Thank you for purchasing Virtua Tennis™ 3. Please note that this software is designed for
use with the PLAYSTATION
manual thoroughly before you start playing.
®
3 computer entertainment system. Be sure to read this software
Starting a game: Before use, carefully read the instructions supplied with the
PLAYSTATION
information on setting up and using your system as well as important safety information.
Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the
Tennis™ 3 disc with the label facing up into the disc slot. Select the icon for the software title under
[Game] in the PLAYSTATION
manual for information on using software.
Quitting a game: During gameplay, press and hold down the PS button on the
wireless controller for at least 2 seconds. Then select “Quit Game” from the screen
that is displayed.
Hint
®
3 computer entertainment system. The documentation contains
®
3 system’s home menu, and then press the gSbutton. Refer to this
To remove a disc, touch the eject button after quitting the game.
2
Virtua
Using the SIXAXIS™ wireless controller (for PLAYSTATION®3)
* The L3 and R3 buttons function when the sticks are pressed.
Note: To use the controller, you must first register or “pair” the controller with the
PLAYSTATION 3 system and assign a number to the controller. For details, refer to the
instructions supplied with the system.
Saved data for PLAYSTATION®3 format software
Saved data for PLAYSTATION 3 format software is saved on the system’s hard disk.
The data is displayed under “Saved Game Utility” in the Game menu.
3
Page 4
Player/COM
Information
❚ Name
❚ Play Style
❚ Match Count
(Games and Sets won)
❚ Name
❚ Play Style
❚ Match Count
Points
Player /COM
Information
Serve Speed
VT3_PS3_MNLGUTS.qxp 2/5/07 9:09 PM Page 4
CONTROLS
The following controls are used in this game. Please note that all explanations
assume A Type configuration. Configuration can be changed via Options
(p.10) and the Pause Menu (p.19).
MENU CONTROLSGAME CONTROLS
left stick /
directional buttons
gS button
gA button
gD button
gF button
SELECT button
tQ / tE button
START button
By selecting D Type configuration, you can add a new dimension to your
gameplay by using the motion sensing function of the SIXAXIS™ wireless
controller (for PLAYSTATION
tilt the controller left, right, forwards and backwards in the direction you wish
to run. You can also deliver a number of hard hitting shots by using the
controller in a similar fashion to a tennis racket. Swing the controller
horizontally left or right for a top spin shot, vertically down for a slice shot,
or vertically up for a lob shot.
CV Highlight menu item
ZX Change option
Move player/Aim/Aftertouch
Select/Open menuTop spin shot
Cancel/Exit menu
Top spin shot
Cancel/Exit menuLob shot
Not UsedSlice shot
Not UsedToggle viewpoint
Not UsedInstruct COM partner
Open Main MenuPause game
®
3). To move the player around the court, simply
VIEWING THE GAME SCREEN
Press the SELECT button to switch between Court
Cam (default) and Player Cam. Court Cam offers a
TV Gantry view of the action from 45° above the
court. Player Cam shows a court level view over
the shoulder of the player.
Player Cam View
BASIC TECHNIQUES
SERVING
1 Use the left stick or directional
buttons to set your start position
and press a shot button to begin
the Serve Gauge.
2 Hold the left stick or directional
buttons in the direction you wish to
serve. Take care as holding it too
long will cause the ball to fault.
3 Press the shot button again so that the Serve Gauge stops on Max.
The closer it is to Max, the stronger the serve will be.
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RETURNING SHOTSSHOT TYPES
1 Approach the ball
As the ball is returned by your
opponent, try to anticipate where it
will arrive in your own court and
run quickly to that position. Your
shot type and footing will vary
depending on your position relative
to the ball.
2 Press the Shot Button
Press the shot button to start your
swing. The length of time between
starting your swing and hitting the
ball will determine the shot's
power. Additionally, the shot type
will vary depending on the shot
button used (see Shot Types).
3 Set the Direction
After pressing the shot button, use
the left stick or directional buttons
to determine the shot’s direction.
The direction will become more
extreme the longer you hold the
buttons.
Top Spin (Regular Shot)
Press the gS / gA button for a regular shot applying top spin.
Slice (Defensive Shot)
Press the gF button for a slice shot when you’re in a tight spot.
The speed is slow, but gives you time to regain your footing.
Lob
Lob
Press the gD, gS+gF or
gA+gF buttons for a lob shot
Top Spin
that goes straight over your
opponent's head when
they're near the net.
