Xara Music Studio Generation User Guide

Manual
The present documentation is protected by law. All rights, especially the right of duplication, circulation and translation is reserved.
No part of this publication may be reproduced in form of copies, microfilms or other proces­ses, or transmitted into a language used for machines, especially data processing machines, without the express written consent of the publisher.
are trademarks of their respective owners. Errors and changes to the contents as well as program modifications are reserved. © 1994 —2000 Copyright by MAGIX Entertainment Products GmbH
VST™ is a Registered Trademark of Steinberg® Soft- und Hardware GmbH. All other trademarks are property of their respective owners. Technical specifications subject
to change without notice. Correct as of July 2000.

Table of Contents

Preface 9 Contents of packaging 10 System Requirements 12 Installation 13
Our copy protection for your safety 15 Notes on the electronic manual 15
Introduction 16
What is MAGIX music studio generation 6? 16 Sound Cards 17 Testing the Sound Card 18 The MIDI Interface 18 Reading the Manual 19 Digital Audio Basics 19 CD Sound 20 Direct-to-disk Recording 20 Setting up Your Equipment 20 Setting up Your Audio Devices 21
PART 1 - MIDI STUDIO: TUTORIAL 25
Audio Cabling 26
Just Like a Multitrack 26 Mixing Desk without Sub Groups 26 Mixing Desk with Sub Groups 27
MIDI Installation 28
Interface Connection 28 MIDI Cable Connections 28 Tape Synchronization 30
Audio: Recording and Playback 31
Concept: Tracks, Audio Files, and Regions 31 Audio Recording 35
Sample Editor and Digital Factory 38
The Sample Editor Window 38 Digital Factory 39
The Waveplayer 40
The Waveplayer Window 40
Mixdown with MAGIX midi studio generation 6 44
The Mixer and HyperDraw 44 The Track Mixer 44 Audio Channel Strips 45 MIDI Channel Strips 46
Table of Contents
3
Table of Contents
Automated Mixing 48 Graphical Mixdown with HyperDraw 49
Audio Instruments 51 MIDI: Recording and Playback 53
Flow of MIDI Signals 53 Recording Notes and Playing Them Back with Sound Generators 55 … if there still is no sound… 56 Recording, Playing Back, and Deleting Sequences 57 Fine or Rough Copying and Shifting of Sequences 58 Sequence Play-Back Parameters 58 The Autoload Song 60
Event Editor 61
The Event Float Window 63
Transport Functions 64 Score Editing and Printout 67
Interactive Score Editor 67 Editing Sequences in the Score Editor 67
Matrix Editor 69 Preparing files for CD burning 71
File Format 71 Mixdown by Track Bouncing 71 Post-Production 72
Troubleshooting 74
PCI Faults 75 SCSI and IDE Faults 76 Faulty Cables 76 Hardware Conflicts 77 Sound Cards 78 Viruses 79 Graphic Cards 79 Re-installing the Operating System 79 Updating the Operating System 80 Formatting the Hard Disk 80
ART 2 - MIDI STUDIO: REFERENCE 81
P
Using MAGIX midi studio generation 6 82
Conventions of this Manual 82 The Mouse 82 Window Functions 86 Selection Techniques 93 Edit Operations 95 General Functions of the Editors 96 Key Commands 100 Global Functions 103
4
Song Administration 103
Transport Functions 106
The Transport Window 106 Bar Ruler 111 Cycle Mode 112 Recording 114 Chase Events 117
Arrange Window 119
Overview 119 Tracks 120 The Patch Name Editor 122 The Track Parameters 124 Sequences 126 Sequence Playback Parameters 131 Quantization 135 Groove 137 Hyper Draw in the Arrange window 137 Altering the Display 140 Reset Functions 141
Using Audio in the Arrange Window 142
Regions in the Arrange Window 142 Audio Recording 149 Functions 153
Mixers and Audio Objects 155
The basics 155 The Track Mixer 156 EQ’s, Effects and Plug-Ins 157 Audio Instruments 165 The Synthesizers—Audio Instruments 166 Faders and Level Adjustment 175 Routing 176 Automation 178
The Audio Window 180
Layout 182 Display 183 Operation 185 File Administration 189 Other Functions 195
Audio Driver 196
EASI/ASIO 196
The Sample Edit Window 197
Layout 198 Display 198 The Sample Edit Window In Use 201
Table of Contents
5
Table of Contents
Functions 205
The WavePlayer 211
The WavePlayer window 211
The Event List 216
Display 217 Operation 217 Event List Structure 220 Event Type Structure 222 Event Float Window 225
The Drum Editor 227
Event Definitions 228 Event Definition Parameter Box 229 Operation 232
The Matrix Editor 236
Display 236 Editing Notes 237 Functions 240
Score Edit Window 241
Opening the Score Editor 241 Layout and Printing 244
Tempo 260
Tempo List Editor 260 The Graphic Tempo Editor 262 Tempo Functions 262
Synchronization 263
Synchronization Window 263 Special Functions 267 Synchronizing Video Files 269 The Basics 270
Song Settings and Preferences 278
Song Settings 278 Preferences 283
Standard MIDI Files 288
Basics 288
Glossary 290
6
ART 3 - AUDIO STUDIO: TUTORIAL 299
P
New features in the generation 6 version 300 Quickstart 301
The first recording 301 The first arrangement 304
Terminology 307
Overview 307 Clip 307 Handle 308 Marker 308 Objects 308 Range 309 Section 309 Virtual Projects (VIPs) 310 Wave projects 311
Virtual Editing Concepts 313
Working with Objects 313 Working with Ranges 316 Volume 319 Output modus 320
Tips & Tricks 321
Working in Projects 321 Mixer 323 Performance 323 Recording/Playback 324
The Effects 325
Effects in the VIP 325 Mixer-Effects 326 Effect Calculations and Signal Manipulations 326
Internet-Functions 328
Web Publishing (Upload) 328 FTP Download 329
Burning of CDs (deluxe version only) 330
RedBook 330 Data Transfer 330 Burning CDs in MAGIX Audio Studio 330 DSP Display 332
The Individual Mouse Modes 334
Universal Mode 334 Range Mode (Secure Mode) 335 Draw Volume Mode 335 Draw Panorama Mode 335 Curve Mode 336
Table of Contents
7
Table of Contents
Context Help mode 336 Cut mode 336 Zoom mode 336 Object separator mode 337 Pitch-shift/Time stretch mode 337 Draw wave mode (only wave projects) 337
Shortcuts 338
General 338 Range 339 Function keys 339 Mouse 340
Button overview 341
Upper Toolkit bar 341 Lower toolbars 342 Range bar 343
Problems & Solutions 344
ART 4 - AUDIO STUDIO: REFERENCE 349
P
Menu File 350 Menu Edit 363 Menu View 371 Menu Object 378 Menu Effects 387 Menu Range 404 Menu CD (deLuxe-Version) 410 Menu Tools 416 Menu Playback 420 Menu Options 431 Menu Window 447 Menu Help 455
INDE
X - MIDI STUDIO 457
INDEX - AUDIO STUDIO 479
8

Preface

Congratulations on your purchase of MAGIX music stu­dio generation 6! Creating your own music or video soundtracks in a home studio has become more and more popular. But the wide variety of available equipment and software often con­fuses beginner and professional musicians alike. MAGIX music studio generation 6 offers the perfect solution by al­lowing you to create high quality productions in a quick and easy manner. MAGIX music studio generation 6 transforms your PC into a complete, virtual sound studio. It allows you to ar­range and produce on the highest level—with any 16bit sound card. Of course, you can also integrate other studio equipment without any problems. This program ensures professional production results which can be integrated with existing and future musical studio equipment. The following pages will introduce you in detail to the various functions and possibilities of MAGIX music studio gener­ation 6. Experience music like never before—turn your PC into your own home studio.
Preface
Enjoy!
Your MAGIX Entertainment Team
9

Contents of packaging

Contents of packaging
Please make sure that the objects indicated here are included in your packaging.
Program-CD
This CD contains the MAGIX Music World with the in­stallation program of MAGIX music studio generation 6.
Manual
For a quick intro with MAGIX music studio generation 6 or to learn in-depth about the program, we recommend that you take a look at the manual.
10
Registration card
Please send us your registration card today! MAGIX pro­vides e-mail and phone support to its registered users. We will also keep you up-dated on new products, up-grades, etc.
MAGIX music network
Become a MAGIX networker! Your avantages: – the Mega-NetWork items on offer on the MAGIX
Homepage
– The latest info and demos will be sent to you free of
charge.
– There is a Sound and Song Exchange for all
NetWorkers on the MAGIX Homepage. Here you can swap sounds, songs and experiences and chat with other NetWorkers.
– You can participate in MAGIX soundpool raffles.
Simply fill in the enclosed Winnings Card and send it back to us as quickly as possible! Or join in online:
http://www.magix.com/network/
– Charts to join in on: MAGIX music studio generation 6
is not only multimedia software, but also the key to participating in the MAGIX music network charts on the Internet. Send in your masterpieces! You can upload them directly from the program via the new web publishing wizard!

Support

If you are unable to correct your problem with MAGIX midi studio generation 6 contact MAGIX support:
U.S.A. Europe Info info-usa@magix.net info@magix.net Webpage http://www.magix.com/ Fax (310) 656-0234 ++49 - (0)89-7691041 Telephone 0181 968 1554
Contents of packaging
Please supply the following information: – Configuration of your system (Processor, RAM, hard
disk, etc.) – Sound card configuration (Type, Driver) – Information on whether other audio components are
operating properly

Legal Notice

Most chart hits and whole CDs can be downloaded from the Internet as MP3 files. However, many of these down­loads are illegal. Works protected by copyright may not be downloaded or presented on your own homepage without the express knowledge and consent of the copyright owner. Free transfer and trade with such music files is punishable by law. There are, however, many sites offering free MP3 for downloading. A selection of them can be accessed directly via the MAGIX homepage (http://www.magix.com/). Your own compositions can be presented as you wish on homepages and in the network.
11
System Requirements

System Requirements

To run MAGIX music studio generation 6 you require the following: – Pentium PC running at a minimum speed of 200
MHz, preferably faster. A Pentium II or III is strongly recommended. General rule of thumb: The faster the machine, the more number of Audio tracks and virtual instruments are obtainable.
– Windows 95/98/2000, 64 MB of RAM (recommended
128 MB RAM). – 16 bit sound card – A minimum of 100 MB of hard disk space for the
program plus additional hard disk space to store digital
audio files. CD-quality stereo sound (16 Bit, 44.1 kHz)
uses ≈10MB of hard disk space per stereo minute’s
worth of recording. – A Super-VGA resolution monitor or better with a
minimum resolution of 800 × 600 pixel and 16 Bit
High Color. – A CD-ROM drive and a MS-compatible mouse. – A MIDI interface or PC sound card with a MIDI inter-
face. If you want to use MAGIX music studio genera-
tion 6’s digital audio playback facilities, you will also
need a sound card which supports digital audio. See the
sound card section for more information.
12

Installation

1
Put the Installation CD in your CD-ROM drive.
2
With Windows 95/98/2000 the installation manager starts automatically. If it doesn’t, open the Explorer and click on the letter corresponding to your CD ROM drive and double click on Mworld.exe.
3
To start the installation process, click on Install MAGIX music studio generation 6.
Installation
Put the Installation CD in
your CD ROM drive
Autostart of the installation or Activation of the CD-ROM and
double click on Mworld.exe
4
The Installation Wizard appears. Simply follow the in­structions and click on “NEXT” to continue. When all files are copied on the hard disk, a program group will be estab­lished and the installation is completed. Confirm with “Finish”. The program automatically starts with a Demo Project. Later you can start the program with the icon in the Windows start menu.
13
Installation
STA
OS
IN
LL Click here to install MAGIX music studio gen­eration 6
The MAGIX Music World is the starting point for every­thing that you’ll find on the Installation CD such as infor­mation about other MAGIX products and our website. You will always find the latest & greatest about MAGIX music studio generation 6.
DEM Get demo versions and infor­mation about other MAGIX programs.
BROWSE CD Browse through the file structure of the CD ROM.
WWW Visit our website at www.magix.net to get updated information about MAGIX and to order additional products and sound or videopools on-line.
playR jukebox To install the MAGIX playR jukebox, click on this button.
EXIT Click here to exit the MAGIX Music World.
14

Our copy protection for your safety

MAGIX music studio generation 6 is copy protected in or­der to stop software piracy. For your convenience, the copy protection is very simple to use: just make sure that the original program CD is in its drive while booting MAGIX music studio generation 6 for the very first time that’s all. Please remember that you will have to insert the original CD as described above whenever you launch the program for the first time after a reinstall.

Notes on the electronic manual

The manual in the packaging only contains an introduc­tion into the elementary functions of MAGIX music stu­dio generation 6. If you wish to learn more about the pro­gram, please refer to the complete user manual in the form of an electronic document. Please make sure that the objects indicated here are included in your packaging! Before you can start using the electronic manual you must first install Adobes ACROBAT READER. To do so, simply click on the “Install Manual” icon in the MAGIX music studio generation 6 program group. If ACROBAT READER is installed on your system already, then you dont need to install it again, of course. The ACROBAT READER installation program requires you to Restart Windows! We therefore recommend you close all Windows applications before you install ACRO­BAT READER. After installation, you launch ACROBAT READER by simply clicking on its program icon. The complete electronic manual file is stored in the MAGIX music studio generation 6 program root direc­tory! In the folder that contains the MAGIX music studio generation 6 programs, you’ll find the electronic manual file with the ending .PDF. Open this file in Acrobat Reader and you’ll have access to the complete manual.
Installation
15
Introduction
16

Introduction

What is MAGIX music studio generation 6?

MAGIX music studio generation 6 uses your PC as a com­plete, virtual sound studio. Your hard drive becomes a highly sensitive recording tool. The sound chip of your sound card, a microphone, your instruments or the soundtrack of your video become the sound sources. You have access to two highly optimized programs that are compatible with each other: MAGIX music studio genera­tion 6 combines a hard disk recording program with a MIDI Sequencer. Harddisk-Recording means digital recording of audio sig­nals directly to the hard drive. Through the analog/digital transformer, analog audio signals are transformed into digital information that are saved to the hard drive as WAV files. MIDI means “Musical Instruments Digital Interface” and controls the sound sources such as synthesizers or sound cards. A MIDI file only contains information which note is played when and how whereas WAV files are digital repre­sentation of real audio signals. That’s why MIDI files are much smaller than WAV files. MAGIX audio studio generation 6 allows the perfect re­cording and editing of sounds in WAV format. On 24 au­dio tracks (48 with MAGIX audio studio generation 6 de­luxe), you can work with professional effects and editing tools—even for real-time editing of video sound tracks. Per FTP connection you can use the internet as a bound­less image and sample pool and load the multimedia building blocks from the World Wide Web directly into your arrangement. The MAGIX web publishing area is there for the publishing of your work—one mouse click takes you into the charts. Every surfer is entitled to vote, the best songs and videos will receive attractive prices… MAGIX midi studio generation 6 controls the synthe­sizer-chip on your sound card (or of external MIDI instru­ments). In addition you get a polyphonic Waveplayer with filter and envelope capabilities, allowing you to play your WAV files as if you were using them in an external sam­pler. Furthermore the MAGIX midi studio generation 6 features 256 MIDI tracks (1.000 with MAGIX midi studio generation 6 deLuxe) on which you can simultaneously record and playback. And finally you get 4 (6 with MAGIX midi studio generation 6 deLuxe) audio instrument tracks, on which you can play and record the built-in two (three with MAGIX midi studio generation 6 deLuxe) syn-
thesizers. As an alternative to the MAGIX synthesizers, you can also use VST™2.0-instruments. You can record WAV files both in MAGIX audio studio generation 6 and MAGIX midi studio generation 6, and soon you’ll appreciate both possibilities. You can, for in­stance, draft a song in MAGIX midi studio generation 6, play it back and simultaneously record sounds with a mi­crophone. You can transform the MIDI files into WAV files by using the recording function. Both studios are only a mouse click apart! Take your audio tracks from MAGIX midi studio generation 6 to MAGIX audio studio generation 6 and vice versa. MAGIX music studio generation 6 lets you do all this and more with a very user-friendly interface. Right after the first steps, you’ll be able to use the programs intuitively.

Sound Cards

There are dozens different PC sound cards on the market. MAGIX music studio generation 6 works with all Win­dows compatible sound cards, i. e. with all that have a driver for Windows 32 Bit Operating Systems. These driv­ers are listed in “Multimedia” of the Windows Control Panel. It’s safe to assume that all modern sound cards are Windows compatible. Most sound cards have a synthesizer-chip for the playback of MIDI. Additionally, most sound cards support the play back of digital audio data. If you work with MAGIX music studio generation 6, your sound card must have separate drivers for MIDI and Audio playback (which most modern sound cards do). MAGIX music studio generation 6 supports all sound cards that can be addressed via an ASIO or EASI driver. The available options depend on the specific ASIO or EASI driver you will be using. Please refer to the instruc­tions that came with your driver. MME and DirectSound drivers are supported via so-called MME-to-EASI respec­tively DirectSound-to-EASI wrapper. Please note: If you want to use the Waveplayer, you must use a DirectSound driver. And only DirectSound drivers allow the simultaneous use of the Waveplayer and digital audio tracks. MAGIX music studio generation 6 supports sound cards with a stereo output. Digital interfaces such as S/PDIF or AES-EBU are also supported. MAGIX music studio gener­ation 6 deluxe supports sound cards with up to four audio outputs.
Introduction
17
Introduction
But please note: Some older sound cards cannot play back digital audio data. As long as you have Windows drivers, you can use such sound cards with MAGIX music studio generation 6; however not for playing back audio data. Some other older sound cards use only one driver for both Audio and MIDI. In that case, you can you MAGIX music studio generation 6 only for MIDI or Audio but not for MIDI and Audio simultaneously.

