Sega WORLD BASEBALL User Manual

1ST PRINTING MAY 01
Upright Version
Owner’s Manual
SEGA ENTERPRISES, INC. USA
MANUAL NO. 999-1288
Warranty
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman­ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi­tions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Ne­glect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other dam­ages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above.
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To maintain the safety:
To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual nearby the product or elsewhere convenient for referring to it when necessary .
Herein, explanations which require special attention are enclosed with dual lines. Depending on the poten­tially hazardous degrees, the terms of WARNING, CAUTION, etc. are used. Be sure to understand the contents of the displays before reading the text.
Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation which can result in death or serious injury.
For the sage usage of the product, the following pictographs are used:
Indicates “HANDLE WITH CARE.” In order to protect the human body an equipment, this display is attached to places where the Owner’s Manual and or Service Manual should be referred to.
Perform work in accordance with the instructions herein stated.
Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to perform work as per the instructions can cause accidents. In the case where only those who have techni­cal expertise should perform the work to avoid hazardous situation, the instructions herein state that the serviceman should perform such work.
Be sure to turn off power before working on the machine.
To prevent electric shock, be sure to turn off power before starting the work in which the worker touches the interior of the product. If the work is to be performed in the power-on status, the Instruction Manual herein always states to that effect.
Indicates that mishandling the product by disregarding this caution will cause a slight hazardous situation which can result in personal injury and or material damage.
Be sure to ground the Earth Terminal (this, however, is not required in the case where a power cord with earth is used). This product is equipped with the Earth Terminal. When installing the product, Connect the Earth Termi­nal to the “accurately grounded indoor earth terminal” by using an earth wire. Unless the product is grounded appropriately, the user can be subject to electric shock. After performing repair, etc. for the Control equipment, ensure that the Earth Wire is firmly connected to the Control equipment.
Ensure that the Power Supply used is equipped with an Earth Leakage Breaker.
This product does not incorporate the Earth Leakage Breaker. Using a power supply which is not equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs.
Be sure to use fuses which meet the specified rating. (only for the machines which use fuses). Using fuses exceeding the specified rating can cause a fire and electric shock.
Specification changes (removal of equipment, conversion and addition) not designated by SEGA are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc. It is very hazardous to operate the product by removing parts and or modifying the circuits. Should doors, lids and protective parts be damaged or lost, refrain from operating the product, and contact where the product was purchased from or the office herein stated. SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA.
Ensure that the product meets the requirements of appropriate Electrical Specifications.
Before installing the product, check for Electrical Specifications. SEGA products have a nameplate on which Electrical Specifications are described. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location. Using any Electrical Specifications different from the designated Specifications can cause a fire and electric shock.
Install and operate the product in places where appropriate lighting is available, allowing warning labels to be clearly read.
To ensure safety for the customers, labels and printed instructions describing potentially hazardous situation are applied to places where accidents can be caused. Ensure that where the product is operated has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again imme­diately. Please place an order with where the product was purchased from or the office herein stated.
When handling the Monitor, be very careful. (Applies only to the product w/monitor.)
Some of the monitor (TV) parts are subject to high tension voltage. Even after running off power, some portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be performed only be those technical personnel who have knowledge of electricity and technical expertise.
Be sure to adjust the monitor (projector) properly. (Applies only to the product w/monitor.)
Do not operate the product leaving on-screen flickering or blurring as it is. Using the product with the monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the custom­ers.
When transporting or reselling this product, be sure to attach this manual to the product.
In the case where commercially available monitors and printers are used in this product, only the contents relating to this product are explained herein. Some commercially available equipment has functions and reactions not stated in this manual. Read this manual together with the specific Instruc­tion Manual of such equipment.
Descriptions herein contained may be subject to improvement changes without notice.
The contents described herein are fully prepared with due care. However, should any question arise or errors be found, please contact SEGA.
INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION.
