Xara Music Maker - 16.0 Owners Manual

2 Copyright

Copyright

This documentation is protected by law. All rights, especially the right of duplication, circulation, and translation, are reserved.
No part of this publication may be reproduced in the form of copies, microfilms or other processes, or transmitted into a language used for machines, especially data processing machines, without the express written consent of the publisher.
All copyrights reserved.
All other product names are trademarks of the corresponding manufacturers. Errors in and changes to the contents as well as program modifications reserved.
MAGIX Music Maker and Goya are registered trademarks of MAGIX AG.
ASIO is a registered trademark of Steinberg Media Technologies GmbH.
This product uses MAGIX patented technology (USP 6,518,492; USP 6,888,999) and MAGIX patent pending technology.
Other named product names may be registered trademarks of their respective owners.
Copyright © MAGIX AG, 1994-2009. All rights reserved.
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Preface 3

Preface

MAGIX Music Maker 16 Premium offers both an easy start and also lets you experience what it's like to dive deeper into the depths of music production. A giant, high-quality sound archive, an especially intuitive approach to creating original music, plus many useful functions result in an unbeatable complete package for making your own songs.
Handling is especially easy and consistent. The included sounds and video files can be combined with the software synthesizers in seconds; MP3s with audio CD tracks, your own music recordings with videos, photos or graphics, and even VST/DirectX plug-ins or MIDI files can be perfectly integrated with one another.
These features will transform your computer into a universal production studio for music and all other kinds of multimedia files. The included CD-quality musical building blocks can all be easily combined since they are all categorized according to tempo and harmony. The video clips, photos, and graphics provide the perfect basis for image production. And for those of you who want to start making songs effortlessly and straight away, "Song Maker" will take care of almost everything for you.
The print manual explains all of the basic functions of the program. In addition, you get a PDF manual which describes each function in detail. If you prefer to discover the many possibilities of the program by yourself, you can also use the PDF manual simply as a reference. An alphabetical index is included at the end. Simply click on an item of interest to jump to that particular section in the manual.
Have fun with MAGIX Music Maker 16 Premium,
The MAGIX team
www.magix.com
4 Preface
Table of Contents
Copyright 2
Preface 3
Support 11
Before you start 13
Package contents 13 System requirements 13 Installation 14
Serial number 15
More about MAGIX 16
MAGIX Online World 16 magix.info 17 MAGIX Sound Essentials 17
Introduction 19
What is MAGIX Music Maker 16 Premium? 19 What’s new in MAGIX Music Maker 16 Premium? 19 The features 21 Additional features of the Premium version 25
Overview of the program interface 28
Quick start 30
Play demo project 30 Song Maker 31 Preview and load audio files 32 Position audio objects 33 Add videos and synthesizers 34 Editing objects 35 Effects 36 Export arrangement 36 Create audio CD 37
Arranger 38
Normal mode/Easy mode 38 Tracks 38 Trackboxes and Instrument icons 39 Zooming 40
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Preface 5
Grid 41 Playback area: Start and end markers 42 Moving the playback marker 43 Transport Bar (playback functions) 44 Arranger, Video Monitor, and Media Pool 46 Arranger buttons 47
Media Pool 48
Preview function 48 Positioning the Media Pool 48 File manager settings 49 Soundpool settings 52 Synthesizer 54 Template setting 55 Object inspector settings 55 Setting Catooh 56
Videoscreen 57
Peak meter 57 Overview 58 Infobox 58
Mouse modes 59
Move selection 59 Move to track 59 Move all 60 Automation 60 Draw 60 Split 61 Stretch 61 Preview audio 61 Scrubbing 61 Replace 62 Context help 62
Arranging Objects 63
Save and load arrangements 63 Multimedia files and objects 63 Select objects 64 Mute objects 64 Build or split object groups 64 Split objects 65 Exact object positioning 65 Duplicate objects 65 Object handles 66 "Draw in" loops 67
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6 Preface
Takes 68 Object properties 68 Mixdown tracks 69
Audio Objects 70
Audio formats 70 Load and process audio files 70 Smart Preview for the incorporated samples 70 Audio recording 71 Import audio CD 74 Change the playback tempo or pitch 79 Remix agent: Tempo and beat assignment 81 Remix Maker 87 Harmony Agent 89 Text to Speech 90 MAGIX Music Editor 91
MIDI Objects 92
What is MIDI? 92 Arrange MIDI objects 92 Transpose MIDI 93 MIDI interface and external sound generator 93 Convert MIDI objects into audio files 93 Connect external equipment 94 MIDI Editor 95 Drum Editor 112
Synthesizer objects 117
Opening the synthesizers 117 Note for users of older Music Maker versions 118 Synth objects 118 BeatBox 2 plus 119 Drum & Bass machine 2.0 132 LiViD - Little Virtual Drummer 135 Robota 136 Atmos 146 Synthesizer plug-ins 147 Revolta 2 147 MAGIX Vita 150
VST and DirectX plug-ins 152
What are VST and DirectX plug-ins? 152 Use VST instruments 152 VST Plug-in Editor 153 Deploying VST/DirectX Effects 154
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Preface 7
Live Performer 156
Define ranges 156 Play with Live Performer 157 Sequencer 158 Live Pads 160 MIDI assignment Live Performer 163 Arranging with Live Performer 164 Record audio output 164
Audio effects 165
Effects 165 Using audio effects 166 Object and master effects rack 168 Equalizer 170 Sketchable filter 171 Compressor 172 Invert phase 172 Reverb 173 Sound Warper 177 Elastic Audio easy 178 Vocoder 188 Gater 190 Backwards 191 Timestretch and pitchshift 192 MAGIX Mastering Suite 193 Essential FX 199 Vintage Effects Suite 203 Vandal 217
Video and Bitmap Objects 224
Video and bitmap formats 224 Adjusting the video screen 224 Loading and editing videos and bitmaps 224 Simplify object presentation 225 Visualizer objects 225 Video scrubbing 226 Extract sound from videos 226 Video effects 226 Title editor 227 Video capturings 229 Video recording dialog 230 Video Compression 232 Choppy or uneven playback 233 General notes on AVI videos 233 Create a video project for the Internet 234
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8 Preface
Video export via TV-out 234
Automation curves 236
"Dynamic Effects Editor" dialog 236 Dynamic effects 237 Rhythmic envelope 238 Curve Generator - Options 238 Editing the effect curve in the dialog 239 Editing the effect curve in the arrangement 239
Mixer 240
Fader 240 Control groups 241 Track effects 241 VST and DirectX audio plugins 242 FX tracks 243 Live monitoring 243 Master track 244
5.1 Surround 245
Requirements 245 Import and export of surround audio files 246 The Mixer in surround mode 247
5.1 Surround Editor 248 Automation 249
Integrating other programs - Synchronizing and ReWire 250
Synchronization 250 ReWire 254
Reprocess arrangement 256
Export assistant 256 Export as email attachment 258 Export as ringtone 258 Podcasting 261 Export to YouTube 264 Add songs to your MySpace profile 265 Upload song to DJ Tunes 267 Create Audio CD 267
File menu 269
New arrangement 269 Load arrangement 269 Save arrangement 269 Save arrangement as... 269 Export 270
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Preface 9
Import 278 Backup 279 Settings 280 Exit 288
Edit menu 289
Undo 289 Redo 289 Object 289 Range 292 Track 293 Navigation 294
Effects (FX) 296
Song Maker 296 Audio 296 Video 302 Title 303 Automation 303 Media Pool views / template folders 304
View menu 305
Easy mode 305 Arranger 305 Media Pool 306 Video monitor 306 Mix 307 Standard layout 308
Online menu 309
Catooh – the Online Content Library 309 MAGIX Online Album 310 magix.info 312 MAGIX News Center 313 More online services 313 Manage login details 317
Tasks menu 317
Help menu 317
Show welcome dialog 317 Documentation 317 Help from other users 318 Update program / Upgrade functions 320 MAGIX Creation Logo 323 About MAGIX Music Maker 16 Premium 323
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10 Preface
Buttons overview and keyboard shortcuts 324
Toolbar 324 Keyboard shortcuts 324
Index 333
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Support 11

Support

If you experience any problems with your software, please contact our support team:
Support website: http://support.magix.net/contact/us
This website takes you to the MAGIX user service page; the following free offers are also featured there:
FAQs (frequently asked questions) and general tricks and tips. In most cases, you’ll find the solution to your problem here. If not, use the email support form.
Email support form: Use the special form to inform our support staff about your system. This information is used to solve your problems quickly and competently. Simply fill it out and send it with a mouse click!
Support forum: You are not alone... Perhaps other users had a similar problem and can help you solve yours. Our support staff are also regular contributors.
Download section: Updates, improvements, and patches are likewise offered free of charge via download. Many problems you may experience are already familiar to us, and they can often be solved by downloading the latest patch. Besides patches, there are also wizards for checking and optimizing your system.
Links: The links list contains the contact addresses for all of the most important hardware manufacturers.
Please note: To be able to use the support, you have to register your product using the serial number provided. This number can be found on the CD case of your installation CD or on the inside of the DVD box.
You can also reach our support team by telephone:
UK:
USA/Canada Denmark: Finland (Suomi): Norway:
Sweden:
www.magix.com
0203 3183666 (Monday - Friday, 09:00-16:00 GMT) 1-775-562-0527 (9 am to 5 pm EST Mon-Fri) 699 18763 (Mon.- Fri. 10:00 - 17:00) 09 42419023 (Mon.- Fri. 11:00 - 18:00) 210 35843 (Mon.- Fri. 10:00 - 17:00)
0852500713 (Mon.- Fri. 10:00 - 17:00)
12 Support
You can request a free access code to the phone support hotline by clicking on this link: http://support.magix.net/phone
Please have the following information at hand:
Program version
Configuration details (operating system, processor, memory, hard
drive, etc.), sound card configuration (type, driver)
Information regarding other audio software installed
You can also contact our support team by mail:
UK/Skandinavia: MAGIX Development Support, P.O. Box 20 09 14, 01194 Dresden, Germany
US/Canada: MAGIX Customer Service, 1105 Terminal Way #302, Reno, NV 89502, USA
Customer service & upgrades (US only) Periodically, MAGIX offers users who purchased their software an upgrade from a previous product to the current version. For details about an upgrade, please call us your request using the following numbers:
Sales Department 1-305-722-5810
Monday to Friday 9am – 5pm (EST)
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Before you start 13

Before you start

Package contents

DVD
On this DVD you will find the installation manager for MAGIX Music Maker 16 Premium, as well as the multimedia library with sound and video files in various genres.
The Terms and Conditions for usage of MAGIX sound and video files when releasing your works to the public can be found in the "MAGIX Creation Logo.pdf" file in the installation folder.

Manual

The printed manual only contains the basic functions of both program versions MAGIX Music Maker 16 Premium and MAGIX Music Maker 16 Premium. Additional features of the Premium version are marked accordingly.
In addition to the printed manual, there is also more detailed documentation which is copied to your hard drive during installation. This electronic PDF manual describes all program functions of the program packet in detail.

System requirements

Computer:
PC with 1 Ghz, or higher;
Min. 512 MB RAM (1 GB recommended)
Free hard drive space: 3 GB;
Graphics card with min.resolution 1024 x 768 at 16-bit-high-color;
16-bit sound card;
DVD-ROM drive;
Microsoft
Operating system: Microsoft
Optional:
Burn CDs/DVDs with CD/DVD±R(W) recorder & software
MP3 export with Windows Media Player 10, or higher
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®
-compatible mouse (mouse wheel recommended)
®
Windows® XP | Vista™
14 Before you start
Access to and publication on www.magix.com and in MAGIX Online World only with Internet connection and an up-to-date browser
Emails can be sent with standard email software Microsoft Outlook
TM
or Microsoft® Outlook ExpressTM

Installation

Step 1: Insert the program disc into the drive. The installation
program starts up automatically. If the disc doesn't run automatically,
open Windows Explorer and click the letter of the CD-ROM drive,
or double click on "Start.exe" to start the installer.
Step 2: To begin the installation of MAGIX Music Maker 16 Premium, click on "Install". The MAGIX Music Maker 16 Premium installation program will appear.
Hint: During installation, you will be asked (in case there are multiple users on your computer) if you would like to set up for the administrator. The option "Administrator only" restricts use of the program to the specified administrator. The "All users" option allows all users of the computer to use the program.
®
Simply follow the on-screen instructions to complete the installation process, and then click "Continue". All files are now copied onto the hard drive.
Step 3: Once the installation is complete, confirm the message by pressing "Finish". Now you can start the program at any time from the Windows "Start" menu.
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Serial number 15

Serial number

A serial number is included with each product, and although it is not required for the installation of the software, it does enable access to additional bonus services. Please store this number in a safe place.
What can a serial number do?
A serial number ensures that your copy of MAGIX Music Maker 16 Premium is clearly assigned to you and only you, and it makes improved and more targeted customer service possible. Abuse of the software can be prevented with a serial number, since it ensures that the optimum price/performance ratio continues to be offered by MAGIX.
Where can the serial number be found?
The serial number can be found on the reverse side of your CD/DVD case. If your product, for example, is packed in a DVD box, then you'll find the serial number on the inside.
For versions that have been especially optimized for the Internet (download versions), you'll receive your serial number for activating the software directly after purchasing the product via email.
When will you need the serial number?
The serial number is required when you start or register MAGIX Music Maker 16 Premium for the first time.
Note: We explicitly recommend registering your product, since only then are you entitled to get program updates and contact MAGIX Support. Entering the serial number is also required for activating codecs.
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16 More about MAGIX

More about MAGIX

MAGIX Online World

MAGIX Online World from MAGIX offers you a range of new services for your photos, videos, and music that are accessible directly from the "Online" menu in MAGIX Music Maker 16 Premium:

MAGIX Online Album

MAGIX Online Album (see page 309) is your personal multimedia album on the Internet. If you want to present slideshows or videos online, then MAGIX Online Album is the perfect service.

