Sony MSPSMS11000 User Manual

Revised April 28, 2011
This quick start manual provides you with a brief introduction to Vegas® Movie Studio HD Platinum software. For more details on using the software, see the online help. To access the online help, choose Contents and Index from the Help menu.
After Vegas Movie Studio HD Platinum software is installed and you start it for the first time, the registration wizard appears. This wizard offers easy steps that allow you to register the software online with Sony Creative Software Inc. Alternatively, you can register online at https://www.sonycreativesoftware.com/reg/software at any time.
Registering your product will provide you with access to a variety of technical support options, notification of product updates, and special promotions exclusive to registered Vegas Movie Studio HD Platinum users.
Registration assistance
Registration assistance is available online at http://www.sonycreativesoftware.com/reg/faq or by fax at (608) 250-1745.
Customer service/sales
For a detailed list of customer service options, we encourage you to visit http://www.sonycreativesoftware.com/support/custserv.asp. Use the following numbers for telephone support during normal weekday business hours:
Telephone/Fax Country
(800) 577-6642 (toll-free) US, Canada, and Virgin Islands
(608) 203-7620 for all other countries
(608) 250-1745 (Fax) All countries
Technical support
For a detailed list of technical support options, we encourage you to visit http://www.sonycreativesoftware.com/support/default.asp. To listen to your support options by telephone, please call (608) 256-5555.
About your rights in Vegas Movie Studio HD Platinum software
Vegas Movie Studio HD Platinum software is licensed to you under the terms of the End User License Agreement. The End User License Agreement is first presented to you when you install the software. Please review the End User License Agreement carefully as its terms affect your rights with respect to the software. For your reference, a copy of the End User License Agreement for Vegas Movie Studio HD Platinum software is located at http://www.sonycreativesoftware.com/corporate/eula.
About your privacy
Sony Creative Software Inc. respects your privacy and is committed to protecting personal information. Your use of the software is governed by the Software Privacy Policy. A copy of this policy is incorporated into the registration process and you are asked to agree to its terms prior to accepting the terms of the End User License Agreement. Please review its contents carefully as its terms and conditions affect your rights with respect to the information that is collected by the software. For your reference, a copy of the Software Privacy Policy is located at http://www.sonycreativesoftware.com/corporate/privacy.
Proper use of software
Vegas Movie Studio HD Platinum software is not intended and should not be used for illegal or infringing purposes, such as the illegal copying or sharing of copyrighted materials. Using Vegas Movie Studio HD Platinum software for such purposes is, among other things, against United States and international copyright laws and contrary to the terms and conditions of the End User License Agreement. Such activity may be punishable by law and may also subject you to the breach remedies set forth in the End User License Agreement.
Legal notices
ACID, ACIDized, ACIDplanet.com, ACIDplanet, the ACIDplanet logo, ACID XMC, Artist Integrated, the Artist Integrated logo, Beatmapper, Cinescore, CD Architect, DVD Architect, Jam Trax, Perfect Clarity Audio, Photo Go, Sound Forge, Super Duper Music Looper, Vegas, Vision Series, and Visual Creation Studio are the trademarks or registered trademarks of Sony Creative Software Inc. in the United States and other countries. All other trademarks or registered trademarks are the property of their respective owners in the United States and other countries.
PlayStation and PSP are registered trademarks of Sony Computer Entertainment Inc.
Apple Macintosh Audio Interchange File Format (AIFF) file format
Apple® Macintosh® Audio Interchange™ File Format (AIFF) is a trademark of Apple, Inc. in the United States and other countries.
Apple QuickTime
Apple® QuickTime® application is a trademark of Apple, Inc. in the United States and other countries.
AVC HD
AVCHD and AVCHD logo are trademarks of Matsushita Electric Industrial Co., Ltd and Sony Corporation.
Dolby, Dolby Digital AC-3, and AAC encoding
This product contains one or more programs protected under international and U.S. copyright laws as unpublished works. They are confidential and proprietary to Dolby Laboratories. Their reproduction or disclosure, in whole or in part, or the production of derivative works therefrom without the express permission of Dolby Laboratories is prohibited. Copyright 1992 – 2008 Dolby Laboratories. All rights reserved.
Dolby®, the double-D symbol, AC-3®, and Dolby Digital® are registered trademarks of Dolby Laboratories. AAC™ is a trademark of Dolby Laboratories.
FLAC/Ogg File Formats
©2008, Xiph.org Foundation
Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
This software is provided by the copyright holders and contributors “as is” and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the foundation or contributors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.
Gracenote
CD and music-related data from Gracenote, Inc., copyright © 2000-2008 Gracenote. Gracenote Software, copyright 2000-2008 Gracenote. This product and service may practice one or more of the following U.S. Patents: #5,987,525; #6,061,680; #6,154,773, #6,161,132, #6,230,192, #6,230,207, #6,240,459, #6,330,593, and other patents issued or pending. Services supplied and/or device manufactured under license for following Open Globe, Inc. United States Patent 6,304,523.
Gracenote and CDDB are registered trademarks of Gracenote. The Gracenote logo and logotype, MusicID, and the “Powered by Gracenote” logo are trademarks of Gracenote.
i.LINK
i.LINK® is a registered trademark of Sony Electronics, used only to designate that a product contains an IEEE 1394 connector. All products with an IEEE 1394 connector may not communicate with each other.
JPEG
This software is based in part on the work of the Independent JPEG Group.
LPEC
“LPEC” is a trademark of Sony Corporation.
Macromedia Flash
Macromedia and Flash are trademarks or registered trademarks of Macromedia, Inc. in the United States and/or other countries.
Main Concept encoder
Main Concept® plug-in is a trademark of registered trademark of Main Concept, Inc. in the United States or other countries. All rights reserved.
