A very small percentage of people may experience a seizure when exposed to
certain visual images, including flashing lights or patterns that may appear in
video games. Even people who have no history of seizures or epilepsy may have
an undiagnosed condition that can cause these “photosensitive epileptic
seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss
of consciousness or convulsions that can lead to injury from falling down or
striking nearby objects.
The risk of photosensitive epileptic seizures may be reduced by sitting farther
from the television screen, using a smaller television screen, playing in a well-lit
room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
Other Important Health and Safety Information The Xbox Instruction Manual
contains important health and safety infomation that you should read and
understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions.
projection types, can be damaged if any video games, including Xbox games,
are played on them. Static images presented during the normal course of gameplay may “burn in” to the screen, causing a permanent shadow of the static
image to appear at all times, even when video games are not being played.
Similar damage may occur from static images created when placing a video
game on hold or pause. Consult your television owner’s manual to determine if
video games can be played safely on your set. If you are unable to find this
information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
Some televisions, especially front-or rear-
Unauthorized copying, reverse engineering, transmission, public performance,
rental, pay for play, or circumvention of copy protection is strictly prohibited.
Page 3
Thank you for purchasing Shadow the Hedgehog™. Please note that this
software is designed for use with the Xbox® video game system from
Microsoft®. Be sure to read this software manual thoroughly before you
start playing.
It’s that black hedgehog that shares the all too familiar silhouette
of Sonic... he’s Shadow the Hedgehog.
Some 50 years ago, this “Ultimate Life form” was the result of the
army’s secret research. With no records of what transpired, his true
character is shrouded in darkness and even his own memory cannot
serve as a key to unlock the mystery; there is only emptiness...
“Who am I... and why can’t I remember anything?”
One day as Shadow sat trying to remember anything, he was suddenly shrouded in darkness. Out of the skies came the black creatures, calling themselves the Black Arms. By their sheer numbers and
power, they left a path of destruction in their quest to overtake the
world.
As Shadow looked on, the cities were engulfed in fire and explosions as the Black Arms tattooed their presence in red... From the
ashes arose their leader, Black Doom...
“Shadow... As you can see, the day of reckoning will soon
be here. Find the SEVEN Chaos Emeralds and bring them to
me as promised.”
Perplexed by the dark figure who somehow knew him by name,
Shadow was left wondering what clues Black Doom holds to his
past and what was meant by “the day of reckoning.” After a
moment of silence, Shadow’s puzzled expression quickly changed
into that uncanny sneer... as he realized what he must do to recover his past.
“If he says he knows the truth about who I am... then like
it or not, I have to believe him. The only way I’m going to get
the secrets to my past is to get those Chaos Emeralds!”
Thus, the adventure of Shadow to uncover the mysteries of his
forgotten past unfolds. Once again, the chase for the ChaosEmeralds intertwines with the full cast of Sonic and his friends,
including that mad genius, Dr. Eggman.
2
Page 5
CHARACTERS
CHARACTERS
The black hedgehog who resembles Sonic. With his powerful
body, he can easily rival Sonic’s
world class speed. Shadow was
created as the Ultimate Life form
in a secret lab by Professor
Gerald Robotnik. Everything else
about Shadow’s past is a mystery.
After risking his life to save the
planet with Sonic, he suffers
from amnesia, having no memories of his past.
The world's fastest hedgehog
whose supersonic speed is second to none. He strives to live
according to his own rules rather
than for the sake of heroism or
duty. Until now, he's been busy
stopping Dr. Eggman's preposterous ambitions, but this time,
he is motivated more than ever
to take on the alien invaders,
Black Arms.
3
Page 6
CHARACTERS
CHARACTERS
Black Arms, the mysterious alien
army that suddenly appeared in
the sky bringing darkness and
destruction to the world.
Black Doom is the leader
who is in total control of the
alien army; while Doom’s Eye is
Black Doom’s third eye that helps
guide Shadow to the Chaos
Emeralds. Where are they from?
And why are they searching for
the Chaos Emeralds? More
importantly, how do they know
Shadow? Their dark purpose will
be revealed as Shadow discovers
his true identity.
