Sega

Sega Video Games 4200-6367 User Manual

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1ST PRINTING

JAN.- 1998

TM

OWNER’S MANUAL

STD TYPE

SEGA ENTERPRISES, USA

MANUAL NO. 4200-6367

Warranty

Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.

Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. For Warranty claims, contact your Sega Distributor.

Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.

Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.

This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. Under no circumstance shall it extend beyond the period of time listed above.

TABLE OF CONTENTS

 

INTRODUCTION OF THE OWNERS MANUAL

1

GENERAL PRECAUTIONS

2~3

1. PRECAUTIONS TO BE HEEDED FOR OPERATION

4~5

2. NAME OF PARTS

6

3. ACCESSORIES

7~8

4. ASSEMBLY AND INSTALLATION

9~14

5. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE

15

6. CONTENTS OF GAME

16~18

7. EXPLANATION OF TEST AND DATA DISPLAY

19~30

7-1 POWER SUPPLY UNIT AND COIN METER

20

7-2 TEST MODE

21

7-3 MEMORY TEST

21

7-4 VIDEO MEMORY TEST

22

7-5 BOUNDRY TEST

22

7-6 INPUT TEST

23

7-7 OUTPUT TEST

23

7-8 SOUND TEST

24

7-9 C.R.T. TEST

24

7-10 GAME ASSIGNMENTS

25

7-11 COIN ASSIGNMENTS

26~28

7-12 REAL TIME CLOCK TEST

29

7-13 VOLUME SETTING

29

7-14 NETWORK ASSIGNMENTS

29

7-15 BOOKKEEPING

30

7-16 BACKUP DATA CLEAR

30

8. HANDLEBAR

31

8-1 ADJUSTING/REPLACING THE FRONT BRAKE VOLUME

31

8-2 ADJUSTING/REPLACING THE ACCELERATOR VOLUME

32

8-3 ADJUSTING/REPLACING THE HANDLE BAR VOLUME

33~36

8-4 GREASING

37

9. FOOT BRAKE MECHA

38

9-1 ADJUSTING AND REPLACING THE VOLUME

38~39

9-2 GREASING

40

10. COIN SELECTOR

41~43

11. MONITOR

44~46

12. REPLACEMENT OF FLUORESCENT LAMP AND LAMPS

47~48

12-1 REPLACEMENT OF FLUORESCENT LAMP

47

12-2 REPLACEMENT OF LAMPS

48

13. PERIODIC INSPECTION TABLE

49

14. TROUBLESHOOTING

50

14-1 REPLACEMENT OF FUSES

51

15. GAME BOARD

52

15-1 REMOVING THE IC BOARD

52~53

15-2 COMPOSITION OF THE GAME BOARD

54

16. COMMUNICATION PLAY

55~65

16-1 INSTALLATION PRECAUTIONS

55

16-2 CONNECTING THE COMMUNICATION CABLES

55~63

16-3 SETTING FOR COMMUNICATION PLAY

64~65

17. DESIGN RELATED PARTS

66

18. PARTS LIST

67~94

19. WIRING DIAGRAMS

XXX

 

SPECIFICATIONS

 

 

Installation space:

65

in.(L) x

31 in.(W)

Height:

78

in.

 

Weight:

Approx. 397

lbs.

Power maximum current:

5 Amp AC 120V 60 Hz

MONITOR:

29” INCH COLR MONITOR

INTRODUCTION OF THE OWNERS MANUAL

SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and popular amusement products to the world market. This Owners Manual is intended to provide detailed descriptions together with all the necessary installation, game settings and parts ordering information related to the HARLEY DAVIDSON U/R, a new SEGA product.

This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. Should the need arise, contact our main office, or the closest branch office listed below.

SEGA ENTERPRISES, INC. (USA) Customer Service

45133 Industrial Drive Fremont, CA 94538 Phone 650-802-1750 Fax 650-802-1754

7:30 am - 4:00 pm, Pacific Standard Time Monday thru Friday

1

General Precautions

Follow Instructions: All operating and use instructions should be followed.

Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.

Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall, causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.

Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces may cause the product to overturn.

Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the manufacturer’s instructions have been adhered to.

Power Sources: This product should be operated only from the type of power source indicated on the marking label. If you are not sure of the type of power supply to your location, consult your local power company. For products intended to operate from battery power or other sources, refer to the operating instructions.

Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third (grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the grounding-type plug.

Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point where they exit from the product.

Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in a risk of fire or electric shock.

Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the product.

Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to dangerous voltage or other hazards. Refer all servicing to qualified service personnel.

Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service personnel under the following conditions:

a)If the power cord or plug is damaged;

b)If liquid has been spilled, or objects have fallen into the product;

c)If the product has been exposed to rain or water;

d)If the product does not operate normally when following the operating instructions. Adjust only those controls that are explained in the operating instructions. An improper adjustment of other controls may result in damage and will often require extensive work by a qualified technician to restore the product to its normal operation;

e)If the product has been dropped or damaged in any way;

f)When the product exhibits a distinct change in performance; this indicates a need for service.

Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may result in fire, electric shock, or other hazards.

2

Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety checks to determine that the product is in proper operating condition.

Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other products (including amplifiers) that produce heat.

Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommendations. Do not dispose in an open flame condition, since the battery may explode.

Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such as benzine, thinner, etc.

Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors in the places mentioned below:

Places subject to rain/water leakage, or condensation due to humidity;

In close proximity to a potential wet area;

Locations receiving direct sunlight;

Places close to heating units or hot air;

•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;

On sloped surfaces;

In the vicinity of emergency response facilities such as fire exits and fire extinguishers;

Places subject to any type of violent impact;

Dusty places.

INSTALLATION PRECAUTIONS

Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit.

Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG rated min. 120 VAC, 7A.

Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).

For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).

REGULATORY APPROVALS

This game has been tested and found to comply with the Federal Communications Commission Rules.

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.

This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.

LISTED

U® L 5K92

AMUSEMENT MACHINE

3

1 . PRECAUTIONS TO BE HEEDED FOR OPERATION

In order to prevent accidents, be sure to comply with the following points before and during operation.

PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION

In order to avoid accidents, check the following before starting the operation:

Check if all of the adjusters are in contact with the surface. If they are not, the cabinet can move and cause an accident.

Ensure that all of the Adjusters

are in contact with the floor.

Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step.

To avoid electric shock, check to see if door & cover parts are 508.5

To avoid electric shock, short circuit and or parts damage, do not put the following items on or in the periphery of the product:

Flower vases, flower pots, cups, water tanks, cosmetics, and receptacles/ containers/vessels containing chemicals and water.

To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient installation space can cause the player to come into contact with or hit others and result in injury or trouble.

4

PRECAUTIONS TO BE HEEDED DURING OPERATION

To avoid injury and accidents, those who fall under the following catagories are not

allowed to play the game:

*Intoxidated persons

*Pregnant women or those in the likelyhood od pregnancy.

*Those who need assistasnce such as the use of an apparatus when walking.

*Those who have high blood pressure or heart problems.

*Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc.

*Persons susceptible to motion sickness.

*Persons whose acts runs counter to the products warning displays.

*Instruct those who wear high-heeled shoes to refrain from

playing the game by explaining that playing the game with highheeled showes is very dangerous and likely to cause a potentially hazardous situation.

To avoid electric shock and short circuit, do not allow customers to put hands and fingers or extraneous matter in openings of the product or small openings in or around doors.

To avoid falling down and injury resulting from falling down, immediatly stop the customer’s leaning against or climbing on the product, etc.

To avoid electric shock and short circuit, do not allow the customers to unplug the power plug without a justifiable reason.

5

2 . NAME OF PARTS

BILLBOARD

29 INCH MONITOR

CABINET

COIN CHUTE DOOR

CASHBOX DOOR

SEAT CABI

AC UNIT

GAME SPECIFICATIONS

WIDTH

LENGTH

 

HEIGHT

WEIGHT

 

 

 

 

DURING SHIPPING

 

All measurements are in inches

475 LBS.

 

 

 

 

 

 

 

CABINET

31”

X

38”

X

78”

350 LBS.

 

 

 

 

 

 

 

SEAT CABI

13.5”

X

45.5”

X

25”

49 LBS.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WHEN ASSEMBLED

31”

X

65”

X

78”

400 LBS.

 

 

 

 

 

 

 

6

3 . ACCESSORIES

7

THE SHIPMENT METHOD DESCRIBED BELOW ONLY APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE FOLLOWING GAMES:

LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2

HARLEY DAVIDSON

!!NEVER SHIP MODEL 3 GAME BOARDS

OUTSIDE OF CAGE!!

CARTON BOX 601-8928 (1)

Used for transporting the GAME BOARD. {SUPPLIED WITH YOUR GAME}

DO NOT SHIP GAME BOARD WITHOUT

THIS BOX AS IT MAY DAMAGE THE GAME

BOARD AND VOID YOUR WARRANTY.

“CHECK SIDE” Display

FILTER BOARD

NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.

8

4 . ASSEMBLING AND INSTALLATION

Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling may cause damage to the machine, or malfunctioning to occur.

When assembling, be sure to perform work by plural persons. Depending on the assembly work, there are some cases in which performing the work by a single person can cause personal injury or parts damage.

When carrying out the assembly work, follow the procedure in the following 7-item sequence:

1

2

3

4

ASSY OFCABINET

SECURING IN PLACE (ADJUSTER ADJUSTMENT)

POWER SUPPLY

ASSEMBLING CHECK

Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width across flats are required for the assembly work.

1 ASSY OF CABINET

Ensure that the connectors are accurately connected. Incomplete connections can cause electrical shock or short circuit. Be careful not to damage wirings. Damaged wiring can cause short circuit or electrical shock.

To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Not using a step or using an unstable step can cause a violent falling down accident.

