If you adjust the HA gain on the master CS1D (master for HA
control), the attenuation on a slave CS1D can automatically be
adjusted so that the channel output levels will remain
unchanged.
Engine
DSP1D/
DSP1D-EX
Output B
AI8 (ID=1)
Output A
Engine
DSP1D/
DSP1D-EX
ANALOG OUTPUT BOX
CONTROL
PORT
A
B
C
The master unit is the CS1D (or PM1D Manager) connected
via a DSP1D that is connected to the port through which the
AI8 is controlled. The slave unit is the CS1D (or PM1D Manager) connected via a DSP1D that is connected to any port
other than the master. You can switch between the master and
slave.
Slave
Console CS1D
Master
Console CS1D
2. In the upper left of the screen, click the AUTO
GAIN ADJUSTMENT button to enable the function.
The Auto Gain Adjustment function is now enabled.
3. Turn the GAIN ADJ button on or off to switch the
function for each channel on or off.
Note
• Click the SET ALL button to turn on the function for all channels
globally. Click the CLEAR ALL button to turn off the function for
all channels globally.
• In most cases, turn on the Auto Gain Adjustment function only on
the slave CS1D unit. If you turn on the function on the master
CS1D unit, the output level of the master CS1D will also be
adjusted automatically.
• The GAIN ADJ button’s on/off status is not linked even if the cor-
responding two channels are paired. Even if the GAIN ADJ button of either one of the paired channels is turned on, the
attenuators will not be linked.
• When you turn off the GAIN ADJ button for one of the paired
channels, the attenuator value for the even-numbered channel
will change to the value for the odd-numbered channel. In this
case, please note that the volume level might increase more than
expected.
• If the attenuator values are selected as one of the Recall Safe
items, and if the GAIN ADJ button for the recalled scene is set to
on, this function will apply to the recalled HA gain. The Recall
Safe function does not apply to the GAIN ADJ button and AUTO
GAIN ADJUSTMENT button settings. Therefore, you must first
store these button settings in the scenes.
PM1D Manager Remote Control function
■ Switching the Auto Gain Adjustment
function on and off
1. On the slave CS1D, display the ATT screen for the
IN EQ function.
AUTO GAIN ADJUSTMENT button
SET ALL and CLEAR ALL buttons
ATT
GAIN ADJ buttons
2Main changes
Connecting the PM1D Manager and a Yamaha digital mixing
console (DM2000, 02R96, or DM1000) via USB enables you to
remotely control the PM1D system from the digital mixing
console. For details, refer to the PM1D Manager V2 Owner's
Manual.
Yamaha digital mixer
(DM2000 V2, 02R96 V2,
DM1000 V2)
USB
PM1D system
Engine
DSP1D/DSP1D-EX
PM1D Manager
USB/RS232C
Console CS1D
VCM Effects available
Va r ious effects sold as Add-On Effects packages for Yamaha
digital mixing consoles (such as DM2000) are now included as
standard. To use the VCM effects, you must first specify the
number of VCM effects you wish to use to limit the number of
available GEQ modules.
EFFECT
The VCM effects employ Virtual Circuitry Modeling technology, and include compressors and EQs that model the characteristics of analog circuits, OpenDeck, which emulates tape
compression created by open reel tapes; and the REV-X reverb
effect, which is based on a newly-developed algorithm and
provides richly reverberant sound quality with smooth attenuation. For more information on the VCM effects, please refer
to the Appendix on page 18.
To use the VCM effects, you must first specify the number of
VCM effects you wish to use in the following DSP CONFIG
screen to limit the number of available GEQ modules.
DSP CONFIG
ValueVCM effects
——EFFECT 1–8GEQ 1–24
1EFFECT 1EFFECT 2–8GEQ 1–22
1-2EFFECT 1–2EFFECT 3–8GEQ 1–20
1-3EFFECT 1–3EFFECT 4–8GEQ 1–18
1-4EFFECT 1–4EFFECT 5–8GEQ 1–16
1-5EFFECT 1–5EFFECT 6–8GEQ 1–14
1-6EFFECT 1–6EFFECT 7–8GEQ 1–12
1-7EFFECT 1–7EFFECT 8GEQ 1–10
1-8EFFECT 1–8—GEQ 1–8
Conventional
effects
Available GEQ
Note
• To use VCM effects on a single effect module, you must
disable two GEQ modules.
• If you change this setting, the effect and GEQ output will be temporarily muted.
• The disabled GEQ modules still enable you to control the parameters, but the output will be muted.