Dr. Eggman is an evil scientist
with an IQ of 300. As usual, he
is plotting to take over the world
and his plans for the ultimate
utopia, Eggmanland, are in full
swing. He considers the Black
Arms, who rely on massive
destruction to intimidate the
world, a prime threat that could
interrupt his master plans.
4
Page 7
Professor Gerald is a renowned
scientist, regarded as the most
intelligently-gifted researcher of
all time. Maria is the professor’s
lovely granddaughter. Fifty
years ago, his top-secret government project to create the
Ultimate Life form was deemed
too dangerous and a threat to
mankind, and as a result, they
eliminated everything related
to the project, including the
staff. Even Maria, who was like
a sister to Shadow, fell victim
to this conspiracy.
CHARACTERS
CHARACTERS
The highest-ranked commander
of the GUN (Guardian Units of
Nations) federation forces. With
complete confidence and an iron
will, he is the cornerstone of the
force. He is known for his “heart
of stone,” and remains totally
unshaken even as the Black Arms
attacks the planet under his
watch. For reasons known only
to him, he harbors a deep hatred
of Shadow. He is one of the few
who knows the secret of
Shadow’s past.
5
Page 8
CONTROLLER
CONTROLLER
Connect the Xbox Controller to controller port 1 of the Xbox console. To
play the two-player split-screen mode (p.23), connect the second controller to controller port 2 for Player 2.
● This game supports the vibration function of the controller. This can be
activated/deactivated from the OPTIONS menu (p.8).
❚ 1P GameSingle player mode
❚ 2P GameTwo player battle mode
❚ OptionsChange a variety of game settings
1P GAME
From the 1P GAME menu, select from the
following gameplay options.
❚ Story Mode (p.14)
Play the game to reveal the truth about
Shadow.
❚ Select Mode (p.22)
Replay previously completed Stages to improve on your original scores.
This option is not available until you complete the first Stage.
2P GAME
Split-screen battle mode for two players
(p.23). A second controller is required for
this game mode.
OPTIONS
Make changes to a variety of game settings
as detailed on the next page.
7
Page 10
STARTING THE GAME
STARTING THE GAME
SOUND TEST
Listen to the soundtracks that you’ve already heard during gameplay.
LOAD
Load your previously saved game file from the Xbox internal hard
disk unit. Once a file has been loaded, your progress will be saved
automatically.
VIBRATION SETTING
Set the vibration feature of the analog controller ON/OFF.
SAVING AND LOADING
A game file which saves your game settings and progress will be created
automatically the first time you play. Minimum of 8 blocks are used to
store a game file to the internal hard disk unit. In the event that there is
insufficient memory, please refer to the Dashboard.
DOLBY® DIGITAL DECODING
This game is presented in Dolby Digital. Connect your Xbox to a sound
system with Dolby Digital technology using a digital optical cable with an
Xbox Advanced A/V Pack or Xbox High Definition A/V Pack. Select Dolby
Digital in the Dashboard menu of the Xbox to experience the excitement
of surround sound.
Dolby and the double-D symbol are trademarks of Dolby
Laboratories.
8
Page 11
BASIC ACTIONS
BASIC ACTIONS
MoveLeft thumbstick
Move freely in any direction. Increasing the angle
of the stick makes Shadow run faster.
mu p ‡
ihelJ muipgn ,rpse sht e
hofwrra dtah gi hpsee.dH loidgnt ehb tuot nodnwl
noeg riwlla llwoy uot ortvalef ruhtre.
b tuot nW
g
A
b tuot ngaia notd sa
g
oHimgnA ttcakJ
mu penrat raeg t ‡
mu penraa nneme yrob erkabaelo jbce tna drpse
sht e
A
b tuot noth mo-enif roa g auartnee dih.tI
g
ftoeh ratgrte sra eenrayb ,rpse sht e
ngaia nof r ahcia ntaatkc.
