Waves IR-360 User Manual

Waves R360° Surround Reverb

Software Audio Processor

Users Guide

Waves R360 software guide page 1 of 8

Introduction

Introducing the Waves 360° Surround Reverb.
Waves have paid particular attention to making the reverb tail be as high-quality as possibl. The result is very similar to the reverb tail of the Waves Renaissance Reverb from which the R360° inherited its tail generation technology.
The R360° includes controls for the Reverb “Sound” properties and “MIX” properties specially designed for 5.1 surround productions.
The R360° has a “Compact” component that is capable of running in true 96kHz sample rate. That means it is capable of reaching true surround reverberation at 96kHz without down-sampling or other tricks. Operation at 96kHz requires considerably more power and will present some compromise in sound in comparison to the full component available up to 48kHz, but the compact component can also save DSP horsepower when working in 44.1 or 48kHz and it does sound superb.

Basic Operation

R360° can be used as a track insert, send effect or group/path insert. It is designed to provide the best performance as a send effect or group insert. This saves DSP resources and provides more consistent virtual space emulation.
The R360 is quite easy to set up.
The top row lets you control the main time and color of the Reverb. In the middle is the Reverb Time control where you specify the time it will take the Reverberation to drop by 60dB (RT
To the left of the Reverb Time control are the Damping controls which specify how the high or low frequencies will decay in relation to the overall reverb time. To the right of the Reverb Time control there is a high and low EQ shelf section, to modify the general reverb color. This will not affect the “Direct” signal path.
In the Reverb Properties section, you can set the following controls:
Waves R360 software guide page 2 of 8
) from its peak.
60
Pre-delay - Specifies how much time should pass between the source sound and the reverb generation.
Front/Back - Creates an offset of the pre-delay for the front and back.
Size - Sets the size of the virtual space, bigger or smaller.
In the Reverb Mix section you can set the relation between some of the elements that make the reverb sound:
In Gain – Adjusts the Input Gain to the reverb. Use this control to help eliminate clipping (indicated above the output meters of the R360°).
In LFE – Specifies how much the audio in the LFE input channel will drive the whole reverberation sound.
Center – Specifies the Center channel’s reverb output. It is useful for lowering or completely eliminating reverb in the Center channel.
Front/Rear – Balances the Reverb between the front and back sound stages.
LFE LowPass – Controls the output of the reverb in the LFE channel.
Because the LFE may be dedicated to low frequency content, R360° allows assigning a low-pass filter, with an adjustable frequency, to the LFE channel’s reverb output.
At the bottom, directly beneath the surround soundfield display, you will find the Wet/Dry control.
The R360° is equipped with presets that can serve as great starting points. You can tweak them and store them later to suit your preferences.
Read on in this manual for more information on how to achieve good Room Reverberation using the S360° Surround Imager with the R360° Surround
Reverb.

Room Emulation and virtual spaces

When we speak about room emulation in digital reverberation, we usually refer to an effect made by combining two separate stages of reflections.
Early Reflections are the first to be heard. These are usually a couple of discrete echoes representing the first bounces off the walls for the initial 40 – 180ms of the reverberation, depending on the size of the room and distance of the source from the closest wall. Tail Reflections are the ones that make the thicker, more dispersed, and longer part of the reverberation effect. These represent the stage in which we hear a mass of echoes which cannot be perceived as discrete.
R360° is designed to provide the latter type of reflections and does not provide any early reflections. To complete the Room emulation, you should first use the S360° Surround Imager with its distance panning feature. This will assure that
Waves R360 software guide page 3 of 8
Loading...
+ 5 hidden pages