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before turning on power, check the following points to ensure that the product has been transported in a satisfac­tory status. Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet? Are Casters and Adjusters, damaged? Do the power supply voltage and frequency requirements meet with those of the location? Are all wiring connectors correctly and securely connected? Unless connected in the correct direction, connector connections can not be made accurately. Do not insert connectors forcibly. Do power cords have cuts and dents? Do the fuses used meet specified rating? Is the Circuit Protector in an energized status? Are all accessories available? Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be firmly closed?
TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
1. HANDLING PRECAUTIONS ............................................................................ 2
2. SPECIFICATIONS .............................................................................................. 3 - 4
3. CONTENTS OF GAME ...................................................................................... 5 - 10
4. TEST MODE ........................................................................................................ 11 - 19
A.SYSTEM MENU B.GAME TEST MODE a.INPUT TEST Switch input test is performed. b.GAME ASSIGNMENTS Various settings such as game difficulty, etc. can be set. c.VOLUME SETTING This page allows you to adjust the volume settings used for the ANALOG STICKS and BAT MECHA. d.BOOKKEEPING Allows for checking data such as operation time, game time, etc. e.BACKUP DATA CLEAR Clears the contents of BOOKKEEPING.
5. GAME BOARD ................................................................................................... 20 - 21
6. SOFT KIT............................................................................................................. 22 - 23
7. COIN SELECTOR ............................................................................................... 24 - 27
8. DESIGN RELATED PARTS ............................................................................... 28
9. PARTS LIST (CONTROL PANEL) .................................................................... 29 - 35
10. WIRE COLOR CODE TABLE.......................................................................... 36
11. WIRING DIAGRAM (CONTROL PANEL) ..................................................... 37
Use of this product is unlikely to cause physical injuries or damages to property. However, where special attention is required this is indicated by a thick line, the word "IMPORTANT" and its sign in this manual.
STOP
IMPORTANT
STOP
IMPORTANT
Indicates that mishandling the product by disregarding this display can cause the product's intrinsic performance not to be obtained, resulting in malfunctioning.
When using the cabinet that shares the coin chute between 1P and 2P (such as the NAOMI CABINET, BLAST CITY, etc.), change the setting of the COIN CHUTE TYPE item in the COIN ASSIGNMENTS screen, from INDIVIDUAL to COMMON. Using these cabinets with the setting of INDIVIDUAL disables to play from the 2P side. For more information about the COIN ASSIGNMENTS screen, see the NAOMI Service Manual. When having connected the power for the first time, open the SYSTEM MENU - GAME TEST MODE - INPUT TEST screen and test the input devices; thereby make sure that they can function normally. This game is available only with the NAOMI GD-ROM system. It is not available with other hardware.
1
1. HANDLING PRECAUTIONS
To prevent electric shock or IC Board malfunctioning, be sure to turn off the power for the cabinet when installing or removing the IC Board. Extraneous matter such as dust on the IC Board can cause the IC Board to generate heat and result in a fire due to short circuit, etc. Ensure the IC Board surfaces are always kept clean. Use NAOMI for the cabinets compatible with JVS. Using NAOMI for the cabinet other than those compatible with JVS can cause generation of heat and a fire.
STOP
IMPORTANT
Concerning the display of JAMMA VIDEO STANDARD: JAMMA VIDEO STANDARD adopted by NAOMI is referred to as JVS. As against this Standard, the conventional JAMMA STANDARD which employs 56P Edge Connectors adopted by ST-V, etc. is displayed as Old JAMMA STANDARD. The specific Manual attached to each game sometimes displays JVS as JV STANDARD, New JAMMA STANDARD, or JAMMA 2 STANDARD against OLD JAMMA STANDARD as JAMMA STANDARD, JS, etc.
Be sure to connect the IC Board and connectors completely. Insufficient insertion can damage IC Board, etc. For the IC Board circuit inspection, only the use of Logic Tester is permitted. The use of ordinary testers is not permitted as these can damage the IC Board. Do not subject the IC Board to static electricity when installing the IC Board in the cabinet or when connecting wire harness connectors to the IC Board. When soldering buttons, etc. to the wire harnesses, be sure to remove the wire harnesses from the IC Board so as not to subject the IC Board to heat. Using NAOMI without the Shield Case can cause electric wave trouble. Be sure to use NAOMI together with the accessory Shield Case. The monitor frequency corresponding to NAOMI is 15kHz or 31kHz. NAOMI can not be used for the cabinet incorporating a monitor or projector not corresponding to 15kHz or 31kHz.