MAGIX Blog Service

With MAGIX Blog Service, YOU make the news! Share your thoughts, experiences, and news with a worldwide audience in no time using your own interactive online multimedia journal. Invite family, friends, and acquaintances to join in and enter their comments! A free MAGIX Online Album belongs to the MAGIX Blog Service so that you always have full control over your contributions. You can also read the FAQ (frequently asked questions) on the Internet at: http://rdir.magix.net/?page=GRF14Q24VIRN

MAGIX Website Maker

MAGIX Website Maker helps you create a personal Internet showcase with a professional design in just a few mouse clicks – without prior knowledge, including your own chosen domain and email address. Publish slideshows and videos and accessorize your site with music and various effects – anything from a simple business card to a fireworks display of effects, professional or private – show your best side!
More about this topic can be found under MAGIX Website Maker. (see page 315)

MAGIX Online Print Service

MAGIX Online Print Service is perfect for getting your pictures processed online or printed as photo gifts on mugs, t-shirts, or calendars.
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Catooh – the Online Content Library

If your project is missing pictures, videos, DVD menus, sounds, or samples, then you should have a look at the huge selection available at Catooh. There you'll be able to buy media in excellent quality for low prices: DVD menus, MovieShow Maker styles, decorative elements, 3D power effects, 3D transition series, MAGIX Soundpools, songs, ringtones... Perfectly suited to all MAGIX photo, video, and music projects.
More about MAGIX 17

magix.info

Help and get help - Directly from within the program, you'll be able to
access magix.info, the new MAGIX Multimedia Knowledge Community (see page 312). In the Multimedia Knowledge Community, you'll find answers to all of the most frequently asked questions about MAGIX products and multimedia in general. Couldn't find an answer to your particular question? No problem, just ask the question yourself.
You can go to magix.info in the "Online" menu, or via this button.

MAGIX Sound Essentials

MAGIX Music Maker 16 Premium includes thousands of sound and video samples, but additional media can also be ordered later. The MAGIX Sound Essentials provides you with professionally produced loops and samples in impressive quality – the ideal enhancement for the most varying of music styles, including:
Ambient
Big Beat
Easy Listening
Dance / Electro
Disco / House
Soundtrack
Hip Hop
Rock / Pop
Techno / Trance
Special effects
In the upper menu bar under "Tasks -> Discover more", you can
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18 More about MAGIX
order the MAGIX Sound Essentials directly.
Tip: At www.magix.com you'll always find the latest Soundpool offers.
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Introduction 19

Introduction

What is MAGIX Music Maker 16 Premium?

MAGIX Music Maker 16 Premium is the new generation of multimedia software. From your private collection of love songs to entirely homemade video clips – everything's possible! For your songs, music videos, video emails, karaoke shows, funny clips, and much more.
Lots of professionally produced sound and video samples come supplied. In the arranger, samples and videos can simply be dragged onto the track, looped, enhanced with effects, and modified for export – done!
There are also various synthesizer plug-ins for creating your own sounds. Audio CDs and MP3s can be integrated, remixed, or used as sound material. Even DirectX or VST plug-ins as well as MIDI files for remote control of the sound card or external synthesizers can be integrated into the arrangement perfectly. All multimedia formats can be combined with one another in any way on any track.
In case your sounds & samples requirements are still not met, the Internet is just a click away. It can be used as a worldwide Media Pool with an unlimited supply of sounds and pictures. MAGIX Music Maker 16 Premium has a direct connection to the Internet for publishing straight to your personal MAGIX Online Album or for directly sending via email. Your own works can also be published directly from within the program to the MAGIX Community. Or you can always be your own radio DJ and publish your beats and grooves as a podcast.

What’s new in MAGIX Music Maker 16 Premium?

New loops

MAGIX Music Maker 16 Premium is the original for loop-based music production on the PC; no other software can boast as much experience. In the new version, the sound library that comes included has been completely revised with plenty of new audio and MIDI loops.
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20 Introduction

Essential FX

Thanks to Essential FX, you get the newest effects modules to guarantee the best sound results. Essential FX may be accessed via the mixer's plug-in slots (shortcut: M) or in the object context menu.

Vandal SE

The new guitar and bass amplifier from MAGIX. Sound fidelity never available before even satisfies professional demands. Vandal SE may be used directly in a track by selecting the point "MAGIX plug-ins -> VANDAL_SE" in the mixer (shortcut: M) under "FX". The Vandal SE interface will open for you to make numerous adjustments, just like you would to the settings on genuine amplifier.
For a more detailed description of the options Vandal SE presents, read the corresponding chapter in the program's help file.

Object inspector

With the help of the practical object inspector, you can work on your arrangement even faster to avoid lost time searching for specific effects. As soon as you have selected an audio object, this will show you the most important editing effects. For MIDI objects, you will see a virtually integrated keyboard for quickly inputting your melodies. The inspector is available via the corresponding button in the Media Pool.

Microscope mode

Activate this mode and click on an object to zoom in for detailed editing. This allows individual drum hits in a loop to be edited in a very detailed way, cut with the separation function, and then processed with individual effects. In the lower right section of the arranger, you will see a button with four arrows pointing outwards on it. Click this button again to reset the view to the original settings.

Upload songs to MySpace

The number of relevant artists without their own MySpace site is becoming smaller and smaller, since this is a great platform for introducing songs. That's why MAGIX Music Maker 16 Premium features a function for uploading arrangement directly to this Internet community. This function is available via "File -> Export -> Upload audio to MySpace/DJ Tunes...".
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Introduction 21

Interactive workshop

Learn about MAGIX Music Maker 16 Premium via the interactive tutorial and find out about the important features quickly. This function is presented in the welcome dialog.

Additional features in the Premium version:

Larger sound archive: Over 3,500 new sounds and MIDI loops from all genres can be accessed via the "Soundpools" button in the Media Pool.
Essential FX: Even more effects modules
More sounds for Revolta 2 and Vita
4-band equalizer: 4-band EQ directly integrated in every mixer
channel

The features

64/96-track arranger

MAGIX Music Maker 16 provides 64 tracks (96 in the Premium version) for multimedia arrangements – enough space to create multiple polyphonic pieces, but most importantly, so that you don't lose track of your project at any point.

Formats and interfaces

Import: WAV, MP3, OGG Vorbis, WMA, QuickTime
TM
, MIDI, CD-A,
BMP, JPG, AVI, MXV, WMV
Export: WAV, MP3 (optional), OGG Vorbis, WMA, AIFF, AVI, MAGIX Video, QuickTime
TM
, WMV, RealTM Media Helix, BMP, JPG (all via "File
-> Export arrangement"), MIDI
Interfaces: DirectX, VSTi, and ReWire (host) support (Premium version only, one instrument per track), ASIO.

Multimedia Library

The multimedia library provides audio and video building blocks ("samples") for combining on the arranger tracks. Loads of melodies, effect templates, and graphical animations also come supplied for you to use in new songs & video clips.
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22 Introduction

Software synthesizer

MAGIX Music Maker 16 Premium provides the following synthesizers:
The "Beat Box" is a drum machine with the latest drum sounds – playable live with the PC keyboard or a MIDI keyboard.
The "Drum & Bass machine" creates phat beats and booming basslines.
"Robota" is a complete drum computer with four independent instruments which can be played live. Several faders enable all kinds of sound experimentation.
MAGIX Vita. Enhance your arrangement with amazingly realistic natural instruments from the sample specialists Yellow Tools.
"LiViD", our "little virtual drummer" for realistic acoustic drum tracks. Just a few instructions are enough for "LiviD" to play a complete drum track with introduction, chorus, bridge, fill-ins, etc.
"Atmos" for nature sounds or atmospheres like rain, thunder, or wind.

BeatBox 2

BeatBox 2, the new groove synthesizer, lets you make great beats with ease. It can be accessed in the Media Pool via the "Synthesizers" button. Easy mode must be switched off to access it.

Media database

Find your recordings, sounds, pictures, and videos quicker and faster with the MAGIX media database. An existing MAGIX database from the MAGIX Photo Manager or MAGIX Media Manager is integrated in the Media Pool and can be updated directly from MAGIX Music Maker 16 Premium. Use the simple search function to find suitable pictures or MP3 files for your arrangement.

Audio effects

MAGIX Music Maker 16 Premium provides lots of different audio effects. A few examples:
You can correct tempo and pitch in real time using "Resampling", "Timestretching" or "Pitchshifting".
The "Audio Effect Rack" supplies "Reverb", "Echo", "Equalizer", "Compressor", "Time Processor", "Distortion", "Filter", and many classic effects with which almost every sound can be made. MAGIX Music Maker 16 Premium provides these sounds in amazingly high quality. The reverb effect, for example, provides lots of realistic reverb algorithms to add depth and spaciousness to your material.
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Design your "Favorite reverb" using the many presets as a base with their various reverb rooms which were designed for specific instruments and applications.
The "Gater" enables rhythmic splitting of surface sounds
The "Vintage Effects Suite" covers "good old" guitar effects that were
activated using a foot pedal in Jimi Hendrix's era: more warmth and fullness with "Chorus", jet-like special effects with the "Flanger" or ping-pong effects like "Delay". The filter enables beat-matched frequency filtering, the "BitMachine" is a distorting Lo-Fi effect for friends of those who like it a bit rougher.

High-end 32-bit floating point

All sound changes are executed using 32-bit floating point calculation for especially differentiated and high-quality sounds. This technology is also used in professional studios. This way, an audio picture with especially high dynamics can be created. Digital overmodulation and clipping become virtually impossible.

Audio CD support

Audio CDs can be imported directly into MAGIX Music Maker 16 Premium. Just insert them into the drive and press "CD/DVD". All tracks can then be dragged into the arranger and edited with different features or effects. Whether for remixes or as sound material for your own compositions – a new touch will be added to your personal CD collection.
Introduction 23

Own recordings

Use this recording function from MAGIX Music Maker 16 Premium to record vocals, noises, or instruments and integrate them into the arrangement.

MIDI integration

MAGIX Music Maker 16 Premium helps you arrange, load, record, edit, and play MIDI data just as easily as audio data. You can combine wave sound files with MIDI files for controlling the sound chip on your sound card or VST instrument plug-ins or external synthesizers, and then arrange everything together.
For MIDI recordings and editing you can use the extensive MIDI editor with piano roll, drum editor, velocity/controller editor, and event list.
MIDI object recording can be started directly from the arranger by setting the recording mode in the track box to MIDI.
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24 Introduction

Mixer

MAGIX Music Maker 16 Premium includes a professional real-time mixer with effects rack and two insert effects for each channel, two additional effect tracks, two insert effects for the master as well as additional mastering effects. The mixer's size can be adjusted so that more than eight tracks fit on the screen at a time. You can also group a number of faders of a specific type (for example, volume or panorama) and use them all together.

Harmony Agent

The Harmony Agent provides harmony recognition automatically and determines the key and chord of any music title. See the guitar tablature of your favorite song in real time for the arrangement!

Song Maker

The Song Maker lets you create new arrangements quickly and easily and complement existing arrangements by automating the complicated steps such as sample selection and combination. The Song Maker takes over arranging whole sections such as intro and refrain. Therefore, you do not have to do everything yourself – you can omit the arranging and process your selection from the suggestions.

Easy mode

The new Easy mode makes creating radio-ready hits possible even for beginners – no time is required for breaking in, and no previous knowledge is necessary! Extended functions for advanced users which are confusing to beginners are hidden. Easy mode can be switched on and off via the buttons to the top left.

InfoBox

Thanks to the new info box, all important functions can be easily understood as they are applied. Just hold the mouse over a button that you would like to learn about and read the info text in the preview monitor.

Live Sessions

While the virtual instruments and sounds are played on the available tracks, a new track can be recorded simultaneously in realtime. What's more, you can also add realtime effects.
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SoundVision

SoundVision is a new way of visualizing music which shows audio material at a glance in the form of a musical galaxy. Similar sounds are clustered close together; different sounds are organized further apart. SoundVision be activated in the Media Pool via the corresponding button. Easy mode must be switched off to access it.
Introduction 25

Additional features of the Premium version

Additional audio effects

"Elastic Audio" for total control over vocals. Voice samples or melodies you sing yourself can be "tuned" to match automatically. With the "Harmonizer" in the Elastic Audio Editor, you can add a suitable second vocal or a whole choir to a specified melody.
The "Vocoder" produces vocal and robot sounds that have been altered mechanically.
The "MAGIX Mastering Suite" with important mastering effects (see below).

Additional styles

The Premium version includes additional styles in genres like MovieScore, Minimal Electro, Hardstyle, Ambient and 60s Soul.

Additional Vital Instruments

Grand Piano, Soundtrack Percussions 2, Electric Guitar

Additional tracks

The Premium edition has 96 tracks (instead of 64) – even more space for your most complex arrangements.

Object and track curve automation

Effect and volume progressions can be controlled using freely drawable curves – for individual objects as well as for complete tracks. In addition, you can fade in or out an echo at a specific position in the song by drawing in a curve peak at the corresponding position.

Video recording

In addition to audio recording, MAGIX Music Maker 16 Premium provides a recording function for video from analog video sources for
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26 Introduction
your own video clips.

DirectX and VST plug-ins

MAGIX Music Maker 16 Premium enables the direct use of DirectX and VST plug-ins, a large variety of which is available in retail stores or directly online. Such plug-ins (audio effects or synthesizers from third party manufacturers) can significantly increase the functionality of MAGIX Music Maker 16 Premium.

MAGIX Mastering Suite 2.0

Impressive studio sound just like you hear on store-bought CDs! MAGIX Mastering Suite is a special effects rack for use with the mixer master channel. The included effects help you with so-called "mastering"; put the final touch on your completed and mixed music piece using parametric equalizers, MultiMax, limiter, and stereo enhancers.

