Xara Audio Cleaning Lab - 2013 Instruction Manual

2

Copyright

This documentation is protected by law. All rights, especially the right to duplicate, circulate, and translate, are reserved.
No part of this publication may be reproduced in the form of copies, microfilms or other processes, or transmitted into a language used for machines, especially data processing machines, without the express written consent of the publisher.
All copyrights reserved.
All other product names are trademarks of the corresponding manufacturers. Errors in and changes to the contents as well as program modifications reserved.
Copyright © MAGIX Software GmbH, 2000 - 2012. All rights reserved.
MAGIX and Cleaning Lab are registered trademarks of MAGIX Software GmbH.
VST is a registered trademark of Steinberg Media Technologies GmbH.
MAGIX Audio Cleaning Lab uses patent-pending technology.
Other mentioned product names may be registered trademarks of the respective manufacturer.
MAGIX licensing conditions are included in the installation and also at www.magix.com under EULA.
www.magix.com
Preface 3

Preface

Congratulations! You now own a high-performance digital audio lab, which is perfect for cleaning your records, tapes, CD tracks, MP3 collections, audio or video files, enhancing the sound, combining your media in any order, and burning or exporting everything in optimum quality directly onto CD or DVD.
The volume and sound on each track can be perfectly synced and equalized. Various audio formats can be combined, simultaneously edited, and burned. The method is especially easy and clear, since automatic settings, assistants and step-by-step instructions make sure that the process goes smoothly and easily. Neither previous experience using the software nor long processing time are necessary.
The print manual provides an introduction and tutorial that explains all the most important features with step-by-step instructions.
In addition, an electronic manual is supplied in PDF, which systematically explains all of the program's components one after the other. You can also use the program's help file by pressing "F1". If you prefer to discover the many possibilities of the program by yourself, then use the PDF manual and help file simply as a reference. An alphabetical index is included for this purpose.
Have fun with MAGIX Audio Cleaning Lab 2013.
The MAGIX team.
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Table of Contents
Copyright 2 Preface 3 Before You Start 10
System requirements 10 Installation 10
Support 11 Uninstalling the program 12 Serial number 13 More about MAGIX 14
MAGIX Online World 14 magix.info 14
Introduction 15
What is MAGIX Audio Cleaning Lab 2013? 15 What’s new in MAGIX Audio Cleaning Lab 2013? 15 Features 16
Stereo phono pre-amp 17
Introduction 17 LP recordings on your PC or laptop 18 Record from a line-in device (tape deck, MP3 player, ...) on PC or laptop 19 Technical details 20
Quick start 22
Program start 22 Load and play audio files 23 Cleaning 25 Mastering 27 Object effects 27 Cut out undesired passages 28 Retouch short noises such as clicks or pops 30 Export 31
Overview of the program interface 32 Track window and constant control elements 34
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Table of Contents 5
MAGIX News Center 34 The master track 34 Mouse mode 37 Marker 40 Undo 40 Redo 40 Transport console 40 Zoom 41 Zoom settings 42 Volume control/Auto button 43
Import 44
Audio files 44 Record 44 CDs 52
Arranging in the master track 57
What is an object? 57 Project 57 Adjust object volume 58 Fading objects in and out 58 Duplicate objects 58 Reducing and increasing the length of objects 59 Deleting and moving objects 59 Cut objects 59 Join and mix objects 60 Fading objects 60 Change song order 61 Automatic insertion of pauses between objects 61 Several songs in a single long object 61 Object effects 61 Draw volume curve 62 Quick zoom 62 Set track markers 63 Automatic track recognition 63 Check and move track markers 64
Cleaning 65
Choose preset 65 Using the effect modules 65 Set automatically 66
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Step-by-Step 66
Bypass 67 Project and Object Effects 67 Info Box 68 Analyzer 69 DeClicker/DeCrackler 69 DeClipper 70 DeHisser 71 DeNoiser 72 Remove DC offset 74 Tempo/Resampling 75
Mastering 77
Choose preset 77 Using the effect modules 77 Mastering Agent 77 Bypass 78 Project and Object Effects 78 Enhancer 78 Equalizer 79 Brilliance Enhancer 81 SoundCloner 82 MultiMax 85 Dynamics 86 Reverb/Echo 87 Plug-ins 88 Tape simulation (plug-in) 89 De-Esser (Plug-in) 91 Energizer (plug-in) 92 Analogue Modelling Suite: AM-Track SE 94
Sound Effects 100
Surround mode 100 Acoustics simulator 102 Resampling/Timestretching 104 Chorus (Plug-In) 106 Distortion 107 Voice over 108
Export 110
Export audio 110
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Table of Contents 7
MP3 files 112 Audio CD 113 Create audio DVD 119 Data disc 120
Batch conversion 120
Source files 121 Effects 122 Target format 123 Destination files 123
File Menu 124
New Project 124 Load project 124 Save Project 124 Save project as 124 Burn project backup onto CD/DVD / Burn data CD/DVD 124 Load audio file 125 Load audio CD 125 Import DVD audio 126 Record 126 Export audio 126 Batch conversion 126 Load video sound 127 Export video sound 127 Internet 128 Delete old projects 132 Exit 132
Edit Menu 133
Undo 133 Redo 133 Undo list 133 Set marker 133 Split 133 Remove object beginning 133 Remove object end 134 Cut 134 Copy 134 Paste 134 Delete 134
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Remove pauses 135
Voice-Over 135 Surround Editor 135 Create Surround Transitions 136 Load/Save realtime effects settings 136 Apply all realtime effects 136
Effects menu 137
Destructive effects 137 Normalize object volume 137 Loudness adjustment 139 Isolate Stereo Channels 139 Switch channels 139 Invert phase 140 Backwards 140
CD/DVD menu 141
Set track marker 141 Set Pause marker 141 Set track markers automatically 141 Set track marker to object edges 141 Split objects at marker positions 141 Set auto pause length 142 Delete marker 142 Delete all markers 142 Delete CD track 142 Create audio CD 142 Show CD-R drive information 142 Show CD-R disc information 143 Create audio DVD 143 Track Agent 143 MAGIX Xtreme Print Center 143 Get CD track information (freeDB) 144 CD info options 144 Open CD track list online 145 audioid 145
Options menu 147
Edit mouse mode 147 Cut Mouse mode 147 Zoom mode 147
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Table of Contents 9
Delete mouse mode 148 Resampling/Timestretching mouse mode 148 Volume draw mode 148 Wave drawing mode 149 Spectral edit mouse mode 149 2 tracks 150 Stereo display 150 Surround Mode 150 Activate volume curve 150 Overview mode 150 Play parameter 151 Video window 152 Units of measurement 152 Mouse snap active 152 Auto crossfade mode active 152 Display values scale 153 Options for automatic track marker recognition 153 Path settings 154 Show start selection 154
"Share" menu 155
Community upload 155 Use as background music 155 Add to music collection 155
Help menu 156
Help 156 Display tips 156 Show tutorial video 156 System information 156 About MAGIX Audio Cleaning Lab 2013 156 Register online 156 Update check 157 Restore original program settings 157 Activate MP3/AAC encoder 157
Keyboard layout and mouse-wheel support 161
Keyboard layout 161 Mouse-wheel support 162
Index 163
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Before You Start

System requirements

Operating system:

For Microsoft® Windows® XP | Vista® | 7

Computer:

• 1 GHz processor, or higher
• 512 MB RAM
• Available drive space: 500 MB
• Graphics card resolution 1024 x 768
• 16-bit sound card
• DVD-ROM drive
• Line in slot

Optional:

• Burn CDs/DVDs with CD/DVD±R(W) recorder

Installation

Step 1: Insert the program disc into the drive. The installation program starts up automatically in Windows. If the disc doesn't run automatically,
• open the Windows Explorer and click the letter of the CD/DVD drive.
• Now double-click on "Start.exe" to start the installer.
Step 2: To begin the installation of MAGIX Audio Cleaning Lab 2013, click on "MAGIX Audio Cleaning Lab 2013". The MAGIX Audio Cleaning Lab 2013 installation program will appear.
Simply follow the on-screen instructions to complete the installation process and then click on "Continue". All files are copied onto the hard drive.
Step 3: Once the installation is complete, confirm by pressing "Finish". You may start the program at any time using the Windows "Start" menu
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Support 11

Support

Dear MAGIX customer,
Our aim is to provide fast, convenient, solution-focused support at all times. To this end, we offer a wide range of services:
Unlimited web support:
As a registered MAGIX customer, you have unlimited access to web support offered via the convenient MAGIX service portal on http://support.magix.net, including an intelligent help assistant, high-quality FAQs, patches and user reports that are constantly updated. The only requirement for use is product registration at www.magix.com
The online community, on-the-spot support and a platform for exchange:
MAGIX customers have free and unlimited access to the online community at www.magix.info, which includes approx. 150,000 members and offers the opportunity to ask members questions concerning MAGIX products as well as use the search function to search for specific topics or answers. In addition to questions & answers, the knowledge pool includes a glossary, video tutorials and a discussion forum. The multiple experts, found round-the-clock at www.magix.info guarantee quick answers, which sometimes come within minutes of a question being posted.
Email support for MAGIX products:
For every new MAGIX product you will receive, as of date purchase, 12 months of email based customer service. Premium email support: For priority support, or if you want the MAGIX support team to help with non­MAGIX related hardware problems you can purchase a Premium email support ticket. Log in at http://support.magix.net and click on "Purchase access code", the ticket is for a specific problem, and is valid until it is solved, it is not restricted to an email.
Please note: To be able to use the Premium email support and free product email support via the Internet, you have to register your MAGIX product using the serial number provided. This can be found on the CD case of your installation CD or on the inside of the DVD box.
Additional telephone service:
Besides the large number of free customer service offers, we also offer a fee­based telephone customer service.
Here you can find a summary of our technical support telephone numbers: http://support.magix.net/
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Mail (Europe): MAGIX Development Support, P.O. Box 20 09 14, 01194 Dresden, Germany
Mail (North America): MAGIX Customer Service, 1105 Terminal Way #302, Reno, NV 89502, USA
Please make sure you have the following information at hand:
• Program version
• Configuration details (operating system, processor, memory, hard drive, etc.),
sound card configuration (type, driver)
• Information regarding other audio software installed
MAGIX Sales Department
You can reach the MAGIX Sales Department workdays for help with the following questions and problems:
• Orders
• Product consulting (pre-purchase)
• Upgrade requests
• Returns

Europe

Monday - Friday, 09:00-16:00 GMT
U.K.: 0203 3189218 Denmark: 45 699 18763 Sweden: 46 852 500713 Finland: 35 89 42419023 Norway: 47 210 35843

North America

9 am to 4 pm EST Mon-Fri Phone: 1-305-722-5810

Uninstalling the program

If you would like to uninstall MAGIX Audio Cleaning Lab 2013, you can do this in the control panel under "Software" or go to "Programs > MAGIX > MAGIX Audio Cleaning Lab 2013 > Service and Support > Uninstall MAGIX Audio Cleaning Lab 2013".
www.magix.com
Serial number 13

Serial number

A serial number is included in each product. This serial number is required for the installation of the software and enables usage of additional bonus services. Please store this number in a safe place.
What can a serial number do? With a serial number your program is clearly assigned to you and only you. This will allow you take advantage of the free email support service. Serial numbers also help to protect against software piracy which ensures that we are able to continually provide our customers with an optimal price/performance ratio.
Where can the serial number be found? The serial number can be found on the reverse side of your CD/DVD case. If your product is packed in a DVD box, you'll find the serial number on the inside.
If you have purchased the download version, you will receive a confirmation email with the serial number.
When will you need the serial number? The serial number is required when you start or register the program for the first time.
Note: We explicitly recommend registering your product (free), since only then are you entitled to download updates and to use MAGIX support services (view page
11) or activate codecs.
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More about MAGIX

MAGIX Online World

Everything you need for your website
• Create your own website with MAGIX website
software
• Publish your website for free with the MAGIX free web hosting service
• Register your domain name of choice for your website at a great price
Discover MAGIX Online World at www.magix-online.com

magix.info

Do you have questions, need help, or are looking for expert tips and tutorial videos on using your MAGIX product? At magix.info you will find answers and solutions as well as workshops and a comprehensive user forum for software and multimedia queries.
You can access magix.info online at www.magix.info
www.magix.com
Introduction 15

Introduction

What is MAGIX Audio Cleaning Lab 2013?

MAGIX Audio Cleaning Lab 2013 is a gentle but powerful cleaner for all kinds of acoustic material including records, tapes, CD tracks, speech recordings and MP3s. Digital cleaning removes everything from light crackling to severe interference on scratched records, old cassettes and MP3s that have been compressed too many times. A fine polish of the sound brings new life to every song and the disc-burning function lets you save your sensitive sound material on audio or data CD to protect it from further damage.
Individual tracks and even specific sections of a track can be given their own effect settings. Additionally, the entire sound can be cleaned up, refreshed, and especially important for compilations, the volume can be balanced.
MAGIX Audio Cleaning Lab 2013 is fast, easy-to-use and very gentle: Almost all effects are calculated in realtime when being played without damaging the recorded material at all. The original recordings and songs remain untouched on the hard disk. You can therefore to your heart's content without having to worry about causing any lasting damage to your audio material.

What’s new in MAGIX Audio Cleaning Lab 2013?

SoundCloner 2

SoundCloner analyzes the sound characteristics of songs and transfers them to other recordings. Allowing you to apply the sound of a 60s soul recording to a modern pop song for example. SoundCloner 2 (view page 82) has been completely redesigned and now takes frequency spectrum.

Simple preset preview

Lots of presets for cleaning and mastering effects can be previewed when selecting them from the menus, plus the audio material you're working with will be used too. This allows you to compare various presets quickly and easily.

