Sega GAME BOY ADVANCE GAMES CHU CHU ROCKET User Manual

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Thank you for purchasing ChuChu
T M
Ro cket !
Please note that this Game Pak is designed only for use with th e Game Boy Ad vance. Be sure to read th i s i n st ruction manual th o ro u g h ly befo r e you sta rt playing ChuChu Ro cket !
CONTENTS
Story . . . . . . . . . . . . . . . . . . . . . . 4
Controls . . . . . . . . . . . . . . . . . . . 6
Game Display and Rules . . . . . 8
Starting the Game . . . . . . . . . . 10
Mode Explanations . . . . . . . . . . 11
Help . . . . . . . . . . . . . . . . . . . . 11
4P Battle . . . . . . . . . . . . . . . . . 11
Team Battle . . . . . . . . . . . . . 13
Stage Challenge . . . . . . . . . 16
Puzzle . . . . . . . . . . . . . . . . . . 17
Let’s create a stage . . . . . . . 18
Let’s create a character . . 20
Exchange data . . . . . . . . . .22
Options . . . . . . . . . . . . . . . . 24
Character Introductions . . . . 26
Tips for Playing ChuChu . . . . 28
WA R N I NG: Tu rning power off while game is being saved can corru pt saved fi l e s .
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Story
In a far away time on a far away planet,
there is a Space Port.
This Space Port is inhabited by thousands of little ChuChus.
ChuChus aren,t
ordinary mice.
We,re space mice!
The things that ChuChus
detest more than anything
else are KapuKapus.
KapuKapus aren,t
ordinary cats.
We,re space cats!
4
The ChuChus lived happily
until one day, when... The Space Port became infested with KapuKapu.
What should
we do?
The fate of the
ChuChus
is in your hands!
The ,,ChuChu Rocket!
launch countdown has
started!
,,
5
Which rocket
should we go in?
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Controls
L Button
Control Pad
START
SELECT
Controls During the Game
Move the Cursor with the Control Pad. There are 3 methods to place an Arrow Panel. “Rotate A/B” is selected by default. But try and find the method that is best for you. You can change the method of controls in the Options.
R Button
A Button
B Button
Rotate A/B
Press either A or B Button, to place a panel where the cursor is located. Press the button continuously to rotate the arrow. Perhaps this is the easiest method to master? Try this first. A Button:
Places “*”. Press A again continuously to rotate the arrow in the following order: “^” to “@” to “$” and so on.
B Button:
Places “@”. Press B again continuously to rotate the arrow in the following order: “$” to “*” to “^” and so on.
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A &
By pressing A and Control Pad simulta n e o u s ly, you can place the panel to the dire c t i o n C o n t rol Pad is pressed, where the cursor is l o c a ted. For exa mple, press A and up on the Control Pad, and you can place “*”. Be careful, though, because nothing happens if you press only the A Butto n .
+
Arrow Panels
You can only place up to 3 panels on the stage. If you try to place a 4th panel, the first panel will disappear.
Pro
Press A, B, L or R Button to place an Arrow Panel that is assigned for each button. It may be hard, if you don’t get used to it.
A Button: Places “*” Panel. B Button: Places “@” Panel. L Button: Places “$” Panel. R Button: Places “^” Panel.
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Game Display and Rules
Game Display
Rocket
Guide the ChuChus to your Rocket!
Cursor ChuChus
They’re simply mice.
KapuKapu
Watch out, or they’ll eat all the ChuChus!
Hatch
Mice and cats come out here.
Arrow Panel
Rule
Use the Arrow Panels to lead ChuChus to your Rocket! But don’t lead KapuKapus to your Rocket!
How Do ChuChus Move?
Usually ChuChus run in a straight line, but if they bump into a wall, they turn right. If there is an Arrow Panel, they turn in the direction indicated.
Turn right when they bump into a wall.
Turn in the direction of an Arrow Panel.
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Different Sorts of ChuChus!
If you guide a ChuChu with a “?” mark into your
Rocket, the roulette wheel will spin and there will be a new game “event”! If you guide a ChuChu with a “50” mark into your
Rocket, you will get 50 ChuChus in one
A roulette
spins, and a
random
effect will
occur.
You get 50
ChuChus!
Look Out for KapuKapu!