HITTING HARD SHOTS
1 Aim for the peak of the
bounce
By aiming for the ball while
at the peak of its bounce (high
shot point), you can return it
with greater force.
2 Anticipate the ball’s arrival and swing early
Position yourself where the ball will arrive and start your swing early to
build a more powerful shot. Be careful, for if you fail to predict the ball’s
arrival correctly your shot will be weak.
Slice
Good. A well-anticipated ball is
met by a powerful swing.
6
Bad. Poor anticipation leads to
a weak return or missed shots.
7
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SIMPLE CONTROLS FOR SUPERIOR PLAY
Smash
If you're positioned such that the ball reaches
you before it bounces, you can automatically
volley it back. High balls sent over your head
can be smashed back into the opponent's court.
Drop Shot
If your opponent is near the baseline, hit a slice
shot and aim for the front of the opponent’s
court. This allows you to return a Drop Shot that
falls close to the net.
Running Shot
If you can’t reach the ball in time, press the top
spin button for a running shot. The momentum
will cause you to lose your footing, and the shot
will be weak, but the ball will be returned.
INSTRUCTING A COM DOUBLES PARTNER
Give strategic instructions to your COM
partner during doubles matches. Press
the
tQt E buttons to switch between
the positions below. These are displayed
at the top left of the screen.
BASELINEBack of court (defensive)
NORMALRegular position
NET PLAYFront of court (offensive)
DOUBLES WINNING TECHNIQUES
Try to keep one player in each half of the court.
Shots aimed the center of the opponent's court will
cause both players to move inwards leaving the
sidelines open. Return shots with no directional
input will naturally tend towards the center court.
8
STARTING THE GAME
Press the START button at the Title Screen to bring
up the Main Menu, and use the left stick
the
gS button to select from the following modes:
■ World TourCreate and develop your own player character and enter
competitions all around the world for the number one
world ranking (p.11).
■ Tournament Take part in a 5 match Singles or 3 match Doubles
tournament against COM players (p.17).
■ ExhibitionA single match mode for 1 to 4 players where game
settings can be set freely (p.18).
■ Court Games A collection of seven mini-games for 2 to 4 players (p.20).
■ OptionsMake changes to a variety of game settings (p.10)
SAVING AND LOADING
Two kinds of game data are created by this game – System Data and World
Tour Player Data. System Data stores your system settings and Tournament
rankings etc. and you will be prompted to save this to your storage device
whenever changes are made to the content. World Tour Player Data is used in
the World Tour mode to store custom player details, parameters, and game
progress. World Tour Player Data must be saved manually via
World Tour Map (p.13).
CV and
Home on the
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OPTIONS
Make changes to a variety of game settings as
detailed below. Use the left stick
category and press the
gS button to open the
settings. Then use the left stick
optio, and
Select
Tournament Mode Rankings
Game Settings
Controller Settings
Screen Settings
ZX and the gS button to make changes.
Return to Main Menu when finished.
View the ranking for each game
category in Tournament mode. Use
the left stick
and
■ Game Difficulty
Set the overall game difficulty from
Very Easy to Very Hard.
■ Number of Games
Set the number of games to be
played from
■ Fix Camera
Set ON to keep the Court Cam at
player 1’s end of the court, or OFF
to follow the server.
■ Service Speed Display
Display the serve speed in mph
or km/h.
Choose a controller configuration from
A to D Type. This may also be set via
the Pause Menu during gameplay
(p.19).
Refer to the test card when making
color adjustments to your display and
use the left stick to adjust the screen
position. Press the
the setting to default.
ZX to select a category,
CV to scroll through the rankings.
1 to 6.
gF button to return
CV to select a
CV to select an
Flicker Reduction Setting
Sound Settings
HDD Cache Settings
10
Adjust from Min to Max to help
reduce flicker on certain display
types.
■ Music Volume
Set the volume of background
music from
■ Sound Effects Volume
Set the volume of sound effects
from Min to Max.
■ Umpire Calls
Choose a language for the umpire
or select Local to set to the court’s
local language.
■ Use Game Data
When Game Data is On, a
maximum of 3403MB is allocated
on the HDD and data is transferred
during gameplay. After the transfer
is completed, data will load
quickly. Do not turn off the power
when the system’s HDD access
indicator is lit. The HDD is in
operation at such times.
■ Clear Game Data
Clear the Game Data files for this
game from your HDD.
