Xara 3D Maker - 6.0 Instruction Manual

Welcome to
MAGIX 3D Maker is the Number 1 tool for creating stunning, professional-quality still and animated 3D text and graphics, such as logos, titles, headings and buttons. MAGIX 3D Maker can produce both still and animated graphics that are anti-aliased and optimized for the best possible on-screen appearance, and exported in all the popular formats such as GIF, PNG, AVI and Flash. 3D can add impact to any message but typically these sort of results are very difficult to achieve and require complex 3D software. But MAGIX 3D Maker is so simple to use you will be creating high quality images, animations, movie sequences and even animated screensavers in seconds. Note: This program is identical with the program Xara 3D 6. In addition, it contains an option to export transparent title animations for use in MAGIX slideshow and video editing programs (MAGIX Xtreme Photostory on CD & DVD, MAGIX Movies on CD & DVD or MAGIX Movie Edit Pro). Last changed: 8/21/2008
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Support

UK:
0905 118 0888 (25p/min) (open Monday to Friday 9:00 - 16:00 GMT)
Denmark:
077345695 (open Monday to Friday 10:00 - 17:00 CET)
Finland:
0942597819 (open Monday to Friday 10:00 - 17:00 CET)
Norway:
021543223 (open Monday to Friday 10:00 - 17:00 CET)
Sweden:
0852507027 (open Monday to Friday 10:00 - 17:00 CET)
If you experience any problems with your software, please get in touch with our support team: Support website: http://support.magix.net This website will lead you to the MAGIX user service page, which, among other things, contains the following free offers:
FAQs (frequently asked questions) and general tricks and tips. In most cases you'll find the
solution to your problem here. If not, use the Email support form: E-mail support form. Via the special form you inform our support staff about your system. This
information is used to solve your problems quickly and competently. Simply fill out and send with a mouse-click! Support forum: You are not alone. Perhaps other users had a similar problem and can help you
solve yours. Our support staff are also regular contributors. Download section: Updates, improvements and patches are likewise offered free of charge via
download Many problems you may experience are well-known to us, and which can be solved by downloading the latest patch. Besides patches, there are also wizards for checking and optimizing your system Links: In the links list you will find the contact addresses of all the most important hardware
manufacturers.
You can also reach our support team by telephone:
Email: info@magix.net Please have the following information at hand:
Program version
Configuration details (operating system, processor, memory, hard drive...)
Sound card configuration (type, driver)
Information regarding other audio software installed
Further assistance on using MAGIX 3D Maker
If you can't find the answer in this manual, the Help menu has several options:
Use menu "Help > Play Movie" to watch a program introduction movie.
MAGIX 3D Maker Support links to our support website (support.xara.com) which includes
comprehensive FAQs. MAGIX 3D Maker Forum links to the TalkGraphics discussion forums (www.talkgraphics.com)
where you can ask other MAGIX 3D Maker users for advice or suggestions.
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Further assistance on using MAGIX 3D Maker

If you can't find the answer in this manual, the Help menu has several options:
Use menu "Help > Play Movie" to watch a program introduction movie.
MAGIX 3D Maker Support links to our support website (support.xara.com) which includes
comprehensive FAQs. MAGIX 3D Maker Forum links to the TalkGraphics discussion forums (www.talkgraphics.com)
where you can ask other MAGIX 3D Maker users for advice or suggestions.
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Working with MAGIX 3D
In this chapter
The MAGIX 3D Maker window Getting started
Maker
This section describes the basics of using MAGIX 3D Maker. Later sections provide more details of the various dialog boxes and toolbars and how to perform particular actions.
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The MAGIX 3D Maker window

Display of the toolbars and Status Bar is optional. The Window menu lets you select which to display.
Standard toolbar: This provides common editing functions such as load and save. For more details see
The standard toolbar
. Text toolbar:_This provides quick access to the main text editing options such as font and size. For more details see The text toolbar . Time line: (Not displayed by default. Select Time line on the Window menu.) This provides greater control over animations. It lets you start, stop, pause and step through animations. For more details of the Time line see The time line. For more details of creating animations see Create animations . Preview area: The main part of the window shows a preview of your graphic as you create it. You can edit the graphic by, for example, dragging on a shadow to move the shadow, or dragging on the graphic to change the extrude or bevel .
Options toolbar:
This provides short cuts to the different options available. These are:
Animation options
Bevel options
Color options
Design options
Extrusion options
Shadow options
Text options
Texture options
Option bars: Each bar contains settings for the options listed above. They can be accessed by clicking on the required bar or by clicking the required button on the options toolbar above. For more details see
Option bars
. You can move and dock the option bars, or remove it completely. Design toolbar: Offers shortcuts to the different design types of: text only, button, board, board with
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holes and border. For more details see Design options . Status bar: This provides feedback on available editing options and also shows you the current size and rotation angles of the 3D graphic. For more details see The status bar .
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Getting started

Traditional 3D programs are notoriously difficult to use and understand. This is not the case with MAGIX 3D Maker. MAGIX 3D Maker is so simple to use, literally anyone can produce high quality still and animated 3D graphics in minutes. Typically the first step is to enter your own text which you can do by just deleting the default text with the regular Delete key and typing your own. You can position the image in three dimensions by simply dragging it on screen (as long as you don't have a background texture, in which case use the scroll bars). You can also drag the shadow to the required position, and dragging on the graphic itself can change the
extrude or bevel
. Select a font of your choice from the drop-down list in the text toolbar. You will likely also want to customize it, which you can do by clicking any of the option bars on the right hand side of the window (the buttons on the options toolbar also open these). Any changes you make are reflected instantly on the image, making it easy and fun to experiment. Creating animations is just as easy. The animation options offers a wide range of different animation types from simple rotation of the image to multi-page animations with alternating animation types per character. And if you don't want to create your own headings you can simply copy one that's already been created (there are over 700 on the CD) by using the design picker (under design options) to copy some or all of the attributes of an existing file to the current heading, or use the animation picker to copy animation settings. When you're happy with the results, you can export either a static image or an animation or movie in any of the most popular file formats. You can even create an animated screensaver either for use on your own computer or for distribution to other people.
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How To ...

In this chapter
Open a new document Change the text Rotate and position the graphic Light the graphic Color the graphic Resize the graphic Add bevels & extrude Select characters Add shadows Create animations Save and export Importing 2D objects Apply the style of an existing graphic Create buttons, boards, boards + holes and borders Create screensavers Create Flash files Customize
This section describes using MAGIX 3D Maker to create quality 3D headings or buttons and then exporting static or animated files. In these descriptions we use 'graphic' as shorthand for the text or shape shown in the MAGIX 3D Maker window.
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Open a new document

Click New on the File menu. This loads the default graphic. You can replace this default graphic with your own — see Customizing MAGIX 3D Maker .
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Change the text

You can also display the text cursor. Select the show/hide cursor button on the standard toolbar.
The easiest way of changing the text is to delete the existing text (using Backspace) and then typing in the wording you want.
You can then use the arrow keys on the keyboard to move the cursor in the text and to select part of the text — for more information on this, see select characters . To change the font or apply affects such as increasing the space between characters, you can use the options in the text toolbar . Alternatively you can use the text options dialog box to select and change text and apply affects. This is often easier when you have several lines of text such as in multi-page animations.
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Rotate and position the graphic

The easiest way to rotate the graphic is simply to drag on it in the MAGIX 3D Maker window or drag on the background if you don't have a background texture (don't drag on the shadow — this moves the shadow). This lets you rotate the graphic horizontally, vertically or around its center line. Otherwise, use the scroll bars.
Status bar
The Status bar shows the current angles (horizontal, vertical and rotation around the center line.)
Rotate options
Vertically only
Shift-drag on the window
or use the up/down arrow keys (1º rotation)
or use Ctrl and the up/down arrow keys (15º rotation)
Horizontally only
Ctrl-drag on the window
or use the left/right arrow keys (1º rotation)
or use Ctrl and the left/right arrow keys (15º rotation)
Rotate the graphic around its center line
Ctrl+Shift-drag on the window
or use Shift and the up/down arrow keys (1º rotation)
or use Shift+Ctrl and the up/down arrow keys (15º rotation)
To cancel any rotation: (graphic is face-on) press Alt+Home (You cannot use the arrow keys when the text cursor is displayed. Click the show/hide cursor button again to remove the cursor.)
Positioning options
Normally the graphic is centered in the window. Alt-drag moves the graphic off-center. To return the graphic to the center of the window press Alt+Home (this also cancels any rotation.)
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Status bar

The Status bar shows the current angles (horizontal, vertical and rotation around the center line.)
Rotate options
Vertically only
Shift-drag on the window
or use the up/down arrow keys (1º rotation)
or use Ctrl and the up/down arrow keys (15º rotation)
Horizontally only
Ctrl-drag on the window
or use the left/right arrow keys (1º rotation)
or use Ctrl and the left/right arrow keys (15º rotation)
Rotate the graphic around its center line
Ctrl+Shift-drag on the window
or use Shift and the up/down arrow keys (1º rotation)
or use Shift+Ctrl and the up/down arrow keys (15º rotation)
To cancel any rotation: (graphic is face-on) press Alt+Home (You cannot use the arrow keys when the text cursor is displayed. Click the show/hide cursor button again to remove the cursor.)
Positioning options
Normally the graphic is centered in the window. Alt-drag moves the graphic off-center. To return the graphic to the center of the window press Alt+Home (this also cancels any rotation.)
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Rotate options

Vertically only
Shift-drag on the window
or use the up/down arrow keys (1º rotation)
or use Ctrl and the up/down arrow keys (15º rotation)
Horizontally only
Ctrl-drag on the window
or use the left/right arrow keys (1º rotation)
or use Ctrl and the left/right arrow keys (15º rotation)
Rotate the graphic around its center line
Ctrl+Shift-drag on the window
or use Shift and the up/down arrow keys (1º rotation)
or use Shift+Ctrl and the up/down arrow keys (15º rotation)
To cancel any rotation: (graphic is face-on) press Alt+Home (You cannot use the arrow keys when the text cursor is displayed. Click the show/hide cursor button again to remove the cursor.)
Positioning options
Normally the graphic is centered in the window. Alt-drag moves the graphic off-center. To return the graphic to the center of the window press Alt+Home (this also cancels any rotation.)
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Positioning options

Normally the graphic is centered in the window. Alt-drag moves the graphic off-center. To return the graphic to the center of the window press Alt+Home (this also cancels any rotation.)
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Light the graphic

Three colored lights create the highlights and shadows on the graphic. You can change the positions and colors of each light. The fourth light (shown striped) controls the position of the shadow — see shadows .
To display the lights:
click the 'light bulb' button
or choose Display lighting on the View menu
To change the color of a light, display the color options dialog box by
double-clicking on the light
or choosing Light color 1, 2, 3 on the View menu.
To move a light just drag it. To move a light from in front of the object to behind it (or from behind to in front) keep dragging the light left or right.
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Color the graphic

You can color the graphic either by changing the colors of the graphic or by changing the light colors or both. If you are creating a graphic and you want two or more colors on the text, it is easier to use pale colored lights and to color the text. (The default text of X3D Version 6 is an example of this: the X3D is pale gray, the Version light blue and 6 dark blue. The light shining on the face of the text is an orange cream color.) The colors you see depend on the overlap of the lights, their colors and the graphic colors. The colors are also influenced by whether the graphic has a matt or gloss surface (selected in extrusion options .) The graphic can have different colors on the faces (front and back) and on the sides. You can change the color or texture on a per-character basis.
An example of an incut bevel with white face color and dark gray sides and bevel Bevels display the color of the sides. Using square, round or triangular-faced or incut bevels can give the effect of two colors on the face of the graphic. You can also use textures to color the sides or faces. You can import any BMP. GIF, ICO, JPEG or PNG file as a texture. Texture options let you scale, move or rotate the texture. Color options let you tint a texture (an effect similar to placing a colored film over the texture.)
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Resize the graphic

