Sega XBOX GAMES SHADOW THE HEDGEHOG User Manual

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Shadow (Xbox)
Manual
Front Cover
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SAFETY INFORMATION
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorien­tation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Other Important Health and Safety Information The Xbox Instruction Manual
contains important health and safety infomation that you should read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions.
projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game­play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or the manu­facturer to determine if video games can be played safely on your set.
Some televisions, especially front-or rear-
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
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Thank you for purchasing Shadow the Hedgehog™. Please note that this software is designed for use with the Xbox® video game system from Microsoft®. Be sure to read this software manual thoroughly before you start playing.
CONTENTS
Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Characters . . . . . . . . . . . . . . . . . . . . . . . . . 3
Controller . . . . . . . . . . . . . . . . . . . . . . . . . 6
Starting the Game . . . . . . . . . . . . . . . . . . 7
Basic Actions . . . . . . . . . . . . . . . . . . . . . . . 9
Special Actions . . . . . . . . . . . . . . . . . . . . . 10
1P Game . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Story Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Select Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
2P Game . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
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PROLOGUE
PROLOGUE
It’s that black hedgehog that shares the all too familiar silhouette
of Sonic... he’s Shadow the Hedgehog.
Some 50 years ago, this “Ultimate Life form” was the result of the army’s secret research. With no records of what transpired, his true character is shrouded in darkness and even his own memory cannot serve as a key to unlock the mystery; there is only emptiness...
“Who am I... and why can’t I remember anything?”
One day as Shadow sat trying to remember anything, he was sud­denly shrouded in darkness. Out of the skies came the black crea­tures, calling themselves the Black Arms. By their sheer numbers and power, they left a path of destruction in their quest to overtake the world.
As Shadow looked on, the cities were engulfed in fire and explo­sions as the Black Arms tattooed their presence in red... From the ashes arose their leader, Black Doom...
“Shadow... As you can see, the day of reckoning will soon be here. Find the SEVEN Chaos Emeralds and bring them to me as promised.”
Perplexed by the dark figure who somehow knew him by name, Shadow was left wondering what clues Black Doom holds to his past and what was meant by “the day of reckoning.” After a moment of silence, Shadow’s puzzled expression quickly changed into that uncanny sneer... as he realized what he must do to recov­er his past.
“If he says he knows the truth about who I am... then like it or not, I have to believe him. The only way I’m going to get the secrets to my past is to get those Chaos Emeralds!”
Thus, the adventure of Shadow to uncover the mysteries of his forgotten past unfolds. Once again, the chase for the Chaos Emeralds intertwines with the full cast of Sonic and his friends, including that mad genius, Dr. Eggman.
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CHARACTERS
CHARACTERS
The black hedgehog who resem­bles Sonic. With his powerful body, he can easily rival Sonic’s world class speed. Shadow was created as the Ultimate Life form in a secret lab by Professor Gerald Robotnik. Everything else about Shadow’s past is a mystery. After risking his life to save the planet with Sonic, he suffers from amnesia, having no memo­ries of his past.
The world's fastest hedgehog whose supersonic speed is sec­ond to none. He strives to live according to his own rules rather than for the sake of heroism or duty. Until now, he's been busy stopping Dr. Eggman's prepos­terous ambitions, but this time, he is motivated more than ever to take on the alien invaders, Black Arms.
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CHARACTERS
CHARACTERS
Black Arms, the mysterious alien army that suddenly appeared in the sky bringing darkness and destruction to the world. Black Doom is the leader who is in total control of the alien army; while Doom’s Eye is Black Doom’s third eye that helps guide Shadow to the Chaos Emeralds. Where are they from? And why are they searching for the Chaos Emeralds? More importantly, how do they know Shadow? Their dark purpose will be revealed as Shadow discovers his true identity.
Dr. Eggman is an evil scientist with an IQ of 300. As usual, he is plotting to take over the world and his plans for the ultimate utopia, Eggmanland, are in full swing. He considers the Black Arms, who rely on massive destruction to intimidate the world, a prime threat that could interrupt his master plans.
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Professor Gerald is a renowned scientist, regarded as the most intelligently-gifted researcher of all time. Maria is the professor’s lovely granddaughter. Fifty years ago, his top-secret gov­ernment project to create the Ultimate Life form was deemed too dangerous and a threat to mankind, and as a result, they eliminated everything related to the project, including the staff. Even Maria, who was like a sister to Shadow, fell victim to this conspiracy.