Min to Max.
WORLD TOUR
Create your own player character, develop them through training and coaching,
and enter competitions held all around the globe to rise through the ranks for
the number one spot.
STARTING THE WORLD TOUR
Select New Game to create a player character from
scratch or slect Continue to load previously saved
World Tour Player Data from your storage device.
CREATING A PLAYER CHARACTER
At the Player Registration screen, choose a Men’s
Tour
or a Women’s Tour and press the gS button.
Then use the left stick
options below and proceed to each settings screen
by pressing the
■ NameEnter a name for your player up to 10 characters.
■ FaceChoose skin and eye color, face, eye, nose and mouth shape.
■ HeadChoose hair, eyebrow and beard styles and colors.
■ BodyChoose your player’s height and weight.
■ OutfitChoose the racket color and uniform options.
■ Play StyleDecide if your player is left or right handed and choose their
POSITIONING THE HOME BASE
Choose a position on the World Tour Map to build
your Home Base. Rotate the map with the left stick
and press the
press the gD button to immediately return home
from anywhere on the World Tour Map.
CV to select from the
gS button. Select OK to finish.
backhand style and postures.
gS button to set. Once positioned,
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WORLD TOUR MAP
This is the main selection screen for competitions
and for the various training activities available. Rotate
the map using the left stick to select a location or
activity and press the
World Tour Map screen also includes information on
the current date, name and standing of the player, and the player’s stamina.
Incoming Mail
Whenever mail comes in, the New Mail indicator
will be displayed at the upper left of the World
Tour Map screen. Press the
your mailbox and
Your coach and other players will often mail you
with advice, requests for practice games, words of encouragement, and
occasionally expressions of rivalry, so check whenever you see the New
Mail indicator.
Tour Calendar
Press the tE button at the World Tour Map
screen to see the tour schedule for the year. This
contains details of every competition, so plan
ahead and make sure your player is in top form
when it’s time to compete. Practice games
offered by other players will also automatically be placed in the schedule,
identifiable by the player’s icon.
Finishing the Game Mode
Press the START button and select Ye s to exit
the mode and return to the Main Menu.
Remember to save your progress first, as any
unsaved changes will be lost.
gS button to proceed. The
tQ button to open
CV to select the mail to read.
HOME
Come here to rest your player, change gear and
manage your World Tour Player Data. The complete
player status and parameters are displayed on the
right side of the screen for your reference.
Change Gear
Select Change Gear from the Home menu to
change clothes and put on accessories received
as prizes, and from players, sponsors, the coach,
and the SPT Administration.
Rest
To recover your player’s stamina select Rest from
the Home menu, then select from the following:
Energy Drink: Instant recovery, but increases
player fatigue.
Home:Takes one week of your schedule.
Reduces fatigue slightly.
Vacation:Takes three weeks of your schedule. Reduces fatigue.
Managing Data
Select Save to write the current game progress to your storage device or
Load to continue with a different World Tour Player Data. Please note that
this is the only way to save your World Tour Player Data. Progress will be
lost if you exit without saving.
STAMINA
Attempt training and competitions while your stamina gauge is at zero and
you will not be able to play to full capacity. Continue to push your player in
this state and the additional fatigue can easily lead to an injury or worse.
Make sure your player gets sufficient rest when stamina is low.
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TRAINING
Two kinds of training are available during the World Tour – mini-games, each
with their own space on the World Tour Map, and the Tennis Academy which
is housed at a single location. Use the left stick to select a mini-game or the
Tennis Academy and press the gS button to proceed. Note that one training
session or mini-game will occupy one week of the tour schedule.
Mini-Games
A variety of novel scenarios are available as mini-games which help increase
your player’s levels and game skills. As you advance, the games will
become more difficult, and the number of games available will increase.
Games available from the outset are introduced below.
BULLS EYE
Hit the center of the circle with the ball for the
highest score. This game is ideal for honing your
return volley skills and improving your aim.
PIN CRUSHER
Knock down the bowling pins with your serve.
This is a good exercise for practicing serving, aim,
and power moderation.
DRUM TOPPLE
Knock the red oil drums to the ground. Use this
exercise to help build powerful return strokes.
AVALANCHE
Catch the fruit, but keep out of the path of the
giant cascading tennis balls. Fast and careful
footwork is needed to succeed.
