDI control numbers to the two controllers. The ProR3 can respond to two
controllers, and a separate page is provided to make settings for each controller.
1. Repeatedly press the UTILITY key until one of the controller assign pages appears.
Controller-1 Assign
OFF
2. Press the INC or DEC key to specify the control number.
The parameter selected in “Setting MIDI control parameters” of page 16 can be controlled in realtime by receiving the specified control change message.
ProR3 Digital Reverberator
Page 40
36 ERROR Messages of the ProR3
Initializing the ProR3
If you wish to restore the ProR3 to the factory settings, use the following procedure to initialize
it.
1. Hold down the STORE key and press the POWER switch to turn the power on.
The following message will appear in the display; “Press [ENTER] to initialize ProR3”.
2. Press the RECALL/ENTER key to execute initialization.
Pressing any other key will cancel the procedure.
Warning: When you initialize, all user data will be erased. All settings of user programs,
the program change tables, and system-related settings will return to the factory
default settings.
Before you press RECALL/ENTER, check once again that you really want to execute initialization.
ERROR Messages of the ProR3
“* Program Number Error *”Selected a program number greater than 90.
“
******
“** Store Number Error **”Selected a program number greater than 90.
“** MEMORY PROTECTED ! **”Memory protection command of the UTILITY function is
“ LOW BATTERY “The internal battery is low. Take the unit to a Yamaha ser-
Data Error
******
”General data error. If necessary, re-initialize the ProR3.
ON.
vice center to have the battery replaced.
ProR3 Digital Reverberator
Page 41
Specifications
Frequency response20 Hz ~ 20 kHz, +1.0 dB, –1.5 dB
Audio Characteristics
Input
Output
A/D and D/A Convertors
Program Memory
MIDI ControlProgram change, Control change, Bulk dump, Note ON, Parameter change
Power Requirements
Power Consumption35W
Dynamic range110 dB (typical), not less than 104 dB
Hum and noise *1
Distortionless than 0.007% (1 kHz, maximum level)
Number of channels2 (balanced signal)
Nominal level+4 dB / –10 dB *2
Maximum level+24 dB (with level switch at +4 dB) *2
Impedance20 kΩ
Number of channels2 (balanced signal)
Nominal level+4 dB / –10 dB *2
Maximum level+24 dB (with level switch at +4 dB) *2
Impedance150 Ω
A/D convertors20-bit linear
D/A convertors20-bit linear
Sampling frequency44.1 kHz
Preset programs1 ~ 90
User programs1 ~ 90
USA and Canada120V AC, 60 Hz
General230V AC, 50 Hz
less than –80 dB *2
Specifications 37
Dimensions (W × D × H)480 × 398.5 × 89 mm
Weight5.5 kg
INPUT Level
Controls
Buttons
Front panel
SwitchPOWER
Displays
Rear Panel
*1 Hum & Noise are measured with a filter equivalent to a 20 Hz to 20 kHz band-pass filter that has an infinite dB/octave attenuation.
*2 0 dB = 0.755 Vrms.
*3 LED above the button.
Connectors
SwitchesLevel switch (+4/–10) × 2
PRE EFFECT EQ - FREQ × 3 (LOW, MID, HIGH)
PRE EFFECT EQ - GAIN × 3 (LOW, MID, HIGH)
ON (PRE EFFECT EQ) *3, √ (left CURSOR button),
® (right CURSOR button), INC (DATA button)
DEC (DATA button), COMPARE *3, MAIN *3
FINE *3, EQ *3, EQ ON *3, GATE *3, GATE ON *3
LEVEL/BAL *3, OTHERS *3, Numeric keypad (including “-”
and “.” buttons), PROGRAM *3, STORE, CANCEL
RECALL/ENTER, INFINITE *3, UTILITY *3, BYPASS *3
24 character × 2 lines LCD
8-segment LED – INPUT level meters × 2
7-segment LED – PROGRAM number
6-segment LED – Status indicators
Button LED indicators × 14
INPUT L/R (XLR-3-31 × 2) and (1/4” phone jacks × 2)
OUTPUT L/R (XLR-3-32 × 2) and (1/4” phone jacks × 2)
MIDI – IN, OUT, THRU (5P DIN × 3)
ProR3 Digital Reverberator
Page 42
38 Specifications
Dimensions
D: 398.5
370
22.3
W: 480
All specifications subject to change without notice.
For European Model
Purchaser/User Information specified in EN55103-1 and EN55103-2.
