Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
Page 3
TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL
GENERAL PRECAUTIONS
1. PRECAUTIONS TO BE HEEDED FOR OPERATION
2. NAME OF PARTS
3. ACCESSORIES
4. ASSEMBLY AND INSTALLATION
5. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
6. CONTENTS OF GAME
7. EXPLANATION OF TEST AND DATA DISPLAY
7-1 POWER SUPPLY UNIT AND COIN METER
7-2 TEST MODE
7-3 MEMORY TEST
7-4 T.G.P. TEST
7-5 INPUT TEST
7-6 OUTPUT TEST
7-7 SOUND TEST
7-8 C.R.T. TEST
7-9 GAME ASSIGNMENTS
7-10 COIN ASSIGNMENTS
7-11 VOLUME SETTING
7-12 BOOKKEEPING
7-13 BACKUP DATA CLEAR
8. MAINTENANCE OF MECH UNIT
8-1 ADJUSTMENT AND REPLACEMENT OF SWING VOLUME
8-2 GREASING
9. COIN SELECTOR
10. PROJECTOR
10-1 CLEANING THE SCREEN
10-2 MITSUBISHI MONITOR
11. REPLACEMENT OF FLUORESCENT LAMP AND LAMPS
11-1 REPLACEMENT OF FLUORESCENT LAMP
12. PERIODIC INSPECTION TABLE
13. TROUBLESHOOTING
13-1 REPLACEMENT OF FUSES
14. GAME BOARD
14-1 REMOVING THE IC BOARD
14-2 COMPOSITION OF THE GAME BOARD
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and
popular amusement products to the world market. This Owners Manual is intended to provide
detailed descriptions together with all the necessary installation, game settings and parts ordering
information related to the SEGA WATER SKI, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire
sufficient knowledge before working on the machine. Should there be a malfunction, non-technical
personnel should under no circumstances touch the interior system. Should the need arise, contact
our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA)
Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 650-802-1750
Fax650-802-1754
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday
1
Page 5
General Precautions
Follow Instructions: All operating and use instructions should be followed.
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked
by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the
manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company . For products intended
to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the
grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point
where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the
product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged;
b) If liquid has been spilled, or objects have fallen into the product;
c) If the product has been exposed to rain or water;
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation;
e) If the product has been dropped or damaged in any way;
f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may
result in fire, electric shock, or other hazards.
2
Page 6
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommen-
dations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
I
NSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG
rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
3
Page 7
1 . PRECAUTIONS TO BE HEEDED FOR OPERATION
This product allows the game to be played by operating the SKATE BOARD. In order to prevent
accidents, be sure to comply with the following points before and during operation.
PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION
In order to avoid accidents, check the following before starting the operation:
Check if all of the adjusters are in contact with the surface. If they are not,
the cabinet can move and cause an accident.
Check to see if hazard
preventive parts are
damaged or omitted.
Operating the product
with the hazard preventive parts as is left in an
irregular status will
cause accidents.
Do not put any heavy item on this product. Placing any heavy item on the
product can cause a falling down accident or parts damage.
Do not climb on the product. Climbing on the product can cause falling
down accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are 508.5
To avoid electric shock, short circuit and or parts damage, do not put the
following items on or in the periphery of the product:
Flower vases, flower pots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the
potentially crowded situation at the installation location. Insufficient installation space can cause the player to come into contact with or hit the
others and result in injury or trouble.
4
Page 8
PRECAUTIONS TO BE HEEDED DURING OPERATION
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the
visitors and players.
To avoid injury and accidents, those who fall under the following catagories are
not allowed to play the game.
> Intoxicated persons.
> Pregant women or those who are in the likelihood of pregnancy.
> Those who need assistance such as the use use of apparatus when walking.
> Those who have high blood pressure or a heart condition.
> Those who have experienced muscle convulsion or loss of conciousness when
exposed to intensive light stimulus due to watching television, playing video
games or water surface flickering.
> Persons susceptible to motion sickness.
> Persons whose actions runs counter to the product’s warning displays.
The player should be able to get on the
skate board and hold on firmly to the
safety bar. To avoid falling down accidents,
instruct those who are shorter than 51
inches not to play, as the height of the
saftey bar is approximately 51 inches.
Instruct those who
wear high heel shoes to
refrain from playing the
game by explaining that
playing game with highheeled shoes is very
likle to cause potentially hazardous situation.
To avoid injury from potential falling
down accidents, be sure to that only
one person is allowed to play at a time.
Do not allow players to put any
heavy items or beverages on the
product. Falling items can cause
accidents and spilled beverages
can cause electric shock.
To avoid electric shock and short circuit, do not allow customers to put hands
and fingers or extraneous matter in the openings of the product or small openings in or around the doors.
To avoid falling down and injury resulting from falling down, immediately stop the
customer’s leaning against or climbing on the product, etc.
To avoid electric shock and short circuit, do not allow the customers to unplug
the power plug without justifiable reason.
5
Page 9
Instruct the player to hold firmly to the Saftey Bar during game. Caution
the customers who are most likely to cause injury by playing without
holding the Safety Bar, for example.
To avoid injury, do not allow
persons other than the player
access to the mechanism base
during game play.
Instruct the player to play by
standing on both feet. Standing
on one leg to play can cause
injury.
Instruct the player not to put
baggages, etc. on the mechanism
base to avoid damaging such
items.
Immediately stop violent acts such
as hitting and kicking the product.
Such violent acts can cause parts
to be damaged or falling down,
resulting in injury due to fragments
and falling down.
Regarding this product, the
weight of the player is limited to
330 lbs. To avoid machine damage and injury due to machine
damage, playing by those who
are as heavy as 330 lbs. or
heavier is strictly prohibited.
6
Page 10
2 . NAME OF PARTS
GAME SPECIFICATIONS
DURING SHIPPING
REAR CABINET
PTV
PTV BASE/BILLBOARD
BILLBOARD
REAR CABINET
PTV
PTV BASE
WHEN ASSEMBLED
WIDTHLENGTHHEIGHT
All measurements are in inches
63” X 70” X 58”
55” X 37.5” X 77”
54” X 48” X 43.5”
46” X 18” X 12”
53” X 60.25” X 48”
46” X 22” X 67”
47” X 41” X 31.5”
53” X 108” X 90”
7
WEIGHT
1525 LBS.
675 LBS.
462 LBS.
387 LBS.
33 LBS.
416 LBS.
263 LBS.
159 LBS.
871 LBS.
Page 11
3 . ACCESSORIES
4 A slow blow
2 A slow blow
2@5 A slow blow
7 A slow blow
8
Page 12
4 . ASSEMBLING AND INSTALLATION
Assembling should be performed as per this manual. Since this is a
complex machine, erroneous assembling may cause damage to the
machine, or malfunctioning to occur.
When assembling, be sure to perform work by plural persons.
Depending on the assembly work, there are some cases in which
performing the work by a single person can cause personal injury or
parts damage.
