THIS GAME REQUIRES A
MEMORY CARD FOR SAVING
GAME PROGRESS, SETTINGS
OR STATISTICS.
Memory
Card
THIS GAME SUPPORTS
SIMULTANEOUS GAME PLAY
WITH ONE, TWO, THREE OR
FOUR PLAYERS AND
CONTROLLERS.
1-4 Player
Simultaneous
S_Riders_NGC_MNLINT.qxp 12/7/05 1:24 PM Page 2
Thank you for purchasing SONIC RIDERS™. Please note that this
software is designed for use with Nintendo GameCube™. Be sure
to read this instruction booklet thoroughly before you start playing.
Important Legal Information
Copying of any video game for any Nintendo system is illegal and is
strictly prohibited by domestic and international intellectual property
laws. “Back-up” or “archival” copies are not authorized and are not
necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized
copying device or any unlicensed accessory. Use of any such device
will invalidate you Nintendo product warranty. Nintendo (and/or any
Nintendo licensee or distributor) is not responsible for any damage or
loss caused by the use of any such device. If use of such device
causes your game to stop operating, disconnect the device carefully to
avoid damage and resume normal game play. If your game ceases to
operate and you have no device attached to it, please contact the game
publisher's “Technical Support” or “Customer Service” department.
The contents of the notice do not interfere with your statutory rights.
This booklet and other printed materials accompanying this game are
protected by domestic and international intellectual property laws.
R Button
Z Button
Y Button
X Button
A Button
B Button
C Stick
START/PAUSE
S_Riders_NGC_MNLINT.qxp 12/7/05 1:24 PM Page 4
STARTING UP
STARTING UP
HARDWARE SETUP
SONIC RIDERS™ is a game for one to four
players. Connect the NINTENDO GAMECUBE™ Controller to Controller Socket 1 for
one player, and Controller Sockets 2 to 4 for
each additional player.
SAVE FILES
SONIC RIDERS™ is a Nintendo GameCube™ Memory Card compatible
game (Memory Card sold separately). To use the Memory Card, it must be
inserted into Memory Card Slot A. Any Memory Card inserted into Slot B
will not be recognized. You will be prompted to create a new Game Data
the first time you play. A minimum of 1 block of free memory space is
required to create each Game Data up to a total of 99. An additional 14
blocks of free memory space is required for each Ghost Data created. Only 1
Ghost Data can be saved for each race track in Time Attack. Never turn OFF
the Nintendo GameCube™ power or remove the Memory Card while the
Game Data is being saved. See p.11 in this booklet for details on managing
your Game Data.
WARNING: This title uses an autosave feature as the only method of saving
your Game Data. Insertion of a Memory Card after boot up may result in
data being overwritten.
USING PROGRESSIVE SCAN TV
This game can be set to display a higher resolution image on TVs that support progressive scan mode (EDTV, HDTV). In order to use the progressive
scan mode, you need a TV that can accept this type of input (see your TV
operation manual), and a Nintendo GameCube™ Component Video Cable
(available only through Nintendo, visit www.nintendo.com or call 1-800255-3700).
To activate the progressive scan mode, press and hold the
Nintendo GameCube™ logo is being displayed until the message “DO YOU
WANT TO DISPLAY THE GAME IN PROGRESSIVE SCAN MODE?” appears.
Select YES to activate the mode.
Please note that on some TVs, activating the progressive scan mode will set
the format of the image to a wide screen (16:9) format.
45
b
Button while the
NINTENDO GAMECUBE CONTROLLER
NINTENDO GAMECUBE CONTROLLER
✪ This game supports the Rumble Feature of the Controller. This
can be activated/deactivated from the OPTIONS menu (p.11).