CHARACTERS
CHARACTERS
The highest-ranked commander of the GUN (Guardian Units of Nations) federation forces. With complete confidence and an iron will, he is the cornerstone of the force. He is known for his “heart of stone,” and remains totally unshaken even as the Black Arms attacks the planet under his watch. For reasons known only to him, he harbors a deep hatred of Shadow. He is one of the few who knows the secret of Shadow’s past.
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CONTROLLER
CONTROLLER
Connect the Xbox Controller to controller port 1 of the Xbox console. To play the two-player split-screen mode (p.23), connect the second con­troller to controller port 2 for Player 2.
This game supports the vibration function of the controller. This can be
activated/deactivated from the OPTIONS menu (p.8).
uBttno sotU esM ne uoCtnorslG ma eoCtnorslL
fe thtmusbitkcS lece teMunI etsmM vo ehSdawoR
githt uhbmtsci koN tsudeR tota eacemarD riceitnolap daS lece teMunI etsm1 D ra kiMssoi nhCracaet rD(p-da ) 3oNM siisnoC ahartcre
5eHorM siisnoC ahartcreA
gnutton Enter Selection Jump
g button Cancel/Return Special Action
B
g
button Enter Selection Attack/Shoot
X
g
button Cancel/Return Special Attack/Drop Weapon
Y
t
trigger Not used Strafe
r
START button Title Menu/ Pause Screen
Enter Selection
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STARTING THE GAME
STARTING THE GAME
MAIN MENU
uDirgnt eho epingnm voei ,rpse sht eTSRA Tubttnot orbni gput ehT tielM ne,ua dnu est ehD p-dal/fe thtmusbitkc7 3otc ohso erf­mot ehf looliwgnm dose.
1P Game Single player mode2P Game Two player battle modeOptions Change a variety of game settings
1P GAME
From the 1P GAME menu, select from the following gameplay options.
Story Mode (p.14)
Play the game to reveal the truth about Shadow.
Select Mode (p.22)
Replay previously completed Stages to improve on your original scores. This option is not available until you complete the first Stage.
2P GAME
Split-screen battle mode for two players (p.23). A second controller is required for this game mode.
OPTIONS
Make changes to a variety of game settings as detailed on the next page.
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STARTING THE GAME
STARTING THE GAME
SOUND TEST
Listen to the soundtracks that you’ve already heard during game­play.
LOAD
Load your previously saved game file from the Xbox internal hard disk unit. Once a file has been loaded, your progress will be saved automatically.
VIBRATION SETTING
Set the vibration feature of the analog controller ON/OFF.
SAVING AND LOADING
A game file which saves your game settings and progress will be created automatically the first time you play. Minimum of 8 blocks are used to store a game file to the internal hard disk unit. In the event that there is insufficient memory, please refer to the Dashboard.
DOLBY® DIGITAL DECODING
This game is presented in Dolby Digital. Connect your Xbox to a sound system with Dolby Digital technology using a digital optical cable with an Xbox Advanced A/V Pack or Xbox High Definition A/V Pack. Select Dolby Digital in the Dashboard menu of the Xbox to experience the excitement of surround sound.
Dolby and the double-D symbol are trademarks of Dolby Laboratories.
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BASIC ACTIONS
BASIC ACTIONS
Move Left thumbstick
Move freely in any direction. Increasing the angle of the stick makes Shadow run faster.
uJpmg AubttnoP
ersst ehg Aubttnow ihelr nuingno rtsnaidgns itllt oujpmi nht eia.rH loidgnt ehb tuot nodnwl noeg riwlla llwoS ahod wotr aehcg ertareh iehg trod siatcn.eA v raeiyto fpsceai lujpma tcoisnc naa sl oebp reofmrde( es e.p01.)
pSniD sa hBgb tuot
nrFmoa s atdnni gopisitno ,ohdld wo nht eBgb tuot notc ahgr eht epSniD sa,ha dnr leaeest opsnia aw ytah gi hpsee.dH loidgnt ehb tuot nodnwl noeg riwlli cnersa eht epsee dna didtsnaecˇ
tAatkcg XubttnoA
pporca hnae enymo rrbaeaklb etImea dnp ersst ehg Xubttnot ouPcn.hI f aeWpanoi sqeiuppde ,ht e
X
b tuot niwlla tcvita eht eeWpano .tAatkcs
g
ytelv raei scaocdrni gott ehW aeop nqeiuppde ,ost yrt oelra nht eebahivroo faehc.
