Sega WATER SKI User Manual

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1ST PRINTING
NOV.- 1997
TM
OWNER’S MANUAL
SEGA ENTERPRISES, USA
MANUAL NO. 4201-6334-01
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Warranty
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman­ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi­tions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Ne­glect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other dam­ages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above.
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TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL GENERAL PRECAUTIONS
1. PRECAUTIONS TO BE HEEDED FOR OPERATION
2. NAME OF PARTS
3. ACCESSORIES
4. ASSEMBLY AND INSTALLATION
5. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
6. CONTENTS OF GAME
7. EXPLANATION OF TEST AND DATA DISPLAY 7-1 POWER SUPPLY UNIT AND COIN METER 7-2 TEST MODE 7-3 MEMORY TEST 7-4 T.G.P. TEST 7-5 INPUT TEST 7-6 OUTPUT TEST 7-7 SOUND TEST 7-8 C.R.T. TEST 7-9 GAME ASSIGNMENTS 7-10 COIN ASSIGNMENTS 7-11 VOLUME SETTING 7-12 BOOKKEEPING 7-13 BACKUP DATA CLEAR
8. MAINTENANCE OF MECH UNIT 8-1 ADJUSTMENT AND REPLACEMENT OF SWING VOLUME 8-2 GREASING
9. COIN SELECTOR
10. PROJECTOR 10-1 CLEANING THE SCREEN 10-2 MITSUBISHI MONITOR
11. REPLACEMENT OF FLUORESCENT LAMP AND LAMPS 11-1 REPLACEMENT OF FLUORESCENT LAMP
12. PERIODIC INSPECTION TABLE
13. TROUBLESHOOTING 13-1 REPLACEMENT OF FUSES
14. GAME BOARD 14-1 REMOVING THE IC BOARD 14-2 COMPOSITION OF THE GAME BOARD
15. DESIGN RELATED PARTS
16. PARTS LIST
17. WIRING DIAGRAMS
1 2~3 4~6 7 8 9-19 20 21~23 24~36 25 26 26 26 27 28 29 29 30 31~33 34 35 36 37~40 37~38 39~40 41~42 43~46 43 44~46 47 47 48 49~50 50 51~52 51 52 53 55~87 XXX
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SPECIFICATIONS
Installation space: 108 in.(L) x 53 in.(W)
Height: 90 in.
Weight: Approx. 871 lbs.
Power maximum current: 8 Amp AC 120V 60 Hz
MONITOR: 50 INCH PROJECTION DISPLAY
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and popular amusement products to the world market. This Owners Manual is intended to provide detailed descriptions together with all the necessary installation, game settings and parts ordering information related to the SEGA WATER SKI, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, espe­cially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. Should the need arise, contact our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA) Customer Service
45133 Industrial Drive Fremont, CA 94538 Phone 650-802-1750 Fax 650-802-1754 7:30 am - 4:00 pm, Pacific Standard Time Monday thru Friday
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General Precautions
Follow Instructions: All operating and use instructions should be followed. Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards. Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company . For products intended to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged; b) If liquid has been spilled, or objects have fallen into the product; c) If the product has been exposed to rain or water; d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation; e) If the product has been dropped or damaged in any way; f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may result in fire, electric shock, or other hazards.
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Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommen-
dations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
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NSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not over­load the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
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1 . PRECAUTIONS TO BE HEEDED FOR OPERATION
This product allows the game to be played by operating the SKATE BOARD. In order to prevent accidents, be sure to comply with the following points before and during operation.
PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION
In order to avoid accidents, check the following before starting the operation:
Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident.
Check to see if hazard preventive parts are damaged or omitted. Operating the product with the hazard preven­tive parts as is left in an irregular status will cause accidents.
Do not put any heavy item on this product. Placing any heavy item on the product can cause a falling down accident or parts damage.
Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are 508.5
To avoid electric shock, short circuit and or parts damage, do not put the following items on or in the periphery of the product:
Flower vases, flower pots, cups, water tanks, cosmetics, and receptacles/ containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient instal­lation space can cause the player to come into contact with or hit the others and result in injury or trouble.
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PRECAUTIONS TO BE HEEDED DURING OPERATION
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
To avoid injury and accidents, those who fall under the following catagories are not allowed to play the game. > Intoxicated persons. > Pregant women or those who are in the likelihood of pregnancy. > Those who need assistance such as the use use of apparatus when walking. > Those who have high blood pressure or a heart condition. > Those who have experienced muscle convulsion or loss of conciousness when exposed to intensive light stimulus due to watching television, playing video games or water surface flickering. > Persons susceptible to motion sickness. > Persons whose actions runs counter to the product’s warning displays.
The player should be able to get on the skate board and hold on firmly to the safety bar. To avoid falling down accidents, instruct those who are shorter than 51 inches not to play, as the height of the saftey bar is approximately 51 inches.
Instruct those who wear high heel shoes to refrain from playing the game by explaining that playing game with high­heeled shoes is very likle to cause poten­tially hazardous situa­tion.
To avoid injury from potential falling down accidents, be sure to that only one person is allowed to play at a time.
Do not allow players to put any heavy items or beverages on the product. Falling items can cause accidents and spilled beverages can cause electric shock.
To avoid electric shock and short circuit, do not allow customers to put hands and fingers or extraneous matter in the openings of the product or small open­ings in or around the doors.
To avoid falling down and injury resulting from falling down, immediately stop the customer’s leaning against or climbing on the product, etc.
To avoid electric shock and short circuit, do not allow the customers to unplug the power plug without justifiable reason.
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Instruct the player to hold firmly to the Saftey Bar during game. Caution the customers who are most likely to cause injury by playing without holding the Safety Bar, for example.
To avoid injury, do not allow persons other than the player access to the mechanism base during game play.
Instruct the player to play by standing on both feet. Standing on one leg to play can cause injury.
Instruct the player not to put baggages, etc. on the mechanism base to avoid damaging such items.
Immediately stop violent acts such as hitting and kicking the product. Such violent acts can cause parts to be damaged or falling down, resulting in injury due to fragments and falling down.
Regarding this product, the weight of the player is limited to 330 lbs. To avoid machine dam­age and injury due to machine damage, playing by those who are as heavy as 330 lbs. or heavier is strictly prohibited.
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2 . NAME OF PARTS
GAME SPECIFICATIONS
DURING SHIPPING
REAR CABINET PTV
PTV BASE/BILLBOARD
BILLBOARD REAR CABINET
PTV PTV BASE
WHEN ASSEMBLED
WIDTH LENGTH HEIGHT
All measurements are in inches
63” X 70” X 58” 55” X 37.5” X 77” 54” X 48” X 43.5”
46” X 18” X 12” 53” X 60.25” X 48” 46” X 22” X 67” 47” X 41” X 31.5” 53” X 108” X 90”
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WEIGHT
1525 LBS.
675 LBS.
462 LBS.
387 LBS.
33 LBS. 416 LBS.
263 LBS.
159 LBS.
871 LBS.
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3 . ACCESSORIES
4 A slow blow
2 A slow blow
2@5 A slow blow
7 A slow blow
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4 . ASSEMBLING AND INSTALLATION
Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur. When assembling, be sure to perform work by plural persons. Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal injury or parts damage.
When carrying out the assembly work, follow the procedure in the following 6-item sequence:
1
ASSY OF PTV
2
WIRING CONNECTIONS BETWEEN CABINETS
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
3
POWER SUPPLY
4 5
TURNING POWER ON
ASSEMBLING CHECK
6
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width across flats are required for the assembly work.
ASSY OF PTV
1
When installing the billboard, it is difficult to carry out work by one person. To perform work properly and safely, be sure work is per­formed by at least two people.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Not using a step or using an unstable step can cause a violent falling down accident.
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By using the specified screws, secure the 2 Mask Holders t o the Projection Display ceiling.
1
(Fig. 4.1a)
Insert the TV Mask from the underside as shown and secure with a total of 6 screws.
2
3
While supporting the Billboard by 2 persons, another person using a step is to insert the Bill­board Connector into the Terminal Board of Projection Display ceiling. (Fig. 4.1b)
4
Insert the Billboard From the front as shown and secure with 2 screws (Fig. 4.1a)
BILLBOARD
SCREW (2), M5x16
w/flat & spring washers, black
BILLBOARD’S Connector
MASK HOLDER FLA T HEAD SCREW
M4x14 (2) for each
TV MASK SCREW (4), M5X20 w/flat & spring washers
PROJECTION DISPLA Y
SCREW (2), M5x25 One each on both sides using flat washer, chrome
PTV BASE
FIG. 4.1a
FIG. 4.1b
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In order to prevent accidents during assembly
5
work, have all of the leg adjusters of the PTV Base make contact with the surfaces to secure the PTV Base.
