At VTech®, we know that every year, children are asking to play video games
at younger and younger ages. At the same time, we understand the hesitation
of most parents to expose their children to the inappropriate content of
many popular video games. How can you feel confident in allowing your
childen to play these games, and still educate and entertain them in a healthy,
age-appropriate manner?
Our solution to this on-going debate is the V.Smile ™ TV Learning System–
a unique video game system created especially for children aged 3 to 7. The
V.Smile™ TV Learning System combines a kid-friendly design, ageappropriate curriculum, entertaining graphics, and fun game play into a
unique experience that your child will love and you can support. The
V.Smile™ TV Learning System engages your child with two modes of play:
the Learning Adventure - an exciting exploratory journey in which learning
concepts are seamlessly integrated, and the Learning Zone - a series of
games designed to focus on specific school skills in a fun, engaging
way.
Both of these educational modes offer your child hours of learning fun.
As part of the V.Smile ™ TV Learning System, VTech® offers a library of
game Smartridges™ based on popular children’s characters that engage
and encourage your child to play while learning. The library is organized
into three levels of educational play – Early Learners (ages 3-5), Junior
Thinkers (ages 4-6) and Master Minds (ages 5-7) – so that the educational
content of the system grows with your child.
At VTech®, we are proud to provide you with a much-needed solution to the
video game dilemma, as well as another innovative way for your child to
learn while having fun. We thank you for trusting VTech® with the important
job of helping your child explore a new world of learning!
Sincerely,
Your Friends at VTech®
To learn more about the V.Smile ™ TV Learning System and other VTech®
toys, visit www.vtechkids.com
5.15 US AAP I/M 17/5/04, 10:401
INTRODUCTION
Alphabet Park is in trouble! Grandpa has pressed the wrong button
on the Power Ring machine that runs the park, and all the Power Rings
have gotten loose. Without them, Alphabet Park will shut down! Can
you explore the six exciting play lands of Alphabet Park, and help
Grandpa bring back the Power Rings?
As you go on your adventure, you will find loads of fun learning
challenges, including alphabet, spelling, vocabulary, color and shape
games. And look out for all the pesky little creatures that will try to get
in your way!
GETTING STARTED
STEP 1: Choose Your Play Mode
Move the joystick up and down to choose the play mode you want.
Press the ENTER button when you are finished.
1. Learning Adventure
2. Learning Zone
GETTING STARTED
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3. Options
1. Learning Adventure
In this play mode, you can explore six exciting adventure play lands.
When you turn the unit OFF, V.Smile™ remembers your place in the
Learning Adventure game. If you turn the unit back ON without
inserting a new Smartidge™ you will see the screen below.
Choose this to start a new
game from the beginning.
Choose this to keep playing
the game you started. Y our old
game settings will be kept.
2. Learning Zone
In this play mode, you can play one of four fun games that focus on a
specific learning skill.
3. Options
Y ou can select dif ferent game options from this menu. Please refer to
the “Options” section.
STEP 2: Choose Your Game Settings
1.Follow the voice instructions to choose your game settings.
2.Move the joystick left and right to scroll between different
settings, and press the ENTER button to choose.
3.Move the joystick left and right to choose “Yes” and enter the
game settings, or choose “No” and reset the game settings.
GETTING STARTED
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2
3
3
The Learning Adventure and Learning Zone modes each have their
own settings. To change the settings:
•For Learning Adventure, choose "New Game" again.
•For Learning Zone, go back to the Main Menu and choose
"Learning Zone" again.
STEP 3: Start Your Game
• For Learning Adventure, please go to the “Activities – Learning
Adventure” section.
•
For Learning Zone, please go to the “Activities – Learning Zone”
section.
FEATURES
HELP Button
When you press the HELP button, the
game will pause. A HELP icon will pop
up and give you instructions or a hint.
After the Help instruction, the game will
continue.
FEATURES
EXIT Button
When you press the EXIT button, the
game will pause. An EXIT icon will pop
up to make sure you want to quit.
Move the joystick left or right to “Yes”
(leave the game) OR “No” (cancel the
exit screen and keep playing). Press
ENTER to choose.
LEARNING ZONE Button
The LEARNING ZONE button is a shortcut that takes you to the
Learning Zone game selection screen.
When you press the LEARNING ZONE button, the game will pause.
An Exit icon will pop up to make sure you want to quit.
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5.15 US AAP I/M 17/5/04, 10:404
Move the joystick left or right to “Yes” (go to the Learning Zone) OR
“No” (cancel the exit screen and keep playing). Press ENTER to choose.