• You can recall these new effects in the same way as the existing
effects. That is, you recall the desired effects from the Effect
library.
• Please note that if you mix a signal processed with VCM effects
with a signal that utilizes a different routing, a difference in time
resulting from the different signal paths may cause a comb filter
effect (a phenomena in which the level of some frequencies
decreases).
Channel Move function in the CH
COPY screen
In addition to the CH Copy function in the CH COPY screen,
which copies channels globally, a CH Move function that
moves channels is now available.
CH MOVE button
CH COPY
The CH Move function enables you to move any input or output channels to specified channel locations. When the channels
are moved, the channels between the move source and destination channels will move forward or backward accordingly. To
use the CH Move function, you can either use the CH COPY
screen or operate the keys on the top panel.
Main changes3
■ Moving the channels in the CH COPY
screen
1. Display the CH COPY screen for the IN CH View or
OUT CH View function.
CH MOVE button
CH COPY
■ Moving the channels from the top panel
1. Press the [SEL] switches to select the input channels you wish to move.
2. Press the [CHANNEL COPY] key.
3. Hold down the [SHIFT] key and press the [SEL]
switch of the destination channels.
The CH DATA MOVING pop-up window appears, indicating the move source and destination channel numbers.
Move source channelsMove destination channels
4. Click the OK button to execute the function.
The channels are now moved to the new locations.
2. In the CH COPY/CH MOVE section, turn on the
CH MOVE button.
If the CH COPY button is on, you can use the usual Channel Copy function.
3. Press the [SEL] switches to select the channels you
wish to move.
4. Select the destination channels in the DESTINATION CH SELECT section.
5. Click the EXECUTE button.
The CH DATA MOVING pop-up window appears, indicating the move source and destination channel numbers.
Move source channelsMove destination channels
Note
• The move source channel can be a single channel or two
channels that can be paired.
• You can move a single channel under the following conditions:
There are no paired channels between the move source and
destination channels, AND all the following parameters are
turned off: HA GAIN GANG, HA A/B LINK, GATE LINK, COMP
LINK, DELAY GANG, GANG PAN/INV PAN/BALANCE in PAN
MODE, and M/S DECODE.
• If you move two channels, the first channel of the destination
channels will be the first of the two channels that can be paired.
Therefore, moving two channels will never swap between the left
and right channels.
• You can move the channels only within the following channel
sections:
– Input channels 1–96
– Stereo input channels 1–8
– MIX channels 1–48
– STEREO A/B channels
–MATRIX channels 1–24
6. Click the OK button to execute the function.
The channels are now moved to the new locations.
4Main changes
Changes in Scene Memories and Libraries
2 EVENT TRIGGER
Expanding the Event Recall function in
the TC EVENT screen
In the TC EVENT screen, you can now register scenes in the
order of use, so that these scenes can be recalled manually, or
automatically according to the specified interval time.
TC EVENT
1
3
2
The TC EVENT screen features the following additional functions:
1 EVENT RECALLING
Use the following three buttons to switch the event list
operation.
Buttonfunction
DISABLE
ENABLE
[ALL MANUAL]
ENABLE
The upper part of the display will show indica-
tor if ENABLE [ALL MANUAL] is selected, or
indicator if ENABLE is selected.
The Event List function will not recall
scenes registered in the event list.
Scenes registered in the event list will
be recalled only by manual operation. If
the list contains events for which a time
code has been specified, the candidate
event for recall will change as time
code progresses, but events will not
actually be recalled unless you recall
them manually.
Scenes registered in the event list will
be recalled according to the specified
condition (time code, interval, or manual operation).
4
5
This column indicates the way in which each event is
recalled.
Click the button to display the TC EVENT pop-up
window, then click one of the following three buttons to
select the recall condition.
Buttonfunction
You can use the EVENT RECALL button
MANUAL
INTERVAL
TIME CODE
Event that is recalled when the specified time has
elapsed since the preceding scene was recalled
Event that will be recalled manually
in the EVENT RECALL section (4) or a
USER DEFINE switch to recall the event.
“[MANUAL]” appears in the EVENT TRIGGER column.
The scene will be recalled when the specified time has elapsed since the preceding
scene was recalled. If you select this button, specify the INTERVAL TIME parameter in the range of 0.1 through 999.9sec.
An “” symbol and the interval time will
appear in the EVENT TRIGGER column
of the event list.
The scene will be recalled when the time
code (LTC or internal time code) reaches
the specified time. If you select this button, specify the time code (hours/minutes/
seconds/frames). The specified time code
will appear in the EVENT TRIGGER column of the event list.