6
Mount the assembled PTV on the PTV Base. After mounting the PTV, move it to the rear part of the PTV Base. When performing this work, be sure to use 4 or more persons.(Fig. 4.1c)
Fig. 4.1c
7
Connect the wires wired to the PTV Base to the PTV Connector Panel. Insert the wiring connectors, each of which wire covering is red, green, and blue, to the corresponding one of R.G.B. terminals as per connector panel display inside the PTV, and insert the remianing wire connector to the SYNC terminal. The connector’s insertion angle is predetermined. Inserting the connector in a forcible manner will damage the connector. Check for the correct inserting direction and then insert the connector. After insertion of the connector, turn the connector’s ring clockwise to lock the connection.
Fig. 4.1d
The connector panel has 3p white connector in addition to the connectors displayed as R.G.B. and SYNC.
8
Connect the wiring coming from the PTV Base power supply unit to the 3p white connector.
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Temporarily fasten the PTV Holders to the PTV
9
Base with a screw for each Holder (Fig. 4.1e)
Fig. 4.1e
PTV HOLDER
TRUSS SCREW (1) for each M5x25,
chrome
Secure the Front Panel to the front of the PTV
10
with 4 screws. At this time, by using the under­side 2 screws, tighten together with the PTV Holder. (Fig. 4.1f)
TRUSS SCREW (4) chrome M5x25, using
flat washer
Fig. 4.1f
FRONT PANEL
Tighten together with the PTV Holder
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WIRING CONNECTIONS BETWEEN THE CABINETS
2
Fig. 4.2a
Install the ASSY TUBE to the Front Cabinet which is assembled as per 1 and the Rear Cabinet, and perform wiring connection in between both cabinets.
1
The ASSY TUBE’s box side is to the Front Cabinet. Connect all of the wiring connectors coming from the Front Cabinet and the box side wiring connec­tors. Be sure to connect the connectors of identical color and number of pins.
Connect all of the Rear Cabinet side Wiring
3
Connectors and ASSY Tube Wiring Connectors. Ensure that connectors of identical color and number of pins are connected with each other.
Secure the box to the Front Cabinet with 4 screws.
2
at this time, be very careful so that wires are not caught and damaged. (Fig. 4.2b)
By using the 4 screws, secure the ASSY Tube
4
Plate parts to the Rear Cabinet. At this time, use care so that wirings are not caught and damaged. (Fig. 4.2c)
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3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the surface. Un­less the Adjusters come into contact with the surface, the Cabinet can move of itself, causing an accident.
This machine has 8 each of casters and adjusters (FIG. 3. 2 a). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level.
Move the machine to the installation position.
1
Cause all of the leg adjusters to make contact
2
with the floor. By using a wrench, make adjustments in the height of the leg adjusters to ensure that the machine's position is level.
After making adjustments, fasten the leg
3
adjuster nut upward and secure the height of the leg adjuster.
Fig. 4.3a
Fig. 4.3b
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Depending on the floor surface status of the installation location, the Rear Cabinet may move of itself. As
4
shown, the NON-SLIP SHEET is attached to the back side of the CUATION MAT. Ensure that the Adjuster is installed in the manner to match the position of NON-SLIP SHEET
After maiking adjustements, fasten the adjuster nut upwards and secure the height of the adjuster
5
FASTEN UPWARDS
1/4” INCH
LEG ADJUSTER
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4
The AC unit is mounted on the left side of Front Cabinet DX. The AC Unit incorporates the Main SW, Earth Termi­nal and Inlet. Firmly insert the Power Plug into the Socket Outlet and the other side of the plug to the Inlet. Turn the Main SW ON to turn power ON.
1
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord can cause an electric shock or short circuit. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering.
Ensure that the Main SW is OFF.
Fig. 4.4a
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5
To turn power on, turn the AC Unit’s Main SW on. The Billboard’s Fluorescent Lamp lights up and images will be outputted on the projector. The lamps on the right sides of the Coin Chute Tower alternate lighting up by halves. Background music (BGM) is outputted during ADVERTISE from the speaker. However, this BGM is not emitted if “No BGM output during ADVERTISE” is set. Since the Skate Board is locked unless the game is started, it can not be moved in the right/left directions.
TURNING POWER ON
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4
<ROM> IC 15 GOOD IC 16 GOOD IC 11 GOOD IC 12 GOOD IC 9 GOOD IC 10 GOOD IC 7 GOOD IC 8 GOOD IC 5 GOOD IC 5 GOOD <RAM> IC 58 GOOD IC 54 GOOD IC 72 GOOD IC 78 GOOD IC 63 GOOD IC 71 GOOD IC 79 GOOD IC 73 GOOD IC 109 GOOD IC 101 GOOD IC 116 GOOD IC 114 GOOD IC 115 GOOD IC 113 GOOD IC 95 GOOD IC 87 GOOD IC 86 GOOD IC 94 GOOD IC 100 GOOD IC 12 GOOD IC 10 GOOD IC 11 GOOD IC 9 GOOD IC 110 GOOD IC 102 GOOD IC 95 GOOD IC 88 GOOD IC 111 GOOD IC 103 GOOD IC 97 GOOD IC 89 GOOD IC 82 GOOD IC 75 GOOD IC 68 GOOD IC 60 GOOD IC 61 GOOD IC 69 GOOD IC 76 GOOD IC 83 GOOD IC 81 GOOD IC 55 GOOD IC 54 GOOD
ASSEMBLING CHECK
MEMORY TEST
PRESS TEST BUTTON TO EXIT
INPUT TEST
Selecting the MEMORY TEST on the test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD.
SLIDE 80H
PITCH LEFT OFF PITCH RIGHT OFF
SELECT (UP) OFF SET OFF SELECT (DOWN) OFF
COIN CHUTE#1 OFF COIN CHUTE#2 OFF
SERVICE OFF TEST OFF
PRESS TEST BUTTON TO EXIT
OUTPUT TEST
SELECT LAMP (UP) OFF SET LAMP OFF SELECT LAMP (DOWN) OFF
SLIDE LOCK OFF
Selecting the INPUT TEST on the menu screen in the test mode to display the screen on which each SW and Volume is tested. Press each switch. (To check the Coin SW, insert a Coin from the inlet with the Coin Chute Door being opened.) If the display beside each switch is ON, the switch and wiring connection are satisfactory. Check the display of each Volume value. The Volume could have an irregularity caused by differences between machines and vibration during transporta­tion. Set the Volume values by referring to Section ?
In the output test mode, carry out lamp test to ascertain that each lamp lights up satisfactorily.
>EXIT
PRESS TEST BUTTON TO EXIT
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8
8
8
8
8
8
7
7
7
7
7
7
7
7
7
2
2
2
2
2
2
2
2
2
SOUND TEST
NO : ( 0 )
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
In the TEST mode, selecting SOUND TEST causes the screen, on which sound related BD and wiring connec­tions are tested, to be displayed. be sure to check if the sound is satisfactorily emitted from each of speaker and the sound volume is appropriate.
C.R.T. TEST 1/2
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
RED
GREEN
BLUE
WHITE
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the projector is tested) to be displayed. Although the projector adjustments have been made at the same time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnitism, the location building’s steel frames and other game ma­chines in the periphery. By watching the test mode screen, make judgement as to whether an adjustment is needed. If it is neccessary, adjust the projector by refering to Section 9.
PRESS TEST BUTTON TO CONTINUE
Perform the above inspections also at the time of monthly inspection.
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5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can damage the power cord and cause a fire or elec­tric shock. When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords. Damaging the power cords can cause an electric shock and/or short circuit. When lifting the cabinet, be sure to hold the catch portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions, due to the empty weight of the cabinet, and cause personal injury.
Use care when handling glass made parts. When the glass is dam­aged, fragments of glass can cause injury
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6 . CONTENTS OF GAME
The following explanations apply to the case the product is functioning statisfactorily. Should there be any moves different from the following contents, some sort of faults may have occurred. Immmediatly look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation
HOW TO PLAY
Put your feet on the Foot Controller.