Improved interface

The user interface and many windows have been redesigned and decluttered to make MAGIX Audio Cleaning Lab 2013 more clear and easy to use.
the dynamic range of the source track into account as well as the
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Features

Import

You can either import existing audio files in many conventional formats into MAGIX Audio Cleaning Lab 2013, or simply use MAGIX Audio Cleaning Lab 2013 to record your own music. No matter whether cassette, tape reel, LP, or via streaming Internet, with only a few clicks, you can digitize your music and edit it further with MAGIX Audio Cleaning Lab 2013.

Cleaning

The key feature of MAGIX Audio Cleaning Lab 2013 is its ability to remove unpleasant noise in music and enhance the overall sound. There are numerous professional tools available for this such as the "DeClicker", "DeCrackler", "DeClipper", "DeNoiser" (including DeRumbler preset), and "DeHisser". You can also add several sound effects to your music.

Mastering

So that your recordings sound optimal, a selection of mastering tools are available to you once you have cleaned up the audio material. Try them out yourself to see which settings are the best, or let MAGIX Audio Cleaning Lab 2013 do the work for you by searching for the best settings automatically. For more detailed information about the tools, please read MAGIX Audio Cleaning Lab 2013's help file.

Export

Of course, you can also export your recordings. There is a wide range of formats available which enable you to enjoy your recordings anywhere you like.

Supported formats

Import: Audio: WAV, MP3, WMA, AIFF, OGG Vorbis, M3U, CUE, CD-A, FLAC, AAC Video sound import: AVI, WMV, MXV, MOV, DV-AVI, MPEG-2
Export: Audio: WAV, MP3
1
, MP3 Surround1, WMA, AIFF, OGG Vorbis, CD-A, FLAC, AAC2,
2
Audio-DVD, Data-DVD Video sound export: AVI
1)
Activate MP3 encoder for free
)
Fee-based activation
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Stereo phono pre-amp 17

Stereo phono pre-amp

This chapter is only important for users, who bought MAGIX Rescue Your Vinyl and Tapes! 2013. In addition to MAGIX Audio Cleaning Lab 2013, MAGIX Rescue Your Vinyl and Tapes! 2013 also includes a phono pre-amp. Customers who bought MAGIX Audio Cleaning Lab 2013 can skip to the Quick Start chapter.

Introduction

Audio signals coming from record players have to be pre-amplified first before they are further processed by an amplifier or PC. Otherwise the recording's basses would be too quiet. This procedure is called “RIAA equalization”.
MAGIX Stereo pre-amp PA-005-2 USB takes over any pre-amplification of LP recordings and also offers the function of converting analog signals that travel from the output of the stereos to the PC, to digital data, which then can be processed by the PC.
It functions as an analog/digital converter, just like the sound card in the PC. Due to its top-quality conversion and sound creation, it is preferable to many other onboard sound cards. For this reason, it is recommended to use the USB pre-amp to carry out recordings from MP3 players, cassette and tape recorders.
The PA-005-2 USB offers additional functions such as a switch for both MC and MM magnetic systems.
Note: MC and MM are different types of pick-ups for record players. “MC” – “Moving Coil” – is the less frequent type, whereas “MM” – “Moving Magnet” – is the normal type. If you are unsure of which type to use, select the setting “MM” within PA 005-2 USB. If you have any problems with the quality of your recording, try the “MC” setting.
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LP recordings on your PC or laptop

If you take a closer look at the pre-amp, you will see two input jacks:
• A cartridge for an RCA plug
• A cartridge for a mini stereo jack (next to the pre-amp)
The RCA connector of the pre-amp can only be used for unamplified signals, such as the ones that come from record players. If you have a record player that delivers amplified sounds already (some devices from the 70s, as well as some DUAL record players), please use the mini jack (with the help of an adapter cable from a retail store) and change the plug to “Line-in” (see below: “Record from a line-in device”).
Preparation:
• Set the INPUT-switch of the PA-005-2 USB to “PHONO”.
• Connect your record player via an RCA cable with the PA-005-2 USB.
• Connect a USB port of your PC with the PA-005-2 USB using the provided cable.
Once connected, the LED on the pre-amp should light up.
• If the connection is correct, then your PC will automatically detect the PA-005-2
USB.
• If a ground line exists on your record player, connect it with the extra screw next
to the switch on the magnetic system (“MM/MC”).
Tip: In the event of the ground line of your record player being too short and to avoid hum loops, you should stick the stripped end piece into a flower pot or tape it onto the radiator.
When connecting, avoid the use of USB extension cables as this normally leads to a loss of function. The pre-amp should also be connected directly to prevent any disturbance in its functionality due to the use of USB hubs and port replicators.
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Stereo phono pre-amp 19
Application:
• Switch your record player on and play a record.
• Start MAGIX Audio Cleaning Lab 2013 and select “Restore vinyl sound” in the
startup dialog.
• Activate the recording function (“R” key) and make sure that “PA-005-2 USB”
under “Sound card” is selected.
• Start recording in MAGIX Audio Cleaning Lab 2013. The LED should flash while
recording.
• Start LP playback.

Record from a line-in device (tape deck, MP3 player, ...) on PC or laptop

As mentioned before, you can also use the PA-005-2 USB to record tapes, MP3 player, CD player and other devices. Such devices have line connectors for output and their signals do not have to be pre-amplified. The PA-005-2 USB is only used to convert analog signals into digital data.
Preparation:
• Connect your audio source (e.g. tape deck) via a 3.5 mm mini cable with the PA-
005-2 USB.
• Connect a USB port of your PC with the PA-005-2 USB using the provided cable.
Once connected, the LED on the pre-amp should light up.
• Set the INPUT-switch of the PA-005-2 USB to “LINE”.
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*You can purchase such an RCA-to-mini stereo jack cable in every retail store at low cost.
Application:
• Switch on your audio source
• Start MAGIX Audio Cleaning Lab 2013 and activate the recording (as explained
above)
• Start playback on the audio source

Technical details

• Input resistance: 50 kOhm at 1 kHz
• Output resistance: 50 kOhm
• Amplifier: 29dB/MM, 32dB/MC
• Maximum input voltage: 40mV/MM, 24mV/MC
• Maximum output voltage: 1.1V eff
• Bandwidth: 30 Hz - 20 kHz
• Signal-to-noise ratio:> 50 dB
• Voice-over: > 55 dB
• Power supply: Standard USB connection
• or optional USB charger
• Power consumption: 5V/500mA
• Size: approx. 120 x 72 x 28 mm
• Sample rate (2 channel recordings): 8KHz, 11.025KHz, 16KHz, 22.05KHz, 24KHz,
32KHz, 44.1KHz and 48KHz
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Stereo phono pre-amp 21
Technical changes and errors excepted!
Disposal
This device may not be disposed of as common domestic waste, as it accords with European standards 2002/96/EG for waste electrical and electronic equipment (WEEE). This standard provides for EU-wide valid disposal and recycling of waste electronics. For disposal of your waste electronic devices, please use the disposal and collection systems available to you. Information regarding this is available to you from your local civic offices.
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Quick start

In this chapter, we will guide you through all of the important functions in MAGIX Audio Cleaning Lab 2013 step-by-step. You don't need any special experience; just some time for recordings and hard drive space.
With MAGIX Audio Cleaning Lab 2013 you can load audio material from a number of different sources into projects in order to clean it up, edit it, or export it.
Analog material like records or tapes have to be digitized first so that it can be processed by the computer. The recording function in MAGIX Audio Cleaning Lab 2013 can be used for this purpose.

Program start

After starting the program a selection dialog will appear.
Choose whether you want to create a new project or load an existing one.
You don't have any existing projects yet so we will create a new project. You can either create a new, empty project or choose a preset from the drop down menu.
The choices are:
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Restore vinyl sound: for records.
Clean tape sound: for cassettes.
Optimize voice and audio books: for speech.
Edit digital files: for MP3 files, web radio recordings and much more.
The effects will be adjusted according to the selected preset. The presets can be changed at any time.
You need suitable audio files to use each feature. In the following section we assume you already have digitized material on your hard drive which you would like to clean up.
Note: If you want to digitize records, you should use a USB phono pre-amp to connect your record player to your PC. This ensures best possible sound quality. You can find a suitable USB phono pre-amp in our MAGIX Online Shop at www.magix.com.
Quick start 23

Load and play audio files

After starting the program, MAGIX Audio Cleaning Lab 2013 displays an empty project window. You are in the "Import" section, which is recognizable by the lit button below the project window.
The workflow in this section is very easy:
• You can load your audio files, e. g. in MP3 format by clicking the "Audio files"
button.
• You can record LPs or tapes by using the "Record" button.
• You can import audio CDs via the "CDs" button.
After import, a waveform display of the audio track appears in the main window.
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The waveform display gives you an idea of the audio track's progression. Even some noises can be recognized. Crackling, for example, creates a clearly identifiable peak in the waveform.
Below to the right, you'll find the transport controls for playback, stop and winding. You'll be familiar with these functions from other playback devices.
Use the mouse for quicker navigation: If you click into the waveform display with the mouse, the playback marker will be moved exactly to this position. You can start and stop the track by pressing the spacebar of your keyboard.
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Quick start 25

Cleaning

There are many types of noise. Let's start with the easiest ones: constant humming or irritating hissing. There are many types of noises. Let's start with the easiest ones: constant humming or irritating hissing. These kinds of noise are usually caused by tape recorders, record players or microphones and are audible throughout the complete track. Find out how to get rid of these irritating noises:
• Switch to the "Cleaning" section.
Most of the elements that are displayed here are identical to the ones in the "Import" section, but the function area in the lower left hand corner has changed decisively. Five different functions for removing audio disturbances are available here, which are adjusted differently in the start dialog depending on your selection. The modules are "DeClicker", "DeCrackler", "DeClipper", "DeNoiser", and "DeHisser". If you click on one of these modules, you will find explanations regarding purpose and workflow of the individual module on the info monitor located in the bottom right-hand corner.
You can use the knob to control the amount of each cleaning effect.
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If you are not satisfied with the presets in the start dialog, you can choose further presets using the arrow menu.
To get an idea of how the selected effect affects your audio material, you can turn it on and off by clicking on the symbol in the left-hand corner.
Click on the symbol in the bottom right hand corner to open a user interface where you can set all of the available parameters for the effect.
In a way, this symbol represents the effect's engine hood. The interface located behind it was designed to simulate professional audio editing devices.
Depending on the effect device, you can specify very effective audio editing settings here. To do so, it's necessary to know a bit about audio editing though. Usually, however, you will not need these special functions, but they can be useful in complex cases. You can find more information in the „Cleaning effects“ (view page
65)chapter.
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Quick start 27

Mastering

"Mastering", the objective in the second effects area is to optimize the audio material.
• Click on the "Mastering" button.
You will find the following effects modules here: "StereoFX", "Equalizer", "Brilliance", "Sound Cloner", "Dynamics", "Multimax", "Reverb / Echo", "Energizer" and "Chorus".
The functionality of the optimization effects is the same in principle: Adjust the strength of the effect via the slider, switch the effect on and off to compare the original with the edited audio material and access the actual operation console by clicking on the symbol in the bottom right-hand corner.

Object effects

If you combine the audio material from various sources, it's normally not sensible to apply cleaning and mastering effects to all objects in the same way. Tape recordings typically have different noise than LP recordings. Therefore, there are two different ways you can use the effects: Project effects and Object effects.
In the cleaning and mastering area you can see how the two types of effects are applied. "Project" is the default setting.
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The settings for project effects are applied to the entire sound, i.e. for all objects in the master track.
Each object can also have its own individual effect settings. To add an effect to an object, click on "Object".
This will highlight the object that you want to edit. There are also many audio effects available. These effects can be set separately for every object in the master track .

Cut out undesired passages

Now let's take a look at some special kinds of audio noises, the kind that occur when someone mistakenly bumps into a microphone during a recording.
Clicks, pops, rustling or even longer unwanted sounds can be cut out of the track by using the scissors tool in the track window.
Note: This technique is only useful if the noise is the only sound and nothing else should be heard. If a click or pop occurs in the middle of the music, it's better to use theRetouching clicks and pops (view page 30) method described in the section below.
• Select the scissor mouse mode.
The mouse pointer turns into a pair of scissors. If you move it across the track, the playback marker moves with it.
• Play the audio track and search for the section that you want to cut out.
• Click before and after the section to cut at these points.
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Quick start 29
This way, three separate objects are created on the track.
• Switch back to standard mode, select the object in the middle and delete it using
the menu command "Edit" > "Delete".
The back of the object automatically moves back and slightly overlaps with the front part of the object. You can use the handles to make fine adjustments to the transition.
• There are handles at the top left and right hand corners, which allow you to
create fade ins and outs.
• The handle at the top center is for adjusting the volume. If you pull it downwards,
the volume of the object is reduced.
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• The handles at the bottom left and right corners adjust the object borders. You
can fine tune your cuts by extending or contracting the object.

Retouch short noises such as clicks or pops

Let's take a look at a quick and elegant way of retouching short noises such as pops and clicks using a pen tool.
Note: You can't undo editing that you did with the waveform drawing tool. After selecting the pen tool, you can decide if you want play it safe and edit in a copy of the file or proceed directly in the original material.
• Search for a section in the material where you hear crackling and set the playback
marker to that position.
• Zoom into that section so that you can see the details of the waveform display.
You can either use the zoom button in the bottom right corner of the track window.
• Take a close look. Can you see the click or pop? Look for a "mountain" that is flat
on top or exceeds its surroundings.
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• Select the "Draw waveform" mode.
The mouse pointer turns into a pen which you can use to draw directly into the waveform. If you click, the zoom level increases automatically and you can draw.
It's about trying to turn the flat form a bit more into a peak and moving it slightly towards the bottom.
The critical section should then look like this at the end:
Quick start 31
If you play back the material now, the cracks have disappeared.

