SoundCraft ZL0439, Spirit SX Manual To Mixing

SOUNDCRAFT
HARMAN INTERNATIONAL INDUSTRIES LTD. CRANBORNE HOUSE, CRANBORNE ROAD, POTTERS BAR, HERTS,EN6 3JN,UK. TEL: +44 (0)1707 665000 FAX: +44 (0)1707 660742 EMAIL: info@soundcraft.com
SOUNDCRAFT USA
1449 DONELSON PIKE, NASHVILLE TN 37217,USA TEL: 1-615-360-0471 FAX: 1-615-360-0273 EMAIL: soundcraft-usa@harman.com
www.soundcraft.com
Soundcraft reserves the right to improve or otherwise alter any information supplied in this document or any other documentation supplied hereafter. E&OE 08/01
Part No. ZL0439
Soundcraft Registered Community Trade Mark / RTM No. 000557827
THE SOUNDCRAFT GUIDE TO MIXING
SECTION 1: STARTING OUT
A What does a Mixer do? 3 B Guidelines in Choosing a Mixer. 3 C The Controls - A Description. 3
Mono Inputs, Stereo Inputs, Subgroups, the Master Section.
D Signal Flow. 7
SECTION 2: CONNECTING EQUIPMENT TO YOUR MIXER
A Input Devices. 8 B Equipment requiring Inputs and Outputs. 9 C Output Devices. 9
SECTION 3: MIXING TECHNIQUES
A Choosing the Right Microphone; 10
Microphone types, Condenser, Dynamic, Electret. Different Polar Patterns.
B Setting up a Basic Mix; 11
Setting the Gain, Balancing Fader Levels, Balancing Output Levels.
C Using the Mixer’s EQ; 12
Fixed EQ. Using a sweep-mid equaliser.
D Using Effects Units; 13
The different types; Reverb, Delay, Echo, Chorus & Flanging, Pitch Shifters. Setting up an effects loop. Pre and post fade auxiliaries.
E Using Signal Processors; 15
The difference between signal processors and effects; Different types of signal processors; Graphic Equalisers, Parametric Equalisers, Gates, Expanders, Compressors/Limiters. Setting up a processor.
F Creating a Foldback/Monitor Mix. 16
SECTION 4: PA MIXING
A Introduction, A Typical Live Performance; Microphones,
Cables and Connections, Connecting External Effects and Processors, Setting Up, Ringing Out: Nulling Room Acoustics, Setting the Mix, Avoiding Feedback. 17
B Larger Performances; Medium Venues,
Large Sized Venues. 20
C Recording Live. 22
SECTION 5: OTHER APPLICATIONS
A Monitor mixing. 23 B Submixing. 24
SECTION 6: IN THE STUDIO
A Essentials and Ergonomics. 25 B Tape Machines and Recording media. 25 C The Console. 25 D Simple Multitrack Recording. 26 E Simple Multitrack Mixdown. 27 F Using a Dedicated In-Line Console. 28 G Recording Instruments and Voices; Vocals, Drums, Electric
Guitars, Acoustic Guitars, Bass Guitars, Keyboards. 28 H Planning a Session. 30 I Creating a Mix. 30 J Balancing the Mix. 30
SECTION 7: WIRING UP & CONNECTORS
Balanced and Unbalanced Mic Inputs, Balanced and
Unbalanced Line Inputs. 31
Inserts, Ground Compensated Outputs, Impedance
Balanced Outputs. 31
SECTION 8: GLOSSARY
An A to Z to save your head! 32
CONTENTS
2
THE SOUNDCRAFT GUIDE TO MIXING – CONTENTS
STARTING OUT
A. What does a Mixer do?
No matter how sophisticated or expensive, all mixers carry out the same basic function - to blend and control the volume of a number of input signals, add effects and processing where required and route the resulting mix to the appropriate destination, which could be power amplifiers, the tracks of a recording device - or both. A mixer is the nerve centre of these sources, and therefore the most vital part of your audio system.
B. Guidelines in
Choosing a Mixer
Audio mixers come in many different sizes and at all price levels, so it’s little wonder that people are confused as to what type is actually needed for the job in hand. However there are several questions you can to ask yourself that will help you narrow your search to the most appropriate models.
• What am I going to be using the mixer for - i.e. multitrack recording, live PA work or both?
• What is my budget?
