Sega VIRTUA COP 3 DX User Manual

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420-6759-01UK REV 0
SERVICE MANUAL
DELUXE TYPE
Before using this product, read this SERVICE MANUAL carefully to understand the contents stated herein. After reading this manual, be sure to keep it available nearby the product or somewhere convenient in order to be able to refer to it whenever necessary.
Manufactured in the UK by
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CONTENTS
1.
BEFORE USING THIS PRODUCT........................................................................................................1
1.1. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION..2
2.
INTRODUCTION TO THIS SERVICE MANUAL ...................................................................................4
3.
INSTALLATION AND SERVICE INSTRUCTIONS................................................................................5
3.1. HANDLING AND INSTALLATION PRECAUTIONS ..........................................................................5
3.2. COIN HANDLING...............................................................................................................................5
3.3. NAME OF PARTS..............................................................................................................................6
3.4. ACCESSORIES .................................................................................................................................7
3.5. SHIPPING THE GAME BOARD.........................................................................................................8
3.6. SHIPPING THE MEDIA BOARD......................................................................................................10
3.7. SHIPPING THE GD-ROM DRIVE....................................................................................................11
3.8. ASSEMBLY INSTRUCTIONS..........................................................................................................12
3.8.1. ASSEMBLE THE MACHINE .....................................................................................................13
3.8.1.1. ASSEMBLE THE PTV .......................................................................................................13
3.8.1.2. FITTING THE BILLBOARD ...............................................................................................14
3.8.1.3. INSTALLING THE FOOT PEDAL......................................................................................17
3.8.1.4. ATTACH THE GUN CABINET ..........................................................................................21
3.8.2. LEG-LEVELLING PROCEDURE ..............................................................................................22
3.8.3. COIN HANDLING INSTALLATION...........................................................................................23
3.8.3.1. WIRING CONNECTIONS..................................................................................................24
3.8.4. CONNECTION TO THE POWER SUPPLY..............................................................................25
3.8.5. ADJACENT CONTROL INTERFERENCE PREVENTION.......................................................26
3.9. ASSEMBLY CHECK.........................................................................................................................27
3.9.1. MEMORY TEST........................................................................................................................27
3.9.2. C.R.T. TEST .............................................................................................................................28
3.9.3. INPUT TEST .............................................................................................................................29
3.9.4. OUTPUT TEST .........................................................................................................................29
3.9.5. GUN ADJUSTMENT.................................................................................................................30
3.10. MOVING THE MACHINE .............................................................................................................31
3.11. FUSES..........................................................................................................................................32
3.12. REPLACEMENT OF FLUORESCENT LAMP AND OTHER LAMPS...........................................33
3.12.1. FLUORESCENT LAMP REPLACEMENT.............................................................................33
3.12.2. LAMP REPLACEMENT.........................................................................................................34
3.13. TROUBLESHOOTING .................................................................................................................35
3.14. CONTROLLER UNIT....................................................................................................................36
3.14.1. OPERATION .........................................................................................................................36
3.14.2. CONTROL UNIT (GUN CONTROLLER) ..............................................................................37
3.14.2.1. REPLACING THE MICROSWITCH ..................................................................................37
3.14.2.2. REPLACING THE SENSOR UNIT....................................................................................41
3.15. GAMEBOARD ..............................................................................................................................42
3.15.1. REMOVING THE BOARD.....................................................................................................42
3.15.2. REMOVING THE GD-ROM DRIVE.......................................................................................44
3.16. COMPOSITION OF THE GAME BOARD ....................................................................................45
3.17. PERIODIC CHECK AND INSPECTION .......................................................................................46
4.
HOW TO PLAY....................................................................................................................................47
4.1. GAME CONTENTS..........................................................................................................................48
4.1.1. The Main Characters ................................................................................................................49
4.1.1.1. 1P Character: RAGE .........................................................................................................49
4.1.1.2. 2P Character: SMARTY.....................................................................................................49
4.1.2. Playing Virtua Cop 3..................................................................................................................49
4.1.2.1. Start a New Game .............................................................................................................49
4.1.2.2. Calibrating at the Start of the Game ..................................................................................49
4.1.2.3. Mission Select....................................................................................................................49
4.1.2.4. Game Screen.....................................................................................................................50
4.1.2.5. ES Gauge ..........................................................................................................................51
4.1.3. Game Over ...............................................................................................................................52
4.1.4. Continue....................................................................................................................................52
5.
MAINTENANCE INSTRUCTIONS.......................................................................................................53
5.1. EXPLANATION OF TEST AND DATA DISPLAY ............................................................................53
5.1.1. VTS ASSEMBLY.......................................................................................................................55
5.2. SYSTEM TEST MENU MODE.........................................................................................................56
5.2.1. MEDIA BOARD TEST...............................................................................................................57
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5.2.2.
5.2.3. JVS TEST .................................................................................................................................59
5.2.4. INPUT TEST Screen.................................................................................................................60
5.2.5. SOUND TEST...........................................................................................................................61
5.2.6. C.R.T. TEST .............................................................................................................................62
5.2.7. COIN ASSIGNMENTS..............................................................................................................63
5.2.8. CLOCK SETTING .....................................................................................................................66
5.2.9. NETWORK SETTING (CORE) .................................................................................................67
5.2.10. NETWORK SETTING (MEDIA) ............................................................................................68
5.3. GAME TEST MODE.........................................................................................................................69
5.3.1. INPUT TEST .............................................................................................................................70
5.3.2. OUTPUT TEST .........................................................................................................................71
5.3.3. GAME ASSIGNMENTS ............................................................................................................72
5.3.4. GUN ADJUSTMENT.................................................................................................................73
5.3.5. BOOKKEEPING........................................................................................................................74
5.3.6. BACKUP DATA CLEAR............................................................................................................76
6.
6.1. INTRODUCTION..............................................................................................................................77
6.1.1. PRICE OF PLAY SETTINGS UK .............................................................................................79
6.1.2. PRICE OF PLAY SETTINGS EURO ........................................................................................80
6.1.3. PRICE OF PLAY SETTINGS Austria-Czech-Denmark-Norway-Israel-France2 ......................81
7.
8.
8.1. VCT-0000UK - TOP ASSY VIRTUA COP 3 DX...............................................................................83
8.2. VCT-0500UK - ASSY PTV ...............................................................................................................84
8.3. VCT-0520UK - ASSY BILLBOARD DX............................................................................................85
8.4. SPX-0530UK ASSY MASK ..............................................................................................................87
8.5. VCT-1000UK ASSY PTV CABI DX..................................................................................................88
8.6. HOD-1020UK ASSY AC UNIT .........................................................................................................90
8.7. VCT-1060UK ASSY LID UPPER .....................................................................................................91
8.8. VCT-1070UK ASSY LID LOWER ....................................................................................................92
8.9. HOD-1070UK ASSY SPEAKER.......................................................................................................93
8.10. VCT-1100UK ASSY CONTROLLER CABINET ...........................................................................94
8.11. VCT-1150UK ASSY FENCE L......................................................................................................96
8.12. VCT-1160UK ASSY FENCE R....................................................................................................97
8.13. VCT-1200 ASSY FOOT PEDAL DX.............................................................................................98
8.14. VCT-1300UK ASSY FOOT BASE L .............................................................................................99
8.15. VCT-1310UK ASSY FOOT BASE R...........................................................................................100
8.16. HDT-1530UK ASSY FAN UNIT DC UK......................................................................................101
8.17. VCT-2000UK ASSY CTRL PANEL DX.......................................................................................102
8.18. SENSOR UNIT (JPT-2030)........................................................................................................103
8.19. VCT-2100-01 CONTROL UNIT EXP..........................................................................................104
8.20. VCT-4000UK ASSY MAIN BD DX..............................................................................................105
8.21. VCT-4200UK ASSY PWR SPLY ................................................................................................107
8.22. VCT-INST-DX ASSY INST KIT HDT DX....................................................................................108
9.
9.1. WIRE COLOURS ...........................................................................................................................109
9.2. ELECTRICAL SCHEMATIC ...........................................................................................................109
SYSTEM INFORMATION.........................................................................................................58
COIN MECH INSTALLATION AND CREDIT BOARD SET UP...........................................................77
DESIGN RELATED PARTS.................................................................................................................82
PARTS LIST ........................................................................................................................................83
APPENDIX A - ELECTRICAL SCHEMATIC......................................................................................109
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1. BEFORE USING THIS PRODUCT
To ensure the safe usage, be sure to read the following before using the product. The following instructions are intended for the use of QUALIFIED SERVICE PERSONNEL ONLY
If any activity is carried out on the product, this should be done only after carefully reading and sufficiently understanding the instructions.
Only qualified service personnel should carry out maintenance on the product.
Depending on the potential risk, terms such as” explanation is given that requires special attention. SEGA is not responsible for injury or damage caused by use in a manner contrary to the instructions given in this document.
In order to prevent accidents warning stickers and printed instructions are applied in the places where a potentially hazardous situation relating to the product could arise. Be sure to comply with these warnings.
Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation that can result in death or serious injury.
Indicates that mishandling the product by disregarding this caution will cause a potentially hazardous situation that can result in personal injury and or material damage.
This is cautionary information that should be complied with when handling the product. Indicates that mishandling the product by disregarding this will cause a potentially hazardous situation that may not result in personal injury but could damage the product.
Be sure to turn off the power and disconnect from the mains supply before working on the machine.
Ensure that the correct fuses are fitted to the machine. Details of these are enclosed in the Service Manual.
Ensure that only qualified Service Engineers perform any maintenance work on the machine.
Specification changes, removal of equipment, conversion and/or additions not designated by SEGA are not permitted and will invalidate this product’s CE conformity.
Warning labels or safety covers for personal protection etc, are component parts of the product. A potential hazard will be created if the machine is operated while any parts have been removed. Do not operate the product if any doors, lids or protective covers become damaged or lost. SEGA is not liable in any whatsoever for any injury and/or damage caused by specification changes not designated by SEGA.
Before installing the product, check for the Electrical Specification Sticker, SEGA products have a sticker on which the electrical specifications are detailed. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location in which the machine is to be installed.
Install and operate the machine only in places where appropriate lighting is available, allowing warning stickers to be clearly read.
To ensure maximum safety for customers and operators, stickers and printed instructions describing potentially hazardous situations are applied to potentially hazardous locations. Ensure that the product’s operating location has sufficient lighting to allow any warnings to be read. If any sticker or printed warning is removed or defaced, do not operate the machine until an identical item has replaced it.
Exercise great care when handling the monitor (applies only to product with monitor). Some of the monitor (TV) parts are subject to high-tension voltage. Even after turning the power off some components are liable to high-tension voltage. Only qualified service engineers should perform monitor repair and replacement.
In cases where commercially available monitors and printers are used, only the items relating to this product are contained in this manual. Some commercially available equipment will have functions and reactions not referred to in this manual. This manual should be read in conjunction with the specific manufacturer’s manual for such equipment.
Descriptions contained herein may be subject to change without prior notification.
The contents described herein are fully prepared with due care. However, should any question arise or errors be found please contact
SEGA AMUSEMENTS EUROPE LTD
WARNING!
.
Descriptions contained herein may be subject to change without prior notification.
The contents described herein are fully prepared with due care. However, should any question arise or errors be found please contact SEGA.
CAUTION
” “
.
IMPORTANT
” and “
!” are used where an
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1.1. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION
· Only QUALIFIED SERVICE PERSONNEL should carry out inspection.
Normally, at the time of shipment, SEGA products are in a state to allowing usage immediately after transporting to the location. Nevertheless, an irregular situation may arise during transportation preventing this. Before turning on the power, check the following points to ensure that the product has been transported safely.
Are then any dented parts or defects (cuts, etc.) on the external surfaces of the product?
·
Are castors and leg adjusters present and undamaged?
