Use this software in a well-lit room, staying a good distance away from the
monitor or TV screen to not overtax your eyes. Take breaks of 10 to 20 minutes
every hour, and do not play when you are tired or short on sleep. Prolonged use
or playing too close to the monitor or television screen may cause a decline in
visual acuity.
In rare instances, stimulation from strong light or flashing when staring at a
monitor or television screen can cause temporary muscular convulsions or loss
of consciousness for some people. If you experience any of these symptoms,
consult a doctor before playing this game. If you experience any dizziness,
nausea, or motion-sickness while playing this game, stop the game immediately.
Consult a doctor when any discomfort continues.
PRODUCT CARE
Handle the game discs with care to prevent scratches or dirt on either side of the
discs. Do not bend the discs or enlarge their centre holes.
Clean the discs with a soft cloth, such as a lens cleaning cloth. Wipe lightly,
moving in a radial pattern outward from the centre hole towards the edge. Never
clean the discs with paint thinner, benzene, or other harsh chemicals.
Do not write or attach labels to either side of the discs.
Store the discs in their original case after playing. Do not store the discs in a hot
or humid location.
The ROME™ TOTAL WAR: BARBARIAN INVASION game discs contain software
for use on a personal computer. Please do not play the discs on an ordinary CD
player, as this may damage the headphones or speakers.
Welcome to Barbarian Invasion, the expansion pack for Rome: Total War
(but then if you’ve got as far as reading this, you almost certainly know
what you’ve bought). If you read nothing else in this manual, please take a
moment to read the What’s New? section, as it’ll explain what’s going to be
different when you play your expanded game.
The original game was all about the conquest of much of the known world
by the Roman legions and the transition from the Roman Republic to the
Roman Empire. The expansion pack moves the action forwards 350 years to
a point just before the collapse of the Roman Empire. Whether that collapse
is inevitable is up to you. Can you lead a horde of barbarian warriors over
the walls of Rome and crush civilization? Or will you lead the legions into
battle to remake the Pax Romana?
The world of Barbarian Invasion has changed from that of the original game.
The Roman Empire has split into two, and old enemies have vanished to be
replaced by new ones. Historians have been arguing for generations about
exactly when Rome ‘fell’ - the Empire had several shaky periods in its
history. We feel that the death of Emperor Julian (called ‘the Apostate’
because he reverted to the old pagan ways and persecuted Christians) in
363 AD and the permanent splitting of the Empire into Eastern and
Western states marks the beginning of the end. After Julian no one man
was ever quite up to the job of holding together the Roman world as a
single state. The task may have been beyond anyone, but the later Emperors
were not a stellar selection. In 476 AD the very last Emperor in the West
was deposed. He wasn’t killed, as his retirement only recognised the fact
that the Roman Empire was a set of Germanic tribal kingdoms.
In the East ‘Rome’ survived – after a fashion – as the Greek-speaking
Byzantine Empire until it too fell to invaders in 1453.
But it doesn’t have to be that way… So take up the sword, and cut a new
path to glory!
Please make sure that your PC matches the minimum criteria specified on
the external packaging before attempting to install this expansion pack.
Your PC must use Windows 98SE, ME, 2000 or XP; Barbarian Invasion will
not work with other (or earlier) operating systems. The pack also requires
DirectX 9.0c (this is included as part of the pack) and DirectX compatible
drivers (you may have to visit other manufacturers' websites for appropriate
driver software). See the relevant Help file for more information about
DirectX 9.0c.
Barbarian Invasion patches Rome: Total War up to version 1.3. Installing an
earlier patch for Rome: Total War after installing Barbarian Invasion will
cause the expansion pack to malfunction. Rome: Total War does not need to
be patched before Barbarian Invasion can be installed. However, installing
the expansion pack does require an extra 1Gb (1024Mb) of free disk space.
You may find it helpful to spend a few minutes running a defragmenter on
your disk drive before installation (this holds good for installing nearly all
software, by the way).
Put the CD from this pack into the drive. If you have Autoplay enabled the
installation process will start, otherwise double-click on the CD icon to start
the process. Simply follow the on-screen instructions from now on. The
installation process will automatically detect Rome: Total War on your
system. If it cannot find the original game on your PC installation will end.