If a KapuKapu enters your Rocket, you will lose some of your ChuChus. Guide KapuKapu to your opponent’s Rocket!
you lose part of your ChuChus!
When KapuKapu enters…
Arrow Panels Can Break!
If a KapuKapu bumps head-on into an Arrow Panel once, it will shrink a little. If a KapuKapu bumps head-on into an Arrow Panel the second time, it will break and vanish.
One bump from a KapuKapu and an Arrow Panel will shrink…
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Two bumps from a KapuKapu and an Arrow Panel will vanish.
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Starting the Game
Language Selection
When you start this Game Pak for the first time, you will be asked to select the language to be displayed. Use *@to select the language, and p ress the A Button or STA RT to ente r. After th i s , you can ch a n ge this setting from the Opt i o n s .
Mode Select
D u ring the Ti t l e S c reen, press STA RT to display th e Mode Select S c reen. Use to select the mode to play, and pre s s the A Button or STA RT to ente r.
* @ $ ^
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Help
4P Battle
Team Battle
Stage
Challenge
Puzzle
Let’s create
a stage
Let’s create a character
Exchange
data
Options
View the Help Screen for further explanations (p.11)
Battle it out with up to 4 players! (p.11)
Play two on two! (p.13) Try to tackle these
problems! (p.16) Try to solve these puzzles!
(p.17) You can make your own
stage (p.18) You can make your own
character (p.20) Exchange your creations
with your friends (p.22) Change the game settings
(p.24)
Mode Explanations
Help
You can view the basic rules and explanations of every mode. At first you have only a few selections to choose from. But if you choose this mode more often, you will get more explanations. You will even be able to download the character you use during the game. To enjoy this game more, view this mode often.
Controls
Use the Control Pad to move the arrow. If th e a rrow turns into a hand icon, you can select the menu. Press the A Button to ente r. Move the
c u rsor to “Next” and press the A Button to
v i ew
the next page. Either select “Go back” or
p ress the B Button to view the previous page .
Play in a 4-player battle against human players or CPU players. Collect as many ChuChus as possible in your Rocket within the time limit.
If you choose “Start Immediately!”, the game will start immediately. If you choose “Start after set up!”, you will be able game you start the game.
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4P Battle
Start Selection
to adjust various
settings before
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Setting Screen
Press START here to select the Stage to play.
Handicap. The Gre a te r this amount, the less d a m a ge you re c e i ve when a Ka p u Ka p u enters your Rocket.
Select who is going to control players 1 to 4. You can’t change if you’re playing by yourself.
Select the difficulty level of the CPU.
Stage Select
Select the stage to play, and press the B u t ton or STA RT can
select other levels with theL or R Buttons. To play in created, select “Original”.
Select the control method. Please refer to p.6.
12
a stage you
. You
Game Start
A
It’s time to start the game! Place the Arrow Panels on the field to guide as many ChuChus as you can to your Rocket. The game will be over when the time counter reaches zero!
SCORE
TIME
Game Over
The player with the most ChuChus will have his rocket launched, and will earn 1 point. First to reach the preselected point is the winner!
Team Battle
Play 2 on 2, with red and blue players on one team, yellow and green players on the other. The rules are the same as 4P Battle.
Link Battle with Everyone
For 4P Battle and Team Battle, up to 4 players can battle each other with one Game Pak.
Please connect the Game Boy Advance with a
Game Boy®Advance shown on the diagram on of the direction of the cable connect 1P and 2P. minute after you select
Game Link®Cable
p.14. Be careful
when you
Please wait about 1
the mode.
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H OW TO CONNECT GAME BOY ADVA NCE LINK CABLE (4P Battle, Team Battle)
H e re is an explanation on how to connect each GBA with the Game Boy Ad vance Link Cable.
What You Need
Game Boy Advance Systems number of players
ChuChu Rocket! Cartridge . . . . . . . . . . . . . . . . . 1
Game Boy Advance Link Cable
For 2 players . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
For 3 players . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
For 4 players . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
How to Connect
1.
Make sure that all Game Boy Advance Systems are
turned OFF, and insert the cartridge into
1P’s unit.
2.
Connect the
3.
Connect the to each Game Boy Advance’s expansion connecter. Make sure that connected to 1P’s unit.
4.
