Tippmann X7 E Grip User Manual

TIPPMANN
INST ALLA TION & PROGRAMMING INSTRUCTIONS
KIT PN. INCLUDES:
1 - X7TM E-Grip
®
X7TM E-GRIP
T210001
TM
TM
KIT P ART# T210001
NOTE: 9V Battery Not Included, but Required
STEP 2: Remove stock grip from marker.
Do Not perform STEP 2 before reading the
warning section and completing
1) Remove the gas line from the grip:
Use a 7/16" ( )
WARNING
EYE PROTECTION DESIGNED FOR P AINTBALL USE MUST BE WORN AT ALL TIMES WHEN HANDLING THIS MARKER BY THE USER AND ANY PERSON WITHIN RANGE. DO NOT DISASSEMBLE THIS MARKER WHILE IT IS PRESSURIZED WITH AIR. REMOVE AIR SUPPLY CYLINDER OR CARTRIDGE BEFORE DOING ANY DISASSEMBLY. DISASSEMBLING THE RECEIVER WHILE UNDER AIR PRESSURE CAN CAUSE PERSONAL INJURY &/OR DAMAGE TO THE MARKER. DO NOT OPERATE THIS MARKER WITH PARTS MISSING OR DAMAGED. IF DURING THE COURSE OF THIS INSTALLATION, A PART IS LOST OR FOUND TO BE DAMAGED, OBT AIN A REPLACEMENT P ART BEFORE CONTINUING REASSEMBLY.
READ EACH STEP COMPLETELY BEFORE
PERFORMING STEP.
Set up a table with plenty of space to work. You will need a 7/16” wrench ( volt battery. NOTE: Carefully hand start threaded parts, do not over tighten and strip threads.
STEP 1: Prepare Marker for SAFE Disassembly before beginning disassembly.
Eye protection designed for paintball use must be
) and a 9
wrench to loosen the gas line nut the gas line the gas line elbow
2) Remove the 2 grip push pins / :
Press the ends of the 2 push pins ( in and then pull push pins out (
3) Remove the grip:
Pull down
to slide it off.
STEP 3: Install the new X7TM E-GripTM.
1). Prepare E-GripTM for installation:
Check to be certain the trigger spring position as shown.
Check to be certain the trigger plates have not separated and the E-Grip intact as shown. If there are gaps at the trigger plates
- squeeze plates together to look as shown.
worn by the user and any person within range.
1. Unload Your Marker - To unload your marker:
1) Install the barrel sleeve. ❏ 2) Empty and remove the hopper (turn the hopper clockwise and lift out). ❏ 3) Go to a designated firing area
and remove the barrel sleeve. marker in a safe direction and fire several times to be sure there are no balls lodged in the chamber and / or barrel.
5) Visually inspect the CycloneTM Feeder and chamber for paintballs.
2. Remove The Air Supply - To remove a charged air supply cylinder:
❏ 1)
Turn the cylinder approximately 3/4 of a turn
counterclockwise
or out. This allows the air supply pin valve to close so that no air will enter the marker.
❏ 2)
Point the marker in a safe direction and discharge the remaining gas in the marker by pulling the trigger until the marker stops firing. This may take 4-5 shots.
If your marker continues to fire the tank pin valve has not closed yet (because of the variances in tank pin valve parts, each tank varies slightly on exactly how far it should be
turned) and counterclockwise
you will have to turn the tank
a little further and repeat step-2) until the marker does not fire, remove the tank. NOTE: If you turned the tank and it began to leak before you pulled the trigger the tank o-ring should be checked for damage before reassembly.
3) After air tank is removed, point & fire the marker in a safe direction until stored air is completely discharged.
4) Put marker in the uncocked position:
Pull and hold the bolt cocking handle back ;
4) Point your
then
then pull
the trigger and
release the handle slowly forward to uncock the marker.
(English - continued on page 2)
2). Install the E-GripTM:
❏ ❏
Slide the E-Grip up onto the marker and align the push pin holes.