9

1 Tightly fit the seat cabi to the cabinet in a manner to insert it in.

2Secure to the cabinet with 2 hexagon bolts and 2 truss screws.

3Connect the connector. (2P white)

4Install the joint lid.

5Secure the Joint lid with 4 screws.

10

2

SECURING IN PLACE (ADJUSTER ADJUSTMENT)

 

 

Be sure to have all the Adjusters make contact with the surface. Unless the Adjusters come into contact with the surface, the Cabinet can move of itself, causing an accident.

This machine has 8 each of casters and adjusters (shown below). When the installation position is determined, cause the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5mm. from the floor and make sure that the machine position is level.

CASTERS

1Move the machine to the installation position.

2Cause all of the leg adjusters to make contact with the floor. By using a wrench, make adjustments in the height of the leg adjusters to ensure that the machine's position is level.

ADJUSTERS

3After making adjustments, fasten the leg adjuster nut upward and secure the height of the

leg adjuster.

BOTTOM VIEW

4Depending on the floor surface status of the installation location, the Rear Cabinet may move of itself. As shown, the NON-SLIP SHEET is attached to the back side of the CAUTION MAT. Ensure that the Adjuster is installed in the manner to match the position of NON-SLIP SHEET

5

After making adjustments, fasten the adjuster nut upwards and secure the height of the adjuster

11

3 POWER SUPPLY

Ensure that the power cord is not exposed on the surface (passage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord can cause an electric shock or short circuit.

Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering.

The AC unit is mounted on the rear side of the cabinet . The AC Unit incorporates the Main SW, Earth Terminal and Inlet. Firmly insert the Power Plug into the Socket Outlet and the other side of the plug to the Inlet. Turn the Main SW ON to turn power ON.

1 Ensure that the Main SW is OFF.

2Connect the Power cord to the Outlet Socket. Ensure power cord is not in customer’s passage way or wiring has protective covering.

AC

BRACKET

FUSE

MAIN SW

LINE STRAIN RELIEF

BINDING POST NOT USED

 

 

 

12

4

ASSEMBLING CHECK

 

 

The TEST MENU allows for each part of the cabinet to be checked, the Monitor to be adjusted, and the coin and

game related various functions to be performed.

 

CPU ROM TEST

 

GOOD

(CROM03 MASK)

IC.1

*****

GOOD

(CROM02 MASK)

IC.2

*****

GOOD

(CROM01 MASK)

IC.3

*****

GOOD

(CROM00 MASK)

IC.4

*****

GOOD

(CROM13 MASK)

IC.5

*****

GOOD

(CROM12 MASK)

IC.6

*****

GOOD

(CROM11 MASK)

IC.7

*****

GOOD

(CROM10 MASK)

IC.8

*****

GOOD

(CROM33 EPROM)

IC.9

*****

GOOD

(CROM32 EPROM)

IC.10

*****

GOOD

(CROM31 EPROM)

IC.11

*****

GOOD

(CROM30 EPROM)

IC.12

*****

GOOD

(CROM3 EPROM)

IC.13

*****

GOOD

(CROM2 EPROM)

IC.14

*****

GOOD

(CROM1 EPROM)

IC.15

*****

GOOD

(CROM0 EPROM)

IC.16

*****

PRESS TEST BUTTON TO EXIT

 

INPUT TEST

HANDLEBAR

OFF

THROTTLE

OFF

FRONT BRAKE

OFF

REAR BRAKE

OFF

VIEW CHANGE

OFF

MUSIC SELECT

OFF

SHIFT UP

OFF

SHIFT DOWN

OFF

START

OFF

COIN #1

OFF

SERVICE-SW

OFF

TEST-SW

OFF

Selecting the MEMORY TEST on the test mode menu screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD.

Selecting the INPUT TEST on the menu screen in the test mode to display the screen on which each SW and Volume is tested. Press each switch. (To check the Coin SW, insert a Coin from the inlet with the Coin Chute Door being opened.) If the display beside each switch is ON, the switch and wiring connection are satisfactory. Check the display of each Volume value. The Volume could have an irregularity caused by differences between machines and vibration during transportation. Set the Volume values by referring to Section ?

PRESS TEST BUTTON TO EXIT

OUTPUT TEST

START

LAMP

OFF

VIEW CHANGE

LAMP

OFF

MUSIC SELECT

LAMP

OFF

RACE READER

LAMP

OFF

>EXIT

SELECT WITH SERVICE BUTTON

PRESS TEST BUTTON TO EXIT

In the output test mode, carry out lamp test to ascertain that each lamp lights up satisfactorily.

13

SOUND TEST

 

 

In the TEST mode, selecting SOUND TEST causes the

 

 

screen, on which sound related BD and wiring connec-

 

 

tions are tested, to be displayed. be sure to check if the

 

 

sound is satisfactorily emitted from each of speaker and

NO

:

( 0 )

 

 

the sound volume is appropriate.