The easiest way to resize larger graphics is to resize the MAGIX 3D Maker window by dragging the corners or sides. For smaller graphics this can make the MAGIX 3D Maker window too small and you cannot see all the buttons. To avoid this, choose Display frame on the Window menu or click the display frame button (
Standard Tool Bar
). This displays the graphic in a smaller frame which you can resize independently of the main MAGIX 3D Maker window.
An advantage of the frame is that you can set it to a specific size. Use Frame size on the Window menu. When you save an X3D file when using the frame, MAGIX 3D Maker remembers the frame size and always opens the graphic at that size. To make the exported image the same size as the frame area, select Current window size and uncheck Crop in the Export dialog box . Alternatively you can fix the graphic size using Font size on the Text toolbar. Choose any value except
Fit to width
.
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Add bevels & extrude

When the cursor changes to the bevel tool you can click and drag the bevel to the required size.
You will see the cursor appear when altering the extrude.
The bevel is the decorative transition between the faces and the sides of the graphic. The extrude is the depth of the sides.
Bevel designs range from a simple angled or rounded bevel on the corner to complex rippled bevels that run the length of the sides. Bevels are always applied to the sides of the graphic, not to the faces. The result is to make the graphic larger and, with larger bevel sizes, text characters can merge into each other. This also has an effect when the faces and sides are different colors — the bevel takes the side color. To alter the bevel, hover you mouse over the edge of the text while holding the shift key.
Bevel options
let you have more advanced control, like choosing a bevel style. For small extrude values there may not be enough space to display the complete bevel (depending on the bevel design.) To change the extrude depth, just click and drag on the side of the text.
Extrude options
gives you more advanced control over the extrusion, and whether the graphic is matt or gloss. You can also choose the surface, either Gloss (reflective) or Matt (non-reflective.) The surface affects the entire "feel" of the graphic. Gloss (shown left below) creates shiny, metallic effects; matt (shown right) more subtle, toned-down graphics. When swapping between the two surfaces, you often need to move the lights to get the best results for that surface.
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Select characters

First step is to display the text cursor. Click the show/hide cursor button on the standard toolbar:
Almost all MAGIX 3D Maker attributes (such as colors, bevels, textures, animation types) can be applied character-by-character. (The exceptions are the shadow, the lighting and some animation types.) Before you can apply an attribute to a character or block of characters, you must first select that character or block.
Then:
Use the arrow keys on the keyboard to move the cursor.
Shift+left/right arrow keys selects the character on the left or right.
Ctrl+Shift+left/right arrow keys selects all the characters from the cursor to the left or right of the
line. Ctrl+A selects all characters.
Ctrl+P selects all characters on the current page (for multi-page animations.)
When you have a selected character or block any changes you make apply only to that character or block.
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Add shadows

To move the shadow, either drag the shadow — the cursor will look like this when you hover over the shadow and can drag:
Or display the lights. A fourth light (shown striped) controls the shadow position—drag that light.
A shadow behind the graphic gives an impression of the graphic floating above the surface and adds realism. To create a shadow, open the Shadow options dialog box and check Shadow .
To change the color of the shadow
either double-click on the shadow or shadow light—this opens Color options ready to edit the
shadow color or choose Shadow color on the View menu
or click Color options and choose Shadow from the drop-down list.
To change the shadow transparency, use Transparency in Shadow options . Real shadows are usually semi-transparent and the shadow looks better when you can see some of the background behind the shadow. To change the shadow blur, use Blur in shadow options. Real shadows do not have sharp edges (no blur) and you can use blur to soften the edges. Large blur values are useful for creating "halo" effects. Move the shadow directly behind the graphic and give the shadow a bright color to emphasize it.
Shadow styles
Shadow options have two styles of shadow:
Style 1
is a simple offset copy of the graphic. Artistically this is incorrect but looks 'right' for static images.
Style 2
is artistically correct and looks best with animations where the eye is more aware of the shadow shape.
Shadows and Flash vector format
Flash vector format does not support shadows. If you want your graphic to have a shadow, use a different export format such as GIF or bitmap Flash.
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Shadow styles

Shadow options have two styles of shadow:
Style 1
is a simple offset copy of the graphic. Artistically this is incorrect but looks 'right' for static images.
Style 2
is artistically correct and looks best with animations where the eye is more aware of the shadow shape.
Shadows and Flash vector format
Flash vector format does not support shadows. If you want your graphic to have a shadow, use a different export format such as GIF or bitmap Flash.
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Shadows and Flash vector format

Flash vector format does not support shadows. If you want your graphic to have a shadow, use a different export format such as GIF or bitmap Flash.
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Create animations

You can easily create animated graphics using MAGIX 3D Maker. You have the option of either a single image (single page) or a sequence of images (multi-page).
To create a single page animation, just create the image in the regular way then display Animation
options and choose the required options.
To create a multi-page animations, create the first image. Then press Ctrl+Enter to start a new
page and create the image for that page. Alternatively you can use Text options. Click Insert page break to start a new page. Continue until you have created as many pages as you want. Then display Animation options and choose the required settings. These options apply only to multi-page animations:
Step animation
Overlap pages for Pulsate animations
Animation options and file format
MAGIX 3D Maker can save animations in several different formats: AVI, ANI, Flash SWF and animated GIF. Some options in the Animation dialog box are not supported by all file formats. Pause is supported by all formats except AVI movies. Loop is supported only by animated GIF format (other formats play continuously.)
To preview an animation
Select the start/stop animation button on the standard toolbar. To preview the animation in real-time, MAGIX 3D Maker displays a reduced-quality image. You have greater control over quality when exporting to disk.
Editing the text for multi-page animations
Unless you have the cursor displayed, new text is added to the page currently displayed in the MAGIX 3D Maker window. This can make editing slightly tricky. Either stop the animation and edit the text or use Text options .
The time line
Displaying the Time line lets you step through an animation, frame-by-frame, or pause, stop or run the animation. You can export an individual frame by pausing the animation at the frame you want and using Export on the View menu.
Applying animation effects to selected text
The animation style applies to all characters (see notes below) but you can apply most attributes of the animation to just a selected character or block of characters. For example, for a Rotate animation, you could have some characters rotating in a different plane to the others. Notes: Rotate, Swing and Pulsate animation styles have two versions, 1 animates all characters as a group and 2 animates each character individually. You can mix versions by selecting part of the text and selecting the other version (1 or 2.)
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Fade, Step and Typewriter animation styles: you cannot apply different settings to a selected area.
Tips for creating animations
Animations can create large file sizes, which are slow to download over the Internet. To keep animations small we suggest:
Make the image as small as possible by selecting the Crop option on export.
Select Front face only for Rotate animations.
Have no more than about 20 frames per animation. (The fewer the better for keeping the size
down.)
For multi-page animations avoid having too many pages.
When exporting try selecting 16 colors (4-bit) with no dithering and optimized palette. When
images are animating, the banding is far less obvious than with a static image.
When exporting GIFs (animated or static) that have a complex background, try exporting them
as transparent GIFs.
Rotating the lights changes the file size only slightly.
For Flash animations, Fade or Step animations create much smaller files than the other animation
styles. For multi-page Pulsate animations, overlapping the pages creates smaller animations.
Don't get carried away! For example using loads of textures can create very large animation files.
Turning the shadow off can reduce file size.
When exporting select to optimize 'per frame'.
For tips when saving as a Flash SWF file see Tips for creating flash files.
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Animation options and file format

MAGIX 3D Maker can save animations in several different formats: AVI, ANI, Flash SWF and animated GIF. Some options in the Animation dialog box are not supported by all file formats. Pause is supported by all formats except AVI movies. Loop is supported only by animated GIF format (other formats play continuously.)
To preview an animation
Select the start/stop animation button on the standard toolbar. To preview the animation in real-time, MAGIX 3D Maker displays a reduced-quality image. You have greater control over quality when exporting to disk.
Editing the text for multi-page animations
Unless you have the cursor displayed, new text is added to the page currently displayed in the MAGIX 3D Maker window. This can make editing slightly tricky. Either stop the animation and edit the text or use Text options .
The time line
Displaying the Time line lets you step through an animation, frame-by-frame, or pause, stop or run the animation. You can export an individual frame by pausing the animation at the frame you want and using Export on the View menu.
Applying animation effects to selected text
The animation style applies to all characters (see notes below) but you can apply most attributes of the animation to just a selected character or block of characters. For example, for a Rotate animation, you could have some characters rotating in a different plane to the others. Notes: Rotate, Swing and Pulsate animation styles have two versions, 1 animates all characters as a group and 2 animates each character individually. You can mix versions by selecting part of the text and selecting the other version (1 or 2.) Fade, Step and Typewriter animation styles: you cannot apply different settings to a selected area.
Tips for creating animations
Animations can create large file sizes, which are slow to download over the Internet. To keep animations small we suggest:
Make the image as small as possible by selecting the Crop option on export.
Select Front face only for Rotate animations.
Have no more than about 20 frames per animation. (The fewer the better for keeping the size
down.)
For multi-page animations avoid having too many pages.
When exporting try selecting 16 colors (4-bit) with no dithering and optimized palette. When
images are animating, the banding is far less obvious than with a static image.
When exporting GIFs (animated or static) that have a complex background, try exporting them
as transparent GIFs.
Rotating the lights changes the file size only slightly.
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For Flash animations, Fade or Step animations create much smaller files than the other animation
styles. For multi-page Pulsate animations, overlapping the pages creates smaller animations.
Don't get carried away! For example using loads of textures can create very large animation files.
Turning the shadow off can reduce file size.
When exporting select to optimize 'per frame'.
For tips when saving as a Flash SWF file see Tips for creating flash files.
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To preview an animation

Select the start/stop animation button on the standard toolbar. To preview the animation in real-time, MAGIX 3D Maker displays a reduced-quality image. You have greater control over quality when exporting to disk.
Editing the text for multi-page animations
Unless you have the cursor displayed, new text is added to the page currently displayed in the MAGIX 3D Maker window. This can make editing slightly tricky. Either stop the animation and edit the text or use Text options .
The time line
Displaying the Time line lets you step through an animation, frame-by-frame, or pause, stop or run the animation. You can export an individual frame by pausing the animation at the frame you want and using Export on the View menu.
Applying animation effects to selected text
The animation style applies to all characters (see notes below) but you can apply most attributes of the animation to just a selected character or block of characters. For example, for a Rotate animation, you could have some characters rotating in a different plane to the others. Notes: Rotate, Swing and Pulsate animation styles have two versions, 1 animates all characters as a group and 2 animates each character individually. You can mix versions by selecting part of the text and selecting the other version (1 or 2.) Fade, Step and Typewriter animation styles: you cannot apply different settings to a selected area.
Tips for creating animations
Animations can create large file sizes, which are slow to download over the Internet. To keep animations small we suggest:
Make the image as small as possible by selecting the Crop option on export.
Select Front face only for Rotate animations.
Have no more than about 20 frames per animation. (The fewer the better for keeping the size
down.)
For multi-page animations avoid having too many pages.
When exporting try selecting 16 colors (4-bit) with no dithering and optimized palette. When
images are animating, the banding is far less obvious than with a static image.
When exporting GIFs (animated or static) that have a complex background, try exporting them
as transparent GIFs.
Rotating the lights changes the file size only slightly.
For Flash animations, Fade or Step animations create much smaller files than the other animation
styles. For multi-page Pulsate animations, overlapping the pages creates smaller animations.
Don't get carried away! For example using loads of textures can create very large animation files.
Turning the shadow off can reduce file size.
When exporting select to optimize 'per frame'.
For tips when saving as a Flash SWF file see Tips for creating flash files.
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Editing the text for multi-page animations