·
Do the power supply voltage and frequency requirements meet with the local supply?
·
Are all wiring connectors correctly and securely connected? Unless connected in the correct direction,
·
connector connections cannot be made successfully. Do not insert connectors forcibly.
Are all IC’s of each IC BD firmly inserted?
·
Does the power cord have any cuts or dents?
·
Do fuses meet the specified rating?
·
Are such units such as monitors, control equipment, IC BD, etc. firmly secured?
·
Are all earth wires connected?
·
Are all accessories available?
·
Can all doors and lids be opened with the accessory keys and/or tools?
·
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CONCERNING THE STICKER DISPLAY CONCERNING WARNING STICKERS
SEGA product has stickers describing the product manufacture number (Serial Number) and electrical specification. If you require service assistance you will require the Serial Number. Identical machines may have different parts fitted internally. Only by quoting the Serial Number will the correct parts be identified.
SEGA product has warning displays on stickers, labels or printed instructions adhered/attached to or incorporated in the places where hazardous situations can arise. The warning displays are intended for the accident prevention of customers and service personnel.
SPECIFICATIONS
Installation Space (cm): 114 x 190
Height (cm): 215
Weight (kg): 247
Rated Voltage (V.AC): 230/50Hz
Rated Current: 2A
Operating Temperature Range: 5-30ºC
Note: Descriptions in this manual are subject to change without prior notice.
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2. INTRODUCTION TO THIS SERVICE MANUAL
SEGA ENTERPRISES LTD. supported by its experience in electronic high technology of VLSI’s, microprocessors etc. and with a wealth of experience, has for more than 30 years been supplying various innovative and popular games to the world market. This Service Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing controls, spare parts, etc. as regards this new SEGA product. This manual is intended for those who have knowledge of electricity and technical expertise especially in IC’s, CRT’s, microprocessors etc. Carefully read this manual to acquire sufficient knowledge before working on the machine. Should there be any malfunction, non-technical personnel should under no circumstances touch the internal systems. Should such a situation arise contact our head office.
SEGA AMUSEMENTS EUROPE LTD./ SEGA SERVICE CENTRE
Suite 3a Oaks House 12 - 22 West Street Epsom Surrey United Kingdom KT18 7RG
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3. INSTALLATION AND SERVICE INSTRUCTIONS
Only QUALIFIED SERVICE PERSONNEL should carry out installation and
·
commissioning.
3.1. HANDLING AND INSTALLATION PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely.
The game must NOT be installed under the following conditions:
Outside, the game is designed for indoor use only.
·
In areas directly exposed to sunlight, high humidity, dust, excessive heat, or extreme cold.
·
In locations that would present an obstacle in the case of an emergency i.e. near fire equipment or
·
emergency exits.
· On unstable surfaces or surfaces subject to vibration.
· Where liquids, other than routine cleaning, may come into contact with the game.
Important:
· Only Qualified Service Personnel should install this machine.
· Be sure to switch the supply power OFF and remove the mains supply plug from the machine before any
work is carried out on the machine.
· Do not attempt to repair the PCB’s (Printed Circuit Boards) yourself. This will void the warranty. The PCB’s contain static sensitive devices that could be damaged.
Always return a faulty part to your distributor with adequate packaging and protection.
·
When removing the plug from the mains always grasp the plug not the cable.
·
Do not use a fuse that does not meet the specified rating.
·
· Make sure all connections are secure before applying power.
· Ensure that the mains lead is not damaged. If the mains lead is damaged in any
way there could be a danger of electric shock or a fire hazard.
Ensure that the power supply is fitted with circuit protection. Using the power
·
supply without circuit protection is a fire hazard.
3.2. COIN HANDLING
Standard Sega machines are fitted with a SR3 coin mechanism, however, as a service to our customers Sega machines can be supplied with no coin mechanism or door allowing the customer to fit a coin handling option from the approved list. Fit only the coin handling arrangements detailed below and follow the instructions provided in section 3.8. Failure to fit the coin handling options detailed or failure to follow the installation instructions will render the machine, under the CE marking directive, void.
Approved coin handling options:
Coin controls SR3
·
Generic mechanical
·
Mars (MS111B1 and ME115)
·
SECI RM4-G20
·
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3.3. NAME OF PARTS
Width (cm) Length (cm) Height (cm)
PTV 114 53 158 91
BILLBOARD 114 43 30 22
MAIN CABI DX 114 97 94 87
GUN CABI 99 106 99 55
When Assembled 114 165 215 255
6
Weight (kg)
[Approx]
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3.4. ACCESSORIES
The machine is supplied with an installation kit. Please ensure the following parts are supplied:
Item Part No. Qty Description Component Reference
1
VCT-0520UK 1 ASSY BILLBOARD DX
2
HOD-0006 2 L BRKT
4
440-CS0186UK 1 STICKER C EPILEPSY MULTI
18
VCT-0502UK 1 WIRE COVER R
19
VCT-0501UK 1 WIRE COVER L
211
000-T00412-0B 5 M4X12 MSCR TH BLK (18)-2, (19)-3
212
068-441616-0B 5 M4 WSHR 160D FLT BLK (18)-2, (19)-3
23 SAECE-113 1 DECLARATION OF CONFORMITY 24
VCT-2002UK 1 INST PLATE VCT DX
101
290094 3M WRAP BUBBLE (SM) (1)-1
201
030-000850-SB 4 M8X50 BLT W/S BLK FENCE L+R-2EA
202
030-000830-SB 16 M8X30 BLT W/S BLK FENCE L+R-8EA
207
030-000840-SB 8 M8X40 BLT W/S BLK (2)-8
208
068-852216-0B 32 M8 WSHR 22OD FLT BLK (2)-8,FENCE L+R-8EA, (CABI)-4
209
030-000860-0B 4 M8X60 BLT BLK (CABI)-4
210
000-T00525-0B 2 M5X25 MSCR TH BLK (1)-2
211
068-552016-0B 2 M5 WSHR 20OD FLT BLK (1)-2
401 420-6620UK 1 402
OS1019 2 SELF SEAL BAG 9X12.3/4
403
420-6759-01UK 1 OWNERS MANUAL VCT DX
405
390-5160 1 LAMP WG B TYPE 6V 3W (C2R)
406
509-5080 2 SW MICRO TYPE (SS-5GL2)
413
514-5078-5000 1 FUSE 5X20 CERAMIC SB 5000mA
SERVICE MANUAL GD ROM SYS
DECLARATION OF CONFORMITY VCT
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3.5. SHIPPING THE GAME BOARD
Replacement or repair of the Game Board (Chihiro) for this product should be undertaken at the appropriate repair centre. Be sure to follow the specifications below when requesting repairs/sending the board to the repair centre. Not following the specifications may result in the board not being accepted or in extra charges being made.
· Put the game board in the carton box as is. Do not carry out any disassembly or part removal other than that specified.
Follow the procedure and instructions regarding direction below when placing the Game
·
Board in the carton box.
When packing the game board with the Media Board attached, do not remove the Key
·
Chip.
· When packing the game board with the Media Board detached, be sure to include the AVIP Cable.
· When packing, attach the accessory stickers in the specified places on the Game Board and carton box.
INSTRUCTIONS
1. Wrap the Chihiro Board in a plastic bag.
2. Place it on top of the bottom surface cushioning material. Turn the Filter Board to face the side with the three honeycomb buffers. Packing it in the opposite direction may cause damage to the Filter Board.
3. Insert corrugated cardboard into the space between the lateral honeycomb buffers of the bottom surface cushioning material and stow the AVIP cable inside.
4. Place the Chihiro Board wrapped in the bottom surface cushioning material into the carton box. Use the handles on the bottom surface cushioning material.
5. Place the upper surface cushioning material on top of the Chihiro Board. Be sure to align it in the right direction, as it will not fit otherwise.
6. Close the top of the carton box and seal it tightly with adhesive tape.
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3.6. SHIPPING THE MEDIA BOARD
When sending the Media Board for repairs, follow the specifications below and request repairs or send the Board to your retailer/the repair centre.
Not following the specifications may result in the board not being accepted or in extra charges being made. Also, mistaken handling can damage or result in loss of parts.
· Be sure to use the special purpose carton box included with this product.
· Do not remove the Key Chip. Send the board with the Key Chip attached.
· Undo the 10 screws holding the Media Board to the Main Board and pack the
Media Board. Do not carry out any disassembly or part removal other than that specified in this manual.
Pack the Media Board in the special purpose carton box as shown in the
·
explanatory diagram.
The packing material in the carton box has a shock absorbing function. Be sure
·
to use it when packing. Do not bend or fold the material in a direction other than that shown on the diagram.
Do not pack any wires, cables, or screws together with the Board.
·
· Be sure to attach the special purpose carton box accessory sticker
"843-ããããB."
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3.7. SHIPPING THE GD-ROM DRIVE
When returning the GD-ROM DRIVE for repair or replacement, be sure to
·
package it in the original card transit box - THERE ARE NO USER­SERVICEABLE PARTS INSIDE.
· Ensure the GD-ROM Disk is removed and the GD-ROM Drive Lid is replaced on the unit, with fixing screw, before packaging. Also, remove the GD-ROM Drive Bracket and store with the four screws for reuse.
Failure to return the GD-ROM DRIVE in this manner may invalidate the warranty.
·
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3.8. ASSEMBLY INSTRUCTIONS
· Perform the assembly by following the procedure herein stated. Failure to comply with the instructions, for example, inserting the plug into an outlet at a stage not mentioned in this manual can cause an electric shock
Assembling should be performed as per this manual. Since this is a complex
·
machine, erroneous assembling can cause damage to the machine, or malfunction to occur.
Do not attempt to complete this work alone, a minimum of 2 people are required.
·
Only QUALIFIED SERVICE PERSONNEL should carry out assembly.
·
When carrying out the assembly work, follow the procedure in the following sequence:
STEP 1: ASSEMBLE THE MACHINE
STEP 2: LEG-LEVELLING PROCEDURE
STEP 3: COIN HANDLING INSTALLATION.
STEP 4: CONNECTION TO THE POWER SUPPLY
STEP 5: ASSEMBLY CHECK
Note that the parts contained within the installation kit are required for the assembly work.
· Fit all fixings loosely first as detailed in step 1, then position all components before finally tightening fixings at step 4.
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3.8.1. ASSEMBLE THE MACHINE
3.8.1.1.ASSEMBLE THE PTV
1. Place the PTV and PTV Cabinet in roughly their final position, in close enough proximity to make the connections shown.
It is imperative that the earth eyes are connected to the plate at the bottom of the PTV.
2. Lift the PTV forwards onto the PTV Cabinet, using a minimum of four workers to lift the PTV, plus a further worker to steady the PTV Cabinet. Use care during this exercise, as the PTV weighs in excess of 100kg.
3. Ensure the PTV is correctly seated on the PTV Cabinet.
(Actual machine may differ slightly from the illustration)
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3.8.1.2.FITTING THE BILLBOARD
1. Have two people lift the Billboard and place it
on top of the PTV. Place the Billboard so that the two Mask Bracket Uppers attached in Step 1 fit into the rectangular holes in the Billboard base plate, then slide the Billboard toward the PTV screen. Once set, the Mask Bracket Uppers hold and secure the Billboard base plate.
Perform the following with the aid of a step.
2. Remove the Billboard Lids on the upper right
and left of the Billboard. Remove the 2 truss screws holding each Billboard Lid, pull up on the side of the Billboard lid secured by the screws, and remove.
Perform with two people Be sure to use a step
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TRUSS SCREW (x2) BLACK M4x8, FLAT WASHER BILLBOARD LID
3. Having removed the Billboard Lids
from both sides, attach the base plate with 2 screws
SCREW M5 x 16, W/FLAT & SPRING
WASHERS
4. Pull the wires through the rectangular holes on either side of the Billboard and connect them to the
connectors on the roof of the PTV. There are 2 connectors on the left side.