>EXIT

 

 

SELECT WITH SERVICE BUTTON

PRESS TEST BUTTON TO EXIT

C.R.T. TEST 1/2

23456789012345678901234567890121234567890123

2345678901234567890123456789012123456789012

2345678901234567890123456789012123456789012

2345678901234567890123456789012123456789012

2345678901234567890123456789012123456789012

2345678901234567890123456789012123456789012

2345678901234567890123456789012123456789012

2345678901234567890123456789012123456789012RED

2345678901234567890123456789012123456789012

2345678901234567890123456789012123456789012

23456789012345678901234567890121234567890123

2345678901234567890123456789012123456 7

2345678901234567890123456789012123456 7

2345678901234567890123456789012123456 7

2345678901234567890123456789012123456 7

2345678901234567890123456789012123456GREEN 7

2345678901234567890123456789012123456 7

2345678901234567890123456789012123456 7

2345678901234567890123456789012123456 7

2345678901234567890123456789012123456 7

23456789012345678901234567890121234567

2345678901234567890123456789

234567890123456789012345678

234567890123456789012345678

234567890123456789012345678BLUE

234567890123456789012345678

234567890123456789012345678

234567890123456789012345678

WHITE

PRESS TEST BUTTON TO CONTINUE

1234567890123456789012345678

C.R.T. TEST 2/2

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678PRESS TEST BUTTON TO CONTINUE

1234567890123456789012345678

In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the projector is tested) to be displayed. Although the projector adjustments have been made at the same time of shipment from the factory, color deviation, etc., may occur due to the effect caused by geomagnitism, the location building’s steel frames and other game machines in the periphery. By watching the test mode screen, make judgement as to whether an adjustment is needed. If it is neccessary, adjust the projector by refering to Section 9.

Perform the above inspections also at the time of monthly inspection.

14

5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE

When moving the machine, be sure to pull out the plug from the power supply. Moving the machine with the plug as is inserted can damage the power cord and cause a fire or electric shock.

When moving the machine on the floor, retract the Adjusters and ensure that Casters make contact with the floor. During transportation, pay careful attention so that Casters do not tread power cords. Damaging the power cords can cause an electric shock and/or short circuit.

When lifting the cabinet, be sure to hold the catch portions or bottom part. Lifting the cabinet by holding other portions can damage parts and installation portions, due to the empty weight of the cabinet, and cause personal injury.

Use care when handling glass made parts. When the glass is damaged, fragments of glass can cause injury

GRIP

Where there steps (or step-like differences in grade), move the machine by seperating into each unit.

CASTER

On level surfaces, move the machine by causing the casters to make contact with the surfaces.

Pushing the glass made or plastic parts can damage the parts and cause injury. Also, moving machine by holding the handlebar can damage the handle bar.

15

6 . CONTENTS OF GAME

The following are operations and responses obtained when the machine functions satisfactorily. Any functioning different fromt he following may have been caused by a certain fault. Immediately investigate and eliminate the cause of the malfunctioning to ensure satisfacory operation. The explanation herein mainly refer to the case where the game machine is used independently. In communications play, some points may differ fromthe following explanations.

When energized, the Billboard’s fluorescent lamp is always lit.

During ADVERTISE (in the status a coin(s) is not inserted), the contents of game and HOW TO PLAY, etc., are audiovisually explained.

The status of the on-tank 3 buttons will change to and from lighting up/flashing/lights out.

Although the Start button is unlit during ADVERTISE, it blinks if even one coin is inserted, and is always lit duriong game play.

The View Change button and Music Select button are unlit during ADVERTISE and lit when the Select Mode is displayed. During Game, the flash alternately.

The two lamps of the Billboard flash during ADVERTISE and Select Mode display, light up during game and flash for approximately 3 seconds at the time of passing the checkpoint.

In case of communication play, the lamps light up during game, flash for approximately 3 seconds when passing the chackpoint (in top posistion), and light out for 3 seconds when passing the checkpoint (in the second position or lower).

LAMP

BILLBOARD

SHIFT UP button

SHIFT DOWN button

FRONT BRAKE LEVER

START button

VIEW CHANGE button

COIN INLET

ACCELERATOR

MUSIC SELECT button

REAR BRAKE PEDAL

16

1Be seated.

2Insert coin(s). When one play worth of coin(s) is inserted, the Select mode appears.

3Select in order of BIKE and TRANSMISSION. Turn the handlebar to select and turn the ACCELORATOR GRIP to decide.

When the Select Mode is displayed, countdown starts. At count 0, BIKE TRANSMISSION being selected are automatically decided.

4When TRANSMISSION is decided, the race starts. The checkpoint (desination) is displayed on the screen, and Time Limit countdown starts.

At the same time the race starts, the View Change button and Music Select button alternately light up/light out. Pressing the View Change button changes the View point in the game mode.

Pressing the Music Select button changes the BGM (background music).

5The distance to the checkpoint is displayed onthe upper left section of the screen. the remaining time is indicated on the upper center, score points on the upper right, navigation window(map) on the lower left, and speedometer on the lower right.

