Xara Audio Cleaning Lab Deluxe - 17.0 User Guide

2 Copyright

Copyright

This documentation is protected by law. All rights, especially the right of duplication, circulation, and translation, are reserved.
No part of this publication may be reproduced in the form of copies, microfilms or other processes, or transmitted into a language used for machines, especially data processing machines, without the express written consent of the publisher.
All copyrights reserved.
All other product names are trademarks of the corresponding manufacturers. Errors in and changes to the contents as well as program modifications reserved.
MAGIX and Cleaning Lab are registered trademarks of MAGIX AG.
VST is a registered trademark of Steinberg Media Technologies GmbH.
MAGIX Audio Cleaning Lab uses patent-pending technology.
Other mentioned product names may be registered trademarks of the respective manufacturer.
MAGIX licensing conditions are included in the installation and also at www.magix.com under EULA
Copyright © MAGIX AG, 2000-2011. All rights reserved.
Legal notice: Copyrights and laws against exploitation of accomplishments of artists and publishers shall be observed.
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Preface 3

Preface

Congratulations! You now own a high-performance digital audio lab, which is perfect for cleaning your records, tapes, CD tracks, MP3 collections, audio or video files, enhancing the sound, combining your media in any order, and burning or exporting everything in optimum quality directly onto CD or DVD.
The volume and sound on each track can be perfectly synced and equalized. Various audio formats can be combined, simultaneously edited, and burned. The method is especially easy and clear, since automatic settings, assistants and step-by-step instructions make sure that the process goes smoothly and easily. Neither previous experience using the software nor long processing time are necessary.
The print manual provides an introduction and tutorial that explains all the most important features with step-by-step instructions.
In addition, an electronic manual is supplied in PDF, which systematically explains all of the program's components one after the other. You can also use the program's help file by pressing "F1". If you prefer to discover the many possibilities of the program by yourself, then use the PDF manual and help file simply as a reference. An alphabetical index is included for this purpose.
Have fun with MAGIX Audio Cleaning Lab SE.
The MAGIX team.
Please note: This document describes the functionality of the full version of your SE version. Please note that not all functions listed in this document are available in your version.
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4 Table of Contents
Table of Contents
Copyright 2 Preface 3 Before you start 10
Package contents 10 System requirements 10 Installation 10
Support 12 Serial number 14 More about MAGIX 15
MAGIX Online World 15 magix.info 15
Introduction 16
What is MAGIX Audio Cleaning Lab SE? 16 What’s new in MAGIX Audio Cleaning Lab SE? 16 Features 17
Tutorial 18
Program start 19 Load and play audio files 20 Cleaning 21 Mastering 23 Object effects 24 Spectral Cleaning 24 Cut out undesired passages 26 Retouch short distortions such as cracks 28 Export 31
Overview of the program interface 32 Track window and constant control elements 34
Upper buttons 34 MAGIX News Center 35 The master track 35 Mouse mode 39 Transport control 42 Analyzer 44
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Info Box 45
Zoom 45 Zoom settings 46 Volume controller/auto button 47 Status line 48
Import 50
Audio files 50 Record 50 CDs 59
Editing in the track view 63
What is an object? 63 Project 64 Adjust object volume 64 Fading objects in and out 64 Duplicate objects 65 Reducing and increasing the length of objects 65 Deleting and moving objects 66 Cut objects 66 Join and mix objects 66 Fading objects 67 Change song order 67 Automatic insertion of pauses between objects 68 Several songs in a single long object 68 Object FX 68 Draw volume curve 69 Quick zoom 69 Set track markers 70 Automatic track recognition 70 Check and move track markers 72
Cleaning 73
Choose preset 73 Using the effect modules 73 Cleaning Wizard 74 Step by step 75 Object FX page 75 Declicker/Decrackler 78 Declipper 79 Dehisser 80 DeNoiser 81 Artefacts 84 Remove DC offset 85 Spectral Cleaning 85 Tempo/Resampling 89
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6 Table of Contents
Mastering 91
Choose preset 91 Using the effect modules 91 Step by step 92 Object FX window 92 Vitalizer 92 Equalizer 93 Brilliance Enhancer 96 Sound Cloner 96 MultiMax 99 Compressor 100 Plug-ins 101 Tape simulation (plug-in) 102 De-Esser (Plug-in) 103 Energizer (plug-in) 105 am-track SE (plug-in) 107
Sound Effects 107
Surround Mode 107 Acoustics simulator 110 Resampling/Timestretching 111 Reverb/Echo (object FX only) 114 Chorus (Plug-In) 117 Distortion 118 Voice over 119
Export 121
MP3 files 121 Audio CD 123 Export audio 128 Create audio DVD 130 Data disc 130
Batch conversion 131
Source files 132 Effects 133 Target format 134 Destination files 135
File Menu 135
New Project 135 Load project 135 Save Project 135 Save project as 136 Burn project backup onto CD/DVD / Burn data CD/DVD 136
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Load audio file 136
Load audio CD 137 Import DVD audio 138 Record 138 Export audio 138 Batch conversion 138 Load video sound 138 Export video sound 139 Delete old projects 140 Exit 140
Edit Menu 140
Undo 141 Redo 141 Undo Lists 141 Set marker 141 Split 141 Remove object beginning 141 Remove object end 142 Cut 142 Copy 142 Paste 142 Delete 142 Remove pauses 143 Voice-Over 143 Surround Editor 143 Create Surround Transitions 144 Object FX Editor 144 Load/save real-time effects 144 Apply all realtime effects 144
Effects menu 145
Normalize object volume 145 Adjust volume 147 Isolate Stereo Channels 147 Switch channels 148 Invert phase 148 Backwards 148 Plug-ins 148
CD/DVD menu 149
Set track marker 149 Set Pause marker 149 Set track markers automatically 149 Set track marker to object edges 150 Split objects at marker positions 150
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8 Table of Contents
Set auto pause length 150
Delete marker 150 Delete all markers 150 Delete CD track 150 Create CD... 151 Show CD-R drive information 151 Show CD-R disc information 151 Create audio DVD 151 CD track list/ID3 editor 152 MAGIX Xtreme Print Center 153 Get CD track information (freedb) 153 CD info options 153 Open CD track list online 154 Audio ID 155
Options menu 156
Move mouse mode 156 Cut Mouse mode 156 Zoom mode 157 Delete Mouse mode 157 Resampling/Timestretch mouse mode 157 Draw volume curve mouse mode 158 2 tracks 158 Stereo display 158 Surround Mode 159 Activate Volume Curves 159 Play parameter 159 Analyzer window 160 Video window 160 Units of measurement 161 Mouse Grid Active 161 Auto crossfade mode active 161 Display values scale 161 Options for automatic track marker recognition 162 Path settings 163 Show start selection 163
Tasks menu 164 Online menu 164
Catooh – the Online Content Library 164 MAGIX Online Album 164 magix.info 165 More online services 166 Screen transfer - MAGIX Screenshare 167 Online login details 169
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Help menu 169
Help 169 Display tips 169 Show tutorial videos 169 System information 170 About MAGIX Audio Cleaning Lab SE 170 Register online 170 Update check 170 Restore original program settings 170 Activate MP3/AAC encoder 171
Keyboard layout and mouse-wheel support 175
Keyboard layout 175 Mouse-wheel support 176
Index 177
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10 Table of Contents

Before you start

Package contents

Program CD

The MAGIX Audio Cleaning Lab SE installation manager is included on this CD.

Printed manual

The print manual contains all necessary information for a quick start with the program. It includes installation hints, a quick introduction (tutorial), and an overview of the functionality of the program with useful hints & tips.
Hint: The complete documentation is included in the MAGIX Audio Cleaning Lab SE folder as a PDF file. You can read it on your screen or print it. You will need the "Adobe Acrobat Reader" application, and you can download it for free from the Internet if it is not yet installed on your PC.

System requirements

Operating system:

For Microsoft® Windows® XP | Vista® | 7

Computer:

1 GHz processor or higher 512 MB RAM 500 MB free hard disk space graphics card: resolution 1024 x 768 16-bit sound card CD-ROM drive

Optional:

Burn CDs/DVDs with CD/DVD±R(W) recorder

Installation

Step 1: Insert the program disc into the drive. The installation program starts
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up automatically. If the disc doesn't run automatically,
open Windows Explorer and click the letter of the CD-ROM drive or double-click on "Start.exe" to start the installer.
Step 2: To begin the installation of MAGIX Audio Cleaning Lab SE, click on "Install". The MAGIX Audio Cleaning Lab SE installation program will appear.
Hint: During installation, you will be asked (in case there are multiple users on your computer) if you would like to set up for the administrator. The option "Administrator only" restricts use of the program to the specified administrator. The "All users" option allows all users of the computer to use the program.
Simply follow the on-screen instructions to complete the installation process, and then click "Continue". All files are now copied onto the hard drive.
Step 3: Once the installation is complete, confirm the message by pressing "Finish". Now you can start the program at any time from the Windows "Start" menu.
Uninstalling the program
Table of Contents 11
If you would like to uninstall MAGIX Audio Cleaning Lab SE, you can do so via the control panel under "Software". Or go to "Programs > MAGIX > MAGIX Audio Cleaning Lab SE > Service and Support > Uninstall MAGIX Audio Cleaning Lab SE".
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12 Support

Support

Dear MAGIX customer,
Our aim is to provide convenient, fast and solution-focused support at all times. To this end, we offer a wide range of services:
Unlimited web support:
As a registered MAGIX customer, you have unlimited access to web support offered via the convenient MAGIX service portal on http://support.magix.net, including an intelligent help assistant, high-quality FAQs, patches and user reports that are constantly updated. The only requirement for use is product registration on www.magix.com
The online community - on-the-spot support and a platform for exchange:
MAGIX customers have free and unlimited access to the online community at www.magix.info, which includes approx. 100,000 members and offers the opportunity to ask members questions concerning MAGIX products as well as use the search function to search for specific topics or answers. In addition to questions & answers, the knowledge pool includes a glossary, video tutorials and a discussion forum. The multiple experts, found round-the-clock on www.magix.info guarantee quick answers, which sometimes come within minutes of a question being posted.
Email support for MAGIX products:
8 (eight) weeks of free email customer service (starting from the purchase date) is automatically included with the purchase of any new MAGIX product. MAGIX guarantees fast processing of your request and an immediate reply. Premium email support: If you experience problems after the 8 weeks of free email support have expired, you can purchase a Premium email support ticket in the MAGIX Shop for USD 12.99 | CAD 13.99 | GBP 9.99 | AUD 18.99 | ZAR 120.00 | EUR
12.99 | SEK 119.00 | NOK 99.00 | DKK 99.00. This ticket applies to a specific problem and is valid until it is solved; it is therefore not restricted to one email. Reporting evident program errors is exempt from this regulation.
Please note: To be able to use the Premium email support and free product email support via the Internet, you have to register your MAGIX product using the serial number provided. This can be found on the CD case of your installation CD or on the inside of the DVD box.
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Additional telephone service:
Besides the large number of free customer service offers, we also offer a fee-based telephone customer service.
Here you can find a summary of our technical support telephone numbers: http://support.magix.net/
Mail (Europe): MAGIX Development Support, P.O. Box 20 09 14, 01194 Dresden, Germany
Mail (North America): MAGIX Customer Service, 1105 Terminal Way #302, Reno, NV 89502, USA
Please have the following information at hand:
Program version Configuration details (operating system, processor, memory, hard drive, etc.),
sound card configuration (type, driver)
Information regarding other audio software installed
MAGIX Sales Department
You can reach the MAGIX Sales Department workdays for help with the following questions and problems:
Support 13
Orders Product consulting (pre-purchase) Upgrade requests Returns

Europe

Monday - Friday, 09:00-16:00 GMT
U.K.: 0203 3189218 Denmark: 699 18149 Sweden: 0852500858 Finland: 09 31581630 Norway: 0210 30665

North America

9 am to 4 pm EST Mon-Fri Phone: 1-305-722-5810
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14 Serial number

Serial number

A serial number is included with each product, and although it is not required for the installation of the software, it does enable access to additional bonus services. Please store this number in a safe place.
What can a serial number do?
A serial number ensures that your copy of MAGIX Audio Cleaning Lab SE is clearly assigned to you and only you, and it makes improved and more targeted customer service possible. Abuse of the software can be prevented with a serial number, since it ensures that the optimum price/performance ratio continues to be offered by MAGIX.
Where can the serial number be found?
The serial number can be found on the reverse side of your CD/DVD case. If your product, for example, is packed in a DVD box, then you'll find the serial number on the inside.
For versions that have been especially optimized for the Internet (download versions), you'll receive your serial number for activating the software directly after purchasing the product via email.
When will you need the serial number?
The serial number is required when you start or register MAGIX Audio Cleaning Lab SE for the first time.
Note: We explicitly recommend registering your product, since only then are you entitled to get program updates and contact MAGIX Support. Entering the serial number is also required for activating codecs.
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More about MAGIX 15

More about MAGIX

MAGIX Online World

Well-connected: Products and services online from MAGIX
Discover the possibilities offered by the MAGIX Online World. Every MAGIX product offers a direct and easy-to-use gateway to the world of online multimedia:
Present your photos, videos, and music
directly in your Online Album or in worldwide Internet communities.
Find professional templates & content for enhancing your personal projects. Design your own personalized website using professional Flash
photos, videos, music & impressive animations.
Order brilliant photo prints to be sent directly to your doorstep. It's quick,
easy, and well-priced.
Experience these and many more online services on www.magix.com
®
design with

magix.info

Help and get help - Directly from within the program, you'll be able to access
magix.info, the new MAGIX Knowledge Database (view page 165). You'll find answers to all the multimedia in general. Couldn't find an answer to your particular question? No problem – just ask the question yourself!
You can access magix.info online at http://www.magix.info
most frequently asked questions about MAGIX products and
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16 Introduction

Introduction

What is MAGIX Audio Cleaning Lab SE?

