Sega VirtuaTennis 3 061213 User Manual

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PLAYSTATION®3
US MANUAL
VIRTUA TENNIS™ 3
FEB 5
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Thank you for purchasing Virtua Tennis™ 3. Please note that this software is designed for use with the PLAYSTATION manual thoroughly before you start playing.
3 computer entertainment system. Be sure to read this software
CONTENTS
Getting Started . . . . . . . . . . . . . . . . . . 2
Controls . . . . . . . . . . . . . . . . . . . . . . . . 4
Starting the Game . . . . . . . . . . . . . . . . 9
World Tour . . . . . . . . . . . . . . . . . . . . . . 11
Tournament . . . . . . . . . . . . . . . . . . . . . 17
Exhibition . . . . . . . . . . . . . . . . . . . . . . . 18
Court Games . . . . . . . . . . . . . . . . . . . . 20
Player Introductions . . . . . . . . . . . . . . . 21
Courts . . . . . . . . . . . . . . . . . . . . . . . . . 24
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GETTING STARTED
PLAYSTATION®3 system front
Starting a game: Before use, carefully read the instructions supplied with the
PLAYSTATION information on setting up and using your system as well as important safety information.
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the Tennis™ 3 disc with the label facing up into the disc slot. Select the icon for the software title under
[Game] in the PLAYSTATION manual for information on using software.
Quitting a game: During gameplay, press and hold down the PS button on the
wireless controller for at least 2 seconds. Then select “Quit Game” from the screen that is displayed.
Hint
®
3 computer entertainment system. The documentation contains
®
3 system’s home menu, and then press the gSbutton. Refer to this
To remove a disc, touch the eject button after quitting the game.
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Virtua
Using the SIXAXIS™ wireless controller (for PLAYSTATION®3)
* The L3 and R3 buttons function when the sticks are pressed.
Note: To use the controller, you must first register or “pair” the controller with the
PLAYSTATION 3 system and assign a number to the controller. For details, refer to the instructions supplied with the system.
Saved data for PLAYSTATION®3 format software
Saved data for PLAYSTATION 3 format software is saved on the system’s hard disk. The data is displayed under “Saved Game Utility” in the Game menu.
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Player/COM Information
NamePlay StyleMatch Count
(Games and Sets won)
NamePlay StyleMatch Count
Points
Player /COM
Information
Serve Speed
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CONTROLS
The following controls are used in this game. Please note that all explanations assume A Type configuration. Configuration can be changed via Options (p.10) and the Pause Menu (p.19).
MENU CONTROLS GAME CONTROLS
left stick /
directional buttons
gS button
gA button
gD button
gF button
SELECT button
tQ / tE button
START button
By selecting D Type configuration, you can add a new dimension to your gameplay by using the motion sensing function of the SIXAXIS™ wireless controller (for PLAYSTATION tilt the controller left, right, forwards and backwards in the direction you wish to run. You can also deliver a number of hard hitting shots by using the controller in a similar fashion to a tennis racket. Swing the controller horizontally left or right for a top spin shot, vertically down for a slice shot, or vertically up for a lob shot.
CV Highlight menu item ZX Change option
Move player/Aim/Aftertouch
Select/Open menu Top spin shot
Cancel/Exit menu
Top spin shot
Cancel/Exit menu Lob shot
Not Used Slice shot
Not Used Toggle viewpoint
Not Used Instruct COM partner
Open Main Menu Pause game
®
3). To move the player around the court, simply
VIEWING THE GAME SCREEN
Press the SELECT button to switch between Court Cam (default) and Player Cam. Court Cam offers a TV Gantry view of the action from 45° above the court. Player Cam shows a court level view over the shoulder of the player.
Player Cam View
BASIC TECHNIQUES
SERVING
1 Use the left stick or directional
buttons to set your start position and press a shot button to begin the Serve Gauge.
2 Hold the left stick or directional
buttons in the direction you wish to serve. Take care as holding it too long will cause the ball to fault.
3 Press the shot button again so that the Serve Gauge stops on Max.
The closer it is to Max, the stronger the serve will be.
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RETURNING SHOTS SHOT TYPES
1 Approach the ball
As the ball is returned by your opponent, try to anticipate where it will arrive in your own court and run quickly to that position. Your shot type and footing will vary depending on your position relative to the ball.
2 Press the Shot Button
Press the shot button to start your swing. The length of time between starting your swing and hitting the ball will determine the shot's power. Additionally, the shot type will vary depending on the shot button used (see Shot Types).
3 Set the Direction
After pressing the shot button, use the left stick or directional buttons to determine the shot’s direction. The direction will become more extreme the longer you hold the buttons.
Top Spin (Regular Shot)
Press the gS / gA button for a regular shot applying top spin.
Slice (Defensive Shot)
Press the gF button for a slice shot when you’re in a tight spot. The speed is slow, but gives you time to regain your footing.