Unless you have the cursor displayed, new text is added to the page currently displayed in the MAGIX 3D Maker window. This can make editing slightly tricky. Either stop the animation and edit the text or use Text options .
The time line
Displaying the Time line lets you step through an animation, frame-by-frame, or pause, stop or run the animation. You can export an individual frame by pausing the animation at the frame you want and using Export on the View menu.
Applying animation effects to selected text
The animation style applies to all characters (see notes below) but you can apply most attributes of the animation to just a selected character or block of characters. For example, for a Rotate animation, you could have some characters rotating in a different plane to the others. Notes: Rotate, Swing and Pulsate animation styles have two versions, 1 animates all characters as a group and 2 animates each character individually. You can mix versions by selecting part of the text and selecting the other version (1 or 2.) Fade, Step and Typewriter animation styles: you cannot apply different settings to a selected area.
Tips for creating animations
Animations can create large file sizes, which are slow to download over the Internet. To keep animations small we suggest:
Make the image as small as possible by selecting the Crop option on export.
Select Front face only for Rotate animations.
Have no more than about 20 frames per animation. (The fewer the better for keeping the size
down.)
For multi-page animations avoid having too many pages.
When exporting try selecting 16 colors (4-bit) with no dithering and optimized palette. When
images are animating, the banding is far less obvious than with a static image.
When exporting GIFs (animated or static) that have a complex background, try exporting them
as transparent GIFs.
Rotating the lights changes the file size only slightly.
For Flash animations, Fade or Step animations create much smaller files than the other animation
styles. For multi-page Pulsate animations, overlapping the pages creates smaller animations.
Don't get carried away! For example using loads of textures can create very large animation files.
Turning the shadow off can reduce file size.
When exporting select to optimize 'per frame'.
For tips when saving as a Flash SWF file see Tips for creating flash files.
Page 28

The time line

Displaying the Time line lets you step through an animation, frame-by-frame, or pause, stop or run the animation. You can export an individual frame by pausing the animation at the frame you want and using Export on the View menu.
Applying animation effects to selected text
The animation style applies to all characters (see notes below) but you can apply most attributes of the animation to just a selected character or block of characters. For example, for a Rotate animation, you could have some characters rotating in a different plane to the others. Notes: Rotate, Swing and Pulsate animation styles have two versions, 1 animates all characters as a group and 2 animates each character individually. You can mix versions by selecting part of the text and selecting the other version (1 or 2.) Fade, Step and Typewriter animation styles: you cannot apply different settings to a selected area.
Tips for creating animations
Animations can create large file sizes, which are slow to download over the Internet. To keep animations small we suggest:
Make the image as small as possible by selecting the Crop option on export.
Select Front face only for Rotate animations.
Have no more than about 20 frames per animation. (The fewer the better for keeping the size
down.)
For multi-page animations avoid having too many pages.
When exporting try selecting 16 colors (4-bit) with no dithering and optimized palette. When
images are animating, the banding is far less obvious than with a static image.
When exporting GIFs (animated or static) that have a complex background, try exporting them
as transparent GIFs.
Rotating the lights changes the file size only slightly.
For Flash animations, Fade or Step animations create much smaller files than the other animation
styles. For multi-page Pulsate animations, overlapping the pages creates smaller animations.
Don't get carried away! For example using loads of textures can create very large animation files.
Turning the shadow off can reduce file size.
When exporting select to optimize 'per frame'.
For tips when saving as a Flash SWF file see Tips for creating flash files.
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Applying animation effects to selected text

The animation style applies to all characters (see notes below) but you can apply most attributes of the animation to just a selected character or block of characters. For example, for a Rotate animation, you could have some characters rotating in a different plane to the others. Notes: Rotate, Swing and Pulsate animation styles have two versions, 1 animates all characters as a group and 2 animates each character individually. You can mix versions by selecting part of the text and selecting the other version (1 or 2.) Fade, Step and Typewriter animation styles: you cannot apply different settings to a selected area.
Tips for creating animations
Animations can create large file sizes, which are slow to download over the Internet. To keep animations small we suggest:
Make the image as small as possible by selecting the Crop option on export.
Select Front face only for Rotate animations.
Have no more than about 20 frames per animation. (The fewer the better for keeping the size
down.)
For multi-page animations avoid having too many pages.
When exporting try selecting 16 colors (4-bit) with no dithering and optimized palette. When
images are animating, the banding is far less obvious than with a static image.
When exporting GIFs (animated or static) that have a complex background, try exporting them
as transparent GIFs.
Rotating the lights changes the file size only slightly.
For Flash animations, Fade or Step animations create much smaller files than the other animation
styles. For multi-page Pulsate animations, overlapping the pages creates smaller animations.
Don't get carried away! For example using loads of textures can create very large animation files.
Turning the shadow off can reduce file size.
When exporting select to optimize 'per frame'.
For tips when saving as a Flash SWF file see Tips for creating flash files.
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Tips for creating animations

Animations can create large file sizes, which are slow to download over the Internet. To keep animations small we suggest:
Make the image as small as possible by selecting the Crop option on export.
Select Front face only for Rotate animations.
Have no more than about 20 frames per animation. (The fewer the better for keeping the size
down.)
For multi-page animations avoid having too many pages.
When exporting try selecting 16 colors (4-bit) with no dithering and optimized palette. When
images are animating, the banding is far less obvious than with a static image.
When exporting GIFs (animated or static) that have a complex background, try exporting them
as transparent GIFs.
Rotating the lights changes the file size only slightly.
For Flash animations, Fade or Step animations create much smaller files than the other animation
styles. For multi-page Pulsate animations, overlapping the pages creates smaller animations.
Don't get carried away! For example using loads of textures can create very large animation files.
Turning the shadow off can reduce file size.
When exporting select to optimize 'per frame'.
For tips when saving as a Flash SWF file see Tips for creating flash files.
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Using the animation picker

A quick way of creating an animation is to copy the settings from an existing X3D file.
Choose Import animation on the File menu. This opens the animations folder, which contains ready-made animations in a wide variety of styles. This short cuts the creation of animations. For each of the ready-made animations, the file name gives you information about the animation type. The preview in the animation picker shows how the current graphic would look with the animation settings of the selected file. Click Open to apply those settings to the current graphic.
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Save and export

MAGIX 3D Maker has two basic save and exporting options:
Save as an X3D format file. You can reload an X3D file for further editing in the future.
Export in another format (see File Formats for a full list of supported formats.) You cannot
reload exported files into MAGIX 3D Maker and edit them. (Although you can load BMP, GIF,
ICO, JPEG and PNG format files as textures.) To save in X3D format—use Save or Save as on the File menu. (To reload an X3D file use Open on the File menu.) To export a static image—use Export on the File menu. To export an animation—use Export animation on the File menu. To export a screensaver—use Export screensaver on the File menu. (More on screensavers .) When exporting, a dialog box will appear with a variety of options. Most of the options in this dialog box are specific to the file format (GIF, AVI and so on.) Common to all formats are options to set the graphic size:
Current window size:
Either export the current window or frame area (crop off) or the cropped area (crop on.) Crop: Export just the area with the graphic. "Crop" ignores just the offset from the center caused by displacing the graphic by Alt + dragging it. (see rotate and position the graphic )
User defined:
Lets you specify (in pixels) the area to export. This area can be bigger or smaller than the window or frame size.
Exporting movies and screensavers
You can also export you MAGIX 3D Maker-design as an AVI video file. (The same thing is happen when you export it as a screen saver) Clicking AVI options when exporting a movie or screen saver will allow you to choose from any of the
AVI codecs
on your computer. Use the default setting or a codec of your choice. For some codecs you can also set the quality percentage and how often key frames are set, and you can click configure for more options.
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Exporting movies and screensavers

You can also export you MAGIX 3D Maker-design as an AVI video file. (The same thing is happen when you export it as a screen saver) Clicking AVI options when exporting a movie or screen saver will allow you to choose from any of the
AVI codecs
on your computer. Use the default setting or a codec of your choice. For some codecs you can also set the quality percentage and how often key frames are set, and you can click configure for more options.
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General info on AVI videos

The AVI format (Audio Video Interleaved) isn't actually a proper video format! It's rather a so-called container where very general conventions can be specified like audio and video data and sent to a program. The exact memory format of the files is specified via the codec (coder/dec oder). A codec compresses audio/video files into its own private format with which only the codec can work and decodes the files on playback again. This means that an AVI file created on your computer can only be loaded/played on computer B if this computer has the same codec installed. Many codecs (for example, Intel Indeo ? video) have now become standard components of the Windows installation, others, such as the popular DivX codec are not. If you create an AVI file with such a codec and you wish to use it other computers, install the corresponding codec on them as well. On older video editing cards certain codecs that function only with the hardware of the corresponding cards can be problematic. This type of AVI can only be used on the computer on which they were created. Avoid using this type of codec when possible.
Exporting transparent title animations for movies
If you plan to use a MAGIX 3D Maker animation as title in a MAGIX slide show or movie editing program like MAGIX Movie Edit Pro, often the title should not stand alone, but should play on top of a movie introduction scene. With the standard AVI export an animation is exported with a solid background, covering the movie behind it. To play it on top a movie, you'll need a video effect (called chroma keying or blue screen) to remove the background, which is not always working perfectly. Therefore, use for such purposes the export of the animation as CFX file. This is a special file format used in MAGIX movie editing and slide show programs. It contains, besides a reference to the exported AVI file, all transparency information that allows you to blend you animation perfectly with the movie. To export you animation as a .cfx file choose the file format "MAGIX CFX (*.cfx)" in the "Export Animation" dialog. The transparent titles consist of the .cfx file and the according AVI file which contains the animation movie, the .cfx file contains the the background transparency information. All AVI files are stored in Documents and Settings\<User>\Local Settings\Application Data\Xara\MAGIX 3D Maker\AVI_CFX (WIndows XP) or Users\<User>\AppData\Local\Xara\MAGIX 3D Maker\AVI_CFX (Windows Vista). The files must not deleted or moved from there, otherwise the .cfx files will not work any more. However, the .cfx files can be stored to the video project folder or anywhere else. In the MAGIX slide show or video editing programs, the .cfx files has to be loaded via the Media Pool. The Timeline Mode has to be active. Then you can drag the files into the timeline, they will be placed on the title track automatically. To use .cfx files in MAGIX programs, you need at least the following versions of the program: MAGIX Movies on CD & DVD 6, MAGIX Xtreme Photostory on CD & DVD 6, MAGIX Movies2Go Version 2, MAGIX Movie Edit Pro 14.
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Exporting transparent title animations for movies

If you plan to use a MAGIX 3D Maker animation as title in a MAGIX slide show or movie editing program like MAGIX Movie Edit Pro, often the title should not stand alone, but should play on top of a movie introduction scene. With the standard AVI export an animation is exported with a solid background, covering the movie behind it. To play it on top a movie, you'll need a video effect (called chroma keying or blue screen) to remove the background, which is not always working perfectly. Therefore, use for such purposes the export of the animation as CFX file. This is a special file format used in MAGIX movie editing and slide show programs. It contains, besides a reference to the exported AVI file, all transparency information that allows you to blend you animation perfectly with the movie. To export you animation as a .cfx file choose the file format "MAGIX CFX (*.cfx)" in the "Export Animation" dialog. The transparent titles consist of the .cfx file and the according AVI file which contains the animation movie, the .cfx file contains the the background transparency information. All AVI files are stored in Documents and Settings\<User>\Local Settings\Application Data\Xara\MAGIX 3D Maker\AVI_CFX (WIndows XP) or Users\<User>\AppData\Local\Xara\MAGIX 3D Maker\AVI_CFX (Windows Vista). The files must not deleted or moved from there, otherwise the .cfx files will not work any more. However, the .cfx files can be stored to the video project folder or anywhere else. In the MAGIX slide show or video editing programs, the .cfx files has to be loaded via the Media Pool. The Timeline Mode has to be active. Then you can drag the files into the timeline, they will be placed on the title track automatically. To use .cfx files in MAGIX programs, you need at least the following versions of the program: MAGIX Movies on CD & DVD 6, MAGIX Xtreme Photostory on CD & DVD 6, MAGIX Movies2Go Version 2, MAGIX Movie Edit Pro 14.
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Importing 2D objects

