Xara Music Maker - MX User Guide

2 Copyright

Copyright

This documentation is protected by law. All rights, especially the right of duplication, circulation, and translation, are reserved.
No part of this publication may be reproduced in the form of copies, microfilms or other processes, or transmitted into a language used for machines, especially data processing machines, without the express written consent of the publisher.
All copyrights reserved.
All other product names are trademarks of the corresponding manufacturers. Errors in and changes to the contents as well as program modifications reserved.
Copyright © MAGIX AG, 1994 - 2011. All rights reserved.
MAGIX and Music Maker are registered trademarks of MAGIX AG.
VST and ASIO are registered trademarks of Steinberg Media Technologies GmbH.
This product uses MAGIX patented technology (USP 6,518,492; USP 6,888,999) and MAGIX patent pending technology.
Other named product names may be registered trademarks of their respective owners.
www.magix.com
Preface 3

Preface

MAGIX Music Maker MX offers an easy start and the option to dive deeper into the world of music production. A giant, high-quality sound archive, an especially intuitive approach to creating original music, plus many useful functions result in an unbeatable complete package for making your own songs.
The program is particularly easy to use, the included sound files can be combined with the software synthesizers easily. MP3 songs can be used with audio CD tracks, your own music recordings and even videos, photos or graphics. Even VST and DirectX plug-ins or MIDI files can be added easily.
This turns your computer into a universal production studio for music and all other kinds of multimedia files. The music building blocks supplied in CD quality can be combined very easily as they are all categorized according to tempo and harmony. And for those of you who want to start making songs effortlessly and straight away, the integrated "Song Maker" will take care of almost everything for you.
The print manual explains all of the basic functions of the program. In addition, you get a PDF manual which describes each function in detail. If you prefer to discover the many possibilities of the program by yourself, you can also use the PDF manual simply as a reference. An alphabetical index is included at the very end.
Have fun with MAGIX Music Maker MX.
Your MAGIX team.
www.magix.com
4 Table of Contents
Table of Contents
Copyright 2 Preface 3 Support 10 Uninstalling the program 12 Before You Start 13
Package Contents 13 System requirements 13 Installation 15
Serial Number 16 More about MAGIX 17
MAGIX Online World 17 magix.info 18 Soundpool DVD Collection 18
Introduction 19
What is MAGIX Music Maker MX? 19 What’s new in MAGIX Music Maker MX? 19 The Features 21 Additional features of the Premium version 25
Overview of the Program Interface 28 Quick start 30
Play Demo Project 30 Preview and Load Audio Files 31 Position Audio Objects 32 Add Videos or Images 33 Edit Objects 33 Effects 34 Export Arrangement 34 Burn audio CD 36
Arranger 37
Normal mode/Easy mode 37 Tracks 37 Trackboxes and Instrument icons 38
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Table of Contents 5
Zooming 39
Move/Zoom with the mouse wheel 40 Grid 40 Playback area, Start and end markers 41 Moving the playback marker 42 Transport bar (playback functions) 43 Arranger, Video Monitor, and Media Pool 45 Arranger buttons 45
Media Pool 46
Preview function 46 Positioning the Media Pool 47 Soundpool settings 47 File manager settings 49 Synthesizer 53 Template settings 53 Keyboard settings 54 Object Inspector settings 55 Setting Catooh 56
Videoscreen 57
Audio peakmeter 57 Overview 58 Infobox 58
Mouse modes 59
Automation 59 Move to track 60 Move all 60 Move selection 60 Draw 60 Split 61 Stretch 61 Preview audio 61 Scrubbing 62 Replace 62 Context help 62
Arranging Objects 63
Loading and saving arrangements 63 Multimedia files and objects 63 Select objects 64 Mute objects 64 Build or split object groups 64 Split objects 64 Exact object positioning 65
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6 Table of Contents
Duplicate objects 65
Object handles 66 "Draw in" loops 67 Takes 67 Object properties 68 Mixdown audio 68 Mouse gestures 69
Audio Objects 71
Audio formats 71 Load and process audio files 71 Smart Preview for the incorporated samples 71 Audio recording 72 Import audio CD 75 Change the playback tempo or pitch 79 Remix agent - Tempo and beat assignment 82 Remix Maker 88 Harmony Agent 90 Text to speech 92
MIDI Objects 93
Arrange MIDI objects 93 Load MIDI files 93 Connect external equipment 94 Playing and recording MIDI synthesizer 96 MIDI Editor 97
Synthesizer objects 120
Opening the synthesizers 120 Note for users of older Music Maker versions: 121 Synth objects 121 Automation of Vita Solo instruments. 122 BeatBox 2 123 Atmos 130 Loop Designer 131 Robota 135 LiViD - Little Virtual Drummer 144 MAGIX Vita 145 Additional Vita Solo synthesizers 147
Audio effects 148
Effects 148 Using audio effects 149 Object and master effects rack 151 Equalizer 152 Sketchable filter 153
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Table of Contents 7
Compressor 154
Invert phase 155 Reverb 155 Sound Warper 159 Gater 160 Backwards 161 Timestretch and pitchshift 161 Essential FX 163 Vintage Effects Suite 166 Vandal SE 180
Video and Bitmap Objects 186
Video and bitmap formats 186 Adjusting the video screen 186 Loading and editing videos and bitmaps 186 Simplify object presentation 187 Visualizer objects 187 Video scrubbing 187 Extract sound from videos 188 Video effects 188 Title Editor 188 Video Compression 191 Choppy or uneven playback 191 General notes on AVI videos 192 Create a video project for the Internet 192 Video export via TV-out 193
Mixer 194
Fader 195 Control groups 195 Track effects 196 FX tracks 196 Live monitoring 197 Master track 197
Reprocess arrangement 199
Export assistant 199 Export as E-Mail attachment 201 Export as ringtone 201 Community upload 204 Burn audio CD 206
File Menu 207
New arrangement 207 Load arrangement 207 Save arrangement 207
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8 Table of Contents
Save arrangement as... 207
Import 208 Export 208 Backup 217 Settings 218 Exit 225
Edit Menu 226
Undo 226 Redo 226 Object 226 Track 229 Range 230 Navigation 231 Select all objects 232
Menu effects 233
Song Maker 233 Audio 234 Video 239 Title 240
View menu 241
Easy mode 241 Arranger 241 Media Pool 242 Video monitor 242 Mix 243 Standard layout 244
"Share" menu 244
Community upload 244 Use as background music 245 Add to music collection 246 Edit with an external editor 246 Burn song as an audio CD 246 Save on CD or DVD 246 More online services 247
Tasks menu 249 Help Menu 249
Show welcome dialog 249 Documentation 249 Update program / Upgrade functions 250 magix.info - Multimedia Knowledge Community 253
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Table of Contents 9
MAGIX Screenshare 254
About MAGIX Music Maker MX 254
Buttons overview and keyboard shortcuts 255
Toolbar 255 Keyboard shortcuts 255
Index 263
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10 Support

Support

Dear MAGIX customer,
Our aim is to provide convenient, fast and solution-focused support at all times. To this end, we offer a wide range of services:
Unlimited web support:
As a registered MAGIX customer, you have unlimited access to web support offered via the convenient MAGIX service portal on http://support.magix.net, including an intelligent help assistant, high-quality FAQs, patches and user reports that are constantly updated. The only requirement for use is product registration at www.magix.com
The online community - on-the-spot support and a platform for exchange:
MAGIX customers have free and unlimited access to the online community at www.magix.info, which includes approx. 120,000 members and offers the opportunity to ask members questions concerning MAGIX products as well as use the search function to search for specific topics or answers. In addition to questions & answers, the knowledge pool includes a glossary, video tutorials and a discussion forum. The multiple experts, found round-the-clock at www.magix.info guarantee quick answers, which sometimes come within minutes of a question being posted.
Email support for MAGIX products:
For every new MAGIX product you will receive, as of date purchase, 12 months of email based customer service. Premium email support: For priority support, or if you want the MAGIX support team to help with non­MAGIX related hardware problems you can purchase a Premium email support ticket for USD 12.99 | CAD 13.99 | GBP 9.99 | AUD 18.99 | ZAR
120.00 | EUR 12.99 | SEK 119.00 | NOK 99.00 | DKK 99.00. Log in at http://support.magix.net and click on "Purchase access code", the ticket is for a specific problem, and is valid until it is solved, it is not restricted to an email.
Please note: To be able to use the Premium email support and free product email support via the Internet, you have to register your MAGIX product using the serial number provided. This can be found on the CD case of your installation CD or on the inside of the DVD box.
Additional telephone service:
Besides the large number of free customer service offers, we also offer a fee­based telephone customer service.
www.magix.com
Here you can find a summary of our technical support telephone numbers: http://support.magix.net/
Mail (Europe): MAGIX Development Support, P.O. Box 20 09 14, 01194 Dresden, Germany
Mail (North America): MAGIX Customer Service, 1105 Terminal Way #302, Reno, NV 89502, USA
Please make sure you have the following information at hand:
Program version Configuration details (operating system, processor, memory, hard drive, etc.),
sound card configuration (type, driver)
Information regarding other audio software installed
MAGIX Sales Department
You can reach the MAGIX Sales Department workdays for help with the following questions and problems:
Orders Product consulting (pre-purchase) Upgrade requests Returns
Support 11

Europe

Monday -
U.K.: 0203 3189218 Denmark: 699 18149 Sweden: 0852500858 Finland: 09 31581630 Norway: 0210 30665

North America

9 am Phone: 1-305-722-5810
www.magix.com
Friday, 09:00-16:00 GMT
to 4 pm EST Mon-Fri
12 Uninstalling the program

Uninstalling the program

If you would like to uninstall MAGIX Music Maker MX, you can do so via the control panel under "Software". Or go to "Programs > MAGIX > MAGIX Music Maker MX > Service and Support > Uninstall MAGIX Music Maker MX".
www.magix.com
Before You Start 13

Before You Start

Package Contents

DVD
On this DVD you will find the installation manager for MAGIX Music Maker MX, as well as the multimedia library with sound and video files in various genres.
The Terms and Conditions for usage of MAGIX sound and video files when releasing your work to the public can be found in the "MAGIX Creation Logo.pdf" file in the installation folder.

Manual

printed manual only contains the basic functions of both program versions
The MAGIX Music Maker MX and MAGIX Music Maker MX Premium. Additional features of the Premium version are marked accordingly.
The PDF manual contains comprehensive documentation. It is copied to your hard drive during program installations and describes all program functions in detail. You can open it from the program group in the start menu.

System requirements

Computer:
®
IntelMin. free hard disk space: 900 MB
SVGA graphics card with min. 4 MB RAM, min. resolution 1024 x 768 at 16-16-bit sound card
DVD-ROM drive MicrosoftOperating system: Microsoft
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Pentium® or AMD® Athlon® 700 MHz or higher, 256 MB RAM (512 MB
recommended)
bit high-color
®
-compatible mouse (mouse wheel recommended)
®
Windows® 2000 | XP | Vista™
14 Before You Start
Optional:
Burn CDs/DVDs with CD/DVD±R(W) recorder. Access to and publication on www.magix.com and in MAGIX Online Services
only with Internet connection and Microsoft
Sending video emails with available standard email software Microsoft
Outlook
TM
or Microsoft® Outlook ExpressTM.
®
Internet ExplorerTM 6.0, or higher.
®
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Before You Start 15

Installation

Step 1: Insert the program disc into the drive. The installation program starts
up automatically in Windows. If the disc doesn't run automatically,
open the Windows Explorer and click the letter of the CD/DVD drive. Now double-click on "Start.exe" to start the installer.
Step 2: To begin the installation of MAGIX Music Maker MX, click on "MAGIX Music Maker MX". The MAGIX Music Maker MX installation program will appear.
Simply follow the instructions on screen to complete the installation process and then click on "Continue". All files are copied onto the hard drive.
Step 3: Once the installation is complete, confirm the message by pressing "Finish". You will then be able to start the program at any time from the Windows "Start" menu.
If you would like to uninstall MAGIX Music Maker MX, you can do so via the control panel under "Software". Or go to "Programs > MAGIX > MAGIX Music Maker MX > Service and Support > Uninstall MAGIX Music Maker MX".
www.magix.com
16 Serial Number

Serial Number

A serial number is included with each product, and although it is not required for the installation of the software, it does enable access to additional bonus services. Please store this number in a safe place.
What can a serial number do?
A serial number ensures that your copy of MAGIX Music Maker MX is clearly assigned to you and only you, and it makes improved and more targeted customer service possible. Abuse of the software can be prevented with a serial number, since it ensures that the optimum price/performance ratio continues to be offered by MAGIX.
Where can the serial number be found?
The serial number can be found on the reverse side of your CD/DVD case. If your product, for example, is packed in a DVD box, then you'll find the serial number on the inside.
For versions that have been especially optimized for the Internet (download versions), directly following the transaction you'll receive a serial number by email to activate the software.
When will you need the serial number?
The serial number is required when you start or register MAGIX Music Maker MX for the first time.
Note: We explicitly recommend registering your product, since only then are you entitled to get program updates and contact MAGIX Support. Entering the serial number is also required for activating codecs.
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More about MAGIX 17

More about MAGIX

MAGIX Online World

MAGIX Online World from MAGIX offers you a range of new services for your photos, videos, and music that are accessible directly from the "Online" menu in MAGIX Music Maker MX:

MAGIX Online Album

MAGIX Onlin want to present slideshows or videos online, then MAGIX Online Album is the perfect service.

MAGIX Blog Service

ith MAGIX experiences, and news with a worldwide audience in no time using your own interactive online multimedia journal. Invite family, friends, and acquaintances to join in and enter their comments! A free MAGIX Online Album belongs to the MAGIX Blog Service so that you always have full control over your contributions.