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SPECIAL ACTIONS
SPECIAL ACTIONS
uJpmD sa hJ
A
mu p ‡ ihelJ muipgn ,rpse sht e hofwrra dtah gi hpsee.dH loidgnt ehb tuot nodnwl noeg riwlla llwoy uot ortvalef ruhtre.
b tuot nW
g
A
b tuot ngaia notd sa
g
oHimgnA ttca kJ
mu penrat raeg t ‡ mu penraa nneme yrob erkabaelo jbce tna drpse sht e
A
b tuot noth mo-enif roa g auartnee dih.tI
g
ftoeh ratgrte sra eenrayb ,rpse sht e ngaia nof r ahcia ntaatkc.
A
b tuot nJ
g
rTaignelJ mu
poHimgnA ttca kotawdr susfrca e ‡Agb tuot nB
uocn eebwtee ndaajectnw laslt oapssa rcso sraae shwre ehtre esin orguund. Using Jump Dash towards a wall will allow Shadow to keep his foot­ing on the wall for a short time. Press the again before he drops to jump across and cling to the opposite surface.
g
A
button
A
b tuot
g
iM-diA rtAatkcJ
mu p ‡
X
b tuot nP ersst ehg Xubttnow ihelj muipgnt otspoi nim-dia rna dneagegt ehe uqpiep deWpano .oY uiwllr meia nnit ehs ma epstou tnliy uos ot pifirgno rmauminit­noi sxeahsuet.dT ehd riceitnoo fiferc nab eoct­norlldew ti hht eeltfTthumbstick.
g
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SPECIAL ACTIONS
SPECIAL ACTIONS
lSdi
euR n ‡Bgb tuot nA
tfrep ciikgnu ppsee,dp ersst ehg Bubttnot olSdi enued rraae siwhta l woc elranaec ,na dota ttca knemeei sniy uo rapht .hT eidertcoi nfot ehS iledc nab edaujtsdew ti hht eeltft uhbmtsci.k
iLhg taDhs
]pArpaohcp ta hfoR nisg‡ g Bubttno
lAolswS ahod wotr nua tihhgs epdea olgna p ta hfor nisg ,venei nim-dia.rA pporca h aaphto fiRgn sna drpse sht e
B
b tuot.n
g
aDkrS ip naDhs
]tSna dnor des ilem‡ g Bubttno
hWli etsnaidgno n aoploo fer dlsmi,ep ersst ehg Bubttnot oebocema sbroeb dniott ehp oo llaoli­wgns epde yrtnapsro tlano ght eapht.
iPkcu /phTor wtIme
]pArpaohcI et m ‡Bgb tuot nP
ci kpua b erkabaelI et mroB mo byba pporcaihgni tna drpseisgnt ehg Bubttno .rPse sht e tuot ngaia nott rhwoi nht eidertcoi noy'uerf cani.gB mosbw li lxelpdo enoi pmca tadamiggns ruornuidgne enimset
Items are required to perform these moves. When an appropriate Item is
at hand, an icon will appear in the Item Window at the lower right of the screen indicating the action’s availability.
B
g
b
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SPECIAL ACTIONS
SPECIAL ACTIONS
vOreutnr
]pArpaohco evtrruanlb etIme‡ g Bubttno
oSemI etsms cu hsap eeel dwayaa psahtla dnt urkc sra eot oalgr eotp ci kpu ,ub tcan be flipped over with effort from Shadow. Approach the Item and press the gBbutton. This can be useful for finding hidden Power-Up Items and Weapons, and also be used for attack.
wStihcW aeop]
pporca heWpanow ihela mrde‡ B b tuot nW ihelS ahod wsiu anmrde ,eWpano sra eipkcdeu puaotamitacll ysah eapssseo ev rthem. To switch Weapons while armed, approach the Weapon and press the will be left in its place.
A
g
button. The previously armed Weapon
B
rDpoW aeop
nYgb tuot nT
ordpot ehc ruertnyle uqpiep deWpano ,rpse sht e
Y
b tuot.nT ih sacnntob eepfrroem dsaH re
g
ohSdawoo raDkrS ahod wp(1.)5.
oCmmnaedreV hecielT/ruer]
pporca heVihlc/eaBttre y ‡Bgb tuot nD peneidgno nht etSga,ea v raeiyto feVihlcsea dnT ruer teWpano shttac nab eomnuet dand fired are available. Approach the Vehicle or Turret and press
g
button to take control. Press the gBbutton
the
B
again to dismount. Controls vary depending on the Vehicle/Turret (p.18-19).
