Sega GAMECUBE GAMES SONIC RIDERS User Manual

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NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
LICENSED BY
THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
Memory
Card
THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH ONE, TWO, THREE OR FOUR PLAYERS AND CONTROLLERS.
1-4 Player
Simultaneous
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Thank you for purchasing SONIC RIDERS™. Please note that this software is designed for use with Nintendo GameCube™. Be sure to read this instruction booklet thoroughly before you start playing.
Important Legal Information
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate you Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's “Technical Support” or “Customer Service” department.
The contents of the notice do not interfere with your statutory rights.
This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
CONTENTS
Starting Up . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Starting the Game . . . . . . . . . . . . . . . . . . . . . 10
Game Modes . . . . . . . . . . . . . . . . . . . . . . . . . 12
Playing the Game . . . . . . . . . . . . . . . . . . . . . . 15
Viewing the Game Screens . . . . . . . . . . . . . . . . . . . . 15
Extreme Gear Air System . . . . . . . . . . . . . . . . . . . . . . 17
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Gimmicks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Developing Your Racing Skills . . . . . . . . . . . . . . . . . . 21
Special Rule Modes . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Finishing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
3
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Control Stick
+ Control Pad
L Button
R Button Z Button Y Button X Button A Button B Button C Stick
START/PAUSE
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STARTING UP
STARTING UP
HARDWARE SETUP
SONIC RIDERS™ is a game for one to four players. Connect the NINTENDO GAME­CUBE™ Controller to Controller Socket 1 for one player, and Controller Sockets 2 to 4 for each additional player.
SAVE FILES
SONIC RIDERS™ is a Nintendo GameCube™ Memory Card compatible game (Memory Card sold separately). To use the Memory Card, it must be inserted into Memory Card Slot A. Any Memory Card inserted into Slot B will not be recognized. You will be prompted to create a new Game Data the first time you play. A minimum of 1 block of free memory space is required to create each Game Data up to a total of 99. An additional 14 blocks of free memory space is required for each Ghost Data created. Only 1 Ghost Data can be saved for each race track in Time Attack. Never turn OFF the Nintendo GameCube™ power or remove the Memory Card while the Game Data is being saved. See p.11 in this booklet for details on managing your Game Data.
WARNING: This title uses an autosave feature as the only method of saving your Game Data. Insertion of a Memory Card after boot up may result in data being overwritten.
USING PROGRESSIVE SCAN TV
This game can be set to display a higher resolution image on TVs that sup­port progressive scan mode (EDTV, HDTV). In order to use the progressive scan mode, you need a TV that can accept this type of input (see your TV operation manual), and a Nintendo GameCube™ Component Video Cable (available only through Nintendo, visit www.nintendo.com or call 1-800­255-3700).
To activate the progressive scan mode, press and hold the Nintendo GameCube™ logo is being displayed until the message “DO YOU WANT TO DISPLAY THE GAME IN PROGRESSIVE SCAN MODE?” appears. Select YES to activate the mode.
Please note that on some TVs, activating the progressive scan mode will set the format of the image to a wide screen (16:9) format.
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b
Button while the
NINTENDO GAMECUBE CONTROLLER
NINTENDO GAMECUBE CONTROLLER
This game supports the Rumble Feature of the Controller. This
can be activated/deactivated from the OPTIONS menu (p.11).
Menu Controls
Control Stick Change highlighted selection
a
Button Enter Selection
b
Button Cancel/Return to previous screen
Game Controls
Control Stick Move character/Perform Trick Action
8 2
4 6
a
Button Jump/Grind
b/x l/r
Button Brake/Air Slide (with
l+r
Button Exit Turbulence/Tornado
z
Button Not used
c
Stick Not used
START/PAUSE Pause/Skip event
When riding on Extreme Gear, no Controller input is required
to move forward.