ACTIVITIES
Educational Curriculum
Learning Adventure
Play Land 1 – Toy ShopLetters , Phonics and Letter Order
Play Land 2 – MonstervilleLetters, Letter Order and Letter Cases
Play Land 3 – Jungle RideBeginning Letter
Play Land 4 – Bug WorldColor and Shape Matching
Play Land 5 – Secret Garden Object Identification
Play Land 6 – Fun FairSpelling
Learning Zone
Zone 1Letter Order
Zone 2Letters and Letter Cases
Zone 3Spelling
Zone 4Color and Shape Matching
Learning Adventure
Learning Adventure Game Selection Screen
The Learning Adventure play mode has six different adventure games.
Use the joystick to scroll through the games, and press the ENTER
button to start one.
Monsterville
Toy Shop
Jungle Ride
5.15 US AAP I/M 17/5/04, 10:405
ACTIVITIES
Bug World
Fun Fair
Secret Garden
5
Learning Adventure Game Status Bar
In each adventure game, the status bar stays on the screen to show
you how you are doing.
The Power Ring bar shows how many Power Rings you have collected.
Remember, how well you do in the game depends on how many Power
Rings you collect! Power Rings will be in your path all over the game,
but you can get even more by answering questions correctly.
Play Land 1 – Toy Shop
Game Play
Let’s start our adventure at the fun and
fantastic Toy Shop! Move the joystick
to go forward through the T oy Shop, and
press ENTER to jump along the letter
springboards, which will teach you your
ABC’s. Move the joystick up and down
to climb up and down any ladders you
see. As you explore, touch the Power
Rings to collect them for Grandpa (sometimes you may have to use
the ENTER button to jump up and grab them). Look out for the pesky
ACTIVITIES
wind-up hippos, toy robots and bouncing balls that will try to get in
your way! Jump on them to stop them. Hop on the toy train to get a
ride to the other side of the Toy Shop, but don’t forget to move the
joystick down to duck when you pass through the tunnels!
Educational Curriculum
Letters, Phonics, and Letter Order
-Easy Level: Learn the letters of the alphabet, what they look
-Difficult Level: Recognize alphabetical order, and learn basic
like, how they sound, and their order.
phonics sounds.
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5.15 US AAP I/M 17/5/04, 10:406
Play Land 2 – Monsterville
Game Play
Are you brave enough to face the
monster in its own lair? Welcome to
Monsterville!
When the game starts, you will see a
giant screen where the monster will
show you questions. Move the joystick
left and right along the answer choices
at the bottom of the screen, and press
ENTER to jump on the correct one.
If you can answer all the monster’s questions correctly, he will let you
into his most secret place, where monsters will pop out of boxes! Jump
on the boxes to collect more Power Rings but don’t let the monsters
catch you! If you find a magic umbrella, catch it and move the joystick
to fly it down to the next floor.
Educational Curriculum
Letters and Letter Cases
-Easy Level: Learn the letters of the alphabet and recognize
their order.
-Difficult Level: Identify uppercase and lowercase letters, and
match them together.
Play Land 3 – Jungle Ride
Game Play
It’s time to have some speedy fun in
the Jungle Ride!
In this riding game, steer your duck
along the river. Move the joystick up
and down to move through different
water lanes. Try not to crash into the
turtles, ducklings and crocodiles!
Soon you will come to some water
ACTIVITIES
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5.15 US AAP I/M 17/5/04, 10:417
lanes that are marked with picture boards. Watch for the letter on your
duck, and steer him through the lane whose picture matches the letter.
Watch for the floating log platform – there is a crocodile there that will
chase you! Keep moving forward to outrun him!
Educational Curriculum
Beginning Letter
-Easy Level: Understand elementary words and recognize
-Difficult Level: Understand more advanced words, and
their first letter. Learn the pronunciation of these words.
recognize their beginning letter. Learn how to spell and
pronounce these words.
Play Land 4 – Bug World
Game Play
Welcome to Bug World! Here you will
find loads of Power Rings … and
creepy bugs too!
In this play land, if you can’t see a way
ACTIVITIES
forward, look around for the vine
ladders. Move the joystick up to climb
the ladders and press ENTER to jump
between them. But watch out! The
ladders are crawling with bugs that are
just itching to get in your way!
Soon you will come to a castle with many doors. Pay attention to the
clues you hear, that will ask you to find a door with a certain color or
shape on it. Move the joystick left and right to choose a door, and
move the joystick up to go in.