JVS CONNECTOR CONNECTOR x2
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5. Attach Wire Covers L (left) and R (right) to
protect the connectors on the right and left sides of the roof of the PTV. The larger wire cover is Wire Cover L and should be attached to the 2 connectors.
6. Attach Wire Cover L with 4 screws. The screw for the PTV roof is different from the 3 truss screws for
the Billboard.
7. Attach Wire Cover R with 2
truss screws.
8. Re-attach the Billboard Lids on either side of the Billboard as they were before.
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3.8.1.3. INSTALLING THE FOOT PEDAL
1. Attach the pedal and fence to the left and right of the controller cabinet. The foot base and fence have right and left versions; make sure they are aligned correctly before attaching.
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Instructions for attaching the R (right) side are included in this manual. The procedure for attaching the L (left) side is the same.
2. Attach the foot base to the U-shaped bracket sticking out from the side of the controller cabinet by inserting it from the side.
3. Secure the foot base with 4 hexagonal bolts.
4. Set foot base adjuster.
5. Attach the pedal to the foot base using 4 hexagonal bolts. Be sure not to tighten the hexagonal bolts completely.
6. Pull wire from the pedal to the foot base and connect the connector on the end of the wire to the connector on the U-shaped bracket. Use the cord clamp in the foot base to secure the wire.
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7. Remove the 2 screws and remove the plate sash from the pedal.
8. Insert the fence into the pedal and attach with 4 hexagonal bolts. Use the large flat washers with the hexagonal bolts used on the cabinet.
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9. Reattach the plate sash as it was before.
10. Securely tighten the 4 hexagonal bolts on the pedal.
11. Attach the base hole lid to the foot base and attach 6 screws.
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3.8.1.4. ATTACH THE GUN CABINET
1. After fitting the guard rails to the gun
cabinet fit the gun cabinet to the main cabinet.
2. Slide the gun cabinet into the hole in
the main cabinet as shown.
3. Fix the gun cabinet in position using
the joint brackets and M8 bolts provided.
4. Once the cabinet is secure connect the connectors as shown.
5. Fit the cover in place using the M4x30 screws provided.
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3.8.2. LEG-LEVELLING PROCEDURE
This operation requires 2 people. Ensure that all leg adjusters are in contact with
·
This machine has 4 castors and 8 leg adjusters. When the installation position is decided, unscrew the leg adjusters so that they raise each castor a minimum of 5mm from the floor. Make sure the machine is level.
1. Move the machine to its final position.
2. Adjust the leg adjusters as shown until the castors are approximately 5mm off the floor and the machine is level.
the floor otherwise the machine may move and cause injury.
· Only QUALIFIED SERVICE PERSONNEL should carry out this operation.
Ensure adequate ventilation is maintained as detailed below
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3.8.3. COIN HANDLING INSTALLATION.
Only QUALIFIED SERVICE PERSONNEL should carry out this operation.
·
When fitting the coin mechanism to the door please refer to the specific manufacturers installation instructions for that coin mechanism. To fit the door to the machine, follow the procedure below.
· Loosen all of the bolts on the frame that secure the clips.
· Turn all clips in towards the door.
· Position the door into the aperture in the machine.
· Turn the clips around so that they will hold the door in the
machine.
· Tighten all of the bolts.
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3.8.3.1.WIRING CONNECTIONS.
COIN MECH LOOM INSTALLATION
C220B LM1006IDC
LM1006LAMP-0.1
GENERIC MECHANICALS
MARS MS111B1
MARS ME115
SECI, C120, SR3 OWN LOOM AND
LM1008
LM1008-LAMP
LM1007
LM1008-LAMP
LM1006LAMP-0.1
Attach the lamp holder to the bracket on the coin return
·
button.
Attach one 15-way connector to the C220 coin mech.
·
· Attach the other 15-way connector to Validator A on the
credit board.
Attach the 2-way connector to ‘LAMP’ on the VTS board.
·
Fit the two lamp holders behind the coin return buttons.
·
· Attach the blue cable and orange cable to one mech’s
microswitch switch.
· Attach the blue/green cable and orange/green cable to the other mech’s microswitch.
Attach the 2-way mate and lok plug to the 2-way mate and
·
lok cap provided.
Attach one 15-way connector to Validator A and the other
·
to Validator B on the credit board
Fit the lamp holder to the bracket behind the coin return
·
button.
Fit one of the 13-way connectors to the coin mech.
·
· Fit the other 13-way connector to Validator A on the credit
board. Note the 13-way connector is keyed and this key must coincide with the key on the credit board.
Attach the lamp holder to the bracket on the coin return
·
button.
Attach the 2- connector to ‘LAMP’ on the VTS board.
·
Attach the validator’s own loom to position A on the credit
·
board
VTS credit board assembly
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3.8.4. CONNECTION TO THE POWER SUPPLY
· This operation may only be carried out once the machine has been completely assembled.
Only QUALIFIED SERVICE PERSONNEL should carry out this operation.
·
Once the machine has been fully assembled and fixed in position it is ready to be connected to the power supply
1. The socket outlet shall be installed near the equipment and shall be easily accessible.
2. Insert the IEC plug into the IEC socket on the cabinet.
3. Insert the mains cord into the wall outlet
4. Switch on the power at the wall outlet.
5. Switch on the mains switch on the AC unit of the machine.
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3.8.5. ADJACENT CONTROL INTERFERENCE PREVENTION
Be sure that the machine is not connected to the mains supply before
·
attempting this operation.
· Be careful not to damage wiring.
· The Game Board area should be accessed only if necessary.
Only QUALIFIED SERVICE PERSONNEL should carry out this operation
·
When games with the same or similar infrared sensing system are installed side by side, interference may occur causing malfunction or inaccuracy of the sensing system in adjacent games.
A removable wire harness controls the operating frequency of the gun sense system. Removal of this harness switches from the default frequency to an alternate one.
Where game machines of the same or similar type are installed side by side, remove the jumper harness (SPY-60010UK) from every other machine in the line.
1. Turn off the power.
2. Remove the Game Board as detailed in section 3.13 of the Service Manual (the work can be completed with the Game Board in place but access is limited).
3. Locate the Sensor Board and remove SPY-60010UK WIRE HARNESS HIGH FREQUENCY JUMPER as required.
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3.9. ASSEMBLY CHECK
Only QUALIFIED SERVICE PERSONNEL should carry out this operation.
·
In the TEST MODE, ensure that the assembly has been made correctly and IC Board is satisfactory (refer to Section ). In the test mode, perform the following test:
3.9.1. MEMORY TEST
When "MEDIA BOARD TEST" is selected from the System Test Mode Menu Screen the Game Board memory is automatically tested. If the display beside each memory reads "GOOD", the Game Board is functioning correctly. Also, when "SYSTEM INFORMATION" is selected, Main Board and Media Board data for the Game Board are displayed. If data is displayed correctly, the Game Board is functioning correctly.
MEDIA BOARD TEST screen
SYSTEM INFORMATION screen
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3.9.2. C.R.T. TEST
In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the moniter is tested) to be displayed. Although the moniter adjustments have been made at the time of shipment from the factory, make judgment as to whether an adjustment is needed by watching the test mode screen. If it is necessary, adjust the moniter by referring to Monitor manual.
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3.9.3. INPUT TEST
Selecting the INPUT TEST on the game test mode menu screen causes the screen (on which each switch is tested) to be displayed. Press each switch. If the display beside each switch indicates "ON," the switch and wiring connections are satisfactory.
3.9.4. OUTPUT TEST
Select OUTPUT TEST from the menu in the test mode to cause the screen (on which each lamp and wiring connections are tested) to appear. Ensure that lamp light up satisfactorily.
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3.9.5. GUN ADJUSTMENT
Before starting the operation, play the game by yourself and make sure that the gun readjustment is not needed and that you can play the game without a problem. Although completed at the factory, the gun adjustment may be necessary because, after the adjustment, the product has been disassembled for packing and shipping.
Perform the above inspections also at the time of monthly inspection. As for the gun adjustment described in above, confirm weekly that the gun is properly adjusted.
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3.10. MOVING THE MACHINE
· When moving the machine, be sure to remove the plug from the power supply. Moving the machine with the plug inserted can cause the power cord to be damaged, resulting in a fire or electric shock.
When moving the machine, retract the leg adjusters fully and ensure the casters
·
make contact with the floor. During movement pay careful attention so that the casters or leg adjusters do not damage any other cabling laid on the floor. Such damage could result in a fire or electric shock.
Only QUALIFIED SERVICE PERSONNEL should carry out this operation.
·
Do not handle the machine by its plastic parts as this may result in damage or injury.
·
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3.11. FUSES
Never touch places other than those specified. Touching places other than those
·
specified can cause electric shock and short circuit. Disconnect the machine from the supply before attempting the replacement of any fuse.
Only QUALIFIED SERVICE PERSONNEL should replace FUSES.
·
Only replace fuses with ones of the same value and type.
·
There are a number of fuses used on this machine to protect the user and the machine from damage. Only replace the fuse once you have removed the cause of its failure. Detailed below is a list of the fuses used, their location and if relevant PCB reference:
PART NUMBER LOCATION TYPE & DETAILS QTY PER COCKPIT
514-5078-6300 838-11856CE-02 (F1) 5x20 HRC SB 6300mA 1 514-5078-6300 838-13616 (F1) 5x20 HRC SB 6300mA 1 514-5078-5000 IEC INLET (EP1302) 5x20 HRC SB 5000mA 1
There are also fuses located on the Monitor PCB. Refer to the relevant Monitor manual supplied to reference these fuses.
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3.12. REPLACEMENT OF FLUORESCENT LAMP AND OTHER LAMPS
· Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit. Disconnect the machine from the supply before attempting the replacement of any lamp.
Use a step to perform work on the Billboard. Ensure the step is secure to avoid
·
injury.
The Fluorescent Lamp can get hot and cause burns. Allow the Lamp to cool
·
before touching it.
Only QUALIFIED SERVICE PERSONNEL should replace lamps.
·
3.12.1.FLUORESCENT LAMP REPLACEMENT
1. Remove the M4 Truss Screws to remove the Sash. Withdraw the Billboard Plate upwards.
2. To remove the Fluorescent Lamp, first remove both end connectors. Then withdraw the Lamp from the two clips, using care to avoid breakage.
3. Replacement of Lamp is in reverse order of removal.
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3.12.2.LAMP REPLACEMENT
1. Remove the control panel cover as shown by removing the 8 screws holding it in position.
2. Carefully lift the control panel cover up until it is possible to disconnect the wire harness plugs attaching the start switches to the cabinet.
3. Turn the control panel cover over and remove the micro switch from the start switch as shown below.
4. Remove and replace the wedge lamp.
Hold both sides of the switch portion with fingers and pull out from the button's base portion. At this time, be careful so as not to damage the wiring connected to the switch.
The lamp is positioned at the end of the switch portion. Pull out the lamp straight without turning it.
5. Reassemble the control panel cover to the gun cabinet.
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3.13. TROUBLESHOOTING
· Only QUALIFIED SERVICE PERSONNEL should carry out these procedures.
If a problem occurs, first check the wiring connections.
PROBLEMS CAUSE COUNTERMEASURES
When the main switch is turned ON, the machine is not activated
Incorrect power source/voltage. Make sure that the power supply/voltage
The colour image on
the screen is incorrect
The on-screen image of the monitor sways and/or shrinks
Sound is not emitted Sound volume adjustment is not
Malfunctioning BD and Amp.
Controller operation is not satisfactory
Micro-switch malfunctioning Replace the micro-switch. SEE SECTION
Sensor BD is malfunctioning Replace the Sensor BD. SEE SECTION
The fluorescent lamp
does not light up
The connector is disconnected
The power is not ON.
AC Unit CIRCUIT PROTECTION DEVICE (i.e. fuse) was activated due to an instantaneous overcurrent.