Move forward/Front flip (during Trick Action) Move backward/Back flip (during Trick Action) Move sideways/Steer/Sideways spin (during Trick Action)
Button Air Boost/Attack rival
4 6
)
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PROLOGUE
PROLOGUE
At Midnight one evening in Metal City, Sonic and friends uncovered a valuable Chaos Emerald. As they stood admiring it, a mysterious trio on floating Extreme Gear airboards appeared out of nowhere and snatched the precious gem.
As they raced away, one of the three dropped their airboard and Sonic jumped aboard to pursue the thieves. But unaccustomed to riding, he lost his footing and they got away.
Later, as Sonic and friends gathered in Metal City Plaza, they were interrupted by Dr. Eggman speaking from a giant building monitor.
“I’ve put together a little extra something to spice things up! I call it the ‘EX World Grand Prix!’ A tournament to see who’s the best of the best with Extreme Gear!”
Sonic groaned with disdain.
“Eggman again! Just what is he up to this time?”
At that moment, the three mysterious Chaos Emerald thieves appeared as top ranking entrants on the moni­tor and Sonic’s attitude changed.
“The EX World Grand Prix, huh? Let’s do this!”
Sonic’s mind was made up. But just what is Eggman really planning? And who are the three mysterious characters?
CHARACTERS
CHARACTERS
Jet the Hawk
Known as the “Legendary Wind Master,” Jet leads the Babylon Rogues, a talented group of thieves. Jet’s Extreme Gear skills are revered far and wide, earn­ing him an impressive repu­tation.
He carries a mysterious “con­trol box” said to have been passed down from the ancient Babylonians.
Sonic The Hedgehog
Sonic hates evil as much as he
loves freedom. Sonic can
be short tempered at
times but will always
show a gentle side to
those in trouble. He’s
normally carefree and easy going, even when the going gets rough; but when it comes to a showdown he’s
aggressive and focused like a hedgehog possessed!
Sonic has always been known as the world’s fastest, but inexperi­enced with Extreme Gear, he will have to fight to hold onto this reputation.
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CHARACTERS
CHARACTERS
Miles “Tails” Prower
His real name is “Miles Prower,” but his friends just call him “Tails.” He’s a little kid fox with two tails and a heart of gold. He loves tin­kering with machinery and has made various devices to help Sonic. This time he’s pitching in as the team mechanic, fixing up the Extreme Gear.
Wave the Swallow
A superb mechanic, Wave
takes care of all of the
Babylon Rogues’ Extreme
Gear. While she's capable of fixing many things, Extreme
Gear is her specialty, and her
knowledge and experience
surpass both Tails and
Eggman in this area.
Storm the Albatross
Storm is the muscle behind the Babylon Rogues’ nefarious schemes and Jet’s right­hand man. What he lacks in smarts, he makes up for in raw power. He has a quick temper, but is slow in movement. He tends to stutter when excited or flustered.
CHARACTERS
CHARACTERS
Knuckles the
Echidna
Born on Angel Island,
Knuckles spends his
days guarding a
precious stone called the Master Emerald; for rea-
sons he himself
doesn’t understand.
His hard headed
demeanor makes him
gullible, and he has
been tricked by Eggman
on more than one occa-
sion. Bringing his inherent
aggression to the race, he plans
to show Eggman that this time
he means business!
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STARTING THE GAME
STARTING THE GAME
STARTING THE GAME
STARTING THE GAME
Press START/PAUSE at the Title screen to access the Main Menu. The first time of each start-up, you will be prompted to load or create a Game Data. See “Managing Game Data” on the facing page for details.
From the Main Menu, select from the following:
GAME START Open the Mode Select menu, and choose a game to
EXTRA Play unlocked movies and audio clips, or browse the
OPTIONS Change a variety of game settings.
play. See p.12 for details on Game Modes.
Gear Gallery and Records.
EXTRA
View or listen to things you’ve unlocked here.
THEATER
Select a movie from the list and press the
a
Button to play. Press the bButton or START/PAUSE during playback to stop and return to the menu.
