Sega GAMECUBE GAMES SONIC RIDERS User Manual

S_Riders_NGC_MNLINT.qxp 12/7/05 1:24 PM Page 2
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
LICENSED BY
THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
Memory
Card
THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH ONE, TWO, THREE OR FOUR PLAYERS AND CONTROLLERS.
1-4 Player
Simultaneous
S_Riders_NGC_MNLINT.qxp 12/7/05 1:24 PM Page 2
Thank you for purchasing SONIC RIDERS™. Please note that this software is designed for use with Nintendo GameCube™. Be sure to read this instruction booklet thoroughly before you start playing.
Important Legal Information
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate you Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's “Technical Support” or “Customer Service” department.
The contents of the notice do not interfere with your statutory rights.
This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
CONTENTS
Starting Up . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Prologue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Starting the Game . . . . . . . . . . . . . . . . . . . . . 10
Game Modes . . . . . . . . . . . . . . . . . . . . . . . . . 12
Playing the Game . . . . . . . . . . . . . . . . . . . . . . 15
Viewing the Game Screens . . . . . . . . . . . . . . . . . . . . 15
Extreme Gear Air System . . . . . . . . . . . . . . . . . . . . . . 17
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Gimmicks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Developing Your Racing Skills . . . . . . . . . . . . . . . . . . 21
Special Rule Modes . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Finishing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
3
Control Stick
+ Control Pad
L Button
R Button Z Button Y Button X Button A Button B Button C Stick
START/PAUSE
S_Riders_NGC_MNLINT.qxp 12/7/05 1:24 PM Page 4
STARTING UP
STARTING UP
HARDWARE SETUP
SONIC RIDERS™ is a game for one to four players. Connect the NINTENDO GAME­CUBE™ Controller to Controller Socket 1 for one player, and Controller Sockets 2 to 4 for each additional player.
SAVE FILES
SONIC RIDERS™ is a Nintendo GameCube™ Memory Card compatible game (Memory Card sold separately). To use the Memory Card, it must be inserted into Memory Card Slot A. Any Memory Card inserted into Slot B will not be recognized. You will be prompted to create a new Game Data the first time you play. A minimum of 1 block of free memory space is required to create each Game Data up to a total of 99. An additional 14 blocks of free memory space is required for each Ghost Data created. Only 1 Ghost Data can be saved for each race track in Time Attack. Never turn OFF the Nintendo GameCube™ power or remove the Memory Card while the Game Data is being saved. See p.11 in this booklet for details on managing your Game Data.
WARNING: This title uses an autosave feature as the only method of saving your Game Data. Insertion of a Memory Card after boot up may result in data being overwritten.
USING PROGRESSIVE SCAN TV
This game can be set to display a higher resolution image on TVs that sup­port progressive scan mode (EDTV, HDTV). In order to use the progressive scan mode, you need a TV that can accept this type of input (see your TV operation manual), and a Nintendo GameCube™ Component Video Cable (available only through Nintendo, visit www.nintendo.com or call 1-800­255-3700).
To activate the progressive scan mode, press and hold the Nintendo GameCube™ logo is being displayed until the message “DO YOU WANT TO DISPLAY THE GAME IN PROGRESSIVE SCAN MODE?” appears. Select YES to activate the mode.
Please note that on some TVs, activating the progressive scan mode will set the format of the image to a wide screen (16:9) format.
45
b
Button while the
NINTENDO GAMECUBE CONTROLLER
NINTENDO GAMECUBE CONTROLLER
This game supports the Rumble Feature of the Controller. This
can be activated/deactivated from the OPTIONS menu (p.11).
Menu Controls
Control Stick Change highlighted selection
a
Button Enter Selection
b
Button Cancel/Return to previous screen
Game Controls
Control Stick Move character/Perform Trick Action
8 2
4 6
a
Button Jump/Grind
b/x l/r
Button Brake/Air Slide (with
l+r
Button Exit Turbulence/Tornado
z
Button Not used
c
Stick Not used
START/PAUSE Pause/Skip event
When riding on Extreme Gear, no Controller input is required
to move forward.
Move forward/Front flip (during Trick Action) Move backward/Back flip (during Trick Action) Move sideways/Steer/Sideways spin (during Trick Action)
Button Air Boost/Attack rival
4 6
)
S_Riders_NGC_MNLINT.qxp 12/7/05 1:24 PM Page 6
PROLOGUE
PROLOGUE
At Midnight one evening in Metal City, Sonic and friends uncovered a valuable Chaos Emerald. As they stood admiring it, a mysterious trio on floating Extreme Gear airboards appeared out of nowhere and snatched the precious gem.
As they raced away, one of the three dropped their airboard and Sonic jumped aboard to pursue the thieves. But unaccustomed to riding, he lost his footing and they got away.
Later, as Sonic and friends gathered in Metal City Plaza, they were interrupted by Dr. Eggman speaking from a giant building monitor.
“I’ve put together a little extra something to spice things up! I call it the ‘EX World Grand Prix!’ A tournament to see who’s the best of the best with Extreme Gear!”
Sonic groaned with disdain.
“Eggman again! Just what is he up to this time?”
At that moment, the three mysterious Chaos Emerald thieves appeared as top ranking entrants on the moni­tor and Sonic’s attitude changed.
“The EX World Grand Prix, huh? Let’s do this!”
Sonic’s mind was made up. But just what is Eggman really planning? And who are the three mysterious characters?
CHARACTERS
CHARACTERS
Jet the Hawk
Known as the “Legendary Wind Master,” Jet leads the Babylon Rogues, a talented group of thieves. Jet’s Extreme Gear skills are revered far and wide, earn­ing him an impressive repu­tation.
He carries a mysterious “con­trol box” said to have been passed down from the ancient Babylonians.
Sonic The Hedgehog
Sonic hates evil as much as he
loves freedom. Sonic can
be short tempered at
times but will always
show a gentle side to
those in trouble. He’s
normally carefree and easy going, even when the going gets rough; but when it comes to a showdown he’s
aggressive and focused like a hedgehog possessed!
Sonic has always been known as the world’s fastest, but inexperi­enced with Extreme Gear, he will have to fight to hold onto this reputation.
67
S_Riders_NGC_MNLINT.qxp 12/7/05 1:24 PM Page 8
CHARACTERS
CHARACTERS
Miles “Tails” Prower
His real name is “Miles Prower,” but his friends just call him “Tails.” He’s a little kid fox with two tails and a heart of gold. He loves tin­kering with machinery and has made various devices to help Sonic. This time he’s pitching in as the team mechanic, fixing up the Extreme Gear.
Wave the Swallow
A superb mechanic, Wave
takes care of all of the
Babylon Rogues’ Extreme
Gear. While she's capable of fixing many things, Extreme
Gear is her specialty, and her
knowledge and experience
surpass both Tails and
Eggman in this area.
Storm the Albatross
Storm is the muscle behind the Babylon Rogues’ nefarious schemes and Jet’s right­hand man. What he lacks in smarts, he makes up for in raw power. He has a quick temper, but is slow in movement. He tends to stutter when excited or flustered.
CHARACTERS
CHARACTERS
Knuckles the
Echidna
Born on Angel Island,
Knuckles spends his
days guarding a
precious stone called the Master Emerald; for rea-
sons he himself
doesn’t understand.
His hard headed
demeanor makes him
gullible, and he has
been tricked by Eggman
on more than one occa-
sion. Bringing his inherent
aggression to the race, he plans
to show Eggman that this time
he means business!
89
Loading...
+ 10 hidden pages