Incorrect monitor adjustment. Make appropriate adjustments.
The power source and voltage are not correct.
correct.
Connector connection is incorrect Check connector connection from Base to
Sighting is inaccurate due to environmental conditions, etc.
Fluorescent lamp needs replacement Replace the fluorescent lamp. SEE
Firmly insert the plug into the outlet.
are correct.
First, remove the cause of overcurrent and reinstate the circuit protection device to its original status.
Then identify the cause of the fault on the item that caused the overcurrent & fix.
SEE SECTION 3.9.
Make sure that the power supply and voltage are correct.
Adjust the volume setting on the VTS bracket. SEE SECTION 5.1.1
Perform Sound Test to check it. SEE SECTION 5.2.5
Speaker
Adjust the gun sighting alignment. SEE SECTION 3.14
3.14
3.14
SECTION 3.12
Check connector connections in the billboard case.
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3.14. CONTROLLER UNIT
Only QUALIFIED SERVICE PERSONNEL should carry out these procedures.
·
During daily cleaning and maintenance, check the surface of the control unit (Gun
·
Controller) for cracks and other damage and ensure that screws are securely
In the cases where the gun's operation is not satisfactory or the gun sight deviates from the direction in which the control unit is pointed, the gun's interior parts may have been damaged. Replace the parts by disassembling the gun in the following procedure: Also, be sure to perform sighting check in the test mode when the gun parts are replaced.
fastened. Loose screws, cracks, and other damage could cause harm to players and other customers if left un-repaired.
· In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product. Be careful not to damage the wires. Damaged wires may cause electric shock or short
·
circuit or present a fire risk. Be very careful when soldering. Handling a soldering iron carelessly may result in a fire
·
or a burn.
· When securing the plastic-made parts, do not excessively fasten screws and nuts. Failure to observe this may damage the parts and cause injury due to fragments resulting from damage.
3.14.1.OPERATION
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3.14.2.CONTROL UNIT (GUN CONTROLLER)
· Follow these directions carefully to avoid damaging or losing small parts.
In the cases where the gun's operation is not satisfactory or the gun sight deviates from the direction in which the control unit is pointed, the gun's interior parts may have been damaged. Replace the parts by disassembling the gun using the following procedure. Note: be sure to perform sighting check in the test mode when the gun parts are replaced.
3.14.2.1.REPLACING THE MICROSWITCH
To replace the Gun Controller's internal components, first separate the left shell (Cover L) and right shell (Cover R). The controller's internal components are mounted on the right shell, so work with the gun lying on its right side. To replace the Weapon Change Button microswitch, first remove the Weapon Change Button from the right shell.
1. Turn power off.
2. Remove the 10 screws to separate the two shells.
3. With the right shell lying flat, carefully lift the left shell from the right shell.
SCREW (10), black / M3 x 10, W /small flat &
spring washers
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4. Remove the trigger microswitch from the right shell.
MICROSWITCH / 509-5080
5. Remove the soldering and detach the microswitch.
6. Remove the Change Button from the right shell.
7. Remove the spring from the right shell.
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8. Remove 1 screw and detach the microswitch (with SW bracket attached) from the right shell.
SCREW (1) / M3 x 8, W/flat & spring washers
9. Disconnect the microswitch wire connector.
10. Remove the 2 screws and remove the SW bracket from the microswitch.
SCREW (2) / M2 x 10, W/flat & spring washers
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11. Remove the soldering and extract the microswitch.
12. Solder in the new microswitch and reassemble the Gun Controller. Be careful not to tighten the
screws too tightly.
13. Test the trigger (or Weapon Change Button) to make sure that the new microswitch functions
properly.
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3.14.2.2.REPLACING THE SENSOR UNIT
1. Follow instructions (1) – (3) of “Replacing the Microswitch” to remove the left shell.
2. Detach the connector and pull out the sensor unit.
SENSOR UNIT / JPT-2030
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3.15. GAMEBOARD
Turn off the mains power and remove the power cord before opening the
·
machine.
· To prevent risk of shock or fire, be careful not to damage any wiring.
The GAME BOARD should not require any work to be carried out upon it. All
·
settings and tests can be achieved without access to the GAME BOARD.
· Take anti-static precautions to avoid damaging the electronic parts.
· All work to be carried out by QUALIFIED SERVICE PERSONNEL.
The GD-ROM Service Manual supplied with this product instructs you to remove the Key Chip when shipping the CHIHIRO Board. However, this product employs a dedicated CHIHIRO Board, therefore do not disassemble the CHIHIRO Board or remove the Key Chip.
3.15.1.REMOVING THE BOARD
1. Turn off the power.
2. Remove the two screws and unlock the LID UPPER.
3. Disconnect all harnesses connected to the CHIHIRO Main Board assembly as circled below.
4. Remove the two screws securing the base to the cabinet and withdraw the main board assembly upwards out of the cabinet. using the 2 hand holds in the board.
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5. Pull the ASSY MAIN BD out of the Cabinet and set it on a level surface before continuing.
6. Unplug all connectors connected to the Chihiro Board.
7. Unplug the GD Cable connector on the side of the Media Board on the Chihiro Board.
8. Unplug the AVIP Cable connected to the Chihiro Board. This is because the AVIP Cable is packed with it when the Chihiro Board is transported.
9. Remove the 4 screws and remove the Chihiro Board from the Base.
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3.15.2.REMOVING THE GD-ROM DRIVE
Take out the ASSY MAIN BD from the PTV cabinet and remove the GD-ROM Drive from the ASSY MAIN BD as follows:
i. Following the above procedure (steps 1 to 5), take out the ASSY MAIN BD.
2. Remove the GD cable connector and the power cord connector from the GD-ROM Drive.
3. To remove the GD-ROM Drive, undo the four screws shown.
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3.16. COMPOSITION OF THE GAME BOARD
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3.17. PERIODIC CHECK AND INSPECTION
The items listed below require periodic check and maintenance to retain the performance of the machine and ensure safe operation:
Be sure to check annually to see if the power cords are damaged. The plug is
·
securely inserted and that there is no dust in the interior of the machine or between the socket and the power cord. Using the product in an unclean condition may cause a fire or electric shock.
· Only QUALIFIED SERVICE PERSONNEL should carry out periodic checks.
DESCRIPTION WHAT TO CHECK INTERVAL
MONITOR / PROJECTOR Clean screen
Check adjustment
GAME BD Memory Test
Game Assignments
INTERIOR
POWER SUPPLY CORD Check condition Annually
CABINET SURFACE
CONTROL PANEL Lamp operation
CONTROLLER (GUN) Clean
COIN MECHANISM Check SW (If Fitted) Monthly
Clean (Do Not use water jet)
Clean (Do Not use water jet)
Check switch operation
Check sighting
Check switch operation
Weekly
Monthly
Monthly
Monthly
Annually
As required
Monthly
Monthly
As required
Weekly
Monthly
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4. HOW TO PLAY
Use this section to confirm the machine is operating correctly; if the machine doesn’t operate as described there may be a fault.
While power is connected, the billboard is continuously lit and demonstration footage and ranking data are displayed on the screen. This ‘advertise’ mode will be accompanied by sound from both speakers unless set otherwise in the TEST mode.
The 1P and 2P start buttons have integral lights that flash when a credit is inserted.
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4.1. GAME CONTENTS
Press the appropriate START button to begin play as 1P or 2P. If enough credits for a game are remaining, the other player’s START button will flash. Press the flashing START button to join a game.
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4.1.1. The Main Characters
Virtua Cop 3 has two main characters, RAGE (1P) and SMARTY (2P). JANET appears as an allied character during the game but cannot be controlled.
4.1.1.1.1P Character: RAGE
Strong as an ox and just as uncontrollable, this hothead tends to act before he thinks. That’s made him something of a headache for the department.
4.1.1.2.2P Character: SMARTY
Rage’s complete opposite, Smarty is a cautious, brainy type who never loses his cool. He’s also the best marksman in the precinct.
4.1.2. Playing Virtua Cop 3
4.1.2.1.Start a New Game
Press the START button to begin a new game. Mission Select follows.
4.1.2.2.Calibrating at the Start of the Game
The availability of calibration at the start of each game may be set in Test Mode. The following applies when calibration on demand is enabled. To enter the calibration screen, hold down the foot pedal, aim the gun controller at the screen, and press the START button when starting the game. Aim the gun at the centre target and pull the trigger. When calibration is complete, press the START button to exit to Mission Select.
4.1.2.3.Mission Select
Displays the three mission panels, Simple, Normal and Hard. Shoot the desired mission panel to start. Players are free to start any mission they like. When a mission has been completed, the game returns to Mission Select. The mission panel for the completed mission reads “Complete” and cannot be selected. Select a different mission.
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4.1.2.4.Game Screen
1. Points/Point Multiplier Meter The eight-digit number indicates total points earned. After 3-point shots, Justice shots, and other
special attacks the name of the attack and points earned are shown beneath the score display.
The more enemies you shoot, the more the gauge above the score display lengthens. When the gauge is completely filled, your level increases. The current level is shown inside the circle. A higher level means more points for killing enemies, but you’ll lose a level if you take damage or shoot a civilian!
2. Lock-On Sight The Lock-On Sight automatically detects armed enemies and tells you when you’re being attacked.
The Lock-On Sight can lock on multiple enemies simultaneously. When the sight appears, enemies are attacking. If you don’t fight back, you’re sure to take damage.
3. Bullets Left/Reload Shows bullets remaining in current gun.
Shoot the gun away from the screen to reload your weapon.
4. W eapon Palette, Weapon Change The player starts out with a Guardian II (10-round magazine, infinite reloads). Defeat special enemies
and destroy background objects to get special weapons. Acquiring a special weapon will add a second weapon to the Weapon Palette. Use the W eapon Change button to switch between the special weapon and the Guardian II. The weapon currently in use is shown on top, above the weapon in stock. Special weapons can only be reloaded a limited number of times and cannot be reloaded once ammunition runs out. Get Ammo items to increase the number of times the weapon may be reloaded. Special Weapons can be lost in three ways:
l When the reload count hits zero and all ammunition is used up
l When shot and hurt by an enemy l By shooting a civilian
Knowing when to use which weapon is key.
5. Life Shows life remaining. Getting shot by an enemy costs one life. Shooting a civilian also costs one life.
When all lives have been used up, the game is over.
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4.1.2.5.ES Gauge
Shows remaining energy in ES Mode. The ES Gauge falls during ES Mode and recovers when you defeat enemies.
4.1.2.5.1.ES Mode (Exceeding Sense Mode)
Hold down the foot pedal to activate ES Mode.
ES Mode enhances your character’s senses, making time appear to move slower. In ES Mode you can even see your enemies’ bullets and shoot them down before they reach you. Red bullets are especially damaging, so try to get them before they get you!
ES Mode consumes the ES Gauge. W hen the ES Gauge runs out of energy, you will be unable to use ES Mode.
Kill enemies to recover energy for the ES Gauge.
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4.1.2.5.2.ES Attack (Exceeding Sense Attack)
ES Attack begins automatically in certain scenes.
ES Attack displays special targeting sights that show points of particular vulnerability for a limited time. Speed and accuracy are essential.
Hit all the targeted areas within the time given to clear the ES Attack. The outcome of an ES Attack affects the rest of the game’s story.
When targets are shown with energy gauges, shoot until the energy gauge hits zero to clear the ES Attack.
4.1.3. Game Over
The game ends in one of three ways:
l W hen all lives have been lost
l W hen all three missions have been completed
l W hen the special “Extra Mission”* has been completed
[*]: When both the Simple and Normal missions have been completed successfully (in either order) and the player defeats the boss of the Hard mission, a special scene is shown and the Extra Mission is unlocked.