Testing the Sound Card

Make sure your sound card is installed correctly and the drivers are set up properly before using MAGIX midi stu­dio generation 6. The software which comes with the sound card should include routines to test the card. You must make sure it is running correctly under Windows, not just DOS. An easy way to test the card is with the Me­dia Player which you will find in Windows’ Accessories Program Group. Look in the Device menu and you should see MIDI Sequencer… and, if your card supports digital audio, Sound… Try playing the CANYON.MID file which Windows in­stalls automatically in the Windows directory. Then try playing a .WAV file. Again, there should be some in the Windows directory. If either of these items is missing from the Device menu it means the drivers have not been loaded. Go back to the Drivers Control Panel and install the correct drivers. Refer to your sound card’s manual and the Windows Users’ Guide for more information.
18

The MIDI Interface

Many sound cards have a built-in MIDI interface which is accessed from a joystick connector on the back of the card. To use it you need a MIDI adapter. One end plugs into the joystick socket and the other terminates in MIDI plugs or sockets which you connect to your MIDI equipment. Some sound card packs include the adapter but many of the cheaper ones do not. There are also several dedicated MIDI interfaces available. Many are on plug-in cards which are fitted and installed into the PC just like a sound card. There are also external MIDI interfaces which con­nect to the PC’s printer port or serial port. You can install them without opening up your PC and they are ideal for use on portable PCs. You still have to install driver soft­ware for them. Some have a Thru socket which enables you to plug in your printer and use it without removing the interface. Other’s don’t.

Reading the Manual

Few people like reading manuals. Many software users prefer to point and click their way around a program to discover what it does and how it works. MAGIX midi stu­dio generation 6 has an intuitive interface so if you know a little about sequencers you will probably be able to learn how most of the program works by this approach. You can dip into the manual to look up any features you require more information about. If you are a newcomer to se­quencing we strongly recommend working through the Tutorial. It uses a practical, hands-on approach to explain all of MAGIX midi studio generation 6’s main functions and by the end you should be well on the way to becoming a sequencing expert. We recommended even the more ex­perienced user read the Tutorial in order to become famil­iar with how the various parts of the program work. Fi­nally, do at least flip through the Reference section. It not only contains detailed information about every menu, window and function in MAGIX midi studio generation 6 but it also includes examples of how many functions can be used in a practical way.

Digital Audio Basics

If you’re familiar with the principles of digital audio you can skip this section. This is a brief introduction to the subject to help you get the most out of MAGIX midi studio generation 6’s digital audio playback facilities. Digital au­dio recording is the process of converting audio data— sound—into digital data which can be stored on a com­puter. The device which does this is built into most sound cards and is known, quite helpfully, as an Audio-to-Digital converter. This is often abbreviated as A-to-D, ATD or just AD. To convert the digital data back into sound, the card uses a DA (Digital to Audio) converter. To capture sound, the AD converter takes a sample of a sound source a specific num­ber of times per second. This is known as the sample rate and is measured in kHz or so-many thousand samples per second. The higher the rate, the more samples the AD converter takes and the more accurate the digital represen­tation of the sound will be. The sampling resolution is the accuracy or fineness of the measuring scale used to store the numbers and is measured in bits. Currently there are two resolutions commonly in use: 8 bits and 16 bits. To give you an idea of the relevance of the sampling resolu­tion, imagine two people are building a house. One is us­ing a measuring stick marked to the nearest foot. The
Introduction
19
Introduction
other has a stick marked to the nearest inch. Although the house built with the stick measuring to the nearest foot may not fall down, the one using the finer scale will build a more accurate house.
New Audio Engine:
now works with a new, significantly improved audio en­gine. It offers shorter latency times, faster fader response, improved VST™ support and overall better performance. Monitoring, that is, listening to the input signal at the au­dio output, is now available. You will find these new driver settings on the pages “Audio Drivers” and “Audio Drivers 2” in the Audio menu.
MAGIX music studio generation 6

CD Sound

CD quality audio is recorded at a sample rate of 44.1 kHz with 16 bit resolution. Many Multimedia programs use a lower rate such as 22.05 kHz or 11.025 kHz, and many use 8 bits. This is often quite adequate if the sound is played through inexpensive PC speakers but you would certainly be able to tell the difference if it played through a good hi­fi system.

Direct-to-disk Recording

One minute of CD-quality sound requires 10 MB of stor­age space. Clearly it’s impractical to store this in RAM. It is more practical to store your samples on disk. During play­back this data has to be read on the fly so you need a rea­sonably fast hard disk if the data is to be played back accu­rately. Most modern disks are capable of this but some older ones may have problems, especially if they are run­ning in a slow PC. With MAGIX midi studio generation 6 you can playback digital audio which has previously been saved to disk.
20

Setting up Your Equipment

Make sure the MIDI interface or sound card and MAGIX midi studio generation 6 are correctly installed. If you are using an external MIDI keyboard connect its MIDI Out to the interface’s MIDI In. If you are also using the sounds on the keyboard, connect its MIDI In to the interface’s MIDI Out. If you are using the sounds on a sound card this is not necessary. If you want to use a keyboard for re­cording but a MIDI sound module for playback, connect the module’s MIDI In to the interface’s MIDI Out. If you want to use MAGIX midi studio generation 6’s digital au-
dio playback facility, make sure the sound card’s audio output is connected to a pair of speakers.

Setting up Your Audio Devices

MAGIX midi studio generation 6 handles two different hardware type categories: PC AV and ASIO. The PC AV driver communicates with the audio hardware using the EASI protocol (Emagic Audio Streaming Inter­face). There are two dedicated EASI drivers called EASI MME and EASI DS. These so-called wrappers (MME to EASI respectively DS to EASI) are accessible in the Driver parameter field in the PC AV area of the Audio > Audio Hardware & Drivers > Audio Driver menu page. Sound cards that only have an MME driver can be used utilizing the EASI MME driver. In order to use the desired configuration, select the EASI MME driver under PC AV in the Audio > Audio Hardware & Drivers > Audio Driv­ers. In order to configure it, press the switch “Control Panel” or start the file EASIMME.exe in the Magix folder. More information about this is supplied by the EASI MME HELP file.
Introduction
If you want to use a DirectSound driver for your sound card, please select the driver EASI DirectSound under PC AV in the Audio > Audio Hardware & Drivers > Audio Drivers. In order to configure it, please press the switch “Control Panel” and create a virtual device containing the appropriate DirectSound driver. More information about this is supplied by the Help file. ASIO drivers are a separate category, accessible on the Au­dio > Audio Hardware & Drivers > Audio Driver 2 menu page. Please select the option that suits the drivers supplied with your audio card. Now on to the audio engine parameters
21
Introduction
22
as displayed in the Audio Driver/Audio Driver 2 menu pages.

Monitoring

This option allows you to switch monitoring (i.e. listening to the actual input signal) on or off. Please note that mon­itoring is processed only via software—a certain delay is inevitable. If you are listening to the recorded signal through your mixing desk, you should switch this option off.

Volume Smoothing [ms]

This parameter defines the length of the fade between two consecutive volume values for an audio track. When set­ting this value to 0 you might hear zipper noise when moving a volume fader during playback. Higher values soften the volume changes and eliminate the zipper noise.

Max. Number of Audiotracks

The Audio Engine requires free system memory. The amount of memory needed depends on the maximum number of tracks to be played, and on the number of I/O channels supplied by the driver. This setting allows you to reduce the amount of memory used by the driver, by re­ducing the number of tracks. This may be sensible when you want to run other applications or audio hardware types simultaneously.

Larger Disk Buffer

This option influences the amount of audio data that is read from the disk in advance. This option is switched off by default, matching the demands of fast hard drives and powerful computers. If you get frequent error messages while running your MAGIX midi studio generation 6 in this mode, you should switch this setting on, so that you can play back more tracks, achieving higher reliability. However, more RAM is needed in this case.

Larger Process Buffer

This parameter determines the size of the native buffer used to compute mixers and effects. Do not activate this option if you own a fast computer. This shortens response times to operations such as volume changes or Solo. Ex­periment to find the setting that coaxes the best perfor­mance from your system. Only available for ASIO are the following parameters.

Clock Source

This let’s you choose between the internal synchroniza­tion via MAGIX midi studio generation 6’s internal clock and external synchronization received via the digital input of the sound card.

ASIO Buffer Delay

Some drivers do not communicate their input/output de­lay settings correctly to MAGIX midi studio generation 6. If you experience irregularities, try correcting them with these settings. Refer to the manual of your ASIO audio card.

Max. I/O streams

Here you set the number of input signal streams coming from your ASIO-compliant card and the number of output streams going to your ASIO-compliant card. These are limited to 2 input streams and 2 output streams (MAGIX midi studio generation 6) respectively 4 output streams (MAGIX midi studio generation 6 deLuxe).
Introduction
23
Introduction
24
Part1
Tutorial
midi
studio
25

Audio Cabling

for the outputs
Mic
Line
Insert
Mic
Line
Insert
Mic
Line
Insert
Mic
Line
Insert
Mic
Line
Insert
Mic
Line
Insert
Mic
Line
Insert
Mic
Line
Insert
Mic
Line
Insert
Mic
Line
Insert
Mic
Line
Insert
Mic
Line
Insert
R Aux Return 2 L
Aux Send 2
R Aux Return 3 L
R Tape In L
Aux Send 3
R Aux Return 1 L
Aux Send 1
To the recording inputs
26
R Aux Return 4 L
Send / Return
R Tape Out L
Aux Send 4
Audio Cabling

Just Like a Multitrack

The audio cabling between the various components in your system depends largely on your setup. Generally, the audio hardware is connected just like a conventional mul­titrack machine. This applies even though the audio hard­ware usually has fewer inputs than outputs and has its own internal virtual mixing desks. Hardware that has only two analog inputs, is connected the same way you would connect a multi-track’s track 1 and 2 inputs, that is, to the mixing desk sub group outputs 1 & 2. These two inputs are not exclusively assigned to MAGIX midi studio generation
1
6’s track 1 and 2. For example, to record on track 8, you might use input 1, while recording tracks 7 and 8 would
2
use both inputs 1 and 2. The playback outputs will in turn be wired to your mixer’s
3
tape or line inputs. You should try to avoid the use of aux-
4
iliary inputs (Effect Returns, Aux Returns) as these would limit your effects, tone control, and routing options.
5
Two wiring examples for different mixing desks will illus­trate this further. The MAGIX midi studio generation 6’s
6
inputs and outputs refer to the in/outputs of the audio
7
hardware as well as the audio in/outputs of the sound card. This chapter deals only with analog connections to
8
mixing desks.
9
Mixing Desk without Sub Groups
10
If your analog mixing desk does not offer sub groups, pro­ceed as follows:
11
Connect the audio hardware outputs to the first of your desk channels’ Line or Tape inputs. Use as many channels
12
as your audio hardware will output. Use the remaining channels for your other sound sources, effect processors, and microphones. If you find yourself short on channels, you can wire MAGIX midi studio generation 6’s outputs to your desk’s Aux Returns (or “Effect Returns”). This really cannot be avoided with smaller mixers, but it is no big deal, since MAGIX midi studio generation 6 offers extensive EQ and processing power, anyway. Your mixing desk will most likely offer at least two Aux
Right - Main Out - Left R Main Insert L
Sends (not to be confused with Aux Returns)—they are usually “pre-fader”, or can be switched to such, with a ded­icated button. “Pre-fader” means that the signal is taken before it enters the channel fader (volume slider). This means that the pre-fader Aux Send will output that chan-
Tape Input
Aux Send 1
Aux Send 2
Aux Send 3
Aux Send 4
Right - Main Out - Left R Main Insert L R Control Room L
R Tape In L
R Tape Out L
R Aux Return 1 L
R Aux Return 2 L
Bus
Outputs
(Sub
Groups)
1
5
2
6
3
78
4
Mic
Line
Insert
DirectOut
Mic
Line
Insert
DirectOut
Mic
Line
Insert
DirectOut
Mic
Line
Insert
DirectOut
Mic
Line
Insert
DirectOut
Mic
Line
Insert
DirectOut
Mic
Line
Insert
DirectOut
Mic
Line
Insert
DirectOut
Mic
Line
Insert
DirectOut
Mic
Line
Insert
DirectOut
Mic
Line
Insert
DirectOut
Mic
Line
Insert
DirectOut
Send / Return Studio Monitor Out
12
Tape Input
11
Tape Input
10
Tape Input
9
Tape Input
8
Tape Input
7
Tape Input
6
Tape Input
5
Tape Input
4
Tape Input
3
Tape Input
2
Tape Input
1
to the
from the outputs
recording inputs
nel’s signal, even if its fader is all the way down. This kind of output is usually referred to as a monitor output, and may actually be labelled as such. So, each channel has two knobs that are used to create a mix which is sent to the desk’s corresponding auxiliary (or monitor) output. Con­nect these two outputs to the audio hardware’s two inputs. For example, if the two pre-fader Aux Sends are labelled “Aux 3” and “Aux 4”, you would connect a cable from the desk’s “Aux 3 Output” to the first audio hardware input and another from Aux4 to the second. You can now control MAGIX midi studio generation 6’s inputs with the Aux Send controls (and their master sends).
Mixing Desk with Sub Groups
If your mixing desks has sub groups, use them for record­ing. Connect the first sub group output to MAGIX midi studio generation 6 input 1, and the second to MAGIX midi studio generation 6 input 2. The recording level is now controlled with the sub group faders. Connect the outputs to the first few channels’ Line or Tape inputs. Connect the rest of your sound sources (effect pro­cessors, microphones etc.) to the remaining channel in­puts. During recording, route the channels that are to be re­corded, or the sub groups to your desk’s stereo (master) outputs. If your audio hardware supports more audio in­puts, connect more sub group outputs to them as needed. Avoid connecting the MAGIX midi studio generation 6 re­cording inputs to your desk’s main output (Main Out)— these, as well as the Control Room output that usually car­ries the same signal, are meant for your monitoring equip­ment and your stereo or two track tape machine. This out­put includes a mix of MAGIX midi studio generation 6’s output signal, which you do not want to re-record. A DAT mastering machine is not required, as MAGIX midi studio generation 6 can master CD-Rs, in conjunc­tion with a CD burner. If you choose to use a conventional mastering machine, a DAT or MiniDisc recorder or an an­alog tape deck, connect it directly to the mixing desk’s main output.
Audio Cabling
27
MIDI Installation

MIDI Installation

Interface Connection

Please consult your sound card or MIDI interface manual for the correct connection of a MIDI interface. The most common ways to add MIDI functionality to computers are: – Multiport MIDI interfaces, including separate devices
like Emagic’s Unitor8 MkII. – Sound card with MIDI interface – via a General MIDI module or keyboards’ integrated
interface, usually labeled “To Host” interface.
Connecting Emagic Unitor8 MkII
These short instructions may suffice for the Unitor8 MkII multiport interface: connect the Unitor8 MkII supplied cable from your PC’s COM2 port to the RS-232 connector on the Unitor8 MkII. Then install the driver under Win­dows. If you wish to use a modem or other device on the COM2 port however, you will need to use an RS-232 switch box, which can be purchased from most computer shops. Any MIDI interface that supports the Windows MME standard will work with MAGIX midi studio generation 6. See the manufacturer’s instructions for information on the proper installation of any needed drivers.
28

MIDI Cable Connections

MIDI Local Off
If your keyboard has an internal sound source, it is impor­tant that you stop the keyboard from generating sounds di­rectly from its own keyboard. If you buy a new keyboard that is to be used without a sequencer, and connect it straight to an amplifier, you would expect the device to make a sound when you press its keys—in other words the keyboard is connected to the sound generator. However, this is exactly what you do not want when using the key­board with a sequencer. In this scenario, the keyboard is used as the computer’s input device, while the computer will play the various connected tone generators, be they the keyboard’s own sound generator, or any other con­nected sound modules. If you wanted to control and record another sound module with your keyboard, its own sounds would get in the way—that is why the keyboard must be separated from its own internal sound generator. This function is known as “Local Off”, and can be set di­rectly at your keyboard. The sequencer will speak to your
keyboard’s tone generator just like any other connected, keyboardless sound module. If you cannot find the “Local” function under your key­board’s MIDI menu, consult its manual as how best to proceed for sequencer use. Some keyboards allow you to select from among “Local”, “MIDI” or “Both” for each of their so-called “Parts”—in this case, the “MIDI” setting is equivalent to “Local Off”.
MIDI Inputs/outputs
If your computer has an internal or external MIDI port, or has a MIDI capable sound card connected, hook the key­board “MIDI Out” to the computer’s “MIDI In” (on the in­terface, sound card etc.). If the keyboard can generate its own sounds, connect the computer’s “MIDI Out” to the keyboard’s “MIDI In”. If your computer (or the MIDI de­vice) offers more than one MIDI output, connect any other tone generators to these. If the computer only has one MIDI output, you need to connect the second tone generator’s MIDI In to the keyboard’s MIDI Thru port. A third device can be connected to the second’s MIDI Thru, and so on. The MIDI Thru port always delivers a copy of the signals coming into the device’s MIDI In. It is prefer­able, however, to use a direct connection from a com­puter’s MIDI Out to a device, rather than chaining too many devices, one after another. This is because timing problems may occur in the chain, if many MIDI com­mands are sent in a short time, due to the slight delays in­troduced by each MIDI In to MIDI Thru transaction. If your computer also has several MIDI inputs, you can con­nect the MIDI outputs of other MIDI expanders there.
Keyboards and Expanders with “To Host” Interface
The “To Host” interface, which allows a direct connection to the computer, can be found on many of the more cost­effective MIDI sound modules, as well as on many entry­level keyboards. This in effect is a simple integrated MIDI interface, with one MIDI In, and one MIDI Out for the computer. An instrument with a “To Host” interface is controlled directly; the MIDI In and Out serve as MIDI connections for the computer, to allow further instruments, such as another keyboard to be connected. This proves very cost-effective for entry level setups, which may in­clude only one keyboard and another sound module. The expense of a dedicated computer MIDI interface, or card is not initially required. If you are working with such a module, first install the driver software supplied by the manufacturer.
MIDI Installation
29
MIDI Installation
Connect the keyboard MIDI Out to the sound module’s MIDI In, and the module’s MIDI Out to the keyboard’s MIDI In (assuming it can generate sounds). Connect the “To Host” interface to the computer, usually to a serial port.

