The DX200 Editor is a comprehensive editing software program specially designed for
the DX200 Desktop Control Synthesizer - providing an easy, intuitive way to edit and
create your own original DX200 patterns for the DX200 Desktop Control Synthesizer.
IMPORTANT:
• Do not use any of the panel controls on an external synthesizer while editing the Patterns
with the DX200 Editor, since this may inadvertently change the settings of the DX200.
Copyright Notices
• The software and this owner's manual are the exclusive copyrights of Yamaha Corporation.
• Copying of the software or reproduction of this manual in whole or in part by any means is
expressly forbidden without the written consent of the manufacturer.
• Copying of the commercially available music sequence data and/or digital audio files is
strictly prohibited except for your personal use.
Trade Marks and Registered Trade Marks
• OMS® and are trademarks of Opcode Systems, Inc.
• The company names and product names in this Owner's Manual are the trademarks or registered trademarks of their respective companies.
Notices
• Yamaha makes no representations or warranties with regard to the use of the software and
documentation and cannot be held responsible for the results of the use of this manual and
the software.
• The windows and illustrations in this manual are for instructional purposes only, and may be
slightly different from the ones shown on your software.
Copyright (c) 2001 Yamaha Corporation. All rights reserved.
January, 2001
YAMAHA CORPORATION
About the DX200 Editor
The DX200 Editor is a full-featured editing software program for the DX200 Desktop
Control Synthesizer, providing an exceptionally simple and convenient way to edit and
control all of the parameters on the DX200 Desktop Control Synthesizer --- even providing the same control format as used on the original DX7.
DX200 Editor lets you store your edits as an original pattern and save up to 64 patterns
directly to the DX200. Naturally, you can save additional sets of 128 patterns to floppy
disks or your hard disk drive as DX200 Files. The DX200 Editor also features a convenient, easy-to-use DX Librarian that lets you organize your patterns.
Generally, editing on the DX200 Editor is done from the Main window (the window that
automatically appears when you call up the Editor). However, you can also use a second window (the DX7 Edit Panel) to edit the Patterns. This lets you perform all edits just
as if you were using an actual DX7 synthesizer.
For general instructions and explanations on how to use the DX200 Editor, see Setting
and Changing Parameter Values and Toolbar. For information on specific, commonly
used operations, see Operations.
2
Operations
Selecting a DX200 Pattern
Selecting a DX200 pattern is the important first step in editing. Once you've edited a
pattern you can store it to the DX200 or save it to a flopp y disk/hard disk drive with other
patterns as a DX200 File.
• Make sure to store your edits to a pattern before selecting another pattern. If you've edited
the DX200 Editor parameters and then select a different pattern, all your edited parameters
will be replaced by those of the newly selected pattern.
z
Select "DX200 Pattern List."
Click "Edit" on the menu bar, then select "DX200 Pattern List."
You can also quickly call up this dialog box by clicking any inactive part of the window pressing control key and clicking "DX200 Pattern List" in the pop-up menu. Or,
you can click "Edit" on the menu bar, then select "DX200 Pattern List."
x
Select the desired pattern.
Click on the desired pattern, then close the dialog box (click the close button) to
return to the DX200 Editor window.
• You can play the currently selected pattern by clic king on the keys of the keyboard in the DX7
Simulator window.
3
Opening the V arious Windows
DX200 Editor Main Window
Operations /
Opening the Various Windows
This window provides a comprehensive, at-a-glance display of all DX200 pattern
parameters, and allows you to easily change any desired parameter. (For more
information, see Editing a DX Pattern.)
Alternately, click "Edit" on the menu bar, then select "DX7 Simulator." You can also
call it up from the toolbar.
4
Operations /
• About the [<= DETAIL] button
Clicking this button lets you toggle between the full editing display (with all parameters
shown) and a smaller editing display (with a limited parameter set). The smaller display
leaves out many of the more detailed parameters, making the editing display less clut-
tered and easier to handle.
Opening the Various Windows
Free EG Window
This window contains the versatile Free EG function, which gives you f our tracks for
recording complex real-time parameter changes. To call up the window, click the
"FREE EG" button at the top of the Main window.
5
Step Sequencer Window
Operations /
Opening the Various Windows
This window contains the convenient Step Sequencer function, which allows you to
quickly and easily create sophisticated looped Sequences. To call up the window,
click the "STEP SEQ." button at the top of the Main window.
DX7 Simulator Panel Window
Select this window by clicking "Edit" on the menu bar, then selecting "DX7 Simulator." You can also call it up from the toolbar.
No editing functions are directly available from the DX7 Simulator window. However, from this window you can:
• Audition the currently selected pattern by clicking on the keys of the keyboard.
• Open a DX200 File by clicking on the cartridge or cartridge slot.
• Open the Edit Panel windows (below).
6
Operations /
Opening the Various Windows
DX7 Edit Panel Window
This window provides a "virtual" DX7 panel, and lets you edit the patterns much as
you would if you were oper ating the panel controls of an actual DX7 k eyboard. (For
more information, DX7 Edit Panel Window.)