MAGIX Audio Cleaning Lab SE is a gentle but powerful cleaner for all kinds of acoustic material including records, tapes, CD tracks, recorded speech, video sound, and MP3s. Digital cleaning features remove everything from light cloudiness to the worst sound abominations on noise-filled tapes, scratched records, and on MP3s that have been compressed to death. A fine polish of the sound brings new life to every song and the burning function encapsulates your sensitive sound material on audio or data CD, protecting it from any further damage.
Individual tracks, even individual passages within a track can be given their own effect settings. In addition, the entire sound can be cleaned up, refreshed and – especially important for compilations – the volume can be balanced.
MAGIX Audio Cleaning Lab SE is fast, easy-to-use and very gentle: Nearly all effects are calculated in realtime during playback without damaging the recorded material in the least. The original recordings and songs remain untouched on the hard drive. You can therefore experiment to your heart's content without having to worry about causing any lasting damage to your audio material.

What’s new in MAGIX Audio Cleaning Lab SE?

Intelligent start dialog

Within the new start dialog, you can choose typical tasks and start to work on them directly. The most intelligent thing about this is that after choosing the tasks, all recording presets, assistants and effect dialogs of MAGIX Audio Cleaning Lab SE are already tuned to the tasks. Following tasks are available: Restore vinyl sound, clean tapes, optimize voice or audio books and edit digital files.

Direct spectral cleaning

Spectral Cleaning: Spectral cleaning detects and removes specific noises such as coughs and cracklings based on a colorful display of the frequency spectrum. With the new version you are also able to filter out the frequencies directly from the track with the eraser tool.
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Introduction 17

Improved overview on the overview track

Separated objects on the main track normally represent different songs. They are presented in different color shadings. Especially in longer projects, it helps the user to locate the transitions between the objects and songs much faster and simplifies navigation during the project.

Features

Import

You can either import existing audio files in many conventional formats into MAGIX Audio Cleaning Lab SE, or simply use MAGIX Audio Cleaning Lab SE to record your own music. No matter whether cassette, tape reel, LP, or via streaming Internet, with only a few clicks, you can digitize your music and edit it further with MAGIX Audio Cleaning Lab SE.

Cleaning

The heart of MAGIX Audio Cleaning Lab SE is its ability to remove unpleasant noise in music and enrich the overall sound. To do this, there are numerous professional tools available like the "DeClicker", "DeCrackler", "DeClipper", "DeNoiser" (including DeRumbler preset), "DeHisser", and "spectral cleaning". You can also add a number of sound effects to your music. Resampling and timestretching help adjust the speed and pitch of pieces so that they match, and reverb/echo adds professional reverb to your music. The possibilities are nearly endless, as you will see. For more detailed information about the tools, please read MAGIX Audio Cleaning Lab SE's help file.

Mastering

So that your recordings sound optimal, a selection of mastering tools are available to you once you have cleaned up the audio material. Try them out yourself to see which settings are the best, or let MAGIX Audio Cleaning Lab SE do the work for you by searching for the best settings automatically. For more detailed information about the tools, please read MAGIX Audio Cleaning Lab SE's help file.

Export

Of course, you can also export your recordings. There is a wide range of formats available which enable you to enjoy your recordings anywhere you like.

Supported formats

Import:
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18 Tutorial
Audio: WAV, MP3, WMA, AIFF, AAC, OGG Vorbis, M3U, CUE, CD-A, FLAC Video sound import: AVI, WMV, MXV, MOV, DV-AVI, MPEG-2
Export: Audio: WAV, MP3², MP3 Surround
2
, AAC3, WMA, AIFF, OGG Vorbis, CD-A,
1
FLAC, MP3 DVD, Data DVD, DVD Audio, Video sound export: AVI
1)
Activate MPEG 2 decoder (fee-based)
2)
Activate MP3 encoder for free
3
) Activate AAC encoder (fee-based)

Tutorial

In this chapter, we introduce all the most important features of MAGIX Audio Cleaning Lab SE. You don't need any special experience; just some time for recordings and hard drive space.
With MAGIX Audio Cleaning Lab SE you can load audio material from a number of different sources into projects in order to clean it up, edit it, export it as an audio file/CD or burn it to disc using just some of the special functions that come in the package.
First of all, you'll need suitable audio material. You can load your records or tapes, or even, for example, audio files from the Internet as MP3s.
Analog material like records or tapes have to be digitized first so that it can be processed by the computer. The recording function in MAGIX Audio Cleaning Lab SE can be used for this purpose. It's used to record analog material via the computer's sound card.
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Tutorial 19

Program start

After starting the program, a selection dialog including several tasks will appear.
Choose from:
Restore vinyl sound: for LPs. Clean tape sound: for tapes. Optimize voice and audio book recordings: for speech. Edit digital files: for MP3 files, web radio recordings and many more.
For all these options you will require relevant material. In the following we assume that you already possess digitized material which you would like to free from any bothersome noise.
Note: If you wish to digitize an LP, you should use a USB phono pre-amp in order to connect your record player to your PC. By doing so, you ensure best sound quality all the way through. You can find a suitable USB phono pre-amp in our MAGIX Online Shop at www.magix.com.
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20 Tutorial

Load and play audio files

After choosing a suitable task, MAGIX Audio Cleaning Lab SE will show up with an empty project window. You are in the "Import" section, which is recognizable by the lit button below the project window.
The workflow in this section is very easy:
You can load your audio files, e.g. in MP3 format by clicking the "Audio files"
button.
You can record LPs or tapes via the "Record" button. You can import audio CDs via the "CDs" button.
After import, a waveform display of the audio track appears in the main window.
The waveform display gives you an idea of the audio track's progression. You can even detect noises. Crackling for instance creates a clearly visible peak in the waveform.
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Below to the right, you will find the transport controls for playback, stop and winding. You will be familiar with these functions from other playback devices.
Use the mouse for quicker navigation: If you click into the waveform display with the mouse, the playback marker will be moved exactly to this position. You can start and stop the track by pressing the spacebar of your keyboard.
Tutorial 21

Cleaning

There are many types of noises. Let's start with the easiest ones: constant humming or irritating hissing. This kind of noise is usually caused by tape recorders, record players or microphones and are audible throughout the complete track. Find out how to get rid of these irritating distortions:
Switch to the "Cleaning" section.
Most of the elements that are displayed here are identical to the ones in the "Import" section, but the function area in the lower left hand corner has changed decisively. Six different functions for removing audio disturbances are available here, which are adjusted differently depending on your selection in
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22 Tutorial
the start dialog. The modules are "DeClicker", "DeCrackler", "DeClipper", "DeNoiser", "DeHisser" and "Spectral Cleaning". If you click on one of these modules, you will find explanations regarding purpose and workflow of the individual module on the info monitor located in the bottom right-hand corner.
The slider lets you regulate the strength of all of the "cleaning" effects (except for Spectral Cleaning, which we will deal with later).
If you are not satisfied with the presets of the start dialog, you can choose further presets using the arrow menu.
To get an idea of how the selected effect affects your audio material, you can turn it on and off by clicking on the symbol in the left-hand corner.
Click on the symbol in the bottom right- hand corner to open a user interface where you can set all of the available parameters for the effect.
In a way, this symbol represents the effect's engine hood. The interface located behind it was designed to simulate professional audio editing devices.
Depending on the effect device, you can specify very effective audio editing
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settings here. To do so, it's necessary to know a bit about audio editing though. Usually, however, you will not need these special functions, but they can be useful in complex cases. If you need them or if you're interested, please read the complete documentation (either the PDF manual or the program's help file).
Tutorial 23

Mastering

"Mastering", the second effects area aims at optimizing the audio material.
Click on the "Mastering" button.
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24 Tutorial
You will find the following effects modules here: "StereoFX", "Equalizer", "Brilliance", "Sound Cloner", "Dynamics", "Multimax", "Energizer" and "Chorus".
The functionality of the optimization effects is the same in principle: Adjust the strength of the effect via the slider, switch the effect on and off to compare the original with the edited audio material and access the actual operation console by clicking on the symbol in the bottom right-hand corner.

Object effects

If you combine the audio material from various sources, it's normally not sensible to apply cleaning and mastering effects to all objects in the same way. Tape recordings typically have other audio disturbances than LP recordings. Therefore, there are two different ways you can use the effects: Master effects and object effects.
The master effects are set centrally in the cleaning section. The settings made here are applied to the entire sound, i.e. for all objects in the master track.
Each object can also have its own individual effect settings. Click on "Object FX" on the object itself in the master track. The "Object FX" screen (object editor) opens in a new dialog and displays additional effect devices. These effects can be set separately for every object in the master track.
The “Object FX” dialog also contains an echo/reverb device for adding Surround Sound to individual objects, and in addition to the multi-band compressor (“MultiMax”), a “simple” compressor is also included (“Dynamics”).

Spectral Cleaning

Up until now, the workflow was extremely easy: Load your material, adjust your effects – finished. Now let's take a look at an application that requires a bit more preparation, but can also solve complicated problems. This includes filtering out individual audio disturbances.
Spectral Cleaning in the "Remove" section can be useful for editing live recordings, where a single cough in the audience threatens to ruin an
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otherwise beautiful pianissimo effect. It can also be used to remove short distortions such as coughing, passing cars, a whistle, crackling or short drop outs.
Spectral Cleaning can be applied directly onto the track per mouse click. Here, however, we will explain the functionality within the effect module, which offers more possibilities.
Here's how it works: The clearly audible noise has a different acoustic signature than the rest of the material, otherwise it would not be clearly audible. Based on this signature, the noise can be identified and filtered. After it has been identified, the audio material's frequency spectrum is analyzed before and after the disturbance. Based on this "acoustic environment", frequencies are calculated that can be used to fill the gap that was created after filtering out the disruptive signature. Ideally, a simulation of the "normal" background acoustics replaces the cough, almost as if it was removed magically.
Here's how it works:
First, set the play cursor roughly to the position of the distortion. Open the Spectral Cleaning Editor.
Tutorial 25
Try to select the distortion using the selection tool in the editor.
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26 Tutorial
Once you've selected the distortion, click on "Play". The algorithm becomes
active immediately: The selected area is filtered out and replaced with frequency material from the surrounding "acoustic environment".
Can you hear an improvement? If not, change the selection. The selection
should be as small as possible. Localize the audio disturbance by trial and error.
Once you are satisfied with the result, click on "Calculate". Up until now, you
merely experimented, but now the settings will be applied.
Tips: For information on the individual buttons in the editor, please read the entire documentation (available as PDF manual or program help file). You can also access a tutorial video that explains the workflow directly from within the Spectral Cleaning Editor.
The Spectral Cleaning Editor might seem a bit complicated, but it's a very effective tool that previously was reserved for pros. Therefore, it's worth investing some time to familiarize yourself with this tool.

Cut out undesired passages

Now let's take a look at some special kinds of audio disturbances. A typical example would be the noise of a microphone knocked against something by mistake or even any kind of crackling, crashing, rustling, which can't be removed satisfactorily with Spectral Cleaning, because it's too irregular.
These kinds of noises as well as longer undesired passages can be cut out using the scissors tool in the left-hand corner of the track window.
Select the scissor mouse mode.
The mouse pointer turns into a pair of scissors. If you move it across the track, the playback marker moves with it.
Play the audio track and search for the section that you want to
cut out.
Click before and after the section to cut at these points.
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This way, three separate objects are created on the track.
Switch back to standard mode, select the object in the middle and delete it by
pressing the "Delete" key.
A gap is created in the audio track. The problem is that where the disturbance used to be there is now absolute silence, which is irritating, too. It's not enough to simply cut out the audio disturbance, you have to add another sound into the gap, even if it's only a quiet hissing that is audible throughout the rest of the material, i.e. the room sound. Therefore, fill the gap with quiet material that features only hissing, for example.
Tutorial 27
Search for a suitable passage in a different section of the audio track that is
roughly as long as the gap. Cut the audio track before and after the passage.
Switch back to standard mode and select the passage. Copy it to the
clipboard (Ctrl + C or "Edit > Copy").
Set the position line to the beginning of the gap and insert the passage (Ctrl +
V or "Edit > Insert").
Move the bottom right handle on the inserted object to adjust its length to the
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28 Tutorial
gap (It will latch into the cut edges).
That way, the distortion is "patched". All of the cuts can be fine tuned retroactively using the object handles to avoid crackling at the transitions.
There are handles at the top left and right hand corners, which allow you to
create fade ins and outs.
The handle at the top center is for adjusting the volume. If you pull it
downwards, the volume of the object is reduced.
The handles at the bottom left and right corners adjust the object's borders.
You can fine tune your cuts by extending or contracting the object.