When carrying out the assembly work, follow the procedure in the following 6-item sequence:
1
ASSY OF PTV
2
WIRING CONNECTIONS BETWEEN CABINETS
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
3
POWER SUPPLY
4
5
TURNING POWER ON
ASSEMBLING CHECK
6
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width
across flats are required for the assembly work.
ASSY OF PTV
1
When installing the billboard, it is difficult to carry out work by one
person. To perform work properly and safely, be sure work is performed by at least two people.
To perform work safely and securely, be sure to prepare a step
which is in a secure and stable condition. Not using a step or using
an unstable step can cause a violent falling down accident.
9
Page 13
By using the specified screws, secure the 2 Mask Holders t o the Projection Display ceiling.
1
(Fig. 4.1a)
Insert the TV Mask from the underside as shown and secure with a total of 6 screws.
2
3
While supporting the Billboard by 2 persons, another person using a step is to insert the Billboard Connector into the Terminal Board of Projection Display ceiling. (Fig. 4.1b)
4
Insert the Billboard From the front as shown and secure with 2 screws (Fig. 4.1a)
BILLBOARD
SCREW (2), M5x16
w/flat & spring washers, black
BILLBOARD’S Connector
MASK HOLDER
FLA T HEAD SCREW
M4x14 (2) for each
TV MASK
SCREW (4), M5X20
w/flat & spring washers
PROJECTION DISPLA Y
SCREW (2), M5x25
One each on both sides
using flat washer, chrome
PTV BASE
FIG. 4.1a
FIG. 4.1b
10
Page 14
In order to prevent accidents during assembly
5
work, have all of the leg adjusters of the PTV
Base make contact with the surfaces to secure
the PTV Base.
6
Mount the assembled PTV on the PTV Base.
After mounting the PTV, move it to the rear part
of the PTV Base. When performing this work, be
sure to use 4 or more persons.(Fig. 4.1c)
Fig. 4.1c
7
Connect the wires wired to the PTV Base to the PTV Connector Panel. Insert the wiring connectors, each of
which wire covering is red, green, and blue, to the corresponding one of R.G.B. terminals as per connector
panel display inside the PTV, and insert the remianing wire connector to the SYNC terminal. The
connector’s insertion angle is predetermined. Inserting the connector in a forcible manner will damage the
connector. Check for the correct inserting direction and then insert the connector. After insertion of the
connector, turn the connector’s ring clockwise to lock the connection.
Fig. 4.1d
The connector panel has 3p white connector in addition to the connectors displayed as R.G.B. and SYNC.
8
Connect the wiring coming from the PTV Base power supply unit to the 3p white connector.
11
Page 15
Temporarily fasten the PTV Holders to the PTV
9
Base with a screw for each Holder (Fig. 4.1e)
Fig. 4.1e
PTV HOLDER
TRUSS SCREW
(1) for each M5x25,
chrome
Secure the Front Panel to the front of the PTV
10
with 4 screws. At this time, by using the underside 2 screws, tighten together with the PTV
Holder.
(Fig. 4.1f)
TRUSS SCREW
(4) chrome M5x25, using
flat washer
Fig. 4.1f
FRONT PANEL
Tighten together with the
PTV Holder
12
Page 16
WIRING CONNECTIONS BETWEEN THE CABINETS
2
Fig. 4.2a
Install the ASSY TUBE to the Front Cabinet which is assembled as per 1 and the Rear Cabinet, and perform wiring
connection in between both cabinets.
1
The ASSY TUBE’s box side is to the Front Cabinet.
Connect all of the wiring connectors coming from
the Front Cabinet and the box side wiring connectors. Be sure to connect the connectors of identical
color and number of pins.
Connect all of the Rear Cabinet side Wiring
3
Connectors and ASSY Tube Wiring Connectors.
Ensure that connectors of identical color and
number of pins are connected with each other.
Secure the box to the Front Cabinet with 4 screws.
2
at this time, be very careful so that wires are not
caught and damaged.
(Fig. 4.2b)
By using the 4 screws, secure the ASSY Tube
4
Plate parts to the Rear Cabinet. At this time, use
care so that wirings are not caught and damaged.
(Fig. 4.2c)
13
Page 17
3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the surface. Unless the Adjusters come into contact with the surface, the Cabinet
can move of itself, causing an accident.
This machine has 8 each of casters and adjusters (FIG. 3. 2 a). When the installation position is determined, cause
the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be
raised approximately 5mm. from the floor and make sure that the machine position is level.
Move the machine to the installation position.
1
Cause all of the leg adjusters to make contact
2
with the floor. By using a wrench, make
adjustments in the height of the leg adjusters to
ensure that the machine's position is level.
After making adjustments, fasten the leg
3
adjuster nut upward and secure the height of the
leg adjuster.
Fig. 4.3a
Fig. 4.3b
14
Page 18
Depending on the floor surface status of the installation location, the Rear Cabinet may move of itself. As
4
shown, the NON-SLIP SHEET is attached to the back side of the CUATION MAT. Ensure that the Adjuster is
installed in the manner to match the position of NON-SLIP SHEET
After maiking adjustements, fasten the adjuster nut upwards and secure the height of the adjuster
5
FASTEN UPWARDS
1/4” INCH
LEG ADJUSTER
15
Page 19
4
The AC unit is mounted on the left side of Front Cabinet DX. The AC Unit incorporates the Main SW, Earth Terminal and Inlet. Firmly insert the Power Plug into the Socket Outlet and the other side of the plug to the Inlet. Turn the
Main SW ON to turn power ON.
1
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage,
etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord can cause an electric shock or short circuit.
Ensure that the wiring position is not in the customer's passage way
or the wiring has protective covering.
Ensure that the Main SW is OFF.
Fig. 4.4a
16
Page 20
5
To turn power on, turn the AC Unit’s Main SW on.
The Billboard’s Fluorescent Lamp lights up and images will be outputted on the projector. The lamps on the right
sides of the Coin Chute Tower alternate lighting up by halves.
Background music (BGM) is outputted during ADVERTISE from the speaker. However, this BGM is not emitted if
“No BGM output during ADVERTISE” is set. Since the Skate Board is locked unless the game is started, it can not be
moved in the right/left directions.
TURNING POWER ON
17
Page 21
4
<ROM>
IC 15 GOODIC 16 GOOD
IC 11 GOODIC 12 GOOD
IC 9 GOODIC 10 GOOD
IC 7 GOODIC 8 GOOD
IC 5 GOODIC 5 GOOD
<RAM>
IC 58 GOOD IC 54 GOOD IC 72 GOOD IC 78 GOOD
IC 63 GOOD IC 71 GOOD
IC 79 GOOD IC 73 GOOD
IC 109 GOOD IC 101 GOOD
IC 116 GOOD IC 114 GOOD IC 115 GOOD IC 113 GOOD
IC 95 GOOD IC 87 GOOD
IC 86 GOOD IC 94 GOOD IC 100 GOOD
IC 12 GOOD IC 10 GOOD IC 11 GOOD IC 9 GOOD
IC 110 GOOD IC 102 GOOD IC 95 GOOD IC 88 GOOD
IC 111 GOOD IC 103 GOOD IC 97 GOOD IC 89 GOOD
IC 82 GOOD IC 75 GOOD IC 68 GOOD IC 60 GOOD
IC 61 GOOD IC 69 GOOD IC 76 GOOD IC 83 GOOD
IC 81 GOOD IC 55 GOOD IC 54 GOOD
ASSEMBLING CHECK
MEMORY TEST
PRESS TEST BUTTON TO EXIT
INPUT TEST
Selecting the MEMORY TEST on the test mode menu screen
causes the on-board memory to be tested automatically. The
game board is satisfactory if the display beside each IC No.
shows GOOD.