1
Facing the Projector screen, the Coin Chute Tower is on the right-hand side. Insert one play worth of coins to
2
have the Character selection screen appear. Up to 9 credits can be counted at one time. Coins inserted after counting 9 credits are not counted, nor returned . In the Character selection mode, the on-screen player character is selected. Press either of the Panel’s left/right
3
blue Select Buttons to select the desired player and press the center Red Button to decide. Four Characters are available for selection.
The Course Select Mode follows the character
4
select/SET. As in the Character Select, press either of the left/right Blue Buttons to select a course and decide the selection by pressing the Center Red Button. The Courrses available for selection are 3 types.
PALM BEACH for Beginners This course represents the image of a southwestern resort.
PAU-PAU RIVER for Advanced players Represents the jungle course as in the Amazon.
WHALE PARK for Expert players A water course in an amusement park.
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In the Character Select Mode and Course Select Mode, the remaining time for selection is displayed on the upper
5
right-hand portion of the screen. Failing to press the Select Button within the time limit cuases “TAKUTO” and PALM BEACH to be automatically selected for the character and the course (for beginers) respectively.
In the Character Select Mode and Course Select Mode, the remaining time for selection is displayed on the upper
6
right-hand portion of the screen. Failing to press the Select Button within the time limit cuases “TAKUTO” and PALM BEACH to be automatically selected for the character and the course (for beginers) respectively.
> Sliding the Foot Controller left/right cuases the on-screen player to turn left/right so as to correspond to the Control­ler movement. > At the Ramp, jump by moving the Foot pedal with heels up. Taking off at the end of the Ramp will extend the flying (jump) distance. > While jumping, jump action can be determined by moving the Foot Pedal. > Jump Action commands are as follows.
*LP: Left foot pitch *RP: Right foot pitch
*LS: Left slide *RS: Right slide *+: Continuous input *&: Simultaneous input
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A gate is provided in between the courses.Passing the gate within the time limit allows the remaining time to be
7
extended and game play to continue.
At the Ramp, jump with Foot Pedal’s heels up. while jumping, use the Foot Controller to cuase the jump action to
8
be activated. Depending on the jump flight distance and the type of jump action, the points the player can earn will be variable. The points awarded to the player will affect the after-course finish ranking.
When remaining time limit elapses while the player is in the middle of the course, or when he finishes the
9
course, the game is over. At the time of finishing the course, the ranking and the level will be determined on the points earned by the jump action. If the ranking position is 100th or higher, the player can enter his name.
TIME
PALM BEACH
After finishing the game, the Foot Controller is locked.
10
After one game is finished, if there remian one play worth of credits, the Character Select mode appears on
11
the screen.
70
YOUR POINTS
1500 pts
YOUR RANK
95/100
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7 . EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable.
TABLE 7 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION SECTIONS
When the machine is installed, perform the following:
INSTALLATION OF MACHINE
MEMORY
PERIODIC SERVICING
1. Check to see that each setting is as per standard setting made at the time of shipment.
2. In the INPUT TEST mode, check each SW and VR.
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the MEMORY test to be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check each of lamps.
7 - 9, 7 - 10
7 - 5
7 - 6
7 - 3, 7 - 4
7 - 3, 7 - 4
7 - 9, 7 - l0
7 - 5
7 - 6
CONTROL SYSTEM
PROJECTOR
IC BOARD
DATA CHECK
1. In the INPUT TEST mode, check each SW and VR.
2. Adjust or replace each SW and VR.
3.If the problem can not be solved yet, check the CONTROL’s moves.
In the PROJECTOR ADJUSTMENT mode, check to see if the PROJECTOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the difficulty level, etc
24
7 - 5
8
8
7 - 8
7 - 7
7 - 12
Page 28
7 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible.
Open COIN CHUTE DOOR, and the switch unit shown appears. The func­tion of each switch is as follows:
SWITCH UNIT
1
SOUND VOLUME
Controls the speaker volume of the right/left speakers on the
coin chute tower.
TEST BUTTON (TEST SW)
2
For the handling of the TEST BUTTON, refer to the section on test mode.
SERVICE BUTTON (SERVICE SW)
3
Gives credits without registering on the coin meter.
COIN METER
Open Cash Box Door and the Coin Meter will appear. The Coin Meter counts the number of coins inserted
Fig. 7.1
Fig. 7.2
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7 - 2 TEST MODE
This mainly checks if the operation of the game BD is accurate, and allows for COIN ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments.
TEST MODE
MEMORY TEST T.G.P. TEST INPUT TEST OUTPUT TEST SOUND TEST C.R.T. GAME ASSIGNMENTS COIN ASSIGNMNETS BOARD SETTING BOOKKEEPING BACKUP DATA CLEAR >EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 7.2 TEST MENU
7 - 3 MEMORY TEST
MEMORY TEST
<ROM> IC 15 GOOD IC 16 GOOD IC 11 GOOD IC 12 GOOD IC 9 GOOD IC 10 GOOD IC 7 GOOD IC 8 GOOD IC 5 GOOD IC 5 GOOD <RAM> IC 58 GOOD IC 54 GOOD IC 72 GOOD IC 78 GOOD IC 63 GOOD IC 71 GOOD IC 79 GOOD IC 73 GOOD IC 109 GOOD IC 101 GOOD IC 116 GOOD IC 114 GOOD IC 115 GOOD IC 113 GOOD IC 95 GOOD IC 87 GOOD IC 86 GOOD IC 94 GOOD IC 100 GOOD IC 12 GOOD IC 10 GOOD IC 11 GOOD IC 9 GOOD IC 110 GOOD IC 102 GOOD IC 95 GOOD IC 88 GOOD IC 111 GOOD IC 103 GOOD IC 97 GOOD IC 89 GOOD IC 82 GOOD IC 75 GOOD IC 68 GOOD IC 60 GOOD IC 61 GOOD IC 69 GOOD IC 76 GOOD IC 83 GOOD IC 81 GOOD IC 55 GOOD IC 54 GOOD
PRESS TEST BUTTON TO EXIT
FIG. 7.3 MEMORY TEST
7 - 4 T.G.P. TEST
T.G.P. TEST
Push the TEST BUTTON to cause the follow-
1
ing TEST MENU to appear:
By pushing the SERVICE BUTTON, bring the
2
“>” mark to the desired item and press the TEST BUTTON. This will select the item’s test.
After the test is complete, move the “>” mark
3
to “EXIT” and press the TEST BUTTON to return to game mode.
The MEMORY TEST mode is for checking the on-BD memeory IC functioning. “GOOD” is displayed for normal ICs and “BAD” is displayed for abnormal ICs
When the test is completed, if the display is as shown left, it is satisfactory.
After finishing the test, pressing the TEST BUTTON allows the MENU MODE to return on the screen.
IF THE TEST TIME FOR THE MEMORY TEST EXCEEDS 5 MINUTES THE IC BOARD MAY BE DEFECTIVE.
IC 25 GOOD IC 23 GOOD
PRESS TEST BUTTON TO EXIT
Selecting T.G.P. TEST cuases the functioning of the on-IC-BD T.G.P. (screen display related IC’s) to be checked automatically. If the IC is satisfactory, “GOOD” will be indicated and if the IC is not satisfactory, “BAD” will be displayed.
26
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7 - 5 INPUT TEST
When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of each switch and the value of each V.R. of the cabinet to be viewed On the screen, periodically check the status of each switch & V.R.
INPUT TEST
SLIDE 80H
PITCH LEFT OFF PITCH RIGHT OFF
SELECT (UP) OFF SET OFF SELECT (DOWN) OFF
COIN CHUTE#1 OFF COIN CHUTE#2 OFF
SERVICE OFF TEST OFF
PRESS TEST BUTTON TO EXIT
FIG. 7.5 INPUT TEST
By pressing each switch, if the display on the right-hand side of the name of each switch changes to ON from OFF, the SW and the wiring connections are satisfactory. PITCH refers to the Switch for the left/right Foot Pedal’s UP/ DOWN. Normally, this is ON and stepping on the Pedal’s
front side causes the Switch to become off. Press the TEST BUTTON to have the menu mode return on
the screen. Using the Decision (SET) button instead of TEST BUTTON will not allow for exiting from the Input Test Mode. Press the SET BUTTON and SELECT BUTTON (UP). By opening the Coin Chute Door, insert a coin from the Coin Inlet to check the Coin Chute Tower.
