Automating the Recall of a Snapshot............................. 33
Automating the Recall of a Library Entry...................... 33
Fader Gang Grouping Offsets........................................34
Setting Up a Fader Gang Group..................................... 34
Table of Contents3
Automation Operation
Automation Operation
System Set-up
The descriptions and operational procedures that
follow assume that:
•A multitrack machine, either tape or hard drive, is
connected to the DMX-R100.
•The multitrack has suitable material recorded on it,
and its audio outputs are assigned to input channels
on the mixer.
•The multitrack transport is under the control of the
mixer transport keys.
•A timecode link, either SMPTE or MIDI, exists
between the multitrack and the mixer for location and
synchronisation purposes.
Automation Operation
4
Titles
The Title for any project is the heading under which all
related data, such as mixes, snapshots and cue points, is
held. So, although not vital, it is a good idea to have a
Title name for any project right from the start.
To Name a Title
1 Touch {SYSTEM} for its pop-up and then touch
{TITLEMANAGER} to access the TITLE
MANAGER GUI.
2 Touch the NAME line in the INFORMATION
block in the centre of the GUI, and the QWERTY
Keyboard pop-up appears.
3 ‘UNTITLED’ will be displayed by default in the
upper entry dialogue line for a new system. Either
touch {BACKSPACE} several times to delete it, or
touch and move a finger across it to highlight it.
Then type in a Title name using the touch
QWERTY keyboard. Touch {ENTER} when
finished.
From now on, any changes in settings will relate to
the Current Title which has just been named. The
data for this Title resides in the system Dynamic
RAM.
Note
Data left in RAM will be lost if the system is powered down.
Use KEEP or SAVE to retain it.
Automation Operation
5
Automation Operation
To Keep a Title
1 Touch {TITLE} at the very top left of the GUI for its
pop-down.
2 Touch {KEEP} in order to save the current settings
and data into the Flash Memory, where they will
be safely stored.
If the system is turned off and turned on again, the
settings stored using KEEP will be restored.
Note
That having used KEEP for the current Title, recalling a
further Title will overwrite the previously ‘kept’ Title in the
Flash Memory. SAVE or SAVE AS NEW must be used to
permanenty store a Title.
To Save a New Title
1 Touch {SAVEASNEW} and the Current Title will
be saved in the first available slot in the column to
the left of the GUI. The slot number will be
highlighted white and the Title name will appear in
the NAME column.
To Save a Title
1 Touch {SAVE} to overwrite the data in the Title that
has its number highlighted white. A pop-up will
appear, requiring confirmation. Touch {YES} to
complete the save.
2 To save in a different slot, touch its number to
highlight it, and then touch {SAVE}. A pop-up will
appear, requiring confirmation. Touch {YES} to
complete the save.
Automation Operation
6
Cues
The Cues GUI allows Cue Points, in the form of
timecode markers, to be set along with a name entry.
It is often extremely useful to set Cues for the crucial
points in any piece of material to be worked on. These
include the start and end, verses and choruses for
music, and scene changes in post production projects.
Once set, Cues can be used for a number of purposes,
including locate and cycling between specified Cues.
General
Cue timecode points can be set in a number of ways:
•From the current time point whilst the material is
rolling (‘on the fly’).
•From the current time point whilst the material is
stationary.
• Manual entry using the jog wheel.
• Manual entry using the ten-number key pad.
Cues can be linked to fire events at their timecode
points. Events include Snapshots, EQ and Dynamics
library settings.
Automation Operation
7
Automation Operation
To Enter a New Cue at the Current Timecode
Point
To enter a Cue for the start of the material, for
example:
1 Whilst the material is either stationary or moving,
touch {NEW} in the CUE GUI, and a new entry will
appear in the TIMECODE column. A default
number will be entered automatically in the CUE
NAME column.
2 To change the default number to an appropriate
name, touch the default in the CUE NAME
column, and the QWERTY Keyboard pop-up
appears.
3 The default will be displayed in the upper entry
dialogue line. Either touch {BACKSPACE} several
times to delete it, or touch and move a finger
across it to highlight it. Then type in a suitable
name, such as ‘START OF TITLE’ in this case,
using the touch QWERTY keyboard. Touch
{ENTER} when finished.