Tennis Academy
The practical coaching you receive here will
improve your overall game. Clear each challenge to
increase your parameters and progress to a higher
level of training. Challenges include the following:
■ Groundstroke Practice: Hit a MAX power groundstroke
Anticipate the ball’s position and push the button early to hit the ball with
a bigger back swing that drives more power into your shot.
■ Serve and Volley Practice: Hit three volleys in a row
Get close to the net and hit the ball before it bounces to volley. The closer
you are to the net, the higher you can hit the ball and the more powerful
your volley will be.
■ Footwork Training: Hit five slice shots in a row
By pressing the slice button when you make a shot, you can hit a slow
but accurate slice shot.
COMPETITION
A wide selection of Singles, Doubles and Mixed
Doubles competitions are scheduled throughout
the year. The current ranking of the player
determines which competitions can be entered.
Partners are needed for the Doubles tournaments
and can be selected from the players list.
Please note that entry into a competition will occupy one week of the tour
schedule.
GAME EVENTS
As the World Tour progresses, a variety of different game events will take place.
ALIEN ATTACK
Return the ball to destroy approaching aliens
before they reach the barricade. This exercise
helps build powerful and accurate return strokes.
14
New Gear
Various accessories and items may be received as prizes, and from players,
sponsors, the coach, and the SPT Administration. These can be accessed
Gear in the Home menu.
via
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Talking to Players
At various points in the game, the other players may approach you to talk.
This can be friendly chatter, words of encouragement, and occasionally
some playful rivalry.
❚ Practice Match
As you become acquainted with other players, they may send you mail to
request a practice match at a set time and place. The player icon will be
displayed in the schedule for that week, and will also appear next to the
designated court on the World Tour Map. Select the court to accept the
invitation and begin the practice match.
❚ Player Challenges
Additionally, players may send you mail to challenge you to the Court
Game (p.20) Pin Crusher VS at a set time and place. As with practice
matches, the player icon will appear in the schedule for that week and
also above the Pin Crusher mini-game on the World Tour Map. Select the
mini-game to accept the challenge.
Injury
Tough training and competition schedules can be
hard on players and if you push them too far they
become fatigued facing a risk of injury. These can
range from simple physical complaints such as
sprains and torn ligaments, to more problematic
symptoms of illness that indicate a more serious internal condition. Injuries may
require several weeks to recover from, leaving a permanent mark on your
player’s career. Keep a close eye on the stamina levels and make sure they get
adequate rest.
Retirement
If after a 20 year career your player has yet to reach the number 1 ranking,
they will retire from the game permanently.
TOURNAMENT
A Tournament mode for 1 to 2 players. A Singles tournament comprises five
matches and a Doubles tournament comprises three.
SELECTING A MATCH SYSTEM
Select Tournament from the Main Menu and
choose a Singles or Doubles competition.
Doubles matches in Tournament mode are for two
players playing co-operatively.
SELECTING A PLAYER
Select a player from the 20 featured male and
female players. To use a player created in the
World Tour mode, select the Custom Player
option. This option is only available when World
Tour Player Data has previously been saved on
your storage device. If more than one World Tour Player Data is available then
both team members can use Custom Players during a Doubles competition.
Player 2 must press the START button before selecting a player.
STARTING THE COMPETITION
Once the players are confirmed, the first match will
begin. Aim to win the entire series of matches.
If you lose a match, select
or select End to return to the Main Menu.
❚ The difficulty level of opponents can be set via Game Settings in Options
(p.10).
Continue to try again
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EXHIBITION
A Single Match mode for 1 to 4 players where each setting can be freely
assigned.
SELECTING A MATCH SYSTEM
Select Exhibition from the Main Menu and then
choose a
SELECTING A PLAYER
As with Tournament mode, you can freely select
from the 20 players available or choose a
Player from available World Tour Player Data.
Players 2 to 4 must press the START button before
making their selection. Once a player has been
chosen, remaining COM players must be selected.
SETTING THE PLAYER POSITION
Choose the side and the court position you wish to
occupy. Once all player positions have been
decided, the remaining COM players must be
placed.
SETTING RULES
Set the stage and a variety of match rules. Select
the rule with the left stick
setting with ZX. Once set, move the cursor to OK
and press the gS button.
Singles or Doubles match.
Custom
CV and change the
■ StageChoose the location of the game (p.24). Depending on the
court, the ball will react differently. Available stages will also
increase as you win competitions in World Tour mode.