Educational Curriculum
Color and Shape Matching
-Easy Level: Learn colors and shapes by matching them to
8
the examples shown.
5.15 US AAP I/M 17/5/04, 10:418
-Difficult Level: Recognize colors, shapes and combinations
of colors and shapes. Match colors and shapes to their
pronunciations.
Play Land 5 – Secret Garden
Game Play
Have you ever wanted to catch a ride
on a balloon? Well, now you can, in
the Secret Garden!
Jump up to catch a passing balloon,
and use the joystick to steer it. Look
out for the busy bees and curious
birds pecking out from the trees!
During your adventure, you will come to some wooden tunnels showing
different pictures, with a word written on a board below them. Use
your joystick to steer through the tunnel whose picture matches the
word on the board.
Educational Curriculum
Object Identification
-Easy Level: Learn elementary objects and their
pronunciations. Learn to spell the object names.
-Difficult Level: Recognize more advanced objects and their
pronunciations. Learn to spell the object names.
ACTIVITIES
Play Land 6 – Fun Fair
Game Play
Join us at the Fun Fair! Here you’ll
find the most exciting adventure of all!
As you jump around on the floating
platforms, look out for the clowns on
pogo sticks! Don’t forget to move the
5.15 US AAP I/M 17/5/04, 10:419
9
joystick down to duck if the clowns on the unicycle are above your head!
Jump into the hot air balloon and move the joystick to start your
fairground flight!
Look out for the balloon elephants that will blow colored bubbles at you!
As you fly on your balloon ride, you will see bubbles floating over your
head, spelling out a word with some letters missing. Move the balloon
around to catch the missing letter bubbles.
Educational Curriculum
Spelling
-Easy Level: Hear and learn basic one to two syllable words
-Difficult Level: Hear and learn more advanced one to three
with three to five letters each.
syllable words and their spellings.
Learning Adventure Result Screen
After each adventure game, you will see a result screen.
ACTIVITIES
This is how many
Power Rings you
have collected
during your game.
Learning Zone
Learning Zone Game Selection Screen
The Learning Zone play mode features four different learning games.
Use the joystick to scroll through the games, and press the ENTER
button to start one.
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5.15 US AAP I/M 17/5/04, 10:4110
Each wheel
stands for one of
the six play lands.
This is how many
Power Rings you
have collected
altogether.
1. Letter Order
3. Spelling
2. Letters &
Letter Cases
Learning Zone Game Status Bar
In all four learning games, the status bar will stay on the screen and
show the game status.
This shows your
score. Each point
is a question
answered
correctly.
4. Colors & Shapes
This shows how
many questions
you will need to
answer in the
current game
round.
Zone 1 – Letter Order
Game Play
The baby hippos want to cross the
river, but the bridge is out! Use the
joystick to move the wooden boards
into their correct places in the bridge,
making sure the letters are in correct
alphabetical order. You can press the
ENTER button to make the boards fall
faster.
Educational Curriculum
Letter Order
-Easy Level: Find the two missing letters in a six letter
sequence.
ACTIVITIES
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5.15 US AAP I/M 17/5/04, 10:4111
-Difficult Level: Find the three missing letters in a six letter
sequence.
Zone 2 – Letters and Letter Cases
Game Play
Help the mother ducks find their eggs.
Eggs will pop up out of the holes in
the log. Use the joystick to move the
mother duck to the egg with her letter
on it, and press the ENTER button to
choose.
Educational Curriculum
Letters and Letter Cases
-Easy Level: The mothers and eggs will show uppercase
-Difficult Level: The mothers will show uppercase letters, while
ACTIVITIES
Zone 3 – Spelling
Game Play
Help the little bugs find the missing
letter. A word will be shown at the
bottom of the screen, with a letter
missing. Use the joystick to move the
bugs to the vine with the right letter.
Look out for the slippery water bubbles!
Press the ENTER button to jump.
Educational Curriculum
Spelling
-Easy Level: Questions will consist of basic one to two-syllable
12
letters only. Match the letters by how they look and sound.
the eggs will show lowercase letters. Match the uppercase
letters to the corresponding lowercase letters.
words of three to five letters each. Each word will be missing
one letter.
5.15 US AAP I/M 17/5/04, 10:4112
-
Difficult Level: Questions will consist of more advanced
one to three-syllable words. Words will be missing two to
three letters.