Events that will be recalled when the time
code reaches the specified time
Changes in Scene Memories and Libraries5
3 SCENE MEMORY
These are the number and title of the scene to be recalled.
Click the button to display the TC EVENT pop-up
window, then click the number of a scene to select it.
ButtonFunction
DIRECT
INC
DEC
DISABLE
Recalls the specified scene. Specify a
scene to recall in the section to the
right.
Recalls the subsequent scene (registered just after the current scene).
Recalls the previous scene (registered
just before the current scene).
Recalls no scene.
Overwriting libraries during the Auto
Store operation
When you store scenes using the Auto Store function, you can
now select an unused library or the original library as the initial store destination.
DEFAULT EDIT LIBRARY NO.
The following buttons are now available in the SCENE STORE
pop-up window that is displayed when you press the SCENE
MEMORY [STORE] switch (or the STORE button in the
MEMORY screen).
4 EVENT RECALL
These functions enable you to recall events. The following
three buttons are provided.
ButtonFunction
PREV
DIRECT
NEXT
When you click this button, the event preceding the last-recalled event in the list
will be recalled and selected.
When you click this button, the event currently selected in the event list will be
recalled.
When you click this button, the event fol-lowing the last-recalled event in the list
will be recalled and selected. This button
is useful when you recall an event that
has been assigned as “[MANUAL]” in the
EVENT TRIGGER column.
5 MOVE UP/MOVE DOWN
These buttons move the currently-selected event one position earlier (MOVE UP) or later (MOVE DOWN) in the
event list.
Note
• If the EVENT TRIGGER column of the selected event shows a
time code, these buttons will be grayed-out and unavailable. To
change the order of each event that displays a time code,
change the time code.
DEFAULT EDIT LIBRARY NO.
NEW
OVERWRITE
The lowest unused library numbers will be
selected. (This is the same as the previous software version.)
The number of the most-recently recalled
library will be selected. (If the scene was
specified as read-only, or if the corresponding library is write-protected, the
lowest-numbered unused library will be
selected.) This selection is useful when
you wish to prevent a particular library
from becoming full or lacking space during the Auto Store operation, or when you
wish to edit a particular library.
Note
• This setting is remembered when you close the pop-up
window.
6Changes in Scene Memories and Libraries
Unit settings can be included in the
Recall Safe channel settings
You can globally apply the Recall Safe function to settings for
units that are patched to Recall Safe channels, as well as to the
Recall Safe channel settings themselves.
SAFE KEY MODE SELECT section
RECALL SAFE
Additional preset scenes
Factory-shipped preset scenes 00.0 – 00.9 in the scene memory
were reviewed and replaced with more practical scenes. For
details, please refer to the “Scene Memory Preset List” on
page 15.
Hint
• To use the preset scenes, follow the steps below:
1. Recall the desired preset scene.
2. In the INPUT PATCH screen, patch the input channels that
use the signals from the connected units. When you click the
AUTO SETUP button, the unit signals are patched from
Channel 1 in the order of the connected units.
3. In the OUTPUT PATCH screen, patch the buses to the signals of the connected units.
Note
• Please note that if you mix signals that have different paths, a
difference in the time taken via the different signal paths may
cause a comb filter effect (a phenomena in which the level of
some frequencies decreases).
Expanded user area for Input EQ/
Channel libraries
SAFE KEY MODE SELECT
If you turn on or off the Recall Safe function for the selected channel from the
CH
CH+UNIT
panel or in the IN CH VIEW screen, only
the Recall Safe function for the channel is
turned on or off. (This is the same as the
previous software version.)
If you turn on or off the Recall Safe function for the selected channel from the
panel or in the IN CH VIEW screen, the
Recall Safe function for both that channel
and the unit patched to the channel is
turned on or off.
Note
• Selecting the Recall Safe items using the SAFE [RECALL]
switch on the panel or the button in the IN CH VIEW screen
(when the CH+UNIT button is turned on) provides the same
result as turning on the SAFE ON/OFF button and UNIT button
on the screen (when the CH button is turned on).
• When the CH+UNIT button is turned on, the SAFE [RECALL]
switch on the panel or the button in the IN CH VIEW screen is
linked to the on/off operation of the SAFE ON/OFF and UNIT
buttons on the screen.
The user area for the Input EQ library and Input Channel
libraries has been expanded.
•Input EQ library
#001 – 199 (#038 – 199 are the user area.)
•Input Channel library
#000 – 199 (#001 – 199 are the user area.)
Changes in Scene Memories and Libraries7
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