Microsoft DirectX programming interface
Portions utilize Microsoft® DirectX® technologies. Copyright © 1999 – 2004 Microsoft Corporation. All rights reserved.
Microsoft Windows Media
Portions utilize Microsoft Windows Media® Technologies. Copyright © 1999 – 2007 Microsoft Corporation. All rights reserved.
MPEGLA and MPEG 2
USE OF THIS PRODUCT IN ANY MANNER THAT COMPLIES WITH THE MPEG-2 STANDARD IS EXPRESSLY PROHIBITED WITHOUT A LICENSE UNDER APPLICABLE PATENTS IN THE MPEG-2 PATENT PORTFOLIO, WHICH LICENSE IS AVAILABLE FROM MPEG-LA, LLC, 250 STEELE STREET, SUITE 300, DENVER, COLORADO 80206.
Manufactured under license from MPEG-LA.
PNG file format
Copyright © 2004. World Wide Web Consortium (Massachusetts Institute of Technology, European Research Consortium for Informatics and Mathematics, Keio University). All rights reserved. This work is distributed under the W3C Software License in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. http://www.w3.org/
Consortium/Legal/2002/copyright-software-20021231.
Real, RealMedia, RealAudio, and RealVideo applications
2008 RealNetworks, Inc. Patents Pending. All rights reserved. Real®, Real Media®, RealAudio®, RealVideo®, and the Real logo are trademarks or registered trademarks of RealNetworks, Inc. in the United States and other countries.
Sony AVC/AAC
THIS PRODUCT IS LICENSED UNDER THE AVC PATENT PORTFOLIO LICENSE FOR THE PERSONAL AND NON-COMMERCIAL USE OF A CONSUMER TO (i)ENCODE VIDEO IN COMPLIANCE WITH THE AVC STANDARD (“AVC VIDEO”) AND/OR (ii)DECODE AVC VIDEO THAT WAS ENCODED BY A CONSUMER ENGAGED IN A PERSONAL AND NON-COMMERCIAL ACTIVITY AND/OR WAS OBTAINED FROM A VIDEO PROVIDER LICENSED TO PROVIDE AVC VIDEO. NO LICENSE IS GRANTED OR SHALL BE IMPLIED FOR ANY OTHER USE. ADDITIONAL INFORMATION MAY BE OBTAINED FROM MPEG LA, L.L.C. SEE
HTTP://MPEGLA.COM
Steinberg Media Technologies
VST® is a registered trademarks of Steinberg Media Technologies GmbH.
ASIO™ is a trademark of Steinberg Media Technologies GmbH.
Tagged Image File Format (TIFF)
Adobe Tagged Image™ File Format is a registered trademark of Adobe Systems Incorporated in the United States and other countries. All rights reserved.
Targa file format
The Targa™ file format is a trademark of Pinnacle Systems, Inc.
Thomson Fraunhofer MP3
MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.
Supply of this product does not convey a license nor imply any right to distribute content created with this product in revenue generating broadcast systems (terrestrial, satellite, cable and/or other distribution channels), streaming applications (via internet, intranets and/or other networks), other content distribution systems (pay-audio or audio on demand applications and the like) or on physical media (compact discs, digital versatile discs, semiconductor chips, hard drives, memory cards and the like).
An independent license for such use is required. For details, please visit: http://mp3licensing.com.
Thomson Fraunhofer MPEG-4 HE-AAC
MPEG-4 HE-AAC audio coding technology licensed by Fraunhofer IIS. For details, please visit: http://www.iis.fraunhofer.de/amm/.
Sony Creative Software Inc.
8215 Greenway Blvd. Suite 400 Middleton, WI 53562 USA
The information contained in this manual is subject to change without notice and does not represent a guarantee or commitment on behalf of Sony Creative Software Inc. in any way. All updates or additional information relating to the contents of this manual will be posted on the Sony Creative Software Inc. web site, located at http://www.sonycreativesoftware.com/. The software is provided to you under the terms of the End User License Agreement and Software Privacy Policy, and must be used and/or copied in accordance therewith. Copying or distributing the software except as expressly described in the End User License Agreement is strictly prohibited. No part of this manual may be reproduced or transmitted in any form or for any purpose without the express written consent of Sony Creative Software Inc.
Copyright 2011. Sony Creative Software Inc.
Program Copyright 2011. Sony Creative Software Inc. All rights reserved.
Table of
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Welcome. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
System requirements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Technical support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Installing Vegas Movie Studio HD Platinum software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Getting help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Online help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Show Me How tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Help on the Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Main window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Time display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Track list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Scrub control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Marker bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Transport bar controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Window docking area and floating window docks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Creating projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Saving a project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Renaming a project (using Save As) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Getting media files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Previewing a media file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Using the Project Media window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Importing media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Importing video from a DVD camcorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Capturing DV video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Capturing HDV video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Importing AVCHD video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Getting images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Extracting audio from a CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Sorting media with bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Adding media to the timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Creating slideshows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Working with events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Understanding files and events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Moving events along the timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Working with tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Using the timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Using the track list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