Export

After you have "cleaned up" the material you can export it either song by song as MP3 or WAV files or all songs on the track as an audio CD.
To do this, switch to the "Export" interface. The only part of the workspace that will change are the functions at the bottom.
If you haven't split each song on the track into a separate object, you will require track markers to specify the beginning of every new piece. With the help of the track marker assistant, you can control and change all track beginnings.
To save your project click on "File" > "Save project".
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Overview of the program interface

Import: Add new audio material here such as audio files from the hard disk, LPs, or cassettes using the recording function or songs on audio CDs.
Cleaning: You can remove audio disturbances in the track using the "Cleaning" view. Mastering: Use the "Mastering" view to optimize the audio material in the track. Export: Export audio material as an audio file and burn it directly onto CD or DVD using the "Export" view. Mouse modes: Here you can select the right tool for the job: Arrow (Move mouse mode), Scissors (Cut mouse mode), "X" (Delete mouse mode), Clock (Resampling mouse mode), Pen 1 (Draw volume curve mode) or Pen 2 (Draw wave shape) and Pen 3 (Draw spectral cleaning shape). Menu bar: Here you'll find all the features available in MAGIX Audio Cleaning Lab 2013. Overview track: The entire audio track is displayed here. The area which is currently being edited by the user is highlighted.
Track: Make detailed changes to the audio material here.
Project/Object: Here you can determine whether an effect will be applied to
the whole project or only to a selected object.
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Transport control: Controls track playback. Mastering section: Here you can access the individual cleaning and mastering
Overview of the program interface 33
effects. Master volume: Set the track's master volume. The limiter prevents clipping and the auto function enables the volume to be automatically optimized.
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Track window and constant control elements

This chapter describes the display and control elements which are available to you independently from the selected section in MAGIX Audio Cleaning Lab 2013

MAGIX News Center

The MAGIX News Center features links to current online tutorials and tips & tricks on the software application examples. The "News" is indicated by color according to content:
• Green indicates practical tips & tricks for the software
• Yellow reports the availability of new patches and updates
• Red for special offers, contests and questionnaires
If no new messages are present, the button will appear gray. When the MAGIX News Center is clicked, all of the available information will be displayed. Click the messages to reach the corresponding website.

The master track

Audio material display

All of a project's audio material is displayed in the master track of the track window as a waveform. The waveform corresponds with the acoustic properties of the material. This means that there isn't anything to listen to at places where there isn't anything visually; higher waves mean high volumes. The tracks waveform display forms the most important basis for locating specific passages.
The display is compressed, meaning that the waveform is displayed as a ratio of loud passages to quiet passages. This ensures correct display for quieter sections at the beginning or end of a song.

Position line

During playback a thin line will move horizontally from the left to the right over the master track. This is the position line, which indicate, which part of the wave form is currently reproduced.
The last starting point of the playback is indicated by a small triangle in the master track. The position line will jump back to that position, once playback has finished.

Timeline

The timeline is located above the track. It shows the time position in the project. The measurement units can be selected from the "Options" menu. You can choose from: samples, milliseconds, hours/minutes/seconds, and CD frames.
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Track window and constant control elements 35
The markers are also displayed in the timeline. They can be accessed, moved or deleted with the mouse.

Navigation

The task of the transport controls is to help you navigate through the audio material in the master track. Here you can find functions that you will already now from your old tape recorder. You can get more information in the chapter Transport controls (view page 40).
The simplest solution, howev
er, is to navigate directly in the track: a mouse click on the time ruler will set the starting point for the playback (even if playback is already running!) The space bar starts and stops playback.

Overview track

The overview track lets you select the project section which is displayed in the track display (displayed in blue).
The track window now includes an additional overview track with a reduced display of the complete project. Now you can work at a specific position or on a certain song while maintaining an overview of the complete project and quickly navigate to areas that need more work. In the overview track you can also select the song or position in the material to be displayed in the track window.
Move the section to the part of the project simply by clicking in the overview track; the zoom level remains the same. Define a new range in the overview track by clicking and dragging. Vertical yellow lines indicate the markers in the overview track.
Use the "Overview mode" entry in the "Options" menu to show/hide the overview track.

2 tracks

Use the "2 tracks" button to create a second stereo track, for example, if you want to create transitions between two songs or to "park" a song on the additional track for the meantime.
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An additional track provides a better overview when there are multiple objects in play. All objects can be moved randomly between the tracks. If moved between tracks while holding the "Shift" key, the horizontal position will be retained, i.e. only the track is changed. On the lower "shunting" track you can move the objects without moving the subsequent ones as well. Materials which are placed over one another will be played back simultaneously and burned on CD. If this is desired, then the volume level at this position should be monitored, since objects which are playing back simultaneously add to the overall volume.

Stereo

If the stereo button is activated, the waveform display of the audio material for both stereo channels will be displayed separately.
This view is useful to visually monitor processing of the material in the stereo panorama, or to locate precise crossover points during editing operations.

Volume curve

Use the "Volume curve" button to activate a volume curve (view page 62).

Spectral display

In addition to the waveform display, this button allows a spectral display of the audio material to be shown as well.
Spectral display equates the X axis (horizontal) to the time dimension. In contrast to the waveform display, whereby the height of the waveform only indicates the total level of the signal, the spectral display shows the level of each of the audio signal's individual frequencies. The actual level of each frequency is indicated by the color of the points in the spectrogram image.
The whole color spectrum is used to display the volume of individuals frequencies. Pink indicates loud sounds in a frequency range, green indicates the areas with middle volume and red the very quiet sounds (in the default color scheme). Black is used for quietness and white for maximum volume.
Different color palettes can be selected in the menu "Options -> Spectral display". "Display values scale" in the same menu ("#" key) shows an object's frequency scale.
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Track window and constant control elements 37
Spectral cleaning is significantly more processor-heavy than the normal waveform display, so redrawing after a section changes is always slightly delayed. This delay is increased the further the zoom is extended, since MAGIX Audio Cleaning Lab 2013 needs to include more and more data for calculation of the display. For this reason, spectral display is only available from a certain zoom level.
Spectral display of the audio enables specific disturbances in the audio to be detected. Clicking can be recognized by vertical lines across the entire frequency spectrum; continuous disturbing sounds can be detected by horizontal lines.
More detailed explanations can be referenced in the section "Spectral cleaning".
This display also makes it easier to find sections in a song quickly, since instrumental changes can be clearly seen in the spectrum. On the other hand, the waveform display will not indicate changes if the volume level does not fluctuate.

Mouse mode

"Mouse modes" are your tools when working in the track window of MAGIX Audio Cleaning Lab 2013. Depending on the mode, the function of mouse-clicks in the project changes. The selected mouse mode is indicated by the appearance of the mouse pointer in the track window.
Select, move and edit objects. Quick cutting of objects Change the playback speed with pitchshifting/timestretching. Deleting objects Drawing a volume curve Drawing a waveform Editing objects in the spectral display (view page 36)

Edit mouse mode

The Edit mouse mode is preset. You can take care of all important tasks with this mode.
Select objects in the track window with a left-click. Selected objects can be moved. All subsequent objects are also moved so that no unwanted gaps develop later in the track.
In Edit mode you can use the 5 handles to fade or shorten all objects or to adjust the master volume.
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Right-clicking on an object opens the so-called context menu from which you can select important editing options for the object.
Keyboard shortcut: V

Cut Mouse mode

The cutting mode converts the mouse pointer into scissors. Every object can be cut on the mouse position.
This creates two separate objects that can be edited separately.
Moving the mouse over the wave form depiction of the audio material you move the Position Bar along with the mouse pointer. So you can control exactly the point where you want to cut. The perform precision editing we recommend zooming the wave shape display before using the cut mode.
Like in move mode, right-clicking on an object opens the so-called context menu from which you can select important editing options for the object.
This mode is suitable for dividing a recording into different parts in order to apply object effects to each of the passages.
Keyboard shortcut: H

Delete mouse mode

If the "Delete objects" mode is activated, the mouse pointer turns into an eraser. In this mode, objects can be deleted from the project.
This also automatically moves the position of subsequent objects back to the position of the deleted object.
Keyboard shortcut: F

Resampling/Timestretching mouse mode

This mode lets you change the playback speed of objects with the mouse so that they are better aligned.
You can use this mouse mode by stretching or squashing the object at the rear object handle below. The mouse pointer turns into a clock.
Resampling mode (preset) can be used to change speed and pitch just like on a tape, i.e. speed and pitch are changed together as one. If an object is compressed with the mouse, the speed and pitch increase just like a tape when it is played faster.
In the timestretch mode, the pitch remains unchanged if the object length and with it the speed are changed.
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Track window and constant control elements 39
You can switch modes by switching to the cleaning effects, selecting "Object" editing and then selecting timestretching from the tempo/resampling effects presets list.

Volume draw mode

In volume draw mode the volume curve can be "drawn".
This way, you can create irregular volume progressions quickly.
To delete volume curve points, double-click on the corresponding point or click on a point in the delete object (view page 38) mode (view page 38).

Wave drawing mode

Repair short distortions such as crackling directly in the wave form of the audio file by using the Wave drawing mode. Such distortions usually only last a few sample values, so you can use the mouse and try to draw along the original waveform without the distortion.
There is an automatic zoom function in the wave form display when you switch into the Wave drawing mode, so sample values become visible.
Warning: Unlike other editing of the master track which only affects the project, this mode lets you work directly with the Wave audio file, i.e. on the recorded raw material, which is changed directly and permanently. Create a backup copy to undo changes. Back up copies are created automatically when working with MP3 and other compressed formats, since such files have to be converted into the Wave format for this function.

Edit spectrum directly (Mouse Mode)

You can remove individual noises within the sound spectrum of the audio material with the help of the Spectral Edit mouse mode.
The view of the master track changes to Spectral display (view page 36). You can create an area
around the noise with your mouse. Its size is still adjustable afterwards
by simply stretching the handles on the frame.
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You can hear the impact of the effect straight after playing the corresponding passage. Two buttons are located at the frame of the disturbances. By clicking "OK" the editing will be calculated into the audio material instantly. You can also undo each edit by clicking on "Edit" > "Undo".
By clicking "Cancel" you delete the frame and end the filtering process.

Marker

Opens a menu with different functions to set track markers (view page 141) automatically.

Undo

In the project you can undo the last changes you made. This way, it's no problem if you want to try out critical operations. If you don't like the result, you can always revert to the previous state using "Undo".
Shortcut: Ctrl + Z

Redo

The “Redo” function undoes the previous “Undo” function.
Keyboard shortcut: Shift + Y

Transport console

The transport control determines the playback position in the project. The position line is a thin vertical line in the track window indicating the current playback position.
With the position slider you can quickly move the position line in the project.
Use the transport console to start and stop playback, move forward and backward within the project and set the position line back to the very beginning.
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Loop: Clicking on the loop button starts playback in an endless loop. This function is useful if you want to listen to parts of the audio repeatedly, e.g. to monitor transitions or effect settings in critical sections. You can extend or shorten the loop range in the timeline by using the mouse or by entering changes numerically in the "Playback parameters" window (options menu). Return to start: Resets the position line to the start of the project (also works during playback).
Rewind/Fast forward: Rewind/fast forward first starts slowly, then quickly speeds up if you continue to hold the rewind or FF button. This corresponds to the functionality of a tape recorder which also takes some time to gain speed.
Alt + Click on this button lets you jump to the next or previous marker.
Stop: Stops playback, the position line jumps back to the starting position.
Play: Starts playback, clicking again stops playback at the current position.
Recording: Opens the record dialog where you can set the recording format,
level etc. The actual recording is started in the record dialog.
Track window and constant control elements 41
Controlling with the keyboard and mouse:
• The space bar starts or stops playback.
• A simple mouse-click in the timeline above the track moves the position line to
the corresponding position (also works during playback).
• Use the position slider to quickly move the playback marker within the project.
• Other special keyboard commands can be used to jump between markers and
object borders quickly, see Zoom settings (view page 42).

Zoom

The waveform display allows you to recognize certain parts of the material from the shape. For many tasks it is quite useful to enlarge the waveform display. For detailed editing, e.g. editing with the scissor tool, there are several zoom options:
Quick zoom: For quick zooming it is sufficient to click with the mouse in the timeline, keep the mouse button pressed down and move it up or down. This way, you can quickly zoom the cursor in and out at any position without releasing the mouse.
The +/- zoom button at the bottom right corner of the track window zoom in/out the display.
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This enlarges the central area of the track window. Clicking on the adjacent triangle opens the zoom menu. Here you can open different zoom and navigation commands (view page 42).
By selecti visibl
ng an area in the overview track (view page 35), you can also determine the
e section of the project. The overview track is located above the track window
and displays the entire project irrespective of the selected zoom level.
You can click on this symbol or the "a" key to quickly restore the fullscreen view of the project.
Moving the scroll bar forward and backward allows you to quickly navigate through the project. Dragging the scroll bar ends adjusts the size, which also zooms in and out of the project.

