USB flash memory .................................................................158
Formatting a USB flash memory device ................................ 159
Appendix160
About MIDI................................................................. 160
Yamaha Corp. reserves the right to update or modify this manual at any time without prior notice. The most up-to-date version is
freely available for download from the following web page.
http://www.yamaha.co.jp/manual/
Page 2
Using the MOX6/MOX8 Manuals
PERF SONG PATTERN MIX MASTER REMOTE UTILITY
QUICK SET
FILEVOICE
Voice Mode
Voice Play
[F1] PLAY
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
Normal Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F5] LFO
[F6] EFFECT
Element Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F5] LFO
[F6] EQ
Drum Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F6] EFFECT
Key Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F6] EQ
Voice Job
[F1] INIT
[F2] RECALL
[F3] COPY
Voice Mode
The Voice mode is used for selecting, playing, and editing desired Voices. This section explains each parameter in the
four types (Voice Play, Normal Voice Edit, Drum Voice Edit, and Voice Job). Note that available parameters for editing
differ depending on the Voice types (Normal Voice and Drum Voice).
Voice Play
The Voice Play mode is the main “portal” by which you enter the Voice mode, and it is here where you select and play a
Voice. Some of the Voice settings can also be edited in this mode.
Voice Play display
1 Vo ice Ban k
2 Vo ice Num ber
Indicates the currently selected Voice bank and Voice number.
3 Favorite Category indicator
When assigning the currently selected Voice to the Favorite category, this indicator will appear.
4 Category
Indicates the Main category and Sub category of the currently selected Voice.
5 (ArpeggioTempo)
Indicates the arpeggio tempo set for the currently selected Voice.
NOTE
This parameter can be set also by holding the [SHIFT] button and pressing the [ENTER] button several times repeatedly at the
desired tempo. This function is referred to as “Tap Tempo.”
6 OCT (Octave)
Indicates the Keyboard Octave setting.
[SF1] ARP1 (Arpeggio 1) – [SF6] ARP6 (Arpeggio 6)
The Arpeggio types are assigned to the buttons with 8th note icons on the display tab. You can call them up by pressing
these buttons any time during your keyboard performance. The Arpeggio Type can be set in the Arpeggio Edit display
(page 27).
Operation
Press the [VOICE] button.
[F1] PLAY
13526
4
Select the modeSelect the function
Your MOX6/MOX8 synthesizer comes with four different reference guides — the Owner’s Manual, the Reference Manual (this document), the
Synthesizer Parameter Manual, and the Data List. While the Owner’s Manual is packaged together with the synthesizer as a hardcopy booklet,
this Reference Manual, Synthesizer Parameter Manual, and the Data List are provided as PDF documents on the bundled CD-ROM.
Owner’s Manual (hardcopy booklet)
Describes how to set up your MOX6/MOX8 and how to perform basic operations.
This manual explains the following operations.
• Playing in the Voice mode
• Creating a new Performance by using your favorite Voice (Performance Creator)
• Playing in the Performance mode
• Using a microphone and sounds from other audio devices
• Creating an original Song
• Making your own Patterns
• Connecting to a computer
• Using as a master keyboard (Master mode)
• Making global system settings (Utility mode)
• Saving/loading data (File mode)
Reference Manual (this PDF document)
Describes the internal design of your MOX6/MOX8 and the various parameters that can be adjusted and set.
Synthesizer Parameter Manual (PDF document)
Explains the voice parameters, effect types, effect parameters, and MIDI messages that are used for synthesizers incorporating
the Yamaha AWM2 sound generators. Read the Owner’s Manual and Reference Manual first and then use this parameter
manual, if necessary, to learn more about parameters and terms that relate to Yamaha synthesizers.
Provides lists such as the Waveform List, Performance List, Effect Type List, Arpeggio Type List, as well as reference materials
such as the MIDI Implementation Chart and Remote Control Function List.
Using the Reference Manual
• Using the mode tabs along the upper part of each page from the
• You can click on any page number from the Table of Contents or
• You can also click on desired items and topics you want to refer to
• If you want to find information on a specific topic, function or
MOX6/MOX8 Reference Manual
NOTE
NOTE The names and positions of menu items may vary according to the version of Adobe Reader being used.
Information
• The illustrations and LCD screens as shown in this Reference Manual are for instructional purposes only, and may appear somewhat different
from those on your instrument.
• All other trademarks are the property of their respective holders.
Data List (PDF document)
Reference section, you can jump to the page for parameter
explanations of the corresponding mode. The list indicated at the
right of each page in the selected mode is equivalent to the
function tree. By clicking the desired item from this list, you can
jump to the page for the corresponding function’s explanations.
within descriptive text to jump to the corresponding page.
in the “Bookmarks” index to the left of the main window, and jump to
the corresponding page. (Click the “Bookmarks” tab to open the
index if it is not displayed.)
feature, select “Find” or “Search” from the Adobe Reader “Edit”
menu and enter a key word to locate the related information
anywhere in the document.
The most-recent version of Adobe® Reader® can be downloaded from
the following web page.
http://www.adobe.com/products/reader/
2
Page 3
Basic Structure
Controller Section
(page 17)
Keyboard
Controllers
Tone Generator
(page 4)
AWM2 Tone Generator
16 Par ts
Voices and Performances
Arpeggio Block (page 11)
Arpeggio Playback x 4
Preset Arpeggio
User Arpeggio
Sequencer Block
(page 9)
16-Track MIDI Sequencer
Songs and Patterns
Effects (page 18)
System Effect
Insertion Effect x 3
Element EQ
Par t EQ x 16
Master Effect
Master EQ
A/D Input (page 8)
Song Mixing
Pattern Mixing
MIDI Message Flow
Audio Signal Flow
ComputerExternal MIDI equipment
Computer
Microphone, guitar,
audio equipment,
etc.
Computer
Powered
speakers,
etc.
MIDI OUTMIDI INAUDIO INAUDIO OUT
Functional Blocks
The MOX6/MOX8 system consists of six main functional blocks: Tone Generator, A/D Input, Sequencer, Arpeggio,
Controller, and Effect.
*1
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
*2
USB [TO HOST]
MIDI [OUT]
USB [TO HOST]
MIDI [IN]
USB [TO HOST]
A/D INPUT [L]/[R]
USB [TO HOST]
OUTPUT [L/MONO]/[R]
*1 Depending on the settings for the audio signal connections, the signals input via the A/D INPUT [L]/[R] jacks may not be sent to the system effect or master
*2 The audio signals input via the USB [TO HOST] terminal are output to the OUTPUT [L/MONO]/[R] jacks directly, bypassing the A/D Input block and Effect
effect.
block.
AWM2 (Advanced Wave Memory 2)
This instrument is equipped with a AWM2 tone generator block. AWM2 (Advanced Wave Memory 2) is a synthesis
system based on sampled waves (sound material), and is used in many Yamaha synthesizers. For extra realism,
each AWM2 Voice uses multiple samples of a real instrument’s waveform. Furthermore, a wide variety of
parameters—envelope generator, filter, modulation, and others—can be applied.
Appendix
MIDI
MOX6/MOX8 Reference Manual
3
Page 4
Tone Generator Block
Vel oci ty
Element 2
Element 1
Element 4
Element 3
Element 6
Element 5
The tone generator block is what actually produces sound in response to the MIDI messages received from the
Sequencer block, Controller block, Arpeggio block and from the external MIDI instrument via the MIDI [IN] terminal or
the USB [TO HOST] terminal. The MIDI messages are assigned to sixteen independent channels, and the instrument is
capable of simultaneously playing sixteen separate Parts, via the sixteen MIDI channels. However, the sixteen-channel
limit can be overcome by using separate MIDI “ports,” each supporting sixteen channels. The tone generator block of
this instrument can handle MIDI messages over Port 1. The structure of the tone generator block differs depending on
the mode.
Tone Generator block in the Voice Mode
Part structure in the Voice mode
Only one MIDI channel can be recognized in the Voice mode because only one part is available in this
mode. This status is referred to as a “single timbre” tone generator. A Voice is played from the keyboard,
using a single part. To set the MIDI receive channel for single timbre operation (Voice and Performance
modes), use the “BasicRcvCh” parameter (page 148) in the Utility MIDI display. In the Voice mode, the
instrument recognizes only data over MIDI Port 1.
If you want to play Song data on an external MIDI sequencer or computer consisting of multiple MIDI
NOTE
channels, make sure to use the Song/Pattern mode (page 76).
Voic e
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
A program that contains the sonic elements for generating a specific musical instrument sound is
referred to as a “Voice.” Internally, there are two Voice types: Normal Voices and Drum Voices. Normal
Voices are mainly pitched musical instrument type sounds that can be played over the range of the
keyboard. Each Voice consists of up to eight Elements (Normal Voice) or up to 73 keys (Drum Voice). An
Element or Drum Key is the basic and the smallest unit for a Voice. This means that only one Element or
key can produce a musical instrument sound. In addition, a Normal Voice can produce even more
realistic sound or various types of sound by combining multiple Elements. Each Voice is created by
editing parameters unique to each Element/Key (Element Edit parameters/Key Edit parameters) and
parameters common to all the Elements/Keys (Common Edit parameters).
For instructions on editing a Normal Voice, see page 30. For instructions on editing a Drum Voice, see page
NOTE
47.
Normal Voices and Drum Voices
Normal Voices
This is a Voice which is played conventionally from
the keyboard, with standard pitches sounding for
each key. A Normal Voice consists of up to eight
Elements. Depending on the settings in the Voice
Edit mode, these Elements are sounded
simultaneously, or different Elements are sounded
according to the note range, velocity range and
the XA (Expanded Articulation) settings. The illustration is an example of a Normal Voice. Since the six
Elements here are distributed across both the note range of the keyboard and the velocity range, a
different Element sounds depending on which note you play and how strongly you play it. In the velocity
distribution, Elements 1, 3 and 5 sound when playing the keyboard softly, while Elements 2, 4 and 6
sound when playing it strongly. In the note distribution, Elements 1 and 2 sound in the lower range of the
keyboard, Elements 3 and 4 sound in the middle range, and Elements 5 and 6 sound in the higher
range. In the velocity distribution, Elements 1, 3 and 5 sound when playing the keyboard softly, while
Elements 2, 4 and 6 sound when playing it strongly. In a practical example of this in use, a piano Voice
could be composed of six different samples. Elements 1, 3 and 5 would be the sounds of the piano
played softly, over the respective note ranges, while Elements 2, 4 and 6 would be strongly played
sounds, for each respective note range. Actually, the MOX6/MOX8 is even more flexible than this, since
it allows up to eight independent Elements.
Appendix
MIDI
MOX6/MOX8 Reference Manual
4
Page 5
Drum Voices
Individual drum sounds
(different for each key)
Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard.
Unlike Elements, a Drum key is equivalent to the corresponding note, meaning that you cannot change
its range. Drum or percussion sounds are assigned to each Drum Key. You can create various types of
Drum Voices by changing the drum or percussion sound assigned to each key and edit the parameters
such as pitch and EG.
C0
C1C6
Expanded Articulation (XA)
Expanded Articulation (XA) is a specially designed tone generation system of the MOTIF XS that
provides greater performance flexibility and acoustic realism. This feature, adopted from the MOTIF XS
synthesizer, allows you to more effectively recreate realistic sound and natural performance
techniques—such as legato and staccato—and provides other unique modes for random and alternate
sound changes as you play.
Realistic legato performance
Conventional synthesizers recreate a legato effect in the mono mode by continuing the volume
envelope of a previous note on to the next one. However, this results in an unnatural sound different from
that of an actual acoustic instrument. The MOX6/MOX8 more accurately reproduces a legato effect by
allowing specific Elements to be sounded when playing legato and other Elements to be played
normally (with the XA Control parameter settings “normal” and “legato”).
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
Appendix
MIDI
Authentic note release sound
Conventional synthesizers cannot adequately produce the sounds of notes on acoustic instruments
being released. The MOX6/MOX8 reproduces these special, characteristic sounds by setting the XA
Control parameter of certain Elements to “keyOffSound.”
Subtle sound variations for each note played
Conventional synthesizers attempt to reproduce this by randomly changing the pitch and/or filter.
However, this produces an electronic effect and is different from the real sound changes on an acoustic
instrument. The MOX6/MOX8 more accurately reproduces these subtle sound variations by using the
XA Control parameter settings “waveCycle” and “waveRandom.”
Switching among different sounds to recreate the natural performance on an
acoustic instrument
Acoustic instruments have their own unique characteristics—even specific, unique sounds that are
produced only at certain times in a performance. These include the flutter tonguing on a flute or the
playing of high harmonics on an acoustic guitar. Conventional synthesizers (before the MOTIF XS
series) could realize such sounds, for example, by triggering them through high (strong) velocity. The
MOX6/MOX8 recreates these by allowing you to switch between the sounds while you play—using the
ASSIGNABLE FUNCTION [1]/[2] buttons and the XA Control parameter settings, “AF1 On,” “AF2 On”
and “all AF off.”
You can turn the ASSIGNABLE FUNCTION [1]/[2] button on or off also by transmitting the Control Change
NOTE
number specified as “AF1”/”AF2” (page 146) in the Utility CTL ASN display from an external device.
New sounds and new styles of playing
The highly versatile functions above can be applied effectively not only to acoustic sounds but also to
synthesizer and electronic Voices as well. The XA feature opens up enormous potential for realizing
authentic sounds, performing expressively and coming up with creative new styles of playing.
MOX6/MOX8 Reference Manual
5
Page 6
Elements and Drum Keys
OSC
(Oscillator)
LFO
Low Frequency
Oscillator
PITCH
Controls the pitch
of the sound.
FILTER
Changes the tonal
quality of the sound
output from the
PITCH unit.
Wavefo rm
(AWM2)
AMP
Controls the output level
(amplitude) of the sound
output from the FILTER
unit. The signals are then
sent at this level to the
Effect block.
Pitch EG
(Pitch Envelope
Generator)
Filter EG
(Filter Envelope
Generator)
Amplitude EG
(Amplitude Envelope
Generator)
Elements and Drum Keys are the smallest “building blocks” in the MOX6/MOX8 that comprise a Voice;
in fact, only one Element or one Drum Key could be used to create a Voice. These small sound units can
be built, enhanced and processed by a variety of traditional synthesizer parameters, such as Oscillator,
Pitch, Filter, Amplitude, and LFO (shown below).
Oscillator
This unit outputs the wave which determines the basic pitch. You can assign the waveform (or basic
sound material) to each Element of a Normal Voice or each Key of a Drum Voice. In the case of a Normal
Voice, you can set the note range for the Element (the range of notes on the keyboard over which the
Element will sound) as well as the velocity response (the range of note velocities within which the
Element will sound). In addition, the XA related parameters of this unit can be set. Each waveform
consists of sample(s) created by recording the sound of the actual instrument and assigning
appropriate keyboard and velocity settings. Oscillator related parameters can be set in the Oscillator
display (pages 38 and 48).
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
Appendix
MIDI
Pitch
This unit controls the pitch of the sound (wave) output from the Oscillator. In the case of a Normal Voice,
you can detune separate Elements, apply Pitch Scaling and so on. Also, by setting the PEG (Pitch
Envelope Generator), you can control how the pitch changes over time. Pitch related parameters can be
set in the PITCH display (page 39) of the Voice Element Edit. Note that the Pitch related parameters of a
Drum Voice can be set in the PITCH display (page 49) of Drum Voice Key Edit.
Filter
This unit modifies the tone of the sound output from Pitch by cutting the output of a specific frequency
portion of the sound. Also, by setting the FEG (Filter Envelope Generator), you can control how the
Cutoff Frequency of the Filter changes over time. Filter related parameters can be set in the FILTER
display (pages 41 and 50) of Voice Element Edit or Drum Voice Key Edit.
Amplitude
This unit controls the output level (amplitude) of the sound output from the Filter block. The signals are
then sent at this level to the Effect block. Also, by setting the AEG (Amplitude Envelope Generator), you
can control how the volume changes over time. Amplitude related parameters can be set in the AMP
display (pages 43 and 50) of Voice Element Edit or Drum Voice Key Edit.
LFO (Low Frequency Oscillator)
As its name suggests, the LFO produces a wave of a low frequency. These waves can be used to vary
the pitch, filter or amplitude of each Element to create effects such as vibrato, wah and tremolo. LFO
can be set independently for each Element; it can also be set globally for all Elements. LFO related
parameters can be set in the LFO display (pages 33 and 45) of Voice Common Edit or Voice Element
Edit.
MOX6/MOX8 Reference Manual
6
Page 7
Memory structure of Voices
Normal Voices
Preset Banks 1 – 81024 Normal Voices (128 Voices for each Bank)
User Banks 1 – 3384 Voices (128 Voices for each Bank)
GM Bank128 Voices
Drum Voices
Preset Drum Bank64 Voices
User Drum Bank32 Voices
GM Drum Bank1 Voice
Tone Generator block in the Performance mode
Part structure in the Performance mode
In this mode, the tone generator block receives MIDI data over a single channel. This status is referred
to as a “single timbre” tone generator. This mode lets you play a Performance (in which multiple Voices
or Parts are combined—in a layer, or in other configurations) using the keyboard. Keep in mind that
Song data on an external sequencer consisting of multiple MIDI channels will not play back properly in
this mode. If you are using an external MIDI sequencer or computer to play the instrument, make sure to
use the Song mode or Pattern mode.
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
Performance
A program in which multiple Voices (Parts) are combined in a layer, or in other configurations is referred
to as a “Performance.” Each Performance can contain up to four different Parts (Voices). Each
Performance can be created by editing parameters unique to each Part and parameters common to all
Parts in Performance mode (page 55).
Performance Memory contents
Two User Banks are provided. Each Bank contains 128 Performances, for a total of 256 User
Performances.
Tone Generator block in the Song mode/Pattern mode
Part structure of the tone generator block in the Song mode/Pattern
mode
In these modes, multiple Parts are provided and different Voices and different melodies or phrases can
be played back for each Part. A MIDI tone generator that simultaneously receives over multiple MIDI
channels and plays multiple instrument Parts is referred to as a “multi-timbral” tone generator. The
settings for the multi-timbral tone generator are collectively referred to as a “Mixing.” You can use the
Mixing when playing the MOX6/MOX8 sounds by using an external MIDI sequencer as well as using the
sequencer block of the instrument. In this case, you should use the Mixing of the Song or Pattern that
does not contain any sequence data.
Appendix
MIDI
About Mixing
A program in which multiple Voices are assigned to Parts for multi-timbral play in the Song and Pattern
modes is referred to as a “Mixing.” Each Mixing can contain up to 16 parts. Each Mixing can be created
by editing parameters unique to each Part and parameters common to all Parts in the Mixing mode
(page 114).