4.1.4. Continue
When you run out of lives, “Continue” appears on the screen and a countdown begins. To continue, insert sufficient coins and press the START button. If enough credits remain to continue, press the flashing START button.
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5. MAINTENANCE INSTRUCTIONS
5.1. EXPLANATION OF TEST AND DATA DISPLAY
Perform the tests and data check periodically when installing the machine initially or collecting cash, or when the machine does not function correctly. Perform checks in accordance with the explanations given in this section.
The following shows tests and modes that should be utilized as applicable. This product's basic system consists of the Chihiro game board and the GD-ROM drive. The system enables you to play several games one after the other just by changing a GD-ROM disc that is to be set on the GD-ROM drive.
Therefore the product supports, the following 2 test modes:
(1) System test mode for an automatic self-diagnostic test (generally used by every product that contains the basic system) and a coin assignment (specifically used by this product)
and
(2) Game test mode for testing the input/output control devices and setting the difficulty level (specifically used by this product).
Any settings that are changed by users during TEST MODE are saved upon exiting
·
TEST MODE with the EXIT command in the SYSTEM MENU. If the unit is powered off prior to exiting, changes to settings will not take effect.
· You may not enter GAME TEST MODE while the unit is reading from or checking the GD-ROM. If error messages are displayed when exiting TEST MODE, you should power the unit off and on again.
In the manual for this product, "Media Board" and "DIMM" are one and the same.
·
Use with the specified settings. If settings other than those specified are used,
·
inappropriate operations or malfunction may occur.
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ITEM DESCRIPTION / REFERENCES INTERVAL
INSTALLATION OF THE MACHINE
When the machine is installed perform the following checks:
Check to see that each setting is as per the standard
·
settings input at the time of shipment. 3.9
In the INPUT TEST mode, check each switch. 3.9.3
·
In the OUTPUT TEST mode, check each of the lamps.
·
3.9.4
· Test on-IC-Board IC's in the self-test mode. 5.2.1
MEMORY
This test is automatically executed by selecting RAM
·
TEST, or ROM BOARD TEST in the Menu mode. 5.2
PERIODIC CHECKS Periodically perform the following
MEMORY TEST. 5.2
·
Ascertain each setting.
·
In the INPUT TEST mode, test the control devices.
·
5.2.4
· In the OUTPUT TEST mode, check each of the lamps.
5.3.2
CONTROL SYSTEM
MONITOR (Projector)
· In the INPUT TEST mode, check each switch and
Adjust or replace each switch and
·
In the CRT TEST mode, check to ensure the monitor
·
(projector) is adjusted correctly. 5.2.6
Clean screen - (switch off machine and remove the
·
plug). Do not use a water jet.
IC BOARD MEMORY TEST 5.2
· In the SOUND TEST mode, check the sound related ROMs. 5.2.5
DATA CHECK
Check such data as held in the bookkeeping screens,
·
relating to number and length of plays. 5.2 & 5.3.5
EXTERIOR
Clean surfaces
·
MAINTENANCE
COIN MECHANISM
· Check switch operation (if fitted)
Monthly
Monthly
Monthly
Monthly
Monthly
Weekly
Monthly
Monthly
Monthly
Monthly
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5.1.1. VTS ASSEMBLY
Do not touch places other than those specified. Touching places not specified
·
could cause an electric shock or short circuit.
Opening the Coin Chute door will reveal the VTS Assembly shown above. The function of each switch is as follows.
TEST BUTTON
(TEST SW)
SERVICE BUTTON
(SERVICE SW)
DEMAG Eliminates colour unevenness from the monitor
VOLUME CONTROL FRONT Adjusts the volume of the sound emitted from the
The control panel switches can also be used in the place of the VTS switches:
Note: There are three volume controls on the VTS, only the top volume control is used, the other two are spares.
Used to enter TEST mode. Also has function during TEST mode. Refer to the later section detailing TEST mode.
Gives credits without registering on the coin counter. Also used during TEST mode.
screen.
speakers.
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5.2. SYSTEM TEST MENU MODE
System Test Mode can be used to check that the main circuit operations are correct, adjust Monitor colour, and perform coin/credit settings. However, this product can only be used with the settings shown below.
SOUND TEST - OUTPUT TYPE: STEREO
COIN ASSIGNMENTS - COIN CHUTE TYPE: COMMON
- SERVICE TYPE: COMMON
NETWORK SETTING (MEDIA) - NETWORK TYPE: NONE
1. Press the TEST Button after powering on the unit to display the following SYSTEM MENU.
2. Press the SERVICE Button to move the cursor to the desired test item.
3. Move the cursor to the desired item and press the TEST Button to display each test screen.
4. Move the cursor to ENTER GAME TEST and press the TEST Button to enter the individual test menus for each game. Refer to "9-3 GAME TEST MODE".
5. When testing is complete, move the cursor to EXIT and press the TEST Button. The game advertisement screen should be displayed.
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5.2.1. MEDIA BOARD TEST
Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will erase the game programme data. It may be necessary to reload the data. Always wait for the test to complete before attempting to exit.
MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the Chihiro. Test screens and test times may differ depending on the type of MEDIA BOARD connected to the unit. The following is the MEDIA BOARD TEST screen for a unit with a DIMM BOARD.
1. MEDIA BOARD TEST begins immediately upon entering this test mode.
2. If "GOOD" is displayed to the right of each item, the MEDIA BOARD components are functioning properly.
3. After the test is complete, move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
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5.2.2. SYSTEM INFORMATION
Use SYSTEM INFORMATION to check version and other information for system programmes. Screens may differ depending on the type of MEDIA BOARD connected to the unit.
The following is the SYSTEM INFORMATION screen for a unit with a DIMM BOARD.
Press the TEST Button to return to the SYSTEM MENU screen.
(A) REGION
The COUNTRY CODE of the MAIN BOARD.
(B) BOOT VERSION, QC FIRM VERSION, SC FIRM VERSION
Version information for the MAIN BOARD system programmes.
(C) SERIAL NO.
Serial number of the MAIN BOARD.
(D) DIMM BOARD + GDROM
Type of MEDIA BOARD. This example shows a DIMM BOARD with a GD-ROM DRIVE connected.
(E) MEMORY SIZE
Capacity of DIMM memory installed on the DIMM BOARD.
(F) FIRM VERSION
Version information for the DIMM BOARD system programme.
(G) SERIAL NO.
Serial number of the DIMM BOARD.
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5.2.3. JVS TEST
JVS TEST is used to verify the specs of the I/O BOARD connected to the Chihiro and to run input tests. I/O BOARD specs are displayed initially. Screens may differ depending on the type of I/O BOARD connected to the unit.
(1) Use the SERVICE Button to move the cursor to the desired test item.
(2) Move the cursor to INPUT TEST and press the TEST Button to enter the INPUT TEST screen for the
I/O BOARD currently displayed.
(3) When 2 or more I/O BOARDS are connected, move the cursor to NEXT NODE and press the TEST
Button to enter the test screen for the next I/O BOARD. The lower the NODE number, the further away the node is from the Chihiro.
(4) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
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5.2.4. INPUT TEST Screen
(5) On-screen values change according to the input from switches and the volume.
(A) SYSTEM, PLAYER Values change with input from control panel/other switches.
(B) COIN Increases with input from the COIN SWITCH. The count is cleared when exiting TEST MODE.
(C) ANALOG Displays analog values from "0000" to "FFFF".
(6) Press the SERVICE and TEST Buttons simultaneously to return to the JVS TEST main screen.
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5.2.5. SOUND TEST
Use SOUND TEST to test sound output and to select the stereo/mono/surround setting.
(1) Use the SERVICE Button to move the cursor to the desired test item.
(2) Press the TEST Button to enter the selected item.
(A) OUTPUT TYPE (STEREO, MONO, SURROUND) Select the sound output from the I/O PANEL audio output interface setting among STEREO, MONO
and SURROUND.
(B) RIGHT/LEFT SPEAKER (ON, OFF) When set to "ON", the test sends a beep to each audio output interface. Only the word "SPEAKER" is
displayed when the OUTPUT TYPE is set to "MONO", and when set to "ON", the test sends the same beep to both the left/right audio output interfaces. To test surround output, it is necessary to use a separate Audio Amp, and receive signal from a terminal not in use at the time of shipping. Note: Not available with this product.
(3) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
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5.2.6. C.R.T. TEST
Use the C.R.T. TEST to adjust monitor colours and verify screen size.
COLOUR CHECK Screen
(1) Monitor COLOUR CHECK screen is displayed initially.
Each of the colours (red, green and blue) is darkest at the far left and gets progressively lighter (32 steps) towards the right. Monitor brightness is set correctly if the white colour bar is black at the left edge and white at the right edge.
(2) Press the TEST Button to proceed to the next page
SIZE CHECK Screen
(3) Adjust the CHECK GRID so that the entire GRID is displayed on the screen.
(4) Press the TEST Button to return to the SYSTEM MENU screen.
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5.2.7. COIN ASSIGNMENTS
Use COIN ASSIGNMENTS to set the credit rate for each coin inserted.
(1) Use the SERVICE Button to move the cursor to the desired test item.
(2) Press the TEST Button to change the setting or to open the detailed settings.
(3) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
(A) COIN CHUTE TYPE (COMMON, INDIVIDUAL) Adjust settings according to the specs of the cabinet COIN CHUTE.
COMMON This is for cabinets where a single COIN CHUTE is used by multiple players.
Coins inserted by each player are treated as common credits. Up to 2 COIN CHUTES (#1 and #2) may be used. The (C) COIN TO CREDIT RATE setting for COIN CHUTE #1 and #2 may be set differently.
INDIVIDUAL This is for cabinets with individual COIN CHUTES for each player.
Coins inserted by each player are treated as individual player credits. The (C) COIN TO CREDIT RATE setting is used by all COIN CHUTES.
(B) SERVICE TYPE (COMMON, INDIVIDUAL) Use this to set the function of each SERVICE Button when there is more than one SERVICE Button.
COMMON Pressing any SERVICE Button enters service credits for all players.
INDIVIDUAL Pressing the SERVICE Button enters service credits only for the corresponding player.
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(C) COIN TO CREDIT RATE Set the CREDIT RATE for each coin inserted. The "r COIN(S) COUNT AS £ CREDIT(S)" setting indicates that "Inserting r coins equals £
credits".
Set this to "FREE PLAY" to allow game play without credits.
When (A) COIN CHUTE TYPE is set to "COMMON", COIN CHUTE #2 settings are restricted to some extent by the settings for COIN CHUTE #1.
(D) DETAIL SETTING This mode allows for more detailed credit rate settings than the (C) COIN TO CREDIT RATE setting.
Changes made in DETAIL SETTING override any (C) COIN TO CREDIT RATE settings.
DETAIL SETTING Screen
(E) COIN CHUTE MULTIPLIER Use this to set how many coins will be counted for each coin inserted. The "1 COIN COUNT AS r COIN(S)" setting indicates that "Each coin will be counted as r coins".
When the (A) COIN CHUTE TYPE is set to "COMMON", the setting may be set individually for COIN CHUTE #1 and #2.
(F) BONUS ADDER Use this to set the number of coins calculated with the (E) COIN CHUTE MULTIPLIER setting that
need to be inserted to get 1 bonus coin. When the (A) COIN CHUTE TYPE is set to "COMMON", the sum of the coins for COIN CHUTE #1 and #2 is used for the calculation. The "r COINS GIVE 1 EXTRA COIN" setting indicates that "For every r coins, 1 bonus coin is given". Set this to "NO BONUS ADDER" to disable bonus coins entirely.
(G) COIN TO CREDIT Use this to set how many coins calculated with the (F) BONUS ADDER setting count as 1 credit. The "r COIN(S) 1 CREDIT" setting indicates that "Every r coins equals 1 credit."
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(H) GAME COST SETTING Use this mode to set the number of credits required to start a game.
Screens may differ depending on the game.
(I) Set the number of credits required to start a game.