17

6Run towards the checkpoint by judging the route from the arrow and the NAVIGATION WINDOW. Passing the checkpoint within the time limit results in a Stage Clear. The time limit is extended and the next checkpoint is displayed.

7If the player fails to pass the checkpoint within the time limit, the game is over.

8Passing all of the checkpoints results in a Game Clear. The successful player can see the ending mode.

9After a Game Over, the accomplishment results are displayed on the map.

10If the player scores high points, the Name Entry mode appears. Turn the Handlebar, select character, and turn the Accelorator Grip to register intial, etc.

NOTE 1:

Setting change can be made to no sound output during ADVERTISE.

NOTE 2:

In the case where several machines are linked together for communication play, the bike appearing first in the Select Mode is predetermined by the number of each cabinet set for the communication play.

NOTE 3:

The setting of the number of checkpoints required for game clear is changeable.

KNACK OF GAME PLAY

To make full use of bike characteristics;

Each of the 5 types of bike has specific characteristics. High points can be earned by fully utilizing the bike charcteristics and selecting the type which suites best for the player.

To memorize the courses;

The player will surely acomplish a game clear by selecting the course on which he can make full use of the bike characteristics instead of relying on the map and arrow.

18

7 . EXPLANATION OF TEST AND DATA DISPLAY

By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable.

TABLE 7 EXPLANATION OF TEST MODE

ITEMS

DESCRIPTION

SECTIONS

 

 

 

 

When the machine is installed, perform the following:

 

INSTALLATION

1. Check to see that each setting is as per standard setting made

7 - 10, 7 - 11

OF MACHINE

at the time of shipment.

 

 

2. In the INPUT TEST mode, check each SW and VR.

7 - 6

 

3. In the OUTPUT TEST mode, check each of lamps.

7 - 7

 

4. In the MEMORY TEST mode, check ICs on the IC Board.

7 - 3, 7 - 4

 

 

 

MEMORY

Choose MEMORY TEST in the MENU mode to allow the

 

MEMORY test to be performed. In this test, PROGRAM

 

 

 

 

RAMs, ROMs, and ICs on the IC Board are checked.

 

 

 

 

PERIODIC

Periodically perform the following:

 

 

 

SERVICING

1. MEMORY TEST

7 - 3, 7 - 4

 

 

2. Ascertain each setting.

7 - 10, 7 - l1

 

3. In the INPUT TEST mode, test the CONTROL device

7 - 6

 

4. In the OUTPUT TEST mode, check each of lamps.

7 - 7

 

 

 

CONTROL

1. In the INPUT TEST mode, check each SW and VR.

7 - 6

SYSTEM

2. Adjust or replace each SW and VR.

 

 

8

 

3.If the problem can not be solved yet, check the CONTROL’s moves.

8

 

 

 

PROJECTOR

In the PROJECTOR ADJUSTMENT mode, check to see if the

7 - 9

PROJECTOR adjustment is appropriately made.

 

 

 

 

 

 

IC BOARD

1. MEMORY TEST

 

 

2. In the SOUND TEST mode, check the sound related ROMs.

7 - 8

 

 

 

 

 

DATA CHECK

Check such data as game play time and histogram to adjust the

7 - 15

 

difficulty level, etc

 

 

 

 

19

7 - 1 SWITCH UNIT AND COIN METER

Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit.

Adjust to the optimum sound volume by considering the environmental requirements of the installation location.

If the COIN METER and the game board are electrically disconnected, game play is not possible.

Open COIN CHUTE DOOR, and the switch unit shown appears. The function of each switch is as follows:

SWITCH UNIT

1 SOUND VOLUME

Controls the speaker volume of the right/left speakers on the coin chute tower.

2 TEST BUTTON (TEST SW)

For the handling of the TEST BUTTON, refer to the section on test mode.

3 SERVICE BUTTON (SERVICE SW)

Gives credits without registering on the coin meter.

VOL. FRONT

VOL. SEAT

TEST

SERVICE

DEMAG. SW.

20

7 - 2 TEST MODE

This mainly checks if the operation of the game BD is accurate, and allows for COIN ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments.

TEST MENU

CPU MEMORY TEST

VIDEO MEMORYTEST

BOUNDRY SCAN TEST

INPUT TEST

OUTPUT TEST

SOUND TEST

C.R.T. TEST

GAME ASSIGNMENTS COIN ASSIGNMNETS NETWORK ASSIGNMENTS VOLUME ADJUSTMENTS REAL TIME CLOCK TEST BOOKKEEPING

BACKUP DATA CLEAR >EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

1Push the TEST BUTTON to cause the following TEST MENU to appear:

2By pushing the SERVICE BUTTON, bring the “>” mark to the desired item and press the TEST BUTTON. This will select the item’s test.

3 After the test is complete, move the “>”

mark

to “EXIT” and press the TEST BUTTON

to

return to game mode.

 

FIG. 7.2 TEST MENU

The Following FIGURES/TABLES show the factory recommended settings.