Tape Synchronization

Details on how to synchronize MAGIX midi studio gener­ation 6 with digital or analog tape machines, multitrack­ers, or video editing systems and their wiring require­ments can be found in the reference manual.
30
Audio: Recording and Playback

Audio: Recording and Playback

Concept: Tracks, Audio Files, and Regions

MAGIX midi studio generation 6 combines a MIDI Se­quencer with a Hard Disk Recorder. A Hard Disk Re­corder is similar to a DAT Recorder or a Sampler: it allows digital recording and playback of audio signals. The hard disk recording medium provides many advantages over the magnetic tape medium; no rewinding is required, and the data is read from and written to various sectors of the hard disk almost simultaneously. The recordings to be played back simultaneously may be located at any position on the hard disk. The Hard Disk Recorder perceives sound recording edits as play instructions—i. e., an actual edit or cut does not occur. Subsequently, any edits of the material can be revoked and the original condition restored. This is generally referred to as non-destructive editing. CD play­ers with programmable title sequences are based on a comparable principle: if you choose to listen to the titles on the CD in reverse order, the CD player will not change the data (the actual sequence) on the CD—which would be destructive. The program merely plays the titles in the changed sequence—which is non-destructive.
Number of Audio Tracks
On a multi-track tape recorder, the number of tracks that can be recorded simultaneously, the total number of tracks on the tape, the number of tracks that can be played back simultaneously, and the number of outputs for the playback of the tracks are the same. So, for example, with an 8-track device, you may simultaneously record 8 tracks, store 8 tracks on the tape, and play back these 8 tracks through 8 outputs. A Hard Disk Recorder like MAGIX midi studio generation 6 operates differently. In its case, the number of tracks and outputs depend on the audio and computer hardware being used. The following applies, for example, to the MAGIX midi studio generation 6 with a sound card with two in- and outputs: – You may simultaneously record two mono signals (or
one stereo).
– There is an almost unlimited number of virtual tracks,
i. e., recordings that may be located on the hard disk under MAGIX midi studio generation 6. The number of tracks is only limited by the hard disk capacity.
– The number of tracks that MAGIX midi studio genera-
tion 6 can play back simultaneously—the so-called physical tracks—depends mostly on the hard disk and
31
Audio: Recording and Playback
on the computer. But 24 (respectively 48 tracks with
MAGIX midi studio generation 6 deLuxe) tracks are
the maximum with MAGIX midi studio generation 6. – The sound card has two outputs for simultaneous play-
back of the physical tracks. Since MAGIX midi studio
generation 6 provides a digital mixer with sound
controls and sound effects, the fact that there are fewer
outputs than simultaneously played-back tracks does
not present the same limitation it would with a tape
based system. Depending on the available hardware, MAGIX midi stu­dio generation 6 acts virtually like a polyphonic sampler with at least one stereo input and one stereo output, with hundreds of different samples loaded on the hard disk. The number of tracks that can be recorded simultaneously, the number of tracks that can be played back simultaneously, and the number of audio outputs depend on the hardware. The hardware play-back tracks are represented in the au­dio mixer by channels, which are similar to the channels of a conventional mixer. The MAGIX midi studio genera­tion 6’s mixer mixes all tracks, including effects, together on one or more stereo outputs. The channels of the mixer also represent the hardware on the software display level. The number of tracks displayed by MAGIX midi studio generation 6 upon start-up is hard­ware-dependent, i. e. it depends on the computer and the available audio hardware.
Audio Files and Regions in the Audio Window
Select Audio > Audio Window to open the Audio window. In the Audio window, you can display and manage all Au- dio Files. Audio Files are the actual samples, i. e., the actual sound recordings. To load an Audio File select the local command > Add Audio File in the Audio Window. A dialog box appears, in which you can select the file from a hard disk or from a folder. To record a new audio file, see instructions below. MAGIX midi studio generation 6 can be used to continu­ously play back sound tracks just like a tape recorder. However, this is not necessary. The Arrange window displays audio tracks horizontally. Rectangular bars visually represent the location and length of the audio phrases within the song. These sections are called Regions and may include a small portion of the audio file or the entire audio file.
32
Audio: Recording and Playback
In the Arrange window the regions on the audio tracks and the sequences on the MIDI tracks look the same. Op­eration and editing are identical, for the most part (top).
The audio window shown above displays all logged audio files and their regions—however, without the timing ref­erence in the song. The Arrange window shows the audio track regions on a time axis, whereas the Audio window shows the available audio files in a non-chronological sequence. On the left side, the audio file names are listed in bold. The region
33
Audio: Recording and Playback
names are indented, in regular type, and displayed with a padlock. The regions are only visible if the arrow to the left of the audio file name is pointing downward (click on the arrow to toggle). The audio file regions are shown in a dark shade inside the rectangles. The areas outside the re­gions are shown in a light shade. You may move the re­gion boundaries by dragging them with the mouse pointer. To prevent accidental adjustments, click on the padlock to secure the region settings. Moving the beginnings and ends of regions provides an easy, non-destructive editing method for the audio mate­rial. Nothing will be deleted. You may, for example, cut off the last syllable of a song line—and then restore this sylla­ble by defining it in another region of the audio file, or by extending the region! It is often very useful to open one Audio window and one Arrange window at the same time. You then can grab re­gions with the mouse pointer in the Audio window and drag them onto the desired track in the Arrange window. If you are using the Windows version, you must first se­lect the respective track in the Arrange window and set the song position line to the position at which you want the re­gion to be triggered. In this context you should note that MAGIX midi studio generation 6 automatically remembers the various win­dow configurations as Screen Sets. Just press the respective key, from 1 to 9, to recall the windows that were open when you last selected this screen set. The screen set num­ber is shown on the main menu display (on top) at the right side of the Window entry. Summary: Within Audio Files you define Regions. These regions are displayed in the Arrange window, where they are arranged on a Track. This track is then played back through a channel of the integrated Track mixer. In the Audio window, you can play back a region, by point­ing at it and holding the mouse button depressed. Play­back will start at the position of your cursor. Alternatively, you can click the loudspeaker icon at the left and the se­lected region will be played back from its beginning. If the Cycle symbol is enabled, the region will loop continu­ously, which is very useful, for example, when adjusting the length of a drum loop. The lower button defines the play-back channel. If you are using multiple audio hard­ware systems, a similar button for the selection of audio hardware will be available. The small, black arrowbelow the waveform display of the regions is the anchor. It serves as the region’s timing ref-
34
Audio: Recording and Playback
erence point, i. e., if a region is assigned to the beat posi­tion 14 1 1 1, this anchor will be positioned on the 14 1 1 1 beat. Although this point will always be at the beginning of newly recorded regions, it does not necessarily have to be placed there. An up-beat syllable, or the breathing-in of the singer prior to the first syllable can sound before the an­chor, which is quantized on a time grid. Caution: moving the anchor will also change the arrangement’s timing ref­erence.

Audio Recording

Setting the Recording Path
Prior to the first recording, you must define a hard disk and a folder for storing the audio files created during re­cording. In the Audio window, select Audio File > Set Au­dio Record Path. Use the File Selection box to create a folder with the name of the song. This folder will hold the created audio files.
1
2
It is generally best to preselect the maximum recording time as it allows MAGIX midi studio generation 6 to pre­map the location on the hard drive to which the files will be recorded 1. If the final recording is shorter than the se­lected time, the reserved storage space will automatically be freed up again. However, for various reasons it is not advisable to preselect a significantly longer recording time than necessary. Click on the Set button to define a hard disk and a folder in which the audio files shall be stored 2.
Recording in the Arrange Window
The Default Song, which opens when MAGIX midi studio generation 6 starts, contains some audio tracks. “Audio tracks” are simply tracks on which an Audio Object has been assigned. To assign an audio object to a new track, point to a track name and hold the mouse button de­pressed. In the flip-down menu select an Audio Object. The audio object symbolizes a channel of the track mixer with the same number.
35
Audio: Recording and Playback
Whenever an audio track is activated for recording (record-ready), an audio file will be created during record­ing with a region spanning the entire audio file length. Just as on a multi-track device, several tracks can be acti­vated at once. The region will appear in the Arrange win­dow exactly at the location that you recorded; i. e., you can record just as you would with a conventional tape re­corder. The only difference compared to a MIDI recording is that the audio track must be activated (record ready); however, it does not have to be selected. In the Arrange window, there are two buttons between the numbers and names of the tracks. The left button (M) mutes the track (Mute), the right button (R) activates the track for recording (REC). Similar buttons can be found in the audio objects underneath the fader: these buttons are also used to mute a track or to enable or disable recording of a track (M and REC). While both record-ready buttons for a track (in the Ar­range window or in the Audio Object) are always coupled, the effect of the mute button may be different under cer­tain circumstances: in the Arrange window, muting al­ways affects the respective track. The mute button at the audio object, however, is used to mute the respective play­back channel of the audio hardware—this way, all tracks played back through this channel are muted. Please note that in the Arrange window several tracks can be played back through the same audio object (play-back channel), however, with the limitation that only one of these tracks can be heard at a time (the track with the region started last). The recorded regions in the Arrange window look the same as the MIDI tracks. Using View > Object Colours you can, however, select different colors. During the re­cording of an audio track, a waveform will be displayed. With a larger, vertical display, the waveform display will appear under the regions, whereas the MIDI sequences will show small notes. The largest display can be selected next to the scroll bars at the lower right edge of the win­dow. This display cannot be enabled, if HyperDraw is activated. HyperDraw is a function allowing the graphical input of level and panning processes, which will be displayed in­stead of the notes and waveforms. HyperDraw is de­scribed in the chapter section titled
with HyperDraw on page 49.
Graphical Mixdown
36
Audio: Recording and Playback
Copying and Moving Regions
In the Arrange window, regions (and MIDI sequences) can be shifted by dragging them with the mouse. If you hold ctrl while dragging, a copy is created. To select several regions or sequences hold shift while clicking or select them by collecting them in a rubber band. During shift­ing, the selected regions or sequences will always jump to a grid position. The grid corresponds to the divisions visi­ble on the bar ruler. It can be changed all the way down to the nominator of the beat type using the horizontal tele­scope. If you want to use the format value as grid, hold alt while shifting. The format value is displayed in the Transport bar, in a field just under where the Time Signature is dis­played. If you don’t want to use any grid, hold alt-shift while shifting. This way, the regions and sequences are shifted by single ticks, which is useful to correct rhythmic irregularities in single song syllables.
Recording the Input
Just as with professional multi-track devices, MAGIX midi studio generation 6 does not provide a Record Level. The analog recording must be adjusted using the source de­vice. Typically, this would be the sub-group fader of an an­alog mixer. However, the channel of the on-screen mixer provides a record level display which you can use to mon­itor the recording level. To display this record level, dou­ble-click on the audio track name. Digital inputs cannot be adjusted during recording—which is not necessary under that circumstance anyway.
37
Sample Editor and Digital Factory

Sample Editor and Digital Factory

The Sample Editor Window

Open the Sample Editor by double-clicking on a region— in the Arrange window or in the Audio window or by choosing Audio > Sample Editor.
In addition to non-destructive editing, MAGIX midi stu­dio generation 6 audio files can also be edited destruc­tively in many different ways. The Sample Editor provides a detailed display of the audio file and all of the tools re­quired for editing. It selects the exact region within the au­dio file—this is very practical, since all functions for changing data always affect the selection. With MAGIX midi studio generation 6 deLuxe you can avoid major errors, i. e., accidental deletions, by first creat­ing a backup copy of the entire audio file (Audio File > Create Backup). If needed, you can restore your original copy at any time by selecting Audio File > Revert to Backup. This backup functionality is not provided by MAGIX midi studio generation 6, so you have to be care­ful. The Functions allow modification of the level or the ampli­tude (of the level control). For example, Normalize will raise the overall level of an audio file until the loudest peaks are at full amplitude. Fade in and fade out, the in­sertion of digital silence or the playback in reverse are more, but not all, functions available in the Functions menu. See for yourself what they can do for you—experi­ment and have fun! With MAGIX midi studio generation 6 deLuxe you can ensure that the selection boundaries are always positioned
38
at zero crossings, by selecting Edit > Search Zero Cross-
Sample Editor and Digital Factory
ings. This is desirable because non-zero cross points will cause small ‘snaps’ or ‘pops’ to occur. The ruler along the top of the waveform display defaults to using Samples as the unit of measurement. If you wish to see the waveform in relation to bars and beats simply se­lect View > Show Length as... > Bars&Beats (MAGIX midi studio generation 6 deLuxe only). Please note that the measurement will not relate to the regions actual position in the song unless you enter the Sample Editor by double clicking on the region in the Arrange Window. The reason for this should be somewhat self-evident—regions in the Audio window have no musical beat reference.

Digital Factory

Only with MAGIX midi studio generation 6 deLuxe you get even more breathtaking destructive editing features— collectively referred to as the Digital Factory. Here, we’ll briefly introduce you to two of them: the Time Machine and the Audio Energizer. If you playback a record, a tape, or a sample at a speed other than the original, you will not change just the dura­tion but also the sound and pitch of the output. The Digital Factory’s Time Machine allows you to modify the fre- quency spectrum (or “pitch”) and the duration of a sample independently from each other! The calculation for this task is extremely complex and with extreme values may cause a degradation of the sound quality. However, the Time Machine is ideal for correcting a badly intonated note or even transposing an entire mix within a reason­able range (say ±2 or 3 semitones). It is also perfect for changing the tempo of a drum loop, without affecting the pitch.
Similar to a compressor, the Audio Energizer will increase the loudness of an audio file, even if the digital level boundary has been reached (not exceeded!).
39
The Waveplayer
40