A
b tuot nJ
g
rTaignelJ mu
poHimgnA ttca kotawdr susfrca e ‡Agb tuot nB
uocn eebwtee ndaajectnw laslt oapssa rcso sraae
shwre ehtre esin orguund. Using Jump Dash
towards a wall will allow Shadow to keep his footing on the wall for a short time. Press the
again before he drops to jump across and cling to
the opposite surface.
g
A
button
A
b tuot
g
iM-diA rtAatkcJ
mu p ‡
X
b tuot nP
ersst ehg Xubttnow ihelj muipgnt otspoi nim-dia
rna dneagegt ehe uqpiep deWpano .oY uiwllr meia
nnit ehs ma epstou tnliy uos ot pifirgno rmauminitnoi sxeahsuet.dT ehd riceitnoo fiferc nab eoctnorlldew ti hht eeltfTthumbstick.
lAolswS ahod wotr nua tihhgs epdea olgna p ta
hfor nisg ,venei nim-dia.rA pporca h aaphto fiRgn
sna drpse sht e
B
b tuot.n
g
aDkrS ip naDhs
]tSna dnor des ilem‡ g Bubttno
hWli etsnaidgno n aoploo fer dlsmi,ep ersst ehg
Bubttnot oebocema sbroeb dniott ehp oo llaoliwgns epde yrtnapsro tlano ght eapht.
iPkcu /phTor wtIme
]pArpaohcI et m ‡Bgb tuot nP
ci kpua b erkabaelI et mroB mo byba pporcaihgni
tna drpseisgnt ehg Bubttno .rPse sht e
tuot ngaia nott rhwoi nht eidertcoi noy'uerf
cani.gB mosbw li lxelpdo enoi pmca tadamiggns
ruornuidgne enimset
✽ Items are required to perform these moves. When an appropriate Item is
at hand, an icon will appear in the Item Window at the lower right of
the screen indicating the action’s availability.
B
g
b
11
Page 14
SPECIAL ACTIONS
SPECIAL ACTIONS
vOreutnr
]pArpaohco evtrruanlb etIme‡ g Bubttno
oSemI etsms cu hsap eeel dwayaa psahtla dnt urkc
sra eot oalgr eotp ci kpu ,ub tcan be flipped over
with effort from Shadow. Approach the Item and
press the gBbutton. This can be useful for finding
hidden Power-Up Items and Weapons, and also be
used for attack.
wStihcW aeop]
pporca heWpanow ihela mrde‡ B b tuot nW
ihelS ahod wsiu anmrde ,eWpano sra eipkcdeu
puaotamitacll ysah eapssseo ev rthem. To switch
Weapons while armed, approach the Weapon and
press the
will be left in its place.
■
A
g
button. The previously armed Weapon
B
rDpoW aeop
nYgb tuot nT
ordpot ehc ruertnyle uqpiep deWpano ,rpse sht
e
Y
b tuot.nT ih sacnntob eepfrroem dsaH re
g
ohSdawoo raDkrS ahod wp(1.)5.
oCmmnaedreV hecielT/ruer]
pporca heVihlc/eaBttre y ‡Bgb tuot nD
peneidgno nht etSga,ea v raeiyto feVihlcsea dnT
ruer teWpano shttac nab eomnuet dand fired are
available. Approach the Vehicle or Turret and press
g
button to take control. Press the gBbutton
the
B
again to dismount. Controls vary depending on the
Vehicle/Turret (p.18-19).
▼
A
✽ Items are required to perform these moves. When an appropriate Item is
at hand, an icon will appear in the Item Window at the lower right of
the screen indicating the action’s availability.
12
Page 15
SPECIAL ACTIONS
SPECIAL ACTIONS
hCoa soCtnor
leHorS ahod w ‡Ygb tuot nA
seHorS ahod wt(ehH re oaGgu esif lu)l ,su ehCoa
soCtnor lotm napiluta eitema dnf sa-tofwrra
dhtorgu hht etsga etab erkaenkcs epdeu tnlit ehg
uaegi smetp.yI etsmo rporetaoisnn ceseasyrf rot
ehc molpteoi nfoy uor chosen Mission may be
missed, so use with caution, and if necessary cancel
the move by pressing the
Hero Shadow.