■ Game Count The number of games needed to win a set and tie-break options.
■ Set CountThe number of sets needed to win the game.
■ ServerChoose the serving player.
■ COM LevelSet the level of COM players from Easy to Very Hard.
Tie-breaks
An extra game is added if no player wins by two
or more games within the set number of games.
After the players have won the same number of
games, the last game will be the tie-break.
In the event of a tie-break, points will be counted numerically (e.g. 5-6) and
the first player to win by two, while gaining seven or more points, will be the
winner. Each player serves twice in a row.
PAUSE MENU
Press the START button during gameplay to pause the game and display the
Pause Menu. Select from the options below and press the gS button. Menu
items vary depending on the game mode.
■ Return to Match
Continue the game in progress
■ Try Again
Restart the current match from the beginning.
■ Controller
Change the controller layout as detailed in Options (p.10).
■ Return to the Player Selection Screen
Restart the game with different players and settings.
■ Return to the World Map
Quit the current training/competition and return to the World Tour Map screen (World
Tour mode only).
■ Return to the Main Menu
Quit the game in progress and return to the Main Menu.
.
1918
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COURT GAMES
A series of mini-games for two to four players. Once a game has been
selected, each participating player must press the START button on their
controller, and choose a player character. The game will begin when all players
have been decided.
PIN CRUSHER VS
Take turns knocking down the bowling pins with your
serve.
TRICKY PIN CRUSHER VS
More challenging than Pin Crusher VS. Take turns
knocking down the bowling pins with your serve.
AVALANCHE VS
Catch the fruit, but keep out of the path of the giant
cascading tennis balls.
PANIC BALLOON VS
Take turns returning the ball to burst the balloons. Watch
the arrows on the balloons to predict where the ball will go.
COURT CURLING VS
Take turns knocking the stone into the scoring zone. The
closer you get to the edge, the more points you will earn.
ALIEN ATTACK VS
Scramble to return the ball, trying to destroy more
approaching aliens than the other players.
PLAYER INTRODUCTIONS
Take to the courts as or against 20 licensed pro players, each with their own
individual strengths and weaknesses.
❚ Player data based on information correct as of April 2006.
Roger Federer (SUI)
Height185cm (6’1”)Weight80kg (177lbs)
Date of BirthAugust 8, 1981
Preferred HandRight-handed Play Type All Around
Andy Roddick (USA)
Height187cm (6’2”)Weight86kg (190lbs)
Date of BirthAugust 30, 1982
Preferred HandRight-handed Play Type Big Server
Rafael Nadal (ESP)
Height185cm (6’1”)Weight85kg (188lbs)
Date of BirthJune 3, 1986
Preferred HandLeft-handedPlay Type Fast Runner
David Nalbandian (ARG)
Height180cm (5’11”) Weight79kg (175lbs)
Date of BirthJanuary 1, 1982
Preferred HandRight-handed Play Type Strong Backhand
Tim Henman (GBR)
Height185cm (6’1”)Weight77kg (170lbs)
Date of BirthSeptember 6, 1974
Preferred HandRight-handed Play Type Serve and Volley
SUPER BINGO VS
Take turns hitting the moving numbered panels to score
a line of your own on the bingo card.