MAGIX Website Maker

MAGIX professional design in just a few mouse clicks – without prior knowledge, including your own chosen domain and email address. Publish slideshows and videos and accessorize your site with music and various effects – anything from a simple business card to a fireworks display of effects, professional or private – show your best side!
More about this topic can be found under MAGIX Website Maker. (view page
247)

Catooh – the Online Content Library

e Album is your personal multimedia album on the Internet. If you
Blog Service, YOU make the news! Share your thoughts,
Website Maker helps you create a personal Internet showcase with a
your project is missing pictures, videos, DVD menus, sounds, or samples,
If then you should have a look at the huge selection available at Catooh. There you'll be able to buy media in excellent quality for low prices: DVD menus, Slideshow Maker styles, decorative elements, 3D power effects, 3D transition series, MAGIX Soundpools, songs, ringtones... Perfectly suited to all MAGIX photo, video, and music projects.
www.magix.com
18 More about MAGIX

MAGIX Community

MAGIX Community is the place to exchange photos, videos, and music with friends and the world. As soon as you have registered for free, you can use all of its great features.
You can also read the FAQ (frequently asked questions) online http://rdir.magix.net/?page=EBCVJGJAFZHV.

magix.info

Do you have questions, need help, or are looking for expert tips and tutorial videos on your MAGIX product? At magix.info you will find answers and solutions as well as workshops and a comprehensive user forum for software and multimedia queries.
You can access magix.info online at www.magix.info

Soundpool DVD Collection

MAGIX Music Maker MX includes thousands of sound and video building blocks. Other media can be ordered later. MAGIX Sound Essentials includes professionally produced loops and samples in impressive quality – the ideal enhancement for the most varying of music styles, including:
Ambient Big Beat Easy listening Dance / Electro Disco / House Soundtrack Hip hop Rock/Pop Techno / trance Special effects
upper menu bar under "Tasks" > "Discover more", you can order the
In the MAGIX Sound Essentials directly.
Tip: At www.magix.com you'll always find the latest soundpool offers.
www.magix.com
Introduction 19

Introduction

What is MAGIX Music Maker MX?

MAGIX Music Maker MX is the new generation of multimedia software. From your private collection of love songs to entirely homemade video clips – everything's possible! You can upload your own songs and music videos directly to Internet services such as Facebook, YouTube and Soundcloud.
Lots of professionally produced sound and video samples come supplied. In the Arranger, samples and videos can simply be dragged onto the track, looped, enhanced with effects, and modified for export.
Additionally there are various synthesizer plug-ins for creating your own sounds. Audio CDs and MP3s can be integrated, remixed, or used as sound material. Even DirectX or VST plug-ins as well as MIDI files for remote control of the sound card or external synthesizers can be integrated into the arrangement perfectly. All multimedia formats can be combined with one another in any way on all tracks.
If you need even more sounds and samples, Catooh offers a rich selection of audio, video, images and professionally created sound effects, which can add even more variety to your project. MAGIX Music Maker MX has a direct connection to the Internet for publishing straight to your personal MAGIX Online Album. Your own work can also be published directly from within the program to the MAGIX Community.

What’s new in MAGIX Music Maker MX?

New Sound Library

MAGIX Music Maker MX is the original for loop-based music production on PCs. No other software offers as much experience. In the new version the sound library that comes included has been completely revised with lots of new audio and MIDI loops.

An additional 2,000 sounds can be found in the online archive

In addition downloaded for free from the Internet. The total number of freely available sound building blocks is thereby increased to more than 3,500 loops (5,500 in the Premium version).
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to the included sound loops, an additional 2,000 loops can be
20 Introduction
To download sounds, click on the "Catooh" button after installing the software and follow the instructions.

New menu structure

It's even ea the "Prepare" menu. You can additionally "pass on" your project directly for further work in other MAGIX programs.

Lead Synth

The Lead Synth is a but it sounds like it's analog. Just like famous analog modular synthesizers, e.g. by Moog. It can be accessed in the Media Pool via the "Synthesizers" button.

Drum Engine

New sound synthesis Media Pool via the "Synthesizers" button.

Loop Designer

With
the new Loop Designer, new loops can be created from existing material and then used as supplement to the included sound loops, as self-defined building blocks for your arrangements. It can also be accessed in the Media Pool via the "Synthesizers" button.

Upload to Facebook

In addition present your own songs on the Internet. It can be reached via the "File > Export > Common export options" menu.
sier to find the export options for YouTube and Soundcloud using
new "analog" top-class synthesizer. Of course, it is digital,
for perfect drum sounds. It can also be accessed in the
to Soundcloud and YouTube, you can also go to Facebook to

VST Support

Now it is possible Music Maker MX versions. A wide range of DirectX and VST plug-ins are offered in retail stores or directly on the Internet, greatly expanding the possibilities of MAGIX Music Maker MX.
VST instruments and effects are external programs, which must first be installed before being used in MAGIX Music Maker MX. You can then find them in the mixer plug-in slots and in the track boxes at the start of every track. VST effects are applied to an entire track. VST instruments are controlled by MIDI objects.
to use external VST instruments and effects in all MAGIX
www.magix.com

Additional new features in the Premium version

Introduction 21
LargCentury Guitars: Clean, authentic guitar melodies and accompaniments.
Electric Bass creates the bass line in the song. Whether curious bass
er sound archive: Over 3,500 new sounds and MIDI loops from all
genres can be accessed via the "Soundpools" button in the Media Pool.
Especially in combination with Vandal SE, the virtual guitar and bass amplifier from the "Effects" menu, varied guitar sounds can be readily created. They are found by pressing the "Synth" button in the Media Pool.
sequences or subtle accompaniments, this bass convinces users with its sound and easy operation. They are found by pressing the "Synth" button in the Media Pool.

The Features

64-track Arranger (Premium: 96)

MAGIX Music Maker MX provides 64 tracks (96 in the Premium version) for multimedia arrangements – enough space to create multiple polyphonic pieces, but most importantly, so that you don't lose track of your project at any point.

Multimedia Library

The included ("samples") for combining on the Arranger tracks, furthermore, loads of melodies, effect templates, and graphical animations come supplied for inclusion in new songs & video clips. In short: just about anything can be combined with anything else. The sky's the limit to your creativity.
multimedia library supplies audio and video building blocks

BeatBox 2

BeatBox 2, the new groove syn can be accessed in the Media Pool via the "Synthesizers" button. Easy mode must be switched off to access it.

Audio Effects

MAGIX Mu overview:
You can correct tempo and pitch in real time using Resampling,
Timestretching or Pitchshifting.
The Audio Effect Rack supplies Reverb, Echo, Equalizer, Compressor,
Time Processor, Distortion, Filter - all classic effects which can be used to
produce almost any sound. The reverb effect, for example, provides professional, realistic reverb algorithms to add depth and spaciousness to your material.
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sic Maker MX provides lots of different audio effects. A short
thesizer, lets you make great beats with ease. It
22 Introduction
The Gater enables rhythmic splitting of surface sounds Vandal SE is a guitar amplifier from MAGIX. You can adjust all the typical
settings on its realistic user interface.
essentialFX: important bread-and-butter effects that are embedded like VST
plug-ins.
The Vintage Effects Suite covers "good old" guitar effects that were activated
using a foot pedal in Jimi Hendrix's era: more warmth and fullness with
Chorus, jet-like special effects with the Flanger or ping-pong effects with Delay. The Filter enables tempo-synchronous frequency filtering.
In general, there are three ways of implementing filters:
Object effects: Effects for selected objects. These effects can be found in
"Effects > Audio > Audio effects" or in the context menu (right mouse click).
Track effects: Effects for complete tracks. These effects can be found in the
track box or in the mixer channels.
Master effects: Effects for the overall sound. These effects can be found in
the mastering area of the mixer ( or in the "Effects" menu).
Note: In the track box, you will only find pre-configured track effects, while the mixer channels contain editable effect devices.

Media database

Find your recordings, sounds, pictures, and videos quicker and faster with the MAGIX media database. An existing MAGIX database from the MAGIX Photo Manager or MAGIX Media Manager is integrated in the Media Pool and can be updated directly from MAGIX Music Maker MX. Use the simple search function to find suitable pictures or MP3 files for your arrangement.

Import

You have
Audio files in a wide range of formats. You can also use MIDI, video and
bitmaps. The files can be dragged to a track from the Media Pool with a held­down mouse key (drag & drop). You can find a list of supported formats below (view page 24).
Audio CDs can
the drive and press "CD/DVD" and all the tracks are ready to be dragged & dropped into the Arranger. Whether for remixes or as sound material for your own compositions - your personal CD collection has a whole new meaning.
Use the recording function to record vocals, noises, or instruments and
integrate them into the arrangement.
the following options for using your own material:
be imported directly in the program. Simply place the CD into
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Software Synthesizers

Introduction 23
MAGIX Mu
Robota is a complete drum computer with four independent instruments
which can be played live. Several faders enable all kinds of sound experimentation.
Vita is a sampler with more than one hundred realistic instrument sounds from
Yellow Tools, specialists in samples.
LiViD, our "little virtual drummer", provides realistic acoustic drum tracks. Just
a few instructions are enough for "LiviD" to play a complete drum track with introduction, chorus, bridge, fill-ins, etc.
BeatBox 2, the new groove synthesizer, lets you make great beats with ease. Atmos for nature sounds or atmospheres like rain, thunder, or wind. New arrivals are Loop Designer, Lead Synth and Drum Engine (see above).
The synthesizers may be accessed in the Media Pool via the "Synthesizers" button. Easy mode must be switched off to access it.

High-end 32-bit floating point

sound changes are executed using 32-bit floating point calculation for
All especially differentiated and high-quality sounds. This technology is also used in professional studios. This way, an audio picture with especially high dynamics can be created. Digital overmodulation and clipping become virtually impossible.
sic Maker MX includes the following synthesizers:

Own recordings

this recording function from MAGIX Music Maker MX to record vocals,
Use noises, or instruments and integrate them into the arrangement.

Audio & MIDI

The MIDI control external devices such as synthesizers and samplers and internal software audio generators such as VST plug-ins from your computer.
With MAGIX Music Maker MX you can arrange, load, record, edit, and play MIDI data just as easily as audio data. For MIDI recordings and editing you can use the specialized MIDI Editor with Piano Roll, Drum Editor, Velocity/Controller Editor and Event List.
Recording can be started directly from the Arranger by setting the recording mode in the track box to "MIDI record" or "Audio record".
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format remains crucial in music production. Using MIDI files, you can
24 Introduction

Mixer

MAGIX Mu Rack and two Insert Effects per channel and for the Master, as well as additional Mastering Effects. You can group a number of faders of a specific type (for example, volume or panorama) and use them all together by holding down the Ctrl key. The quickest way to open and close the mixer is by using the M key.

Harmony Agent

The Harmony Agent provides harmony recognition au determines the key and chord of any music title. See the guitar tablature of your favorite song in real time for the arrangement!

Formats and Interfaces

Import: WAV, MP3
protection), BMP, JPG, AVI, MXV, WMV
Export: WAV, MP3, OGG Vorbis, WMA, QuickTime, MIDI, BMP, JPG, AVI, MXV, WMV, CD-A (Premium version)

Song Maker

The Song Ma complement existing arrangements by automating the complicated steps such as sample selection and combination. The Song Maker takes over arranging whole sections such as intro and refrain. Therefore, you do not have to do everything yourself – you can omit the arranging and process your selection from the suggestions.
sic Maker MX contains a professional real-time mixer with an Effect
tomatically and
, OGG Vorbis, WMA, QuickTime, MIDI, CD-A (without copy
ker lets you create new arrangements quickly and easily and

Easy mode

The new Easy mode beginners – no time is required for breaking in, and no previous knowledge is necessary! Extended functions for advanced users, which are confusing to beginners, are hidden. Easy mode can be switched on and off via the buttons to the top left.

InfoBox

Thanks to th as they are applied. Just hold the mouse over a button that you would like to learn about and read the info text in the preview monitor.
e new info box, all important functions can be easily understood
makes creating radio-ready hits possible even for
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Live Sessions

Introduction 25
While the virtual new track can be recorded simultaneously in realtime. What's more, you can also add realtime effects.

SoundVision

SoundVision glance in the form of a musical galaxy. Similar sounds are clustered close together; different sounds are organized further apart. SoundVision can be activated in the Media Pool via the corresponding button. Easy mode must be switched off to access it.

Internet upload to many platforms

When the preferably the whole world. This is achieved, naturally, with the help of the web. Under "File > Export > Community upload" you will find the most impotant communities, where you can upload your songs.
song is finished, it should be heard not just by your friends, but
instruments and sounds are played on the available tracks, a
is a new way of visualizing music which shows audio material at a

Additional features of the Premium version

Additional Audio Effects

Elastic Audio for total control over vocals. Voice samples or melodies you sing
yourself can be "tuned" to match automatically. With the "Harmonizer" in the Elastic Audio Editor, you can add a suitable second vocal or a whole choir to a specified melody.
Vocoder: Produces distorted vocals from synthesized sounds. Mastering Suite: A special effect rack for "Mastering". In this process, the
mixed-down music track is "polished" using parametric equalizer, multimax, limiter and stereo enhancers. All this can be found in the mixer (M key).
Am-Track SE: This analog vintage compressor produces an especially warm,
pumping sound. Launch it via the effects menu for selected audio objects or via the plug-in slot in the mixer.

Additional Styles & Samples

More content: The additional samples.

Additional Instruments

Re
volta 2: An analog, especially variable and "professional" sounding, 12-tone
synthesizer. With sound matrix, noise generator and nine effect types.
BeatBox 2 plus: The ultimate groove tool with even more drum kits,
automations and an even more flexible effects section.
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Premium version comes with more styles and ca. 2,000
26 Introduction
New features: Century Guitars & Electric Bass.

Additional tracks

The Premium edition most complex arrangements.

Object and track curve automation

Effect and – for individual objects as well as for complete tracks. In addition, you can fade an echo in or out at a specific position in the song by drawing in a curve peak at the corresponding position.

Video recording

In addition function for video from analog video sources for your own video clips.

DirectX and VST plug-ins

MAGIX Mu large variety of which is available in retail stores or directly online. Such plug­ins (audio effects or synthesizers from third party manufacturers) can significantly increase the functionality of MAGIX Music Maker MX.

MAGIX Mastering Suite 2.0

Impressi Mastering Suite is a special effects rack for use with the mixer master channel. The included effects help you with so-called "mastering"; put the final touch on your completed and mixed music piece using parametric equalizers, MultiMax, limiter, and stereo enhancers.
volume progressions can be controlled using freely drawable curves
to audio recording, MAGIX Music Maker MX provides a recording
sic Maker MX enables the direct use of DirectX and VST plug-ins, a
ve studio sound just like you hear on store-bought CDs! MAGIX
has 96 tracks (instead of 64) – even more space for your

Real 5.1 Surround Sound

AGIX Music Maker MX deluxe provides real 5.1 Surround Sound. 5.1
M Surround is the preferred home cinema sound format, which is also supported in the Premium version when importing, editing, and exporting. With the 5.1 Surround Editor you can move your sound around the room.

