• Le Manuel du Propriétaire - Pour les marqueurs avec ou sans
• Manual del Usuario - Para Marcadores con o sin
98 CUSTOM
PLATINUM SERIES
TM
TM
98 CUSTOM
PLATINUM
• BASIC NON-A.C.T.
• BASIC
98 CUSTOM
PLATINUM SERIES
• BASIC E-TRIGGER
TM
TM
TM
TM
TM
LINE
TM
TM
TM
SERIES
MARKER
98 CUSTOM
PLATINUM SERIES
• BASIC RESPONSE
98 CUSTOM
PLATINUM SERIES
TM
TM
TM
TM
TM
• BASIC DIGI CAMO
98 CUSTOM
PLATINUM SERIES
TM
TM
• PROTM
98 CUSTOM
PLATINUM SERIES
TM
TM
• PROTM E-TRIGGER
98 CUSTOM
PLATINUM SERIES
• PRO
TM
TM
DIGI CAMO
TM
TM
TP04315 Date 05-15-08
WARNING
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THIS IS NOT A TOY. MISUSE MAY CAUSE SERIOUS
INJURY OR DEATH. EYE, FACE AND EAR PROTECTION
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DESIGNED FOR PAINTBALL MUST BE WORN BY THE
G
USER AND ANY PERSON WITHIN RANGE. WE
L
RECOMMEND AT LEAST 18 YEARS OLD TO PURCHASE.
PERSONS UNDER 18 MUST HAVE ADULT SUPERVISION
I
WHEN USING THIS PRODUCT. READ THE OWNER’S
S
MANUAL BEFORE USING THIS PRODUCT.
H
WARNING
SAFETY IS YOUR RESPONSIBILITY
READ, FAMILIARIZE
YOURSELF AND ANY
OTHER USER OF THIS
MARKER WITH THE
SAFETY INSTRUCTIONS
IN THIS MANUAL.
FOLLOW THESE
INSTRUCTIONS WHEN
USING, WORKING ON,
TRANSPORTING OR
STORING THIS MARKER.
ALWAYS KEEP
TRIGGER SAFETY
IN SAFE MODE
UNLESS FIRING
AS DETAILED IN
INSTRUCTIONS
ON PAGE 4.
ALWAYS KEEP
BARREL SLEEVE
INSTALLED WHEN
NOT IN SHOOTING
SITUATION AS
DETAILED IN
INSTRUCTIONS
ON PAGE 2.
E
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AVERTISSEMENT
F
CE N’EST PAS UN JOUET. L’USAGE IMPROPRE PEUT
CAUSER LA BLESSURE SÉRIEUSE OU LA MORT. LA
R
PROTECTION POUR LES YEUX, LE VISAGE ET LES
A
OREILLES CONSTRUITE POUR LA BALLE DE PEINT
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DOIT ÊTRE PORTÉE PAR L’UTILISATEUR ET N’IMPORTE
QUELLE PERSONNE DANS LE CHAMP DE TIR. NOUS
Ç
RECOMMENDONS QU’ ON A DIX – HUIT ANS AU MOINS
A
POUR L’ACHETER. LES PERSONNES SOUS L’ÂGE DE
I
DIX – HUIT ANS DOIVENT AVOIR LA SUPERVISION D’
S
UN ADULTE QUAND ON EMPLOIE CE PRODUIT. IL FAUT
LIRE TOUT DE CE MANUEL AVANT DE L’UTILISER.
ADVERTENCIA
E
ESTO NO ES UN JUGUETE. UN USO INAPROPIADO
PUEDE CAUSAR SERIAS HERIDAS O LA MUERTE.
S
OJOS, CARA Y OIDOS DEBEN ESTAR PROTEGIDOS
P
TODO EL TIEMPO, CON LA PROTECCIÓN DISEÑADA
A
PARA PAINTBALL TANTO PARA JUGADORES COMO
Ñ
PARA CUALQUIER PERSONA QUE ESTE EN EL RADIO
DE ALCANCE. RECOMENDAMOS AL MENOS 18 AÑOS
O
DE EDAD PARA LA COMPRA Y USO. LAS PERSONAS
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MENORES DE 18 AÑOS DEBEN USAR ESTE PRODUCTO
BAJO LA SUPERVISIÓN DE UN ADULTO. ANTES DE
USAR ESTE PRODUCTO LEA EL MANUAL DEL USUARIO.
AVERTISSEMENT
SÉCURITÉ EST VOTRE RESPONSABILITÉ
IL FAUT LIRE, VOUS
FAMILIARISER ET
TOUS LES AUTRES
UTILISATEURS DE
CE MARQUEUR AVEC
LES INSTRUCTIONS
DE SÉCURITÉ DANS CE
MANUEL. SUIVEZ CES
INSTRUCTIONS QUAND
VOUS UTILISEZ,
TRAVAILLEZ SUR,
TRANSPORTEZ, OU
ENTREPOSEZ CE
MARQUEUR.
IL FAUT TOUJOURS
GARDER LA
DÉTENTE DANS UNE
MODE DE SÉCURITÉ
SAUF QUAND ON
TIRE COMME
DÉTAILLÉE DANS
LES INSTRUCTIONS
À LA PAGE 3.