Also, one Mixing has up to sixteen memory locations for saving Normal Voices. These Voices which are
saved are called Mixing Voices. Normally, the Voice stored in the Voice mode is assigned to each
MOX6/MOX8 Reference Manual
7
Page 8
Mixing Part. In this case, the sound of the Song/Pattern you created may change unexpectedly if you
edit or delete the Voice used for the Song/Pattern Mixing in the Voice mode. Mixing Voices are provided
to prevent these accidental sound changes.
Memory structure of Mixing
A Mixing program is provided for each Song or Pattern. Selecting a different Song/Pattern calls up a
different Mixing program. A Mixing Voice provides 16 memories for each Mixing program (Song or
Pattern). Selecting a different Song/Pattern calls up the different Mixing Voice as well as the Mixing
program. If you wish to use a Mixing Voice of a certain Song/Pattern for another Song/Pattern, execute
the Copy operation (page 123) in the Mixing Voice Job. Note that up to 256 Mixing Voices can be stored
for all Songs and Patterns. If the memory for Mixing Voices is full, delete the Mixing Voices you don’t
need by executing the Delete job of the Mixing Voice job.
Maximum Polyphony
Maximum polyphony refers to the highest number of notes that can be sounded simultaneously
from the internal tone generator of the instrument. The maximum polyphony of this synthesizer is
64. When the internal tone generator block receives a number of notes exceeding the maximum
polyphony, previously played notes are cut off. Keep in mind this may be especially noticeable
with Voices not having decay. Furthermore, the maximum polyphony applies to the number of
Voice Elements used, not the number of Voices. When Normal Voices that include up to eight
Elements are used, the maximum number of simultaneous notes may be less than 64.
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
A/D Input Block
This block handles the audio signal input from the A/D INPUT [L]/[R] jacks. Various parameters such as volume, pan,
and effect can be set for the audio signal and the sound is output together with other Voices. The Insertion Effect as well
as the System Effects can be applied to the audio signal input via the A/D INPUT [L]/[R] jacks. The A/D Input block
related parameters can be set in the following display.
ModeDisplay
Voice modeVCE A/D display in the Utility modePage 145
Performance modeA/D IN display in Performance Common EditPage 62
Song/Pattern modeA/D IN display in Mixing Common EditPage 116
The effect which is applied to the audio signal input from the A/D INPUT [L]/[R] jacks is set in the USB I/O display (page
147) of the Utility mode. The gain of the audio signal from the A/D INPUT [L]/[R] jacks can be adjusted via the A/D
INPUT [GAIN] knob on the panel. Moreover, the on/off setting of the audio signal from the A/D INPUT [L]/[R] jacks can
be set via the A/D INPUT [ON/OFF] button.
Corresponding page in
the Reference Manual
Appendix
MIDI
MOX6/MOX8 Reference Manual
8
Page 9
Sequencer Block
Song 01Song 22Song 15
This lets you create Songs and Patterns by recording and editing your performances as MIDI data (from the controller
block), allowing you to play the data back with the tone generator block.
Sequencer block in the Song mode
About Songs
A Song is created by recording your keyboard performance as MIDI sequence data to individual
Tracks. A Song on this synthesizer is effectively the same as a Song on a MIDI sequencer, and playback
automatically stops at the end of the recorded data.
Song Track structure
A Song consists of 16 separate Tracks, a Scene Track, and a Tempo Track. You can record these Tracks
by using Realtime recording or Step recording (page 79). Moreover, you can insert or edit the recorded
data using Song Edit (page 84).
Sequence Tracks 1 – 16
Lets you record MIDI data.
Scene Track
Lets you record Scene change settings, such as Track mute and solo. These can be set in the Song
Play display (page 76) and recalled during Song playback. During Song playback, the Track mute and
solo settings change automatically according to the settings you’ve recorded to the Scene Track.
Tem po Track
Lets you record Tempo change settings. During Song playback, the Tempo changes automatically
according to the settings you’ve recorded to this Track.
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
Appendix
MIDI
Song Chain
This function allows Songs to be “chained” together for automatic sequential playback. You can set the
playback order in Song Play (page 76).
Sequencer block in the Pattern mode
About Patterns
In the MOX6/MOX8, the term “Pattern” refers to a relatively short musical or rhythmic Phrase—1 to 256
measures—which is used for looped playback. Therefore, once Pattern playback starts, it continues
until you press the [J] (Stop) button.
Section
Patterns are more than just a single Phrase—they include 16 variations called “Sections.” These
Sections can be changed during playback and used as rhythmic/backing variations for the various
parts of a Song. For example, you could use one Section for the verse, another for the chorus, and a
third for the bridge. The Pattern related settings such as tempo and Mixing do not change even when
the Section is switched, keeping the overall playback consistent in feel and rhythm through the
changes. You can use the Section function as a convenient compositional tool, instantly creating the
backing Pattern variations for a Song, such as melody A, melody B, and main theme. For instructions on
changing Patterns and Sections, see the MOX6/MOX8 Owner’s Manual.
MOX6/MOX8 Reference Manual
9
Page 10
Pattern Chain
Section ASection BSection C
Track 1
Track 2
:
Track 16
Phrase 001
Phrase 002
:
Phrase 003
Phrase 001
Phrase 002
Phrase 003
:
MIDI data
MIDI data
MIDI data
:
Pattern Chain allows you to string several different Sections (within a single Pattern) together to make a
single, complete Song. You can have the MOX6/MOX8 automatically change Sections by creating a
Pattern Chain beforehand, recording Pattern playback with Section changes from the Pattern Chain
display. One Pattern Chain can be created for each Pattern in the Pattern Chain display (page 103). You
can also use this feature when creating Songs based on a certain Pattern, since the created Pattern
Chain can be converted into a Song in Pattern Chain Edit (page 104).
Phrase
This is the basic MIDI sequence data in a Track—and the smallest unit—used in creating a Pattern.
“Phrases” are short musical/rhythmic passages for a single instrument, such as a rhythm pattern for the
rhythm part, a bass line for the bass part, or a chord backing for the guitar part. This synthesizer
features memory space for 256 of your own original User Phrases.
The MOX6/MOX8 provides no Preset Phrases.
NOTE
Pattern Track Structure
A Pattern consists of 16 separate Tracks. See “Sequence Tracks 1 – 16” of “Song Track Structure.”
(Page 9)
Pattern Tracks and Phrases
A Pattern consists of 16 Tracks to which the Phrase can be assigned. MIDI data cannot be directly
recorded to each Track in the Pattern mode. Recording is done to an empty User Phrase. The newly
created Phrase is automatically assigned to the recording Track.
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
Appendix
MIDI
Sequencer block applied to both Songs and Patterns
MIDI Tracks and Mixing settings
MIDI Tracks are created by recording your keyboard performance in the Song Record mode/Pattern
Record mode. MIDI sequence data is recorded to the MIDI Track and the Normal Voice or Drum Voice is
assigned to the Mixing part corresponding to the Track. To edit the Mixing parameters such as Voice,
volume and pan for each Track, press the [MIXING] button to enter the Mixing mode (page 114), then
edit them for the Mixing Part corresponding to the desired Track. Note that Track 1 does not always
correspond to Mixing Part 1. As illustrated below, each Track of the Song sequence data and each
Mixing Part of the tone generator block are connected when the output channel (TxCH) equals the
receive channel (RcvCH). In other words, the sequence data of each Track plays the corresponding
Parts (those having the same MIDI channel assignment) in the tone generator block. The Transmit
Channels of each Track can be set in the TRACK display (page 78) of the Song mode or Pattern mode
while the Receive Channels of each Part can be set in the VOICE display (page 117) of Mixing Edit.
MOX6/MOX8 Reference Manual
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NOTE When you play the keyboard in the Mixing mode, the selected Part will not sound, but the Part assigned to the
Song/Pattern
Sequencer block
Sequence data
(Song, Pattern)
Track 1
Track 2
Track 3
:
Track 16
Part 1
Part 2
Part 3
:
Part 16
TxCH
2
2
3
:
16
RcvCH
2
3
3
:
16
Tone generator block
Mixing
Recording
same numbered Track as the selected part will sound, For example, when setting as in the above illustration,
playing the keyboard sounds Part 1 even if Part 2 is selected in the Mixing mode.
Sequencer block applied to the Performance mode
Performance Recording
You can record your keyboard performance in the Performance mode to the Song or Pattern. You can
record knob operations, controller operations and Arpeggio playback as well as your keyboard playing
to the specified Track as MIDI events.
In Performance recording, operating the knobs only result in the Control Change messages being recorded;
NOTE
Parameter Change messages cannot be recorded. For details regarding Control Change messages, see the
“Synthesizer Parameter Manual” PDF document.
Arpeggio playback data for Parts 1 – 4 of the Performance will be recorded to the specified four Tracks
(in the REC TR display of Performance Record) of the Song/Pattern respectively. Your keyboard
performance and controller/knob operations (common to Parts 1 – 4) will be recorded to Tracks 1 – 4
separately.
For details on operation, refer to the MOX6/MOX8 Owner’s Manual.
NOTE
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
Appendix
MIDI
Arpeggio Block
This block lets you automatically trigger musical and rhythmic phrases using the current Voice by simply pressing a
note or notes on the keyboard. The Arpeggio sequence also changes in response to the actual notes or chords you
play, giving you a wide variety of inspiring musical phrases and ideas—both in composing and performing. Four
Arpeggio types can be played back at the same time even in the Song mode and Pattern mode.
Arpeggio categories
The Arpeggio types are divided into 18 categories as listed below. The categories are based on instrument type.
Category List
ApKbAcoustic Piano & KeyboardLeadSynth Lead
OrganOrganPdMeSynth Pad / Musical Effect
GtPlGuitar / PluckedCPrcChromatic Percussion
GtMGGuitar for “Mega Voice”DrPcDrum / Percussion
BassBassSeqSynth Seq
BaMGBass for “Mega Voice”ChordChord Seq
StrngStringsHybrdHybrid Seq
BrassBrassCntrControl
RdPpReed / Pipe
NOTE Categories named “GtMG” and “BaMG” include Arpeggio types appropriate for using with a Mega Voice.
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Mega Voices and Mega Voice Arpeggios
Normal Voices use velocity switching to make the sound quality and/or level of a Voice change according to how
strongly or softly you play the keyboard—giving greater authenticity and natural response to these Voices.
However Mega Voices have a very complex structure with many different layers that is not suitable for playing
manually. Mega Voices were developed specifically to be played by Mega Voice arpeggios to produce
incredibly realistic results. You should always use Mega Voices with Mega Voice Arpeggios (included in “GtMG”
and “BaMG” category). For details regarding the Mega Voice Arpeggios, see the “Voice Type” of the “Arpeggio
Type List” in the “Data List” PDF document.
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Sub categories
The Arpeggio categories are divided into the sub categories listed below. Because the sub categories are listed based
on the music genre, it is easy to find the sub category appropriate for your desired music style.
Sub Category List
RockRockZ.PadZone Velocity for Pad*
R&BR&BFiltrFilter
ElectElectronicExprsExpression
JazzJazzPanPan
WorldWorldModModulation
GenrlGeneralPbendPitch Bend
CombCombinationAsignAssign 1/2
ZoneZone Velocity*
NOTE Arpeggio types belonging to the Sub Categories marked with an asterisk (*) contain some velocity ranges, to
which each has a different phrase assigned. When a type of these categories is selected in the Voice mode, it
is a good idea to set the Velocity Limit of each Element to the same range as below.
NOTE For information on Arpeggio types that use this function, refer to the “Arpeggio Type List” in the “Data List”
PDF document.
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Random SFX
Some Arpeggio types feature a Random SFX function which will trigger special sounds (such as guitar
fret noises) when the note is released. The following parameters affecting Random SFX are provided.
For turning the Random SFX on/off:Random SFX parameter
For setting the volume of the SFX sound:SFXVelOffset (Random SFX Velocity Offset) parameter
For determining whether or not the volume of the SFX
sound is controlled by velocity:
NOTE
For the displays including the “RandomSFX,” “SFXVelOffset,” and “SFXKeyOnCtrl” parameters, see PLAY FX
display of the Arpeggio Edit for Voice mode (page 28), for Performance mode (page 58), for Song/Pattern
mode (page 83).
NOTE For information on Arpeggio types that use this function, refer to the “Arpeggio Type List” in the “Data List”
PDF document.
Arpeggio setting displays
Each mode has one Arpeggio Edit display for the Arpeggio settings. If you press the ARP [EDIT] button
in any of the modes, the Arpeggio Edit display will be shown.
Arpeggio playback types
There are three main Arpeggio playback types as described below.
SFXKeyOnCtrl (Random SFX Key on Control) parameter
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
Arpeggios for Normal Voices
Arpeggio types (belonging to all categories except for DrPC and Cntr) created for use of Normal Voices
have the following three playback types.
Playback of played notes only
The Arpeggio is played back using only the played note(s) and octave notes.
Playback of a programmed sequence according to the played notes
These Arpeggio types have the several sequences each of which is suited for a certain chord type.
Even if you press only one note, the Arpeggio is played back using the programmed sequence—
meaning that notes other than the ones you play may be sounded. Pressing another note triggers a
transposed sequence using the pressed note as the new root note. Adding notes to those already held
changes the sequence accordingly. Arpeggios with this playback type have “_ES” at the end of the type
name.
Playback of a programmed sequence according to the played chord
These Arpeggio types created for use with Normal Voices are played back to match the chord type
determined by detecting the notes you play on the keyboard. Arpeggios with this playback type have
“_XS” at the end of the type name.
When the “KeyMode” parameter is set to “sort” or “sortdirect,” the same sequence is played back no matter
NOTE
what order you play the notes. When the “KeyMode” parameter is set to “thru” or “thrudirect,” a different
sequence is played back depending on the order you play the notes.
NOTE Since these types are programmed for Normal Voices, using them with Drum Voices may not produce
musically appropriate results.
Appendix
MIDI
MOX6/MOX8 Reference Manual
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Arpeggios for Drum/Percussion Voices (Category: DrPc)
These Arpeggio types are programmed specifically for use with Drum Voices, giving you instant access
to various rhythm patterns. Three different playback types are available.
Playback of a drum pattern
Pressing any note(s) will trigger the same rhythm pattern.
Playback of a drum pattern, plus additional played notes (assigned drum
instruments)
Pressing any note will trigger the same rhythm pattern. Adding notes to the one already held produces
additional sounds (assigned drum instruments) for the drum pattern.
Playback only of the played notes (assigned drum instruments)
Playing a note or notes will trigger a rhythm pattern using only the notes played (assigned drum
instruments). Keep in mind that even if you play the same notes, the triggered rhythm pattern differs
depending on the order of the notes played. This gives you access to different rhythm patterns using
the same instruments simply by changing the order in which you play the notes, when the “KeyMode”
parameter is set to “thru” or “thrudirect.”
The three playback types above are not distinguished by category name or type name. You'll have to actually
NOTE
play the types and hear the difference.
NOTE Since these types are programmed for Drum Voices, using them with Normal Voices may not produce
These arpeggio types are programmed primarily with Control Change and Pitch Bend data. They are
used to change the tone or pitch of the sound, rather than play specific notes. In fact, some types
contain no note data at all. When using a type of this category, set the “KeyMode” parameter to “direct,”
“thrudirect,” or “sortdirect.”
For the displays including the “KeyMode” parameters, see the PLAY FX display of the Arpeggio Edit for Voice
NOTE
mode (page 28), Performance mode (page 58), or for Song/Pattern mode (page 83).
Tips for Arpeggio playback
Arpeggios not only provide inspiration and full rhythmic passages over which you can perform, they give you
quality MIDI data you can use in creating Songs, or fully formed backing parts to be used in your live
performances. For instructions on using Arpeggio, see the “Quick Guide” in the Owner’s Manual.
Appendix
MIDI
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Controller Block
Pitch up
Pitch down
Maximum
Minimum
This block consists of the keyboard, Pitch Bend and Modulation Wheels, Ribbon Controller, Knobs, Sliders and so on.
The keyboard itself doesn’t generate sounds, but instead generates/transmits note on/off, velocity and other information
(MIDI messages) to the synthesizer’s tone generator block when you play notes. The controllers also generate/transmit
MIDI messages. The synthesizer’s tone generator block produces sound according to the MIDI messages transmitted
from the keyboard and controllers.
Keyboard
The keyboard transmits the note on/off messages to the Tone Generator Block (for sounding) and Sequencer Block (for
recording). The keyboard is also used for triggering Arpeggio playback. You can change the note range of the
keyboard in octaves by using the OCTAVE [-]/[+] buttons, transpose the notes by using the TRANSPOSE [-]/[+] buttons,
and set how the actual velocity is generated according to the strength with which you play notes.
Pitch Bend wheel
Use the Pitch Bend wheel to bend notes up (roll the wheel away from you) or
down (roll the wheel toward you) while playing the keyboard. Roll the wheel
upward/downward to bend the pitch upward/downward. This wheel is self-
centering and will automatically return to normal pitch when released. Each
preset Voice has its own default Pitch Bend Range setting. The Pitch Bend
Range setting can be changed in the GENERAL display (page 30) of Voice
Common Edit, the VOICE display (page 64) of Performance Part Edit, or the
VOICE display (page 117) of Mixing Part Edit. From these displays you can also reverse the Pitch Bend function—so
that moving the wheel up lowers the pitch, and moving it down raises the pitch. Functions other than Pitch Bend can be
assigned to the Pitch Bend wheel in the CTL SET display (page 32) of Voice Edit.
Modulation wheel
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
Appendix
MIDI
Even though the Modulation wheel is conventionally used to apply vibrato to
the sound, many of the preset Voices have other functions and effects
assigned to the wheel. The more you move this wheel up, the greater the
effect that is applied to the sound. To avoid accidentally applying effects to
the current Voice, make sure the Modulation wheel is set to minimum before
you start playing. Various functions can be assigned to the Modulation wheel
in the CTL SET display (page 32) of the Voice Common Edit.
Assignable Function buttons
According to the XA (Expanded Articulation) Control settings in the OSC display (page 38) of Voice Element Edit, you
can call up specific Elements of the current Voice by pressing each of these buttons during your keyboard
performance. You can select how the on/off status of these buttons is switched by using the Assignable Function 1
Mode and Assignable Function 2 Mode parameters in the GENERAL display (page 30) of Voice Common Edit .
Furthermore, you can assign various functions (other than calling up specific Elements) to these buttons in the CTL SET
display (page 32) of Voice Edit.
Knobs
These eight knobs let you change various aspects of the Voice’s sound in real time—while you play. The eight sliders let
you adjust the volume of the Voice Elements, Performance Parts and Mixing Parts. For instructions on using the knobs in
the Voice/Performance mode, see the Owner’s Manual. For instructions on using the knobs in the Song/Pattern mode,
see page 124.
