SEGA Rome: Total War - Barbarian Invasion User Manual

SEGA PC DISC – NOTES ON USE
HEALTH ISSUES
Use this software in a well-lit room, staying a good distance away from the monitor or TV screen to not overtax your eyes. Take breaks of 10 to 20 minutes every hour, and do not play when you are tired or short on sleep. Prolonged use or playing too close to the monitor or television screen may cause a decline in visual acuity.
In rare instances, stimulation from strong light or flashing when staring at a monitor or television screen can cause temporary muscular convulsions or loss of consciousness for some people. If you experience any of these symptoms, consult a doctor before playing this game. If you experience any dizziness, nausea, or motion-sickness while playing this game, stop the game immediately. Consult a doctor when any discomfort continues.
PRODUCT CARE
Handle the game discs with care to prevent scratches or dirt on either side of the discs. Do not bend the discs or enlarge their centre holes.
Clean the discs with a soft cloth, such as a lens cleaning cloth. Wipe lightly, moving in a radial pattern outward from the centre hole towards the edge. Never clean the discs with paint thinner, benzene, or other harsh chemicals.
Do not write or attach labels to either side of the discs.
Store the discs in their original case after playing. Do not store the discs in a hot or humid location.
The ROME™ TOTAL WAR: BARBARIAN INVASION game discs contain software for use on a personal computer. Please do not play the discs on an ordinary CD player, as this may damage the headphones or speakers.
CONTENTS
WELCOME TO ROME: TOTAL WAR –
BARBARIAN INVASION . . . . . . . . . . . . . . . . . . . . . . . . . . .2
INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
WHAT'S NEW? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
How to Win . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
GAME FEATURES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Romans and the Senate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Hordes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Religion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Battlefield Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Generals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Rebellions & Civil Wars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Factions Emerging During Play . . . . . . . . . . . . . . . . . . . . . . . . . . .
Night Battles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Custom Battle & Multiplayer Preset Armies . . . . . . . . . . . . . . . . .
Appendices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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* Also read the manual of your personal computer.
* The game discs may not be used for rental business.
* Unauthorized copying of this manual is prohibited.
* Unauthorized copying and reverse engineering of this software is prohibited.
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
LICENCE TO USE THE GAME SOFTWARE . . . . . . . . . .27
WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
PRODUCT SUPPORT . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
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WELCOME TO ROME: TOTAL WAR –
BARBARIAN INVASION
INSTALLATION
Welcome to Barbarian Invasion, the expansion pack for Rome: Total War (but then if you’ve got as far as reading this, you almost certainly know what you’ve bought). If you read nothing else in this manual, please take a moment to read the What’s New? section, as it’ll explain what’s going to be different when you play your expanded game.
The original game was all about the conquest of much of the known world by the Roman legions and the transition from the Roman Republic to the Roman Empire. The expansion pack moves the action forwards 350 years to a point just before the collapse of the Roman Empire. Whether that collapse is inevitable is up to you. Can you lead a horde of barbarian warriors over the walls of Rome and crush civilization? Or will you lead the legions into battle to remake the Pax Romana?
The world of Barbarian Invasion has changed from that of the original game. The Roman Empire has split into two, and old enemies have vanished to be replaced by new ones. Historians have been arguing for generations about exactly when Rome ‘fell’ - the Empire had several shaky periods in its history. We feel that the death of Emperor Julian (called ‘the Apostate’ because he reverted to the old pagan ways and persecuted Christians) in 363 AD and the permanent splitting of the Empire into Eastern and Western states marks the beginning of the end. After Julian no one man was ever quite up to the job of holding together the Roman world as a single state. The task may have been beyond anyone, but the later Emperors were not a stellar selection. In 476 AD the very last Emperor in the West was deposed. He wasn’t killed, as his retirement only recognised the fact that the Roman Empire was a set of Germanic tribal kingdoms.
In the East ‘Rome’ survived – after a fashion – as the Greek-speaking Byzantine Empire until it too fell to invaders in 1453.
But it doesn’t have to be that way… So take up the sword, and cut a new path to glory!
Please make sure that your PC matches the minimum criteria specified on the external packaging before attempting to install this expansion pack. Your PC must use Windows 98SE, ME, 2000 or XP; Barbarian Invasion will not work with other (or earlier) operating systems. The pack also requires DirectX 9.0c (this is included as part of the pack) and DirectX compatible drivers (you may have to visit other manufacturers' websites for appropriate driver software). See the relevant Help file for more information about DirectX 9.0c.
