Sega Saturn Taget Box, Saturn Target Box User Manual

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When using this document, keep the following in mind:
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according to this document.
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(4/20/94 - 001)
TM
SEGA Saturn Target Box
User’s Manual
Programming Box/Graphics Box
(Provisional Version)
Doc. # ST-174-R2-090294
SEGA
© 1994 SEGA. All rights reserved.
REFERENCES
In translating/creating this document, certain technical words and/or phrases were interpreted with the assistance of the technical literature listed below.
1. KenKyusha New Japanese-English Dictionary
1974 Edition
2. Nelson's Japanese-English Character Dictionary
2nd revised version
3. Microsoft Computer Dictionary
4. Japanese-English Computer Terms Dictionary
Nichigai Associates
4th version
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History

Version 1: (July 15, 1994)
• New creations for use in the SEGA Saturn Programming Box/Graphics Box
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Introduction

This manual describes the functions and usage of the SEGA Saturn Target Box manufactured by SEGA Enterprises, Ltd. and applies to the SEGA Saturn Target Box Programming Box and Graphics Box. Products and product specifications of the SEGA Saturn Target Box may be changed without prior notice.

Language Description

The language used in this manual is described as follows.
Target Box
SEGA Saturn Target Box in this manual in shortened to just Target Box. This system is used for developing SEGA Saturn game software. This system has functions for efficient development, as well as the same functions as the custom chip used in Saturn. The functions are divided as follows:
• Programming development environment function
• Graphics development environment function
Programming Box
This is the target box for SEGA Saturn program development. It supports a CD drive, a virtual CD system interface connector, extended memory, etc.
Graphics Box
This is the target box for SEGA Saturn graphics development. Specifications are nearly the same as the Programming Box; however, the following functions are not supported:
• CD Drive
• Virtual CD System
Extended memory
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Programming Development Environment
To emulate the SH-2 CPU on the main board, the main board can be connected to EVA board and ICE.
The programming development environment is configured as described earlier.
Graphics Development Environment
The following functions are configured in the game graphics development environment with multiple boards.
VDP 1 function
• VDP 2 function
• DSP function
• System control function
Refer to the hardware manual for each function.
Sound Function
When loaded onto the main board, the sound function is an environment for producing game sounds. The following functions can be used.
SCSP function
Sound board control CPU MC68EC000
A-Bus Board
The A-Bus board is for interfacing with the A-Bus in such cases as ROM cartridges, etc. Cartridge connector, SCSI controller, and RS-232C controller are loaded.
Main Board
This board provides both a graphics development environment and program development environment. Circuits for achieving graphics and program development environment functions are loaded on this board. The main board is connected with ICE, EVA board and CPU board.
ICE (In-Circuit Emulator)
The abbreviation for "In-Circuit Emulator". In this manual, this indicates E7000, SH-2 POD and the emulator for emulating the main CPU SH-2 CPU of the Target Box.
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POD
This unit is connected to the E7000 body with an interface cable. CPU is emulated by inserting a PGA plug in front of the POD to the SH-2 CPU socket.
E7000 BODY
PGA (Pin Grid Array)
POD PGA plug
Main board
PGA comes from the grid-like array of male pins.
EVA Board (Evaluation Board)
This indicates SH-2 EVA board and the emulator for emulating main CPU (SH-2 CPU) of Target Box.
SH-2 Board
The SH-2 CPU, being the main control CPU, is mounted on this board. ICE (or the EVA board) can be substituted for the SH-2 board.
The connector that links the SH-2 board to the main board uses the same connector as is used for connecting the EVA board. The SH-2 board is normally loaded on the
slave side in the Programming Box and on the master side in the Graphics Box.
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TABLE OF CONTENTS

Introduction i Language Description i
List of Figures vii List of Tables vii
Chapter 1 The Appearance 1
1.1 The Appearance and Name of Each Section 2 Front View 2 Right Side View 4 Rear View 5 Top View 6
Chapter 2 Unpacking and Installation 9
2.1 Unpacking and Inspecting Accessory Parts 10
2.2 Target Box Installation 11 Installation Environment 11
2.3 Connecting the ICE 12 Removing the Target Box Main Cover 12 Removing the SH-2 Board 14 ICE Connection 14 Installing the Main Cover of the Target Box 16 ICE Environment Settings 17
2.4 Connecting the EVA Board 18 Removing the Main Unit’s Cover on the Target Box 18 Removing the SH-2 Board 18 Connecting the EVA Board 19
2.5 Connecting the PAD Cable 21
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2.6 Power ON/OFF 22 Connecting the AC Cable 22 Power ON 22 Power OFF 22
Chapter 3 Description of Each Section 23
3.1 Panel Switch 24 SMPC Reset Switch 24 Power ON Reset Switch 24 Reset Switch 25 Master/Slave EVA Board Reset Switch 25 Summary of the Reset Relationships 25
3.2 Graphics/Program Development Environment 26 Connector Name 26 AV-OUT Signal Connector Pin Number 27 Environment Setting Switch 27 SCSI ID Setting 30 Increasing Extended Memory 30 Installing Extended Memory 31
Chapter 4 Customer Support Service 33
4.1 Customer Support Service Information 34
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List of Figures
(Chapter 1 The appearance)
Figure 1.1 Programming Box-Front View 2 Figure 1.2 Graphics Box-Front View 2 Figure 1.3 Target Box-Right Side View 4 Figure 1.4 Target Box-Rear View 5 Figure 1.5 Programming Box-Top View 6 Figure 1.6 Graphics Box-Top View 6
(Chapter 2 Unpacking and Installation)
Figure 2.1 Package Contents 9 Figure 2.2 Removing the main cover on the Target Box 11 Figure 2.3 ICE/EVA board/SH-2 Board plug port cover 12 Figure 2.4 Location of PGA Socket for ICE Connection 13 Figure 2.5 Pin position of ICE and PGA sockets 14 Figure 2.6 Method for connecting ICE 14 Figure 2.7 Rear View 15 Figure 2.8 Location of connector for EVA board connections 18 Figure 2.9 Location of connector for PAD 20
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(Chapter 3 Description of Each Section)
Figure 3.1 Panel Switch Names 23 Figure 3.2 Graphics Connector Name 25 Figure 3.3 AV-Out Signal Connector Pin Number and Signal Name 26 Figure 3.4 Switches for Setting Environments 27 Figure 3.5 The Installation Location on Extended memory A-Bus board 30 Figure 3.6 Installation of SIMM Memory 31
List of Tables
(Chapter 3 Description of Each Section)
Table 3.1 Summary of Reset Relationships 24 Table 3.2 Environment Setting Switches SW1/SW2 28 Table 3.3 Table of Area Code Settings (SW1) 28 Table 3.4 Table of Work Station Type Settings (SW2) 28 Table 3.5 SCSI ID Settings 29
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1

Chapter 1 Appearance

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1.1 The Appearance and Name of Each Section..... .. . . . . . . . .. . . . . . . . . .. . . . . . . . .. . . . . . .2
Front View ........................................................................................2
Right Side View ...............................................................................4
Rear View .........................................................................................5
Top View 6
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1.1 The Appearance and Name of Each Section

The appearance of Target Box is shown in Figures 1.1 - 1.6. See Chapter 3 for more details on each section.
Front View
(10)
(1)
(4)
(7)
(6)
11)
(2)
(3)
(9)
(8)
(5)
Figure 1.1 Target Box Front View (Programming Box)
(1)
(4)
(7)
(2)
(6)
12)
(3)
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(9)
(8)
(5)
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