Zoom settings

Command Keyboard shortcut Description
Play/Position marker Commands for quickly editing
the playback position
Marker left Alt + right Marker right Alt + left Object border left Shift + Alt + right Object edge right Shift + Alt + left
Zoom ranges
The play marker can be moved quickly between the markers. The play marker can be quickly moved from object edge (object start and end) to object edge.
Show all A The entire project is visible. Zoom 1s 1 Zoom 10 s 0 Zoom 60 s 6
The visible section of the project is quickly set to the selected
value. Zoom 4 min 4 Zoom 10 min Shift + 0
Vertical zoom Zoom into waveform Ctrl + Cursor down Zoom out of waveform Ctrl + Cursor up
Vertically zooms in and out of
the wave shape. This is useful for
locating the crossover point (for
precise sample editing).
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Track window and constant control elements 43

Volume control/Auto button

This controller sets the playback level of the track. Before exporting, the project should be set as loud as possible in order to receive an optimally calibrated recording level. The "Auto" button below the volume control is for automatically optimizing the volume (normalizing).
In order to set the volume of the project as high as possible, place the position line just before the loudest part of the project and start playback. (The loudest position can be found by locating the highest peak of the waveform display).
After you have played the loudest part, click on the "Auto" button below the master volume control. MAGIX Audio Cleaning Lab 2013 automatically adjusts the volume so that the loudest part of the range just played back is exactly 0 dB - this will be the maximum volume.
Note: The volume controller adjusts the volume of the project which means that it will be exported at this volume. If you set the level lower, the project will be exported at a lower volume. It is better to adjust the monitor volume with the sound card mixer or directly on your stereo system (e.g. monitor speakers) and to leave the volume control at the position recommended by the "Auto" button.
To adjust the monitor volume in the sound card mixer, you can click on the loudspeaker symbol in the notification area (at the right bottom corner of the screen). However, you can also adjust it directly in the "Playback parameters" (view page 150) dialog.

Control display

The display beside the volume control is a peak meter and shows the peak level of the audio in the track during playback. For stereo tracks the the left bar shows the level of the left channel and the right bar shows the level of the right channel. Both bars react together for mono tracks.

Limiter

The limiter can be switched on to reduce clipping. This device works sound-neutrally and provides a final guard against extreme levels.
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Import

Audio files

MAGIX Audio Cleaning Lab 2013 can import audio files in the formats WAVE, QuickTime (*.aif), Ogg Vorbis (*.ogg), MP3, WMA, FLAC, and AVI (soundtrack only). To do this, click the corresponding button "Audio files" in the import section and the "Load audio file" dialog will open.
Select any folder containing audio files. Every file listed can be previewed and loaded into MAGIX Audio Cleaning Lab 2013. The selected file is attached to the last object following a pause of 2 seconds.
You can also load several files simultaneously. Just as in Windows Explorer, you can extend your selection with "Ctrl" + click, or select a series of files with "Shift" + click.
The pause inserted between the files (2 seconds by default) can be changed in the CD/DVD menu with Automatic pause settings (view page 142). If you have tracks which bl should change this value to "0".
Keyboard shortcut: W
end over one another and which are distributed on several files then you

Record

The "Record" button opens the audio record dialog.

Basic knowledge about recording with the PC

The record function converts analog audio signals – records, tapes, sounds, speech – into digital data, which can be saved on the PC and edited with MAGIX Audio Cleaning Lab 2013.
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The device which is used to digitalize the audio signals is already built into most sound cards and aptly called an analog-digital converter, often abbreviated with A-to­D, ATD or A/D. In order to record sounds, the A/D converter takes samples of the sound to be digitalized at fixed intervals by measuring the voltage level of the signal. The frequency of the sampling is called the sample rate and naturally lies within the kHz frequency range; several thousand times per second. The higher the sample rate, the more samples are recorded by the A/D converter, thus making the sound conversion closer to the original.
The precision with which the A/D converter measures the voltage level of the analog signal is determined by the sample resolution. The same principle applies here: The finer the resolution, the better and more natural the digital conversion.
Audio recordings in CD quality are recorded with a sample rate of 44.1 kHz and a resolution of 16 bits.
Import 45

Connecting the source for recording

First of all, the source of the audio material must be connected to the sound card input. Again, there are several possibilities which primarily depend on the type of equipment you have.
If you are recording from a microphone, then please connect the microphone to the microphone jack on your sound card (usually red).
If you want to record material from a stereo system, then you can use the line-out or AUX out jacks on the back of your amplifier or tape deck. This involves connecting them to the sound card input (usually red).
If your amplifier has no separate output (other than for the speakers), then you can use the connection intended for headphones for your recordings. In most cases, you will need a cable with two mini-stereo jacks. This type of connection has the advantage of being able to set the headphone input signal level with a separate volume. As headphone connections generally are not the best, it is advised that you use the line outputs if possible.
When recording cassettes from a tape deck, you can connect the tape deck's line out directly to the sound card input.
When recording from vinyl records, you should not connect the record player's output directly with the sound card because the phono signal needs to be pre-amplified. A more suitable method would be to use the headphone connection or an external pre­amp.
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Record dialog

The "Record" button in MAGIX Audio Cleaning Lab 2013 opens the record dialog. However, the recording source must be connected to the input of the sound card with a suitable cable first. For more information, please read the "Recording basics" (view page 44) chapter.
Audio input: Opens the input and level automation (view page 49) for automatic selection of the correct input signal and level.
Recording level: Displays whether the level of the signal you want to digitize is correct. To set the level, play the loudest part of the material you want to record and monitor the display. Like with analog recordings, the sound of digital recordings has to be optimized as well. Too low level settings will have adverse effects on sound quality, distortions lead to unpleasant "clippings".
Recording: This button starts the actual recording. During recording, recording time and remaining space on your hard disk are indicated. Monitor the recording level on the LED display. If the display reaches the upper LEDs, there was a distortion at some point. In this case, you should definitely check the recording for clippings and, if necessary, repeat the recording using a lower recording level. At the end of the recording you will be asked if you want to use the recording. The newly-recorded material will be placed at the current position of the playback marker in the arrangement.
Recording pause: Pauses the recording. Click the button again to resume.
Stop: This button ends recording. The recorded material is then inserted into the
upper track as an object. If objects are already in the track, the recording is attached to the last object after a pause of 2 seconds.
Advanced…: Opens the Advanced view of the record dialog (view page 47) with access to additional settings options.
Help: Opens the program's help file for the record dialog.
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Close: Closes the record dialog.
Keyboard shortcut: R

Advanced settings in the recording dialog

Import 47
Automatic recording stop: If this button is activated, recording will cease automatically after approx. 16 seconds of silence. This means that you can record without having to stop the process manually when the recording source ends.
Automatic CD track recognition: If this button is activated, then track markers are automatically placed at the end of the pauses after a track. In order for pause recognition to function seamlessly, you will have to set the proper source in the selection box (LP, cassette, CD, or Internet). You can specify the detection parameters even further in the Options menu via >Automatic track marker recognition options (view page 153).
Save automat
ically in individual files: If this feature is active, then every individual
track that is recognized will be saved as a unique file.
Set CD track marker: Even during recording, you can set track markers by clicking the corresponding button in the recording dialog.
Start new file: If you want to record for very long sessions or multiple sources one after the other, then the recording file can become extremely large. This button will create a new sequentially numbered file each time it is pressed.
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Recording format: This setting determines the sampling rate and bit resolution (deluxe version only) of the recorded audio file, and also whether the recording should take place in stereo or mono.
24-bit recording requires a high-quality audio card with 20 or 24-bit conversion, plus a 24-bit capable MME driver. Audio cards with SPDIF digital interfaces can also record audio material in 24-bit quality.
You can also record directly in compressed formats such as MP3 or OGG Vorbis. Select the format you want to use from the list box, and use "Format options" to specify details such as the bit rate and compression method.
Double Speed Recording: Activates the Recording at double speed (view page 48).
Audio input: T
(view page 51) for whatever sound card is present. The name of the selected sound card is also displaye inputs), then you can select one from the menu.
Timer: Enter a starting time for a recording and the length of the recording. The recording doesn't begin immediately after pressing the "Record" button, but rather at a specifically set time. This way, time-delayed recordings (for example, at night or when you're out) are now possible. Of course, the system clock has to be set correctly. If "Record length" is also activated, then the recording will end automatically after the indicated period.
File name/file path: The name of the audio file to be created and the preset folder are displayed in the recording window. Both can be changed by clicking the folder button.
Shut down computer automatically after recording: If you are working with timer recordings, you might as well have the computer shut down automatically after the recording is complete.
Simplified...: Simplified version of the recording dialog.
he button "Sound card settings" opens a dialog with special settings
d. If you are using several sound cards (or such with several

Double speed recording

Some double cassette decks have a "Double Speed" copy function. On one deck a cassette will be played at double speed and on the other recorded at double speed. Doubling the speed cancels itself out so you will end up with a completely normal cassette recording. Thereby making it possible to copy cassettes in half the time.
With the option "Double Speed Recording" you can also use this function with MAGIX Audio Cleaning Lab 2013. If it's activated you can record played audio material at double speed, after recording the speed of the recorded material will be automatically halved.
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Import 49

Input and level automation

Every sound card has a least two inputs (microphone and line), as well as various "internal" inputs for the CD drive or the signal from another program, for example, Internet radio. With input and level automation you can automatically select the correct input for your recording without having to search and adjust the input level in order to avoid distortions.
To do so, click on "Audio input" in the record dialog. If you had already connected your source and begun playback, the correct input will be determined immediately. Otherwise do this now and click on "Search channel again".
If this didn't work, use the "Windows mixer" button to open the Windows Mixer and select the channel manually.
Adjusting the recording level is essential when recording digitally via sound cards in order to achieve optimum sound quality. If the adjustment is set too high, distortion occurs and the incoming signal must be reduced. If you reduce input sensitivity, the resolution at which the analog signal is digitized is also reduced. The level controllers of your sound card should generally be set as high as possible in order to achieve optimum results. Yardstick for an optimal level is the loudest part of the material. The loudest part should be adjusted to the maximum. You can now adjust the recording level with the help of the LED display in the record dialog.
You can adjust the level of the source manually using the "Volume" controller. If you activated "Automatic level adjustment", the level controller will automatically be set to the correct value.

Monitor while recording

Do you want to listen to your digitizer while you are recording? It may not work from the start for the following reason:
Most sound cards, including the ones integrated in a PC ("onboard sound") offer help for the Windows sound card mixer. You can change the different input and output levels of the sound card or choose a digitizer.
You will also find a signal route within the mixer. This route passes an input signal through to the output of the sound card. The corresponding volume controls within the mixer are called line -In, microphone or stereo mix.
The functions, as well as the descriptions of the input and output controller within the Windows mixer, may differ depending on the sound card and sound card driver. Windows mixer is only a standardized "interface" for the sound card driver.
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Regardless of MAGIX Audio Cleaning Lab 2013, Windows and the sound card driver enable you to listen while you record.
Recording: Sound card with Windows mixer support
Many sound cards or audio devices, such as USB record players offer either an incomplete or no mixing support at all. In that case, you don't have the option of monitoring while recording. If you go to "sound cards properties (view page 51)" within th
e advanced recording dialog you will find the option "Listen to the sound during the recording". If you activate this, MAGIX Audio Cleaning Lab 2013 will conduct the input signal to the output.
Recording: sound card without Windows mixing support

24 bit audio support

Audio files in MAGIX Audio Cleaning Lab 2013 can not only be recorded in 16 bit quality, but also in far superior 24 bit resolution. Simply select the "24 bit" option under "Resolution". 24 bit recordings require a high quality audiocard with 20 or 24 bit converters, as well as a 24 bit-compatible NME drive. 24 bit audio material can also be transmitted via audiocards with SPDIF digital interfaces.
We have had positive experiences with the 24 bit audiocards produced by Marian, RME, SEKD and Terratec.
The high resolution audio files are stored and edited in the 32 bit "floating point" file format by MAGIX Audio Cleaning Lab 2013. This ensures the full 24 bit quality independent of the gauge. The dynamics may increase to over 140 dB, while the recording’s jamming transmission sinks, according to the type of audiocard, to 110 dB and more. Thanks to floating point processing, there is no need to worry about
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internal editing being distorted. Floating point processing only starts to distort at around 1,500 dB above zero – in contrast to a 16 bit signal that distorts immediately once the zero dB line has been traversed.
Even in cases whereby audio material is intended for burning onto a 16 bit CD, it is worth selecting 24 bit recording because all effects calculations are made in a higher quality and therefore no "rounding" mistakes can be detected in the audible 16 bit range.
24 bit recordings (via storage as 32 bit float files) take up twice as much storage space on the harddisk as 16 bit recordings. But with current harddisk storage capacities, it works out as a good compromise when one considers the increase in quality.
High resolution audio files can be imported and exported as 24 bit WAV files, enabling trouble-free file exchange with other high quality audio systems, such as MAGIX Samplitude.
Import 51

Digital transfer

With the recording function, digital audio data can be transferred to the hard drive through a digital interface (e.g. S/PDIF or ADAT).
ADAT or DAT recorders normally produce data with a sampling rate of 48 kHz. For a CD project with 44.1 kHz you must convert the sampling rate. This is carried out in real time by MAGIX Audio Cleaning Lab 2013. The digital signal is read at 48 kHz, but is automatically converted and inserted into the project as an audio file at 44.1 kHz.
For this to occur correctly, you must first set the sample rate of the incoming signal in the recording dialog. Click on the "Dev." button in the recording dialog. In the following dialog (sound card characteristics), set the audio recording formats supported by the sound card.
Now, connect the digital output of your recorder to the digital input of your sound card, and now start recording!

Record properties

This dialog provides you with information regarding the currently selected sound card. Supported audio formats of the sound card and the sound card driver's information is also displayed.
Driver system: Here you can switch between driver types (MME and WDM).
Note: Adjust this setting only if you have problems with audio playback or recording.
Special: Some sound cards or audio devices (for example, USB turntables) do not offer mixer support. With the "Monitor input signal" option you can listen to the sound during recording (monitoring).
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"Filter DC offset" allows you to remove the DC offset section (view page 74) of the input signal, even during recording.
CDs
With CDsyou can import music from a CD into the program.