Turn the power of all Game Boy Advance Systems
Game Boy Advance Game Boy Advance
ON.
you intend to have
Link Cables. Link Cable
the smaller plug is
Caution on Link Play
On the following conditions, the game may not be able to communicate, or may malfunction.
When linking with a cable other than Game Boy Advance Link Cable.
When the Game Boy Advance Link Cable is not connected all the way in.
When you disconnect and connect the Game Boy Advance Link Cable while communicating.
When the Game Boy Advance Link Cable and each Game connected properly.
When the cartridge is inser ted into Game Boy Advance unit other than 1P’s.
When you have 5 or more Game Boy Advance Systems connected.
*If you are playing with 2 or 3 players, do not connect any Game Boy Advance Systems(s) or Game
Boy Advance
not be used. Connect the Game Boy Advance Link Cable
and Game Boy the diagram on the next page. of the plugs and the location of the cartridge.)
Boy Advance System are not
Link Cable(s) that will
Advance Systems according to
(Notice the size
14
H OW TO CONNECT GAME BOY ADVA NCE LINK CABLE (4P Battle, Team Battle)
Four-player hook-up using the Game Boy Advance Link Cable.
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Stage Challenge
Stage by stage, try and complete the set tasks within a 30-second time limit! Two times will be recorded: the quickest clear time for each stage, and the total clear time of all stages. Challenge the same stage again to shorten the time!
Stage Select
Select the Stage to play, and press the A Button or START. You can select other stages with the L or R Button.
Start the Challenge
Press the A Button to start your challenge! If you clear a stage, press the A Button to advance to the next stage. If you fail, select “Try again” to challenge the same stage again, or select “Stage Select” to return to the Stage Select Screen.
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Puzzle
Guide all ChuChus to the Rocket, but you can only use the panels displayed to the left of the screen. There is no time limit, so think carefully. You will fail if a ChuChu is eaten by a KapuKapu, falls in a hole, or if a KapuKapu gets into your Rocket.
Stage Select
Select the stage to challenge, and press the A button or START. You can select other stages with L or R Button. In “User”, you can select one of 2500 puzzles selected from over 17000 that were created by players worldwide. Let’s challenge the brains of the world!
Solve the Puzzle
Place the Arrow Panels to solve the puzzle. Press the L Button to cancel the last panel placed. You can also cancel the panel by trying to place the same panel.
Start!
Press the R Button to start, and accelerate the movement after­wards. If you wish to stop after starting, press the L Button. If you clear the stage, you will advance to the next stage. If you fail, you will try again with the same stage. If you wish to quit the game, press the Start Button and select “QUIT” from the Pause Menu.
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Let’s create a stage
Let’s make your own stage! You can save up to 25 stages for each mode. If you have a good stage, trade it with your friends through Game Boy Advance Link Cable! Please refer to “Exchange data” on p.22 for more.
Select the Mode to Make
Select which mode you wish to make a stage on, and press the A Button or START. Please note that depending on the mode, the rules on how to make and what you can place differ.
How to Make a Stage
The basic is:
1.
Select what to place with SELECT.
2.
Select the location to place with the Control Pad.
3.
Place the selected
item with A, B, L or R Button. You will repeat the above step until you are finished. To cancel the item you have placed already, place the same item in the same location.
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Various Features
C Saving the Stage Data
When you’re finished, use SELECT to select “File” and press the A Button to save. If the necessary condition for the mode is met, a message “SaveOK” will be displayed at the lower left of the screen, and you can save the stage. When you’re making a stage for Puzzle mode, select “Play” to see if you can successfully solve
the puzzle. If you were able to, a mes-
sage “SaveOK” will be displayed.
C Reading the Stage
Use SELECT to select “File” and press the B Button to load the saved stage. It’s useful when you wish to edit the stages you created before.
C Creating a New Stage
Use SELECT to select “File” and press the L Button to clear all items on the stage and start creating from the beginning.
C Deleting Saved Stage
Use SELECT to select “File” and press the R Button to display the saved stages in the mode. Select the stage you wish to delete.
C Quitting
Press START, and select “QUIT” from the Pause Menu. Be careful, if you don’t save the stage you created, it will disappear.
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Let’s create a character
You can create your original characters to be used in place of ChuChus and KapuKapus. There are four frames, so make them all. Each frame will be displayed in sequence to animate the character. You can exchange with your friends using the Game Boy Advance Link Cable!