TABLE OF CONTENTS | 1
Playing back and previewing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Playing your project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Scrubbing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Previewing to media player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Basic Editing Techniques. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Getting around . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Moving the cursor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Changing focus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Making selections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Selecting multiple events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Selecting a time range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Looping playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Selecting events and a time range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Selecting tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Editing events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Copying events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Cutting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Pasting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Duplicating events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Trimming events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Splitting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Deleting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Crossfading events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Using automatic crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Manually setting a crossfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Changing crossfade curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Using undo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Using redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Adding project markers and regions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Working with markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Working with regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Using an external audio editing program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Setting up an audio editing program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Opening events in an audio editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Adding Transitions, Video Effects, and Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Adding transitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Adding transitions to events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Adding a transition to all selected events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Changing the speed/duration of a transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Editing a transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Changing to a different transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Removing a transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Adding video effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Adding video effects to an event, track, media file, or project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Edit existing video effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
2 | TABLE OF CONTENTS
. . . . . . . . . . . . . . . . . 48
Adding titles, text, and credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Adding titles and text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Adding scrolling credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Stereoscopic 3D Editing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
Setting up your stereoscopic 3D project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Setting up stereoscopic 3D previews. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Synchronizing stereoscopic 3D events on the timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Aligning left- and right-eye views and adjusting depth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Rendering a stereoscopic 3D project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Recording Audio and Adding Audio Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
Recording audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59
Adding audio effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60
Adding audio track effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Adding audio event effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
5.1 Surround. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
New Project Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
5.1 surround panning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Assigning tracks to surround channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Panning a track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Panning a track in Surround Pan mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Automating panning with envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Changing the pan mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Saving and Rendering Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
Make Movie Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
Upload it to YouTube . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Share it online . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Burn it to a DVD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Burn it to a DVD with menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Burn it to a Blu-ray Disc . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Burn it to a Blu-ray Disc with menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Save it to your DV camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Save it to your HDV camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Save it to your PSP™ (PlayStation®Portable) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Save it to your hard drive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Rendering projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .i
TABLE OF CONTENTS | 3
4 | TABLE OF CONTENTS
Chapter
1