Retouch short distortions such as cracks

Let's take a look at a quick and elegant way of retouching short distortions such as cracks and clicks using a pen tool.
Note: You can't undo editing that you did with the "Draw wave shape" tool (no "Undo" function). After selecting the pen tool, you can decide whether, for safety purposes, you want to edit in a copy of the file or directly in the original material.
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Search for a section in the material where you hear crackling and set the play
cursor to that position.
Zoom into that section so that you can see the details of the waveform
display. You can use the zoom button at the bottom right of the track window.
Take a close look. Can you see the crack? Look for a "mountain" that is flat on
top or exceeds its surroundings.
Tutorial 29
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30 Tutorial
Select the "Draw wave shape" mode.
The mouse pointer turns into a pen that you can use to draw directly into the waveform. If you click, the zoom level increases automatically and you can draw.
It's about trying to turn the flat form a bit more into a peak and moving it slightly towards the bottom.
This way, for example:
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The critical section should then look like this at the end:
If you play back the material now, the cracks have disappeared.
Tutorial 31

Export

After you have "cleaned up" the material, you can export your material: either song by song as MP3 or WAV file or all songs of the track as audio CD, DVD, or data disc.
Switch to the "Export" workspace: Only the functions in the bottom left-hand corner of the screen are changed.
If you haven't split each song on the track into a separate object, you will require track markers to specify the beginning of every new piece. With the help of the track marker assistant, you can control and change all track beginnings. If you need any help with burning CDs, use the CD assistant.
To save the project click on the floppy disk icon.
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32 Overview of the program interface

Overview of the program interface

Import: Add new audio material here such as audio files from your hard
disk, LPs or tapes via the record function, as well as songs from an audio CD. Cleaning: You can remove audio disturbances in the track via the "Cleaning" screen.
Mastering: Use the "Mastering" screen to optimize the audio material in the track.
Export: Export audio material as an audio file and burn it directly onto CD or DVD via the "Export" screen. Mouse modes: Select a suitable tool here: Arrow (Move mouse mode), Scissors (Cut mouse mode), "X" (Delete mouse mode), Clock (Resampling mouse mode), Pen 1 (Draw volume curve mode) or Pen 2 (Draw wave shape) and Pen 3 (Draw spectral cleaning shape). Menu bar: Here you'll find all functions of MAGIX Audio Cleaning Lab SE.
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Overview track: View the complete project. The area which is currently
Overview of the program interface 33
being edited by the user is highlighted.
Track: Make detailed changes to the audio material here.
Object FX: Access the object effects for the selected song in the track
here.
Transport control: Controls playback of the track.
Effects section: Here you can access the individual cleaning and
mastering effects.
Info Box/Analyzer: Switch between information on the currently selected function and the visualization screen here. The visualization screen displays the output signal graphically. You can choose between the following display options: peak meter, oscilloscope, phase correlator, spectroscope, and spectrogram. Master volume: Set the total volume of the track here. The limiter hinders overmodulation, and the auto function enables the volume to be automatically optimized.
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34 Track window and constant control elements

Track window and constant control elements

This chapter describes the display and control elements which are available to you independently from the selected section in MAGIX Audio Cleaning Lab SE

Upper buttons

The buttons located above the track display provide quick access to the most important program functions.
Using this option you can set up a new MAGIX Audio Cleaning Lab SE project (view page 63).
Key:
Using this option you can load previously saved projects (view page
63).
Key:
This button provides access to the most important save functions: You can either save -project (view page 63) or export the project as a wave or MP3
In the project you can undo the last changes you made. This way, it's no problem if you want to try out critical operations. If you don't like the result, you can always revert to the previous state using "Undo".
Keyboard shortcut: Ctrl+Z
Redo "undoes" a previous Undo command.
Keyboard shortcut: Ctrl+Y
Set a track marker at the actual playback position.
Opens a menu with different functions to set track markers automatically. Additional information can be found via the CD/DVD menu (view page 149). Opens a menu with different functions to automatically recognize track names. By doing so the online database freedb (view page 153) and mufin Audio
file.
E
O
ID (view page 155) functions are used.
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Track window and constant control elements 35

MAGIX News Center

The MAGIX News Center features links to current online tutorials and tips & tricks on the software application examples. The "News" is indicated by color according to content:
Green indicates practical tips & tricks for the software Yellow reports the availability of new patches and updates Red for special offers, contests and questionnaires
If no new messages are present, the button will appear gray. When the MAGIX News Center is clicked, all of the available information will be displayed. Click the messages to reach the corresponding website.

The master track

Audio material display

All of a project's audio material is displayed in the master track of the track window as a waveform. The waveform corresponds with the acoustic properties of the material. This means that there isn't anything to listen to at places where there isn't anything visually; higher waves mean high volumes. The tracks waveform display forms the most important basis for locating specific passages.
The display is compressed, meaning that the waveform is displayed as a ratio of loud passages to quiet passages. This ensures correct display for quieter sections at the beginning or end of a song.

Position line

During playback a thin line will move horizontally from the left to the right over the master track. This is the position line, which indicate, which part of the wave form is currently reproduced.
The last starting point of the playback is indicated by a small triangle in the master track. The position line will jump back to that position, once playback has finished.
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36 Track window and constant control elements

Timeline

The timeline is located above the track. It shows the time position in the project. The measurement units can be selected from the "Options" menu. You can choose from: samples, milliseconds, hours/minutes/seconds, and CD frames.
The markers are also displayed in the timeline. They can be accessed, moved or deleted with the mouse.

Navigation

The task of the transport controls is to help you navigate through the audio material in the master track. Here you can find functions that you will already now from your old tape recorder. You can get more information in the chapter Transport controls (view page 42).
The simple click on the time ruler will set the starting point for the playback (even if playback is already running!) The space bar starts and stops playback.
st solution, however, is to navigate directly in the track: a mouse

Overview track

The overview track lets you select the project section which is displayed in the track display (displayed in blue).
The tracks window now includes an additional overview track with a reduced display of the complete project. Now you can work at a certain position or on a certain song and keep an overview of the complete project and quickly navigate to areas that need work. In the overview track, you can also select the song or position in the material to be depicted in the track window.
Move the section to the part of the project simply by clicking in the overview track; the zoom level remains the same. Define a new range in the overview track by clicking and dragging. Vertical yellow lines indicate the markers in the overview track.
Use the "Overview mode" entry in the "Options" menu to show/hide the overview track.
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Track window and constant control elements 37

2 tracks

Use the "2 tracks" button to create a second stereo track, for example, if you want to create transitions between two songs or to "park" a song on the additional track for the meantime.
An additional track provides a better overview when there are multiple objects in play. All objects can be moved randomly between the tracks. If moved between tracks while holding the "Shift" key, the horizontal position will be retained, i.e. only the track is changed. On the lower "shunting" track you can move the objects without moving the subsequent ones as well. Materials which are placed over one another will be played back simultaneously and burned on CD. If this is desired, then the volume level at this position should be monitored, since objects which are playing back simultaneously add to the overall volume.

Stereo

If the stereo button is activated, the waveform display of the audio material for both stereo channels will be displayed separately.
This view is useful to visually monitor processing of the material in the stereo panorama, or to locate precise crossover points during editing operations.

Surround

Opens the Surround editor.
Read more on this topic in the "Additional sound effects (view page 107)" chapter!

Volume curve

You can activate a volume curve (view page 69) with the Volume c button.
urve

Spectral display

In addition to the waveform display, this button allows a spectral display of the audio material to be shown as well.
Spectral display equates the X axis (horizontal) to the time dimension. In contrast to the waveform display, whereby the height of the waveform only
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38 Track window and constant control elements
indicates the total level of the signal, the spectral display shows the level of each of the audio signal's individual frequencies. The actual level of each frequency is indicated by the color of the points in the spectrogram image.
Different color palettes can be selected in the menu "Options -> Spectral waveform display". "Display values scale" in the same menu ("#" key) shows an object's frequency scale.
Spectral cleaning is significantly more processor-heavy than the normal waveform display, so redrawing after a section changes is always slightly delayed. This delay is increased the further the zoom is extended, since MAGIX Audio Cleaning Lab SE needs to include more and more data for calculation of the display. For this reason, spectral display is only available from a certain zoom level.
Spectral display of the audio enables specific disturbances in the audio to be detected. Clicking can be recognized by vertical lines across the entire frequency spectrum; continuous disturbing sounds can be detected by horizontal lines.
More detailed explanations can be referenced in the section "Spectral cleaning (view page 85)".
This display a instrumental changes can be clearly seen in the spectrum. On the other hand, the waveform display will not indicate changes if the volume level does not fluctuate.
lso makes it easier to find sections in a song quickly, since
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Track window and constant control elements 39

Mouse mode

"Mouse modes" are your tools when working in the track window of MAGIX Audio Cleaning Lab SE. Depending on which mode you choose, the mouse pointer will look differently and have a different function in the track window.
The following modes are available: scissors (for cutting), magnifying glass (for zooming), eraser (for deleting), arrow pointer (for standard operations), a clock (for changing playback speed) and two pens (for
drawing a volume curve or a waveform).

Move mouse mode

The shift mode is preset. It allows you to handle all-important tasks:
Select objects in the track window with a left-click. Selected objects can be moved or deleted in move mode. All subsequent objects are also moved so that no unwanted gaps develop later in the track. The object can be removed from the track with the Del key. All subsequent objects are moved so that no gaps occur.
In move mode you can use the 5 handles to fade or shorten all objects or to change the master volume.
Right-clicking on an object opens the so-called context menu from which you can select important editing options for the object.
Keyboard shortcut: V
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40 Track window and constant control elements

Cut Mouse mode

This creates two separate objects that can be edited separately.
Moving the mouse over the wave form depiction of the audio material you move the Position Bar along with the mouse pointer. So you can control exactly the point where you want to cut. The perform precision editing we recommend zooming the wave shape display before using the cut mode.
Like in move mode, right-clicking on an object opens the so-called context menu from which you can select important editing options for the object.
This mode is suitable for dividing a recording into different parts in order to apply object effects to each of the passages.
Key: H
The cutting mode converts the mouse pointer into scissors. Every object can be cut on the mouse position.

Delete Mouse mode

The "Delete Objects" mode turns the mouse pointer into an eraser. In this mode you can delete objects from the project.
Following projects are drifted automatically with the Track Markers in the position of the deleted object.
In Move mode you can also mark an object and press the Del key on the keyboard to delete it.
Keyboard shortcut: O

Resampling/Timestretch mouse mode

This mode lets you change the playback speed of objects with the mouse so that they are better aligned.
You can use this mouse mode by stretching or squashing the object at the rear object handle below. The mouse cursor turns into a clock.
Resampling mode (preset) can be used to change speed and pitch just like on a tape, i.e. speed and pitch are changed together as one. If an object is
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compressed with the mouse, the speed and pitch increase just like a tape when it is played faster.
In the timestretch mode, the pitch remains unchanged, if the object length and with it the speed are changed.
You can switch modes by opening the Object FX page (view page 68) of an object, switc from the tempo/resampling effects presets list.
Track window and constant control elements 41
hing to the cleaning effects, and then selecting timestretching

Draw volume curve mouse mode

With the Draw volume curve mode you can "draw" any volume curve using the mouse.
This way, you can create irregular volume progressions quickly.
To delete volume curve points, double-click on the corresponding point or click on a point in the erase object mode (view page 40). You can delete multiple
by holding the Shift key and clicking the first and last points so that all
points points in between are selected.
Selected volume points have a blue frame. You can now delete the points with the Delete key.

Wave drawing mode

Repair short distortions such as crackling directly in the wave form of the audio file by using the Wave drawing mode. Such distortions usually only last a few sample values, so you can use the mouse and try to draw along the original waveform without the distortion.
There is an automatic zoom function in the wave form display when you switch into the Wave drawing mode, so sample values become visible.
Warning: Unlike other editing of the master track which only affects the project, this mode lets you work directly with the Wave audio file, i.e. on the recorded raw material, which is changed directly and permanently. Create a backup copy to undo changes. Back up copies are created automatically when working with MP3 and other compressed formats, since such files have to be converted into the Wave format for this function.
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42 Track window and constant control elements

Spectral edit mouse mode

You can remove individual noises within the sound spectrum of the audio material with the help of the spectral edit mouse mode.
In that case, it is a simplified version of Spectral Cleaning (view page 85) that is integrated in
The view of the master track changes to Spectral display (view page 37) and you can create an area around the noise adjustable afterwards by simply stretching the handles at the frame.
You can hear the impact of the effect straight after playing the corresponding passage. Two buttons are located at the frame of the disturbances. By clicking "OK" the editing will be calculated into the audio material instantly. A copy of your original material has been automatically saved beforehand so you can undo any editing (Strg + Z).
to the master track.
with your mouse. Its size is still
By clicking "Cancel" you delete the frame and end the filtering process.