A
Items are required to perform these moves. When an appropriate Item is
at hand, an icon will appear in the Item Window at the lower right of the screen indicating the action’s availability.
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SPECIAL ACTIONS
SPECIAL ACTIONS
hCoa soCtnor
leHorS ahod w ‡Ygb tuot nA
seHorS ahod wt(ehH re oaGgu esif lu)l ,su ehCoa soCtnor lotm napiluta eitema dnf sa-tofwrra dhtorgu hht etsga etab erkaenkcs epdeu tnlit ehg uaegi smetp.yI etsmo rporetaoisnn ceseasyrf rot ehc molpteoi nfoy uor chosen Mission may be missed, so use with caution, and if necessary cancel the move by pressing the Hero Shadow.
During Boss battles, Chaos Control has the effect of slowing down time,
giving Shadow the advantage.
g
button. See p.15 for more information on
Y
hCoa slBsa
taDkrS ahod w ‡Ygb tuot nA
saDkrS ahod wt(ehD ra kaGgu esif lu)l ,su ehCoa slBsa totw pi euo tveretyihgnw tiih n a02y-ra dargn.eT ehd setructive discharge will not discrimi­nate between Dark and Hero targets, so choose your timing carefully. See p.15 for more informa­tion on Dark Shadow.
rGni
duJpmt worasdr ia lS
ileda olgnb aesm ,orep,sv nisea dno htren raor warli.sW ihelG irdnni,gp ersst ehg Bubttnot onir­caeess epde ,ht e Xubttnot otaatkc.
A
b tuot notj mu,pa dnt ehg
g
oPel
suJpmt worasdp lo eJ
mu penraa v reitac lroh rozinoat lopelt oatekh lo dfoi .tW ti h aevtrcilab ra ,omevt ehl fe thtmus­bitkc7 3otc ilbma dn1 5otr tota.eW ti h aohi­roztnlab ra ,su e51t ohsfulf elano gti.
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Stage 3c
Stage 3a
Stage 3b
Stage 2c
Stage 2a
Stage 2b
Stage 1
Normal
Mission
Hero
Mission
Dark
Mission
1P GAME
1P GAME
STORY MODE
Lead Shadow through a series of action Stages to reveal the story. Along the way, Shadow will encounter both Dark and Hero Mission Characters who will offer alternative Missions to complete. Depending on Mission choices, subsequent Stages and story development will vary considerably. Typical Missions are as follows:
Dark Mission Incapacitate a specified number of GUN agents. Normal Mission Touch the Goal Ring at the end of the Stage.
cAecsst ehP uaesM ne,uo rsu eht e-Dap d315ots iwct hebwtee naDkr ,oNmrlaa dnH re oiMssoisn .hWnea D ra kroH re oiMssoi nah sebnes leceet,dt ehr qeeutsni giMssoi nhCracaet riwllt arev liwht Shadow assisting and recommending actions in line with the Mission goals. Mission progress will also be displayed on the left or right side of the screen.
Any Mission can be completed, even if a different Mission and Mission
Character are selected.
Depending on circumstances, it may become impossible to complete the
selected Mission (“Mission Fail”) and you will need to complete the Stage via other means.
SHADOW'S MIND SYSTEM
Depending on Shadow's behavior, it is possible to awaken Hero Shadow and Dark Shadow for a short period of time. During this time, the follow­ing special abilities become available.
Chaos Control (Hero Shadow only; p.13) InvincibilityChaos Blast (Dark Shadow only; p.13) Unlimited ammunition
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1P GAME
1P GAME
To awaken Hero Shadow and Dark Shadow, fill the Hero Gauge and Dark Gauge respectively. As time passes in that state, the gauge level will drop until it reaches zero and Shadow returns to normal. Use of Chaos Control and Chaos Blast will reduce the gauge levels significantly.
Note: Both Invincibility and Unlimited Ammunition are activated during Chaos Control or Chaos Blast.
The Hero Gauge is increased by performing heroic acts, and the Dark Gauge by dark deeds, as detailed below.
DARK GAUGE
Damaging GUN agents and
machinery
Damaging architecture or
nature
Breathing Dark MistReviving Black Arms or Dr.