The contents herein described are subject to change without notice.
2
2. SPECIFICATIONS
1
MONITOR
2
CONTROL PANEL NEW ASTRO CITY, NAOMI CABINET, NET CITY, BLAST CITY
(PART NO. HOT-20011 or NOA-20010-01)
FFH
FFH 00H
00H
ABUTTON
LEVER
Monitor Position
Horizontal Synchronous Frequency
HORIZONTAL
00H
1P
BBUTTON
FFH
BAT MECHA
PLAYER 1 PLAYER 2
START
15/31 kHz
2P
FFH
FFH
00H
BBUTTON
00H
ABUTTON
ANALOG LEVER
00H
FFH
BAT MECHAANALOG
ANALOG LEVER: Move cursor (for throwing, batting); Specify base (for
defense, base running)
A BUTTON: Throw (for defense); Steal base (for batting); Advance to
next base (for base running) Enter command (within command acceptance time)
B BUTTON: Check runner (for throwing); Move between bases (for
defense); Return to base (for running) Enter command (within command acceptance time)
BAT MECHA: Swing
START: Start game; Time out (for throwing, batting)
The analog input on the I/O board uses the following channels: CH0 : 1P ANALOG LEVER VOLUME VERTICAL UP(FFH) DOWN(00H) CH1 : 1P ANALOG LEVER VOLUME HORIZONTAL LEFT(FFH) RIGHT(00H) CH2 : 1P BAT MECHA VOLUME STANDARD POS.(00H) MAX(FFH) CH3 : (RESERVE) CH4 : 2P ANALOG LEVER VOLUME VERTICAL UP(FFH) DOWN(00H) CH5 : 2P ANALOG LEVER VOLUME HORIZONTAL LEFT(FFH) RIGHT(00H) CH6 : 2P BAT MECHA VOLUME STANDARD POS.(00H) MAX(FFH) CH7 : (RESERVE)
Minimum DIMM Memory Capacity
3
256 MB
3
Removing and Attaching the BAT MECHA
If you need to remove the BAT MECHA as in the case of a failure, open the control panel base and remove the BAT MECHA through the following procedure. To reinstall the BAT MECHA, reverse the removing procedure, being certain that the BAT MECHA is faced in the correct direction. For instructions on opening the control panel base, refer to the Instruction Manual of the cabinet.
To prevent electric shock, be sure to turn off the power for the cabinet when removing or attaching the BAT MECHA.
1
Remove the wiring connector (AMP 3P, white) located near the volume.
2
Remove the tamperproof screw clamping the bat center axis on the front side of the control panel.
Tightening/loosening of the tamperproof screw should use the tamperproof screw M4 wrench (540-0006-01) that is included as an accessory for the NAOMI CABINET, NET CITY, and NEW ASTRO CITY cabinet.
123
The tamperproof screw M4 wrench is not included with the following cabinets: Versus CITY, New VERSUS CITY, and BLAST CITY.
123
If the wrench is not available, please order the following part numbers:
• Wrench type (M4): 540-0006-01
• Screwdriver type (M4): 540-0018
Remove the four flange nuts clamping the BAT MECHA body on the back side of
3
the control panel.
BAT MECHA Part number: 610-0409 Part name: ASSY BAT MECHA
The above figure does not show the wiring of the volume and its connector (AMP 3P, white).
4
3. CONTENTS OF GAME
• This is a sports action game where the Major League Baseball in the United States of America was taken as a subject matter.
• In this game, the following teams appear: 14 American and 16 National teams, and two all-star teams from the two leagues.
• The number of players appearing in the game is over 700. All of the 30 really existing ballparks also appear there.
• The game player or players operate their favorite teams to participate in the baseball game, aiming at the win.
• The following play modes are available: Player vs. CPU, Player vs. Player, and Game of Intrusion.