✪ During Boss battles, Chaos Control has the effect of slowing down time,
giving Shadow the advantage.
g
button. See p.15 for more information on
Y
hCoa slBsa
taDkrS ahod w ‡Ygb tuot nA
saDkrS ahod wt(ehD ra kaGgu esif lu)l ,su ehCoa
slBsa totw pi euo tveretyihgnw tiih n a02y-ra
dargn.eT ehd setructive discharge will not discriminate between Dark and Hero targets, so choose
your timing carefully. See p.15 for more information on Dark Shadow.
mu penraa v reitac lroh rozinoat lopelt oatekh lo
dfoi .tW ti h aevtrcilab ra ,omevt ehl fe thtmusbitkc7 3otc ilbma dn1 5otr tota.eW ti h aohiroztnlab ra ,su e51t ohsfulf elano gti.
13
Page 16
Stage 3c
Stage 3a
Stage 3b
Stage 2c
Stage 2a
Stage 2b
Stage 1
Normal
Mission
Hero
Mission
Dark
Mission
1P GAME
1P GAME
STORY MODE
Lead Shadow through a series of action Stages to reveal the story. Along
the way, Shadow will encounter both Dark and Hero Mission Characters
who will offer alternative Missions to complete. Depending on Mission
choices, subsequent Stages and story development will vary considerably.
Typical Missions are as follows:
Dark MissionIncapacitate a specified number of GUN agents.
Normal MissionTouch the Goal Ring at the end of the Stage.
cAecsst ehP uaesM ne,uo rsu eht e-Dap d315ots iwct hebwtee naDkr
,oNmrlaa dnH re oiMssoisn .hWnea D ra kroH re oiMssoi nah sebnes
leceet,dt ehr qeeutsni giMssoi nhCracaet riwllt arev liwht Shadow assisting
and recommending actions in line with the Mission goals. Mission progress
will also be displayed on the left or right side of the screen.
✪ Any Mission can be completed, even if a different Mission and Mission
Character are selected.
✪ Depending on circumstances, it may become impossible to complete the
selected Mission (“Mission Fail”) and you will need to complete the
Stage via other means.
SHADOW'S MIND SYSTEM
Depending on Shadow's behavior, it is possible to awaken Hero Shadow
and Dark Shadow for a short period of time. During this time, the following special abilities become available.
To awaken Hero Shadow and Dark Shadow, fill
the Hero Gauge and Dark Gauge respectively. As
time passes in that state, the gauge level will
drop until it reaches zero and Shadow returns to
normal. Use of Chaos Control and Chaos Blast will reduce the gauge levels
significantly.
Note: Both Invincibility and Unlimited Ammunition are activated during
Chaos Control or Chaos Blast.
The Hero Gauge is increased by performing heroic acts, and the Dark
Gauge by dark deeds, as detailed below.
DARK GAUGE
❚ Damaging GUN agents and
machinery
❚ Damaging architecture or
nature
❚ Breathing Dark Mist
❚ Reviving Black Arms or Dr.
Eggman's machinery
❚ Touching Dark Energy Core
items
❚ Damaging Black Arms or
❚ Smashing Black Arms' contain-
❚ Extinguishing fire sources
❚ Reviving GUN agents and
❚ Touching Hero Energy Core
HERO GAUGE
Eggman's machinery
ers and poisonous plants
machinery
items
STARTING THE GAME
rFmot ehS otyrM do eemun ,su eht eDap/deltft uhbmtsci k37t oeseltcf or mht
eofllwoni gpoitno.s
ENWS
attra n weg ma erfmot ehb geniingn
.OCTNNIEU
oCtnnieut ehg ma erfmm where you last played.
LIBRARY
Review your plot summary of the cleared Stages.
✪ The first time you play, only NEW will be available.
✪ When you start a new game, any progress from a previous game will be
4oNmrlaS ocerP
iotn saenrdef ron uertlaa ctions
such as speed and technical
merit, Ring count, picked-up
Items, etc..
●
5 Special Attack
Displayed when Special Attack is
available.
●
6 Hero Gauge
Increases through good actions.
Hero Shadow awakens when
gauge is full.
●
7 Hero Score
Points earned for good actions.