DAW Remote
Press the [DAW REMOTE] to enter the Remote mode. Entering the Remote mode will change the functions of the panel buttons—
with the exception of the A/D INPUT [ON/OFF], OCTAVE [-]/[+], TRANSPOSE [-]/[+] and [UTILITY] buttons—to those exclusive to
this mode. For details, see the Remote mode of the “Reference” section on page 133.
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Effect Block
This block applies effects to the output of the tone generator block as well as audio input block, processing and
enhancing the sound. Effects are applied in the final stages of editing, letting you change the sound as desired.
Effect structure
System Effects – Reverb and Chorus
System Effects are applied to the overall sound. With System Effects, the sound of each Part is sent to
the effect according to the Effect Send Level for each Part. The processed sound (referred to as “wet”)
is sent back to the mixer according to the Return Level, and output—after being mixed with the
unprocessed “dry” sound. This instrument is equipped with Reverb and Chorus as System Effects. In
addition, you can set the Send Level from Chorus to Reverb. This parameter is used to apply Reverb to
the signals output from the Chorus. You can get a natural effect by applying Reverb depth to the Chorus
sound with the same level as that of the dry sound.
Insertion Effects
Insertion Effects can be applied individually to each of specified parts before merging signals of all
parts. It should be used for sounds for which you want to drastically change the character. Each Voice
features one set which has A and B units. You can set different Effect types to the Insertion Effects A and
B, or apply one Vocoder effect to Insertion Effects A and B. These settings can be set in the CONNECT
display (page 35) of the Voice Common Edit.
This synthesizer features three sets of Insertion Effects. They can be applied to three Parts (maximum)
of the Performance, Song or Pattern. Keep in mind that in the Performance and Mixing (Song/Pattern)
mode, the Vocoder effect can be applied only to Part 1. This means that the Vocoder effect does not
work if you assign the Voice (to which the Vocoder is applied in the Voice mode) to other parts (Part 2 or
higher).
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
Appendix
MIDI
Master Effect
This block applies effects to the final stereo output signal of the entire sound. Multiple Effect types are
available.
Element EQ
Element EQ is applied to each Element of the Normal Voice and each key of the Drum Voice. You can
specify one of three different EQ shapes, including shelving and peaking.
Element EQ does not affect the Input signals from the A/D INPUT [L]/[R] jacks.
NOTE
Part EQ/Common EQ
This 3-band parametric EQ is applied to each part of the Performance/Mixing. The high band and low
band are of the shelving type. The middle band is the peaking type. The Common EQ parameters offset
the settings of the Part EQ parameters.
Part EQ and Common EQ do not affect the Input signals from the A/D INPUT [L]/[R] jacks.
NOTE
Master EQ
Master EQ is applied to the final (post-effect), overall sound of the instrument. In this EQ, all five bands
can be set to peaking, with shelving being available also for the lowest and highest bands.
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Effect connection in each mode
Element 1 – 8
Drum Key C0 – C6
Voic e
Element or Key
Element EQ
Common EQ
Insertion AInsertion B
Send Level
Chorus
Reverb
Chorus
To Re v erb
Retur n Level
Master
Effect
Master EQ
In the Voice mode
1 Element EQ applied to each Element (for a Normal Voice)
and each Key (for a Drum Voice)
Settings:
Can be set in the EQ display (pages 46 and 51) of Voice
Element Edit/Voice Key Edit.
2 Common EQ applied to all Elements and Keys
Settings:
Set in the EQ display (page 32) of Voice Common Edit.
3 Selection of which Insertion Effect, A or B, is applied to
each Element/Key
Settings:
Set in “EL: OUT”(page 35) or “KEY: OUT”(page 48) in the
EFFECT display of Voice Common Edit, or set in
“InsEffectOut” (page 39) in the OSC display of Voice Element
Edit (or Key Edit).
NOTE These two display types are linked and feature the same settings,
only in different formats.
4 Insertion Effect A/B related parameters
Settings:
Set in the CONNECT display (page 35) and the INSA display/
INSB display (page 36) of Voice Common Edit.
5 Reverb and Chorus related parameters
Settings:
Set in the CONNECT display (page 35) and the CHORUS
display/REVERB display (page 36) of Voice Common Edit.
6 Master Effect related parameters
Settings:
Set in the MFX display (page 144) of the Utility mode.
7 Master EQ related parameters
Settings:
Set in the MEQ display (page 144) of the Utility mode.
NOTE Regarding the audio input signal from the A/D INPUT [L]/[R] jacks in
the Voice mode, the effect is set in the VCE A/D display of the Utility
mode. First, set the Insertion Effects. Then, making sure “Mode”
(page 147) is set to “1StereoRec” in the USB I/O display of the Utility
mode, set the level of the signal sent to Chorus and Reverb. When
“Mode” is set to “VST” or “2StereoRec,” the signal which is output
from the Insertion Effect will be directly output to the USB [TO HOST]
terminal or OUTPUT [L/MONO]/[R] jacks.
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
Appendix
MIDI
MOX6/MOX8 Reference Manual
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In the Performance mode
Voic e
Part EQ
Insertion A/B
Part 1 – 4
A/D Part
Master
Effect
Master EQ
Reverb
Chorus
Send Level
Chorus
To Rev e r b
Return Level
Performance
Part
Part EQ
Voi ce
Insertion A/B
Par t 1 – 16
A/D Part
Master
Effect
Master EQ
Reverb
Chorus
Send Level
Chorus
To Rev e r b
Return Level
Mixing
1 Part EQ applied to each Part
2 Selection of the Parts to which the Insertion Effect is
3 Reverb and Chorus related parameters
4 Master Effect related parameters
5 Master EQ related parameters
NOTE The Effect settings of 1, 3, and 4 in the Voice mode are available
NOTE Regarding the audio input signal from the A/D INPUT [L]/[R] jacks in
Settings:
Set in the EQ display (page 67) of Performance Part Edit.
applied
Settings:
Settings:
Settings:
Settings:
Set in the INS SW display (page 64) of Performance
Common Edit.
Set in the CONNECT display (page 63), CHORUS display
and REVERB display (page 64) of Performance Common
Edit, and the EF SEND display (page 66) of Performance Part
Edit.
Set in the MFX display (page 60) of Performance Common
Edit.
Set in the MEQ display (page 61) of Performance Common
Edit.
for up to three parts for which the Insertion Effect is turned on.
the Performance mode, the effect is set in the A/D IN display of
Performance Common Edit. First, set the Insertion Effects. Then,
making sure that “Mode” (page 147) is set to “1StereoRec” in the
USB I/O display of the Utility mode, set the level of the signal sent to
Chorus and Reverb. When “Mode” is set to “VST” or “2StereoRec,”
the signal which is output from the Insertion Effect will be directly
output to the USB [TO HOST] terminal or OUTPUT [L/MONO]/[R]
jacks.
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
Appendix
MIDI
In the Mixing mode
1 Part EQ applied to each Part
Settings:
Set in the EQ display (page 118) of Mixing Part Edit.
2 Selection of the Parts to which the Insertion Effect is
applied
Settings:
Set in the EFFECT display (page 116) of Mixing Common
Edit.
3 Reverb and Chorus related parameters
Settings:
Set in the EFFECT display (page 116) of Mixing Common
Edit.
4 Master Effect related parameters
Settings:
Set in the MFX display (page 116) of Mixing Common Edit.
5 Master EQ related parameters
Settings:
Set in the MEQ display (page 116) of Mixing Common Edit.
NOTE The Effect settings of 1, 3, and 4 in the Voice mode are available
for up to three parts for which the Insertion Effect is turned on.
NOTE Regarding the audio input signal from the A/D INPUT [L]/[R] jacks in
the Song/Pattern mode, the effect is set in the A/D IN display of the
Mixing Common Edit. First, set the Insertion Effects. Then, making
sure that “Mode” (page 147) is set to “1StereoRec” in the USB I/O
display of the Utility mode, set the level of the signal sent to Chorus
and Reverb. When “Mode” is set to “VST” or “2StereoRec,” the
signal which is output from the Insertion Effect will be directly output
to the USB [TO HOST] terminal or OUTPUT [L/MONO]/[R] jacks.
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About the Vocoder Effect
Mic Input
Keyboard
performance
Robot-like voice
Creating formants
Extracting the characteristic
of the input voice
Voco de r
MOX6/MOX8 features a Vocoder effect. Vocoder is a distinctive, “robot voice” effect which extracts the characteristic of
the microphone sound and adds it to the sound via your keyboard performance. The human voice consists of sounds
generated from the vocal cords, and filtered by the throat, nose and mouth. These resonant sections have specific
frequency characteristics and they function effectively as a filter, creating many formants (harmonic content). The
Vocoder effect extracts the filter characteristics of the voice from the microphone input and recreates the vocal formants
by the use of multiple band pass filters. The machine-like ‘robot’ voice is created by passing the pitched sounds of
musical instruments (such as a synthesizer sound) through the filters. For instructions on using the Vocoder effect, see
the Owner’s Manual.
About Effect categories, Effect types, and Effect parameters
For information regarding the effect categories of this instrument and the effect types contained in their categories, see the “Effect
Type List” in the “Data List” PDF document. For information on the effect parameters which can be set in the each effect type, see
the “Effect Parameter List” in the “Data List” PDF document. For information on the descriptions of each effect category, each effect
type, and each effect parameter, see the “Synthesizer Parameters Manual” PDF documentation.
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
Appendix
MIDI
About Preset settings
Preset settings for parameters of each effect type are provided as templates and can be selected in the Effect Type selection
display. To get a desired effect sound, try first selecting one of the Presets close to your imagined sound, then change the
parameters as necessary. Preset settings can be determined by setting “Preset” in each effect parameter display. For information
on each effect type, see the “Data List” PDF document.
Data communication
between this synthesizer and
an external device
Bul
k
Dump
Load/Save (executed in the File mode)
The MOX6/MOX8 creates a variety of different kinds of data, including Voice, Performance, Song, and Pattern. This
section describes how to maintain the various types of data and use the memory devices/media for storing them.
Internal memory of the MOX6/MOX8
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
*1 The Mixing settings can be stored/recalled as a template in the Song Mixing Job/Pattern Mixing Job.
*2 You can convert the MIDI sequence data recorded in the Song Record/Pattern Record to Arpeggio data. This can be executed with the following
operations: [SONG] [JOB] [F5] Track 07: Put Track to Arpeggio or [PATTERN] [JOB] [F5] Track 07: Put Track to Arpeggio
Flash ROM
ROM (Read Only Memory) is memory designed specifically for reading out data, and as such data
cannot be written to it. Unlike conventional ROM, Flash ROM can be overwritten—allowing you to store
your own original data. The contents of Flash ROM are maintained even when the power is turned off.
DRAM
RAM (Random Access Memory) is memory designed specifically for data writing and data reading
operations. There are two different kinds of RAM, depending on the condition for storing the data: SRAM
(Static RAM) and DRAM (Dynamic RAM). The MOX6/MOX8 is equipped with only DRAM. Because data
contained in DRAM is lost when the power is turned off, you should always store any data residing in
DRAM to the Flash ROM or a USB flash memory before turning off the power.
Appendix
MIDI
MOX6/MOX8 Reference Manual
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Edit buffer & User memory
The edit buffer is the memory location for edited data of these types: Voice, Performance, Master, Song
Mixing, and Pattern Mixing. Data edited in this location will be stored to the User Memory. In Voice/
Performance/Master/Mixing mode, the edit buffer is the memory location only for one program.
Therefore, if you select another Voice, Performance, Master, Song, or Pattern, the entire contents of the
edit buffer will be rewritten with the newly selected Voice/Performance/Mixing data. Make sure to store
any important data before selecting another Voice, etc. In Song/Pattern mode, the edit buffer for the
sequencer settings is the memory location for the entire programs of both modes (64 x 2). Therefore,
even if you select another mode (Song mode or Pattern mode) or another Song or Pattern, the
sequence data of old Songs/Patterns will be kept. Make sure to store the sequence data before turning
off the power, because the kept sequence data will be lost when the power is turned off. If you store the
sequence data, all Song data and all Pattern data including the Mixing settings will be stored to User
memory.
Edit buffer and Recall buffer
If you’ve selected another Voice/Performance/Song/Pattern without storing the one you were editing,
you can recall your original edits, since the edit buffer’s contents are stored on backup memory. If
you’ve selected another Voice/Performance/Song/Pattern without storing the one you were editing, you
can recall your original edits.
Keep in mind that the recall buffer is not available in the Master Edit mode.
NOTE
Basic Structure
Functional blocks
Tone Generator block
A/D Input block
Sequencer block
Arpeggio block
Controller block
Effect block
Internal memory
Reference
Voic e m ode
Performance mode
Song mode
Pattern mode
Mixing mode
Master mode
Remote mode
Utility mode
Quick setup
File mode
Appendix
MIDI
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FILEVOICE
Reference
123
This section provides a detailed description of the parameters used to configure your MOX6/MOX8.
Display’s Basic Configuration
4
6
5
1 Indicates the selected Track.
2 Indicates the current edit status; for example, Common edit or Part edit.
3 Indicates the Voice/Performance/Song/Pattern/Master that is currently selected for editing.
4 Indicates the currently editable parameters.
5 Indicates the various displays categorized by function in tab format. Pressing the [F1] – [F6] (Function button) allows you to jump to the
display for the corresponding function.
6 Indicates the various displays categorized by the sub function in tab format (when the tab you selected in 5 above has sub functions).
Pressing the [SF1] – [SF6] (Sub Function button) allows you to jump to the display for the corresponding sub function.
About the icons
In the Reference section, the parameters marked by this icon can be changed directly via the appropriate Knob
on the panel.
Knob
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Voice Mode
135276
4
The Voice mode is used for selecting, playing, and editing desired Voices. This section explains each parameter in the
four types (Voice Play, Normal Voice Edit, Drum Voice Edit, and Voice Job). Note that available parameters for editing
differ depending on the Voice types (Normal Voice and Drum Voice).
Voice Play
Voice Play is the main “portal” by which you enter the Voice mode, and it is here where you select and play a Voice.
Some of the Voice settings can also be edited in this mode.
Operation
[F1] PLAY
1 Voice Bank
2 Voice Number
Indicates the currently selected Voice bank and Voice number.
3 Favorite Category indicator
When assigning the currently selected Voice to the Favorite category, this indicator will appear.
4 Category
Indicates the Main category and Sub category of the currently selected Voice.
5 TCH (Transmit Channel)
Indicates the Keyboard MIDI transmit channel. You can change the Keyboard MIDI transmit channel by pressing the
[TRACK] button so that its indicator lights and pressing any of the Number [1] – [16] buttons. The Keyboard MIDI
transmit channel can be changed also with the following operation: [UTILITY] [F6] MIDI [SF1] CH
“KBDTransCh.”
6 (Arpeggio Tempo)
Indicates the Arpeggio tempo set for the currently selected Voice.
This parameter can be set also by holding the [SHIFT] button and pressing the [ENTER] button several times repeatedly at the
NOTE
desired tempo. This function is referred to as “Tap Tempo.”
7 OCT (Octave)
Indicates the Keyboard Octave setting.
[SF1] ARP1 (Arpeggio 1) – [SF6] ARP6 (Arpeggio 6)
The Arpeggio types are assigned to the buttons with 8th note icons on the display tab. You can call them up by pressing
these buttons any time during your keyboard performance. The Arpeggio Type can be set in the Arpeggio Edit display
(page 27).
Press the [VOICE] button.
Voice Play display
Voice Mode
Voice Play
[F1] PLAY
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
Normal Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F5] LFO
[F6] EFFECT
Element Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F5] LFO
[F6] EQ
Drum Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F6] EFFECT
Key Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F6] EQ
Voice Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
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FILEVOICE
[F3] PORTA (Portamento)
Knob
Knob
Knob
Knob
From this display you can select monophonic or polyphonic playback and set the Portamento parameters. The setting
made here will be applied to the same parameter in Voice Common Edit.
Mono/Poly
Selects monophonic or polyphonic.
Settings: mono, poly
PortaSW (Portamento Switch)
Determines whether Portamento is applied to the current Voice or not.
Settings: off, on
PortaTime (Portamento Time)
Determines the pitch transition time or rate when Portamento is applied.
Settings: 0 – 127
PortaMode (Portamento Mode)
Determines how Portamento is applied to your keyboard performance. For details on settings, see the “Synthesizer
Parameter Manual” PDF document.
Settings: fingered, fulltime
[F4] EG (Envelope Generator)
In this section, set the offset value for the Amplitude EG and Filter EG of all Elements that make up the Voice.
AEG (Amplitude EG)
ATK (Attack Time)
Determines how quickly the sound reaches its maximum level after a key is pressed.
DCY (Decay Time)
Determines how fast the volume falls from maximum attack level to the sustain level.
SUS (Sustain Level)
Determines the sustain level at which the volume will continue while a note is held, after the initial attack and
decay.
REL (Release Time)
Determines how quickly the sound decays to silence after the key is released.
Settings: -64 – +0 – +63
NOTE When a Drum Voice is selected, the Sustain Level and Release Time are not available. “---” appears at each of the
corresponding columns and these parameters cannot be edited.
FEG (Filter EG)
ATK (Attack Time)
Determines the speed of filter variation from the time a note is played until the maximum initial level of the Cutoff
Frequency is reached.
DCY (Decay Time)
Determines how fast the Cutoff Frequency falls from maximum attack level to the sustain level.
REL (Release Time)
Determines how fast the Cutoff Frequency falls from the sustain level to zero when a note is released.
DEPTH
Determines the range over which the cutoff frequency of the Filter EG changes.
CUTOF (Cutoff)
Determines the Cutoff Frequency for the Filter. When the Low Pass Filter is selected, for example, the larger the
value the brighter the decay.
RESO (Resonance)
Determines the emphasis given to the Cutoff Frequency.
Settings: -64 – +0 – +63
Knob
Knob
Voice Mode
Voice Play
[F1] PLAY
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
Normal Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F5] LFO
[F6] EFFECT
Element Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F5] LFO
[F6] EQ
Drum Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F6] EFFECT
Key Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F6] EQ
Voice Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
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FILEVOICE
[F5] ARP ED (Arpeggio Edit)
Knob
Indicates the Arpeggio Edit display (page 27) in the Voice mode.
[F6] EFFECT
Indicates the EFFECT display (page 35) of Voice Common Edit.
Arpeggio Edit
Sets the Arpeggio-related parameters. Press the [SF1] ARP1 – [SF6] ARP6 in the each display to select the Arpeggio for
editing.
Operation
[F2] TYPE
Bank (Arpeggio Bank)
Category (Arpeggio Category)
SubCategory (Arpeggio Sub Category)
Type (Arpeggio Type)
Determines the desired Arpeggio Type number from the specified Bank and Category.
Settings: Bank ........................................ pre (preset), user
Category/SubCategory ........... See the Category List (page 11).
Type......................................... See the “Data List” PDF document.