Inrush Current: <1A
Conformed Environment: E1, E2, E3 and E4
Block Diagram
Effect
Effect
Pre
EQ
Pre
EQ
Selected
Effect
DFL
DFL
COMP
COMP
EQ
EQ
INPUT
L
INPUT L
–10dB
+4dB
INPUT R
INPUT
MODE
L
R
R
GATE
GATE
LEVEL/
BAL
LEVEL/
BAL
BYPASS
–10dB
+4dB
H: 89
Unit: mm
95/10/18
L
L
OUTPUT
R
R
ProR3 Digital Reverberator
Page 43
MIDI data format
1. Transmitted data
1-1System information
#1 Program bulk data
This data can be transmitted on the currently selected MIDI channel.
This data is transmitted when you select a program in the Utility Bulk Dump display and execute, or when a Program Bulk Dump Request message is received.
Data will be transmitted for the User program of the specified number.
Also, if the program number is “A11”, data for User programs 1–90 will be transmitted consecutively.
MIDI data format Add-1
STATUS
ID No.
SUB STATUS
FORMAT No.
BYTE COUNT
BYTE COUNT
"L"
"M"
Space
Space
"8"
"A"
"8"
"3"
"M"
m=1-90
Memory bulk (346bytes)
0ddddddd
ProR3 Digital Reverberator
Page 44
Add-2 MIDI data format
#2 Bank/Program Change Table bulk data
This data can be transmitted on the currently selected MIDI channel.
This data is transmitted when you select a bank in the Utility Bulk Out display and execute, or
when a Program Change Table Bulk Dump Request message is received.
Also, if the memory number is “A11”, data for banks 1–4 (A through D) will be transmitted consecutively.
STATUS
ID No.
SUB STATUS
FORMAT No.
BYTE COUNT
BYTE COUNT
"L"
"M"
Space
Space
"8"
"A"
"8"
"3"
"T"
z=1-4
Bank Program change (256bytes)
ProR3 Digital Reverberator
Page 45
MIDI data format Add-3
#3 User ER Pattern bulk data
This data can be transmitted on the currently selected MIDI channel.
This data is transmitted when you select a User ER pattern in the Utility Bulk Out display and
execute, or when a User ER Pattern Bulk Dump Request message is received.
Also, if the User ER number is “A11”, data for patterns 1–4 (A through D) will be transmitted
consecutively.
STATUS
ID No.
SUB STATUS
FORMAT No.
BYTE COUNT
BYTE COUNT
"L"
"M"
Space
Space
"8"
"A"
"8"
"3"
"E"
z=1-4
User ER pattern memory (480bytes)
ProR3 Digital Reverberator
Page 46
Add-4 MIDI data format
#4 System Setup bulk data
This data can be transmitted on the currently selected MIDI channel.
This data is transmitted when you select System Setup in the Utility Bulk Out display and execute, or when a System Setup Bulk Dump Request message is received.
STATUS
ID No.
SUB STATUS
FORMAT No.
BYTE COUNT
BYTE COUNT
This message can be received on the currently selected MIDI channel.
If the MIDI Trigger parameter is ON, it will be received as a gate trigger.
When a pitch-type reverb program is selected, it will be received to control the pitch. The velocity value is ignored. If the Base Key parameter is OFF, the pitch will not be controlled.
STATUS
NOTE No.
VELOCITY
1001nnnn(9nH)
0kkkkkkk
0vvvvvvv
n=0-15
k=0-127
v=0-127
#2 Control Change
This message can be received on the currently selected MIDI channel.
When this message is received, it will control the parameter being modified by the corresponding foot controller as specified by the Control Assign table.
STATUS
CONTROL No
CONTROL VALUE
1011nnnn(BnH)
0ccccccc
0vvvvvvv
n=0-15
c=1-31, 64–95
v=0–127
#3 Program Change
This message can be received on the currently selected MIDI channel.
When this message is received, a program will be selected as specified by the Program Change
table of that bank.
STATUS
PROGRAM No.
1100nnnn(CnH)
0pppppp0
n=0-15
c=0-127
2-2System information
#1 Program bulk dump request
This message can be received on the currently selected MIDI channel.
When this message is selected, the program of the specified User program number will be transmitted as bulk data.
: Local ON/OFF
: All Notes OFF
: Active Sense
: Reset
x
**************
o
x
x
x
x
x
x
x
x
x
0 - 127
o
x
x
x
x
x
x
x
x
x
*1 : Note ON/OFF is recognized only for pitch change and MIDI trigger.Notes
*2 : For program 1 - 128, memory (preset #1 - #90, user #1 - #90) is selected.
o:Yes
x:No
Page 52
YAMAHA CORPORATION
VT83890 R4 1 IPPro Audio & Digital Musical Instrument Division
P. O. Box 3, Hamamatsu, 430-8651, Japan
03 05 1000 AP Printed in Japan
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