●
8 Ring Count
The number of Rings collected.
Rings protect Shadow from
damage. If attacked, 10 Rings
will be dropped. If attacked
while no Rings are being carried,
Shadow will lose a life.
●
9 Item Window
Shows Weapons, Vehicles, and
other Power-Ups, together with
the buttons required to operate
them. Remaining ammunition/
hits and the structural integrity
of Vehicles are also displayed.
●
0 Target Window
Shows the objective and current
status of selected Mission. The
left hand side is for Dark
Missions, and the right for Hero
Missions. These can be switched
via the Pause screen (p.22) or
the D-pad
135
.
16
Page 19
1P GAME
1P GAME
ITEMS/OBJECTS
Around the game’s environment you will find a wide variety of Items and
objects that can help Shadow in his quest.
Hint Ring
Touch to receive advice
from the Mission
Character.
Container
Some can be broken
open and may contain
Weapons or other
Items.
Spring
Allows Shadow to
bounce high up to
hard-to-reach areas.
Save Point
Touch to save your current progress. Lose a
life and you will return
to the last Save Point.
You can also warp
between Save Points.
Goal Ring
Marks the end of the
current Stage course.
Item Box
Touch to receive a variety of Power-Up Items.
Special Weapon
Container
Special Weapons are
available from this container once you successfully unlock them.
Dash Panel
Touch one of these to
instantly increase your
speed.
Secret Key
Five are hidden in each
Stage. Find all five to
open a secret door.
Secret Keys picked up
are saved as Game
Data.
Energy Core (red)
Breathe the red or blue
Energy Core to increase
your Dark and Hero
Gauge respectively.
Heal Unit
Throw at a fallen GUN agent or Black Arms to revive them
and increase your Hero and Dark Gauge respectively. Revived
enemies will no longer attack you.
17
Page 20
1P GAME
1P GAME
POWER-UP ITEMS
Rings
Ring count increases by 5,
10 or 20 Rings.
Barrier (green)
Protects against enemy
attacks one time only.
Heat Barrier (red)
Barrier that damages surrounding enemies.
1-Up
Earn an extra life.
VEHICLES
yUG NeVihlc
eoN tsaf sa tsaS ahod,wb
tua nfeeftcvi erguodnV
hecielt oabgr ehtorgu hna
yboejtc sroe enimset ah
ttsna dniy uo raw.y
eLtft uhbmtsci k51S etreL
fe tthumbstick
g
buttonAccelerate
A
g
buttonBrake
B
g
buttonAttack
X
✪ Use the left thumbstick without
accelerating to move and steer in
the reverse direction.
3
Brake/Reverse
Invincible
Become invincible for a
limited time.
Magnetic Barrier (blue)
Barrier that draws in nearby Rings.
Damage Recover
Restores structural integrity to the Vehicle you're in
command of.
nieg drdgano sfot ehB alkcA mr.sT
oiredo nhtie rabkc ,ht ercaeuterm su
tebw aeeken dna dnot ehg ornu.d
eLtft uhbmtsciktSee
A
b tuotnAcclereta
r
g
X
b tuotnAttca
e
g
k
yiA raScureA
s amllf olatitnolaV hecielo fht elBca
krAsmw ihhca llwo soy uotm vo
ecaorssh zaraodsua ersa . Aettsd
irevm yab eenecssra yotm saet rht
eoctnor lfot ih slaei nrtnapsroatitnod
veci.e
eLtft uhbmtsciktSee
r
A
b tuotnJmu/pbD
g
luJpmg
XubttnoAttack
19
Page 22
1P GAME
1P GAME
WEAPONS
There are five categories of Weapons available to maximize your offense.
Different Weapons can be obtained from enemies you defeat or by breaking containers.
The equipped Weapon can be used until the shot counter reduces to zero.