For use as a board or border design
You can import a 2D object by for use as a board, board with holes or border design (if you are in text only mode, you will automatically be switched to a button design type when importing). To do this, just click the design picker button under design options or select Import design from the File menu. Supported file formats are WMF, EMF and Xara's WEB and XAR files (Xara Webster can export shapes as a WEB file, while Xara Xtreme can export as either).
For use as a text character
You can also import 2D objects to use a character in your text. To do this, click Import on the File menu. Supported file formats are WMF, EMF and Xara's WEB and XAR files (Xara Webster can export shapes as a WEB file, while Xara Xtreme can export as either). Showing the text cursor (Ctrl-E) will allow you to choose the correct place to import the object. As it is then a text object, you can color and animate it as you would with normal text.
Copying from Xara Xtreme Pro
You can design your own shapes in Xara Xtreme Pro then easily import them into MAGIX 3D Maker. This is a quick and simple way of importing 2D shapes, and is a combination of both methods outlined above. If you are in text design mode, the shape will be used as a text character. If you are creating a board, board with holes or border design the object will be used as the design's overall shape. In Xara Xtreme copy the object you wish to use (Ctrl-C, or select Edit then Copy). Then switch to MAGIX 3D Maker and paste the object (Ctrl-V, or select Edit then Paste ). If you wish, you can then copy your finished 3D design and easily paste it back into Xara Xtreme for use in your Xara Xtreme documents.
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For use as a board or border design

You can import a 2D object by for use as a board, board with holes or border design (if you are in text only mode, you will automatically be switched to a button design type when importing). To do this, just click the design picker button under design options or select Import design from the File menu. Supported file formats are WMF, EMF and Xara's WEB and XAR files (Xara Webster can export shapes as a WEB file, while Xara Xtreme can export as either).
For use as a text character
You can also import 2D objects to use a character in your text. To do this, click Import on the File menu. Supported file formats are WMF, EMF and Xara's WEB and XAR files (Xara Webster can export shapes as a WEB file, while Xara Xtreme can export as either). Showing the text cursor (Ctrl-E) will allow you to choose the correct place to import the object. As it is then a text object, you can color and animate it as you would with normal text.
Copying from Xara Xtreme Pro
You can design your own shapes in Xara Xtreme Pro then easily import them into MAGIX 3D Maker. This is a quick and simple way of importing 2D shapes, and is a combination of both methods outlined above. If you are in text design mode, the shape will be used as a text character. If you are creating a board, board with holes or border design the object will be used as the design's overall shape. In Xara Xtreme copy the object you wish to use (Ctrl-C, or select Edit then Copy). Then switch to MAGIX 3D Maker and paste the object (Ctrl-V, or select Edit then Paste ). If you wish, you can then copy your finished 3D design and easily paste it back into Xara Xtreme for use in your Xara Xtreme documents.
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For use as a text character

You can also import 2D objects to use a character in your text. To do this, click Import on the File menu. Supported file formats are WMF, EMF and Xara's WEB and XAR files (Xara Webster can export shapes as a WEB file, while Xara Xtreme can export as either). Showing the text cursor (Ctrl-E) will allow you to choose the correct place to import the object. As it is then a text object, you can color and animate it as you would with normal text.
Copying from Xara Xtreme Pro
You can design your own shapes in Xara Xtreme Pro then easily import them into MAGIX 3D Maker. This is a quick and simple way of importing 2D shapes, and is a combination of both methods outlined above. If you are in text design mode, the shape will be used as a text character. If you are creating a board, board with holes or border design the object will be used as the design's overall shape. In Xara Xtreme copy the object you wish to use (Ctrl-C, or select Edit then Copy). Then switch to MAGIX 3D Maker and paste the object (Ctrl-V, or select Edit then Paste ). If you wish, you can then copy your finished 3D design and easily paste it back into Xara Xtreme for use in your Xara Xtreme documents.
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Copying from Xara Xtreme Pro

You can design your own shapes in Xara Xtreme Pro then easily import them into MAGIX 3D Maker. This is a quick and simple way of importing 2D shapes, and is a combination of both methods outlined above. If you are in text design mode, the shape will be used as a text character. If you are creating a board, board with holes or border design the object will be used as the design's overall shape. In Xara Xtreme copy the object you wish to use (Ctrl-C, or select Edit then Copy). Then switch to MAGIX 3D Maker and paste the object (Ctrl-V, or select Edit then Paste ). If you wish, you can then copy your finished 3D design and easily paste it back into Xara Xtreme for use in your Xara Xtreme documents.
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Apply the style of an existing graphic

Use the animation picker (Import animation on the File menu.)
Use the style picker (Import style on the File menu.) Like the animation picker, you can browse through files and see how they affect the current graphic.
Sometimes you want to create a graphic that is similar to an existing graphic (either one you created or one of the samples supplied with MAGIX 3D Maker.) For example, you might like the look of one of the samples but are not sure how to create the effect. MAGIX 3D Maker makes it easy to copy either the animation options or selected options from another graphic.
Copy the animation options
As you click on file names, the preview shows you how the current graphic looks with the animation settings of the selected file. When you find the the animation effect you want, just click Open to update the current graphic. This just changes the animation settings—it does not change options such as wording, bevel, extrusion, and so on. To copy these, see the following section.
Copy selected options
Unlike the animation picker, you can select which options to copy from the selected file. You could for example copy both the lighting and the position (angles) from the selected file. You can copy any combination of options from the file, including the animation settings.
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Copy the animation options

Use the animation picker (Import animation on the File menu.)
Use the style picker (Import style on the File menu.) Like the animation picker, you can browse through files and see how they affect the current graphic.
As you click on file names, the preview shows you how the current graphic looks with the animation settings of the selected file. When you find the the animation effect you want, just click Open to update the current graphic. This just changes the animation settings—it does not change options such as wording, bevel, extrusion, and so on. To copy these, see the following section.
Copy selected options
Unlike the animation picker, you can select which options to copy from the selected file. You could for example copy both the lighting and the position (angles) from the selected file. You can copy any combination of options from the file, including the animation settings.
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Copy selected options

Use the style picker (Import style on the File menu.) Like the animation picker, you can browse through files and see how they affect the current graphic.
Unlike the animation picker, you can select which options to copy from the selected file. You could for example copy both the lighting and the position (angles) from the selected file. You can copy any combination of options from the file, including the animation settings.
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Create buttons, boards, boards + holes and
Boards.
Sit your heading on a solid board, so the text extrudes from a solid background.
Button.
Creates a button with the text flat on its surface.
Borders.
Adds a border around your heading, giving it more impact.
Board and holes.
As if you'd taken a saw to your board, to give an impression of a cut-out image.
borders
There are four different design types:
You can either use one of MAGIX 3D Maker's predefined design shapes or import a shape from another X3D file. The great thing is that one shape can be used with any of the design types above. One design—four totally different combinations.
A design takes its values (bevel, lighting and so on) from the current graphic but you can of course select new values if required. Steps to creating a design:
Create the text you want the design to show. Animated designs can show multi-page
1.
messages—see Creating animations for details.
Click one of the predefined shapes on the design toolbar on the bottom left of your screen, or
2.
open designs options and choose a design type from there.
If you want to import a shape, click design picker. By default this displays the designs folder (in
3.
the same folder as where you installed MAGIX 3D Maker) but you can browse to and choose
any X3D, XAR or WEB file. If the file contains a text message, the first letter is used as the
design shape.
Change the value in Stretch to make the design wider or narrower.
4.
For predefined design shapes you can control the corner radius. Uncheck Corners for the
5.
default radius.
If necessary, edit the design in the regular way, for example by changing the bevel, extrusion or
6.
colors. You can create interesting design shapes using symbolic fonts such as Geotype (supplied with MAGIX 3D Maker.) Create a graphic with just the character you want to use as the design shape. Save the graphic as an X3D file. You can then use that X3D file as an imported design shape in the future if you save it to the designs folder.
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You can also use your own drawn design shapes. Import the shape as a metafile (or, if you are using Xara X1 or later, just copy the shape and paste it into MAGIX 3D Maker) and export in X3D format to the designs folder.
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Create screensavers

Screensavers protect the monitor screen from being burnt by a static image when the computer is not being used and allow for a unique looking computer. Using MAGIX 3D Maker you can create a custom screensaver either for use on your own computer or for distribution to other people. Screensavers are always animated (because they need to show a moving image to avoid burning the screen.) We suggest:
Use a dark-colored background, not white or other light colors.
Don't use light-colored text in areas that show little movement.
To create a screensaver:
Create the animation in the regular way (see tips) or select from one of the sample screensaver
1.
animations in the Sample, Screensavers folder.
Choose Export screensaver on the File menu.
2.
MAGIX 3D Maker screensavers are effectively movies within a sceensaver. (See also Exporting
3.
movies and screensavers for AVI options). There are a number of preset options. Low is one
third of your current screen resolution, medium is half, high is three thirds and full is your full
screen resolution. You can also choose from a number of standard resolutions by choosing other.
We recommend selecting a value half the screen area. (For example 512x384 for a 1024x769
screen area.) This should give a good quality image without creating a large file size.
Choose either:
4.
Install—this saves the screensaver and installs it as the default screensaver. The default
o
folder is your Windows system folder—this is the best folder to use. We recommend this option as it is easier than manually installing a screensaver. Save—this saves the screensaver but does not install it as the default screensaver.
o
Enter a name for the screensaver file.
5.
Click Save.
6.
Because MAGIX 3D Maker has to generate each frame of the animation, this process can take a few minutes.
Previewing a screensaver file
Browse to the screensaver (SCR) file.
1.
Right-click on the file. This pops-up a menu.
2.
Click Test to preview.
3.
Using a screensaver file
If, in step 4, you installed the new screensaver as the default, everything is already set up for you. No further action is necessary. If you saved the screensaver to the Windows system folder:
Click Start on the Taskbar. If you are using Windows XP, go to step 3.
1.
Choose Settings.
2.
Choose Control Panel. Double-click Display.
3.
Click the ScreenSaver tab.The screensaver drop-down list shows all screensavers in the system
4.
folder.
Choose the screensaver you want.
5.
Click OK to make the selected screensaver the default.
6.
If you saved the screensaver to a different folder:
Browse to the screensaver file.
1.
Right-click on the file. This pops-up a menu.
2.
Click Install to select the screensaver. Then click OK to make the screensaver the default.
3.
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Tips
To create a smooth screensaver animation it's recommended you create an animation with a fast
animation speed (15–20 frames per second) and between 50 and 100 frames in each cycle.
Windows stretches the animation to fill the screen. If you want the text to partially fill the screen,
select a point size, such as 72pt from the text size drop down, instead of fit to width.
For ideas on creating screensavers look in the screensavers folder (in samples). This folder
contains a wide range of examples.
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Previewing a screensaver file