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7 - 6 OUTPUT TEST
Choose OUTPUT TEST to cause the following lower screen to appear. In this test, check the status of each lamp.
OUTPUT TEST
SELECT LAMP (UP) OFF SET LAMP OFF SELECT LAMP (DOWN) OFF
SLIDE LOCK OFF
>EXIT
PRESS TEST BUTTON TO EXIT
FIG. 7.6 OUTPUT TEST
Pressing the TEST BUTTON causes “ON” to be displayed and the corresponding lamp lights up. Pressing the TEST BUTTON again cuases “OFF” to be displayed and the lamp goes off. The Foot Controller is locked with the Slide Lock in the ON status, and Unlocked to become free with the Slide Lock in the OFF status.
Press the test Button to return to the MENU MODE.
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9
9
9
9
9
12345678901234567890123456789012123456
1
6
1
6
1
6
1
6
1
6
1
6
1
6
1
6
1
6
12345678901234567890123456789012123456
2
2
2
2
2
2
2
2
2
7 - 7 SOUND TEST
SOUND TEST
NO : ( 0 )
This enables sound used in the game to be checked. Sound related memory and each speaker are checked.
>EXIT
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
FIG. 7.7 SOUND TEST
7 - 8 C.R.T. TEST
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678901212345
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
C.R.T. TEST 1/2
RED
GREEN
BLUE
WHITE
Press the SERVICE BUTTON to bring the arrow to the desired sound item to be tested. SE refers to sound effects and BGM refers to background music.
Each time the SERVICE BUTTON is pressed, the numeral displayed on the screen counts up and sound is admitted.
Bring the “>” to EXIT and press the TEST BUTTON to return to the MENU MODE.
Select C.R.T. TEST to cause the MONITOR to display the screen shown left, allowing MONITOR adjustment status to be checked.
Periodically check the MONITOR adjustment status on this screen.
The screen (1/2) enables color adjustment check to be performed. The color bar of each of the 4 colors, i.e.,red, green, blue, and white, is the darkest at the extreme left and becomes brighter towards the extreme right.
PRESS TEST BUTTON TO CONTINUE
PRESS TEST BUTTON TO EXIT
C.R.T. TEST 2/2
FIG. 7.8 C.R.T. TEST
Press the TEST BUTTON to shift to the next screen (2/2).
The screen (2/2) allows screen size and distortion to be tested.
Check if the CROSSHATCH FRAME LINE goes out of the screen and if the crosshatch lines are distorted.
Press the TEST BUTTON to return to the MENU mode. (FIG. 6.2)
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7 - 9 GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each item displays the following content.
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.
Press the SERVICE BUTTON to move the “>” to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
GAME ASSIGNMENTS
ADVERTISE SOUND
ADVERTISE SOUND ON GAME DIFFICULTY NORMAL
>EXIT
Determines wether ADVERTISE SOUND is to be emitted or not by the setting to ON when emitting it and to OFF when not emitting it.
GAME DIFFICULTY
COUNTRY TYPE: ****
Sets the Game Difficulty in 8 catagories from 1 to
8. The greater the number is, the higher the difficulty level becomes.
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTTON
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
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7 - 10 COIN ASSIGNMENTS
The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses “how many coins correspond to how many credits.”
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.
Press the SERVICE BUTTON to move the arrow to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
COIN ASSIGNMENTS
COIN CHUTE TYPE COMMON CREDIT TO STAR T 2 CREDITS CREDIT TO CONTINUE 1 CREDIT
COIN/CREDIT SETTING #1
CHUTE#1 1 COIN 1 CREDIT
COIN CHUTE TYPE Sets the combination of the number of COIN CHUTEs and the number of players as applicable. In the case that the COIN CHUTE is changed, be sure the setting is made in a manner meeting the replaced coin chute.
CHUTE#2 1 COIN 1 CREDIT
COMMON: Coins are accepted in common for both players.
MANUAL SETTING
INDIVIDUAL:
>EXIT
Each player uses a coin chute which accepts coins indepen­dently.
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
CREDIT TO ST ART Number of credits required for starting game (1~5 credits are selected.)
CREDIT TO CONTINUE Number of credits required for continuing game (1~5 credits are selected.)
COIN/CREDIT SETTING Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to #27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 7.9a, 7.9b) #27 refers to FREE PLAY. When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as indicated in TABLE 7.9b.
MANUAL SETTING This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/ CREDIT SETTING (refer to TABLE 7.9c).
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TABLE 7.10a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
SETTING FUNCTIONING OF CHUTE#1 SETTING #1 1 COIN 1 CREDIT SETTING #2 1 COIN 2 CREDITS SETTING #3 1 COIN 3 CREDITS SETTING #4 1 COIN 4 CREDITS SETTING #5 1 COIN 5 CREDITS SETTING #6 1 COIN 2 CREDITS SETTING #7 1 COIN 5 CREDITS SETTING #8 1 COIN 3 CREDITS SETTING #9 1 COIN 4 CREDITS SETTING #10 1 COIN 5 CREDITS SETTING #11 1 COIN 6 CREDITS SETTING #12 2 COINS 1 CREDIT SETTING #13 1 COIN 1 CREDIT SETTING #14 1 COIN 2 CREDITS SETTING #15 1 COIN 1 CREDIT
2 COINS 3 CREDITS SETTING #16 1 COIN 3 CREDITS SETTING #17 3 COINS 1 CREDIT SETTING #18 4 COINS 1 CREDIT SETTING #19 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 5 CREDITS SETTING #20 1 COIN 5 CREDITS SETTING #21 5 COINS 1 CREDIT SETTING #22 1 COIN 2 CREDITS SETTING #23 2 COINS 1 CREDIT
4 COINS 2 CREDITS
5 COINS 3 CREDITS SETTING #24 1 COIN 3 CREDITS SETTING #25 1 COIN 1 CREDIT
2 COINS 2 CREDITS
3 COINS 3 CREDITS
4 COINS 4 CREDITS
5 COINS 6 CREDITS SETTING #26 1 COIN 1 CREDITS SETTING #27 FREE PLAY
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MANUAL SETTING
Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen.
MANUAL SETTING
COIN TO CREDIT 1 COIN 1 CREDIT
BONUS ADDER NO BONUS ADDER
1
2
COIN CHUTE #1 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9
COIN CHUTE #2 MULTIPLIER 1 COIN COUNTS AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9
>EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
FIG. 7.10b MANUAL SETTING
1
Determines Coin/Credit setting.
2
This sets how many coins should be inserted to obtain one Service Coin. This sets how many tokens one coin represents.
3
Table 7.10c MANUAL SETTING
COIN TO CREDIT 1 COIN 1 CREDIT
3
2 COINS 1 CREDIT 3 COINS 1 CREDIT 4 COINS 1 CREDIT 5 COINS 1 CREDIT 6 COINS 1 CREDIT 7 COINS 1 CREDIT 8 COINS 1 CREDIT 9 COINS 1 CREDIT
BONUS ADDER NO BONUS ADDER
2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN 4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COIN
COIN CHUTE MULTIPLIER 1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINS
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7 - 11 VOLUME SETTING
This allows Slide Volume to be set.
VOLUME SETTING
SLIDE MAX 77 (D0) MIN 77 (17) NEU 77 (77)
>CANCEL & EXIT SET & EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Fig. 7.11 VOLUME SETTING
SLIDE SETTING
After swinging the Foot Controller fully to the left and right, return to the nuetral position. Selecting SET & EXIT with the Foot Controller as is in the muetral position causes the currently executed setting to be stored and the TEST MENU mode returns to the screen. If CANCEL & EXIT is selected, the present setting will not be stored and teh previously set value (in parenthesis) will remain.
34
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7 - 12 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2.
BOOKKEEPING PAGE1/2 COIN REPORT
COIN CHUTE #1 XXXXXXXXXXX COIN CHUTE #2 XXXXXXXXXXX TOTAL COINS XXXXXXXXXXX COIN CREDITS XXXXXXXXXXX SERVICE CREDITS XXXXXXXXXXX TOTAL CREDITS XXXXXXXXXXX NUMBER OF GAMES 1 P GAMES XXXXXXXXXXX 2 P GAMES XXXXXXXXXXX NUMBER OF CONTINUE 1 P GAMES XXXXXXXXXXX 2 P GAMES XXXXXXXXXXX
TOTAL TIME XDXXHXXMXXS PLAY TIME XDXXHXXMXXS AVERAGE PLAY TIME XXMXXS LONGEST PLAY TIME XXMXXS SHORTETEST PLAY TIME XXMXXS
PRESS TEST BUTTON TO CONTINUE
FIG. 7.12a BOOKKEEPING (1/2)
COIN CHUTE#*: Number of coins put in each Coin Chute.