7 - 3 MEMORY TEST

 

CPU ROM TEST

 

GOOD

(CROM03 MASK)

IC.1

*****

GOOD

(CROM02 MASK)

IC.2

*****

GOOD

(CROM01 MASK)

IC.3

*****

GOOD

(CROM00 MASK)

IC.4

*****

GOOD

(CROM13 MASK)

IC.5

*****

GOOD

(CROM12 MASK)

IC.6

*****

GOOD

(CROM11 MASK)

IC.7

*****

GOOD

(CROM10 MASK)

IC.8

*****

GOOD

(CROM33 EPROM)

IC.9

*****

GOOD

(CROM32 EPROM)

IC.10

*****

GOOD

(CROM31 EPROM)

IC.11

*****

GOOD

(CROM30 EPROM)

IC.12

*****

GOOD

(CROM3 EPROM)

IC.13

*****

GOOD

(CROM2 EPROM)

IC.14

*****

GOOD

(CROM1 EPROM)

IC.15

*****

GOOD

(CROM0 EPROM)

IC.16

*****

PRESS TEST BUTTON TO EXIT

FIG. 7.3a MEMORY TEST

 

CPU ROM TEST

 

GOOD

(SDRAM)

IC. 13

IC. 15

GOOD

(BACK UP SRAM)

IC. 21

IC. 22

GOOD

(SCROLL SDRAM)

IC. 94 or IC.19

IC. 20

GOOD

(SCROLL SDRAM)

IC. 17

IC. 18

The MEMORY TEST mode is for checking the on-BD memeory IC functioning.

“GOOD” is displayed for normal ICs and “BAD” is displayed for abnormal ICs

This test starts immediately after selection from the menu in the test mode. When in execution, the “TESTING NOW” message will be displayed at the lower part to the screen. Press the Test Button to proceed to CPU RAM TEST

Test starts immediately after proceeding to this mode from CPU ROM TEST. During execution, the “TESTING NOW” message will be displayed at the lower part of the screen. When an error occurs, the ERROR message is shown. After finising the test, press the TEST button to return to the menu mode.

PRESS TEST BUTTON TO EXIT

FIG. 7.3b MEMORY TEST

21

7 - 4 VIDEO MEMORY TEST

 

VIDEO BOARD ROM TEST

 

GOOD

(VROM01)

IC.26

*****

GOOD

(VROM00)

IC.27

*****

GOOD

(VROM03)

IC.28

*****

GOOD

(VROM02)

IC.29

*****

GOOD

(VROM05)

IC.30

*****

GOOD

(VROM04)

IC.31

*****

GOOD

(VROM07)

IC.32

*****

GOOD

(VROM08)

IC.33

*****

GOOD

(VROM11)

IC.34

*****

GOOD

(VROM10)

IC.35

*****

GOOD

(VROM13)

IC.36

*****

GOOD

(VROM12)

IC.37

*****

GOOD

(VROM15)

IC.38

*****

GOOD

(VROM14)

IC.39

*****

GOOD

(VROM17)

IC.40

*****

GOOD

(VROM16)

IC.41

*****

PRESS TEST BUTTON TO CONTINUE

FIG. 7.4a VIDEO MEMORY TEST

VIDEO BOARD RAM TEST

PRESS TEST BUTTON TO CONTINUE

FIG. 7.4b VIDEO MEMORY TEST

7 - 5 BOUNDRY SCAN TEST

BOUNDRY SCAN TEST

TOTAL ERRORS

0

PRESS TEST BUTTON TO EXIT

FIG. 7.5 BOUNDRY SCAN TEST

This allows the functioning of the VIDEO MEMORY IC’s on the IC board to be checked. “GOOD” is displayed for normal IC’s and “BAD” is displayed for abnormal IC’s if any.

Test starts immediately after proceeding to this mode from the menu in the test mode. During execution, the “TESTING NOW” message will be didplayed at the lower portion of the screen. After fininshing the test, press the TEST BUTTON to proceed to VIDEO RAM.

Test starts immediately after proceeding to this mode from the VIDEO BOARD ROM TEST. During execution, the “TESTING NOW” message will be displayed at the lower portion of the screen. If staus is satisfactory, nothing will be displayed. After fininshing the test, press the TEST BUTTON to return to the menu mode.

Selecting the “BOUNDRY SCAN TEST” causes the Game board’s testing in terms of hardware to be performed automatically.

When the test is completed, if the results are as shown left, it is satisfacory.

After finishing the test, press the TEST BUTTON to have the MENU MODE return on the screen. Next, turn power off and then turn it back on again. To avoid malfunctioning, have the Board intialized by turning the power off and then on.

If there is any hardware problems, an error message is displayed. Please contact the offices herein stated or where the product was purchased from.

22

7 - 6 INPUT TEST

When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of each switch and the value of each V.R.