Once installation is complete you can play Barbarian Invasion from your
Windows Start menu or by clicking Play on the CD title screen. You must
keep the Barbarian Invasion CD in your CD-ROM drive at all times when
playing the game.
IMPORTANT: Uninstalling Barbarian Invasion also removes critical content
from Rome: Total War. You will not be able to boot your existing installation
of Rome: Total War after uninstalling Barbarian Invasion. If you wish to
continue using Rome: Total War after uninstalling Barbarian Invasion you
will need to re-install the original game.
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WHAT'S NEW?
What's changed from the original Rome: Total War?
Read this section first if you’re an experienced Rome: Total War player.
It’ll help you understand what’s changed in the Barbarian Invasion
expansion pack:
•
The Roman family factions and the Roman Senate have been
completely replaced by new Roman factions.
Western Empire and Eastern Empire factions. These are both Roman, but
it’s possible for them to go to war against each other. By the time of
Barbarian Invasion the Roman Senate was largely irrelevant to the
running of the Empire. It was still there, but Emperors took very little
notice of what the Senators wanted.
•
The Roman Legions have changed in terms of
organisation and style,
of tactical and strategic changes that have
affected the Empire. There are two basic
types of legionary (although they are
equipped in much the same way): the
limitanei are frontier and garrison
troops; the comitatenses are the
soldiers who are expected to do the
hard marching and harder fighting.
In their place you’ll find
reflecting the 350 years
• Religion is now an important part of the game. By 363 AD Christianity
had become a major faith within the Roman Empire and tensions
between Christians and pagans were rising. In the east, the Sassanid
Empire had established Zoroastrianism as the state religion and set about
persecuting Christians within its borders.
•
There are completely new factions and new units. The world has moved
on between the period of the original game and the time of Barbarian
Invasion. Old foes have disappeared and new ones arrived. Each faction
still has a distinctive mix of units, nearly all of which are new to Barbarian
Invasion. It’s worth spending a few minutes looking at the new factions
and their victory conditions to get a feel for the flavour of the game.
•
It’s now possible to recruit Generals directly with a unit of cavalry
bodyguards.
when you need them. If there are too many generals in your faction
already you’ll only get a Captain as a leader instead (but he may still be
adopted or married into your family) plus a good unit of cavalry.
Some factions do not die out when they lose their last settlement.
•
Instead a Horde is formed. A faction that has formed a horde no longer
owns any territory and is made up only of armies. The faction cannot
recruit new units – it has no training buildings after all - but mercenaries
can be hired. Until a new homeland settlement is conquered the faction
lives on only through its soldiers. When it settles some military units will
be automatically disbanded to rejoin the general population. This is quite
an important aspect of Barbarian Invasion, and you should read the more
detailed section on Hordes later even if you normally ignore game
manuals. It’s a pity if you do ignore manuals, as writers have fought and
died to bring you these words. Honest.
Sacking Settlements is now possible for horde armies. This is a level of
•
devastation beyond the mere extermination of a settlement: virtually the
whole population is put to the sword and the settlement is plundered of
absolutely everything of any value. It can be incredibly profitable, but the
sacked settlement isn’t good for very much afterwards!
This can be expensive, but it is a way of gaining new leaders
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• Some generals can now fight Night Battles. Generally speaking (if you’ll
pardon the pun) only the more able commanders and those who have
already been attacked at night will get the option to lead their troops
during the hours of darkness.
Rebellions and revolts can now flare up into full civil wars for the
•
Roman factions and the Goths.
and when a revolt takes place it is now possible that generals with low
loyalty values will join the rebels!
•
There are new battlefield abilities for units: swimming and the
schiltrom and shield wall formations.
suitable units simply do: they can be ordered to (move) swim across
rivers. The schiltrom and shield wall are new defensive formations that
suitable units can be ordered to use.
•
The surviving Wonders of the World no longer have effects in the
They are still there – and still wonderful – but do not confer
game.
additional benefits to the owning faction.
There are changes to the regions and settlements on the campaign
•
map.
Roman administrative changes over 350 years needed to be
reflected in new borders, and the distribution of tribal lands in the
Barbaricum (the lands beyond Roman borders) has also changed.
For both custom battles and multiplayer games you can now create,
•
save and load preset armies for your faction.
your favourite mix of forces and save it away for repeated use.