The Waveplayer

The Waveplayer Window

MAGIX midi studio generation 6’s built-in WavePlayer lets you play back any WAV-files you like—polyphonically, with filter and envelope treatments. If that sounds like owning a real sampler, you’re right, but you don’t have to buy an expensive piece of hardware. So how do you use the WavePlayer? Easy—just follow our small tour, and chances are that you’ll never have to read the WavePlayer section in the reference manual. The only real precondi­tion is that after you fasten your seatbelt and load MAGIX midi studio generation 6, you must select a DirectSound driver for the WavePlayer under Audio > Audio-Hardware & Drivers. This is because the WavePlayer works only with a DirectSound driver and only DirectSound drivers allow you to use the WavePlayer and the audio features of MAGIX midi studio generation 6 simultaneously. Got a few WAV-files at hand? Fine, let’s start.
What you really got to know
Click on the Wave track in the Arrange window. Open the WavePlayer window via Options > WavePlayer. On the left side of the WavePlayer window you can see a horizontal keyboard. To the right of each key you can see the name of each note. To the right of each note name you can see the File Name box. Left-clicking on such a box opens the stan­dard Windows File Selector. Select and open a WAV-file. You have now assigned this WAV-file to the key associated to the File Name box. Don’t like the WAV you assigned? No problem: simply right-click on the File Name box to erase the key/WAV-assignment, then repeat the above procedure to assign a new WAV-file. Now that you have assigned a WAV to a key, it will only play when you press this specific key. So let’s define a key­board zone in which you can play this WAV-file. Right be­side the File Name box you see the controls for each WAV­file, arranged on a kind of grey crossbeam. Grab the upper or lower edge of the crossbeam without touching any other controls, and a double-arrow will appear, allowing you to stretch the crossbeam into a vertical rectangle. This rectangle defines the keyboard zone in which you can play the WAV-file. There is only one limitation in doing this: you can extend the keyboard zone down all the way you like, but you can only extend it one octave (twelve semitones) upwards. This means that playing on your keyboard allows you to trans­pose down as far as you like, but an upward transposition
is limited to twelve semitones. It is important to be aware of the interdependence between the upper keyboard zone and the Tune parameter at this point. If Tune is set to +1200, you won’t be able to transpose the WAV-file any further upwards because it is already transposed an octave up via Tune because Tune is measured in cents, and one cent equals 1/100 of a semitone. Now that we have introduced Tune, we can also get right into the other parameters of the crossbar. You can deter­mine which parameters you would like to see via View. The active default settings are: Parameters, Keyboard, Filter Parameter and Filter Parameters as Knobs. To start with, we suggest that you just leave them on. Let’s have a look at the parameters from left to right. Tune is already familiar to you. Next come Start and Length: here you can adjust from which point (in samples) the WAV­file is played back when you start it, and how long (in sam­ples) the part played back will be. Trigger defines the playback mode: set Trigger to Gate and the WAV-file will only play back as long as you hold the key. When set to Freerun, the WAV-file will play back for its whole length, regardless of whether you release or hold the key. Hint: Freerun is especially suitable for drum sounds.
The Waveplayer
Soundshaping via the VCA: We’ll leave out the Lnk checkbox for the moment and move to the On checkbox. Check it to activate the sound shaping section of the Wave­Player. Uncheck it to save computing power that could otherwise increase the polyphony of the WavePlayer, but then you won’t be able to tweak those nice parameters we’ll now describe. The sound shaping parameters are divided into two groups: VCF and VCA. We will start with the VCA. The VCA group lets you alter the volume of your WAV-file over time. Attack (Atk) allows you to automatically fade in your WAV-file from zero level to full level. The smaller the At- tack value, the faster you will hear the WAV-file at full level. Increase the Attack value and it will take more time for the WAV-file to gradually fade in. Decay (Dcy) allows you to fade out your WAV-file from full level to zero level. Small Decay values will give you rapid fade-outs, large val­ues will correspondingly lengthen the fade out time. At maximum Decay value there will be no fade out at all; you will hear the WAV-file for its full length (or not, if Trigger is set to Gate and you release the key before the WAV-file has reached its end).
41
The Waveplayer
42
It is important to know that the Decay phase follows the Attack phase: first you can fade in a WAV-file, then you
can fade it out. It is not possible to first fade it out and then fade it in. The last parameter in the VCA group is Vel. With Vel you set how much the level of the WAV-file depends on the ve­locity (how fast you hit a key on your velocity-sensitive key­board). The higher the Vel value, the faster you have to hit your keys to reach full level. Experiment with these three parameters to get to know them.
Soundshaping via the VCF: Let’s now go to the VCF group. Here you can give your WAV-file a new tone colour and a new tone colour curve. This is accomplished via two basic parameters: Frq and Res. With Frq, you can make your WAV-file sound “darker”: the smaller the value for Frq, the darker your sound. With Res, you can make your WAV-file sound “sharper”: the higher the value for Res, the sharper your sound. Experiment with these two para­meters and you will very quickly get the idea of how to use them. The VCF group also features the parameters Atk, Dcy and Vel, expanded with the parameter Env. With these para- meters you can control Frq automatically. Try this exam­ple: turn Frq all the way down, Env all the way up and set Vel to 0. Now play with the Atk parameter: with small Atk values the sound becomes bright almost immediately. With large Atk values the sound starts very dull and it takes quite a long time before it becomes bright. Dcy works as you’d expect the other way around: with small values the bright-dark progression will take almost no time, while large Dcy values increase the amount of time required for the bright-dark progression. With Dcy at max­imum, there will be no bright-dark progression at all. To put it briefly: Atk determines how long it takes for the dark-bright progression and afterwards Dcy determines how long it takes for the bright-dark progression. With Env you determine how big the difference is between dark and bright of the dark-bright-dark-progression pro­duced with Atk and Dcy. With small Env values you will be almost unable to hear the dark-bright-dark progression produced with Atk and Dcy, while large Env values will let your hear this progression very clearly. Don’t be afraid to experiment in order to become familiar with the possibil­ities. Lastly, Vel controls how hard you have to hit the keys to reach the value specified with Env. With small Vel values
the specified Env value will be reached even with soft touches of the keys. But with large Vel values you will have to hit the keys very hard in order to reach the specified Env values. Take your time to get familiar with these interde­pendencies.
Altogether now: Now that you’ve learned about the parameters associated to a single WAV-file, let’s move on to that mysterious Lnk checkbox. The explanation is quite simple. Assume you’ve got two WAV-files loaded, one on C4 and one on C5. Check the Lnk box for the WAV-file on C4. Its VCF, VCA and Trigger parameters will disappear and are replaced with the corresponding parameters of the WAV-File on C5. To indicate this, its parameter cross­beam gets linked to that of the WAV-File on C5. In other words, checking a Lnk box on a WAV-file replaces its para­meter settings with those of the next WAV-File above. If a WAV-file has no WAV-file above itself, it will have no Lnk checkbox, because there is nothing it can be linked to. What is Lnk good for? Here is an example: imagine you have ten WAV-files, different recordings of a piano at dif­ferent pitches. You have them beautifully laid out across the keyboard and then you want to make them all a little darker. Without Lnk, you could spend quite a lot of time with this task because you have to change the parameters of each and every WAV-file. But with Lnk activated in all but the topmost WAV-file, all you have to do is to change the parameters for the topmost WAV-file in order to apply the same a parameters to them all.
The Waveplayer
Lost your way? That’s it. Your WavePlayer crash-course ends here. Just two more things: if you lost track while ex­perimenting, you can easily set all parameters back to their default values via Initialize > Default Parameters. And if you really want to start all over again, you can clear all WAV key assignments at once via Initialize > Delete All Assignments. So go ahead, experiment and have fun!
43

Mixdown with MAGIX midi studio generation 6

Mixdown with MAGIX midi studio gen­eration 6

The Mixer and HyperDraw

The music you produce with MAGIX midi studio genera­tion 6 can be mixed down within the program. For this, a fully automated mixer and a graphical editing view are available: – The Track mixer – HyperDraw. The Track mixer allows you to mix both audio tracks and MIDI tracks at the same time. It always displays all of the tracks you are working with. The mixer can be fully auto­mated. Data that you input from other editors will directly affect the mixer’s display and vice versa. Hyper Draw provides another option for mixing and edit­ing . This view provides an easy way to view your mix in the Arrange window.

The Track Mixer

The Track mixer can be opened in the Arrange window by selecting Window > Open Mixer. MAGIX midi studio generation 6 will automatically create a mixer which of­fers a channel for every audio and MIDI track. The chan­nel sequence corresponds to the sequence of the audio ob­jects and the midi tracks in the track list of the Arrange window.
44
There is one thing that MAGIX midi studio generation 6 inherently cannot do: The audio outputs of all connected external MIDI sound generators must be mixed down as audio signals to a stereo recording, since the CD will re­quire a stereo mix in the end. This is usually accomplished together with the computer’s audio outputs or your audio hardware. Therefore, a separate, physical mixer still will
Mixdown with MAGIX midi studio generation 6
be required in order to merge the signals, to control the level during recording, and also to accommodate the mi­crophone amplifiers. This mixer, however, can be consid­erably smaller than a mixer used in a comparable studio with a multi-track tape recorder. Additionally, you can mix together all audio signals with a uniform level, while MAGIX midi studio generation 6 will control the volume , pan, and any other effects that your MIDI device(s) may have.

Audio Channel Strips

Stereo- and Mono Channel Strips
You can recognize the stereo channels by the two overlap­ping circles on the button in the lower left corner of the channel strip. Click on this Stereo Link button to change the stereo channel to two mono channels with individual controls for each channel. The master section sends the mix to the stereo output By clicking on the Stereo Link button, two adjacent objects will be merged to one stereo object, creating a stereo chan­nel. To the left of the fader, there is a level control display showing the channel’s (the track’s) level after the fader. Above the fader, there is a pan control (stereo: balance control), and below the fader you will find a button (S) for soloing (post fader listening) and muting (M) of the track. The Record Ready button arms the track for recording (REC) (Record Ready). One difference between audio re­cordings and MIDI recordings is that for audio recordings the tracks will have to be armed just as with a multi-track tape recorder. Each channel provides inserts for assigning effects di­rectly to the track, and busses for sending to returns.
Effects: The number of real-time effects MAGIX midi studio generation 6 can calculate simultaneously depends on the computer’s CPU power, speed, and the amount of RAM available.
Equalizer: On each audio channel EQ’s can be used. MAGIX midi studio generation 6 uses fixed built-in EQs, while MAGIX midi studio generation 6 deLuxe allows you flexible insertion of EQs: click-hold on the Thru field la­beled EQ and select the EQ you need out of the flipmenu.
The effects: Additional audio objects represent so-called busses, which are typically used as effect sends. Each channel-strip has a knob for controlling the amount of sig-
45
Mixdown with MAGIX midi studio generation 6
nal sent to the assigned effect. In the return channels click-hold one of the fields labeled Insert assign effects, like Reverb, Chorus or Delay for the effect. If you turn Eff1 up on a channel, then signal from that track will be sent to whatever effects you have inserted on the Effect 1 return object. If you assign Effect 2 to a track, then turning up the send knob will send signal from that track to the effect(s) assigned to the Effect 2 return object. The effects are assigned as post Fader; i. e., the relation be­tween original signal and effect signal remains constant, even if the fader is moved. To access edit parameters for the assigned effects, double­click the effect name in the green insert field. The number of realtime-effects that MAGIX midi studio generation 6 can compute simultaneously depends on the computing power of your computer. The maximum is four effect busses with three effect-inserts each (with MAGIX midi studio generation 6 deLuxe) or two effect busses with three effect-inserts each (with MAGIX midi studio generation 6).

MIDI Channel Strips

General MIDI
General MIDI is not a deviation from the MIDI standard. If an instrument bears the GM logo, this merely means that the following minimum features are included: – 16x Multi Mode (16 different sound on 16 different
MIDI channels, the so-called parts); all of them can be
played polyphonically with dynamic part assignment (it
is not necessary to set the number of parts for each
sound); – at least 24 voices (parts) (24 notes can sound simulta-
neously); – 128 standardized sound programs (program number 1
is always the piano…); – 26 Drum and percussion sounds with standardized
keyboard layout on channel 10; – Chorus and Hall Effects; – Certain MIDI commands can be recognized (velocity,
pitch bender, modulation wheel, and others). Most General MIDI instruments provide more minimum features. The above list is by no means complete. General MIDI instruments offer two advantages: 1) song files can easily be exchanged between different systems with differ­ent instruments, since sounds and keyboard layout are somewhat standardized. Solo entertainers, for example,
46
can purchase song files from third parties and use them
Mixdown with MAGIX midi studio generation 6
without any problems, regardless of the sound generator brand used. 2) The low-cost General MIDI sound modules can be used to design complete arrangements, allowing you to create a good pre-production at a very low cost. Pro­fessional productions, however, will require the transfer of many sounds to instruments, which sound better and more distinct. Roland has developed a General MIDI standard called General Standard (GS), which is fully forward compatible with General MIDI. If you are working with a Roland GS sound generator, you can adapt the GM/GS/XG Mixer to its configuration. Yamaha has developed a General MIDI standard called Extended General MIDI (XG), which is fully backwards compatible not only with General MIDI, but also with GS. If you are working with a Yamaha XG sound generator, you adapt the GM/GS/XG Mixer to its configuration. Some Yamaha instruments bear the XG logo, although they are not compatible with General MIDI. These are merely designed for interplay with other XG instruments (Yamaha P-50m, Yamaha VL 70m). To adapt your system touch the button shown on the right and select the appropriate setting.
The MIDI Channel Strips are merely a remote control.
A mixer is used to mix audio signals. This is not the case with this part of the Mixer. It is rather a remote control for a sound generator in the shape of an on-screen mixer. Why? Here is an example: On your sound module (or on the sound generator of your keyboard) you can adjust how loud the sound coming in on MIDI channel 3 should be. This volume parameter can also be set through MIDI without ever touching the sound module. To set the volume of the sound on channel 3 to a value of 65 “MIDI units” (value range 0—127) you will send a MIDI volume command with the channel ID 3 and the value 65. MIDI Volume is a controller command, to be exact: a controller 7 command. In the Event Editor, this command would look like this:
MAGIX midi studio generation 6 will send exactly this command, if you set the fader (volume slider control) of channel 3 in the GM/GS/XG Mixer to a value of 65. The faders will send controller 7, the pan control will send con­troller 10, the reverb control will send controller 91—and so on. It is not necessary to remember all of these control­ler numbers. Just use the GM/GS/XG Mixer as remote
47
Mixdown with MAGIX midi studio generation 6
control for the sound generator. Watch the display to see how the settings change while operating the GM/GS/XG Mixer. Please note that the sound generator will actually work in Multi Mode (“General MIDI“), not in Performance Mode. Also make sure that the GM sound generator is connected to the proper port (MIDI output). All volume adjustments and the selection of sound pro­grams must always be carried out in MAGIX midi studio generation 6—never adjust the sound generator! Other­wise your mixdown will not be saved with the song. It is not necessary to separately save mix parameters at the sound generator. You only have to open the MAGIX midi studio generation 6 song with the settings made under MAGIX midi studio generation 6. Rule of Thumb: Never touch your sound module, except to turn it on or off, or to save new sound programs. Comparable situation: Any corrections you make on a printout using White-Out have no effect on the text file saved on your hard disk.
Effect Paths of the GM/GS/XG Mixer
The GM/GS/XG Mixer provides knobs to control two ef­fects on each channel. With these controls you can define for each part, how much Hall effect (Reverb) and how much Chorus effect should be applied to the respective sound. Not all General MIDI sound modules support this feature—however, most of them do. With GM and XG in­struments you can also recall various effect typesand edit them. The cutoff frequency of the low-pass filter is the ma­jor deciding factor for the harmonic content of the sound. This parameter could have been called “Brilliance“. Tech­nically, this effect is not comparable to an equalizer in form of a “Treble“ control. But in real-life applications, it usually serves as an effective sound control. This feature may not be supported by some of the older General MIDI sound generators. The effects settings and the cutoff con­trols work for all GS and XG instruments.
48

Automated Mixing

The mixer in MAGIX midi studio generation 6 is fully au­tomated. Full automation means: Every control move­ment can be recorded, edited and played-back. For exam­ple, if the trumpet on track 12 initially is supposed to be loud, then become a little softer, and finally pan more to the right, you will operate the channel (channel 12 on the Track mixer) only once—during the recording! For every subsequent play-back, the trumpet will automatically re­peat your mixdown.
Mixdown with MAGIX midi studio generation 6
Any time you save a song, all of the adjustments made on the mixer will be saved also.
Mixing Automation with the Track mixer
The mixing automation of the Track mixer is easy to ex­plain: Record, operate the Track mixer, finish. The automation data of the Track mixer will be recorded as MIDI sequences on the track for which you moved the fader or knob. The same applies to audio tracks, which will also be mixed down as MIDI commands. The audio channel controls send MIDI controller com­mands just like MIDI channels; the Volume Fader (vol­ume slider control) sends Controller No. 7 (MIDI Vol­ume). The meaning of the controller numbers is defined in the MIDI Standard. The sound generator will respond with a volume adjustment for the sound on the respective MIDI channel. If you open the Event Editor for the se­quence created due to your mixing movements during re­cording, you can view the MIDI Controller data—and also edit them just like any other MIDI data. In the NUM column you will find Controller Number 7. The Info column shows “Volume”. Controller 10 is Pan. You can edit the mixing process by deleting command or changing values (VAL). The same data is visible in HyperDraw and can also be ed­ited. The next sections describes Hyper Draw (bottom graphic).

Graphical Mixdown with HyperDraw

Volume and Pan can be graphically input, edited, and viewed using HyperDraw. Following is an example of a mix displayed in the Arrange window with HyperDraw en­abled:
Volume events (MIDI Volume, Controller 7) appear as yel­low lines, pan events (Controller 10) as orange lines on a blue background. To enable HyperDraw in the Arrange window: – Select the desired sequence(s).
49
Mixdown with MAGIX midi studio generation 6
– Using the Zoom Tool, select a large, vertical view
(important!) – Select View > HyperDraw > Volume. Click in the left half of the blue field in the lower range of a sequence. At that location, a yellow, horizontal line will start. It represents a volume command (Controller 7). Click to the right at another height. Now you have created a series of volume commands, which are spaced between the two volume commands you have entered. You can grab the points and move them anyway you want: chang­ing the time or the value. To delete a point, grab it and drag it beyond the right border of the sequence, i. e., out­side the region. You can view your data in the Event Edi­tor. Or you may open the Track mixer and watch how the mixer’s fader will move during play-back like it is being moved by an invisible hand (in the main menu select: Window > Open Mixer). Using View > Hyper Draw > Pan you can enter Pan events in the same way. The applicable controller number (7 for Volume) is very small and shown at the left side. When working with HyperDraw, you will frequently need an enlarged display of a sequence. For this purpose, the magnifying glass function is readily available: Press and hold the alt key and draw a frame around the respective se­quence (group). Make sure to always start the frame in the background of the Arrange window. The selected section will be enlarged immediately. Now you can continue your HyperDraw edits comfortably. To restore the original size, click alt in the background. Please note that in MIDI is a serial protocol meaning that all events are sent to each port sequentially, which may negatively affect the timing. If you are working with only a few MIDI ports, where each of the ports includes many channels, complex mixes, with a lot of controller data, may cause timing problems.
50