Tommy Haas (GER)
Height187cm (6’2”)Weight88kg (195lbs)
Date of BirthApril 3, 1978
Preferred HandRight-handed Play Type All Around
2120
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James Blake (USA)
Height185cm (6’1”)Weight79kg (175lbs)
Date of BirthDecember 28, 1979
Preferred HandRight-handed Play Type Powerful Strokes
Lleyton Hewitt (AUS)
Height180cm (5’11”) Weight77kg (170lbs)
Date of BirthFebruary 24, 1981
Preferred HandRight-handed Play Type Counter Shots
Mario Ancic (CRO)
Height195cm (6’5”)Weight81kg (180lbs)
Date of BirthMarch 30, 1984
Preferred HandRight-handed Play Type Big Server
Taylor Dent (USA)
Height187cm (6’2”)Weight88kg (195lbs)
Date of BirthApril 24, 1981
Preferred HandRight-handed Play Type Serve and Volley
Juan Carlos Ferrero (ESP)
Height182cm (6’0”)Weight72kg (160lbs)
Date of BirthFebruary 12, 1980
Preferred HandRight-handed Play Type Strong Forehand
Sebastian Grosjean (FRA)
Height175cm (5’9”)Weight72kg (160lbs)
Date of BirthMay 29, 1978
Preferred HandRight-handed Play Type Fast Runner
Maria Sharapova (RUS)
Height188cm (6’2”)Weight59kg (130lbs)
Date of BirthApril 19, 1987
Preferred HandRight-handed Play Type Hard Hitter
Lindsay Davenport (USA)
Height189cm (6’2
Date of BirthJune 8, 1976
Preferred HandRight-handed Play Type Big Server
1
/
2”) Weight79kg (175lbs)
Venus Williams (USA)
Height185cm (6’1”)Weight72.5kg (160lbs)
Date of BirthJune 17, 1980
Preferred HandRight-handed Play Type Powerful Strokes
Amelie Mauresmo (FRA)
Height175cm (5’9”)Weight69kg (152lbs)
Date of BirthJuly 5, 1979
Preferred HandRight-handed Play Type Various Shots
Daniela Hantuchova (SVK)
Height181cm (5’11
Date of BirthApril 23, 1983
Preferred HandRight-handed Play Type All Around
1
/
4”) Weight56kg (123lbs)
Nicole Vaidisova (CZE)
Height183cm (6’0”)Weight63kg (139lbs)
Date of BirthApril 23, 1989
Preferred HandRight-handed Play Type Strong Forehand
Gael Monfils (FRA)
Height193cm (6’4”)Weight80kg (177lbs)
Date of BirthSeptember 1, 1986
Preferred HandRight-handed Play Type Various Shots
22
Martina Hingis (SUI)
Height170cm (5’7”)Weight59kg (130lbs)
Date of BirthSeptember 30, 1980
Preferred HandRight-handed Play Type Tactical Player
23
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COURTS
A variety of tennis courts are available in Virtua Tennis™ 3. A selection is
shown below:
London, England
Seating:13,000
Surface:Grass
Ball Speed: Fast
Bounce:Low
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regarding these terms and conditions, please contact customer service listed in the information accompanying the Game.
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decompile the Software except to the extent that this restriction is expressly prohibited by applicable law. The Software may
contain license management software that restricts your use of the Software.
5. SEGA shall retain all rights, title and interest, including, without limitation, ownership of all intellectual property rights
relating to or residing in, the Blu-ray disc, the Software and the Game, all copies thereof, and all game character data in
connection ther
other rights, including any right of exploitation, of any kind in or to the Blu-ray disc, the Software or the Game, including,
without limitation, in any character(s), item(s), coin(s) or other material or property, and that all such property, material and
items ar
6. Y
link to or provide any other means through which the Game may be played by others, such as through server emulators. You
may not take any action which imposes an unr
not buy, sell or auction (or host or facilitate the ability to allow others to buy, sell or auction) any Game characters, items, coin
or copyrighted material.
7. As part of the Game, you may be able to upload content to SEGA
make for the Game and in chat rooms and similar user-to-user areas (collectively, your "Content"). Your Content shall not: (a)
infringe any third party intellectual property, other proprietary or publicity/privacy rights; (b) violate any law or regulation; (c) be
defamatory, obscene, child por
cancelbots or other computer programming routines that are intended to damage, detrimentally interfere with, surreptitiously
intercept or expropriate any system, data or personal information. SEGA may take any action with respect to your Content if
they believe it may create liability for SEGA or may cause SEGA to lose (in whole or in part) the services of ISPs or other
suppliers. You hereby grant to SEGA a worldwide, perpetual, irrevocable, royalty-free, sublicenseable (through multiple tiers)
right to exercise all intellectual property rights, in any media now known or not currently known, associated with your
Content.
ewith. Y
e exclusively owned by SEGA.
ou may not use any thir
nish such updates to you pursuant to this Agreement.