Pick up more of the same Weapon to increase the number of remaining
shots/hits.
matically targeted). Range and rapid fire
capabilities vary by Weapon.
eht eatgrtet oia mna drpse sht e
tuot notf ri.e
b tuot nots rtki.e
g
GUN
Shoot enemies from a distance
(targets within range will be auto-
ACNNNOE
ilimanets ruornuidgno sbatlcsea
dne enimsew ti hnae pxolisno .sU
X
g
b
Street SignBlack Sword
PistolFlash Shot
BazookaBlack Barrel
OLKCO-
NnUelsa h aohimgna ttca knoy uo
rnemeei.sH lo dht e
nna dsu eht eeltft uhbmtsci kott raeg tna
dolkco tn onemeei,st eh nerelsa eotf ri.eT
ehn mueb rfoe enimsey uoc nal co
knootw li lavyrb yeWpanoo
LASER
Fire a powerful laser beam, capa-
ble of shooting through multiple
objects and enemies.
X
g
b tuot
20
4-Shot RPGWorm Shooter
Laser RifleRefractor
Page 23
1P GAME
1P GAME
MISSION CLEAR
On completion of a Mission, the Mission
Clear screen is displayed together with a
breakdown of your score. The Total Score is
calculated differently depending on the
Mission as detailed below. With Dark and
Hero Missions, you will get a higher score if
your behavior is consistent with the Mission
objectives.
The Normal Score represents points earned for normal actions such as
speed and technical merit, Ring count and picked-up Items. A Time Bonus
is also awarded if you complete the Stage in under 10 minutes and 25 seconds. Quicker completion times yield a larger Time Bonus.
Dark Mission
Dark Score
–Hero Score
+ Normal Score
+ Time Bonus
Total Score
You will be awarded a Rank from A to E depending on your Total Score.
Normal Mission
—
—
Normal Score
+ Time Bonus
Total Score
Hero Mission
Hero Score
–Dark Score
+ Normal Score
+ Time Bonus
Total Score
STAGE BOSS
At the end of certain Stages, a Stage Boss will appear and must be defeated before you can progress to the next level. Bosses are stronger than regular enemies and will require more skill to overcome.
Most Bosses will need to be attacked in a
specific way. They may have an obvious
weak point, or can only be attacked at certain times while their defenses are open.
Keep a close eye on the Boss Gauge in the
lower portion of the screen to help determine which attacks are effective. The Boss is
defeated when the Boss Gauge becomes
empty.
21
Boss Gauge
Page 24
1P GAME
1P GAME
PAUSE SCREEN
Press the START button during gameplay to display the Pause screen, navigated as follows:
buttonCheck story route. Press again to return to the
Y
Pause Menu
❚ ResumeResume the game from where you left off, with the selected
❚ RestartRestart from the beginning of the current Stage
❚ QuitFinish the game and return to the 1P Game menu
Mission and Mission Character
eSeltcf or mht eaPsue menu detailed below
3
main Pause screen.
SELECT MODE
In Select Mode, you can replay any Action Stage previously cleared as
many times as you like. This is ideal for players wishing to improve their
Score and Rank, race against the clock, or pick up all the Secret Keys.
rFmot ehS lece toMeds rcee,nu est ehD pdat ohcooesa S ategf or mhtso evaiaallb,ea
dnd silpyaa s milp erbaedkwo nfot ehh
giehtsR na kof raehcM siisnot py ena dht
eunbmreo feSrcteK yes obtained. Press the
g
button to display a more detailed break-
A
down of the Scores. Finally, press the
ton again to begin the Stage, or the
ton to return to the Select Mode screen.
✪ When the Stage has been completed, your results will be recorded to
the game file and return you to the 1P Game menu.
g
but-
A
g
but-
Y
22
Page 25
2P GAME
2P GAME
This is a split-screen battle mode for 2 players. Each player controls a Shadow Android,
and can use any Weapons and techniques at
their disposal to defeat their opponent in
one-on-one combat. A second controller is
required for this game mode.
CHARACTER AND STAGE SELECT
nOs leceitgn2 PAGEMf or mht eiTlt eemun
,ht eaBttelM do eemunw li lebd silpyade
.eHery uoc nac ohso eoyrup aley rhcracaetsra dnt ehb talt eytep
.T
ohcooesa c ahartcre ,aehcp aley rac nsu eht
e-Dap/deltft uhbmtsci k
noctnooller to choose from the various
Shadow Androids available.