VeloRateOfs (Velocity Rate Offset)
Determines the offset value for the Velocity Rate of Arpeggio playback. If the resultant velocity value is less than zero it
will be set to 1, and if the resultant velocity is greater than 128 it will be set to 127.
Settings: -100% – +0% – +100%
GateRateOfs (Gate Time Rate Offset)
Determines the offset value for the Gate Time Rate of Arpeggio playback. The Gate Time cannot be decreased beyond
its normal minimum of 1; any values outside that range will automatically be limited to the minimum.
Settings: -100% – +0% – +100%
[F3] MAIN
Tempo (Arpeggio Tempo)
Determines the Arpeggio Tempo.
Settings: 5 – 300
NOTE If you are using this instrument with an external sequencer, DAW software, or MIDI device, and you want to synchronize it with
that device, set the “MIDI Sync” parameter (page 149) in the MIDI display of the Utility mode to “external” or “auto.” When “MIDI
Sync” is set to “auto” (only when MIDI clock is transmitted continuously) or “external,” the Tempo parameter here indicates
“external” and cannot be changed.
NOTE This parameter can be set also by holding the [SHIFT] button and pressing the [ENTER] button several times repeatedly at the
desired tempo. This function is referred to as “Tap Tempo.”
(quarter notes), 2nd/3 (half-note triplets), 4th. (dotted quarter notes), 2nd (half notes), whole/3 (whole-note triplets), 2nd.
(dotted half notes), 4th x 4 (quarter-note quadruplets; four quarter notes to the beat), 4th x 5 (quarter-note quintuplets; five
quarter notes to the beat), 4th x 6 (quarter-note sextuplets; six quarter notes to the beat), 4th x 7 (quarter-note septuplets;
seven quarter notes to the beat), 4th x 8 (quarter-note octuplets; eight quarter notes to the beat), 4th x 16 (sixteen quarter-notes
to the beat), 4th x 32 (32 quarter notes to the beat), 4th x 64 (64 quarter notes to the beat)
NOTE The actual length of the note depends on the internal or external MIDI tempo setting.
PlayMode
Determines whether the LFO cycles repeatedly (loop) or only once (one shot).
Settings: loop, one shot
KeyOnReset
Determines whether or not the LFO is reset each time a note is pressed.
Settings: off, each-on, 1st-on
RandomSpeed
Determines the degree to which the LFO speed changes at random.
Settings: 0 – 127
[SF2] DELAY
Delay
Determines the delay time between the moment you press a key on the keyboard and the moment the LFO comes into
effect.
Settings: 0 – 127
FadeIn (Fade In Time)
Determines the amount of time for the LFO effect to fade in (after the ”Delay” time has elapsed).
Settings: 0 – 127
Hold
Determines the length of time during which the LFO is held at its maximum level.
Settings: 0 – 127
FadeOut (Fade Out Time)
Determines the time over which the LFO effect is faded out (after the “Hold” time has elapsed).
Settings: 0 – 127
Voice Mode
Voice Play
[F1] PLAY
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
Normal Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F5] LFO
[F6] EFFECT
Element Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F5] LFO
[F6] EQ
Drum Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F6] EFFECT
Key Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F6] EQ
Voice Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
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[SF3] PHASE
Phase
Determines the starting phase point for the LFO Wave when it is reset.
Settings: 0, 90, 120, 180, 240, 270
OFFSET EL1 – EL8
Determines the offset values of the “Phase” parameter (above) for the respective Elements.
Settings: +0, +90, +120, +180, +240, +270
[SF4] BOX
From this display you can select the destination parameter for the LFO (in other words, which aspect of the sound the
LFO controls), the Elements to be affected by the LFO, and the LFO Depth. The available three pages (boxes) for
setting the destination let you assign multiple destinations.
ElmSw (LFO Element Switch)
Determines whether or not each Element is to be affected by the LFO.
Dest (Control Destination)
Determines the functions which will be controlled by the LFO Wave.
Settings: See the “Control List” in the “Data List” PDF document.
NOTE Regarding “Insertion Effect A Parameter 1 - 16,” “Insertion Effect B Parameter 1 - 16” and “Insertion Effect L Parameter 1 - 32”
described in the Control List, the actual parameter names of the selected Effect type are shown on the display. If one of these
names is shown, no function is assigned to that parameter.
Depth
Set the LFO Wave Depth (amplitude).
Settings: 0 – 127
DPTRATIO (Depth Ratio) EL1 – EL8
Determines the offset values of the “Depth” parameter (above) for the respective Elements.
Settings: 0 – 127
[SF5] USER
This menu is available only when the ”Wave” parameter is set to “user.” You can create a custom LFO wave consisting of
up to sixteen steps.
Template
This includes pre-programmed settings for creating an original LFO. You can set the wave randomly by pressing the
[SF1] RANDOM button.
Settings: all-64 .................. Values of all steps are set to -64.
all0 ..................... Values of all steps are set to 0.
all+64................. Values of all steps are set to +63.
sawup ................ Creates a saw shaped upward wave.
sawdown ........... Creates a saw shaped downward wave
evnstep.............. Values of all even steps are set to -64, and values of all odd steps are set to +63.
oddstep ............. Values of all odd steps are set to -64, and values of all even steps are set to +63.
Slope
Determines the slope or ramp characteristics of the LFO wave.
Settings: off (no slope), up, down, up&down
Val ue ( Step Value)
Determines the level for each step set in the “Step” parameter.
Settings: -64 – +0 – +63
Step
Numerator: Selects the desired step.
Settings: 1 – 16
Denominator: Determines the maximum number of steps.
Settings: 2, 3, 4, 6, 8, 12, 16
Voice Mode
Voice Play
[F1] PLAY
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
Normal Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F5] LFO
[F6] EFFECT
Element Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F5] LFO
[F6] EQ
Drum Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F6] EFFECT
Key Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F6] EQ
Voice Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
Supplementary Information
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FILEVOICE
[F6] EFFECT
22378964
35!@#$
)
1
[SF1] CONNECT
1 EL: OUT 1 – 8 (Element Out 1 – 8)
Determines which Insertion Effect (A or B) is used to process each individual Element. The “THRU” setting lets you
bypass the Insertion Effects for the specified element. When the “InsEF Connect” (Insertion Effect Connection) is set to
“vocoder,” the output is specified even if “EL: OUT” is set to either “INSA” or “INSB.”
Settings: THRU, INSA (Insertion Effect A), INSB (Insertion Effect B)
2 InsA Ctgry (Insertion Effect A Category)/InsB Ctgry (Insertion Effect B Category)
3 InsA Type (Insertion Effect A Type)/InsB Type (Insertion Effect B Type)
Determines the category and type for the Insertion Effect A/B. When the “InsEF Connect” is set to “vocoder,” this
parameter indicates the “Vocoder Type” and determines the Effect type for the Vocoder.
Settings: For details on the editable Effect categories and types, see the “Data List” PDF document. Also, for details on the description
for each Effect type, see the “Synthesizer Parameter Manual” PDF document.
4 InsEF Connect (Insertion Effect Connection)
Determines the effect routing for Insertion Effects A and B. The setting changes are shown on the diagram in the display,
giving you a clear picture of how the signal is routed. For details, see the section “Effect connection in each mode” of
the “Basic Structure” (page 19).
Settings: parallel, insA>B, insB>A, vocoder
NOTE When “vocoder” is selected, “VOCODER” is shown in the tab menu of the [SF2] and the tab menu of [SF3] disappears.
NOTE When “vocoder” is selected, the audio signal will be output from this instrument in mono.
NOTE For detailed instructions on using the Vocoder, see the Owner’s Manual.
[SF2] INS A (Insertion Effect A)
[SF3] INS B (Insertion Effect B)
[SF4] CHORUS
[SF5] REVERB
From these displays, you can set the Effect related parameters when the “InsEF Connect” (Insertion Effect Connection)
in the CONNECT display is set to “parallel,” “insA>B,” or “insB>A.” These displays consist of multiple pages and can be
selected by pressing the Cursor [<]/[>] buttons. From these displays, you can also set each parameter of the selected
Effect type individually and manually.
1 Category
2 Type
Determines the category and type for the selected
effect.
Settings: For details on the editable Effect categories and
types, see the “Data List” PDF document. Also, for
details on the description for each Effect type, see the
“Synthesizer Parameter Manual” PDF document.
NOTE “Category” indication is not shown in the REVERB
display.
1
2
3
4
3 Preset
Allows you to call up pre-programmed settings for each
Effect type, designed to be used for specific
applications and situations. You can change how the
sound is affected by the selected pre-programmed
settings.
For a list of all Preset Performances, see the “Data List”
NOTE
PDF document.
4
4 Effect Parameters
The Effect parameter differs depending on the currently
selected effect type. For information on the editable
Effect parameters in each Effect type, see the “Data
List” PDF document. Also, for details on the description
for the each Effect parameter, see the “Synthesizer
Parameter Manual” PDF document.
4
Voice Mode
Voice Play
[F1] PLAY
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
Normal Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F5] LFO
[F6] EFFECT
Element Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F5] LFO
[F6] EQ
Drum Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F6] EFFECT
Key Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F6] EQ
Voice Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
Supplementary Information
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FILEVOICE
[SF2] VOCODER
+
+
+
*1 The noise generated in the Vocoder unit is used.
*2 The cutoff frequency of the BPF1’ may not be same as the one of the BPF1. This depends on the settings of Formant Shift and Formant Offset.
HPF
Band 10
Band 9
Band 2
Band 1
Noise
Gate
Microphone Input
Noise Input (*1)
Inst Input
(Keyboard
Performance)
Extracting the tonal
characteristics
BPF1’
(*2)
Level
detection
BPF1
Vol ume
control
Output
BPF1
Gain
Dry
Wet
This display is called up via the [SF2] is available only when the “InsEF Connect” is set to “vocoder” in the [SF1]
CONNECT display. The Vocoder-related parameters in this display determine the way in which the Vocoder is applied.
For more details about the Vocoder function, see page 21.
NOTE
Type
Determines whether or not the Vocoder is applied to the current Voice. When set to “Thru,” the Vocoder is not applied to
the Voice.
Settings: Thru, Vocoder
Attack (Vocoder Attack Time)
Determines the attack time of the Vocoder sound.
Settings: 1ms – 200ms
Release (Vocoder Release Time)
Determines the release time of the Vocoder sound.
Settings: 10ms – 3000ms
MicGateTh (Mic Gate Threshold)
Determines the threshold level of the noise gate for the microphone sound.
Settings: -72dB – -30dB
GateSw (Gate Switch)
Determines whether or not the microphone sound will be output at the level set in the “HPFOutLvl” parameter when you
release the notes. Normally, you should set this to “on.”
Settings: off, on
off: The microphone sound always will be output.
on: The microphone sound will be output only while a note is pressed the note.
HPF (High Pass Filter)
Determines the HPF cutoff frequency for the microphone input sound. Setting this to higher values emphasizes the
higher frequency consonant and sibilant sounds (which make words easier to understand).
Settings: thru, 500Hz – 16.0kHz
HPFOutLvl (High Pass Filter Output Level)
Determines the level of the microphone sound that is output from the HPF (High Pass Filter).
Settings: 0 – 127
FormantShift
Determines the amount (in BPF) by which the cutoff frequency value of the BPFs (for the Inst Input) is shifted. This
parameter can be used to adjust the pitch of the Vocoder sound.
Settings: -2, -1, +0, +1, +2
Voice Mode
Voice Play
[F1] PLAY
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
Normal Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F5] LFO
[F6] EFFECT
Element Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F5] LFO
[F6] EQ
Drum Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F6] EFFECT
Key Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F6] EQ
Voice Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
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FILEVOICE
FormantOffset
Finely adjusts the cutoff frequencies of all BPFs (for the Inst Input). This parameter can be used to fine-tune the pitch of
the Vocoder sound.
Settings: -63 – +0 – +63
MicLvl (Mic Level)
Determines the level of the microphone sound which is to be input to the Vocoder.
Settings: 0 – 127
InstInpLvl (Inst Input Level)
Determines the level of the keyboard performance sound which is to be input to the Vocoder.
Settings: 0 – 127
NoisInpLvl (Noise Input Level)
Determines the level of the noise sound which is input to the Vocoder. This can be used to emphasize sibilant and
plosive sounds, and make speech-like characteristics more pronounced.
Settings: 0 – 127
OutLvl (Output Level)
Determines the output level of the Vocoder.
Settings: 0 – 127
Dry/Wet (Dry/Wet Balance)
Determines the balance between the dry sound (no effect applied) and the wet sound (effect applied).
Settings: D63>W – D=W – D<W63
BPF1 – 10Gain (Band Pass Filter 1 – 10 Gain)
Determines the output gain of each Band Pass Filter (1 – 10) for the Inst Input (keyboard performance sound). BPF1
corresponds to the lowest Formant while BPF 10 corresponds to the highest Formant.
Settings: -18dB – +18dB
Element Edit
Operation
[F1] OSC (Oscillator)
[SF1] WAVE (Waveform)
From this display you can select the desired waveform or sound used for the Element.
ElementSw (Element Switch)
Determines whether the currently selected Element is on or off.
Settings: off (inactive), on (active)
ElementGroup
Determines the group of the XA feature (page 5) so that the Elements of the same group are called up in order or
randomly. The setting here is not available when the XA Control parameters of all Elements are set to “normal.”
Settings: 1 – 8
XACtrl (XA Control)
Determines the functioning of the Expanded Articulation (XA) feature of an Element.
Settings: normal, legato, keyOffSound, waveCycle, waveRandom, all AF off (all Assignable Function off), AF1 On (Assignable Function 1
on), AF2 On (Assignable Function 2 on)
[VOICE] Normal Voice selection [EDIT] Element selection
(quarter notes), 2nd/3 (half-note triplets), 4th. (dotted quarter notes), 2nd (half notes), whole/3 (whole-note triplets), 2nd.
(dotted half notes), 4thx4 (quarter-note quadruplets; four quarter notes to the beat), 4thx5 (quarter-note quintuplets; five quarter
notes to the beat), 4thx6 (quarter-note sextuplets; six quarter notes to the beat), 4thx7 (quarter-note septuplets; seven quarter
notes to the beat), 4thx8 (quarter-note octuplets; eight quarter notes to the beat)
InsEffectOut (Insertion Effect Out)
Determines which Insertion Effect (A or B) is used to process each individual Element. This parameter is the same as
“EL: OUT” (page 35) on the [F6] EFFECT [SF1] CONNECT display in Normal Voice Common Edit. Making a setting
here automatically changes the setting of that parameter as well.
Settings: thru (through), ins A (insertion A), ins B (insertion B)
[SF3] LIMIT
NoteLimit
Determines the lowest and highest notes of the keyboard range for each Element.
Settings: C -2 – G8
NOTE You can also set the note directly from the keyboard, by holding down the [SF6] KBD button and pressing the desired key.
VelocityLimit
Determines the minimum and maximum values of the velocity range within which each Element will respond.
Settings: 1 – 127
VelCrossFade (Velocity Cross Fade)
Determines how gradually the sound of an Element decreases in volume in proportion to the distance of velocity
changes outside the Velocity Limit setting (above).
Settings: 0 – 127
[F2] PITCH
[SF1] TUNE
From this display you can set various pitch-related parameters for the selected Element.
Coarse (Coarse Tuning)
Determines the pitch of each Element in semitones.
Settings: -48 – +0 – +48
Fine (Fine Tuning)
Determines the fine tuning for the pitch of each Element.
Settings: -64 – +0 – +63
Voice Mode
Voice Play
[F1] PLAY
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
Normal Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F5] LFO
[F6] EFFECT
Element Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F5] LFO
[F6] EQ
Drum Voice Edit
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F6] EFFECT
Key Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F6] EQ
Voice Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
Supplementary Information
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QUICK SET
FILEVOICE
FineScaling (Fine Scaling Sensitivity)
Determines the degree to which the notes (specifically, their position or octave range) affect the pitch in Fine Tuning
(above) of the selected Element, regarding C3 as the basic pitch.
Settings: -64 – +0 – +63
Random
Allows you to randomly vary the pitch of the Element for each note played.
Settings: 0 – 127
[SF2] VEL SENS (Velocity Sensitivity)
From this display you can determine how the PEG (Pitch EG) responds to velocity.
EGTime (EG Time Velocity Sensitivity)
Segment (EG Time Velocity Sensitivity Segment)
Determines the velocity sensitivity of the PEG Time parameters. Select the Segment, and then set its Time parameter.
Settings: EGTime: -64 – +0 – +63
Settings: Segment: atk, atk+dcy, dcy, atk+rls, all
atk (attack)............................... EG Time parameter affects Attack time.
atk+dcy (attack + decay)........ EG Time Value affects Attack/Decay1 time.
dcy (decay) ............................. EG Time parameter affects Decay Time
atk+rls (attack + release) ........ EG Time Value affects Attack/Release time.
all ............................................. EG Time affects all PEG Time parameters.
Determines how quickly the sound decays to silence after the key is released while holding down the Foot Controller
FC3 with the Half Damper Switch parameter turned on.
Settings: 0 – 127
Half Damper Switch
When the Half Damper Switch is set to on, you can produce a “half-pedal” effect just as on a real acoustic piano by
using the optional FC3 Foot Controller connected to the FOOT SWITCH [SUSTAIN] jack on the rear panel.
Settings: off, on
NOTE When you wish to recreate a half-damper effect using the optional FC3, set the ”FS Sustain Pedal” (Foot Switch Sustain Pedal
Select) parameter to “FC3 (Half On)” in the CTL ASN display (page 146) of the Utility mode. Note that this setting is not
necessary when controlling the half-damper by sending Control Change messages from an external MIDI device to the
instrument.
NOTE For details on AEG, see the “Synthesizer Parameter Manual” PDF document.
................................................. These can be used to boost the level of the entire signal by 6dB, 12dB and 18dB, respectively.
thru .......................................... This setting bypasses the equalizers leaving the entire signal unaffected.
Voice Mode
Voice Play
Normal Voice Edit
Drum Voice Edit
Voice Job
Supplementary Information
[F1] PLAY
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F5] LFO
[F6] EFFECT
Element Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F5] LFO
[F6] EQ
Common Edit
[F1] GENERAL
[F2] OUTPUT
[F3] EQ
[F4] CTL SET
[F6] EFFECT
Key Edit
[F1] OSC
[F2] PITCH
[F3] FILTER
[F4] AMP
[F6] EQ
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
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QUICK SET
FILEVOICE
Drum Voice Edit
Each Drum Voice can consist of up to 73 Drum Keys, assigned to notes spread across the keyboard (C0 to C6). There
are two types of Drum Voice Edit: those for Common Edit to edit the settings common to all keys, and those for Key Edit
to edit individual keys. This section explains the parameters for Common Edit and Key Edit.
Common Edit
Operation
[F1] GENERAL
[SF1] NAME
[SF4] OTHER
This is the same as in Normal Voice Common Edit. See page 30.