Transport control

Use the transport control to control the playback position in the project. The position line, which indicates the current playback position, is a thin vertical line located in the track window.
Quickly move the position line within the project by using the position slider.
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Use the transport control to start and stop playback, move forward and backward within the project and set the position line back to the very beginning.
Track window and constant control elements 43
The time display indicates the current playback position (using the measurement unit selected via Options > Measurement units (view page 161))
Loop: Clicking on the loop button starts playback an endless loop. This function is useful if you wish to monitor transitions or effect settings in critical sections and therefore want to listen to certain ranges or objects repeatedly. You can extend or shorten the loop range in the Timeline by using the mouse or by entering changes
numerically in the "Playback parameters" window (options menu).
Return to start: Resets the position line to the start of the project (also works during playback).
Rewind/Fast-forward: Rewind/fast-forward first starts slowly, then quickly speeds up if you continue to hold the rewind or FF button. This corresponds to the functionality of a tape recorder which also takes some time to gain speed.
Alt + Click on this button lets you jump to the next or previous marker.
Stop: Stops playback, the position line jumps back to the starting
position.
Play: Starts playback, clicking again stops playback at the current position.
Recording: Opens the record dialog where you can set the recording format, level etc. The actual recording is started in the record dialog.
Control functions of the keyboard and mouse:
The space bar starts or stops playback. A simple mouse-click in the timeline above the track moves the position line to
the corresponding position (also works during playback).
The Pos 1 key moves the position bar back to the start of the project. Use the position slider to quickly move the playback cursor within the project.
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44 Track window and constant control elements
Other special keyboard commands are available to jump between markers
and object borders quickly, see Zoom commands (view page 46).

Analyzer

Audio material being played is graphically illustrated in the visualizer. You can choose between the following display options: Peak Meter, Oscilloscope, Phase Correlation, Spectroscope and Spectrogram.
The visualizer can be modified to your taste. Click "setup" and in the context menu, choose from a number of options, including the update speed, color, etc.
Setup
Value range/display: You can adjust the minimum and maximum values for the
display of the visualization in all modes. The numeric peakmeter display is activated and deactivated via the Peakmeter value menu item. The option "Non-linear dB scale stretches the range of interest slightly below 0dB. An additional RMS value display (visible as a small white bar in the peakmeter) can be activated and deactivated via the RMS menu item.
Speed: Here you can define the speeds of all visualization modes. However, you can also customize the speeds. The measurement units for a drop are specified in 10 dB (ms/dB).
Peak hold: Here you can enter a time value for holding and dropping of the peak levels. You can also enter these time values manually in "ms".
Frequency bands: Here you can enter the number of frequency bands displayed in the spectroscope. Warning: Higher band numbers means a higher CPU load and thus reduced PC performance or portable visualization display.
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Track window and constant control elements 45

Info Box

The Info Box offers fast and immediate help when working with MAGIX Audio Cleaning Lab SE.
Please click on an effect to receive information on purpose of use, functionality, correct handling and possible sources of error.
With the help of sound examples, you can listen to the result of the effect. "Before" plays the effect previously to the application and "After" the result with the applied effect.
Clicking on an object displays the applied Object effects (view page 75), if available. The Info Box also offers u
seful tips for other program areas.

Zoom

The waveform display allows you to recognize certain parts of the material from the shape. For many tasks it is quite useful to enlarge the waveform display. For detailed editing, e.g. editing with the scissor tool, there are several zoom options:
Quick zoom: For quick zooming it is sufficient to click with the mouse in the timeline, keep the mouse button pressed down and move it up or down. This way, you can quickly zoom the cursor in and out at any position without releasing the mouse.
The +/- zoom button at the bottom right corner of the track
This enlarges the central area of the track window. Clicking on the adjacent triangle opens the zoom menu. Here you can open different zoom and navigation commands (view page 46).
By selecting determine th above the track window and displays the entire project irrespective of the selected zoom level.
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window zoom in/out the display.
an area in the overview track (view page 36), you can also e visible section of the project. The overview track is located
46 Track window and constant control elements
You can click on this symbol or the "a" key to quickly restore the fullscreen view of the project.
Moving the scroll bar forward and backward allows you to quickly navigate through the project. Dragging the scroll bar ends adjusts the size, which also zooms in and out of the project.

Zoom settings

Command Keyboard
shortcut
Play/Position marker
Marker left Alt + right
Marker right Alt + left
Object border left Shift + Alt + right
Object edge right Shift + Alt + left
Zoom ranges
Description
Commands for quickly editing the playback position
The play marker can be moved quickly between the markers.
The play marker can be quickly moved from object edge (object start and end) to object edge.
Show all A The entire project is visible.
Zoom 1s 1
Zoom 10 s 0 Zoom 60 s 6
The visible section of the project is quickly set to the selected value.
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Track window and constant control elements 47
Zoom 4 min 4 Zoom 10 min Shift + 0
Vertical zoom
Vertically zooms in and out of the wave shape. This is useful
Zoom into waveform Ctrl + Cursor
down
for locating the crossover point (for precise sample editing).
Zoom out of waveform Ctrl + Cursor up

Volume controller/auto button

This controller sets the playback level of the track. Before exporting, the project should be set as loud as possible in order to receive an optimally calibrated recording level. The "Auto" button below the volume control is for automatically optimizing the volume (normalizing).
In order to set the volume of the project as high as possible, place the position line just before the loudest part of the project and start playback (the loudest position can be found by locating the highest peak of the wave shape display).
After you have played the loudest part, click on the "Auto" button below the master volume control. MAGIX Audio Cleaning Lab SE automatically adjusts the volume so that the loudest part of the range that was just played is exactly 0 dB, i.e. the maximum volume.
Note: The volume controller adjusts the volume of the project, i.e. the volume that is finally used for exporting. If you want to set the level lower here (e.g. because you are talking to someone), the project will also be exported quieter. It is better to adjust the monitor volume with the sound card mixer or directly on your stereo system (e.g. monitor speakers) and to leave the volume control at the position recommended by the "Auto" button.
To adjust the monitor volume in the sound card mixer, you can click on the loudspeaker symbol in the tray (at the right bottom corner of the screen). However, you can also adjust it directly in the "Playback parameters" (view page 159) dialog.
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48 Track window and constant control elements

LED Display

The LED display is a peakmeter and shows you the maximum peaks during the playback of the audio material on the track. In the stereo tracks, the left LED-chain will indicate the level of the left channel and the right LED-chain the level of the right channel. Both chains will show the same values while working with mono tracks.

Bypass FX

Switch all effects on or off with this button to directly compare the original with the processed audio.

Limiter

The limiter can be switched on to reduce clipping. This device works sound-neutrally and provides a final guard against extreme levels.

Status line

On the lower edge you will see a display of the remaining capacity (depending on the storage medium selected for export), and the current system resources.

Used space indicator:

The storage medium display compares the allocation of the master track to the capacity of a defined output medium, for example, of an audio CD or of a data DVD.
By clicking on this symbol you can adjust the storage medium display of different output media such as CDs, audio/video or data DVDs (MP3s).
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Track window and constant control elements 49

System display

The system resources are very important while writing a CD in real time. Once the process has been started, it cannot be interrupted. When writing "on the fly", the computer has to calculate the playback including all real time functions and write them on the CD at the same time. If the system is not fast enough, the process will be aborted and the CD will be useless.
The system display of the MAGIX Audio Cleaning Lab 11 helps you to prevent such problems when writing a CD.
If your system is overcharged, activate the "Create an Image file" option in the "Make CD" dialogue. This will create a stereo file, which will be the source for the writing process. This file includes all effects and object settings, as well as the tracks and track markers, so that the system doesn't need to calculate them again while writing various copies (see Write CD parameters (view page
123)).
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50 Import

Import

Audio files

Select any folder containing audio files. Every file listed can be previewed and loaded into MAGIX Audio Cleaning Lab SE. The selected file is attached to the last object following a pause of 2 seconds.
You can also load several files simultaneously. Just as in Windows Explorer, you can extend your selection with "Ctrl" + click, or select a series of files with "Shift" + click.
MAGIX Audio Cleaning Lab SE can import audio files in the formats WAVE, QuickTime (*.aif), Ogg Vorbis (*.ogg), MP3, WMA, FLAC, and AVI (soundtrack only). To do this, click the corresponding button "Audio files" in the import section and the "Load audio file" dialog will open.
The pause inserted between the files (2 seconds by default) can be changed in the CD/DVD menu with Automatic pause settings (view page 150). If you have tracks which then you should change this value to "0".
Keyboard shortcut: W
blend over one another and which are distributed on several files

Record

The "Record" button opens the audio record dialog.
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Import 51

Basic knowledge about recording with the PC

The record function converts analog audio signals – records, tapes, sounds, speech – into digital data, which can be saved on the PC and edited with MAGIX Audio Cleaning Lab SE.
The device which is used to digitalize the audio signals is already built into most sound cards and aptly called an analog-digital converter, often abbreviated with A-to-D, ATD or A/D. In order to record sounds, the A/D converter takes samples of the sound to be digitalized at fixed intervals by measuring the voltage level of the signal. The frequency of the sampling is called the sample rate and naturally lies within the kHz frequency range; several thousand times per second. The higher the sample rate, the more samples are recorded by the A/D converter, thus making the sound conversion closer to the original.
The precision with which the A/D converter measures the voltage level of the analog signal is determined by the sample resolution. The same principle applies here: The finer the resolution, the better and more natural the digital conversion.
Audio recordings in CD quality are recorded with a sample rate of 44.1 kHz and a resolution of 16 bits.

Connecting the source for recording

First of all, the source of the audio material must be connected to the sound card input. Again, there are several possibilities which primarily depend on the type of equipment you have.
If you are recording from a microphone, then please connect the microphone to the microphone jack on your sound card (usually red).
If you want to record material from a stereo system, then you can use the line-out or AUX out jacks on the back of your amplifier or tape deck. This involves connecting them to the sound card input (usually red).
If your amplifier has no separate output (other than for the speakers), then you can use the connection intended for headphones for your recordings. In most cases, you will need a cable with two mini-stereo jacks. This type of connection has the advantage of being able to set the headphone input signal level with a separate volume. As headphone connections generally are not the best, it is advised that you use the line outputs if possible.
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52 Import
When recording cassettes from a tape deck, you can connect the tape deck's line out directly to the sound card input.
When recording from vinyl records, you should not connect the record player's output directly with the sound card because the phono signal needs to be pre-amplified. A more suitable method would be to use the headphone connection or an external pre-amp.

Record dialog

The "Record" button in MAGIX Audio Cleaning Lab SE opens the record dialog. However, the recording source must be connected to the input of the sound card with a suitable cable first. For more information, please read the "Recording basics" (view page 51) chapter.
Audio input: Opens the input and level automation (view page 55) for automatic
Recording level: Displays whether the level of the signal you want to digitize is correct. To set the level, play the loudest part of the material you want to record and monitor the display. Like with analog recordings, the sound of digital recordings has to be optimized as well. Too low level settings will have adverse effects on sound quality, distortions lead to unpleasant "clippings".
Recording: This button starts the actual recording. During recording, recording time and remaining space on your hard disk are indicated. Monitor the recording level on the LED display. If the display reaches the upper LEDs, there was a distortion at some point. In this case, you should definitely check the recording for clippings and, if necessary, repeat the recording using a lower recording level. At the end of the recording you will be asked if you want to use the recording. The newly-recorded material will be placed at the current position of the playback marker in the arrangement.
selection of the correct input signal and level.
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Recording pause: Pauses the recording. Click the button again to resume.
Stop: This button ends recording. The recorded material is then inserted into
the upper track as an object. If objects are already in the track, the recording is attached to the last object after a pause of 2 seconds.
Advanced…: Opens the Advanced view of the record dialog (view page 53) with access
Help: Opens the program's help file for the record dialog.
Close: Closes the record dialog.
Keyboard shortcut: R
to additional settings options.
Import 53

Advanced settings in the record dialog

Automatic recording stop: If this button is activated, recording will cease
automatically after approx. 16 seconds of silence. This way you won't have to worry about stopping the recording once the source you're recording from, an LP, for instance, has reached the end.
Automatic CD track recognition: If this feature is activated, then track markers are automatically placed at the end of the pauses after a track. In order for
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54 Import
pause recognition to function seamlessly, you will have to set the proper source in the selection box (LP, cassette, CD, or Internet). You can specify the detection parameters even further in the Options menu via >Automatic track marker recognition options (view page 161).
Save autom
individual track that is recognized will be saved as an individual file.
Set CD track marker/marker: Even during recording, you can set CD track markers or simple markers by clicking the corresponding button in the recording dialog.
Start new file: If you want to record for very long sessions or from multiple sources one after the other, then the recording file can become extremely large. This button will create a new sequentially numbered file.
Recording format: Set the sample rate and bit resolution (deluxe version only) of the recorded audio file, and also whether the recording should take place in stereo or mono.
24-bit recordings requires a high-quality audio card with 20 or 24-bit conversion, plus a 24-bit capable MME driver. Audio cards with SPDIF digital interfaces can also record audio material in 24-bit quality.
You can also record directly in compressed formats such as MP3 or OGG Vorbis. Select the format you want to use from the list box, and use "Format options" to specify details such as the bit rate and compression method.
Audio input: The button "Sound card settings" opens a dialog with special settings (view page 58) for whatever sound card is present. The name of the selected ones with several inputs), you can select one from the menu.
atically in individual files: If this feature is active, then every
sound card is also displayed. If you are using several sound cards (or
Timer: Enter a specific time to start the recording, plus the recording length. The recording won't begin immediately after pressing the "Record" button, but rather at the specified time. This way, time-delayed recordings (for example, at night or when you're out) are now possible. Of course, the system clock has to be set correctly. If "Recording length" is active, then the recording will end automatically after the indicated period.
File name/file path: The name of the audio file to be created and the preset directory path are displayed at the bottom of the recording window. Both can be changed by clicking the folder button.
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Shut down computer automatically after recording: If you are working with timer recordings, you might as well have the computer shut down automatically after the recording has been completed.
Basic...: Basic version of the record dialog.
Import 55