Introduction

Welcome

Vegas® Movie Studio HD Platinum software from Sony Creative Software Inc. is an innovative and advanced multitrack media-editing system. This software was designed to create an efficient audio/video production environment without sacrificing the quality and processing power that you expect from Sony Creative Software Inc. Whether it’s the standard and familiar Microsoft® Windows® navigation commands or the clean and uncluttered interface, you’ll find Vegas Movie Studio HD Platinum software a pleasure to use.

System requirements

In order to use Vegas Movie Studio HD Platinum software, your computer must satisfy the following minimum specifications:
Microsoft® Windows® XP SP3, Windows Vista® SP2, or Windows 7
1 GHz processor (multicore or multiprocessor CPU recommended for HD)
200 MB hard-disk space for program installation
1 GB RAM (2 GB recommended)
OHCI-compatible i.LINK® connector*/IEEE-1394DV card (for DV capture and print-to-tape)
USB 2.0 connection (for importing from AVCHD or DVD camcorders)
Windows-compatible sound card
DVD-ROM drive (for installation from a DVD only)
Supported CD-recordable drive (for CD burning only)
Supported DVD- R/-RW/+R /+RW drive (for DVD burning only)
Supported BD-R/-RE drive (for Blu-ray Disc™ burning only)
Microsoft .NET Framework 3.0 (included on application disc)
Apple® QuickTime® 7.1.6 or later
*i.LINK is a registered trademark of Sony Electronics, used only to designate that a product contains an IEEE 1394 connector. All products with an IEEE 1394 connector may not communicate with each other.
Note:
You must provide your registration information to Sony Creative Software Inc. to activate the software.

Technical support

The Web site at http://www.sonycreativesoftware.com/support/default.asp has technical support, reference information, program updates, tips and tricks, user forums, and a knowledge base.

Installing Vegas Movie Studio HD Platinum software

1.
Insert the DVD-ROM. The setup screen is displayed if DVD-ROM AutoPlay is enabled.
If DVD-ROM AutoPlay is not enabled, click the Start button and choose Run. In the Run dialog that appears, type the DVD-ROM drive’s letter and add :\setup.exe. Click OK to start the installation.
2.
Click Install. The installation process begins.
3.
Follow the on-screen prompts to install the appropriate version of the software for your computer.
INTRODUCTION | 5

Getting help

Tab s
Toolbar
Information pane
This Quick Start Manual is intended to help you learn the basic skills you need to create a Vegas Movie Studio HD Platinum project. If you need more assistance, we provide three varieties of help in the application.

Online help

Choose Contents and Index from the Help menu or press F1. The online help window has four tabs that you can use to find the information you need.

Show Me How tutorials

You can learn more about many of the features in Vegas Movie Studio HD Platinum by using the interactive Show Me How tutorials installed with the software.
You can access the Show Me How tutorials at any time from the Help menu by choosing Show Me How.

Help on the Web

Additional help and information is available on the Sony Creative Software Web site. From the Help menu, choose Sony on the Web to view a listing of Web pages pertaining to Vegas Movie Studio HD Platinum software and Sony Creative Software Inc.
6 | CHAPTER 1

Overview

Menu bar

Toolbar

Window docking area
Time display
Track lis t
Scrub control
Transport bar
Marker bar
Ruler
Timeline (track view)
Status bar
The following sections provide a graphical tour of the Vegas Movie Studio HD Platinum workspace.

Main window

The main window appears when you open the software. The work area is divided into three primary areas: the track list, the timeline (track view), and the window docking area. You can resize the track list, timeline, and window docking area by dragging the dividers between them.
Toolbar
The toolbar allows you to quickly access the most commonly used functions and features. From the Options menu, choose Customize Toolbar to specify which buttons are displayed.
Create new empty project Enable automatic ripple editing
Open existing project Lock envelopes to events
Save project Ignore event grouping
Open project properties Normal edit tool
Cut selected events or time range Envelope edit tool
Copy selected events or time range Selection edit tool
Paste items from clipboard into project Zoom edit tool
Undo Make Movie Wizard
Redo Show Me How tutorials
Enable snapping to grid lines What’s This Help
Enable automatic crossfades
INTRODUCTION | 7

Time display

Docked position Floating window Docked in window docking area
Track minimize and maximize
Track n umbe r
Selected track
Video tracks
Audio track
Parent/child compositing controls
Drag either forward or backward for playback
Set playback speed
The Time Display window reflects the cursor’s position on the timeline and the end point of a time selection. You can customize time display settings, including what time format the window displays and which colors are used in the display.
You can move the Time Display window from its docked position above the track list to float on the workspace or dock in the window docking area.

Track list

This area identifies the track order in your project and contains controls used to determine track compositing and mixing. For mo re information, see Using the track list on page 26.

Scrub control

The scrub control is used to play your project forward or backward for editing purposes. You can adjust playback speed by setting the speed control marker located beneath the scrub control. For more information, see Scrubbing on page 28.