AUDIO ROOM
Select a music category from the left panel and a track from the right panel to play. Use the onscreen controls like a reg­ular music player. Press the pause, and again to return to the menu.
GEAR GALLERY
Use the Control Stick and the to browse the Extreme Gear you have obtained. Use the change the page.
l
b
Button to
a
Button
and rButtons to
RECORDS
Use the Control Stick and the aButton to browse the race and lap records for each track. Use the move through the game modes.
l
and rButtons to
OPTIONS
Make changes to the following settings:
Audio Setting Set sound output to Dolby Pro Logic II, Stereo or
Rumble Setting Language Setting Set the language settings for subtitles. Game Data Choose which Game Data to use.
MANAGING GAME DATA
The Game Data screen in Options and at start-up allows you to create, load and delete Game Data on a Nintendo GameCube™ Memory Card. Select a Game Data from those available, and details of your current progress will be dis­played on the right side of the screen. Press the enter, then select Data from the Memory Card. If there is no Game Data on the Memory Card, or you wish to create a new Game Data, select
NEW GAME and then Start.
ENJOY THE GAME WITH DOLBY PRO LOGIC II
This game is presented in Dolby® Pro Logic® II surround sound. Connect your game console to a sound system with Dolby Pro Logic, Dolby Pro Logic II, or Dolby Pro Logic IIx decoding to expe­rience the excitement of surround sound. You will need to enable Dolby Pro Logic II in the Audio Settings menu of the game.
Monaural. Set the Rumble feature ON/OFF.
a
Start to load, or Delete to erase the Game
Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. Manufactured under license from Dolby Laboratories.
Button to
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GAME MODES
GAME MODES
GAME MODES
GAME MODES
SONIC RIDERS™ features a wide variety of gameplay modes as detailed below. Use the Control Stick from the menu and press the
NORMAL RACE
Compete in one of the following race styles:
FREE RACE (1P-4P)
Compete against other players and CPU char­acters on a selected track.
TIME ATTACK (1P only)
Select a track and race against the clock.
WORLD GRAND PRIX (1P-2P)
Compete on 5 race tracks to become the overall champion.
STORY MODE (1P)
Enter races based on the storyline.
MISSION MODE (1P)
Clear given Missions one after another. This mode will be unlocked
after certain conditions have been met.
TAG MODE (1P-4P)
Team up with another player and share a sin­gle Air Tank (p.17) as you compete against another team on a selected track. See p.24 for more details.
SURVIVAL MODE (1P-4P)
Play until one player remains in the following modes:
RACE STAGE (p.24)
Pass through gates while carrying the Chaos Emerald to score and win!
BATTLE STAGE (p.25)
Fight off your rivals to survive.
SHOP
Purchase a range of Extreme Gear equipment with the accumulat­ed Rings you collected (p.23).
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a
Button to continue.
to select a game mode
CHOOSING A TRACK AND CHARACTER
Depending on the game mode, you will be required to select a track and character for each player.
TRACK SELECT SCREEN
Use the Control Stick track and press the
In some game modes, the following selections can also be made using the Control Stick
RULE SETTING
Use the Control Stick changes. Available race settings vary depending on the mode.
Total Laps Set the number of laps per race from 1–99. Announce Toggle running commentary ON/OFF. Ghost Toggle ghost display ON/OFF (see below). Level Toggle Level-Up feature ON/OFF. Item Toggle availability of Power-Up Items ON/OFF. Air pit Toggle availability of Air pits ON/OFF. Air Lost Characters should Run/Retire when their Air Tank is empty. Default Return all settings to default. Continue Apply settings and return to the Track Select screen.
CUP SELECT (World Grand Prix)
Use the Control Stick 82to choose the set of tracks for your World Grand Prix.
GHOST DISPLAY
When playing in Time Attack Mode, the ghost image of a pre­vious attempt will run with you for a competitive reference. This can be toggled ON/OFF in Rule Setting.