• How many sound sources do I have? As a guideline your mixer needs to have at least as many inputs as sound sources. If you are likely to be buying more equipment in the future you should budget for extra inputs.
• What particular mixer facilities must I have for my application? i.e. plenty of EQ, auxiliaries, or Direct Outs for recording.
• How portable does the mixer need to be?
• Will I be doing any location work where there won’t be any mains power available?
• Have I read the Soundcraft Guide to Mixing from cover to cover?
Once you can answer these questions satisfactorily you should have a fairly accurate specification for the mixer you need.
C. The Controls -
A Description
This is where we get into the nitty-gritty of what controls and inputs/outputs you’ll find on a typical mixer. For this example, we’ve used a Spirit SX . If you are already
familiar with what the controls on a standard mixer do, then it’s OK to skip to section 2. If you find a term particularly
difficult, further explanation can be found in the Glossary (Section 8).
MONO INPUTS
A Mic In
Use this "XLR" input to connect your microphones or DI boxes.
For Mic Input Wiring Explanations see section 7.
B Line In
Use this connector for plugging in "Line Level" instruments such as keyboards, samplers or drum machines. It can also be used to accept the returns from multitrack tape machines and other recording media. The Line Input is not designed for microphones and although it may be used, will not provide optimum performance with them.
For Line Input wiring explanations see section 7.
C Insert Point
This is used to connect external signal processors such as compressors or limiters within the input module. The Insert Point
allows external devices to be placed within the Input Path - see Fig. 1.1.
See Section 2 and 3 for more detail on how to use processors, and Section 7 for information on wiring.
SECTION 1: Starting Out
3
100
1515
12 12
99
66
33
0
–+
1515
12 12
99
66
33
0
–+
1515
12 12
99
66
33
0
–+
100
0
5
10
203040
50
-60dBu
55
44
33
22
11
0
DIR
LINE
INS
MIC
SENS
100Hz
MID
LF
100
100
HF
AUX
1
PRE
AUX
2
POST/
PRE
AUX
3
POST
PAN
10
5
0
5
10
15
20
30
0N
MIX
SUB
PFL
8
A
B
C
FIG. 1.1
INSERT
MIC/LINE
EQ
PROCESSOR
- COMPRESSOR
- NOISE GATE
- LIMITER
- EXPANDER
D Direct Out
This allows you to send audio direct from your channel out to a multitrack tape recorder, or to an effects unit when the channel requires its own special effect.
See sections 2 and 6 for more details on connections and studio techniques.
E Gain Control (Input Sensitivity)
Sets how much of the signal from the mic or line inputs is fed to the channel.
F HPF (High Pass Filter)
As the name suggests this switch cuts out the very lowest frequencies of a sound whilst allowing the higher frequencies to “Pass Through”. It’s particularly useful in live situations to reduce stage rumble or microphone ‘popping’, which can produce a muddy mix, or to ‘clean-up’ male vocals and filter out low frequency hum. Some manufacturers may also use the term “low - cut” filter to describe the HPF. See Fig. 1.2.
G EQ Section
Usually the most closely scrutinised part of any mixer, the equaliser section allows you to change the tone of the sound on each input. An EQ is normally split into “bands”, which control a range of frequencies, in a similar fashion to the treble and bass tone controls on your Hi-Fi. Indeed a simple “2 band” EQ is little more than an input treble and bass control. The more bands an EQ has the more sophisticated it is. SX has a 3 band EQ, with a separate control for the middle audio frequencies. This control is also “swept” which provides even more sophistication. Simply described, a sweep EQ allows you to choose the exact frequency to cut and boost, rather than having it chosen for you, as on normal “fixed” controls.
We will talk in more detail about EQ in section 3.
H Auxiliary Section
Typically, these controls have two functions: First, to control the levels of effects such as reverb from external effects units that have been added to the input signal, and second to create separate musician’s "foldback" mixes in the studio or on stage.
How to use auxiliaries, connecting them to external equipment and other applications are described in section 3.
I Pan (Panoramic Control)
This determines the position of the signal within the stereo mix image or may be used to route (send) the signal to particular GROUP outputs as selected by the ROUTING SWITCHES (see below).
J Solo (PFL and Solo in Place)
The PFL solo switch allows you to monitor an input signal independently of any other instruments that have been connected, which is useful for troubleshooting, or setting an instrument’s Input Preamp Gain and EQ setting.
