Yamaha 02R User Manual

PM1D System Software Version 2
Supplementary Manual
This supplementary manual primarily describes the additional and modified func-
tions that have been incorporated into PM1D System Software version 2.0.
Please read this manual in conjunction with the original manual that came with
your Yamaha PM1D digital audio mixing system.
Table of Contents
Main changes..................................... 2
Channel Move function in the CH COPY
screen .........................................................3
Changes in Scene Memories and
Libraries.............................................. 5
Expanding the Event Recall function
in the TC EVENT screen............................... 5
Overwriting libraries during the Auto Store
operation ....................................................6
Unit settings can be included in the Recall
Safe channel settings...................................7
Expanded user area for Input EQ/Channel
libraries .......................................................7
Changes and additions of screens..... 8
Other changes..................................10
Filtering during save or load operations ........10
Direct output just before the HPF ................ 11
Additional functions for the USER DEFINE
switches ................................................... 11
Inserting MIDI events from the event list ..... 12
CLEAR ALL button added to the OSCILLATOR
and TALKBACK screens............................. 13
Outputting the MONITOR and CUE signals
from the DSP1D ....................................... 13
No limitation in multiple selections for the
Global Paste function ............................... 14
Selecting WITH MIX SEND in the CH COPY
screen ...................................................... 14
Support for the MY8-DA96 card .................. 14
Compatibility of created data ...................... 14
Appendix .......................................... 15
Scene Memory Preset List ............................ 15
VCM Effect Parameter List............................ 18
EN

Main changes

Auto Gain Adjustment function

If you adjust the HA gain on the master CS1D (master for HA control), the attenuation on a slave CS1D can automatically be adjusted so that the channel output levels will remain unchanged.
Engine
DSP1D/
DSP1D-EX
Output B
AI8 (ID=1)
Output A
Engine
DSP1D/
DSP1D-EX
ANALOG OUTPUT BOX
CONTROL
PORT
A B C
The master unit is the CS1D (or PM1D Manager) connected via a DSP1D that is connected to the port through which the AI8 is controlled. The slave unit is the CS1D (or PM1D Man­ager) connected via a DSP1D that is connected to any port other than the master. You can switch between the master and slave.
Slave
Console CS1D
Master
Console CS1D
2. In the upper left of the screen, click the AUTO GAIN ADJUSTMENT button to enable the func­tion.
The Auto Gain Adjustment function is now enabled.
3. Turn the GAIN ADJ button on or off to switch the function for each channel on or off.
Note
• Click the SET ALL button to turn on the function for all channels
globally. Click the CLEAR ALL button to turn off the function for all channels globally.
• In most cases, turn on the Auto Gain Adjustment function only on
the slave CS1D unit. If you turn on the function on the master CS1D unit, the output level of the master CS1D will also be adjusted automatically.
• The GAIN ADJ button’s on/off status is not linked even if the cor-
responding two channels are paired. Even if the GAIN ADJ but­ton of either one of the paired channels is turned on, the attenuators will not be linked.
• When you turn off the GAIN ADJ button for one of the paired
channels, the attenuator value for the even-numbered channel will change to the value for the odd-numbered channel. In this case, please note that the volume level might increase more than expected.
• If the attenuator values are selected as one of the Recall Safe
items, and if the GAIN ADJ button for the recalled scene is set to on, this function will apply to the recalled HA gain. The Recall Safe function does not apply to the GAIN ADJ button and AUTO GAIN ADJUSTMENT button settings. Therefore, you must first store these button settings in the scenes.
PM1D Manager Remote Control func­tion

Switching the Auto Gain Adjustment function on and off

1. On the slave CS1D, display the ATT screen for the IN EQ function.
AUTO GAIN ADJUSTMENT button
SET ALL and CLEAR ALL buttons
ATT
GAIN ADJ buttons
2 Main changes
Connecting the PM1D Manager and a Yamaha digital mixing console (DM2000, 02R96, or DM1000) via USB enables you to remotely control the PM1D system from the digital mixing console. For details, refer to the PM1D Manager V2 Owner's Manual.
Yamaha digital mixer
(DM2000 V2, 02R96 V2,
DM1000 V2)
USB
PM1D system
Engine
DSP1D/DSP1D-EX
PM1D Manager
USB/RS232C
Console CS1D