ADVERTENCIA
LA SEGURIDAD ES SU RESPONSABILIDAD
EL PROPIETARIO Y
TODA PERSONA QUE
UTILICE ESTE
MARCADOR DEBE LEER Y
FAMILIARIZARCE
LAS INSTRUCCIONES DE
SEGURIDAD EN ESTE
MANUAL. SIGA LAS
INSTRUCCIONES DE
USO, MANTENIMIENTO,
TRANSPORTE Y
ALMACENAJE DE
ESTE MARCADOR.
MANTENGA SIEMPRE
CON
EL SEGURO DEL
GATILLO ACTIVADO
A MENOS QUE SEA
NECESARIO HACER
DISPAROS.
SE VE EN LAS
INSTRUCCIONES
DE LA PÁGINA 3.
COMO
IL FAUT
TOUJOURS
GARDER LA
CHEMISE DU
CANON INSTALLÉE
QUAND ON NE
TIRE PAS COMME
DÉTAILLÉE DANS
LES INSTRUCTIONS
À LA PAGE 1.
MANTENGA
LA FUNDA
DE
SEGURIDAD
INSTALADA
CUANDO NO
ESTE
HACIENDO
DISPAROS
COMO SE
ILUSTRA EN
LA PÁGINA 1.
F
R
A
N
Ç
A
I
S
E
S
P
A
Ñ
O
L
WARNING
E
THIS IS NOT A TOY. MISUSE MAY CAUSE SERIOUS
INJURY OR DEATH. EYE, FACE AND EAR PROTECTION
N
DESIGNED FOR PAINTBALL MUST BE WORN BY THE
G
USER AND ANY PERSON WITHIN RANGE. WE
L
RECOMMEND AT LEAST 18 YEARS OLD TO PURCHASE.
PERSONS UNDER 18 MUST HAVE ADULT SUPERVISION
I
WHEN USING THIS PRODUCT. READ THE OWNER’S
S
MANUAL BEFORE USING THIS PRODUCT.
H
WARNING
BARREL SLEEVE INSTALLATION
• EXCEPT WHEN YOUR MARKER IS IN USE, ALWAYS MAKE
SURE THAT THE TRIGGER SAFETY IS IN SAFE MODE (SEE
INSTRUCTIONS ON PAGE 4), AND THE BARREL SLEEVE IS
PROPERLY INSTALLED ON YOUR MARKER AS SHOWN BELOW.
1) SLIDE BARREL INTO SLEEVE AND LOOP THE CORD OVER
THE TOP OF THE RECEIVER AND POSITION AT THE
BACK OF THE GRIP AS SHOWN BELOW.
LENGTH
ADJUSTOR
BUTTON
2) PINCH THE CORD
LENGTH ADJUSTOR
BUTTON AND HOLD THE
ADJUSTOR TO THE BACK OF THE
GRIP AS YOU PULL THE CORD THROUGH IT UNTIL THE
ADJUSTOR IS SNUG AGAINST THE BACK OF THE GRIP, THEN
RELEASE THE BUTTON.
3) CHECK TO BE SURE YOU LEAVE ENOUGH CORD ELASTICITY
TO PULL THE CORD/ADJUSTOR UP OVER THE TOP OF THE
MARKER TO REMOVE THE BARREL SLEEVE FOR FIRING.
4) AFTER THE CORD LENGTH
IS ADJUSTED, LOCK THE
CORD LENGTH BY TYING A
KNOT IN THE CORD
AGAINST THE BACK OF THE
ADJUSTOR AS SHOWN.
CONGRATULATIONS on your purchase of a Tippmann® paintball marker. We
believe our 98 Custom
and durable paintball markers available, and are proudly manufactured by
Tippmann
nonservice if cared for properly . The
Anti-Chop Technology, a patent pending design to help eliminate ball chopping
and ensure consistent performance. Using a new technology that has the front
and rear bolt working independently of each other,
chopping and improves ball accuracy with less barrel cleaning; and unlike other
anti-chop systems, our system maintains consistent ball velocity shot after shot
and does not have to be re-cocked if the anti-chop technology had to be engaged.
The 98 Custom
receiver technology which seperates the left receiver half into two parts for
improved ease of service and installation of accessories.
Please take time to read this manual thoroughly and become familiar with your
98 Custom
before you attempt to load or fire this marker. If you have a missing or broken
part or need assistance, please contact Tippmann
at 1-800-533-4831 for fast friendly service.
®
. All Tippmann
A.C.T model to our enabled models will give many years of dependable
TM
Platinum Series
TM
Platinum SeriesTM line of markers to be the most accurate
®
98 CustomTM Platinum SeriesTM markers from the Basic
This marker is classified as a dangerous weapon and is surrendered by
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Tippmann Sports, LLC with the understanding that the purchaser assumes
all liability resulting from unsafe handling or any action that constitutes a
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violation of any applicable laws or regulations. Tippmann Sports, LLC shall
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not be liable for personal injury , loss of property or life resulting from the use
of this weapon under any circumstances, including the intentional, reckless,
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negligent or accidental discharges.
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All information contained in this manual is subject to change without notice.
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Tippmann Sports, LLC reserves the right to make changes and improvements
to products without incurring any obligation to incorporate such improvements
H
in products previously sold.