Pre-Fade Listen (PFL) is a type of solo that allows you to monitor your sound BEFORE THE FADER. In other words when you move the input fader in PFL mode the level will not change, nor will you hear any effects. Because effects and volume are not a distraction, PFL solo is very useful for setting proper input preamp levels.
Some Soundcraft mixers use SOLO IN PLACE, which allows you to monitor signals after the fader in their true stereo image, and with any effects that have been added. This type of Solo is less good for level setting, but more useful in mixdown situations for auditioning sounds.
See section 3 - Setting Gain, for more information on using PFL.
K Mute/Channel On-Off Switch
This turns the channel on or off and is useful for isolating the channel when not in use or pre-setting channel levels which may not be needed until later, ie: theatre scene­setting or support acts/performers.
L Fader
This determines the level of the input signal within the mix and provides a visible indication of channel level.
M Routing
By selecting the routing switches the input signal is sent to a choice of the mixer’s outputs - typically the main mix outs or the group outputs. The switches are used in conjunction with the PAN control to route the signal proportionately to the left or the right side of the mix or to odd/even groups/subs if PAN is turned fully left or right.
SECTION 1: Starting Out
4
dB
20 100 1k
10k
Hz
60
+20 +15 +10
+5
0
-5
-10
-15
-20 500 5k
STAGE RUMBLE MIC “POPPING”
-3
100
1515
12 12
99
66
33
0
–+
1515
12 12
99
66
33
0
–+
1515
12 12
99
66
33
0
–+
100
0
5
10
203040
50
-60dBu
55
44
33
22
11
0
DIR
LINE
INS
MIC
SENS
100Hz
MID
LF
100
100
HF
AUX
1
PRE
AUX
2
POST/
PRE
AUX
3
POST
PAN
10
5
0
5
10
15
20
30
0N
MIX
SUB
PFL
8
100Hz
HPF
D
E F
G
H
I
K
M
L
J
FIG. 1.2
FIG. 1.3
STEREO INPUTS
Guitar amps and mic’d sound sources only provide you with mono signals. However keyboards, samplers, drum machines and other electronic media often provide true stereo outputs with separate left and right signals. Stereo Inputs on mixers simply allow you to connect both of these signals individually and control them from a single fader. Stereo inputs tend to incorporate fewer facilities than mono inputs as most keyboards are already equipped with plenty of internal effects and tone control options.
NB: Soundcraft jack stereo inputs default to Mono when the left input is used. RCA phono connectors do NOT have this option.
SUBGROUPS
These allow the logical assignment of groups of instruments or vocalists so that they may be controlled by just one pair of faders, or even a single fader, once individual instruments’ relative levels have been balanced. They also act as additional outputs with separate volume/level controls – ideal for speaker fills or recording a number of instruments to one tape track.
SECTION 1: Starting Out
5
L
T
INPUT FADERS
GROUP FADERS
Note: Inputs are routed to Groups via the routing switches and Pan pots
FIG. 1.4
FIG. 1.5
STE-C
R
L R
LEVEL
5
46
37
28
19
100
MIX
SUB
STE-C
STE-A
11
GAIN
22dB0
–+
0
33
66
99
12 12
66
99
12 12
22
33
44
SUB
–+
0
33
0
11
0N
MIX
HF
1515
LF
1515
AUX
1
PRE
100
AUX
2
POST
/PRE
100
AUX
3
POST
100
BAL
55
10
5
0
5
10
15
20
30
PFL
A
THE MASTER SECTION
N Mix Outputs
Mix outputs provide left and right level control of the final stereo mix. Many consoles feature mix insert points too, allowing the connection of signal processors across the whole mix.
O Monitor “Engineer’s” / Control Room Outputs
These let you listen to any solo, mix, submix from a group, or the 2 Track tape return via an external amplifier and speakers, or the headphone socket.
P 2 Track Tape Returns
Allow you to connect the outputs of your cassette or DAT player and listen back to your completed masterwork. They may also be used for playing pre-show music at a gig using 2-Track to Mix switch (not shown in illustration).
Q Aux Masters
These govern the overall output levels from the auxiliary outputs and therefore the amount of signal going to an effects unit or a musician’s foldback mix.
R AFL
Allows monitoring of the actual signal leaving the Aux Masters.
