Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To maintain the safety:
To ensure the safe usage of the product, be sure to read the following before using the product. The following
instructions are intended for the users, operators and the personnel in charge of the operation of the product.
After carefully reading and sufficiently understanding the warning displays and cautions, handle the product
appropriately. Be sure to keep this manual nearby the product or elsewhere convenient for referring to it
when necessary .
Herein, explanations which require special attention are enclosed with dual lines. Depending on the potentially hazardous degrees, the terms of WARNING, CAUTION, etc. are used. Be sure to understand the
contents of the displays before reading the text.
Indicates that mishandling the
product by disregarding this
warning will cause a potentially
hazardous situation which can
result in death or serious injury.
For the sage usage of the product, the following pictographs are used:
Indicates “HANDLE WITH CARE.” In order to protect the human body an equipment, this
display is attached to places where the Owner’s Manual and or Service Manual should be referred
to.
Perform work in accordance with the instructions herein stated.
Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to
perform work as per the instructions can cause accidents. In the case where only those who have technical expertise should perform the work to avoid hazardous situation, the instructions herein state that the
serviceman should perform such work.
Be sure to turn off power before working on the machine.
To prevent electric shock, be sure to turn off power before starting the work in which the worker touches
the interior of the product. If the work is to be performed in the power-on status, the Instruction Manual
herein always states to that effect.
Indicates that mishandling the product
by disregarding this caution will cause
a slight hazardous situation which can
result in personal injury and or material
damage.
Be sure to ground the Earth Terminal (this, however, is not required in the case where a power cord
with earth is used).
This product is equipped with the Earth Terminal. When installing the product, Connect the Earth Terminal to the “accurately grounded indoor earth terminal” by using an earth wire. Unless the product is
grounded appropriately, the user can be subject to electric shock. After performing repair, etc. for the
Control equipment, ensure that the Earth Wire is firmly connected to the Control equipment.
Ensure that the Power Supply used is equipped with an Earth Leakage Breaker.
This product does not incorporate the Earth Leakage Breaker. Using a power supply which is not
equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs.
Be sure to use fuses which meet the specified rating. (only for the machines which use fuses).
Using fuses exceeding the specified rating can cause a fire and electric shock.
Specification changes (removal of equipment, conversion and addition) not designated by SEGA
are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc. It is very
hazardous to operate the product by removing parts and or modifying the circuits. Should doors, lids
and protective parts be damaged or lost, refrain from operating the product, and contact where the
product was purchased from or the office herein stated. SEGA shall not be held responsible for any
accidents, compensation for damage to a third party, resulting from the specifications not designated by
SEGA.
Ensure that the product meets the requirements of appropriate Electrical Specifications.
Before installing the product, check for Electrical Specifications. SEGA products have a nameplate on
which Electrical Specifications are described. Ensure that the product is compatible with the power
supply voltage and frequency requirements of the location. Using any Electrical Specifications different
from the designated Specifications can cause a fire and electric shock.
Install and operate the product in places where appropriate lighting is available, allowing warning
labels to be clearly read.
To ensure safety for the customers, labels and printed instructions describing potentially hazardous
situation are applied to places where accidents can be caused. Ensure that where the product is operated
has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again immediately. Please place an order with where the product was purchased from or the office herein stated.
When handling the Monitor, be very careful. (Applies only to the product w/monitor.)
Some of the monitor (TV) parts are subject to high tension voltage. Even after running off power, some
portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be
performed only be those technical personnel who have knowledge of electricity and technical expertise.
Be sure to adjust the monitor (projector) properly. (Applies only to the product w/monitor.)
Do not operate the product leaving on-screen flickering or blurring as it is. Using the product with the
monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the customers.
When transporting or reselling this product, be sure to attach this manual to the product.
In the case where commercially available monitors and printers are used in this product, only the
contents relating to this product are explained herein. Some commercially available equipment has
functions and reactions not stated in this manual. Read this manual together with the specific Instruction Manual of such equipment.
•
Descriptions herein contained may be subject to improvement changes without notice.
•
The contents described herein are fully prepared with due care. However, should any question arise or
errors be found, please contact SEGA.
INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION.
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after
transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before
turning on power, check the following points to ensure that the product has been transported in a satisfactory status.
Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet?
Are Casters and Adjusters, damaged?
Do the power supply voltage and frequency requirements meet with those of the location?
Are all wiring connectors correctly and securely connected? Unless connected in the correct direction,
connector connections can not be made accurately. Do not insert connectors forcibly.
Do power cords have cuts and dents?
Do the fuses used meet specified rating? Is the Circuit Protector in an energized status?
Are all accessories available?
Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be firmly closed?
TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
3. CONTENTS OF GAME ...................................................................................... 5 - 10
4. TEST MODE ........................................................................................................ 11 - 19
A.SYSTEM MENU
B.GAME TEST MODE
a.INPUT TEST
Switch input test is performed.
b.GAME ASSIGNMENTS
Various settings such as game difficulty, etc. can be set.
c.VOLUME SETTING
This page allows you to adjust the volume settings used for
the ANALOG STICKS and BAT MECHA.
d.BOOKKEEPING
Allows for checking data such as operation time,
game time, etc.
e.BACKUP DATA CLEAR
Clears the contents of BOOKKEEPING.
5. GAME BOARD ................................................................................................... 20 - 21
Use of this product is unlikely to cause physical injuries or damages to
property. However, where special attention is required this is indicated by a
thick line, the word "IMPORTANT" and its sign in this manual.
STOP
IMPORTANT
STOP
IMPORTANT
Indicates that mishandling the product by disregarding this
display can cause the product's intrinsic performance not to be
obtained, resulting in malfunctioning.
When using the cabinet that shares the coin chute between 1P and
2P (such as the NAOMI CABINET, BLAST CITY, etc.), change
the setting of the COIN CHUTE TYPE item in the COIN
ASSIGNMENTS screen, from INDIVIDUAL to COMMON.
Using these cabinets with the setting of INDIVIDUAL disables to
play from the 2P side.
For more information about the COIN ASSIGNMENTS screen,
see the NAOMI Service Manual.
When having connected the power for the first time, open the
SYSTEM MENU - GAME TEST MODE - INPUT TEST screen
and test the input devices; thereby make sure that they can
function normally.
This game is available only with the NAOMI GD-ROM system. It
is not available with other hardware.
1
1. HANDLING PRECAUTIONS
To prevent electric shock or IC Board malfunctioning, be sure to turn
off the power for the cabinet when installing or removing the IC Board.
Extraneous matter such as dust on the IC Board can cause the IC Board
to generate heat and result in a fire due to short circuit, etc. Ensure the
IC Board surfaces are always kept clean.
Use NAOMI for the cabinets compatible with JVS. Using NAOMI for
the cabinet other than those compatible with JVS can cause generation
of heat and a fire.
STOP
IMPORTANT
Concerning the display of JAMMA VIDEO STANDARD:
JAMMA VIDEO STANDARD adopted by NAOMI is referred to as JVS. As
against this Standard, the conventional JAMMA STANDARD which employs
56P Edge Connectors adopted by ST-V, etc. is displayed as Old JAMMA
STANDARD.
The specific Manual attached to each game sometimes displays JVS as JV
STANDARD, New JAMMA STANDARD, or JAMMA 2 STANDARD against
OLD JAMMA STANDARD as JAMMA STANDARD, JS, etc.
Be sure to connect the IC Board and connectors completely.
Insufficient insertion can damage IC Board, etc.
For the IC Board circuit inspection, only the use of Logic Tester is
permitted.
The use of ordinary testers is not permitted as these can damage the IC
Board.
Do not subject the IC Board to static electricity when installing the IC
Board in the cabinet or when connecting wire harness connectors to the
IC Board.
When soldering buttons, etc. to the wire harnesses, be sure to remove
the wire harnesses from the IC Board so as not to subject the IC Board
to heat.
Using NAOMI without the Shield Case can cause electric wave trouble.
Be sure to use NAOMI together with the accessory Shield Case.
The monitor frequency corresponding to NAOMI is 15kHz or 31kHz.
NAOMI can not be used for the cabinet incorporating a monitor or
projector not corresponding to 15kHz or 31kHz.
The contents herein described are subject to change without notice.
2
2. SPECIFICATIONS
1
MONITOR
2
CONTROL PANEL
NEW ASTRO CITY, NAOMI CABINET, NET CITY, BLAST CITY
(PART NO. HOT-20011 or NOA-20010-01)
FFH
FFH00H
00H
ABUTTON
LEVER
Monitor Position
Horizontal Synchronous Frequency
HORIZONTAL
00H
1P
BBUTTON
FFH
BAT MECHA
PLAYER 1PLAYER 2
START
15/31 kHz
2P
FFH
FFH
00H
BBUTTON
00H
ABUTTON
ANALOG
LEVER
00H
FFH
BAT MECHAANALOG
ANALOG LEVER: Move cursor (for throwing, batting); Specify base (for
defense, base running)
A BUTTON: Throw (for defense); Steal base (for batting); Advance to
next base (for base running)
Enter command (within command acceptance time)
B BUTTON: Check runner (for throwing); Move between bases (for
defense); Return to base (for running)
Enter command (within command acceptance time)
BAT MECHA: Swing
START: Start game; Time out (for throwing, batting)
The analog input on the I/O board uses the following channels:
CH0 : 1P ANALOG LEVER VOLUME VERTICAL UP(FFH) DOWN(00H)
CH1 : 1P ANALOG LEVER VOLUME HORIZONTAL LEFT(FFH)
RIGHT(00H)
CH2 : 1P BAT MECHA VOLUME STANDARD POS.(00H) MAX(FFH)
CH3 : (RESERVE)
CH4 : 2P ANALOG LEVER VOLUME VERTICAL UP(FFH) DOWN(00H)
CH5 : 2P ANALOG LEVER VOLUME HORIZONTAL LEFT(FFH)
RIGHT(00H)
CH6 : 2P BAT MECHA VOLUME STANDARD POS.(00H) MAX(FFH)
CH7 : (RESERVE)
Minimum DIMM Memory Capacity
3
256 MB
3
Removing and Attaching the BAT MECHA
If you need to remove the BAT MECHA as in the case of a failure, open the
control panel base and remove the BAT MECHA through the following
procedure.