Audio Instruments

MAGIX midi studio generation 6 supports the new, in­cluded Magix synthesizers M-TB 6 (MAGIX midi studio generation 6 deLuxe only), Carpet Sweeper and Percusor. Outfitted with an innovative user interface, the units pro­vide subtractive synthesis that meets the classic analog ideals. They offer everything that made the analog synthe­sizer so famous: rich basic sound, punchy filters, flexible modulation possibilities and extremely fast envelopes. The synthesizer instruments integrate seamlessly within MAGIX midi studio generation 6’s internal digital mixer; all plug-ins effects can be used and all parameters can be automated. The direct connection with the sequencing en­gine of MAGIX midi studio generation 6 guarantees un­surpassed precision through sample-accurate timing that is superior to any external MIDI synthesizer. Beside these built-in synthesizers MAGIX midi studio generation 6 supports VST™2.0 instruments as well. To use the new instruments, MAGIX midi studio genera­tion 6 features a new category of audio objects in MAGIX midi studio generation 6, called “audio instruments”. These can have the synthesizers or VST™2.0 plug-in in their top insert slot. The default song—the song that opens if you move your Autoload away from the Magix music studio folder—has readily configured audio instru­ments. An audio instrument is an audio track with the track para­meter “Cha” switched to one of the “Instruments (1-4)” (with MAGIX midi studio generation 6) or “Instruments (1-6)” (with MAGIX midi studio generation 6 deLuxe). So each audio track can be made an audio instrument by set­ting its “Cha” parameter in its object parameter box to an instrument channel. But it is more convenient to create a new audio instrument by simply selecting Functions > Track > Create Audio Instrument Track. Please make sure that you have inserted the desired syn­thesizer in the Audio Instrument mixer channel in the Mixer window, and that you have selected the track of this Audio Instrument mixer channel in the Arrange window. Now double-click on the inserted synthesizer plug-in to see and access all those lovely knobs. As synthesizers are all about creating and playing new sounds, we will just tell you how to set up these instruments for usage, and en­courage you to experiment with them. They come with plenty of pre-programmed settings that serve as starting points for your own, unique sound creations. You can load
Audio Instruments
51
Audio Instruments
these presets by clicking on the small triangle in the head of the plug-in window. What more can we say—go ahead and have fun!
52
MIDI: Recording and Playback

MIDI: Recording and Playback

Flow of MIDI Signals

Typically, a keyboard is used to play in MIDI data; however Guitar-to-MIDI and Drum-to-MIDI controllers are also available. Your keyboard probably has an integrated sound generator, or perhaps you are using a master keyboard controller without an internal sound generator in connec­tion with one or more MIDI sound generators. The MIDI sequencer will record the notes you are playing on the key­board. During recording and playback, the sequencer will trigger the connected MIDI sound generators. Unlike au­dio recordings, MIDI tracks do not record any sounds. They record information, such as the time at which keys on the keyboard were hit, the strike speed and the release speed. Using the sequencer, this information can be ed­ited in any way desired, or played back as is. Even though MIDI tracks can only be played back on MIDI instru­ments, the MIDI sequencer offers a multitude of advan­tages over an audio recorder. There is one thing about MIDI recording that should always be kept in mind: The sequencer always plays the instruments live, so the in­struments always need to be present. For example, if a synthesizer voice is required by the bass, it cannot play anything else. By contrast, audio recorders use multiple tracks to record entire choirs, or to record multiple parts with one synthesizer voice. Consequently, MIDI record­ing requires many voices. It is quite typical to have 64 voices in one sound module. If you are working with sev­eral MIDI sound generators, the significance of the num­ber of voices will become apparent very quickly. An exception are the new “audio instruments”, accessed via the new, correspondingly named track objects. Seen from the “input aspect”, these are MIDI instruments, as they are “played” via MIDI commands from the se­quencer. Seen from the “output aspect”, they are audio in­struments, as their output signal is directly generated and played back by the computer, just as the audio tracks.
Advantages of MIDI Recordings over Audio Record­ings:
– You may change the sound, either of the sound gener-
ator’s sound program or the sound generator itself, anytime after recording.
– You may insert, delete, or change notes, even if the
notes are sounding on the same track. From a sustained C-major seventh chord you can create a C
53
MIDI: Recording and Playback
minor chord by deleting the B Natural, and changing
the E to an Es. Re-recording is not required. – The timing of the notes can be changed or quantized
(optimized on a time grid) any way you like. – The tempo and pitch of the notes can be handled totally
independently of each other—without complex calcula-
tions or loss of sound quality. – During recording, you could select a slow tempo and
then choose an unplayable high tempo during play-
back without affecting the pitch. – 1.000 tracks (MAGIX midi studio generation 6 deLuxe)
respectively 256 (MAGIX midi studio generation 6) are
available. – Only a small storage space is required. Data handling is
extremely fast, even with less powerful computers. – Well arranged note displays (note print-out, note
editor), Matrix Editor and Event Editor (listing) allow
for very organized editing. Sound sequences can be
input at the computer “virtually“ without playing an
instrument.
Advantages of Audio Recordings over MIDI Record­ings:
– You can record any instruments without MIDI connec-
tion—such as vocals or acoustic guitar. – No instruments are required for play-back. Individual
voices can be used several times (e. g., choir recordings
using only one voice). – The time resolution is very precise and always consis-
tent. There is no deviation of phase relations between
individual notes. The play-back level for mixdowns is
always exactly the same. The above points indicate the following: all MIDI instru­ments should be recorded on MIDI tracks. The MIDI level production should be carried as far as possible, before starting the first audio recording. Prior to the first audio recording, the tempo of the song should be clearly de­fined. Subsequent tempo changes are possible, however, they involve time and a loss in quality. Naturally, all non MIDI instruments have to be recorded on audio tracks. MIDI instruments have to be recorded on audio tracks only if the number of voices in MIDI is insuf­ficient, if the instruments will not be available for play­back, or if a mixdown is required.
54
MIDI: Recording and Playback
Advantages of Audio Instruments: With the virtual Audio Instruments, the advantages and disadvantages of both MIDI and Audio Recordings are “equalized”: – You can play as many tracks as the audio engine is able
to produce audio material on your computer. – No external instruments are needed for play-back. – One audio instrument can be called up several times. – High consumption of computing power. – Precise and consistent time resolution.

Recording Notes and Playing Them Back with Sound Generators

You use the keyboard to play notes into your computer. The computer will forward the notes in real-time to a sound generator so you can hear what you are playing. This always applies, even if the output is stopped (Stop), paused (Pause), recording (Record) or playing back (Play). Very important: If you are working with a keyboard with an integrated sound generator, you must set Local Off! Recording always takes place on the currently highlighted track in the Arrange window. Every track will be assigned to a MIDI output (MIDI Out) and a MIDI channel (Chan­nel).
If you are working with only one General MIDI Instrument…
…and your MIDI interface has only one MIDI output, you may use the empty default song, which is opened upon start-up of MAGIX midi studio generation 6, and imme­diately record and play-back MIDI notes. The same ap­plies for sound generators with a GS logo (Roland) or XG logo (Yamaha) as well as for any other sound generator with up to 16x multi-mode.
Creating a new Track
To create a new track in the Arrange window: – Select Functions > Track > Create MIDI Track. – At the left side of the screen, just below the box with
those nice little tools like scissors etc. in it, you find the
track parameter box. Here you can select an icon for the
new track: Just click-hold on the icon and select one out
of the appearing flipmenu. – In the parameter-field below the icon you can select the
MIDI channel for the track. This setting has to match
the MIDI channel on which your sound generator
receives MIDI data. – Again a parameter-field below you can select the MIDI
port of your interface, to which your sound generator is
connected.
55
MIDI: Recording and Playback
– Click on the Prg field, so it is checked. Move two field to
the right to select the number of the sound program. Watch the sound generator display to see how the sound programs change after you select and change the program number. The number of the sound module may deviate by 1, since some devices count from 1 to 128, whereas MIDI counts from 0 to 127. The same applies to program numbers with the octal system (8 x 8 sound programs, typical for Roland).
– If your sound generator provides several banks with
128 sound programs per bank, also select the bank (left to the program number in the track parameter box, where initially “÷” is displayed). Unfortunately, the toggle commands for sound banks are not uniform for all instruments. Refer to the manual of your sound generator to find out which bank select command your sound generator needs. Select that command in the flip-menu Bank Select Command under Options > Settings > Record Options.
– Play on your keyboard: Now you should hear the sound
module with the selected sound!
… if there still is no sound …
– At the far right of the Transport window, there is a
display for incoming MIDI signals (In) and outgoing MIDI signals (Out). Little note symbols should appear here while you are playing (see arrow; when releasing keys, the note symbols appear with strike-through markings).
56
– If you cannot hear anything, check the cable connection
between the keyboard’s MIDI Out and the MIDI In of the computer interface. Check that everything is plugged in. Go to Options > Settings > MIDI options… and make sure that the input filter does not filter out the incoming sounds (The note symbol should not be marked).
– If signals are displayed at the In display of the Trans-
port window but none appear in the Out window, ensure that you still have selected the same track for the set up instrument, and that it is not muted. The button right next to the track number in the Arrange window (see left illustration) mutes the track (Mute). If the Mute button is hidden through the View menu, the
MIDI: Recording and Playback
muted track will have a period to the left of its number
(see right illustration).
– Does the MIDI instrument provide a MIDI In display?
If yes, it must light up while playing. Is there a direct
cable connection between the MIDI Out of your inter-
face, and MIDI In of the sound generator? Are the
audio connections correct? Does the sound generator
have several stereo outputs? Perhaps Part 1 of the sound
generator is routed to an unamplified stereo output.
Double-check by connecting a headphone directly to
the sound generator. – Is the sound generator really set to Multi Mode, or did
you select “Performance” or “Single Sound” instead of
“Multi”, receiving on only one (different) MIDI
channel? It is recommended that you always work in
multi mode, even if layered sounds will initially be
unavailable. Such sound layers can be organized more
logically and clearly on the MAGIX midi studio genera-
tion 6 level with its various tracks than in the sound
module. – If sound generation is integrated into the keyboard,
each part must be set individually for receiving
incoming MIDI notes (Local Off, just called “MIDI” by
some manufacturers). All parts must be set to “Local
Off”!

Recording, Playing Back, and Deleting Sequences

In the Arrange window, set the song position line (the ver­tical line which shows the beat position during play-back) to the desired position. You may grab and drag the line, or you can click on the bottom half of the beat ruler to directly position the line. – Start the recording by pressing * (RECORD) and play a
few sounds. To repeat the recording, press * again
while the recording is still running. – Stop the recording by pressing enter (STOP). Press
enter again to return to Beat 1 (or, in the Cycle mode, to
the left Locator). – Play back your recording by pressing 0 (PLAY). Press 0
again during the play-back to start over at the same
position.
57
MIDI: Recording and Playback
– The recorded sequence is still selected and, therefore,
shown in black. Press Backspace to delete everything that is selected—in this case the sequence you just recorded.
– Press strg-z (Undo) to undo the last action. In this case
you can undo the deletion.

Fine or Rough Copying and Shifting of Sequences

Sequences are handled in the Arrange window the same way as regions: If you want to use the format value as grid, hold alt, if you want to use single ticks, hold alt-shift while shifting. If you hold (additionally) strg while shifting, a copy is created.

Sequence Play-Back Parameters

The play-back parameters of each sequence can be changed. Play-back parameters include Transposition, Quantization, and Velocity. The play-back parameters do not affect the data in the se­quences. They merely define how the sequences should be played back. This means that you may make changes at any time to these parameters, and at any time you may go back to your original performance. If you do wish to actu­ally change the underlying data, there is a function to do so. This function is called Normalize and is accessed through Functions > Sequence Parameters > Normalize Sequence Parameters. This will apply all the play-back pa­rameter settings you have made to the data. The settings in the parameter box will be reset to zero, since the actual MIDI data now will reflect the settings you have chosen. Normally you would only use this function when export­ing your song as a Standard MIDI file. The only parameter not affected by “Normalize“ is Quantization. If you wish to permanently set the quantization, the use Functions > Se­quence Parameters > Fix Quantize. Again, you normally would only do this when exporting the song as a Standard MIDI file. When working within MAGIX midi studio gen­eration 6, it’s a real advantage to keep your options open, by leaving these settings as play-back parameters. This way, you are free to change your mind at any time. As long as no object is selected—you can do this by click­ing once on the background in the Arrange window—the play-back parameters automatically apply to all of the ob­jects currently being recorded. However, if objects are se­lected, the play-back parameters will apply only to them. If
58
MIDI: Recording and Playback
nothing is selected, then “MIDI Thru“will be shown in the sequence parameter box instead of the sequence name.
Name
Double-click to enter a name for the sequence in the top line.
Quantization
Quantization allows you to correct the timing of a se­quence with extreme precision. Quantization corrects the timing of the note-ons, while maintaining the original length of each note. If you wish to retain the original tim­ing of your performance, set the Quantization to “Off (3840)“. There are many quantization options, including several odd tuplet and swing settings.
Loop
If you enable “Loop”, the selected object will be repeated until it encounters another object in the same track, or un­til the end of the song is reached. Loops can be very useful for providing the correct beat with a played Hihat track in­stead of with a metronome. For this, just record one, two, or four beats of Hihat and quantize to a sixteenth or an eighth. Loop the sequence (Loop: On), and a perfectly timed Hihat will accompany you. Later the loops can be converted to real copies for further editing by selecting Functions > Sequence Parameters > Turn Loops to Real Copies.
Transpose
This function allows you to transpose sequences in half­tone steps. An octave has 12 half-tone steps. You can, therefore, transpose a sound by one octave upward or downward with +12 or 12!
Velocity
MIDI differentiates 127 speeds with which a note can be struck—from the softest pianissimo (1) up to the hardest fortissimo (127). If you enter the value +18, the original ve­locity will increased by 18 points, i. e., it will be movedto­wards “forte”.
Dynamics
A form of “MIDI compression“ can be achieved with Dy­namics, i. e., the differences between piano and forte, can be compressed (levelled). For this you select a value below 100%. Values over 100% emphasize the differences be- tween the strike velocity of individual notes (Expansion). If you want a constantly stronger and more uniform strike velocity for your keyboard play, try the following setting: Velocity = +20 and Dynamics = 50%!
59
MIDI: Recording and Playback
Gate Time
This parameter allows you to shorten or lengthen the du­ration of the notes in a selected sequence by a percentage. This can be useful to create staccato or legato effects very quickly. It can also be used to compensate for the differing attack/release characteristics that you may encounter when assigning a sequence to ply with different sounds. Percentages lower than 100 will shorten the notes, above 100 will lengthen them.
Delay
This function allows you to move up the play-back of a track (negative values) or to delay it (positive values). The Delay function is not only used for rhythmic effects, but also to compensate for sounds with slow attack times. By advancing the track a few milliseconds, even slowly fading in string sounds will sync with other sounds with faster at­tack times.

The Autoload Song

A Song named “Autoload”
After you have become familiar with the basics of MAGIX midi studio generation 6, you should create a default song which includes all settings so you can start a recording at any time. You can also record a drum track with kick, snare, and eights from Hihat, which will then accompany you like a sophisticated metronome. You can also prepare a standard arrangement including a track for piano, bass and strings. Further, you can prepare Screen Sets for the window combinations which suit your work method and your monitor size. Put the Autoload Song on your desk­top, and start it by double-clicking it. You should always save your songs with a different name: File > Save As…). With the autoload file, the basic setup of tracks and other major settings needs to be done only once. It can be mod­ified occasionally, if you add a new instrument to your col­lection, for example, or if you get rid of one.
60

Event Editor

Open the Event Editor by selecting Window> Open Event List. NOTE: If you wish for the Event Editor to be the editor that is opened when you double-click on a sequence in the Ar­range window, open the Options > Settings > Global Pref­erences menu and select Double-click to open Event Edit in Arrange from the flip menu at the bottom of the window. The Event Editor displays all data chronologically in a text format within a table. The Event Editor has no graphical features, and its arrangement and display of notes is not comparable to the easy overview provided by the Score and Matrix Editors. However, it is by nature the most efficient editor, showing you every MIDI event, with its type and its values (data bytes) in plain text. All of these parameters are accessible for editing. In fact, you could do a complete pro­duction without ever leaving the Event Editor. The MIDI event type is shown in one of the middle columns of the display. This makes it easy to quickly discern between Note, Volume (controller 7), Modulation wheel or any other type of data. Below is an Event window with a collec­tion of MIDI events of all types. (thought not necessarily a real life collection of events, it is useful for this demonstra­tion.
Event Editor
With the buttons on the left side you can determine which data types should be visible. You can also use the buttons
61
Event Editor
to add events directly from the Event Editor. You do this by simply clicking on the desired button with the pen tool. You may select events by rubberbanding them within the Status column. (the column under the word Status at the top portion of the window.) Be careful not to grab the tim­ing positions or the data lines, as you may change their val­ues without wanting to. Identity of buttons, starting at top left and moving down in criss-cross fashion: Notes, Program Commands, Pitch Bender, Any Type of Controllers, Channel Pressure (Af­tertouch, Pressure Dynamics), Poly Pressure (polyphonic pressure dynamics), System Exclusive Data, Contents of System Exclusive Data. Note-Off Events, i. e., commands to end notes, are not dis­played separately. Instead the length of the notes is shown on the information line for Note-On Commands.

