Sega GAMECUBE GAMES SUPER MONKEY BALL ADVENTURE User Manual

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WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation
To reduce the likelihood of a seizure when playing video games:
1.
Sit or stand as far from the screen as possible.
2.
Play video games on the smallest available television screen.
3.
Do not play if you are tired or need sleep.
4.
Play in a well-lit room.
5.
Take a 10 to 15 minute break every hour.
WARNING - Repetitive Motion Injuries
Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendinitis, Carpal Tunnel Syndrome or skin irritation:
Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists or arms during or after play, stop playing and see a doctor.
WARNING - Electric Shock
To avoid electric shock when you use this system:
Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
CAUTION - Laser Device
The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only.
Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
CONTROLLER NEUTRAL POSITION RESET
If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
L Button R Button
Control
Stick
C Stick
Thank you for purchasing Super Monkey Ball Adventure™. Please note that
this software is designed for use with NINTENDO GAMECUBE™. Be sure to
read this instruction booklet thoroughly before you start playing.
SETTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
NINTENDO GAMECUBE CONTROLLER . . . . . . . . . . . .3
START UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
MENU CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . .4
BASIC GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . .4
STORY MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Heads Up Display . . . . . . . . . . . . . . . . . . . . . . . . .6
Puzzle Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Ball Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
ENEMIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
PARTY GAMES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Monkey Race . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Monkey Target . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Monkey Fight . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Monkey Cannon . . . . . . . . . . . . . . . . . . . . . . . . . .13
Monkey Bounce . . . . . . . . . . . . . . . . . . . . . . . . . .16
Monkey Tag . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
CHALLENGE MODE . . . . . . . . . . . . . . . . . . . . . . . . .18
OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
ISLAND DIAGRAMS . . . . . . . . . . . . . . . . . . . . . . . . .19
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
LIMITED WARRANTY . . . . . . . . . . . . . . . . . . . . . . . .25
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T
he official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY
1-4 Player
Simultaneous
Memory
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department. The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
WITH ONE, TWO, THREE OR FOUR PLAYERS AND CONTROLLERS.
THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
Card
Mild Cartoon Violence
LICENSED BY
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
2 3
SETTING UP
CONTROLLER NEUTRAL POSITION RESET
If l or r are pressed or the Control Stick or c Stick are moved out of neutral position when the power is turned on, those positions will be set as the neutral position, causing incorrect game control during game play.
To reset the Controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the b, y and s simultaneously for 3 seconds.
WARNING: Super Monkey Ball Adventure™ uses an autosave feature . If you wish to save Game Data you must have a Memory Card inserted. If you remove the Memory Card at any point, Autosave will be disabled. To re-enable Autosave you must re-insert a Memory Card and turn on Autosave in Options.
L Button
Control
Stick
R Button
C Stick
HARDWARE SET UP
Super Monkey Ball Adventure™ is a game for one to four players. Connect the NINTENDO GAMECUBE™ Controller to Controller Socket 1 for one player, and Controller Sockets 2 to 4 for each additional player.
SAVE FILES
Super Monkey Ball Adventure™ is a NINTENDO GAMECUBE™ Memory Card compatible game (Memory Card sold separately). To use the Memory Card, it must be inserted into Memory Card Slot A. Any Memory Card inserted into Slot B will not be recognized. You will be prompted to create new Game Data the first time you play. A minimum of 7 block of free memory space is required to create Game Data. Never turn OFF the NINTENDO GAMECUBE™ power or remove the Memory Card while the Game Data is being saved.
MEMORY CARD
Please refer to the NINTENDO GAMECUBE™ instruction booklet for directions on how to format and erase Memory Card files.
CONTROLLER
START/PAUSE
C STICK
B BUTTON
CONTROL STICK
+ CONTROL PAD
L BUTTON
Y BUTTON
R BUTTON
A BUTTON
X BUTTON
Z BUTTON
SETTING UP
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4 5
START UP
During the title screen, press
s
to display the mode select screen.
You can select from the following four options.
Story Mode (see page 5) Party Games (see page 9) Challenge Mode (see page 18) Options (see page 18)
MENU CONTROLS
+
Control Pad
46
: Choose menu items, change settings.
a : Select. b : Cancel / go back.