S Meters
Normally they show mix output levels. When any Solo button is pressed, the meters automatically switch to show the solo level. They provide visual indication of what’s going on in your mixer.
T Stereo Returns (see Stereo Inputs earlier in this section)
These allow signals from external equipment, such as effects units, to be returned to the mixer and routed to the stereo Mix or Groups, without using up valuable input channels.
U +48v or Phantom Power
Some microphones, known as condenser mics, require battery power to operate. Alternatively the power may be provided by the console. This is known as ‘phantom power’ and runs at 48vDC. Simply press “Phantom Power” and any condenser mics connected will operate without the need for batteries.
More Information on Condenser Mics can be found in Section 3 - Mixing Techniques.
Further detail on mic wiring may be found in Section 7 - wiring.
V Headphones
Allow you to listen to your mix without annoying your neighbours or being distracted by ambient sounds.
That’s it, the basic features of your average mixing console. If you found it a little heavy going, don’t despair: it does get easier!
SECTION 1: Starting Out
6
100
MIX INSERT
48V
PFL AFL
100
100
AUX
1
AUX
2
AUX
3
0
5
10
15
20
25
30
40
L SUB R
R
POST
PRE
0
5
10
15
20
25
30
40
0
5
10
15
20
25
30
40
L MIX R
SUB
TO
MIX
AFL
AFL
AFL
100
19
28
37
46
5
MONO SUM
PHONES
16 10
6 3 0
-3
-6
-9
-12
-16
REF +4dBu
POWER
100
19
28
37
46
5
100
19
28
37
46
5
2TK
LR
PFL
MAX SUB
L
R
L
2TK
R
L
MONITOR
PHONES
MONO SUM
2TK
LEVEL
LRMIX
Caution: DO NOT ACTIVATE A GLOBAL PHANTOM POWER SWITCH IF AN UNBALANCED SIGNAL SOURCES IS CONNECTED TO ANY MIC INPUT. Because of the voltage present on pins 2 and 3 of the XLR connector, you will damage your microphone/signal source.
Always refer to your Mixer’s User Guide.
N
O
P
Q
R
S
U
V
FIG. 1.5
D. Signal Flow
Now the typical mixer features have been explained in detail it is important to understand how they form together. The route which a signal source takes through a mixer is normally shown using one of two devices: a block diagram or a signal flow diagram.
Both diagrams provide a ‘visual’ description of the key elements of the mixing console. They allow you to identify which components are used in the audio path and help the engineer to “troubleshoot” when signal sources don’t appear to be doing what they should! In simple terms, they are electronic maps.
An example of a signal flow diagram is shown here. This is the most basic representation of console layout, showing a how a single sound source may pass through an input strip to the various other parts of the mixer.
Block diagrams are slightly more complex, showing more detail, electronic information, including the location of resistors and capacitors, and the structure of the entire console including bussing: an example is shown on page
37. Block diagrams also use a number of symbols to represent electronic elements. A few minutes spent understanding them some time during your journey through this booklet will most definitely pay-off in future mixing projects.
SECTION 1: Starting Out
7
FADER
PAN
MIX
FADER
AUX PRE
AUX PRE MASTER
AUX POST
AUX POST
MASTER
SUB GROUP
FADER
SUB GROUP
TO MIX
AUX PRE
OUT
AUX POST
OUT
SUB GROUP
OUT
MIX
OUTPUT
MIC
LINE
MIC
PREAMP
HI PASS
FILTER
INSERT
EQ
ON/OFF
SWITCH
ROUTING
SWITCH
A Typical Signal Flow Path
FIG. 1.6
CONNECTING EQUIPMENT TO YOUR MIXER
As we explained in the last section, it is the job of the mixer to accept the various signal sources, set the levels and route those signals to the correct destination.
We’ll now take a quick look at where to connect the ‘peripheral’ equipment that you will be using with your mixer. If you have already created your own set-ups successfully in the past, you should only need to skim this part.
A. Input Devices
Microphones
All microphones should be connected via each input’s XLR connectors. Do not use line inputs.
For more information on miking up individual instruments, refer to sections 4 and 6 - PA Mixing and In the Studio.
