VTech POWERZONE User Manual

®
USER'S MANUAL
© VTECH
Printed in China
91-01143-000
Dear Parent:
At VTech
we know that children have the ability
to do great things. That’s why all of our electronic
learning products are uniquely designed to develop
a child’s mind and allow them to learn to the best
of their ability. Whether it’s learning about letters,
numbers, geography or algebra, all VTech
learning
products incorporate advanced technologies and
extensive curriculum to encourage children of all
ages to reach their potential.
When it comes to providing interactive products
that enlighten, entertain and develop minds, at
VTech
we see the potential in every child.
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CONTENTS
INTRODUCTION .............................................. 1
PREPARATION .............................................. 2
MOUSE CONNECTION ..............................................................2
PRINTER CONNECTION ............................................................2
POWER LINK CONNECTION ....................................................2
POWER SOURCE ......................................................................2
BATTERY INSTALLATION ........................................................... 2
BATTERY NOTICE .....................................................................3
BACKUP BATTERY INSTALLATION ............................................ 3
AC ADAPTOR CONNECTION ....................................................3
ADAPTOR OFFER .....................................................................4
ON/OFF SWITCH ......................................................................4
AUTOMATIC SHUT-OFF ............................................................. 4
CONTRAST SWITCH ..................................................................4
VOLUME SWITCH .....................................................................4
MOUSE .....................................................................................5
EARPHONE JACK .....................................................................5
KEYBOARD ..............................................................................6
SPECIAL KEYS ...................................................................... 6-8
SELECTION BUTTONS ........................................................... 8-9
SYSTEM SETUP .........................................................................9
30
DESCRIPTION OF ACTIVITIES .................... 10
GENERAL DISPLAY.................................................................11
WORD GAMES ................................................................ 11-12
SYNONYMS............................................................................................ 11
ANTONYMS............................................................................................ 11
SPELLING ............................................................................................... 11
WORD CORRECTION ............................................................................. 11
TENSES................................................................................................... 11
PARTS OF SPEECH ................................................................................ 11
GRAMMAR ............................................................................................. 12
SENTENCE SHUFFLE ................................................................................ 12
WORD SEARCH...................................................................................... 12
CROSSWORD ......................................................................................... 12
MATHEMATICS................................................................... 12-14
ADDITION .............................................................................................. 12
SUBTRACTION ........................................................................................ 12
MULTIPLICATION ..................................................................................... 12
DIVISION ............................................................................................... 13
ALGEBRA ............................................................................................... 13
FRACTIONS............................................................................................. 13
COORDINATES ....................................................................................... 13
GEOMETRY ............................................................................................ 13
STORY PROBLEMS ................................................................................. 13
GRAPHS ................................................................................................. 14
BALANCE ................................................................................................ 14
CALCULATOR .......................................................................................... 14
TRIVIA .............................................................................. 14-15
WORLD CUSTOMS ................................................................................. 14
SCIENCE AND TECHNOLOGY ................................................................. 14
ENTERTAINMENT .................................................................................... 14
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ANIMAL.................................................................................................. 14
SPORTS .................................................................................................. 15
LOGIC & MUSIC ....................................................................15
MUSIC MAKER ....................................................................................... 15
FENCES................................................................................................... 15
SHAPE PUZZLE ....................................................................................... 15
3D MATCH............................................................................................. 16
TREASURE HUNT .................................................................................... 16
TIC TAC BOX ......................................................................................... 16
COMPUTER SKILLS .................................................................16
SPELL CHECKER ...................................................................................... 16
WORD PROCESSOR............................................................................... 16
FILE ................................................................................................... 16-18
EDIT ....................................................................................................... 18
TOOLS .............................................................................................. 18-19
SHORTCUT KEYS .................................................................................... 19
CHART MAKER ....................................................................................... 19
HOMEWORK LABTM................................................................................ 20
TYPING CHALLENGE .............................................................................. 21
CALENDAR.............................................................................................. 21
DAY PLANNER ....................................................................................... 21
TELEPHONE BOOK ................................................................................ 21
MEMORY BANK ..................................................................... 22
SYSTEM SETUP .........................................22
PRINTER SETUP ................................................................ 22-23
TROUBLESHOOTING FOR PRINTER ERROR .........................23
ICON SETUP ...........................................................................23
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NUMBER ENTRY .....................................................................23
DATE FORMAT .......................................................................23
SCREEN SAVER.......................................................................24
VTECH POWER LINK ........................................................ 24-25
HOW TO USE
AN EXPANSION CARTRIDGE ..................... 25
EXPANSION CARTRIDGE ........................... 25
READING COMPREHENSION ..................................................25
FOREIGN LANGRUAGE ................................................... 25-26
SCORING ................................................. 26
SCORING CODE ............................................................... 26-27
POWER ZONE™ ACTIVITIES ............................................ 27-28
CARE AND MAINTENANCE ........................ 28
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INTRODUCTION
Thank you for buying the VTECH®POWER ZONETMlearning unit! VTECH®is committed to providing the best possible products to entertain and educate your child. Should you have any questions or concerns, please call our Consumer Services Department at 1-800­521-2010 in the U.S. or 1-800-267-7377 in Canada.