MAGIX Music Editor

Detailed audio editing in restoration, sampling and audio editing.
real time and specialist for CD burning, sound
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Revolta 2

Introduction 27
Revolta 2 is a highly advanced functions, sound matrix, noise generator, and a complete effects section featuring nine effect types.
This synthesizer can create any electronic music you can imagine. The sound presets were created by sound designers for Access Virus and Rob Papens Albino, which makes Revolta 2 the number 1 choice for beginners and professionals alike.

Also in the Premium version

Additional tr
space for even more complex arrangements.
Timecode sync: For creating songs in teams on multiple PCs. Simply connect
two notebooks to each other via MIDI and jam together.
MIDI step recording: Provided for composers unsure of their keyboard
playing skills who want to play perfect melodies. The MIDI editor can be opened by double-clicking on a MIDI object.
ReWire: For embedding of other music programs. Programs such as
Propellerhead Reason or Ableton Live can be controlled in MAGIX Music Maker MX like a software synthesizer using MIDI objects.
Video recoding: In addition to audio recording, MAGIX Music Maker MX
Premium provides a recording function for video from analog video sources – for your own video clips. It can be found in the "File" menu under "Import > Video recording".
Curve automation: Effect and volume progressions can be controlled using
freely drawable curves – for individual objects as well as for complete tracks. In addition, you can fade in or out an echo at a specific position in the song by drawing in a curve peak at the corresponding position.
MAGIX Music Editor: Detailed audio editing in real time and specialist for CD
burning, sound restoration, sampling and audio editing.
MAGIX Xtreme Print Center for quickly creating CD covers, inlays and labels.
powerful-sounding, varied 12-voice analog synthesizer with
acks: The Premium version offers 96 tracks (instead of 64) - more
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28 Overview of the Program Interface

Overview of the Program Interface

Menu bar This bar provides the most important editing
Toolbar (view page
255) Easy Mode (view
page 37) Track boxes (view
page 38)
Arranger (view page 36)
Zoom functions (view page 39)
Media Pool (view page 46)
commands. This contain
as the different mouse modes. This turns the
off. Complete
played separately (solo). Use the FX buttons to apply track effects. You can freely position an all of the Arranger's tracks.
Here you can enlarge or re horizontal scrollbar can be stretched and compressed for zooming.
files listed here can be added to the Arranger via
All drag & drop.
s the buttons for quick editing as well
clearly laid-out beginner mode on or
tracks can be turned on or off (muted) or
y multimedia material on
duce the view. The
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Overview of the Program Interface 29
Monitor (view page
56)
Previews of graphics or in the Media Pool are displayed here. All visual material for the arrangement is also shown here on playback. Alternatively, a peak meter, the arrangement overview, or the Info Box can be shown.
video files that are selected
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30 Quick start

Quick start

This chapter explains the basic functions of MAGIX Music Maker MX with a step-by-step introduction. A systematic description of the program functions can be found in the PDF manual.
Tip: Open the tutorial video and the "Quick start" tutorial by clicking on the "Help" menu. A good introduction to the program is also available via the interactive tutorial that may be opened via the welcome dialog.

Play Demo Project

The large area with make changes to the positions of multimedia objects.
In the lower section of the program interface you can find the Media Pool. You can switch between the different areas. In Soundpools you will find the included loops that you can load into the arrangement by drag & drop while holding the mouse key or by double-clicking. The File Manager works similarly to Windows produced sounds can be downloaded from the Catooh and integrated directly.
®
the horizontal tracks is the Arranger. Here you can edit and
Explorer with some additional features. Here, professionally
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In the
File Manager you can find some demo songs in the "My projects" folder. Double-click on a demo and find the individual tracks of the song in the Arranger: In MAGIX Music Maker MX, you can create a complete song by compiling objects. Click on the vertical scroll bar on the right-hand side of the screen and drag it down (hold down the left mouse button) in order to be able to see each track.
To play the demo, click on the Play button with the mouse or press the space bar on your keyboard. A vertical red line (the playback marker) runs across the screen and music will play from the speakers.
Note: If you do not hear anything, check if the correct sound card is active for playback in the Setup window (P key). Of course, the output of the sound card has to be connected to the speakers.
Quick start 31

Preview and Load Audio Files

In the next step, load sound files into the Arranger for positioning and editing.
Create another new, empty arrangement. To do so, click on "File" and select the "New arrangement" option.
Now click on "Soundpools" (1) in the Media Pool. Various "Styles" (2) are shown on the left-hand side of the Media Pool. Click
on one of the styles to open a sub-folder.
Now, select which instrument you would like to use under instruments (3). Some instruments are categorized according to pitch. Right-click (4) on any
entry here to have the sound play automatically.
Other files in the Media Pool can also be previewed this way. Use the arrow keys of your keyboard to select the various pitches. Other instruments, like drums, are not categorized according to pitch.
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32 Quick start
To l
oad a file into the Arranger, simply press the Enter key.
You can also drag the file from a table onto a track in the Arranger. Once you
let go of the mouse button, the file will appear as an audio object at that position.
If you own an older version of MAGIX Music Maker MX, a Soundpool Collection or have purchased soundpools from other sources, you can add these to your Media Pool via Add styles... (5).

Position Audio Objects

Each object can be moved in any way in the Arranger with the mouse, horizontally on a track as well as vertically between tracks.
Add new instruments to your first song in the Arranger. For example, take a drum sample and drag it underneath the object in a lower track which was added beforehand.
This way, any number of files can be dragged from any folder into the Arranger and placed on top of one another, on multiple tracks, or behind one another.
Play the arrangement in the meantime. Take note of the two markers at the top of the bar ruler – they represent the start and end points of the range to be played. If you wish to change the playback range, the start and end markers can be dragged (while holding down the mouse button) to any position on the bar ruler.
Tip: You can also move the playback marker independently of the left start marker by clicking on the lower section of the bar ruler.
You do not need to interrupt playback to load new samples into the Arranger. MAGIX Music Maker MX has a "Smart Preview" function: You can simultaneously preview new samples in the Media Pool – they always run synchronous to the song in the Arranger. This function considerably simplifies the search for suitable samples for a song you wish to create.
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Quick start 33

Add Videos or Images

Perhaps you would like to make a video clip? To do so, open a folder with video or photo files in the Media Pool under File Manager and select the ones you want to use in your project.
You can activate a video monitor using the middle button located to the right below the Arranger.
On the video monitor a preview of the selected video file can be shown.
Once you have found the video material you want, use the mouse button to drag it onto any track (like previously with the audio files). You can add as many video and photo files as you like to your music.
You can adjust the length of the individual image objects with the help of Object handles (view page 33).

Edit Objects

To get an impression of the object-based work method of MAGIX Music Maker MX, you should become more familiar with the "Objects" on the tracks of the Arranger.
All objects can be shortened or looped by moving the mouse to one of the lower corners of the object until it turns into a stretch symbol. You can now stretch or compress the object length as much as you like. This way you can create rhythm tracks from short drum samples simply by stretching them.
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34 Quick start
At the
top corners of every object there are two fade handles that can be
adjusted to fade an object in or out.
The handle at the top center can be used to adjust the volume of audio objects and the brightness of video objects.
All objects can be split into multiple objects. To do so, select "Split objects" from the "Edit" menu. The selected object will be split at the position where the playback marker is.
This can be done even faster using the special splitting mouse mode, found in the mouse mode button in the tool bar, or by pressing Ctrl + 6.
Right-clicking on an object opens the context menu with the options available for that specific object in the Timeline mode.

Effects

You should take time to experiment with the effects. In the context menu you can select the effects for the objects. Here, effect modules are opened with which each effect can be set up to meet your exact requirements.
Effects can also be dragged onto objects by holding the left mouse button or double-clicking. Simply open the "Templates" folder in the Media Pool and try each of the effects listed one after the other with a mouse click. Like with all other entries in the Media Pool, effects in this folder always have a preview as well. If you like an effect and wish to apply it to an object in the Arranger, simply click on it, drag it onto the object, and release the mouse button.
Tip: Use the Object Inspector in the Media Pool in order to display all important Object effects.

Export Arrangement

When your arrangement is ready, you would normally want to do something with it "out in the real world". For example, show it to friends. To do so, you must first export your work from MAGIX Music Maker MX.
You can find the most important functions in "File > Export > Common export functions".
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Export as MP3: You can transfer
your arrangement in MP3 format to a portable player.
Burn onto CD or DVD: The classic
way to present music. You can burn single songs or complete albums directly to CDs.
Tip: In the Premium version, you can use the integrated CD mastering and burn program to do this. Click on "File" and select the "Export arrangement -> Burn audio CD-R(W)" option to export your arrangement. The arrangement will be loaded into the CD mastering program MAGIX Music Editor and can be burned straight to disc from there.
Quick start 35
Upload to the MAGIX Online Album: When the song is finished, it should be
heard not just by your friends, but preferably the whole world. The easiest way to do this is with a MAGIX Online Album of your own.
Publish on Facebook (YouTube/SoundCloud): With these options you can
publish directly on the popular online platforms.
Expor
Note: The export calculations don't affect playback performance. Even if
playback on your computer begins to stutter because too much RAM is being used for videos and effects, the export file will still be calculated correctly. We recommend placing already finished passages of complex arrangements via the export or mixdown function into a single file to free up some processing power (and tracks). This kind of file can be reloaded into the arrangement and edited further with the other parts.
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t in various formats: In the "File > Export" menu you will also find all supported export formats for creating an audio or video file (for music videos) from your arrangement.
36 Quick start

Burn audio CD

To burn an audio CD, first export your arrangement as a WAV file:
Click "File" and select the "Export arrangement -> Audio as wave..." option.
The WAV file created can be burned as an audio CD with the included burn program MAGIX Speed burnR.
Tip: You can use an integrated CD mastering tool in the Premium version and a burn program to do this. Click on "File" and select the option "Export arrangement -> Burn audio CD-R(W)" to export your arrangement. The arrangement will be loaded into the CD mastering program MAGIX Music Editor and can be burned straight to disc from there.
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Arranger 37

Arranger

Normal mode/Easy mode

MAGIX Music Maker MX can be operated in two different views, and these can be activated by clicking on the button in the top right. If the MAGIX Music Maker MX interface confuses you at first, then switch the program to "Easy" mode!
Easy mode active
Normal mode active
In the beginner mode, the program presents a clearly laid-out version which only displays the most important buttons and switches. Functional elements for advanced users are hidden.
This documentation describes MAGIX Music Maker MX in normal mode. If you can't find one of the functions while reading, make sure that you don't have "Easy" mode turned on.

Tracks

The arranger offers tracks for positioning and editing multimedia material. Additional tra menu. In total, 96 tracks can be used for an arrangement.
Fundamentally, all object types can be placed on all tracks. You can also combine videos with MIDI and audio objects one track.
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cks can be added by selecting the "Add track" option in "Edit"
38 Arranger
If
the tracks in the arranger are not long enough, you can increase the length by pressing the minus button (-) to the right. The size of the arrangement adapts itself automatically when objects exceed the space for them on the right-hand side or when new objects are loaded.
Mute a single audio track by clicking on the “Mute” button or play individual tracks separately (“Solo”) to emphasize a particular scene.

Trackboxes and Instrument icons

At the start of each track there is a track box where you can switch each track to "mute" or "solo". In the lower half of the arranger below the track boxes are two buttons, "Reset" and "Solo/Mute", which you can use to reset all track solo/mute settings.
Each track box contains an instrument icon box. If you drag a MAGIX Soundpool sample onto an empty track, a suitable icon is automatically displayed. You can also exchange the icon by clicking on it an select another one.
The peak meter can be seen beside the icons. This allows you to control the volume of the track and to see if the track produces any audio sound at all.
Beside the tr rename the track by double clicking this field.
ack number to the top, you'll find the track name field. You can
The small arrow beside the name of the track opens a menu with which you can load a software instrument (VSTi plug-in) into the track. This will then be used by all MIDI objects of the track. Here you also have access to the individual sounds of the VST instruments VITA and REVOLTA which come supplied.
With REC you can activate the track for an audio or MIDI recording.
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A simple click puts the track into "Audio recording" mode. Furthermore, monitoring is now activated, i.e you can hear the input signal of your sound card on playback (learn more in the "Mixer" chapter, "Recording/Live Monitoring" (view page 197))
you start recording now ("R"), the audio recording dialog will
If open. The recorded audio material is added to this track. If there is already an object on the same position of the track, the next empty
track will be used.
Clicking this button again puts the track into "MIDI recording" mode. If a software instrument is loaded, you can play it with a hooked-up MIDI keyboard (monitoring). If you start recording now, a new MIDI object will be created in the track and the MIDI editor will open. From there you will be able to start the MIDI recording (view page 100). Here you can open the "Track effects" menu where you will find presets for track effects (view page 150) sorted according to the instrument With the "Move track up/down" commands you can sort your tracks.

Zooming

Arranger 39
type.
The vertical zoom function sets the number of visible tracks. For a lot of tracks, enlarging the view (zooming) is sensible for editing a single track or object.
Use the
horizontal zoom functions to set up the visible section of the
arrangement on the timeline.

Move/Zoom with the scroll bar

If you move
the mouse to the edge of the scroll bar, the cursor will turn into a double-arrow symbol which can be used to select and compress/stretch the scroll bar. This way, you can zoom in and out quickly. Dragging the middle of the scroll bar moves the visible section.
You can tell which part of the entire arrangement is being played by the size and position of the scroll bar. If the whole arrangement is displayed, then the scroll bar will fill out the bar. Complete view may be set by doublke clicking the scroll bar.
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40 Arranger
A
track may not be diminished without any limit, and the number of maximum displayable tracks is also limited, meaning not all tracks may be able to be viewed at once.

Zoom buttons

Zoom menu: Certain zoom levels may be selected by right clicking
the horizontal scroll bar or by clicking the zoom menu. You can also jump to certain positions in the arrangement here.