[F2] OUTPUT
Same as in Normal Voice Common Edit. See page 31). In addition, the following two parameters are also available.
InsChoSend (Insertion Chorus Send)
Determines the Send level for the entire Drum voice (all keys), sent from Insertion Effect A/B or Vocoder to the Chorus
effect.
Settings: 0 – 127
InsRevSend (Insertion Reverb Send)
Determines the Send level for the entire Drum voice (all keys), sent from Insertion Effect A/B or Vocoder to the Reverb
effect.
Settings: The setting of the “InsChoSend” or “InsRevSend” is common to all keys. When you set the drum key so that the Insertion A/B or
Vocoder is bypassed, the Chorus /Reverb Send Level can be set individually for each drum key. Also, the above parameter
does not affect the key. In that case, you can set the Chorus/Reverb Send Level for each key in the “ChoSend”/”RevSend” in
the [SF2] OUTPUT display of the [F1] OSC display in Key edit.
[F3] EQ
This is the same as in Normal Voice Common Edit. See page 32.
[F4] CTL SET (Controller Set)
This is the same as in Normal Voice Common Edit. See page 32. Please note that the Element Switch parameter is not
The Performance mode is used for selecting, playing, and editing the desired Performance. Performances can be
made up of a maximum of four Parts (Voices), selected from the internal tone generator Parts 1 – 4. This section
explains each parameter in four types (Performance Play, Performance Edit, Performance Job, and Performance
Record).
Performance Play
Performance Play is the main “portal” by which you enter the Performance mode, and it is here where you select and
play a Performance.
Operation
[F1] PLAY
1 Performance Bank
2 Performance Number
Indicates the Bank and Number of the selected Performance.
3 Favorite Category indicator
When setting the currently selected Performance to the Favorite category, this indicator will appear.
4 Category
Indicates the Main category and Sub category of the currently selected Performance.
5 TCH (Transmit Channel)
Indicates the Keyboard MIDI transmit channel. You can change the Keyboard MIDI transmit channel by pressing the
[TRACK] button so that its indicator lights and pressing any of the Number [1] – [16] buttons. The Keyboard MIDI
transmit channel can be changed also with the following operation: [UTILITY] [F6] MIDI [SF1] CH
“KBDTransCh.”
6 (Arpeggio Tempo)
Indicates the arpeggio tempo set for the currently selected Performance.
This parameter can be set also by holding the [SHIFT] button and pressing the [ENTER] button several times repeatedly at the
NOTE
desired tempo. This function is referred to as “Tap Tempo.”
7 OCT (Octave)
Indicates the Keyboard Octave setting.
Press the [PERFORM] button.
135726
4
Performance Play display
Performance Mode
Performance Play
[F1] PLAY
[F2] VOICE
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Performance Edit
Common Edit
[F1] GENERAL
[F2] OUT/MFX
[F3] MEQ
[F4] USB I/O
[F5] A/D IN
[F6] EFFECT
Part Edit
[F1] VOICE
[F2] OUTPUT
[F3] EQ
[F4] TONE
[F5] RCV SW
Performance Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
Performance Record
[F1] SETUP
[F2] REC TR
[F3] OTHER
[F5] CLICK
[F6] INFO
Supplementary Information
[SF1] ARP1 (Arpeggio 1) – [SF6] ARP6 (Arpeggio 6)
The Arpeggio types are assigned to the buttons with 8th note icons on the display tab. You can call them up by pressing
these buttons any time during your keyboard performance. The Arpeggio Type can be set in the Arpeggio Edit display
(page 57).
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QUICK SET
FILEVOICE
[F2] VOICE
1
34 567
2
Knob
From this mode you can select a Voice for each Part and determine the note range it can be played from.
1 Performance Name
Indicates the selected Performance name.
2 Part
Indicates the selected part.
3 Part Switch
Determines whether the Part is used (on) or not used (off). Setting this parameter to on ( ) enables the Part to sound.
Meanwhile, setting this parameter to off ( ) disables sound for the Part, and the Part indication will disappear from the
VOICE display.
4 Voice Bank
5 Voice Number
6 Voice Name
Indicates the bank and number of the Voices assigned to Parts 1 – 4.
7 Note Limit
Determines the lowest and highest notes in the Part’s note range. Simultaneously hold down [SF4] LIMIT L (Limit Low)
and press the desired key on the keyboard to set the note. This sets the lowest note of the range over which the Voice of
the selected Part sounds. Simultaneously hold down [SF5] LIMIT H (Limit High) and press the desired key on the
keyboard to set the note. This sets the highest note of the range over which the voice of the selected part sounds. You
can also create a lower and an upper range for the Voice, with a note range “hole” in the middle, by specifying the
highest note first. For example, setting a Note Limit of “C5 – C4” lets you play the Voice from two separate ranges: C -2
to C4 and C5 to C8. Notes played between C4 and C5 do not play the selected Voice
[F3] PORTA (Portamento)
PortaSw (Portamento Switch)
Determines whether Portamento is on or off for all Parts.
Settings: off, on
PortaTime (Portamento Time)
Determines the pitch transition time or rate when Portamento is applied. The settings are applied as offsets to same
parameter in Performance Part Edit (page 65).
Settings: 0 – 127
PartSwitch
Determines whether Portamento is on or off for each individual Part. This is available only when the PortaSw (above) is
set to on.
Performance Mode
Performance Play
[F1] PLAY
[F2] VOICE
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Performance Edit
Common Edit
[F1] GENERAL
[F2] OUT/MFX
[F3] MEQ
[F4] USB I/O
[F5] A/D IN
[F6] EFFECT
Part Edit
[F1] VOICE
[F2] OUTPUT
[F3] EQ
[F4] TONE
[F5] RCV SW
Performance Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
Performance Record
[F1] SETUP
[F2] REC TR
[F3] OTHER
[F5] CLICK
[F6] INFO
Supplementary Information
[F4] EG
This display contains the basic EG settings, both volume and filter. The settings made here are applied as offsets to the
AEG and FEG settings in the Performance Part Edit (page 68). The parameters are the same as in the [F4] EG display of
Voice Play. See page 26.
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QUICK SET
FILEVOICE
[F5] ARP ED (Arpeggio Edit)
Knob
Knob
Pressing this button calls up the Arpeggio Edit display of the Performance mode.
[F6] EFFECT
Pressing this button calls up the EFFECT display (page 63) of Performance Common Edit.
Arpeggio Edit
This display contains the basic settings for Arpeggio playback, including Type and Tempo in the Performance mode.
The MOX6/MOX8 has four arpeggiators. In the Performance mode, the different Arpeggio types can be assigned to up
to four parts, and the up to four arpeggio types can be simultaneously played. The parameters are the same as in the
Voice mode (page 27), except for the following parameters.
Operation
[F1] COMMON
Tempo (Arpeggio Tempo)
Determines the tempo for the Arpeggio.
Settings: 5 – 300
NOTE If you are using this instrument with an external sequencer, DAW software, or MIDI device, and you want to synchronize it with
that device, set the “MIDI Sync” parameter in the MIDI display of the Utility mode (page 149) to “external” or “auto.” When “MIDI
Sync” is set to “auto” (only when MIDI clock is transmitted continuously) or “external,” the Tempo parameter here indicates
“external” and cannot be changed.
NOTE This parameter can be set also by holding the [SHIFT] button and pressing the [ENTER] button several times repeatedly at the
desired tempo. This function is referred to as “Tap Tempo.”
Switch (Common Switch)
Determines whether Arpeggio is on or off for all Parts. This setting is applied to the ARP [ON/OFF] button on the panel.
Settings: off, on
SyncQtzValue (Sync Quantize Value)
Determines the actual timing at which the next Arpeggio playback starts when you trigger it while the Arpeggio of a
certain Part is played back. When set to “off,” the next Arpeggio starts as soon as you trigger it. The number shown at
right of each value indicates the resolution of the 1/4 note in clocks.
Determines the Send level of the Audio input part signal sent to the Chorus effect. The higher the value, the more
pronounced the Chorus.
Settings: 0 – 127
Reverb Send
Determines the Send level of the Audio input part signal sent to the Reverb effect. Higher values produce a more
pronounced Reverb sound.
Settings: 0 – 127
Dry Level
Determines the level of the A/D input part which has not been processed with the System Effect (Chorus, Reverb).
Settings: 0 – 127
Mono/Stereo
Determines the signal configuration for the A/D input part, or how the signal or signals are routed (stereo or mono).
Settings: LMono, RMono, LRMono, stereo
LMono......................................Only the L channel of the audio input is used.
RMono .....................................Only the R channel of the audio input is used.
LRMono ...................................The L and R channels of the audio input are mixed and processed in mono.
stereo....................................... Both the L and R channels of the audio input are used.
[SF2] CONNECT (Insertion Effect Connection)
From this display, you can set the Insertion Effect Types applied to the Audio Input signal in the Performance mode. The
System Effect can be set in the EFFECT display (page 63).
Performance Mode
Performance Play
[F1] PLAY
[F2] VOICE
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Performance Edit
Common Edit
[F1] GENERAL
[F2] OUT/MFX
[F3] MEQ
[F4] USB I/O
[F5] A/D IN
[F6] EFFECT
Part Edit
[F1] VOICE
[F2] OUTPUT
[F3] EQ
[F4] TONE
[F5] RCV SW
Performance Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
Performance Record
[F1] SETUP
[F2] REC TR
[F3] OTHER
[F5] CLICK
[F6] INFO
Supplementary Information
2
1 InsA Ctgry (Insertion Effect A Category)/ InsB Ctgry (Insertion Effect B Category)
2 InsA Type (Insertion Effect A Type)/ InsB Type (Insertion Effect B Type)
Determines the category and type for the Insertion Effect A/B.
Settings: For details on the editable Effect categories and types, see the “Data List” PDF document. Also, for details on the description
for each Effect type, see the “Synthesizer Parameter Manual” PDF document.
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QUICK SET
FILEVOICE
3 InsEF Connect (Insertion Effect Connection)
Determines the effect routing for Insertion Effects A and B. The setting changes are shown on the diagram in the display,
giving you a clear picture of how the signal is routed.
Settings: insA>B, insB>A
insA>B..................................... Signals processed with Insertion Effect A will be sent to Insertion Effect B and signals
processed with Insertion Effect B are sent to Reverb and Chorus.
insB>A..................................... Signals processed with Insertion Effect B will be sent to Insertion Effect A and signals
processed with Insertion Effect A are sent to Reverb and Chorus.
[SF3] INS A (Insertion Effect A)
[SF4] INS B (Insertion Effect B)
These displays consist of multiple pages and can be selected by pressing the Cursor [<]/[>] buttons. From these
displays, you can also set each parameter of the selected Effect type individually and manually.
Category
Type
Determines the category and type for the selected effect.
Settings: For details on the editable Effect categories and types, see the “Data List” PDF document. Also, for details on the description
for each Effect type, see the “Synthesizer Parameter Manual” PDF document.
Preset
This lets you call up pre-programmed settings for each Effect type, designed to be used for specific applications and
situations. You can change how the sound is affected by the selected pre-programmed settings.
For a list of all Preset Effect Types, see the “Data List” PDF document.
NOTE
Effect Parameters
The effect parameter differs depending on the currently selected effect type. For details on the editable Effect
parameters in each Effect type, see the “Data List” PDF document. Also, for detailed descriptions for each Effect
parameter, see the “Synthesizer Parameter Manual” PDF document.
[F6] EFFECT
[SF1] CONNECT
The Insertion connection type depends on the setting of the Voice assigned to the selected Part. This display sets the
System Effect applied to all parts.
Chorus Ctg (Chorus Category)
Chorus Type
Reverb Type
Determines the category and type for the Chorus effect and Reverb effect.
Settings: For details on the editable Effect categories and types, see the “Data List” PDF document. Also, for detailed descriptions for
each Effect type, see the “Synthesizer Parameter Manual” PDF document.
Chorus Return
Reverb Return
Determines the Return level of the Chorus/Reverb Effect.
Settings: 0 – 127
Chorus Pan
Reverb Pan
Determines the pan position of the Chorus/Reverb effect sound.
Determines whether the individual pan settings for each Voice (made via [VOICE] [EDIT] Element selection [F4]
AMP [SF1] LVL/PAN Pan) are applied or not. When this is set to “off,” the pan position for the each Element is set to
center in the Part.
Settings: off, on
[SF2] EF SEND (Effect Send)
Performance Mode
Performance Play
[F1] PLAY
[F2] VOICE
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Performance Edit
Common Edit
[F1] GENERAL
[F2] OUT/MFX
[F3] MEQ
[F4] USB I/O
[F5] A/D IN
[F6] EFFECT
Part Edit
[F1] VOICE
[F2] OUTPUT
[F3] EQ
[F4] TONE
[F5] RCV SW
Performance Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
Performance Record
[F1] SETUP
[F2] REC TR
[F3] OTHER
[F5] CLICK
[F6] INFO
Supplementary Information
From this display you can set the Send Level and Dry Level sent to the System Effects for each Part. For details about
the effect connection in the Performance mode, see page 20.
ChoSend (Chorus Send)
Determines the volume for each Part. This lets you make detailed balance adjustments among the various sounds of the
Drum Voice.
Settings: 0 – 127
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QUICK SET
FILEVOICE
RevSend (Reverb Send)
Gain
Frequency
3 bands Low MidHigh
Set the stereo pan position for each Part. This lets you make detailed Reverb effect adjustments among the various
sounds of the Drum Voice.
Settings: 0 – 127
DryLevel
Determines the level of the unprocessed (dry) sound of the selected Part, letting you control the overall effect balance
among the Parts.
Settings: 0 – 127
InsEF (Insertion Effect Part Switch)
Determines the Parts available for the Insertion Effect. When this switch is set to on, the Insertion Effect of the Voice
assigned to the Part is enabled.
Settings: off, on
[F3] EQ (Equalizer)
From this display you can adjust the EQ settings for each Part. This is a parametric EQ featuring three bands (High, Mid
and Low). You can attenuate or boost the level of each frequency band (High, Mid, Low) to change the Voice sound.
Note that two different display types listed below are provided and you can switch between them by pressing the [SF6].
Each display type features the same settings in a different format; use the type you feel most comfortable with.
• Display showing four Parts
Keep in mind that since all the available parameters cannot be simultaneously displayed in the four-Part display, you
will need to use the cursor controls to scroll the display in order to see and set the other parameters.
• Display showing all parameters for one Part
For details about the Effect connection including the EQ in the Performance mode, see page 20.
+
2
0
–
1
1 FREQ (Frequency)
Determines the frequency for each frequency band.
Settings: Low: 50.1Hz – 2.00kHz
Mid: 139.7Hz – 10.1kHz
High: 503.8Hz – 14.0kHz
2 GAIN
Determines the level gain for the Frequency (set above), or the amount the selected frequency band is attenuated or
boosted.
Settings: -12.00dB – +0.00dB – +12.00dB
3 Q
Determines the Q (bandwidth) for the Mid band.
Settings: 0.7 – 10.3
3
2
2
11
Performance Mode
Performance Play
[F1] PLAY
[F2] VOICE
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Performance Edit
Common Edit
[F1] GENERAL
[F2] OUT/MFX
[F3] MEQ
[F4] USB I/O
[F5] A/D IN
[F6] EFFECT
Part Edit
[F1] VOICE
[F2] OUTPUT
[F3] EQ
[F4] TONE
[F5] RCV SW
Performance Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
Performance Record
[F1] SETUP
[F2] REC TR
[F3] OTHER
[F5] CLICK
[F6] INFO
Supplementary Information
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QUICK SET
FILEVOICE
[F4] TONE
You can set parameters related to the pitch and tone for each Part. This display sets the offset value to the same
parameters in the Voice mode.
[SF1] TUNE
NoteShift
Determines the pitch (key transpose) setting for each Part in semitones.
Settings: -24 – +0 – +24
Detune
Determines the fine tuning for each Part.
Settings: -12.8Hz – +0.0Hz – +12.7Hz
[SF2] FILTER
This display sets the offset value to the filter settings in Voice Element/Key Edit of each Part.
Cutoff
Determines the Cutoff Frequency for each Part. If you are using LPF (Low Pass Filter) and HPF (High Pass Filter)
combined together, this parameter is available for the LPF.
Settings: -64 – +0 – +63
Resonance
Determines the amount of filter resonance.
Settings: -64 – +0 – +63
FEGDepth
Determines the Filter Envelope Generator depth (amount of Cutoff Frequency) for each Part. This setting is not available
for the Drum Voice Parts.
Settings: -64 – +0 – +63
NOTE For details on Filter structure, see the “Synthesizer Parameter Manual” PDF document.
[SF3] FEG (Filter Envelope Generator)
From this display you can set the FEG parameters for each Part. This display sets the offset value to the FEG settings in
the Voice Element Edit of each Part. These parameters are not available for the Drum Voice Parts.
Determines each parameter of the AEG for each Part. For more details about AEG, see page 44. The “Sustain” and
“Release” parameters are not available for the Drum Voice Parts.
Settings: -64 – +0 – +63
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QUICK SET
FILEVOICE
[F5] RCV SW (Receive Switch)
From this display you can set how each individual Part responds to various MIDI data, such as Control Change and
Program Change messages. When the relevant parameter is set to “on,” the corresponding Part responds to the
appropriate MIDI data. Note that two different display types listed below are provided and you can switch between them
by pressing the [SF6] button. Each display type features the same settings in a different format; use the type you feel
most comfortable with.
• Display showing four Parts
This display type shows the Receive Switch status for four Parts at a time. Set the desired Part on or off, for the
corresponding MIDI data type.
• Display showing all parameters for one Part
The “Sus” (Sustain) parameter is not available for the Drum Voice Parts.
NOTE
NOTE If “Control Change” here is set to “off,” Control Change related parameters are not available.
Settings: See below.
CtrlChange (Control Change)
Indicates all Control Change messages.
PB (Pitch Bend)
MIDI messages generated by using the Pitch Bend Wheel.
MW (Modulation Wheel)
MIDI messages generated by using the Modulation Wheel.
RB (Ribbon Controller)
MIDI messages for Ribbon Controller.
ChAT (Channel After Touch)
MIDI messages for Channel After Touch.
FC1 (Foot Controller 1)
FC2 (Foot Controller 2)
MIDI messages generated by using the optional Foot Controller connected to the rear panel.
Sus (Sustain)
MIDI messages for Control Number 64 (Sustain). This parameter is not available for the Drum Voice Parts.
FS (Foot switch)
MIDI messages generated by using the optional foot switch connected to the FOOT SWITCH [ASSIGNABLE] jack on
the rear panel.
AS1 (Assign 1)
AS2 (Assign 2)
MIDI messages generated by using the ASSIGN 1/ASSIGN 2 (Knob 3/Knob4) when the [TONE3] lamp is turned on by
pressing Knob Function 1 button.