Direct Injection Box (DI Box)
• A DI Box allows you to connect a guitar or bass directly to the mixer’s input, rather than miking up the instrument’s amp/speaker. This technique is often preferred by musicians who require a “clean” sound. The best DI boxes are ACTIVE and require Phantom Power like condenser microphones. They should be connected to XLR mic inputs.
SECTION 2: Connecting Equipment to your Mixer
8
NB: Although electric guitars and basses may be connected to a
mixer’s line inputs without danger, the results will be far from ideal, because the IMPEDANCE of these instruments will not match up with typical line levels. Direct connection usually leads to a weak sound.
FIG. 2.1
MIC ON
GUITAR
AMP
MIC ON
DRUM KIT
VOCAL MIC
GUITAR
VIA
DI BOX
KEYBOARD, SYNTHESISER, DRUM MACHINE OR SUBMIXER
EFFECTS UNIT
Aux Post
GRAPHIC EQ
POWER SUPPLY
DIRECT OUTS
TO
MULTITRACK
TAPE
INPUT
EFFECTS UNIT
KEYBOARD, SYNTHESISER OR SAMPLER
DIR DIR DIR DIR DIR DIR DIR DIR
LINELINELINE
INS2INS3INS4INS5INS6INS7INS8INS9INS10INS11INS
INS
1
COMPRESSOR/
LIMITER
MAIN OUTPUTS
SUB SUB
LRLR
LINE LINE LINE LINE LINE LINE LINE LINE LINE
GRAPHIC
EQ
POWER AMP
SURROUND/ FILL/ VOCAL SPEAKERS (or from mono output)
POWER AMP
PA SPEAKERS
AUX 1 AUX 2 AUX 3
GRAPHIC EQ
MICMICMICMICMICMICMICMICMICMICMICMIC
L
L
STE-C STE-D
R
R
L
R
12
L
A-STE-B
R
POWER AMP
ARTISTS FOLDBACK
MIX INSERT MONITOR MONO SUM
LRL
R
CASSETTE OR DAT PLAYBACK
2TK
L
R
PHONES
HEADPHONES
>200R
9
Electronic Line Output Devices
• Keyboards, Drum Machines, CD Players, DAT Machines, Wireless Mic Receivers, all provide line level outputs, and should all be connected straight into the Mixer’s Line Inputs. If some of your instruments are STEREO connect their left and right outputs to a spare stereo input. Alternatively connect to an adjacent pair of mono inputs and Pan the inputs hard left and right to create a stereo image.
B. Equipment Requiring Both
Inputs and Outputs
External effects units
Connect the input of your effects unit marked "mono" to A POST FADER AUXILIARY OUTPUT. If you are uncertain, Post fader auxiliaries are coloured blue on Soundcraft mixers with the relevant channel aux pots usually marked "post". The left and right outputs from the effects unit should be connected to a pair of stereo returns, or stereo inputs if stereo returns are not available. If intensive EQ is required, use a pair of Mono Inputs. Remember, the effects signal is no different from any other audio signal – it still requires an input to the mixer.
See Section 3 Mixing Techniques or a detailed explanation of post fader auxiliaries.
NB: YOU DO NOT HAVE TO CONNECT UP BOTH THE
LEFT AND RIGHT INPUTS OF YOUR EFFECTS UNIT TO SEPARATE AUXs. Most units only require "pseudo-stereo" operation and will mimic a stereo reverb or effect inside before providing a stereo output to the mixer’s returns.
Signal Processors
Connect signal processors, such as compressors to the insert jack using a special insert ‘Y’ cable. This allows the signal to be sent and returned to the mixer using only one connector.
Refer to section 7 for wiring information.
It is also possible to connect the processor to the console without using the insert jacks by connecting an instrument direct to the processor first. However, the advantage of using processors in the mix/group or channel inserts is that any level changes made by the processor can be monitored by the mixers meters.
NB: A signal processor can be used in a channel to control one audio
source, across a group to control a number of audio sources or across the entire mix.
Tape machines
Multitrack machines are used for initial track-laying in either studio or live recording situations. For more sophisticated work, a stand-alone machine offers better sound quality and greater versatility than a cassette multitracker. The new generation of digital multitracks are also very attractive, but analogue, open-reel multitracks are also capable of professional sounding results. Aim for a minimum of eight tracks if your budget will allow.
Mastering Machines
Your final mix should be recorded on the best quality machine that you can afford. A recording is only as good as the weakest link in the chain, and a good cassette machine is fine for demos, but for more serious work, consider a DAT machine or perhaps a second hand, open-reel 2-track.