Highlight the option you wish to change and use left and right to change the setting. Press a to proceed.
BASIC GAME CONTROLS
With the exception of certain party games, use the Control Stick: to move the monkey in a ball. Press the
s
during Gameplay to pause the game and display the
Pause Menu.
PAUSE MENU:
At any time during the game you can press the
s
and access the Pause Menu. The available items in the menu will change according to the game mode and situation you are in. Please refer to the Pause Menu section of each particular game mode for specifics.
From all Pause Menus you can select the Options Menu that has the following options:
Sound:
Here you can change the output type and adjust the music and effects levels.
Camera:
Here you can choose whether the camera tilts (On) or remains horizontal (Off).
STORY MODE
Guide AiAi, MeeMee, GonGon and Baby on an epic quest across the five kingdoms of Monearth! Strange forces are afflicting each of the lands and you must discover what is at the heart of each unique problem. By spreading joy, defeating the Naysayers and uniting the feuding kingdoms you can allow true love to flourish and help the greatest wedding ever seen take place!
Each of the five kingdoms is split into two realms respectively known as the ‘Adventure Realm’ and the ‘Puzzle Realm’. In the Adventure Realm, you must solve tasks and unique challenges set by the characters of the Kingdom to increase the joy in the land. The Puzzle Realm can only be accessed through the Puzzle Gates located in the kingdoms of the Adventure Realm. Completing the Puzzle Gate Challenges unlocks doors that lead to other areas in each kingdom.
CONTROLS:
Control Stick
8246
: Movement.
c
Stick: Camera Control.
a : Context Sensitive, Activates chant mode
When in Chant Mode, pressing
a
will dial the previously called chant.
y
: Talks to people
x
: Brings up your Banana Counter and Joy Meter.
b :
Returns the monkey ball out of any chant mode and skip cut scenes
(
y
returns from Puzzle Realm)
s
pauses the game and goes to the Pause Menu.
From here you can select the following options.
World:
Here you can check your progress and view the area map.
Options:
Change the game options here.
View Chants:
This shows a list of all the ball abilities the user knows. It will be grey and
unselectable if the user has not learned any chants.
Game Data:
This allows the user to load a previously saved game or save their current
progress and turn AUTOSAVE ON or OFF.
Quit Game:
Exit to the Main Menu.
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6 7
HEADS UP DISPLAY
Bananas can be collected in the world and can be given as a donation or
swapped with the shop keeper found throughout the worlds. Joy is gathered by helping the inhabitants of each kingdom. If you get stuck in a task, use the radar and hint text to help you overcome whatever
problems are in your way.
PUZZLE GATE
A puzzle gate is a mystical device invented to allow entry to only those with steady nerves. There are a number of fiendish puzzles to choose from. Complete most of them and the gate unlocks. Enter all of them if you want to collect every banana that's available to you.
To select a puzzle, roll your chosen monkey onto the pad and press a to be whisked away to the Puzzle Realm. Those puzzles still to be completed will have a bright flame alight in their center. The door will have glowing jewels on it, indicating how many puzzles still need to be completed for the gate to open.
BALL ABILITIES
The Super Monkey Ball is a magic device that can change its properties to suit its users needs and to help them accomplish tasks. If a monkey combines the correct incantations in a chant, the ball is temporarily given a new ability. To recite a chant you must stand perfectly still and press a. At this point four magical monkey words appear.
You select the desired word by moving the
+
Control Stick in the direction it appears
on screen.
a : Redials the last chant used. b : Exits the Chant mode.
If a correct chant is made, the letters will blink to show it has been successful. Once in a ball ability you can press b to return the ball to its original properties. This same
system can be used to travel between worlds. Once you have learned a spell it is available to be used anywhere at any time, you are not restricted to only using spells in the kingdom where you learned it.
If you press
s
to pause the game you can look at a list of all spells in the
Pause Menu that are available.
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BANANA COUNTER
ALTIMETER
RADAR & COUNTDOWN TIMER
SPEEDOMETER
HINT TEXT
JOY RAISED IN THIS KINGDOM
CONTEXT SENSITIVE ACTIONS
PUZZLE GATE
PUZZLE PADS
SELECTED MAGIC WORDS
INDIVIDUAL MAGIC WORDS
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