(J) Set the number of credits required to continue a game.
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5.2.8. CLOCK SETTING
Use the SERVICE Button to move the cursor to the item to be set.
(1) Move the cursor to the desired item and press the TEST Button to increase values.
(2) The max value for YEAR is "2099"; further increases return the value to "2000".
(3) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
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5.2.9. NETWORK SETTING (CORE)
Use the LAN PORT attached to the Main Board, and carry out the settings necessary for network communication.
*This game does not support network communication connections. *
T
HIS OPTION IS FOR POSSIBLE FUTURE GAMES ONLY
S
ELECT EXIT AND GO DIRECTLY TO THE NEXT TEST MODE
.
.
(1) Use the SERVICE Button to move the cursor to the desired test item.
(When setting IP ADDRESS, SUBNET MASK, GAME WAY or PRIMARY DNS, use the underline as
a guide.) (2) Press the TEST Button to change the setting. (3) Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. (A) REMOTE (C) This sets up whether a communication setting is automatic or manual.
ENABLE: Sets the communication setting automatically.
DISABLE: Sets the communication setting manually. (B) IP ADDRESS (C) This is one of the settings required for communication network. After setting the number, press TEST
Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you
cannot select this. (C) SUBNET MASK (C) This is one of the settings required for communication network. After setting the number, press TEST
Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you
cannot select this. (D) GATE WAY (C) This is one of the settings required for communication network. After setting the number, press TEST
Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you
cannot select this. (E) PRIMARY DNS (C) This is one of the settings required for communication network. After setting the number, press TEST
Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you
cannot select this. (F) CURRENT This displays the present setting value during a set-up of each item [(B), (C), (D), (E)]. Pressing TEST
Button on SET position, the settings are memorized and the screen is changed.
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5.2.10.NETWORK SETTING (MEDIA)
Use NETWORK SETTING to establish and test network connections. This is only displayed when a network enabled MEDIA BOARD is connected to the Chihiro.
*This game does not support network communication
connections
S
and only an error message will be displayed. *
T
HIS OPTION IS FOR POSSIBLE FUTURE GAMES ONLY
ELECT EXIT AND GO DIRECTLY TO THE NEXT TEST MODE
.
.
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5.3. GAME TEST MODE
When changing the game configuration, changes will not take effect until the Game
·
Test Mode has been completed. Be sure to exit the Game Test Mode properly after configuration changes.
· Do not configure the game in ways not described in this text. It is possible that the game will not function properly.
Select ENTER GAME TEST from the System Menu screen to display the Game Test Menu screen as follows. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item’s test.
Performs tests, adjustments and settings for each of the Game Test Menu screen items below.
INPUT TEST: Tests each input device used in the game.
OUTPUT TEST: Tests each output device used in the game.
GAME ASSIGNMENTS: Adjusts game settings.
GUN SETTING: Performs sight settings for the game's Control Unit (Gun).
BOOKKEEPING: View all recorded game data.
BACKUP DATA CLEAR: Erase all game records.
After selecting an item, read the explanations below regarding operation. After performing tests and adjustments, return to the Game Test Menu screen, select EXIT and press the TEST Button. You will return to the System Menu screen. Move the cursor to EXIT on the System Menu screen and press the TEST Button to return to the Game Play screen.
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5.3.1. INPUT TEST
Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly.
The items refer to the following input devices.
TRIGGER: The gun triggers.
CHANGE: The controller’s weapon change button.
PEDAL: The foot pedal.
GUN-X: Ranges between 00 and FF when controller is pointed at screen.
GUN-Y: Ranges between 00 and FF when controller is pointed at screen.
SCREEN: Point controller at screen to change from OUT to IN.
START: The player Start Buttons.
SERVICE: The SERVICE Button.
TEST: The TEST Button.
Input is normal if the display to the right of each item changes from OFF to ON when each input device is operated. Input is normal if the display to the right of SCREEN changes from OUT to IN and GUN-X and GUN-Y show values between 00 and FF when the controller is pointed at the screen.
Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu screen.
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5.3.2. OUTPUT TEST
Select OUTPUT TEST to display the following screen and check the status of each lamp. This test should be used periodically to check that the lamps are functioning correctly.
Press the SERVICE Button to move the cursor and the TEST Button to select. Displays ON when selected.
Actual screen may differ for depending on cabinet type.
Below: Guide to the DELUXE type
Perform the tests as follows.
PLAYER 1 START LAMP: Lights up the 1P START button.
PLAYER 2 START LAMP: Lights up the 2P START button flash.
PLAYER 1 FOOT PANEL: Lights up the 1P foot panel. Press the TEST Button to cycle through the
colours, in the order RED, BLUE, W HITE, and RED.
PLAYER 2 FOOT PANEL: Lights up the 2P foot panel. Press the TEST Button to cycle through the colours, in the order RED, BLUE, W HITE, and RED.
PLAYER 1 BILLBOARD: Lights up the 1P Billboard. Press the TEST Button to cycle through the colours, in the order RED, GREEN, YELLOW, BLUE, PURPLE, AQUA, WHITE, RED.
PLAYER 2 BILLBOARD: Lights up the 2P Billboard. Press the TEST Button to cycle through the colours, in the order RED, GREEN, YELLOW, BLUE, PURPLE, AQUA, WHITE, RED.
Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu screen.
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5.3.3. GAME ASSIGNMENTS
Select GAME ASSIGNMENTS to display the current game settings and make changes.
Perform the following settings for each item.
DIFFICULTY: Set the game’s difficulty level. Five settings are available, from VERY EASY
to VERY HARD.
LIFE: Set the number of lives each player starts the game with. Nine levels are
available.
COLLISION: Set the size of targets. Five levels, from 1 to 5, are available. The higher the
level, the easier it is to hit targets.
GUN LOOSENESS: Set gun looseness. Ten levels, from 0 to 9, are available. The higher the
level, the easier it is to hit targets.
CALIBRATION: Toggle the availability of user calibration at the start of the game. Three
options are available.
1) OFF: Disable calibration.
2) ON (TYPE1): Always calibrate.
3) ON (TYPE2): Allow calibration if command is entered (start game with
controller aimed at screen and pedal held down).
ADVERTISE SOUND: Turn advertising sound output ON/OFF.
CABINET TYPE: Set cabinet type.
Set to either DELUXE or STANDARD. Be sure to set according to actual cabinet type.
Changes to settings are not enabled until Test Mode is exited. After changing settings, be sure to exit Test Mode.
After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu screen.
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5.3.4. GUN ADJUSTMENT
play
Select GUN ADJUSTMENT to display the following screen. This screen allows you to adjust the gun using the five calibration targets (TOP, LEFT, CENTER, RIGHT, BOTTOM). Use each target to calibrate as follows.
Use the standard gun controller, carefully aim at the correct target and pull the trigger to calibrate the value. Select between the calibration targets with the 1P and 2P START buttons or SERVICE button.
Details for each item are as follows.
TOP x y: Set the TOP value.
The number on the left (x) is the horizontal component, and the number on the right
LEFT x y: Set the LEFT value.
CENTRE x y: Set the CENTRE value.
RIGHT x y: Set the RIGHT value.
BOTTOM x y: Set the BOTTOM value.
DEFAULT: Restore calibration values to original settings.
CANCEL: Restore calibration values to previous settings.
CURSOR: Select CURSOR and aim the controller at the screen to dis
(y) is the vertical component. Aim the controller at the TOP target (white circle) and pull the trigger to set the value. This will not affect horizontal calibration.
The number on the left (x) is the horizontal component, and the number on the right (y) is the vertical component. Aim the controller at the LEFT target (white circles) and pull the trigger to set the value. This will not affect vertical calibration.
The number on the left (x) is the horizontal component, and the number on the right (y) is the vertical component. Aim the controller at the CENTRE target and pull the trigger to set the CENTRE value.
The number on the left (x) is the horizontal component, and the number on the right (y) is the vertical component. Aim the controller at the RIGHT circle and pull the trigger to set the RIGHT value. This will not affect vertical calibration.
The number on the left (x) is the horizontal component, and the number on the right (y) is the vertical component. Aim the controller at the BOTTOM circle and pull the trigger to set the value. This will not affect horizontal calibration.
a round cursor (blue
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for 1P, red for 2P) where the controller hits the screen. Use this cursor to check calibration.
OUT OF SCREEN: Displays “OUT OF SCREEN” when the controller is pointed outside the screen.
Values cannot be set when the controller is out of screen.
Changes to settings are not enabled until the Test Mode is exited. After changing settings, be sure to exit Test Mode.
After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu screen.
5.3.5. BOOKKEEPING
Select BOOKKEEPING on the Game Test Menu screen to display the three screens of operating status data. Press the TEST Button on the BOOKKEEPING 1/3 and BOOKKEEPING 2/3 screens to move to the second and third (BOOKKEEPING 3/3) screens. Press the TEST Button in the third screen to return to the Game Test Menu screen.
The display items for the screen (Page 1 of 3) are as follows.
COIN CHUTE #1: The number of coins inserted into Coin Slot 1.
COIN CHUTE #2: The number of coins inserted into Coin Slot 2.
TOTAL COINS: The total number of coins inserted into the coin slots.
COIN CREDITS: The number of credits for the coins inserted.
SERVICE CREDITS: The number of credits input by the SERVICE Button.
TOTAL CREDITS: Total credits from coins and the SERVICE Button
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Press the TEST Button to display the next screen.
The display items for the screen (Page 2 of 3) are as follows.
NUMBER OF GAMES: The total number of games played by 1P and 2P.
NUMBER OF GAME STARTS: Number of games started.
NUMBER OF CONTINUES: Number of times game has been continued.
NUMBER OF JOIN GAMES: Number of two-player games.
TOTAL TIME The amount of time the unit has been in operation.
PLAY TIME: The sum of 1P’s time played and 2P’s time played.
LONGEST PLAY TIME The longest play time for one game.
SHORTEST PLAY TIME The shortest play time for one game.
AVERAGE PLAY TIME: The sum of all play times divided by the total number of games.
Press the TEST Button to display the next screen (Page 3 of 3).
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PLAY TIME HISTOGRAM shows the number of plays and the respective play times. This histogram should be referred to when setting the Game Difficulty.
This displays play times on a scale from 0M00S to 9M59S with 30-second intervals. All play times over ten minutes are included in the item OVER 10M00S.
Press the TEST Button after viewing. You will return to the Game Test Menu screen.
5.3.6. BACKUP DATA CLEAR
Select BACKUP DATA CLEAR to clear the contents of BOOKKEEPING, ranking data and coin/credit data.
To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST Button. When the data has been cleared, the message “COMPLETED” will be displayed.
Press the TEST Button again to return to the Game Test Menu screen.
Move the cursor to NO (CANCEL) and press the TEST Button to return to the Game Test Menu screen without clearing the data.
Note that this operation does not affect GAME ASSIGNMENTS or GUN ADJUSTMENT settings.
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6. COIN MECH INSTALLATION AND CREDIT BOARD SET UP
6.1. INTRODUCTION
Game credits between the Coin Mechanism and the game board for this machine are controlled by a VTS board. This electronic circuit allows the price of play to be set for a range of different countries. These functions are set on Dual In Line (DIL) PCB mounted switches.
SW1 is used to set the currency (or coin ratio) and SW3 the price of play. Refer to the Tables on the following pages for the correct settings for your environment.
The VTS board pictured below is mounted in the Coin Chute Tower.
The VTS board is connected to the coin validator and lamps via a dedicated wiring harness depending upon the coin validator used:
Wiring Harness Validator
LM1006 Coin Controls (15 way connector)
LM1007 Mars (13 way connector)
LM1008 Mechanical See note 2
N/A NRI See note 1
Notes
1. If NRI mechanisms are to be used, these should be ordered with the highest denomination coin on coin
path #1 and the lowest denomination on coin path #4. The VTS board should be then be set up for either the UK or Switzerland settings. A minimum connecting lead length of 600mm is required.