SLIDE80H
PITCH LEFTOFF
PITCH RIGHTOFF
SELECT (UP)OFF
SETOFF
SELECT (DOWN)OFF
COIN CHUTE#1OFF
COIN CHUTE#2OFF
SERVICEOFF
TESTOFF
PRESS TEST BUTTON TO EXIT
OUTPUT TEST
SELECT LAMP (UP)OFF
SET LAMPOFF
SELECT LAMP (DOWN) OFF
SLIDE LOCKOFF
Selecting the INPUT TEST on the menu screen in the test
mode to display the screen on which each SW and Volume is
tested. Press each switch. (To check the Coin SW, insert a
Coin from the inlet with the Coin Chute Door being opened.)
If the display beside each switch is ON, the switch and wiring
connection are satisfactory. Check the display of each Volume
value. The Volume could have an irregularity caused by
differences between machines and vibration during transportation. Set the Volume values by referring to Section ?
In the output test mode, carry out lamp test to ascertain that
each lamp lights up satisfactorily.
>EXIT
PRESS TEST BUTTON TO EXIT
18
Page 22
8
8
8
8
8
8
7
7
7
7
7
7
7
7
7
2
2
2
2
2
2
2
2
2
SOUND TEST
NO:( 0 )
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
In the TEST mode, selecting SOUND TEST causes the
screen, on which sound related BD and wiring connections are tested, to be displayed. be sure to check if the
sound is satisfactorily emitted from each of speaker and
the sound volume is appropriate.
C.R.T. TEST 1/2
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
RED
GREEN
BLUE
WHITE
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
In the TEST mode menu, selecting C.R.T. TEST allows the
screen (on which the projector is tested) to be displayed.
Although the projector adjustments have been made at the
same time of shipment from the factory, color deviation,
etc., may occur due to the effect caused by geomagnitism,
the location building’s steel frames and other game machines in the periphery. By watching the test mode screen,
make judgement as to whether an adjustment is needed. If it
is neccessary, adjust the projector by refering to Section 9.
PRESS TEST BUTTON TO CONTINUE
Perform the above inspections also at the time of monthly inspection.
19
Page 23
5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from
the power supply. Moving the machine with the plug as is
inserted can damage the power cord and cause a fire or electric shock.
When moving the machine on the floor, retract the Adjusters
and ensure that Casters make contact with the floor. During
transportation, pay careful attention so that Casters do not
tread power cords. Damaging the power cords can cause an
electric shock and/or short circuit.
When lifting the cabinet, be sure to hold the catch portions or
bottom part. Lifting the cabinet by holding other portions can
damage parts and installation portions, due to the empty
weight of the cabinet, and cause personal injury.
Use care when handling glass made parts. When the glass is damaged, fragments of glass can cause injury
20
Page 24
6 . CONTENTS OF GAME
The following explanations apply to the case the product is functioning statisfactorily. Should there be any moves
different from the following contents, some sort of faults may have occurred. Immmediatly look into the cause of
the fault and eliminate the cause thereof to ensure satisfactory operation
HOW TO PLAY
Put your feet on the Foot Controller.
1
Facing the Projector screen, the Coin Chute Tower is on the right-hand side. Insert one play worth of coins to
2
have the Character selection screen appear. Up to 9 credits can be counted at one time. Coins inserted after
counting 9 credits are not counted, nor returned
.
In the Character selection mode, the on-screen player character is selected. Press either of the Panel’s left/right
3
blue Select Buttons to select the desired player and press the center Red Button to decide. Four Characters are
available for selection.
The Course Select Mode follows the character
4
select/SET. As in the Character Select, press
either of the left/right Blue Buttons to select a
course and decide the selection by pressing the
Center Red Button. The Courrses available for
selection are 3 types.
PALM BEACH for Beginners
This course represents the image of a southwestern
resort.
PAU-PAU RIVER for Advanced players
Represents the jungle course as in the Amazon.
WHALE PARK for Expert players
A water course in an amusement park.
21
Page 25
In the Character Select Mode and Course Select Mode, the remaining time for selection is displayed on the upper
5
right-hand portion of the screen. Failing to press the Select Button within the time limit cuases “TAKUTO” and
PALM BEACH to be automatically selected for the character and the course (for beginers) respectively.
In the Character Select Mode and Course Select Mode, the remaining time for selection is displayed on the upper
6
right-hand portion of the screen. Failing to press the Select Button within the time limit cuases “TAKUTO” and
PALM BEACH to be automatically selected for the character and the course (for beginers) respectively.
> Sliding the Foot Controller left/right cuases the on-screen player to turn left/right so as to correspond to the Controller movement.
> At the Ramp, jump by moving the Foot pedal with heels up. Taking off at the end of the Ramp will extend the flying
(jump) distance.
> While jumping, jump action can be determined by moving the Foot Pedal.
> Jump Action commands are as follows.
*LP: Left foot pitch
*RP: Right foot pitch
*LS: Left slide
*RS: Right slide
*+: Continuous input
*&: Simultaneous input
22
Page 26
A gate is provided in between the courses.Passing the gate within the time limit allows the remaining time to be
7
extended and game play to continue.
At the Ramp, jump with Foot Pedal’s heels up. while jumping, use the Foot Controller to cuase the jump action to
8
be activated. Depending on the jump flight distance and the type of jump action, the points the player can earn
will be variable. The points awarded to the player will affect the after-course finish ranking.
When remaining time limit elapses while the player is in the middle of the course, or when he finishes the
9
course, the game is over. At the time of finishing the course, the ranking and the level will be determined on the
points earned by the jump action. If the ranking position is 100th or higher, the player can enter his name.
TIME
PALM BEACH
After finishing the game, the Foot Controller is locked.
10
After one game is finished, if there remian one play worth of credits, the Character Select mode appears on
11
the screen.
70
YOUR POINTS
1500 pts
YOUR RANK
95/100
23
Page 27
7 . EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing
the machine initially or collecting cash, or when the machine does not function correctly,
perform checking in accordance with the explanations given in this section. The following
shows tests and modes that should be utilized as applicable.
TABLE 7 EXPLANATION OF TEST MODE
ITEMS DESCRIPTIONSECTIONS
When the machine is installed, perform the following:
INSTALLATION
OF MACHINE
MEMORY
PERIODIC
SERVICING
1. Check to see that each setting is as per standard setting made
at the time of shipment.
2. In the INPUT TEST mode, check each SW and VR.
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the
MEMORY test to be performed. In this test, PROGRAM
RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check each of lamps.