POWER ZONE
a wide range of exciting and educational activities for fun learning! The unit's 48 built­in activities encourage learning through fun play. Included in this package are READING
COMPREHENSION and FOREIGN LANGUAGE expansion cartridges.
TM
is a talking, electronic learning aid with a color enhanced display. It offers
LCD DISPLAY
ON/OFF BUTTON
LED
TYPING KEYBOARD
CONTRAST SWITCH
VOLUME SWITCH
CARTRIDGE DOOR
MOUSE
MOUSE PAD
CARTRIDGE
ADAPTOR
1
PREPARATION
MOUSE CONNECTION
1. Make sure the unit is OFF.
2. Locate the mouse jack on the back of the unit.
3. Plug the mouse into the unit's mouse jack.
4. Turn the unit ON.
PRINTER CONNECTION
1. Make sure both the POWER ZONETM learning product and the printer are OFF.
2. Locate the printer port on the back of the POWER ZONETM learning toy.
3. Insert the printer plug into the printer port.
4. Turn ON the POWER ZONETM unit, then turn ON the printer.
Please refer to the printer list included in the packaging for the print drivers that POWER
ZONETM supports.
VTECH POWER LINKTM CONNECTION
1. Make sure the POWER ZONETM learning product is OFF.
2. Locate the printer port on the back of the POWER ZONETM learning product.
3. Insert the VTECH POWER LINKTM connector into the printer port.
4. Connect the VTECH Power LinkTM unit to the personal computer. Please refer to the user’s manual of the VTECH POWER LINKTM for information regarding connection to the personal computer.
5. Turn ON the computer.
6. Turn ON the POWER ZONETM learning product.
NOTE: The Power LinkTM is sold seperately.
POWER SOURCE
The POWER ZONETM learning product can be operated by using 4 "C" size batteries or the standard 9V 300mA AC center-positive adaptor.
BATTERY INSTALLATION
1. Make sure the unit is OFF.
2. Locate the battery cover on the back of the unit.
3. Open the battery cover.
4. Insert 4 "C” batteries, as illustrated.
DO NOT USE RECHARGEABLE BATTERIES in this unit.
5. Close the battery cover.
2
BATTERY NOTICE
When installing batteries observe the polarity signs to avoid leakage.
Do not mix old and new batteries.
Do not use different types of batteries.
Remove batteries from the unit when you are not going to use the unit for a long time.
Do not dispose of batteries in fire.
Do not short-circuit supply terminals.
Do not attempt to recharge ordinary batteries.
BACKUP BATTERY INSTALLATION
Make sure the unit is OFF.
Locate the backup battery cover on the bottom of the unit and open it.
Insert 1 CR 2025 lithium battery as illustrated.
Replace the battery cover.
•Turn the unit ON.
NOTE: While replacing the backup battery, the 4 "C" size batteries must be kept in the
unit or the unit must be connected to the 9V adaptor while the adaptor is plugged in. If not, you will lose all the information stored in the following activities:
•Word Processor Music Maker
Calendar Homework Lab
Day Planner Memory Bank
•Telephone Book
In addition to these activities, players’ names and scores will also be lost.
NOTE: If the unit suddenly stops working or the sound becomes weak, turn the unit OFF
for 15 seconds, then turn it back on. If the problem persists, it may be caused by weak batteries. Please install a new set of batteries and try again.
TM
AC ADAPTOR CONNECTION
Use the standard 9V 300mA AC - DC adaptor with polarity that comes with the POWER ZONETM learning unit.
1. Make sure the unit is OFF.
2. Locate the adaptor jack on the back of the unit.
3. Plug the adaptor into the unit’s adaptor jack.
4. Plug the adaptor into a wall outlet.
5. Turn the unit ON.
NOTE: Do not leave the adaptor plugged in for long periods of time if the unit is not
in use.
3
If your AC adaptor is lost many retailers carry this type of adaptor. You can also order a replacement by calling our Consumer Services Department at 1-800-521-2010 or send $15.00 (includes shipping and handling) to:
ADAPTOR OFFER
c/o VTECH® Industries, LLC. 101 E. Palatine Road Wheeling, IL 60090-6500 (Illinois residents please add 8.25% sales tax. Please do not send cash.)
ON/OFF SWITCH
Turn ON your POWER ZONETM by pressing the button located on the base unit below
and to the left of the screen. The unit will play an opening animation and then you can select
an activity. Turn the unit OFF by pressing the button located next to the ON button.