HOW TO PLAY THE GAME
• First select your favorite from the 32 teams. Use the lever to designate the selected team, and use the A Button for determination. This applies also to all the subsequent operations.
• Next select the desired one from the 30 ballparks.
• Then select the starting pitcher. You can select the desired pitcher from the five candidates appearing on the screen.
• Finally select one of three levels: Easy, Standard, and Hard. The fielding strategy you use depends on the level you selected.
LEGEND - HARD -: Hard.
Both catching and throwing the ball are operated by the player. The speed of the pitched ball, i.e., pace, is the maximum.
VETERAN - MEDIUM -: Standard.
Both catching and throwing the ball are operated by the player. The pace is the standard.
ROOKIE - EASY -: Easy.
All the operations to catching the ball are made by the CPU. All the subsequent operations are made by the player. The pace is the minimum.
• The game start. The shortest way to the win is to take advantage of the strong points of the individual baseball players to play the game.
• Apart from the score of the actual baseball game, game points may increase or decrease, depending on the contents of the baseball game. If the resulting number of game points is listed at an upper rank when the game is cleared, your name is included in the entry.
• In the Player vs. CPU or Player vs. Player mode, the game is cleared if the play continues until the entire baseball game ends, and if you have won, you see the ending.
• If the difference in score reaches the preset value during the progress of the game, the game is immediately treated as a called game, resulting in Game Over.
5
• The settings in GAME ASSIGNMENTS in the Test Mode control how the game ends:
EXTRA INNING: If this is ON, the extra part of the baseball game continues to
a maximum of 12th innings. If this is OFF, the baseball game ends when the bottom of the ninth inning ends (even if the score is even, i.e., the game is drawn).
CALLED GAME: Can be set in the 5 to 10 range.
When the difference in score reaches the setting, the baseball game ends (even if the bottom of that inning is not yet completed).
• If the game play begins at the other seat while a player is in progress at either 1P or 2P seat, you enter the Game of Intrusion Mode. For any play in the Game of Intrusion Mode, the starting inning varies with the GAME ASSIGNMENTS settings.
INNINGS: For 1 inning, the game begins at the top of the ninth inning.
For 2 innings, the game begins at the top of the eighth inning. For 3 innings, the game begins at the top of the seventh inning. For all innings, the game begins at the top of the first inning.
In the Game of Intrusion Mode, the game may continue to up to the bottom of the ninth inning. The winner can subsequently continue the play in the Player vs. CPU Mode. If a draw results from a baseball game in the Game of Intrusion Mode, Game Over results for both of the players.
GAME SCREEN
Pitching & Batting Screen
Information in Game
Batter's (Batting) Team By operating the lever, select the direction of the Pitch Type Marker arrow to select the expected pitch type.
Pull the batting switch toward you and keep it there until the pitcher pitches the ball.
Game Points (Differs from the actual score of the baseball game.)
1P 123000080 RECORD 200378000 2P 8921000
ABC XYZ
The baseball player and ball positions on the ground.
Pitcher's (Fielding) Team By operating the lever, select the pitch type by the direction of the Pitch Type Marker arrow.
Press the A Button to initiate the pitch. The pitching gauge appears next to the pitcher on the screen.
Third Base Window
Pitch Type Marker
6
First Base Window
Pitching Gauge
Batter's (Batting) Team
By operating the lever, move the batting cursor to aim at the ball.
Release the batting switch timely to hit the ball.
Batter's (Batting) Team
If your expectation turns out right, the batting cursor is highlighted and the probability of hit increases.
1P 123000080 RECORD 200378000 2P 8921000
ABC XYZ
Batting CursorStrike Zone
1P 123000080 RECORD 200378000 2P 8921000
ABC XYZ
Pitcher's (Fielding) Team
Select the course of the ball using the lever.
While observing the pitching gauge, press the A Button timely (best when MAX appears at the top of the game).
Pitcher's (Fielding) Team
Pressing the button timely improves all of the speed and control of the ball and the sharpness of breaking balls. If you press the button untimely (too early or late), all of the speed and control of the ball and the sharpness of breaking balls will be poor reversely.