Menu Controls
Control StickChange highlighted selection
a
ButtonEnter Selection
b
ButtonCancel/Return to previous screen
Game Controls
Control StickMove character/Perform Trick Action
8
2
4 6
a
ButtonJump/Grind
b/x
l/r
Button Brake/Air Slide (with
l+r
Button Exit Turbulence/Tornado
z
ButtonNot used
c
StickNot used
START/PAUSE Pause/Skip event
✪ When riding on Extreme Gear, no Controller input is required
At Midnight one evening in Metal City, Sonic and
friends uncovered a valuable Chaos Emerald. As they
stood admiring it, a mysterious trio on floating
Extreme Gear airboards appeared out of nowhere and
snatched the precious gem.
As they raced away, one of the three dropped their
airboard and Sonic jumped aboard to pursue the
thieves. But unaccustomed to riding, he lost his
footing and they got away.
Later, as Sonic and friends gathered in Metal City
Plaza, they were interrupted by Dr. Eggman speaking
from a giant building monitor.
“I’ve put together a little extra something to spice
things up! I call it the ‘EX World Grand Prix!’ A
tournament to see who’s the best of the best with
Extreme Gear!”
Sonic groaned with disdain.
“Eggman again! Just what is he up to this time?”
At that moment, the three mysterious Chaos Emerald
thieves appeared as top ranking entrants on the monitor and Sonic’s attitude changed.
“The EX World Grand Prix, huh? Let’s do this!”
Sonic’s mind was made up. But just what is Eggman
really planning? And who are the three mysterious
characters?
CHARACTERS
CHARACTERS
Jet the Hawk
Known as the “Legendary Wind
Master,” Jet leads the Babylon
Rogues, a talented group of
thieves. Jet’s Extreme Gear skills
are revered far and wide, earning him an impressive reputation.
He carries a mysterious “control box” said to have been
passed down from the ancient
Babylonians.
Sonic The Hedgehog
Sonic hates evil as much as he
loves freedom. Sonic can
be short tempered at
times but will always
show a gentle side to
those in trouble. He’s
normally carefree and
easy going, even when the
going gets rough; but when it
comes to a showdown he’s
aggressive and focused like a
hedgehog possessed!
Sonic has always been known as
the world’s fastest, but inexperienced with Extreme Gear, he will
have to fight to hold onto this
reputation.
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CHARACTERS
CHARACTERS
Miles “Tails”
Prower
His real name is
“Miles Prower,” but
his friends just
call him
“Tails.” He’s a
little kid fox
with two tails and a
heart of gold. He loves tinkering with machinery and
has made various devices to
help Sonic. This time he’s
pitching in as the team
mechanic, fixing up the
Extreme Gear.
Wave the Swallow
A superb mechanic, Wave
takes care of all of the
Babylon Rogues’ Extreme
Gear. While she's capable of
fixing many things, Extreme
Gear is her specialty, and her
knowledge and experience
surpass both Tails and
Eggman in this area.
Storm the Albatross
Storm is the muscle behind the
Babylon Rogues’ nefarious
schemes and Jet’s righthand man. What he lacks
in smarts, he makes up
for in raw power. He
has a quick temper,
but is slow in
movement. He
tends to stutter
when excited or
flustered.
CHARACTERS
CHARACTERS
Knuckles the
Echidna
Born on Angel Island,
Knuckles spends his
days guarding a
precious stone
called the Master
Emerald; for rea-
sons he himself
doesn’t understand.
His hard headed
demeanor makes him
gullible, and he has
been tricked by Eggman
on more than one occa-
sion. Bringing his inherent
aggression to the race, he plans
to show Eggman that this time
he means business!
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STARTING THE GAME
STARTING THE GAME
STARTING THE GAME
STARTING THE GAME
Press START/PAUSE at the Title screen to
access the Main Menu. The first time of
each start-up, you will be prompted to
load or create a Game Data. See
“Managing Game Data” on the facing
page for details.
From the Main Menu, select from the following:
GAME START Open the Mode Select menu, and choose a game to
EXTRAPlay unlocked movies and audio clips, or browse the
OPTIONSChange a variety of game settings.
play. See p.12 for details on Game Modes.