Eggman's machinery
Touching Dark Energy Core
items
Damaging Black Arms or
Smashing Black Arms' contain-
Extinguishing fire sourcesReviving GUN agents and
Touching Hero Energy Core
HERO GAUGE
Eggman's machinery
ers and poisonous plants
machinery
items
STARTING THE GAME
rFmot ehS otyrM do eemun ,su eht e­Dap/deltft uhbmtsci k37t oeseltcf or mht eofllwoni gpoitno.s
EN WS
attra n weg ma erfmot ehb geniingn
.OCTNNIEU oCtnnieut ehg ma erfmm where you last played.
LIBRARY
Review your plot summary of the cleared Stages.
The first time you play, only NEW will be available.When you start a new game, any progress from a previous game will be
lost.
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1P GAME
111
666
333
777
222
000
999
888
444
555
555
1P GAME
VIEWING THE GAME SCREEN
lD ra kaGgu
enIrcaees shtorgu hvelia tcoisn .aDkrS ahod wwakane shwneg uaegi sufll
.
lD ra kcSro
eoPniste raen dof rvelia tcoisn
.
lT mi
eiTeme alspdes niect ehb geni-
ingno fht etSga.el
4oNmrlaS ocerP iotn saenrdef ron uertlaa ctions such as speed and technical merit, Ring count, picked-up Items, etc..
5 Special Attack
Displayed when Special Attack is available.
6 Hero Gauge
Increases through good actions. Hero Shadow awakens when gauge is full.
7 Hero Score
Points earned for good actions.
8 Ring Count
The number of Rings collected. Rings protect Shadow from damage. If attacked, 10 Rings will be dropped. If attacked while no Rings are being carried, Shadow will lose a life.
9 Item Window
Shows Weapons, Vehicles, and other Power-Ups, together with the buttons required to operate them. Remaining ammunition/ hits and the structural integrity of Vehicles are also displayed.
0 Target Window
Shows the objective and current status of selected Mission. The left hand side is for Dark Missions, and the right for Hero Missions. These can be switched via the Pause screen (p.22) or the D-pad
135
.
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1P GAME
1P GAME
ITEMS/OBJECTS
Around the game’s environment you will find a wide variety of Items and objects that can help Shadow in his quest.
Hint Ring
Touch to receive advice from the Mission Character.
Container
Some can be broken open and may contain Weapons or other Items.
Spring
Allows Shadow to bounce high up to hard-to-reach areas.
Save Point
Touch to save your cur­rent progress. Lose a life and you will return to the last Save Point. You can also warp between Save Points.
Goal Ring
Marks the end of the current Stage course.
Item Box
Touch to receive a vari­ety of Power-Up Items.
Special Weapon Container
Special Weapons are available from this con­tainer once you success­fully unlock them.
Dash Panel
Touch one of these to instantly increase your speed.
Secret Key
Five are hidden in each Stage. Find all five to open a secret door. Secret Keys picked up are saved as Game Data.
Energy Core (red)
Breathe the red or blue Energy Core to increase your Dark and Hero Gauge respectively.
Heal Unit
Throw at a fallen GUN agent or Black Arms to revive them and increase your Hero and Dark Gauge respectively. Revived enemies will no longer attack you.
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1P GAME
1P GAME
POWER-UP ITEMS
Rings
Ring count increases by 5, 10 or 20 Rings.
Barrier (green)
Protects against enemy attacks one time only.
Heat Barrier (red)
Barrier that damages sur­rounding enemies.
1-Up
Earn an extra life.
VEHICLES
yUG NeVihlc
eoN tsaf sa tsaS ahod,wb tua nfeeftcvi erguodnV hecielt oabgr ehtorgu hna yboejtc sroe enimset ah ttsna dniy uo raw.y
eLtft uhbmtsci k51S etreL
fe tthumbstick
g
button Accelerate
A
g
button Brake
B
g
button Attack
X
Use the left thumbstick without
accelerating to move and steer in the reverse direction.
3
Brake/Reverse
Invincible
Become invincible for a limited time.
Magnetic Barrier (blue)
Barrier that draws in near­by Rings.
Damage Recover
Restores structural integri­ty to the Vehicle you're in command of.
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yuJpmV hecielT
owl-geeg dUG Nrtnapsro,td vele­podef ros pureoi romibilyta obevg ornu.d
eLtft uhbmtsci koMevg
Aubttno uJpmg
Xubgton Attack
Hold the g
for greater height and distance.