To Locate to a Cue
1 Under the NUMBER column, touch the Cue
number that is to be the locate point, to highlight it
white.
2 Touch {LOCATE} in the CUE GUI and the system
will locate to the timecode point for the highlighted
Cue.
3 To locate to the same Cue, either touch {LOCATE}
or press the LOCATE button above the transport
keys on the panel.
Note
The front panel LOCATE button will always cause a locate
operation to the point set by touching {LOCATE} in the GUI,
even if another Cue number is touched and highlighted
white in the GUI. However, touching {LOCATE} in the GUI
will always locate to the Cue which is highlighted. In other
words, touching {LOCATE} in the GUI sets the Cue to which
the front panel LOCATE button will operate.
Cycle All
To Revise the Time of a Cue ‘On the Fly’
1 Under the NUMBER column, touch the Cue
number to be revised. It highlights white.
2 Whilst the material is either stationary or moving,
touch {STORE} in the CUE GUI, and the current
timecode point will appear in the TIMECODE
column.
To Revise the Time of a Cue Manually
1 Under the TIMECODE column, touch the
timecode number to be revised. It highlights
white.
2 Then adjust the timecode number using the jog
wheel or the ten-number key pad. Press {ENTER}
at the bottom right of the number key pad when
finished.
To play the source material from beginning to end and
have it repeat until the stop transport key p is pressed:
1 Touch {CYCLEALL} in the CUE GUI and it turns
green. The LOCATE button above the transport
keys on the panel also lights green.
2 Press the LOCATE button and the system will play
from the first Cue to the last Cue and repeat until
the p transport key is pressed.
3 After pressing p, press {LOCATE} again to
continue Cycle All.
4 De-select {CYCLEALL} when finished.
Note
When {LOCATE} in GUI is pressed for the first time or Cycle
All is continued, the system will always play from CUE 1.
Press the z transport key to continue from the current point.
Cycle Between Two Cues
To play the source material from one Cue to another
and have it repeat until the stop transport key p is
pressed:
Automation Operation
8
1 Touch {SET2CUES} in the CUE GUI and it turns
green.
2 Under the NUMBER column, touch the first Cue
number and it highlights white.
3 Touch the Cue number for a second Cue, later than
the first. {SET2CUES} will return to grey,
indicating that the two Cues have been accepted.
4 Touch {CYCLECUES} in the CUE GUI and it turns
green. The LOCATE button above the transport
keys on the panel also lights green.
Overview of Automation of Controls
5 Press the front panel LOCATE button and the
system will play between Cues set up in step 3, and
repeat until the p transport key is pressed.
6 After pressing p, press LOCATE again to
continue Cycle Cues.
7 De-select {CYCLECUES} when finished.
Note
When LOCATE is pressed for the first time or to continue
Cycle Cues, the system will always play from the beginning.
Press the z transport key to continue from the current point.
General
The DMX-R100 allows virtually all controls and
switches to be automated. That is to say, movements
of faders, knobs and switch operations can be recorded
and replayed with reference to timecode. Snapshots of
the controls can also be restored with reference to
timecode.
Controls first have to be set or armed into an
automation ‘ready’ mode, much like arming the tracks
of a recorder in readiness for recording audio material.
Once armed, they can be ‘dropped in’ to record
automation data, control by control individually, on a
channel basis, or all ‘ready’ controls simultaneously.
This process will be described in more detail later in
this supplement.
Automatable Controls
Dynamic automation is possible on the following
controls and groups of controls that can be automated:
•Channel Faders, Cuts & Pans
• M/T Faders, Cuts & Pans
• Aux Send Levels & Cuts
• Routing Assignment Buttons
•Equaliser Knobs & Switches
• Dynamics Knobs & Switches
• Master Faders
Static settings and I/O assignments will be stored when
a Title is saved, independent of automation operations.
Saved static settings do not include the CR MONITOR
level knob and SELECT MACHINE buttons.
Automation set-up
The following section describes how to turn the
automation functions on, and the options included.
The actual operation varies according to control type
and therefore the detail will be described in separate
sections later.
Automation data is recorded in two basic modes: ABS
(absolute) where the exact settings are recorded for the
first time or overwrite previous data, and TRIM, which
allows previous data to be trimmed and modified.