7 - 9, 7 - 10
7 - 5
7 - 6
7 - 3, 7 - 4
7 - 3, 7 - 4
7 - 9, 7 - l0
7 - 5
7 - 6
CONTROL
SYSTEM
PROJECTOR
IC BOARD
DATA CHECK
1. In the INPUT TEST mode, check each SW and VR.
2. Adjust or replace each SW and VR.
3.If the problem can not be solved yet, check the CONTROL’s moves.
In the PROJECTOR ADJUSTMENT mode, check to see if the
PROJECTOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the
difficulty level, etc
24
7 - 5
8
8
7 - 8
7 - 7
7 - 12
Page 28
7 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not
specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental
requirements of the installation location.
If the COIN METER and the game board are electrically disconnected,
game play is not possible.
Open COIN CHUTE DOOR, and the switch unit shown appears. The function of each switch is as follows:
SWITCH UNIT
1
SOUND VOLUME
Controls the speaker volume
of the right/left speakers on the
coin chute tower.
TEST BUTTON (TEST SW)
2
For the handling of the TEST BUTTON,
refer to the section on test mode.
SERVICE BUTTON (SERVICE SW)
3
Gives credits without registering on the coin
meter.
COIN METER
Open Cash Box Door and the
Coin Meter will appear. The
Coin Meter counts the
number of coins inserted
Fig. 7.1
Fig. 7.2
25
Page 29
7 - 2 TEST MODE
This mainly checks if the operation of the game BD is accurate, and allows for COIN
ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments.
TEST MODE
MEMORY TEST
T.G.P. TEST
INPUT TEST
OUTPUT TEST
SOUND TEST
C.R.T.
GAME ASSIGNMENTS
COIN ASSIGNMNETS
BOARD SETTING
BOOKKEEPING
BACKUP DATA CLEAR
>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 7.2 TEST MENU
7 - 3 MEMORY TEST
MEMORY TEST
<ROM>
IC 15 GOODIC 16 GOOD
IC 11 GOODIC 12 GOOD
IC 9 GOODIC 10 GOOD
IC 7 GOODIC 8 GOOD
IC 5 GOODIC 5 GOOD
<RAM>
IC 58 GOOD IC 54 GOOD IC 72 GOOD IC 78 GOOD
IC 63 GOOD IC 71 GOOD
IC 79 GOOD IC 73 GOOD
IC 109 GOOD IC 101 GOOD
IC 116 GOOD IC 114 GOOD IC 115 GOOD IC 113 GOOD
IC 95 GOOD IC 87 GOOD
IC 86 GOOD IC 94 GOOD IC 100 GOOD
IC 12 GOOD IC 10 GOOD IC 11 GOOD IC 9 GOOD
IC 110 GOOD IC 102 GOOD IC 95 GOOD IC 88 GOOD
IC 111 GOOD IC 103 GOOD IC 97 GOOD IC 89 GOOD
IC 82 GOOD IC 75 GOOD IC 68 GOOD IC 60 GOOD
IC 61 GOOD IC 69 GOOD IC 76 GOOD IC 83 GOOD
IC 81 GOOD IC 55 GOOD IC 54 GOOD
PRESS TEST BUTTON TO EXIT
FIG. 7.3 MEMORY TEST
7 - 4 T.G.P. TEST
T.G.P. TEST
Push the TEST BUTTON to cause the follow-
1
ing TEST MENU to appear:
By pushing the SERVICE BUTTON, bring the
2
“>” mark to the desired item and press the
TEST BUTTON. This will select the item’s
test.
After the test is complete, move the “>” mark
3
to “EXIT” and press the TEST BUTTON to
return to game mode.
The MEMORY TEST mode is for checking the
on-BD memeory IC functioning.
“GOOD” is displayed for normal ICs and “BAD”
is displayed for abnormal ICs
When the test is completed, if the
display is as shown left, it is
satisfactory.
After finishing the test, pressing the
TEST BUTTON allows the
MENU MODE to return on the
screen.
IF THE TEST TIME FOR THE MEMORY TEST
EXCEEDS 5 MINUTES THE IC BOARD MAY BE
DEFECTIVE.
IC 25GOOD
IC 23GOOD
PRESS TEST BUTTON TO EXIT
Selecting T.G.P. TEST cuases the functioning
of the on-IC-BD T.G.P. (screen display related
IC’s) to be checked automatically. If the IC is
satisfactory, “GOOD” will be indicated and if
the IC is not satisfactory, “BAD” will be
displayed.
26
Page 30
7 - 5 INPUT TEST
When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of
each switch and the value of each V.R. of the cabinet to be viewed
On the screen, periodically check the status of each switch & V.R.
INPUT TEST
SLIDE80H
PITCH LEFTOFF
PITCH RIGHTOFF
SELECT (UP)OFF
SETOFF
SELECT (DOWN)OFF
COIN CHUTE#1OFF
COIN CHUTE#2OFF
SERVICEOFF
TESTOFF
PRESS TEST BUTTON TO EXIT
FIG. 7.5 INPUT TEST
By pressing each switch, if the display on the right-hand side
of the name of each switch changes to ON from OFF, the SW
and the wiring connections are satisfactory.
PITCH refers to the Switch for the left/right Foot Pedal’s UP/
DOWN. Normally, this is ON and stepping on the Pedal’s
front side causes the Switch to become off.
Press the TEST BUTTON to have the menu mode return on
the screen.
Using the Decision (SET) button instead of TEST BUTTON
will not allow for exiting from the Input Test Mode. Press
the SET BUTTON and SELECT BUTTON (UP).
By opening the Coin Chute Door, insert a coin from the
Coin Inlet to check the Coin Chute Tower.
27
Page 31
7 - 6 OUTPUT TEST
Choose OUTPUT TEST to cause the following lower screen to appear. In this test,
check the status of each lamp.
OUTPUT TEST
SELECT LAMP (UP)OFF
SET LAMPOFF
SELECT LAMP (DOWN) OFF
SLIDE LOCKOFF
>EXIT
PRESS TEST BUTTON TO EXIT
FIG. 7.6 OUTPUT TEST
Pressing the TEST BUTTON causes “ON” to be
displayed and the corresponding lamp lights up.
Pressing the TEST BUTTON again cuases “OFF” to be
displayed and the lamp goes off. The Foot Controller is
locked with the Slide Lock in the ON status, and
Unlocked to become free with the Slide Lock in the
OFF status.
Press the test Button to return to the MENU MODE.
28
Page 32
9
9
9
9
9
12345678901234567890123456789012123456
1
6
1
6
1
6
1
6
1
6
1
6
1
6
1
6
1
6
12345678901234567890123456789012123456
2
2
2
2
2
2
2
2
2
7 - 7 SOUND TEST
SOUND TEST
NO:( 0 )
This enables sound used in the game to be checked.
Sound related memory and each speaker are checked.
>EXIT
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
FIG. 7.7 SOUND TEST
7 - 8 C.R.T. TEST
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
C.R.T. TEST 1/2
RED
GREEN
BLUE
WHITE
Press the SERVICE BUTTON to bring the arrow to the
desired sound item to be tested. SE refers to sound
effects and BGM refers to background music.