Application Example: Deleting unwanted Controller data

Let’s assume that an otherwise perfect keyboard perfor­mance is flawed because of too much modulation wheel data. The Event Editor makes it very easy to delete only this unwanted data. You could then re-record just the modula­tion wheel performance and merge it back into the se­quence containing the note data. Here is how you might proceed with such a task. Open the Event Editor and select a modulation wheel command (controller 1). Select Edit > Select > Select Similar Objects. All modulation wheel commands are now selected. Delete them by pressing Backspace. Close the Event Edi­tor. In the Arrange window, select Functions > Track > Create MIDI Track to create a new, identical track on which you will re-record the modulation wheel commands only. Using the Merge Tool you can then merge these commands anytime with the currently edited note se­quence. You should also take note that the same value can be changed simultaneously for all selected events in the Event Editor. For example, once all the modulation wheel events were selected above, you could have reduced the amount of modulation wheel effect for one of the events and the values for all the other events would have changed simultaneously by the same amount. You could also use a similar procedure to alter the time position of any selec­tion of events.
62

The Event Float Window

The Event window may not be as intuitively designed as the Score Editor or Matrix Editor. However, its detailed in­formation and direct access to all Events parameters are invaluable. The Event Float window, a relative of the Event Editor, allows you to access this same information easily and compactly from within any other edit window. The Event Float is like a single ‘slice’ of the Event editor and will always display the currently selected event (if more than one event is selected, the first event is shown). Just as with the Transportation window, the float window always floats, i. e., is never covered by another window. To open an Event Float window select Options > Event Float in the main menu.
Event Editor
63
Transport Functions

Transport Functions

To open the Transport bar select Window> Open Trans­port. (NOTE: A Transport bar will already be open if you in the first screen set of the default song.) The Transport bar includes all buttons for playback, recording, pause, fast forward and rewind, as well as the locator and a field for selecting the tempo. The Transport bar is a floating win­dow; i. e., it is always on top and will never be covered by another window.
Click on the flip menu switch and select larger to increase the size of the Transport window. You may also choose en­able Legend. which will provide descriptive labels for each of the Transport bar functions. This can be helpful while you are becoming familiar with them. Once you know these functions, you can disable the legend in order to save space on the screen. We recommend that you move away from using the mouse to operate the basic transport functions as soon as possible. If you get used to the keyboard shortcuts right from the beginning, at least for the most commonly used commands, you can increase your work speed drastically. The illustration shows the default keys of the computer keyboard that correspond to the Transport field buttons.
,
0 enter
*
64
alt-c
Please note that the keyboard layout can be completely de­fined by the user. If you are using the supplied “Power­Keys” keyboard layout, Stop is 0, Play is enter, and Solo is s. The Position Slider helps indicating and editing the cur­rent song position.
alt-s

Punch, Cycle, Skip Cycle

Press “Stop” twice to set the song position line back to the beginning of the song (or, if Cycle is enabled, to the next lo­cator to the left). This double-hit of the Stop key is very useful, if you want to start playing back or recording from the beginning of the song. With this function no rewind­ing is required. Record Toggle (preset to space bar) allows you to manually drop (or: punch); i. e., enter or exit a re­cording while the sequence is already playing. (drop in / drop out). Cycle will continuously repeat the playback or recording between the left and right locator. You can directly click and drag on the beat position of each locator to change their value. If you double-click them, a text field opens in which you can type in an exact value. Type in a “space” or “.” to separate between the data positions of location, i. e., type “5.3.1.1” to set the locator to bar 5, beat 3. (NOTE: MAGIX midi studio generation 6 will also “round off” the values of positions not entered so typing “5.3” would ren­der the same result as typing “5.3.1.1”) The illustration on the left shows the input of 14 in the left locator (seen graphically it actually is on top), by double-clicking Back­space, 1, 4, and enter. The “right“ (lower) locator is set to a beat of 20. For intensive editing of a song section, you can repeat it continuously using the Cycle function. To enable this function, press and hold your mouse button and move over the respective area in the upper half of the bar ruler. In the Cycle mode, playback and recording will be re­peated only between the two locator positions. This Cycle range is highlighted with a thick, orange bar on the bar ruler. As an alternative to the previous described method, you can change the locator positions by grabbing the lower corners of this bar and dragging them with the mouse. To skip a section, press and hold the mouse button and move over the section from right to left. The Skip Cycle range is shown as a very thin bar at the top of the bar ruler. Under Skip Cycle, the left locator will have a later position than the right locator.

Count-In and Metronome

The count-in and metronome settings are set as follows:
Transport Functions
65
Transport Functions
– Select Options > Settings > Recording Options. In the
bottom flip-down menu you can choose None, One, Two, Three, or Four beat count-in. You can also select the option Wait for Note, which will repeat a quarter note count-in, until you play the first note and the recording starts.
– In the Recording Options you can choose if the
computer loudspeaker should click during recording and/or playback.
– Select Options > Settings > Metronome Settings to
define a MIDI channel and MIDI notes to be used as metronome. You might, for example, use the Rim Shot of your sound module as metronome click.

Auto Drop

The Auto Drop function is used to automate the process of dropping in and out of record. When it is enabled, MAGIX midi studio generation 6 will drop in and out of record at the designated left and right locator points, i. e., at the left locator recording will start, at the right locator MAGIX midi studio generation 6 will switch back to playback. You can also use Drop mode in conjunction with Cycle, in which case a total of four locator points are displayed.
66
In the example below playback will start at beat 2. At beat 4, MAGIX midi studio generation 6 enters the recording (drop in). At beat 8, playback is re-activated (drop out). At beat 9, playback starts over beginning with beat 2. If you want MAGIX midi studio generation 6 to act and feel like a real tape player for MIDI recordings; i. e., that the range within the drop locators will actually be erased and replaced instead of just recording an additional se­quence, select Replace. If Solo is selected, you can listen only to the selected track. All other tracks will be muted.
Score Editing and Printout

Score Editing and Printout

Interactive Score Editor

Open the Score Editor by selecting Window > Open Score. In the Options > Settings > Global Preferences menu you can choose which Editor window will open when you dou­ble-click on MIDI sequences. If one of the Editor windows such as the Score Editor is open, you can watch during the performance how MAGIX midi studio generation 6 displays your play as notation on the screen. The notation serves two major purposes: 1) MAGIX midi studio generation 6 allows you to print out your score. The program also provides many graphical el­ements, display options, and smart text functions, as well as chord and stop symbols. 2) The Score Editor is a very practical tool for corrections, amendments and other edits of your recording.
Please read the operating manual to learn about the exten­sive options for typesetting camera-ready music sheets with MAGIX midi studio generation 6.

Editing Sequences in the Score Editor

To practice editing in the Score Editor, record a short se­quence and purposefully perform some ‘bad’ notes in the key of C. In a melody accidentally slide over an unwanted
67
Score Editing and Printout
f sharp down to the actually intended g, and play a C-Minor chord where a C-Major chord should be played. Then cor­rect these errors as follows: – Double-click the recorded track. The Note Editor will
open with a display of the Score.
– Grab the f sharp with your mouse. The f sharp will
sound and be selected: it will blink. Press Backspace to delete. The f sharp is deleted.
– Grab the e flat of the incorrect C-Minor chord and drag
it one half-tone step upwards. The e flat changes to an e,
and the C-Minor changes to a C-Major chord. – Try using the pen tool to add notes. Please notice the Score Tutorial on the separate Tutorial CD. It consists of a .pdf file and a few example songs.
68

Matrix Editor

Open the Matrix Editor by selecting Window > Open Ma­trix. NOTE: If you wish for the Matrix Editor to be the editor that is opened when you double-click on a sequence in the Arrange window, open the Options > Settings > Global Preferences menu and select Double-click Sequence to open Matrix Edit in Arrange from the flip menu at the bottom of the window. The Matrix Editor is perhaps the best editor for editing Note length. It is also useful for those who are unfamiliar with classical notations and who will therefore not feel at home in the Score Editor. The Matrix Editor displays the individual notes as bar diagrams—similar to the se­quences in the Arrange window.
Matrix Editor
Note durations are an important element in musical ex­pression and precise play. With conventional notation, phrasing is left for the most part to the performer. The Matrix Editor not only displays very exact note beginnings and ends, it also indicates the strike dynamics with little beams within the bars. Sometimes notes are accentuated not by their dynamics but by playing them very short or staccato. This is espe­cially typical with organ parts, since organ sounds are not generally velocity sensitive. In these situations, it is also very important that the notes of a chord end at precisely the same time. The Matrix Editor is the ideal tool for this type of editing.
69
Matrix Editor
Now the note beginnings are aligned exactly on the grid. You can shorten the notes by grabbing them at their right lower corner. If you simultaneously hold ctrl-shift, all of the selected notes will receive the same length.
In some editors, the Q buttoncan be used to quantize the selected notes.
70
If you touch the Q button, a selection box appears. In this box you define the grid on which the notes should be quantized. The selection of a quantizing grid activates the quantization. Subsequent quantizations can be activated by clicking on the Q button. Above the quantize button there is a field which shows the current resolution of the grid lines to which the notes will snap when moved. To move the notes without any grid lines, hold down shift-alt while moving the notes. You may use the Velocity tool to change the dynamics of a selection of notes. With the tool selected, just click and drag up or down on a note or selection of notes. The length of the “velocity bar(s)” will change to reflect the change.
Preparing files for CD burning

Preparing files for CD burning

File Format

Special software like MAGIX audio studio is required for the burning of CDs. This software accepts single songs in the form of single stereo files. The sequence and number­ing of the titles will be organized by the CD software. The CD burner software requires the file format WAV. WAV files with the following characteristics: – stereo, – 16 bit – 44.1 kHz sampling rate These type of files can be created with MAGIX midi studio generation 6. This chapter describes the procedure used to create these files.

Mixdown by Track Bouncing

Recording MIDI Instruments as Intermediate Audio Mixdowns: MAGIX midi studio generation 6 allows you
to digitally merge various audio tracks without playing back the song (digital mixdown). But only MAGIX midi studio generation 6 deLuxe allows you to record the final mixdown in real-time, for using internal plug-in effects and external real-time effects processors (like reverb and multi-effect devices) during the final mixdown and man­ual intervention. This technique is called Track Bouncing and is described in the following. To accomplish this, you might first record the signals of all MIDI instruments to be played back by MAGIX midi studio generation 6 de­Luxe in their entirety on to a single stereo audio track and then mute all MIDI tracks. Only mix the signals that you will actually need on the re­cording input of MAGIX midi studio generation 6 de­Luxe. Do not turn them louder than necessary, to avoid unwanted noise. For automatic mixing, see chapter “Mixdown with MAGIX midi studio generation 6“.
Track Bouncing: It is not necessary to re-record the total of all audio tracks through the analog inputs, or to use an­other master device. MAGIX midi studio generation 6 de­Luxe provides a Track Bounce function, which allows you to master the mixdown in real-time on the hard disk—us­ing a file format that the CD burner will recognize. Open the Audio Mixer or the Track Mixer (open the Track Mixer in the Arrange window by selecting: Window > Open
71
Preparing files for CD burning
Mixer…). Press the Bounce button on the track object which plays back all tracks, i. e., the Master fader. The Bounce dialog box appears. In this dialog box you can set the beat range across which the mixdown should span. This dialog also displays the required storage space.
Click on the Bounce button, or confirm by pressing re- turn. In the displayed dialog box enter the hard drive and the folder to which you want to write the mixdown of your song as an WAVE file.

Post-Production

Final editing of the stereo recording will take place in the Audio window and in the Sample Editor. At first you may have to cutany remaining unwanted material at the begin­ning and/or end of the mixdowns.
72
Grab the regions in the Audio window next to their lower corners, and shorten them.
Open the Sample Editor by double-clicking the region, and check the region’s starting and ending point (Any­thing important cut off? Any unnecessary pauses?). Once you’ve made the desired selection, choose Functions > Trim. With MAGIX midi studio generation 6 deLuxe you can perform a composite compression for that powerful hit sound—select Factory > Audio Energizer.
Preparing files for CD burning
With MAGIX midi studio generation 6 you have to be sat­isfied with putting your original sound with maximum volume onto the CD: enable Functions > Normalize. If a very loud CD is desired, one of these options must be se­lected. If a sampling rate other than 44.1 kHz was used, you must also use the Sample Rate Converter. Under Factory > Sample Rate Converter (MAGIX midi studio generation 6 deLuxe) or Functions > Sample Rate Converter (MAGIX midi studio generation 6) you can convert the sampling rate after the fact from 48000 to 44100 Hertz. It is recom­mended that you record the production for the CD right from the start with 44.1 kHz.
73
Troubleshooting
74

Troubleshooting

Possible Symptoms

They may be rare, but every computer user inevitably ex­periences seemingly severe computer problems at some point, whether they be crashes where the mouse freezes, the screen locks up, or the display becomes plastered with error messages. Even mature, well written operating sys­tems cannot protect you completely from hardware con­flicts, bugs , or other problems. Experience has shown that such system problems are rarely caused by a defect in our programs or hardware products, since they are rigorously tested by a diverse range of musicians and studio users in a variety of appli­cations, looking for any faults or problems. This does not mean that the possibility of errors can be completely ruled out; problems can crop up especially as the various applications, operating systems and drivers are all developed and improved in parallel by unrelated teams, leading to occasional compatibility problems. We do, however provide fixes in the form of software updates, as soon as we become aware of such problems, and are grateful to any users who make us aware of them. If you suffer from system crashes or errors, you may well find the tips in this chapter helpful, even if the problems are ultimately unrelated to our products. In most cases, these problems, once identified, can be rectified with a minimum of effort, although tracing the cause of such problems can be time consuming. You will be able to over­come most of these problems without needing to consult an expert—this chapter will guide you on how to proceed. It is best to eliminate the classic causes of problems before you suspect a hardware defect, or another fault, especially before you send your machine for repair, or your software for a refund! Take care, though: some of these suggestions may only cure the symptoms, and could therefore compli­cate the identification of the actual cause of the problem. Persistent problems will require the advice of an expert. If you have bought the computer together with the sound card and other hardware, it is a good idea to test that the computer is functioning as expected, with just a mouse, keyboard, and display attached, before installing the card and additional hardware (hard disks, printers etc.). Most new computers come with pre-installed software, which should allow you to test to see that everything is working correctly. Once you have switched off everything, you can proceed to install any hard disks, modems, scanners etc.
Now check that everything is still working as it should. If so, you can unplug all cables from the back of the com­puter and begin to install the sound card.

If disaster strikes…

… your first priority should be to make a backup of your most important documents. Attempt to copy your files (lyrics, songs, tax declarations) to diskettes, hard, or re­movable drives, without launching their associated appli­cations. While you are at it, you should also make timely backup copies of your software’s installation diskettes. You can skip this step for CD-ROMs, but even CDs re­quire extra care: neither of its two sides should be scratched. Once you have made backups of your private files, and programs, the chances of a true disaster are all but eliminated. Never skip making regular backups, even if everything is working perfectly—eventually, any hard disk may crash. A system crash can be caused by: – operator error, – a software conflict (e. g. incompatibility between two
programs), – overloading of the system’s resources, – faulty cable connections (or missing termination), or – a hardware defect. Eliminate the first two causes before deciding to have your hardware repaired. If the problem persists, make precise note of the follow­ing: – what you were doing at the time of the error (which
program, which function, which applications were
open); – the exact text of any error messages and/or error
numbers (if applicable); – the version of the operating system, as well as of the
program where the error occurred; – your system configuration. – After each crash: Check the files and file structure of
your system hard disk with a suitable program like
Scandisk. If necessary, repair the files and file structure
of your system hard disk. We highly recommend
checking your hard disks with the Scandisk program
regularly, so as to rule out any hard disk related prob-
lems in the first place.
Troubleshooting

PCI Faults

PCI technology relies on highly accurate timing synchro­nization in your computer’s data stream. Unfortunately, there are certain PCI card combinations that will cause
75
Troubleshooting
conflicts with each other, despite the fact that each on its own is working perfectly, and within the PCI specifica­tions. PCI problems like this can cause seemingly random system crashes. – Check whether the same problem persists after you
have removed the PCI card. Of course, you need this card to work, but try to work on the machine for several hours without the card—if the problems have gone away, you have found the culprit. If the problems persists however, you can safely rule out PCI problems as being the cause.
– Try to use the PCI card in another slot. It is quite
possible to solve conflicts by simply swapping slots.

SCSI and IDE Faults

Faults in the SCSI or IDE chain can have a variety of con­sequences. SCSI, SCSI2 and IDE are parallel interfaces, and can be used to connect hard and removable drives, CD burners, and other drives, as well as scanners to your com­puter. Always take care with the following: – The total length of all cables must be as short as
humanly possible, and the cables should be of the best quality.
– The connectors must sit securely in their sockets, i. e.
securely screwed or clipped into place.
– Each SCSI ID (a number from 0—7) must be allocated
only once per SCSI bus.
– The last device in a SCSI chain must usually be termi-
nated with a resistor block. Some devices have internal termination, that can be switched in/out. If no termina­tion is available, you will need an external terminator (which looks like a single connector). This will be connected to the last device’s output. Although this may seem to contradict with the previous statements, it has been known for a SCSI chain to work better without termination. If you suffer from seemingly random system failures, without an obvious cause, you may well experiment with different device order combinations. Also experiment with, and without termination for the last device in the chain.
76

Faulty Cables

Cable faults are a common problem, which can cause all manner of problems. The use of the right monitor cable is important—simply having the correct connector at either end is not sufficient. Before you assume an unrelated hardware fault, please
test whether the cable may be at fault by swapping it for a new one. Another common problem is loose internal computer connections, which especially can occur after computer transport. With awareness of the warranty re­quirements, as well as all safety precautions, our more technically minded readers may wish to fasten the internal connectors, with all due care. Be careful though: discon­nect the power cable first, and wait for the high voltage to drop. Ground yourself with the computer. This can pre­vent many visits to the repair man (or the hospital). How­ever, we cannot be held responsible for any computer ma­nipulation of this kind.