Lob
Lob
Press the gD, gS+gF or
gA+gF buttons for a lob shot
Top Spin
that goes straight over your opponent's head when they're near the net.
HITTING HARD SHOTS
1 Aim for the peak of the
bounce
By aiming for the ball while at the peak of its bounce (high shot point), you can return it with greater force.
2 Anticipate the ball’s arrival and swing early
Position yourself where the ball will arrive and start your swing early to build a more powerful shot. Be careful, for if you fail to predict the ball’s arrival correctly your shot will be weak.
Slice
Good. A well-anticipated ball is
met by a powerful swing.
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Bad. Poor anticipation leads to a weak return or missed shots.
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SIMPLE CONTROLS FOR SUPERIOR PLAY
Smash
If you're positioned such that the ball reaches you before it bounces, you can automatically volley it back. High balls sent over your head can be smashed back into the opponent's court.
Drop Shot
If your opponent is near the baseline, hit a slice shot and aim for the front of the opponent’s court. This allows you to return a Drop Shot that falls close to the net.
Running Shot
If you can’t reach the ball in time, press the top spin button for a running shot. The momentum will cause you to lose your footing, and the shot will be weak, but the ball will be returned.
INSTRUCTING A COM DOUBLES PARTNER
Give strategic instructions to your COM partner during doubles matches. Press the
tQt E buttons to switch between
the positions below. These are displayed at the top left of the screen.
BASELINE Back of court (defensive) NORMAL Regular position NET PLAY Front of court (offensive)
DOUBLES WINNING TECHNIQUES
Try to keep one player in each half of the court. Shots aimed the center of the opponent's court will cause both players to move inwards leaving the sidelines open. Return shots with no directional input will naturally tend towards the center court.
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STARTING THE GAME
Press the START button at the Title Screen to bring up the Main Menu, and use the left stick the
gS button to select from the following modes:
World Tour Create and develop your own player character and enter
competitions all around the world for the number one world ranking (p.11).
Tournament Take part in a 5 match Singles or 3 match Doubles
tournament against COM players (p.17).
Exhibition A single match mode for 1 to 4 players where game
settings can be set freely (p.18).
Court Games A collection of seven mini-games for 2 to 4 players (p.20).
Options Make changes to a variety of game settings (p.10)
SAVING AND LOADING
Two kinds of game data are created by this game – System Data and World Tour Player Data. System Data stores your system settings and Tournament rankings etc. and you will be prompted to save this to your storage device whenever changes are made to the content. World Tour Player Data is used in the World Tour mode to store custom player details, parameters, and game progress. World Tour Player Data must be saved manually via World Tour Map (p.13).
CV and
Home on the
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OPTIONS
Make changes to a variety of game settings as detailed below. Use the left stick category and press the
gS button to open the
settings. Then use the left stick optio, and Select
Tournament Mode Rankings
Game Settings
Controller Settings
Screen Settings
ZX and the gS button to make changes.
Return to Main Menu when finished.
View the ranking for each game category in Tournament mode. Use the left stick and
Game Difficulty
Set the overall game difficulty from Very Easy to Very Hard.
Number of Games
Set the number of games to be played from
Fix Camera
Set ON to keep the Court Cam at player 1’s end of the court, or OFF to follow the server.
Service Speed Display
Display the serve speed in mph or km/h.
Choose a controller configuration from A to D Type. This may also be set via the Pause Menu during gameplay (p.19).
Refer to the test card when making color adjustments to your display and use the left stick to adjust the screen position. Press the the setting to default.
ZX to select a category,
CV to scroll through the rankings.
1 to 6.
gF button to return
CV to select a
CV to select an
Flicker Reduction Setting
Sound Settings
HDD Cache Settings
10
Adjust from Min to Max to help reduce flicker on certain display types.
Music Volume
Set the volume of background music from
Sound Effects Volume
Set the volume of sound effects from Min to Max.
Umpire Calls
Choose a language for the umpire or select Local to set to the court’s local language.
Use Game Data
When Game Data is On, a maximum of 3403MB is allocated on the HDD and data is transferred during gameplay. After the transfer is completed, data will load quickly. Do not turn off the power when the system’s HDD access indicator is lit. The HDD is in operation at such times.
Clear Game Data
Clear the Game Data files for this game from your HDD.
Min to Max.
WORLD TOUR
Create your own player character, develop them through training and coaching, and enter competitions held all around the globe to rise through the ranks for the number one spot.
STARTING THE WORLD TOUR
Select New Game to create a player character from scratch or slect Continue to load previously saved World Tour Player Data from your storage device.
CREATING A PLAYER CHARACTER
At the Player Registration screen, choose a Men’s Tour
or a Women’s Tour and press the gS button.