If you as a user do not accept liability , Tippmann Sports, LLC requests you
do not use a Tippmann Sports, LLC marker. By using this paintball marker
you release Tippmann Sports, LLC of any and all liability associated with its use.
SAFETY IS YOUR RESPONSIBILITY!
WARNING
• EXCEPT WHEN YOUR MARKER
TRIGGER SAFETY ACTIVATION
IS IN USE, ALWAYS MAKE
SURE THAT THE BARREL SLEEVE
IS INSTALLED (SEE PAGE 2) AND
THE TRIGGER SAFETY
IS IN SAFE MODE WHICH
DISABLES THE TRIGGER.
• TO TURN ON THE SAFETY (SAFE MODE): PUSH THE SAFETY
IN AS SHOWN ABOVE.
• TO TURN SAFETY OFF (FIRE MODE): PUSH SAME BUTTON
ON OPPOSITE SIDE OF RECEIVER.
FAMILIARIZE YOURSELF WITH SAFETY...
The ownership of this weapon places upon you the total responsibility for its
safe and lawful use. You must observe the same safety precautions as you
would any firearm to assure the safety of not only yourself but everyone
around you. The user should at all times use caution when using this marker.
The sport of Paintball will be viewed and judged upon your safe and
sportsmanlike conduct. Always remember that the game of Paintball can
only survive and grow if it remains SAFE!
• Do not load or fire this marker until you have completely read this
manual and are familiar with its safety features, mechanical operation
and handling characteristics.
4
PUSH SAFE
Safety Is Your Responsibility
(continued on page 5)
Safety Is Your Responsibility (continued from page 4)
• Handle this and any marker as if it were loaded at all times.
• Keep your finger off the trigger until ready to shoot.
• Do not look down the barrel of a paintball marker. Accidental discharge into
the eyes may cause permanent injury or death.
• Keep the marker on safe until ready to shoot (see page 4).
• Keep the barrel sleeve installed on marker when not shooting.
• Never point the marker at anything you do not intend to shoot.
• Never fire you r m arker at anything you do not intend to shoot because there
may be balls or foreign debris lodged in the chamber, barrel and / or the
marker valve.
• Do not shoot at fragile objects such as windows.
• Never fire your marker at personal property of others, the paintball can stain
the paint of automobiles and houses.
• Always keep the muzzle pointed down or in a safe direction, even if you
stumble or fall.
• Eye, face and ear protection designed specifically to stop paintballs in the
form of goggles and full face mask meeting ASTM Specification F 1776
must be worn by the user and any person within range.
• Never shoot at a person who is not protected by eye, face and ear protection
designed for paintball.
• Pressurize and load the marker only when the marker will be immediately used.
• NOTE: Before storing or disassembling be sure to remove paintballs and
air supply (see unloading and air supply removal instructions on page 20).
Install barrel sleeve (see page 2).
• Store the marker unloaded and degassed in a secure place.
• Do not field strip or otherwise disassemble this marker while it is pressurized
with air supply .
• Dress appropriately when playing the game of paintball. A void exposing
any skin when playing the game of paintball. Even a light layer will absorb
some of the impact and protect you from the paintballs.
• Keep exposed skin away from escaping gas when installing or removing
air supply cylinder or if the marker or air supply is leaking. Compressed
air, CO
2, and nitrogen gasses are very cold and can cause frostbite
under certain conditions.
• Use only .68 caliber paintballs, never load or fire any foreign objects.
• Avoid alcoholic beverages before and during the use of this marker .
Handling markers while under the influence of drugs or alcohol is a
criminal disregard for public safety .
• Avoid shooting an opponent at point blank, 6 feet or less.
• Familiarize yourself with instructions listed on air supply cylinder or
adaptor. Contact the air supply cylinder or adaptor manufacturer with
any questions.
• Always measure your marker’s velocity before playing paintball
and never shoot at velocities in excess of 300 feet per second
(see instructions on page 7).
5
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GETTING STARTED
❏
Eye protection designed for paintball use must be worn by the user and
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any person within range. Do not disassemble this marker while it is
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pressurized with air. Do not pressurize a partially assembled marker.
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Read each step completely before performing the step.
NOTE: Carefully hand start all threaded parts and do not overtighten and
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strip threaded parts when assembling.
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STEP 1) Prepare Marker for Air Supply Cylinder Installation
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• For markers with E-TriggerTM - You must first read and follow E-T rigger
H
Operating Instructions (on pages 7-12) before performing
• For mark ers w ithout E-Trigger
TM
go to STEP 2.
STEP 2) Air Supply Cylinder Installation
• Do not pressurize a partially assembled paintball marker .
• First install barrel sleeve (see instructions on page 2).
• Next put trigger safety in Safe Mode
(see instructions on page 4).
• Next you need to cock the marker
by sliding the bolt handle
all the way
back until it locks into place. Always
keep marker in the cocked position when
air supply is attached to the marker. This
will help prevent an accidental discharge.
• To install the air supply cylinder, lubricate the cylinder valve o-ring with
a little marker oil then insert the cylinder valve end into the air supply
adapter at the back end of the marker grip. Turn the cylinder clockwise
into the marker until it stops. Your marker is ready to fire once you
switch to Fire Mode from Safe Mode. If the tank is full and you do not
hear the air supply engage, the pin valve could be too short or the pin
valve seal is damaged.