Timeline

All arranging and editing is done in the timeline (track view). This area contains all of a project’s events. For more information, see
Using the timeline on page 25.
8 | CHAPTER 1

Marker bar

Drag the handle away from the docking area to float the
Close window
window. Expand window
The marker bar is the area where you can place, name, and position markers and regions along the project’s timeline. These informational tags can serve as cues or reminders highlighting important events in your project. For more information, see Adding
project markers and regions on page 41.

Transpor t bar controls

The transport bar contains the playback and cursor positioning buttons frequently used while working on and previewing your project.
Record into track Stop playback
Loop playback Move cursor to start of project
Play from beginning of project Move cursor to end of project
Play project from cursor position Move cursor to previous frame
Pause project playback Move cursor to next frame
Tip:
Click and hold the Previous Frame and Next Frame buttons to move the cursor multiple frames.

Window docking area and floating window docks

This area allows you to keep frequently used windows available but out of the way. Windows can be docked next to each other, in a stack in the window docking area, or in a separate floating docking window. When stacked, each window has a tab at the bottom with its name on it. Click the window’s tab to bring it to the top.
To dock a window, drag it to the docking area.
To remove a window from the docking area and float it, drag the handle on the left side of a docked window.
To prevent a window from docking when you drag it, hold the Ctrl key.
• To expand a docked window so it fills the docking area, click the Maximize button ( ). Click again to restore the window to its previous size.
• To remove a window from the docking area or a floating dock, click the Close button (
).
INTRODUCTION | 9
Explorer window - Alt+1
Preview selected media files before placing them in the project.
Select media to place in
Select drive or
the project by dragging
folder
and dropping or double­cl
icking.
The Explorer window is similar to the Windows Explorer. Use the Explorer window to select media files to drag to the project timeline or add to the Project Media list. You can also use the Explorer to perform common file management tasks such as creating
) and Auto Preview ( ) buttons to preview
folders, renaming files and folders, deleting files and folders. Use the Start Preview ( files before adding them to the project.
Trimmer window - Alt+2
The Trimmer window is a good place to edit any media file. When a media file is placed in the Trimmer window, you can place portions of the file on separate tracks by dragging and dropping.
Note:
Video from the Explorer and Project Media windows is previewed in the Trimmer window if it is visible. If the Trimmer window is not visible, the Video Preview window is used. If you want to preview in the Video Preview window by default, right-click the Trimmer window and deselect the Show Video Monitor command.
10 | CHAPTER 1
Mixer window - Alt+3
Video appears during project playback or as the cursor is moved during editing.
Right-click to change Video Preview settings.
The Mixer window gives you access to your project’s audio properties and output levels.
Video Preview window - Alt+4
The Video Preview window displays a project’s video during project editing and playback. For more information, see Playing your
project on page 27.
Note:
Video from the Explorer and Project Media windows is previewed in the Trimmer window if it is visible. If the Trimmer window is not visible, the Video Preview window is used. If you want to preview in the Video Preview window by default, right-click the Trimmer window and deselect the Show Video Monitor command.
INTRODUCTION | 11
Project Media window - Alt+5
The Project Media window helps you organize the media files you’re using in a project. The information about these files is displayed in a highly flexible database that can be instantly sorted. You can also use the Project Media window to apply effects and plug-ins to media files and set the specific properties of these files. For more information, see Using the Project Media window on page
17.
Transitions window - Alt+7
The Transitions window contains all of the effects you can use to transition between video clips. The thumbnails display animated examples of each transition. You can drag transitions from this window to replace the crossfade between two video events or to replace the fade-in or fade-out region of a video event. For more information, see Adding transitions on page 45.
Video FX window - Alt+8
The Video FX window contains the available video effects. The thumbnails display animated examples of each plug-in preset. You can drag plug-ins from this window to an event, track, or to the Video Preview window (video output effects). For more information, see Adding video effects on page 47.
12 | CHAPTER 1
Media Generators window - Alt+9
The Media Generators window contains the different media generators provided. Media generators make it easy to create events containing text, credit rolls, test patterns, color gradients, and solid color backgrounds. You can drag a media generator to the timeline to create a new generated media event. For more information, see Adding titles, text, and credits on page 49.
Device Explorer window - Ctrl+Alt+7
The Device Explorer window allows you to browse and import clips from AVCHD camcorders. For more information, see Importing
AVCHD video on page 19.
INTRODUCTION | 13
14 | CHAPTER 1
Chapter
2

Getting Started

Vegas® Movie Studio HD Platinum software is a new way of creating multimedia productions. Whether you are an experienced multimedia author or a budding novice, the powerful features and capabilities of Vegas Movie Studio HD Platinum software are organized to increase your creativity and productivity. The following chapter summarizes the software’s basic functions and operations.

