Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
Page 3
1. CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves
different from the following contents, some sort of faults may have occured. Immediately look into the cause of the
fault and eliminate the cause thereof to ensure satisfactory operation.
OUTLINE OF GAME
FROM AMONG THE 29 NBA TEAMS, SELECT YOU R FAVORITE TEAM
When a single play mode is selected, you battle against the computer controlled players in a tournament imagined
real NBA playoffs.
If the score you have earned is greater than that of the opposing team at the game end, you can proceed to the next
stage. In case of a tie score or less the game is over.
A player can buy into play a versus game, and the game can be continued up to the 4th quater. Upon finishing a
quarter, the player who has earned greater score can proceed to the next game. The player who lost the game can
also play the game by executing a continue.
In case that a quarter ends in a tie, the player who has earned greater score in that quarter can proceed to the next
quarter.
HOW TO OPERATE
Operate the lever and the 2 buttons to play the game.
LEVER:movement
BLUE BUTTON:(offense) pass
(defense) steal
RED BUTTON:(offense) shoot
(defense) block shot/rebound
HOW TO PLAY
OFFENSE:
JUMP SHOT
When standing still, keep pressing down the shoot button to jump. Release the shoot button to shoot
the ball.
RUNNING JUMPER
Press the shoot button to do a running jumper while dribbling.
If the defense stops your dribble, you will shoot a regular jump shot. You can perform a dunk shot
depending on the distance to the goal or the timing of a shot.
PASS:
You can pass to any of your teammates by inclining the Lever in the direction of the intended player,
and then pressing the pass button.
DEFENSE:
BLOCK SHOT
You can interrupt an opposing player’s shot if you press the block button timely in accordance to his
jump. You can decrease the probability of making the shot, even if you can not block the shot.
STEAL
When you are very close to the opposing player dribbling, if you press the steal button timely, you
can steal the ball. You can also steal the ball if you timely press the steal button at a certain position
when an opposing player is passing the ball.
1
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1 - 1 TEST MODE
System Menu. This test mode mainly allows the IC board to be checked for accurate functioning, monitor color to be
adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNEMENTS to be adjusted.
1.) After turning power on, press the TEST button to have the following test item menu displayed.
2.) Press the SERVICE button to move the arrow. Bring the arrow to the desired item and press the TEST button.
SYSTEM MENU
USA VERSION
RAM TEST
JVS TEST
SOUND TEST
SYSTEM ASSIGNMENTS
COIN ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
CLOCK SETING
ROM BD TEST
GAME TEST MODE
VIRTUA NBA
->EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
OPERATION REQUIREMENTS OF THIS GAME:
In the SYSTEM ASSIGNMENTS,
the CABINET TYPE is set to 2 PLAYER(s)
and MONITOR TYPE is set to HORIZONTAL.
SEQUENCE SETTING OF COIN ASSIGNMENTS
SEQUENCE 1: Number of credits required for Game Start. (intial value=1)
SEQUENCE 2: Number of credits required for CONTINUE (intial value=1)
SEQUENCE 3-8: NOT USED
MEANING OF DISPLAY IN BOOKEEPING (2/2)
P1(P2) SEQ 1: Play frequency of Player 1 (Player 2)
P1(P2) SEQ 2: Frequency of CONTINUE by Player 1 (Player 2)
P1(P2) SEQ 3-8: NOT USED
3.) Bring the arrow to the item of Game TEST MODE and press the TEST button to display the GAME TEST MENU
peculiar to Virtua Tennis. See the next page onward.
4.) Upon finishing the test, bring the arrow to EXIT and press the TEST button to return to the Gam Mode.
1 - 2 TEST MENU
The contents of settings changes in SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS, and
GAME TEST MODE are stored when the test mode is EXITed. If the power is turned off
before EXITing, the contents of setting changes are ineffective. Be very careful of this
point.
TEST MENU
INPUT TEST
SOUND TEST
GAME ASSIGNMENTS
VS TEAM DATA
BOOKKEEPING
BACKUP DATA CLEAR
->EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
Bring the arrow to the item of GAME TEST MODE in
the SYSTEM TEST MENU, and press the Test button to
display the TEST MENU peculiar to Virtua Tennis.