Each time the SERVICE BUTTON is pressed, the
numeral displayed on the screen counts up and sound is
admitted.
Bring the “>” to EXIT and press the TEST BUTTON to
return to the MENU MODE.
Select C.R.T. TEST to cause the MONITOR to display the
screen shown left, allowing MONITOR adjustment status
to be checked.
Periodically check the MONITOR adjustment status on
this screen.
The screen (1/2) enables color adjustment check to be
performed. The color bar of each of the 4 colors, i.e.,red,
green, blue, and white, is the darkest at the extreme left and
becomes brighter towards the extreme right.
PRESS TEST BUTTON TO CONTINUE
PRESS TEST BUTTON TO EXIT
C.R.T. TEST 2/2
FIG. 7.8 C.R.T. TEST
Press the TEST BUTTON to shift to the next screen (2/2).
The screen (2/2) allows screen size and distortion to be
tested.
Check if the CROSSHATCH FRAME LINE goes out of
the screen and if the crosshatch lines are distorted.
Press the TEST BUTTON to return to the MENU mode.
(FIG. 6.2)
29
Page 33
7 - 9 GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings
to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each
item displays the following content.
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed
while the arrow is on EXIT.
Press the SERVICE BUTTON to move the “>” to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
GAME ASSIGNMENTS
ADVERTISE SOUND
ADVERTISE SOUNDON
GAME DIFFICULTYNORMAL
>EXIT
Determines wether ADVERTISE SOUND is to
be emitted or not by the setting to ON when
emitting it and to OFF when not emitting it.
GAME DIFFICULTY
COUNTRY TYPE: ****
Sets the Game Difficulty in 8 catagories from 1 to
8. The greater the number is, the higher the
difficulty level becomes.
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTTON
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
30
Page 34
7 - 10 COIN ASSIGNMENTS
The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers
of coins and credits. This mode expresses “how many coins correspond to how many credits.”
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed
while the arrow is on EXIT.
Press the SERVICE BUTTON to move the arrow to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
COIN ASSIGNMENTS
COIN CHUTE TYPECOMMON
CREDIT TO STAR T2 CREDITS
CREDIT TO CONTINUE 1 CREDIT
COIN/CREDIT SETTING #1
CHUTE#1 1 COIN1 CREDIT
COIN CHUTE TYPE
Sets the combination of the number of COIN CHUTEs and
the number of players as applicable. In the case that the
COIN CHUTE is changed, be sure the setting is made in a
manner meeting the replaced coin chute.
CHUTE#2 1 COIN1 CREDIT
COMMON:
Coins are accepted in common for both players.
MANUAL SETTING
INDIVIDUAL:
>EXIT
Each player uses a coin chute which accepts coins independently.
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
CREDIT TO ST ART
Number of credits required for starting game (1~5 credits are selected.)
CREDIT TO CONTINUE
Number of credits required for continuing game (1~5 credits are selected.)
COIN/CREDIT SETTING
Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to #27, expressed in
XX CREDIT as against XX COINS inserted. (TABLE 7.9a, 7.9b) #27 refers to FREE PLAY.
When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as
indicated in TABLE 7.9b.
MANUAL SETTING
This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/
CREDIT SETTING (refer to TABLE 7.9c).
31
Page 35
TABLE 7.10a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN
COIN CHUTE MULTIPLIER1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS
33
Page 37
7 - 11 VOLUME SETTING
This allows Slide Volume to be set.
VOLUME SETTING
SLIDE MAX 77 (D0) MIN 77 (17) NEU 77 (77)
>CANCEL & EXIT
SET & EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Fig. 7.11 VOLUME SETTING
SLIDE SETTING
After swinging the Foot Controller fully to the left and right, return to the nuetral position. Selecting SET & EXIT
with the Foot Controller as is in the muetral position causes the currently executed setting to be stored and the TEST
MENU mode returns to the screen. If CANCEL & EXIT is selected, the present setting will not be stored and teh
previously set value (in parenthesis) will remain.
34
Page 38
7 - 12 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2
pages. Press the TEST BUTTON to proceed to PAGE 2/2.
BOOKKEEPINGPAGE1/2
COIN REPORT
COIN CHUTE #1XXXXXXXXXXX
COIN CHUTE #2XXXXXXXXXXX
TOTAL COINSXXXXXXXXXXX
COIN CREDITSXXXXXXXXXXX
SERVICE CREDITSXXXXXXXXXXX
TOTAL CREDITSXXXXXXXXXXX
NUMBER OF GAMES
1 P GAMESXXXXXXXXXXX
2 P GAMESXXXXXXXXXXX
NUMBER OF CONTINUE
1 P GAMESXXXXXXXXXXX
2 P GAMESXXXXXXXXXXX
On page (2/2), each play frequency is displayed. When
setting difficulty levels, the frequency can be refered to as a
standard.
When in the PAGE 2/2 mode, press the TEST BUTTON to
return to the MENU mode..
35
Page 39
7 - 13 BACKUP DATA CLEAR
BACKUP DATA CLEAR
>NO (CANCEL)
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
FIG. 7.13 BACKUP DATA CLEAR
YES (CLEAR)
Clears the contents of BOOKKEEPING and high
score player ranking entry.
When clearing, bring the arrow to “YES” and
when not clearing, to “NO”, by using the SERVICE BUTTON, and push the TEST BUTTON.
When the data has been cleared, “COMPLETED”
will be displayed. Bring the arrow to “NO” and
press the TEST BUTTON to cause the MENU
mode to return on to the screen.
Note that the contents of the GAME SETTING,
COIN SETTING, and BOARD SETTING are not
affected by BACKUP DATA CLEAR operation.
36
Page 40
8 . MAINTENANCE OF MECHANISM UNIT
In order to prevent an electric shock and short circuit, be sure to turn power off
before performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric shock
or short circuit accident.
8 - 1 ADJUSTMENT AND REPLACEMENT OF SWING VOLUME
Turn the power OFF.
1
Remove the SWING COVER from the front of the
2
REAR CABINET, Remove the 6 truss screws. Facing
the INSIDE REAR COVER, the SWING VOLUME
is on the upper left side.(see photo)
37
Page 41
To move the Volume Bracket, loosen the
3
2 screws which secure the Volume
Bracket.
Move the Volume Bracket,
4
disengage the gear mesh and turn
the Volume shaft so that the d-cut
portion of the Volume shaft faces
the Volume bracket side as
shown.
Have the gears mesh, fasten the 2 scres,
5
and secure the Volume Bracket.
After making adjustments, be sure to
6
perform volume setting in the TEST
MODE.
If the volume is malfunctioning, first
7
disconnect the connector which is
connected to the Volume, remove the 2
screws which secure the Volume Bracket
and remove the Volume Bracket together
with the Volume as is attached.
Remove the gear from the Volume shaft
3
and replace the Volume.