STEP 3) Hopper Installation
• Barrel Sleeve must be installed (see page 2) and safety in Safe Mode (see
page 4) before filling the hopper .
• Make sure that the feed elbow and hopper are clean and free of any sharp
edges to keep paintballs feeding into the marker smoothly .
• Install the hopper neck into the feed elbow of your marker and tighten the
hopper down with a 3/16” allen wrench.
NOTE: Do not overtighten or the elbow may break. With the barrel sleeve
installed and safety in Safe Mode, you are now ready to load your hopper
with paintballs. Fill the hopper and only remove barrel sleeve and turn off
the safety when ready to shoot.
6
Getting Started (continued on page 7)
STEP 2.
Getting Started (continued from page 6)
STEP 4) Rate of Fire Adjustments and Troubleshooting
• For RESPONSE
of Fire instructions (on page 13) before performing
• For E-TRIGGER
(on pages 7-12); before performing
• For Basic Non-A.C.T., Basic A.C.T. and Pro
STEP 5) Velocity Adjustment
Each time you play paintball, the
velocity of your paintball marker should
be checked with a chronograph, an
instrument for measuring velocity , prior
to playing paintball to verify that the
TM
markers - complete Tuning The Response T rigger Rate
TM
markers - read and follow E-TriggerTM Operating Instructions
STEP 5.
TM
markers - Go to STEP 5.
STEP 5.
Velocity
Adjustment
Screw
5/32”Allen
Wrench
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marker’s velocity is set below 300 feet
per second or less if required by
playing field.
To adjust the velocity use the 5/32” allen wrench included with your marker .
The velocity adjustment screw is located on left side receiver. To adjust the
velocity down, turn the screw inward or clockwise
up, turn the screw out or counterclockwise
E-TRIGGERTM OPERATING INSTRUCTIONS
Read And Follow E-Trigger
TM
Operating Instructions completely (on
. Do not remove velocity screw .
. To turn the velocity
pages 7-12) before installing the air supply cylinder as outlined in Getting Started -
READ EACH STEP COMPLETELY BEFORE PERFORMING THE STEP:
STEP 2: on page 6.
WARNING
INSTALL THE AIR SUPPLY AND LOAD THE HOPPER WITH PAINTBALLS
ONLY AFTER YOU:
❏ ❏
❏
HAVE THE BARREL SLEEVE INSTALLED (SEE PAGE 2);
❏ ❏
❏ ❏
❏
HAVE THE SAFETY IN THE "SAFE" POSITION (SEE PAGE 4);
❏ ❏
❏ ❏
❏
HAVE SUCCESSFULLY INSTALLED THE BATTERY (STEP 2: - PAGE 8) AND
❏ ❏
❏ ❏
❏
ARE FAMILIAR WITH THE E-TRIGGERTM NORMAL OPERATION (STEP 3:
❏ ❏
- PAGE 8).
❏
Eye protection designed for paintball use must be worn by the user and
any person within range.
STEP 1: Prepare the marker for safety before any programming:
Prepare the marker for disassembly. First follow ❏ Unloading Your
Marker and
20. Do not disassemble this marker while it is pressurized with air.
Do not pressurize a partially assembled marker.
❏
Air Supply Cylinder Removal instructions on page
E-TRIGGERTM OPERATING INSTRUCTIONS
7
(continued on page 8)
TM
E-Trigger
Operating Instructions (continued from page 7)
STEP 2: E-TRIGGERTM Battery Installation or Replacement
Remove the Battery Clip/old battery (from marker). ❏ Remove the 2 bolts
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and the left grip . ❏ Carefully work battery out of receiver cutout
bringing non-connected end out first. As you remove battery from receiver, do
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not pull wires off of internal components.
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remove old battery from battery clip connector.
Install new battery. ❏ Attach a 9 volt battery to
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battery connector and be sure wires lay flat inside
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the cutout area of receiver (as shown on page 22).
❏
Carefully tilt and insert your new battery , wire attached
S
end first, into receiver as shown
H
grip with 2 grip bolts. Battery installation is complete.
NOTE: The E-Trigger
TM
Low Battery Indicator feature: the “Ready To Fire” solid
❏
Carefully
. ❏ Reinstall the left
Green LED will turn to blinking red when the battery is low and needs replaced.
STEP 3: NORMAL OPERATION:
❏ ❏
❏
1) To Turn ON the TRIGGERTM to normal operation - Ready T o Fire:
❏ ❏
• Without holding the trigger: Use a small object like
an allen wrench to
button
for 1/2 second and then release the power
button. The LED
seconds, flash Red once and then
to show normal operation - “Ready To Fire” mode.
Your E-Trigger
❏
press and hold the power
should light solid Orange for 2
light solid Green
TM
is now ready for normal operation in the SEMI-AUTO = 1
Power
Button
LED
pull / release of the trigger fires 1 time (Factory set Default Firing Mode).
NOTE: If pressing the power button failed to turn on the LED light, see
troubleshooting on page 9.
❏ ❏
❏
2) T o turn OFF the E-T riggerTM electronics. ❏ Press and hold the power
❏ ❏
button for 2 seconds as the LED turns solid Red, then release the Power
Button and the LED will turn OFF. NOTE: The trigger electronics are set to
shut-off automatically after a prolonged period of inactivity (120 minutes).