5.1 Surround-Sound

MAGIX Music Maker 16 Premium provides real 5.1 Surround Sound.
5.1 Surround is the preferred home cinema sound format which is also supported when importing, editing, and exporting your work. The 5.1 Surround Editor enables you to move your music around the room. The finished 5.1 arrangement can even be exported in the new MP3 surround format (developed by the Fraunhofer Institute, the inventors of MP3).

MAGIX Music Editor

Extensive real-time audio processing, also featuring CD burning, sound restoration, sampling, and audio editing.

Revolta 2

Revolta 2 is a powerful-sounding, varied 12-voice analog synthesizer with highly advanced functions, sound matrix, noise generator, and a complete effects section featuring nine effect types.
This synthesizer can create any electronic music you can imagine. The sound presets were created by sound designers for Access Virus and Rob Papens Albino, which makes Revolta 2 the number 1 choice for beginners and professionals alike.

Also in the Premium version

BeatBox 2 plus: The ultimate groove tool with even more drum kits, automations, and an integrated powerful effects section can be
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accessed via the "Synthesizers" button in the Media Pool.
Am-Track SE: This analog vintage compressor produces an especially warm, pumping sound. Launch it via the effects menu for selected audio objects.
Timecode sync: This feature makes it possible to write songs with a friend – simply connect two PCs via MIDI and jam together!
MIDI step recording: Provided for composers unsure of their keyboard playing skills who want to play perfect melodies. The MIDI editor can be opened by double clicking on a MIDI object.
ReWire: This function allows you to embed MAGIX Music Maker 16 Premium in other music programs.
Introduction 27
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28 Overview of the program interface

Overview of the program interface

Menu bar
Toolbar
Easy mode
Track boxes
Arranger
Zoom functions
Media Pool
This list provides the most important editing commands. This contains the buttons for quick editing and the different mouse modes. This turns the clearly laid-out beginner mode on or off. Complete tracks can be turned on or off (muted) or played separately (solo). Use the FX buttons to apply track effects. You can freely position any multimedia material on all of the arranger's tracks.
Enlarges or reduces the view. The horizontal scrollbar can be stretched and compressed for zooming. All files listed here can be added to the arranger via drag & drop.
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Overview of the program interface 29
Monitor
Previews for graphics or video files can be selected in the Media Pool are displayed here. All visual material for the arrangement is also shown here on playback. Alternatively, a peak meter, the arrangement overview, or the InfoBox can be shown.
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30 Quick start

Quick start

This chapter explains the basic functions of MAGIX Music Maker 16 Premium with a step-by-step introduction. A systematic description of the program functions can be found in the PDF manual.
Tip: Open the tutorial video and the "Quick start" tutorial by clicking on the "Help" menu. A good introduction to the program is also available via the interactive tutorial that may be opened via the welcome dialog.

Play demo project

The large area with the horizontal tracks is the arranger. Here you can make all changes to the positions and multimedia objects.
You can find the Media Pool in the lower section of the program interface. Here you can load multimedia files with various formats into the arrangement by pressing the left mouse button and keeping it held or by double clicking on the object. The Media Pool works similarly to Windows professionally produced sounds can be downloaded from the Catooh and incorporated into your project
®
Explorer with some additional features, and
In the Media Pool, you will find some demo songs in the "My projects" folder. Double click on a demo and find the individual tracks of the song in the arranger: In MAGIX Music Maker 16 Premium you can create a complete song simply by compiling objects. Click on the vertical scroll bar on the right-hand side of the screen and drag them down (hold down the left mouse button) in order to be able to see each track.
To play the demo, click the "Play" button or press the space bar on your keyboard. A vertical red line (the playback marker) runs across the screen and music will play from the speakers.
Note: If you do not hear anything, check that the correct sound card is active for playback in the "Setup" window ("Y" key). Of course, the output of the sound card has to be connected to the speakers.
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Quick start 31

Song Maker

To quickly create a first arrangement, you should let the Song Maker run by itself and sit back and listen. Make sure a new, empty arrangement is loaded by going to the "File" menu and selecting "New arrangement".
Activate the Song Maker
Open Wizard...
Select music style...
with the button in the upper section of the toolbar.
Select a music style.
Deactivate the instruments
you do not wish to use in the selection box.
Enter the desired length of the song or portion of a song in seconds (ten seconds should be enough to start with).
Click on "Create new arrangement". Song Maker automatically compiles an arrangement. This is only a suggestion.
The suggested melody will start playing automatically. The play and stop buttons beside the "Song Maker's
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32 Quick start
Specify instruments and song length.
Your first musical arrangement is complete! Song Maker can also be used to add more individual samples or whole song parts or to lay down a bass or drum sound. This can then be expanded into a more complex arrangement or refined using your own video and audio files.

Preview and load audio files

In this step you can load sound files into the Arranger for positioning and editing.
Create another new, empty arrangement. To do so click on "File" and select the "New arrangement" option.
Now click on "Soundpools" in the Media Pool. Various "Styles" are shown on the left hand side of the Media Pool. Click on one of the styles to open a sub-folder. Here you can select and preview sounds. Some instruments are categorized according to pitch. Click on any entry here to have the sound play automatically. Each file in the Media Pool can be previewed this way. Use the arrow keys of your keyboard to select the various pitches. Other instruments, like drums, are not categorized according to pitch.
To load a file into the Arranger, simply press "Enter". You can also drag the file from a table onto a track in the Arranger. Once you let go of the mouse button, the file will appear as an audio object at that position.
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Quick start 33

Position audio objects

Each object can be moved in any way in the arranger with the mouse, horizontally on a track as well as vertically between tracks.
Add new instruments to your first song in the arranger. For example, take a drum sample and drag it underneath the object in a lower track which was added beforehand.
This way, any number of files can be dragged from any folder into the arranger and placed on top of one another, on multiple tracks, or behind one another.
Play the arrangement in the meantime. Take note of the two markers at the top of the bar ruler – they represent the start and end points of the range to be played. If you wish to change the playback range, the start and end markers can be dragged (while holding down the mouse button) to any position on the bar ruler.
Tip: You can also move the playback marker independently of the left start marker by clicking on the lower section of the bar ruler.
You do not need to interrupt playback to load new samples into the arranger. MAGIX Music Maker 16 Premium has a "Smart Preview" function: You can simultaneously preview new samples in the Media Pool – they always run synchronous to the song in the arranger. This function considerably simplifies the search for suitable samples for a song you wish to create.
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34 Quick start

Add videos and synthesizers

The next step shows you how to add a video. Access the video folder in the Media Pool and select a video file. On the video monitor to the right, a preview of the selected video file can be shown.
Once you have found a matching video, use the mouse button to drag it onto any track (like previously with the audio files).
To open the folder with the software synthesizers from MAGIX Music Maker 16 Premium, you have to switch to the "File Manager" from the Media Pool and then to the "Synthesizers" folder.
Each synthesizer can be dragged, like any other file, with the left mouse button into the arranger tracks. The control console opens to program the synthesizer. Object synthesizers become independent objects after they are programmed, and then they can be moved around just like other objects on the arranger. Track synthesizers, on
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the other hand, remain attached to the track where they have been added.
Experiment with the various synthesizers in MAGIX Music Maker 16 Premium and take advantage of each of their individual strengths.
Quick start 35

Editing objects

To get an impression of the object-based work method of MAGIX Music Maker 16 Premium, you should become more familiar with the "Objects" on the tracks of the arranger.
All objects can be shortened or looped by moving the mouse to one of the lower corners of the object until it turns into a stretch symbol. You can now stretch or compress the object length as much as you like. This way you can create rhythm tracks from short drum samples simply by stretching them.
At the top corners of every object there are two fade handles that can be adjusted to fade an object in or out.
The handle at the top center can be used to adjust the volume of audio objects and the brightness of video objects.
All objects can be split into multiple objects. To do so, select "Split objects" from the "Edit" menu. The selected object will be split at the position of the playback marker. It goes even faster with the special cutting mouse mode.
Right clicking on an object opens the context menu with the options available for that specific object in "Timeline" mode. The context menu can also be opened by clicking on the button with the small triangle in the lower section of an object.
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36 Quick start

Effects

You should take time to experiment around with the effects. In the context menu you can select the effects for the objects. Effects modules are opened with which each effect can be set up to meet your exact requirements.
Effects can also be dragged onto objects by holding the left mouse button or double clicking. Simply open the "Templates" folder in the Media Pool and try each of the effects listed one after the other with a mouse click. Like with all other entries in the Media Pool, effects in this folder always have a preview as well. If you like an effect and wish to apply it to an object in the arranger, simply click on it, drag it onto the object, and release the mouse button.
This works in the same way for video effects as well. Here, a video file must be loaded from the Media Pool first. Lots of video effects are mix effects which mix two videos together.
Fundamentally, the following applies: The video on the lower track makes up the background, a video on the track above it, makes up the foreground.

Export arrangement

The purpose of arranging and editing is usually to have a good quality audio or video file at the end. MAGIX Music Maker 16 Premium supplies various export formats for this purpose.
To export your arrangement, click on "File" and select the "Export arrangement" option. You can then select an export format. The arrangement will then be exported in the chosen format.
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Note: The export calculations are independent of the playback performance. Even if playback no longer runs so fluidly as a result of too much processing power being required, the export file is still generated correctly. We recommend placing already finished passages of complex arrangements via the export or mixdown function in to a single file to free up some processing power (and tracks). This kind of file can be reloaded into the arrangement and edited further with the other parts.
Quick start 37

Create audio CD

To burn an audio CD, first export your arrangement as a WAV file:
Click "File" and select the "Export arrangement -> Audio as wave..." option. The WAV file created can be burned as an audio CD with the included burn program MAGIX Speed burnR.
Tip: You can use an integrated CD mastering tool in the Premium version and a burn program to do this. Click on "File" and select the option "Export arrangement -> Burn audio CD-R(W)" option to export your arrangement. The arrangement will be loaded into the CD mastering program MAGIX Music Editor and can be burned straight to disc from there.
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38 Arranger

Arranger

Normal mode/Easy mode

MAGIX Music Maker 16 Premium can be operated in two different views, and these can be activated by clicking on the button in the top right. If the MAGIX Music Maker 16 Premium interface confuses you at first, then switch the program to "Easy" mode!
Easy mode active
Normal mode active
In the beginner mode, the program presents a clearly laid-out version which only displays the most important buttons and switches. Functional elements for advanced users are hidden.
This documentation describes MAGIX Music Maker 16 Premium in normal mode. If you can't find one of the functions while reading, make sure that you don't have "Easy" mode turned on.

Tracks

The arranger offers tracks for positioning and editing multimedia material. Additional tracks can be added by selecting the "Add track" option in "Edit" menu. In total, 96 tracks can be used for an arrangement.
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Fundamentally, all object types can be placed on all tracks. You can also combine videos with MIDI and audio objects one track.
If the tracks in the arranger are not long enough, you can increase the length by pressing the minus button (-) to the right. The size of the arrangement adapts itself automatically when objects exceed the space for them on the right-hand side or when new objects are loaded.
Mute a single audio track by clicking on the “Mute” button or play individual tracks separately (“Solo”) to emphasize a particular scene.
Arranger 39

Trackboxes and Instrument icons

Each track box contains an instrument icon box. If you drag a MAGIX Soundpool sample onto an empty track, a suitable icon is automatically displayed. You can also exchange the icon by clicking on it an select another one.
At the start of each track there is a track box where you can switch each track to "mute" or "solo". In the lower half of the arranger below the track boxes are two buttons, "Reset" and "Solo/Mute", which you can use to reset all track solo/mute settings.
The peak meter can be seen beside the icons. This allows you to control the volume of the track and to see if the track produces any audio sound at all.
Beside the track number to the top, you'll find the track name field. You can rename the track by double clicking this field.
The small arrow beside the name of the track opens a menu with which you can load a software instrument (VSTi plug-in) into the track. This will then be used by all MIDI objects of the track. Here you also have access to the individual sounds of the VST instruments VITA and REVOLTA which come supplied.
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40 Arranger
With REC you can activate the track for an audio or MIDI recording.
A simple click puts the track into "Audio recording" mode. Furthermore, monitoring is now activated, i.e you can hear the input signal of your sound card on playback (learn more in the "Mixer" chapter, "Recording/Live Monitoring" (see page 243)) If you start recording now ("R"), the audio recording dialog will open. The recorded audio material is added to this track. If there is already an object on the same position of the track, the next empty track will be used. Clicking this button again puts the track into "MIDI recording" mode. If a software instrument is loaded, you can play it with a hooked-up MIDI keyboard (monitoring). If you start recording now, a new MIDI object will be created in the track and the MIDI editor will open. From there you will be able to start the MIDI recording (see page 98). Here you can open the "Track effects" menu where you will find presets for track effects (see page 167) sorted according to the instrument type. With the "Move track up/down" commands you can sort your tracks.

Zooming

The vertical zoom function sets the number of visible tracks in the window. For a lot of tracks, enlarging the view (zooming) is sensible for editing a single track or object.
Use the horizontal zoom function to set up the visible section of the arrangement on the timeline.

Move/Zoom with the scroll bar

If you move the mouse to the edge of the scroll bar, the cursor will turn into a double-arrow symbol which can be used to select and compress/stretch the scroll bar. This way, you can zoom in and out quickly. Dragging the middle of the scroll bar moves the visible section.
You can tell which part of the entire arrangement is being played by the size and position of the scroll bar. If the whole arrangement is displayed, then the scroll bar will fill out the bar. Complete view may
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Arranger 41
be set by doublke clicking the scroll bar.
A track may not be diminished without any limit, and the number of maximum displayable tracks is also limited, meaning not all tracks may be able to be viewed at once.

Zoom buttons

Zoom menu: Certain zoom levels may be selected on the
horizontal scroll bar or by clicking the zoom menu. You can also jump to certain positions in the arrangement here. Enlarge objects: Vertical and horizontal zoom stages are enlarged such that all of the selected objects are able to be displayed at maximum size. If the function is switched off, the zoom stage will be restored.
Optimize view (see page 305)
Zoom buttons: These buttons zoom in and out

Move/Zoom with the mouse wheel

The visible section can be moved, reduced, and increased in size by using the scroll bars. These functions can also be executed without having to click anywhere by using the mouse to move the scroll bars or zoom buttons or by using the mouse wheel.