Gear Gallery and Records.
EXTRA
View or listen to things you’ve unlocked here.
THEATER
Select a movie from the list and press the
a
Button to play. Press the bButton or
START/PAUSE during playback to stop
and return to the menu.
AUDIO ROOM
Select a music category from the left
panel and a track from the right panel to
play. Use the onscreen controls like a regular music player. Press the
pause, and again to return to the menu.
GEAR GALLERY
Use the Control Stick and the
to browse the Extreme Gear you have
obtained. Use the
change the page.
l
b
Button to
a
Button
and rButtons to
RECORDS
Use the Control Stick and the aButton
to browse the race and lap records for
each track. Use the
move through the game modes.
l
and rButtons to
OPTIONS
Make changes to the following settings:
Audio SettingSet sound output to Dolby Pro Logic II, Stereo or
Rumble Setting
Language Setting Set the language settings for subtitles.
Game DataChoose which Game Data to use.
MANAGING GAME DATA
The Game Data screen in Options and at start-up allows you
to create, load and delete Game Data on a Nintendo
GameCube™ Memory Card. Select a Game Data from those
available, and details of your current progress will be displayed on the right side of the screen. Press the
enter, then select
Data from the Memory Card. If there is no Game Data on the
Memory Card, or you wish to create a new Game Data, select
NEW GAME and then Start.
ENJOY THE GAME WITH DOLBY PRO LOGIC II
This game is presented in Dolby® Pro Logic® II surround sound.
Connect your game console to a sound system with Dolby Pro
Logic, Dolby Pro Logic II, or Dolby Pro Logic IIx decoding to experience the excitement of surround sound. You will need to enable
Dolby Pro Logic II in the Audio Settings menu of the game.
Monaural.
Set the Rumble feature ON/OFF.
a
Start to load, or Delete to erase the Game
Dolby, Pro Logic, and the double-D symbol are trademarks
of Dolby Laboratories. Manufactured under license from
Dolby Laboratories.
Button to
1011
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GAME MODES
GAME MODES
GAME MODES
GAME MODES
SONIC RIDERS™ features a wide variety of gameplay modes as
detailed below. Use the Control Stick
from the menu and press the
NORMAL RACE
Compete in one of the following race styles:
❚ FREE RACE (1P-4P)
Compete against other players and CPU characters on a selected track.
❚ TIME ATTACK (1P only)
Select a track and race against the clock.
❚ WORLD GRAND PRIX (1P-2P)
Compete on 5 race tracks to become the overall champion.
STORY MODE (1P)
Enter races based on the storyline.
MISSION MODE (1P)
Clear given Missions one after another. This mode will be unlocked
after certain conditions have been met.
TAG MODE (1P-4P)
Team up with another player and share a single Air Tank (p.17) as you compete against
another team on a selected track. See p.24
for more details.
SURVIVAL MODE (1P-4P)
Play until one player remains in the following
modes:
❚ RACE STAGE (p.24)
Pass through gates while carrying the Chaos
Emerald to score and win!
❚ BATTLE STAGE (p.25)
Fight off your rivals to survive.
SHOP
Purchase a range of Extreme Gear equipment with the accumulated Rings you collected (p.23).
82
a
Button to continue.
to select a game mode
CHOOSING A TRACK AND CHARACTER
Depending on the game mode, you will be required to select a
track and character for each player.
TRACK SELECT SCREEN
Use the Control Stick
track and press the
In some game modes, the following
selections can also be made using the
Control Stick
RULE SETTING
Use the Control Stick
changes. Available race settings vary depending on the mode.
Total Laps Set the number of laps per race from 1–99.
Announce Toggle running commentary ON/OFF.
GhostToggle ghost display ON/OFF (see below).
LevelToggle Level-Up feature ON/OFF.
ItemToggle availability of Power-Up Items ON/OFF.
Air pitToggle availability of Air pits ON/OFF.
Air LostCharacters should Run/Retire when their Air Tank is empty.