Barbarian Invasion patches Rome: Total War up to version 1.3. Installing an earlier patch for Rome: Total War after installing Barbarian Invasion will cause the expansion pack to malfunction. Rome: Total War does not need to be patched before Barbarian Invasion can be installed. However, installing the expansion pack does require an extra 1Gb (1024Mb) of free disk space. You may find it helpful to spend a few minutes running a defragmenter on your disk drive before installation (this holds good for installing nearly all software, by the way).
Put the CD from this pack into the drive. If you have Autoplay enabled the installation process will start, otherwise double-click on the CD icon to start the process. Simply follow the on-screen instructions from now on. The installation process will automatically detect Rome: Total War on your system. If it cannot find the original game on your PC installation will end.
Once installation is complete you can play Barbarian Invasion from your Windows Start menu or by clicking Play on the CD title screen. You must keep the Barbarian Invasion CD in your CD-ROM drive at all times when playing the game.
IMPORTANT: Uninstalling Barbarian Invasion also removes critical content from Rome: Total War. You will not be able to boot your existing installation of Rome: Total War after uninstalling Barbarian Invasion. If you wish to continue using Rome: Total War after uninstalling Barbarian Invasion you will need to re-install the original game.
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WHAT'S NEW?
What's changed from the original Rome: Total War?
Read this section first if you’re an experienced Rome: Total War player. It’ll help you understand what’s changed in the Barbarian Invasion expansion pack:
The Roman family factions and the Roman Senate have been completely replaced by new Roman factions.
Western Empire and Eastern Empire factions. These are both Roman, but it’s possible for them to go to war against each other. By the time of Barbarian Invasion the Roman Senate was largely irrelevant to the running of the Empire. It was still there, but Emperors took very little notice of what the Senators wanted.
The Roman Legions have changed in terms of
organisation and style,
of tactical and strategic changes that have
affected the Empire. There are two basic
types of legionary (although they are
equipped in much the same way): the
limitanei are frontier and garrison troops; the comitatenses are the
soldiers who are expected to do the hard marching and harder fighting.
In their place you’ll find
reflecting the 350 years
Religion is now an important part of the game. By 363 AD Christianity had become a major faith within the Roman Empire and tensions between Christians and pagans were rising. In the east, the Sassanid Empire had established Zoroastrianism as the state religion and set about persecuting Christians within its borders.
There are completely new factions and new units. The world has moved on between the period of the original game and the time of Barbarian Invasion. Old foes have disappeared and new ones arrived. Each faction still has a distinctive mix of units, nearly all of which are new to Barbarian Invasion. It’s worth spending a few minutes looking at the new factions and their victory conditions to get a feel for the flavour of the game.
It’s now possible to recruit Generals directly with a unit of cavalry bodyguards.
when you need them. If there are too many generals in your faction already you’ll only get a Captain as a leader instead (but he may still be adopted or married into your family) plus a good unit of cavalry.
Some factions do not die out when they lose their last settlement.
• Instead a Horde is formed. A faction that has formed a horde no longer owns any territory and is made up only of armies. The faction cannot recruit new units – it has no training buildings after all - but mercenaries can be hired. Until a new homeland settlement is conquered the faction lives on only through its soldiers. When it settles some military units will be automatically disbanded to rejoin the general population. This is quite an important aspect of Barbarian Invasion, and you should read the more detailed section on Hordes later even if you normally ignore game manuals. It’s a pity if you do ignore manuals, as writers have fought and died to bring you these words. Honest.
Sacking Settlements is now possible for horde armies. This is a level of
• devastation beyond the mere extermination of a settlement: virtually the whole population is put to the sword and the settlement is plundered of absolutely everything of any value. It can be incredibly profitable, but the sacked settlement isn’t good for very much afterwards!
This can be expensive, but it is a way of gaining new leaders
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Some generals can now fight Night Battles. Generally speaking (if you’ll pardon the pun) only the more able commanders and those who have already been attacked at night will get the option to lead their troops during the hours of darkness.
Rebellions and revolts can now flare up into full civil wars for the
Roman factions and the Goths.
and when a revolt takes place it is now possible that generals with low loyalty values will join the rebels!
There are new battlefield abilities for units: swimming and the schiltrom and shield wall formations.
suitable units simply do: they can be ordered to (move) swim across rivers. The schiltrom and shield wall are new defensive formations that suitable units can be ordered to use.