Move/Zoom with the mouse wheel

The visible section can be moved, reduced, and increased in size by using the scroll bars. These functions can also be executed without having to click anywhere by using the mouse to move the scroll bars or zoom buttons or by using the mouse wheel.
Enlarge objects: Vertical and horizontal zoom stages are enlarged so that all of the selected objects are displayed at maximum size. If the function is switched off, the regular zoom stage will be restored.
Optimize view (view page 241)
Zoom buttons: Buttons for zooming in and out

Move/Zoom with the mouse wheel

The visible section can be moved, reduced, and increased in size by using the scroll bars. These functions can also be executed without having to click anywhere by using the mouse to move the scroll bars or zoom buttons or by using the mouse wheel.

Grid

Timestretching in the arrangement is displayed by the vertical progress of the tracks. To structure this progression, a timeline displaying time units has been positioned at the top of the first track.
Two consecutive objects will seamlessly snap together even if they are on different tracks. This avoids undesired gaps or overlaps.
The bar grid makes sure that the objects and the start, end & play markers only snap into place at specific positions so that they can be positioned precisely according to the beat.
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The grid width can be set using the button to the top left.
,
If, for example, "1/2 beat" has been set, then the objects and markers snap into position at all half beat positions when moved. This way there won't be any gaps between the objects and precisely beat-matched cuts are possible. The selection ranges from full beats to 1/16 grid sizes. Triplet values are also possible.
The "Frame" setting allows fine positioning using the time code. The time display in the timeline and transport control automatically changes from bars:beats:ticks to hours:minutes:seconds:frames.
"Objects" deactivates the beat grid and the grid will now only affect the object edges. You can also deactivate the grind entirely by selecting "No grid" or by pressing "F4".
"Select beat type" switches the timeline to irregular bars like ¾ beat.
Arranger 41

Playback area, Start and end markers

In the upper area of the timeline, there are two markers between which playback area is displayed, and this area can be played back as a loop (endless).
The length of the indicates the number of bars, the number following it indicates the number of fragments corresponding to the selected grid, e.g. 3.3 on a 1/16 grid = 3 bars and 3/16. A tilde (~) in the display means that the playback area doesn’t have the exact raster length and the loop is therefore "non-circular". Double clicking on the playback area sets it to cover the whole arrangement; double clicking again sets it between the start of the arrangement and the last object.
This area also determines which positions are copied or inserted into the clipboard’s memory by the the edit menu commands "Edit range" or the keyboard shortcuts "Ctrl + Alt + C" for "copy", "Ctrl + Alt + V" for "paste" or "Ctrl + Alt + X" for "cut".
The right end marker is always moved together with the start marker so that the length of the looped playback area remains constant as the start marker is moved. So always move the start marker first and then the end marker.
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playback area is shown in blue. The number before the point
42 Arranger
The start and end markers can be moved in different ways with the mouse. You can move them to any position via drag & drop or directly with a mouse click: a left mouse click in the timeline moves the start marker; right clicking moves the end marker.
It’s even easier with the keyboard: The cursor keys move the playback area forward or backward by a whole playback area’s length. Press "Ctrl" as well to move the playback area by a quarter of its length. "Shift" + cursor keys halves or doubles the playback area’s length.
"Ctrl + Shift" +cursor keys enables you to lengthen or shorten the playback area by a bar. Use this function as well to quickly move the playback area onto a smooth bar length.
When you move the playback area while a playback is running, the old area is always played to the end and smoothly changed into the new one after. In this way you can remix your tracks in real-time with the keyboard!
Note: If the starting marker does not move to the right with a left click or via the keyboard, it is because the end marker would then have to be shifted beyond the end of the arrangement. In this case, move the start marker via drag & drop or position the end marker!

Moving the playback marker

The playback marker can be moved independent of the start marker. To do this, click on the lower part of the timeline. If you hold "Ctrl", the playback marker and start marker are moved simultaneously.
Once the playback marker reaches the end marker, playback is continued at the position of the start marker. If the playback marker was positioned outside of the playback range, the arrangement is played to the end. The selected play area is then played as a loop.
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Arranger 43

Transport bar (playback functions)

The transport bar's functions enable you to control the playback behavior of the arrangement using the mouse.
Tip: The space bar on your computer's keyboard may be used to start and stop playback much more easily. You will find an overview of all keyboard shortcuts at the end of this manual.
Back to start: This button quickly moves the start marker to the beginning of the arrangement. Clicking "Back to start" displays both the start marker and play range at the beginning of the arrangement. Rewind: This function rewinds the arrangement back to the start. This means that the play marker in the timeline is reset.
Stop: Stop ends playback. The playback marker is reset to its initial position.
Play/pause: This button starts continuous playback of the arrangement; if the playback marker reaches the end marker, the range between the start and end marker will be played back as a loop. Clicking 'Play' again stops it at the current position of the playback marker ('Pause'). Fast-forward: Use this function to move along the arrangement much faster. The start marker moves forward along the timeline.
Record: Depending on whether a track in the track box (view page 38)
tivated for MIDI or audio recording, this will start either audio (view
is ac page 74) or MIDI recording (view page 100). This deactivates loop playback. The playback stops when the end marker is reached.
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44 Arranger

Time display

The current playback position is displayed here. The unit can be switched between beats, hours:minutes:seconds, or frames by right clicking on the time format. Switching to remaining time display (distance to project end) is possible.

Display harmonies

If this symbol is activated, harmony symbols will be displayed during playback. Harmonies can be detected with the Harmony Agent (view page 90).

Volume regulation

The time display is beside the transport controller.
The volume control is to the left of the transport controller. Use it to quickly control the overall volume of your arrangement. To regulate the volume of individual tracks, use the mixer (view page 194).

Tempo

The song's arrangement tempo is set automatically by the first sample used in the arrangement. One click on the small arrow shows the tempo fader. You can use this to smoothly change the master tempo during playback. The objects in the arrangement are adapted using timestretching.
By clicking "Tap", you can open the tap tempo dialog to "tap" in the tempo. Simply click the "Tap" button at the desired tempo or press the "T" key; the tempo is measured and displayed in the dialog. Pressing "OK" accepts the tempo.
tempo is displayed here in BPM (Beats Per Minute). The
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Track position slider

The position slider quickly moves the play cursor within the visible range.
Arranger 45

Arranger, Video Monitor, and Media Pool

If the video screen is re-opened and the Media Pool is closed, the video screen can be freely repositioned.
The "View" menu allows a standard setting to be switched on. If the option "Standard layout" is deactivated, the entire screen can be filled by the arranger in order to simplify positioning and editing objects.
In case of very large arrangements, the video monitor can be used as an overview display ("Menu -> Video monitor -> Arrangement overview (view page
242)").

Arranger buttons

The arranger buttons for quickly opening and closing all the most important windows can be found underneath the last track in the arranger.

Mixer

This button opens the real-time mixer.
You can modify the panorama here, and this is also where both master effects and plug-ins can be integrated.

Video

Opens/Closes the video monitor in "Peak meter" mode.
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tracks relating to volume and the position in the stereo
46 Media Pool

Media Pool

MAGIX Music Maker MX's Media Pool lets you access, preview, and load all supported media types, online and offline, e.g. with included sound and video loops, audio CDs, MP3 songs, synthesizers, or effects.
All media types are loaded into an arrangement from local drives or directly from the Internet via double-click or drag & drop.
The upper edge of the Media Pool contains seven buttons which operate the Media pool in different ways:
The setting Soundpools offers a database view of all Soundpools. The File manager is very similar to Windows Explorer. It controls and loads
media files of all types located on the hard drive.
The Keyboard enables software synthesizers to be played and recorded
directly via the on-screen keyboard.
The object Inspector offers quick access to properties of objects, e.g. audio
effects for audio objects. For MIDI objects (view page 92), a smaller version of
e MIDI Editor is shown, which allows you to edit the selected object.
th
The Synthesizer setting displays a list of the available synthesizers (view page
119).
Templates (v
eo, and titling effects.
vid
Catooh connects you directly to Catooh.
iew page 53) provides effects presets for all kinds of audio,

Preview function

There is a preview function for all files: By simply clicking an audio object, the pre-listening function starts via the sound card. Video, graphics and text objects are shown on the video screen.
As the arrangement plays on, you can experiment with sounds from the Media Pool (see Smart Preview (view page 71)).
Note: Even while previewing, audio files are adapted to the current tempo using timestretching (you can deactivate this in the "Audio/Video options" menu).
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Media Pool 47

Positioning the Media Pool

The Media Pool appears when on start up in the lower third of the screen. It can be turned off or loaded into a stand-alone screen. Also the View-Menu offers various options, for example a "arranger full view" which allows you to view multiple tracks at the same time
Using the small button at the top edge of the Media Pool, you can tun the Media Pool display on or off.

Soundpool settings

This setting can be used to access Soundpool media. Access to the supplied Soundpools is via a new, more clearly laid out database overview that enables the display of loops, multiple styles and instrument categories, e.g. all bass loops of every installed style or every loop of a style.
If you did not install the Soundpools on your hard drive during installation, then insert the MAGIX Music Maker MX installation DVD into the DVD drive. The contents of the Soundpools will now be imported into the database. Other Soundpool media are automatically recognized and added to the database.
Note: Under program settings -> General (view page 219), you will find different options for maintaining and displaying the Soundpool database.
Soundpools already present on the hard disk can be imported via "Add styles" into the database.
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48 Media Pool
A Soundpool
consists of one or more Styles. Styles are sound libraries that belong together and cover a certain musical style. The sounds (sample or MIDI loops) of one style all have a certain tempo. You can mix loops from different styles, and the tempos will be adjusted accordingly. Within a style, loops are ordered according to instruments, and one instrument folder contains different sounds. Each sound can have a different pitch (except for drums and effects sounds).
The Soundpool display consists of several columns: First, all styles available in the database are shown. The second column lists the instruments. The third column, "Name", contains the list of the sounds found. These are displayed according to the length of the beats (1,2, or 4 beats).
Sample loop
MIDI loop
The different pitches are displayed above that (if available). An entry field for full text search is located under the match list.
The list of sa
mples found is created based on the entry selection in the first two columns. With "Ctrl + click" you can reduce or expand selection. No selection ("Ctrl + click" on a single selected element) shows all entries from this category.
If you select an instrument, e.g. "Drums" and "Percussion" and no style, then all drums and percussion samples in the whole database will be displayed.
In the search field, you can search the list of the sounds found for a certain sound file name.
Sound Vision view: This button displays all Soundpools as galaxies.
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SoundVision

This alternative display of the Soundpool library shows all available sounds graphically. No matter how large the Soundpool collection is, you can view the entire library using this 2-dimensional display. This "galaxy" can now be accessed via the mouse to collect all of the sounds you want.
The large clusters of "stars" are the styles, and these are arranged from inside to outside with increasing tempo. Eventually they form a center - the styles furthest out have the highest tempo.
Within a style are the individual instruments (e.g. keys, pads, sequence) formed in a circle, and the drums are in the middle. Every instrument group has a certain color assigned to it which is the same in every style. The individual sounds are points encircled by the individual pitches, if available.
Media Pool 49
You navigate displayed with the mouse; the mouse wheel enlarges or diminishes the view. The points (which symbolize the sound loops) can be manipulated exactly as in the Media Pool list view, i.e. select by double clicking and load by double clicking or via drag & drop.
throughout the Sound Vision view by moving the selection

File manager settings

MAGIX Music Maker MX's file manager works very similarly to Windows Explorer. It can be used to access and load media files of all kinds, e.g. videos, bitmaps, MP3 audio files, audio CD tracks, RTF text files for titles.
The Media Pool consists of a file list to the right (the actual “Media Pool”), in which all loadable media types (and, if required, further subfolders) are listed, and the navigation area on the left-hand side.
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50 Media Pool
In the
file list, all supported multimedia files and subdirectories of the currently chosen directory are displayed. All entries can be loaded into the arranger tracks by double clicking or via drag & drop.
In the navigation area, you can find different buttons for directly accessing preset subfolders.
You can right click in the file list to define further buttons ("links"). Switch to the folder which you would like to create a link to and select the option "Link to folder" from the context menu.

Navigation buttons

Forwards/Back
Up
Drive menu
The "Back" button always returns you to the folder where you were previously.
The "Up" button takes you up to the next highest folder level.
You can access all available drives via the "Drive" menu button.
Path information The current folder's path is
Browse history list
Use the arrow button to open the menu to
displayed in the top center.
find the folders you previously visited.
View
These buttons switch the file view list between icons, lists, or details.

Various file list view modes

The file list displays all supported multimedia files and subfolders of the currently selected folder. Three different views (list, detail, large symbols) can be set by right clicking on the options or Media Pool's context menu.
List: Only file names are listed. This view mode displays the most files simultaneously.
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Media Pool 51
Details: The details section
displays the type, size, and date of modification for every media file beside the name. The list can be sorted by clicking on any of these details.
Large symbols: These can be quite useful, since they show a preview frame for each movie and picture file. This allows you to sort through the material quicker. The disadvantage is that it takes longer for the file list to be displayed.

Deleting, copying, and moving files

All files listed in the media window can be selected, deleted, or moved into other folders via drag & drop, just like via Windows Explorer. This way, all objects desired for placement in an arrangement can be collected in a separate folder beforehand.
Additional functions can be accessed via the context menu, i.e. by right clicking an entry.

CD/DVD

Clicking this
button once reads the CD that is currently in the CD-ROM drive. In the case of data CDs, all directory and file formats supported by MAGIX Music Maker MX are displayed in the file manager. In the case of audio CDs, all tracks appear in the file list.

My Projects

This bu
tton opens the "My Projects" folder. This is a subfolder of "My Projects" that is named after the program (i.e. MAGIX Music Maker MX, only featuring "_" instead of empty spaces). This is created automatically when the program is installed. All new recordings and arrangements are saved here automatically as a preset, and finished arrangements are exported here. You may change the save location as you see fit via Program settings > Folders (view page 219, view page 218).
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52 Media Pool
My Files: This displays
the save location of videos, pictures, music, etc. (in the corresponding subfolders).

My MP3s

This provides quick access pressed for the first time, you can select the folder where your MP3 files are saved. You may also change this path later via "Program settings", the "Folder" tab (Y key or "File" menu > "Settings" > "Program settings").