Whenever you complete a Time Attack race, you will be given the option to save the new Ghost Data. Only one Ghost Data can be saved per course, and will require 14 blocks of free memory space. Ghost Data is loaded automatically each race. It may not be possible to save Ghost Data if the race exceeds 3 minutes.
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a
Button to select.
82
and the aButton.
8 2
to choose a
to choose a setting, and
4 6
to make
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GAME MODES
GAME MODES
PLAYING THE GAME
PLAYING THE GAME
PLAYER ENTRY SCREEN
Use the Control Stick and the aButton to select a character to race with. Additional players must first press the Button to confirm entry into the race. Each character can only be selected by a single player, and missing players are filled by CPU characters.
Once a character has been selected, use the Control Stick and the aButton to select the Gear you wish to use. The first time you play, only one type of Gear will be available per character.
When all the competing players have made their selection, you will be prompted to begin. Press START/PAUSE to begin the race.
MISSION SELECT
In Mission Mode, the aim is to outshine the Babylon characters by performing sets of tricks and other Missions timed to coincide with their schedules. Use the Control Stick choose a Babylon character’s schedule, and bring up the Mission Mode select screen.
At the Mission Mode select screen, you can use the Control Stick
46
Mission, reports and records from previous attempts will be detailed on the right panel. Press the lected Treasure. Finally, press the and begin.
As certain conditions are met throughout the game, the number of available Missions will increase.
82
and the aButton to
to select a track, and 82to select a Mission. Details of the
a
y
Button to view any col-
a
Button to receive a briefing
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VIEWING THE GAME SCREENS
SINGLE PLAYER GAME SCREEN
Rings /
Rings required
to Level-Up
Current Level
Boost available
Race position Current lap /
Total laps
Lap record
MULTI PLAYER GAME SCREEN
Player 1
Player 2
Player 1
Player 3
Current race time
Rear rival view
Course map
Relative positions
of each character
Air Tank level /
Max level
Speed
Course map
Player 2
Course map
Player 4
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PLAYING THE GAME
PLAYING THE GAME
TAG MODE GAME SCREEN
TEAM 1
Player 1 Player 2
Player 3 Player 4
TEAM 2
Tag information
Distance Indicator
Fewer bars indicate a greater
distance between partners.
Relative team member
positions
Shared Air Tank
SURVIVAL RACE GAME SCREEN
Gate
Character map
Emerald
The player map shows the positions of each player relative to
the Emerald.
Possession Lamp
Indicates which
character has the
Emerald.
SURVIVAL BATTLE GAME SCREEN
Opponents’
Lives
Course map
Player’s Lives
Guard items
Attack items
PLAYING THE GAME
PLAYING THE GAME
EXTREME GEAR AIR SYSTEM
Racing is performed on Extreme Gear Boards powered by Air stored in the Air Tank. At regular speeds, Air is consumed fairly slowly, but special moves such as Air Slide and Air Boost will con­sume Air at a much higher rate. Air can be replenished by picking up Air Items, performing Trick Actions, capitalizing on your char­acters’ Special Skills, and rotating the Control Stick during Automatic Trails.
If the Air Tank becomes empty, you will have to run to the nearest Air Pit to fill up, perform a trick, or pick up an Air power-up item.
AIR PIT
Air pit terminals allow you to quickly fill your Air Tank, and are positioned at various points around the tracks. Simply ride/run over the Air pit to refill the tank. When the tank is full, you will automati­cally leave in the correct direction to continue the race. If you’re in a rush, press the immediately.
Note: Not all tracks have Air Pits.
a
Button to leave the Air pit
CONTROLS
Steering Control Stick
While riding your Extreme Gear, use the Control Stick around the track. Forward motion is automat­ic so no Controller input is required.
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to steer left and right
Air Boost
Press the bor xButton for an extra blast of speed. Air Boost also allows you to attack rivals ahead of you, temporarily disorientating them and costing them time. This technique consumes a considerable amount of Air, so try to use it sparingly.