To reinstall the BAT MECHA, reverse the removing procedure, being certain that
the BAT MECHA is faced in the correct direction.
For instructions on opening the control panel base, refer to the Instruction Manual
of the cabinet.
To prevent electric shock, be sure to turn off the power for the cabinet when
removing or attaching the BAT MECHA.
1
Remove the wiring connector (AMP 3P, white) located near the volume.
2
Remove the tamperproof screw clamping the bat center axis on the front side of
the control panel.
Tightening/loosening of the tamperproof screw should use the tamperproof screw
M4 wrench (540-0006-01) that is included as an accessory for the NAOMI
CABINET, NET CITY, and NEW ASTRO CITY cabinet.
123
The tamperproof screw M4 wrench is not included with the following cabinets:
Versus CITY, New VERSUS CITY, and BLAST CITY.
123
If the wrench is not available, please order the following part numbers:
• Wrench type (M4): 540-0006-01
• Screwdriver type (M4): 540-0018
Remove the four flange nuts clamping the BAT MECHA body on the back side of
3
the control panel.
BAT MECHA Part number: 610-0409
Part name: ASSY BAT MECHA
The above figure does not show the wiring of the volume and its connector (AMP
3P, white).
4
3. CONTENTS OF GAME
• This is a sports action game where the Major League Baseball in the United States
of America was taken as a subject matter.
• In this game, the following teams appear: 14 American and 16 National teams,
and two all-star teams from the two leagues.
• The number of players appearing in the game is over 700. All of the 30 really
existing ballparks also appear there.
• The game player or players operate their favorite teams to participate in the
baseball game, aiming at the win.
• The following play modes are available: Player vs. CPU, Player vs. Player, and
Game of Intrusion.
HOW TO PLAY THE GAME
• First select your favorite from the 32 teams.
Use the lever to designate the selected team, and use the A Button for
determination. This applies also to all the subsequent operations.
• Next select the desired one from the 30 ballparks.
• Then select the starting pitcher. You can select the desired pitcher from the five
candidates appearing on the screen.
• Finally select one of three levels: Easy, Standard, and Hard. The fielding strategy
you use depends on the level you selected.
LEGEND - HARD -:Hard.
Both catching and throwing the ball are operated by the
player. The speed of the pitched ball, i.e., pace, is the
maximum.
VETERAN - MEDIUM -:Standard.
Both catching and throwing the ball are operated by the
player. The pace is the standard.
ROOKIE - EASY -:Easy.
All the operations to catching the ball are made by the
CPU. All the subsequent operations are made by the
player.
The pace is the minimum.
• The game start.
The shortest way to the win is to take advantage of the strong points of the
individual baseball players to play the game.
• Apart from the score of the actual baseball game, game points may increase or
decrease, depending on the contents of the baseball game.
If the resulting number of game points is listed at an upper rank when the game is
cleared, your name is included in the entry.
• In the Player vs. CPU or Player vs. Player mode, the game is cleared if the play
continues until the entire baseball game ends, and if you have won, you see the
ending.
• If the difference in score reaches the preset value during the progress of the game,
the game is immediately treated as a called game, resulting in Game Over.
5
• The settings in GAME ASSIGNMENTS in the Test Mode control how the game
ends:
EXTRA INNING: If this is ON, the extra part of the baseball game continues to
a maximum of 12th innings.
If this is OFF, the baseball game ends when the bottom of the
ninth inning ends (even if the score is even, i.e., the game is
drawn).
CALLED GAME: Can be set in the 5 to 10 range.
When the difference in score reaches the setting, the baseball
game ends (even if the bottom of that inning is not yet
completed).
• If the game play begins at the other seat while a player is in progress at either 1P
or 2P seat, you enter the Game of Intrusion Mode.