Grid

Timestretching in the arrangement is displayed by the vertical progress of the tracks. To structure this progression, a timeline displaying time units has been positioned at the top of the first track.
Two consecutive objects will seamlessly snap together even if they are on different tracks. This avoids undesired gaps or overlaps.
The bar grid makes sure that the objects and the start, end & play markers only snap into place at specific positions so that they can be positioned precisely according to the beat.
The grid width can be set using the button
,
to the top left.
If, for example, "1/2 beat" has been set, then the objects and markers snap into position at all half beat positions when moved. This way there won't be any gaps between the objects and precisely
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42 Arranger
beat-matched cuts are possible. The selection ranges from full beats to 1/16 grid sizes. Triplet values are also possible.
The "Frame" setting allows fine positioning using the time code. The time display in the timeline and transport control automatically changes from bars:beats:ticks to hours:minutes:seconds:frames.
"Objects" deactivates the beat grid and the grid will now only affect the object edges. You can also deactivate the grind entirely by selecting "No grid" or by pressing "F4".
"Select beat type" switches the timeline to irregular bars like ¾ beat.

Playback area: Start and end markers

In the upper area of the timeline, there are two markers between which playback area is displayed, and this area can be played back as a loop (endless).
The length of the playback area is shown in blue. The number before the point indicates the number of bars, the number following it indicates the number of fragments corresponding to the selected grid, e.g. 3.3 on a 1/16 grid = 3 bars and 3/16. A tilde (~) in the display means that the playback area doesn’t have the exact raster length and the loop is therefore "non-circular". Double clicking on the playback area sets it to cover the whole arrangement; double clicking again sets it between the start of the arrangement and the last object.
This area also determines which positions are copied or inserted into the clipboard’s memory by the the edit menu commands "Edit range" or the keyboard shortcuts "Ctrl + Alt + C" for "copy", "Ctrl + Alt + V" for "paste" or "Ctrl + Alt + X" for "cut".
The right end marker is always moved together with the start marker so that the length of the looped playback area remains constant as the start marker is moved. So always move the start marker first and then the end marker.
The start and end markers can be moved in different ways with the mouse. You can move them to any position via drag & drop or
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directly with a mouse click: a left mouse click in the timeline moves the start marker; right clicking moves the end marker.
It’s even easier with the keyboard: The cursor keys move the playback area forward or backward by a whole playback area’s length. Press "Ctrl" as well to move the playback area by a quarter of its length. "Shift" + cursor keys halves or doubles the playback area’s length.
"Ctrl + Shift" +cursor keys enables you to lengthen or shorten the playback area by a bar. Use this function as well to quickly move the playback area onto a smooth bar length.
When you move the playback area while a playback is running, the old area is always played to the end and smoothly changed into the new one after. In this way you can remix your tracks in real-time with the keyboard!
Note: If the starting marker does not move to the right with a left click or via the keyboard, it is because the end marker would then have to be shifted beyond the end of the arrangement. In this case, move the start marker via drag & drop or position the end marker!
Arranger 43

Moving the playback marker

The playback marker can be moved independent of the start marker. To do this, click on the lower part of the timeline. If you hold "Ctrl", the playback marker and start marker are moved simultaneously.
Once the playback marker reaches the end marker, playback is continued at the position of the start marker. If the playback marker was positioned outside of the playback range, the arrangement is played to the end. The selected play area is then played as a loop.
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44 Arranger

Transport Bar (playback functions)

With the playback functions of the transport bar you can control the playback behavior of the arrangement using the mouse.
Tip: You can start and stop playback much more easily by pressing the space bar on your computer's keyboard. You will also find an overview of all keyboard shortcuts at the end of this manual.
Back to start: This button quickly moves the start marker to the beginning of the arrangement. By clicking on "Back to start" the start marker and play range are both displayed at the beginning of the arrangement. Rewind: This function can be used to rewind to the start of the arrangement. This means that the play marker in the timeline is reset.
Stop: Stops playback. The playback marker is reset to its initial position.
Play/pause: This button starts continuous playback of the arrangement: If the playback marker reaches the end marker, the range between the start and end marker will be played back as a loop. Another click on "Play" stops at the current position of the playback marker (pause). Fast-forward: Use this to move along the arrangement at a faster speed. This means that the start marker in the timeline is moved forward.
Record: You can create a recording with this button. Depending on whether a track in the Trackbox has been activated for MIDI or audio recording, the MIDI editor with a new MIDI object or the audio recording dialog (see page
73) will open. Looped playback can be deactivated. The playback stops when the end marker is reached.
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Time display

The time display is beside the transport controller.
The current playback position is displayed here. The unit can be switched between beats, hours:minutes:seconds, or frames by right clicking on the time format. Switching to remaining time display (distance to project end) is possible.

Display harmonies

If this symbol is activated, harmony symbols will be displayed during playback. Harmonies can be detected with the Harmony Agent (see page 89).

Volume regulation

Arranger 45
The volume control is to the left of the transport controller. Use it to quickly control the overall volume of your arrangement. To regulate the volume of individual tracks, use the mixer (see page 240).

Tempo

The song's tempo is displayed here in BPM (Beats Per Minute). The arrangement tempo is set automatically by the first sample used in the arrangement. One click on the small arrow shows the tempo fader. You can use this to smoothly change the master tempo during playback. The objects in the arrangement are adapted using timestretching.
By clicking "Tap", you can open the tap tempo dialog to "tap" in the tempo. Simply click the "Tap" button at the desired tempo or press the "T" key; the tempo is measured and displayed in the dialog. Pressing "OK" accepts the tempo.
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46 Arranger

Track position slider

The position slider quickly moves the play cursor within the visible range.

Arranger, Video Monitor, and Media Pool

If the video screen is re-opened and the Media Pool is closed, the video screen can be freely repositioned.
The "View" menu allows a standard setting to be switched on. If the option "Standard layout" is deactivated, the entire screen can be filled by the arranger in order to simplify positioning and editing objects.
In case of very large arrangements, the video monitor can be used as an overview display ("Menu -> Video monitor -> Arrangement overview (see page 306)").
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Arranger 47

Arranger buttons

The arranger buttons for quickly opening and closing all the most important windows can be found underneath the last track in the arranger.

Mixer

This button opens the real-time mixer.
You can modify the tracks relating to volume and the position in the stereo panorama here, and this is also where both master effects and plug-ins can be integrated.

Video

Opens/Closes the video monitor in "Peak meter" mode.

Live Mode

This option opens the Live Performer (see page 155).
Please refer to the "Arranging objects" chapter, section "Live Performer" (see page 155)!
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48 Media Pool

Media Pool

MAGIX Music Maker 16 Premium's Media Pool lets you access, preview, and load all supported media types, online and offline, e.g. with included sound and video loops, audio CDs, MP3 songs, synthesizers, or effects.
All media types are loaded from a local drive or directly from the Internet into the arranger; just drag & drop them.
The upper edge of the Media Pool contains five buttons which operate the Media Pool in different ways:
The setting Soundpools offers a database view of all Soundpools. The File manager is very similar to Windows Explorer. It controls and loads media files of all types on the hard drive. The Synthesizer setting displays a list of available synthesizers. Under Templates, you will find effects presets for all kinds of audio, video, and titling effects.
Catooh connects directly to Catooh (see page 309).

Preview function

There is a preview function for all files: By simply clicking an audio object, the pre-listening function starts via the sound card. Video, graphics and text objects are shown on the video screen.
As the arrangement plays on, you can experiment with sounds from the Media Pool (see Smart Preview (see page 70)).
Note: Even while previewing, audio files are adapted to the current tempo using timestretching (you can deactivate this in the "Audio/Video options" menu).

Positioning the Media Pool

The Media Pool appears after the program is launched for the first time in the left lower third of the screen. It can, however, be positioned freely as a window anywhere on the screen or even switched off. The view menu offers different options. e.g. arranger full view displays as many tracks simultaneously as possible.
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Media Pool 49

File manager settings

MAGIX Music Maker 16 Premium's file manager works very similarly to Windows Explorer. It can be used to access and load media files of all kinds, e.g. videos, bitmaps, MP3 audio files, audio CD tracks, RTF text files for titles.
The Media Pool consists of a file list to the right (the actual “Media Pool”), in which all loadable media types (and, if required, further subfolders) are listed, and the navigation area on the left-hand side.
In the file list, all supported multimedia files and subdirectories of the currently chosen directory are displayed. All entries can be loaded into the arranger tracks by double clicking or via drag & drop.
In the navigation area, you can find different buttons for directly accessing preset subfolders.
You can right click in the file list to define further buttons ("links"). Switch to the folder which you would like to create a link to and select the option "Link to folder" from the context menu.

Navigation buttons

Forwards/Back
These buttons always return you to the folder where you were previously.
Up
Drive menu
This button brings you to the next highest folder level.
You can access all available drives via the drive menu button.
Browse history list and path details
The current folder's path is displayed in the top center. Use the arrow button to open the menu to find the folders you previously visited.
View
These buttons switch the file view list between icons, lists, or details.

Various file list view modes

The file list displays all supported multimedia files and subfolders of the currently selected folder. Three different views (list, detail, large
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50 Media Pool
symbols) can be set by right clicking on the options or Media Pool's context menu.

Deleting, copying, and moving files

List: Only file names
are listed. This view mode displays the most files simultaneously.
Details: The details section displays the type, size, and date of modification for every media file beside the name. The list can be sorted by clicking on any of these details.
Large symbols: These can be quite useful, since they show a preview frame for each movie and picture file. This allows you to sort through the material quicker. The disadvantage is that it takes longer for the file list to be displayed.
All files listed in the media window can be selected, deleted, or moved into other folders via drag & drop, just like via Windows Explorer. This way, all objects desired for placement in an arrangement can be collected in a separate folder beforehand.
Additional functions can be accessed via the context menu, i.e. by right clicking an entry.
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CD/DVD

Clicking this button once reads the CD that is currently in the CD­ROM drive. In the case of data CDs, all directory and file formats supported by MAGIX Music Maker 16 Premium are displayed in the file manager. In the case of audio CDs, all tracks appear in the file list.

Own Projects

This button opens the "My Audio/Video" directory, which is automatically created on program installation. By default, arrangements are exported to and saved in this directory unless changed by the user.

Database

This button displays the media files on your computer in a well-structured database view.
This means the files are no longer displayed according to where they are stored in the different folders but are grouped according to general characteristics. The top "folder level" is the difference in audio, video or image files; subfolders would be, for instance, the date for photos or the artist for MP3 files.
Media Pool 51
In order to present media data on your PC in a database view, you first have to add them to the MAGIX database. To do this, click on the database button to the right and select the option Start media manager for photos and music.
This opens the corresponding MAGIX program and the database scan function of the program.
MAGIX Music Maker 16 Premium comes with the free photo and music management programs MAGIX Photo Manager and MAGIX Music Manager. If you have the corresponding free versions, MAGIX MP3 Maker or MAGIX Digital Photo Maker, they will be used instead.
By right clicking on "Database" and clicking on "Database search", you can open a special search dialog in which you can carry out a targeted search for media.

Search the database

Quick search: Simply enter a keyword and highlight the data type
(photo, audio, video). All available Database columns are searched for the keyword.
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52 Media Pool
Expert search: Here you can restrict your search by stating search
criteria in the following way:
e.g. dimensions greater than 800
You can search up to three database columns that are connected via "and" or "or" simultaneously.
"AND" means only those files will be listed that match all criteria.
"OR" means only those files will be listed that match at least one of the criteria.
Database column Condition Comparison item

Soundpool settings

This setting can be used to access Soundpool media. Access to the supplied Soundpools is via a new, more clearly laid out database overview that enables the display of loops, multiple styles and instrument categories, e.g. all bass loops of every installed style or every loop of a style.
During installation, if you no longer have the Soundpools on your hard disk, then insert the MAGIX Music Maker 16 Premium installation DVD into the drive. The contents of the Soundpool media will now be imported into the database. Other Soundpool media is automatically recognized and added to the media database.
Note: Under "Program settings -> General (see page 281)", you will find several options for maintaining and displaying the Soundpool database.
Soundpools already present on the hard disk can be imported via "Add styles" into the database.
A Soundpool consists of one or more styles. Styles are sound libraries that belong together and cover a certain musical style. The sounds (sample or MIDI loops) of one style all have a certain tempo. You can mix loops from different styles, and the tempos will be adjusted accordingly. Within a style, loops are ordered according to instruments, and one instrument folder contains different sounds.
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Media Pool 53
Each sound can have a different pitch (except for drums and sound effects).
The Soundpool display consists of several columns: First, all styles available in the database are shown. The second column lists loaded instruments. The third column, "Name", contains the list of the sounds found. These are displayed according to the length of the beats (1,2, or 4 beats).
Sample loop
MIDI loop
The different pitches are also displayed (if available). An entry field for full text search is located under the match list.
The list of samples found is created after entry selection in the first two columns. "Ctrl" + mouse click reduces or expands a selection. No selection ("Ctrl" + click on a single selected element) shows all entries from this category.
If you select an instrument (e.g. "Drums" and "Percussion") and no style, all drums and percussion samples in the whole database will be displayed.
In the search field, you can search the list of the samples found according to a certain sound file name.
Sound Vision view: This button displays all Soundpools as galaxies.
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54 Media Pool

SoundVision

This alternative display of the Soundpool library shows all available sounds graphically. No matter how large the Soundpool collection is, you can view the entire library using this 2-dimensional display. This "galaxy" can now be accessed via the mouse to collect all of the sounds you want.
The large clusters of "stars" are the styles, and these are arranged from inside to outside with increasing tempo. Eventually they form a center - the styles furthest out have the highest tempo.
Within a style are the individual instruments (e.g. keys, pads, sequence) formed in a circle, and the drums are in the middle. Every instrument group has a certain color assigned to it which is the same in every style. The individual sounds are points encircled by the individual pitches, if available.
You navigate throughout the Sound Vision view by moving the selection displayed with the mouse; the mouse wheel enlarges or diminishes the view. The points (which symbolize the sound loops) can be manipulated exactly as in the Media Pool list view, i.e. select by double clicking and load by double clicking or via drag & drop.