Browse to the screensaver (SCR) file.
1.
Right-click on the file. This pops-up a menu.
2.
Click Test to preview.
3.
Using a screensaver file
If, in step 4, you installed the new screensaver as the default, everything is already set up for you. No further action is necessary. If you saved the screensaver to the Windows system folder:
Click Start on the Taskbar. If you are using Windows XP, go to step 3.
1.
Choose Settings.
2.
Choose Control Panel. Double-click Display.
3.
Click the ScreenSaver tab.The screensaver drop-down list shows all screensavers in the system
4.
folder.
Choose the screensaver you want.
5.
Click OK to make the selected screensaver the default.
6.
If you saved the screensaver to a different folder:
Browse to the screensaver file.
1.
Right-click on the file. This pops-up a menu.
2.
Click Install to select the screensaver. Then click OK to make the screensaver the default.
3.
Tips
To create a smooth screensaver animation it's recommended you create an animation with a fast
animation speed (15–20 frames per second) and between 50 and 100 frames in each cycle.
Windows stretches the animation to fill the screen. If you want the text to partially fill the screen,
select a point size, such as 72pt from the text size drop down, instead of fit to width.
For ideas on creating screensavers look in the screensavers folder (in samples). This folder
contains a wide range of examples.
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Using a screensaver file

If, in step 4, you installed the new screensaver as the default, everything is already set up for you. No further action is necessary. If you saved the screensaver to the Windows system folder:
Click Start on the Taskbar. If you are using Windows XP, go to step 3.
1.
Choose Settings.
2.
Choose Control Panel. Double-click Display.
3.
Click the ScreenSaver tab.The screensaver drop-down list shows all screensavers in the system
4.
folder.
Choose the screensaver you want.
5.
Click OK to make the selected screensaver the default.
6.
If you saved the screensaver to a different folder:
Browse to the screensaver file.
1.
Right-click on the file. This pops-up a menu.
2.
Click Install to select the screensaver. Then click OK to make the screensaver the default.
3.
Tips
To create a smooth screensaver animation it's recommended you create an animation with a fast
animation speed (15–20 frames per second) and between 50 and 100 frames in each cycle.
Windows stretches the animation to fill the screen. If you want the text to partially fill the screen,
select a point size, such as 72pt from the text size drop down, instead of fit to width.
For ideas on creating screensavers look in the screensavers folder (in samples). This folder
contains a wide range of examples.
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Tips

To create a smooth screensaver animation it's recommended you create an animation with a fast
animation speed (15–20 frames per second) and between 50 and 100 frames in each cycle.
Windows stretches the animation to fill the screen. If you want the text to partially fill the screen,
select a point size, such as 72pt from the text size drop down, instead of fit to width.
For ideas on creating screensavers look in the screensavers folder (in samples). This folder
contains a wide range of examples.
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Create Flash files

Flash format is often used on web pages, especially for animations. There are two formats for Flash files:
Bitmap format: the advantage of this is that you can use any MAGIX 3D Maker options,
including shadows.
Vector format: the advantage is that you can enlarge vector objects without losing quality. The
disadvantage is that some MAGIX 3D Maker options are not supported by Flash. Select
display as Flash on the view menu to dim or hides unsupported options. Alternatively you can export the Flash file with unsupported features converted to bitmaps. This can create large files and loses the scalability of vector files. Note that you cannot export shadows in Flash vector format.
Tips for creating flash files
Flash is not ideal for 3D graphics such as those created in MAGIX 3D Maker. You will often find that you can create smaller files using other formats such as GIF. This is especially true of animations. If you want to create Flash animations, we suggest:
Step or fade animations produces smaller files than other styles.
Avoid bevels. Some bevels are better than others but typically bevels make files five to ten times
larger.
Use sans serif fonts such as Arial (serif fonts have small features at the end of strokes within
letters).
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Tips for creating flash files

Flash is not ideal for 3D graphics such as those created in MAGIX 3D Maker. You will often find that you can create smaller files using other formats such as GIF. This is especially true of animations. If you want to create Flash animations, we suggest:
Step or fade animations produces smaller files than other styles.
Avoid bevels. Some bevels are better than others but typically bevels make files five to ten times
larger.
Use sans serif fonts such as Arial (serif fonts have small features at the end of strokes within
letters).
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Customize

You can customize MAGIX 3D Maker by either changing the default graphic or by docking or undocking dialog boxes or toolbars. With the Window menu item "Customize..." you can you can add icons to a menu or the standard toolbar, customize the right click menus available in the main working area and even create you own custom menu. You can also chnage the keyboard shortcuts there. Note: if you experience a problem with your windows or toolbars at any time, or wish to return them to their standard layout, click the Wndow menu then select Reset user interface .
Changing the default template
If you want MAGIX 3D Maker to start-up showing a different image:
Create the image you want to use as the starting (default) image.
1.
Choose Save as default on the File menu.
2.
To restore the original default document, delete Default.x3d in the system folder. This is in the same folder as where you installed MAGIX 3D Maker.
Docking and undocking dialog- boxes and toolbars
To give you freedom in how you use the program, you can undock and move toolbars and windows and position them where you wish. This is particularly useful if you have two monitors, so you could for example put your windows on one screen and keep the other monitor dedicated to the MAGIX 3D Maker workspace.
Moving toolbars
There are five toolbars: standard, design, options, text and time line. You can turn these on and off via the Window menu. You can drag them around the screen by clicking and holding them (see the image above) and dragging. If you drag a toolbar to an edge of the program it will dock there. You can also just drag the toolbar out elsewhere on the screen, and it will undock entirely.
Option bars
The option bars can be found to the right of the screen when you first start MAGIX 3D Maker. Rather than opening and closing endless windows, most of MAGIX 3D Maker's settings are contained here. You can easily switch between the tabs to access the different features. You can turn this entire panel off or on via the window menu. You can also tailor how you use them as follows:
To undock an option bar.
Just click and drag one of the options (where it says color options, extrusion options etc.) out of its current location. The window will undock, and you can position where you require. You can do this with as many of the windows as you wish.
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If you find the window is redocking when you don't want to, hold the Ctrl key while moving it.
To redock an option bar.
Just drag the window back to the panel options bar at the right of your screen, and the window will redock.
Pinning an option bar open.
After undocking a window, by default it will minimize once you move your mouse away from it. As soon as you move your mouse back, it will expand. To get the window to remain open, just click the little pin icon at the top right of the window. Click again to return to the auto-hide format.
Removing or reopening an option bar.
Once undocked, you can click the X icon in the top right hand corner of that window to close it.
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Changing the default template

If you want MAGIX 3D Maker to start-up showing a different image:
Create the image you want to use as the starting (default) image.
1.
Choose Save as default on the File menu.
2.
To restore the original default document, delete Default.x3d in the system folder. This is in the same folder as where you installed MAGIX 3D Maker.
Docking and undocking dialog- boxes and toolbars
To give you freedom in how you use the program, you can undock and move toolbars and windows and position them where you wish. This is particularly useful if you have two monitors, so you could for example put your windows on one screen and keep the other monitor dedicated to the MAGIX 3D Maker workspace.
Moving toolbars
There are five toolbars: standard, design, options, text and time line. You can turn these on and off via the Window menu. You can drag them around the screen by clicking and holding them (see the image above) and dragging. If you drag a toolbar to an edge of the program it will dock there. You can also just drag the toolbar out elsewhere on the screen, and it will undock entirely.
Option bars
The option bars can be found to the right of the screen when you first start MAGIX 3D Maker. Rather than opening and closing endless windows, most of MAGIX 3D Maker's settings are contained here. You can easily switch between the tabs to access the different features. You can turn this entire panel off or on via the window menu. You can also tailor how you use them as follows:
To undock an option bar.
Just click and drag one of the options (where it says color options, extrusion options etc.) out of its current location. The window will undock, and you can position where you require. You can do this with as many of the windows as you wish. If you find the window is redocking when you don't want to, hold the Ctrl key while moving it.
To redock an option bar.
Just drag the window back to the panel options bar at the right of your screen, and the window will redock.
Pinning an option bar open.
After undocking a window, by default it will minimize once you move your mouse away from it. As soon as you move your mouse back, it will expand. To get the window to remain open, just click the little pin icon at the top right of the window. Click again to return to the auto-hide format.
Removing or reopening an option bar.
Once undocked, you can click the X icon in the top right hand corner of that window to close it.
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Docking and undocking dialog- boxes and toolbars
To give you freedom in how you use the program, you can undock and move toolbars and windows and position them where you wish. This is particularly useful if you have two monitors, so you could for example put your windows on one screen and keep the other monitor dedicated to the MAGIX 3D Maker workspace.
Moving toolbars
There are five toolbars: standard, design, options, text and time line. You can turn these on and off via the Window menu. You can drag them around the screen by clicking and holding them (see the image above) and dragging. If you drag a toolbar to an edge of the program it will dock there. You can also just drag the toolbar out elsewhere on the screen, and it will undock entirely.
Option bars
The option bars can be found to the right of the screen when you first start MAGIX 3D Maker. Rather than opening and closing endless windows, most of MAGIX 3D Maker's settings are contained here. You can easily switch between the tabs to access the different features. You can turn this entire panel off or on via the window menu. You can also tailor how you use them as follows:
To undock an option bar.
Just click and drag one of the options (where it says color options, extrusion options etc.) out of its current location. The window will undock, and you can position where you require. You can do this with as many of the windows as you wish. If you find the window is redocking when you don't want to, hold the Ctrl key while moving it.
To redock an option bar.
Just drag the window back to the panel options bar at the right of your screen, and the window will redock.
Pinning an option bar open.
After undocking a window, by default it will minimize once you move your mouse away from it. As soon as you move your mouse back, it will expand. To get the window to remain open, just click the little pin icon at the top right of the window. Click again to return to the auto-hide format.
Removing or reopening an option bar.
Once undocked, you can click the X icon in the top right hand corner of that window to close it.
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Moving toolbars

There are five toolbars: standard, design, options, text and time line. You can turn these on and off via the Window menu. You can drag them around the screen by clicking and holding them (see the image above) and dragging. If you drag a toolbar to an edge of the program it will dock there. You can also just drag the toolbar out elsewhere on the screen, and it will undock entirely.
Option bars
The option bars can be found to the right of the screen when you first start MAGIX 3D Maker. Rather than opening and closing endless windows, most of MAGIX 3D Maker's settings are contained here. You can easily switch between the tabs to access the different features. You can turn this entire panel off or on via the window menu. You can also tailor how you use them as follows:
To undock an option bar.
Just click and drag one of the options (where it says color options, extrusion options etc.) out of its current location. The window will undock, and you can position where you require. You can do this with as many of the windows as you wish. If you find the window is redocking when you don't want to, hold the Ctrl key while moving it.
To redock an option bar.
Just drag the window back to the panel options bar at the right of your screen, and the window will redock.
Pinning an option bar open.
After undocking a window, by default it will minimize once you move your mouse away from it. As soon as you move your mouse back, it will expand. To get the window to remain open, just click the little pin icon at the top right of the window. Click again to return to the auto-hide format.
Removing or reopening an option bar.
Once undocked, you can click the X icon in the top right hand corner of that window to close it.
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Option bars

The option bars can be found to the right of the screen when you first start MAGIX 3D Maker. Rather than opening and closing endless windows, most of MAGIX 3D Maker's settings are contained here. You can easily switch between the tabs to access the different features. You can turn this entire panel off or on via the window menu. You can also tailor how you use them as follows:
To undock an option bar.
Just click and drag one of the options (where it says color options, extrusion options etc.) out of its current location. The window will undock, and you can position where you require. You can do this with as many of the windows as you wish. If you find the window is redocking when you don't want to, hold the Ctrl key while moving it.
To redock an option bar.
Just drag the window back to the panel options bar at the right of your screen, and the window will redock.
Pinning an option bar open.
After undocking a window, by default it will minimize once you move your mouse away from it. As soon as you move your mouse back, it will expand. To get the window to remain open, just click the little pin icon at the top right of the window. Click again to return to the auto-hide format.
Removing or reopening an option bar.
Once undocked, you can click the X icon in the top right hand corner of that window to close it.
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Reference Section