Press the SERVICE button to move the arrow. Bring the
arrow the desired item and press the TEST button.
Upon finishing the test, bring the arrow to EXIT and
press the TEST button to return to the SYSTEM MENU
MODE.
2
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1 - 3 INPUT TEST
This test displays the state of each switch.
If this switch goes ON when activated, it is satisfactory.
Display varies depending on the JOYSTICK TYPE setting in (3) GAME ASSIGNMENTS.
If any switches do not report ON when switch is activated, return to the menu screen and take steps described in
“VOLUME SETTING”. Then return to this test and confirm the switches perform adaquately.
To return to the menu screen, press the TEST Button while holding the SERVICE Button down.
1 - 4 SOUND TEST
This allows sound and background used in the game to be checked/ tested.
SOUND TEST
AUTO
SE
BGM AND VOICE
SE PACIFIC
SE MIDWEST
SE CENTRAL
SE ATLANTIC
BGM1 3 4 5 6
BGM7 8 9 10 11 12
To check them, specify the appropriate item using the
SERVICE Button and press the TEST Button to generate
the sound.
By default, the arrow is located at EXIT.
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
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SOUND TEST
AUTO
0:SND_SNG__SNG_SYSTEM_SELECT_1
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
In this test, the sound displayed under AUTO in the
following menu screen is played for 3 seconds in order.
After performing all the BGM and sound effects, the
screen automatically returns to the SOUND TEST menu.
To return to the SOUND TEST menu even in the middle of
test, press the TEST button with the SERVICE button
pressed down.
SOUND TEST
SE
0:SND_SNG__SNG_SYSTEM_SELECT_1
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
SOUND TEST
BGM AND VOICE
0:SND_SNG__SNG_BNK47_ORGAN_1
This allows sound effects and voices used in the game to
be tested. Pressing the SERVICE button increases the
SOUND No. and cuases the sound to be played. Both 1P
and 2P sides of the control panel can be used for this test.
Incline the lever to change the SOUND No. and Press the
TEST button to have the sound played.
Press the TEST Button to return to the SOUND TEST
Menu.
This allows the BGM and voices used during the game to
be checked. Pressing the SERVICE button increases the
SOUND No. and cuases the sound to be played. Both the
1P and the 2P sides of the control panel can be used for
this test. Incline the lever to change the SOUND No. and
press the button to have the sound played.
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
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SOUND TEST
SE PACIFIC
0:SND_SEB_GOLDEN STATE_SELECT_GSW
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
SOUND TEST
This allows the BGM and voices used during the game to be
checked. Pressing the SERVICE button increases the
SOUND No. and cuases the sound to be played. Both the 1P
and the 2P sides of the control panel can be used for this test.
Incline the lever to change the SOUND No. and press the
button to have the sound played.
SE MIDWEST
0:SND_SEB_DALLAS_SELECT_DAL
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
SOUND TEST
SE CENTRAL
0:SND_SEB_ATLANTA_SELECT_ATL
This allows the BGM and voices used during the game to be
checked. Pressing the SERVICE button increases the
SOUND No. and cuases the sound to be played. Both the 1P
and the 2P sides of the control panel can be used for this test.
Incline the lever to change the SOUND No. and press the
button to have the sound played.
This allows the BGM and voices used during the game to be
checked. Pressing the SERVICE button increases the
SOUND No. and cuases the sound to be played. Both the 1P
and the 2P sides of the control panel can be used for this test.
Incline the lever to change the SOUND No. and press the
button to have the sound played.
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
5
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SOUND TEST
SE ATLANTIC
0:SND_SEB_BOSTON_SELECT_BOS
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
SOUND TEST
SE 1 3 4 5 6
0:SND_SNG_SNG_BNK11_BGM_1
This allows the BGM and voices used during the game to be
checked. Pressing the SERVICE button increases the
SOUND No. and cuases the sound to be played. Both the 1P
and the 2P sides of the control panel can be used for this test.
Incline the lever to change the SOUND No. and press the
button to have the sound played.
This allows the BGM and voices used during the game to be
checked. Pressing the SERVICE button increases the
SOUND No. and cuases the sound to be played. Both the 1P
and the 2P sides of the control panel can be used for this test.