VCM Effects available

Va r ious effects sold as Add-On Effects packages for Yamaha digital mixing consoles (such as DM2000) are now included as standard. To use the VCM effects, you must first specify the number of VCM effects you wish to use to limit the number of available GEQ modules.
EFFECT
The VCM effects employ Virtual Circuitry Modeling technol­ogy, and include compressors and EQs that model the charac­teristics of analog circuits, OpenDeck, which emulates tape compression created by open reel tapes; and the REV-X reverb effect, which is based on a newly-developed algorithm and provides richly reverberant sound quality with smooth attenu­ation. For more information on the VCM effects, please refer to the Appendix on page 18.
To use the VCM effects, you must first specify the number of VCM effects you wish to use in the following DSP CONFIG screen to limit the number of available GEQ modules.
DSP CONFIG
Value VCM effects
——EFFECT 1–8 GEQ 1–24
1 EFFECT 1 EFFECT 2–8 GEQ 1–22
1-2 EFFECT 1–2 EFFECT 3–8 GEQ 1–20
1-3 EFFECT 1–3 EFFECT 4–8 GEQ 1–18
1-4 EFFECT 1–4 EFFECT 5–8 GEQ 1–16
1-5 EFFECT 1–5 EFFECT 6–8 GEQ 1–14
1-6 EFFECT 1–6 EFFECT 7–8 GEQ 1–12
1-7 EFFECT 1–7 EFFECT 8 GEQ 1–10
1-8 EFFECT 1–8 GEQ 1–8
Conventional
effects
Available GEQ
Note
• To use VCM effects on a single effect module, you must disable two GEQ modules.
• If you change this setting, the effect and GEQ output will be tem­porarily muted.
• The disabled GEQ modules still enable you to control the param­eters, but the output will be muted.
• You can recall these new effects in the same way as the existing effects. That is, you recall the desired effects from the Effect library.
• Please note that if you mix a signal processed with VCM effects with a signal that utilizes a different routing, a difference in time resulting from the different signal paths may cause a comb filter effect (a phenomena in which the level of some frequencies decreases).

Channel Move function in the CH COPY screen

In addition to the CH Copy function in the CH COPY screen, which copies channels globally, a CH Move function that moves channels is now available.
CH MOVE button
CH COPY
The CH Move function enables you to move any input or out­put channels to specified channel locations. When the channels are moved, the channels between the move source and destina­tion channels will move forward or backward accordingly. To use the CH Move function, you can either use the CH COPY screen or operate the keys on the top panel.
Main changes 3

Moving the channels in the CH COPY screen

1. Display the CH COPY screen for the IN CH View or OUT CH View function.
CH MOVE button
CH COPY

Moving the channels from the top panel

1. Press the [SEL] switches to select the input chan­nels you wish to move.
2. Press the [CHANNEL COPY] key.
3. Hold down the [SHIFT] key and press the [SEL] switch of the destination channels.
The CH DATA MOVING pop-up window appears, indi­cating the move source and destination channel numbers.
Move source channels Move destination channels
4. Click the OK button to execute the function.
The channels are now moved to the new locations.
2. In the CH COPY/CH MOVE section, turn on the CH MOVE button.
If the CH COPY button is on, you can use the usual Chan­nel Copy function.
3. Press the [SEL] switches to select the channels you wish to move.
4. Select the destination channels in the DESTINA­TION CH SELECT section.
5. Click the EXECUTE button.
The CH DATA MOVING pop-up window appears, indi­cating the move source and destination channel numbers.
Move source channels Move destination channels
Note
• The move source channel can be a single channel or two channels that can be paired.
• You can move a single channel under the following conditions: There are no paired channels between the move source and destination channels, AND all the following parameters are turned off: HA GAIN GANG, HA A/B LINK, GATE LINK, COMP LINK, DELAY GANG, GANG PAN/INV PAN/BALANCE in PAN MODE, and M/S DECODE.
• If you move two channels, the first channel of the destination channels will be the first of the two channels that can be paired. Therefore, moving two channels will never swap between the left and right channels.
• You can move the channels only within the following channel sections: – Input channels 1–96 – Stereo input channels 1–8 – MIX channels 1–48 – STEREO A/B channels –MATRIX channels 1–24
6. Click the OK button to execute the function.
The channels are now moved to the new locations.
4 Main changes

Changes in Scene Memories and Libraries

2 EVENT TRIGGER

Expanding the Event Recall function in the TC EVENT screen

In the TC EVENT screen, you can now register scenes in the order of use, so that these scenes can be recalled manually, or automatically according to the specified interval time.
TC EVENT
1
3
2
The TC EVENT screen features the following additional func­tions:
1 EVENT RECALLING
Use the following three buttons to switch the event list operation.
Button function
DISABLE
ENABLE [ALL MANUAL]
ENABLE
The upper part of the display will show indica-
tor if ENABLE [ALL MANUAL] is selected, or indicator if ENABLE is selected.
The Event List function will not recall scenes registered in the event list.
Scenes registered in the event list will be recalled only by manual operation. If the list contains events for which a time code has been specified, the candidate event for recall will change as time code progresses, but events will not actually be recalled unless you recall them manually.
Scenes registered in the event list will be recalled according to the specified condition (time code, interval, or man­ual operation).
4
5
This column indicates the way in which each event is recalled. Click the button to display the TC EVENT pop-up window, then click one of the following three buttons to select the recall condition.
Button function
You can use the EVENT RECALL button
MANUAL
INTERVAL
TIME CODE
Event that is recalled when the specified time has elapsed since the preceding scene was recalled
Event that will be recalled manually
in the EVENT RECALL section (4) or a USER DEFINE switch to recall the event. “[MANUAL]” appears in the EVENT TRIG­GER column.
The scene will be recalled when the spec­ified time has elapsed since the preceding scene was recalled. If you select this but­ton, specify the INTERVAL TIME parame­ter in the range of 0.1 through 999.9sec. An “ ” symbol and the interval time will appear in the EVENT TRIGGER column of the event list.
The scene will be recalled when the time code (LTC or internal time code) reaches the specified time. If you select this but­ton, specify the time code (hours/minutes/ seconds/frames). The specified time code will appear in the EVENT TRIGGER col­umn of the event list.
Events that will be recalled when the time code reaches the specified time
Changes in Scene Memories and Libraries 5
3 SCENE MEMORY
These are the number and title of the scene to be recalled.
Click the button to display the TC EVENT pop-up window, then click the number of a scene to select it.
Button Function
DIRECT
INC
DEC
DISABLE
Recalls the specified scene. Specify a scene to recall in the section to the right.
Recalls the subsequent scene (regis­tered just after the current scene).
Recalls the previous scene (registered just before the current scene).
Recalls no scene.