Then use the left stick options below and proceed to each settings screen by pressing the
Name Enter a name for your player up to 10 characters.
Face Choose skin and eye color, face, eye, nose and mouth shape.
Head Choose hair, eyebrow and beard styles and colors.
Body Choose your player’s height and weight.
Outfit Choose the racket color and uniform options.
Play Style Decide if your player is left or right handed and choose their
POSITIONING THE HOME BASE
Choose a position on the World Tour Map to build your Home Base. Rotate the map with the left stick and press the press the gD button to immediately return home from anywhere on the World Tour Map.
CV to select from the
gS button. Select OK to finish.
backhand style and postures.
gS button to set. Once positioned,
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WORLD TOUR MAP
This is the main selection screen for competitions and for the various training activities available. Rotate the map using the left stick to select a location or activity and press the World Tour Map screen also includes information on the current date, name and standing of the player, and the player’s stamina.
Incoming Mail
Whenever mail comes in, the New Mail indicator will be displayed at the upper left of the World Tour Map screen. Press the your mailbox and Your coach and other players will often mail you with advice, requests for practice games, words of encouragement, and occasionally expressions of rivalry, so check whenever you see the New Mail indicator.
Tour Calendar
Press the tE button at the World Tour Map screen to see the tour schedule for the year. This contains details of every competition, so plan ahead and make sure your player is in top form when it’s time to compete. Practice games offered by other players will also automatically be placed in the schedule, identifiable by the player’s icon.
Finishing the Game Mode
Press the START button and select Ye s to exit the mode and return to the Main Menu. Remember to save your progress first, as any unsaved changes will be lost.
gS button to proceed. The
tQ button to open
CV to select the mail to read.
HOME
Come here to rest your player, change gear and manage your World Tour Player Data. The complete player status and parameters are displayed on the right side of the screen for your reference.
Change Gear
Select Change Gear from the Home menu to change clothes and put on accessories received as prizes, and from players, sponsors, the coach, and the SPT Administration.
Rest
To recover your player’s stamina select Rest from the Home menu, then select from the following:
Energy Drink: Instant recovery, but increases
player fatigue.
Home: Takes one week of your schedule.
Reduces fatigue slightly.
Vacation: Takes three weeks of your schedule. Reduces fatigue.
Managing Data Select Save to write the current game progress to your storage device or Load to continue with a different World Tour Player Data. Please note that
this is the only way to save your World Tour Player Data. Progress will be lost if you exit without saving.
STAMINA
Attempt training and competitions while your stamina gauge is at zero and you will not be able to play to full capacity. Continue to push your player in this state and the additional fatigue can easily lead to an injury or worse. Make sure your player gets sufficient rest when stamina is low.
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TRAINING
Two kinds of training are available during the World Tour – mini-games, each with their own space on the World Tour Map, and the Tennis Academy which is housed at a single location. Use the left stick to select a mini-game or the Tennis Academy and press the gS button to proceed. Note that one training session or mini-game will occupy one week of the tour schedule.
Mini-Games
A variety of novel scenarios are available as mini-games which help increase your player’s levels and game skills. As you advance, the games will become more difficult, and the number of games available will increase. Games available from the outset are introduced below.
BULLS EYE
Hit the center of the circle with the ball for the highest score. This game is ideal for honing your return volley skills and improving your aim.
PIN CRUSHER
Knock down the bowling pins with your serve. This is a good exercise for practicing serving, aim, and power moderation.
DRUM TOPPLE
Knock the red oil drums to the ground. Use this exercise to help build powerful return strokes.
AVALANCHE
Catch the fruit, but keep out of the path of the giant cascading tennis balls. Fast and careful footwork is needed to succeed.
Tennis Academy
The practical coaching you receive here will improve your overall game. Clear each challenge to increase your parameters and progress to a higher level of training. Challenges include the following:
Groundstroke Practice: Hit a MAX power groundstroke
Anticipate the ball’s position and push the button early to hit the ball with a bigger back swing that drives more power into your shot.
Serve and Volley Practice: Hit three volleys in a row
Get close to the net and hit the ball before it bounces to volley. The closer you are to the net, the higher you can hit the ball and the more powerful your volley will be.
Footwork Training: Hit five slice shots in a row
By pressing the slice button when you make a shot, you can hit a slow but accurate slice shot.
COMPETITION
A wide selection of Singles, Doubles and Mixed Doubles competitions are scheduled throughout the year. The current ranking of the player determines which competitions can be entered. Partners are needed for the Doubles tournaments and can be selected from the players list.
Please note that entry into a competition will occupy one week of the tour schedule.
GAME EVENTS
As the World Tour progresses, a variety of different game events will take place.
ALIEN ATTACK
Return the ball to destroy approaching aliens before they reach the barricade. This exercise helps build powerful and accurate return strokes.