C. Output Devices
Amps and Speakers (Monitor and FOH)
Studio Monitoring
A high-powered hi-fi amp of around 50 watts per channel is fine for home recording, but to ensure adequate head­room you should consider a well-specified rack mount amp. Similarly, a pair of accurate hi-fi speakers will do the job, but for more serious work we would recommend purpose­designed nearfield monitors. Always remember that no matter how good the recording or performance, a poor monitoring set-up will not allow you to make qualitative judgements about the mix.
Headphones
When choosing headphones for monitoring, you’ll obviously want a pair that give the best sound reproduction for the price. But, bear in mind that in order for you to fully concentrate on the mix, the headphones should exclude outside noise - therefore open-back designs will be of little use.
Furthermore, you could be wearing the headphones
for several hours at a stretch so comfort is essential.
NB: Make Sure that the IMPEDANCE of your headphones matches
the specification of your mixer.
PA Work
PA work requires high-powered, rugged, and honestly specified amps and FOH (Front of House) speakers. The power rating of the system will depend on the size of venues you will be playing. See PA Mixing, Section 4, for more information.
SECTION 2: Connecting Equipment to your Mixer
MIXING TECHNIQUES
A. Choosing the
Right Microphone
Microphone Types
The choice of microphone depends on the application that the microphone will be used for and individual preference. However, broadly speaking microphones fall into two main types:
Dynamic Microphone -
• A robust design which uses a thin diaphragm attached to a coil of wire arranged about a permanent magnet. Any variation in air pressure on the diaphragm will cause the coil to generate a minute electric current which then requires amplification. Dynamic mics are relatively inexpensive, rugged and require no electrical power to operate. They are ideal for all-round high sound pressure levels (SPL) and tend to be used for live applications. However, they are not as sensitive to high frequencies as condenser types.
Condenser Microphone -
• A type of microphone which picks up sound via a thin, flexible diaphragm placed in proximity to a metal plate - as opposed to the rigid diaphragm-and-coil system used by dynamic microphones. They need power to operate - the most common source being +48v DC PHANTOM POWER. Condenser mics are very sensitive to distant sounds and high frequencies. Because of this sensitivity they are often used in studio recording situations.
N.B. +48v Phantom power is used to charge the diaphragm and
plate. It also supplies a small amplifier which boosts the small voltages generated by diaphragm movements.
Microphone Pick-up Patterns
A pick-up (Polar) pattern refers to the area(s) from which a microphone "picks up" its sound. It is important to choose the right pattern for your application, or you may pick up sounds from areas you don’t want or lose sound information you need.
Omni Pattern
The most basic type of microphone pattern.
• A 360° polar response which picks up sound equally in all directions. This pattern is ideal for picking up groups of vocals, audiences, ambient sounds but is most susceptible to feedback.
Cardioid Pattern
• The ‘heart-shaped’ polar response of a microphone meaning that most of the sound is picked up from the front. Used for most basic recording or in any situation where sound has to be picked up from mainly one direction. Dynamic cardioid mics are mostly used for live applications because they help reduce unwanted spill from other instruments, thus reducing the risk of feedback.
Hyper-cardioid
• Similar to a cardioid pattern but with greater directionality. Used for live vocal microphones because it provides the greatest protection from unwanted spill and feedback.
Figure of Eight
• Sound is picked up from the front and back but not from the sides. This pattern is used mainly in studios for picking up two ‘harmony’ vocalists, or solo vocalists who require some room ambience.
SECTION 3: Mixing Techniques
10
+V
–V
OUTPUT
FIG. 3.1
FIG. 3.3
FIG. 3.4
FIG. 3.5
FIG. 3.6
FIG. 3.2
B. Setting Up a Basic Mix
Setting the Gain
Input gain is designed to take an audio signal, and adjust it to the level which the mixer understands.
All audio circuits, mixers included, produce a low level of electronic noise or hiss, and while this can be made very low by careful design, it can never be completely eliminated. It is also true that any audio circuit can be driven into distortion if the input is too high in level; hence care has to be taken when setting the input level so as to
preserve the best possible sound quality. Ideally the input signal should be as high in level as possible while still leaving a margin of safety to prevent distortion on loud sections. This will ensure that the signal is large enough to render the background noise insignificant, whilst keeping the signal clean. The remaining safety margin is known as Headroom.