AUTOMATIC SHUT-OFF
If there is no input into the POWER ZONETM learning product for about 8 minutes, the unit will automatically shut off to save power. After the auto power off is activated, you need to press the ON button again. We recommend that you turn the unit OFF when not playing with it. If the POWER ZONETM learning product is not going to be used for a long period of time, remove the batteries and unplug the adaptor.
CONTRAST SWITCH
Adjust the image on the screen by sliding the Contrast Switch to the upper right for higher contrast and to the lower left for lower contrast.
+
-
+
VOLUME SWITCH
-
Adjust the volume by sliding the Volume Switch to the upper right to raise the volume and to the lower left to lower the volume.
4
MOUSE
Left Mouse Button
®
Right Mouse Button
Cover
To use the mouse, push it in the direction that you would like the pointer on the screen to move. To move the pointer to the right side of the screen push the mouse to the right. To move the pointer to the left side of the screen, push the mouse to the left. To move the pointer to the top of the screen push the mouse away from you. To move the pointer to the bottom of the screen pull the mouse towards you.
Pressing the left mouse button will have the same effect as pressing . In the Shape Puzzle and Word Search activities, the right mouse button serves as a flip key.
To clean the mouse, you need to open the cover on the bottom of the mouse. The arrow indicator on the cover shows the unlocking direction. Once the cover is removed, the mouse ball should be taken out, and the contents inside the mouse should be cleaned with a dry cloth. The mouse ball should also be cleaned with a dry cloth. Once you have finished cleaning the mouse, place the mouse ball back into the mouse, place the cover back on the mouse and lock the cover by pushing the cover in the opposite direction of the arrow indicator.
EARPHONE JACK
The POWER ZONE earphones (sold separately) into the earphone jack, you can play with the POWER ZONE unit without disturbing others.
TM
learning product has an earphone jack. By plugging any set of standard
TM
5
KEYBOARD
The POWER ZONETM learning product has a QWERTY keyboard with 64 keys.
SPECIAL KEYS
In addition to the alphanumeric keys, there are some special function keys:
Esc key:
The Esc key allows you to exit the current activity. By repeatedly pressing the Esc key you can go back to the main menu.
Help key:
When you are not sure about the answer, press the HELP key. HELP will give you hints, but at the same time, you will lose a chance to answer a question. Press this key to receive hints in some of the activities. For multiple choice activities, it will reveal one of the incorrect answers. In activities like Synonyms, it will show one of the letters in the answers as a hint. The
Help
key has slight variations among different activities, so for detailed usage,
please refer to the description of the activities.
Caps Lock key:
Press this key to make everything you type appear in capital letters.
Symbol key:
Press the symbol key to see a symbol menu which contains several pages of symbols . Use the
keys to select a symbol. Then press the key or the left mouse button
to confirm the selection.
Repeat key:
Press this key to repeat the instructions and the question (the unit will repeat the question if the question on the screen is only partially visible).
6
Add to Memory bank:
Answer
Press Shift key and the answer key together in Synonyms, Antonyms, Spelling, Word Correction, Tenses, Part of Speech, Grammar, Word Search, Crossword, Addition, Subtrac­tion, Multiplication, Division, Story Problems, World Customs trivia, Science and Technology Tr ivia, Entertainment Trivia, Animal Trivia and Sports Trivia to store questions and problems in Memory Bank activity to review later.
Answer key:
Answer
If a player is not able to answer a question, the player should press the key and it will reveal the answer.
NOTE:
In the two-player mode, the key cannot be used during the first player's turn.
Enter key:
Press this key after typing each answer so the unit registers your input. In activities like Word Processor, Telephone Book and Day Planner, this key will place the cursor at the beginning of the next line for information input.
Backspace key:
To correct an answer before it has been confirmed, press the key to delete the
last character typed in.
Alt key:
Press this key together with an alphanumeric key to have the character on top right hand corner shown on keys.
Directional keys:
These four keys will move the cursor up, down, left, and right.
Press the key and any of arrow keys together to move the cursor pointer in the same manner as the mouse.
To move the pointer up the screen, press key and key.
To move the pointer to the bottom of the screen, press key and key.
To move the pointer to the left side of the screen, press key and key.
To move the pointer to the right side of the screen, press key and key.
7
The key and the key can be used to simulate the left mouse button.
The key and the .; key can be used to simulate the right mouse button.
Space key:
In normal text editing, the space key acts as a character but when the repeat function is in use, the space key is able to pause the display while the timer is still running. This pause function gives readers more time to read the whole question before the answer appears.
Left Player/Right Player keys:
In the 2-player mode of some activities, the players are in head-to-head competition. When a question is asked, the first person to press his or her appropriate left or right player button will get the opportunity to answer the question first.