Import CD

You can import entire Audio CDs or individual CD tracks into the project. Unlike data CDs, audio CDs require special treatment while importing ("grabbing" or "ripping"). The data is imported digitally, thus eliminating loss in sound quality.
To import audio tracks you should proceed as follows:
1. Insert an audio CD into the drive and click on "Import CD". A dialog with a list
of the CD tracks will open. If you have more than one drive, you may have to first select the drive containing the CD. You can do this in CD drive options.
2. Select the desired tracks (multiple selection by Ctrl + mouse-click).
3. Click on "Copy selected track(s)."
4. The "Import project" dialog will now appear. Here you can enter the file name
and select the target directory.
5. The audio material is then copied from the drive onto the hard disk. A progress
bar is displayed.
Once ripping is complete, the dialogs will be closed and the tracks are inserted into the project as individual objects.
Keyboard shortcut: D
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Import 53

The track list dialog

Copy selected track(s): This button starts audio copy. A new object is created for every track in the arrangement and the corresponding track marker is created.
Transport control: This lets you start and stop playback just like on a real CD player and skip forward and backward in the playlist.
Details on the total length and the memory capacity of the selected track are displayed below.
Select all tracks: All tracks are selected, for instance, to copy the entire CD. Several subsequent tracks can also be selected by holding the "Shift" key and left-clicking; "Ctrl + mouse-click" selects several tracks.
Get CD Info (freeDB): Request title information from the freeDB Online CD database (view page 144)
In the right selection
box you can select the read speed, and in the left one you can
select the export mode (see Configuring the CD-ROM (view page 55)).
CD
drive options: Here you can change the settings and select the drive for importing
the CD if you have installed several CD drives (see also CD-ROM drive dialog).
Write text file: Title list including the exact names and times can be exported as a text file for archiving purposes.
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Dialog Load audio file

The "Import project" dialog appears after you have selected the option "Copy selected tracks". Here you can specify name and target address of the audio files. The audio files are subsequently numbered depending on their names (name -> name_1.wav, name_1.wav...).
Audio tracks (CDA files) are imported as WAV files by default. However, they can already be converted into MP3s during import. To do this, select the corresponding audio format in "file type" of the dialog "Import project" and then make the corresponding "format settings" (for more info on the audio formats please also read "Loading audio").
Copy-protected audio CDs
According to the copyright act it is forbidden to copy a CD with copy protection, but the owner of a CD may create a backup copy. The problem with copy-protected CDs is that they cannot be imported using conventional PC drives. In order to create a backup of such a copy-protected CD you have to play it on an audio CD player and record it as a regular analog recording via the sound card.

Drive list dialog

You can select and configure the disc drive if you have more than one drive.
Configuration: This button opens the configuration dialog (view page 55)where you can make various special settings, S
Reset: Restores the default settings of the drive.
Add drive: Creates a new drive letter in the list which still requires special settings.
Delete: Deletes the selected drive.
Save setup: Saves the current drive list and all configuration data in a *.cfg file.
Load setup: Loads the current drive list and all configuration data from a *.cfg file.
CSI IDs, etc.
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Import 55

The CD-ROM configuration dialog

Drive Name: Lets you edit the name of the drive in the list. This is useful if you create more than one entry accessing the same physical drive.
Host Adapter Number: Lets you specify the number of your SCSI adapter - normally
0.
Bus ID: Here you can enter the ID of your CD-ROM drive. Be sure to set the correct ID, there is no error checking!
Bus LUN: sets the LUN parameter, normally 0.
Alias: Lets you select the manufacturer type of your CD ROM drive.
Normal copy mode: copies audio files without any software correction.
Copy mode sector synchronization: copies audio files with a special correction
algorithm. This is especially useful, since many CD drives have problems finding an exact position again and gaps can occur.
Burst copy mode: optimizes the speed of the copy process, no software correction is used.
Sectors per cycle: defines the audio sector count that should be read from the audio CD in one cycle. The higher the number of sectors, the faster the copying process. Numerous SCSI systems have problems with more than 27 sectors.
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Sync sectors: sets the count of audio sectors, which should be used for software correction. A higher number results in a better synchronization but also in a slower copying process.

Copy-protected Audio CDs

It is forbidden to copy an Audio CD, whether it is with or without copy protection. Each owner of a CD may however produce a backup copy of copy-protected CDs. The problem is that one cannot create a copy from copy-protected CDs since the CD cannot be read in with a conventional PC disc drive. In order to create a backup copy of a copy-protected CD, you must play it in an Audio CD Player and record it as a "normal" analog recording via the soundcard.
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Arranging in the master track 57

Arranging in the master track

This chapter is about working with objects and track markers. Descriptions of the individual control elements can be found further on in the „Track window“ (view page
34) chapter.

What is an object?

Objects provide you with a wave form-interpretation of your audio material. The starting point of each object is related to one single point in the audio file. The length of the object determines the length of the excerpt from the audio recording. So, an object does not represent the audio material itself, it is just a replay command. While editing objects you just define additional commands which will be executed in real time each time you listen to the object. For this reason, the original audio material never gets altered and nevertheless your personalized settings are permanently saved. This kind of data treatment is known as "non destructive-editing".
As objects are merely replay commands and they only indicate which audio material has to be played, you can move them to any desired position within the track window or even delete them without changing the content of your audio file.
Objects are important for differentiated sound editing of single tracks or loops.
Objects are subdivisions of your audio material which can be edited separately. Tracks are in contrast simple markers for an audio CD.
Objects can be cut into an arbitrary number of smaller objects, and they can be moved to the master track or even deleted.
Should you move or delete an object in the track, all objects that appear after the deleted object will move up one position including their track markers, so that the pause between the songs will be preserved.
You do not have to move the objects themselves to change the sequence of the songs. As the following objects will all move up one position, this would only be possible using a second track. It is much easier to move the corresponding track markers in front of or behind another track marker. Doing this will regroup the corresponding objects. The most comfortable solution is to use the arrow keys in the CD track list.

Project

The project (*.vip file) contains all data MAGIX Audio Cleaning Lab 2013 uses. It does not contain audio data but only the names of the imported and recorded audio data and the saved locations on the hard drive, all edits, reductions and most effects processing. Furthermore, the object display on the tracks is referred to as a project.
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Adjust object volume

The handle at the top center can be used to adjust the volume of the objects. This handle is particularly important for synchronizing the volume of songs originating from different sources. The volume of audio CDs may also differ.

Fading objects in and out

At the top corners of every object there are two fade handles that can be adjusted to fade an object in or out. It is particularly useful to use the fade handles to avoid hard transitions or crackling when you have cut passages out of a recording

Duplicate objects

Objects may be duplicated very easily. Click on the object to be copied with the mouse while holding down the "Ctrl" key. This generates a copy, which you can immediately drag to the desired position or cut separately.
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Arranging in the master track 59

Reducing and increasing the length of objects

All objects can be shortened by moving the mouse to the right corner of the object until the mouse pointer turns into a double arrow symbol. You can now reduce the size of the object. This way the songs or recordings are shortened without having to be edited.
Drag the handle to the right to make the object longer again. If you can't move the object borders further, it means that no audio material is available.
If a few seconds silence were accidentally recorded at the beginning, you can easily remove them by moving the left handle. If too much audio material was removed, you can restore it by moving the object border back in the other direction.

Deleting and moving objects

Any object can be removed from the track with the delete tool. No gap will be created in the project, i. e. the subsequent objects are moved.
If you move an object, all subsequent objects will be moved along in unison automatically so that no gaps appear.

Cut objects

Use the commands "Remove object beginning" or "Remove object end" (keys D and U) in the "Edit" menu to remove superfluous beginnings and ends of a recording.
To do this, set the object's position line to the beginning of the part of the object you want to keep (e.g. the music) and press D. Now set the position line to the end and press U.
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Alternatively, you can use the scissors mouse mode. Use it to click on the parts of the waveform where you want to split the recording. Objects that are no longer required can now be removed from the track with the delete tool or Del key.
If you cut objects, a short fade is created automatically at the cut position to prevent crackling.
If you separate the material into small objects, you can rearrange the order entirely. For such arrangements we recommend using the second track (view page 150), which can be
To find the best positions for object cuts we recommend working with a zoomed waveform display. Use the zoom functions (view page 41) for this.
used for shifting the objects.

Join and mix objects

When you push an object from the right over the object to its left, it will cover it like one sheet of paper covers another (completely or just in part). The invisible part of an object will not be played.
The program automatically inserts a crossfade between the two joined objects if the fader-handle of the second object is dragged a bit to the right. This is another method to remove clicks.
A fade in a selected object is represented by a Crossfade symbol.
The shape of the crossfade curve can be changed by clicking on this symbol. You can also apply the Surround Transitions here.
You can make the invisible part of the second object visible (and audible) again just by moving the second object to the right.
You can do the same using the second track. Passages that are overlapping on two tracks will be played as overlapping. Now you can search for your ideal mix using the volume and the length handle, cutting your object and moving it.

Fading objects

With every cut the two objects that are created are slightly crossfaded in order to avoid crackling. This is called Auto crossfade. A crossfade is also added if two objects in a track are moved into each other or overlap each other.
A crossfade symbol is added to each crossfade. By clicking on the symbol, you can change the curve of the transition.
The top handle of the right object allows you to regulate the fading in and out of both objects.
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The bottom handle controls the length of the two objects. If you move them, one of them is extended whereas the other is shortened. The length of both objects together remains the same.
Arranging in the master track 61

Change song order

You do not have to move the objects themselves to change the sequence of the songs. As the following objects will all move up one position, this would only be possible using a second track. It is much easier to move the corresponding track markers in front of or behind another track marker. Doing this will regroup the corresponding objects. The most comfortable solution is to use the arrow keys in the CD track list (view page 115).

Automatic insertion of pauses between objects

When importing individual songs (or other audio material) one after the other, they will be presented in the track as a sequence of objects. The program automatically introduces a 2 second break (space) between each of the objects.
You can change the default pause lenght in the "CD" menu > "Set automatic pause length".

Several songs in a single long object

When you record an LP for example, one complete side of the LP will appear as one single object in your track window. If you want to split such an object into individual song-objects, you will have to search for the transitions in the waveform presentation and cut them "by hand".
In most cases however, it is not necessary to create an individual object for each song. Placing track markers at the beginning of the songs is normally sufficient.

Object effects

Each object can be edited separately with all effects. To do this, cut the object into several smaller objects and edit each object on its own on the object effect page.
The object effect button for the corresponding object must be clicked on.
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You can find further details about the object effects page in the „Cleaning effects“ (view page 67) chapter.

Draw volume curve

Use the Volume curve button to activate a volume curve.
You can use it to add volume curves to your audio material, for instance, for compensating volume fluctuations or increasing the volume of quiet passages.
Volume changes are immediately visible in the waveform display so that it is very easy to visually align the volume of different passages.
There are two ways to edit these volume curves:
A "handle" is created by clicking on the curve (in standard mode). You can then move it with the mouse and create volume progressions. This method should preferably be used if gradual volume changes over longer passages are needed.
Additionally, you can use the Volume curve mouse mode (view page 39). This allows you to "draw" any volume curve using the mouse a irregular volume progressions quickly.
Tip: The Voice over effect (view page 108) creates volume curves for automatic fading in/out based on the audio material in the second track.
nd lets you create

Quick zoom

For many tasks it is quite useful to enlarge the wave shape display.
For quickly zooming it is sufficient to click in the timeline, keep the mouse button pressed and move it up or down. This way you can quickly zoom the cursor in and out at any position without releasing the mouse.
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Arranging in the master track 63

Set track markers

In many occasions you will not load single songs, one after the other, into a project, but a certain number of them at the same time, for example while recording one side of an LP.
If you want to record this LP on a CD, you should first set track markers at the beginning of each song. The track markers can already be set while recording in the Record dialogue – "by hand" or automatically by the automatic CD Track detector (see below). It is however also possible to set, move and delete the track markers afterwards by using the 1click-Burn-Automation.
It is furthermore possible to set the track markers directly in the master track. Place the position line on the beginning of a new song and press the m key (or select the option "set track marker" in the CD menu). The new track marker appears just above the position line on the time ruler.

Automatic track recognition

There are multiple options for automatically separating the material into CD tracks:
1. during recording in the Record dialog (view page 47)
2. using the option "Automatically set track markers" (view page 141) (CD menu)
3. with the help of the Track Agent (view page 115)
MAGIX Audio Cleaning Lab 2013 searches for positions where new songs start, i.e. the end of a pause. Pauses are normally 0.5 - 3 seconds long.
Track markers are set automatically at the end of a pause.
The second step checks to make sure the interval between the pauses is long enough. For example, it is very improbable that a recording of the Top Ten hits will contain
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pauses a minute long. If this sort of thing is detected, the marker for the second pause is removed.
The third step examines the start and end of the audio material more precisely. Records always feature a loud bump when the needle is placed on the record and another one when it is removed from the record at the end of the recording. MAGIX Audio Cleaning Lab 2013 attempts to recognize these noises and to exclude them, i.e. object edges are automatically moved inwards to match the start and end of the actual music.
There are sensible presets for thresholds and times in the track marker automation which depend on the selected recording source (records, cassettes, CDs/DVDs, Internet). If these don't work properly, you can change them in the Track marker recognition options (view page 153) dialog ("Options" menu).
etimes it is helpful to place the first one or two markers manually and to separate
Som the objects using the "T" key, especially if the volume levels are very different. MAGIX Audio Cleaning Lab 2013 will examine the objects individually.
MAGIX Audio Cleaning Lab 2013 cannot recognize the correct track markers in every case (e. g. during live recordings or with classical music). If you've tried using a number of different settings and still aren't satisfied with the results, then you should set the track markers manually in the menu "D" > "Set track marker".