 

INPUT TEST

HANDLEBAR

OFF

THROTTLE

OFF

FRONT BRAKE

OFF

REAR BRAKE

OFF

VIEW CHANGE

OFF

MUSIC SELECT

OFF

SHIFT UP

OFF

SHIFT DOWN

OFF

START

OFF

COIN #1

OFF

SERVICE-SW

OFF

TEST-SW

OFF

This test mode displays the status of each switch, button, and Volu me. When the switch/button corrsponds to the name of the item is pressed, if OFF changes to ON, it is satisfactory. When corresponding Volume is operated, if the Volume value differs in a natural manner, it is satisfactory.

APPROPRIATE VALUE OF TENSION VOLUME

Tension volume values are displayed in hexadecimal numerals within the range of 00H~ffH. If the value does not satisfy the following limitations, adjust the Volumes gear mesh so as to meet the requiremnts.

PRESS TEST BUTTON TO EXIT

FIG. 7.6 INPUT TEST

7 - 7 OUTPUT TEST

 

OUTPUT TEST

 

START

LAMP

OFF

VIEW CHANGE

LAMP

OFF

MUSIC SELECT

LAMP

OFF

RACE READER

LAMP

OFF

>EXIT

SELECT WITH SERVICE BUTTON

PRESS TEST BUTTON TO EXIT

LOWER LIMIT: Over 05H

UPPER LIMIT: Under faH

Press the test button to return to the menu mode

Choose OUTPUT TEST to cause the following lower screen to appear. In this test, check the status of each lamp.

Pressing the TEST BUTTON causes “ON” to be displayed and the corresponding lamp lights up. Pressing the TEST BUTTON again cuases “OFF” to be displayed and the lamp goes off. The Foot Controller is locked with the Slide Lock in the ON status, and Unlocked to become free with the Slide Lock in the OFF status.

Press the test Button to return to the MENU MODE.

FIG. 7.7 OUTPUT TEST

23

7 - 8 SOUND TEST

SOUND TEST

NO

:

( 0 )

>EXIT

SELECT WITH SERVICE BUTTON

PRESS TEST BUTTON TO EXIT

FIG. 7.8 SOUND TEST

7 - 9 C.R.T. TEST

C.R.T. TEST 1/2

2345678901234567890123456789012123456789012

1234567890123456789012345678901212345678901 2

1234567890123456789012345678901212345678901 2

12345678901234567890123456789012123456789011234567890123456789012345678901212345678901 22

1234567890123456789012345678901212345678901 2

1234567890123456789012345678901212345678901 2

1234567890123456789012345678901212345678901 2

1234567890123456789012345678901212345678901 2

1234567890123456789012345678901212345678901RED 2

12345678901234567890123456789012123456789012

12345678901234567890123456789012123456

12345678901234567890123456789012123456

12345678901234567890123456789012123456

12345678901234567890123456789012123456

12345678901234567890123456789012123456

12345678901234567890123456789012123456GREEN

12345678901234567890123456789012123456

12345678901234567890123456789012123456

12345678901234567890123456789012123456

123456789012345678901234567890121234567

234567890123456789012345678

23456789012345678901234567 8

23456789012345678901234567 8

23456789012345678901234567 8

BLUE

23456789012345678901234567 8

23456789012345678901234567 8

23456789012345678901234567 8

WHITE

PRESS TEST BUTTON TO CONTINUE

1234567890123456789012345678

C.R.T. TEST 2/2

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

1234567890123456789012345678

PRESS TEST BUTTON TO EXIT

1234567890123456789012345678

FIG. 7.9 C.R.T. TEST

This enables sound used in the game to be checked. Sound related memory and each speaker are checked.

Press the SERVICE BUTTON to increse the number by one and the sound corresponding to the number will be emitted. Note that No. 000 does not emit any sound.

Bring the “>” to EXIT and press the TEST BUTTON to return to the MENU MODE.

Select C.R.T. TEST to cause the MONITOR to display the screen shown left, allowing MONITOR adjustment status to be checked.

Periodically check the MONITOR adjustment status on this screen.

The screen (1/2) enables color adjustment check to be performed. The color bar of each of the 4 colors, i.e.,red, green, blue, and white, is the darkest at the extreme left and becomes brighter towards the extreme right.

Press the TEST BUTTON to shift to the next screen (2/2).

The screen (2/2) allows screen size and distortion to be tested.

Check if the CROSSHATCH FRAME LINE goes out of the screen and if the crosshatch lines are distorted.

Press the TEST BUTTON to return to the MENU mode.

24

7 - 10 GAME ASSIGNMENTS

Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each item displays the following content.

SETTING CHANGE PROCEDURE

Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.

1Press the SERVICE BUTTON to move the “>” to the desired item.

2Choose the desired setting change item by using the TEST BUTTON.