TOTAL COINS: Total number of activations of Coin Chutes.
COIN CREDITS: Number of credits registered by inserting coins.
SERVICE CREDITS: Credits registered by the SERVICE BUTTON.
TOTAL CREDITS: Total number of credits (COIN CREDITS+SERVICE CREDITS).
TOTAL TIME: The total energized time.
BOOKKEEPING PAGE 2/2
TIME HISTOGRAM 0M00S ~ 0M29S XXXXXXXX 0M30S ~ 0M39S XXXXXXXX 0M40S ~ 0M49S XXXXXXXX 0M50S ~ 0M59S XXXXXXXX 1M00S ~ 1M09S XXXXXXXX 1M10S ~ 1M19S XXXXXXXX 1M20S ~ 1M29S XXXXXXXX 1M30S ~ 1M39S XXXXXXXX 1M40S ~ 1M49S XXXXXXXX 1M50S ~ 1M59S XXXXXXXX 4M00S ~ 4M09S XXXXXXXX 4M10S ~ 4M19S XXXXXXXX 4M20S ~ 4M29S XXXXXXXX 4M30S ~ 4M39S XXXXXXXX 4M40S ~ 4M49S XXXXXXXX 4M50S ~ 4M59S XXXXXXXX 5M00S ~ XXXXXXXX
PRESS TEST BUTTON TO EXIT
FIG. 7.12b BOOKKEEPING (2/2)
On page (2/2), each play frequency is displayed. When setting difficulty levels, the frequency can be refered to as a standard.
When in the PAGE 2/2 mode, press the TEST BUTTON to return to the MENU mode..
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7 - 13 BACKUP DATA CLEAR
BACKUP DATA CLEAR
>NO (CANCEL)
SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
FIG. 7.13 BACKUP DATA CLEAR
YES (CLEAR)
Clears the contents of BOOKKEEPING and high score player ranking entry. When clearing, bring the arrow to “YES” and when not clearing, to “NO”, by using the SER­VICE BUTTON, and push the TEST BUTTON. When the data has been cleared, “COMPLETED” will be displayed. Bring the arrow to “NO” and press the TEST BUTTON to cause the MENU mode to return on to the screen. Note that the contents of the GAME SETTING, COIN SETTING, and BOARD SETTING are not affected by BACKUP DATA CLEAR operation.
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8 . MAINTENANCE OF MECHANISM UNIT
In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident.
8 - 1 ADJUSTMENT AND REPLACEMENT OF SWING VOLUME
Turn the power OFF.
1
Remove the SWING COVER from the front of the
2
REAR CABINET, Remove the 6 truss screws. Facing the INSIDE REAR COVER, the SWING VOLUME is on the upper left side.(see photo)
37
Page 41
To move the Volume Bracket, loosen the
3
2 screws which secure the Volume Bracket.
Move the Volume Bracket,
4
disengage the gear mesh and turn the Volume shaft so that the d-cut portion of the Volume shaft faces the Volume bracket side as shown.
Have the gears mesh, fasten the 2 scres,
5
and secure the Volume Bracket.
After making adjustments, be sure to
6
perform volume setting in the TEST MODE.
If the volume is malfunctioning, first
7
disconnect the connector which is connected to the Volume, remove the 2 screws which secure the Volume Bracket and remove the Volume Bracket together with the Volume as is attached.
Remove the gear from the Volume shaft
3
and replace the Volume.
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8 - 2 GREASING
Once every 3 months, apply greasing to the SWING Volume gear mesh portion, Swing Frame supportive bearings, and Motor gear mesh portion. For spray greasing, use GREASE MATE (PART No. 090-0066).
Besure to use designated grease. Using undesignated grease can cause parts
damage. Do not apply greasing to places other than those specified. Greasing to undesignated places can cause malfunctioning and the qualitative deterioration
of parts.
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GREASING TO BRAKE GEAR PORTION
Take out the 4 screws and remove the
1
Upper Cover.
By using the spray grease, apply greasing
2
only to the gear mesh portion.
40
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9 . COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door and open the selector gate. After removing the jamed coin, put a normal coin in and check to see that the selector correctly functions.
CLEANING THE COIN SELECTOR
The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below: Turn the power for the machine OFF.
1
Open the coin chute door. Open the gate and dust off by using a
2
soft brush (made of wool, etc.).
3
Remove and cleen smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. Remove the CRADLE.
4
When removing the retaining ring(E­ring), be very careful so as not to bend the shaft. Remove stain from the shaft and pillow
5
portions by wiping off with a soft cloth, etc. After wiping as per #5 above, further
6
apply a dry cloth, etc. to cause the coin selector to dry completely.
GATE
FIG. 9a
CRADLE
FIG.9b
Never apply machine oil, etc. to the coin selector After cleaning the Coin Selecting, Insert a regular coin in the normal working status and ensure that the Selector correctly functions
COIN INSERTION TEST
Once a month, when performing the COIN SW TEST, simultaneously check the following:
Does the Coin Meter count satisfactorily? Does the coin drop into the Cashbox correctly? Is the coin rejected when inserted while keeping the REJECT BUTTON is pressed down?
.
Insert a coin while keeping the Reject Button pressed down and check if it is rejected.
COIN METER
FIG. 9c
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OPTIONAL DOLLAR BILL ACCEPTOR
THE COIN DOOR ASSEMBLY USED ON EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE GAME FOR THIS APPLICATION.
THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING VALIDATORS:
HOLE POSITION#1 VFM5 (MARS) (FORWARD-MOST POSITION)
HOLE POSITION#2 VFM2 (MARS)
VFM4 (MARS) DBV45 (JCM)
HOLE POSITION #3 CURRENTLY NOT USED
HOLE POSITION #4 DSI01*
SEGA WATER SKI SEGA WATER SKI
SEGA WATER SKI COMES
SEGA WATER SKI SEGA WATER SKI
*The back flange on the chute can be removed for hold position #4. If the flange is not removed, it may interfere with the back of the cabinent.
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10 . PROJECTOR
Since the Projector has been adjusted at the time of shipment, avoid making further adjustments without good reason.
The Projector is subject to color deviation due to Convergence devia­tion caused by the geomagnetism at the time of installation location and peripheral magnetic field. After the installation of machine, and before commencing operation, check for Convergence deviation and if deviated, make adjustments..
Fine adjustments are stored in the Projector. Pressing the Fine Adjustment SW (Convergence Adjustment) results in entering the Fine Adjustment mode, and this may cause the stored fine adjustment to be changed. During work other than for adjustment, Should you topuch the Fine Adjustment SW by mistake, immediately turn power off by using the main SW and then turn it back on again. If any distortion or color deviation is found in the test mode and adjustments are needed, use the specified adjustment knob, or perform adjustment by remote control. To find the adjustment knob, move Cabinet DX and remove the PTV Front Service Door by using the procedure opposite the one for installing and assembling. In some cases a cover is installed to the Adjustment Knobs. Remove the Cover.
10 - 1 CLEANING THE SCREEN
Since the Projector screen is susceptible to damage, pay careful attention to it’s handling. When cleaning, refrain from using water or volatile chemical.
When the screen surface becomes dirty with dust, etc., clean it by using a soft cloth such as gauze. When water, and volatile chemicals such as benzine, thinner, etc., spill on the screen surface, it may be subject to damage, therefore, do not use them. Also, since the surfaces are suscep­tible to damage, refrain from rubbing them with a hard material or using a duster.
Fig. 10.1
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10 - 2 MITSUBISHI PROJECTOR
MITSUBISHI PROJECTOR CONTROL PANEL
V.POS CONT
R.H.L.
B.H.L.
Linearity adjustments in horizontal directions
}
(red or blue) are made.
H.POS BRI
STATIC CONVERGENCE ADJUSTMENT
TEST
R/B
Convergence Adjustment SW
POWER BUTTON
Convergence Adjustment SW
R-GAIN
V.W
Test mode on/off key R/B key
Left shift key
G-GAIN
H.W
B-GAIN
Right shift key Lower shift key Upper shift key
POWER
1
For the Convergence adjustment mode, press the test mode on/off key. 12
2
Ensure that “R” is displayed on the screen.