Zone 4 – Color and Shape
Matching
Game Play
Those crazy clowns love to play games
– let’s join them! Listen for the voice
clue that will give you a color or shape
to look for, and use the joystick to move
the clown to the correct disc. Hurry!
when time runs out, all the incorrect shapes and colors will fall!
Educational Curriculum
Color and Shape Matching
-Easy Level: Match three primary colors and three basic
shapes to their sounds.
-Difficult Level: Match six colors, six shapes and the
combinations of colors and shapes to their sounds.
Options Menu
To turn the background music on or off,
move the joystick left or right to highlight
your choice, and press ENTER.
ACTIVITIES
5.15 US AAP I/M 17/5/04, 10:4113
Choose "No Lose" to have unlimited play
in Learning Adventure mode.
Choose "Yes" to save the current
options, OR choose "No" to continue
changing options.
13
CARE & MAINTENANCE
1.Keep your V.Smile™ clean by wiping it with a slightly damp cloth.
Never use solvents or abrasives.
2.Keep it out of direct sunlight and away from direct sources of heat.
3.Remove the batteries when not using it for an extended period of
time.
4.Avoid dropping it. NEVER try to dismantle it.
5.Always keep the V.Smile™ away from water.
WARNING
A very small percentage of the public, due to an existing condition,
may experience epileptic seizures or momentary loss of consciousness
when viewing certain types of flashing colors or patterns, especially
on television. While the V.Smile™ TV Learning System does not
contribute to any additional risks, we do recommend that parents
supervise their children while they play video games. If your child
experiences dizziness, altered vision, disorientation, or convulsions,
discontinue use immediately and consult your physician.
Please note that focusing on a television screen at close range and
handling a joystick for a prolonged period a time may cause fatigue or
discomfort. We recommend that children take a 15 minute break for
every hour of play.
TROUBLESHOOTING
Please note that if you try to insert or remove a Smartridge™ without
first turning the unit OFF, you may experience a malfunction. If this
happens, and the unit does not respond to pressing the ON / OFF /RESTART buttons , disconnect the AC adaptor from the main unit or
remove the batteries. Then, reconnect the adaptor, or reinstall the
batteries. If the unit still does not respond, press the RESET button at
CARE & MAINTENANCE / TROUBLESHOOTING
the bottom of the unit, using a pen.
TECHNICAL SUPPORT
If you have a problem that cannot be solved by using this manual, we
encourage you to visit us online or contact our Consumer Services
Department with any problems and/or suggestions that you might have.
14
5.15 US AAP I/M 17/5/04, 10:4114
A support representative will be happy to assist you.
Before requesting support, please be ready to provide or include the
information below:
•The name of your product or model number (the model number
is typically located on the back or bottom of your product).
•The actual problem you are experiencing.
•The actions you took right before the problem occurred.
If you wish to buy additional joysticks for your V.Smile™ TV Learning
System, please visit us online, or contact our Consumer Services
Department.
Internet: www.vtechkids.com
Phone: 1-800-521-2010 in the U.S. or 1-877-352-8697 in Canada
OTHER INFO
DISCLAIMER AND LIMITATION OF LIABILITY
VTech® Electronics North America, L.L.C. and its suppliers assume
no responsibility for any damage or loss resulting from the use of this
handbook. VTech® Electronics North America, L.L.C. and its suppliers
assume no responsibility for any loss or claims by third parties that
may arise through the use of this software. VTech® Electronics North
America, L.L.C. and its suppliers assume no responsibility for any
damage or loss caused by deletion of data as a result of malfunction,
dead battery, or repairs. Be sure to make backup copies of important
data on other media to protect against data loss.
COMPANY :VTech® Electronics North America, L.L.C.
ADDRESS :1155 West Dundee Road, Suite 130, Arlington
Heights, IL 60004 USA
TEL NO.:1-800-521-2010 in the U.S. or 1-877-352-8697
in Canada
NOTE:
This equipment has been tested and found to comply with the limits
for a Class B digital device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against
TROUBLESHOOTING / OTHER INFO
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5.15 US AAP I/M 17/5/04, 10:4115
harmful interference in a residential installation. This equipment
generates, uses and can radiate radio frequency energy and, if not
installed and used in accordance with the instructions, may cause
harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If
this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment off and
on, the user is encouraged to try to correct the interference by one or
more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that
to which the receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
OTHER INFO
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5.15 US AAP I/M 17/5/04, 10:4116
Expand your V.Smile Smartridge™ library with these
Expand your V.Smile Smartridge™ library with these