❏❏
❏
3) To select a new firing mode:
❏❏
❏
1) Turn ON the E-T riggerTM to normal operation (solid Green LED - Ready
To Fire) as instructed in step
❏
2) Press / hold the power button in one time for more than 1/4 but less
than 2 seconds and release the power button.
1 above.
❏
Count the LED Orange
flashes to identify your new setting, the LED light will return to solid Green Ready To Fire - in the new firing mode. You can program your marker for
any one of 5 firing modes. The orange flashes = firing mode options are:
• 1 orange flash = SEMI-AUTO MODE – 1 pull/release of the trigger fires
1 time (default firing mode). (This adheres to the 2005 NPPL rules).
required (semi-auto) and the consecutive trigger pulls will fire 3 shots
8
TM
E-Trigger
Operating Instructions
(continued on page 9)
TM
E-Trigger
Operating Instructions (continued from page 8)
per pull as long as the trigger is pulled at least 5 times per second.
(This adheres to the 2005 PSP rules).
• 3 orange flashes = 3 SHOT FULL AUTO MODE – 3 trigger pulls are
required (semi-auto) after which the trigger can he held to achieve full auto
firing. (This adheres to the 2005 NXL rules).
• 4 orange flashes = AUTO RESPONSE MODE – Fires one shot for each
pull or release of the trigger. If the trigger is held for more than 1/4 of a
second,when the trigger is released no shot is fired.
• 5 orange flashes = TURBO MODE – Fires one shot for each pull of the
trigger until the time between trigger pulls is less than 1/4 of a second at
which point it will fire on each trigger pull
❏
Repeat step 2) until you have the firing mode you want.
and trigger release.
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• Y ou are now ready to go back to page 6 and complete the GETTING
ST ARTED section steps:
NOTE: If marker does not fire see E-Trigger
❏
TOURNAMENT LOCK: Because the E-TriggerTM board requires a tool
STEP 2:, STEP 3:, STEP 4:and STEP 5:.
TM
Troubleshooting - below.
to turn it on and off, no tournament lock is necessary for competition paintball.
E-TRIGGER
❏
PROBLEM: The LED light does not light when you push the power button
and attempt to turn ON the E-Trigger
1) Battery may be disconnected.
2) Battery may be bad -
TM
TROUBLESHOOTING
TM
in STEP 2: Normal Operation.
❏
❏
Check battery clip connection.
Check the battery, replace if bad.
3) Internal wire may be disconnected. Do NOT disassemble a marker while
it is pressurized with air.
❏
Inspect wire connections inside the receiver:
follow disassembly / wire inspection and assembly instructions on pages
21-23 then continue on page 8 with
❏
PROBLEM: Y ou have successfully installed the battery, turned on the E-
TM
Trigger
, installed the air supply and loaded the paintballs and the marker
will not fire.
❏
Check to be sure safety is in "FIRE" position and
STEP 2: Normal Operation.
❏
make
sure sufficient air supply is hooked up to the marker .
❏
PROBLEM: the “Ready To Fire” solid Green LED has turned to blinking
red.
❏
Low battery condition - While performance will vary while the LED is
blinking red, the E-Trigger
battery has lost power to the point that it will not cycle the marker.
TM
will still function under this condition until the
❏
The
battery is low and needs replaced.
❏
PROBLEMS WHEN FIRING: Y ou can fine tune how your marker fires by
making adjustments to the Dwell, Debounce
TM
and Rate Of Fire Cap modes.
Read and become familiar with detailed descriptions of problems you may
have when firing and instructions for troubleshooting, tuning and
programming to correct them in the Dwell, Debounce
TM
and Rate Of Fire
sections on pages 10, 1 1and 12.
❏
If a problem still exists, call Tippmann® Service Department at 1-800-533-4831.
9
TM
E-Trigger
Operating Instructions
(continued on page 10)
TM
E-Trigger
Operating Instructions (continued from page 9)
STEP 4: How to program a new Dwell, Debounce
Cap or Firing mode setting In the TRIGGER PROGRAMMING
E
MODE. (Example: Shows how to select a new firing mode).
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1) FIRST YOU MUST ENTER INTO THE “TRIGGER PROGRAMMING
MODE:” to access the Trigger Programming Menu:
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is turned off (page 8 step 2).
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❏
Pull the trigger and hold it in the back position - as you press and hold the
power button for 1 second (the LED will light red) - then release first the
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power button and then the trigger. The LED will stay solid red indicating the
S
marker is now in the “Trigger Programming Mode” - at Menu Item number 1.
In the “Trigger Programming Mode”, there are 4 Menu Items, each
H
❏
Press the trigger safety to the FIRE position.
TM
, Rate Of Fire
❏
Make sure the power
identifiable by its LED color which creates the “Programming Menu” sequence:
• Menu Item 1 - Solid Red LED = Dwell (programming mode).
• Menu Item 2 - Solid Green LED = Debounce (programming mode).
• Menu Item 3 - Flickering Green LED = Rate of Fire (ROF) Cap (programming mode).
• Menu Item 4 - Alternating Green/Orange LED = Firing Mode (programming mode).
2) TO SELECT A MENU ITEM:
❏
Pull and release the trigger to advance to the next menu item until you
get to the item you want to change. After last item, an additional trigger pull
will restart the menu item sequence. (EXAMPLE:
❏
To program a new
Firing Mode, advance to: Alternating Green/Orange LED=Firing Mode).