ou acknowledge and agree that you have not and will not acquire or obtain any intellectual property or
ou may not create, facilitate, host,
d party softwar
e to modify the Softwar
easonable or dispr
nographic or harmful to minors; or (d) contain any viruses, trojan horses, worms, time bombs,
e to change Game play
oportionately large load on SEGA’s infrastructure. You may
s servers in various forms, such as in the selections you
’
. Y
. SEGA cannot ensure that your private communications and other personally identifiable information will not be disclosed to
8
third parties. SEGA may be forced to disclose information to the government or third parties under certain circumstances, or
hird parties may unlawfully intercept or access transmissions or private communications. Additionally, SEGA can disclose
t
any information about you to private entities, law enforcement or other government officials as SEGA, in its sole discretion,
believes necessary or appropriate to investigate or resolve possible problems or inquiries. Furthermore, if you request any
technical support, you consent to SEGA’s remote accessing and review of the system you load the Software onto for
purposes of support and debugging. You agree that SEGA may communicate with you via email and any similar technology
for any purpose relating to the Game, the Software and any services or software which may in the future be provided by
SEGA or on their behalf. You are subject to the terms and conditions, privacy customs and policies of SEGA while on such
web sites and in connection with use of the Game, which terms and conditions, policies and customs are incorporated herein
y this reference. Since SEGA does not control other web sites and/or privacy policies of third parties, different rules may
b
apply to their use or disclosure of the personal information you disclose to others. Solely for the purpose of patching and
pdating the Game, you hereby grant SEGA permission to (i) upload Game file information from the Game directory and (ii)
u
download Game files to you. You acknowledge that any and all character data may be stored and may reside on SEGA’s
servers, and any and all communications that you make within the Game (including, but not limited to, messages solely
directed at another player or group of players, if applicable) may traverse through SEGA’s servers, may or may not be
monitored by SEGA’s personnel and, accordingly, you have no expectation of privacy in any such communications. You
acknowledge and agree that SEGA may transfer such information to the United States or other countries or may share such
information with SEGA’s licensees and agents in connection with the Game.
9. SEGA WARRANTS TO THE ORIGINAL CONSUMER PURCHASER OF THE GAME THAT THE RECORDING MEDIUM ON
WHICH THE GAME IS RECORDED SHALL BE FREE FROM DEFECTS IN MATERIAL AND WORKMANSHIP FOR A PERIOD
OF NINETY (90) DAYS FROM THE ORIGINAL DATE OF PURCHASE (THE “LIMITED WARRANTY”). IF A DEFECT COVERED
BY THE LIMITED WARRANTY OCCURS DURING THIS NINETY (90) DAY PERIOD, THE DEFECTIVE GAME SHALL BE
REPLACED BY THE RETAILER FROM WHICH YOU PURCHASED THE GAME, FREE OF CHARGE. PLEASE RETAIN THE
ORIGINAL OR PHOTOCOPY OF YOUR DATED SALES RECEIPT TO ESTABLISH THE DATE OF PURCHASE FOR INWARRANTY REPLACEMENT. FOR REPLACEMENT, RETURN THE GAME, WITH ITS ORIGINAL PACKAGING AND RECEIPT,
TO THE RETAILER FROM WHICH THE SOFTWARE WAS ORIGINALLY PURCHASED. IN THE EVENT THAT YOU CANNOT
OBTAIN A REPLACEMENT FROM THE RETAILER, PLEASE CONTACT SEGA TO OBTAIN SUPPORT.
THE PROVISIONS OF THE LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. ANY
APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE HEREBY LIMITED TO NINETY (90) DAYS FROM THE DATE OF PURCHASE OF THE GAME,
AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. SOME STATES AND JURISDICTIONS DO NOT ALLOW
LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR THE EXCLUSION OF THE CONSEQUENTIAL OR
INCIDENTAL DAMAGES, AND IN SUCH STATES AND JURISDICTIONS, SEGA’S AND ITS LICENSORS’ LIABILITY SHALL BE
LIMITED TO THE MAXIMUM EXTENT PERMITTED BY LAW. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE-TOSTATE OR FROM JURISDICTION-TO-JURISDICTION.
10. THE LIMITED WARRANTY DOES NOT APPLY IF THE DEFECTS HAVE BEEN CAUSED BY YOUR NEGLIGENCE,
ACCIDENT, UNREASONABLE USE, MODIFICATION, TAMPERING, OR ANY OTHER CAUSES NOT RELATED TO DEFECTIVE
MATERIALS OR MANUFACTURING WORKMANSHIP, AND SEGA AND ITS LICENSORS SHALL NOT BE HELD LIABLE FOR
ANY DAMAGE, INJURY OR LOSS IF CAUSED AS A RESULT OF ANY OF THESE REASONS. HOWEVER, SEGA AND ITS
LICENSORS DO NOT SEEK TO EXCLUDE OR LIMIT THEIR LIABILITY FOR PERSONAL INJURY ARISING FROM THEIR
NEGLIGENCE. THE LIMITED WARRANTY DOES NOT APPLY TO A USED GAME OR TO A GAME ACQUIRED THROUGH
TE TRANSACTIONS BETWEEN INDIVIDUALS OR PURCHASED FROM ONLINE AUCTION SITES.