To choose a battle type, either player can use the D-pad/left thumbstick
to select between a 1-Stage and a 3-Stage battle. With 1-Stage, you
73
will be asked to choose a location, and then battle until a player wins, or
the time limit is exceeded. With 3-Stage, a location is chosen at random,
and battles will continually restart at a new location until a player wins two
fights in a row.
3751
o nhtie rwo
GAME RULES
● With the exception of Special Actions (Chaos Control and Chaos Blast)
controls are the same as for Story Mode.
● Each player starts from a different area on the game field with zero
Rings.
● The game ends when one player sustains damage via any means while
holding no Rings. The remaining player is the winner.
● If a player falls to their doom, the game will restart from its original
condition.
● If the time limit (10 minutes) is exceeded, the player with the most
Rings is the winner.
23
Page 26
2P GAME
111
222
444
333
2P GAME
VIEWING THE GAME SCREEN
Player 1
1 Player 1's Rings
●
2 Player 1's Item Window
This display is the same as for
Story mode (p.16).
Player 2
●
3 Time Remaining
Time limit is 10 minutes at the
start of the game.
●
4 Player 1’s Wins (star mark)
The number of times the player
has won.
CONTINUE?
-When the game is over, the "Continue?" screen will be displayed. Select
“Yes” to begin a new battle in the same location for 1 Stage, and a different location for 3-Stage, or “No” to return to the 2P GAME menu.
24
Page 27
CREDITS
CREDITS
Producer
Yuji Naka
Director/Lead Game Designer
Takashi Iizuka
Game Designers
Hirono Sato
Asahiko Kikuchi
Yu Ohmura
Eitaro Toyoda
Art Director
Kazuyuki Hoshino
Field Art Director
Hiroshi Nishiyama
Field Artists
Michikazu Tamamura
Hiroshi Kanazawa
Takahiro Kudo
Artists
Daizo Kinoshita
Soosa Kim
Ai Ikeda
Elena Macomber
Brad Wagner
Nobuhiko Honda
Jason Griffith
Sean Schemmel
Amy Palant
Dan Green
Kathleen Delaney
Lisa Ortiz
Carter Cathcart
David Wills
Amy Birnbaum
Rebecca Honig
Marc Thompson
Maddie Blaustein
Bella Hudson
Andrew Rannells
Mike Pollock
*THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON THE XBOX®
VIDEO GAME SYSTEM MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED
IN THE UNITED STATES AND CANADA, ONLY!
Limited Warranty
SEGA of America, Inc. warrants to the original consumer purchaser that the Xbox game disc
shall be free from defects in material and workmanship for a period of 90-days from the date
of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty
period, the defective Xbox game disc or component will be replaced free of charge. This
limited warranty does not apply if the defects have been caused by negligence, accident,
unreasonable use, modification, tampering or any other causes not related to defective
materials or manufacturing workmanship. This limited warranty does not apply to used
software or to software acquired through private transactions between individuals or
purchased from online auctions sites. Please retain the original or a photocopy of your dated
sales receipt to establish the date of purchase for in-warranty replacement. For replacement,
return the game disc, with its original packaging and receipt, to the retailer from which the
software was originally purchased. In the event that you cannot obtain a replacement from
the retailer, please contact SEGA to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact SEGA at:
• web site . . . . . . . . . . . . . . http://www.sega.com
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED
TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET
FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR
CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY
EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY
ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW
LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF
CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION
MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL
RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
2005. All Rights Reserved. Microsoft, Xbox, and the Xbox logos are either registered trademarks or
trademarks of Microsoft Corporation in the United States and/or other countries and are used under
license from Microsoft. This game is licensed for use with Xbox only. Copying and/or transmission of this
game is strictly prohibited. The typefaces included herein are solely developed by DynaComware.
Unauthorized rental or public performance of this game is a violation of applicable laws. SEGA of America,
Inc., 650 Townsend Street, Suite 650, San Francisco, CA 94103. All Rights Reserved. www.sega.com.
Programmed, made and printed in the USA.
Page 32
Rear Cover
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