Incline the lever to change the SOUND No. and press the
button to have the sound played.
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
SOUND TEST
SE 7 8 9 10 11 12
0:SND_SNG_SNG_BNK42_BGM_7
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
This allows the BGM and voices used during the game to be
checked. Pressing the SERVICE button increases the
SOUND No. and cuases the sound to be played. Both the 1P
and the 2P sides of the control panel can be used for this test.
Incline the lever to change the SOUND No. and press the
button to have the sound played.
6
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1 - 5 GAME ASSIGNMENTS
GAME ASSIGNMENTS
COUNTRY******
CONTINUE TYPEWINNER NO CHARGE
DIFFICULTYNORMAL
ONE MATCH MODEOFF
TIME SET 1P2.00
TIME SET 2P2.00
>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON TO EXIT
TIME SET
The time for one play can be set within a range of 1’15” and 3’00”. The standard setting is 2’00”.
ONE MATCH MODE
Select from among OFF, 1 GAME, and FULL GAME.
OFF- This is the standard setting
1 GAME- Game is over when one game is finished. This option is for some sorts of event such as game
competition, etc.
FULL GAME- Regardless of communication mode 1P (against the computer) mode, the game starts at the
1st quarter.
In this test, game difficulty adjustments,
time setting, etc. can be changed. Move
the arrow to the desired item by SERVICE button and press the TEST button
to change the setting.
Select EXIT to return to the Menu
Screen.
GAME DIFFICULTY
Sets the difficulty level in 4 categories, i.e., EASY, NORMAL, HARD, and HARDEST.
CONTINUE TYPE
Game continue setting. “CHARGE” and “WINNER NO CHARGE” settings are available. The standard
setting is WINNER NO CHARGE.
WINNER NO CHARGE>The player who wins the versus game can continue to play.
CHARGE>In this option, each time game is finished, the player who plays the game against the computer is
urged to continue whether he wins or not. In versus game, the players are urged to continue each time quarter
ends regardless of win or loss.
VS. WIN TO CHARGE>In this option, when played against a computer, the player is urged to continue each
time when game is finished. When played in VS. mode, the player who wins the game can continue the
game.
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1 - 5 VS. TEAM DATA
In this test, the team data oin the vs. mode can be checked.
USE:
Displays team selection frequency.
WIN:
Displays each team’s total number of victories in versus games.
DRAW:
Displays each team’s total number of draws in versus games.
LOSE:
Displays each team’s total number of losses in versus games.
This test mode allows each of the CREDIT/TIME/GAME data to be ascertained.
BOOKKEEPINGPAGE1/5
COIN CHUTE #1XXXXXXXXXXX
COIN CHUTE #2XXXXXXXXXXX
TOTAL COINSXXXXXXXXXXX
COIN CREDITSXXXXXXXXXXX
SERVICE CREDITSXXXXXXXXXXX
TOTAL CREDITSXXXXXXXXXXX
NUMBER OF GAMESXXXXXXXXXXX
TOTALTIMEXDXXHXXMXXS
1P PLAYTIMEXDXXHXXMXXS
VS. PLAY TIMEXDXXHXXMXXS
AVERAGE PLAYTIME XXMXXS
LONGEST PLAYTIME XXMXXS
SHORTEST PLAYTIME XXMXXS
PLAY TIME RATEXXX
VS. PLAY RATEXXX
PRESS TEST BUTTON TO CONTINUE
NUMBER OF GAMES:
Displays the total number of games played
PLAYTIME:
Displays the game’s play time
AVERAGE PLAY TIME:
Displays the average game play time.
LONGEST PLAY TIME:
Displays the longest game play time.
SHORTEST PLAY TIME:
Displays the shortest game play time.
TOTAL TIME:
Displays the total energized time.
1P PLAY TIME:
Displays the game time by 1P.
VS PLAY TIME:
Displays the total vs game play time.
PLAY TIME RATE:
Displays the rate of play time against the total
energized time.
VS. PLAY RATE:
Displays the rate of versus play time against
the total play time.
TOTAL GAME COUNT:
Displays the number of games played.
CONTINUE GAME COUNT:
Displays the number of continued games
played.