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New Gear
Various accessories and items may be received as prizes, and from players, sponsors, the coach, and the SPT Administration. These can be accessed
Gear in the Home menu.
via
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Talking to Players
At various points in the game, the other players may approach you to talk. This can be friendly chatter, words of encouragement, and occasionally some playful rivalry.
Practice Match
As you become acquainted with other players, they may send you mail to request a practice match at a set time and place. The player icon will be displayed in the schedule for that week, and will also appear next to the designated court on the World Tour Map. Select the court to accept the invitation and begin the practice match.
Player Challenges
Additionally, players may send you mail to challenge you to the Court Game (p.20) Pin Crusher VS at a set time and place. As with practice matches, the player icon will appear in the schedule for that week and also above the Pin Crusher mini-game on the World Tour Map. Select the mini-game to accept the challenge.
Injury
Tough training and competition schedules can be hard on players and if you push them too far they become fatigued facing a risk of injury. These can range from simple physical complaints such as sprains and torn ligaments, to more problematic symptoms of illness that indicate a more serious internal condition. Injuries may require several weeks to recover from, leaving a permanent mark on your player’s career. Keep a close eye on the stamina levels and make sure they get adequate rest.
Retirement
If after a 20 year career your player has yet to reach the number 1 ranking, they will retire from the game permanently.
TOURNAMENT
A Tournament mode for 1 to 2 players. A Singles tournament comprises five matches and a Doubles tournament comprises three.
SELECTING A MATCH SYSTEM
Select Tournament from the Main Menu and choose a Singles or Doubles competition. Doubles matches in Tournament mode are for two players playing co-operatively.
SELECTING A PLAYER
Select a player from the 20 featured male and female players. To use a player created in the World Tour mode, select the Custom Player option. This option is only available when World Tour Player Data has previously been saved on your storage device. If more than one World Tour Player Data is available then both team members can use Custom Players during a Doubles competition.
Player 2 must press the START button before selecting a player.
STARTING THE COMPETITION
Once the players are confirmed, the first match will begin. Aim to win the entire series of matches.
If you lose a match, select or select End to return to the Main Menu.
The difficulty level of opponents can be set via Game Settings in Options
(p.10).
Continue to try again
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EXHIBITION
A Single Match mode for 1 to 4 players where each setting can be freely assigned.
SELECTING A MATCH SYSTEM
Select Exhibition from the Main Menu and then choose a
SELECTING A PLAYER
As with Tournament mode, you can freely select from the 20 players available or choose a Player from available World Tour Player Data. Players 2 to 4 must press the START button before making their selection. Once a player has been chosen, remaining COM players must be selected.
SETTING THE PLAYER POSITION
Choose the side and the court position you wish to occupy. Once all player positions have been decided, the remaining COM players must be placed.
SETTING RULES
Set the stage and a variety of match rules. Select the rule with the left stick setting with ZX. Once set, move the cursor to OK and press the gS button.
Singles or Doubles match.
Custom
CV and change the
Stage Choose the location of the game (p.24). Depending on the court, the ball will react differently. Available stages will also increase as you win competitions in World Tour mode.
Game Count The number of games needed to win a set and tie-break options.
Set Count The number of sets needed to win the game.
Server Choose the serving player.
COM Level Set the level of COM players from Easy to Very Hard.
Tie-breaks
An extra game is added if no player wins by two or more games within the set number of games. After the players have won the same number of games, the last game will be the tie-break.
In the event of a tie-break, points will be counted numerically (e.g. 5-6) and the first player to win by two, while gaining seven or more points, will be the winner. Each player serves twice in a row.
PAUSE MENU
Press the START button during gameplay to pause the game and display the Pause Menu. Select from the options below and press the gS button. Menu items vary depending on the game mode.
Return to Match
Continue the game in progress
Try Again
Restart the current match from the beginning.
Controller
Change the controller layout as detailed in Options (p.10).
Return to the Player Selection Screen
Restart the game with different players and settings.
Return to the World Map
Quit the current training/competition and return to the World Tour Map screen (World Tour mode only).
Return to the Main Menu
Quit the game in progress and return to the Main Menu.
.
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COURT GAMES
A series of mini-games for two to four players. Once a game has been selected, each participating player must press the START button on their controller, and choose a player character. The game will begin when all players have been decided.
PIN CRUSHER VS
Take turns knocking down the bowling pins with your serve.
TRICKY PIN CRUSHER VS
More challenging than Pin Crusher VS. Take turns knocking down the bowling pins with your serve.
AVALANCHE VS
Catch the fruit, but keep out of the path of the giant cascading tennis balls.
PANIC BALLOON VS
Take turns returning the ball to burst the balloons. Watch the arrows on the balloons to predict where the ball will go.
COURT CURLING VS
Take turns knocking the stone into the scoring zone. The closer you get to the edge, the more points you will earn.