38
Page 42
8 - 2 GREASING
Once every 3 months, apply greasing to the SWING Volume gear mesh portion, Swing Frame
supportive bearings, and Motor gear mesh portion. For spray greasing, use GREASE MATE (PART
No. 090-0066).
Besure to use designated grease. Using undesignated grease can cause parts
damage.
Do not apply greasing to places other than those specified. Greasing to
undesignated places can cause malfunctioning and the qualitative deterioration
of parts.
39
Page 43
GREASING TO BRAKE GEAR PORTION
Take out the 4 screws and remove the
1
Upper Cover.
By using the spray grease, apply greasing
2
only to the gear mesh portion.
40
Page 44
9 . COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door
and open the selector gate. After removing the jamed coin, put a normal coin in and check to
see that the selector correctly functions.
CLEANING THE COIN SELECTOR
The coin selector should be cleaned
once every 3 months. When cleaning,
follow the procedure below:
Turn the power for the machine OFF.
1
Open the coin chute door.
Open the gate and dust off by using a
2
soft brush (made of wool, etc.).
3
Remove and cleen smears by using a
soft cloth dipped in water or diluted
chemical detergent and then squeezed
dry.
Remove the CRADLE.
4
When removing the retaining ring(Ering), be very careful so as not to bend
the shaft.
Remove stain from the shaft and pillow
5
portions by wiping off with a soft cloth,
etc.
After wiping as per #5 above, further
6
apply a dry cloth, etc. to cause the coin
selector to dry completely.
GATE
FIG. 9a
CRADLE
FIG.9b
Never apply machine oil, etc. to
the coin selector
After cleaning the Coin Selecting,
Insert a regular coin in the normal
working status and ensure that
the Selector correctly functions
COIN INSERTION TEST
Once a month, when performing the COIN SW
TEST, simultaneously check the following:
Does the Coin Meter count satisfactorily?
Does the coin drop into the Cashbox correctly?
Is the coin rejected when inserted while keeping
the REJECT BUTTON is pressed down?
.
Insert a coin
while keeping
the Reject
Button pressed
down and check
if it is
rejected.
COIN METER
FIG. 9c
41
Page 45
OPTIONAL DOLLAR BILL ACCEPTOR
THE COIN DOOR ASSEMBLY USED ON
EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED
WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE
GAME FOR THIS APPLICATION.
THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING
VALIDATORS:
*The back flange on the chute can be removed for hold position #4.
If the flange is not removed, it may interfere with the back of the
cabinent.
42
Page 46
10 . PROJECTOR
Since the Projector has been adjusted at the time of shipment,
avoid making further adjustments without good reason.
The Projector is subject to color deviation due to Convergence deviation caused by the geomagnetism at the time of installation location
and peripheral magnetic field. After the installation of machine, and
before commencing operation, check for Convergence deviation and if
deviated, make adjustments..
Fine adjustments are stored in the Projector. Pressing the Fine Adjustment SW (Convergence
Adjustment) results in entering the Fine Adjustment mode, and this may cause the stored fine
adjustment to be changed. During work other than for adjustment, Should you topuch the Fine
Adjustment SW by mistake, immediately turn power off by using the main SW and then turn it back
on again. If any distortion or color deviation is found in the test mode and adjustments are needed,
use the specified adjustment knob, or perform adjustment by remote control. To find the adjustment
knob, move Cabinet DX and remove the PTV Front Service Door by using the procedure opposite
the one for installing and assembling. In some cases a cover is installed to the Adjustment Knobs.
Remove the Cover.
10 - 1 CLEANING THE SCREEN
Since the Projector screen is susceptible to damage, pay careful
attention to it’s handling. When cleaning, refrain from using water or
volatile chemical.
When the screen surface becomes
dirty with dust, etc., clean it by using
a soft cloth such as gauze. When
water, and volatile chemicals such as
benzine, thinner, etc., spill on the
screen surface, it may be subject to
damage, therefore, do not use them.
Also, since the surfaces are susceptible to damage, refrain from rubbing
them with a hard material or using a
duster.
Fig. 10.1
43
Page 47
10 - 2 MITSUBISHI PROJECTOR
MITSUBISHI PROJECTOR CONTROL PANEL
V.POS
CONT
R.H.L.
B.H.L.
Linearity adjustments in horizontal directions
}
(red or blue) are made.
H.POS
BRI
STATIC CONVERGENCE ADJUSTMENT
TEST
R/B
Convergence Adjustment SW
POWER BUTTON
Convergence Adjustment SW
R-GAIN
V.W
Test mode on/off key
R/B key
Left shift key
G-GAIN
H.W
B-GAIN
Right shift key
Lower shift key
Upper shift key
POWER
1
For the Convergence adjustment mode, press the test mode on/off key. 12
2
Ensure that “R” is displayed on the screen.
3
Make adjustments so as to cause the red cross pattern to match with the green cross
Power button
pattern by using Left shift key 14 , Right shift key 15 , Lower shift key 16 , and
Upper shift key 17 .
By using R/B shift key 13 , cause the red adjustment “R” to shift to blue adjustment
4
“B” and make sure that “B” is displayed on the screen.
In the same manner as in 3 above, cause the blue cross pattern to match with the
5
green cross pattern.
After making adjustment, press the test mode on/off key 12 to cancel the conver-
6
gence adjustment mode.
44
Page 48
STATIC CONVERGENCE ADJUSTMENT METHOD WITH REMOTE CONTROL
Although Remote Control Buttons other than those specified
below do not function even if pressed during Convergence Adjustment, do not press them during adjustment work so as to avoid
causing malfunctioning.
Operate the Remote Control towars the PTV screen. If directed
other than to the PTV screen, the Remote Control does not function.
BEFORE USING REMOTE CONTROL:
First make sure that the main SW on the Projector’s control panel is ON (the LED adjascent
to the main SW is lit).
The Remote Control has 2 different types. Depending on the type, the Adjustment procedure
is different.
In case of REMOTE CONTROL (Part No. 200-5298):
1
For the Convergence Adjustment mode, press the test button. Ensure that “R” is displayed on the screen.
2
Make adjustment so as to cause the red cross pattern to match with the green cross pattern.
When the red cross matches the green cross, the green cross turns yellow or white.
Use remote control buttons shown below to move the red cross as follows:
10
5
7
2
to the right
Upward
Downward
Buttonto the left
Use Remote Control button 6 to shift “R” to “B”.
3
Make sure that “B” is displayed on the screen. Each
time Button 6 is pressed, red and blue adjustments
are shifted.
In the same manner as in 2 above, cause the blue
4
cross to match the green cross. When the blue cross
matches the green cross, the green cross turns white.
After adjustment is made, press the test button to
5
cancel the Convergence Adjustment mode.
*When 2 minutes or more elapses in the Convergence mode screen without taking any action, the
on-screen adjustment mode will disappear.
45
Page 49
In case of REMOTE CONTROL (Part No. 200-5532):
Red line adjustment
Press shift to superimpose
the red line on the green line.
Press the TEST KEY to have the red line
1
adjustment screen appear.
Superimpose the red cross on the green cross at
2
the center of the screen.