A
PRIV
IN NO EVENT SHALL SEGA OR ITS LICENSORS BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
TING FROM POSSESSION, USE OR MALFUNCTION OF THE GAME, INCLUDING WITHOUT LIMITATION THE RISKS
RESUL
CONNECTED WITH LOST PROFIT, DAMAGE TO PROPERTY
OR HANDHELD DEVICE FAILURE, ERRORS AND LOST BUSINESS OR OTHER INFORMATION AS A RESULT OF
POSSESSION, USE OR MALFUNCTION OF THE GAME, OR PERSONAL INJURIES, EVEN IF SEGA HAS BEEN ADVISED OF
THE POSSIBILITY OF SUCH LOSS OR DAMAGES. FURTHERMORE, IN NO EVENT SHALL SEGA OR ITS LICENSORS BE
LIABLE FOR CONSEQUENTIAL OR INCIDENT
IMPLIED WARRANTIES. SEGA’S TOTAL LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE GAME.
AL DAMAGES RESUL
A, LOSS OF GOODWILL, CONSOLE, COMPUTER
T
, LOST DA
TING FROM THE BREACH OF ANY EXPRESS OR
26
27
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1. You shall comply with all applicable laws regarding your use of the Blu-ray disc and the Software and your access to your
1
use and your playing of the Game. Without limiting the foregoing, you may not download, use or otherwise export or re-
xport the Software except in full compliance with all applicable laws and regulations, including, without limitation, the laws
e
of the United States.
12. You agree to indemnify, defend and hold SEGA, its parents, partners, affiliates, contractors, licensors, officers, directors,
employees, and agents harmless from all claims, damages, costs and expenses (including legal expenses) arising directly or
indirectly from your acts or omissions to act in using the Game pursuant to the terms of this License.
13. This Agreement represents the complete agreement between you and SEGA concerning the License, in relation to the use
f the Game, and supersedes all prior agreements and representations, warranties or understandings between you and SEGA
o
(whether negligently or innocently made but excluding those made fraudulently), regarding the same subject matter. SEGA
eserves the right to amend this Agreement at any time, at its sole discretion. If any provision of this Agreement is held to be
r
unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable, and the
remaining provisions of this Agreement shall remain in full force and not be affected. This Agreement shall be construed
under California law as such law is applied to agreements between California residents entered into and to be performed
within California, except as governed by federal law, and you consent to the exclusive jurisdiction of the state and federal
courts in San Francisco, California.
Any conflicts between this Agr
PSN Terms of Service and User Agreement.
If you have any questions concerning this Agreement, you may contact SEGA at 650 Townsend Street, Suite 650, San
Francisco, CA 94103, USA, Attn. Legal Department.
eement and the PSN Terms of Service and User Agreement shall be resolved in favor of the
LIMITED WARRANTY:
S
EGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall
be free from defects in material and workmanship for a period of 90-days from the original date of
purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the
defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if
the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or
any other causes not related to defective materials or manufacturing workmanship. This limited warranty
does not apply to used software or to software acquired through private transactions between
individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your
dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement,
return the product, with its original packaging and receipt, to the retailer from which the software was
originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact
SEGA to obtain suppor
Obtaining technical support/service
To receive additional support, including troubleshooting assistance,
please contact SEGA at:
Website: www.sega.com/support
f
E-mail: support@sega.com
f
Telephone: 1-800-USA-SEGA
f
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF
PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL
SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING
FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS
LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT
ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF
CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT
APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE
OTHER RIGHTS THAT VARY FROM STATE TO STATE
t.
.
To register this product, please go to www.sega.com
SEGA of America, Inc.
650 Townsend Street, Suite 650, San Francisco, CA 94103
egistered trademarks or trademarks of SEGA Corporation. All rights r
r
eated under license from Fontworks Japan, Inc. Fontworks Japan, Fontworks, and font names are trademarks or registered
cr
trademarks of Fontworks Japan, Inc. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or
public performance is a violation of applicable laws.
Ageia and PhysX, both stylized and non-stylized, are trademarks or registered
trademarks of Ageia Technologies Inc. Copyright 2006 Ageia Technologies Inc.
eserved. This software uses specially-designed fonts
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