3) TO CHECK THE MENU ITEM’S CURRENT SETTING:
❏
Pull the trigger and hold it until the LED goes out and then release the
trigger. There will be a 2 second pause and then the LED will flash green -
❏
count the number of green flashes to determine the current setting.
EXAMPLE-Firing Mode settings (green LED flashes =):
• 3 LED flashes = 3 shot Full Auto (2005 NXL legal).
• 4 LED flashes = Auto Response.
• 5 LED flashes = Turbo.
If you decide not to change the item’s setting,
❏
simply do not touch the
trigger at all for 5 seconds. The LED will then blink green/red alternately to
indicate there was no reprogramming, and then it will go back to the
programming menu and the menu item’s setting will not have changed.
❏
Y ou can exit the programming mode by pressing the power button until the LED
turns solid red (
❏
then stop pressing the power button) and the LED will turn off.
4) TO CHANGE A MENU ITEM’S SETTING:
Once the LED is done flashing the current setting, there is a 5 second time
period to begin programming the new setting (Note: you do not have to wait and
count the flashes for the current setting, any trigger input immediately bypasses
the flashes and begins programming the new setting).
the number of times equal to how you wish to program the item. On each pull of
❏
Pull and release the trigger
TM
E-Trigger
Operating Instructions
(continued on page 11)
TM
E-Trigger
Operating Instructions (continued from page 10)
the trigger , the LED will light up red (indicating that the pull has been detected).
❏
Once you have pulled and released the trigger the number of times necessary
to set the function, wait a few seconds for Programming Verification.
PROGRAMMING VERIFICATION:
If the programming was successful: The LED will flash red/green/orange
•
in rapidsuccession (numerous times) to let you know that the new setting
has been saved. After this, the LED will return to the color representing
what the current programming menu item is.
❏
At this point, you can exit
the programming mode (see below) or you can program other features by
once again pulling and releasing the trigger to toggle between Dwell,
Debounce
™
, ROF Cap, and Firing Mode. (Dwell, Debounce
™
and Rate of
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Fire Cap Programming is described in detail on pages 1 1and 12).
•
If the programming was unsuccessful, the LED will toggle green/red
alternately to indicate there was a programming error, and it will then return
to the programming menu. If this happens the setting will not have changed
and you will need to
❏
begin programming again at STEP 3: 2). (NOTE:
When adjusting the Firing Mode, if you pull and release the trigger more
than 5 times it will cause a programming error.)
•
To exit the Trigger Programming Mode: Turn off the E-TriggerTM,
❏
press and hold the power button until the LED first flickers red then
becomes solid red, and then release the button.
DWELL, DEBOUNCE
TM
and RATE OF FIRE (ROF) CAP MODES:
The firing mode controls how the marker fires regardless of these 3 mode
settings. Adjust these 3 mode features to fine tune your markers firing as follows.
DWELL troubleshooting and tuning / programming: Dwell is the amount of
time that the solenoid will be activated. This time is measured in milliseconds (1/
th
1000
of a second). The default dwell is 6.0ms. The lowest allowable dwell time
is 4.0ms and the longest allowable time is 50.0ms. According to the solenoid
manufacturer, the dwell should never be below 5.0ms for proper operation. Too
short of a dwell time will not release the sear mechanism. Too long of a dwell
time will reduce battery life. T o adjust the Dwell:
❏
Perform STEP 3: 1) then
❏
select the Dwell programming feature (= Solid Red LED), ❏ pull and hold trigger
until LED light goes out and release the trigger. When LED comes back on -
❏
count the number of green flashes to determine the current setting and once the
LED stops flashing, you have 5 seconds to
❏
begin pulling and releasing the
trigger once for every FULL 1ms of time you want the dwell to be. On each pull
of the trigger, the LED will light up red (indicating that the pull has been detected).
Once you have pulled and released the trigger the number of times necessary to
set the function,
Programming Verification - above).
DEBOUNCE
amount of time the trigger switch must be stable before checking for
❏
wait a few seconds for Programming Verification (See
TM
troubleshooting and tuning/programming: Debounce
TM
E-Trigger
1110
Operating Instructions
(continued on page 12)
TM
is the
TM
E-Trigger
Operating Instructions (continued from page 11)
another trigger pull. This time is measured in milliseconds. (The default Debounce
setting is 20ms). If th e marker has been double firing, increase the Debounce
time. To make your marker fire faster, reduce the trigger response time by
E
decreasing the Debounce
N
STEP 3 1) then ❏ select the DebounceTM programming feature (= Solid Green
❏ ❏
LED),
❏
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pull and hold trigger until LED light goes out and
❏ ❏
When LED comes back on the current setting and once the LED stops flashing, you have 5 seconds to
❏ ❏
begin
❏
pulling and releasing the trigger once for every FULL 1 ms of time you
❏ ❏
want the Debounce
(indicating that the pull has been detected). Once you have pulled and released
the trigger the number of times necessary to set the function,
TM
time. To adjust the DebounceTM time: ❏ Perform
❏ ❏
❏
release the trigger.