Move the red cross to the left, right, up, and
down respectively with the corresponding
buttons of the remote control.
When the red cross is superimposed on the
green cross, the green cross turns into yellow or
white.
3
Press the R/B Key to have the blue line adjustment screen appear. Each time R/B Key is
pressed, the red line and blue line will be
alternated.
In the manner similar to 2 above, press each
4
key to superimpose the blue cross on the green
cross. When it is superimposed, the cross in the
center will become white.
5
Press the TEST KEY to exit from the adjustment mode.
Completion of Adjustment
6
During STATIC CONVERGENCE Adjustment
Mode, if no action is taken within 5 minutes, the
adjustment mode will be exited automatically.
Every time the PICTURE KEY is pressed, the Adjustment mode proceeds sequentially in
order as above.
In each Adjustment mode, press the + or - key to make adjust ment. In each Adjustment
mode, unless the key input (value or image variation) is effectively performwed within
approxiamately 6 seconds, the Adjustment mode is automatically cancelled and shifts to the
normal image. When the horizontal width or vertical width is adjusted the convergence is
automatically corrected (auto adjuster functioning).
46
Page 50
11 . REPLACEMENT OF FLUORESCENT LAMP AND LAMPS
When performing the work, be sure to turn power off. Working
with power on can cause an electric shock or short circuit accident.
The Flourescent Lamp, when it gets hot, can cause burns. Be
very careful when replacing the Fluorescent Lamp.
To perform work safely and securely, be sure to prepare a step which is in a
secure and stable condition. Not using a step or using an unstable step can
cause a violent falling down accidents.
11 -1 REPLACEMENT OF FLUORESCENT LAMP
Take off the 3 screws which secure the Holder on the upper part of Billboard.
1
2
Take out the billboard from the cabinet and replace the fluorescent lamp (20W)
PREPARE A STEP BEFORE PERFORMING WORK.
47
Page 51
12 . PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of
this machine and ensure safe operation.
Be sure to check once a year to see if Power Cords are damaged,
the plug is securley inserted, dust is accumulated between the
Socket Outlet and the Power Plug, etc. Using the product with
dust as is accumulated can cause a fire or electrical shock.
Periodically once a year, request the place of contact herin stated
or the Distributer, etc. where the product was purchased from, as
regards the interior cleaning. Using the product with dust as is
accumulated in the interior without cleaning can cause a fire or
accident. Note that cleaning the interior parts can be performed
on a pay-basis.
ITEMSDESCRIPTIONPERIODREERENCE
CABINETEnsure that adj. are in contactDaily1
with floor
Check hazard preventiveDaily1
parts
FOOT CONTROLLERCheck volume and sensorMonthly7
Apply greasing to volumeTrimonthly7
gear, R guide and brake gear
COIN SELECTORCheck COIN SWMonthly7
COIN SELECTOR cleaningTrimonthly9
PROJECTORScreen cleaningWeekly10
Check adjustmentsMonthly4, 7, 10
GAME BDSetting check,Monthly7
INTERIORCleaningAnnuallysee above.
POWER PLUGInspection and cleaning
CABINET SURFACECleaningAs necessarysee below
CLEANING CABINET SURFACES
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or
diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish,
do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives,
bleaching agent and chemical dustcloth.
48
Page 52
13 . TROUBLESHOOTING
Should trouble occur, first check connector connections.
PROBLEMSCAUSECOUNTERMEASURES
With Main SWPower is not supplied.Plug in correctly
ON, no activation
Power supply/voltage is not correct.Make sure that power supply/voltage is
AC main fuse causes theCheck fuse. Remove the cause of
power to be cut off due to momentaryoverload and replace fuse
overload.
Foot ControllerPoor mesh of ADJUST GEARAdjust gear mesh
operation is
unsatisfactoryV.R. deviation of malfunctioning.Adjust or Replace V.R.
Poor V.R. settingPerform V.R. setting.
Irregular soundGreasing to gear mesh portion is notApply greasing or eliminate extraneous
emitted fromsatisfactory, or extraneous mattermatter.
inside Rear Cabinetmixed in.
The color of theConnector connections are defective.Check the connection for the RGB and
image on PROJ.SYNC connectors of the PROJ. TERM.
screen is incorrect.BD and VPM BUFFER BD.
The image on PROJ.Affected by the magnetic field ofMake CONVERGENCE adjustment.
screen has colorinstallation location.(Refer to Section 9.)
deviation.
No sound is emitted.Sound Volume adjustment is notAdjust sound volume. (see Section 6).
appropriate.
Sound BD and speaker arePerform sound test to find and replace
malfunctioning.defective parts.(Refer to Section 6).
During advertiseConnection fault of connectorAccurately connect the Connector.
the Foot Controllerbetween Front Cabi and Rear Cabi
cannot be locked
Due to instantaneous over current,After eliminating the cuase of overcurrent,
fuse on ASSY ELEC is blownreplace the fuse.
The FluorescentThe Fluorescent tube is burnt out.Replace the Fluorescent tube
lamp does not(Refer to Section 10).
light up.
Switches ofConnection fualt of connectorAccurately connect the connector.
Control Panel,between Front and Rear Cabi.
Switch Unit, Foot
Sensor (PITCH), etc.,
cannot be turned ON
or OFF.
49
Page 53
13 - 1 REPLACEMENT OF FUSE
In order to prevent an electric shock, be sure to turn power off before performing
work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric shock
or shor circiut accident
After eliminating the cause of the blowing of fuse, replace the fuse.
Depending on the cause of the fuse blowing, using the fuse as is blown can cause
generation of heat resulting in fire.
Turn off the AC Unit’s Main SW.
1
Unplug from the Plug Socket.
2
Remove the 2 truss screws, unlock with the
3
Master Key, and remove the Back Door from the
rear part of the Front Cabi.
Two types of fuse are on the Power Supply Unit.
4
50
Page 54
14 . GAME BOARD
In order to prevent an electrical shock, be sure to turn power off before
performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an
electric shock or short circuit accident.
Do not expose the Game BD, etc. without a good reason. In this product,
setting changes are made during the test mode. The Game BD need not be
operated. Use the Game BD, etc. as is with the same setting made at the
time of shipment.
14 -1REMOVING THE IC BOARD
The IC board such as Game BD, etc., is
on the Rear side of the Front Cabi.
Take out the 2 Truss screws, unlock with
the Master Key, and remove the Back
Door from the rear part of the Front
Cabinet.
Take out the3 screws, unlock with the
Master Key, and remove the Back Door
from the rear part of the Front Cabinet.