Input and level automation

Every sound card has a least two inputs (microphone and line), as well as various "internal" inputs for the CD drive or the signal from another program, for example, Internet radio. With input and level automation you can automatically select the correct input for your recording without having to search and adjust the input level in order to avoid distortions.
To do so, click on "Audio input" in the record dialog. If you had already connected your source and begun playback, the correct input will be determined immediately. Otherwise do this now and click on "Search channel again".
If this didn't work, use the "Windows mixer" button to open the Windows Mixer and select the channel manually.
Adjusting the recording level is essential when recording digitally via sound cards in order to achieve optimum sound quality. If the adjustment is set too high, distortion occurs and the incoming signal must be reduced. If you reduce input sensitivity, the resolution at which the analog signal is digitized is also reduced. The level controllers of your sound card should generally be set as high as possible in order to achieve optimum results. Yardstick for an optimal level is the loudest part of the material. The loudest part should be adjusted to the maximum. You can now adjust the recording level with the help of the LED display in the record dialog.
You can adjust the level of the source manually using the "Volume" controller. If you activated "Automatic level adjustment", the level controller will automatically be set to the correct value.
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56 Import

Monitor while recording

Do you want to listen to your digitizer while you are recording? It may not work from the start for the following reason:
Most sound cards, including the ones integrated in a PC ("onboard sound") offer help for the Windows sound card mixer. You can change the different input and output levels of the sound card or choose a digitizer.
You will also find a signal route within the mixer. This route passes an input signal through to the output of the sound card. The corresponding volume controls within the mixer are called line -In, microphone or stereo mix.
The functions, as well as the descriptions of the input and output controller within the Windows mixer, may differ depending on the sound card and sound card driver. Windows mixer is only a standardized "interface" for the sound card driver.
Regardless of MAGIX Audio Cleaning Lab SE, Windows and the sound card driver enable you to listen while you record.
Recording: Sound card with Windows mixer support
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Many sound cards or audio devices, such as USB record players offer either an incomplete or no mixing support at all. In that case, you don't have the option of monitoring while recording. If you go to "sound cards properties (view page 58)" within the advanced recording dialog you will find the option "Listen to the sound during Lab SE will conduct the input signal to the output.
Recording: sound card without Windows mixing support
the recording". If you activate this, MAGIX Audio Cleaning
Import 57

24 bit audio support

Audio files in MAGIX Audio Cleaning Lab SE can not only be recorded in 16 bit quality, but also in far superior 24 bit resolution. Simply select the "24 bit" option under "Resolution". 24 bit recordings require a high quality audiocard with 20 or 24 bit converters, as well as a 24 bit-compatible NME drive. 24 bit audio material can also be transmitted via audiocards with SPDIF digital interfaces.
We have had positive experiences with the 24 bit audiocards produced by Marian, RME, SEKD and Terratec.
The high resolution audio files are stored and edited in the 32 bit "floating point" file format by MAGIX Audio Cleaning Lab SE. This ensures the full 24 bit quality independent of the gauge. The dynamics may increase to over 140 dB, while the recording’s jamming transmission sinks, according to the type of audiocard, to 110 dB and more. Thanks to floating point processing, there is no need to worry about internal editing being distorted. Floating point processing only starts to distort at around 1,500 dB above zero – in contrast to a 16 bit signal that distorts immediately once the zero dB line has been traversed.
Even in cases whereby audio material is intended for burning onto a 16 bit CD, it is worth selecting 24 bit recording because all effects calculations are made in a higher quality and therefore no "rounding" mistakes can be detected in the audible 16 bit range.
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58 Import
24 bit recordings (via storage as 32 bit float files) take up twice as much storage space on the harddisk as 16 bit recordings. But with current harddisk storage capacities, it works out as a good compromise when one considers the increase in quality.
High resolution audio files can be imported and exported as 24 bit WAV files, enabling trouble-free file exchange with other high quality audio systems, such as MAGIX Samplitude.

Digital transfer

With the recording function, digital audio data can be transferred to the hard drive through a digital interface (e.g. S/PDIF or ADAT).
ADAT or DAT recorders normally produce data with a sampling rate of 48 kHz. For a CD project with 44.1 kHz you must convert the sampling rate. This is carried out in real time by MAGIX Audio Cleaning Lab SE. The digital signal is read at 48 kHz, but is automatically converted and inserted into the project as an audio file at 44.1 kHz.
For this to occur correctly, you must first set the sample rate of the incoming signal in the recording dialog. Click on the "Dev." button in the recording dialog. In the following dialog (sound card characteristics), set the audio recording formats supported by the sound card.
Now, connect the digital output of your recorder to the digital input of your sound card, and now start recording!

Record properties

This dialog provides you with information regarding the currently selected sound card. Supported audio formats of the sound card and the sound card driver's information is also displayed.
Driver system: Here you can switch between driver types (MME and WDM).
Note: Adjust this setting only if you have problems with audio playback or recording.
Special: Some sound cards or audio devices (for example, USB turntables) do not offer mixer support. With the "Monitor input signal" option you can listen to the sound during recording (monitoring).
"Filter DC offset" allows you to remove the DC offset section (view page 85) of the input
signal, even during recording.
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Import 59
CDs
With CDsyou can import music from a CD into the program.

Import CD

You can import entire Audio CDs or individual CD tracks into the project. Unlike data CDs, audio CDs require special treatment while importing ("grabbing" or "ripping"). The data is imported digitally, thus eliminating loss in sound quality.
To import audio tracks you should proceed as follows:
1. Insert an audio CD into the drive and click on "Import CD". A dialog with a
list of the CD tracks will open. If you have more than one drive, you may have to first select the drive containing the CD. You can do this in CD drive options.
2. Select the desired tracks (multiple selection by Ctrl + mouse-click).
3. Click on "Copy selected track(s)."
4. The "Import project" dialog will now appear. Here you can enter the file
name and select the target directory.
5. The audio material is then copied from the drive onto the hard disk. A
progress bar is displayed.
Once ripping is complete, the dialogs will be closed and the tracks are inserted into the project as individual objects.
Keyboard shortcut: D
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60 Import

The track list dialog

Copy selected track(s): This button starts audio copy. A new object is created
for every track in the arrangement and the corresponding track marker is created.
Transport control: This lets you start and stop playback just like on a real CD player and skip forward and backward in the playlist.
Details on the total length and the memory capacity of the selected track are displayed below.
Select all tracks: All tracks are selected, for instance, to copy the entire CD. Several subsequent tracks can also be selected by holding the "Shift" key and left-clicking; "Ctrl + mouse-click" selects several tracks.
Get CD Info (freedb): Request title information from the freedb Online CD database (view page 153)
right selection box you can select the read speed, and in the left one you
In the can select the export mode (see Configuring the CD-ROM (view page 62)).
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CD drive options: Here you can change the settings and select the drive for importing the CD if you have installed several CD drives (see also CD-ROM drive dialog).
Write text file: Title list including the exact names and times can be exported as a text file for archiving purposes.
Import 61

Dialog: Load audio file

The "Import project" dialog appears after you have selected the option "Copy selected tracks". Here you can specify name and target address of the audio files. The audio files are subsequently numbered depending on their names (name -> name_1.wav, name_1.wav...).
Audio tracks (CDA files) are imported as WAV files by default. However, they can already be converted into MP3s during import. To do this, select the corresponding audio format in "file type" of the dialog "Import project" and then make the corresponding "format settings" (for more info on the audio formats please also read "Loading audio").
Copy-protected audio CDs
According to the copyright act it is forbidden to copy a CD with copy protection, but the owner of a CD may create a backup copy. The problem with copy-protected CDs is that they cannot be imported using conventional PC drives. In order to create a backup of such a copy-protected CD you have to play it on an audio CD player and record it as a regular analog recording via the sound card.

Drive list dialog

You can select and configure the disc drive if you have more than one drive.
Configuration: This button opens the configuration dialog (view page
62)where you can make various special settings, SCSI
Reset: Restores the default settings of the drive.
Add drive: Creates a new drive letter in the list which still requires special
settings.
Delete: Deletes the selected drive.
Save setup: Saves the current drive list and all configuration data in a *.cfg file.
Load setup: Loads the current drive list and all configuration data from a *.cfg
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IDs, etc.
62 Import
file.

The CD-ROM configuration dialog

Drive name: Lets you edit the name of the drive in the list. This is useful if you
create more than one entry accessing the same physical drive.
Host adapter number: Lets you specify the number of your SCSI adapter ­normally "0".
SCSI-ID: Lets you set the ID of your CD-ROM drive. Be sure to set the correct ID; there is no error checking!
SCSI-LUN: Select the SCSI-LUN parameter, normally "0".
Alias: Lets you select the manufacturer type of your CD-ROM drive.
Normal copy mode: Copies the audio data without any software correction.
Sector synchronization copy mode: Copies the audio data using a correction
algorithm. This is especially useful, since many CD drives have problems finding an exact position again and gaps can occur.
Burst copy mode: Optimizes the speed of the copy process; no software corrections made.
Sectors per cycle: Defines the number of audio sectors that should be read from the audio CD in a read cycle. The higher the number of sectors, the faster the copying process. Many SCSI systems have problems with more than 27 sectors.
Sync sectors: Sets the number of audio sectors that will be used for software correction. A higher number results in a better synchronization but also in a slower copying process.

Copy-protected Audio CDs

It is forbidden to copy an Audio CD, whether it is with or without copy protection. Each owner of a CD may however produce a backup copy of copy-protected CDs. The problem is that one cannot create a copy from copy-protected CDs since the CD cannot be read in with a conventional PC disc drive. In order to create a backup copy of a copy-protected CD, you must play it in an Audio CD Player and record it as a "normal" analog recording via the soundcard.
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Editing in the track view 63

Editing in the track view

What is an object?

Objects provide you with a wave form-interpretation of your audio material. The starting point of each object is related to one single point in the audio file. The length of the object determines the length of the excerpt from the audio recording. So, an object does not represent the audio material itself, it is just a replay command. While editing objects you just define additional commands which will be executed in real time each time you listen to the object. For this reason, the original audio material never gets altered and nevertheless your personalized settings are permanently saved. This kind of data treatment is known as "non destructive-editing".
As objects are merely replay commands and they only indicate which audio material has to be played, you can move them to any desired position within the track window or even delete them without changing the content of your audio file.
Objects are important for differentiated sound editing of single tracks or loops.
Objects are subdivisions of your audio material which can be edited separately. Tracks are in contrast simple markers for an audio CD.
Objects can be cut into an arbitrary number of smaller objects, and they can be moved to the master track or even deleted.
Should you move or delete an object in the track, all objects that appear after the deleted object will move up one position including their track markers, so that the pause between the songs will be preserved.
You do not have to move the objects themselves to change the sequence of the songs. As the following objects will all move up one position, this would only be possible using a second track. It is much easier to move the corresponding track markers in front of or behind another track marker. Doing this will regroup the corresponding objects. The most comfortable solution is to use the arrow keys in the CD track list.
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64 Editing in the track view

Project

The project (*.vip file) contains all data MAGIX Audio Cleaning Lab SE uses. It does not contain audio data but only the names of the imported and recorded audio data and the saved locations on the hard drive, all edits, reductions and most effects processing. Furthermore, the object display on the tracks is referred to as a project.

Adjust object volume

The handle at the top center can be used to adjust the volume of the objects. This handle is particularly important for synchronizing the volume of songs originating from different sources. The volume of audio CDs may also differ.

Fading objects in and out

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At the top corners of every object there are two fade handles that can be adjusted to fade an object in or out. It is particularly useful to use the fade handles when you have cut passages out of a recording to avoid hard transitions or crackling.
Editing in the track view 65

Duplicate objects

Objects may be duplicated very easily. Click on the object to be copied with the mouse while holding down the "Ctrl" key. This generates a copy, which you can immediately drag to the desired position or cut separately.

Reducing and increasing the length of objects

All objects can be shortened by moving the mouse to the right corner of the object until the mouse pointer turns into a double arrow symbol. You can now reduce the size of the object. This way the songs or recordings are shortened without having to be edited.
Drag the handle to the right to make the object longer again. If you can't move the object borders further, it means that no audio material is available.
If a few seconds silence were accidentally recorded at the beginning, you can easily remove them by moving the left handle. If too much audio material was removed, you can restore it by moving the object border back in the other direction.
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66 Editing in the track view

Deleting and moving objects

Every object can be removed from the the track with the "Eraser" tool (or the Del key). No gap will be created in the project, i.e. the subsequent objects are moved.
All subsequent objects will be moved along in unison automatically so that no gaps appear.