A.Func1 (Assignable Function 1)
A.Func2 (Assignable Function 2)
MIDI messages generated by using the ASSIGNABLE FUNCTION [1] and [2] buttons.
BC (Breath Controller)
MIDI messages for Breath Controller.
Performance Mode
Performance Play
[F1] PLAY
[F2] VOICE
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Performance Edit
Common Edit
[F1] GENERAL
[F2] OUT/MFX
[F3] MEQ
[F4] USB I/O
[F5] A/D IN
[F6] EFFECT
Part Edit
[F1] VOICE
[F2] OUTPUT
[F3] EQ
[F4] TONE
[F5] RCV SW
Performance Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
Performance Record
[F1] SETUP
[F2] REC TR
[F3] OTHER
[F5] CLICK
[F6] INFO
Supplementary Information
Exp (Expression)
MIDI messages for Control Number 11 (Expression).
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Performance Job
12
Performance Job features several basic operations, such as Initialize and Copy. After setting parameters as required in
the selected display, press the [ENTER] button to execute the Job.
Operation
[F1] INIT (Initialize)
Resets (initializes) all Performance parameters to their default settings. It also allows you to selectively initialize certain
parameters, such as Common settings, settings for each Part, and so on—very useful when creating a completely new
Performance from scratch.
Parameter Type to be initialized
All: All data in the Performance
Common: Data in Common Edit
Part 1 – 4: Data of the Part Edit parameters of the corresponding internal Part
A/D: Data related to the A/D input part
In order to select “Common,” “Part,” or “A/D,” the “ALL” box must be unchecked.
NOTE
[F2] RECALL
If you are editing a Performance and select a different Performance without storing your edited one, all the edits you’ve
made will be erased. If this happens, you can use Edit Recall to restore the Voice with your latest edits intact.
[F3] COPY
[SF1] PART
This convenient operation lets you copy Common Edit and
Part Edit settings of a certain Performance to the currently
edited Performance. This is useful if you are creating a
Performance and wish to use some parameter settings of
another Performance.
When this display is shown, you can hear the original
NOTE
sound at copy source by pressing the [EDIT] to call up the
Compare mode. Pressing the [EDIT] button again will exit
from the Compare mode.
1 Data type of Performance (source)
Determines the Bank and the Performance number to be copied. When “current” is selected, the current Performance is
specified as the Source Performance. Accordingly, you can copy the parameter settings from a Part to a different Part of
the same Performance.
Settings: Bank: USR1 – 2, ---
2 Data type of the source
Determines the source data type including the Part number. According to the setting here, the Data type of the
destination below will be automatically set to the appropriate item.
Settings: common, part1 – 4, A/D
Performance Number: 001 (A01) – 128 (H16), Current
[PERFORM] Performance selection [JOB]
3
Performance Mode
Performance Play
[F1] PLAY
[F2] VOICE
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Performance Edit
Common Edit
[F1] GENERAL
[F2] OUT/MFX
[F3] MEQ
[F4] USB I/O
[F5] A/D IN
[F6] EFFECT
Part Edit
[F1] VOICE
[F2] OUTPUT
[F3] EQ
[F4] TONE
[F5] RCV SW
Performance Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
Performance Record
[F1] SETUP
[F2] REC TR
[F3] OTHER
[F5] CLICK
[F6] INFO
Supplementary Information
3 Data type of the destination
Determines the destination data type including the Part number. According to the setting here, the Data type of the
source (2) will be automatically set to the appropriate item.
Settings: common, part1 – 4, A/D
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[SF2] VOICE
1
This convenient operation lets you copy Effect and Master
EQ settings of a certain Voice assigned to a certain
Performance to the Common parameters of the currently
edited Performance. This would come in handy when a
certain Performance has settings that you want to use in your
Performance program.
When this display is shown, you can hear the original sound
NOTE
at the copy source by pressing the [EDIT] to call up the
Compare mode. Pressing the [EDIT] button again will exit
from the Compare mode.
2
1 Source Voice
Determines the Bank and the Voice number to be copied.
This convenient operation lets you copy Effect and Master EQ settings of a certain Voice assigned to a certain
Performance to the currently edited Performance. You can select Effect units to be copied from “Rev,” “Cho,” “MEQ,”
and “MFX.”
Even when each of the Reverb and Chorus is set to “on,” executing the Job does not copy the Send Level from the Voice to the
NOTE
Performance. If you want to apply the same depth of the Reverb and Chorus as in the Voice mode to the copied Voice, manually
set the Reverb Send and Chorus Send in the OUTPUT display (page 66) of the Performance Part Edit to the same value as in
Voice Edit.
[F4] BULK (Bulk Dump)
This function lets you send all your edited parameter settings for the currently selected performance to a computer or
another MIDI device for data archiving. Press the [ENTER] button to execute Bulk Dump.
In order to execute Bulk Dump, you will need to set the correct MIDI Device Number, with the following operation: [UTILITY]
NOTE
[F6] MIDI [SF1] CH “DeviceNo.”
Performance Mode
Performance Play
[F1] PLAY
[F2] VOICE
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Performance Edit
Common Edit
[F1] GENERAL
[F2] OUT/MFX
[F3] MEQ
[F4] USB I/O
[F5] A/D IN
[F6] EFFECT
Part Edit
[F1] VOICE
[F2] OUTPUT
[F3] EQ
[F4] TONE
[F5] RCV SW
Performance Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
Performance Record
[F1] SETUP
[F2] REC TR
[F3] OTHER
[F5] CLICK
[F6] INFO
Supplementary Information
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Performance Record
NOTICE
You can record your keyboard performance in the Performance mode to a Song or Pattern. A part of the Knob
operations, the Controller operations, and Arpeggio playback as well as your keyboard playing in the Performance
mode can be recorded to the specified Track as MIDI events. For information on the recorded Knob operations, see the
“Sequencer Block applied to the Performance mode” (page 11).
Operation
Performance recording overwrites all Tracks of the destination Song or Pattern Section. Please check whether or not the
destination Song or Pattern Section contains data before recording. You can check whether or not each Track contains data at
the Track status line on the display. Select a Song or Pattern Section containing no data as the destination or save all Song/
Pattern data to an external USB flash memory device before recording.
[F1] SETUP
SeqMode (Sequencer Mode)
Determines to which destination (Song or Pattern) your Performance playing will be recorded.
Settings: song, pattern
Number (Song/Pattern Number)
Determines the Pattern or Song number as the destination for recording.
Section
Determines the Section as the destination for recording when the Sequencer Mode is set to “pattern.” Keep in mind that
the data recorded to the selected destination Section will be overwritten and erased as soon as recording starts.
Section Length
Specifies the length of the Section when the Sequencer Mode is set to “pattern.”
Settings: 001 – 256
Time Signature (Meter)
Determines the time signature.
Settings: 1/16 – 16/16, 1/8 – 16/8, 1/4 – 8/4
Tempo
Determines the tempo for recording. While recording, the Arpeggio is played back at the tempo set here.
Settings: 5 – 300
NOTE If you are using this instrument with an external sequencer, DAW software, or MIDI device, and you want to synchronize it with
that device, set the “MIDI Sync” parameter in the Utility MIDI display (page 149) to “external” or “auto.” When “MIDI Sync” is set
to “auto” (only when MIDI clock is transmitted continuously) or “external,” the Tempo parameter here indicates “external” and
cannot be changed.
NOTE This setting is copied to the tempo for the record destination (a Song/Pattern).
NOTE This parameter can be set also by holding the [SHIFT] button and pressing the [ENTER] button several times repeatedly at the
desired tempo. This function is referred to as “Tap Tempo.”
[SF1] ARP1 (Arpeggio 1) – [SF6] ARP6 (Arpeggio 6)
The Arpeggio types are assigned to the buttons with 8th note icons on the display tab. You can call them up by pressing
these buttons any time during your keyboard performance. Selects the Arpeggio setting before recording. The
Arpeggio Type can be set in the Arpeggio Edit display (page 58).
[PERFORM] Performance selection [REC]
Performance Mode
Performance Play
[F1] PLAY
[F2] VOICE
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Performance Edit
Common Edit
[F1] GENERAL
[F2] OUT/MFX
[F3] MEQ
[F4] USB I/O
[F5] A/D IN
[F6] EFFECT
Part Edit
[F1] VOICE
[F2] OUTPUT
[F3] EQ
[F4] TONE
[F5] RCV SW
Performance Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
Performance Record
[F1] SETUP
[F2] REC TR
[F3] OTHER
[F5] CLICK
[F6] INFO
Supplementary Information
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[F2] REC TR (Record Track)
12
3
1 RecTrack (Record Track)
Determines the Tracks of the Song/Pattern as the destination for recording.
2 PERFPART (Performance Part)
Indicates the Tracks of the Song/Pattern as the destination for recording according to the “RecTrack” setting.
3 Track Status
Indicates whether each Track of the selected Song or Pattern Section contains MIDI data or not. Solid-lined squares
indicate that the Track contains MIDI data, while the dotted-lined squares indicate that the Track contains no data.
[F3] OTHER
KeyOnStart (Key On Start Switch)
When set to on, recording starts immediately when you press any note on the keyboard.
Settings: off, on
CopyPerfParam (Copy Performance Parameters)
Determines whether or not the Performance parameter settings are copied to the Mixing of the destination Song or
Pattern.
Settings: off, on
MoveToRecMode (Move To Record Mode)
If this is set to “on,” operation moves to the destination mode for recording after Performance recording. If it is set to
“off,” operation moves to the Performance Play display.
Settings: off, on
[F5] CLICK
Pressing the [F5] CLICK button lets you turn the click sound (metronome) on/off for recording.
[F6] INFO (Information)
Indicates the Song/Pattern number, Section (only when the Sequencer Mode is set to “pattern”), and the Song/Pattern
name which is set as the destination for the Performance recording. Also, this indicates the space left on the Sequencer
memory.
Performance Mode
Performance Play
[F1] PLAY
[F2] VOICE
[F3] PORTA
[F4] EG
[F5] ARP ED
[F6] EFFECT
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Performance Edit
Common Edit
[F1] GENERAL
[F2] OUT/MFX
[F3] MEQ
[F4] USB I/O
[F5] A/D IN
[F6] EFFECT
Part Edit
[F1] VOICE
[F2] OUTPUT
[F3] EQ
[F4] TONE
[F5] RCV SW
Performance Job
[F1] INIT
[F2] RECALL
[F3] COPY
[F4] BULK
Performance Record
[F1] SETUP
[F2] REC TR
[F3] OTHER
[F5] CLICK
[F6] INFO
Supplementary Information
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Supplementary Information
Performance Category List
This is the list of the Main Categories and their Sub Categories to which the respective Performances of the MOX6/
MOX8 belong.
Main Category
(abbreviation)
Rock / Pops (Rock)Top40Classic Rock (Clsic)Hard Rock (Hard)Country (Cntry)Blues
FolkBallad (Balad)Film
R&B / Hip Hop (R&B)Hip Hop (HipHp)Modern R&B (Modrn) Classic R&B (Clsic)Funk
Electronic (Elect)Techno (Tekno)Trance (Trnce)Dance Pop / House
JazzSwingModern Jazz (Modrn) Smooth Jazz (Smoth) Jazz Funk (JzFnk)Club Jazz (Club)
The Song mode lets you record, edit and play your own original Songs. This section explains each parameter in four
types (Song Play, Song Record, Song Edit, and Song Job).
Song Play
Song Play is the main “portal” by which you enter the Song mode, and it is here where you select and play a Song.
Operation
[F1] PLAY
NOTE From the PLAY display in the Song Play mode, you can select the Voice of the Mixing Part corresponding to the current Track by
pressing the [CATEGORY SEARCH] button.
1 Loc1 (Location 1), Loc2 (Location 2)
The Song Play mode has a convenient Location function that lets you jump to user-specified parts of a Song. This lets
you assign a specific measure number in the selected Song, and instantly jump to the assigned measure—either during
playback or when the Song is stopped. Two locations can be assigned. This display indicates the locations. For detailed
instructions, see page 97.
2 Sequencer Edit indicator
When changing the MIDI data and value of the parameters related sequencer (with the exception of the Mixing
settings), the Sequencer Edit indicator will appear on the top right corner of the display. In Song/Pattern mode, the edit
buffer for the sequencer settings is the memory location for the entire programs of both modes. Therefore, if you change
the sequencer settings for one Song or one Pattern, the Sequencer Edit indicator is always shown in the Song/Pattern
mode (with the exception of the Mixing mode) before storing.
Since the edit buffer for the Mixing settings is different from that for the sequencer settings, the Sequencer Edit Indicator is not
NOTE
shown in the Mixing mode.
3 Track Status
Indicates whether each Track contains MIDI data or not. Solid-lined squares ( ) indicate that the Track contains MIDI
data, while the dotted-lined squares ( ) indicate that the Track contains no data.
4 Song number/ Song name
Determines the Song to be played back.
Settings: Song number 01 – 64
Press the [SONG] button.
Song Play display
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
5 Trans (Transpose)
Determines the key transpose setting for the entire Song, and can be adjusted in semitones.
Settings: -36 – +0 – +36
6 Meter
Determines the meter (time signature) of the Song. The specified meter is applied to the measure specified in the
“MEAS” (8) parameter.
Settings: 1/16 – 16/16, 1/8 – 16/8, 1/4 – 8/4
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7 (Tempo)
+0–
NOTE OFST (Note Offset)
CLOCK SFT (Clock Shift)
GATE OFFSET (Gate Time Offset)
VELO OFST (Velocity Offset)
Determines the Song playback tempo.
Settings: 5.0 – 300.0
NOTE If you are using this instrument with an external sequencer, DAW software, or MIDI device, and you want to synchronize it with
that device, set the “MIDI Sync” parameter in the Utility MIDI display (page 149) to “external” or “auto.” When “MIDI Sync” is set
to “auto” (only when MIDI clock is transmitted continuously) or “external,” the Tempo parameter here indicates “external” and
cannot be changed.
NOTE This parameter can be set also by holding the [SHIFT] button and pressing the [ENTER] button several times repeatedly at the
desired tempo. This function is referred to as “Tap Tempo.”
8 MEAS (Measure)
Determines the location at which playback starts. This also indicates the current location of playback.
9 SCN1 (Scene 1) – [SF6] SCN6 (Scene 6)
You can assign the settings of the Song-related parameters (Song Scene) and the Arpeggio-related parameters to these
buttons. You can also recall the settings by pressing these buttons. For detailed instructions on registering Scenes, see
the “Assigning various settings related to Song playback (Song Scene)” on page 97. For detailed instructions on setting
the Arpeggio-related parameters, see page 82.
Pressing the [SF1] SCN1 – [SF6] SCN6 during playback changes only the Song Scene.
NOTE
NOTE After registering the Song Scene, the 8th note icon will appear on the tab corresponding to the pressed button. You can confirm
whether the Arpeggio Type is assigned to that button in the Arpeggio Edit display (page 82) of the Song mode.
[F2] GROOVE (Grid Groove)
The Grid Groove function makes it possible to adjust the pitch, timing, length, and velocity of notes in a specified Track
via a 1-measure 16th-note grid to create “grooves” with precise sequencer-like programming, which would not
otherwise be possible. The Grid Groove function affects Song playback without actually changing the sequence data.
NOTE OFST (Note Offset)
Raises or lowers the pitch of the note(s) on the selected grid in semitones.
Settings: -99 – +00 – +99
CLOCK SFT (Clock Shift)
Shifts the timing of the note(s) on the selected grid forward or backward in clock increments.
Settings: -120 – +000 – +120
GATE OFFSET (Gate Time Offset)
Lengthens or shortens the note(s) on the selected grid in clock increments.
Settings: -120 – +000 – +120
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
VELO OFST (Velocity Offset)
Increases or decreases the velocity of the note(s) on the selected grid.
Settings: -127 – +000 – +127
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[F3] TRACK
[SF1] CHANNEL
From this display you can set the MIDI output channel for each of the sixteen Tracks of the corresponding internal/
external tone generator. You can also simultaneously set multiple Tracks (Tracks 1 – 8 or Tracks 9 – 16) to the same
value as the currently selected Track, by changing the parameter while holding the [SF4] 1 – 8 button or [SF5] 9 – 16
button.
OUT CH (Output Channel)
Determines the MIDI transmit channel of the sequence data for each Track. Tracks set to “Off” will not sound.
Settings: 1 – 16, off
NOTE In the Song/Pattern mode, MIDI messages created by playing the keyboard/knobs/wheels is sent to the tone generator block or
the external MIDI instruments via the MIDI output channel of the currently selected Track.
[SF2] OUT SW (Output Switch)
You can also simultaneously set multiple Tracks (Tracks 1 – 8 or Tracks 9 – 16) to the same value as the currently
selected Track, by changing the parameter while holding the [SF4] 1 – 8 button or [SF5] 9 – 16 button.
INT SW (Internal Switch)
Determines whether playback data is transmitted to the internal tone generator block or not.
Settings: off, on
EXT SW (External Switch)
Determines whether playback data is output to the external MIDI tone generator via MIDI or not.
Settings: off, on
[SF3] TR LOOP (Track Loop)
From this display you can determine whether the data in the selected Track loops or not in playback. Using Loop can be
an effective way to repeat short patterns and phrases throughout the Song. For details, see page 99.
Settings: off, on
[F6] CHAIN
This function allows Songs to be “chained” together for automatic sequential playback. For details, see page 98.
skip.................. Skips past (ignores) the selected chain number and continues playback from the next chain number.
stop ................. Stops Song chain playback at the selected chain number. You can restart the Song chain playback from
the next chain number by pressing the [R] (Play) button.
end .................. Indicates the end mark of the Song chain data.
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
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Song Recording
Song Record Standby mode
Operation
[F1] SETUP
Type
Determines the Recording Type. The Recording Type can be divided into two groups: Realtime recording and Step
recording. With Realtime recording, the instrument functions in the same way as a tape recorder, recording the
performance data as it is played. This allows you to capture all the nuances of an actual performance. In Realtime
recording, the “Type” should be set to “replace,” “overdub,” or “punch.” With Step recording, you can compose your
performance by “writing” it down one event at a time. This is a non-realtime, step recording method—similar to writing
music notation onto paper. In Step recording, the “Type” should be set to “step.”
Settings: When the RecTrack is set to any of 1-16: replace, overdub, punch, step
When the RecTrack is set to tempo: replace, punch, step
When the RecTrack is set to scene: replace, punch
When the RecTrack is set to multi: replace, overdub, punch
replace .............. You can use this method when you want to overwrite an already recorded Track with new data in real time. The
overdub ............. You can use this method when you want to add more data to a Track that already contains data. Previously
punch ................You can use this method when you want to overwrite data to a specified range of a Track that already contains
step.................... Use this method to enter notes manually one at a time.