To call up this window, click anywhere on the panel control area of the DX7 Simulator Panel window.
7
Operations /
Selecting a Mode – Play, Edit or Function
In the Edit Panel window, you can select from among the three main modes: Play, Edit
and Function.
• Play Mode
In the play mode, you can:
• Select one of the 128 patterns.
• Play the selected pattern (from the DX200's keyboard or from the keys in the DX7
Simulator window).
To select the Play mode:
Click one of the [MEMORY SELECT] buttons: [1-32] or [33-64].
•Edit Mode
In the Edit mode, you can:
• Edit the pattern, using the Edit parameters (printed in lavender above each button).
Opening the Various Windows
To select the Edit mode:
Click the [EDIT] button.
• Function Mode
In the Function mode, you can:
• Edit the Function (global) parameters of the pattern (printed in yellow below the
appropriate buttons). These include other miscellaneous Function parameters as
well, such as Edit Recall and Pattern Initialize.
To select the Function mode:
Click the [FUNCTION] button.
8
Editing a DX200 Pattern
z
Select the desired pattern.
Refer to Selecting a DX200 Pattern.
x
Edit the pattern parameters as desired.
Operations /
Editing a DX200 Pattern
c
Store the edited settings as a pattern, then save it with other
edited patterns as a DX200 File.
Use the Store operation to store your newly edited pattern. Then use the Save
operation to save that edited pattern with other User Patterns to a DX200 File.
Both the Store and Save operations are necessary to ensure that your pattern is
saved properly. Failing to do so would be roughly similar to writing a letter but not
putting it in an envelope. Make sure to execute both operations when you wish to
keep a pattern you've edited.
9
Operations /
Compare
Compare
This function lets you switch back and forth between the current edited condition of the
pattern and its original un-edited condition. This allows you to easily hear and compare
the changes you make to a pattern with its original condition.
z
Edit the pattern as desired.
x
Select "DX200 Compare."
Click "Edit" on the menu bar, then select "DX200 Compare."
You can also quickly use Compare by clicking any inactive part of the window
pressing control key and clicking "DX Compare" in the pop-up menu.
In the Compare condition, a check appears beside "DX200 Compare" in the menu.
All parameter values are ghosted (in gray) and cannot be edited. Play the connected MIDI keyboard (or click the keys in the DX7 Simulator window) to hear the
original un-edited pattern.
c
Select "DX200 Compare" again to return to the edited condition.
Do this as often as you wish to go back and forth between the two conditions.
• "DX200 Compare" is ghosted (gray) and cannot be selected if the pattern has not yet been
edited.
• The Compare function can be used with the parameter in the Main Window and with Tempo
and Swing in the Step Sequencer window.
10
Operations /
Initializing a DX200 Pattern to the Default Settings
Initializing a DX200 Pattern to the Default Settings
This function allows you to reset all the parameters of the selected pattern to the factory
"initial pattern default values". This gives you a "blank slate" from which you can create
your own pattern.
Keep in mind that this operation automatically erases all the settings of the selected pat-
tern. If you wish to save the pattern for future recall, use the Store and Save functions.
z
Select "DX200 Pattern List."
Click "Edit" on the menu bar, then select "DX200 Pattern List."
You can also quickly call up this dialog box by clicking any inactive part of the win-
dow pressing control key and clicking "DX200 Pattern List" in the pop-up menu.
x
Select the desired pattern to be initialized.
Click on the desired pattern.
c
Initialize the pattern.
Click the "Pattern Init." button in the dialog box. The specified pattern is initialized
and automatically selected for editing.
To return to the DX200 Editor window, close the dialog box (click the close button).
11
Operations /
Storing a DX200 Pattern
Storing a DX200 Pattern
This operation lets you store your pattern edits as a User pattern.
• To ensure that your new pattern is available for future recall, make sure to also save the pattern (with other patterns) to a DX200 File.
z
Select "DX200 Store."
Click "Edit" on the menu bar, then select "DX200 Store."
You can also quickly call up this dialog box by clicking any inactive part of the win-
dow pressing control key and clicking "DX200 Store" in the pop-up menu.
x
Select the destination pattern.
Click on the desired pattern in the dialog box.
c
Store the pattern.
Click the "Store" button in the dialog bo x. The specified pattern is replaced with the
newly edited pattern.
• This operation deletes the original pattern data at the destination.
12
Operations /
Saving Patterns to a DX200 File
Saving Patterns to a DX200 File
Once you've edited a DX200 pattern to your satisf action you can sa v e it to a DX200 File .
Each DX200 File can contain up to 64 patterns, and these can be called up at any time
with the Open command. (Also see Calling Up Patterns from a DX200 File.)
Additional DX200 Files of 128 patterns each can be saved to floppy disks or your hard
disk drive as DX200 Files --- giving you unlimited storage for your original patterns. For
organizing the patterns in the DX200 Files, use the convenient DX200 Librarian function.
z
Select "Save DX200 File."
Click "File" on the menu bar, then select "Save DX200 File."
• "Save DX200 File" can also be selected from the toolbar.
x
Select the desired folder, type in the file name, and click "Save."
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