Cut objects

Use the commands "Remove object beginning" or "Remove object end" (keys D and U) in the "Edit" menu to remove superfluous beginnings and ends of a recording.
To do so, set the object's position line to the beginning of the part of the object you want to keep (i.a. the music) and press D. Now, set the position line to the end and press U.
Alternatively, you can use the scissors mouse mode. Use it to click on the parts of the wave shape where you want to split the recording. No longer required objects can now be removed from the track with the Delete tool or Del key.
If you cut objects, a short fade is created automatically at the cut position to prevent crackling.
If you separate the material into small objects, you can rearrange the order entirely. For such arrangements we recommend using the second track (view page 158), which can be used for shifting the objects.
To find the view of the wave shape display. The magnifying glass is an ideal tool for such purposes. Left-click into the wave shape display with the magnifying glass tool to enlarge it, right-click to reduce the size again.
best parts for object cuts, we recommend working with an enlarged

Join and mix objects

When you push an object from the right over the object to its left, it will cover it like one sheet of paper covers another (completely or just in part). The invisible part of an object will not be played.
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The program automatically inserts a crossfade between the two joined objects if the fader-handle of the second object is dragged a bit to the right. This is another method to remove clicks.
A fade in a selected objected is represented by a Crossfade symbol.
The shape of the crossfade curve can be changed by clicking on this symbol. You can also apply the Surround Transitions here.
You can make the invisible part of the second object visible (and audible) again just by moving the second object to the right.
You can do the same using the second track. Passages that are overlapping on two tracks will be played as overlapping. Now you can search for your ideal mix using the volume and the length handle, cutting your object and moving it.
Editing in the track view 67

Fading objects

With every cut the two objects that are created are slightly crossfaded in order to avoid crackling. This is called Auto crossfade. A crossfade is also added if two objects in a track are moved into each other or overlap each other.
A crossfade symbol is added to each crossfade. By clicking on the symbol, you can change the curve of the transition.
The top handle of the right object allows you to regulate the fading in and out of both objects.
The bottom handle controls the length of the two objects. If you move them, one of them is extended whereas the other is shortened. The length of both objects together remains the same.

Change song order

You do not have to move the objects themselves to change the sequence of the songs. As the following objects will all move up one position, this would
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68 Editing in the track view
only be possible using a second track. It is much easier to move the corresponding track markers in front of or behind another track marker. Doing this will regroup the corresponding objects. The most comfortable solution is to use the arrow keys in the CD track list (view page 152).

Automatic insertion of pauses between objects

When importing individual songs (or other audio material) one after the other, they will be presented in the track as a sequence of objects. The program automatically introduces a 2 second break (space) between each of the objects.
You can change the default pause lenght in the "CD" menu > "Set automatic pause length"

Several songs in a single long object

When you record an LP for example, one complete side of the LP will appear as one single object in your track window. If you want to split such an object into individual song-objects, you will have to search for the transitions in the waveform presentation and cut them "by hand".
In most cases however, it is not necessary to create an individual object for each song. Placing track markers at the beginning of the songs is normally sufficient.

Object FX

All FX can be used on all objects independently from the other objects. Cut the object into several smaller objects and edit them individually in the Object FX mode.
Highlight the "Object FX" button of the object by clicking on it.
If you want to return to the normal "Master FX" mode you can do this by simply clicking on the close button ("x") in the upper right corner of the Object FX dialog.
Read more on Object FX in the chapter "Cleaning FX (view page 75)"!
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Editing in the track view 69

Draw volume curve

Use the Volume curve button to activate a volume curve.
You can use it to add volume curves to your audio material, for instance, for compensating volume fluctuations or increasing the volume of quiet passages.
Volume changes are immediately visible in the waveform display so that it is very easy to visually align the volume of different passages.
There are two ways to edit these volume curves:
A "handle" is created by clicking on the curve (in standard mode). You can then move it with the mouse and create volume progressions. This method should preferably be used if gradual volume changes over longer passages are needed.
Additionally, you can use the Volume curve mouse mode (view page
41). This allows you to "draw" any lets you create irregular volume progressions quickly.
Tip: The Voice over effect (view page 119) creates volume curves for automatic fading in/out based on the audio material in the second track.
volume curve using the mouse and

Quick zoom

For many tasks it is quite useful to enlarge the wave shape display.
For quickly zooming it is sufficient to click in the timeline, keep the mouse button pressed and move it up or down. This way you can quickly zoom the
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70 Editing in the track view
cursor in and out at any position without releasing the mouse.

Set track markers

In many occasions you will not load single songs, one after the other, into a project, but a certain number of them at the same time, for example while recording one side of an LP.
If you want to record this LP on a CD, you should first set track markers at the beginning of each song. The track markers can already be set while recording in the Record dialogue – "by hand" or automatically by the automatic CD Track detector (see below). It is however also possible to set, move and delete the track markers afterwards by using the 1click-Burn-Automation (view page
125).
It is fur Place the position line on the beginning of a new song and press the m key (or select the option "set track marker" in the CD menu). The new track marker appears just above the position line on the time ruler.
thermore possible to set the track markers directly in the master track.

Automatic track recognition

There are multiple options for automatically separating the material into CD tracks:
1. during recording in the Record dialog (view page 53)
a the option "Automatically set track markers" (view page 149) (CD menu)
2. vi
ith the help of the burning wizard
3. w
MAGIX Audio Cleaning Lab SE searches for positions where new songs start, i.e. the end of a pause. Pauses are normally 0.5 - 3 seconds long.
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However, normally a pause isn't completely silent, but might include noises from the record or hissing from the cassette. For this reason, MAGIX Audio Cleaning Lab SE only detects pauses if the recording falls below a certain level (threshold) for a specified period of time.
The higher this level, the more often a pause will be detected, but this can lead to incorrect detection of pauses at quiet sections in songs. However, if this level is set too low, pauses which feature a lot of noise like hissing or crackling may not be detected.
The pause section with marked level, and pause length
The second step checks to make sure the interval between the pauses is long enough. For example, it is very improbable that a recording of the top ten will contain pauses a minute long. If this sort of thing is detected, then marking for the second pause is removed.
Editing in the track view 71
Incorrectly detected pause which was removed automatically because the interval to the previous pause was too short
The third step examines the start and end of the audio material more precisely: Records always feature a loud bump when the needle is placed on the record and another one when it is removed from the record at the end of the recording. MAGIX Audio Cleaning Lab SE attempts to recognize these noises and to exclude them, i.e. object edges are automatically moved inwards to match the start and end of the actual music.
There are sensible presets for thresholds and times in the track marker
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72 Editing in the track view
automation which depend on the selected recording source (records, cassettes, CDs/DVDs, Internet, etc.). If these don't work properly, you can change them in the Track marker recognition options (view page 161) dialog ("Options"
menu).
Sometimes it is helpful to place the first one or two markers manually and to separate the objects using the "T" key, especially if the volume levels are very different. MAGIX Audio Cleaning Lab SE will examine the objects individually.
Of course, MAGIX Audio Cleaning Lab SE can't recognize the correct track markers in every case (e.g. during live recordings or with classical music). If you've tried using a number of different settings and still aren't satisfied with the results, then you should set the track markers manually.
Setting a track marker manually in MAGIX Audio Cleaning Lab SE
You can change the presets for the automatic track recognition in the options menu.

Check and move track markers

Before writing your audio material on the new CD, you should check if all track markers are located on the correct places. The Track Wizard ("1 Click Track Creation and Burn") offers you an easy to read list, which includes all track markers that can be selected, moved or deleted individually.
Move the position line from marker to marker pressing the Alt- and the cursor key (arrow keys of the numeric key pad) in order to select the track markers directly in the track window, and replay the material from that starting point on. If the marker should be unnecessary or placed at the wrong position, just click on it and delete it or move it by holding the mouse button.
If a track marker is dragged in front of or behind another track marker, the corresponding objects will change their position in the track. This allows you to quickly change the sequence of the songs. This is even more easily done if you use the arrow keys in the CD track list (view page 152).
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Cleaning 73

Cleaning

Most cleaning functions are activated via the Cleaning FX section – either as master effects on the main screen or as object-related effects on a separate "Object FX" page (not available in the MAGIX Music Editor).
All effects in the "Cleaning" section occur in real-time. You can switch them on and off during playback and change their parameters, so that the result of the change can be heard immediately.
Additional cleaning functions can be found in the "Edit" menu.

Choose preset

A mouse click on "Select presets" opens the "Cleaning effects" menu. Here (or via the "Editing" menu) you can save and load your favourite effect settings as "Cleaning effects settings" for your projects or objects.
With the "Open cleaning FX rack" command you can display the settings dialog for all of the cleaning effects as a large effects rack.
Different presets (for example, "Restore a poor quality record") are supplied with the product and can be tried out right away.
Cleaning FX presets can also be applied on the "Object FX" page for individual objects, as well as for the entire sound via master FX (main screen).

Using the effect modules

On/Off: Individual effects modules can be turned off and on via the buttons to
the left.
Slider: Each function has a slider that controls the intensity of the cleaning effects.
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74 Cleaning
The effects of the "Cleaning" section include a selection of useful presets which can be chosen from a flip menu. Click on the arrow... In most cases it is sufficient to select a preset here in order to achieve good results.
Info field: Instead of the analyzer, you can use a help field to explain how the selected effect should be used.
Edit button: The meticulous can add special settings to the cleaning effects. For this the "Effect device" is opened via the button on the right of the module. Now the cleaning effects can be edited.
All effects devices can be activated and deactivated via the "On/Off" button. With "OK" you can apply the settings, "Cancel" closes the effects device without applying the settings. "Reset" returns the settings to their defaults.

Cleaning Wizard

This automatically analyses the audio material, selects the appropriate effects and applies settings. In the wizard dialog, you can choose whether audio objects should be analyzed individually (recommended for audio material from different sources or media) or whether all objects should be analyzed together (recommended, for example, for a vinyl recording with the same background noise disturbances).
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Cleaning 75

Step by step

The results of the individual effects introduced are by means of example recordings, and then applied to the material in the track window. The cleaning assistant suggests the following series of effects:
1. DeHisser for analog tape hissing (white noise)
2. DeNoiser for uniform audio disturbances (humming)
3. DeClicker for popping sounds (scratched records)
4. DeCrackler for background crackling
Presets can be selected from the effects available and the output material (original) and the result of the effect (as well as the removed audio section, i.e the "difference") can be monitored for comparison.
The settings dialog for each effect can be opened via this button.

Object FX page

Open the Object FX page using the "Object FX" button located directly on the objects in the track window. While the effects of the program interface are applied to all objects in the master track, the settings of the Object FX page are only applied to the individual object.
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76 Cleaning
Just like on the main interface, you can switch between cleaning and mastering effects. All other controls, such as presets and step-by-step settings are available on the Object FX page as well.
All effects, except for Spectral Cleaning, are also available as object effects. In addition, you'll also find Reverb/Echo (view page 114) and Resampling
Object name with Forwards/backwards buttons: Use them to jump from object to object in the master track. The settings of the Object FX page are automatically adjusted to the settings of the selected objects. When moving from one object to the next, the Object FX button of the corresponding object in the master track flickers for a short while to indicate that the Object FX page now applies to a different object.
(view page 89).
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Cleaning 77
Object play status indicates that the activated object is being played. If
you start playback by clicking on this button, the playback marker will automatically be set to the beginning of the activated object. This guarantees that you hear your Object FX as well (since your are only editing the selected object).
Adjust the level of the object here (the middle object handle). The auto button located at the level controller of the object performs a Normalization (view page 145) to 0dB.
In general the following applies: If in doubt, the blinking Object FX button in the master track always indicates which object the current settings apply to!
If the Object FX page is not opened, a red Object FX button indicates the active object effects.
If you click on the object, the info box (view page 45) displays which object
effects are active.
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78 Cleaning

Declicker/Decrackler

The Declicker efficiently eliminates any crackling and clicking sounds, as they are typical in scratched LPs.
This function can be very efficiently used in the "Object FX" mode, if the clicking sounds are not present on a whole, but just in some isolated areas.
First, you will have to find the damaged areas using the track window. Once you've found a damaged area, make a cut in front of it and after it, using the scissors-tool, so that you obtain an independent object.
Activate the "Object FX" button of the small object, so that the Declicker will only be applied on the area with the clicking sound.

Marker Declicker

Alongside normal crackling on a vinyl recording, there can be some more noticeable ones on a record which is scratched. If the DeClicker is set highly for those sections which are particularly distorted, then it can seem that several components of the desired signal will be treated by the DeClicker if they exhibit similar characteristics of the distortions.
To avoid this we recommend setting the DeClicker at a lower setting and removing the sharper pops/clicks with the help of the "Marker DeClicker". These sections can be set using a click marker (Set click marker). The special "Marker DeClicker" affects the audio material (when activated) at these positions, and the normal DeClicker can be used for the remaining material.
"Search clicks" allows you to search the entire project for especially strong clicks and have them marked automatically. With the "Sensitivity" controller you can set the sensitivity of the search, i.e. the higher the level the more clicks will be found (according to intensity).
Especially strong clicks and audio disturbances can be removed with Spectral cleaning (view page 85) (deluxe version only!)
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Cleaning 79

Decrackler

The Decrackler has been especially designed to smoothly eliminate the "cracklecarpet" on old LPs. Stronger, isolated clicking sounds are better be eliminated using the Declicker.
If you think that "crackling" and "clicking" sounds are all the same, listen to the examples included in the Cleaning Wizard (view page 74).
ved: With this Button the playback is switched into a mode, where you
Remo
can hear the removed clicks and crackles. So you can test, if the Declicker/Decrackler removes only unwanted noise or parts of the original audio are removed yet

Declipper

Should the input level of an audio recording be too high, overmodulation may result at the louder parts (the signal peaks). This digital distortion can also be called "clipping": At the overmodulated area, the values that are too high are simply cut off and the typical, quite unpleasant sounding crackling and distortions are heard.
MAGIX Audio Cleaning Lab SE includes a special function for the elimination of these digital clippings and analogue distortion.
The clippings are detected and eliminated, based on the material of the selected object. Lastly, the entire volume of the material can be reduced so that the interpolated parts can be played back without overmodulation.
The declipping-algorithm is especially useful in material, where the excessive recording level has caused distorted piano or chorus voices. Affected drumbeats however will normally not improve after the use of this function.
CLIP LEVEL: Here you can tell the algorithm from which level on the algorithm has to consider the sample as blasted and therefore corrects it. This is an important point, as the different sound cards have different clipping characteristics.
Choosing -6dB, for example, will cause that all samples that exceed half of the
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80 Cleaning
maximum value will be considered blasted and therefore will be calculated again.
With GET CLIP LEVEL the CLIP LEVEL can be gaged automatically.
The interpolated signal peaks adjust the whole level, which must be balanced out with the GAIN fader so as to avoid new overmodulation. When doing so, you should observe the peak meter to the right of the dialog.
The option "LIMITER" switches on a limiter which reliably avoids overmodulation.
With the INVERSE button you can control whether or not undistorted parts of the wanted signal are interpreted as clippings and are filtered out unnecessarily.