❏ ❏
❏
count the number of green flashes to determine
❏ ❏
TM
to be. On each pull of the trigger, the LED will light up red
❏ ❏
❏ ❏
❏
❏ ❏
TM
TM
wait a few
seconds for Programming V erification (See Programming Verification on page 11).
THE RA TE OF FIRE (ROF) CAP troubleshooting and tuning/programming:
(ROF) Cap sets the maximum cycle speed of the marker. (The default ROF
Cap is 15 bps). Setting this value too low will reduce the usable speed of the
marker. Setting this value too high can cause misfires and “chops” if the hopper
can not keep up. T o adjust the Rate of Fire cap:
❏
select the (ROF) programming feature (=Flickering Green LED), ❏ pull and
hold trigger until LED light goes out and
comes back on -
❏
count the number of green flashes to determine the current
setting and once the LED stops flashing, you have 5 seconds to begin
❏
Perform STEP 3 1) then
❏
release the trigger. When LED
❏
pulling
and releasing the trigger once for every bps you want the Rate of Fire (ROF) cap
to be. For example, 20 pulls/releases would be 20 bps. On each pull of the
trigger, the LED will light up red (indicating that the pull has been detected).
Once you have pulled and released the trigger the number of times necessary to
set the function,
❏
wait a few seconds for Programming Verification (See
Programming Verification on page 11).
To Perform A Complete E-Trigger
TM
Reset To the Default Settings:
With the E-Trigger turned off, press and hold the power button for 10 full seconds
as the LED turns on solid orange and at 10 seconds it turns solid red. At this
point, you release the power button and the LED will turn off and the board will
be reset to the factory default settings. Your marker is now ready for normal
operation with the Factory Default Mode Settings: Firing Mode = Semi-auto (1
pull/release of the trigger fires 1 time); Dwell = 6.0 ms; Debounce
TM
= 20 ms;
Rate of Fire (ROF) Cap = 15 bps.
NOTE: You can increase your 98 Custom
Basic or 98 CustomTM Platinum SeriesTMPro
adding a Cyclone
The Cyclone
Order the Cyclone
TM
Feeder Adapter to your marker.
TM
Adapter works well with the E-TriggerTM markers.
TM
Adapter Kit PN. T205030.
TM
Platinum Series
TM
rate of fire by
TM
TUNING THE RESPONSE
❏
Eye protection designed for paintball use must be worn by the user and
any person within range.
With a screwdriver, turn the Flow Control Adjustor to the desired speed.
clockwise
to slow the
rate of fire.
Tuning - Troubleshooting A:
If tuning the Response
rate of fire, reset the Flow Control as follows:
TM
Trigger produces little or no response in the
TM
TRIGGER RATE OF FIRE
counterclockwise to increase
rate of fire to the
desired speed.
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1) With marker properly unloaded (see page 21), begin adjusting rate of
fire by turning flow control clockwise
completely (Do not over tighten
or damage will occur). In a safe direction fire 2 to 4 shots. Trigger should
become very hard to pull or even unable to be pulled. If this occurs, the
response trigger system is functioning properly. Go to step 2. If it does
not occur, go to Troubleshooting B.
2) Now while firing in a safe direction with marker still unloaded, slowly
turn the flow control adjustor counterclockwise
until desired rate of
fire is achieved.
Tuning - Troubleshooting B:
If the trigger remains easy to pull after adjusting the flow control, there
may be a leak in the system. Double check installation making sure all
fittings are tight and o-rings are properly seated. If you need to
disassemble to check that all fittings are tight and o-rings are properly
seated (see Response
while it is pressurized with air, follow
disassembly / assembly instructions
on pages 21-23. If a problem still
exists, call Tippmann
Department at 1-800-533-4831.
NOTE: To disable the Response
System:
❏ ❏
❏
❏ ❏
unloading and air supply removal
TM
parts below), do not disassemble this marker
TM
20-20 Banjo Fitting
TA0519 1/16”
®
Service
TM
Model Specific RESPONSE
Shown on parts pages 14-19).
TA05021 Shut Off Plug
First follow the
02-103 Flow Control
Parts Not
Hose
instructions on page 20 and never
disassemble a marker that is under
pressure.
fitting (
❏ ❏
❏
Remove the banjo
❏ ❏
20-20) attached to the power
tube/valve and replace it with the
shut off plug
(TA05021).
20-04 90 Degree Fitting
20-19 1/8” Hose
20-05 Cylinder Fitting
20-02N RT Cylinder
12
13
PLATINUM SERIES
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• BASIC NON-A.C.T.
TM
Basic Parts List
WARNING
DO NOT DISASSEMBLE THIS MARKER WHILE IT IS PRESSURIZED
WITH AIR. DO NOT PRESSURIZE A PARTIALLY ASSEMBLED MARKER.
TIPPMANN
1-800-533-4831
www.tippmann.com
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14
15
PLATINUM SERIES
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• RESPONSE
TM
Parts Shown on page 13. • E-Trigger
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TM
• BASIC
Basic Parts List
TM
Parts Shown on page 23).
DO NOT DISASSEMBLE THIS MARKER WHILE IT IS PRESSURIZED
WITH AIR. DO NOT PRESSURIZE A PARTIALLY ASSEMBLED MARKER.