3
Make adjustments so as to cause the red cross pattern to match with the green cross
Power button
pattern by using Left shift key 14 , Right shift key 15 , Lower shift key 16 , and Upper shift key 17 .
By using R/B shift key 13 , cause the red adjustment “R” to shift to blue adjustment
4
“B” and make sure that “B” is displayed on the screen. In the same manner as in 3 above, cause the blue cross pattern to match with the
5
green cross pattern. After making adjustment, press the test mode on/off key 12 to cancel the conver-
6
gence adjustment mode.
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STATIC CONVERGENCE ADJUSTMENT METHOD WITH REMOTE CONTROL
Although Remote Control Buttons other than those specified below do not function even if pressed during Convergence Adjust­ment, do not press them during adjustment work so as to avoid causing malfunctioning. Operate the Remote Control towars the PTV screen. If directed other than to the PTV screen, the Remote Control does not func­tion.
BEFORE USING REMOTE CONTROL: First make sure that the main SW on the Projector’s control panel is ON (the LED adjascent to the main SW is lit). The Remote Control has 2 different types. Depending on the type, the Adjustment procedure is different.
In case of REMOTE CONTROL (Part No. 200-5298):
1
For the Convergence Adjustment mode, press the test button. Ensure that “R” is displayed on the screen.
2
Make adjustment so as to cause the red cross pattern to match with the green cross pattern. When the red cross matches the green cross, the green cross turns yellow or white.
Use remote control buttons shown below to move the red cross as follows:
10
5
7
2
to the right Upward
Downward
Button to the left
Use Remote Control button 6 to shift “R” to “B”.
3
Make sure that “B” is displayed on the screen. Each time Button 6 is pressed, red and blue adjustments are shifted. In the same manner as in 2 above, cause the blue
4
cross to match the green cross. When the blue cross matches the green cross, the green cross turns white. After adjustment is made, press the test button to
5
cancel the Convergence Adjustment mode. *When 2 minutes or more elapses in the Conver­gence mode screen without taking any action, the on-screen adjustment mode will disappear.
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In case of REMOTE CONTROL (Part No. 200-5532):
Red line adjustment
Press shift to superimpose the red line on the green line.
Press the TEST KEY to have the red line
1
adjustment screen appear.
Superimpose the red cross on the green cross at
2
the center of the screen. Move the red cross to the left, right, up, and down respectively with the corresponding buttons of the remote control. When the red cross is superimposed on the green cross, the green cross turns into yellow or white.
3
Press the R/B Key to have the blue line adjust­ment screen appear. Each time R/B Key is pressed, the red line and blue line will be alternated.
In the manner similar to 2 above, press each
4
key to superimpose the blue cross on the green cross. When it is superimposed, the cross in the center will become white.
5
Press the TEST KEY to exit from the adjust­ment mode.
Completion of Adjustment
6
During STATIC CONVERGENCE Adjustment Mode, if no action is taken within 5 minutes, the adjustment mode will be exited automatically.
Every time the PICTURE KEY is pressed, the Adjustment mode proceeds sequentially in order as above. In each Adjustment mode, press the + or - key to make adjust ment. In each Adjustment mode, unless the key input (value or image variation) is effectively performwed within approxiamately 6 seconds, the Adjustment mode is automatically cancelled and shifts to the normal image. When the horizontal width or vertical width is adjusted the convergence is automatically corrected (auto adjuster functioning).
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11 . REPLACEMENT OF FLUORESCENT LAMP AND LAMPS
When performing the work, be sure to turn power off. Working with power on can cause an electric shock or short circuit acci­dent. The Flourescent Lamp, when it gets hot, can cause burns. Be very careful when replacing the Fluorescent Lamp.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Not using a step or using an unstable step can cause a violent falling down accidents.
11 -1 REPLACEMENT OF FLUORESCENT LAMP
Take off the 3 screws which secure the Holder on the upper part of Billboard.
1
2
Take out the billboard from the cabinet and replace the fluorescent lamp (20W)
PREPARE A STEP BEFORE PERFORMING WORK.
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12 . PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of this machine and ensure safe operation.
Be sure to check once a year to see if Power Cords are damaged, the plug is securley inserted, dust is accumulated between the Socket Outlet and the Power Plug, etc. Using the product with dust as is accumulated can cause a fire or electrical shock. Periodically once a year, request the place of contact herin stated or the Distributer, etc. where the product was purchased from, as regards the interior cleaning. Using the product with dust as is accumulated in the interior without cleaning can cause a fire or accident. Note that cleaning the interior parts can be performed on a pay-basis.
ITEMS DESCRIPTION PERIOD REERENCE
CABINET Ensure that adj. are in contact Daily 1
with floor Check hazard preventive Daily 1 parts
FOOT CONTROLLER Check volume and sensor Monthly 7
Apply greasing to volume Trimonthly 7 gear, R guide and brake gear
COIN SELECTOR Check COIN SW Monthly 7
COIN SELECTOR cleaning Trimonthly 9
PROJECTOR Screen cleaning Weekly 10
Check adjustments Monthly 4, 7, 10 GAME BD Setting check, Monthly 7 INTERIOR Cleaning Annually see above. POWER PLUG Inspection and cleaning CABINET SURFACE Cleaning As necessary see below
CLEANING CABINET SURFACES
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth.
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13 . TROUBLESHOOTING
Should trouble occur, first check connector connections.
PROBLEMS CAUSE COUNTERMEASURES
With Main SW Power is not supplied. Plug in correctly ON, no activation
Power supply/voltage is not correct. Make sure that power supply/voltage is
AC main fuse causes the Check fuse. Remove the cause of power to be cut off due to momentary overload and replace fuse overload.
Foot Controller Poor mesh of ADJUST GEAR Adjust gear mesh operation is unsatisfactory V.R. deviation of malfunctioning. Adjust or Replace V.R.
Poor V.R. setting Perform V.R. setting.
Irregular sound Greasing to gear mesh portion is not Apply greasing or eliminate extraneous emitted from satisfactory, or extraneous matter matter. inside Rear Cabinet mixed in.
The color of the Connector connections are defective. Check the connection for the RGB and image on PROJ. SYNC connectors of the PROJ. TERM. screen is incorrect. BD and VPM BUFFER BD.
The image on PROJ. Affected by the magnetic field of Make CONVERGENCE adjustment. screen has color installation location. (Refer to Section 9.) deviation.
No sound is emitted. Sound Volume adjustment is not Adjust sound volume. (see Section 6).
appropriate.
Sound BD and speaker are Perform sound test to find and replace malfunctioning. defective parts.(Refer to Section 6).
During advertise Connection fault of connector Accurately connect the Connector. the Foot Controller between Front Cabi and Rear Cabi cannot be locked
Due to instantaneous over current, After eliminating the cuase of overcurrent, fuse on ASSY ELEC is blown replace the fuse.
The Fluorescent The Fluorescent tube is burnt out. Replace the Fluorescent tube lamp does not (Refer to Section 10). light up.
Switches of Connection fualt of connector Accurately connect the connector. Control Panel, between Front and Rear Cabi. Switch Unit, Foot Sensor (PITCH), etc., cannot be turned ON or OFF.
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13 - 1 REPLACEMENT OF FUSE
In order to prevent an electric shock, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock
or shor circiut accident After eliminating the cause of the blowing of fuse, replace the fuse. Depending on the cause of the fuse blowing, using the fuse as is blown can cause
generation of heat resulting in fire.
Turn off the AC Unit’s Main SW.
1
Unplug from the Plug Socket.
2
Remove the 2 truss screws, unlock with the
3
Master Key, and remove the Back Door from the rear part of the Front Cabi.
Two types of fuse are on the Power Supply Unit.
4
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14 . GAME BOARD
In order to prevent an electrical shock, be sure to turn power off before performing work by touching the interior parts of the product. Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit accident.
Do not expose the Game BD, etc. without a good reason. In this product, setting changes are made during the test mode. The Game BD need not be operated. Use the Game BD, etc. as is with the same setting made at the time of shipment.
14 -1 REMOVING THE IC BOARD
The IC board such as Game BD, etc., is on the Rear side of the Front Cabi.
Take out the 2 Truss screws, unlock with the Master Key, and remove the Back Door from the rear part of the Front Cabinet.