Dehisser

The Dehisser was especially designed to eliminate the band noise, which is all so typical for analogue tape recordings, micro-preamps or AD-transducers.
Noise Level: Here you will have to determine as exactly as possible the noise level at which the Dehisser starts to work. If you choose a level that is not high enough, the band noise will not be completely eliminated. In such a case you will notice tweeting sounds (the so called "melodic band noise"). An excessive value will result in a dull sound as part of the band noise and part of the original audio signal recording will be eliminated by the Dehisser as well (for example: air intake sounds of brass instruments) (see Artifacts (view page 84))
the noise level on your recording is low, you should experience no problems
If while adjusting it.
Adaptive: The value for the noise level parameter is set automatically by determining the hiss contained in the signal. If the noise level value is changed, its effect is then relative, i.e. the resulting value is determined from the automation as well as the noise level fader settings.
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One advantage is that you no longer have to set the noise level value manually and that this value can also be adjusted later if the noise share fluctuates, for example, if you use music tracks with differing hiss levels within one project.
If the noise level is constant, a better result may be obtained manually (Adaptive off). However, the noise level value must then be set precisely.
Audio type: Lets you set the audio material that is to be edited; the algorithm is adjusted accordingly.
Noise Reduction: this option allows you to adjust the damping of the band noise in decibel units. In many occasions it is the best solution, not to eliminate the noise completely, but to damp it only -3 - -6 dB, hence maintaining the natural sound of the original material.
Quality: The processing quality can be set in two stages. You can use this to precisely adjust the values in the dialog for standard quality adjustment without skipping playback, and can then select a higher quality for final burning.
Removed: This option allows you to listen to the music that would be filtered away by the Dehisser.
Cleaning 81

DeNoiser

The DeNoiser removes persistent background noise like computer humming, hissing, noises from sound cards, disturbance from ground wires, interference from audio-equipment with high-impedance outputs (e.g. turntables), or other device noises. Subsonic noise or rumbling can be removed effectively from LPs with the rumble filter.
The DeNoiser requires a short section from your music which contains a sample of the audio distortion, usually from the start or end of the recording.
When the DeNoiser is activated in the project for the first time, a sample of the distortion will be searched for immediately after the playback marker. The automatically detected noise sample enables good results to be achieved even without opening the DeNoiser dialog.
For more specific results, open the dialog with the "Edit" button.
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Noise sample
Noise sample: If the automatic noise sample settings were not suitable for
finding noisy material, then a noise sample can be selected from the list. There are several typical distortions available, e.g. camera noises or power mains humming.
An even more specific option is to create a noise sample yourself.
Create noise sample
Length: The length can be set in ms if the "auto" button is switched off,
otherwise the length of the noise sample will be determined automatically.
Pick! Generates a noise sample. A short noise sample is taken from the selected play range. The playback marker can be moved with the transport control when the dialog is open to search for a suitable position. If the playback position is between two objects, it's not possible to generate a noise sample. Play allows the noise sample to be previewed for testing purposes.
Wizard: This opens a wizard that helps to create the noise sample. The wizard mainly consists of a search function which helps you find the suitable noise sample in the audio material. Various distortion types can be selected.
Save: The noise sample created can be saved in the noise sample folder. It is then available as a new noise sample in the noise sample preset list for any other project.
Audio type: Set the type of edited audio material here, and the algorithm will be customized accordingly.
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Spectral view
"Spectral view" shows the spectrum of the noise sample by default. It can be switched to spectrogram view by pressing the corresponding button on the right-hand side. In this case, the played audio material is shown as a spectrogram. The spectral sections removed with by the DeNoiser are displayed in red.
Mode
Anti-noise: In this mode, the DeNoiser works in an optimized mode to remove
particularly "noisy" distortions.
Anti-hum: In this mode, the DeNoiser works in an optimized mode to remove tonal disturbances. This includes feedback from power cables, power humming, PC fans, video cameras, or ventilation noises.
If the option "Max. damp tonal noise" is active, then this type of distortion will be completely removed. The "Reduction" controller affects all possible existing disturbances. This is a sensible step, since tonal disturbances are much more annoying than other noise – a small amount of "extra" noise in the recording may be allowed in order to avoid a greater loss of highs throughout the desired signal.
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This option can be found in "Hum" mode under the "Noise level" controller in place of the "Adaptive" parameter (not available in "Hum" mode).
Processing section
Quality: The quality of the calculation can be set in two stages. You can set
the values in the standard quality setting precisely without influencing the playback in any way and select high quality for burning once the material is ready.
Noise level: The threshold of the noise reduction function should be set as precisely as possible. Values that are too low will exhibit too low a distortion dampening level and result in artifacts like noise or "twittering" (see below). High settings produce dull results – useful signals that sound similar to hissing noises are also filtered away. Take your time to find the best setting for the individual case. If the "Adaptive" option is activated, the setting is relative, i.e. in addition to automation.
Reduction: This sets the balance between the original signal and the signal with the applied noise reduction.
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It's often better to reduce interference signals by 3 to 6 dB rather than as much as is possible to keep the sound "natural". For buzzing, it’s best to apply complete removal.
Adaptive: The value for the "Noise level" parameter is set automatically by setting the level of the hiss present in the signal. The advantage of this is that if a distortion is not constant, the noise level always adapts to the current distortion. If the noise sample is not calculated from the signal that is to be edited, but rather uses a preset to do so, the difference between the strength of the distortion in the audio material and in the noise sample will be equalized automatically. If the noise sample has been calculated from the signal being edited and the distortion is constant, then the "Adaptive" setting should not be used.
Removed noise: The part of music that was filtered out by the DeNoiser can be previewed for testing purposes.
DeRumble: Here you can activate a special filter for deep-frequency rumbling noises. Examples of such distortions are mechanical noises from old record players, wind, and subsonic noises in microphone recordings.
Preset: All the DeNoiser's settings, i.e. the noise sample applied and the settings of the processing section can be saved as a preset for later use.

Artefacts

With incorrect settings, the DeNoiser and the DeHisser may leave behind a metallic chirping or twittering sound, the so-called artefact noise. The cause of this is the incomplete removal of the distortion. The ear is quite sensitive to this sound because of its synthetic character. This problem, in practice, only occurs in especially difficult cases.
To achieve the best possible results you should pay attention to the following hints:
First, select a preset from the selection menu. In most cases the result is
satisfactory.
Be careful when "denoising" the effect: Less is more! The distortion sound
should no longer be audible, otherwise artefacts may be brought about.
We recommend removing any DC offset that may exist from the material before using it ("Effects" menu > Cleaning > "Remove DC offset" (view page
85)).
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Remove DC offset

This function can only be opened via the "effects" menu and can thus only be applied to selected objects. This can be useful if your sound card overlays your sample with a constant DC offset during recording, which leads to crackling during playback or editing. (This is basically always the case with recordings that use the integrated sound card of your PC).
Options: Here you can enter a minimum DC offset threshold, which indicates where DC offset removal will kick in. You can also edit stereo channels together to reduce computing time.

Spectral Cleaning

MAGIX Spectral Cleaning removes background noise (such as coughing, whistling or clapping) from a recording without audibly influencing the signal.
The music is displayed in the Spectral Cleaning Editor by means of a spectrogram (sometimes also referred to as a sonogram). This displays the frequency elements with regard to time (see illustration). The frequency level is then visualized by a color code or by its brightness, respectively.
Audible background noises are usually louder than the signal and are generally restricted to a certain frequency spectrum. They are therefore highlighted in
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the spectrogram in color and can be easily encircled and removed with the mouse.
Tone Tone with noise
In MAGIX Spectral Cleaning Editor you can now simply mark and "remove" all noises with the mouse. Lost elements of the original frequency spectrum are then added from the signal surrounding the noise in order to avoid audible gaps.
For example, you can recognize the held tone from a pattern consisting of horizontal lines that correspond with the harmonics of the sound (see illustration on the left). A pulsed noise is characterized by a vertical line. The right illustration displays a tone overlapping a short noise.
MAGIX Spectral Cleaning is ideal for all short but clear sounds in the music, such as clicking, coughing and even short drop-outs, but NOT for permanent disturbances such as hiss or noise. In such a case please use the DeHisser or DeNoiser.

Operation

Select the object and set the play cursor roughly to the position of the distortion. Then open the Spectral Cleaning Editor by clicking on the button or via the "Edit" menu -> "Spectral Cleaning".
To remove a distortion, you have to mark it as one. The selection tool can be used for this.
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You can select as many distortions in the editor window as you want and remove them all in one go.
There are three small buttons visible at the position of your selection.
Delete: Removes the selection.
View original: Normally the result of the noise removal is depicted
in the selection. If you click on this button however, you will see the original signal which contains the noise. Bypass: Normally the result of the noise removal is played back in the Spectral Cleaning Editor. If you click on this button, it will play the original signal.
If you wish to perfect the result, set the play cursor in front of the selected distortions and listen carefully to the whole track (see playback section). If necessary, change the distortion selection. As a rule of thumb, as short a section as possible should be selected.
Sometimes it's necessary to modify the effects parameters (see Controls, Edit selection). If you are happy with the result, then press "Calculate".
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The result of Spectral Cleaning is saved in the original audio file and the editor is then closed.

Controls

Toolbar
You can assign various tools to the toolbar using the left and right mouse buttons. The selected tools are marked in blue if selected with the left mouse button, in red for the right mouse button.
Selection tool: Use this tool to modify selections.
Drawing tool: Use this tool to select distortions or to modify the
selection.
Double-clicking on the selection applies it to the entire frequency range.
Left mouse button (click):
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Navigation tool: You can move the displayed range by holding down the mouse button and moving the mouse.
Zoom tool:
Zoom in
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Left mouse button (click and drag): Right mouse button (click):
Edit selection With this setting you can specify how you wish to remove the distortion. All selected distortions can be edited in the same way. If you wish to use various editing methods in an audio file, you will have to do it in various procedures.
The following methods are available to you:
1. Transition: This method attempts to replace the distortion with the help of
the bordering parts of the music selection.
2. Transitions (hard): Behave like a transition, but has a more powerful effect.
This way stronger distortions can be better suppressed. The distortion, however, must be highlighted more clearly.
3. Gap: This mode should be used for very short drop-outs.
4. Dampening: This only makes the selected distortion quieter, surrounding
audio material is not faded in. For this reason, ambient noises, unpleasant silences and even drop-outs may occur. Only use this mode if a distortion is present in a very narrow frequency range or if the surrounding noises are very quiet.
5. Fading in: Corresponds to dampening, only the music is faded back in
towards the end of the marked selection (music becomes louder). This can be a useful mode, if, for example, an impulse-type disturbance is present at the beginning of the piece.
6. Fading out: Like fade-ins, but in reverse, i.e. this mode is useful for
distortions at the end of a track.
Creates a zoom field
Zoom out
Strength: Use this setting to meter your changes. A fader which is turned up all the way corresponds to a 100% change.
Left / Right channel: Shows and calculates each channel. If the distortion is only audible on one side simply switch off the other channel.
View In the "View" menu you can select from various view schemes. The schemes contain various color scales, but also contain varying time and frequency intervals.
Show grid: Displays a time and frequency grid.
Click marker
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Click markers help identify especially persistent distortions. They can be created automatically using the Marker DeClicker (see Marker DeClicker (view page 78) in the DeClicker chapter) or with
With the "Next click marker" or "Previous click marker" buttons you can quickly move from one click marker to the next.
Use the "Apply to all" button to set the marking of the distortion on the current click marker to all click markers, i.e. the size as well as the position of the marker borders in relation to the click marker and in the spectrum.
If spectral cleaning is used in conjunction with the "Calculate" button, all click markers affected will be transformed into normal markers.
the "Set click marker" button.
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Playback

Stop: Stops playback.
Play: Starts playback from the play position.
Play Loop: Repeats playback within a short range.
Play Inverse: Plays the signal difference, i.e. the removed sound elements.
Calculate: Performs the calculation and closes the dialog.
Abort: Aborts the editing.
Help: Opens the help window.
Tutorial Video: The tutorial video briefly explains the possibilities of Spectral
Cleaning.

Tempo/Resampling

This effect is only available as an object effect (view page 75).
The fader lets you change the playback speed of objects so that they are better aligned. The effect can be applied in two ways, either as resampling or as timestretching. You can change the mode in the preset list at the very bottom.
Resampling mode can be used to change speed and pitch just like on a
cassette. Use this mode to adjust LP recordings made at the incorrect speed.
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Timestretching mode applies a high-quality timestretching algorithm (universal
HQ) to keep the pitch constant in spite of speed changes. Use this mode to adjust the tempo of different tracks to match each other without influencing the pitch, e.g. for a DJ mix.
The effect is also available as a mouse mode (view page 40) for changing the tempo across a
larger range of values.