Check and move track markers

Before writing your audio material on the new CD, you should check if all track markers are located on the correct places. The Track Wizard ("1 Click Track Creation and Burn") offers you an easy to read list, which includes all track markers that can be selected, moved or deleted individually.
Move the position line from marker to marker pressing the Alt- and the cursor key (arrow keys of the numeric key pad) in order to select the track markers directly in the track window, and replay the material from that starting point on. If the marker should be unnecessary or placed at the wrong position, just click on it and delete it or move it by holding the mouse button.
If a track marker is dragged in front of or behind another track marker, the corresponding objects will change their position in the track. This allows you to quickly change the sequence of the songs. This is even more easily done if you use the arrow keys in the CD track list (view page 115).
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Cleaning 65

Cleaning

Most cleaning functions are activated in the Cleaning FX section – either as master effects on the main screen or as object-related effects on a separate object effects page.
All effects in the "Cleaning" section are applied in realtime. You can switch them on and off during playback or change their parameters and hear the results immediately.
Additional cleaning functions can be found in the "Effects" menu.

Choose preset

Click on "Select presets" to open the "Cleaning effects" menu. Here (or in the "Edit" menu) you can save and load your favorite effect settings as "Cleaning effects settings" for your projects or objects. Different presets (for example, "Restore a poor quality record") are supplied with the product and can be tried out right away.
This allows you to listen to each preset by clicking on the corresponding speaker symbol.
Cleaning FX presets can be applied to individual objects, as well as to the entire sound.

Using the effect modules

On/Off: Individual effects modules can be turned off and on using the buttons to the left.
Control knobs: Each feature has a knob that controls the intensity of the cleaning effects.
The "Cleaning" section effects include a range of useful presets which can be chosen from a flip menu. Click on the arrow to access the feature you want. In most cases one preset is enough to achieve good results.
Audio perfectionists can perform their own editing with the effects in the cleaning section. For this the "Effect device" is opened with the button on the right of the module. Now the cleaning effects can be edited.
All effect devices can be activated and deactivated using the "On/Off" button. Click on "OK" to apply the settings, "Cancel" closes the effects device without applying the settings. "Reset" returns the settings to their defaults.
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Set automatically

The "Set automatically" button opens the Cleaning Agent. This analyzes the audio material and selects the appropriate effect.
Original: Plays back the audio without the suggested editing. Result: Plays back the audio with the suggested editing from the Cleaning Agent. Step-by-Step: Opens the Step-by-Step mode (view page 66).
ly: Closes the Cleaning Agent and applies all the suggested changes.
App

Step-by-Step

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In Step-by-Step mode the various effects are introduced one at a time. For each effect you can choose whether or not MAGIX Audio Cleaning Lab 2013 should apply it and which preset should be used.
DeHisser: Opens the settings for the DeHisser. DeNoiser: Opens the settings for the DeNoiser. DeClicker: Opens the settings for the DeClicker. DeCrackler: Opens the settings for the DeCrackler.
On/Off: Here you can turn each effect on or off. Presets: Here you will find typical settings for different applications of the
effect. You can use the controller at the bottom to adjust the intensity of the effect.
Original: Plays back the audio without the suggested editing. Result: Plays back the audio with the suggested editing from the Cleaning
Agent.
Next Effect: Moves to the next effect dialog. Close: Closes the Step-by-Step mode without applying any of the effects. OK: Closes the Step-by-Step mode and applies all of the effect settings.
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Bypass

You can use this button to turn all effects on or off to compare the edited material with the original.

Project and Object Effects

The effects in the Cleaning and Mastering area can be applied to individual objects or to entire projects. The default setting applies them to the entire project. You can change this setting using the two buttons under the project window.
The object effects for an audio object can be accessed with the button in the bottom left corner of the object.
• Just like on the main interface, you can switch between cleaning and mastering
effects. All other controls, such as presets and step-by-step settings, are available on the Object Effects page as well.
• All effects, except for Spectral Cleaning, are also available as object effects. In
addition, you'll also find Temp/Resampling (view page 75).
bject mode you can control the level using the volume control for the object
• In O
(the object handle in the middle). The auto button located at the level controller of the object performs a normalization (view page 137) to 0dB.
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• You'll recognize the object you are currently working on by its colorful
background.
• Beside the object effect button on the object you can see which effects are being
applied to the selected object at any given time.

Info Box

The Info Box offers fast and immediate help when working with MAGIX Audio Cleaning Lab 2013. You can open it with the arrow button on the right side of the Cleaning and Mastering section.
With the two buttons below the Infobox you can switch between the Infobox and the Analyzer
Click on an effect to get information about its range of application, functionality, correct handling and possible sources of error.
Clicking on an object displays the applied Object effects (view page 67), if available. The Inf
o Box also offers useful tips for other program areas.
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Cleaning 69

Analyzer

Audio material being played is graphically illustrated in the visualizer. You can choose between the following display options: Peak Meter, Oscilloscope, Phase Correlation, Spectroscope and Spectrogram.
The visualizer can be modified to your taste. To do this click on Setup, a context menu will then open in which you can select the display mode. There are numerous presets for every display mode under "Presets".

DeClicker/DeCrackler

This functions removes crackling and clicking noises which are typical on scratched records.
This function can be used on objects if the clicking and crackling noises only occur in specific parts of the audio. Search for the noises in the track window. Once you have found a noise, cut it with the "Scissors" tool just before it begins and once again where it stops in order to make it into an individual object.
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Then activate the "Object" button in the cleaning area to use the DeClicker only on the area where the noise occurs.
Tip: If the DeClicker is not able to remoive the noise, you can also cut it out manually. To do this you have to zoom in as much as possible on the object to cut out the noise (preferably on a zero crossover - use the stereo display to get a as close to a zero crossover as possible on both channels) and move the second object created back to first object (zero crossover). Then you can move the object ends of both objects sightly over each other to blend them together.

Marker DeClicker

Along with normal crackling on a vinyl recording, there can be some more noticeable noises on a record which is scratched. If the DeClicker is set very high for those sections which are particularly noisy, it can lead to several components of the wanted signal being affected by the DeClicker if they exhibit similar characteristics as the noise.
To avoid this we recommend setting the DeClicker at a lower setting and removing the sharper pops and clicks with the help of the Marker DeClicker. These sections can be set using a click marker (SET). The special "Marker DeClicker" affects the audio material only at these positions and the normal DeClicker can be set at a weaker level to avoid compromising the audio material.
"SEARCH" allows you to search the entire project for especially strong clicks and have them marked automatically. With the "SENSITIVTY" controller you can set the sensitivity of the search. If the this is set high, more clicks will be found.

DeCrackler

The DeCrackler has been specifically developed to remove crackling noises from old records. Loud, individual click sounds can be removed more easily with the DeClicker.

DeClipper

If the input level of an audio recording is too high, distortion may result at the louder parts (the signal peaks). This digital distortion is also called "clipping". At the overmodulated area, the values that are too high are simply cut off and the typical, annoying crackling and distortions are heard.
MAGIX Audio Cleaning Lab 2013 has a special function for dealing with digital clipping.
Distorted sections are discovered and filtered out based on the material in the selected object. Lastly, the master volume of the material can be reduced so that the interpolated parts can be played back without distortion.
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The DeClipping algorithm is particularly good for audio material with clearly audible clipping, e. g. distorted piano or vocals. The sound of distorted drumbeats on the other hand is hardly ever improved.
Clip Level: Here you can enter the level at which the algorithm register the samples as distorted and corrects them if necessary. This is important because different sound cards have different clipping characteristics.
Get: Here you can determine the clip level automatically.
Output Level: The interpolated signal peaks create a change in the master volume
that must be balanced with the output level fader to avoid further distortion. Keep an eye on the peak meter to the right of the dialog when doing this.
To be safe you can activate the "Limiter" which reliably prevents clipping.
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DeHisser

The Dehisser eliminates regular "white" noise typically produced by analog tape recordings, microphone preamplifiers, or AD transformers.
Noise Level: Here you should set the threshold of the DeHisser as precisely as possible. Setting the value too low will result in insufficient removal of the hissing. Incomplete removal of hissing produces artefacts and should be avoided. Setting the values too high leads to dull results – parts of the wanted signal that are similar to noise, such as the blow-off from wind instruments, are filtered out.
The setting doesn't cause any problems at a reduced hissing level.
Adaptive: The value for the noise level parameter is set automatically by determining the level of the hissing present in the signal. If the value for the noise level is changed, the effect will be relative, i. e. the resulting value will be derived from the automatic setting and the setting of the noise level fader.
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An advantage of this you no longer have to adjust the noise level manually and the values are adjusted for fluctuating noise levels, e. g. if you use different tracks with varying noise levels in one project.
If the noise volume is constant, you may be able to achieve better results by setting things up manually (adaptive off). But the value for noise level has to be set exactly.
Removed: For test purposes the filtered out audio material from the DeHisser can be previewed.
Noise Reduction: Here you can adjust the dampening of the hissing in decibels. It is often better to reduce hissing in smaller increments, e. g. -3- to -6 dB, rather than as much as is possible to keep the sound natural.
Audio Type: Set the type of edited audio material here and the algorithm will be adjusted accordingly.
Presets: Here you can select from various DeHisser presets.

DeNoiser

The DeNoiser removes persistent background noise like computer humming, hissing, noises from sound cards, disturbance from ground wires, interference from audio equipment with high-impedance outputs (e.g. turntables). Subsonic noise or rumbling can be removed effectively from LPs with the rumble filter.
The DeNoiser requires a short section from your music which contains a sample of the audio noise, usually from the start or end of the recording.
When the DeNoiser is activated in the project for the first time, a sample of the noise will be searched for immediately under the playback marker. These automatically detected noise samples can help with achieving good results even without opening the DeNoiser dialog.
For even better results, open the dialog with the "Edit" button.
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Noise sample: If the automatic noise sample settings were not suitable for finding noisy material, then a noise sample can be selected from the list. There are several typical noises to choose from.
An even more specific option is to create a noise sample yourself.
Length: The length can be set in ms if the "auto" button is switched off, otherwise the length of the noise sample will be determined automatically.
Pick: generates a noise sample. A short noise sample is taken from the selected play range. The playback marker can also be moved with the transport console when the dialog is open to search for a suitable position. If the playback position is between two objects, a noise sample cannot be generated. The play button allows the noise sample to be previewed for testing purposes.
Wizard: This opens a wizard that helps to create the noise sample. The wizard mainly consists of a search function which helps you find the suitable noise sample in the audio material. Various types of noise can be selected.
Save: The noise sample created can be saved in the noise sample folder. It is then available as a new noise sample in the noise sample preset list for any other project.
Audio type: Set the type of edited audio material here, and the algorithm will be adjusted accordingly.
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Removed noise: The part of music that was filtered out by the DeNoiser can be previewed for testing purposes.
Processing
Anti-noise: In this mode the DeNoiser works in an optimized mode to remove noise.
Anti-hum: In this mode the DeNoiser works in an optimized mode to remove tonal
interference. This includes feedback from power cables, power humming, PC fans, video cameras, or ventilation noises.
If the "Max. damp tonal noise" option is active, all sounds of this kind will be removed. The "Reduction" controller now affects all possible existing noise components simultaneously. This makes sense because tonal disturbances are much more annoying than other noise - a small amount of "extra" noise in the recording may be allowed in order to avoid a greater loss of highs in the wanted signal.
Noise level: The threshold of the noise reduction function should be set as precisely as possible. Values that are too low will result in insufficient noise dampening which causes artefacts like interference or "twittering" (see below). High settings produce dull results – useful signals that sound similar to hissing noises are also filtered away. Take your time to find the best setting for the individual case.
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Reduction: This sets the balance between the original signal and the signal with the applied noise reduction. It's often better to reduce interference signals in small imcrements, e. g. 3 to 6 dB, rather than as much as is possible to keep the sound "natural". For buzzing, it’s best to apply complete removal.
DeRumble: Here you can activate a special filter for deep-frequency rumbling noises. Examples of these noises are mechanical noises from old record players, wind, and subsonic noises in microphone recordings.
Preset: All the DeNoiser settings, i. e. the noise sample applied and the settings of the processing section can be saved as a preset for later use.

Artefacts

With incorrect settings, the DeNoiser and the DeHisser may leave behind a metallic chirping or twittering sound, the so-called artefact noise. The cause of this is the incomplete removal of the distortion. The ear is quite sensitive to this sound because of its synthetic character. This problem, in practice, only occurs in especially difficult cases.
To achieve the best possible results you should pay attention to the following hints:
• First, select a preset from the selection menu. In most cases the result is
satisfactory.
• Be careful when "denoising" the effect: Less is more! The distortion sound should
no longer be audible, otherwise artefacts may be brought about.
We recommend removing any DC offset that may exist from the material before using it ("Effects" menu > Cleaning > "Remove DC offset" (view page 74)).

Remove DC offset

This function can only be opened via the "effects" menu and can thus only be applied to selected objects. This can be useful if your sound card overlays your sample with a constant DC offset during recording, which leads to crackling during playback or editing. (This is basically always the case with recordings that use the integrated sound card of your PC).
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Options: Here you can enter a minimum DC offset threshold, which indicates where DC offset removal will kick in. You can also edit stereo channels together to reduce computing time.
Cleaning 75

Tempo/Resampling

This effect is only available as an object effect (view page 67).
The fader lets you change the playback speed of objects so that they are better aligned. The effect can be applied in two ways, either as resampling or as timestretching. You can change the mode in the preset list at the very bottom.
Resampling mode can be used to change speed and pitch just like on a cassette.
Use this mode to adjust LP recordings made at the incorrect speed.
Timestretching mode applies a high-quality timestretching algorithm (universal
HQ) to keep the pitch constant in spite of speed changes. Use this mode to adjust the tempo of different tracks to match each other without influencing the pitch, e.g. for a DJ mix.
The effect is also available as a mouse mode (view page 38) for changing the tempo across a
larger range of values.