Hardware Conflicts

The installation of various PCI cards and the use of exter­nal devices (like MIDI interfaces) can cause hardware problems—these sound more intimidating than they ac­tually are. If Windows does not respond the way it used to after having installed new hardware, it will be useful to be­gin to localize the problem. Start Windows in Safe Mode. – Restart the computer. – During startup (while still in DOS mode) the message
“Windows is starting” will appear—press F8 as soon as
it does. – Choose Safe Mode by selecting 3 and confirm your
choice with return. Windows will now launch in Safe
Mode. Your video and audio card features will not be
available—for example, the screen resolution will be
lower than usual. You can, at this point call up the Windows Help file, which can help you in many cases. Choose Start > Help. The “Contents” section has an entry for “Troubleshooting”. Now, right-click the “My Computer” icon on your desktop, and choose “Properties”, then select “Device Manager”.
Troubleshooting
77
Troubleshooting
– If you see any small yellow exclamation mark warning
symbols (click on any plus signs to check all the entries), you have found the root of your problem.
– Select the hardware entry that is causing the hardware
conflict, and click the “Properties” button.
– Pay close attention to the notes Windows gives about
the hardware, for example about resource conflicts. Hardware resources such as IRQ numbers cannot be changed in Safe Mode. Instead remove the device from the Device Manager and restart your machine. You can now re-install the hardware. On a related topic, please note that IRQ conflicts can be avoided by setting your BIOS parameters correctly. However, BIOS settings should only be changed by experienced users. Consult your computer or music dealer for advice in this area.
78

Sound Cards

If MAGIX midi studio generation 6 complains with the error “PCAV Error xx : padUnprimeFailed (xx is a num­ber) on start up, one of three causes could be the culprit:
1. There is no sound card installed in your computer;
2. The sound card or its drivers are not stereo or 16bit ca­pable (this applies to older sound cards);
3. The sound card is currently in use by another pro­gram—the Windows CD Player, a wave editor, or the like; If the first instance, uncheck the ‘PC AV’ checkbox in Au­dio > Audio Hardware & Drivers. Exit MAGIX midi studio
generation 6, and start it again—everything should now work. If the second case applies, you will need to install more re­cent drivers, or change the sound card altogether. Please ask your sound card’s manufacturer. In the third instance you simply need to close down the other programs and start MAGIX midi studio generation 6 again. Advanced users can use the settings accessible via the “Control Panel” switches in Audio > Audio Hardware & Drivers > Audio Drivers to manually control MAGIX midi studio generation 6’s sound card use.

Viruses

Regrettably, there are some malicious people, who pro­gram and distribute virus solely to cause damage. Check your drives regularly for viruses, especially if you are in regular contact with other people’s data carriers, or down­load from the Internet. Not all virus programs are able to detect the tricky macro viruses, and others which are as yet unknown to virus protection software developers.

Graphic Cards

Graphic cards and graphic drivers can cause many prob­lems. Always ensure that you have the latest drivers for your graphic card installed. If you are confronted with inexplicable problems, install the Standard VGA graphics driver. This is sensible even if the actual symptom appears unrelated to graphics use. If the graphic card or its driver is responsible for the prob­lem, the use of the Standard VGA driver should cure it.
Troubleshooting

Re-installing the Operating System

Sometimes parts of your computer’s Operating System get corrupted. There are dozens of reasons for this. Then re-installing the operating system (Windows 95/98/
2000) from your installation CD-ROM is a good idea. To prevent such time-consuming actions, you should make sure that you only install software that you really need and use. Do not mess too much with installing each and every piece of software that comes across your way. And stay away from cracked software, not only for legal reasons, but also for cracks are likely to play havoc with your computer’s operating system in order to avoid the cracked software’s copy protection. Please remember: Re­altime audio processing as carried out by Magix music stu­dio generation 6 is a “Formula One” race for your com-
79
Troubleshooting
puter, so make sure your system is in VERY good shape. Learn about this in internet news groups or computer mu­sic magazines.

Updating the Operating System

Sometimes the faults simply come down to the operating system. You can usually find updates to your operating system, free of charge. Operating system upgrades can be conveniently download from the Internet. The Internet is a gold mine for solutions to problems, and a great meeting place for solution seekers. Many computer magazine web­sites have links from their home pages, to pages that offer solutions to many common problems. If all else fails, there is only one thing left to do:

Formatting the Hard Disk

Formatting the hard disk is the last resort you should at­tempt before sending the computer for repair. This will erase all files on your hard disk, and most probably also any garbage data that may be causing your problems. The formatting process will erase all files, so make backups of all your files and programs first, and make sure to verify those backups to ensure that they have been successful. Note that all invisible authorization files will also be lost, so uninstall your authorizations of other software first. On a related note, consider the importance of sending us your registration card so that you can get help when a hard disk disaster strikes. In order to allow formatting of the internal hard drive you need to start your computer from another, either from the CD-ROM or an external hard disk. To rule out a Virus problem however, it is advised that your reformat all your hard drives in the same session—after all, a CD-ROM can­not be infected with a virus (unless it was infected to begin with.). Install MAGIX midi studio generation 6 again. If the problem still persists, a hardware conflict or conflict between the program and the operating system is most likely. If the problem only occurs with a specific program, you will need to get in touch with the software manufac­turer. If the problem occurs with several applications, you will need to get in touch with your computer dealer.
80
Part2
Reference
midi
studio
81
Using MAGIX midi studio generation 6

Using MAGIX midi studio generation 6

This chapter summarizes MAGIX midi studio generation 6’s general operating functions. But first, a quick word about this manual.

Conventions of this Manual

Menu Functions: If the text is dealing with functions which can be reached via hierarchical menus, the different menu levels are described as follows: Menu > Menu entry > Function. Key Commands: When a function can be operated by a key command of the same name, you will see this symbol at the side of the text. If names differ, or if a function is only available as a key command, its name will be printed like this: Key Command. Options and Parameters: The options you can set from the Preferences or Song Settings, and the parameters in dia­log boxes are printed like this: Parameters. Different parameter values are printed like this: Parameter
value. Graphics: Sometimes this manual uses graphics from
other MAGIX programs. This is due to technical reasons and does not influence the usability of this manual. How­ever we apologize for this inconvenience.
82

The Mouse

Basic functions
Unless stated otherwise, the left mouse button is the one you should use whenever “the mouse button” is men­tioned. Clicking: Place the mouse pointer on the object (button, in­put field, etc.) and press the mouse button once. Double-clicking: The same as clicking on an object, but you press the mouse button twice, in quick succession. You can set the appropriate time-span for this in the System Controls. Grabbing or Clicking and Holding: The same as clicking on an object, but you keep the mouse button held down. Moving or Dragging: Grab the object and move the mouse (keeping the mouse button held down) to the desired po­sition.
Mouse Input
Checkboxes: Checkboxes are square boxes which be­come “checked” when you click them to activate an option
Using MAGIX midi studio generation 6
(or function). Click them again to remove the “check” and deactivate the option.
Pull-down Menus: Pull-down menus open when you grab certain input fields or buttons. You choose a com­mand by moving the mouse onto the desired item. If you want to choose an item which is outside the visible sec­tion, – move the mouse over the top or bottom edge of the
menu; the further you move it, the faster you will scroll
through the menu. – now click using the right mouse button. You can then
let go of both mouse buttons.
Mouse as Slider: You can set practically all the numeri­cal parameters, (even note values or names) by grabbing the parameter value and moving the mouse up or down. If the parameter is made up of several separate numbers (e.g. song position), you can adjust each number individ­ually.
Using the Mouse for In/Decrementing: All the para­meter values which can be set using the mouse as a slider may also be increased or decreased in single units by clicking on the top or bottom half of the value with the left or right mouse buttons while holding down the alt.
Numerical Input: Double-clicking on a numerical para­meter value opens an input field. The previous value ap­pears pre-selected, (i.e. highlighted) to allow it to be over­written by a new entry. You can also use the mouse to make a partial selection in an input field so that only the highlighted part is overwritten (for more on this, see the
section Numerical Value Input from page 220 onwards).
As long as the input field is open, all the keys may be used for inputting data only, and may not be used for key com­mands (the exceptions are the main menu functions). … by arithmetic: At any time, you can enter numbers by typing in an arithmetical operation, e.g. “+2” or “−5”, which then simply changes the current value by that amount. … as ASCII-symbols: You can also input numbers as ASCII symbols: just put a ` or " in front of it, and the ASCII code will be input as a number. For example: "! gives 33 "a gives 97
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This function is particularly useful for entering text in Sy­sEx strings.
Text Input: You input text names in the same way as numbers, but you only have to click the name fields once to allow input. Numbered Names: As you might expect, you can give any number of selected objects the same name. If the name ends in a number, the number will automatically be incre­mented by 1 for each object. This allows you to name all the sequences on one track quickly.
Disabling automatic numbering: To turn off the automatic numbering, place a space after the number at the end of the name. All the selected objects will then end in the same number.
Tools and the Toolbox
MAGIX midi studio generation 6 allows recorded data to be handled graphically. This means that you don’t have to carry out operations by inputting commands via number tables, but rather by manipulating graphic “objects”. When editing objects graphically, you always have two tools available at the mouse pointer position: one is al­ready active, the other is activated by the right mouse but­ton. You change the currently active tool by clicking on the toolbox. The mouse pointer then adopts the shape of the tool you click on, so that you can tell what its function is by looking at the symbol: the Eraser is used for deleting, the scissors for cutting and the glue tool for merging objects. To assign a tool to the right mouse button, click on the de­sired tool in the Toolbox, with the right mouse button.
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Effective Range of the Tools:
– Tools are effective only in the working area of the
window they were selected from (you can define indi­vidual tools for each opened window).
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– A tool basically affects the objects you click on. If the
clicked object is already selected, the tool operates on all
other selected objects, as well.
Selecting Tools: You select the tool you want to use by clicking on it in the toolbox (or clicking while holding down the right mouse button for the alternate tool). If a toolbox is opened at the mouse position you can also use one of the number keys to choose a tool at the corre­sponding position. The tools are always numbered from left to right and top to bottom. Press the Show Tools key again to switch to the pointer, and close the box. Opening the Toolbox at the Mouse Position: Use Show Tools (default: esc) to open a toolbox at the mouse position. This window will disappear as soon as – you choose a tool by mouse click, – you choose a tool bypressing a number key, – you click anywhere outside the tool window or – press any key.
Info Line: When operating many of the tools an info line appears at the edge of the window for as long as the mouse button is held down. The info line replaces the local menus in the window. This info line provides useful feed­back about the type of operation you are performing.
The Tools: Pointer: The pointer is the default tool. The mouse also takes on this shape outside the working area when you are choosing from a menu or inputting a value. Within the working area the pointer is used for selecting (by clicking on objects), moving (by grabbing and drag­ging), copying (by holding down ctrl and dragging) and ed­iting lengths (by grabbing the bottom right corner and dragging). Grabbing and dragging anywhere in the back­ground opens a rubber band (see page 94). Pencil: The pencil is used to add new objects. You can also select, drag, and alter the length of objects. Eraser: The Eraser deletes clicked objects. When you click on a selected object all of the currently selected objects are deleted (as if you had used delete). Text Tool: The text tool is used to name arrange objects or add text to a musical score. Scissors: The scissors are used to split arrange objects, e.g. before copying or moving individual sections (see page
129).
Glue Tool: The glue tool is the opposite of the scissors: all selected objects are merged into a single object, which is
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given the name and track position of the first of the objects on the time axis (more on this on page 129). Solo Tool: Grabbing with the solo tool allows you to listen to only selected objects during playback. Moving the mouse vertically also outputs any events the cursor touches, even when the sequencer is stopped (please refer also to section Soloing sequences from page 130 onwards). Mute Tool: Clicking on an object with the mute tool stops it from playing and places a dot in front of its name, to in­dicate that it is muted. You can unmute it by clicking it again with the tool. If multiple objects are selected, the set­ting of the object you’ve clicked on applies to all selected objects (see also section Muting sequences from page 130
onwards).
Magnifying Glass: The magnifying glass allows you to zoom in on a “rubber-banded” section, right up to full window size. You revert to normal size by clicking on the background with the tool(for more on this, see the section
Zooming Selectively from page 88 onwards). You can also
access this function via other tools by holding down alt. Finger: The finger is used in the Matrix Editor to alter note lengths. Crosshair: The Crosshair is used in the Drum Editor to in­put a linear series of parameter values. Layout tool: The layout tool is used for graphically moving objects in the Score Editor to optimize the display (e.g. bars to lines: “Local Formatting”) without altering the tim­ing of actual MIDI events. Size Tool: The size tool is used to adjust the size of graphic elements in the score. Velocity Tool: In the note (i.e. Matrix and Score) editors), you can use the V tool to change the velocity of notes.
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Window Functions