Database

This button displays the media files on your computer in a well­structured database view.
This means the files are no longer displayed according to where they are stored in the different folders but are grouped according to general characteristics. The top "folder level" is the difference in audio, video or image files; subfolders would be, for instance, the date for photos or the artist for MP3 files.
In order to present media data on your PC in a database view, you first have to add them to the MAGIX database. To do this, click on the database button to the right and select the option Start media manager for photos and music.
the contents of the "My Files" folder. This is normally
to your own MP3 collection. When this button is
This opens the corresponding MAGIX program and the database scan function of the program.
MAGIX Music Maker MX comes with the free photo and music management programs MAGIX Photo Manager and MAGIX Music Manager. If you have the corresponding free versions, MAGIX MP3 Maker or MAGIX Digital Photo Maker, they will be used instead.
By right clicking on "Da open a special search dialog in which you can carry out a targeted search for media.

Search the database

Quick sea
audio, video). All available Database columns are searched for the keyword.
Expert search: Here you can restrict your search by stating search criteria in the following way:
rch: Simply enter a keyword and highlight the data type (photo,
tabase" and clicking on "Database search", you can
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Media Pool 53
Da
e.g. dimensions greater than 800
You can search up to three database columns that are connected via "and" or "or" simultaneously.
"AND" means only those files will be listed that match all criteria.
"OR" means only those files will be listed that match at least one of the criteria.
tabase column Condition Comparison item

Synthesizer

This button opens the folder containing your synthesizers. Read more on this in the Software synthesizers (view page 119) chapter.

Template settings

This opens the folders for installed effects presets. Saved audio and video effects presets as well as title templates also land in these folders, so that over time a complete library of your own presets will develop.
The buttons to the left open the folders for audio effects ("Audio FX"), presets for the Vintage Effects Suite ("Vintage FX"), presets for the Live Performer ("Live Pads"), the LiViD drums synthesizer, title templates ("Titles"), video effects ("Video FX", "Video Mix FX"), and automatic animations ("Visuals").
You can also add effects via drag & drop. Simply drag these onto the corresponding object using the mouse.
The context menu for audio objects enables you to to set audio effects in the effects rack (view page 148) precisely!
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54 Media Pool

Keyboard settings

The keyboard enables software synthesizers to be played and recorded directly via the on-screen keyboard.
If a track synthesizer is not present, then a new track will be added and a new synthesizer plug-in will be added when the view is switched to "Keyboard" (Vita with Sound Acoustic Bar Piano).
The keyboard always controls the synthesizer in the track for which MIDI recording has been activated.
You can click the keyboard with the mouse to play the instrument. The closer to the bottom edge you click on the "virtual keys", the louder the sound will play. Of course, you can't seriously play music by clicking with the mouse (this function is more suitable for testing out sounds quickly). That's why you can also play the keyboard with the keys on your computer's own keyboard.
Note: This works only after you first click once on the keyboard using your mouse. Otherwise, pressing the computer keys will function as key shortcuts (view page 255) for the different features in Music Maker. If the computer keys control the program's keyboard, then the piano keys feature the corresponding characters on your keyboard.
A sound program for the synthesizer may be selected from this list.
This button opens the editor window for the synthesizer for fine tuning the sound.
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Media Pool 55

Object Inspector settings

The Object Inspector offers quick access to properties of objects, e.g. audio effects for audio objects. For MIDI objects (view page 92), a smaller version of the MIDI Editor is shown,

Audio objects

audio object is selected the object inspector will open featuring the audio
If an object view
which allows you to edit the selected object.
This displays the available object effects (view page 149) in a clearly laid out list.
This button switches effects on and off.
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The settings dialog for an effect is opened via this button.
56 Media Pool

MIDI objects

If a MIDI object is selected, then the Object Inspector shows a smaller version of the MIDI Editor. The MIDI Editor in the Object Inspector operates in the same way as the "bigger" version in its own window, but the menu and several playback and recording settings are not available.
For more information, please read the section MIDI Editor in the chapter "MIDI objects"!

Setting Catooh

You can preview multimedia files from the Online Content Library Catooh, load them into the arrangement, and edit them further .
Please read the chapter entitled Catooh!
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Videoscreen 57

Videoscreen

The video monitor can be positioned anywhere on the screen. The size is variable. To set the size, right click on the video monitor and select the desired size from the context menu or adjust it yourself ("user-defined"). Please note that larger video screens require more CPU power.
To detach the video monitor from the arranger and Media Pool, deactivate the default layout in the "Window" menu. You can then position the screen anywhere you like.
The video monitor can be increased to full size by double clicking on it or pressing "Alt + Enter". Press "Esc" to leave maximized screen mode.
You can also include a large time display in the video monitor. "Display play time" shows the current play marker position in the video monitor. You can choose the screen & background colors and transparency.
The video monitor is transformed into an analyzer which displays the sound as a graphic.
"Overview" mode enables object you are looking for in a split second - you can zoom in directly to the video monitor or move around the clip displayed in the arranger.
you to view the whole arrangement and access the

Audio peakmeter

The video monitor is transformed into an analyzer which displays the sound as a graphic.
Shortcut: Shift + F4
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58 Videoscreen

Overview

In the Overview mode, you can view the whole arrangement and you are also able to access any object you want in a split second; zoom in directly to the video monitor or move around
Shortcut: Shift + F2
the clip displayed in the arranger.

Infobox

The InfoBox mode shows help text in the preview monitor if you hold the mouse pointer over a button on the screen.
Shortcut: Shift + F1
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Mouse modes 59

Mouse modes

MAGIX Music Maker MX offers special mouse modes for arranging and editing objects.
A small arrow next to the mouse pointer symbol allows different modes to be set.

Automation

This mouse mode is used for drawing the volume and effect curves.
When active, a new curve can be drawn on an object or track using the left mouse button.
Activate the corresponding effects curve in the "Effects" menu in the track box to enable track automation.
For the object, use the "Automation of this object" command form the "Effects > Automation" menu (Key: Ctrl + H) and select the corresponding curve in the dialog. Clicking on an object without an activated effects curve activates the volume object curve for this object.
Note: In this mode, the object curves will always be edited, even if a track curve is also displayed. If you would like to edit the track curve at this position, then you will need to temporarily move the object somewhere else.
Individual automation points on a curve may also be created in the normal "Move" mouse mode (see above) by double clicking the corresponding curve.
For more information about automation curves, please read the chapter Automation curves!
Shortkey: Ctrl + 4, number key 4
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60 Mouse modes

Move to track

This mouse mode behaves basically like the mouse mode for individual objects, but moving objects
results in all other objects behind the object moving in sync on the track. This is practical if space is needed at the start of a track, since all objects can be moved together without moving them underneath each other.
Shortcut: Ctrl + 2, number key 2

Move all

This mouse mode behaves in principal just like the "Single object mouse mode",
but during moving, all objects on all tracks will be moved together from the mouse position.
Shortcut: Ctrl + 3, number key 3

Move selection

This is the preset mouse mode in which most changes are made.
Select objects with a left click. When the "Shift" or "Control" keys are pressed, multiple objects can be selected.
Hold down th
In this mode the objects can be faded in or out or their lengths can be changed using any of the five handles. Please refer to the section "Arranging objects (view page 62)". Right clicking on an object opens the context menu
the most important effects and settings available for that specific object.
with
e mouse button to move selected objects.

Draw

In this mode you can insert further similar objects behind an already loaded object.
Starting from the first object, the following objects are always inserted synchronously so that you can also think of this mode as the insertion of a
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Mouse modes 61
"Mute" the section "Drawing in loops (view page 67)" in the chapter "Arranging objects"
Shortcut: Ctrl + 5, number key 5
automation from a continuous loop. You can read more about this in
.

Split

You can split objects quickly with this mouse mode in order to remove unwanted parts or attach various effects to parts
of objects.
Shortcut: Ctrl + 6, number key 6

Stretch

This special mode is for customizing the length of objects.
Objects can be on the lower handles stretched or compressed. Audio material is therefore lengthened via timestretching without changing the pitch itself The middle object handles allow the object's pitch to be changed using pitchshifting in the range of -7... +7.
Shortcut: Ctrl + 7, number key 7

Preview audio

This mode allows you to preview audio objects (as long as the mouse button is held down)
for the entire duration and independent of the start and end markers in the timeline. Other object types are protected against unwanted moving.
Shortcut: Ctrl 8, number key 8
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62 Mouse modes

Scrubbing

By holding down the mouse button, the arrangement can be previewed at the point where the cursor is positioned.
The playback marker follows the mouse movements. This mode is especially suited to searching for specific parts of an arrangement.
Shortcut: Ctrl + 9, number key 9

Replace

This mouse mode simplifies searching for suitable samples: Left mouse click on a MAGIX
Soundpool object to switch the object automatically with another from the same instrument category. Shift + left mouse click keeps the object but changes the pitch. Ideal for quick experimentation!
Shortcut: Ctrl + 0, number key 0

Context help

This mouse mode allows you to open the corresponding "Help" section by clicking on any area of the MAGIX Music Maker MX screen.
Shortcut:
Alt + F1
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Arranging Objects 63

Arranging Objects

In MAGIX Music Maker MX you can jointly and uniformly load, arrange, edit, and export different multimedia file formats. This chapter describes the basic way of working with multimedia objects. This includes audio objects, video objects, graphics, midi objects, and synth objects. Later chapters will describe the particulars of the respective formats.
All object editing is virtual, non-destructive, and is calculated in real time during play. The multimedia material is thus not destroyed (non-destructive editing) and any change can be cancelled with the multi-stage undo function ("Ctrl + Z"). You can experiment to your heart’s content without having to fear that you will change or damage the original material.

Loading and saving arrangements

"Arrangement" refers to the objects found in the arranger (Audio, Video, MIDI, songs, graphics, synthesizers) along with all its positions, fades, length, volume, brightness settings and effects.
Arrangements can be saved via the menu "File"as an MMM file and loaded again.
When loading arrangements you must ensure that all the used objects are available in their respective folders. Often is it advisable to "Save Arrangement and Used Media" from the menu "File" > "Backup". Then the entire arrangement with all objects and effects are saved to a configurable folder on the hard disk and can be easily downloaded from there.

Multimedia files and objects

All multimedia files supported by MAGIX Music Maker MX can be previewed or listened to in the File Manager by clicking and dragging into the arranger via drag & drop. The files are displayed as objects in the tracks after the mouse is released.
Using the "Tab" button, you can switch between two object display views.
In alternative display modes, the objects are not represented frame by frame, but simplified. This is useful for quicker representations of video objects: RAM is saved and the overall performance improved. Audio objects will be shown using one or two (for stereo) waveform representations.
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64 Arranging Objects
Right clicking on an object opens the context menu with the most important editing options available for that specific object.

Select objects

To edit or delete objects using the menus, you must first select them. To do so, simply click on the object you wish to select. When the "Shift" key is pressed, multiple objects are selected. Object modifications like cutting, moving, effects assignment and so on, apply to all selected objects together.
The handles of selected objects light up to show that the accompanying object has been selected and can be edited using the menu functions.
Several objects can be selected quickly by clicking on the first object in the first track with the mouse and dragging out a square for selection. All objects entirely or partially within the square will be selected (rubberband selection).

Mute objects

Each object can be muted individually. To do so, select the objects you wish to mute and press "F6" (or use the corresponding command from the context menu).

Build or split object groups

Several objects can be combined to make up a group, to avoid the objects being unintentionally moved out of relation to each other.
Once they are combined, clicking on one object of a group will select the entire group.
To group or separate groups, use the buttons in the toolbar or the corresponding commands in the "edit" menu.

Split objects

Any object can be split up. Every one of these object parts becomes an independent object in itself. To cut an object, select the object, move the start marker to the edit point, and select the "Split object" command from the "Edit" menu or press the "T" key. It’s even easier with the "Split objects (view page
61)" mouse mode.
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To rejoin the separate objects afterwards, select each of the objects and choose "Group". This command joins all of the selected objects into a single object group.
Arranging Objects 65

Exact object positioning

It is often necessary to position objects very exactly in order to maintain the beat or avoid creating clicking during transitions or small pauses between objects.
In MAGIX Music Maker MX every object is snapped to the edges of other objects, resulting in cleaner transitions. In addition, objects are placed on defined positions on the grid of the arranger track. You can read more about the grid in the arranger chapter "Grid (view page 40)".

Duplicate objects

Objects can be duplicated very easily in order to create larger arrangements. First, the objects that need to be duplicated must be selected.
Then select the command "Edit menu -> Duplicate objects"
A copy of the object appears right beside the original which can be moved to any position with the mouse.
It’s even faster if you click on the object that has to be copied and hold down "Ctrl" at the same time. An object is then created which can be dragged to the desired position. Furthermore, object copies require virtually no additional memory!
Another way to duplicate is by using the copy/edit commands from the "Edit" menu.
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66 Arranging Objects

Object handles

With the help of the object handles, fine positioning, volume and brightness settings, fading in and fading out as well as loops can be carried out directly in the arranger.
All editing is carried out in real time and is already calculated during playing. The multimedia material is not destroyed in the process (non-destructive editing); any change can be cancelled with the multi-stage undo function ("Ctrl + Z").

Object fades

the handles on the top left and right to fade an object in or out. By fading
Use objects in and out onto different tracks, it is possible to produce crossfades between different objects. The length of the crossfading can be directly regulated with the handles.