DefaultReturn all settings to default.
ContinueApply settings and return to the Track Select screen.
CUP SELECT (World Grand Prix)
Use the Control Stick 82to choose the set of tracks for your
World Grand Prix.
GHOST DISPLAY
When playing in Time Attack Mode, the ghost image of a previous attempt will run with you for a competitive reference.
This can be toggled ON/OFF in Rule Setting.
Whenever you complete a Time Attack race, you will be given
the option to save the new Ghost Data. Only one Ghost Data
can be saved per course, and will require 14 blocks of free
memory space. Ghost Data is loaded automatically each race.
It may not be possible to save Ghost Data if the race exceeds
3 minutes.
46
a
Button to select.
82
and the aButton.
8 2
to choose a
to choose a setting, and
4 6
to make
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GAME MODES
GAME MODES
PLAYING THE GAME
PLAYING THE GAME
PLAYER ENTRY SCREEN
Use the Control Stick and the aButton
to select a character to race with.
Additional players must first press the
Button to confirm entry into the race.
Each character can only be selected by a
single player, and missing players are filled by CPU characters.
Once a character has been selected, use the Control Stick
and the aButton to select the Gear you wish to use. The first time
you play, only one type of Gear will be available per character.
When all the competing players have made their selection, you will
be prompted to begin. Press START/PAUSE to begin the race.
MISSION SELECT
In Mission Mode, the aim is to outshine
the Babylon characters by performing sets
of tricks and other Missions timed to
coincide with their schedules. Use the
Control Stick
choose a Babylon character’s schedule, and bring up the Mission
Mode select screen.
At the Mission Mode select screen, you can use the Control Stick
46
Mission, reports and records from previous attempts will be
detailed on the right panel. Press the
lected Treasure. Finally, press the
and begin.
As certain conditions are met throughout the game, the number of
available Missions will increase.
82
and the aButton to
to select a track, and 82to select a Mission. Details of the
a
y
Button to view any col-
a
Button to receive a briefing
46
VIEWING THE GAME SCREENS
SINGLE PLAYER GAME SCREEN
Rings /
Rings required
to Level-Up
Current Level
Boost available
Race position
Current lap /
Total laps
Lap record
MULTI PLAYER GAME SCREEN
Player 1
Player 2
Player 1
Player 3
Current race time
Rear rival view
Course map
Relative positions
of each character
Air Tank level /
Max level
Speed
Course map
Player 2
Course map
Player 4
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PLAYING THE GAME
PLAYING THE GAME
TAG MODE GAME SCREEN
TEAM 1
Player 1 Player 2
Player 3 Player 4
TEAM 2
Tag information
Distance Indicator
Fewer bars indicate a greater
distance between partners.
Relative team member
positions
Shared Air Tank
SURVIVAL RACE GAME SCREEN
Gate
Character map
Emerald
✪ The player map shows the positions of each player relative to
the Emerald.
Possession Lamp
Indicates which
character has the
Emerald.
SURVIVAL BATTLE GAME SCREEN
Opponents’
Lives
Course map
Player’s Lives
Guard items
Attack items
PLAYING THE GAME
PLAYING THE GAME
EXTREME GEAR AIR SYSTEM
Racing is performed on Extreme Gear Boards powered by Air
stored in the Air Tank. At regular speeds, Air is consumed fairly
slowly, but special moves such as Air Slide and Air Boost will consume Air at a much higher rate. Air can be replenished by picking
up Air Items, performing Trick Actions, capitalizing on your characters’ Special Skills, and rotating the Control Stick during
Automatic Trails.
If the Air Tank becomes empty, you will have to run to the nearest
Air Pit to fill up, perform a trick, or pick up an Air power-up item.
AIR PIT
Air pit terminals allow you to quickly fill your Air
Tank, and are positioned at various points around
the tracks. Simply ride/run over the Air pit to refill
the tank. When the tank is full, you will automatically leave in the correct direction to continue the
race. If you’re in a rush, press the
immediately.