ALIEN ATTACK VS
Scramble to return the ball, trying to destroy more approaching aliens than the other players.
PLAYER INTRODUCTIONS
Take to the courts as or against 20 licensed pro players, each with their own individual strengths and weaknesses.
Player data based on information correct as of April 2006.
Roger Federer (SUI)
Height 185cm (6’1”) Weight 80kg (177lbs) Date of Birth August 8, 1981 Preferred Hand Right-handed Play Type All Around
Andy Roddick (USA)
Height 187cm (6’2”) Weight 86kg (190lbs) Date of Birth August 30, 1982 Preferred Hand Right-handed Play Type Big Server
Rafael Nadal (ESP)
Height 185cm (6’1”) Weight 85kg (188lbs) Date of Birth June 3, 1986 Preferred Hand Left-handed Play Type Fast Runner
David Nalbandian (ARG)
Height 180cm (5’11”) Weight 79kg (175lbs) Date of Birth January 1, 1982 Preferred Hand Right-handed Play Type Strong Backhand
Tim Henman (GBR)
Height 185cm (6’1”) Weight 77kg (170lbs) Date of Birth September 6, 1974 Preferred Hand Right-handed Play Type Serve and Volley
SUPER BINGO VS
Take turns hitting the moving numbered panels to score a line of your own on the bingo card.
Tommy Haas (GER)
Height 187cm (6’2”) Weight 88kg (195lbs) Date of Birth April 3, 1978 Preferred Hand Right-handed Play Type All Around
2120
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James Blake (USA)
Height 185cm (6’1”) Weight 79kg (175lbs) Date of Birth December 28, 1979 Preferred Hand Right-handed Play Type Powerful Strokes
Lleyton Hewitt (AUS)
Height 180cm (5’11”) Weight 77kg (170lbs) Date of Birth February 24, 1981 Preferred Hand Right-handed Play Type Counter Shots
Mario Ancic (CRO)
Height 195cm (6’5”) Weight 81kg (180lbs) Date of Birth March 30, 1984 Preferred Hand Right-handed Play Type Big Server
Taylor Dent (USA)
Height 187cm (6’2”) Weight 88kg (195lbs) Date of Birth April 24, 1981 Preferred Hand Right-handed Play Type Serve and Volley
Juan Carlos Ferrero (ESP)
Height 182cm (6’0”) Weight 72kg (160lbs) Date of Birth February 12, 1980 Preferred Hand Right-handed Play Type Strong Forehand
Sebastian Grosjean (FRA)
Height 175cm (5’9”) Weight 72kg (160lbs) Date of Birth May 29, 1978 Preferred Hand Right-handed Play Type Fast Runner
Maria Sharapova (RUS)
Height 188cm (6’2”) Weight 59kg (130lbs) Date of Birth April 19, 1987 Preferred Hand Right-handed Play Type Hard Hitter
Lindsay Davenport (USA)
Height 189cm (6’2 Date of Birth June 8, 1976 Preferred Hand Right-handed Play Type Big Server
1
/
2”) Weight 79kg (175lbs)
Venus Williams (USA)
Height 185cm (6’1”) Weight 72.5kg (160lbs) Date of Birth June 17, 1980 Preferred Hand Right-handed Play Type Powerful Strokes
Amelie Mauresmo (FRA)
Height 175cm (5’9”) Weight 69kg (152lbs) Date of Birth July 5, 1979 Preferred Hand Right-handed Play Type Various Shots
Daniela Hantuchova (SVK)
Height 181cm (5’11 Date of Birth April 23, 1983 Preferred Hand Right-handed Play Type All Around
1
/
4”) Weight 56kg (123lbs)
Nicole Vaidisova (CZE)
Height 183cm (6’0”) Weight 63kg (139lbs) Date of Birth April 23, 1989 Preferred Hand Right-handed Play Type Strong Forehand
Gael Monfils (FRA)
Height 193cm (6’4”) Weight 80kg (177lbs) Date of Birth September 1, 1986 Preferred Hand Right-handed Play Type Various Shots
22
Martina Hingis (SUI)
Height 170cm (5’7”) Weight 59kg (130lbs) Date of Birth September 30, 1980 Preferred Hand Right-handed Play Type Tactical Player
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COURTS
A variety of tennis courts are available in Virtua Tennis™ 3. A selection is shown below:
London, England
Seating: 13,000 Surface: Grass Ball Speed: Fast Bounce: Low
Melbourne, Australia
Seating : 18,000 Surface: Hard Ball Speed: Regular Bounce: High
New York, USA
Seating : 25,000 Surface: Hard Ball Speed: Regular Bounce: High
Los Angeles, USA
Seating : 15,000 Surface: Carpet Ball Speed: Regular Bounce: High
Paris, France
Seating : 16,000 Surface: Grass Ball Speed: Fast Bounce: Low
Vancouver, Canada
Seating : 1,000 Surface: Grass Ball Speed: Fast Bounce: Low
CREDITS
EGA OF AMERICA, INC
S
CEO
aoya Tsurumi
N
President/COO
imon Jeffery
S
VP of Product Development
ave Cobb
D
Senior Producer
Constantine Hantzopoulos
Associate Producer
Christopher Kaminski
Vice President of Marketing
Scott A. Steinberg
Director of Marketing
Rick Naylor
Product Manager
Teri A. Higgins
Public Relations Manager
Jennie Sue
Creative Services
Jen Groeling Heather Lucchetti Bridget Oates
co Garcia
Mar
QA Lead Analysts
Shawn Dobbins Chris Rose
QA Asst. Lead Analysts
Jason Bianchi
QA Testers