3 To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.

GAME ASSIGNMENTS

ADVERTISE SOUND

ON

GAME DIFFICULTY

NORMAL

CABINET TYPE

STANDARD

B.G.M. VOLUME

4

ENGINE VOLUME

8

NUMBER OF STAGES

4

TOURNAMENT MODE

ON

START

 

MONTH

DEC

DAY

25

YEAR

1998

HOUR

18

END

 

MONTH

DEC

DAY

25

YEAR

1998

HOUR

18

DURATION DAILY > EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTTON

ADVERTISE SOUND

Determines wether ADVERTISE SOUND is to be emitted or not by the setting to ON when emitting it and to OFF when not emitting it.

GAME DIFFICULTY

Sets the Game Difficulty in 5 catagories from 1 to 8. The greater the number is, the higher the difficulty level becomes. Alternately it may display each catagory by name;

Very Easy, Easy, Normal, Hard, Very Hard

B.G.M. VOLUME

BGM Volume Adjustment.

ENGINE VOLUME

Engine Volume adjustment

CABINET TYPE

Set to DELUXE or STANDARD as applicable. Setting to wrong type can causefailure be sure to set correctly. (i.e. In communication Play Race Leader Lamp does not light up/flash/light out. The Cabinet appearing in the operation explanation mode differs from the type used.)

TOURNAMENT MODE

During the period set, special bookkeeping for ranking is executed. When set to ON, as shown above, the date of Tournament Mode Start, the end date of Tournament Mode, and itmes of bookkeeping periods are displayed. Duration refers to the unit of bookkeeping periods. The setting can be selected from among DAILY, WEEKLY, BI-WEEKLY, and MONTHLY.Be sure to set the present time in the Tournament Mode.

The Following FIGURES/TABLES show the factory recommended settings.

25

7 - 11 COIN ASSIGNMENTS

The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses “how many coins correspond to how many credits.”

SETTING CHANGE PROCEDURE

Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT.

1Press the SERVICE BUTTON to move the arrow to the desired item.

2Choose the desired setting change item by using the TEST BUTTON.

3 To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.

COIN ASSIGNMENTS

 

COIN CHUTE TYPE

COMMON

 

CREDIT TO START

2 CREDITS

 

CREDIT TO CONTINUE

1 CREDIT

 

COIN/CREDIT SETTING

#1

 

CHUTE#1

1 COIN

1 CREDIT

CHUTE#2

1 COIN

1 CREDIT

MANUAL SETTING

 

 

COIN CHUTE TYPE

Sets the combination of the number of COIN CHUTEs and the number of players as applicable. In the case that the COIN CHUTE is changed, be sure the setting is made in a manner meeting the replaced coin chute.

COMMON:

Coins are accepted in common for both players.

INDIVIDUAL:

>EXIT Each player uses a coin chute which accepts coins independently.

SELECT WITH SERVICE BUTTON

AND PRESS TEST BUTTON

CREDIT TO START

Number of credits required for starting game (1~5 credits are selected.)

CREDIT TO CONTINUE

Number of credits required for continuing game (1~5 credits are selected.)

COIN/CREDIT SETTING

Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to #27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 7.11a, 7.11b) #27 refers to FREE PLAY.

When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as indicated in TABLE 7.11b.

MANUAL SETTING

This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/ CREDIT SETTING (refer to TABLE 7.11c).

26

TABLE 7.11a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)

SETTING

FUNCTIONING OF CHUTE#1

SETTING #1

1 COIN

1 CREDIT

SETTING #2

1 COIN

2 CREDITS

SETTING #3

1 COIN

3 CREDITS

SETTING #4

1 COIN

4 CREDITS

SETTING #5

1 COIN

5 CREDITS

SETTING #6

1 COIN

2 CREDITS

SETTING #7

1 COIN

5 CREDITS

SETTING #8

1 COIN

3 CREDITS

SETTING #9

1 COIN

4 CREDITS

SETTING #10

1 COIN

5 CREDITS

SETTING #11

1 COIN

6 CREDITS

SETTING #12

2 COINS

1 CREDIT

SETTING #13

1 COIN

1 CREDIT

SETTING #14

1 COIN

2 CREDITS

SETTING #15

1 COIN

1 CREDIT

 

2 COINS

3 CREDITS

SETTING #16

1 COIN

3 CREDITS

SETTING #17

3 COINS

1 CREDIT

SETTING #18

4 COINS

1 CREDIT

SETTING #19

1 COIN

1 CREDIT

 

2 COINS

2 CREDITS

 

3 COINS

3 CREDITS

 

4 COINS

5 CREDITS

SETTING #20

1 COIN

5 CREDITS

SETTING #21

5 COINS

1 CREDIT

SETTING #22

1 COIN

2 CREDITS

SETTING #23

2 COINS

1 CREDIT

 

4 COINS

2 CREDITS

 

5 COINS

3 CREDITS

SETTING #24

1 COIN

3 CREDITS

SETTING #25

1 COIN

1 CREDIT

 

2 COINS

2 CREDITS

 

3 COINS

3 CREDITS

 

4 COINS

4 CREDITS

 

5 COINS

6 CREDITS

SETTING #26

1 COIN

1 CREDITS

SETTING #27

FREE PLAY

 

 

 

27

+ 69 hidden pages