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b/x
Button
16 17
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PLAYING THE GAME
PLAYING THE GAME
Air Slide Steering + l/rButton
Some turns are too tight to tackle at high speed. Pressing either the while steering into the corner will shoot a jet of Air out the side of your Gear to assist in maneuvering. Air is consumed more quickly when performing an Air Slide.
Tornado
If a character is too close behind you, you are then vulnerable to being attacked, or overtak­en. Press the create a mini Tornado that will halt your rival in their tracks. Tornados cost you both speed and Air, so check conditions carefully to make sure other players can’t take advantage.
l
and rButtons together to
l
or rButton
Brake
Press either the lor rButton to brake quickly.
l+r
Button
l/r
Button
Running Control Stick
During the countdown at the start of the race, run toward the startline. You can boost your initial start by crossing the startline just after the countdown finishes. Don’t cross it too soon or you will get electrified and brought to a standstill for a short period.
During the race, if your Gear runs out of Air, you will need to make your way on foot until you reach an Air pit to fill up, perform a trick, or pick up an Air power-up item.
PLAYING THE GAME
PLAYING THE GAME
GIMMICKS
Trick Zones
These can be found at various points on each track, and act as springboards allowing you to perform a variety of Trick Actions. To perform a simple Trick Action, press the jump as you ride over a Trick Zone. For a longer jump that allows greater combos, hold down the approach the Trick Zone and release as you pass over it. Correct timing is crucial. While in the air, use the Control Stick to perform spins in all directions.
Larger numbers of spins in a variety of directions will award you a higher Rank, which replenishes a greater amount of Air. When the Control Stick is neutral, the character will automatically return to the upright position facing forward ready to land. Fail to land cor­rectly, and you’ll get a lower Rank and receive less Air.
There are two types of basic Trick Action as follows:
Back Flip
Hold the Control Stick 2as you release the aButton. Back Flips propel you high into the air making it possible to reach Shortcuts or bonus Items far above.
Front Flip
Hold the Control Stick 8as you release the aButton. Front Flips pro­pel you further forward making it possible to reach distant Shortcuts.
a
Button to Charge as you
Grind Rails
Grinding allows you to travel at speeds faster than the standard riding speed. Approach a pipe or rail suitable for Grinding (grindable rails have a blue light at the front), and press the to connect. Grind surfaces must be approached from above, so it may be necessary to first Jump
a
essentially you’ll need to Jump twice to properly land on a rail.
Only Speed Type characters (p.21) are able to Grind.
(
a
Button to
a
Button
Button) or make use of a ramped surface. So
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PLAYING THE GAME
PLAYING THE GAME
Accelerators
Launch into an Accelerator and you will be propelled forward at a higher speed than nor­mal, sometimes as a Shortcut bypassing part of the course. Use the Control Stick to try to pass through as many Accelerators as you can for maximum speed and bonus Air.
Only Flight Type characters (facing page) can access Accelerators. This is also known as Air Riding.
Barricades
Some routes around the track are sealed off by obstacles such as barrels and stationary vehicles, that have to be smashed through to gain access. Smashing obstacles is as simple as riding straight into them. Try to break as many as you can in succession to receive maximum bonus Air.
Only Power Type characters (facing page) can access Barricaded areas.
Automatic Trails
Some sections of the race courses are auto­matically controlled and require no input from the player. However, in most cases, you can increase your speed and Air by rotating the Control Stick clockwise as quickly as possible during these sections.
Shortcuts
Use of Trick Actions and Character Type Skills (see facing page) such as Grinding, can sometimes allow you to access hidden short­cuts around the course. Make use of these shortcuts to keep you in the lead.
PLAYING THE GAME
PLAYING THE GAME
Turbulence
Riding Gear at high speed sometimes leaves a trail of Turbulence behind which can be surfed by other characters. To surf a rival’s Turbulence, approach the trail from the rear or push into it from the side, and then duck left and right quickly to increase your speed.
you can overtake a rival putting you in the lead.
Depending on conditions, Trick Areas may appear in the Turbulence. If your positioning is correct when these Trick Areas appear, you will automatically perform Trick Actions that increase both speed and Air.