Resampling for incorrect record speeds

If you want to record a record that was recorded at 78 rpm, then you normally have a problem: These older shellac LPs aren't able to be played back by most turntables. With the help of this resampling technology, it's possible to playback the record at the incorrect speed, record it, and then correct the speed with a single click.
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Different presets have been provided for this. The first number indicates the speed at which the record was played back, and the second shows the speed that it should be played at. For example, if an older 78 rpm shellac record was played at 33 rpms, then you would use the "33/78" preset.
A second group of presets are for adjusting wave files with different sampling rates to the project. These are selected automatically when this sort of wave file is loaded into the project. The first number here is also the sample rate of the project (for playback, normally 44.1 kHz or CDs), and the second is the wave file (the target playback rate).
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Mastering 77

Mastering

The mastering functions are activated in the Mastering section – either as project effects on the main screen or as object-related effects on a separate Object FX page (not available in the MAGIX Music Editor).
All mastering effects function in realtime which means that you can switch them on and off and change their parameters during playback and listen to the result of the changes immediately.

Choose preset

A mouse click on "Select presets" opens the "Master effects" menu. Here (or via the "Editing" menu) you can save and load your favorite effect settings as "Mastering effects settings" for your projects or objects.
Various presets (e. g., to prevent clipping) are included and can be tried out right away.
The Mastering FX presets can be applied to the object effects area for individual objects and to the project effects for the entire sound.

Using the effect modules

Please read the section Using the effect modules (view page 65) in the Cleaning effects (view page 65) chapter.

Mastering Agent

The Mastering Agent applies several mastering effects in a sensible sequence. All effects will now be introduced by means of a suitable recording example and then applied.
It is recommended that these effects are used in the following sequence:
1. Stereo processor
2. Graphic equalizer
3. Brilliance enhancer
4. MultiMax
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Using the mastering assistant is the same as using the Step-by-step (view page 66) cleaning assistant.

Bypass

You can use this button to turn all effects on or off to compare the edited
material with the original.

Project and Object Effects

Please read the section Project and object effects (view page 67) in the "Cleaning effects" chapter.

Enhancer

The Enhancer enables the justification of the audio material in the stereo panorama to be adjusted. If the stereo recordings sound unfocused and undifferentiated, an extension of the stereo base-width can often provide better transparency.
Use the maximize function to move the echo and improve the stereo picture, for example, into the foreground.
Volume controller: Adjusts the volume of every single channel to adjust the complete panorama. The reduction of left and right levels is displayed under the control buttons.
Pan-direction: Use this controller to move the sound source from the middle into stereo panorama. The signals at the outer edges of the sound picture remain unchanged.
Multiband: This option switches from "Stereo FX" to "Multiband" mode. Stereo editing only applies to the middle frequency, the bass and highs remain unchanged.
Bandwidth/maximize sensor field: Adjusts the base width between mono (extreme left), unchanged base width (normal stereo), and maximum base width (wide, extreme right). Raising the bandwidth (values over 100) diminishes the mono compatibility. This means that recordings edited this way sound hollow when listened to in mono.
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Maximize strengthens the spatial component of the recording, which also increases the stereo transparency without influencing the mono compatibility.
Stereo meter (correlation gauge): This provides a graphical display of the phase relation of the audio signal. You can use it to review the orientation of the signal in the stereo balance and the effect of the stereo enhancer. To maintain mono-compatibility, the "cloud" shown should always be higher than it is wide.
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Equalizer

The Equalizer consists of two modules, the Parametric 6-band Equalizer and the 10­band Graphic Equalizer.

6 Band Equalizer

The parametric equalizer has six filter bands that you can use to shape the sound of the music track. Each band is a filter with a typical "bell shape". Within a certain frequency range around an adjustable middle frequency you can increase or reduce the signal level gain. The width of this frequency range is called bandwidth. The bandwidth is defined by the Q value. The higher the Q value, the narrower and steeper the filter curve.
You can influence the basic sound of the mix by increasing and decreasing the broadband so as to give it more "depth" (lower center 200-600 Hz) or more "air" (Highs 10Khz). You can also decrease the narrowband width (high Q-value) in the frequency response to remove disruptive frequencies.
Sensor field: The sensor field displays the resulting frequency response of the equalizer´. The frequency is displayed horizontally and the increase or decrease of the respective frequency is displayed vertically.
The blue bullets 1-6 symbolize the six frequency bands. You can move them around with the mouse until you find the frequency response you want.
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You can control the output level of the equalizer with the Peak Meter . With the Master Gain Controller beside it you can offset the level changes resulting from the
EQ adjustments.
You can access additional settings for each frequency band by clicking on the bullets.
You can use the knobs to set the values for each band. There is also a numeric field for each parameter where values can be entered.
Gain: This controller allows you to raise or lower the filter. Setting the controller to 0 deactivates the filter so it does not use any CPU power.
Freq: The center frequency of the individual filters can be set between 10 Hz and 24 kHz with the frequency controller. Freely choosing the frequency enables multiple filters to be set to the same frequency in order to have a greater effect.
Q (Bandwidth): Here you can set the bandwidth of the individual filters to between 10 Hz and 10 kHz.
Bands 1 and 6 are special: Their Filter Curves can be edited in three different modes. The four editing points in the graphic have different functions in each mode.
Peaking: Here the effect curve is brought closer to the working point (which represents the peak of the curve) from both sides simultaneously. Shelving (Basic setting): Here the working point displays the beginning of the filter curve. From this point on there is a gentle increase or decrease in the frequency. High or Low Pass:In Band 1 the working point displays the frequency which is filtered out of particularly high or low frequencies.
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Graphic Equalizer

The 10-track equalizer divides the frequency spectrum into 10 areas (tracks) and supplies them with separated volume controls, which allows you to achieve many impressive effects, from the simple rising of the bass, to total sound transformation. If you raise the low frequencies too much throughout the whole level, it can cause distortions. In this case, lower the master volume using the master volume control on the main screen.
Thumb Controls: All of the 10 frequency areas can be raised or decreased separately by the 10 volume controls.
Link Bands: Using this switch you can match the frequency areas in a flexible way to avoid the overemphasizing of single frequency areas that sound artificial.
A/B: If you have selected a preset for the effect and later you change it manually, you can compare the original-preset-sound with the new adjustments using the A/B­switch.
Reset: Reset inserts the sound effect into the neutral starting position where no processing power is used and where no effect is calculated in the sound.
Touch-screen (right EQ-Section): This is the "sensor-field" of the EQ: Use your mouse to draw a curve that will be transferred immediately into the corresponding EQ control adjustment.

Brilliance Enhancer

The Brilliance Enhancer is a high-end audio tool with which, for example, losses in high frequencies, which occur with MP3 compression or while recording older records, can be regained.
In contrast to the equalizer, which only works on the currently available frequency, the brilliance enhancer calculates new harmonics and noticeably revitalizes the sound from residual material
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Soft: Activating this option depends upon your own perception of sound. If you would like to produce a more lurid sound (such as grunge) you should deactivate the "soft" option. This option does, however, reduce eventual distortion.
High Quality: This option improves the results of the effects while demanding more of your computer’s performance. As with the "soft" option, your own notion of sound should come into play when choosing this option.

SoundCloner

SoundCloner 2 analyzes the sound characteristics of songs and transfers them to other recordings. Allowing you to apply the sound of a 60s soul recording to a modern pop song for example. You can also use SoundCloner to analyze compilations of different songs and compare their sound.
SoundCloner features an FFT Filter (1024 - band equalizer) and a compressor. The filter curve and compression properties are automatically calculated and presented as a combination of the cloned sound and output sound.
As well as "Clone" presets the SoundCloner presets menu contains a few useful filter settings that provide a typical sound for a range of eras (70s, 80s, 90s etc.).
Filter curves can also be edited manually, SoundCloner can therefore also be used as a filter for creating strange effects. It can also prove more effective than the DeNoiser at removing noise in certain circumstances, e.g. for removing whistling in the background.

Using the SoundCloner

1. Load a song with a sound you really like.
2. Now change to "Object" on the effect page and click on the cog wheel icon
next to the audio object to activate the object effects.
3. Open SoundCloner 2 and click on "Get Sound". The sound characteristics are
now calculated. After that, the sound will be available as SOUND CLONE preset and can be stored permanently for later use by clicking "Save".
4. Activate SoundCloner on the object you want to apply sound to and load the
SOUNDCLONE preset. SoundCloner detects the sound and dynamic properties of the target object and calculates the filter curve and/or the dynamic setting, which resulted when the audio characteristics of SOUNDCLONE and the edited object were combined.
5. The filter curve and the dynamics editing of SoundCloner compare the audio
characteristics of the target object to those of the analyzed object. Using the "Strength" slider under the filter graphic you can regulate the intensity of the frequency adjustment.
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Note: The SoundCloner has to be used as an object effect because the final filter setting depends on the audio characteristics of the "cloned" object and of the target object.

Controls

Preset: As well as "Clone" presets the SoundCloner presets menu contains a range of useful filter settings. These are independent of the source material and can be used at project level. Get Sound: This button analyzes the audio characteristics and makes the SOUNDCLONE preset available.
Save: Save the SOUNDCLONE preset under another name for later use. Last Used: Lists the last 5 presets used. Original/Result: Plays the edited/unedited object. Reset: Resets SoundCloner 2. Filter graphic: This is the centerpiece of SoundCloner, it is a freely-drawable
filter that displays in realtime the frequency response, before and after applying the filter. (See below for instructions on how to use). Strength: The strength slider allows you to enhance or diminish the differences in the curve movement. You can are therefore control how much SoundCloner adjusts the sound to the presets. Compression: This slider lets you change how much the preset's dynamic range should be adjusted. Dynamic range can only be reduced, so if the SoundClone preset has a higher dynamic range than the edited material this slider won't have any effect. Audio Type: You can choose from a range of different audio types (speech, pop music etc.) to optimize the compressor's function. Volume: The volume slider allows you to balance out any volume changes caused by the compressor. The peak meter next to it displays the input and output levels.
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Filter graphic

The frequencies are listed in ascending order from left to right. The height of the curve represents the amount of a specific frequency in the entire sound. The blue curve (1) shows the original frequency response, the yellow curve (2) displays the corrected frequency response, i.e. the frequency response the spectrum has after applying the filter.
The pink curve (3) is the filter curve, its height determines to what extent the respective frequency should be amplified or attenuated. When using SoundCloner as a filter this curve is a combination of the desired frequency response ( = content of the SoundClone preset) and the current frequency response. The means the red curve will always look different regardless of the object when using the same preset.
The filter curve can be drawn using the mouse in the filter graphic. Draw or rotate a straight line by pressing and holding the "Shift" key.
Click on the Magnifying glass icon (4) to change zoom mode. Zoom in using the left mouse button, zoom out using Ctrl + left mouse button. You can move zoom areas by holding down the left mouse button.
Click on the pen icon to change back to draw mode. "Reset" resets the red filter curve to neutral, i.e. to be on a straight line with the initial position.

Removing audio distortions with SoundCloner

Sometimes the DeNoiser isn't the right tool for removing certain kinds of noise interference. For example if the noise doesn't occur anywhere "alone" in the recording it is hard to get a sample to use, or if the noise is particularly loud the DeNoiser filters too little of the useful signal resulting in a hollow, artificial sound.
Some noise interference consists of a few frequencies, and often only one frequency (pure tone, such as the "pips" on the radio) A typical example of this is a constant,
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clearly-audible drone in old video recordings. The FFT filter is perfect for this kind of noise as it allows you to remove specific frequencies without affecting the rest of the recording.
Follow these instructions to do so:
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1. Reset the filter curve ("Reset" button in the bottom left of the window).
2. You will be able to spot the noise interference during playback as it is the only
peak that remains constant in the otherwise constantly changing blue filter curve. Under certain circumstances you may have to zoom in on the area you think the interference signal is located.
3. If necessary, switch to the drawing pencil and draw a horizontal line below the
peak on the lower edge of the filter display, ideally it should be just long enough that the peak in the yellow (resulting) filter curve disappears.
4. If the noise interference can still be heard you can also remove the overtones
of the signal, which are weaker peaks that can be found in the second, third, fourth frequency etc.

MultiMax

MultiMax is a compressor with three independent frequency bands. The dynamics are edited separately for each band.
The advantage of a multi-band compressor in comparison to a "normal" compressor is that the "pumping" tendency and other disturbing side effects are dramatically reduced while editing dynamics. For instance, it can prevent a bass top peak from "dragging down" the entire signal.
Multi-band technology also lets you specifically edit individual frequency ranges.
Link bands: When this button is activated and one fader is adjusted all faders are changed in the same ratio. The type of dynamic editing is not influenced. Limiter: MultiMax includes a limiter that prevents clipping by automatically lowering the level. Quiet parts remain unaffected. High quality: When the "High quality" setting is activated, an even more precise algorithm is used, but it also requires more processing power. We recommend that you switch on this setting before you export the project. Setting the frequency bands: The settings of the frequency bands are changed directly in the graphic. Simply click on the separator lines and move them.
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Bass/Mid/High: These knobs control the level of compression for each frequency band.
Presets: In MultiMax you can use the presets to open two more special functions.
Cassette NR-B decoder: MAGIX Audio Cleaning Lab 2013 simulates decoding of
Dolby B + C noise suppression if no Dolby player is available. Casettes recorded with Dolby B or C sound more muffled and slurry if played back without corresponding Dolby.
DeEsser: These special presets are for removing overstressed hiss sounds from
speech recordings.