Synthesizer

This button opens the folder containing your synthesizers. Read more on this in the Software synthesizers (see page 116) chapter.
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Media Pool 55

Template setting

The folders for installed effects presets will be opened. Even saved audio and video effects presets as well as title templates land in these folders, so that over time a complete library of your own presets will develop. Folder for audio effects ("Audio FX"), presets for the Vintage Effects Suite ("Vintage FX"), video effects ("Video FX", "Video mix FX"), automatic animations ("Visuals"), and title templates ("Title") can be opened using these buttons.
You can also add effects via drag & drop. They can simply be dragged onto the corresponding object using the mouse.
You can also precisely set up the video and audio effects via the realistic effects rack (see page 165) or video controller via the context menu.

Object inspector settings

The object inspector offers quick access to properties of objects, e.g. audio effects for audio objects. For MIDI objects, the synthesizer controlled by a MIDI object may be played directly via an on-screen keyboard.

Audio objects

If an audio object is selected the object inspector will open featuring the audio object view
This displays the available object effects (see page 166) in a clearly
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56 Media Pool
T
laid out list.
This button switches effects on and off.

MIDI objects

If a MIDI object (see page 91) is selected the object inspector will feature the MIDI objects view.
The keyboard may be used to play a software synthesizer (see page
146) that is controlled by the selected MIDI object.
he settings dialog for an effect is
opened via this button.
A sound program for the synthesizer may be selected from this list.
This button opens the editor window for the synthesizer for fine tuning the sound.
This button opens the MIDI editor (see page
95) for the selected MIDI object.

Setting Catooh

You can preview multimedia files from the Online Content Library Catooh, load them into the arrangement, and edit them further .
Please read the chapter entitled Catooh (see page 309)!
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Videoscreen 57

Videoscreen

The video monitor can be positioned anywhere on the screen. The size is variable. To set the size, right click on the video monitor and select the desired size from the context menu or adjust it yourself ("user-defined"). Please note that larger video screens require more CPU power.
To detach the video monitor from the arranger and Media Pool, deactivate the default layout in the "Window" menu. You can then position the screen anywhere you like.
The video monitor can be increased to full size by double clicking on it or pressing "Alt + Enter". Press "Esc" to leave maximized screen mode.
You can also include a large time display in the video monitor. "Display play time" shows the current play marker position in the video monitor. You can choose the screen & background colors and transparency.
The video monitor is transformed into an analyzer which displays the sound as a graphic.
"Overview" mode enables you to view the whole arrangement and access the object you are looking for in a split second - you can zoom in directly to the video monitor or move around the clip displayed in the arranger.

Peak meter

The video monitor is transformed into an analyzer which displays the sound as a graphic.
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58 Videoscreen

Overview

In "Overview" mode, you can view the whole arrangement and you are also able to access any object you want in a split second; zoom in directly to the video monitor or move around the clip displayed in the arranger.

Infobox

"Infobox" mode shows help text in the preview monitor if you hold the mouse pointer over a button on the screen.
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Mouse modes 59

Mouse modes

MAGIX Music Maker 16 Premium offers special mouse modes for arranging and editing objects.
A small arrow next to the mouse pointer symbol allows different modes to be set.

Move selection

This is the preset mouse mode in which most changes are made.
Select objects by left clicking them. When the "Shift" or "Control" keys are pressed, multiple objects can be selected.
Hold down the mouse button to move selected objects.
In this mode the objects can be faded in or out or their lengths can be changed using any of the five handles. Please refer to the "Arranging objects" (see page 62) section. Right clicking on an object opens the context menu with the most important effects and settings available for that specific object.
If an effect curve is active, the curve handles can be selected and moved. Double clicking on the curve creates new handles.
Keyboard shortcut: Alt + 1

Move to track

This mouse mode behaves basically like the mouse mode for individual objects, but moving objects
results in all other objects behind the object moving in sync on the track. This is practical if space is needed at the start of a track, since all objects can be moved together without moving them underneath each other.
Keyboard shortcut: Alt + 2
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60 Mouse modes

Move all

This mouse mode behaves in principal just like the "Single object mouse mode",
but during moving, all objects on all tracks will be moved together from the mouse position.
Keyboard shortcut: Alt + 3

Automation

This mouse mode is used for drawing the volume and effect curves (see page 235).
When active, a new curve can be drawn on an object or track using the left mouse button. The corresponding effects curve can be activated in the dialog "Dynamic effects editor" (see page 236). This can be opened with the command "Object automation" or "Track automation" from the menu "Effects -> Automation" (shortcut: "Ctrl + H" / "Ctrl + J").
Note: You will be able to edit the object curves or the track curves depending on whether you have opened the curve editor for the object or the track. If the editor is closed, then the object curves will always be edited, even if a track curve is displayed.
Clicking on an object without an activated effect curve activates the volume object curve for this object. One click on a track without an active effect curve deactivates this mouse mode again.
Keyboard shortcut: Alt + 4

Draw

In this mode you can insert further similar objects behind an already loaded object.
Starting from the first object, the following objects are always inserted synchronously so that you can also think of this mode as the insertion of a "Mute" automation from a continuous loop. You can read more about this in the section "Drawing in loops (see page 67)" in the
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chapter "Arranging objects".
Keyboard shortcut: Alt + 5
Mouse modes 61

Split

You can split objects quickly with this mouse mode in order to remove unwanted parts or attach various effects to parts
of objects.
Keyboard shortcut: Alt + 6

Stretch

This special mode is for customizing the length of objects.
Objects can be stretched and warped using the lower object handles. The duration of the audio material is therefore lengthened via timestretching without changing the pitch. The middle object handles allow the object's pitch to be changed using pitchshifting in the range of -7... +7.
Keyboard shortcut: Alt + 6

Preview audio

This mode allows you to preview audio objects (as long as the mouse button is held down)
for the entire duration and independent of the start and end markers in the timeline. Other object types are protected against unwanted moving.
Keyboard shortcut: Alt + 8

Scrubbing

By holding down the mouse button, the arrangement can be previewed at the point where the cursor is positioned.
The playback marker follows the mouse movements. This mode is
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62 Mouse modes
especially suited to searching for specific parts of an arrangement.
Keyboard shortcut: Alt + 9

Replace

This mouse mode simplifies searching for suitable samples: Left mouse click on a MAGIX
Soundpool object to switch the object automatically with another from the same instrument category. "Shift" + left mouse click keeps the object but changes the pitch. Ideal for quick experimentation!
Keyboard shortcut: Alt + 0

Context help

This mouse mode allows you to open the corresponding "Help" section by clicking on any area of the MAGIX Music Maker 16 Premium screen.
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Arranging Objects 63

Arranging Objects

In MAGIX Music Maker 16 Premium you can jointly and uniformly load, arrange, edit, and export different multimedia file formats. This chapter describes the basic way of working with multimedia objects. This includes audio objects, video objects, graphics, midi objects, and synth objects. Later chapters will describe the particulars of the respective formats.
All object editing is virtual, non-destructive, and is calculated in real time during play. The multimedia material is thus not destroyed (non­destructive editing) and any change can be cancelled with the multi­stage undo function ("Ctrl + Z"). You can experiment to your heart’s content without having to fear that you will change or damage the original material.

Save and load arrangements

An "arrangement" is what we describe as any object (audio, video, MIDI, graphics, synthesizers) together with their positions, fades, length, volume, and brightness settings, and effects that can be found in the arranger.
Arrangements can be saved and reloaded as MMM files via the "File" menu. When loading arrangements, you should make sure that all objects being used are available in their respective folders. It’s often recommended to use the function "Backup arrangement…" ("File -> Backup copy").
Then the whole arrangement, with all its objects and effects, will be saved to a definable folder on the hard disk and can easily be loaded from there.

Multimedia files and objects

All multimedia files supported by MAGIX Music Maker 16 Premium can be previewed or listened to in the File Manager by clicking and dragging into the arranger via drag & drop. The files are displayed as objects in the tracks after the mouse is released.
Using the "Tab" button, you can switch between two object display
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64 Arranging Objects
views.
In alternative display modes, the objects are not represented frame by frame, but simplified. This is useful for quicker representations of video objects: RAM is saved and the overall performance improved. Audio objects will be shown using one or two (for stereo) waveform representations.
Right clicking on an object opens the context menu with the most important editing options available for that specific object.

Select objects

To edit or delete objects using the menus, you must first select them. To do so, simply click on the object you wish to select. When the "Shift" key is pressed, multiple objects are selected. Object modifications like cutting, moving, effects assignment and so on, apply to all selected objects together.
The handles of selected objects light up to show that the accompanying object has been selected and can be edited using the menu functions.
Several objects can be selected quickly by clicking on the first object in the first track with the mouse and dragging out a square for selection. All objects entirely or partially within the square will be selected (rubberband selection).

Mute objects

Each object can be muted individually. To do so, select the objects you wish to mute and press "F6" (or use the corresponding command from the context menu).

Build or split object groups

Several objects can be combined to make up a group, to avoid the objects being unintentionally moved out of relation to each other.
Once they are combined, clicking on one object of a group will select the entire group.
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To group or separate groups, use the buttons in the toolbar or the corresponding commands in the "edit" menu.
Arranging Objects 65

Split objects

Any object can be split up. Every one of these object parts becomes an independent object in itself. To cut an object, select the object, move the start marker to the edit point, and select the "Split object" command from the "Edit" menu or press the "T" key. It’s even easier with the "Split objects (see page 61)" mouse mode.
To rejoin the separate objects afterwards, select each of the objects and choose "Group". This command joins all of the selected objects into a single object group.

Exact object positioning

It is often necessary to position objects very exactly in order to maintain the beat or avoid creating clicking during transitions or small pauses between objects.
In MAGIX Music Maker 16 Premium every object is snapped to the edges of other objects, resulting in cleaner transitions. In addition, objects are placed on defined positions on the grid of the arranger track. You can read more about the grid in the arranger chapter "Grid (see page 41)".

Duplicate objects

Objects can be duplicated very easily in order to create larger arrangements. First, the objects that need to be duplicated must be selected.
Then select the command "Edit menu -> Duplicate objects"
A copy of the object appears right beside the original which can be moved to any position with the mouse.
It’s even faster if you click on the object that has to be copied and hold down "Ctrl" at the same time. An object is then created which can be dragged to the desired position. Furthermore, object copies
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66 Arranging Objects
require virtually no additional memory!
Another way to duplicate is by using the copy/edit commands from the "Edit" menu.

Object handles

With the help of the object handles, fine positioning, volume and brightness settings, fading in and fading out as well as loops can be carried out directly in the arranger.
All editing is carried out in real time and is already calculated during playing. The multimedia material is not destroyed in the process (non­destructive editing); any change can be cancelled with the multi­stage undo function ("Ctrl + Z").

Object fades

Use the handles on the top left and right to fade an object in or out. By fading objects in and out onto different tracks, it is possible to produce crossfades between different objects. The length of the crossfading can be directly regulated with the handles.

Shortening or looping objects

Objects are "cut" virtually by "compressing" them with the mouse. "Pulling" them to the right will stretch them, which results in the object being played as a loop until the play cursor reaches the end of the object representation. In this way it is possible to very quickly create an entire drum track from one single drum loop or to create a long video from a short video sequence.
Guide the mouse to one of the bottom corners of the object until the mouse pointer turns into a stretch symbol. Now you can stretch or compress the object until it has reached the desired length.
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Normally an object is always looped over the full length of the underlying data material (audio or video file). To set a clip from a file as a loop, shorten the object at the front and the back with the handles and choose the command "Edit menu -> Insert user-defined loop". This function is very useful for setting your own recording as a loop, as the silence at the beginning of a recording can be cut away.

Adjusting volume/brightness

With the volume/brightness handle in the top center of the object, you can change the volume of audio and MIDI objects or adjust the brightness of video and bitmap objects.
If several objects are played in parallel, it is possible to individually adjust the volume or brightness ratios between objects in this manner.
The volume and brightness ratios between tracks are adjusted in the mixer.
Arranging Objects 67

"Draw in" loops

Audio loops can be drawn into the arranger tracks with the mouse.
For this you have to set the mouse mode to "Draw objects" by clicking on the corresponding icon in the mouse modes menu. Now an audio sample has to be loaded which will serve as a template and which will then be drawn into the following area of the track as a loop in the track.
This works as follows:
1. Load any loop from the Media Pool into the arranger.
2. Click on an area further back on the same track and hold down the mouse button to draw in the loop.
Starting from the first object, the drawn-in loop area is always synchronous with the beat. This means that the drawn-in loop is not played from the beginning, but rather starts from the position where the original loop would be if you had continued to this position. Or, to put it differently, a running loop can be found on the track and you can draw in at which position you can hear it ("Mute automation").
The synchronous start of the object in this mode has another consequence: If an object is moved, then only object borders are
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68 Arranging Objects
moved, but the underlying loop, however, always remains intact.

Takes

Every object can be saves as a "take". Takes save all editing done on an object like object length, fade settings, and all object effects. MIDI takes save the instrument controlled by them (MIDI output or VST instrument).
Takes are saved as "TAK" (*.tak) files and take up virtually no space on the hard disk. So you can cut a sample, add various effects to it, and save it as various takes in order to use these together with all their editing in other MAGIX Music Maker 16 Premium arrangements.
The original sample will not be changed, only object and effect settings will be saved.
You can also save Synth objects (see page 146) as takes to create your own preset libraries for the synthesizer.
MAGIX Music Maker 16 Premium supplies many takes on content CDs.
Takes can be identified by their symbol in the Media Pool.
Warning! On loading the takes, the audio or video file, for which the take was added, must be in the original folder.