The way controls are dropped into automation record
varies according to control type. The following brief
summary assumes controls are already set to
automation ready:
•FADERS
Individual faders drop into automation record when
they are touched and drop out when released. (This
applies so long as ‘Touch Hold’ and ‘Write Hold’ are
not enabled.)
•SWITCHES
An individual switch drops into automation record
when it is pressed and remains so until automation
timecode ceases.
•KNOBS
An individual rotary knob drops into automation
record when its numeric indicator in the CHANNEL
Automation Operation
9
Automation Operation
4165
TC AUTOMA TIONSNAPSHOT
2
3
ABSAFE
ABS
HOURS
TRIMOFF
MINUTES SECONDS
BARSSETLTC
789
456
TO LINK DELETE SETUP
STORE RECALL UNDO
FRAMESSNAPSHOT
LOCATE
–+
SET
SHUTTLE
TC AUTOMATION buttons
GUI is touched (changing its colour from yellow to
red). Touching it once more will drop it out.
•INDIVIDUAL CHANNELS
Any controls set to ready on an individual channel
will drop into automation record when the {WRITE}
button for that channel is pressed, and drop out when
it is pressed once more.
•ALL CHANNELS
Any controls set to ready on all channels will drop
into automation record when {MASTERDROPIN}, at
123
CLEAR
0
ENTER
the bottom right of the LCD, is touched. Touching it
once more will drop all channels out.
Refer to the illustration ‘TC AUTOMATION buttons’
above for the following sections describing the
functionality of buttons related to automation.
11
1 OFF button
11
{OFF} is set as the system fire-up default. When this
button is lit, the recording and replaying of automation
data is prevented. All functions remain as manual
operations.
Automation Operation
10
The upper central indicator block in the GUI will be
black, displaying OFF, when this button is lit. {OFF},
{ABS} and {TRIM} inter-cancel.
Note
Although automation cannot be recorded or replayed when
OFF is lit, controls can still be set into automation ‘ready’.
22
2 ABS button
22
Pressing {ABS} allows ‘absolute’ settings and
movements to be recorded as automation data for any
controls set to automation ‘ready’, i.e. the exact
settings or movements of faders and knobs will be
recorded once dropped in.
A ‘ready’ status is indicated with a yellow marker or
display for each individual control. Red markers or
displays indicate automation record status.
The upper central indicator block in the GUI will be
red, displaying ABS, when this button is lit. {ABS},{TRIM} and {OFF} inter-cancel.
Automation data can be copied from one buffer to the
other. Press and hold the button, {A} or {B}, for the
source data until its button flashes. Then press the
button for the other buffer. A pop-up will appear,
requiring confirmation before the copy operation can
be completed.
66
6 SAFE button
66
When {SAFE} is set to on, automation data will not be
updated. In other words, automation operations can be
performed whilst {SAFE} is on but previous data is safe.
{SAFE} functions in other ways too:
•Whilst {SAFE} is off, if a mistake is made during an
automation operation, press {SAFE} before stopping
the tape or material rolling, to prevent updating the
automation data.
•Whilst {SAFE} is on, if an automation operation is
performed that should be stored, press SAFE before
stopping the tape or material rolling, to update the
automation data.
33
3 TRIM button
33
Pressing {TRIM} allows previously recorded
automation data to be trimmed for any controls set to
automation ‘ready’. So, as an example, a fader may
have certain movements recorded using the ‘ABS’
function and TRIM allows those movements to be
globally adjusted. In other words, the original moves
are retained but are at a higher or lower level overall.
TRIM can also be dynamic in operation.
To make this operation easy for faders, they will all
jump to their 0dB scale points. This is the reference
point from which any trimming moves are made.
The upper central automation status indicator block in
the GUI will be green, displaying ‘TRIM’, when this
button is lit. {TRIM}, {ABS} and {OFF} inter-cancel.
44
4 A button
44
The {A} button will be lit as the system fire-up default
and indicates that automation data will be stored and
recalled to and from the ‘A’ buffer. The {A} and {B}
buttons inter-cancel.
Note
The {SAFE} button is also used for the AUDITION function
described later in this document.
55
5 B button
55
Pressing the {B} button will cause automation data to
be stored and recalled to and from the ‘B’ buffer. The
{B} and {A} buttons inter-cancel.
Automation Operation
11
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