Shortening or looping objects

Objects are them to the right will stretch them, which results in the object being played as a loop until the play cursor reaches the end of the object representation. In this way it is possible to very quickly create an entire drum track from one single drum loop or to create a long video from a short video sequence.
Guide the mouse to one of the pointer turns into a stretch symbol. Now you can stretch or compress the object until it has reached the desired length.
Normally an object is always looped over the full length of the underlying data material (audio or video file). To set a clip from a file as a loop, shorten the object at the front and the back with the handles and choose the command "Edit menu -> Insert user-defined loop". This function is very useful for setting your own recording as a loop, as the silence at the beginning of a recording can be cut away.
"cut" virtually by "compressing" them with the mouse. "Pulling"
bottom corners of the object until the mouse
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Adjusting volume/brightness

With the volume/brightness handle in the top center of the object, you can change the volume of audio and MIDI objects or adjust the brightness of video and bitmap objects.
If several objects are played in parallel, it is possible to individually adjust the volume or brightness ratios between objects in this manner.
The volume and brightness ratios between tracks are adjusted in the mixer.
Arranging Objects 67

"Draw in" loops

Audio loops can be drawn into the arranger tracks with the mouse.
For this you have to set the mouse mode to "Draw objects" by clicking on the corresponding icon in the mouse modes menu. Now an audio sample has to be loaded which will serve as a template and which will then be drawn into the following area of the track as a loop in the track.
This works as follows:
1. Load any loop from the Media Pool into the arranger.
2. Click on an area further back on the same track and hold down the mouse button to draw in the loop.
Starting from with the beat. This means that the drawn-in loop is not played from the beginning, but rather starts from the position where the original loop would be if you had continued to this position. Or, to put it differently, a running loop can be found on the track and you can draw in at which position you can hear it ("Mute automation").
The synchronous start of the object in this mode has another consequence: If an object is moved, then only object borders are moved, but the underlying loop, however, always remains intact.
the first object, the drawn-in loop area is always synchronous

Takes

Every object can be saves as a "take". Takes save all editing done on an object like object length, fade settings, and all object effects. MIDI takes save the instrument controlled by them (MIDI output or VST instrument).
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68 Arranging Objects
Takes are sa hard disk. So you can cut a sample, add various effects to it, and save it as various takes in order to use these together with all their editing in other MAGIX Music Maker MX arrangements.
The original sample will not be changed, only object and effect settings will be saved.
You can also save Synth objects as takes to create your own preset libraries for the synthesizer.
MAGIX Music Maker MX supplies many takes on content CDs.
Warning! On loading the takes, the audio or video file, for which the take was added, must be in the original folder.
ved as "TAK" (*.tak) files and take up virtually no space on the
Takes can be identified by their symbol in the Media Pool.

Object properties

This function displays all the information about the currently selected objects, such as file name, position on the hard disk, tempo, etc. The object editor also defines the foreground and background color of every object in the arrangement.
In the "Tempo/Pitch" tab, information on the patched/determined tempo and pitch of the audio object is shown. Furthermore, there is an overview of how the various timestretching/pitchshifting operations affect the entire audio object. The tempo/pitch adjustment when loading the sample, the effect of the master tempo fader, and the time processor as object effect tracks are offset against one another, but they may not mesh properly. For this reason, there are two buttons which can be used to double/halve the object speed. Try using these buttons if the tempo of some loops is incorrectly interpreted as twice or half the speed.

Mixdown audio

If the arranger becomes too full to manage, the system is out of RAM, or you just want to ”summarize” your production, use the mix down function to convert the entire audio arrangement into a single audio and/or video file.
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To do so, choose the "Mixdown" function from the "Edit" menu. You can choose a name and a destination for storing the mix down object. The default directory is ”My Projects”. If only audio objects are in the tracks, a wave file will be created. If audio and video objects are combined, you can choose whether an audio or a video file will be created.
The objects of the arranger or the area will be replaced by the new object.
MAGIX Music Maker MX automatically normalizes the audio file, i.e. the loudest part of the wave audio object is identical with the highest figure of the 16-bit resolution ceiling. This guarantees the same sound quality, even if you repeat the mix down procedure or you combine the mix down file with other wave audio objects again and again.
Tip:The mix down function is very helpful if you want to go on working with the mix-down object. To create the finished end version of the song or video it is recommended to select the "Export arrangement" function in the "File" menu instead of the "Mixdown" function.
Shortcut: Ctrl + Shift + G
Arranging Objects 69

Mouse gestures

Sometimes, specific menu commands that are located deep in the MAGIX Music Maker MX's menu structure may be needed multiple times in sequence, e.g. if you want to edit effects for multiple objects.
Mouse gestures help you access these menu commands quickly without having to dig them out of the menu structure every time.
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70 Arranging Objects
Every object in Music right clicking.
The upper section of this context menu always features the most recently used commands for this object type. These four commands may also be opened having to open the main menu.
To do this, right click on the object and drag the object quickly to the right, to the left, or upwards in order to access one of the four commands (the object will not be moved as long as you use the right mouse button!)
Maker features a context menu that may be opened by
The commands display in that are available in a context menu's submenus may be accessed via Mouse gestures
the menu here are only examples. All commands
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Audio Objects 71

Audio Objects

Audio formats

MAGIX Music Maker MX loads and edits audio files in the formats Wave (.wav), OGG Vorbis (.ogg), Windows Media Audio (.wma), MPEG (.mpg), MP3 (.mp3), and CDA (audio CD tracks). The stereo or mono data of a file are displayed as an object in the arranger of the MAGIX Music Maker MX. The material will be displayed as a waveform, optically representing the sound to make editing easier.
Along with wave files, MP3 files, OGG Vorbis (.ogg), and ringtones can also be exported.

Load and process audio files

All importable audio files can be accessed via the File Manager and previewed (audio) by clicking the file name. Tracks from audio CDs can also be integrated by dragging & dropping them into the arrangement.
Editing, fine positioning, volume adjustment, fading in and out, is all processed using the "Object" tab directly in the arranger.
Please see the chapter "Arranging objects"

Smart Preview for the incorporated samples

The incorporated samples can be listened to while the arrangement is playing. They always run synchronized to the current song that is playing.
You can load samples while putting together a song in real time and search for appropriate new "building blocks" simultaneously.
You can add the loop to the arrangement by simply clicking with the mouse or pressing "Enter" or remove it by pressing "Del". The subsequent loop can also be selected quickly by pressing a key (arrow down) or you can switch to the next instrument ("1"..."0") or the next bar ("Num +"), or by clicking on the button.
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72 Audio Objects

Audio recording

Your own sounds like vocals, speech, noises, or instruments can be easily recorded in MAGIX Music Maker MX using the audio recording function.
Click the REC button in the track box to specify the track for the recording.
The display in the track box will change
Assuming you have everything connected properly (see below), the input signal will be played back featuring all track effects (if there are any) (live monitoring (view page 197)).
Live monitoring requires the use of ASIO drivers (view page 221).
Click the red button on the transport bar to start the actual recording.

Connecting the source for recording

First of all,
the source of the audio material must be connected to the sound card input. Again, there are several possibilities which primarily depend on the type of equipment you have.
If you are recording from a microphone, then please connect the microphone to the microphone jack on your sound card (usually red).
If
you want to record material from a stereo system, then you can use the line­out or AUX out jacks on the back of your amplifier or tape deck. This involves connecting them to the sound card input (usually red).
If your amplifier has no separate output (other than for the speakers), then you can use the connection intended for headphones for your recordings. In most cases, you will need a cable with two mini-stereo jacks. This type of connection has the advantage of being able to set the headphone input signal level with a separate volume. As headphone connections generally are not the best, it is advised that you use the line outputs if possible.
When recording cassettes from a tape deck, you can connect the tape deck's line out directly to the sound card input.
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When recording from vinyl records, you should not connect the record player's output directly with the sound card because the phono signal needs to be pre­amplified. A more suitable method would be to use the headphone connection or an external pre-amp.

Adjusting the Signal Level

Audio Objects 73
Adjusting best sound quality during digital recording.
Once a recording source is connected to the sound card, the "Record" button opens the recording dialog and starts the recording source.
You can now adjust the recording level with the help of the LED display in the recording dialog. For this, you must first check off "Show Levels".
If the adjustment is set too high, distortion occurs and the incoming signal must be reduced. If you have connected the source through either an amplifier or tape deck output to the sound card, you can only reduce the signal level in your sound card’s software mixer interface. You can access the mixer directly from within the recording dialog via the “Recording Level” button.
If you reduce input sensitivity by using the input fader, the resolution at which the analog signal is digitized is also reduced. Try to set these automatic controllers to the loudest sound level possible.
The maximum setting for an optimal level is the loudest part of the material. The loudest part should be adjusted to be the maximum. The actual recording begins when you press the "Record" button. At the end of the the recording you will be asked if you want to use the recording. Upon confirmation, the newly-recorded material will be placed at the next free position of the start maker in the arrangement.
the signal level to the sound card is also recommended to get the
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74 Audio Objects

Audio recording dialog

Normalize after recording: This option raises your material to the correct
volume level after recording is completed. In order to achieve good audio results, you should try to record the source as loud as possible without overmodulating it. The Peak Meter display helps in the recording dialog.
Audio driver: This selects the sound card for recording.
Save a
file you wish to record. You can also select the folder where you wish to store the file.
Recording quality: Sets the sound quality of the recording. The preset menu allows you to choose between AM tuner, FM Radio, DAT (Digital Audio Tape), and CD quality.
Display volume control (monitor): The peak meter allows you to monitor the level of the incoming signal. Please read more on this in the section 'Adjusting levels (view page 73)'.
Rec
recording the audio material.
udio file as/save in the following folder: This select the title of the audio
ord: This button begins recording. The next free track will be used for
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Stop: Click this button to stop recording
Play during recording: If this option is active, then the arrangement will play
back during recording. This allows you to add recordings to the existing arrangement.
Advanced: Use this button to open a window containing a selection of three special functions.

Advanced options

ono" creates a mono recording and requires half of the hard drive space
"M
required for stereo.
"Real-time sample rate adjustment" automatically matches the sample rate of
a new file to be recorded with the sample rate of the selected movie sound track.
"Ducking" (reducing the sound volume): To add narration or other sound
material to a video that already has sound volume levels set, activate the option "Automatic reduction of sound volume of remaining audio tracks". This automatically reduces the volume of audio objects in the arranger during the recording session ("ducking"). A volume curve controls the whole process, produces the fading in and out of effects automatically and guarantees consistent overall volume.
Audio Objects 75

Import audio CD

The steps are similar to transferring Wave files into an arrangement:
Insert an audio CD into the CD/DVD drive of the PC Go to your CD/DVD drive in the Media Pool. The individual CD titles appear in
the file list.
A simple mouse-click starts the playback of the CD title for sampling purposes Drag & Drop the CD title into a track of the current arrangement, and it will be
digitally scanned and copied to the hard-drive. The files will be saved in the import folder (may be specified under File > Settings > Program > Folder).
The audio object appears in the track and can be played back or edited immediately.

CD Manager

This option opens the partially or fully import them into the arrangement. You can also select and configure the used drive if you have more than one drive.
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CD manager to select tracks from audio CDs and
76 Audio Objects
The CD man You may have to contact your technical support to find out which drive is suitable. The data is imported digitally, thus eliminating loss in sound quality. Audio tracks are imported into the arrangement as Wave files. The files are saved in the import folder ("File -> Properties > Program settings -> System -> Path settings").
To import audio tracks via the CD manager you should proceed as follows:
1. Insert an audio CD into the drive and select "Import audio CD track(s)" from
the "File" menu. A dialog with a list of the CD tracks will open. If you have more than one drive, you may have to first select the drive containing the CD. You can do this in CD drive options.
2. Select the desired tracks (multiple selection by "Ctrl" + mouse-click).
3. Click on "Copy selected track(s)...".
4. The "Import project" dialog will now appear. Here you can enter the file
name and select the target directory.
5. The audio material is then copied from the drive onto the hard disk. A
progress bar is displayed.
6. Once copying is complete, the dialog will be closed and the tracks are
inserted into the arrangement as individual objects.

The track list dialog

ager lets you import audio data using most CD and DVD drives.
On the le to import from the CD. Several subsequent tracks can also be selected by holding "Shift" and left-clicking; "Ctrl" + clicking selects several tracks; "Copy
ft-hand side in the list you can choose which track(s)/title(s) you wish
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s
elected track(s)" starts the audio copying process. A new object is created
for every track in the arrangement and the corresponding track marker is created.
Transport control: This lets you start and stop playback just like on a real CD player and skip forward and backward in the playlist.
Use the small faders to control the preview volume. With the faders at the bottom you can go to a specific position in a track. To import just one section of a CD track, choose "Start selection" at the beginning of the section and "End selection" at the end.
Below the transport control details on the total length and the memory capacity of the selected track/section are displayed.
Select all tracks: All tracks are selected, for instance, to copy the entire CD.
In the right selection box you can select the read speed, and in the left one you can select the export mode (see Configuring the CD-ROM).
Audio Objects 77
CD drive options: Here you can change the settings and select the drive for
grabbing the CD if you have installed several CD drives (see also CD-ROM drive dialog).
"Import project" dialog: Th selected the option "Copy selected tracks". Here you can specify name and target address of the audio files. The audio files are subsequently numbered (name -> name_1.wav, name_1.wav).
Copy-protected audio CDs According to the copyright act, it is forbidden to copy a CD with copy protection. However, an owner of a CD may create a backup copy for himself. The problem is, however, that you cannot create a copy from copy-protected CDs because they cannot be read using a conventional PC drive. In order to create a backup of such a copy-protected CD, you have to play it on an audio CD player and record it as a regular analog recording via the sound card.

Drive list dialog

Tracklist: This bu
tracks.
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tton opens the track list dialog for copying one or multiple
e "Import project" dialog appears after you have
78 Audio Objects
Configuration: This button opens the configuration dialog where you can make
various special settings, SCSI IDs, etc.
Reset: Restores the default settings of the drive.
Add drive: Creates a new drive entry in the list, which you may wish to adjust.
Delete drive: Deletes a selected drive from the list.
Save setup: Saves the current drive list and all configuration data in a *.cfg file.
Load setup: Loads the current drive list and all configuration data from a *.cfg
file.

The CD-ROM configuration dialog

Driv
e name: Lets you edit the name of the drive in the list. This is useful if you
create more than one entry accessing the same physical drive.
Host adapter number: Lets you specify the number of your SCSI adapter ­normally "0".
SCSI-ID: Lets you set the ID of your CD-ROM drive. Be sure to set the correct ID; there is no error checking!
SCSI-LUN: Select the SCSI-LUN parameter, normally "0".
Alias: Lets you select the manufacturer type of your CD-ROM drive.
Normal copy mode: Copies the audio data without any software correction.
Sector synchronization copy mode: Copies the audio data using a correction
algorithm. This is especially useful, since many CD drives have problems finding an exact position again and gaps can occur.
Burst copy mode: Optimizes the speed of the copy process; no software corrections made.
Sectors per cycle: Defines the number of audio sectors that should be read from the audio CD in a read cycle. The higher the number of sectors, the faster the copying process. Many SCSI systems have problems with more than 27 sectors.
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Sync sectors: Sets the number of audio sectors that will be used for software correction. A higher number results in a better synchronization but also in a slower copying process.