Note: Not all tracks have Air Pits.
a
Button to leave the Air pit
CONTROLS
SteeringControl Stick
While riding your Extreme Gear, use the
Control Stick
around the track. Forward motion is automatic so no Controller input is required.
46
to steer left and right
Air Boost
Press the bor xButton for an extra blast
of speed. Air Boost also allows you to attack
rivals ahead of you, temporarily disorientating
them and costing them time. This technique
consumes a considerable amount of Air, so
try to use it sparingly.
46
b/x
Button
1617
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PLAYING THE GAME
PLAYING THE GAME
Air SlideSteering + l/rButton
Some turns are too tight to tackle at high
speed. Pressing either the
while steering into the corner will shoot a jet
of Air out the side of your Gear to assist in
maneuvering. Air is consumed more quickly
when performing an Air Slide.
Tornado
If a character is too close behind you, you are
then vulnerable to being attacked, or overtaken. Press the
create a mini Tornado that will halt your rival
in their tracks. Tornados cost you both speed
and Air, so check conditions carefully to make
sure other players can’t take advantage.
l
and rButtons together to
l
or rButton
Brake
Press either the lor rButton to brake
quickly.
l+r
Button
l/r
Button
RunningControl Stick
During the countdown at the start of the
race, run toward the startline. You can boost
your initial start by crossing the startline just
after the countdown finishes. Don’t cross it
too soon or you will get electrified and
brought to a standstill for a short period.
During the race, if your Gear runs out of Air, you will need to
make your way on foot until you reach an Air pit to fill up, perform
a trick, or pick up an Air power-up item.
PLAYING THE GAME
PLAYING THE GAME
GIMMICKS
Trick Zones
These can be found at various points on each
track, and act as springboards allowing you to
perform a variety of Trick Actions. To perform
a simple Trick Action, press the
jump as you ride over a Trick Zone. For a
longer jump that allows greater combos, hold
down the
approach the Trick Zone and release as you pass over it. Correct
timing is crucial. While in the air, use the Control Stick to perform
spins in all directions.
Larger numbers of spins in a variety of directions will award you a
higher Rank, which replenishes a greater amount of Air. When the
Control Stick is neutral, the character will automatically return to
the upright position facing forward ready to land. Fail to land correctly, and you’ll get a lower Rank and receive less Air.
There are two types of basic Trick Action as follows:
Back Flip
Hold the Control Stick 2as you release the aButton. Back Flips propel
you high into the air making it possible to reach Shortcuts or bonus
Items far above.
Front Flip
Hold the Control Stick 8as you release the aButton. Front Flips propel you further forward making it possible to reach distant Shortcuts.
a
Button to Charge as you
Grind Rails
Grinding allows you to travel at speeds faster
than the standard riding speed. Approach a pipe
or rail suitable for Grinding (grindable rails have a
blue light at the front), and press the
to connect. Grind surfaces must be approached
from above, so it may be necessary to first Jump
a
essentially you’ll need to Jump twice to properly land on a rail.
Only Speed Type characters (p.21) are able to Grind.
(
a
Button to
a
Button
Button) or make use of a ramped surface. So
1819
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PLAYING THE GAME
PLAYING THE GAME
Accelerators
Launch into an Accelerator and you will be
propelled forward at a higher speed than normal, sometimes as a Shortcut bypassing part
of the course. Use the Control Stick to try to
pass through as many Accelerators as you can
for maximum speed and bonus Air.
Only Flight Type characters (facing page) can access Accelerators.
This is also known as Air Riding.
Barricades
Some routes around the track are sealed off
by obstacles such as barrels and stationary
vehicles, that have to be smashed through to
gain access. Smashing obstacles is as simple
as riding straight into them. Try to break as
many as you can in succession to receive
maximum bonus Air.
Only Power Type characters (facing page) can access Barricaded areas.