For any play in the Game of Intrusion Mode, the starting inning varies with the
GAME ASSIGNMENTS settings.
INNINGS: For 1 inning, the game begins at the top of the ninth inning.
For 2 innings, the game begins at the top of the eighth inning.
For 3 innings, the game begins at the top of the seventh inning.
For all innings, the game begins at the top of the first inning.
In the Game of Intrusion Mode, the game may continue to up to the bottom of the
ninth inning. The winner can subsequently continue the play in the Player vs.
CPU Mode.
If a draw results from a baseball game in the Game of Intrusion Mode, Game
Over results for both of the players.
GAME SCREEN
Pitching & Batting Screen
Information in Game
Batter's (Batting) Team
By operating the lever,
select the direction of the
Pitch Type Marker arrow
to select the expected
pitch type.
Pull the batting switch
toward you and keep it
there until the pitcher
pitches the ball.
Game Points
(Differs from the actual score
of the baseball game.)
1P 123000080 RECORD 200378000 2P 8921000
ABC
XYZ
The baseball player and ball
positions on the ground.
Pitcher's (Fielding) Team
By operating the lever,
select the pitch type by the
direction of the Pitch Type
Marker arrow.
Press the A Button to
initiate the pitch.
The pitching gauge
appears next to the pitcher
on the screen.
Third Base Window
Pitch Type Marker
6
First Base Window
Pitching Gauge
Batter's (Batting) Team
By operating the lever,
move the batting
cursor to aim at the
ball.
Release the batting
switch timely to hit the
ball.
Batter's (Batting) Team
If your expectation
turns out right, the
batting cursor is
highlighted and the
probability of hit
increases.
1P 123000080 RECORD 200378000 2P 8921000
ABC
XYZ
Batting CursorStrike Zone
1P 123000080 RECORD 200378000 2P 8921000
ABC
XYZ
Pitcher's (Fielding) Team
Select the course of the
ball using the lever.
While observing the
pitching gauge, press the
A Button timely (best
when MAX appears at the
top of the game).
Pitcher's (Fielding) Team
Pressing the button timely
improves all of the speed
and control of the ball and
the sharpness of breaking
balls.
If you press the button
untimely (too early or late),
all of the speed and control
of the ball and the
sharpness of breaking balls
will be poor reversely.
The cursor shape changes depending on the
expected pitch type.
If your expectation turns out right, the ball
will be hit more easily and to a further
point, with the cursor color changed.
7
Fielding Screen
OUT
Landing Point
1P 123000080 RECORD 200378000 2P 8921000
OUT
Fielding Team
Using the lever, move a
fielder to the expected
landing point of the ball.
By pressing the B Button, you
can replace the field you want
to move.
When approximating to the
ball, the fielder automatically
catches the ball.
For example, the ball is
occasionally carried away by
wind.
If you press the A Button
timely, the fielder exhibits a
super catch by fine play.
If you selected ROOKIEEASY- for the level at the
start of the game, the above
operations are unnecessary.
2nd BASE
Lever Up: 2nd Base
3rd BASE
Lever Left: 3rd Base
1st BASE
Lever Right: 1st Base
HOME BASE
Lever Down: Home Base
1P 123000080 RECORD 200378000 2P 8921000
1P 123000080 RECORD 200378000 2P 8921000
Throw/Shift
Select the desired
base using the lever.
Pressing the A Button
causes the fielder to
throw the ball to the
base you selected.
Pressing the B Button
causes the fielder to
run toward the base
you selected.
Base running
Select the desired base using
the lever.
Pressing the A Button causes
the fielder to run toward the
base you selected.
Pressing the B Button causes
the fielder to return to the
previous base.
While you hold the A and B
Buttons together, the field
stays there.
8
Pitch Type Marker
The pitch type marker shows the available pitch types.
SCREW
BALL
SINKER
Currently remaining ability
FAST BALL
CHANGE-UP
FORKBALL
ETC.
SLIDER
CURVE
Original ability of pitcher
SLIDER
CURVE
FAST BALL
SCREW
BALL
SINKER
CHANGE-UP
FORKBALL
ETC.
For left-handerFor right-hander
Batting Cursor
If you successfully expect the actual pitch type, the shape of the batting cursor
changes.
If you successfully
expect the actual pitch
type, the shape of the
batting cursor changes.
If you expect and enter FAST BALL
(or enter nothing):
If you expect and enter CURVE
(or SINKER for left-hander):
If your entered expectation turns
right, the cursor turns red.
9
NAMES AND ABBREVIATIONS OF THE TEAMS AND BALLPARK NAMES
APPEARING IN THE GAME
The team names are listed alphabetically.
American League
1. Anaheim Angels/ANA
:Edison International Field
2. Baltimore Orioles/BAL
:Oriole Park at Camden Yards