Creating projects

The process of creating a multimedia production can be a complicated undertaking, involving hundreds of shots, takes, voiceovers, music beds, audio tracks, and special effects. Organization is a critical issue in this process. In the software, organization is handled by a small project file (.vf ) that saves information about source file locations, edits, cuts, insertion points, transitions, and special effects. This project file is not a multimedia file, but is instead used to create (render) the final file when editing is finished.
Because Vegas Movie Studio HD Platinum software edits a project file and not the original source files, you can edit without worrying about corrupting your source files. This not only gives you a strong sense of security, but it also gives you the freedom to experiment.
1.
From the Project menu, choose New. The New Project dialog is displayed.
Tip:
You can quickly create a project by clicking the New button ( ) on the toolbar. The project will use the default settings, but you can use the Project Properties dialog to edit the settings later. From the Project menu, choose Properties to display the Project Properties dialog.
2.
From the Region drop-down list, choose a video output standard.
3.
Select a radio button to choose whether you want to use stereo or 5.1-channel audio in your project.
For more information about working with 5.1-channel surround projects, see 5.1 Surround on page 63.
4.
In the Video box, click the type of video that you’re using to create your project or the format you want to use to deliver your completed project.
The Project box will display a list of options for the selected video type.
If you want your project to match the properties of an existing media file, choose Match media settings and click the Browse button next to the Choose media box to select the file you want to use.
5.
Set your project name and the location where you want to save it:
a.
b.
In the Name box, type a name to identify your project. If you don’t specify a project name when creating a project, the file name you use to save your project will be used.
The Folder box displays the path to the folder where your project file will be saved. Click the Browse button if you want to choose a different folder.
GETTING STARTED | 15
c.
Select the Manage project files check box if you want your project media to be saved in the project folder.
When this check box is selected, the following files will be stored in subfolders below the project folder:
Audio recordings.
Files that you capture or import from a video camera, still camera or scanner, or audio CD.
Snapshots that you copy from the Video Preview window.
Files that you create using Render to New Track.
Existing media files on your computer will not be moved.
6.
Click OK to start working with your project.
Note:
display the Project Properties dialog.
If you want to modify project settings later, use the Project Properties dialog. From the Project menu, choose Properties to

Saving a project

When you save your work, it is saved in a project file. Project files are not rendered media files. To save a project, choose Save from the Project menu, or press Ctrl+S.

Renaming a project (using Save As)

After you have been working with your project, you can use the Save As command in the Project menu to save a copy of a project with a new name. This is useful for backing up different versions of a project.

Getting media files

You can add media from a variety of sources to your project. You can add audio and video files, record audio into a track, capture video from a video camera, or extract music from your own CD. You can also create media such as text overlays and credit rolls using the software.
For more information about recording audio, see Recording audio on page 59.
For more information about creating text and credit rolls, see Adding titles, text, and credits on page 49.

Previewing a media file

You can preview files before placing them in your project. The Explorer window has a mini-transport bar with Play ( ), Stop ( ), and Auto Preview ( ) buttons. When you preview a file, its stream is sent to the Mixer window’s preview bus (for audio files) or to
the Video Preview window (for video files).
Note:
Video from the Explorer and Project Media windows is previewed in the Trimmer window if it is visible. If the Trimmer window is not visible, the Video Preview window is used. If you want to preview in the Video Preview window by default, right-click the Trimmer window and deselect the Show Video Monitor command.
You can use the same mini-transport bar buttons in the Project Media window to preview files in the Project Media list.
Select a file in the Explorer window.
Click the Play button ( ) to listen to the file.
Click the Stop button ( ) or select a different file to stop previewing the file.
To automatically preview selected files, click the Auto Preview button ( ) on the Explorer window’s transport bar.
| CHAPTER 2
1.
2.
3.
16
Tip:
Tip:

Using the Project Media window

Media files, both video and audio, tend to be the largest files on your hard drive. It is therefore not always easy to move them around and impractical to store multiple copies of these files. You can add media files to the Project Media list to organize them before any editing begins. Once you begin working on a project, all files you add to the timeline are automatically included in the Project Media list. From the View menu, choose Project Media to open this window if it is not already visible.
Using Project Media views
You can control the information that is displayed in the Project Media window by clicking the Views button ( view.
For more information about views, see the Vegas Movie Studio HD Platinum online help. To access help, choose Contents and Index from the Help menu.
) and selecting a
Adding media to the Project Media list
You can add media to the Project Media list without adding it to the timeline by importing the file. For more information, see
Importing media on page 17.
Adding media to the Project Media list from the Explorer window
1.
Navigate to and select a file to add to the Project Media list. You can use Ctrl or Shift to select multiple media files.
2.
Right-click the file and choose Add to Project Media list from the shortcut menu. The selected file is added to the Project Media list.
Replacing media in the Project Media list
You can replace a file in the Project Media list with a different file. When changing the media file that an event contains, every occurrence of the event on the timeline is updated with the new media file contents.
1.
Right-click a file in the Project Media window.
2.
Choose Replace from the shortcut menu.
3.
In the Replace Media File dialog, browse for and select the file with which you want to replace the current file.
4.
Click Open. The selected file replaces the old file in the Project Media list, and any events in the timeline containing the old file are updated to contain the new media file.

Importing media

Importing media allows you to add media to the Project Media list for use in your project without adding it to the timeline.
1.
2.
From the Project menu, choose Import Media. The Import Media dialog is displayed.
Navigate to and select a media file to add to the Project Media list. You can use Ctrl or Shift to select multiple files.
Tip:
To limit the files displayed in the dialog, choose a file type from the Files of type drop-down list.
3.
Click Open. The media file is added to the Project Media list.
GETTING STARTED | 17

Importing video from a DVD camcorder

From the disc.
Project
menu, choose Import DVD Camcorder Disc to import video from a finalized Sony DVD Handycam® camcorder
Notes:
• Before importing video, you’ll need to finalize the disc. For information about finalizing a disc, please refer to your camcorder’s
documentation.
• 5.1-channel audio will be downmixed to stereo when importing into a stereo project.
1.
Place the DVD you want to import in your computer’s DVD drive or connect your camcorder to your computer via USB.
Important:
Platinum from recognizing a USB-connected camera. If you use the Add/Remove Programs Control Panel to uninstall the “Sony DVD Handycam USB driver” component, Vegas Movie Studio HD Platinum will be able connect to the camera and import video.
2.
From the Project menu, choose Import DVD Camcorder Disc. The Import DVD Camcorder Disc dialog is displayed.
3.
From the Source drop-down list, choose the disc that contains the video you want to import.
4.
The Destination box displays the folder where the video will be imported. The folder name is based on the disc’s volume label.
Click the Browse button if you want to choose a different folder.
5.
Click the OK button to start importing video.
After importing is complete, the video from the disc is added to the Project Media window. Each chapter is imported as a separate file.
You can then add the imported video to your project just like any other media file.
When you add video to the timeline that contains 5.1 surround audio, you’ll be prompted to switch your project to 5.1 surround mode, and events are automatically created on the Front, Center, LFE, and Rear tracks.
The Sony Handycam USB driver that is included with DVD-based camcorders can prevent Vegas Movie Studio HD

Capturing DV video

You can use the Video Capture application installed with Vegas Movie Studio HD Platinum software to capture video clips from your DV video camera and add them to the Project Media window. You can also specify a different third-party capture application for DV video capture.
Tip:
To specify the DV video capture application you want to use with Vegas Movie Studio HD Platinum software, select the Use
external video capture application check box on the Video tab of the Preferences window and browse for the program’s
executable (.exe) file.
1.
If you have not already done so, connect your video camera to your video capture card using the cable provided with the card.
2.
From the Project menu, choose Capture Video or click the Capture Video button ( ) in the Project Media window. The Capture Video dialog appears.
3.
Select the DV radio button and click OK. The Video Capture application starts.
4.
Capture your video. For information about capturing video, see the Vegas Movie Studio HD Platinum online help. To access help, choose Contents and Index from the Help menu.
If any captured clips go offline, you can recapture the clips using your video capture application. Right-click an offline file in the Project Media window and choose Recapture from the shortcut menu.

Capturing HDV video

You can use the internal Vegas Movie Studio HD Platinum video capture tool to capture video clips from your HDV video camera and add them to the Project Media window.
1.
If you have not already done so, connect your video camera to your video capture card using the cable provided with the card.
2.
From the Project menu, choose Capture Video or click the Capture Video button ( ) in the Project Media window. The Capture Video dialog appears.
3.
Select the HDV radio button and click OK. The Capture window appears.
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4.
Capture your video. For information about capturing video, see the Vegas Movie Studio HD Platinum online help. To access help, choose Contents and Index from the Help menu.
When you’re finished capturing, your clip is saved to the folder specified in the Capture folder box on the Clip Edit tab. If you selected the Add new clips to project media check box in Capture Preferences, the clip is also added to the Project Media window, from which you can add it to the timeline.
If any captured clips go offline, you can recapture the clips using your video capture application. Right-click an offline file in the Project Media window and choose Recapture from the shortcut menu.