Press the g
while airborne to hover.
button down longer
A
button a second time
A
1P GAME
1P GAME
ylBca kaHkwW
nieg drdgano sfot ehB alkcA mr.sT oiredo nhtie rabkc ,ht ercaeuterm su tebw aeeken dna dnot ehg ornu.d
eLtft uhbmtsci ktSee
A
b tuotnA cclereta
r
g
X
b tuot nA ttca
e
g
k
yiA raScureA
s amllf olatitnolaV hecielo fht elBca krAsmw ihhca llwo soy uotm vo ecaorssh zaraodsua ersa . Aettsd irevm yab eenecssra yotm saet rht eoctnor lfot ih slaei nrtnapsroatitnod veci.e
eLtft uhbmtsci ktSee
r
A
b tuotnJ mu/pbD
g
luJpmg
Xubttno Attack
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1P GAME
1P GAME
WEAPONS
There are five categories of Weapons available to maximize your offense. Different Weapons can be obtained from enemies you defeat or by break­ing containers.
The equipped Weapon can be used until the shot counter reduces to zero. Pick up more of the same Weapon to increase the number of remaining shots/hits.
LCSO EOCBMTAD segien dof rafect--oafecc moab.tC ahgr eotawdr sht eneme yna
X
drpse sht e
matically targeted). Range and rapid fire capabilities vary by Weapon.
eht eatgrtet oia mna drpse sht e tuot notf ri.e
b tuot nots rtki.e
g
GUN
Shoot enemies from a distance (targets within range will be auto-
ACNNNOE ilimanets ruornuidgno sbatlcsea dne enimsew ti hnae pxolisno .sU
X
g
b
Street Sign Black Sword
Pistol Flash Shot
Bazooka Black Barrel
OLKCO-
NnUelsa h aohimgna ttca knoy uo
rnemeei.sH lo dht e nna dsu eht eeltft uhbmtsci kott raeg tna dolkco tn onemeei,st eh nerelsa eotf ri.eT ehn mueb rfoe enimsey uoc nal co knootw li lavyrb yeWpanoo
LASER
Fire a powerful laser beam, capa-
ble of shooting through multiple objects and enemies.
X
g
b tuot
20
4-Shot RPG Worm Shooter
Laser Rifle Refractor
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1P GAME
1P GAME
MISSION CLEAR
On completion of a Mission, the Mission Clear screen is displayed together with a breakdown of your score. The Total Score is calculated differently depending on the Mission as detailed below. With Dark and Hero Missions, you will get a higher score if your behavior is consistent with the Mission objectives.
The Normal Score represents points earned for normal actions such as speed and technical merit, Ring count and picked-up Items. A Time Bonus is also awarded if you complete the Stage in under 10 minutes and 25 sec­onds. Quicker completion times yield a larger Time Bonus.
Dark Mission
Dark Score
Hero Score + Normal Score + Time Bonus
Total Score
You will be awarded a Rank from A to E depending on your Total Score.
Normal Mission
— —
Normal Score
+ Time Bonus
Total Score
Hero Mission
Hero Score
Dark Score + Normal Score + Time Bonus
Total Score
STAGE BOSS
At the end of certain Stages, a Stage Boss will appear and must be defeat­ed before you can progress to the next level. Bosses are stronger than reg­ular enemies and will require more skill to overcome.
Most Bosses will need to be attacked in a specific way. They may have an obvious weak point, or can only be attacked at cer­tain times while their defenses are open. Keep a close eye on the Boss Gauge in the lower portion of the screen to help deter­mine which attacks are effective. The Boss is defeated when the Boss Gauge becomes empty.
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Boss Gauge
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1P GAME
1P GAME
PAUSE SCREEN
Press the START button during gameplay to display the Pause screen, navi­gated as follows:
iDertcoian laP d51S lece tna didpsal yvaiaallb eiMssoi nboejtcvise adnM siisnoC ahartcreD
riceitnolaP da7
START/gAbutton Confirm selection
g
button Check story route. Press again to return to the
Y
Pause Menu
Resume Resume the game from where you left off, with the selected
Restart Restart from the beginning of the current StageQuit Finish the game and return to the 1P Game menu
Mission and Mission Character
eSeltcf or mht eaPsue menu detailed below
3
main Pause screen.