Insert the two push pins
3) Install the gas line - Thread tape or paste
are not needed for this connection.
Insert the gas line into the E-Grip
Be careful that you do not cross-thread the fitting as you use your fingers to align, start and finger tighten the gas line nut
several turns onto the gas line elbow Complete tigntening with a 7/16" (
4) Install the battery -
❏ ❏
Remove the battery door from the back of the new grip by pulling up and back on the tab.
Plug a 9 volt battery into the
battery clip.
To keep the battery from rattling once it is in the E-Grip turn the battery so the battery clip wires of the battery, then Insert the battery into the E-Grip NOTE: When removing a battery from the E-Grip the battery out by the wires.
5) Re-install the battery door - Replace the
battery door with the tab down and listen for the snap as it locks back into the E-Grip
and then pull
out of
.
)
) .
on the grip
is in
TM
trigger assembly is
and the trigger or sear
TM
& .
.
TM
,
hang against the side
TM
as shown.
TM
, Do Not pull
STEP 1.
between
TM
gas line elbow .
) wrench.
TM
.
Step 4: Power On - Basic Operation
TOURNAMENT LOCK: Because the E-Trigger board requires a tool to turn it on and off, no tournament lock is necessary for competition paintball.
1) T o turn the X7TM E-GripTM power on:
❏ ❏
Use a small object like an allen wrench
) to press and
( hold the power button
for 2 seconds.
The LED
will light orange then green when the electronics have been activated.
Release the power button and the green LED
will begin
flashing green to show
FA
F S
the power is on and the battery is good.
(If LED begins flashing red, see - Low Battery Condition).
NOTE: If pressing the power button failed to turn on the LED light,
Troubleshooting
see
Section
on page 2.
2) Safety/Selector operation -
The 3-position safety/selector switch
has
three settings:
S = Safe ; F = Semi-Auto (One pull/release of the
trigger fires 1 time. FA = Special Firing Mode. The Special Firing Mode can be set to any 1 of 5 firing options as detailed on page 2 -
This E-Grip
Special Firing Mode Options
TM
is set to the factory default setting:
.
Safe Full-Auto - Pulling the trigger three times in less than one second will result in full­automatic firing. Holding the trigger down on the third pull will sustain this full-auto mode. The default rate of fire for this mode is 13 bps.
3) T o fire the marker - select either the F or F A
position using the safety/selector switch and pull the trigger. The LED will light orange with each pull of the trigger .
4) T urn power off - To turn the power off, hold
the power button for 2 seconds. The LED will change from green to red when the power-off condition has been achieved. (NOTE: The trigger electronics are set to shut-off automatically after a prolonged period of inactivity (120 minutes).
5) Low battery condition -The E-TriggerTM Low
Battery Indicator Feature: When the battery has begun to lose power and needs replaced, the LED will stop flashing green and begin flashing red. While performance will vary while the LED is flashing red, the E-Grip
TM
will still function under this condition until the battery has lost power to the point that it will not cycle the marker.
6) Changing Special Firing Modes - To
change the Special Firing Mode - follow the instructions in the Advanced User Programming Section on page 2.
Advanced User Programming Section
There are several programming options which affect the operation of the Tippmann® X7TM E-GripTM. The Advanced User Programming has been designed to allow users the maximum amount of customization possible for their E-Grip Dwell, Debounce
TM
. There are four menu items in the Advanced User Programming:
TM
, Rate-of-fire, and Special Firing Mode. Read and familiarize
yourself with each of these items as they are explained in the following sections.
Menu Items-Dwell, Debounce
TM
, Rate-of-fire, and Special
Firing Mode Explained:
This section will discuss the four menu items in detail so that a user will understand fully the purpose and use of each menu item.