If you can reach the source of the Turbulence,
DEVELOPING YOUR RACING SKILLS
CHARACTER TYPES
There are three different Types of characters that excel in either Speed, Power or Flight. Depending on your Character Type, addition­al Skills are available which can earn you bonus Air, and which give you the winning advantage.
Speed Type
Ability to Grind along edged sur­faces such as rails and pipes.
Flight Type
Ability to launch off runways and fly through chains of Accelerators.
Power Type
Ability to punch through obstacles such as cars and barrels, sometimes revealing a Shortcut.
20 21
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PLAYING THE GAME
PLAYING THE GAME
EXTREME GEAR
A range of Extreme Gear equipment is available for you to choose from. Each has its own characteristics in terms of speed, accelera­tion, cornering, durability, etc. Each character and Gear combina­tion will have different strengths and weaknesses that you will need to take into consideration when refining your race style. Attributes for both characters and Gear are displayed as follows:
Dash Rate of acceleration. Limit Maximum speed that can be reached. Power Ability to maintain speed over rough terrain. Cornering Ability to handle tighter corners.
The more stars, the stronger the attribute.
In Normal Race Mode, some Gear may be unavailable for
certain courses.
POWER-UP ITEMS
Item Boxes containing Power-Up Items can be found around each track. Simply touch an Item Box to receive the Item. Items are detailed as follows:
Rings
Gives bonus Rings in var­ious amounts.
Air
Tops up your Air Tank by various amounts.
PLAYING THE GAME
PLAYING THE GAME
LEVEL-UP
Try to collect Rings positioned around the tracks. When your Ring count reaches certain levels, you will Level-Up, increas­ing your parameters and abilities. If you are attacked or fall off the course, your Ring count will return to 0, and your Level will return to 1.
The Rings held at the end of each race are automatically accumu­lated and can later be exchanged for Gear at the Shop (see facing page).
SHOP
Purchase additional Extreme Gear with accumulated Rings.
When you enter the shop, select Exchange and press the use the Control Stick ters are displayed on the right panel. When you decide which type of Gear you wish to purchase and have enough Rings, press the Button to Exchange. The Gear can then be selected from the Player Entry screen, and viewed from the Gear Gallery (p.10).
a
Button. Then
8 2
to browse the Gear. Details and parame-
a
Magnetic Barrier*
Draws in Rings like a magnet.
High Speed*
Sudden boost in speed.
Explosion
Launches a bomb at players ahead knocking them off balance.
*Effects are for a limited time only.
22 23
Invincible Barrier*
Protection from all attacks and obstacles.
Speed Down*
Slows you down to a crawl.
Question Item
Contains a mystery Power-Up Item.
PAUSE MENU
During gameplay in all modes, press START/PAUSE to pause the game and bring up the Pause menu. Here you can select from the following options:
Retry Restart the current game from the beginning. Quit End the current game and return to the Mode Menu. Cancel Exit the Pause menu and continue the race.
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PLAYING THE GAME
PLAYING THE GAME
SPECIAL RULE MODES
TAG MODE
Tag Mode is selected from the Mode Select menu (p.12). The objective is to partner up with another player or CPU character and share a single Air Tank as you race against another team. Players 1 and 2 make up the first team, and players 3 and 4 make up the second. If either team member crosses the line first, that team wins. Controls are the same as for the regular game modes. Shortcuts and Type Skills are not available.
During the race, it is important to keep an eye on your teammate's progress, for if you stray too far apart the character in front will be zapped and forced to wait until the other catches up. If you stay close together though, the Air Tank will be slowly topped up. The distance and relative positions of each member are easily grasped by referring to the Tag Information display at the center.
Hint: Why not make use of each other’s Turbulence to leapfrog your way into the lead!
SURVIVAL RACE STAGE
Survival Race Stage is selected via Survival Mode in the Mode Select menu (p.12). The objective is to carry the one and only Chaos Emerald through a set amount of Gates before the other characters do. Controls are the same as for the regular game modes. Shortcuts and Type Skills are not available.