Generals now have a loyalty attribute,
Swimming is something that
This allows you to set up
How to Win
Each faction in Barbarian Invasion has its own set of victory conditions. No
two factions are expected to do exactly the same things to win the game.
There are two parts to all of these sets of conditions: conquer and hold a
given number of provinces and – more importantly – this number must
include specific named provinces. Conquering vast tracts of territory is all
very well, but you have to conquer the right vast tracts!
You’ll find a complete listing of the faction victory conditions (including
non-playable factions) in an appendix at the end of this manual. This will
also give you an idea of the strategic aims of each faction in the game.
GAME FEATURES
Barbarian Invasion adds to the features in Rome: Total War. If you can play
the original game then you already understand the basics of the expansion
pack! This section of the manual covers all the new features in detail.
Romans and the Senate
This is not so much a new feature, rather the absence of an old friend. The
Senate is no more, and when playing as either of the new Roman factions
in Barbarian Invasion you will never receive missions from the Senate.
There is no equivalent of the Marian Reforms in Barbarian Invasion. The
Roman legions have already evolved before the game starts, and will not
change again within the time frame of the game.
Hordes
Even if you are confident of your ability to play Rome: Total War, you
should still read this section of the manual. Hordes are an important new
feature of the expansion pack.
Normally a faction is destroyed and removed from play when it loses all its
towns and cities. This is what happened in Rome: Total War to everyone,
but in Barbarian Invasion things are a little different.
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Some factions are not destroyed when their last settlement falls to a
conqueror. Instead, the faction forms a horde and flees from its home, taking
the whole population and as much moveable wealth as can be carried away.
This is shown on the campaign map by the appearance of a number of new
armies, which get a ‘free move’ away from their captured settlement. These
armies are referred to as a horde, and have a wheel marker on each banner
to show that they are ‘on the road’ rather than being purely military forces.
Not all factions have the ability to form a horde once they lose their last
settlement. Only the playable Franks, Goths, Huns and Sarmatians, Vandals
plus the computer-controlled Burgundii, Lombardi, Ostrogoths, Roxolani
and Slavs can form hordes. These peoples have the cultural-tribal ability to
pick up everything they own and travel as a coherent group. All the other
factions are destroyed when their last settlements are conquered, just as
happened in the original Rome: Total War.
Hordes operate under slightly different rules from regular, settled factions
and these are explained below.
Horde Armies and Units
Factions that are a horde have a
wheel symbol on their army banners
to show their status.
When a faction forms a horde new
armies appear. On the campaign
map these armies get a free move
away from their former home
settlement and the attacking forces
that threaten them.
These horde armies are created
automatically and in addition to any other forces that your faction already
had. They include some military units (usually including some of the best
troops that can be trained in the last settlement) and a large number of
special ‘Horde’ units.
Some units have the word ‘Horde’ as part of their unit title. This is to
identify exactly which units have been formed because the faction has
turned into a horde. Horde units are often similar to regular military forces,
but only appear when a horde forms – they cannot be trained in a
settlement before the moment comes to flee.
• The number of horde units created depends on population in a faction’s
last settlement. Horde units are made up from the ordinary people of a
faction, not trained warriors.
• Horde units are the ones that will disband automatically when the horde
settles in a new homeland (see below). If a horde loses men in combat
then fewer people will be available for resettlement.
• It is quite possible to lose all your Horde units. In this case, you only have
military units when your horde settles, and no extra population to make
your new homeland viable. Horde units might seem like cheap – even
‘free’ – sword-fodder, but this is to underestimate their importance. Your
faction will need these troops if it is to secure a viable homeland.
Incidentally, killing the horde units of a rival faction is an excellent way
of crippling them in the long term. If and when your rival settles, his
economy will be weakened by the losses sustained on the march.
• No upkeep costs need to be paid for a faction’s units while it is formed
into horde armies. Regular military forces ‘work for free’ while the faction
is on the move as a horde. Any mercenary units will not be so charitable,
and will be paid as normal from the treasury.
• Characters can still come of age, get married and have children even
though the faction is currently a horde. The bodyguard unit for a named
character is the only way that ‘native’ warriors (i.e. faction units, not
mercenaries) can be recruited into a horde.
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