Overwriting libraries during the Auto Store operation

When you store scenes using the Auto Store function, you can now select an unused library or the original library as the ini­tial store destination.
DEFAULT EDIT LIBRARY NO.
The following buttons are now available in the SCENE STORE pop-up window that is displayed when you press the SCENE MEMORY [STORE] switch (or the STORE button in the MEMORY screen).
4 EVENT RECALL
These functions enable you to recall events. The following three buttons are provided.
Button Function
PREV
DIRECT
NEXT
When you click this button, the event pre­ceding the last-recalled event in the list
will be recalled and selected.
When you click this button, the event cur­rently selected in the event list will be recalled.
When you click this button, the event fol- lowing the last-recalled event in the list will be recalled and selected. This button is useful when you recall an event that has been assigned as “[MANUAL]” in the EVENT TRIGGER column.
5 MOVE UP/MOVE DOWN
These buttons move the currently-selected event one posi­tion earlier (MOVE UP) or later (MOVE DOWN) in the event list.
Note
• If the EVENT TRIGGER column of the selected event shows a time code, these buttons will be grayed-out and unavailable. To change the order of each event that displays a time code, change the time code.
DEFAULT EDIT LIBRARY NO.
NEW
OVERWRITE
The lowest unused library numbers will be selected. (This is the same as the previ­ous software version.)
The number of the most-recently recalled library will be selected. (If the scene was specified as read-only, or if the corre­sponding library is write-protected, the lowest-numbered unused library will be selected.) This selection is useful when you wish to prevent a particular library from becoming full or lacking space dur­ing the Auto Store operation, or when you wish to edit a particular library.
Note
• This setting is remembered when you close the pop-up window.
6 Changes in Scene Memories and Libraries

Unit settings can be included in the Recall Safe channel settings

You can globally apply the Recall Safe function to settings for units that are patched to Recall Safe channels, as well as to the Recall Safe channel settings themselves.
SAFE KEY MODE SELECT section
RECALL SAFE

Additional preset scenes

Factory-shipped preset scenes 00.0 – 00.9 in the scene memory were reviewed and replaced with more practical scenes. For details, please refer to the “Scene Memory Preset List” on page 15.
Hint
• To use the preset scenes, follow the steps below:
1. Recall the desired preset scene.
2. In the INPUT PATCH screen, patch the input channels that use the signals from the connected units. When you click the AUTO SETUP button, the unit signals are patched from Channel 1 in the order of the connected units.
3. In the OUTPUT PATCH screen, patch the buses to the sig­nals of the connected units.
Note
• Please note that if you mix signals that have different paths, a difference in the time taken via the different signal paths may cause a comb filter effect (a phenomena in which the level of some frequencies decreases).

Expanded user area for Input EQ/ Channel libraries

SAFE KEY MODE SELECT
If you turn on or off the Recall Safe func­tion for the selected channel from the
CH
CH+UNIT
panel or in the IN CH VIEW screen, only the Recall Safe function for the channel is turned on or off. (This is the same as the previous software version.)
If you turn on or off the Recall Safe func­tion for the selected channel from the panel or in the IN CH VIEW screen, the Recall Safe function for both that channel and the unit patched to the channel is turned on or off.
Note
• Selecting the Recall Safe items using the SAFE [RECALL] switch on the panel or the button in the IN CH VIEW screen (when the CH+UNIT button is turned on) provides the same result as turning on the SAFE ON/OFF button and UNIT button on the screen (when the CH button is turned on).
• When the CH+UNIT button is turned on, the SAFE [RECALL] switch on the panel or the button in the IN CH VIEW screen is linked to the on/off operation of the SAFE ON/OFF and UNIT buttons on the screen.
The user area for the Input EQ library and Input Channel libraries has been expanded.
•Input EQ library
#001 – 199 (#038 – 199 are the user area.)
•Input Channel library
#000 – 199 (#001 – 199 are the user area.)
Changes in Scene Memories and Libraries 7
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