Dynamics

The compressor is an automated dynamic volume control. It limits overall dynamics, maintains the volume of loud passages so they stay loud, and increases the volume of low passages. A compressor can be put to good use for e. g bass recordings and vocals, but also as a master effect in the mixer for subsequent editing of the overall sound.
Processing is carried out using a "look-ahead" method, similar to high-quality studio appliances. There are no peak overmodulations or other artifacts as the algorithm can never be 'surprised' by sudden level peaks.
Ratio: This parameter controls the compression level.
Threshold: This sets the volume threshold below and above which compression is
applied.
Attack: Sets the algorithm's reaction time to increasing sound levels. Short attack times can create an undesirable "pumping" sound, as the volume is quickly reduced or increased correspondingly.
Release: Sets the algorithm's reaction time to falling sound levels.
Gain: The gain controller amplifies the compressed signal.
Presets: Here you'll find settings for a variety of standard applications of the
compressor.
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A/B: If you have selected a preset for the effect and make manual changes to it, you can compare the original preset sound with the new settings by using the A/B button..
Reset: This resets the effect device to its original neutral starting point where minimal processing power is required and no effect is added to the sound.
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Special presets

In the compressor you can use the presets to open further special functions.
Dynamic expander: Too high a compression rate will result in audible noise (usually defined as a pumping sound). Radio recordings in particular are recorded with very high compression rates to increase the perceived volume. Unfortunately, compression reduces the dynamics (interval between the quietest and loudest part). The expander enhances the dynamics of the recording.
Noise Gate: This cleaning function suppresses noises which are completely below a certain volume threshold. This lets you create, for example, song transitions that are entirely noise-free.
Leveler: This setting automatically sets the entire material to an identical volume level. The volume control knob is no longer required. You can use this function to equalize greater volume differences within a song. To equalize volume variations between different songs you can also use the function "Normalize loudness" in the "Effects" menu.

Reverb/Echo

The reverb effect device offers newly developed and very realistic reverb algorithms to add more room depth to your recording.
Reverb is probably the most important but also the most difficult effect to generate.
Parameters
The reverb effect has the following parameters:
Size: defines the size of the room (or the system for the plate and spring). The larger a room, the longer the sound travels between walls or objects. With some low "size" settings you can also reduce the distance between the individual reflections. This allows resonance to develop (accentuated frequency ranges), which can sound oppressive if the reverb sustain is too long.
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Time: With this knob you can adjust the echo time and determine how much of it will be absorbed and, simultaneously, the reverb's decay.
Color: You may influence the sound characteristics of the effect within certain limits. The effect of this controller depends on the used preset. In rooms, "Color" controls the dampening of the highs in the reverb (from dark to bright) as well as pre-filtering of the signal. With plate and spring presets, this fader determines the dampening of the basses as well.
Mix: This controller sets the mix ratio between the original and the edited signal. For rooms, you can therefore move a signal further into the room by increasing the effect share. The last four presets are intended for use in an AUX channel of the mixer and are set to 100%.
Presets
The presets represent the basic settings for the various room algorithms, which can still be varied along with the other parameters. Hence, they are more than just simply parameter sets.

Delay

This effect is like an echo which delays the signal and repeats it.
Delay: This sets the period of time between the individual echoes. The more the control is turned to the left, the faster the echoes will follow each other.
Feedback: This adjusts the number of echoes. Turn the dial completely to the left, there is no echo at all; turn it completely to the right and there are seemingly endless repetitions.
Mix: This fader determines how much of the unprocessed original sound (dry signal) is subjected to the echo (wet signal). Application of this effect in an AUX bus requires the controller to be set to 100% (all the way to the right).

Plug-ins

Microsoft's DirectX and VST-compatible plug-ins may be used for effects calculation in MAGIX Audio Cleaning Lab 2013. This allows you to use almost any effect algorithms of third parties in addition to the effects integrated in MAGIX Audio Cleaning Lab 2013.
Some of the supplied effects will be loaded as Plug-ins. These are:
• Tape simulation
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• De-esser
• Energizer
• AM-Track SE
• Chorus
Selection menu: Select the plug-in via the selection menu on the right hand side of the module. For this, you will need to have plug-ins installed on your computer. The path to search for installed VST plug-ins can be set in the "Options" menu via -> "Set path settings". All recognized plug-ins will be added to the menu list.
Edit: The selected plug-in is opened to define specific effect settings.
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VST Plug-in Editor

The VST Plug-in Editor can be opened by right-clicking on the instrument's name in the MIDI Editor, via the corresponding plug-in slot in the Mixer, or via the "VST Instruments Editor" entry in the instrument list.
The Instrument Editor has two views, the so-called "GUI" of the plug-in (Graphical User Interface) and the parameter view. This is either automatically activated when the VST plug-in does not have its own GUI or can be used if the GUI of the plug-in is too unclear or takes up too much space on the screen. The parameter view displays the eight parameters of the plug-in as sliders. In the File menu you can change between these views (plug-in dialog/plug-in parameter).
Load/save patch/bank: The instrument settings can be saved and loaded in the patch formats typical for VST plug-ins (*.fxp) and bank formats (*.fxb).
Random parameters: This function can be an important source of inspiration. However, before using it please save the current preset you've just created as this feature does not ask before it is applied.
Menu program: Here you can select the presets integrated into the plug-in or loaded via the File menu.

Tape simulation (plug-in)

Tape simulation offers you the possibility of giving your recordings an "analog touch" by imitating typical aspects of a tape recording. In a lot of studios, 1" and 2" tape machines are still used because they are thought to create a fullness of sound, "warmth" and "saturation" that contrasts with the more neutral and analytical sound of digital technology.
There are numerous factors that are decisive for the sound expressiveness of tape­based recordings. Some of these are:
• Distortions that occur when the tape is played in the saturation range,
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• changes to the frequency response, since recording and playback-side filter steps
prepare the signal. All machines also feature more or less pronounced peaks in the frequency spectrum, above all in the bass range (so-called "head bumps"),
• loss of highs through self-erasure resulting from the HF stream ("bias", pre-
magnetization) and intermodulation between the wanted signal and the HF signal.
Level: Sets the input level. You decide when the "virtual tape" is saturated and how strong the effect of this color effect should be. The signal will gain more "loudness".
EQ low/hi: Adjusts the frequency response (spectral balance controller). You can choose whether you would like the output signal to have a richer bass level or whether it should have more highs. This adjusts the pre-filtering at the "recording end" as well as playback equalization.
However, please note that the frequency response of the simulation will not be neutral even if the "EQ low/hi" controller is set to neutral. There will always be some slight frequency-selective amplification.
The distortion resulting from use of the tape simulation can quickly create "acoustic fatigue", especially for material that is rich in highs. A direct 1:1 comparison with the tape section switched off reveals the differences more easily. Slight editing with the simulation is generally sufficient to achieve an "analog touch".
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De-Esser (Plug-in)

If you have ever edited or restored your own spoken or sung recordings, you've most certainly come across the occasional unpleasant loud "S" or "SSHH" sound. This hissing can ruin an otherwise perfectly good recording.
The De-Esser works according to the "dynamic filter" principle, meaning that it contains a filter switch (band pass and high cut), whose frequency and implementation depends on the input signal and the recognized "problem area".
So-called detector circuiting reacts to the input peak levels in the mid and high areas. This level recognition occurs automatically in a comprehensive modulation area. For this reason the De-Esser can manage without having to set a threshold.
Using the De-Esser is quite simple:
You have to notify the detector circuiting which areas contain the "S" or other sibilant sounding distortions. A switch for male and female voices has been designed for this. Depending on the switch setting, it will select the internal parameters for the most exact recognition possible.
After you have set the switch, the Reduction fader has to be adjusted enough that the "S" parts of the signal are reduced to a normal level.
An overly strong reduction of "S" sounds in speech or song recordings can, however, result in a "lisping" sound. Often, a small reduction can be enough to balance the ratio levels.
The Removed Noise button can be used to control the recognition and adjustment of the De-Esser. With it you can pick up the detector circuitry and evaluate whether the switch is in the correct position.
You can also try to edit other sound sources, partially complete mixes and drum recordings with the De-Esser. For the latter, the adjustment control can bring about an improvement in the sound of cymbals and high hats that were too loud. For humming signals/complete mixes, the De-Esser (discreet setting) can be used to design the sound characteristics more softly.
For such 'forced adjustment' the correct setting for the switch can be found out quite simply by testing ot out.
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Energizer (plug-in)

The Energizer belongs to the so-called psycho-acoustic processors genre. These devices are used in the studio, acoustic irradiation, and restoration areas in order to enhance the sound.
An effect like this usually can only be partially achieved with standard methods like equalizing since an equalizer can only compile the frequency parts that are already in the signal. Additionally an excessive increase in the signal (of the highs) increases the chances of hissing.
With bass the problem often arises that for each device in an analog processing chain (for example, tapedeck, mixing desk, pre-amp) slightly delays the signal compared to the remaining spectrum. This type of phase lag cannot be restored with an EQ and increasing the depth often results in a washed-out and feebler sound.
Psycho-acoustic devices are based on our hearing's ability to perceive attributes like "freshness", "liveliness" and "naturalness" in a recording as a result of various parameters. One of them is the harmony spectrum. The mid and high frequency ranges of a loudly played instrument are richer than those of a quietly played instrument. The "Exciter" tries to imitate this property with artificial harmonies. However, this type of method cannot function statically as the noise and low-level signals will be influenced otherwise.
The order in which individual frequencies are heard is just as important for lively sound.
The psycho-acoustic method used in the Energizer is based on a combination of frequency-dependent phase correction, additional harmonics creation and recognition of so-called transients (short signal peaks).
The Energizer is subdivided into a bass and middle/high area. In both of these areas, the audio can be enhanced independently of one another.

The parameters of the Energizer

The available effect presets cover typical areas of usage and are already set up as presets in order to, for example, format a CD for playback on the car radio, use as a soundtrack for your home entertainment system or for restoring distorted frequency response curves of old records. The Energizer can have a drastic effect on the sound even if only small changes are made to the parameters. So that you know which
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faders to change to get the audio results you want, the following section describes the available faders in detail.
Low tune: Here you can tune the bass processor to a specific input frequency (between 50 and 150 Hz). This is the preferred frequency at which, for example, a kick drum or an acoustic/electric bass is played. The phase position of the bass range can be influenced according to the set frequency, resulting in deeper sounds sounding more "succinct" and "broader".
Low attack: Using the transient recognition fader the attack behavior of the tuned range can be increased (fader to the right) or decreased (to the left). You can use this to create a "hard" or "dynamic" bass foundation or have a range sound "legato" or "soft.
Low mix: Here the processed bass signal is mixed with the unprocessed input signal. Please note that material that is already highly modulated may become overmodulated/distorted. For strong increases in the bass you should, if required, reduce the source material in order to have enough reserves. It is also recommended that you use the Audio Cleaning Lab Limiter as the next step.
High tune: This fader specifies the input frequency of the high tone circuitry (between 1 and 10 kHz). A part of the input signal is filtered and a phase lag is created depending on its frequencies. Simultaneously, the dynamic harmony is enhanced. When turned to the left you can influence the mids and highs of the signal so that, for example, the "articulation" of speech and instruments can be edited. The further up the frequency you go, the more the harmonies or bright sounds, like drum cymbals, are registered. You can use this to add "shine" or "silkiness" to your recordings.
High stereo width: Use this fader to specify whether the signal that's added to the high tone processor should be edited in mono, stereo or as a broadened signal if at all. This way you can specify whether the range should be compiled from the stereo mids of a recording or from the parts of the pages (for example, room information)
High mix: Here you can specify the amount of data from the high-frequency processor that should be mixed into the original sound.
Tip: At the beginning when using psycho-acoustic devices there is a danger of overkill. We recommend regularly toggling from unedited signals to processed ones. In order to make subtle changes in the sound it is often enough that the change be just about audible or that when switching off the effect, you get the feeling that there's something missing. If the effect sounds like it's in the foreground, this usually means that it's exaggerated too much.
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Analogue Modelling Suite: AM-Track SE

am-track SE is a pure analog compressor simulation. The tape simulation contained in the full version (Analog Modeling Suite am|track http://pro.magix.com/de/audio-
gins/analogue-modelling-suite.175.html) isn't included. It is primarily used for so-
plu called "tracking", i.e. editing individual channel strips or subgroup signals. The compression takes place in the "vintage" setting, whereas an additional "vca" setting is available in the full version. The plug-in recognizes the number of incoming signals and, if necessary, edits the signal in mono.
am|track SE limitations compared to the full version:
• No Tape simulation
• no "VCA" mode in the compressor, only "Vintage" operation can be implemented
along with the presets.
• Some Expert compression settings (view page 98) are integrated in the interface,
eters: "ahead" (pre-delay) and "adapt release" (switchable release
param automation) are missing.
(Release automation is always activated in the SE Version, which corresponds to the set value of the middle setting of the 'capacity' controller.)
Below, am-track is explained and its features compared to "normal" software compressors and available features.

Compressor Section

Two completely different compressors work in AM-Track, each with their own independent control and sound methods.
You may be wondering why we mention sound when talking about a compressor, since compressors merely relate to control actions. This isn't as simple as the idea of "making loud quiet".
Various designs, algorithms, and topologies for solving the actual problem (dynamic reduction), which all have their own unique character, have come from the history of
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