Check the character map display to see your position relative to the Chaos Emerald. If another character has the stone, you will need to attack them by touching them to retrieve it. Once it's in your possession, you’ll become the prime target, so watch your back!
PLAYING THE GAME
PLAYING THE GAME
SURVIVAL BATTLE STAGE
Survival Battle Stage is selected via Survival Mode in the Mode Select menu (p.12). The objective is to move around the special courses attacking the other characters until only one remains. Controls are the same as for the regular game modes.
Each character starts out with three lives, and will lose one each time he/she takes damage. When no lives remain, the character is out. Around the course are Power-Up Items to fill your Air Tank, increase your speed to max, increase your attack power, and increase your defenses. Check the course map to find the positions of items and other characters.
In the Space Theater stage, opponents can only be damaged by
knocking them into the electrified fences, or off the edge of the stage.
FINISHING THE GAME
At the end of a race, the race results are displayed. First, the individual lap times will be displayed together with the total race time. Shortly after, the total race times and positions for each character will be displayed.
Depending on the mode, pressing the
a
Button brings up the following menu:
Restart Start a new race with the same settings and conditions. Replay Watch an action replay of the completed race. Back to menu Quit and return to the menu.
Time is limited when the chaos Emerald is in your possession.
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CREDITS
CREDITS
The following credits list the staff responsible for the localization, marketing, and manual production for Sonic Riders™. See the in­game credits for the complete list of the original development staff.
SEGA OF AMERICA, INC. CEO
Naoya Tsurumi
President / COO
Simon Jeffery
Senior VP of Product Development
Bill Petro
Localization Producer
Jason Kuo
Senior Test Lead
Shawn Dobbins
Test Lead
Lee Frohman
Assistant Test Lead
Joshua Pfeiffer Davidson Talag
VP of Marketing
Scott Steinberg
Sr. Brand Manager
Don Mesa
Assistant Product Manager
Yosuke Moriya
Creative Services Manager
Jen Groeling
Director of Web Development
Chris Olson
Online Art Director
Rodwin Pabello
Sr. Copywriter
Bridget Oates
Sr. PR Manager
Bret Blount
PR Manager
Erica Rogers
QA Manager
Deni Skeens
Testers
Stephen Akana Michael Baldwin Jared Bishop Dennis Constantino Steve Fleming Ryan Jones Patrick Joynt Rhianna Kellom J.J. Mc Kenna Frank Morales Shymal Raj James Shattuck Patrick Woo
Build Engineers
Curtis Chiu Rick Ribble
SEGA LOGISTICS SERVICE CO., LTD. Manual Production
Yoshihiro Sakuta Hisakazu Nakagawa Colin Restall
NOTES
NOTES
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LIMITED WARRANTY:
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship. This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
• Website: www.sega.com/support
• E-mail: support@sega.com
• Telephone: 1-800-USA-SEGA
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
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NOTES
NOTES
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SEGA of America, Inc. 650 Townsend Street, Suite 650, San Francisco, CA 94103 SEGA is registered in the U.S. Patent and Trademark Office.SEGA, the SEGA logo, and Sonic Riders are registered trademarks of SEGA Corporation or its affiliates. © SEGA CORPORATION, 2006. All Rights Reserved. This game is licensed for use with The Nintendo GameCube System only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Licensed by Nintendo.Nintendo, Nintendo GameCube and the Official Seal are trademarks of Nintendo. Programmed in Japan. Made and printed in the USA. U.S. Patent Nos. 5,269,687 and 5,354,202 used under license from Midway Games West Inc. Fonts used in this game are supported by FONTWORKS International Limited. FONTWORKS product-names and FONTWORKS logos are regis­tered trademarks or trademarks of FONTWORKS International Limited. Copyright 1994-2002 FONTWORKS International Limited. All rights reserved.
2001 Nintendo.
©
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