Automatic Trails
Some sections of the race courses are automatically controlled and require no input from
the player. However, in most cases, you can
increase your speed and Air by rotating the
Control Stick clockwise as quickly as possible
during these sections.
Shortcuts
Use of Trick Actions and Character Type Skills (see facing page)
such as Grinding, can sometimes allow you to access hidden shortcuts around the course. Make use of these shortcuts to keep you in
the lead.
PLAYING THE GAME
PLAYING THE GAME
Turbulence
Riding Gear at high speed sometimes leaves a
trail of Turbulence behind which can be
surfed by other characters. To surf a rival’s
Turbulence, approach the trail from the rear
or push into it from the side, and then duck
left and right quickly to increase your speed.
you can overtake a rival putting you in the lead.
Depending on conditions, Trick Areas may appear in the
Turbulence. If your positioning is correct when these Trick Areas
appear, you will automatically perform Trick Actions that increase
both speed and Air.
If you can reach the source of the Turbulence,
DEVELOPING YOUR RACING SKILLS
CHARACTER TYPES
There are three different Types of characters that excel in either
Speed, Power or Flight. Depending on your Character Type, additional Skills are available which can earn you bonus Air, and which give
you the winning advantage.
Speed Type
Ability to Grind
along edged surfaces such as rails
and pipes.
Flight Type
Ability to launch off
runways and fly
through chains of
Accelerators.
Power Type
Ability to punch
through obstacles
such as cars and
barrels, sometimes
revealing a Shortcut.
2021
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PLAYING THE GAME
PLAYING THE GAME
EXTREME GEAR
A range of Extreme Gear equipment is available for you to choose
from. Each has its own characteristics in terms of speed, acceleration, cornering, durability, etc. Each character and Gear combination will have different strengths and weaknesses that you will
need to take into consideration when refining your race style.
Attributes for both characters and Gear are displayed as follows:
DashRate of acceleration.
LimitMaximum speed that can be reached.
PowerAbility to maintain speed over rough terrain.
CorneringAbility to handle tighter corners.
The more stars, the stronger the attribute.
✪ In Normal Race Mode, some Gear may be unavailable for
certain courses.
POWER-UP ITEMS
Item Boxes containing Power-Up Items can be
found around each track. Simply touch an Item
Box to receive the Item. Items are detailed as
follows:
Rings
Gives bonus Rings in various amounts.
Air
Tops up your Air Tank by
various amounts.
PLAYING THE GAME
PLAYING THE GAME
LEVEL-UP
Try to collect Rings positioned around the
tracks. When your Ring count reaches
certain levels, you will Level-Up, increasing your parameters and abilities. If you
are attacked or fall off the course, your
Ring count will return to 0, and your Level will return to 1.
The Rings held at the end of each race are automatically accumulated and can later be exchanged for Gear at the Shop (see facing
page).
SHOP
Purchase additional Extreme Gear with
accumulated Rings.
When you enter the shop, select
Exchange and press the
use the Control Stick
ters are displayed on the right panel. When you decide which type
of Gear you wish to purchase and have enough Rings, press the
Button to Exchange. The Gear can then be selected from the
Player Entry screen, and viewed from the Gear Gallery (p.10).
a
Button. Then
8 2
to browse the Gear. Details and parame-
a
Magnetic Barrier*
Draws in Rings like a
magnet.
High Speed*
Sudden boost in speed.
Explosion
Launches a bomb at
players ahead knocking
them off balance.
*Effects are for a limited time only.
2223
Invincible Barrier*
Protection from all
attacks and obstacles.
Speed Down*
Slows you down to a
crawl.
Question Item
Contains a mystery
Power-Up Item.
PAUSE MENU
During gameplay in all modes, press START/PAUSE to pause
the game and bring up the Pause menu. Here you can select
from the following options:
RetryRestart the current game from the beginning.
QuitEnd the current game and return to the Mode Menu.
Cancel Exit the Pause menu and continue the race.