Object properties

This function displays all the information about the currently selected objects, such as file name, position on the hard disk, tempo, etc. The object editor also defines the foreground and background color of every object in the arrangement.
In the "Tempo/Pitch" tab, information on the patched/determined tempo and pitch of the audio object is shown. Furthermore, there is an overview of how the various timestretching/pitchshifting operations affect the entire audio object. The tempo/pitch adjustment when loading the sample, the effect of the master tempo fader, and the time processor as object effect tracks are offset against one another, but they may not mesh properly. For this reason, there are
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two buttons which can be used to double/halve the object speed. Try using these buttons if the tempo of some loops is incorrectly interpreted as twice or half the speed.
Arranging Objects 69

Mixdown tracks

If the arranger becomes too full to manage, the system is out of RAM, or you just want to ”summarize” your production, use the mix down function to convert the entire audio arrangement into a single audio and/or video file.
To do so, choose the "Mixdown" function from the "Edit" menu. You can choose a name and a destination for storing the mix down object. The default directory is ”My Projects”. If only audio objects are in the tracks, a wave file will be created. If audio and video objects are combined, you can choose whether an audio or a video file will be created.
The objects of the arranger or the area will be replaced by the new object.
MAGIX Music Maker 16 Premium automatically normalizes the audio file, i.e. the loudest part of the wave audio object is identical with the highest figure of the 16-bit resolution ceiling. This guarantees the same sound quality, even if you repeat the mix down procedure or you combine the mix down file with other wave audio objects again and again.
Tip: The mix down function is very helpful if you want to go on using the mix down object. To create the finished end version of the song or video it is recommended to select the "Export arrangement" function in the "File" menu instead of the "Mixdown" function.
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70 Audio Objects

Audio Objects

Audio formats

MAGIX Music Maker 16 Premium loads and edits audio files in the formats Wave (.wav), OGG Vorbis (.ogg), Windows Media Audio (.wma), MPEG (.mpg), MP3 (.mp3) and CDA (audio CD tracks). The stereo or mono data of a file are displayed as an object in the arranger of the MAGIX Music Maker 16 Premium. The material will be displayed as a waveform, optically representing the sound to make editing easier.
Along with wave files, MP3 files, OGG Vorbis (.ogg), and ringtones can also be exported.
In addition, the Premium version can load and export the Surround formats (after activating the encoder (see page 320)) MP3 Surround, Surround WMA and wave (6-channel interleaved).

Load and process audio files

All importable audio files can be accessed via the File Manager and previewed (audio) by clicking the file name. Tracks from audio CDs can also be integrated by dragging & dropping them into the arrangement.
Editing, fine positioning, volume adjustment, fading in and out, is all processed using the "Object" tab directly in the arranger.
Please see the chapter "Arranging objects"

Smart Preview for the incorporated samples

The incorporated samples can be listened to while the arrangement is playing. They always run synchronized to the current song that is playing.
You can load samples while putting together a song in real time and search for appropriate new "building blocks" simultaneously.
You can add the loop to the arrangement by simply clicking with the
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mouse or pressing "Enter" or remove it by pressing "Del". The subsequent loop can also be selected quickly by pressing a key (arrow down) or you can switch to the next instrument ("1"..."0") or the next bar ("Num +"), or by clicking on the button.
Audio Objects 71

Audio recording

Your own sounds like vocals, speech, noises, or instruments can be easily recorded in MAGIX Music Maker 16 Premium using the audio recording function.

Connecting the source for recording

First of all, the source of the audio material must be connected to the sound card input. Again, there are several possibilities which primarily depend on the type of equipment you have.
If you want to record material from a stereo system, then you can use the line-out or AUX out jacks on the back of your amplifier or tape deck. This involves connecting them to the sound card input (usually red).
If your amplifier has no separate output (other than for the speakers), then you can use the connection intended for headphones for your recordings. In most cases, you will need a cable with two mini-stereo jacks. This type of connection has the advantage of being able to set the headphone input signal level with a separate volume. As headphone connections generally are not the best, it is advised that you use the line outputs if possible.
When recording cassettes from a tape deck, you can connect the tape deck's line out directly to the sound card input.
When recording from vinyl records, you should not connect the record player's output directly with the sound card because the phono signal needs to be pre-amplified. A more suitable method would be to use the headphone connection or an external pre-amp.
If you are recording from a microphone, then please connect the microphone to the microphone jack on your sound card (usually red).
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72 Audio Objects

Adjusting the signal level

Adjusting the signal level to the sound card is also recommend to get the best sound quality during digital recording.
Once a recording source is connected to the sound card, the "Record" button opens the recording dialog and starts the recording source.
You can now adjust the recording level with the help of the LED display in the recording dialog. For this, you must first check off "Show levels".
If the adjustment is set too high, distortion occurs and the incoming signal must be reduced. If you have connected the source through either an amplifier or tape deck output to the sound card, you can only reduce the signal level in your sound card’s software mixer interface. You can access the mixer directly from within the recording dialog via the “Recording level” button.
If you reduce input sensitivity by using the input fader, the resolution at which the analog signal is digitized is also reduced. Try to set these automatic controllers to the loudest sound level possible!
The maximum setting for an optimal level is the loudest part of the material. The loudest part should be adjusted to be the maximum. The actual recording begins when you press the "Record" button. At the end of the the recording you will be asked if you want to use the recording. Upon confirmation, the newly-recorded material will be placed in the next free track at the position of the start maker in the arrangement.
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"Audio record" dialog

Audio Objects 73
Audio driver: Selects the sound card for the recording.
Save audio file as/ save in the following folder: Here you can select
the title of the audio file you wish to record. You can also select the folder where you wish to store the file.
Recording quality: Sets the sound quality of the recording. In the preset menu you can choose between medium wave radio ("AM tuner"), UKW ("FM Radio"), DAT (Digital Audio Tape) and CD quality.
Peakmeter (Monitor): Using the peakmeter, you can monitor the level of the incoming signal. Please read more on this in the chapter
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74 Audio Objects
"Adjusting levels" (see page 71)
Recording: This button starts the actual recording.
Stop: Click this button to stop recording
Normalize after recording: With this option activated, your material's
volume is raised to a proper level after recording is completed. In order to achieve good results, you should try to record the source as loud as possible without overmodulating it. To do so, refer to the peak meter reader in the recording dialog.
Playback while recording: This option is particularly important for spoken commentary, etc. If activated, the selected movie (or selected scene if recorded in the "Edit" screen) is played while recording. This acts as orientation for the movie.
Advanced: Use this button to open a window where you can select from special features:

Advanced options

"Mono" creates a mono recording and requires half of the hard drive space required for stereo.
"Real-time sample rate adjustment" automatically matches the sample rate of a new file to be recorded with the sample rate of the selected movie sound track.
"Ducking" (reducing the sound volume): To add narration or other sound material to a video that already has sound volume levels set, activate the option "Automatic reduction of sound volume of remaining audio tracks". This automatically reduces the volume of audio objects in the arranger during the recording session ("ducking"). A volume curve controls the whole process, produces the fading in and out of effects automatically and guarantees consistent overall volume.

Import audio CD

The steps are similar to transferring wave files into an arrangement:
Insert an audio CD into the CD/DVD drive of the PC.
Go to your CD/DVD drive in the Media Pool. The individual CD titles
appear in the file list.
A single mouse click starts the playback of the CD title for prelistening.
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Drag & drop the CD title into a track in the current arrangement and the song will be grabbed and copied to the hard drive. The files will be saved in the "Import" directory ("Program settings -> Folders")
The audio object appears in the track and can be played back or edited immediately.
A special program is used for digitally importing the audio data from the CD/DVD drive. Some drives do not support this mode (an error message will be displayed) or support will only be of low quality (the audio objects will contain crackling).
If this method does not yield a satisfactory result, you can open the CD manager via the menu command "File -> Read tracks from audio CD". This option opens the CD manager where you can select tracks from audio CDs and import them into the arrangement. You can also select the drive if you have more than one and adjust the import settings.
If this is also unsuccessful, you can also play the CDs using the drive and record them with the sound card. More can be found in the "Recording audio CDs" (see page 78) section.

CD Manager

Audio Objects 75
This option opens the CD manager to select tracks from audio CDs and partially or fully import them into the arrangement. You can also select and configure the used drive if you have more than one drive.
The CD manager lets you import audio data using most CD and DVD drives. You may have to contact your technical support to find out which drive is suitable. The data is imported digitally, thus eliminating loss in sound quality. Audio tracks are imported into the arrangement as Wave files. The files are saved in the import folder ("File -> Properties > Program settings -> System -> Path settings").
To import audio tracks via the CD manager you should proceed as follows:
1. Insert an audio CD into the drive and select "Import audio CD
track(s)" from the "File" menu. A dialog with a list of the CD tracks will open. If you have more than one drive, you may have to first select the drive containing the CD. You can do this in CD drive options.
2. Select the desired tracks (multiple selection by "Ctrl" + mouse-
click).
3. Click on "Copy selected track(s)...".
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76 Audio Objects
4. The "Import project" dialog will now appear. Here you can enter the file name and select the target directory.
5. The audio material is then copied from the drive onto the hard disk. A progress bar is displayed.
6. Once copying is complete, the dialog will be closed and the tracks are inserted into the arrangement as individual objects.

The track list dialog

On the left-hand side in the list you can choose which track(s)/title(s) you wish to import from the CD. Several subsequent tracks can also be selected by holding "Shift" and left-clicking; "Ctrl" + clicking selects several tracks; "Copy selected track(s)" starts the audio copying process. A new object is created for every track in the arrangement and the corresponding track marker is created.
Transport control: This lets you start and stop playback just like on a real CD player and skip forward and backward in the playlist.
Use the small faders to control the preview volume. With the faders at the bottom you can go to a specific position in a track. To import just one section of a CD track, choose "Start selection" at the beginning of the section and "End selection" at the end.
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Below the transport control details on the total length and the memory capacity of the selected track/section are displayed.
Select all tracks: All tracks are selected, for instance, to copy the entire CD.
In the right selection box you can select the read speed, and in the left one you can select the export mode (see Configuring the CD­ROM).
CD drive options: Here you can change the settings and select the drive for grabbing the CD if you have installed several CD drives (see also CD-ROM drive dialog).
"Import project" dialog: The "Import project" dialog appears after you have selected the option "Copy selected tracks". Here you can specify name and target address of the audio files. The audio files are subsequently numbered (name -> name_1.wav, name_1.wav).
Copy-protected audio CDs According to the copyright act, it is forbidden to copy a CD with copy protection. However, an owner of a CD may create a backup copy for himself. The problem is, however, that you cannot create a copy from copy-protected CDs because they cannot be read using a conventional PC drive. In order to create a backup of such a copy­protected CD, you have to play it on an audio CD player and record it as a regular analog recording via the sound card.
Audio Objects 77

Drive list dialog

Tracklist: This button opens the track list dialog for copying one or
multiple tracks.
Configuration: This button opens the configuration dialog where you can make various special settings, SCSI IDs, etc.
Reset: Restores the default settings of the drive.
Add drive: Creates a new drive entry in the list, which you may wish
to adjust.
Delete drive: Deletes a selected drive from the list.
Save setup: Saves the current drive list and all configuration data in a
*.cfg file.
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78 Audio Objects
Load setup: Loads the current drive list and all configuration data
from a *.cfg file.

The CD-ROM configuration dialog

Drive name: Lets you edit the name of the drive in the list. This is
useful if you create more than one entry accessing the same physical drive.
Host adapter number: Lets you specify the number of your SCSI adapter - normally "0".
SCSI-ID: Lets you set the ID of your CD-ROM drive. Be sure to set the correct ID; there is no error checking!
SCSI-LUN: Select the SCSI-LUN parameter, normally "0".
Alias: Lets you select the manufacturer type of your CD-ROM drive.
Normal copy mode: Copies the audio data without any software
correction.
Sector synchronization copy mode: Copies the audio data using a correction algorithm. This is especially useful, since many CD drives have problems finding an exact position again and gaps can occur.
Burst copy mode: Optimizes the speed of the copy process; no software corrections made.
Sectors per cycle: Defines the number of audio sectors that should be read from the audio CD in a read cycle. The higher the number of sectors, the faster the copying process. Many SCSI systems have problems with more than 27 sectors.
Sync sectors: Sets the number of audio sectors that will be used for software correction. A higher number results in a better synchronization but also in a slower copying process.

Recording Audio CDs

In some cases the CD can be copied during recording. The CD track is simply played on the CD/DVD-ROM drive and recorded by the sound card. You should note that the digital track data from the digital analog converters of the CD-ROM drive have to be converted into analog signals and then into digital data by the analog/digital converters. Depending on the quality of the converter used, this can lead to losses in quality.
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Before beginning this, the "Load tracks via record dialog" option under "File -> Properties -> Program settings -> Audio" has to be activated. The audio output of the CD-R drive must also be connected with the input of the sound card. This is already the case with most multimedia PCs (if not, then it can be accomplished with a small cable inside the computer).
When "Load CD tracks via record dialog" is active, song parts can also be added to the arrangement without having to load the entire track.
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Change the playback tempo or pitch

If you want to combine audio material you have recorded yourself from different sources, samples from Soundpools, or songs from CD with each other, then you will often need to adjust the tempo or pitch of audio objects to match each other. There's an automatic function which automatically adjusts the tempo of audio objects when they are loaded to the arrangement's tempo, plus advanced tools like the Remix Agent and the Loop Finder (see page 299).