SELECTION BUTTONS
M
CapsLock
Player
Level
System Setup
Demo
Print Screen
rd Games
Wo
Mathematics
Trivia
Logic & Music
Computer Skills
Homework Lab
Cartridge
T
There are 48 activities in the POWER ZONE™ and they are divided into five activity groups. Press the additional activity selection buttons on the keyboard to go directly to the groups of activities or other special buttons to manipulate functions on the unit.
TM
Games
rd
Wo
Mathematics
Trivia
Logic & Music
Computer Skills
Homework Lab
Group activity selection buttons:
Cartridge
Activity selection buttons are available to go directly to the selected group activities for Word Games, Mathematics, Trivia, Logic & Music and Computer Skills.
TM
Homework Lab
TM
button:
Homework Lab
When the Homework Lab™ button is pressed the unit will go directly to the Homework Lab™ activity.
8
Cartridge button:
When the cartridge key is pressed the unit will run the activity(ies) on the cartridge. If there is no cartridge in the door, the unit will show an error message.
NOTE: When inserting or taking out a cartridge or plugging in or removing the mouse,
please make sure the unit is turned OFF.
Player
Cartridge
Player button:
Press this button and the status window will pop up which allows a player to choose the 1-player or 2-player mode in the activities that have a 2-player mode.
Level
Level button:
Press this button and the status window will pop up which allows a player to change the level of difficulty in some of the activities. There are six levels, with the first level being the easiest and sixth level being the most difficult.
SYSTEM SETUP
System setup key:
Press this key and the system setup screen will pop up. For details in setting, please refer to SYSTEM SETUP pages 22-25.
Demo key:
The demo key is available at any time to demonstrate the activity(ies) to the user. The demo key will demonstrate five randomly selected activities and then return to the main menu. When the demo key is pressed again, another five activities will be demonstrated randomly. lf the demo key is pressed when a player is in an activity, it will demonstrate that particular activity. Once the demonstration is done, it will return to either the menu or the activity.
Print Screen key:
This key is used to print anything that appears on the screen. Press the print screen key to send the current screen to printer (when connected to a printer) or a personal computer (when VTECH POWER LINK™ is connected). If the unit is connected to a personal computer (using the VTECH POWER LINK™ unit), a preview will be printed on the connected personal computer monitor. Please refer to the VTECH POWER LINK™ utilities section for further details.
9
DESCRIPTION OF ACTIVITIES
POWER ZONETM Activities
After turning the power ON, you will see the opening animation and the main activity menus. Activities are grouped into five categories. Select a category first and then select an activity by using the directional keys or the mouse to move the pointer onto the desired activity. Press Enter or the left mouse button to start the activity. The following is a description of levels and modes of play.
Level and Two-Player Mode
ACTIVITY LEVEL TWO-PLAYER MODE
Word Games 1-6 YES
Mathematics Games 1-6 YES
Trivia Games 1-6 YES
Music Maker NO NO
Fences 1-6 YES
Shape Puzzle 1-6 YES
3-D Match 1-6 YES
Treasure Hunt 1-6 YES
Balance 1-6 YES
Tic Tac Box NO YES
Chart Maker NO NO
Typing Challenge NO YES
Calendar NO NO
Day Planner NO NO
Telephone Book NO NO
Calculator NO NO
Spell Checker NO NO
Word Processor NO NO
Foreign Language Cartridge NO YES
Comprehension Cartridge 1-6 YES
Homework Lab
TM
NO YES
10
GENERAL DISPLAY
In most of the activities, you will see a status display with information, as well as icons and a working window. The status information includes the player's name or players' names, the number of chances remaining and the score for each player. It also shows the level and the time left in the game.
Add to memory icon
Number of chances remaining
Name
Score
Level of play
Time left in the game
System setup
Demo
Help
Exit
WORD GAMES
SYNONYMS
A word is displayed on the screen. Type in a word with the same meaning and press the key. The unit provides the first letter of the word and the number of letters in the word to help you answer the question.
ANTONYMS
This activity functions in the same way as SYNONYMS except you need to enter a word with the opposite meaning of the word shown on the screen.
SPELLING
This activity helps you to practice your spelling. An animation will appear and the
POWER ZONETM will ask for the spelling of the word. Type in the correct spelling
of the word and press the key.
WORD CORRECTION
The unit shows a misspelled word and the POWER ZONETM will ask for the correct word. Type in the correct word and press the key.
TENSES
This activity teaches three basic tenses. They are present, past and past participle. Two of the three tenses of the word are given and one tense is missing. Type in the missing tense and press the key.
PARTS OF SPEECH
A sentence is displayed with a highlighted word. Choose what the correct part of speech is for the highlighted word. You are given three parts of speech to choose from. Type 1, 2, or 3 for the answer or move the pointer to answer. Then press the key or the left mouse button.
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