The surviving Wonders of the World no longer have effects in the
They are still there – and still wonderful – but do not confer
game.
additional benefits to the owning faction.
There are changes to the regions and settlements on the campaign
map.
Roman administrative changes over 350 years needed to be reflected in new borders, and the distribution of tribal lands in the Barbaricum (the lands beyond Roman borders) has also changed.
For both custom battles and multiplayer games you can now create,
save and load preset armies for your faction.
your favourite mix of forces and save it away for repeated use.
Generals now have a loyalty attribute,
Swimming is something that
This allows you to set up
How to Win
Each faction in Barbarian Invasion has its own set of victory conditions. No two factions are expected to do exactly the same things to win the game. There are two parts to all of these sets of conditions: conquer and hold a given number of provinces and – more importantly – this number must include specific named provinces. Conquering vast tracts of territory is all very well, but you have to conquer the right vast tracts!
You’ll find a complete listing of the faction victory conditions (including non-playable factions) in an appendix at the end of this manual. This will also give you an idea of the strategic aims of each faction in the game.
GAME FEATURES
Barbarian Invasion adds to the features in Rome: Total War. If you can play the original game then you already understand the basics of the expansion pack! This section of the manual covers all the new features in detail.
Romans and the Senate
This is not so much a new feature, rather the absence of an old friend. The Senate is no more, and when playing as either of the new Roman factions in Barbarian Invasion you will never receive missions from the Senate.
There is no equivalent of the Marian Reforms in Barbarian Invasion. The Roman legions have already evolved before the game starts, and will not change again within the time frame of the game.
Hordes
Even if you are confident of your ability to play Rome: Total War, you should still read this section of the manual. Hordes are an important new feature of the expansion pack.
Normally a faction is destroyed and removed from play when it loses all its towns and cities. This is what happened in Rome: Total War to everyone, but in Barbarian Invasion things are a little different.
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Some factions are not destroyed when their last settlement falls to a conqueror. Instead, the faction forms a horde and flees from its home, taking the whole population and as much moveable wealth as can be carried away.
This is shown on the campaign map by the appearance of a number of new armies, which get a ‘free move’ away from their captured settlement. These armies are referred to as a horde, and have a wheel marker on each banner to show that they are ‘on the road’ rather than being purely military forces.
Not all factions have the ability to form a horde once they lose their last settlement. Only the playable Franks, Goths, Huns and Sarmatians, Vandals plus the computer-controlled Burgundii, Lombardi, Ostrogoths, Roxolani and Slavs can form hordes. These peoples have the cultural-tribal ability to pick up everything they own and travel as a coherent group. All the other factions are destroyed when their last settlements are conquered, just as happened in the original Rome: Total War.
Hordes operate under slightly different rules from regular, settled factions and these are explained below.
Horde Armies and Units
Factions that are a horde have a wheel symbol on their army banners to show their status.
When a faction forms a horde new armies appear. On the campaign map these armies get a free move away from their former home settlement and the attacking forces that threaten them.
These horde armies are created automatically and in addition to any other forces that your faction already had. They include some military units (usually including some of the best troops that can be trained in the last settlement) and a large number of special ‘Horde’ units.
Some units have the word ‘Horde’ as part of their unit title. This is to identify exactly which units have been formed because the faction has turned into a horde. Horde units are often similar to regular military forces, but only appear when a horde forms – they cannot be trained in a settlement before the moment comes to flee.
• The number of horde units created depends on population in a faction’s last settlement. Horde units are made up from the ordinary people of a faction, not trained warriors.
• Horde units are the ones that will disband automatically when the horde settles in a new homeland (see below). If a horde loses men in combat then fewer people will be available for resettlement.
• It is quite possible to lose all your Horde units. In this case, you only have military units when your horde settles, and no extra population to make your new homeland viable. Horde units might seem like cheap – even ‘free’ – sword-fodder, but this is to underestimate their importance. Your faction will need these troops if it is to secure a viable homeland. Incidentally, killing the horde units of a rival faction is an excellent way of crippling them in the long term. If and when your rival settles, his economy will be weakened by the losses sustained on the march.
• No upkeep costs need to be paid for a faction’s units while it is formed into horde armies. Regular military forces ‘work for free’ while the faction is on the move as a horde. Any mercenary units will not be so charitable, and will be paid as normal from the treasury.
• Characters can still come of age, get married and have children even though the faction is currently a horde. The bodyguard unit for a named character is the only way that ‘native’ warriors (i.e. faction units, not mercenaries) can be recruited into a horde.
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