Automatic tempo adjustment when loading

In general, MAGIX Music Maker 16 Premium automatically adjusts audio files to the arrangement tempo. In normal cases, you won't need to worry about the different tempo of audio files and Soundpool samples, since these are automatically matched. But since automatic processes can fail too, the following process explains when you may need to "manually" adjust things.
In the new arrangement (empty), the tempo will be determined by the first samples loaded into it. All additional audio files will then be automatically adjusted to this tempo. If you are planning a remix which is composed of different samples with different tempo, then try to add the most important sample first. This minimizes sound distortions compared to the other samples via timestretching.
In order to be able to correctly adjust an audio object to the tempo, its output tempo must first be detected. If the sound is a Soundpool sample, then the tempo saved therein ("patched") will be used, and the tempo adjustment will always work.
For all other (short) samples, an attempt will be made to automatically provide the tempo. If the sample is not cut exactly, i.e. it does not contain an exact number of beats or is incorrectly interpreted by the
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80 Audio Objects
automatic detection process, then this may not work. The sample will then be incorrectly stretched or an incorrect arrangement tempo will be set.
In this case, use the Loop Finder to specify the tempo semi­automatically (more about this under the chapter "Menu effects -> Audio -> Loop Finder (see page 299)"). This allows the sample to be cut to an even loop and the arrangement will adjust to the detected tempo or vice versa.
The Remix Agent launches optionally for longer samples ( >15 seconds), e.g. entire songs from CD or MP3s. This also gives you the option of either adjusting the sample to match the arrangement or the arrangement to the sample.
MIDI objects for controlling synth objects always have the correct tempo because they are always aligned with the arrangement tempo.
In the dialog "Program settings (see page 283) -> Import" ("Y" key), you can deactivate the automatic tempo adjustment or limit it to patched samples.

Change tempo or pitch of individual objects manually

"Resampling", "timestretching", and "pitchshifting" provide high­quality effects for you to change the pitch and tempo of selected audio objects dependent on or independent from each other. You can access these tools via the "Effects" menu or the object FX effects tracks.
These functions can be used for all audio files, i.e. for the included samples as well as your own recordings, CD tracks, CD tracks, or sounds from the Internet.
The playback tempo can be quickly changed via "Timestrech" mouse mode, i.e. by compressing/stretching the audio object's lower handles, in which case the tempo will change but the pitch will not be influenced (compare with chapter "Mouse mode"). The middle handles can also be used to change the pitch.
Detailed access can be accessed via the time processor effect (see chapter "Audio effects -> Timestretch/Resample"). This allows you to specify different timestretch algorithms for the corresponding object, since the best results often depend on the respective audio material and the different algorithms.
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The tempo setting on the transport controller allow the arrangement's tempo to be changed retroactively. This affects all objects contained in the arrangement, and in some circumstances this can lead to an increased demand on the system and dropping out during playback. If this occurs, use Apply function in the effects rack (see page 169) or the Combine audio (see page 293) function.
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Remix agent: Tempo and beat assignment

The Auto Remix Assistant is a powerful tool that determines the tempo (measured in beats per minute, or BPM) as well as the timing of the beats for a song’s quarter notes. This is important if an audio CD title is imported into MAGIX Music Maker 16 Premium, and you want to mix in sounds like drum loops, effects, or synthesizer voices.
When to use the Auto Remix Assistant:
When the tempo of the arrangement must be adapted to the tempo of the song.
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When the tempo of the song must be adapted to the tempo of an existing arrangement.
When the song is to be cut up precisely to create a remix object which can then be rearranged as desired.

Requirements for using the Remix Agent

Songs must be longer than 15 seconds
Songs must be "rhythmic" (i.e. they can be danced to)
Songs must be in stereo format Note: For analysis, it is presumed that the song is recorded in 4/4 time. If one of the above requirements is not fulfilled, the Loop Finder can be used.
If songs longer than 15 seconds are dragged into the arrangement, the Remix Agent is started automatically. When loading short samples (< 15 sec) the tempo is specified automatically and some loops are similarly automatically customized to the tempo of the arrangement. This also applies to previewing in the Media Pool (Smart Preview).
This method can be deactivated individually in the audio/video options ("A" key). You can find out more in the "File -> Properties -> Program settings" section.

Preparation - Setting the start marker and object end

Before opening the Auto Remix Assistant, you should set the start marker at the position in the song object in the arranger where you want detection to start. If the song contains a long intro without beats, set the start marker after the intro. As a rule of thumb, the Auto Remix Assistant should always be "fed" dance music.
The start marker should be set before a quarter note beat or, better still, briefly before a beat at the start of a bar.
If the start marker lies before the song object, the object is examined from the beginning.
If detection is not performed by the end of the song, the object can be shortened accordingly with the object handle at the end of the object.

Automatic Tempo Recognition

When the Auto Remix Assistant is launched, the selected song object is analyzed and played back. A metronome begins to click according to the result and lines visualize the positions of the quarter notes
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found in the wave-shaped display.
The following cases are differentiated:
Position of the start of a measure (the one): red line.
Position of the other quarter notes (the two, three, and four): green
lines.
Reliably recognized positions: thick lines.
Unreliably recognized positions: thin lines.
When tapped, blue lines appear.
If the tact and tempo information is already present, points are indicated above the display at the appropriate positions. The metronome volume can be regulated below and to the left of the wave-shaped display. To the right, the BPM value is indicated. If a valid BPM value was found, it is displayed in green.
If the metronome clicks in time with the music, the measure start is correct. If not, you can correct the tempo manually.

Setting the manual and and Onbeat/Offbeat

If the result is incorrect, you can help the Auto Remix Assistant with a few mouse clicks on the correction buttons.
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There are two possibilities:
On the one hand, the "Tempo correction" list offers alternative BPM numbers which could also fit with the music. The adjustable BPM values are detected automatically – the total BPM can therefore deviate from song to song.
For more difficult audio material, we recommend using the "Tapping input" mode. Either the "T" key must be pressed or the "Tap tempo" button must be clicked with the mouse in time with the music. With repeated tapping of the tempo correction button, one should keep an eye on the color in the BPM display. In the "unlocked" condition (red), the tapping is not in time with the music. One should tap until the "locked" condition is displayed. After a short time, you will hear if the result is correct via the metronome.
Subsequently, offbeat correction takes place as required. If the detected quarter note beats lie around the length of an eighth note (transferred behind the real positions of the quarter note beats), one or more alternatives can be selected from the onbeat/offbeat
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correction list.

Determining the start of a measure

Next, the starting point of the measure is corrected. The beat at the start of the measure must always agree with the high tone of the metronome and/or the red line in the wave-shaped display.
Corrections can be made by tapping; If the start of the measure can be be heard, tap with the mouse or press the "T" key. Alternatively, you can also select how many quarter notes the "one" is to be pushed to back.
If the starting marker was set briefly before the first beat of a measure, this correction is not necessary.
Note: With all corrections, the metronome and visualization react to the lines in the wave-shaped display only after a short delay.

Using BPM and beat detection

Now you may select one of the actions to be adapted to the arrangement song (or vice versa) or cut up the songs at the ends of a measure.

Save only Tempo & Beat information

Only wave file data is stored. This makes sense if some manual post­correction is required for determining beat/tempo.
When the data is stored, tempo & beat regulation can be released for future tempo adjustments or to create object remixes.

Tempo adjustment

Setting the object tempo to the arrangement tempo
This fits the object length to the existing arrangement. Three different procedures are possible: timestretching, resampling, or audio quantization.
Timestretching keeps the pitch of the song constant, but sometimes the sound quality can suffer.
Resampling changes the pitch (similar to changing the speed of a record player), and retains the sound quality of the song as much as is possible.
During audio quantization, the audio file takes the tempo
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adjustments into consideration as if the first remix object (see below) were created and combined immediately into a new audio file. If the recognition is uncertain, extreme tempo fluctuation may result. It is particularly important to set the starting marker so that the tempo is recognized definitely. The advantage of audio quantization is that small tempo fluctuations in the music balance out. The start of the measure always agrees with the start of the arrangement measure and never plays out of time.
Setting the arrangement tempo to the object tempo
The arrangement adopts the detected BPM value. If you would like to use the cut-up song as the basis for a new composition (e.g. for remixes), then this option should be active.
Creating remix objects
The song is cut by beat into individual objects. Some applications may include:
To produce loops from complete songs which can then be used with other material. Most importantly, not all remix objects are suitable as loops. Ideally, less complex material should be used, e.g. drums from an intro.
To remix songs, thus changing the sequence of the objects, cutting or doubling beats or to enrich the song with other loops or synth objects.
To mix two songs: If percussion and tempo fit perfectly, can you blend the songs without "side effects"?
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This option can be activated later from the "Object" menu, provided that the tempo data is stored.
The "Audio quantization" option: Audio quantization fits new objects exactly in time with the arrangement.
With homemade music, tempo fluctuations are common, and therefore different measure lengths may result. Nevertheless, so that the objects fit into the rigid timing pattern of the VIPs, the time processor is activated automatically and object timestretching is used to correct the different lengths.
Setting resampling for small corrections: If the necessary corrections are very small, better quality resampling can be used instead of timestretching. Afterwards, you should not change the master tempo any longer, since definite pitch changes may arise.
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Remix objects in "Loop" mode: New objects are set in "Loop" mode.
When extending the object with the right object mouse handle, the original length of the object is played again and again.
Setting the arrangement tempo to the object tempo: (see above)
Note: Time correction assigned to objects can be subsequently
cancelled if the time processor is called up and edited ("Timestretch/Resample object", or double click on the object to open the FX racks associated with the time processor).
Cancel: The dialog is closed.

Problems and Remedies regarding the Auto Remix Assistant

Problem: The playback stutters, the metronome is suspended, the
computer is overloaded... (on older computers.)
Remedy: We recommend changing to wave drivers ("P" key, "Playback parameter" dialog) instead of DirectSound.
Problem: The metronome does not work and there are no lines on the the wave-shaped display.
Probable cause: The material does not contain beats or the song contains a passage without beats.
Remedy: The song should be limited in such a way that only rhythmic passages are contained.
Possible 2nd reason: Inaccurate tapping or a false BPM value has been entered.
Remedy: Try the tempo correction buttons or tap until the "locked" condition is attained.
Problem: The metronome sounds inaccurately or is jerky, the lines in the wave-shaped display are irregular and thinly drawn.
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Remix Maker

The Remix Maker is connected directly to the Remix Agent.
Use it to automatically generate remixes. The loop objects sliced by the Remix Agent are regrouped according to defined criteria. Simply choose one of the four "virtual DJs", each of which represents a different remix style, and set the remix length and structure.

Opening the Remix Maker

1. New song
Load the new song you want to remix. This should contain clearly defined rhythms.
When the song is loaded, the Remix Agent pops up to give you the option of dividing the song into its structural segments (see "Remix Agent" above).
Select the option "Open Remix Maker" from the Remix Agent dialog box.
Once the Remix Agent has sliced your song, the Remix Maker is started automatically.
2. Existing, edited song (in the arranger)
Load a song arrangement that is made up of loop objects.
Select one of the loop objects.
Select "Remix Maker" from the shortcut menu (right mouse click).
3. Long, unedited audio object (in the arranger)
Load an arrangement containing a long, unedited audio object.
Select "Remix Maker" from the shortcut menu (right mouse click).
You are then given the option of generating remix objects.

Presets

Choose one of four virtual DJs with different remix characteristics. We recommend you try them all out and see which results you like best!
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Remix length
Very short: around 20 seconds
Short: half the length of the original song
Normal: regular length of the original song
Double: twice the length of the original song

Shuffle mode

This determines the selection and order of the objects.
Do not change: The order of the objects are not changed.
Change slightly: A "pattern" (sequence of objects) is either repeated
or the next pattern inserted.
Distant: Objects that are far apart in the original song are placed close to each other.
Random: The objects are ordered randomly.

Fill mode

A "fill" or "fill-in" is created when the loop object sliced by the Remix Agent again to produce very short objects that are looped or played in rapid succession. Fills are used to liven up the regular beat.
None: No fills are included.
Use slightly: A few simple fills are included.
Strong accentuation: Many complex fills are included.
Use randomly: Different kinds of fills are used in a random order.

Loop Finder

The Loop Finder has been developed to find the BPM in short rhythmic passages, to integrate short loops in an existing arrangement, or to yield drum loops from short rhythmic passages. Otherwise, the BPM Finder helps in this regard.
More information under “Effects” menu.
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Harmony Agent

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The Harmony Agent is designed to analyze harmonies.
The music track is analyzed first when you open the Harmony Agent. The Harmony Agent tries to automatically identify the harmonies for each beat of the music. Thus the right beat information is an important prerequisite for a properly-functioning Harmony Agent.
During subsequent playback, the detected harmony is played by an internal generator for verification purposes. You can adjust the volume with "Volume Generator". "Mute" deactivates the generator.
The transport control controls playback of the music track. The position slider below lets you quickly move to a certain passage.

Check and correct the automatic harmony recognition

After the analysis, you can manually correct harmonies which were not correctly identified. Note that major chords are written with
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capital letters and minor chords with lower-case letters.
Left click on the respective harmony symbol in the wave display. Hold the key if you want to mark several subsequent harmonies. If you right-click on selected harmony symbols, a menu containing alternatives will be displayed. The initially recognized harmony is marked with an *.
If there are no alternatives, you can select the correct "Keytone" or "Chord" from the "Correction" section of the menus. Use the option "Replace selected harmony in the entire song" if you are sure that the incorrectly recognized harmony is not included in the entire song. A mix-up between major and minor is typical in this case.
Once you are sure that all harmonies are set correctly, click on "Continue".

Use harmony recognition

Here you can use the information from the Harmony Agent. There are different possibilities to output harmonies.
You can create picture objects in the arrangement that display harmonies graphically in the video monitor and in sync with the music.
You can save the information in the audio file. This also ensures that the harmonies are available later. For instance, if you want to display the harmony information in the timeline ("Edit -> Display Object Marker -> Harmony Marker").
You can choose between different displays of the harmony symbols. You can use German, English or Roman symbols to name the tones. Furthermore, you can set the "preceding symbol" to force single harmony interpretation. With #, all notes are shown as "sharps" (C#, D#, F#), with B they are displayed as flats.