Recording Audio CDs

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In some played on the CD/DVD-ROM drive and recorded by the sound card. You should note that the digital track data from the digital analog converters of the CD-ROM drive have to be converted into analog signals and then into digital data by the analog/digital converters. Depending on the quality of the converter used, this can lead to losses in quality.
Before beginning this, the "Load tracks via record dialog" option under "File -> Properties -> Program settings -> Audio" has to be activated. The audio output of the CD-R drive must also be connected with the input of the sound card. This is already the case with most multimedia PCs (if not, then it can be accomplished with a small cable inside the computer).
When "Load CD tracks via record dialog" is active, song parts can also be added to the arrangement without having to load the entire track.
cases the CD can be copied during recording. The CD track is simply

Change the playback tempo or pitch

If you want to combine audio material you have recorded yourself from different sources, samples from Soundpools, or songs from CD with each other, then you will often need to adjust the tempo or pitch of audio objects to match each other. There's an automatic function which automatically adjusts the tempo of audio objects when they are loaded to the arrangement's tempo, plus advanced tools like the Remix Agent and the Loop Finder (view page
237).

Automatic tempo adjustment when loading

In general, arrangement tempo. In normal cases, you won't need to worry about the different tempo of audio files and Soundpool samples, since these are automatically matched. But since automatic processes can fail too, the following process explains when you may need to "manually" adjust things.
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MAGIX Music Maker MX automatically adjusts audio files to the
80 Audio Objects
In the new arrangement (empty), the tempo will be determined by the first samples loaded into it. All additional audio files will then be automatically adjusted to this tempo. If you are planning a remix which is composed of different samples with different tempo, then try to add the most important sample first. This minimizes sound distortions compared to the other samples via timestretching.
In order to be able to correctly adjust an audio object to the tempo, its output tempo must first be detected. If the sound is a Soundpool sample, then the tempo saved therein ("patched") will be used, and the tempo adjustment will always work.
For all other (short) samples, an attempt will be made to automatically provide the tempo. If the sample is not cut exactly, i.e. it does not contain an exact number of beats or is incorrectly interpreted by the automatic detection process, then this may not work. The sample will then be incorrectly stretched or an incorrect arrangement tempo will be set.
In this case, use the Loop Finder to specify the tempo semi-automatically (more about this under the chapter "Menu effects -> Audio -> Loop Finder (view page 237)"). This allows the sample to be cut to an even loop and the arrangement will adjust to
the detected tempo or vice versa.
The Remix Agent launches optionally for longer samples ( >15 seconds), e.g. entire songs from CD or MP3s. This also gives you the option of either adjusting the sample to match the arrangement or the arrangement to the sample.
MIDI objects for controlling synth objects always have the correct tempo because they are always aligned with the arrangement tempo.
In the dialog "Program settings (view page 220) -> Import" ("Y" key), you can deactivate

Change tempo or pitch of individual objects manually

"Resampling" for you to change the pitch and tempo of selected audio objects dependent on or independent from each other. You can access these tools via the "Effects" menu or the object FX effects tracks.
These functions can be used for all audio files, i.e. for the included samples as well as your own recordings, CD tracks, CD tracks, or sounds from the Internet.
the automatic tempo adjustment or limit it to patched samples.
, "timestretching", and "pitchshifting" provide high-quality effects
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The playback tempo can be quickly changed via "Timestrech" mouse mode, i.e. by compressing/stretching the audio object's lower handles, in which case the tempo will change but the pitch will not be influenced (compare with chapter "Mouse mode"). The middle handles can also be used to change the pitch.
Detailed access can be accessed via the time processor effect (see chapter "Audio effects -> Timestretch/Resample"). This allows you to specify different timestretch algorithms for the corresponding object, since the best results often depend on the respective audio material and the different algorithms.
The tempo setting on the transport controller allow the arrangement's tempo to be changed retroactively. This affects all objects contained in the arrangement, and in some circumstances this can lead to an increased demand on the system and dropping out during playback. If this occurs, use Apply function in the effects rack (view page 151) or the Combine audio (view page 229) function.
Audio Objects 81
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82 Audio Objects

Remix agent - Tempo and beat assignment

The Remix Agent is a beats per minute, or BPM) as well as the timing of the beats for a song’s quarter notes. This is important if an audio CD title is imported into MAGIX Music Maker MX, and you want to mix in sounds like drum loops, effects, or synthesizer voices.
When to use the Auto Remix Assistant:
When the tempo of the arrangement must be adapted to the tempo of the
song.
When the tempo of the song must be adapted to the tempo of an existing
arrangement.
powerful tool that determines the tempo (measured in
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When the song is to be cut up precisely to create a remix object which can
then be rearranged as desired.

Requirements for using the Remix Agent

Audio Objects 83
Songs muSongs must be "rhythmic" (i.e. they can be danced to) Songs must be in stereo format
Note: For analysis, it is presumed that the song is recorded in 4/4 time. If one of the above requirements is not fulfilled, the Loop Finder can be used.
If songs longer than 15 seconds are dragged into the arrangement, the Remix Agent is started automatically. When loading short samples (< 15 sec) the tempo is specified automatically and some loops are similarly automatically customized to the tempo of the arrangement. This also applies to previewing in the Media Pool (Smart Preview).
This method can be deactivated individually in the audio/video options ("A" key). You can find out more in the "File -> Properties -> Program settings" section.

Preparation - Setting the start marker and object end

Before opening the the position in the song object in the arranger where you want detection to start. If the song contains a long intro without beats, set the start marker after the intro. As a rule of thumb, the Auto Remix Assistant should always be "fed" dance music.
The start marker should be set before a quarter note beat or, better still, briefly
before a beat at the start of a bar.
If the start marker lies before the song object, the object is examined from the
beginning.
If detection is not performed by the end of the song, the object can be
shortened accordingly with the object handle at the end of the object.
st be longer than 15 seconds
Auto Remix Assistant, you should set the start marker at

Automatic Tempo Recognition

When the analyzed and played back. A metronome begins to click according to the result and lines visualize the positions of the quarter notes found in the wave-shaped display.
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Auto Remix Assistant is launched, the selected song object is
84 Audio Objects
The following cases are differentiated:
Position of the start of a measure (the one): red line. Position of the other quarter notes (the two, three, and four): green lines. Reliably recognized positions: thick lines. Unreliably recognized positions: thin lines. When tapped, blue lines appear.
If the tact and tempo information is already present, points are indicated above the display at the appropriate positions. The metronome volume can be regulated below and to the left of the wave-shaped display. To the right, the BPM value is indicated. If a valid BPM value was found, it is displayed in green.
If the metronome clicks in time with the music, the measure start is correct. If not, you can correct the tempo manually.

Setting the manual and Onbeat/Offbeat

the result is incorrect, you can help the Auto Remix Assistant with a few
If mouse clicks on the correction buttons.
There are two possibilities:
On the one hand, the "Tempo correction" list offers alternative BPM numbers which could also fit with the music. The adjustable BPM values are detected automatically – the total BPM can therefore deviate from song to song.
For more difficult audio material, we recommend using the "Tapping input" mode. Either the "T" key must be pressed or the "Tap tempo" button must be clicked with the mouse in time with the music. With repeated tapping of the tempo correction button, one should keep an eye on the color in the BPM display. In the "unlocked" condition (red), the tapping is not in time with the music. One should tap until the "locked" condition is displayed. After a short time, you will hear if the result is correct via the metronome.
Subsequently, offbeat correction takes place as required. If the detected quarter note beats lie around the length of an eighth note (transferred behind the real positions of the quarter note beats), one or more alternatives can be selected from the onbeat/offbeat correction list.

Determining the start of a measure

the starting point of the measure is corrected. The beat at the start of the
Next, measure must always agree with the high tone of the metronome and/or the red line in the wave-shaped display.
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Corrections can be made by tapping; If the start of the measure can be be heard, tap with the mouse or press the "T" key. Alternatively, you can also select how many quarter notes the "one" is to be pushed to back.
If the starting marker was set briefly before the first beat of a measure, this correction is not necessary.
Note: With all corrections, the metronome and visualization react to the lines in the wave-shaped display only after a short delay.

Using BPM and beat detection

Now you may select one of the actions to be adapted to the arrangement song (or vice versa) or cut up the songs at the ends of a measure.

Save only Tempo & Beat information

Audio Objects 85
Only wave is required for determining beat/tempo.
When the data is stored, tempo & beat regulation can be released for future tempo adjustments or to create object remixes.

Tempo adjustment

Setting the object tempo to the arrangement tempo
This procedures are possible: timestretching, resampling, or audio quantization.
Timestretching keeps the pitch of the song constant, but sometimes the
sound quality can suffer.
Resampling changes the pitch (similar to changing the speed of a record
player), and retains the sound quality of the song as much as is possible.
During audio quantization, the audio file takes the tempo adjustments into
consideration as if the first remix object (see below) were created and combined immediately into a new audio file. If the recognition is uncertain, extreme tempo fluctuation may result. It is particularly important to set the starting marker so that the tempo is recognized definitely. The advantage of audio quantization is that small tempo fluctuations in the music balance out. The start of the measure always agrees with the start of the arrangement measure and never plays out of time.
file data is stored. This makes sense if some manual post-correction
fits the object length to the existing arrangement. Three different
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86 Audio Objects
Setting the arrangement tempo to the object tempo
The arrange cut-up song as the basis for a new composition (e.g. for remixes), then this option should be active.
Creating remix objects
The song is cut by bea
To produce loops from complete songs which can then be used with other
material. Most importantly, not all remix objects are suitable as loops. Ideally, less complex material should be used, e.g. drums from an intro.
To remix songs, thus changing the sequence of the objects, cutting or
doubling beats or to enrich the song with other loops or synth objects.
To mix two songs: If percussion and tempo fit perfectly, can you blend the
songs without "side effects"?
This option can be activated later from the "Object" menu, provided that the tempo data is stored.
The "Audio quantization" option: Audio quantization fits new objects exactly in time with the arrangement.
With homemade music, tempo fluctuations are common, and therefore different measure lengths may result. Nevertheless, so that the objects fit into the rigid timing pattern of the VIPs, the time processor is activated automatically and object timestretching is used to correct the different lengths.
ment adopts the detected BPM value. If you would like to use the
t into individual objects. Some applications may include:
Setting resampling for small corrections: If the necessary corrections are very small, better quality resampling can be used instead of timestretching. Afterwards, you should not change the master tempo any longer, since definite pitch changes may arise.
Remix objects in "Loop" mode: New objects are set in "Loop" mode. When extending the object with the right object mouse handle, the original length of the object is played again and again.
Setting the arrangement tempo to the object tempo: (see above)
Note: Time correction assigned to objects can be subsequently cancelled if the
time processor is called up and edited ("Timestretch/Resample object", or double click on the object to open the FX racks associated with the time processor).
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Cancel: The dialog is closed.
Audio Objects 87
Problems and Remedies regarding the
Problem: The playback stutters, the metronome is suspended, the computer is
overloaded... (on older computers.)
Remedy: We recommend changing to wave drivers ("P" key, "Playback parameter" dialog) instead of DirectSound.
Problem: The metronome does not work and there are no lines on the the wave-shaped display.
Probable cause: The material does not contain beats or the song contains a passage without beats.
Remedy: The song should be limited in such a way that only rhythmic passages are contained.
Possible 2nd reason: Inaccurate tapping or a false BPM value has been entered.
Remedy: Try the tempo correction buttons or tap until the "locked" condition is attained.
Problem: The metronome sounds inaccurately or is jerky, the lines in the wave­shaped display are irregular and thinly drawn.
Auto Remix Assistant
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88 Audio Objects

Remix Maker

The Remix Maker is connected directly to the Remix Agent.
Use it to automatically generate remixes. The loop objects sliced by the Remix Agent are regrouped according to defined criteria. Simply choose one of the four "virtual DJs", each of which represents a different remix style, and set the remix length and structure.

Opening the Remix Maker

1. New
Load the new song you want to remix. This should contain clearly defined When the song is loaded, the Remix Agent pops up to give you the option of Select the option "Open Remix Maker" from the Remix Agent dialog box.
Once the Remix Agent has sliced your song, the Remix Maker is started
2. Existing, edited song (in the arranger)
Load aSelect one of the loop objects. Select "Remix Maker" from the shortcut menu (right mouse click).
3. Long, unedited audio object (in the arranger)
Load an arrangement containing a long, unedited audio object. Select "Remix Maker" from the shortcut menu (right mouse click). You are then given the option of generating remix objects.

Presets

Choose recommend you try them all out and see which results you like best!
song
rhythms.
dividing the song into its structural segments (see "Remix Agent" above).
automatically.
song arrangement that is made up of loop objects.
one of four virtual DJs with different remix characteristics. We
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Remix length
Very short: around 20 seconds
Short: half the length of the original song
Normal: regular length of the original song
Double: twice the length of the original song

Shuffle mode

Audio Objects 89
This de
Do not change: The order of the objects are not changed.
Change slightly: A "pattern" (sequence of objects) is either repeated or the
next pattern inserted.
Distant: Objects that are far apart in the original song are placed close to each other.
Random: The objects are ordered randomly.

Fill mode

A "fill" again to produce very short objects that are looped or played in rapid succession. Fills are used to liven up the regular beat.
None: No fills are included.
Use slightly: A few simple fills are included.
Strong accentuation: Many complex fills are included.
Use randomly: Different kinds of fills are used in a random order.
termines the selection and order of the objects.
or "fill-in" is created when the loop object sliced by the Remix Agent

Loop Finder

The Loop Fin passages, to integrate short loops in an existing arrangement, or to yield drum loops from short rhythmic passages. Otherwise, the BPM Finder helps in this regard.
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der has been developed to find the BPM in short rhythmic
90 Audio Objects
More information under “Effects” menu.