Dwell - (Factory Default Value = 8 milli-seconds) The Dwell menu item is used to change the amount of time that power is supplied to the solenoid. The solenoid is the part of the electronics which actually contacts the sear of the marker , allowing it to fire. This setting will directly affect the battery life of the E-Grip Grip
TM
. If this is changed to a value less than 8 milli-seconds, your E-
TM
battery will last longer , but this may not allow the solenoid enough time to trip the sear properly. If this value is set greater than 8 milli-seconds, the solenoid will have power supplied to it for a longer time, but will reduce the life of the battery . Changing this value can cure or create performance issues for the user. This menu item can only be updated with the values of 2-20 milli-seconds.
Debounce
TM
- (Factory Default Value = 50 milli-seconds) The Debounce
TM
menu item is used to change the amount of time between accepted trigger pulls. Quite simply, this adjusts the amount of time from one trigger pull being accepted by the electronics to the next trigger pull which can be accepted. If a Debounce
TM
setting is too low, a user may shoot more times than they had expected. This can be explained by what is called "Trigger Bounce." When a paintball marker is fired, the marker will move and vibrate in a user's hand. This vibration can allow the trigger to reset itself and trip without the user realizing that their finger has actually moved. NOTE: This menu item can only be updated with the values of 25-65 milli-seconds.
Rate-of-Fire - (Factory Default Value = 13 bps) The Rate-of-Fire menu item may be used to update the Safe Full-auto Firing mode. This is the only Special Firing Mode which is affected by this menu item. All other Special Firing modes cannot have their rate of fire adjusted. This menu item can only be updated with the values of 8-30 bps. Please note that extremely high rates of fire (over 20 bps), paint breakage can occur due to the maximum feed rate of the Tippmann
®
CycloneTM Feed System.
Special Firing Mode - (Factory Default Setting = Safe Full-auto ) The Special Firing Mode menu is used to select a default Special Firing Option. There are 5 options so this menu item can only accept a value of 1, 2, 3, 4 or 5. The 5 Special Firing Options are:
1 LED Flash = Safe Three-shot Burst- Pulling the trigger three times in
less than one second will result in a 3-shot burst at a rate of 13 balls per second (bps) on the third trigger pull. Each pull of the trigger in less than one second after this will result in another 3-shot burst.
2 LED Flashes = Safe Full-auto (Factory Default Setting)- Pulling the
trigger three times in less than one second will result in full-automatic firing. Holding the trigger down on the third pull will sustain this full-auto mode. The default rate of fire for this mode is 13 bps.
3 LED Flashes = Auto-Response- The marker will fire on the pull and the
release of the trigger . This mode effectively doubles your manual firing rate.
4 LED Flashes = Turbo Mode- Pulling the trigger three times in less than
one second will result in full-automatic firing at a rate of 15 bps. To sustain this rate of fire, the trigger must be pulled at least once per second.
5 LED Flashes = Semi-automatic- One pull/release of the trigger fires 1
time. This semi-automatic Special Firing Mode is available for fields or tournaments which restrict the use of automatic firing modes. This mode is the same as selecting the F firing mode with the safety/selector switch.
To identify your current firing option setting: While the X7
powered on, press and hold the power button
for a ½ second. The LED
TM
E-GripTM is
will flash orange to indentify the current Special Firing Mode Option and then turn back to green. Repeat and count the number of orange flashes and match that number to the options listing above to identify the current setting.
Step 1: Accessing the Advanced User Programming
1) Power off - To begin the Advanced User Programming, make sure the
power is off. If the power is on, press and hold the power button for 2 seconds. The LED will change to a solid red color. The E-Grip
TM
will power down when
the power button is released.
2) Pull the trigger - Pull and hold the trigger down.
❏ ❏
3) Power on - Press and hold the power button down for 2 seconds. The
E-GripTM will appear to power on normally. Release the power button once the LED turns green.
4) Continue holding the trigger - Continue to hold the trigger down for 5
seconds. After 5 seconds, the LED will change to a solid red color.
5) Release the trigger - Once the LED changes to the solid red color,
release the trigger. The E-GripTM is now in the main menu of the Advanced User Programming.