ade August
J Terence Destouet Matt Goodwin
ason Hom
J Diego Melo
ompliancy Lead Analyst
C
Stephen Akana
Compliancy Asst. Lead Analysts
Lawrence Mann Joe Floyd
Compliancy Testers
Rudolfo “Junior” Sison
Mastering Lab Coordinator
Rhianna Kellom
Mastering Lab Technician
Rey Buzon
Special Thanks
Mark Cook Tom Dudley Matt Eyre Steve Fleming Scott Lambrecht Kerry Martyn
oshi Nagata
Hir Marjorie Puruganan Osamu Shibamiya Shinobu Shindo Ben Szeto Charles Topping Klayton Vorlick
oodley
Omar W
Tokyo, Japan
Seating : 3,000 Surface: Carpet Ball Speed: Regular Bounce: High
Dubai, U.A.E.
Seating : 500 Surface: Hard Ball Speed: Regular Bounce: High
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Buenos Aires, Argentina
Seating : 500 Surface: Clay Ball Speed: Slow Bounce: High
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USER AGREEMENT AND SOFTWARE LICENSE
THIS AGREEMENT (THE “AGREEMENT”) DESCRIBES THE TERMS ON WHICH SEGA CORPORATION AND ITS AFFILIATED
OMPANIES (COLLECTIVELY, "SEGA") OFFER YOU ACCESS TO PLAY A VIDEO GAME (THE "GAME"). BY ACCEPTING,
C YOU ACCEPT THE TERMS AND CONDITIONS BELOW. BY NOT ACCEPTING, YOU DECLINE THIS OFFER, IN WHICH CASE YOU SHOULD CONTACT YOUR RETAILER REGARDING ITS RETURN POLICY FOR THE GAME. If you have any questions regarding these terms and conditions, please contact customer service listed in the information accompanying the Game.
1. To play the Game, you must (a) purchase the Game Blu-ray disc (the "Blu-ray disc"), which includes software required for he Game (the "Software"), (b) have an Internet connection (which SEGA does not provide) to access on-line play, and (c)
t have all applicable or required hardware and software to operate the Game (which SEGA does not provide). In addition to any
ees described herein (if applicable), you are responsible for paying all applicable taxes (including those that SEGA is not
f required to collect) and for all hardware, software, service and other costs you incur to access on-line play or to otherwise play the Game. This Agreement does not entitle you to any subsequent releases of the Software, or to any expansion packs
r similar ancillary products. You understand that SEGA may update or otherwise enhance the Software at any time and in
o doing so incur no obligation to fur
2. SEGA may amend this Agreement at any time in their sole discretion.
3. SEGA may terminate this Agreement (including your Software license) immediately and without notice if you breach this
Agreement or repeatedly infringe any third party intellectual property rights, or if SEGA is unable to verify or authenticate any information you provide to them, or upon Game play, chat or any player activity whatsoever which SEGA, in its sole discretion, determines is inappropriate and/or in violation of the spirit of the Game. SEGA may also terminate this Agreement if SEGA decides, in its sole discretion, to discontinue offering the Game.
4. Subject to the terms of this Agreement, SEGA hereby grants to you a non-exclusive, non-transferable, revocable license to
use the Software solely in connection with playing the Game. You may not copy, distribute, sell, auction, rent, lease, loan, modify or create derivative works, adapt, translate, perform, display, sublicense or transfer all or any portion of the Software. You may not copy any of the written materials accompanying the Blu-ray disc. You may not reverse engineer, disassemble or decompile the Software except to the extent that this restriction is expressly prohibited by applicable law. The Software may contain license management software that restricts your use of the Software.
5. SEGA shall retain all rights, title and interest, including, without limitation, ownership of all intellectual property rights
relating to or residing in, the Blu-ray disc, the Software and the Game, all copies thereof, and all game character data in connection ther other rights, including any right of exploitation, of any kind in or to the Blu-ray disc, the Software or the Game, including, without limitation, in any character(s), item(s), coin(s) or other material or property, and that all such property, material and items ar
6. Y
link to or provide any other means through which the Game may be played by others, such as through server emulators. You may not take any action which imposes an unr not buy, sell or auction (or host or facilitate the ability to allow others to buy, sell or auction) any Game characters, items, coin or copyrighted material.