SELECT MODE
In Select Mode, you can replay any Action Stage previously cleared as many times as you like. This is ideal for players wishing to improve their Score and Rank, race against the clock, or pick up all the Secret Keys.
rFmot ehS lece toMeds rcee,nu est ehD p­dat ohcooesa S ategf or mhtso evaiaallb,ea dnd silpyaa s milp erbaedkwo nfot ehh giehtsR na kof raehcM siisnot py ena dht eunbmreo feSrcteK yes obtained. Press the
g
button to display a more detailed break-
A
down of the Scores. Finally, press the ton again to begin the Stage, or the ton to return to the Select Mode screen.
When the Stage has been completed, your results will be recorded to
the game file and return you to the 1P Game menu.
g
but-
A
g
but-
Y
22
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2P GAME
2P GAME
This is a split-screen battle mode for 2 play­ers. Each player controls a Shadow Android, and can use any Weapons and techniques at their disposal to defeat their opponent in one-on-one combat. A second controller is required for this game mode.
CHARACTER AND STAGE SELECT
nOs leceitgn2 PAGEMf or mht eiTlt eemun ,ht eaBttelM do eemunw li lebd silpyade .eHery uoc nac ohso eoyrup aley rhcracaet­sra dnt ehb talt eytep .T
ohcooesa c ahartcre ,aehcp aley rac nsu eht e-Dap/deltft uhbmtsci k noctnooller to choose from the various Shadow Androids available.
To choose a battle type, either player can use the D-pad/left thumbstick
to select between a 1-Stage and a 3-Stage battle. With 1-Stage, you
73
will be asked to choose a location, and then battle until a player wins, or the time limit is exceeded. With 3-Stage, a location is chosen at random, and battles will continually restart at a new location until a player wins two fights in a row.
3751
o nhtie rwo
GAME RULES
With the exception of Special Actions (Chaos Control and Chaos Blast)
controls are the same as for Story Mode.
Each player starts from a different area on the game field with zero
Rings.
The game ends when one player sustains damage via any means while
holding no Rings. The remaining player is the winner.
If a player falls to their doom, the game will restart from its original
condition.
If the time limit (10 minutes) is exceeded, the player with the most
Rings is the winner.
23
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2P GAME
111
222
444
333
2P GAME
VIEWING THE GAME SCREEN
Player 1
1 Player 1's Rings
2 Player 1's Item Window
This display is the same as for Story mode (p.16).
Player 2
3 Time Remaining
Time limit is 10 minutes at the start of the game.
4 Player 1’s Wins (star mark)
The number of times the player has won.
CONTINUE?
-When the game is over, the "Continue?" screen will be displayed. Select “Yes” to begin a new battle in the same location for 1 Stage, and a differ­ent location for 3-Stage, or “No” to return to the 2P GAME menu.
24
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CREDITS
CREDITS
Producer
Yuji Naka
Director/Lead Game Designer
Takashi Iizuka
Game Designers
Hirono Sato Asahiko Kikuchi Yu Ohmura Eitaro Toyoda
Art Director
Kazuyuki Hoshino
Field Art Director
Hiroshi Nishiyama
Field Artists
Michikazu Tamamura Hiroshi Kanazawa Takahiro Kudo
Artists
Daizo Kinoshita Soosa Kim Ai Ikeda Elena Macomber Brad Wagner Nobuhiko Honda
Motion Designer
Atsushi Saito
Event Scene Director
Shun Miyanaga
Lead Programmer
Takeshi Sakakibara
Senior Programmers
Mitsuru Takahashi Tomoyuki Naito Outa Sano
Programmers
Masato Nakazawa Satoru Takeshima
Motoyoshi Sato Kazuyuki Okada
CG Movie Producer
Keith Palmer
CG Movie Production
Blur Studio Inc.
Movie Encode
CRI Middleware Co., LTD.
Sound Director
Jun Senoue
Vocal Songs
Crush 40 POWERMAN 5000 JULIEN-K A2 MAGNA-FI
Sound Production
delfisound inc. Attic Arcade Inc. Remix Factory
Japanese Character Voices
Kouji Yusa Ryuzaburou Ohtomo Jun-ichi Kanemaru Ryo Hirohashi Nobutoshi Canna Rumi Ochiai Taeko Kawata Taiten Kusunoki Kenta Miyake Yuki Masuda Youko Teppouzuka Yuri Shiratori Banjyo Ginga Yutaka Nakano Jyunko Kitanishi Takashi Yoshida Sayaka Aoki
Chikao Otsuka
25
Page 28
CREDITS
CREDITS
English Character Voices
Jason Griffith Sean Schemmel Amy Palant Dan Green Kathleen Delaney Lisa Ortiz Carter Cathcart David Wills Amy Birnbaum Rebecca Honig Marc Thompson Maddie Blaustein Bella Hudson Andrew Rannells Mike Pollock
Voice Recording Production
TOHOKUSHINSHA 4Kids Entertainment, Inc.