To set the gain on the mixer;
• Press the PFL/Solo switch on the
relevant input.
• Adjust gain/input sensitivity until
meters read within the yellow (‘3’ to
‘6’ on meter scale). This allows for
the extra 10dB of gain that is
available on Soundcraft input faders.
• Release PFL/Solo.
• Repeat for all other inputs.
NB: EQ affects gains settings. If you adjust
the EQ you will need to re-check your gain level using the above method.
Once you have optimised the gain your mixer will give the best possible signal quality with the minimum of noise and distortion.
Balancing Fader Levels
Faders allow you to make fine adjustments to your sounds and act as a visual indication of the overall mix levels.
It is important to keep your input faders around the ‘0’ mark for greater control. This is because fader scales are typically logarithmic and not linear, so if your fader position is near the bottom of its travel then even a small movement will lead to huge leaps in level. Similarly try not to have your fader at the top of its travel because this will leave you no room to further boost the signal.
See diagram below.
Balancing Output Levels
Master Outputs
Set your master outputs to ‘0’ on the scale. There are two reasons for this:
1 You have the maximum fader travel for fading out your
mix. 2 If your faders are set below ‘0’ you will not be getting the
full benefit from the meters because you will only be
using the first few LEDs on the meter scale.
SECTION 3: Mixing Techniques
11
0
-20
+6
-30
-40
-50
-60
10
5
0
5
10
15
20
30
LOW
LEVEL
SETTING
FADER
OFF
TYPICAL SETTING
SOLO
Linear level
adjustment from
-20 to +10dB
TYPICAL GAIN SETTINGS FOR DIFFERENT INPUTS
NB: Your mixer is not an amplifier. So the master output faders should be set to maximum (‘0’ on scale). If extra output is required, then turn up your amplifier.
FIG. 3.7
FIG. 3.8
C Using the Mixer’s EQ
Equalisation is useful for making both corrective and creative changes to a sound, but it needs to be used with care. Corrective applications include making tonal changes to compensate for imperfect room acoustics, budget microphones or inaccurate loudspeaker systems. While every effort should be made to get the sound right at source, this is less easily achieved live than in the more controlled conditions of the recording studio. Indeed, the use of equalisation is often the only way to reach a workable compromise in live situations.
Creative applications, on the other hand, are equally as valid in the recording studio as they are live, and an equaliser with a swept midrange control is infinitely more versatile than one that has simple high and low controls. The only rule of creative equalisation is - ‘If it sounds good, it is good!’
Fixed EQ
Most people will be familiar with the operation of high and low frequency controls; they work in a similar manner to the tone controls on a domestic stereo system.
In the centre position the controls have no effect, but rotate them clockwise and they will provide boost, or rotate them anticlockwise and they provide cut. Despite their apparent simplicity, however, high and low controls should be used with caution as overuse can make things worse. Adding a small amount of high or low boost should be enough to add a touch of brightness or warmth to a sound, but a quarter of a turn should be sufficient, especially where the low control is concerned.
The drawback with fixed controls often lies in the fact that you may want to boost just a particular sound such as the punch of a bass drum or the ring of a cymbal, whereas a fixed control influences a relatively large section of the audio spectrum. Apply too much bass boost and you could find the bass guitar, bass drum and any other bass sounds take on a flabby, uncontrolled characteristic which makes the mix sound muddy and badly defined. This is because sounds occupying the lower mid part of the spectrum are also affected. Similarly, use too much top boost and the sound becomes edgy with any noise or tape hiss being emphasised quite considerably.
In a PA situation, excessive EQ boost in any part of the audio spectrum will increase the risk of acoustic feedback via the vocal microphones.
SECTION 3: Mixing Techniques
12
LF
MID
HF
6kHz240
1.2k
6kHz240
1.2k
1515
12 12
99
66
33
0
–+
1515
12 12
99
66
33
0
–+
1515
12 12
99
66
33
0
–+
1515
12 12
99
66
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0
–+
1515
12 12
99
66
33
0
–+
1515
12 12
99
66
33
0
–+
FIG. 3.9
THE FREQUENCY RANGE OF DIFFERENT
INSTRUMENTS AND WHICH EQ BANDS AFFECT THEM
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