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PLAYING THE GAME
PLAYING THE GAME
SPECIAL RULE MODES
TAG MODE
Tag Mode is selected from the Mode Select menu (p.12). The
objective is to partner up with another player or CPU character and
share a single Air Tank as you race against another team. Players 1
and 2 make up the first team, and players 3 and 4 make up the
second. If either team member crosses the line first, that team
wins. Controls are the same as for the regular game modes.
Shortcuts and Type Skills are not available.
During the race, it is important to keep an eye on your teammate's
progress, for if you stray too far apart the character in front will be
zapped and forced to wait until the other catches up. If you stay
close together though, the Air Tank will be slowly topped up. The
distance and relative positions of each member are easily grasped
by referring to the Tag Information display at the center.
Hint: Why not make use of each other’s Turbulence to leapfrog
your way into the lead!
SURVIVAL RACE STAGE
Survival Race Stage is selected via Survival Mode in the Mode
Select menu (p.12). The objective is to carry the one and only
Chaos Emerald through a set amount of Gates before the other
characters do. Controls are the same as for the regular game
modes. Shortcuts and Type Skills are not available.
Check the character map display to see your position relative to
the Chaos Emerald. If another character has the stone, you will
need to attack them by touching them to retrieve it. Once it's in
your possession, you’ll become the prime target, so watch your
back!
PLAYING THE GAME
PLAYING THE GAME
SURVIVAL BATTLE STAGE
Survival Battle Stage is selected via Survival Mode in the Mode
Select menu (p.12). The objective is to move around the special
courses attacking the other characters until only one remains.
Controls are the same as for the regular game modes.
Each character starts out with three lives, and will lose one each
time he/she takes damage. When no lives remain, the character is
out. Around the course are Power-Up Items to fill your Air Tank,
increase your speed to max, increase your attack power, and
increase your defenses. Check the course map to find the positions
of items and other characters.
✪ In the Space Theater stage, opponents can only be damaged by
knocking them into the electrified fences, or off the edge of the
stage.
FINISHING THE GAME
At the end of a race, the race results are
displayed. First, the individual lap times
will be displayed together with the total
race time. Shortly after, the total race
times and positions for each character will
be displayed.
Depending on the mode, pressing the
a
Button brings up the following menu:
RestartStart a new race with the same settings and conditions.
ReplayWatch an action replay of the completed race.
Back to menu Quit and return to the menu.
✪ Time is limited when the chaos Emerald is in your possession.
2425
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CREDITS
CREDITS
The following credits list the staff responsible for the localization,
marketing, and manual production for Sonic Riders™. See the ingame credits for the complete list of the original development staff.
SEGA OF AMERICA, INC.
CEO
Naoya Tsurumi
President / COO
Simon Jeffery
Senior VP of Product Development
Bill Petro
Localization Producer
Jason Kuo
Senior Test Lead
Shawn Dobbins
Test Lead
Lee Frohman
Assistant Test Lead
Joshua Pfeiffer
Davidson Talag
VP of Marketing
Scott Steinberg
Sr. Brand Manager
Don Mesa
Assistant Product Manager
Yosuke Moriya
Creative Services Manager
Jen Groeling
Director of Web Development
Chris Olson
Online Art Director
Rodwin Pabello
Sr. Copywriter
Bridget Oates
Sr. PR Manager
Bret Blount
PR Manager
Erica Rogers
QA Manager
Deni Skeens
Testers
Stephen Akana
Michael Baldwin
Jared Bishop
Dennis Constantino
Steve Fleming
Ryan Jones
Patrick Joynt
Rhianna Kellom
J.J. Mc Kenna
Frank Morales
Shymal Raj
James Shattuck
Patrick Woo
Build Engineers
Curtis Chiu
Rick Ribble
SEGA LOGISTICS SERVICE CO., LTD.
Manual Production
Yoshihiro Sakuta
Hisakazu Nakagawa
Colin Restall
NOTES
NOTES
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