Resampling for incorrect record speeds

If you want to record a record that was recorded at 78 rpm, then you normally have a problem: These older shellac LPs aren't able to be played back by most turntables. With the help of this resampling technology, it's possible to playback the record at the incorrect speed, record it, and then correct the speed with a single click.
Different presets have been provided for this. The first number indicates the speed at which the record was played back, and the second shows the speed that it should be played at. For example, if an older 78 rpm shellac record was played at 33 rpms, then you would use the "33/78" preset.
A second group of presets are for adjusting wave files with different sampling rates to the project. These are selected automatically when this sort of wave file is loaded into the project. The first number here is also the sample rate of the project (for playback, normally 44.1 kHz or CDs), and the second is the wave file (the target playback rate).
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Mastering 91

Mastering

The mastering functions are activated via the Mastering section – either as mastering effects on the main screen or as object-related effects on a separate Object FX page (not available in the MAGIX Music Editor).
All of the mastering effects function in real time. This means that you can switch them on and off during playback and change their parameters so that the result of the adjustment can be heard immediately.

Choose preset

A mouse click on "Select presets" opens the "Master effects" menu. Here (or via the "Editing" menu) you can save and load your favorite effect settings as "Mastering effects settings" for your projects or objects.
With the "Open mastering FX rack" command you can display the settings dialog for all of the mastering effects as a large effects rack.
Different presets (for example, to restore a poor quality tape recording) are supplied with the product and can be tried out right away.
Mastering FX presets can also be applied to the "Object FX" page for individual objects, as well as for the entire sound via master FX (main screen). Since the available object effects are different from the master effects, many settings may be ignored. For example: The echo/reverb settings will be ignored if the preset is loaded as a master effect (the master section does not include an echo/reverb device).

Using the effect modules

Please read the section Using the effect modules (view page 73) in the Cleaning effects (view page 73) chapter.
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Step by step

The Mastering Assistant applies several mastering effects in a sensible sequence. All effects will now be introduced by means of a suitable recording example and then applied.
It is recommended that these effects are used in the following sequence:
1. Stereo processor
2. Graphic equalizer
3. Brilliance enhancer
4. MultiMax
Using the mastering assistant is the same as using the Step-by-step (view page 75) cleaning assistant.

Object FX window

Read the section "Object FX window (view page 75)" in chapter "Cleaning FX (view page 73)"!

Vitalizer

The Vitalizer enables the justification of the audio material in the stereo panorama to be adjusted. If stereo recordings sound unfocused and undifferentiated, an extension of the stereo base-width often provides increased transparency.
Use the maximize function to move the echo and improve the stereo picture, for example, into the foreground.
Volume controller: Adjusts the volume of every single channel to adjust the complete panorama. The reduction of left and right levels is displayed under the control buttons in dB.
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Pan-direction: Use this controller to move the sound source from the middle into stereo panorama. The signals at the outer edges of the sound picture remain unchanged.
Multiband: This option switches from "Stereo FX" to "Multiband" mode. Stereo editing only applies to the middle frequency; the bass and highs remain unchanged.
Bandwidth/maximize sensor field: Adjusts the base width between mono (extreme left), unchanged base width (normal stereo), and maximum base width (wide, extreme right). Raising the base width (values over 100) diminishes mono compatibility. Recordings edited this way may sound slightly hollow when listened to in mono.
Maximize strengthens the spatial component of the recording, which also increases the stereo transparency without influencing the mono compatibility.
Stereo meter (correlation gauge): This provides a graphical display of the phase relation of the audio signal. Use this to review the orientation of the signal in the stereo balance and the effect of the stereo enhancer. To maintain mono-compatibility, the "cloud" shown should always be higher than it is wide.
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Equalizer

The Equalizer consists of two modules, the Parametric 4-band Equalizer and the 10-band Graphic Equalizer.

Parametric Equalizer

The parametric equalizer consists of four filter bands for adjusting the overall sound of the music track. Each band is a filter with a typical "bell shape". Within a certain frequency range and around an adjustable middle frequency, you can increase or reduce the signal level gain. The width of this frequency range is called bandwidth. The bandwidth is defined by the Q value. The higher the Q value, the narrower and steeper the filter curve.
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You can influence the basic sound of the mix by increasing and decreasing the broadband to give it more "depth" (lower center = 200-600 Hz) or more "air" (highs = 10Khz). You can also decrease the narrow bandwidth (high Q value) in the frequency response, e.g. to remove disruptive frequencies.
The blue bullets 1-4 symbolize the four wave bands. You can move them around with the mouse until you find your desired frequency response.
Graphic: The resulting frequency path of the equalizer is displayed in the graphic. The frequency is spread out horizontally, the increase or decrease of the respective frequency, vertically.
Peak meter: The peak meter gives you control over the output level of the equalizer. The adjacent master gain controller can be used to balance the level with the EQ.
Edit: The "Edit" button opens the fine tuning for the four bands:
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Parameter selection: With the buttons on the right you can select the parameter that can be adjusted with four faders of each band. Furthermore, there are number keys to enter every parameter of the bands.
Gain dB: These controllers allow you to raise or lower the filter. Setting the controller to 0 deactivates the filter and doesn’t use CPU power.
Freq. Hz: The center frequency of the individual filters can be set between 10 Hz and 24 kHz with the frequency controllers. Freely choosing the frequency enables multiple filters to be set to the same frequency in order to have a greater effect.
Q (bandwidth): Set the bandwidth of the individual filters between 10 Hz and 10 kHz.
There is still a peculiarity among bands 1 and 4; The filter curve for these bands can be changed from a normal "peaking" EQ filter (
) (this is the basic setting) and high (band 1) or high-cut (band 4) .
( When using the "shelving" filter, a soft increase or decrease in all frequencies happens above or below the filter frequency, and the Q parameter does not have a function here. With a low-cut or high-cut filter, all frequencies below (low-cut) or above (high-cut) the set frequency are filtered out.
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) to "shelving"

Graphic Equalizer

The 10-track equalizer divides the frequency spectrum into 10 areas (tracks) and supplies them with separated volume controls, which allows you to achieve many impressive effects, from the simple rising of the bass, to total sound transformation. If you raise the low frequencies too much throughout the whole level, it can cause distortions. In this case, lower the master volume using the master volume control on the main screen.
Thumb Controls: All of the 10 frequency areas can be raised or decreased separately by the 10 volume controls.
Link Bands: Using this switch you can match the frequency areas in a flexible way to avoid the overemphasizing of single frequency areas that sound artificial. A/B: If you have selected a preset for the effect and later you change it
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manually, you can compare the original-preset-sound with the new adjustments using the A/B-switch.
Reset: Reset inserts the sound effect into the neutral starting position where no processing power is used and where no effect is calculated in the sound.
Touch-screen (right EQ-Section): This is the "sensor-field" of the EQ: Use your mouse to draw a curve that will be transferred immediately into the corresponding EQ control adjustment.

Brilliance Enhancer

The Brilliance Enhancer is a high-end audio tool with which, for example, losses in high frequencies, which occur with MP3 compression or while recording older records, can be regained.
In contrast to the equalizer, which only works on the currently available frequency, the brilliance enhancer calculates new harmonics and noticeably revitalizes the sound from residual material
Soft: Activating this option depends upon your own perception of sound. If you would like to produce a more lurid sound (such as grunge) you should deactivate the "soft" option. This option does, however, reduce eventual distortion.
High Quality: This option improves the results of the effects while demanding more of your computer’s performance. As with the "soft" option, your own notion of sound should come into play when choosing this option.

Sound Cloner

With the "sound cloner" you can determine the sound characteristic of a song and transfer it to your other recordings. This way you can, for example, create a Pat Metheny song in the style of Madonna. Load a track you really like, set the song's playback position and press the "Get sound" button in the sound cloner. The sound's characteristics are now calculated. As a preset sound clone, it is now immediately available to you and can also be stored via "Save" for later use. By loading the "clone" from the preset menu, you can use it on the sound
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material. With the slide control, you can regulate the intensity of the sound transmission.
The sound cloner is a kind of automatic 1024 band equalizer. Its filter curve (compare the touch screen in the "normal" EQ) is a result of the mean of the cloned sound and output sound. When loading the preset, the sound cloner uses the audio material beneath the playback marker as the basis for filter settings which then apply to all objects in the master, but are actually only intended for this object. So if your output material on the track comes from various sound sources, the sound cloner should definitely be used as an object effect.
The "Settings" menu of the sound cloner also contains a few useful filter settings besides its "clone" presets. These are independent of the source material and can be used as a master effect.
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Sound cloner - FFT filter

Use Edit to open the dialog which contains the fine-tuning settings for the sound cloner's FFT filter.
A red line can be drawn in the graphic field using the mouse. The left side of the graphic is for the lower frequencies of the sound, the right for the higher. A "mountain" in the left part of the graphic creates a large increase in bass, and a
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similar figure in the right increases the highs.
Freehand: With the pencil you can draw "freehand". Draw or rotate a straight line by pressing and holding the "Shift" key.
Draw quantization: This activates a quantization function to draw straight lines and angled figures. The farther away from the curve you are, the wider the bulge in the range. This effect can be increased with the "Ctrl" key.
Reshape tool: This drawing tool lets you bend existing curves. Deformed curves can be achieved by pressing the mouse button repeatedly.
Navigation tool: Drag the display area.
Zoom tool: With the left mouse button you can zoom into the selection; zoom
back out with the right. Keep the left mouse button depressed to feed along the zoom area.
Reset: The "Reset" button quickly allows you to replace the filter curve with that present in the output state.
Preset: Access the presets for definite applications here.
Strength: The "Strength" slider allows you to enhance or diminish the intensity
of curvatures. The result is a stronger or weaker modulation.
Vol:The "Volume" controller controls the volume of the material.
Sound cloner: With the sound cloner you can determine the sound
characteristic of a song and transfer it to your other recordings. This way you can, for example, create a Pat Metheny song in the style of Madonna. Load a track you really like, set the song's playback position and press the "Learn" button´.
Scale options: Accesses a settings dialog with the following options available:
Freq: This switch lets you choose between a logarithmic ("log") or a linear ("lin")
frequency scale. The logarithmic display corresponds to the human perception of volume. Like on a keyboard of a key instrument, the (graphic) spacing of the intervals, i.e. halftones, is uniform across the entire range.
Freq.log: The upper labeling of the graphic can be switched between output in "Hz" or "Notes". Note output is only possible via logarithmic frequency display ("log").
Value display: Here you can set a logarithmic or linear display as well as an
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enlargement of the filter curve.
Value range: Here you can set the displayed value range in dB.
Curve display: Here you can switch between a bar and a curved display.
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MultiMax

MultiMax is a compressor with three independent frequency bands. The dynamics are edited separately for each band.
The advantage of a multi-band compressor in comparison to a "normal" compressor is that the "pumping" tendency and other disturbing side effects are dramatically reduced while editing dynamics. For instance, it can prevent a bass top peak from "dragging down" the entire signal.
Multi-band technology also lets you specifically edit individual frequency ranges.
Link bands: When this button is activated and one fader is adjusted all faders are changed in the same ratio. The type of dynamic editing is not influenced. Limiter: MultiMax includes a limiter that prevents clipping by automatically lowering the level. Quiet parts remain unaffected. High quality: When the "High quality" setting is activated, an even more precise algorithm is used, but it also requires more processing power. We recommend that you switch on this setting before you export the project. Setting the frequency bands: The settings of the frequency bands are changed directly in the graphic. Simply click on the separator lines and move them. Bass/Mid/High: These knobs control the level of compression for each frequency band.
Presets: In MultiMax you can use the presets to open two more special functions.
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Cassette NR-B decoder: MAGIX Audio Cleaning Lab SE simulates decoding
of Dolby B + C noise suppression if no Dolby player is available. Casettes recorded with Dolby B or C sound more muffled and slurry if played back without corresponding Dolby.
DeEsser: These special presets are for removing overstressed hiss sounds
from speech recordings.

Compressor

The compressor is an automated dynamic volume control. It limits overall dynamics, maintains the volume of loud passages so they stay loud, and increases the volume of low passages. A compressor can be put to good use for bass recordings and vocals, but also as a master effect in the mixer for subsequent editing of the overall sound.
Processing is carried out using a "look-ahead" method, similar to high-quality studio appliances. There are no peak overmodulations or other artifacts, as the algorithm can never be 'surprised' by sudden level peaks.
Ratio: This parameter controls the amount of compression.
Threshold: Set the volume threshold, below and above which compression is
applied.
Attack: Sets the algorithm's reaction speed to increasing sound levels. Short attack times can create an undesirable "pumping" sound, as the volume is quickly reduced or increased correspondingly.
Release: Sets the algorithm's reaction speed to falling sound levels.

Special presets

In the compressor you can use the presets to open further special functions.
Dynamic expander: Too high a compression rate will result in audible noise (usually defined as a pumping sound). Radio recordings in particular are recorded with very high compression rates to increase the perceived volume. Unfortunately, compression reduces the dynamics (interval between the quietest and loudest part). The expander enhances the dynamics of the recording.
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