In this chapter
The Toolbars The Option Bars File Formats Keyboard Shortcuts
This section provides details of the toolbars and windows in MAGIX 3D Maker in their default state, and describes the function of each option. It is possible to customize the toolbars, for example by adding extra buttons. See Customize MAGIX 3D Maker for details on customizing. The previous section, How
to...
, describes how to use these options to create 3D graphics.
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The Toolbars

New
—open a new graphic, displaying the default MAGIX 3D Maker graphic ready for customizing.
Open
—open an existing X3D file. Or import a drawn shape in EMF, WEB, WMF or XAR format and extrude the shape.
Save
—save the graphic in X3D format. MAGIX 3D Maker can reload X3D files for future editing. (MAGIX 3D Maker cannot edit exported files.)
Export bitmap
(if MAGIX 3D Maker shows a static image) – export the graphic in BMP, CUR, Flash SWF, GIF, ICO, JPG or PNG format for use on the web or in another program.
Animation picker
—opens the animation picker. An easy way to copy the animation settings from an existing X3D file to the current graphic.
Style picker
—opens the style picker. An easy way to import selected settings (such as colors or bevel) from an existing X3D file.
Undo
—if you make a mistake, click undo to correct that mistake. MAGIX 3D Maker has multi-level undo so you can discard a sequence of changes—great for experimenting.
Redo
—if you click undo too many times, click redo to restore each change in sequence.
Show/hide cursor—display a cursor in the text. This lets you select and change characters in the middle of the text. (See
select characters
)
Start/stop animation
—preview the animation within MAGIX 3D Maker (and you can still edit the design while it's moving).
Show/hide lighting
—display the three lights that shine on the faces of the graphic. You can then drag the lights to change the lighting.
The standard toolbar
Many of these are standard Windows options such as load and save. To display or hide this toolbar, Use Standard toolbar on the Window menu.
Options
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Note: if the graphic has a shadow, a fourth, striped light that creates the shadow is also shown.
Display as Flash
—Flash vector format does not support all MAGIX 3D Maker features (such as shadows and some bevel types). Selecting Display as Flash shows only options compatible with Flash vector format.
Show/Hide Frame
—this displays the graphic in a small window (the Frame) within the main MAGIX 3D Maker window. The advantage of the Frame is that MAGIX 3D Maker remembers its size when you save the file. Opening the file in the future displays the Frame at that same size. It is also useful for small graphics because you do not have to make the main window tiny.
The options toolbar
Play—preview the animation in the MAGIX 3D Maker
window. This is the same as clicking Start/Stop animation on the Standard Toolbar.
Pause
—pause the animation at the current frame. Click again to restart the animation at the next frame.
Stop
—halts the animation. This is the same as clicking Start/Stop animation on the Standard Toolbar.
Rewind
—display the first frame (frame 1) in the animation.
This gives short cuts for the main editing dialog boxes in MAGIX 3D Maker. The Option Bars section describes these dialog boxes in detail. To display or hide this toolbar, use Options toolbar on the Window menu.
The text toolbar
These options duplicate options in the Text options dialog box. See the description of the Text options
dialog box
for details.
To display or hide this toolbar, use Text toolbar on the Window menu.
The time line
These options let you step through or play animations. You can also pause the animation at any intermediate frame and then export that frame as a static image.
To display or hide the time line, use Time line on the Window menu.
Options
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Back
—display the previous frame in the animation.
Forward
—display the next frame in the animation.
Fast forward
—display the last frame in the animation
Time line
This section shows the size in pixels of the editing window.
This section shows the rotation angles (vertical window axis, horizontal window axis and horizontal text axis). For more information on rotation see Rotate and
position the graphic
.
(Only shown when the MAGIX 3D Maker isn't maximized.) Click and drag this to resize the MAGIX 3D Maker window.
—when the animation is playing, this displays progress through the animation. Or you can drag the slider to move to a particular point in the animation.
The status bar
This gives you information about the graphic and currently available options. When the window isn't maximized you can click and drag the bottom right hand corner to resize the window. To display or hide the status bar, use Status bar on the Window menu.
Options
The left-hand section gives you information about editing options (when the mouse is over the editing window) or button functions (when the mouse is over a button).
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The standard toolbar

New
—open a new graphic, displaying the default MAGIX 3D Maker graphic ready for customizing.
Open
—open an existing X3D file. Or import a drawn shape in EMF, WEB, WMF or XAR format and extrude the shape.
Save
—save the graphic in X3D format. MAGIX 3D Maker can reload X3D files for future editing. (MAGIX 3D Maker cannot edit exported files.)
Export bitmap
(if MAGIX 3D Maker shows a static image) – export the graphic in BMP, CUR, Flash SWF, GIF, ICO, JPG or PNG format for use on the web or in another program.
Animation picker
—opens the animation picker. An easy way to copy the animation settings from an existing X3D file to the current graphic.
Style picker
—opens the style picker. An easy way to import selected settings (such as colors or bevel) from an existing X3D file.
Undo
—if you make a mistake, click undo to correct that mistake. MAGIX 3D Maker has multi-level undo so you can discard a sequence of changes—great for experimenting.
Redo
—if you click undo too many times, click redo to restore each change in sequence.
Show/hide cursor—display a cursor in the text. This lets you select and change characters in the middle of the text. (See
select characters
)
Start/stop animation
—preview the animation within MAGIX 3D Maker (and you can still edit the design while it's moving).
Show/hide lighting
—display the three lights that shine on the faces of the graphic. You can then drag the lights to change the lighting. Note: if the graphic has a shadow, a fourth, striped light that creates the shadow is also shown.
Display as Flash
Many of these are standard Windows options such as load and save. To display or hide this toolbar, Use Standard toolbar on the Window menu.
Options
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—Flash vector format does not support all MAGIX 3D Maker features (such as shadows and some bevel types). Selecting Display as Flash shows only options compatible with Flash vector format.
Show/Hide Frame
—this displays the graphic in a small window (the Frame) within the main MAGIX 3D Maker window. The advantage of the Frame is that MAGIX 3D Maker remembers its size when you save the file. Opening the file in the future displays the Frame at that same size. It is also useful for small graphics because you do not have to make the main window tiny.
The options toolbar
Play—preview the animation in the MAGIX 3D Maker
window. This is the same as clicking Start/Stop animation on the Standard Toolbar.
Pause
—pause the animation at the current frame. Click again to restart the animation at the next frame.
Stop
—halts the animation. This is the same as clicking Start/Stop animation on the Standard Toolbar.
Rewind
—display the first frame (frame 1) in the animation.
Back
—display the previous frame in the animation.
Forward
This gives short cuts for the main editing dialog boxes in MAGIX 3D Maker. The Option Bars section describes these dialog boxes in detail. To display or hide this toolbar, use Options toolbar on the Window menu.
The text toolbar
These options duplicate options in the Text options dialog box. See the description of the Text options
dialog box
for details.
To display or hide this toolbar, use Text toolbar on the Window menu.
The time line
These options let you step through or play animations. You can also pause the animation at any intermediate frame and then export that frame as a static image.
To display or hide the time line, use Time line on the Window menu.
Options
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—display the next frame in the animation.
Fast forward
—display the last frame in the animation
Time line
This section shows the size in pixels of the editing window.
This section shows the rotation angles (vertical window axis, horizontal window axis and horizontal text axis). For more information on rotation see Rotate and
position the graphic
.
(Only shown when the MAGIX 3D Maker isn't maximized.) Click and drag this to resize the MAGIX 3D Maker window.
—when the animation is playing, this displays progress through the animation. Or you can drag the slider to move to a particular point in the animation.
The status bar
This gives you information about the graphic and currently available options. When the window isn't maximized you can click and drag the bottom right hand corner to resize the window. To display or hide the status bar, use Status bar on the Window menu.
Options
The left-hand section gives you information about editing options (when the mouse is over the editing window) or button functions (when the mouse is over a button).
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The options toolbar

Play—preview the animation in the MAGIX 3D Maker
window. This is the same as clicking Start/Stop animation on the Standard Toolbar.
Pause
—pause the animation at the current frame. Click again to restart the animation at the next frame.
Stop
—halts the animation. This is the same as clicking Start/Stop animation on the Standard Toolbar.
Rewind
—display the first frame (frame 1) in the animation.
Back
—display the previous frame in the animation.
Forward
—display the next frame in the animation.
Fast forward
—display the last frame in the animation
This gives short cuts for the main editing dialog boxes in MAGIX 3D Maker. The Option Bars section describes these dialog boxes in detail. To display or hide this toolbar, use Options toolbar on the Window menu.
The text toolbar
These options duplicate options in the Text options dialog box. See the description of the Text options
dialog box
for details.
To display or hide this toolbar, use Text toolbar on the Window menu.
The time line
These options let you step through or play animations. You can also pause the animation at any intermediate frame and then export that frame as a static image.
To display or hide the time line, use Time line on the Window menu.
Options
Time line
—when the animation is playing, this displays progress through the animation. Or you can drag the slider to move to a particular point in the animation.
The status bar
This gives you information about the graphic and currently available options. When the window isn't
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maximized you can click and drag the bottom right hand corner to resize the window.
This section shows the size in pixels of the editing window.
This section shows the rotation angles (vertical window axis, horizontal window axis and horizontal text axis). For more information on rotation see Rotate and
position the graphic
.
(Only shown when the MAGIX 3D Maker isn't maximized.) Click and drag this to resize the MAGIX 3D Maker window.
To display or hide the status bar, use Status bar on the Window menu.
Options
The left-hand section gives you information about editing options (when the mouse is over the editing window) or button functions (when the mouse is over a button).
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The text toolbar

Play—preview the animation in the MAGIX 3D Maker
window. This is the same as clicking Start/Stop animation on the Standard Toolbar.
Pause
—pause the animation at the current frame. Click again to restart the animation at the next frame.
Stop
—halts the animation. This is the same as clicking Start/Stop animation on the Standard Toolbar.
Rewind
—display the first frame (frame 1) in the animation.
Back
—display the previous frame in the animation.
Forward
—display the next frame in the animation.
Fast forward
—display the last frame in the animation
These options duplicate options in the Text options dialog box. See the description of the Text options
dialog box
for details.
To display or hide this toolbar, use Text toolbar on the Window menu.
The time line
These options let you step through or play animations. You can also pause the animation at any intermediate frame and then export that frame as a static image.
To display or hide the time line, use Time line on the Window menu.
Options
Time line
—when the animation is playing, this displays progress through the animation. Or you can drag the slider to move to a particular point in the animation.
The status bar
This gives you information about the graphic and currently available options. When the window isn't maximized you can click and drag the bottom right hand corner to resize the window. To display or hide the status bar, use Status bar on the Window menu.
Options
The left-hand section gives you information about editing options (when the mouse is over the editing
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window) or button functions (when the mouse is over a button).
This section shows the size in pixels of the editing window.
This section shows the rotation angles (vertical window axis, horizontal window axis and horizontal text axis). For more information on rotation see Rotate and
position the graphic
.
(Only shown when the MAGIX 3D Maker isn't maximized.) Click and drag this to resize the MAGIX 3D Maker window.
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The time line