Importing AVCHD video

You can use the Device Explorer window to capture video clips from your AVCHD video camera and add them to the Project Media window.
1.
From the View menu, choose Device Explorer to display the Device Explorer window.
2.
Connect your camera to a USB 2.0 port on your computer. The camera is displayed on the left side of the Device Explorer window.
3.
Select your camera on the left side of the Device Explorer window. The camera’s clips are displayed on the right side of the window, and clips that have not yet been imported are indicated with a new clip icon ( ).
4.
Click the Import button ( ) to import clips to the Project Media window:
If clips are selected in the Device Explorer window, only the selected clips are imported. You can hold Ctrl while clicking to
If no clips are selected in the Device Explorer window, all new clips are imported.
5.
You can then use the Project Media window to organize your clips and add the imported video to your project just like any other media file.
Note:
folder for your camera.
• Windows Vista and Windows 7: C:\Users\<user name>\Documents\Imported Media\
• Windows XP: C:\Documents and Settings\<user name>\My Documents\Imported Media\
select multiple clips.
Clips are imported to the folders listed below by default. Click the Device Properties button ( ) to change the capture

Getting images

You can bring images directly into the software from your scanner or digital camera. The images are added to the Project Media window as JPEG image files.
Note:
In order to get pictures from a scanner or digital camera, you may need to install a driver for your device. Refer to the software
that was included with your device or the manufacturer’s Web site.
1.
2.
3.
4.
Make sure your scanner or digital camera is on and connected to your computer.
In the Project Media window, click the Get Photo button ( ). The software is started for the device.
Use the device software to get an image and send it to Vegas Movie Studio HD Platinum software. Once the image has been sent, the Scanned Files dialog appears.
Click Rename to give the new image a more meaningful name.
Click Delete to cancel adding the image.
Click Done. The new JPEG file is added to the Project Media list.
Tip:
For more information on this feature, see the online help.
If any of the subjects in your captured images have red eyes, you can use the red-eye removal feature to correct the problem.
GETTING STARTED | 19

Extracting audio from a CD

You can extract tracks from a CD and add them to the Project Media window as .wav files.
Important:
purposes, such as the illegal copying or sharing of copyrighted materials. Using Vegas Movie Studio HD Platinum software for such purposes is, among other things, against United States and international copyright laws and contrary to the terms and conditions of the End User License Agreement. Such activity may be punishable by law and may also subject you to the breach remedies set forth in the End User License Agreement.
1.
Insert the audio CD into your CD/DVD drive.
2.
In the Project Media window, click the Extract Audio from CD button ( ). The Extract Audio from CD dialog appears.
3.
From the Action drop-down list, choose the method you want to use for extracting the CD audio:
Read by track - Use this option to choose the tracks you want to extract from the CD.
Read entire disc - Use this option to automatically extract all tracks on the disc. The entire CD is extracted into one new
Read by range - Use this option to extract audio from a specified range of time.
4.
If you chose either the Read by track or Read by range option, specify the track(s) or range to extract:
For Read by track, select the tracks you want to extract in the Tracks to read list. Use the Ctrl or Shift keys to select more
For Read by range, type a time in the Range start field and either the Range end or Range length fields. The range of
Vegas Movie Studio HD Platinum software is not intended for, and should not be used for, illegal or infringing
file in the Project Media list.
than one track. Each track is extracted into a separate file in the Project Media list.
audio is extracted into one new file in the Project Media list.
Note:
tracks, and then choose Read by range from the Action drop-down list. The appropriate time range for the tracks you selected will automatically be inserted and the time range will be extracted to a single file.
5.
From the Drive drop-down list, choose the drive containing the audio CD from which you want to extract.
6.
From the Speed drop-down list, choose the speed at which you want to extract the audio. If you experience any problems extracting audio, you can try decreasing the selected speed, or you can click Configure to adjust the Audio extract
optimization setting.
Note:
7.
Click OK. The Save As dialog appears.
8.
Select a name and location for the new .wav file.
9.
Click Save to begin extracting the audio.
The track is extracted and a progress meter is displayed to indicate the percent complete. When extraction is complete, the new .wav file appears in the Project Media window.
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If you want to extract multiple tracks to a single file, choose Read by track from the Action drop-down list to select your
To eject the CD at any time prior to beginning the extraction process, click the Eject button.
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