Text to Speech

This allows you to type in a certain text and have the computer “speak” the words. Different types of voices are available and the volume and speed of the speech can be altered. When you are pleased with the result, you can create a WAV file that can be utilized like any other audio object in the arranger.
Load text: Here, texts in *.txt or *.rtf formats can be loaded.
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Save text: A text can be saved.
Test: You can hear the result of the text that has been entered.
Voice: Choose from a variety of voice types.
Tempo: This regulates the speed at which the voice “speaks”.
Volume: This regulator controls the output volume.
Format: The quality of the WAV file generated is controlled with this
function.
File: Choose the file path for the generated WAV file.
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MAGIX Music Editor

During MAGIX Music Maker 16 Premium installation the audio recording and audio editing program MAGIX Music Editor will also be installed.
The MAGIX Music Editor comes with a professional recording function, lots of additional effects as well as various forms of noise suppression and editing functions for all kinds of audio material.
To edit an object in MAGIX Music Editor, right click on the object and select the option "Edit wave externally" in the context menu (or you can select the object with a left mouse click and select the same option in the "Effects" menu).
Read more about MAGIX Music Editor in the PDF manual. You will find it in the MAGIX program group.
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MIDI Objects

What is MIDI?

MIDI files do not contain the actual sounds like audio files, but only the note control information played by the synthesizer chip of the sound card. This has several advantages:
1. MIDI files need a lot less memory than wave files.
2. MIDI files can be adapted to any beat (BPM) without affecting the
sound; only the playback tempo is changed.
3. Transposition of MIDI files to other pitches is also easy. When
doing so, a section in a song does not have to be saved in several different keys. The version in C major is perfectly sufficient. It can then be transposed to any key by simply clicking the right mouse button.
4. In MAGIX Music Maker 16 Premium you can use VST instruments
which play the notes contained in the MIDI files.
The disadvantage of MIDI files: The actual sound is not yet set. Only during playback by the synthesizer chip of the sound card from external MIDI synthesizers/virtual instruments (VST instruments) will it be produced. High-quality sound cards or external synthesizers will sound completely different and better than standard sound cards.

Arrange MIDI objects

Integrating MIDI files in an arrangement:
1. Open a directory containing MIDI files using the Media Pool.
2. Click on a MIDI file – it will be played immediately so that you
don't have to guess which file you want to load.
3. Now drag the desired file into the arrangement – and that's it!
4. An object will appear in which the MIDI notes are shown by dots –
The high notes are dots in the upper section; the lower notes are the dots further down in the lower section. You can even see the velocity of the notes. The louder the note is played, the darker it appears on the screen.
MIDI objects may be arranged, the volume may be modified (middle handle) or fades (in or out) may be added (top right and left handles) in the same way as audio, video, or synthesizer objects. Use the
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lower handles to "stretch out" a single MIDI loop to fit it onto a whole track.
If you do not hear anything on the MIDI file, check the MIDI device in the "Playback parameters" window ("P" key or "File -> Settings -> Playback parameters"). Your sound card driver or your MIDI interface should be set here.
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Transpose MIDI

This function in the the context-menu is used to change the pitch of a MIDI object. Simply enter the number of half tone steps by which the playback is to be transposed up or down! The transposition is shown in the MIDI Object in the arranger with "+n" and "-n" (n is the number of halftones).

MIDI interface and external sound generator

Naturally, MIDI objects can also be played back over a MIDI interface onto external synthesizers, sound modules, etc.
The MIDI drivers can be set in the playback parameter window ("P" key or menu "File -> Settings -> Playback parameters").

Convert MIDI objects into audio files

If you use VST instruments, then you won't have to convert these MIDI objects into audio data before exporting your entire arrangement, since the sound is created on your computer and can be processed there.
If you still wish to do so (to free up processing power on your PC, for example), then switch the desired MIDI track to "Solo" and export the arrangement. Then add the exported file back into your arrangement and delete the MIDI objects in the exported track.
All MIDI objects which open external synthesizers via a MIDI interface (see page 93) will have to be converted into audio objects if you want them to be exported as well. They only contain control information for sound reproduction.
For this to happen, the output of the MIDI synthesizer (e.g. the sound
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card) must be connected to the input of the sound card. The MIDI data can then be played and recorded simultaneously via the record function. The result is an audio file that can be edited and exported together with the multimedia files.

Connect external equipment

Interface connection

Please consult your sound card or MIDI interface manual for information about the correct connection. The most common ways to add MIDI functionality to computers are:
Multi-port MIDI interfaces, including separate devices.
Sound card with built-in MIDI interface.
General MIDI module or keyboard-integrated interface, usually
labeled “To host”.

MIDI cabling

MIDI inputs/outputs: If your computer has an internal or external
MIDI port, or has a MIDI-capable sound card installed, connect your MIDI keyboard’s “MIDI out” to the computer’s “MIDI in” (on the interface, sound card, and so on).
If your MIDI keyboard can generate its own sounds, connect the computer’s “MIDI out” to the keyboard’s “MIDI in”. If your computer (or the MIDI device) offers more than one MIDI output, connect any other sound synthesizers to these. If the computer only has one MIDI output, you need to connect the second sound synthesizer’s "MIDI in" to the keyboard’s "MIDI thru" port. A third device can be connected to the second’s "MIDI thru", and so on. The "MIDI thru" port always delivers a copy of the signals coming into the device’s "MIDI in". It is preferable, however, to use a direct connection from a computer’s "MIDI out" to a device, rather than chaining too many devices one after the other. Timing problems may occur in the chain if a lot of MIDI commands are sent in a short space of time. This is due to the slight delays introduced by each "MIDI in" to "MIDI thru" transaction. If your computer also features several MIDI inputs, they can be used for the connection of MIDI expanders.
MIDI local off: If your keyboard features an internal sound source, it is important that you stop the keyboard from generating sounds directly from its own keyboard. If you buy a new keyboard that is to be used without a sequencer and connect it straight to an amplifier,
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you would expect the device to make a sound when you press its keys. In other words, the keyboard is internally connected to the sound synthesizer. This behavior, however, is not what you want to happen when using your keyboard with MAGIX Music Maker 16 Premium. In this scenario, the keyboard is used as the computer’s input device, and MAGIX Music Maker 16 Premium is sending (i.e. playing) MIDI information to any connected sound synthesizer, be they the keyboard’s own sound generator, a sound card, or any other connected sound module.
If you wanted to control and record another sound module using your keyboard as the input device, its own sounds would play alongside those of the other sound synthesizer, which is why the keyboard must be separated from its own internal synthesizer. This function is known as “Local OFF”, and is set directly on your keyboard. Refer to your keyboard’s manual for information on how to do this. Don’t worry about “breaking” the link between the keyboard and its internal sound generator – MAGIX Music Maker 16 Premium will act as the “missing link” in this scenario.
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MIDI Editor

In the MIDI editor you can edit MIDI objects. The MIDI editor has many sub editors, views, sections and tools.

Open MIDI Editor

Double clicking on a MIDI file opens the MIDI piano roll editor for MIDI recording/editing MIDI objects.
In the center you'll find the piano roll editor (see page 100)in which the notes are displayed as bars and from which they can be edited using the mouse. There are various buttons located just above the piano roll.
Clicking on this button opens the event list (see page 105). In this list you will find the entire MIDI data of a MIDI object, even data which cannot be edited in the piano roll section or the controller editor. You can use the event list, e.g. if you wish to remove unwanted program switch commands from imported MIDI files. Use this button to switch to the "Drum editor" mode (see page 112).
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You can use this to leave the drum editor and return to the piano roll section.
A simple click on this button opens the controller editor (see page 103) at the bottom. There you can edit the note velocity, pitch wheel, and controller data. Deletes all MIDI data from the object. Now you can begin from the start again...
Undo/Redo is, of course, also available for all changes you make in the MIDI editor.
At the top border, you will also find the buttons for selecting the editing tools (see page 100), quantization (More Informationen can be found in the section "Quantization settings" on page 107), as well as the output (see page 96) used by the MIDI object (MIDI out or VST instrument).

Select sounds

The sound is produced by the sound card's synthesizer chip, external MIDI synthesizers, or virtual instruments (VST plug-ins). Each MIDI object can produce as many sounds as the corresponding synthesizer offers. The sounds themselves can be specified via the instrument – regardless of whether it's a virtual VST instrument or a hardware device.
If there is no VST instrument loaded, the MIDI object uses the MIDI output for the external synthesizer or for the Microsoft™ Windows® supplied synthesizer. The MIDI output can be set up in the playback parameters ("File -> Settings/Information -> Playback parameters").
Select the desired VST instrument from the menu. You can test the same MIDI object with various VST synthesizers. You can set the sound of VST instruments in the VST instrument editor (see page
153). You can open the instrument editor at any time by right clicking
on the name of the VSTi.
You can set up the MIDI output channel under MIDI channel. This is important for VST instruments which can receive MIDI notes on multiple channels and play several different sounds simultaneously (multi-timbral).
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Play/ PlaySolo

Play solo only plays the MIDI object for which the MIDI editor is
opened (corresponding with the filter settings of the options menu).
Play all plays the entire arrangement.

Playing instruments with the keyboard

Open the MIDI editor to be able to play software instruments directly via the computer keyboard. The assignment of the notes to the computer keyboard is displayed in the following graphic.
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"Page up" and "Page down" move the octave up or down.

Step recording via keyboard or controller keyboard

In the MIDI editor, you can also enter notes via so-called "Step input" using the computer keyboard or MIDI fingerboard. First, activate the respective button or select the option "Step input" from the MIDI editor's options menu.
The playback marker shows the scope of the current range where the entry takes place. Now you can enter MIDI notes step-by-step via your keyboard. Note length and step length can be specified using the length quantization value, and the steps via the grid quantization
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values. The most important keyboard shortcut for entering MIDI notes using step recording:
Tab One step forwards (set pause) Shift + Tab One step backwards Ctrl + Arrow up/down Entry range upwards/downwards Letters and number keys, see Playing instruments with the keyboard (see page 97)
You can enter different notes simultaneously (polyphonic) without making the playback marker jump. This way you can play chords.
Of course, you can also enter notes in "Step recording" mode using your MIDI keyboard.

MIDI recording

To record music from a MIDI keyboard, simply activate the "Record" function by pressing the "REC" button, and start playing. All of the recorded notes are displayed in the note field. There are several recording options that you can set using the buttons next to "REC".
Entering notes in the current entry range
Overdub Normally, new recordings simply replace the existing data. In "Overdub" mode, the MIDI notes are merged with the existing MIDI information. You can use the "Overdub" mode to construct a complete MIDI song take by take.
Cycle This function loops the MIDI object during recording. For example, you can listen to the object once or twice before adding your new material.
Metronome A MIDI metronome is available to count you in and guide your timing with metronome clicks. The metronome only serves as a timing reference; it is not recorded.
Play the arrangement while recording
When this function is activated, the arrangement is played back during recording.

Notation display, movement, zoom

MIDI data can be edited in three main areas in the MIDI editor.
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Piano roll (see page 102)
Velocity editor (see page 103)
Lists editor (see page 105)
Here various tools are available, e.g. pencil or eraser.
Fundamentally, changes, e.g. moving or deleting notes, always refer to all selected MIDI events (red) with just a few exceptions. Changes to the selection in a range always apply to every other range as well. For example, you can select a group of notes in the piano roll and then change the velocity of these note groups which modifies all selected notes simultaneously.
Note display in the piano roll and the controller editor (with velocity curves)
All of the unselected notes are highlighted in blue. The intensity of the color indicates the velocity of the note; the darker/stronger the color, the higher the velocity.
Selected notes are highlighted in red. Again, higher velocity notes are brighter than lower velocity ones.
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Note: You can also customize the velocity color range for selected notes. To do this, open the graphics file "vel_sel_map.bmp" from the bitmap directory and modify the color spectrum accordingly.
Current event: This is displayed in bright red and with a red outline. The properties of the currently selected event are displayed in the edit fields above the piano roll. An event is "current" when it is selected with the mouse.
Event display filters
To get a better overview of a MIDI object's events, you can filter specific events for the display.
A MIDI object can contain events in up to 16 channels and up to 16 MIDI tracks (original track from the imported standard MIDI file). For example, it's possible to control a multi-output VST instrument using a single object on several MIDI channels. Notes in the corresponding MIDI editor can be edited simultaneously or only in one selected channel within this object.
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There are comfortable viewing options available for this:
A channel filter ("Options" menu) enables all or only selected channels to be displayed. Notes in the remaining channels are grayed out and cannot be manipulated by the selection tool.
Example: The MIDI object includes notes in the MIDI channels 1, 2, and 5. You can now make all notes in channels 2 and 5 accessible for the selection and editing tools via the selection of the MIDI channels in the channel filter by selecting the two channels from the menu. All unselected, filtered notes in channel 1 are displayed in gray in the piano editor and the list editor.
Events in the filtered channels can be completely hidden using the "Hide filtered MIDI data" in the "Options" menu.
A track filter (also "Options" menu) enables data to be filtered according to an imported MIDI file in the same way.
The list editor (see page 105) provides additional display filters that only function within the list. The display filters are activated by the playback filter settings (mute settings), but the filters can be set independently of one another.
Muted events display
Events that lie ahead of the object start point or behind the object end point (the start and end points are displayed as blue lines in the editor) are also paler than the un-muted events within the object’s boundaries. If display transparency is activated, the outside events are grayed out.
Events above or below the currently visible selection
There are two small red indicators above and below the vertical scroll bar on the right border of the MIDI editor window. These light up correspondingly if there are other notes outside of the currently displayed screen selection.

Piano Roll: Edit events

There are various editing options for notes within the piano roll, as well as mouse modes. In all modes (except delete) the same functions also apply to notes when editing them, so that these modes only differ in behavior when you click on empty areas.
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