Play—preview the animation in the MAGIX 3D Maker
window. This is the same as clicking Start/Stop animation on the Standard Toolbar.
Pause
—pause the animation at the current frame. Click again to restart the animation at the next frame.
Stop
—halts the animation. This is the same as clicking Start/Stop animation on the Standard Toolbar.
Rewind
—display the first frame (frame 1) in the animation.
Back
—display the previous frame in the animation.
Forward
—display the next frame in the animation.
Fast forward
—display the last frame in the animation
This section shows the size in pixels of the editing window.
This section shows the rotation angles (vertical window axis, horizontal window axis and horizontal text axis). For more information on rotation see Rotate and
position the graphic
.
These options let you step through or play animations. You can also pause the animation at any intermediate frame and then export that frame as a static image.
To display or hide the time line, use Time line on the Window menu.
Options
Time line
—when the animation is playing, this displays progress through the animation. Or you can drag the slider to move to a particular point in the animation.
The status bar
This gives you information about the graphic and currently available options. When the window isn't maximized you can click and drag the bottom right hand corner to resize the window. To display or hide the status bar, use Status bar on the Window menu.
Options
The left-hand section gives you information about editing options (when the mouse is over the editing window) or button functions (when the mouse is over a button).
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(Only shown when the MAGIX 3D Maker isn't maximized.) Click and drag this to resize the MAGIX 3D Maker window.
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The status bar

This section shows the size in pixels of the editing window.
This section shows the rotation angles (vertical window axis, horizontal window axis and horizontal text axis). For more information on rotation see Rotate and
position the graphic
.
(Only shown when the MAGIX 3D Maker isn't maximized.) Click and drag this to resize the MAGIX 3D Maker window.
This gives you information about the graphic and currently available options. When the window isn't maximized you can click and drag the bottom right hand corner to resize the window. To display or hide the status bar, use Status bar on the Window menu.
Options
The left-hand section gives you information about editing options (when the mouse is over the editing window) or button functions (when the mouse is over a button).
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The Option Bars

This section covers
Animation options Bevel options Color options Design options Extrusion options Shadow options Text options Texture options
These option bars, which as standard are on the right hand side of the MAGIX 3D Maker window, provide the main editing functions (except rotating the graphic). Just click the relevant bar to bring up its options. You can also click the buttons on the Options toolbar or use keyboard short cuts to open and close these options (except Text options). (You cannot close the Text options dialog box using the button or keyboard short cut.)
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Animation options

Frames per cycle
For single-page animations, this is the number of frames in the animation. For multi-page animations, this is the number of frames for which each page is displayed. Reducing the number of frames makes the file size smaller but can give jerky animations.
Frames per second
This controls the speed of the animations. A low speed can give jerky animations. High speeds can also give jerky animation if the program displaying the animation cannot keep up with the animation speed.
Pause & loop
These options apply only to animated GIFs, Flash animations and (pause only) screensavers. They do not apply to AVIs. Pause introduces a delay after the first frame. Loop gives you the option of running the animation once only (Loop=1), continuously (uncheck the option) or a specified number of times. Some browsers interpret values above 1 as 'play continuously'—this is a feature of the browser not MAGIX 3D Maker.
Style
This selects the type of animation. As you select different Styles, this dialog box changes to show only options relevant to that animation type. Rotate, Swing and Pulsate animations have two options: 1 animates the entire graphic as a single block, 2 animates each character separately.
Rotate
: lets you rotate either the text or the lights or both. You can select the rotation plane and direction. With Front face only checked you see only the front of the text; when unchecked you see both the front and back of the text. Checking Front face only produces smaller animations because you never see the back of the text.
Swing:
gives a pendulum effect with the text swinging to and from. You can select amount of swing (the Angle—default 180º) and the rotation plane and direction.
Pulsate:
gives the effect of the text pulsating in the selected axis. Shrink+grow and Grow+shrink apply when either you have a pause in the animation or the animation does not loop continuously. For an animation that loops continuously, without a pause, these options have the same effect. Overlap pages applies to multi-page animations. The effect is that each page appears out of the previous page. With this option unchecked, you see each page separately. Apart from creating some great animation effects, overlapped animations create small file sizes.
Ripple:
gives the effect of the text rippling in the selected axis. You can select the amplitude of the ripple and its axis.
Fade:
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the size of the text does not change but the text fades in or out from the background. Fade is especially useful for Flash animations as it produces smaller file sizes than other animation styles.
Step:
applies only to multi-page animations. Displays each page in sequence.
Typewriter:
displays each character in sequence as if someone was typing the character on a keyboard.
Pulse:
animates each character in sequence, making it either bigger (Size above 100%) or smaller (Size below 100%.)
Wave
(for Rotate 2, Swing, Pulsate and Ripple animations only—not available for buttons.) Adds a rippling wave along the text. The animation effect moves in a horizontal or vertical direction across the text or down the lines.
Animation picker
Lets you import the animation properties from another MAGIX 3D Maker file. This imports only animation properties—it has no effect on the wording, colors or lighting. If you can't work out how to recreate the animation you see in another example, you can just copy that animation using the animation picker.
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Bevel options

The bevel is the join between the sides and face of the graphic or button.
Apply to:
If you are using a board, board + holes or border design then you can choose whether to apply these bevel settings to just the text, the board/border or both.
Bevel types:
This lists the different bevel designs available to you.
Miter/Round:
This has an effect on sharp corners or serifs on text. Miter squares off corners, Round creates smooth, rounded corners.
Depth:
This is the size of the bevel. Flash file format does not support some bevel types or round corners. Selecting Display as flash on the View menu removes unsupported bevel types from the list and dims miter/round.
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Color options

Here you can alter the colors of the faces and sides of the graphic, the lights, the shadow and the background. If you use a texture, you can tint the texture. For more information see Color the graphic .
Color list
This dropdown lists which parts of the graphic you can recolor. Each item can be a separate color; the front and back faces of a graphic can be a different color to the sides, for example.
Texture
You can use a texture to pattern the faces of the text, the sides or as a background. If your web page uses a background texture, we recommend using the same texture in MAGIX 3D Maker—this helps the graphic to blend seamlessly into the web page, even if you intend to export as a transparent GIF. Use the Texture options dialog box to change the texture. Tint (Dimmed unless Texture checked). This lets you tint a face or sides texture; this is similar to laying a colored film on top of that texture. You cannot tint background textures as they need to be the same as they appear on the web page.
Color panels
These let you select the color to use. The lower strip selects the basic hue, the upper panel the shade.
HSV/RGB
This selects how to display the color values. You can define the same range of colors using either option—use the color system you prefer.
Hex
Web page colors are often defined as two hex digits (range 00–FF). Displaying the colors using hex digits can make it easier to match colors. Alternatively type six hex digits (range 000000–FFFFFF) into the # field—many Internet color charts show colors in this format. Flash file format does not support textures or shadows. Selecting Display as Flash on the View menu dims the Texture checkbox and removes Shadow from the color list.
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Design options

Text
Creates the text only
Button
Creates a button with the text flat on its surface.
Borders
Adds a border around your text, giving it more impact.
Boards
Sit your text on a solid board, so the text extrudes from a solid background.
Board and holes
As if you'd taken a saw to your board, to give an impression of a cut-out image.
You can make a text message or shape into an instant design using these options. See Create buttons,
boards, boards + holes and borders
for more information on creating designs.
Design type
(left drop-down list) Choose from a number of different designs:
You can also easily switch between these design types using the design toolbar .
Shape
(right dop-down list) Lets you choose from a range of predefined button shapes.
Stretch:
This controls the width to height ratio. 100% is equal width and height. Above 100% makes the button wider.
Corners:
Buttons can have square or rounded corners. With the check box selected (for rounded corners) type in a value for the corner radius.
Size
(dimmed for text only designs): Lets you resize the text in relation to the button, board or border.
X-Y
(dimmed for text only designs): Lets you move the text in relation to the button, board or border.
Angle
(dimmed for text only designs): Lets you change the angle of the text in relation to the button, board or border.
Design picker
You can import a design shape from any existing X3D file. This one design can then be used with any of the design types listed above. One design = four different combinations. For text graphics, you import the first character as the design shape. So, for the default graphic of X3D, you would import the X as the button shape. See Importing 2D objects . Flash file format does not support buttons. Selecting Display as Flash on the View
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menu dims all button options.
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Extrusion options

You will see the cursor change to this:
The extrude is the depth of the sides. You can change the extrude by clicking and dragging on the side of the text.
These extrusion options offer greater control over extrusion.
Apply to:
If you are using a board, board + holes or border design then you can choose whether to apply these extrusion settings to just the text, the board/border or both.
Outline:
Creates a hollow graphic. The difference between outline and turning off the front/back face is that outlined graphics have thick sides and the bevel appears on both inside and outside edges of the side. Turning off display of the faces creates wafer-thin sides and the bevel appears on only the outer edge.
Depth:
Controls the size (depth) of the sides.
Matt/Gloss:
Lets you give the graphic either a non-reflective or shiny surface.
Front face (
Dimmed for buttons): Selecting this makes the face of the graphic transparent so you see inside the sides. For shallow angles (text almost face-on) you can see through to the back of the graphic.
Back face:
Similar to Front face but makes the back of the graphic transparent. All options in this dialog box are available in Flash vector format.
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Shadow options

This gives you control over the optional shadow displayed behind the graphic. See Add shadows for more details of using shadows.
Shadow
Check this Shadow option you want a shadow.
Style:
Style 1 is a blurred copy of the graphic. This looks 'correct' for simple drop shadows (the most common type.) Style 2 is a true shadow and looks best in animations where the eye is more aware of the shape of the shadow.
Transparency:
Controls how much of the background shows through the shadow.
Blur:
Controls how sharp or blurred the shadow appears. Shadows always look best with some blur (real-life shadows are never sharp-edged.) The Flash vector file format does not support shadows and so you cannot export shadows in this format.
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Text options

Bold:
Make the text Bold.
Italic:
Make the text Italic.
Outline: This duplicates outline in the Extrude
options
(described earlier.)
Font size:
Dimmed unless there is a selected area of text. Lets you make the selected characters smaller (below 100%) or larger (above 100%) than other characters.
Aspect ratio:
Lets you compress (below 100%) or expand (above 100%) character width. Values below 80% or above 120% can distort the text—this depends on the font used.
Justification:
(also known as alignment.) Has no effect for a single line of text. For multiple lines you can align the left-hand edges, the centers or the right-hand edges of the lines.
Line spacing:
Has no effect for a single line of text. For multiple lines this alters the spacing between the lines. Line spacing always applies to the entire line. If you have a selected area of text, any changes apply only to the line or lines containing the selection.
Tracking:
This controls the spacing between characters. Negative values move the characters closer together, positive values move them apart.
Baseline shift:
This duplicates many of the controls on the Text toolbar. If there is a selected area of text, any changes apply only to the selected characters.
Options at the top of this dialog box (left–right)
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Dimmed unless there is a selected area of text. Positive values raise the selected characters above other characters. Negative values lower the selected characters.
Kerning:
Dimmed when there is a selected area of text. This controls the spacing between the pair of characters either side of the cursor. This is similar to tracking except that kerning applies to a pair of characters. Tracking applies to either all characters or the characters in the selected area.
Page break:
This is used when creating multi-page animations to separate each page. You can type a page break character from the keyboard using Ctrl+Enter.
Font list
This displays all the TrueType fonts installed on your computer, including those installed with MAGIX 3D Maker. Selecting a font name previews the text in that font.
More Click this to display the character map and a list of available character sets. Character map:
This shows you the characters in the current character set. Most fonts do not include every possible character—missing characters appear as either a blank or a small rectangle. Click on a character for an enlarged view. Double-click on a character to inset it into the text.
Character sets:
Windows has two types of font: Regular, which has 256 characters, and Unicode fonts, which have many more characters arranged into separate sets of 256 characters. A typical Unicode font might include several different versions of Latin characters (Regular, Central European, Baltic) plus Cyrillic and Greek alphabets. The U button is dimmed for regular fonts. For Unicode fonts, unchecking U lists the basic character sets. Not all fonts include every character set; available sets are shown with > to the left of the character set name. (The > depends on information contained in the font—this is not always accurate.) Checking U lists the different types of character (such as Arrows) in the font. Again > shows available character types.
Right-click menu
Right-clicking on the text preview pops-up a menu:
Zoom to fit
—scale the text to fit in the window
Zoom in
—enlarge your view of the text
Zoom out
—show more of the text These options change your view of the text. They have no effect on the actual text size. All options in this dialog box are available in Flash vector format.
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Texture options