Harmony Agent

The Harmony Agent is de
The music track is analyzed first when you open the Harmony Agent. The Harmony Agent tries to automatically identify the harmonies for each beat of the music. Thus the right beat information is an important prerequisite for a properly-functioning Harmony Agent.
During subsequent playback, the detected harmony is played by an internal generator for verification purposes. You can adjust the volume with "Volume Generator". "Mute" deactivates the generator.
The transport control controls playback of the music track. The position slider below lets you quickly move to a certain passage.
signed to analyze harmonies.
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Check and correct the automatic harmony recognition

the analysis, you can manually correct harmonies which were not
After correctly identified. Note that major chords are written with capital letters and minor chords with lower-case letters.
Left click on the respective harmony symbol in the wave display. Hold the key if you want to mark several subsequent harmonies. If you right-click on selected harmony symbols, a menu containing alternatives will be displayed. The initially recognized harmony is marked with an *.
If there are no alternatives, you can select the correct "Keytone" or "Chord" from the "Correction" section of the menus. Use the option "Replace selected harmony in the entire song" if you are sure that the incorrectly recognized harmony is not included in the entire song. A mix-up between major and minor is typical in this case.
Once you are sure that all harmonies are set correctly, click on "Continue".

Use harmony recognition

you can use the information from the Harmony Agent. There are different
Here possibilities to output harmonies.
Audio Objects 91
You can create picture objects in the arrangement that display harmonies
graphically in the video monitor and in sync with the music.
You can save the information in the audio file. This also ensures that the
harmonies are available later. For instance, if you want to display the harmony information in the timeline ("Edit -> Display Object Marker -> Harmony Marker").
You can choose between different displays of the harmony symbols. You can
use German, English or Roman symbols to name the tones. Furthermore, you can set the "preceding symbol" to force single harmony interpretation. With #, all notes are shown as "sharps" (C#, D#, F#), with B they are displayed as flats.
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92 Audio Objects

Text to speech

In this dialog reached in the Effects > Audio dialog, you can get speech from typed text. You can choose from a range of different types of voices. You can change the speed and volume of the spoken passages. Once you've settled on a suitable voice a WAV file will be created. This can of course be used in the arranger like any other audio object.
Load text: Here you can load any text file (formats: *.txt or *.rtf).
Save text: Your entered text can be saved.
Test: After entering your text, you can preview the result.
Voice: You can choose from various voice types.
Speed: Playback speed can be regulated with this controller.
Volume: Output volume is regulated with this control.
Format: Here you can determine the quality of the created wave file (.wav).
File: Path selection for the wave file to be created.
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MIDI Objects 93

MIDI Objects

Arrange MIDI objects

MIDI objects may be moved, the volume may be modified (middle handle), or fades (in/out) may be added (top right and left handles) in the same way as audio, video, or synthesizer objects. Use the lower handles to "stretch out" individual MIDI loops so that they easily fit onto a whole track.
Pay attention to the following:
Volume changes in MIDI objects (central handle or fades in/out) are controlled
by adjusting the velocity level (MIDI velocity). Many synthesizers do not change the volume, but rather the sound in relation to the velocity level. In this case, use the effects curve automation function.
MIDI objects always control a single synthesizer per track. If you move a MIDI
object onto another track, then a different synthesizer will be controlled and the sound of the arrangement changes accordingly.

Transpose MIDI

function in the the context-menu is used to change the pitch of a MIDI
This object. Simply enter the number of half tone steps by which the playback is to be transposed up or down! The transposition is shown in the MIDI Object in the arranger with "+n" and "-n" (n is the number of halftones).

Load MIDI files

Proceed as follows to integrate MIDI files into an arrangement:
1. Open a directory containing MIDI files using the Media Pool.
2. Click a MIDI file and it will be played back immediately; this makes it easy to
load audio files without guessing.
3. Now drag the desired file into the arrangement and that's it!
4. An MIDI object will appear in which the MIDI notes are shown by dots; the
high notes are dots in the upper section, and the lower notes are the dots further down in the lower section. You can even see the velocity of the notes: the louder the note is played, the darker it appears on the screen.
MAGIX Music Maker MX uses the external MIDI device (view page 96) to preview a MIDI can't hear the MIDI file, then there may be different reasons for this:
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file in the Media Pool without using software instruments. If you
94 MIDI Objects
Check the MIDI output device in the "Program settings" window via the
"Audio/MIDI" tab (P key or "File > Settings > Program settings"). "Microsoft CD Wavetable SW synth", a standard software synthesizer included in Windows as an OS component, should be set as the default. If sound cards with their own synthesizer are used or in case MIDI hardware synthesizers are connected, set the sound card's MIDI driver or a MIDI interface!
The sound car synthesizer's volume is set via the the sound card mixer.
Double click the small loudspeaker icon in the tray and find the controller for the SW synthesizer.
Several sound cards cannot use the SW synth simultaneously with ASIO
drivers.
The "Microsoft GS Wavetable SW-Synth" is treated as an external MIDI device, which means that even while it produces sounds in the computer, it is still not a component of MAGIX Music Maker MX. If you want to export a sound from the arrangement, then you will have to record it beforehand (see Converting MIDI objects to audio files (view page 96)). The sound quality of the device is rather modest compared Revolta.
It's easier if you assign different software synthesizers to the MIDI object after you load it. MIDI files of complete songs, for example like you might find on the Internet, often contain multiple tracks that control different instruments. MAGIX Music Maker MX is able to use one software synthesizer per track. For this reason, duplicate your MIDI one beneath the other as often as there are different instruments involved and set the corresponding Channel filters (view page 102) in the MIDI objects ("Options" menu in object only plays the notes for a single channel. Next, assign software instruments for the individual channels via the Track (view page 38) menu.
to "proper" software synthesizers like MAGIX Vita or
the MIDI Editor) so that each
®

Connect external equipment

USB-MIDI keyboards

Over the last few years, controls for software synthesizers have produced a new class of devices: USB-MIDI keyboards. These devices usually do not contain separate sound generators, but rather consist of just a keyboard, different controls, and a MIDI interface that is connected via USB cable to the computer.
These keyboards usually do not need special drivers - they only need to be connected. Make sure that the device is switched on and is able to be detected prior to starting MAGIX Music Maker MX, since the available MIDI ports are only able to be discovered during program launch!
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Under some circumstances, you may have to select the MIDI input device via the Program settings ("Audio" tab) (view page 221). This is usually called "USB audio device"
Note: Some older devices do not function in some cases in Windows XP. Even though the device has been detected, the corresponding MIDI drivers do not appear in the list. In this case, please contact MAGIX customer support!

MIDI cabling

MIDI inputs/outputs: If your computer has an internal or external MIDI port, or
has a MIDI-capable sound card installed, connect your MIDI keyboard’s “MIDI out” to the computer’s “MIDI in” (on the interface, sound card, and so on).
If your MIDI keyboard can generate its own sounds, connect the computer’s “MIDI out” to the keyboard’s “MIDI in”. If your computer (or the MIDI device) offers more than one MIDI output, connect any other sound synthesizers to these. If the computer only has one MIDI output, you need to connect the second sound synthesizer’s "MIDI in" to the keyboard’s "MIDI thru" port. A third device can be connected to the second’s "MIDI thru", and so on. The "MIDI thru" port always delivers a copy of the signals coming into the device’s "MIDI in". It is preferable, however, to use a direct connection from a computer’s "MIDI out" to a device, rather than chaining too many devices one after the other. Timing problems may occur in the chain if a lot of MIDI commands are sent in a short space of time. This is due to the slight delays introduced by each "MIDI in" to "MIDI thru" transaction. If your computer also features several MIDI inputs, they can be used for the connection of MIDI expanders.
MIDI local off: If your keyboard features an internal sound source, it is important that you stop the keyboard from generating sounds directly from its own keyboard. If you buy a new keyboard that is to be used without a sequencer and connect it straight to an amplifier, you would expect the device to make a sound when you press its keys. In other words, the keyboard is internally connected to the sound synthesizer. This behavior, however, is not what you want to happen when using your keyboard with MAGIX Music Maker MX. In this scenario, the keyboard is used as the computer’s input device, and MAGIX Music Maker MX is sending (i.e. playing) MIDI information to any connected sound synthesizer, be they the keyboard’s own sound generator, a sound card, or any other connected sound module.
MIDI Objects 95
If you wanted to control and record another sound module using your keyboard as the input device, its own sounds would play alongside those of the other sound synthesizer, which is why the keyboard must be separated from its own internal synthesizer. This function is known as “Local OFF”, and is
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96 MIDI Objects
set directly on your keyboard. Refer to your keyboard’s manual for information on how to do this. Don’t worry about “breaking” the link between the keyboard and its internal sound generator – MAGIX Music Maker MX will act as the “missing link” in this scenario.

External synthesizers

Naturally, MIDI objects ca external synthesizers, sound modules, etc. "Pure" MIDI output takes place (i.e. without using software synthesizer plug-ins) assuming that the MIDI output device has been properly set (see previous sections); in this way, any MIDI object may be sent to an external synthesizer.
Note: If a MIDI object is on a track which features a software synthesizer, then this will be controlled first. To play the object on an external sound synthesizer via MIDI output, select "no VSTi" from the list of software synthesizer.

Convert MIDI objects into audio files

If you use VST instruments, you won't have to convert these MIDI objects into audio data before exporting your entire arrangement, since the sound is created on your computer and can be processed there. If you wish to do this nevertheless (e.g. to provide some relief to your PC), then use the function 'Combine audio (view page 68)'
All MIDI obje page 96) will have to be converted in exported as well. They only contain control information for sound generation.
In order to do this, the output of the MIDI synthesizer (e.g., the sound card) must be connected to the input of the sound card. The MIDI data can then be played and recorded simultaneously via the record function. This produces an audio file that can be edited and exported together with the multimedia files as usual.
cts that control external synthesizers via a MIDI interface (view
n also be played back over a MIDI interface onto
to audio objects if you want them to be

Playing and recording MIDI synthesizer

MAGIX Music Maker MX allows you to play and record software synthesizers or external MIDI devices from the arranger. The MIDI Editor does not need to be opened for this, which was previously the case in the former version.
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MIDI Objects 97
Presuming
that the MIDI input and output devices are set correctly (see above), then you should be able to play any synthesizer that is loaded via the MIDI keyboard.
MIDI recording mode must be activated in the corresponding track by clicking "Rec" twice in the track box. Now, all of the notes that you play via the keyboard will be played back through the synthesizer.
If a software instrument is loaded via the track box or opened via the MIDI Editor, then MIDI recording mode is activated automatically.
Tip: You can also play a synthesizer live without an external MIDI keyboard. The Media Pool features an On-screen keyboard that may also be operated via the computer keyboard.
In order to record a new MIDI object, simply click the red "Record" button in the transport bar

MIDI Editor

The MIDI Editor makes it possible for you to edit MIDI objects. The MIDI Editor provides different sub-editors, views, areas, and aids to do this.
Double clicking a MIDI object opens the MIDI Piano Roll Editor for advanced recording/editing of MIDI objects.
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98 MIDI Objects
Tip: The Media Pool features a smaller version of the MIDI Editor. Select the MIDI object you would like to edit and then click the Settings Object Inspector button. This MIDI Editor may be operated identically to the "bigger" version that features its own window; of course, the menu and different play and recording settings will not be available.
In the center you'll find the Piano Roll Editor in which the notes are displayed as bars and from which they can be edited using the mouse. There are various buttons located just above the Piano Roll.
Clicking on this button opens the Event list (view page 108). In this
you can view all MIDI data of a MIDI object, including those that
list cannot be edited in the piano roll or controller editor. You can use the Event List to remove unwanted commands included with imported MIDI files. Use this button to switch to Drum Editor (view page 114) mode.
You can use this to leave the Drum Editor and return to the Piano Roll section.
Clicking on this button opens the Controller Editor (view page 106)
bottom area. This allows you to edit features such as the
in the note velocity, pitchwheel, and controller data.
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Deletes all MIDI data from the object. Now you can begin from the start again...
Of course, "Undo/Redo" is also available for all changes you make in the MIDI Editor.
Along the top edge, you will also find the buttons for selecting the editing tools (view page 103), for quantization (More information "Quantization settings" on page 110), and for the output (view page 99) used
the MIDI object (MIDI out or VST instrument).
by

Select sounds

MIDI Objects 99
can be found in the section
The sound of vir chip of the sound card or by external MIDI synthesizers. Each MIDI object can produce as many sounds as the corresponding synthesizer offers. The sounds themselves can be specified in the instrument – regardless whether its a virtual VST Instrument or a hardware device.
If there is no VST instrument loaded, the MIDI object uses the MIDI output for the external synthesizer or for the Microsoft™ Windows® supplied synthesizer. The MIDI output can be adjusted in the "Program settings" window in the "Audio/MIDI" tab (P key or via "File" menu > Settings > Program settings"
Select object with various VST synthesizers. You can set the sound of VST instruments in the VST instrument editor. You can open the instrument editor with a right-click on the VSTi name or a left mouse click on the cogwheel symbol.
You can set up the MIDI output channel under MIDI channel. This is important for VST instruments which can receive MIDI notes on multiple channels and play several different sounds simultaneously (multi-timbral).

Play/ PlaySolo

the desired VST instrument from the menu. You can test the same MIDI
tual instruments (VST plug-ins), is produced by the synthesizer
Play solo only pla (corresponding with the filter settings of the options menu).
Play all plays the entire arrangement.
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ys the MIDI object for which the MIDI editor is opened
100 MIDI Objects

Playing instruments with the keyboard

Open the MIDI editor to be able to play software instruments directly via the computer keyboard. The assignment of the notes to the computer keyboard is displayed in the following graphic.
"Page up" and "Page down" move the octave up or down.

MIDI Record options

You may also begin MIDI r click the red "REC" button. Compared to the simple "Record" featured directly in the "Arranger", this version features several additional options for you to select
Overdub: No "Overdub" simply adds new MIDI notes to the existing MIDI recording. "Overdub" allows you to create a completely new MIDI song step-by-step (or take-for-take).
Cycle: This plays the MIDI object in a loop during recording. This enables you to let the object play through a few times before you get started recording your own melody.
Metronome: In order to play back the proper tempo, you can activate the MIDI metronome to provide the beats. This is only for orientation while you play and is not recorded.
rmally, existing notes are deleted with each new recording.
ecording directly in the MIDI Editor. To do so, simply
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