NOTE When “punch” is selected, “Punch-in measure: beat” and “Punch-out measure : beat” appear in the display and should be set.
If you’ve set the Locate 1 and 2 points (Loc1, Loc2), the punch-in/out points can be set with a single button press. Move the
cursor to the punch-in/out value, and notice that a ”COPYLOC” menu item appears. Press the [SF1] COPYLOC button, and the
punch-in/out settings are automatically assigned to the existing Locate points.
Quantize (Resolution)
This parameter is available when the Recording Type is set to something other than “step.” Record quantize aligns the
timing of notes automatically, as you record. You can set this parameter also by using the Note Type selection window
Determines the Track to be recorded. Pressing the [SF6] button lets you switch between Single Track recording and All
Track recording.
Settings: tempo, scene, 1 – 16, all
[SONG] Song selection [REC]
original data will be erased.
recorded data will be maintained.
data. It allows you to overwrite the already recorded data from the starting point to the ending point (measure/
beat) that was specified before recording.
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
(Tempo)
Determines the Song tempo.
Settings: 005.0 – 300.0
NOTE If you are using this instrument with an external sequencer, DAW software, or MIDI device, and you want to synchronize it with
that device, set the “MIDI Sync” parameter in the Utility MIDI display (page 149) to “external” or “auto.” When “MIDI Sync” is set
to “auto” (only when MIDI clock is transmitted continuously) or “external,” the Tempo parameter here indicates “external” and
cannot be changed.
NOTE This parameter can be set also by holding the [SHIFT] button and pressing the [ENTER] button several times repeatedly at the
desired tempo. This function is referred to as “Tap Tempo.”
Meas (Measure)
Determines the measure from which Song recording will be started. You can set this parameter also by using the
window for inputting a number directly called up via the [SF6] NUM button.
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[F2] VOICE
In this display you can set the Voice-related parameters for the recording Track. The settings here affect the Part for
which the receive channel (set in the Mixing mode) matches the transmit (output) channel of the recording Track.
Voice
Determines the voice used in the recording Track. When the cursor is located here, you can select a voice by using the
bank, group, number buttons and the Category Search function.
Volume
Determines the volume of the recording Track.
Settings: 0 – 127
Pan
Determines the stereo pan position of the recording Track.
Determines whether the Insertion effects are applied to the recording Track or not.
Settings: off, on
(Tempo)
Determines the Song tempo. This parameter is same as the tempo setting in the [F1] SETUP display.
Settings: 005.0 – 300.0
NOTE This parameter can be set also by holding the [SHIFT] button and pressing the [ENTER] button several times repeatedly at the
desired tempo. This function is referred to as “Tap Tempo.”
Meas (Measure)
Determines the measure from which Song recording will be started.
[F3] ARP ED (Arpeggio Edit)
Indicates the Arpeggio Edit display (page 82) of the Song mode.
[F5] CLICK
Pressing the [F5] CLICK button lets you turn the click sound (metronome) on/off for recording.
NOTE
In the CLICK display (page 144), you can make various settings for the metronome click, such as the note resolution, volume,
and lead-in count for recording.
[F6] ALL TR (All Track)
Pressing the [F6] lets you switch between Single Track recording and All Track recording.
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
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FILEVOICE
During Song Recording
Pointer indicating the current note position.
Beat Graph
Operation
In Realtime recording, the editable parameters during recording are in the [F1] SETUP display, [F2] VOICE display, and
[F3] ARP ED display of the Song recording standby mode. In Step recording, the displays shown during recording are
different from the Song recording standby mode. The following parameters can be edited during recording.
[F1] SETUP
This is the display in which notes are “placed” during step recording. When the meter is 4/4, the display is divided into
four beats (one measure). Each diamond-shaped marker in the display represents one 32nd beat (each 1/4 note
division is divided into eight 32nd beats). For example, if the following rhythmic pattern “” is entered in 4/4
time, a display like the one shown above right will appear.
Pointer
Determines the data-entry position. The triangular pointer above the beat graph indicates the data-entry position. To
move the pointer right or left, use the [INC] and [DEC] buttons or the [DATA] dial.
Val ue
When the Event to be entered ([F1] SETUP Event) is set to “note,” this value specifies the velocity with which the note
will be entered.
Settings: When the Event is set to “note”: 1-127, kbd, rnd1 – rnd4 1 – 127, kbd, rnd1 – rnd4
When the Event is set to “p.bend”: -8192 – +8191
When the Event is set to “CC (Control Change 001 – 119)”: 000 – 127
When the Event is set to “tempo” with RecTrack = tempo: 005 – 300
NOTE You can select “kbd” (keyboard) and “rnd1” – “rnd4” (random1 – 4) as well as the values 1 – 127 when the Event to be entered
is set to “note.” When “kbd” is selected, the actual playing strength will be entered as the velocity value. When one of the
random settings is selected, a random velocity value will be entered.
StepTime
This indicates the “size” of the current recording step time for the next note to be entered, and determines to what
position the pointer will advance after a note has been entered. You can set this parameter also by using the Note Type
You can switch between the display for 1 – 16 Tracks, SCN (Scene) Track, and TMP (Tempo) Track by pressing this
button.
[F5] INSERT
When the cursor is located at the desired position in the [F1] CHANGE display (Event List), pressing this button calls up
the display for inserting new MIDI events in the Song mode or Pattern mode. The event types which can be inserted to
the Song are described below.
Note
These are the events that define notes, making up the largest portion of all performance data. This is the most common
and prevalent type of data.
NOTE (Note name)
Determines the note name or the specific keyboard pitch of the note.
Settings: C -2 – G8
GATE (Gate time)
Determines the length of time that a note actually sounds in beats and clocks.
Settings: 000:001 – 999:479
NOTE On this synthesizer, one clock is 1/480th of a quarter note.
VELO (Velocity)
Determines how strongly the selected note sounds.
Settings: 001 – 127
[SONG] Song selection [EDIT]
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
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FILEVOICE
PitchBend
These are the events that define continuous changes in pitch and they are generated by Pitch Bend Wheel operation.
DATA
Determines the Pitch Bend data.
Settings: -8192 – +8191
ProgramChange
Program change events are used to select Voices.
BANK
Determines the Voice bank. The voice bank consists of MSB and LSB.
Settings: 000 – 127, ***
NOTE Bank select MSB and LSB are actually part of the Control Change set of messages (below). However, since they apply
specifically to Voice selection, they are grouped and described here.
PC NO (Program Change Number)
Determines the specific Voice (from the bank selected by MSB and LSB above).
Settings: 000 – 127
NOTE For information on the Voice Bank and Voice number, see the “Voice List” in the “Data List” PDF document.
Control Change
These events control the sound and certain response characteristics of the voice, and are usually generated/recorded
by moving a controller (such as a modulation wheel, knob, slider or foot controller).
CTRL NO (Control Number)
Determines the Control Change number.
Settings: 000 – 127
NOTE For information on the functions assigned to the each Control Change number, see the “MIDI” section of the
“Synthesizer Parameter Manual” PDF document.
DATA
See “Data Entry MSB/LSB” in the “MIDI” section of the “Synthesizer Parameter Manual” PDF document.
Settings: 000 – 127
Ch.AfterTouch (Channel After Touch)
This event is generated when pressure is applied to a key after the note is played.
The keyboard of the MOX6/MOX8 does not feature an After Touch function. However, you can insert After Touch events into the
NOTE
Song data from this display.
DATA
This represents the amount of pressure applied to the key.
Settings: 000 – 127
PolyAfterTouch (Polyphonic After Touch)
This event is generated when pressure is applied to a key after the note is played. Unlike the Channel After Touch event,
however, individual data is provided for each key.
The keyboard of the MOX6/MOX8 does not feature an After Touch function. However, you can insert After Touch events into the
NOTE
Song data from this display.
NOTE
Determines the key to which After Touch is applied.
Settings: C -2 – G8
DATA
This represents the amount of pressure applied to the key.
Settings: 000 – 127
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
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FILEVOICE
RPN (Registered Parameter Number)
These events are used to change the parameter values for each tone generator Part. This event is used to set part
settings such as Pitch Bend Sensitivity or Tuning.
MSB-LSB
See “Registered Parameter Number MSB/LSB” in the “MIDI” section of the “Synthesizer Parameter Manual” PDF
document.
Settings: 000 – 127
DATA (Data Entry MSB-LSB)
See “Registered Parameter Number MSB/LSB” in the “MIDI” section of the “Synthesizer Parameter Manual” PDF
document.
Settings: 000 – 127, ***
NOTE Normally three types of control change data are sent: RPN MSB (101), RPN LSB (100), and Data Entry MSB (6). In this
synthesizer, Data Entry LSB (38) is added to this and the resulting group of control change events is handled as one in this
display. Note that once the RPN has been set for a channel, subsequent data entry will be recognized as the same RPN’s value
change. When performing a control operation, you should transmit an RPN Null message (7FH, 7FH) after using these
messages to prevent operational errors.
NRPN (Non Registered Parameter Number)
Changes parameter values for each tone generator part. They can be used to edit sounds via MIDI, allowing you to edit
filter or EG settings, or adjust the pitch or level for each instrument of a drum voice.
MSB-LSB
See “Non Registered Parameter Number MSB/LSB” in the “MIDI” section of the “Synthesizer Parameter Manual”
PDF document.
Settings: 000 – 127
DATA (Data Entry MSB-LSB)
See the “Non Registered Parameter Number MSB/LSB” in the “MIDI” section of the “Synthesizer Parameter
Manual” PDF document.
Settings: 000 – 127, ***
NOTE Normally three types of control change data are sent: NRPN MSB (99), NRPN LSB (98), and Data Entry MSB (6). In this
synthesizer, this group of control change events is handled as one in this display. Note that once the NRPN has been set for a
channel, subsequent data entry will be recognized as the same NRPN’s value change. When performing a control operation,
you should transmit an RPN Null message (7FH, 7FH) after using these messages to prevent operational errors.
NOTE The MOX6/MOX8 cannot receive NRPN messages.
Exclusive (System Exclusive)
A type of MIDI message used to exchange data unique to a specific model or type of device. Unlike other MIDI events,
these events differ depending on the manufacturer/device, and are incompatible among different devices.
DATA (HEX)
See the System Exclusive message in the “MIDI” section of the “Synthesizer Parameter Manual” PDF document.
Settings: 00 – 7F, F7 (Data must be entered in hexadecimal format.)
[F6] DELETE
Press this to actually delete the note events at the current cursor position.
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
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FILEVOICE
Song Job
NOTICE
NOTICE
The Song Job mode contains a comprehensive set of editing tools and data transform functions you can use to change
the sound of the Song. It also includes a variety of convenient operations, such as copying or erasing data. See the
Owner’s Manual for instructions.
An “Executing...” message is shown when it takes a short amount of time to execute the Job. Never attempt to turn off the power
while an “Executing...” message is shown. Turning the power off in this state results in loss of all user data.
Operation
[F1] UNDO/REDO
The Undo Job cancels the changes you made in your most recent recording session, editing session, or Job, and
restores the data to its previous state. This allows you to recover from accidental data loss. Redo is available only after
using Undo, and lets you restore the changes you made before undoing them.
Undo/Redo does not work with Mixing Voice operations.
[F2] NOTE (Note data Job)
Pressing this calls up the selected Job display.
Before executing the Note data Job, make sure that you specify the Track (01 – 16, all) and range (measure : beat : clock) to
NOTE
which the Job is applied.
01: Quantize
Quantization is the process of adjusting the timing of note events by moving them closer to the nearest exact beat. You
can use this feature, for example, to improve the timing of a performance recorded in real time.
TR (Track) 001 : 1 : 000 – 999 : 4 : 479
Determines the Track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
Quantize (Resolution)
Determines to what beats the note data in the specified Track will be aligned.
This parameter sets the “strength” by which note events are pulled toward the nearest quantize beats. A setting of 100%
produces exact timing. A setting of 0% results in no quantization.
Settings: 000% – 100%
SwingRate
Delays notes on even-numbered beats (backbeats) to produce a swing feel. For example, if the meter is 4/4 and the
quantize value is quarter notes, the 2nd and 4th beats of the measure will be delayed. When a triplet quantize value is
used, the last note of each triplet is delayed. When the quantize value is even-numbered, beats will be delayed.
Settings: The range differs depending on Quantize setting. For details, see below.
If the quantize value is 1/4 note, 8th note, 16th note, 32nd note:
A setting of 100% is equivalent to twice the length of the specified quantize value. A setting of 50% produces exact timing and
therefore no swing feel. Settings above 51% increase the amount of swing, with 75% being equivalent to a dotted-note delay.
If the quantize value is 1/4 note triplet, 8th note triplet, 16th note triplet:
A setting of 100% is equivalent to three times the length of the specified quantize value. A setting of 66% produces exact timing
and therefore no swing feel. Settings above 67% increase the amount of swing, with 83% being equivalent to a sextuplet delay.
If the quantize value is 8th note + 8th note triplet, 16th note + 16th note triplet:
A setting of 100% is equivalent to twice the length of a 8th note or 16th note. A setting of 50% produces exact timing and
therefore no swing feel. Settings above 51% increase the amount of swing, with 66% being equivalent to a triplet delay.
NOTE If a swing value other than 100% results in notes being positioned after other non-swing notes, the latter notes are delayed
accordingly.
[SONG] Song selection [JOB]
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
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FILEVOICE
GateTime
Determines the gate time (the length of time a note sounds) of the even-numbered backbeat notes to enhance the
swing feel. When a triplet quantize value is used, the gate time of the last note of each triplet is adjusted. When the
quantize value is 8th note + 8th note triplet or 16th note + 16th note triplet, the gate time of the even-numbered 8th note
or 16th note beats will be adjusted. A setting of 100% leaves the original gate time unchanged. If an adjusted gate time
value is less than 1, the value is rounded off to 1.
Settings: 000% – 200%
02: Modify Velocity
This Job alters the velocity values of the specified range of notes, letting you selectively boost or cut the volume of those
notes. Velocity changes are calculated as follows:
Adjusted velocity = (original velocity x Rate) + Offset
If the result is 0 or less, the value is set to 1. If the result is higher than 127, the value is set to 127.
TR (Track) 001 : 1 : 000 – 999 : 4 : 479
Determines the Track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
SetAll
Sets the velocities of all target notes to the same fixed value (1 to 127). When set to “OFF” the Set All parameter has no
effect. When this is set to a value other than “off,” the Rate and Offset parameters are unavailable and appear as “***” on
the display.
Settings: off (0), 001 – 127
Rate
Determines the percentage by which the target notes will be shifted from their original velocities. Settings below 100%
reduce the velocities, and settings above 100% increase the velocities proportionately. A setting of 100 produces no
change. When the Set All parameter is not set to “off,” this parameter appears as “***” and cannot be changed.
Settings: 000% – 200%, ***
Offset
Adds a fixed value to the Rate-adjusted velocity values. Settings below 0 reduce the velocities, and settings above 0
increase the velocities. A setting of 0 produces no change. When the Set All parameter is not set to “off,” this parameter
appears as “***” and cannot be changed.
Settings: -127 – +0 – +127, ***
03: Modify Gate Time
This Job alters the gate times of the specified range of notes. Gate time changes are calculated as follows:
Adjusted gate time = (original gate time x Rate) + Offset
If the result is 0 or less, the value is rounded off to 1.
TR (Track) 001 : 1 : 000 – 999 : 4 : 479
Determines the Track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
SetAll
Sets the gate times of all target notes to the same fixed value. When set to “OFF,” the Set All parameter has no effect.
When set to a value other than “off,” the Rate and Offset parameters are unavailable and appear as “***” on the display.
Settings: off (0), 0001 – 9999
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
Rate
Determines the percentage by which the gate time of the target notes will be changed. Settings below 100% shorten the
notes, and settings above 100% lengthen the notes proportionately. A setting of 100 produces no change. When the Set
All parameter is not set to “off,” this parameter appears as “***” and cannot be changed.
Settings: 000% – 200%, ***
Offset
Adds a fixed value to the Rate-adjusted gate time values. Settings below 0 shorten the gate time, and settings above 0
lengthen the gate time. A setting of 0 produces no change. When the Set All parameter is not set to “off,” this parameter
appears as “***” and cannot be changed.
Settings: -9999 – +0 – +9999, ***
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FILEVOICE
04: Crescendo
This Job lets you create a crescendo or decrescendo over the specified range of notes. (Crescendo is a gradual
increase in volume, and decrescendo is a gradual decrease.)
TR (Track) 001 : 1 : 000 – 999 : 4 : 479
Determines the Track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
VelocityRange
Determines the intensity of the crescendo or decrescendo. The velocity values of the notes in the specified range are
gradually increased or decreased starting at the first note in the range. The velocity of the last note in the range
becomes the original velocity of the note plus the Velocity Range value. If the resultant velocity is outside the 1 – 127
range, it is set to 1 or 127 accordingly. Settings greater than 0 produce a crescendo, and settings less than 0 produce a
decrescendo. A setting of 0 produces no effect.
Settings: -127 – +0 – +127
NOTE Executing this Job changes velocities of the note on events in the specified range to produce the crescendo/decrescendo. Note
that this Job cannot apply the crescendo/decrescendo to long sustained notes having a long gate time. If you wish to do this,
use the “Create Continuous Data” Job (page 92) with the Event Type set to “Control Change 11."
05: Transpose
Transpose lets you change the key or pitch of the notes in the specified range.
TR (Track) 001 : 1 : 000 – 999 : 4 : 479
Determines the Track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
Note
Determines the range of note pitches over which the Job is applied. You can also set the note directly from the
keyboard, by holding down the [SF6] KBD button and pressing the desired key.
Settings: C -2 – G8
Transpose
Transposes notes in the specified range (in semitones). A setting of +12 transposes up one octave, while a setting of
-12 transposes down an octave. A setting of 0 produces no change.
Settings: -127 – +0 – +127
06: Glide
The Glide Job replaces all notes following the first note in the specified range with pitch bend data, producing smooth
glides from note to note. This is ideal for producing slide-guitar or string-bending effects.
TR (Track) 001 : 1 : 000 – 999 : 4 : 479
Determines the Track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
GlideTime
Determines the time of the glide. Higher values produce a longer glide between notes.
Settings: 000 – 100
PBRange (Pitch Bend Range)
Determines the maximum pitch bend range to be applied by the Glide Job (in semitones).
Settings: 01 – 24
NOTE Please note that the Song may not play back properly if you set the “PB Range” to a value different from the one set via the Voice
Edit mode. In order that the Song plays back properly, insert the MIDI event below to the corresponding Track in the Song Edit
display (page 84).
RPN [000-000] xxx (“xxx” represents the Pitch Bend value)
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
07: Create Roll
This Job creates a series of repeated notes (like a drum roll) in the specified range with the specified continuous
changes in clock step and velocity. This is ideal for creating fast staccato rolls and special stuttering effects.