(photo 14.1a)
51
Page 55
14 - 2 COMPOSITION OF GAME BOARD
GAME BD SPW
(833-13204)
MODEL 2 C-CRX MAIN BD COM (837-12469-01)
MODEL 2 C-CRX MAIN BD COM (837-12469-91)
ROM BD SPW
(834-13205)
52
Page 56
15. DESIGN RELATED PARTS
53
Page 57
ITEM NO.PART NO.DESCRIPTION
1423-0303-91BILLBOARD PLATE SPW
2SPW-1301STICKER FRONT PANEL
3SPW-3003-BSTICKER SWING COVER A
4SPW-3003-CSTICKER SWING COVER B
5SPW-3003-DSTICKER SWING COVER C
6SPW-3003-ESTICKER SWING COVER D
7SPW-3003-FSTICKER SWING COVER E
8SPW-3003-GSTICKER SWING COVER F
9SPW-3003-HSTICKER SWING COVER G
10SPW-3010-BSTICKER SIDE LID L
11SPW-3011-BSTICKER SIDE LID R
12SPW-3004-BSTICKER UPPER COVER A
13SPW-3004-CSTICKER UPPER COVER B
14SPW-3004-DSTICKER UPPER COVER C
15SPW-3004-ESTICKER UPPER COVER D
16SPW-3851-BSTICKER CONT PNL A
17SPW-3851-CSTICKER CONT PNL B
18422-0628-01PLAY INSTR SH SPW ENG
19421-7308-~DENOMI SHEET I GAME
20SPW-3851-ESTICKER CONT PNL ENG
21SPW-0001-01CAUTION MAT SPW ENG
22SPW-3702STICKER TOWER
23SPW-9617-91STICKER PTV SIDE L SPW
24SPW-9618-91STICKER PTV SIDE R SPW
54
Page 58
16. PARTS LIST
TOP ASSY SEGA WATERSKI
55
Page 59
TOP ASSY SEGA WATERSKI
ITEM NO.PART NO.DESCRIPTION
1SPW -1000ASSY FRONT CABI
2SPW -3000ASSY REAR CABI
3ASK-0001CONT PNL PLATE
4SPW-0001-01CUATION MAT SPW ENG
5DYN-0011DENOMI PLATE W/O ORIGINAL
6421-7308-~DENOMINATION SHEET 1 GAME
7422-0628-01PLAY INSTR SH SPW ENG
101600-6695-01AC CABLE CONNECT TYPE USA 15A
56
Page 60
ASSY FRONT CABI (SPW-1000)
ITEM NO.PART NO.DESCRIPTON
1SPW-1100ASSY BASE CABI
2SPW-1200ASSY PTV
3SPW-1300ASSY FRONT PANEL
4SPW-1001PTV HOLDER
57
Page 61
ASSY BASE CABI (SPW-1100)
ITEM NO.PART NO.DESCRIPTION
1SPW-1120AC UNIT
2SPW -1140ASSY BACK DOOR
3SPW-1150ASSY SUB BASE CABI
4SPW-4000ASSY ELEC
5SPW-4100ASSY MAIN BD
1SPW-3100ASSY SUB REAR CABI
2SPW-3200ASSY SWING CONTROLLER
3SPW-3500ASSY BRAKE MECHA
4SPW-3700ASSY COIN CHUTE TOWER
5SPW-3800ASSY CONT PNL BASE
6SPW-3850ASSY CONT PNL
7ASK-3001SWING LINK BAR
8ASK-3002BOTTOM BOARD
9SPW-3001PIPE HOLDER L
10SPW-3002PIPE HOLDER R
11SPW-3003SWING COVER
12SPW-3004UPPER COVER
13SPW-3005FRAME LID F
14SPW-3006GRIP PIPE
15SPW-3007GRIP SUPPORT L
16SPW-3008GRIP SUPPORT R
17SPW-3009HOLDER PLATE
18SPW-3010SIDE LID L
19SPW-3011SIDE LID R
21SPW-3804PIPE HOLDER
22SPW-3010-BSTICKER SIDE LID L
23SPW-3011-BSTICKER SIDE LID R
24440-CS0094-EGSTICKER C FOR PLAYER ASK ENG
101100-5249BEARING FAI16
70
Page 74
ASSY SUB REAR CABI (SPW-3100)
ITEM NO.PART NO.DESCRIPTION
1SPW-3101REAR FRAME
2ASK-3102BUFFER BRKT
101601-8918SHOCK ABSORBER RH
71
Page 75
ASSY SWING CONTROLLER (SPW-3200)
72
Page 76
ASSY SWING CONTROLLER (SPW-3200)
ITEM NO.PART NO.DESCRIPTION
1ASK-3250ASSY SWING VOLUME
2SPW-3300ASSY SWING FRAME L
3SPW-3400ASSY SWING FRAME R
4ASK-3201SWING FRAME BASE
5ASK-3202SWING ROSTA BRKT
6ASK-3203STEP LINK ROD
101111-0050LINK BALL RBL8D
102280-5009-01CORD CLAMP 21
201000-P00408-WM SCR PH W/FS M4X8
202FAS-200005HEX SKT H CAP SCR B OZ M14X40
203060-S01400SPR WSHR M14
204060-F01400FLT WSHR M14
205050-H00800HEX NUT M8
206030-000820-SHEX BLT W/S M8X20
207060-F00800FLT WSHR M8
208050-U00800U NUT M8
209000-F00308M SCR FH M3X8
73
Page 77
ASSY SWING VOLUME (ASK-3250)
ITEM NO.PART NO.DESCRIPTION
1ASK-3251SWING VOL BRKT
2601-7945GEAR 20
101220-5373VOL CONT B-5K
74
Page 78
ASSY SWING FRAME L (SPW-3300)
ASSY SWING FRAME R (SPW-3400)
75
Page 79
ASSY SWING FRAME L (SPW-3300)
ASSY SWING FRAME R (SPW-3400)
3SPW-3353COVER HOLDER L
4SPW-3354COVER HOLDER R
5ASK-3355COVER HOLDER B
6ASK-3356EDGE GUARD A
7ASK-3357EDGE GUARDB
8SPW-3374EDGE GUARD C
9SPW-3380SENSOR UNIT
10ASK-3362CUSHION A
11ASK-3363XCUSHION B
12SPW-3356STEP SHAFT
13SPW-3357PITCHING SHAFT
14SPW-3358COLLAR 17
15SPW-3359STOPPER BOLT
16SPW-3360STOPPER RUBBER
17SPW-3361SENSOR PLATE
19SPW-3363ROSTA BRKT 18X30
20SPW-3364SIDE GUARD PLATE
21SPW-3365FRONT GUARD PLATE
22SPW-3366REAR GUARD PLATE
23SPW-3367GUARD HOLDER F L
24SPW-3368GUARD HOLDER R
25SPW-3390ASSY STOPPER
26SPW-3369KEY 5X5-12.5
27SPW-3370RUBBER HOLDER A
28SPW-3371RUBBER HOLDER B
29SPW-3372RUBBER HOLDER C
303376COVER HOLDER F
1ASL-3351BRAKE BASE
2ASK-3603PINION GEAR 25
3ASL-3353BRAKE SHAFT
4ASK-3606KEY 5X5-10.5
101601-8982BRAKE BXH
102100-5229BEARING 17
201060-S00500SPR WSHR M5
202065-S014S0-ZSTP RING BLK OZ S14
203065-A030H0-ZSTP RING BLK OZ H 30
204020-000530-0ZHEX SKT H CAP SCR BLK 0Z M5X30