2. Mechanical coin mechanisms may be connected in parallel allowing two identical mechanisms to be
fitted.
The VTS Board
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Credit Board Mode Settings Switch 3
Country Setting Switch 3 Setting Coin Validator Programming C120/SR3 Only
UK
UK
UK
UK
UK
Euro
UK
UK
Belgium
Holland
Austria
Spain
Spain
Spain
Portugal
Euro
Coin Controls C220 Parallel Coin Controls
C220 Binary
Coin Controls
C220 Binary
Coin Controls
SR3 Parallel
Coin Controls
SR3 Parallel
Mars ME/MS 111 Parallel
NRI Parallel
Parallel Parallel
SR3 Parallel
Coin Controls
C220 Binary
SR3/NRI
Parallel
Coin Controls C220 Parallel
Parallel
TBA
Channels
SW1 SW2 SW3 SW 4 SW5 SW6 COIN1 COIN2 COIN3 COIN4 COIN5 COIN6 COIN7 COIN8 COIN9 COIN10 COIN11 COIN12
OFF OFF OFF OFF £1 50p new 20p 10p - 50p old - -
ON OFF OFF OFF £1 50p new 20p 10p - 50p old - £2
OFF ON OFF OFF £1 50p new 20p 10p - £2 - 50p
ON ON OFF OFF £1 50p new 20p 10p - £2 - 50p
OFF OFF ON OFF £2
€2
£1 €1
50p new
50¢
20p 20¢
ON OFF ON OFF £1 £2 20p 10p 50p new 50p old
OFF ON ON OFF 10p 20p 50p £1 £2 -
ON ON ON OFF - 50BFr 20BFr 5BFr
OFF OFF OFF ON - 5NLG 2.5NLG 1NLG
ON OFF OFF ON 20Sch 10Sch 5Sch 1Sch
OFF ON OFF ON 500Pta 200Pta 100Pta 50Pta 25Pta 200Pt
ON ON OFF ON 500Pta 200Pta 100Pta 50Pta 25Pta - - 200Pta - 50Pta
OFF OFF ON ON 100Pta 50Pta
new
ON OFF ON ON 200Es
€1
100Es
50¢
- 25Pta new
50Es - - - - -
OFF TBA
ON TBA
OFF Direct Mode
old
- - - -
old
10p
- - - 50p old - - -
10¢
old
50Pta
old
25Pta
old
25Pta
old
- 50Pta old
The credit board automatically sets the validator for parallel and binary
operation through an output on pin 8 of the 17 way pinstrip. For the feature
to work it is necessary for the validator interconnecting cable to include at
- 25Pta old
Please Note
wire at this position
old
-
ON 2 channel Mode
Note: These switch settings are under constant review and may change due to world currency updates.
Set SW 1 according to the option settings found in the relevant Price of Play Settings Table on the following pages.
·
· For Germany (DM), France (Fr) & Switzerland (SFr), use the appropriate existing setting shown above (from another country) that matches the coin ratios programmed into your coin mech.
Set SW 3 on the VTS /Excel board as shown in the table above corresponding to the country required.
·
Rev 1Updated:- 23/11/01 78
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6.1.1. PRICE OF PLAY SETTINGS UK
Price Bonus DIL Switch 1
1 10p No Bonus OFF OFF OFF OFF OFF 2 10p 6 = 50p
3 20p No Bonus OFF
4 20p 3 = 50p 6 = £1 12 =£2
5 30p No Bonus OFF OFF
6 30p 1.66 = 50p 4 = £1 8 = £2
7 30p 2 = 50p 4 = £1 OFF
8 30p AMLD * 3 = £1 6 = £2
9 40p No Bonus OFF OFF OFF
10 40p 1.25 = 50p 3 = £1 6 = £2
11 50p No Bonus
12 50p 3 = £1 6 = £2
13 50p 2 = £1 5 = £2 OFF OFF
14 60p No Bonus
15 60p 2 = £1 4 = £2 OFF
16 80p No Bonus
17 80p 1.25 = £1 2 = £1.50 2.5 = £2 OFF OFF OFF OFF
18 £1 No Bonus
19 £1 3 = £2 OFF
20 £1 2 = £2 5 = £4
21 £1.50 No Bonus OFF OFF
22 £1.50 2 = £2
23 £2 No Bonus OFF
24 £2 3 = £5
25 £3 No Bonus OFF OFF OFF
26 £3 2 = £5
27 £5 No Bonus OFF
28 £5 3 = £10
29 £7.50 No Bonus OFF OFF
30 £7.50 2 = £10
31 £10 No Bonus
32 Free Play
Switch 1 Switch 2 Switch 3 Switch 4 Switch 5
ON
ON ON
ON
ON ON ON
ON
OFF
ON ON
ON
ON ON ON ON
OFF OFF OFF OFF
ON
OFF
ON ON
OFF OFF
ON
OFF
ON ON ON
OFF OFF OFF
OFF OFF OFF
ON ON
OFF
OFF
ON ON ON ON
OFF OFF
OFF OFF
OFF OFF
OFF OFF
ON ON ON ON
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
ON
ON
ON ON
ON
ON ON ON
OFF OFF OFF
ON
OFF
ON ON
OFF OFF
OFF OFF
ON ON
OFF
OFF
OFF
OFF
ON ON ON ON ON ON ON
ON ON
ON
ON ON
OFF OFF
ON
OFF
OFF
ON ON ON ON ON ON
ON ON ON
ON
OFF
OFF
ON ON ON
ON ON ON ON
ON ON ON ON ON
Rev 1Updated:- 23/11/01 79
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6.1.2. PRICE OF PLAY SETTINGS EURO
Price Bonus DIL Switch 1
1 10¢ No Bonus OFF OFF OFF OFF OFF 2 10¢ 6 = 50¢
3 20¢ No Bonus OFF
4 20¢ 3 = 50¢ 6 = €1 12 =€2
5 30¢ No Bonus OFF OFF
6 30¢ 1.66 = 50¢ 4 = €1 8 = €2
7 30¢ 2 = 50¢ 4 = €1 OFF
8 30¢ AMLD * 3 = €1 6 = €2
9 40¢ No Bonus OFF OFF OFF
10 40¢ 1.25 = 50¢ 3 = €1 6 = €2
11 50¢ No Bonus
12 50¢ 3 = €1 6 = €2
13 50¢ 2 = €1 5 = €2 OFF OFF
14 60¢ No Bonus
15 60¢ 2 = €1 4 = €2 OFF
16 80¢ No Bonus
17 80¢ 1.25 = £1 2 = €1.50 2.5 = €2 OFF OFF OFF OFF
18 €1 No Bonus
19 €1 3 = €2 OFF
20 €1 2 = €2 5 = €4
21 €1.50 No Bonus OFF OFF
22 €1.50 2 = €2
23 €2 No Bonus OFF
24 €2 3 = €5
25 €3 No Bonus OFF OFF OFF
26 €3 2 = €5
27 €5 No Bonus OFF
28 €5 3 = €10
29 €7.50 No Bonus OFF OFF
30 €7.50 2 = €10
31 €10 No Bonus
32 Free Play
Switch 1 Switch 2 Switch 3 Switch 4 Switch 5
ON
ON ON
ON
ON ON ON
ON
OFF
ON ON
ON
ON ON ON ON
OFF OFF OFF OFF
ON
OFF
ON ON
OFF OFF
ON
OFF
ON ON ON
OFF OFF OFF
OFF OFF OFF
ON ON
OFF
OFF
ON ON ON ON
OFF OFF
OFF OFF
OFF OFF
OFF OFF
ON ON ON ON
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
ON
ON
ON ON
ON
ON ON ON
OFF OFF OFF
ON
OFF
ON ON
OFF OFF
OFF OFF
ON ON
OFF
OFF
OFF
OFF
ON ON ON ON ON ON ON
ON ON
ON
ON ON
OFF OFF
ON
OFF
OFF
ON ON ON ON ON ON
ON ON ON
ON
OFF
OFF
ON ON ON
ON ON ON ON
ON ON ON ON ON
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6.1.3. PRICE OF PLAY SETTINGS Austria-Czech-Denmark-Norway-Israel­France2
Price Bonus Switch 1
Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 1 1 No Bonus OFF OFF OFF OFF OFF 2 1 11 = 10
3 1 6 = 5 OFF
4 2 No Bonus
5 2 6 = 10 OFF OFF
6 2 3 = 5
7 3 No Bonus OFF
8 3 4 = 10
9 3 2 = 5 OFF OFF OFF
10 4 No Bonus
11 4 3 = 10
12 5 No Bonus
13 5 3 = 10 OFF OFF
14 6 No Bonus
15 6 4 = 20 OFF
16 8 No Bonus
17 10 No Bonus OFF OFF OFF OFF
18 10 3 = 20
19 20 No Bonus OFF
20 20 3 = 50
21 30 No Bonus OFF OFF
22 30 2 = 50
23 50 No Bonus OFF
24 50 3 = 100
32 Free Play
ON
ON ON
ON
ON ON ON
ON
OFF
ON ON
ON
ON ON ON ON
ON
ON ON
ON
ON ON ON ON ON ON ON ON
OFF OFF OFF OFF
ON
OFF
ON ON
OFF OFF
ON
OFF
ON ON ON
OFF OFF OFF
OFF OFF OFF
ON ON
OFF
OFF
ON ON ON ON
OFF OFF
OFF OFF
OFF OFF
OFF OFF
ON ON ON ON
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
ON
OFF OFF OFF
ON
OFF
ON ON
OFF OFF
OFF OFF
ON ON
OFF
OFF
OFF
OFF
ON ON ON ON ON ON ON
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7. DESIGN RELATED PARTS
Item Part No. Description
1 VCT-0525UK BILLBOARD PLATE VCT 2 VCT-0531UK STICKER BILLBOARD VCT 3 VCT-0526 BILLBOARD PLATE L VCT 4 VCT-0527 BILLBOARD PLATE R VCT 5 VCT-1008UK STICKER CABI TOP L 6 VCT-1009UK STICKER CABI TOP R 7 VCT-1061UK STICKER LID UPPER 8 VCT-2001-BUK BUTTON SHEET VCT DX
9 VCT-2001-C-01UK STICKER CTRL PNL TOP VCT 10 VCT-2001-DUK STICKER CNTRL PANEL L VCT DX 11 VCT-2001-EUK STICKER CNTRL PANEL R VCT DX 12 VCT-1203 FOOT PLATE
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8. PARTS LIST
8.1. VCT-0000UK - TOP ASSY VIRTUA COP 3 DX
Item Component Part Qty Description Component Reference
1 VCT-0500UK 2 VCT-1000UK 3 VCT-1100UK
9 HOD-2003 10 SGM-4346 11 SGM-4426 12 421-7987-VCT-D 13 421-7988-91UK 14 LB1102 15 421-7020UK 23 VCT-INST-DX 24 PK0180 25 PK0333 26 PK0178 27 PK0334 28 PK0117 29 PK0335 30 LB1046
203 000-T00530-0B 204 068-552016-0B 205 000-T00416-0C
1 ASSY PTV 1 ASSY PTV CABI DX 1 ASSY CONTROLLER CABINET 1 DENOMI PLATE 1 POLY COVER 1200X1200X1300 1 POLY COVER 800X750X900 1 STICKER ELEC SPEC VCT DX NEXT TO AC UNIT 2 STICKER SERIAL NUMBER UK NEAR AC,CCT 1 STICKER DANGEROUS VOLTAGE ON MAIN LID 2 STICKER CAUTION FORK 1 ASSY INST KIT VCT DX 1 PALLET CABI HOD DELUXE 1 SLEEVE CTRL CABI VCT DX 1 PALLET GUN CABI 1 SLEEVE GUN CABI VCT DX 1 PALLET PTV TOSH ZMB 1 SLEEVE PTV VCT 1 LABEL TESTED FOR ELEC. SAFETY 4 M5X30 MSCR TH BLK (2)-4 4 M5 WSHR 20OD FLT BLK (2)-4 4 M4X16 MSCR TH CRM (8)-4