This dialog box lets you apply and change textures applied to any part of the graphic or used as a background behind the graphic. You cannot resize or rotate background textures as they need to be identical to the texture used on your web page.
Drop-down list:
This lets you select which parts of the graphic or the background you want to add a texture to or change the texture of.
Texture:
Check this to add a texture to the selected part of the graphic or background. Uncheck to use plain color (no texture) on that area.
Tint
(dimmed for Background): You can use the color editor to tint a texture; this is similar to laying a colored film on top of that texture.
Size
(dimmed for Background): Lets you resize the texture. Increasing the size can make obvious the individual pixels that make up the texture although this can create some interesting effects.
X-Y:
Lets you move the texture horizontally or vertically.
Angle
(dimmed for Background): Lets you rotate the texture.
Load a texture:
Opens a dialog box where you can preview and choose which texture to load from either your hard disk or other source. Flash vector file format does not support textures. Selecting Display as Flash on the View menu dims all options.
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File Formats

MAGIX 3D Maker can load and save/export in a variety of formats. This section describes the different formats and where you would use them. See How To ... for details of loading and saving files.
ANI
—Export only (animated cursors) Animated cursors are usually 16x16, 32x32 or 48x48 pixels although custom sizes are allowed. Using ANI files requires some programming knowledge as they are used internally in programs.
AVI
—Export only (animations) A popular animation format but with fewer options than animated GIFs or Flash (SWF) animations.
BMP
—Export only You can export 3D graphics for use in other programs. MAGIX 3D Maker can export in a range of color depths. Some programs might not be able to load all variations.
CFX—Export only
This is a special file format used in MAGIX movie editing and slide show programs. It allows you to save an animation with a transparent background for the use as title overlay. See Exporting transparent
title animations for movies
CUR
—Export only (animated cursor) Cursors are usually 16x16, 32x32 or 48x48 pixels although custom sizes are allowed. Using CUR files requires some programming knowledge as they are used internally in programs.
EMF
—Load only (metafile format) You can load shapes in this format and extrude the shape.
GIF
—Export only (static) – GIF files are often used on web pages. This format has a maximum of 256 colors. All browsers can display GIF files. (animations) – probably the most useful animation format.
ICO
—Export only (icons) Icons are usually 16x16, 32x32 or 48x48 pixels although custom sizes are allowed.
JPG
—Export only (JPEG) Originally developed for photographs, this format is useful for graphics with subtle color changes. All browsers can display JPG files.
PNG
—Export only Similar to GIF format but can produce smaller files and can display more colors. Modern browsers and many other programs can display PNG files.
SCR
—Export only (Windows screensaver) Lets you create your own custom screensaver. See Create screensavers for tips.
SWF
—Export only (Flash—bitmap format, static or animations) -– Flash is often on web sites, especially for animations.
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Bitmap format lets you use all MAGIX 3D Maker features, including shadows. (Flash—vector format, static or animations) – the advantage of vector format is that you can scale up a graphic without losing quality. However not all MAGIX 3D Maker features are supported by Flash vector format. For the smallest file size select Display as Flash on the View menu. This disables all unsupported features. Alternatively you can export unsupported features as bitmaps within the vector file. The drawback is that you may lose quality when enlarging the graphic. Flash vector files cannot include shadows.
WEB
—Load only These are files created in Xara Webster and is an alternative format to XAR files. See XAR format, below, for details.
WMF
—Load only (Windows metafile) This is an alternative to EMF (see above). We recommend using EMF format where possible.
X3D
—Load/Save MAGIX 3D Maker's native format. You can load X3D files for editing the source graphic. We suggest always saving your work in X3D format as this lets you edit the file in the future.
XAR
—Load only These are files created in CorelXARA, Xara Xtreme or Xara Webster. You can load drawn shapes in this format and extrude them to create 3D shapes. You can also import BMP, GIF, ICO, JPG/JPEG and PNG files for use as textures on the faces of the 3D graphic or as a background.
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Keyboard Shortcuts

Ctrl+A
Select entire heading
Ctrl+B
Bold text
Ctrl+C
Copy
Ctrl+E
Display/hide cursor
Ctrl+F
Display as Flash
Ctrl+H *
Display/hide hotspot (for cursors)
Ctrl+I
Italic
Ctrl+L
Select line
Ctrl+M
Edit comment-comments are saved in X3D files and let you add notes to files
Ctrl+N
New document
Ctrl+O
Open existing X3D file
Ctrl+P
Select entire page (for multi-page animations)
Ctrl+R
Display/hide frame
Ctrl+S
Save in X3D format
Ctrl+T
Display/hide text toolbar
Ctrl+U
(When cursor displayed) force character to right of cursor to upper-case (When there is a selected character or characters) force all characters in the selection to upper-case (Otherwise) no effect
Ctrl+V
Paste
Ctrl+W
(When cursor displayed) swap the case of the character to right of cursor (When there is a selected character or characters) swap the case of all characters in the selection (Otherwise) no effect
Ctrl+X
Cut
Ctrl+Y
Redo (undo the last Undo)
Ctrl+Z
Undo last action
Ctrl+Enter
Insert new page character
Ctrl+Space
Start/stop animation
Ctrl+Tab
Display/hide lights
Ctrl+Add (+) on numeric keypad
Increase perspective
Ctrl+Subtract (-) on numeric keypad
Decrease perspective
Ctrl+Multiply (*) on numeric
Reset perspective
*—options disabled when Display as Flash selected
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keypad
Ctrl+Home
Move cursor to start of page
Ctrl+End
Move cursor to end of page
Ctrl+PageUp
Move to first page in a multi-page animation
Ctrl+PageDown
Move to last page in a multi-page animation
F5
Kern left 5/1000ths of an em
Ctrl+F5
Kern left 50/1000ths of an em
F6
Kern right 5/1000ths of an em
Ctrl+F6
Kern right 50/1000ths of an em
Ctrl+Shift+A
Open animation picker
Ctrl+Shift+B *
Open design picker
Ctrl+Shift+C *
Open texture picker to choose a text (faces & sides) texture
Ctrl+Shift+D *
Open texture picker to choose a side texture
Ctrl+Shift+E
Open export bitmap dialog box
Ctrl+Shift+G *
Open texture picker dialog box to choose a background texture
Ctrl+Shift+I
Import EMF/WMF metafile or WEB/XAR format file
Ctrl+Shift+K *
Open texture picker dialog box to choose a face (front or back) texture
Ctrl+Shift+O
Select/deselect outline text
Ctrl+Shift+S *
Open color options to edit shadow color
Ctrl+Shift+U
(When cursor displayed) force character to right of cursor to lower-case
(When there is a selected character or characters) force all characters in the selection to lower-case
(Otherwise) no effect
Ctrl+Shift+W
Display as wire-frame
Ctrl+Shift+X
Export animation
Ctrl+Shift+Y
Import style
Ctrl+Shift+Home
Select to start of text
Ctrl+Shift+End
Select to end of text
Alt+1
Open color options to edit light 1 color
Alt+2
Open color options to edit light 2 color
Alt+3
Open color options to edit light 3 color
Alt+A
Open animation options
Alt+B
Open bevel options
Alt+C
Open color options to edit text color
Alt+D
Open color options to edit side color
Alt+E
Open extrude options
Alt+G
Open color options to edit background color
Alt+K
Open color options to edit front & back color
Alt+L
Display/hide time line
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Alt+Q
Open quality settings
Alt+R
Open Frame size dialog box
Alt+S
Open shadow options
Alt+T
Open text options
Alt+U
Open design options
Alt+X
Open texture options
Alt+Home
Cancel rotation (graphic is face-on)
Page 89

Copyright Information

This documentation is protected by law. All rights, especially the right of duplication, circulation, and translation are reserved. No part of this publication may be reproduced in form of copies, microfilms or other processes, or transmitted into a language used for machines, especially data processing machines, without the express written consent of the publisher. All copyrights reserved. All other product names are trademarks of the corresponding manufacturers. Errors in and changes to the contents as well as program modifications reserved. Xara Group Ltd. is an affiliate company of MAGIX AG. This product uses MAGIX patent pending technology. Copyright © Xara Group Ltd., 1994-2008. All rights reserved.
Trademarks
MAGIX is a registered trademark of MAGIX AG. Windows and FrontPage are either trademarks or registered trademarks of Microsoft Corporation in the United States and/or other countries. TrueType is a trademark of Apple Computer, Inc. registered in the US and other countries. Macromedia, Flash and Dreamweaver are either trademarks or registered trademarks of Adobe Systems Incorporated, in the United States and/or other countries. Frankfurter Venetian, Geotype, Greek Diner, Haxton, Russel Write, Steppes, Bouton International, Huxley Titling and Whimsy fonts kindly provided by Gary David Bouton, see www.theboutons.com Other fonts are from a collection created by Fontbank Inc., which can be purchased from our web site
www.buyfonts.com
Many of the WMF symbols on the CD are letters from EFF fonts — Creatures, Chess, Symphony, Picturesque, Birdie and ArrowPi — which are some of the variety of quality fonts from the EFF range which can be purchased from our web site www.buyfonts.com Other WMF symbols are courtesy of James Parry or come from the Publish Art CD produced by Ekits. Details about this graphical resource can be found at: ekitsonline.com or from jim@ekitsonline.com Still more WMF symbols were produced from Gary David Bouton's symbolic fonts Geotype, Haxton and Sympols. GeoType and Haxton are included on this CD, Sympols can be downloaded from Gary's site www.theboutons.com Other mentioned product names may be registered trademarks of the respective manufacturer.
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Trademarks

MAGIX is a registered trademark of MAGIX AG. Windows and FrontPage are either trademarks or registered trademarks of Microsoft Corporation in the United States and/or other countries. TrueType is a trademark of Apple Computer, Inc. registered in the US and other countries. Macromedia, Flash and Dreamweaver are either trademarks or registered trademarks of Adobe Systems Incorporated, in the United States and/or other countries. Frankfurter Venetian, Geotype, Greek Diner, Haxton, Russel Write, Steppes, Bouton International, Huxley Titling and Whimsy fonts kindly provided by Gary David Bouton, see www.theboutons.com Other fonts are from a collection created by Fontbank Inc., which can be purchased from our web site
www.buyfonts.com
Many of the WMF symbols on the CD are letters from EFF fonts — Creatures, Chess, Symphony, Picturesque, Birdie and ArrowPi — which are some of the variety of quality fonts from the EFF range which can be purchased from our web site www.buyfonts.com Other WMF symbols are courtesy of James Parry or come from the Publish Art CD produced by Ekits. Details about this graphical resource can be found at: ekitsonline.com or from jim@ekitsonline.com Still more WMF symbols were produced from Gary David Bouton's symbolic fonts Geotype, Haxton and Sympols. GeoType and Haxton are included on this CD, Sympols can be downloaded from Gary's site www.theboutons.com Other mentioned product names may be registered trademarks of the respective manufacturer.
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