7. As part of the Game, you may be able to upload content to SEGA
make for the Game and in chat rooms and similar user-to-user areas (collectively, your "Content"). Your Content shall not: (a) infringe any third party intellectual property, other proprietary or publicity/privacy rights; (b) violate any law or regulation; (c) be defamatory, obscene, child por cancelbots or other computer programming routines that are intended to damage, detrimentally interfere with, surreptitiously intercept or expropriate any system, data or personal information. SEGA may take any action with respect to your Content if they believe it may create liability for SEGA or may cause SEGA to lose (in whole or in part) the services of ISPs or other suppliers. You hereby grant to SEGA a worldwide, perpetual, irrevocable, royalty-free, sublicenseable (through multiple tiers) right to exercise all intellectual property rights, in any media now known or not currently known, associated with your Content.
ewith. Y
e exclusively owned by SEGA.
ou may not use any thir
nish such updates to you pursuant to this Agreement.
ou acknowledge and agree that you have not and will not acquire or obtain any intellectual property or
ou may not create, facilitate, host,
d party softwar
e to modify the Softwar
easonable or dispr
nographic or harmful to minors; or (d) contain any viruses, trojan horses, worms, time bombs,
e to change Game play
oportionately large load on SEGA’s infrastructure. You may
s servers in various forms, such as in the selections you
. Y
. SEGA cannot ensure that your private communications and other personally identifiable information will not be disclosed to
8 third parties. SEGA may be forced to disclose information to the government or third parties under certain circumstances, or
hird parties may unlawfully intercept or access transmissions or private communications. Additionally, SEGA can disclose
t any information about you to private entities, law enforcement or other government officials as SEGA, in its sole discretion, believes necessary or appropriate to investigate or resolve possible problems or inquiries. Furthermore, if you request any technical support, you consent to SEGA’s remote accessing and review of the system you load the Software onto for purposes of support and debugging. You agree that SEGA may communicate with you via email and any similar technology for any purpose relating to the Game, the Software and any services or software which may in the future be provided by SEGA or on their behalf. You are subject to the terms and conditions, privacy customs and policies of SEGA while on such web sites and in connection with use of the Game, which terms and conditions, policies and customs are incorporated herein
y this reference. Since SEGA does not control other web sites and/or privacy policies of third parties, different rules may
b apply to their use or disclosure of the personal information you disclose to others. Solely for the purpose of patching and
pdating the Game, you hereby grant SEGA permission to (i) upload Game file information from the Game directory and (ii)
u download Game files to you. You acknowledge that any and all character data may be stored and may reside on SEGA’s servers, and any and all communications that you make within the Game (including, but not limited to, messages solely directed at another player or group of players, if applicable) may traverse through SEGA’s servers, may or may not be monitored by SEGA’s personnel and, accordingly, you have no expectation of privacy in any such communications. You acknowledge and agree that SEGA may transfer such information to the United States or other countries or may share such information with SEGA’s licensees and agents in connection with the Game.
9. SEGA WARRANTS TO THE ORIGINAL CONSUMER PURCHASER OF THE GAME THAT THE RECORDING MEDIUM ON WHICH THE GAME IS RECORDED SHALL BE FREE FROM DEFECTS IN MATERIAL AND WORKMANSHIP FOR A PERIOD OF NINETY (90) DAYS FROM THE ORIGINAL DATE OF PURCHASE (THE “LIMITED WARRANTY”). IF A DEFECT COVERED BY THE LIMITED WARRANTY OCCURS DURING THIS NINETY (90) DAY PERIOD, THE DEFECTIVE GAME SHALL BE REPLACED BY THE RETAILER FROM WHICH YOU PURCHASED THE GAME, FREE OF CHARGE. PLEASE RETAIN THE ORIGINAL OR PHOTOCOPY OF YOUR DATED SALES RECEIPT TO ESTABLISH THE DATE OF PURCHASE FOR IN­WARRANTY REPLACEMENT. FOR REPLACEMENT, RETURN THE GAME, WITH ITS ORIGINAL PACKAGING AND RECEIPT, TO THE RETAILER FROM WHICH THE SOFTWARE WAS ORIGINALLY PURCHASED. IN THE EVENT THAT YOU CANNOT OBTAIN A REPLACEMENT FROM THE RETAILER, PLEASE CONTACT SEGA TO OBTAIN SUPPORT.