TR (Track) 001 : 1 : 000 – 999 : 4 : 479
Determines the Track (01 – 16) and range of measures/beats/clocks over which the Job is applied.
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QUICK SET
FILEVOICE
StartStep (Starting Step)
EndStep (Ending Step)
Determines the size of the step (i.e., the number of clocks) between each note in the roll. The smaller the value, the finer
the roll. Both the starting and ending clock values can be specified, making it easy to create rolls in which the step size
This Job slightly separates notes in chords within the specified range, inserting a specified number of clocks between
each note. Use this Job after the Chord Sort Job above, to create guitar-like upstroke or downstroke effects.
TR (Track) 001 : 1 : 000 – 999 : 4 : 479
Determines the Track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
Clock
Determines the number of clock cycles inserted between adjacent chord notes.
Settings: 000 – 999
NOTE Note that there are 480 clock cycles per quarter note.
NOTE It is not possible to separate chords so that they cross into the next chord or they overstep the range (set above).
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PERFSONGPATTERNMIXMASTERREMOTEUTILITY
QUICK SET
FILEVOICE
NOTICE
[F3] EVENT (Event Job)
Source Track and range in measures, beats, and clocks
Destination Track and the top (measure, beat, and clock)
of the destination
Pressing this calls up the selected Job display.
Before executing the Event Job, make sure that you specify the Track and range (measure: beat: clock) to which the Job is
NOTE
applied. Please note that the Track to be specified varies depending on the Job.
01: Shift Clock
This Job shifts all data events in the specified range forward or backward by the specified number of clocks.
TR (Track) 001 : 1 : 000 – 999 : 4 : 479
Determines the Track (01 – 16, TMP=tempo, SCN=scene, all) and range of measures/beats/clocks over which the Job is
applied.
Clock
Determines the amount by which the data will be delayed or advanced in measures, beats, and clocks.
Settings: 000: 0: 000 – 999: 3: 479
Direction
Determines the direction in which the data will be shifted. Advance moves the data toward the beginning of the
sequence, while Delay shifts the data toward the end of the sequence.
Settings: Advance, Delay
02: Copy Event
This Job copies all data from a specified source range to a specified destination location. Execute this Job after setting:
• Source Track (01-16, TMP, SCN, all)
• Source range (measure : beat : clock)
• Destination Track (01-16, TMP, SCN, all)
• Destination range (measure : beat : clock)
• Top measure of destination
• Count (number of times data is to be copied)
NumberOfTimes
Determines the number of times the data is copied.
Settings: x01 – x99
When Copy Event is executed, any data already existing at the
Destination location will be overwritten.
03: Erase Event
This Job clears all specified events from the specified range, effectively producing a segment of silence.
TR (Track) 001 : 1 : 000 – 999 : 4 : 479
Determines the Track (01 – 16, TMP, SCN, all) and range of measures/beats/clocks over which the Job is applied.
EventType
Determines the event type to be erased. All events are cleared when ALL is selected. Individual control change
numbers can be specified when erasing control change events.
Settings: When TR is set to 01 – 16: Note (Note events), PC (Program Change), PB (Pitch Bend), CC (Control Change)*, CAT (Channel
Aftertouch), PAT (Polyphonic Aftertouch), EXC (System Exclusive), All (all events)
When TR is set to “TMP” (Tempo): TMP (tempo)
When TR is set to “SCN” (Scene): SceneMemory (Scene change information), TrackMute (Track mute setting change
information)
* You can also specify the CC No. (Control Change number).
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
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PERFSONGPATTERNMIXMASTERREMOTEUTILITY
QUICK SET
FILEVOICE
04: Extract Event
Curve = +16 Curve = 0 (linear) Curve = -16
Start point
End point
This distance specified by Clock
This Job moves all instances of specified event data from a specified range of a Track to the same range in a different
Track.
TR (Track) 001 : 1 : 000 – 999 : 4 : 479
Determines the Track (01 – 16) and range of measures/beats/clocks over which the Job is applied.
EventType
Selects the event type to be extracted. Specific note and control change numbers can also be specified as required.
Settings: Note, PC (Program Change), PB (Pitch Bend), CC (Control Change), CAT (Channel Aftertouch), PAT (Polyphonic Aftertouch),
EXC (System Exclusive)
TR (Track)
Determines the destination Track (01 – 16).
05: Create Continuous Data
This Job creates continuous pitch bend or control change data over the specified range.
TR (Track) 001 : 1 : 000 – 999 : 4 : 479
Determines the Track (01 – 16, TMP, all) and range of measures/beats/clocks over which the Job is applied.
This Job performs time-expansion or compression over the selected range. Keep in mind that this operation affects all
event timing, note step times, and note gate times.
TR (Track) 001 : 1 : 000 – 999 : 4 : 479
Determines the Track (01 – 16, all) and range of measures/beats/clocks over which the Job is applied.
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
Rate
Determines the amount of time expansion or compression as a percentage. Settings higher than 100% produce
expansion, and settings below 100% produce compression. A setting of 100 produces no change.
Settings: 025% – 400%
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PERFSONGPATTERNMIXMASTERREMOTEUTILITY
QUICK SET
FILEVOICE
[F4] MEAS (Measure Job)
001 – 004 005 – 012 013 – 024
001 – 004 005 – 016
Meter (time signature) of
measures to be inserted
Number of measures
to be inserted
Insertion point (measure number)
Source data
8 measures inserted at measure 5
The inserted 8 measures
Delete range
Source data
Measures M006 – M012 deleted
Pressing this calls up the selected Job display.
01: Create Measure
This Job creates empty measures at the specified location in all Tracks.
Meter of measures to be inserted
Determines the meter or time signature of the measures to be created. You may find it convenient to use this parameter
when you need to create a Song that incorporates meter changes.
Settings: 1/16 – 16/16, 1/8 – 16/8, 1/4 – 8/4
Insertion point (Measure number)
Determines the insert point (measure number) at which the newly created blank measures will be inserted.
Settings: 001 – 999
Number of measures to be inserted
Determines the number of empty measures to be created and inserted.
Settings: 01 – 99
NOTE When empty measures are inserted, measure and meter data following the insert point are moved forward accordingly.
NOTE If the insert point is set after the last measure containing data, only the meter data at that point is set without actually inserting
the measures.
02: Delete Measure
This job deletes the specified measures of the current Song. Measure and meter data following the deleted measures
are moved backward accordingly.
001 – 004 005 – 012 013 – 024
001 – 004 005 – 016
Delete range
Settings: 001 – 999
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
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PERFSONGPATTERNMIXMASTERREMOTEUTILITY
QUICK SET
FILEVOICE
NOTICE
[F5] TRACK (Track Job)
Data type to be copied
Source Song and
Track (01 – 16)
Destination Song
and Track (01 – 16)
Target Tracks for the Exchange operation (01 – 16)
Data Type to be exchanged
Track A (01 – 16)Track B (01 – 16)
Track ATr a ck B
Track B
Mix Track
Track for which data will be cleared (01 – 16, TMP, SCN, all)
Data type to be cleared
Pressing this calls up the selected Job display.
01: Copy Track
This Job copies all data of the selected type from a specified
source Track to a specified destination Track.
The copy operation overwrites any data previously existing on
the destination Track.
Data type to be copied
Determines the type(s) of data to be copied. Select the
desired type by check-marking the appropriate box.
Settings: Seq Event (all events in the Track), Grid Groove (for the selected Track), Mix Part Param (all Mixing Part parameters)
02: Exchange Track
This Job exchanges or “swaps” the specified type of data
between two specified Tracks in the current Song.
Data Type to be exchanged
Determines the type(s) of data to be exchanged. Select the
desired type by check-marking the appropriate box.
Settings: Seq Event (all events in the Track), Grid Groove (for the
selected Track), Mix Part Param (all Mixing Part
parameters)
03: Mix Track
This job mixes all data from two selected Tracks (“A” and “B”), and places the result in Track B.
Target Tracks for the Mix operation
Settings: 01 – 16
04: Clear Track
This Job deletes all data of the selected type from the selected
Pattern Track.
Data type to be cleared
Determines the type(s) of data to be cleared. Select the desired
type by check-marking the appropriate box.
Settings: Seq Event (all events in the Track), Grid Groove (for the
selected Track), Mix Part Param (all Mixing Part parameters)
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
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PERFSONGPATTERNMIXMASTERREMOTEUTILITY
QUICK SET
FILEVOICE
05: Normalize Play Effect
NOTICE
NOTICE
NOTICE
Source Song
Destination Song
Source Song range (in measures)
Destination Pattern and Section
This Job rewrites the data in the selected Track so that it incorporates the current Grid Groove settings.
TR (Track)
Determines the Song Track to which the Job is applied.
Settings: 01 – 16, all
06: Divide Drum Track
Separates the note events in a drum performance assigned to a specified Track, and places the notes corresponding to
different drum instruments in separate Tracks (Tracks 1 through 8).
TR (Track)
Determines the Song Track to which the Job is applied.
Settings: 01 – 16
07: Pu t Track To Ar p (Put Tra ck to Arp e g gio)
This Job copies data in the specified measures of a Track for creating Arpeggio data. For details, see page 126.
08: Copy Phrase
This Job copies the Phrase (created in the Pattern mode) to a specified track of the current Song.
This Job overwrites any data already existing in the destination track with the exception of the Mixing setup.
[F6] SONG (Song Job)
Pressing this calls up the selected Job display.
01: Copy Song
This Job copies all data from a selected source Song to a
selected destination Song. The Mixing Voices used by the
source Song are also copied.
This Job overwrites any data already existing in the destination
Song.
02: Split Song To Pattern
This Job allows you to copy a part of the current Song—all 16
Tracks over a specific range of measures.
This Job overwrites any data already existing in the destination
Pattern and Section.
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
03: Clear Song
This job deletes all data (including the Mixing Voices) from the selected Song or all Songs. It can also be used to delete
all 64 Songs at the same time.
04: Song Name
This Job lets you assign a name to the selected Song. For detailed instructions on naming, see the “Basic Operation” of
the Owner’s Manual.
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PERFSONGPATTERNMIXMASTERREMOTEUTILITY
QUICK SET
FILEVOICE
Supplementary Information
ロケーション 1 ロケーション 2
Location 1 Location 2
Song Playback Types
Playback from the middle of the Song
To start playback of the Song from midway through the Song, set the desired location by using the controls below, then
press the [R] (Play) button. These operations can also be executed during playback.
ForwardPress the [RR] (Forward) button.
Fast forwardHold the [RR] (Forward) button.
RewindPress the [LL] (Rewind) button.
Fast RewindHold the [LL] (Rewind) button.
Move to the top of the SongPress the [T] (Top) button.
Move to location 1While holding the [T] (Top) button, press the [LL] (Rewind) button.
Move to location 2While holding the [T] (Top) button, press the [RR] (Forward) button.
When the Song does not play back properly:
Keep in mind that starting a Song from somewhere in the middle may cause playback problems, such as the wrong
sound, incorrect pitch or unexpected volume changes. This may occur because the MIDI events recorded at the start
the Song have not been recognized by the tone generator section, since playback has started at a different point in the
Song, with different MIDI events. To prevent this from happening, set the “SongEventChase” parameter (page 145) to
“PC+PB+Ctrl” or “all” in the OTHER display of the Utility mode. With this setting, the Song will be played back properly
even when starting playback from the middle of the Song.
Assigning specific measure numbers to Locations 1 and 2
To assign specific measure numbers to locations 1 and 2,
select the desired measure number then press the [LL]/
[RR] (Rewind/Forward) while holding the [REC/SET
LOCATE]. The setting here will be shown at the top of the [F1]
PLAY display in the Song mode.
Assigning various settings related to Song playback (Song Scene)
You can assign five different “snapshots” of important Song-related parameters such as transpose, tempo, Track mute
status, and the basic Song Mixing setup to the [SF1] – [SF6] buttons as Song Scenes. One of the convenient
advantages of Song. Scene is that it lets you instantly and automatically execute parameter settings that normally
require many button presses or controller operations. Use it during Song recording or playback to make instantaneous
setting changes.
Song Scene parameters
TempoSong ModePLAY display (page 76)
Transpose
Play Effect settings for 16 TracksGROOVE display (page 77)
Track Mute settings for 16 Tracks[MUTE] (See the “Quick Guide” of the Owner’s Manual)
Pan settings for 16 Mixing PartsMixing modeOUTPUT display (page 118)
Volume settings for 16 Mixing Parts
Reverb Send settings for 16 Mixing Parts
Chorus Send settings for 16 Mixing Parts
Cutoff Frequency settings for 16 Mixing PartsTONE display (page 118)
Resonance settings for 16 Mixing Parts
AEG Attack settings for 16 Mixing Parts
AEG Release settings for 16 Mixing Parts
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
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PERFSONGPATTERNMIXMASTERREMOTEUTILITY
QUICK SET
FILEVOICE
Registering the Song Scene
After making the desired settings for the Scene, simultaneously hold down the [STORE] button and press one of the
[SF1] to [SF6] buttons. The 8th note icon is shown in the tab corresponding to the Sub Function button to which the
Song Scene is registered. Press the [STORE] button to store the Song data including the Song Scene settings.
Recalling the Song Scene
You can recall the Song Scene by pressing one of the [SF1] to [SF6] buttons in the PLAY display or other displays which
show the “SCN” indication at the [SF1] – [SF6] buttons.
Song Chain Playback
Song Chain Playback allows you to put together a play list of preset Songs in any desired order, and have them
automatically play back in sequence. You can set the order of Song playback then start the Chain Playback from the
Song Chain display.
1 Calls up the Song Chain display (page 78).
Press the [F6] CHAIN in the Song Play display.
2 Press the [R] (Play) button to start the Song Chain playback.
The Songs are played back according to the order of the Chain. When an empty Song is assigned to the Chain
number, one measure of silence is counted, followed by playback of the next Song. When a “skip” is assigned to the
Chain number, the assigned Song will be ignored or skipped then the next Song will start. When a “stop” is
assigned to the Chain number, playback will be stopped at the corresponding Song. Press the [R] (Play) to restart
playback from the next Chain number. If an “end” is assigned to the Chain number, playback will stop at the end of
the Song.
3 If you wish to stop playback in the middle of a Song Chain, press the [J] (Stop) button.
NOTE The Song Chain can only be played back in the Song Chain display, and not from any other display.
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
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PERFSONGPATTERNMIXMASTERREMOTEUTILITY
QUICK SET
FILEVOICE
Song Track Loop – setting example
NOTICE
NOTICE
NOTICE
Track 1
(40 measures of data)
Track 2
(40 measures of data)
Playback
The four-measure data is repeated ten times
In this example, the last measure is set to “004.”
In the example below, a 40-measure Song has been recorded and Track 1 is set to play back normally over the 40
measures. Track 2 has been set to loop, and will repeat until the [J] (Stop) is pressed.
When set to on, you can specify the range to be looped. (Only the end point can be set; the start point of looped
playback is fixed to the beginning of the Song.)
Please be careful to note that changing the Track Loop from off to on will delete the data of the area that is not looped.
1
Press the [F1] PLAY button to call up the Song Play display. Set the last measure of looped
playback as desired here.
2 Press the [F3] TRACK button and then press the [SF3] TR LOOP button to call up the Track Loop
display, and move the cursor to the desired Track.
3 Set Track Loop to on by using the [INC] button or the [DATA] dial. (The display prompts you for
confirmation.)
4 Press the [INC] button. The Loop is set to on and the part that is not looped is deleted.
If you want to restore the deleted data and return the selected Track to off, press the [SF6] UNDO button.
The Undo function can only be used on the last Track Loop operation. If you’ve set other Tracks to loop, the original data of those
previously edited Tracks cannot be recovered.
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
If you move to another display, the Undo function cannot be executed.
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PERFSONGPATTERNMIXMASTERREMOTEUTILITY
QUICK SET
FILEVOICE
Punch In/Out (Type = punch)
NOTICE
NOTICE
Before re-recording
After re-recording
Recording start
Punch in
Recording stop
Punch out
Newly recorded data
Start pointEnd point
You can use this method when you want to re-record only over a specific area of the Track. You’ll need to set the start
and end points before re-recording. In the eight-measure example below, measures three through five are re-recorded.
12345678
12345678
Punch In/Out Recording can only be used with Realtime recording.
NOTE
NOTE Note that the Punch In/Out method always replaces (erases) the original data over the specified area.
Basic Procedure in the Song Job Mode
1 Press the [JOB] button to enter the Song Job.
2 Select the desired Job menu by pressing one of the [F1] – [F6] buttons.
3 Move the cursor to the desired Job by using the [DATA] dial, cursor buttons, [INC] and [DEC]
buttons, then press the [ENTER] button to call up the Job display.
4 Move the cursor to the desired parameter, then set the value by using the [DATA] dial, [INC] and
[DEC] buttons.
5 After setting, press the [ENTER] button to execute the Job.
“Completed” will appear when the Job is done.
In some Jobs, the operation overwrites any data previously existing in the destination memory. Important data should always be
saved to a USB flash memory device connected to the USB TO [DEVICE] terminal.
6 Press the [EXIT] button twice to go back to the Song Play display.
Even if a Job operation has been completed, selecting a different Song or turning the power off without storing will erase the
Song data. Make sure to store the Song data to internal memory by pressing the [STORE] button before selecting a different Song
or turning the power off.
NOTE In some Jobs, you need specify the range (start point and end point as illustrated below) to which the Job is applied. Keep in
mind that the end point itself is not included in the range. The actual range to which the Job is applied is from the start point to
the point that is one clock less than the end point. This rule applies to cases in which you specify only the Measure; however, the
example illustration below shows Measure, Beat and Clock all specified.
Song Mode
Song Play
[F1] PLAY
[F2] GROOVE
[F3] TRACK
[F6] CHAIN
Song Record
Song Record Standby
[F1] SETUP
[F2] VOICE
[F3] ARP ED
[F5] CLICK
[F6] ALL TR
During Song Recording
[F1] SETUP
[F3] REST
[F4] TIE
[F5] DELETE
[F6] BAK DEL
Arpeggio Edit
[F1] COMMON
[F2] TYPE
[F3] MAIN
[F4] LIMIT
[F5] PLAY FX
[F6] OUT CH
Song Edit
[F1] CHANGE
[F2] VIEW FLT
[F4] TR SEL
[F5] INSERT
[F6] DELETE
Song Job
[F1] UNDO/REDO
[F2] NOTE
[F3] EVENT
[F4] MEAS
[F5] TRACK
[F6] SONG
Supplementary Information
NOTE In some jobs, when the cursor is located on such a parameter, the NUM icon appears at the lower right corner of the display. In
this case, you can also set this parameter by using the window for inputting a number directly called up via the [SF6] NUM
button. To close the window, press the [EXIT] button
MOX6/MOX8 Reference Manual
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