The basic functions of the MAGIX midi studio generation 6 windows are the same as those in other Windows appli­cation programs. However, the display options in MAGIX midi studio generation 6’s windows are far more exten­sive. In MAGIX midi studio generation 6, you can open differ­ent combinations of windows (even several of the same type) and adjust each one individually. All open windows in a song are constantly updated. This means that the win­dows update to follow the song position, and any alter­ations that you make in one window immediately update the display of all the other windows you are working with. It is also easy to save different window arrangements
Using MAGIX midi studio generation 6
(called “screen sets”), and recall them at the push of a but­ton.
Working with windows
Opening windows: All MAGIX midi studio generation 6 windows can be opened via the Window main menu. You can open as many of the same type of window as you like.
Closing windows: You close windows (alt f4) by clicking on the close symbol in the top right of the windows.
Setting window size: As is usual for Windows, you can change window size by positioning the mouse over a Win­dow edge, or corner and pulling. Maximizing window size: The windows maximize button, in the upper right corner of the window, toggles the win­dow between its maximum size, and the size it was before you clicked on the button . Minimizing window size: Clicking on the minimize button reduces the window to its minimum size. Double-clicking on a minimized window restores it to its original size.
Selecting the Working Area: Scroll Bars: The scroll bars are situated at the right and bottom edges of a win­dow, if you can only see one section of the working area in either the vertical or horizontal dimension. You can move the visible section by clicking the arrows or grabbing and dragging the scroll slider. There are two points of note: – The size of the scroll slider in relation to the size of the
entire scroll bar corresponds to the size of the visible
section in relation to the overall size of the window, – the visible section changes as you move the scroll
slider.
X/Y Element: The X/Y element is situated in the bottom left corner of the window. By grabbing and dragging it you can move the horizontal and vertical window section, as if you were dragging both scroll bars simultaneously.
Page Scrolling: Use the key commands Page Up, -Down,
-Left and -Right to scroll one page up, down, left or right, as
if you had clicked in the grey region above / below the ver­tical scroll bar, or to the left / right of the horizontal scroll bar. The key commands Page Top, -Bottom, -Left most and ­Right most take the visible section of the working area to the top, bottom, left or right, just as if you had grabbed one
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of the scroll sliders, and moved it to one of its extreme po­sitions.
Zooming: Below the vertical scrollbar and right beside the horizontal scrollbar you find two hatched fields. These fields are used for vertical respectively horizontal zooming and are therefore referred to as telescopes. Clicking the left, smaller side of the telescope symbol reduces the size of the objects in the display, allowing you to see more ob­jects in the same space (zoom out) and clicking the right, larger side enlarges the objects in the display (zoom in).
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The vertical telescope is for vertical zooming (Zoom Verti­cal In/Out, default assignment: ctrl page up/ctrl page
down), while the one with the horizontal arrow handles horizontal enlargement (Zoom Horizontal In/Out, default assignment page up/page down). In some windows, only one telescope is available, and this then handles both hor­izontal and vertical zooming at once. Whike “zooming”, the top left selected object is kept in the visible region, whenever possible.
Zooming Selectively: Zooming In On One Section of the Screen: To enlarge a section of the screen to the size of the
whole window use the magnifying glass tool to drag a “rubber band” over the section you want. You can do this more than once. Reverting to the Previous Zoom Setting: Click on the back­ground with the magnifying glass. This will return the zoom to the original setting, by backtracking through the previous steps. You can call up the magnifying glass functions with any other tool (apart from the pencil) by holding down alt. The pointer will still look like the previous tool, but if you “rub­berband” with it, it will behave like the magnifying glass.
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Window Elements: Adjusting the Size of the Window Ele­ments: If you move the mouse over the top left corner of
the arrange area the mouse pointer turns into a crosshair. By dragging it, you can now adjust the size of the bar ruler, arrange area, track list, and transport buttons. You can also adjust the window elements in the Score, Drum and Matrix Editors using the same method. Concealing/Revealing the Transport Functions: Use View > Transport to display or remove the transport panel but­tons from the top left corner of the Drum, Matrix or Ar­range windows. The number of buttons and indicators de­pends on the amount of space available (see the section
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Adjusting the Size of the Window Elements from page 88 on­wards).
Concealing/Revealing the Parameters: The function View > Parameters (Hide/Show Parameters) allows you to display or remove the entire area to the left of the Arrange and Ed­itor windows, which contains the sequence parameters, track parameters, and the toolbox. Hiding these para­meters gives you more space for the editor window itself. In many windows, you can hide and/or reveal further screen elements, such as the toolbox. These display op­tions are always available from the View menu.
Menus
Because of MAGIX midi studio generation 6’s great range of functions, most of them are not found in the main menus, but appear as local menus. These are always in the menu bars of the MAGIX midi studio generation 6 win­dows where they are required.
Hierarchical Menus: You use the menus (whether main or local) in the same way as in other application pro­grams: grab the menu title, move the mouse over the de­sired item , and release the mouse button. In hierarchical menus, there is a right-pointing arrow after the item. If you highlight this item, a sub-menu drops down to the right. To choose an item from this sub-menu, move the mouse to the right, into the sub-menu, and then vertically over the desired item. Releasing the mouse button will ac­tivate the selected function. Using a keyboard: You can also select the active window’s menu using alt, and step through the menus in the usual way using cursor left and cursor right (or by hitting the typewriter keys for the underlined letters) to select the one you want. You then use cursor down and cursor up to se­lect the menu entry you want (or carry out the menu func­tion immediately by hitting the key for the letter under­lined in the menu function’s name). If you encounter a hierarchical entry (which has a triangle at the end of the entry line), you can use cursor right to ac­cess the sub-entries (cursor left closes the sub-menu again) and, again, use cursor down/up to make your selec­tion. When you have chosen your function, hit return to acti­vate it.
Fixed key commands: Some menu functions can be ac­cessed via fixed keystrokes or combinations of keystrokes. The keys (or combinations thereof) are shown on-screen
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next to the menu entries and operate globally. For exam­ple, you can open a song with ctrl o, or copydata to the Clipboard (=Copy) via ctrl c. Please note that you may assign practically any other func­tion to any key you like using the Key Commands window.
Menu options with “…” in their title: Three periods, like this: …, next to the menu function title indicate that the entry does not activate a function immediately, but in­stead opens a dialog box.
Dialog Boxes
In Dialog boxes, you can hit the thick-bordered button by pressing return, or by clicking with the mouse. As per usual for Windows, you can toggle the thick border from button to button with cursor left/right.
Window Types
There are two different types of window in MAGIX midi studio generation 6: normal windows and float windows. The contents of all the windows belonging to the current song are always updated, no matter what the type of win­dow.
Normal Windows: You can open as many normal win­dows as you want, including several of the same type. Even though the contents of all the windows is constantly up­dated, only one of the windows ever has the status of being the “top”, or “active” window. This is the window which is in the foreground when several normal windows are over­lapping. Top or Active Window: This window can be recognized by its fully-shaded title list. The main distinguishing charac­teristic of this window is that key commands only affect this window, and not any of the others. Windows > Next Window (ctrl+tab) brings the next window forward if it is fully covered up by others. Background Windows: Background windows are identified by the color of their title bar. This color is determined by your “Appearance settings in Windows. You bring the window to the foreground by clicking on it, clicking on the title bar, or calling up one of the local menu functions.
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Float Windows: MAGIX midi studio generation 6 knows two float windows: the Transport window and the Event Float window. Float windows are so called because they always “float” in the foreground, even above the top normal window (if there are too many open float windows, they will inevitably cover each other up—just click on
Using MAGIX midi studio generation 6
them to bring them to the front). Float windows are recog­nizable by their narrower title bar, which contains no name. Mouse operations can be carried out in the same way as in normal windows.
Main Menu Window: MAGIX midi studio generation 6 Main Menu window is the main window of the program. You will find all menu items here. There are: – Global Menus, which are always visible (e.g. File); – Window related menus: they belong to a certain
window type (e.g. Score Window) and are only visible
when this window type is the active window. It only
contains functions relevant for the corresponding
window type. As is common on Windows computers, you can address a menu using using the alt key. Keep this window at its pre­set maximized size, there isn’t much point in making it smaller. The “Minimize Window” button can be used to switch be­tween MAGIX midi studio generation 6 and other appli­cations. You can get back to MAGIX midi studio genera­tion 6 at any time by clicking the MAGIX midi studio generation 6 symbol in the Task Bar. Press alt tab to toggle directly between MAGIX midi stu­dio generation 6 and any other application.
Relationships between Windows
The two buttons at the top left of a window (shown here), determine its relationship to the song position (Catch), or to other windows (Link, Show Contents, or Contents Catch).
Catch: The Catch function means that the visible section of a window follows the song position as the song plays. If the button with the walking man on it is lit (i.e. if it is green), the window’s display follows the song position as the song plays. If the button is not lit, the display does not update, even when the song position line moves past the right edge of the visible portion of the window(Catch Clock
Position). Automatic Catch Disabling: If you move the visible section
manually, Catch is automatically switched off, so that the new section you have chosen doesn’t then disappear, as the display is updated to the song position line. Autocatch: The function Enable Catch when Sequencer starts (Options > Settings > Global Preferences…) always en­ables Catch mode whenever you press play or pause.
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Link, Show Contents, and Contents Catch: You can define these display options to control how information is displayed when working with related editor windows. Link: When the button with the chain link icon is activated (i.e. when it is this window always displays the same con­tents as the top window. The display is adjusted whenever the selection in the top window is altered. Here’s an example: imagine the top window is an editor. In Link mode, the other editor windows can display the same data in another form (though please remember: you cannot have any event display as the background window of an Arrange window while in Link mode).
Contents Link: Double-clicking on the link button (dark blue) activates Contents Catch mode. This means that the window always shows the contents of the object selected in the top window. The display is therefore always one level below that of the top window. Here’s an example: if the top window is an Arrange win­dow, in Contents Link mode the editor windows can show the events of a selected sequence. Selecting a different se­quence in the Arrange window will cause the display of the linked editor to switch to that sequence, as well.
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Contents Catch: By simultaneously switching on Catch and Contents Link, you activate Contents Catch mode. Ini­tially, this is equivalent to Contents Link mode, but when the song position reaches the next object on the same track, the contents of this object are then displayed. You could use this mode in an Arrange window, much as you would in Contents Link mode. The editor windows would then show the events of the sequence which is cur­rently being played on a track.
Screensets
Normally you will lay out your windows on the screen in a way that suits your way of working. This layout with vari­ous windows, with all their different parameters (display, zoom, position of each window) is called a screenset, and can be stored. You can then swap between different screensets, much as you might swap between different computer monitors.
Storing Screensets: Screensets are numbered from 1— 99 using only the numbers 1—9. You can see the number of the current screenset in the main menu next to the word Window.
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You don’t have to save screensets with an explicit com­mand. It happens automatically as soon as you switch to another screenset. Thus, without any effort, your current working view is always stored on the current screenset.
Switching Screensets: Just input the number of the de­sired screenset (1—9). For two-digit screensets hold down alt while inputting the first digit.
Protecting Screensets: Use the key command Lock/un- lock current screenset to protect the current screenset from
being altered. A # then appears in front of the screenset number. Repeat the key command to unlock the screenset. The New Song command deactivates all Screenset locks.
Copying Screensets: To copy the current screenset to a destination screenset, hold down shift when you switch screensets. Copying Screensets between Songs: Close all the windows you want to copy in the screenset, switch to the other song, and reopen the editors. They will have retained their sizes and shapes in the new song. The reason for this is that the preset values for window po­sition, size, and all other pertinent parameters are stored in memory when you manually close a window, so that the settings remain the same the next time windows of the same type are opened again.
Sequencer-controlled Switching: You can automati­cally switch screensets using meta event # 49—just add it to a sequence in the Event Editor. – Set the song position to the point where you’d like the
screenset to change. – Right mouseclick in the Event Editor on the button
shown. The inserted meta event has the default value
50 (Song Select). – Alter the number in the NUM column from 50 to 49.
This changes the name to Screenset. – Input the desired screenset number in the data bythe
column (VAL). You can stop the switching by muting the sequence that contains the Meta 49 event.
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Selection Techniques

Whenever you want to carry out a function on one or more objects, you have to select the object(s) first. This applies to
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arrange objects and individual events alike. Selected ob­jects are either displayed in inverse color, or will flash (the latter in the Score editor). The selection status of an object applies to all windows. An object selected in one window will also be selected in all other windows that display that object. Changing the top window doesn’t affect the selection (as long as you don’t click on the background, which deselects everything. Be sure to click on the window’s title bar).
Selecting Individual Objects: Individual objects may be selected by clicking on them, and deselected by clicking in the background, or by selecting another object.
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You can also use the key commands Select next/previous Object (default: K/ J, in the Event List: M/ I). Selecting Alphabetically: tab selects the next alphabetical
object. In the Arrange window pressing any letter key se­lects the first object whose name begins with this letter providing there is no key command assigned to this key.
Selecting Several Objects: To select several non-con­tiguous objects , hold down S as you click them. As subse­quent objects are selected this way, the previous selections are retained. This also works with horizontal or rubber band selection. Horizontal Selection: To select all objects on a track, click on the track name in the track list. In the same way, you can select all events with a certain event definition in the Drum Editor, by clicking on the event definition name, or all notes of a certain pitch in the Matrix Editor by clicking the relevant key on the screen keyboard. In Cycle mode, the above selects only the events within the Cycle zone. “Rubber-Banding”: To select objects which are close to­gether, click on the background and drag a “rubber band” over them. All objects touched, or enclosed by the rubber band will be selected. Toggling the Selection Status: When you make any selec­tion (including by rubber band or horizontal selection), holding down shift at the same time will reverse the selec­tion status of the objects. You can reverse the selection status of all objects using Edit > Select > Toggle Selection. For example: if you want to select all objects except for a few, first select these few and then choose Toggle Selection.
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Selecting Following Objects: To select all objects after the current one (or, if no object is currently selected, to select all objects after the song position), choose Edit > Select > Select All Following.
Selecting Objects within the Locators (Vertical selection):
Edit > Select > Select inside Locators selects all objects ly­ing wholly or partly within the locators.
Selecting all Objects: To select all objects, select Edit > Select All or press ctrl a. Deselecting All Objects: You can deselect all objects by click­ing on the background or using the key command Deselect All.

Edit Operations

The local edit menus in MAGIX midi studio generation 6’s various windows all take the same form. The first item is Undo. Below Undo are the typical clipboard functions and at the bottom of each are the main selection com­mands.
Undo: Undo allows you to reverse the previous edit. Un­der Options > Settings > Global Preferences…, you can disable the warning message that normally appears when you activate Undo, by checking the Disable safety alert for Undo box. The key command for Undo is always ctrl z.
The Clipboard
The clipboard is an invisible area of memory into which you cut or copy selected objects so that you can paste them into a different position. The clipboard spans all songs, which means you can use it to exchange objects between songs.
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Cut: All selected objects are removed from their current position and placed on the clipboard. The previous con­tents of the clipboard are overwritten in the process (key command ctrl x).
Copy: A copy of all selected objects is placed on the clip­board. The selected objects are also left in place. Here too, the previous contents of the clipboard are overwritten (key command ctrl c).
Paste: All objects from the clipboard are copied into the top window. The clipboard is not erased in the process (key command ctrl v).
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The contents of the clipboard are added at the current song position (if they are events or arrange objects). The song position is incremented by the length of the pasted objects. In the Arrange window, the contents of the clipboard are pasted to the selected track. If events are pasted in the Ar­range window, either a new sequence is created for them, or the events are added to a selected sequence. Any objects that existed previously are unchanged.
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Delete: Any selected objects are erased. Delete has no ef­fect on the clipboard and is the same as pressing back- space or delete.

General Functions of the Editors

Control output via MIDI: Switching on the MIDI Out button causes MIDI events to be output when they are added, selected, or edited. This allows you to audibly mon­itor every editing stage, whether you are scrolling through the Event List (automatic selection) or transposing a note.
Automatic Scroll Functions: … scrolling to the Song po­sition: The button with the walking man on it activates the
Catch function, which means that the window view will al­ways show the current song position.
Contents Link: Clicking on the button with the chain symbol on it activates the link function, and double-click­ing it activates the “show contents” function. In “show contents” mode, the window always displays the contents of an object selected in the top window; in link mode the window shows the same objects as the window where you are making the selections. For a full description of the catch and link functions see
page 91
In Editor windows, contents link is usually active. You can then, for example, select some sequences in an arrange window, and when you switch to a screenset with an open editor window, you will see the contents of the selected se­quence(s).
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Selection Commands and Editing Functions
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Setting Locators by Objects: The Functions > Objects > Set Locators by Objects command allows you to set the locators in all the Editors (just as in the Arrange window) so that they just encompass the currently-selected events.
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Edit Functions: For a description of the undo and clip­board functions (particularly adding events at the Arrange level), refer to page 95.
Altering Note Lengths: While changing the lengths of multiple objects you can make all lengths equal by holding shift ctrl.
Repeating or Copying Events: To repeat selected events once or several times (with adjustable rounding of the po­sition of the first repeated event), you can use the function Functions > Object > Repeat Objects.
Deleting Events: The basic techniques are the same as for deleting sequences: – delete deletes all selected events, – the Eraser also deletes all selected events, and any
events that you click with it (whether previously
selected or not).
Step-time Recording
Step-time recording allows you to enter notes via the key­board, but not at any defined tempo as in real-time record­ing. After each note is inserted, the sequencer “steps” ahead by an increment which is determined by the divi­sion setting in the Transport window. Every note or chord you enter automatically receives the note value of the dis­play format, or a multiple of it. MIDI Step-time input is ac­tivated in the Score, Event List and Matrix Editors by pressing the MIDI In button. Here’s how to do it. Select an existing sequence, or create one in the Arrange with the Pencil tool. Open one of the note editors (Score, Event List or Matrix). – Switch on MIDI In. – Play and hold a note or chord. You may even hit the
notes for the chord one after another, if you like. The
important thing is that at least one note remain pressed
from the beginning. – Release the last note. This moves the song position by
one step (the format value on the transport), and you
may enter a new note. – Rests are entered with the sustain pedal. Each time you
press this, you step through the song by the format
value, without entering a new note. – You may enter longer notes or chords by pressing the
sustain pedal while holding down the note(s). You may change the format value on the Transport at any time, even while you are holding down notes.
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Step-time input is also possible from the score display. However, the quantize value Default should be avoided, as the note display will then change every time the step size is altered. If you are step-time recording in the Score Editor you can also define the note value by clicking notes in the part box (but only if step-time recording is switched on.)
Keyboard Control: When employing step-time input, there are a few special, non-editable key commands that can only be used if the keys in question have not been re­defined for another purpose (see the section Key Com-
mands Window from page 101 onwards).
tab or space bar: as the sustain pedal. (please note that space bar is the default key for Record Toggle. If you wish to
use space bar to move along in steps, you will first have to delete this key assignment; see the section Deleting Assign-
ments from page 102 onwards).
n jumps to the next bar division position; so in 4⁄4 time, to the next quarter note.
m jumps to the next bar. b moves back a step and erases the event there. a sets the division value to 1⁄4. s sets the division value to 1⁄8. d sets the division value to 1⁄16. q sets the division value to 1⁄32. w sets the division value to 1⁄64. e the current division value is set to the next highest trip-
let value: for example from 1⁄16 to 1⁄24. e the current division value is set to the next lowest trip­let value: for example from 1⁄16 to 1⁄12. The key commands will continue adding these values, as long as the MIDI controller key is held down.
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Editing via MIDI input: By double-clicking on the MIDI In button, you switch on “Edit by MIDI In Mode”. The values of the MIDI data being input are then used to edit the “Pitch” and “Velocity” of the currently-selected note. The note length remains unchanged. In contrast to MIDI step-time input, no new data is created; what exists already is merely changed. The key commands Next / Pre- vious Event allow you to move one note further forward or back.
Event Quantization
The Event Editor has a separate quantization function which can be applied to all selected events. Unlike quanti­zation for arrange objects the event quantization applies to
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all events, not just notes. It irreversibly alters their posi­tions ( only notes can be returned to their original re­corded positions).
Quantizing Events: Select the events that you want to quantize. You open the pull-down Quantization menu by grabbing the “Q” button shown here. This is identical to the matching pull-down menu for the playback parameters, and contains its own quantization grid (for details see the section Quantization from page 135
onwards). As soon as you choose an item from the menu,
all the selected events are quantized. Please remember that you can only reverse note quantiza­tion. All other events are permanently shifted. To apply the same quantization grid to another series of selected events (even in other Editor windows), select Functions > Quantize again, or click quickly on the “Q” button again.
Note Quantization
Normally, all notes in a sequence are quantized according to the Quantization parameter in the sequence parameter box and the extended sequence parameter box (explained in greater detail in the section Quantization from page 135
onwards).
To quantize single notes in either of the Note Editors (the Matrix or Score Editors) you can use the Q tool, as well as event quantize. If you click on a single note (or a selected group ) with the Quantize tool, and hold down the mouse button, the quan­tize menu should open and you can choose the quantiza­tion you want. If you click quickly on notes, the last quantize value will be used again, just as with the Quantize Again command. If you click on the background with the Q tool you get the usual rubber band for selection of several objects at once. Special note for working in the Score window: the display quantize setting will have an effect on how this works. Unquantizing Notes: Note events can be returned to their original record positions, or moved by hand, by selecting the setting Qua off (3840),or by clicking on the Q button while holding down ctrl. You can also unquantize all the currentlyselected notes by clicking on them with the Q tool while holding down ctrl. You achieve the same result by selecting Functions > De­Quantize.
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Using MAGIX midi studio generation 6
Display Functions
The section Window Functions from page 86 onwards de- scribes the basic window functions, including how to lay out the window elements to make more space for the event display in the graphic editors, and how to operate the zoom functions. Many of the display options in the editor windows corre­spond to those in the Arrange window: By choosing View > Parameters you can hide or show the parameter fields to enlarge the window’s working area. The key command is Hide/Show Parameters. In the Matrix and Drum Editors you can conceal or reveal the transport panel in the top left corner by choosing View > Transport.

Key Commands

You can activate many MAGIX midi studio generation 6’s functions via key commands. The Key Commands win­dow is where you assign key commands to the keys. Whenever this manual mentions a key command, this re­fers to a command which can be called up by a keystroke. This allows you to completely customize MAGIX midi stu­dio generation 6 to suit your own working style.
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If any function described in this manual is also available via a key command with the same name you will see this symbol. Your personal key assignments are stored (together with the settings of the Preferences pages) in a file called “MAGIX midi studio g6.prf” in your PC’s Windows folder. You should: – make a backup of this file at another location on your
hard disk;
– make a floppy disk backup of it in case you need to use
a MAGIX midi studio generation 6 system on another
computer. When you install updates to your version of MAGIX midi studio generation 6, your personal key commands will re­main unaltered.
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Special Keys: Some keys have special functions: – The modifier keys shift, ctrl, and alt can only be used in
conjunction with other keys. – The backspace key has the fixed function “delete
selected objects”. It can only be assigned a function in
conjunction with the modifier keys shift, ctrl, and alt . – The ctrl+f4 key (close window) and ctrl+alt+f4 key
combination (close application) cannot be reassigned.
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