THIS GAME REQUIRES A
MEMORY CARD FOR SAVING
GAME PROGRESS, SETTINGS
OR STATISTICS.
Memory
Card
THIS GAME SUPPORTS
SIMULTANEOUS GAME PLAY
WITH ONE, TWO, THREE OR
FOUR PLAYERS AND
CONTROLLERS.
1-4 Player
Simultaneous
S_Riders_NGC_MNLINT.qxp 12/7/05 1:24 PM Page 2
Thank you for purchasing SONIC RIDERS™. Please note that this
software is designed for use with Nintendo GameCube™. Be sure
to read this instruction booklet thoroughly before you start playing.
Important Legal Information
Copying of any video game for any Nintendo system is illegal and is
strictly prohibited by domestic and international intellectual property
laws. “Back-up” or “archival” copies are not authorized and are not
necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized
copying device or any unlicensed accessory. Use of any such device
will invalidate you Nintendo product warranty. Nintendo (and/or any
Nintendo licensee or distributor) is not responsible for any damage or
loss caused by the use of any such device. If use of such device
causes your game to stop operating, disconnect the device carefully to
avoid damage and resume normal game play. If your game ceases to
operate and you have no device attached to it, please contact the game
publisher's “Technical Support” or “Customer Service” department.
The contents of the notice do not interfere with your statutory rights.
This booklet and other printed materials accompanying this game are
protected by domestic and international intellectual property laws.
R Button
Z Button
Y Button
X Button
A Button
B Button
C Stick
START/PAUSE
S_Riders_NGC_MNLINT.qxp 12/7/05 1:24 PM Page 4
STARTING UP
STARTING UP
HARDWARE SETUP
SONIC RIDERS™ is a game for one to four
players. Connect the NINTENDO GAMECUBE™ Controller to Controller Socket 1 for
one player, and Controller Sockets 2 to 4 for
each additional player.
SAVE FILES
SONIC RIDERS™ is a Nintendo GameCube™ Memory Card compatible
game (Memory Card sold separately). To use the Memory Card, it must be
inserted into Memory Card Slot A. Any Memory Card inserted into Slot B
will not be recognized. You will be prompted to create a new Game Data
the first time you play. A minimum of 1 block of free memory space is
required to create each Game Data up to a total of 99. An additional 14
blocks of free memory space is required for each Ghost Data created. Only 1
Ghost Data can be saved for each race track in Time Attack. Never turn OFF
the Nintendo GameCube™ power or remove the Memory Card while the
Game Data is being saved. See p.11 in this booklet for details on managing
your Game Data.
WARNING: This title uses an autosave feature as the only method of saving
your Game Data. Insertion of a Memory Card after boot up may result in
data being overwritten.
USING PROGRESSIVE SCAN TV
This game can be set to display a higher resolution image on TVs that support progressive scan mode (EDTV, HDTV). In order to use the progressive
scan mode, you need a TV that can accept this type of input (see your TV
operation manual), and a Nintendo GameCube™ Component Video Cable
(available only through Nintendo, visit www.nintendo.com or call 1-800255-3700).
To activate the progressive scan mode, press and hold the
Nintendo GameCube™ logo is being displayed until the message “DO YOU
WANT TO DISPLAY THE GAME IN PROGRESSIVE SCAN MODE?” appears.
Select YES to activate the mode.
Please note that on some TVs, activating the progressive scan mode will set
the format of the image to a wide screen (16:9) format.
45
b
Button while the
NINTENDO GAMECUBE CONTROLLER
NINTENDO GAMECUBE CONTROLLER
✪ This game supports the Rumble Feature of the Controller. This
can be activated/deactivated from the OPTIONS menu (p.11).
Menu Controls
Control StickChange highlighted selection
a
ButtonEnter Selection
b
ButtonCancel/Return to previous screen
Game Controls
Control StickMove character/Perform Trick Action
8
2
4 6
a
ButtonJump/Grind
b/x
l/r
Button Brake/Air Slide (with
l+r
Button Exit Turbulence/Tornado
z
ButtonNot used
c
StickNot used
START/PAUSE Pause/Skip event
✪ When riding on Extreme Gear, no Controller input is required
At Midnight one evening in Metal City, Sonic and
friends uncovered a valuable Chaos Emerald. As they
stood admiring it, a mysterious trio on floating
Extreme Gear airboards appeared out of nowhere and
snatched the precious gem.
As they raced away, one of the three dropped their
airboard and Sonic jumped aboard to pursue the
thieves. But unaccustomed to riding, he lost his
footing and they got away.
Later, as Sonic and friends gathered in Metal City
Plaza, they were interrupted by Dr. Eggman speaking
from a giant building monitor.
“I’ve put together a little extra something to spice
things up! I call it the ‘EX World Grand Prix!’ A
tournament to see who’s the best of the best with
Extreme Gear!”
Sonic groaned with disdain.
“Eggman again! Just what is he up to this time?”
At that moment, the three mysterious Chaos Emerald
thieves appeared as top ranking entrants on the monitor and Sonic’s attitude changed.
“The EX World Grand Prix, huh? Let’s do this!”
Sonic’s mind was made up. But just what is Eggman
really planning? And who are the three mysterious
characters?
CHARACTERS
CHARACTERS
Jet the Hawk
Known as the “Legendary Wind
Master,” Jet leads the Babylon
Rogues, a talented group of
thieves. Jet’s Extreme Gear skills
are revered far and wide, earning him an impressive reputation.
He carries a mysterious “control box” said to have been
passed down from the ancient
Babylonians.
Sonic The Hedgehog
Sonic hates evil as much as he
loves freedom. Sonic can
be short tempered at
times but will always
show a gentle side to
those in trouble. He’s
normally carefree and
easy going, even when the
going gets rough; but when it
comes to a showdown he’s
aggressive and focused like a
hedgehog possessed!
Sonic has always been known as
the world’s fastest, but inexperienced with Extreme Gear, he will
have to fight to hold onto this
reputation.
67
S_Riders_NGC_MNLINT.qxp 12/7/05 1:24 PM Page 8
CHARACTERS
CHARACTERS
Miles “Tails”
Prower
His real name is
“Miles Prower,” but
his friends just
call him
“Tails.” He’s a
little kid fox
with two tails and a
heart of gold. He loves tinkering with machinery and
has made various devices to
help Sonic. This time he’s
pitching in as the team
mechanic, fixing up the
Extreme Gear.
Wave the Swallow
A superb mechanic, Wave
takes care of all of the
Babylon Rogues’ Extreme
Gear. While she's capable of
fixing many things, Extreme
Gear is her specialty, and her
knowledge and experience
surpass both Tails and
Eggman in this area.
Storm the Albatross
Storm is the muscle behind the
Babylon Rogues’ nefarious
schemes and Jet’s righthand man. What he lacks
in smarts, he makes up
for in raw power. He
has a quick temper,
but is slow in
movement. He
tends to stutter
when excited or
flustered.
CHARACTERS
CHARACTERS
Knuckles the
Echidna
Born on Angel Island,
Knuckles spends his
days guarding a
precious stone
called the Master
Emerald; for rea-
sons he himself
doesn’t understand.
His hard headed
demeanor makes him
gullible, and he has
been tricked by Eggman
on more than one occa-
sion. Bringing his inherent
aggression to the race, he plans
to show Eggman that this time
he means business!
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