83
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8.2. VCT-0500UK - ASSY PTV
Item Component Part Qty. Description Component Reference
1 SPX-0530UK 1 ASSY MASK 2 VCT-0511UK 2 STICKER PTV SIDE 4 HOD-1101 2 PTV HOLDER 5 SPX-0532UK 1 PROTECT SCREEN PTV (101)-1
6 SPX-0533UK 2 RETAINING BRKT HORIZ PTV (5)-2 101 200-5788-31 1 PROJECTION DSPL T 50TYPE 31K 201 000-T00520-0B 4 M5X20 MSCR TH BLK (1)-4 203 000-T00525-0B 2 M5X25 MSCR TH BLK (1)-2 204 068-552016-0B 2 M5 WSHR 20OD FLT BLK (1)-2 205 000-P00516-W 4 M5X16 MSCR PAN W/FS PAS (4)-4 206 000-F00414 4 M4X14 MSCR CSK PAS (1)-4
84
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8.3. VCT-0520UK - ASSY BILLBOARD DX
85
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Item Component Part Qty Description Component Reference
1 VCT-0521UK 1
2 VCT-0522UK 1
3 VCT-0523UK 2
4 VCT-0524UK 1
5 VCT-0525UK 1
6 VCT-0526 1
7 VCT-0527 1
8 VCT-0528UK 1
9 VCT-0529UK 1
10 VCT-0530 2 11 VCT-0531UK 1 12 253-5460-1 1 13 LB1102 1 14 LB1104 1 15 390-5695-40CUK 1
16 390-5695-40DUK 1 102 280-5009-01 8 103 838-14281-02 2 104 280-5247 6 105 280-5248-10 6 106 838-14371 1 201 000-T00408-0B 11 202 068-441616-0B 4 203 068-552016-0B 14 204 FAS-290034 14 205 050-C00500-3B 14 206 000-P00320-W 10 207 050-F00400 8 208 030-000616-SB 8 209 068-652016-0B 8 210 000-P00430-W 2 301 NCR-60420UK 1 302 VCT-60002UK 1 303 VCT-60004UK 1 304 VCT-60014UK 1 305 VCT-60015UK 1 306 VCT-60016UK 1
BILLBOARD BOX BILLBOARD SASH BILLBOARD LID BD BASE BILLBOARD PLATE VCT BILLBOARD PLATE L VCT KD PART BILLBOARD PLATE R VCT KD PART PLATE HOLDER L PLATE HOLDER R LED BD HOLDER STICKER BILLBOARD VCT ARTWORK UK AIR VENT BLACK STICKER DANGEROUS VOLTAGE STICKER CAUTION, HOT SURFACE FL TRAY 110V 40W (T12) FL TUBE 40W 600L 1.5" DIA CORD CLAMP 21 LED BAR BD RGB ONE TOUCH BUSHING ONE TOUCH COLLAR M3 L=10 OUTPUT CONTROL BD FOR JVS M4X8 M SCR TH BLK (12)-4, (3)-4,(2)-3 FLT WSHR BLK 4.4-16X16 (3)-4 FLT WSHR BLK 5.5-20X1.6 (8)-7,(9)-7 HEX SKT LH CAP SCR STN M5X15 (8)-7,(9)-7 CAP NUT TYPE3 BLK M5 (8)-7,(9)-7 M SCR PH W/FS M3X20 (4)-4,(10)-6 FLG NUT M4 (4)-4,(10)-4 HEX BLT W/WS BLK M6X16 (8)-4, (9)-4 FLT WSHR BLK 6.5-20X 1.6 (8)-4, (9)-4 M4X30 MSCR PAN W/F (15)-2 WIRE HARN FL WH-PWR BILLBOARD WH-BILLBOARD PWR EXT WH-BILLBOARD PWR EXT 2 WH-BILLBOARD LED WH-BILLBOARD PWR
86
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8.4. SPX-0530UK ASSY MASK
ITEM PART NUMBER QTY DESCRIPTION COMPONENT REF
1 HOD-1151 1 MASK BASE
2 JPT-1082 10 IR COVER
101 838-13145-02 10 LED BD GUN SENSE HOD 201 050-U00300 20 M3 NUT NYLOK PAS 202 068-330808-PN 20 M3 W SHR 8OD FLT NYLON 203 050-F00400 1 M4 NUT FLG SER PAS 301 SPY-60024 7 WIRE HARN MASK SHORT 302 SPY-60025 2 WIRE HARN MASK LONG 303 SPY-60026 1 WIRE HARN MASK INTO 304 600-9120-44K 1 WIRE HARN EARTH 1200MM M4/M4
87
(101)-20 (101)-20 EARTH-1
MASK TO AC BRKT
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8.5. VCT-1000UK ASSY PTV CABI DX
88
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Item Component Part Qty Description Component Reference
1 VCT-1002UK 2 HOD-1020UK 3 VCT-1060UK 4 VCT-1070UK 5 VCT-4000UK 6 HOD-1070UK
9 SPX-1010UK 11 HOD-1003 12 VCT-1530UK 13 253-5460-01 14 253-5396-91 15 VCT-4100UK 26 HOD-1007 27 HOD-1008 28 VCT-1008UK 29 VCT-1009UK 30 839-1221 31 839-176-01
101 354081 102 280-A00964-WX 201 000-T00420-0B 203 000-P00420-W 206 000-P00425-W 207 050-F00400 208 068-441616-0B 209 000-P00430-W 210 030-000840-SB 211 068-852216-0B 212 032-000530 213 068-551616 301 SPY-60011UK
1 PTV CABINET 1 ASSY AC UNIT UK 1 ASSY LID UPPER 1 ASSY LID LOWER 1 ASSY MAIN BD DX 2 ASSY SPEAKER UK 2 SPEAKER COVER 1 LOCKING BRKT HOD 1 FAN UNIT DC UK 2 AIR VENT BLACK 2 CABINET HANDLE 1 ASSY PWR SPLY 1 JOINT BRKT R 1 JOINT BRKT L 1 STICKER CABI TOP L 1 STICKER CABI TOP R 1 RGB LED DECODER BD 1 CONN BD JVS
5 TWIST LOK BHKL-450-4 12 ROUTER TWIST D09 SO6.4 WOOD X 22 M4X20 MSCR TH BLK (2)-4,(3)-2,(13)-8,(6)-8
2 M4X20 MSCR PAN W/FS PAS (4)-2
2 M4X25 MSCR PAN W/FS PAS (11)-2
2 M4 NUT FLG SER PAS (11)-2
8 M4 WSHR 16OD FLT BLK (11)-2,(15)-4,(5)-2
4 M4X30 MSCR PAN W/FS PAS (15)-4
8 M8X40 BLT W/S BLK (26,27)-4
4 M8 WSHR 22OD FLT BLK (26,27)-4
2 M5X30 BLT WING PAS (5)-2
2 M5 WSHR 16OD FLT PAS (5)-2
1 WIRE HARN TOW ER EXT 1
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8.6. HOD-1020UK ASSY AC UNIT
INDENT PART NO. QTY DESCRIPTION COMPONENT REF
HOD-1021UK
1
LB1096
3 102 104 105 106 107 109 201 202 203 301 302 303 600-9040-45U 1 WIRE HARN EARTH 400mm M4/M5 AC BRKT - XFMR
EP1379 SW1109 EP1302 514-5078-5000 310-5029-D508 421-6595-5000-T 000-P00308 060-F00300 050-F00400 600-6911-049UK 600-7118-002UK
0.04
AC BRKT UK
1
STICKER PROTECTIVE EARTH (EARTH STUD)
1
FILTER EMI 10A ARCOTRONICS
1
SWITCH ROCKER 250V AC
1
EUROSOCKET FUSED 1OA 250Vac
1
FUSE 5X20 CERAMIC SB 5000mA
1
HEAT SHRINK SLEEVING 50.8DIA STICKER FUSE 5000mA TYPE T
1
M3X8 MSCR POSI PAN PAS (102)-4
4
M3 WSHR FORM A FLT PAS (102)-4
4
M4 NUT FLG EARTH STUD
2
WIRE HARN AC BRKT (JPT)
1
WIRE HARN AC OUT (PRIMARY)
1
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8.7. VCT-1060UK ASSY LID UPPER
Item Component Part Qty. Description Component Reference
1
HOD-1051-A 1 FRONT LID U BLANK
2
VCT-1061UK 1 STICKER LID UPPER
3
TH1015UK 1 LOCKING TONGUE UK
101
220-5575UK 1 LOCK
91
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8.8. VCT-1070UK ASSY LID LOWER
Item Component Part Qty. Description Component Reference
1
HOD-1061-AUK 1 FRONT LID L BLANK
2
HOD-1062-A 1 FRONT LID BRKT BLANK
201
050-F00400 3 M4 NUT FLG SER PAS (2)-3
202
060-F00400-0B 3 M4 WSHR FORM A FLT BLK (2)-3
92
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8.9. HOD-1070UK ASSY SPEAKER
ITEM PART NO. QTY DESCRIPTION COMPONENT REF
1 101 201 301
CPT-1061UK 130-5096 000-P00512-W HOD-60025
1 1 2 1
SPEAKER BRKT UK ASSY SERVO SPEAKER BOX M5X12 MSCR POSI PAN W/FS PAS (101)-2 WIRE HARN SPEAKER UNIT
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8.10. VCT-1100UK ASSY CONTROLLER CABINET
Item Component Part Qty Description Component Reference
1 VCT-2000UK 2 VCT-1103 3 VTS-HOD-D 5 VCT-1302UK 6 253-5366
7 JPT-3101 14 HOD-1304 18 DUT-0302UK 25 SPY-1106 26 HOD-1307-A 27 HOD-1308-A 32 105-5216
94
1 ASSY CTRL PANEL DX 2 HOLDER 1 VTS BOARD HOD 1 GUN HOLDER CABI 1 CASH BOX 2 TUBE CLAMP 1 JOINT PART LID 1 COIN PATH PLATE 2 HOLDER BRKT 1 SIDE BRKT L BLANK 1 SIDE BRKT R BLANK 2 CHAIN BRKT
CONTINUED NEXT PAGE
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CONTINUED FROM PREVIOUS PAGE
ITEM PART NUMBER QTY DESCRIPTION COMPONENT REFERENCE
201 000-T00416-0B 202 068-441616-0B 203 008-T00430-0B 204 000-T00440-0B
000-P00420-W 9 M4X20 MSCR PAN W/FS PAS (3)-4,(18)-5
207 208 030-000630-SB
12 M4X16 MSCR TH BLK (1)-8,(7)-4
8 M4 WSHR 16OD FLT BLK (1)-8 8 M4X30 TMP PRF TH BLK (12)-8 4 M4X40 MSCR TH BLK (14)-4
12 M6X30 BLT W/S BLK (25)-8,(26,27)-4
95
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8.11. VCT-1150UK ASSY FENCE L
Item Component Part Qty Description Component Reference
1
VCT-1151UK 1 FENCE FRAME L
2
VCT-1152 1 DESIGN PLATE L
3
VCT-1153 1 GUARD PLATE L
202
FAS-290034 6 M5 X15 HEX SKT LH CAP SCR STN (3)-6
96
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8.12. VCT-1160UK ASSY FENCE R
Item Component Part Qty Description
1
VCT-1161UK 1 FENCE FRAME R
2
VCT-1162 1 DESIGN PLATE R
3
VCT-1163 1 GUARD PLATE R
202
FAS-290034 6 M5 X15 HEX SKT LH CAP SCR STN (3)-6
97
Component
Reference
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