THE PROVISIONS OF THE LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY (90) DAYS FROM THE DATE OF PURCHASE OF THE GAME, AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. SOME STATES AND JURISDICTIONS DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR THE EXCLUSION OF THE CONSEQUENTIAL OR INCIDENTAL DAMAGES, AND IN SUCH STATES AND JURISDICTIONS, SEGA’S AND ITS LICENSORS’ LIABILITY SHALL BE LIMITED TO THE MAXIMUM EXTENT PERMITTED BY LAW. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE-TO­STATE OR FROM JURISDICTION-TO-JURISDICTION.
10. THE LIMITED WARRANTY DOES NOT APPLY IF THE DEFECTS HAVE BEEN CAUSED BY YOUR NEGLIGENCE, ACCIDENT, UNREASONABLE USE, MODIFICATION, TAMPERING, OR ANY OTHER CAUSES NOT RELATED TO DEFECTIVE MATERIALS OR MANUFACTURING WORKMANSHIP, AND SEGA AND ITS LICENSORS SHALL NOT BE HELD LIABLE FOR ANY DAMAGE, INJURY OR LOSS IF CAUSED AS A RESULT OF ANY OF THESE REASONS. HOWEVER, SEGA AND ITS LICENSORS DO NOT SEEK TO EXCLUDE OR LIMIT THEIR LIABILITY FOR PERSONAL INJURY ARISING FROM THEIR NEGLIGENCE. THE LIMITED WARRANTY DOES NOT APPLY TO A USED GAME OR TO A GAME ACQUIRED THROUGH
TE TRANSACTIONS BETWEEN INDIVIDUALS OR PURCHASED FROM ONLINE AUCTION SITES.
A
PRIV
IN NO EVENT SHALL SEGA OR ITS LICENSORS BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
TING FROM POSSESSION, USE OR MALFUNCTION OF THE GAME, INCLUDING WITHOUT LIMITATION THE RISKS
RESUL CONNECTED WITH LOST PROFIT, DAMAGE TO PROPERTY OR HANDHELD DEVICE FAILURE, ERRORS AND LOST BUSINESS OR OTHER INFORMATION AS A RESULT OF POSSESSION, USE OR MALFUNCTION OF THE GAME, OR PERSONAL INJURIES, EVEN IF SEGA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGES. FURTHERMORE, IN NO EVENT SHALL SEGA OR ITS LICENSORS BE LIABLE FOR CONSEQUENTIAL OR INCIDENT IMPLIED WARRANTIES. SEGA’S TOTAL LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE GAME.
AL DAMAGES RESUL
A, LOSS OF GOODWILL, CONSOLE, COMPUTER
T
, LOST DA
TING FROM THE BREACH OF ANY EXPRESS OR
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1. You shall comply with all applicable laws regarding your use of the Blu-ray disc and the Software and your access to your
1 use and your playing of the Game. Without limiting the foregoing, you may not download, use or otherwise export or re-
xport the Software except in full compliance with all applicable laws and regulations, including, without limitation, the laws
e of the United States.
12. You agree to indemnify, defend and hold SEGA, its parents, partners, affiliates, contractors, licensors, officers, directors,
employees, and agents harmless from all claims, damages, costs and expenses (including legal expenses) arising directly or indirectly from your acts or omissions to act in using the Game pursuant to the terms of this License.
13. This Agreement represents the complete agreement between you and SEGA concerning the License, in relation to the use
f the Game, and supersedes all prior agreements and representations, warranties or understandings between you and SEGA
o (whether negligently or innocently made but excluding those made fraudulently), regarding the same subject matter. SEGA
eserves the right to amend this Agreement at any time, at its sole discretion. If any provision of this Agreement is held to be
r unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable, and the remaining provisions of this Agreement shall remain in full force and not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law, and you consent to the exclusive jurisdiction of the state and federal courts in San Francisco, California.
Any conflicts between this Agr PSN Terms of Service and User Agreement.
If you have any questions concerning this Agreement, you may contact SEGA at 650 Townsend Street, Suite 650, San Francisco, CA 94103, USA, Attn. Legal Department.
eement and the PSN Terms of Service and User Agreement shall be resolved in favor of the
LIMITED WARRANTY:
S
EGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact SEGA to obtain suppor
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact SEGA at:
Website: www.sega.com/support
f
E-mail: support@sega.com
f
Telephone: 1-800-USA-SEGA
f
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE
t.
.
To register this product, please go to www.sega.com
SEGA of America, Inc. 650 Townsend Street, Suite 650, San Francisco, CA 94103
© SEGA. SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and Virtua Tennis are either
egistered trademarks or trademarks of SEGA Corporation. All rights r
r
eated under license from Fontworks Japan, Inc. Fontworks Japan, Fontworks, and font names are trademarks or registered
cr trademarks of Fontworks Japan, Inc. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance is a violation of applicable laws.
Ageia and PhysX, both stylized and non-stylized, are trademarks or registered trademarks of Ageia Technologies Inc. Copyright 2006 Ageia Technologies Inc.
eserved. This software uses specially-designed fonts
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