WARNING
TIPPMANN
1-800-533-4831
www.tippmann.com
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16
17
PLATINUM SERIES
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• RESPONSE
TM
Parts Shown on page 13. • E-Trigger
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TM
• PROTM
Basic Parts List
TM
Parts Shown on page 23).
DO NOT DISASSEMBLE THIS MARKER WHILE IT IS PRESSURIZED
WITH AIR. DO NOT PRESSURIZE A PARTIALLY ASSEMBLED MARKER.
WARNING
TIPPMANN
1-800-533-4831
www.tippmann.com
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18
19
Unloading Your Marker
❏
Eye protection designed for paintball use must be worn by the user and
E
any person within range.
1)
❏
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Install the barrel sleeve (see page 2).
2)
❏
Empty and remove the hopper.
3)
❏
Go to a designated firing area and remove the barrel sleeve.
4)
❏
Point your marker in a safe direction and fire several times to be sure
there are no balls lodged in the chamber and / or barrel. IMPORTANT: Do
I
not uncock your marker as uncocking your marker may push a ball into the
chamber or down into the barrel in which case the ball will be hidden from view.
5)
❏
Install the barrel sleeve (see page 2).
6)
❏
Visually inspect the chamber for paintballs.
To unload your marker:
Air Supply Cylinder Removal
❏
Eye protection designed for paintball use must be worn by the user and
any person within range.
1)
❏
Follow the Unloading Your Marker instructions above.
2)
❏
T urn the cylinder approximately 3/4 of a turn counterclockwise or out.
This allows the air supply pin valve to close so that no air will enter the marker.
❏
Point the marker in a safe direction and fire the remaining gas in the marker
by pulling the trigger until the marker stops firing. This may take 4-5 shots.
• If your marker continues to fire, the tank pin valve has not closed yet (because
of the variances in tank pin valve parts, each tank varies slightly on exactly
how far it should be turned) and
counterclockwise
not fire,
❏
and it began to leak before you pulled the trigger, the tank o-ring should be
checked for damage before reassembly .)
3) After air tank is removed,
stored air is completely discharged.
NOTE: Before storing or disassembling be sure to follow
Marker and
Install barrel sleeve (see page 2).
then remove the tank. (If during this step - you turned the tank
❏
Air Supply Cylinder Removal instructions (see above).
To remove a charged air supply cylinder:
❏
a little further and repeat this step until the marker does
❏
you will have to turn the tank
point & fire the marker in a safe direction until
❏
Unloading Y our
❏
Cleaning & Maintenance
❏
Eye protection designed for paintball use must be worn by the user and
any person within range.
follow unloading and air supply removal instructions above and never disassemble a
marker that is under pressure.
• Follow warnings listed on the air supply cylinder for handling and storage.
• Familiarize yourself with instructions listed on air supply cylinder or adaptor.
Contact the air supply cylinder or adaptor manufacturer with any questions.
• Do not use any petroleum based cleaning solvents.
• Do not use any cleaning solvents that come in aerosol cans. NOTE: Petroleum
based products and aerosol products can damage your markers’ o-rings.
• T o clean your paintball marker use a damp towel with water to wipe off paint,
❏
To reduce the chance of accidental discharge: First
20
Cleaning & Maintenance
(continued on page 21)
Cleaning & Maintenance (continued from page 20)
oil, and debris. Use T ippmann
your marker in good working condition. Re-oil with a few drops to the front bolt
o-ring and rear bolt o-ring. Oil the barrel o-ring and air supply valve o-ring.
• To clean the barrel. Depress front sight and tip out feed elbow. Insert
tab of cable squeegee into breach, then pull squeegee through barrel
to remove debris.
Marker Disassembly / Assembly
❏
Eye protection must be worn during disassembly / assembly .
❏
First follow unloading and air supply removal instructions on page 20. Do not
disassemble a pressurized paintball marker. Do not pressurize a partially
assembled paintball marker. Put the marker in the uncocked position. If your
marker is cocked, pull and hold the bolt cocking handle
the trigger and slowly release the handle forward
NOTE: Carefully hand start all threaded parts and do not overtighten
and strip
threaded parts
when assembling.
Longest bolt
attaches the front
grip when
reassembling.
NOTE : To aid in service and the installation of accessories the Left Side
Receiver is split into 2 parts : ( the Rear-left side receiver
left side receiver
• For most repairs, only the Rear-Left side Receiver
• Only the Front Sight, Front Sight Spring, Front Sight Pin and Ball Latch require
removal of the Front-left side Receiver. It is not necessary to remove the front
sight pin unless broken or the front sight and / or spring need replaced.
• It is not necessary to remove the tank adapter bolts
• The Picatinny Rail
remove the Picatinny Rail:
Picatinny Rail to the top of the marker.
Remove the barrel. To remove the rear-left side receiver : ❏ Loosen
the 2 adapter bolts
❏
Unscrew the 5 receiver connection bolts and ❏ carefully lift the rearleft side receiver to access the internal parts. NOTE: The Safety
on the rear-left side receiver
®
marker oil or other premium marker oil to maintain
back - then pull
to uncock the marker.
).
does not need to be removed for regular service. To
❏
unscrew the 3 screws securing the
. ❏ turn the velocity screw (7) in until it stops.
and should be reassembled the same way .
21
and the Front-
needs to be removed.
for most service.
will stay
Marker Disassembly
(continued on page 22)
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