Take out the3 screws, unlock with the Master Key, and remove the Back Door from the rear part of the Front Cabinet. (photo 14.1a)
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14 - 2 COMPOSITION OF GAME BOARD
GAME BD SPW
(833-13204)
MODEL 2 C-CRX MAIN BD COM (837-12469-01) MODEL 2 C-CRX MAIN BD COM (837-12469-91)
ROM BD SPW
(834-13205)
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15. DESIGN RELATED PARTS
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ITEM NO. PART NO. DESCRIPTION
1 423-0303-91 BILLBOARD PLATE SPW 2 SPW-1301 STICKER FRONT PANEL 3 SPW-3003-B STICKER SWING COVER A 4 SPW-3003-C STICKER SWING COVER B 5 SPW-3003-D STICKER SWING COVER C 6 SPW-3003-E STICKER SWING COVER D 7 SPW-3003-F STICKER SWING COVER E 8 SPW-3003-G STICKER SWING COVER F 9 SPW-3003-H STICKER SWING COVER G
10 SPW-3010-B STICKER SIDE LID L
11 SPW-3011-B STICKER SIDE LID R 12 SPW-3004-B STICKER UPPER COVER A 13 SPW-3004-C STICKER UPPER COVER B 14 SPW-3004-D STICKER UPPER COVER C 15 SPW-3004-E STICKER UPPER COVER D 16 SPW-3851-B STICKER CONT PNL A 17 SPW-3851-C STICKER CONT PNL B 18 422-0628-01 PLAY INSTR SH SPW ENG 19 421-7308-~ DENOMI SHEET I GAME 20 SPW-3851-E STICKER CONT PNL ENG 21 SPW-0001-01 CAUTION MAT SPW ENG 22 SPW-3702 STICKER TOWER 23 SPW-9617-91 STICKER PTV SIDE L SPW 24 SPW-9618-91 STICKER PTV SIDE R SPW
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16. PARTS LIST
TOP ASSY SEGA WATERSKI
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TOP ASSY SEGA WATERSKI
ITEM NO. PART NO. DESCRIPTION
1 SPW -1000 ASSY FRONT CABI 2 SPW -3000 ASSY REAR CABI 3 ASK-0001 CONT PNL PLATE 4 SPW-0001-01 CUATION MAT SPW ENG 5 DYN-0011 DENOMI PLATE W/O ORIGINAL 6 421-7308-~ DENOMINATION SHEET 1 GAME 7 422-0628-01 PLAY INSTR SH SPW ENG
101 600-6695-01 AC CABLE CONNECT TYPE USA 15A
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ASSY FRONT CABI (SPW-1000)
ITEM NO. PART NO. DESCRIPTON
1 SPW-1100 ASSY BASE CABI 2 SPW-1200 ASSY PTV 3 SPW-1300 ASSY FRONT PANEL 4 SPW-1001 PTV HOLDER
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ASSY BASE CABI (SPW-1100)
ITEM NO. PART NO. DESCRIPTION
1 SPW-1120 AC UNIT 2 SPW -1140 ASSY BACK DOOR 3 SPW-1150 ASSY SUB BASE CABI 4 SPW-4000 ASSY ELEC 5 SPW-4100 ASSY MAIN BD
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AC UNIT (SPW1-1120)
1
104
ITEM NO. PART NO. DESCRIPTION
1 SPW-1121 AC BRKT
104 509-5453-91-V-B SW ROCKER TYPE J8 V-B
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ASSY BACK DOOR (SPW-1140)
ITEM NO. PART NO. DESCRIPTION
1 ASK-1141 BACK DOOR 2 TH-1015 LOCKING TONGUE
101 220-5575 CAM LOCK MASTER W/O KEY
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ASSY SUB BASE CABI (SPW-1150)
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ASSY SUB BASE CABI (SPW-1150)
ITEM NO. PART NO. DESCRIPTION
1 SPW-1151 BASE CABI 2 ASK-1152 LOCK BRKT 3 105-5238 FAN BRKT 4 UP-1018 AIR VENT 5 ARC-1006 LEG BRKT
6 117-5191 PLATE 101 260-0011-02 AXIAL FLOW FAN AC100V 50-60Hz 102 601-8543 FAN GAURD 103 999-0168 CASTER 2 1/2" 104 999-0167 LEVELER (LEG ADJUSTER BOLT)
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ASSY ELEC (SPW-4000)
ITEM NO. PART NO. DESCRIPTION
1 SPW-4001 WOODEN BASE ELEC 2 GBN-4002 HANDLE 3 839-0451-01 LIGHT CONTROL BD TTR 4 838-11650-32 EQ. PWR AMP SPW
5 838-11856-01 CONNECT BD W/FUSE & COVER 101 560—5345 PWR XFMR 114.8 VA 102 LOCAL PURCHASE FUSE 103 LOCAL PURCHASE FUSE 104 514-5084 FUSE HOLDER
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ASSY MAIN BD (SPW-4100)
ITEM NO. PART NO. DESCRIPTION
1 SPW-4101 WOODEN BASE MAIN 2 GBN-4102 SW REG BRKT 3 SPW-0100 ASSY SHIELD CASE 4 839-0582-03 RGB BUFFER BD 0.7V OUT BNC
101 400-5306CE-01 SW REG +5V +12V -5V CE
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ASSY SHIELD CASE (SPW-0100)
ITEM NO. PART NO. DESCRIPTION
1 105-5218 SHIELD CASE 2 105-5219-91 SHIELD CASE LID 3 833-13204 GAME BD SPW 4 839-0949-01 FLT BD C-CRX SPW
102 260-0055 FAN MOTOR DC 5V
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ASSY PTV (SPW-1200)
ITEM NO. PART NO. DESCRIPTION
1 SPW1-1220 ASSY BILLBOARD 2 MGL-1150 ASSY MASK 3 RAL-0501 MASK HOLDER
101 200-5639-SPW ASSY PROJECTION DISPLAY US SPW
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ASSY MASK (MGL-1150)
ITEM NO. PART NO. DESCRIPTION
1 MGL-1102 TV MASK 2 MGL-1151 SLIT PLATE 3 MGL-1152 MASK SIDE HOLDER
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ASSY BILBOARD (SPW1-1220)
ITEM NO. PART NO. DESCRIPTION
1 SPW-1221 LEFT COVER 2 SPW-1222 RIGHT COVER 3 SPW-1223 BILLBOARD BOX 4 SPW-1224 BILLBOARD HOLDER 5 423-0303-91 BILLBOARD PLATE SPW
10 280-5308 SPACER 4.5-12X2
101 LOCAL PURCHASE ASSY FL 20W EX W/CONN HIGH T CE
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ASSY REAR CABI (SPW-3000)
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ASSY REAR CABI (SPW-3000)
ITEM NO. PART NO. DESCRIPTION
1 SPW-3100 ASSY SUB REAR CABI 2 SPW-3200 ASSY SWING CONTROLLER 3 SPW-3500 ASSY BRAKE MECHA 4 SPW-3700 ASSY COIN CHUTE TOWER 5 SPW-3800 ASSY CONT PNL BASE 6 SPW-3850 ASSY CONT PNL 7 ASK-3001 SWING LINK BAR 8 ASK-3002 BOTTOM BOARD
9 SPW-3001 PIPE HOLDER L 10 SPW-3002 PIPE HOLDER R 11 SPW-3003 SWING COVER 12 SPW-3004 UPPER COVER 13 SPW-3005 FRAME LID F 14 SPW-3006 GRIP PIPE 15 SPW-3007 GRIP SUPPORT L 16 SPW-3008 GRIP SUPPORT R 17 SPW-3009 HOLDER PLATE 18 SPW-3010 SIDE LID L 19 SPW-3011 SIDE LID R 21 SPW-3804 PIPE HOLDER 22 SPW-3010-B STICKER SIDE LID L 23 SPW-3011-B STICKER SIDE LID R 24 440-CS0094-EG STICKER C FOR PLAYER ASK ENG
101 100-5249 BEARING FAI16
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ASSY SUB REAR CABI (SPW-3100)
ITEM NO. PART NO. DESCRIPTION
1 SPW-3101 REAR FRAME 2 ASK-3102 BUFFER BRKT
101 601-8918 SHOCK ABSORBER RH