VS. CONTINUE GAME COUNT:
Displays the number of games continued
versus games played.
PLAYER 1 GAME COUNT:
Displays the total number of games played at
Player 1 side.
PLAYER 2 GAME COUNT:
Displays the total number of games played by
Player 2 side.
DRAW COUNT:
Displays the number of draw games.
VS WINS MAXIMUM:
Displays the maximum number of successive
wins in the versus mode.
VS WINS HISTOGRAM:
Displays the histogram of the total number of
wins in the versus mode.
BOOKKEEPING 5/5
{TOURNAMENT REPORT}
1ST MATCH0
CONFERENCE SEMI FINAL0
CONFERENCE FINAL0
FINAL MATCH0
FINAL WINNER0
ALL-NBA MATCH WINNER0
>EXIT
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
TOURNAMENT REPORT:
Dislays how far players go without continue in
the 1P mode.
10
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1 - 7 BACK UP DATA CLEAR
Clears the contents of BOOKKEEPING.
BACK UP DATA CLEAR
YES (CLEAR)
->NO (CANCEL)
SELECT WITH SERVICE BUTTON AND
PRESS TEST BUTTON TO EXIT
When clearing bring-> to YES and when not clearing, to NO, by using the SERVICE SW and then push the TEST
button.
When clearing has been finished, COMPLETED will be dislayed.
Pressing the TEST button will have the MENU return to the screen.
11
Page 14
2. GAME BOARD
Ensure that the DIP SW setting is performed as designated. Failure to observe this
may cause functioning not suitable for the operation, or malfunctioning.
2 -1COMPOSITION OF GAME BOARD
ASSY SHIELD CASE NAO USA (840-0021D-01) : Virtua NBA
DIP SW SETTINGS
12
Page 15
3. DESIGN RELATED PARTS/PARTS LIST
STICKERS AND GRAPHICS
ITEM NO.PART NO.DESCRIPTION
1999-0892INSTRUCTION SHEET#1 Virtua NBA
2999-0896MARQUEE Virtua NBA
3999-0894CONTROL PANEL OVERLAY Virtua NBA
4999-0895DECAL SIDE ART Virtua NBA (QTY.2)
5999-0893INSTRUCTION SHEET#2 Virtua NBA
JOYSTICKS AND BUTTONS
ITEM NO.PART NO.DESCRIPTION
150-7608-16*ASSY JOY 4C BLACK
258-9133-L*PUSH BUTTON GREEN
358-9122-L*PUSH BUTTON BLUE
458-9111-L*PUSH BUTTON WHT
595-0733-01*MICRO SWITCH SILVER CONTACT
*These Joystick/buttons are HAPP components.
KIT INSTALLATION INSTRUCTIONS
1.) Install VGA Output to Jamma Interface.
2.) Install USB connector to Naomi Filter Board Port.
3.) You can use one of the extra grounds (shown in the picture on
the following page) to go out to switched inputs. (The 5V and 12V
can be used for whatever you like-coin meter, etc.)
MONITOR INFORMATION
You can use a
Standard Resolution-15,750K x 60 (#1 ON & #2-4 OFF)
or
High Resolution-31,000K x 10 (#1-4 OFF)
DIP SWITCH SELECTABLE
(Switch #1 on NAOMI FILTER BOARD)
13
Page 16
4. WIRING
XFMR 120V 17v2Ax2
560-5407
POWER AMP 2 CH
838-13616
SW REGU FOR JVS
400-5397
I/O Board
838-13683
GAME BD Virtua NBA
840-0021D-01
SPEAKER 1
SPEAKER 2
CONTENTS OF WIRING BAG SEEN ABOVE
*(USED FOR METER, COINDOOR, LIGHTS, ETC.)
5k pot5k pot
(sound)(sound)
1=WHITE/RED
2=GREEN/RED
1
3
2
3=YELLOW/RED
120 VAC in
VGA Output
to Jamma Interface
*12V Output (RED)
*Logic Ground (WHITE)
*5V Output (YELLOW)
14
Page 17
VISIT OUR ARCADE WEBSITE!
Page 18
VISIT OUR ARCADE SERIVCE SITE FOR THE
LATEST SERVICE TIPS AND UPDATES!
Page 19
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