The cursor shape changes depending on the expected pitch type. If your expectation turns out right, the ball will be hit more easily and to a further point, with the cursor color changed.
7
Fielding Screen
OUT
Landing Point
1P 123000080 RECORD 200378000 2P 8921000
OUT
Fielding Team
Using the lever, move a fielder to the expected landing point of the ball. By pressing the B Button, you can replace the field you want to move.
When approximating to the ball, the fielder automatically catches the ball.
For example, the ball is occasionally carried away by wind.
If you press the A Button timely, the fielder exhibits a super catch by fine play. If you selected ROOKIE­EASY- for the level at the start of the game, the above operations are unnecessary.
2nd BASE Lever Up: 2nd Base
3rd BASE Lever Left: 3rd Base
1st BASE Lever Right: 1st Base
HOME BASE Lever Down: Home Base
1P 123000080 RECORD 200378000 2P 8921000
1P 123000080 RECORD 200378000 2P 8921000
Throw/Shift
Select the desired base using the lever.
Pressing the A Button causes the fielder to throw the ball to the base you selected.
Pressing the B Button causes the fielder to run toward the base you selected.
Base running
Select the desired base using the lever.
Pressing the A Button causes the fielder to run toward the base you selected.
Pressing the B Button causes the fielder to return to the previous base.
While you hold the A and B Buttons together, the field stays there.
8
Pitch Type Marker
The pitch type marker shows the available pitch types.
SCREW BALL
SINKER
Currently remaining ability
FAST BALL
CHANGE-UP FORKBALL ETC.
SLIDER
CURVE
Original ability of pitcher
SLIDER
CURVE
FAST BALL
SCREW BALL
SINKER
CHANGE-UP FORKBALL ETC.
For left-handerFor right-hander
Batting Cursor
If you successfully expect the actual pitch type, the shape of the batting cursor changes.
If you successfully expect the actual pitch type, the shape of the batting cursor changes.
If you expect and enter FAST BALL (or enter nothing):
If you expect and enter CURVE (or SINKER for left-hander):
If your entered expectation turns right, the cursor turns red.
9
NAMES AND ABBREVIATIONS OF THE TEAMS AND BALLPARK NAMES APPEARING IN THE GAME
The team names are listed alphabetically.
American League
1. Anaheim Angels/ANA :Edison International Field
2. Baltimore Orioles/BAL :Oriole Park at Camden Yards
3. Boston Red Sox/BOS :Fenway Park
4. Chicago White Sox/CHW :Comiskey Park
5. Cleveland Indians/CLE :Jacobs Field
6. Detroit Tigers/DET :Comerica Park
7. Kansas City Royals/KC :Kauffman Stadium
National League
1. Arizona Diamondbacks/ARI :BankOne Ballpark
2. Atlanta Braves/ATL :Turner Field
3. Chicago Cubs/CHC :Wrigley Field
4. Cincinnati Reds/CIN :Cinergy Field
5. Colorado Rockies/COL :Coors Field
6. Florida Marlins/FLA :Pro Player Stadium
7. Houston Astros/HOU :Enron Field
8. Minnesota Twins/MIN :Hubert H.Humphrey Metrodome
9. New York Yankees/NYY :Yankee Stadium
10. Oakland Athletics/OAK :Network Associates Coliseum
11. Seattle Mariners/SEA :SAFECO Field
12. Tampa Bay Devil Rays/TB :Tropicana Field
13. Texas Rangers/TEX :The Ballpark in Arlington
14. Toronto Blue Jays/TOR :SkyDome
8. Los Angeles Dodgers/LA :Dodger Stadium
9. Milwaukee Brewers/MIL :Miller Park
10. Montreal Expos/MON :Olympic Stadium
11. New York Mets/NYM :Shea Stadium
12. Philadelphia Phillies/PHI :Veterans Stadium
13. Pittsburgh Pirates/PIT :PNC Park
14. St. Louis Cardinals/STL :Busch Stadium
15. San Diego Padres/SD :Qualcomm Park at Jack Murphy Stadium
16. San Francisco Giants/SF :Pacific Bell Park
10
Loading...
+ 31 hidden pages