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ASSY SWING CONTROLLER (SPW-3200)
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ASSY SWING CONTROLLER (SPW-3200)
ITEM NO. PART NO. DESCRIPTION
1 ASK-3250 ASSY SWING VOLUME 2 SPW-3300 ASSY SWING FRAME L 3 SPW-3400 ASSY SWING FRAME R 4 ASK-3201 SWING FRAME BASE 5 ASK-3202 SWING ROSTA BRKT
6 ASK-3203 STEP LINK ROD 101 111-0050 LINK BALL RBL8D 102 280-5009-01 CORD CLAMP 21 201 000-P00408-W M SCR PH W/FS M4X8 202 FAS-200005 HEX SKT H CAP SCR B OZ M14X40 203 060-S01400 SPR WSHR M14 204 060-F01400 FLT WSHR M14 205 050-H00800 HEX NUT M8 206 030-000820-S HEX BLT W/S M8X20 207 060-F00800 FLT WSHR M8 208 050-U00800 U NUT M8 209 000-F00308 M SCR FH M3X8
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ASSY SWING VOLUME (ASK-3250)
ITEM NO. PART NO. DESCRIPTION
1 ASK-3251 SWING VOL BRKT 2 601-7945 GEAR 20
101 220-5373 VOL CONT B-5K
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ASSY SWING FRAME L (SPW-3300) ASSY SWING FRAME R (SPW-3400)
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ASSY SWING FRAME L (SPW-3300) ASSY SWING FRAME R (SPW-3400)
ITEM NO. PART NO. DESCRIPTION
1 SPW-3350 ASSY STEP L
2 SPW-3301 SWING FRAME L
3 ASK-3302 STEP COLLAR L
4 ASK-3303 LINK BRKT 5 ASK-3307 ROSTA SPACER 6 ASK-3308 STEP ROSTA BRKT 7 ASK-3309 SWING GEAR 130 8 SPW-3302 WIRE COVER L
9 SPW-3303 TUBE HOLDER L
10 ASK-3312 UPPER PROTECTOR L
11 ASK-3313 LOWER PROTECTOR L
12 TTR-2009 GEAR HOLDER 80 13 TTR-3205 FLT 14.5-36X3.2
14 601-6005 ADJUST GEAR 101 100-5240 BEARING FAI30 102 601-8917 ROSTA 22 201 050-H01400 HEX NUT M14 202 060-S01400 SPR WSHR M14 203 000-P00408-W M SCR PH W/FS M4X8 204 FAS-000029 M SCR PH W/FSM4X50 205 020-000830-HZ HEX SKT CAP SCR BLK OZ M8X20 206 060-S00800 SPR WSHR M8 207 060-F00800 FLT WSHR M8 208 028-C00416-P SET SCR CH CUP P M4X16 209 050-U00500 U NUT M5 210 030-000820-S HEX BLT W/S M8X20 211 000-F00308 M SCR FH M3X8
SPW-3450 ASSY STEP R
SPW-3401 SWING FRAME R
ASK-3402 STEP COLLAR R
SPW-3402 WIRE COVER R
SPW-3403 TUBE HOLDER R
ASK-3406 UPPER PROTECTOR R
ASK-3407 LOWER PROTECTOR R
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ASSY STEP L (SPW-3350) ASSY STEP R (SPW-3450)
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ASSY STEP L (SPW-3350) ASSY STEP R (SPW-3450)
ITEM NO. PART NO. DESCRIPTION
1 SPW-3351 STEP BASE L
2 SPW-3352 STEP COVER L
3 SPW-3353 COVER HOLDER L 4 SPW-3354 COVER HOLDER R 5 ASK-3355 COVER HOLDER B 6 ASK-3356 EDGE GUARD A 7 ASK-3357 EDGE GUARDB 8 SPW-3374 EDGE GUARD C
9 SPW-3380 SENSOR UNIT 10 ASK-3362 CUSHION A 11 ASK-3363X CUSHION B 12 SPW-3356 STEP SHAFT 13 SPW-3357 PITCHING SHAFT 14 SPW-3358 COLLAR 17 15 SPW-3359 STOPPER BOLT 16 SPW-3360 STOPPER RUBBER 17 SPW-3361 SENSOR PLATE 19 SPW-3363 ROSTA BRKT 18X30 20 SPW-3364 SIDE GUARD PLATE 21 SPW-3365 FRONT GUARD PLATE 22 SPW-3366 REAR GUARD PLATE 23 SPW-3367 GUARD HOLDER F L
24 SPW-3368 GUARD HOLDER R 25 SPW-3390 ASSY STOPPER 26 SPW-3369 KEY 5X5-12.5 27 SPW-3370 RUBBER HOLDER A 28 SPW-3371 RUBBER HOLDER B 29 SPW-3372 RUBBER HOLDER C 30 3376 COVER HOLDER F
102 601-8847 ROSTA DR-S-18X30 202 000-P00412-WB M SCR PH W/FS BLK M4X12 203 000-P00408-W M SCR PH W/FS M4X8 204 050-U00800 U NUT M8 206 050-U00600 U NUT M6 207 030-000820-S HEX BLT W/S M6X12 208 060-F00600 FLT WSHR M6 209 030-000820-S HEX BLT W/S M8X20 210 060-F00800 FLT WSHR M8
SPW-3451 STEP BASE R
SPW-3452 STEP COVER R
SPW-3453 GUARD HOLDER F R
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SENSOR UNIT (SPW-3380)
ITEM NO. PART NO. DESCRIPTION
1 SPW-3382 SENSOR BASE
101 370-5138-01 SENSOR ASL
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ASSY STOPPER (SPW-3390)
ITEM NO. PART NO. DESCRIPTION
1 SPW-3391 STOPPER BRKT
2 SPW-3392 STOPPER RUBBER S 201 030-000616-S HEX BLT W/S M6X16 203 068-652016 FLT WSHR 6.5-20X1.6
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ASSY BRAKE MECHA (SPW-3500)
ITEM NO. PART NO. DESCRIPTION
1 ASL-3350 BRAKE UNIT
2 SPW-3501 BRAKE BRKT 201 030-000820-S HEX BLT W/S M8X20 202 060-F00800 FLT WSHR M8
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BRAKE UNIT (ASL-3350)
ITEM NO. PART NO. DESCRIPTION
1 ASL-3351 BRAKE BASE 2 ASK-3603 PINION GEAR 25 3 ASL-3353 BRAKE SHAFT
4 ASK-3606 KEY 5X5-10.5 101 601-8982 BRAKE BXH 102 100-5229 BEARING 17 201 060-S00500 SPR WSHR M5 202 065-S014S0-Z STP RING BLK OZ S14 203 065-A030H0-Z STP RING BLK OZ H 30 204 020-000530-0Z HEX SKT H CAP SCR BLK 0Z M5X30
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ASSY COIN CHUTE TOWER (SPW-3700)
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ASSY COIN CHUTE TOWER (SPW-3700)
ITEM NO. PART NO. DESCRIPTION
1 MJT-3350 SW UNIT 2 SPW-3701 COIN CHUTE TOWER 3 INY-1162 METER BRKT 5 DP-1167 TNG LKG 6 105-5172 CHUTE PLATE DOUBLE
7 BOX-CASH CASH BOX 101 220-5237-92-~ ASSY C.C. 2 DOOR 102 220-5574 CAM LOCK W/KEY 103 220-5575 CAM LOCK W/O KEY
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SW UNIT (MJT-3550)
ITEM NO. PART NO. DESCRIPTION
1 INY-1181 SW BRKT
2 421-8126 STICKER SW PANEL 101 220-5179 VOL CONT B-5K OHM 102 509-5028 SW PB 1M 103 601-0042 KNOB 22 M
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ASSY CONT PNL BASE (SPW-3800)
ITEM NO. PART NO. DESCRIPTION
1 SPW-3801 CONTRL PNL BASE 2 ASK-3802 SPEAKER BRKT 3 ASK-3803 BOTTOM SUPPORT
101 130-5162 GULL BOX SPEAKER 80 OHM 8W
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ASSY CONT PNL (SPW-3850)
ITEM NO. PART NO. DESCRIPTION
1 SPW-3851-01 CONTRL PNL COVER ENG 2 SPW-3852 SPEAKER NET L
3 SPW-3853 SPEAKER NET R 101 509-5547-91-02 SW PB 60M RED W/L 102 509-5547-91-03 SW PB 60M BLUE W/L
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Come see Sega GameWorks Service Department’s Homepage
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