Development Support
Shiro Maekawa Makoto Hirata
SEGA CORPORATION (JAPAN)
President
Hisao Oguchi
Consumer Division
Hideki Okamura Masanao Maeda Hiroyuki Miyazaki
Marketing
Takeshi Shimizu Yasushi Yamashita
Public Relations
Kenichi Hashimoto Yasushi Nagumo
Sales Promotion
Hitoshi Kurosawa
International Business & PD
Yukiko Kato Shiko Sakai Tatsuyuki Miyazaki
Retail Sales Manager
Toru Yasuda Tomohiko Hayashi
Customer Relationship Management
Masahiro Ozeki Reo Wakabayashi
Test Department
Junichi Shimizu Akira Nishikawa Hiroyuki Miyano Akinobu Koechi
Quality Control Department
Kazuhiko Morii Yuji Nakamuara
Package & Manual Production
Yoshihiro Sakuta Hisakazu Nakagawa Masaru Kobayashi Takashi Nishimura Colin Restall Tetsuya Honda
SEGA OF AMERICA
CEO
Naoya Tsurumi
President/COO
Simon Jeffery
VP of Product Development
Bill Petro
Director of Localization and Quality Assurance
Osamu Shibamiya
Localization Producer
Kevin Frane
26
Page 29
CREDITS
CREDITS
VP of Entertainment Marketing
Scott Steinberg
Senior Brand Manager
Don Mesa
Assistant Product Manager
Yosuke Moriya
Creative Services Manager
Chris Mowry
Public Relations Manager
Erica Rogers
QA Project Lead
Shawn Dobbins
Assistant QA Project Lead
Josh Pfeiffer
SEGA EUROPE
CEO
Naoya Tsurumi
President/COO
Mike Hayes
Creative Director
Matthew Woodley
Director of European Marketing
Gary Knight
Head of Brand Marketing
Helen Nicholas
European PR Manager
Lynn Daniel
Assistant Brand Manager
Claire Brummell
International Brand Manager
Ben Chalmers-Stevens
Development Director
Gary Dunn
Localisation Producer
Akiko Uchida
Localisation Team
Daniela Kaynert Brigitte Nadesan Marta Lois Gonzalez Giuseppe Rizzo
QA Manager
Mark Le Breton
QA Supervisor
Darius Sadeghian
QA Team Lead
Julie Metior
SPECIAL THANKS
Toshitsugu Kanari Tomomi Silverman Miyuki Friedman Akinori Nishiyama Yuji Uekawa Masanobu Yamamoto Ami Blaire Teri Higgins Klayton Vorlick Demetrius Griffin Levinger Sonja Hiroki Hayashi (ESP guitars) Michelle Silberman (LINE 6) Scott Uchida (Jim Dunlop)
Executive Producer
Hisao Oguchi
© SEGA Corporation, 2005
27
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NOTES
NOTES
28
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*THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON THE XBOX® VIDEO GAME SYSTEM MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY! 
Limited Warranty
SEGA of America, Inc. warrants to the original consumer purchaser that the Xbox game disc shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective Xbox game disc or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auctions sites. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the game disc, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact SEGA to obtain support. 
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact SEGA at:
• web site . . . . . . . . . . . . . . http://www.sega.com
• e-mail . . . . . . . . . . . . . . . support@sega.com
• telephone . . . . . . . . . . . . . 1-800-USA-SEGA
LIMITATIONS ON WARRANTY ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
 SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo, and Shadow the Hedgehog are either registered trademarks or trademarks of SEGA Corporation. © SEGA Corporation,
2005. All Rights Reserved. Microsoft, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and are used under license from Microsoft. This game is licensed for use with Xbox only. Copying and/or transmission of this game is strictly prohibited. The typefaces included herein are solely developed by DynaComware. Unauthorized rental or public performance of this game is a violation of applicable laws. SEGA of America, Inc., 650 Townsend Street, Suite 650, San Francisco, CA 94103. All Rights Reserved. www.sega.com. Programmed, made and printed in the USA.
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Rear Cover
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