Step 2: Choosing a menu item
The four menu items contained in the Advanced User Programming menu are Dwell, Debounce menu items has a corresponding color code as follows.
1. Solid Red - Dwell
2. Solid Green - Debounce
3. Flashing Green - Rate of fire
4. Alternating Red/Green - Special Firing Mode
1) Cycling through the menu - To cycle through the menu, pull and
release the trigger. Each time the trigger is pulled and released, a dif ferent color will be displayed on the LED in accordance with the list above.
2) Enter a menu option - Once the LED displays the color of the menu
item that is needed, pull and hold the trigger for two seconds.
3) Current Value - Upon entering a menu item, the LED will begin to
flash red. The flashes represent the current menu value. The current value will be flashed twice with a short pause between the number flashes. If a new value is not entered before the end of the second value display, the electronics will automatically return to the main menu.
4) Enter a new value - At any time while the menu is flashing the LED in
accordance with its current value, a new value can be entered by pulling and releasing the trigger. Each pull and release of the trigger will count as a 1 when entering the new value. Example: To enter a number 5, pull and release the trigger five times. Once the user is done entering the value, release the trigger .
5) Successfully updated menu confirmation - Once the user has
entered an a new value for a menu item, the LED will flash red/orange/ green twice to signify an acceptable value has been entered. The electronics will then return to the main menu. If an unacceptable value has been entered, the LED will quickly flash red and return to the main menu. The value of the menu item will not be updated if this happens.
6) Power off - Once a menu item has been changed, the user must
power-off the electronics before the change will take effect. Hold the power button for 2 seconds. The LED will change to solid red. Release the power button and the electronics will power off.
7) Optional: Factory settings reset - A factory settings reset can be
accomplished by pressing and holding the power button for 10 seconds. The board will appear to power on normally, but after 10 seconds, the LED will flash red/orange/green twice, then the board will power-off. All factory settings will be reset at this point.
Troubleshooting
PROBLEM: The LED light does not light when you push the power button to turn ON the E-Trigger.
1) Battery must be installed. ❏ Check that battery is installed.
2) Battery may be disconnected.
3) Battery may be bad.
4) Wire may be disconnected from battery clip ­to battery clip.
5) NOTE: If a problem still exists, call T ippmann® Service Department at 1-300-533-4831.
PROBLEM: Battery life is very short. ❏ Dwell setting may be too high and you need to reduce the Dwell time - PROBLEM: Paint breakage occurs in Full Auto or Safe Full-Auto Modes.
Current Rate-of-Fire may exceed maximum Cyclone
need to reduce the Rate-of-Fire ­PROBLEM: You can hear E-Trigger operating but marker does not fire.
Check to be sure sufficient air supply is hooked up to the marker.
Dwell setting may be too low and you need to increase the Dwell time -
details in Dwell Section.
PROBLEM: Marker fires more times than expected.
may be to low causing Trigger Bounce and you need to increase the Debounce time -
Double Trigger Kit (Optional, not included with X7
If installing a double trigger into the E-Grip be necessary to use the magnet from the single trigger that came with this kit if the double trigger does not have a magnet. Before removing the magnet from your single trigger , be sure to take note of which side of the trigger has the red dot on the magnet. The magnet will need to be inserted into the double trigger in the same orientation into opening dot should be visible if the magnet is inserted into the double trigger shown in the orientation of the trigger as shown.
The trigger slider/spring installing the double trigger into the E-Grip by removing pins trigger slider and spring to be removed from the trigger.
IMPORTANT: Keep these instructions for future reference.
TM
, Rate-of-fire, and Special Firing Mode. Each of these
TM
Check battery, replace if bad.
Check battery clip connection.
Inspect wire connections
see details in Dwell Section
TM
.
Feed Rate and you
See details in Rate-of-Fire Section
see
DebounceTM setting
see details in DebounceTM section.
TM
E-GripTM Kit)
TM
, it may
. The red
will need to be removed before
TM
. This can be accomplished
and from the double trigger. This will allow the
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