Drawing a Picture
Basically, after selecting “Write”:
1. Press the R Button to select the color from
the palette below.
2. Use the Control Pad
to move the pencil icon.
3.Press the A Button to paint, the B Button
to cancel.
Repeat the steps above.
When you’re finished with the first frame, let’s make the remaining 3 frames as well. You can change the frames by pressing the L Button. It’s easy if you “Copy” the first frame, and draw based on it.
If you’re finished with all frames, select “Animation” to view how it animates. Did you draw it well?
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Various Features
C Create New Color
Use SELECT to select “Color” and you can create a new color. Use the R Button to select the color to be edited from the color palette. Next, use $^ to select from Red, Green and Blue, and use the A or B Button to change the amount of color to be mixed.
C Saving a Character
When you are finished, use SELECT to select “FILE” and press the A Button to save. There a four character spaces you can save. The characters at the top can be used in place of ChuChus; the bottoms can be used in place of KapuKapus. When using these characters, select “Set all modes” in the Options, and select from Characters 1 to 4 in the “Character” setting.
C Reading the Character
Use SELECT to select “File” and press Button to load the character file saved.
C Creating a New Character
Use SELECT to select “File” and press the L Button to erase the screen, and you can draw from the blank.
C Deleting a Saved Character
Use SELECT to select “File” and press Button to display the list of characters saved. Select the character to be deleted.
C Quitting
Press START, and select “QUIT” from the Menu. Be careful, if you don’t save character you created, it will disappear.
the
21
the B
the R
Pause
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Exchange Data
You can send the stages and characters you created to your friend’s ChuChu Rocket! or receive them. You must first connect two Game Boy Advance units with the Game Boy Advance Link Cable, as shown in the page to the right. You can exchange the data with only two people at once. You must have 2 Game Paks; one on each unit.
Send/Receive Selection
Select Exchange data on both units. Next, select whether to send or receive the data. The side that selected “Receive” will only need to wait now.
Data Selection
The side that selected “Send” must now select what to send. Select, in order, which stage, or which character. When the data to be sent is selected, the transfer will begin automatically. Don’t disconnect the Game Boy Advance Link Cable until the data transfer is completed.
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HOW TO CONNECT GBA LINK CABLE (Exchange Data)
Here is an explanation on how to connect each Game Boy Advance with the Game Boy Advance Link Cable.
What You Need
Game Boy Advance systems . . . . . . . . . . . . . . . 2
ChuChu Rocket! Cartridge . . . . . . . . . . . . . . . . . 2
Game Boy Advance Link Cable . . . . . . . . . . . . . 1
*The unit with smaller plug
connected is the 1P side.
How to Connect
1. Make sure that both Game Boy Advance Systems are turned OFF, and insert the cartridges to both units.
2.Connect the Game Boy Advance Link Cable to the expansion connector.
3. Turn the power of the both Game Boy Advance systems ON.
4. For controls afterwards, please follow the directions on p.22.
Caution on Network Play
On the following conditions, the game may not be able to communicate, or may malfunction.
When linking with a cable other than Game Boy Advance Link Cable.
When the Game Boy Advance Link Cable is not connected all the way in.
When you disconnect and connect the Game Boy Advance Link Cable while
communicating.
When a Game Boy Advance Link Cable is connected to connection box.
When 3 or more Game Boy Advance Systems
are connected.
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Options
You can adjust various settings, or even listen to the background music and sound effects. When you change settings, press A to enter. If you change the settings, you may be able to have a new experience.
Set All Modes
Character
You can change the ChuChu and KapuKapu characters to appear on the screen. If you wish to use the characters you downloaded via HELP or the characters you created, select this.
BGM Test/SE Test
You can listen to the background music and sound effects. Select and press the A Button.
Change all settings back to original
Return all settings to the default values.
Set 4 Player Battle/Team Battle
These settings are for 4P Battle and Team Battle modes.
Play Time
Time limit for one game.
Match Point
Adjust the number of rounds needed to win.
Game Speed
Adjust the speed of the game.
% of “?” Mice
The percentage of the “?” mice appearing.
Change all settings back to original
Return all settings to the default values.
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Set Control Method
4 Player Battle, Team Battle, Stage Challenge
You can change the control method for playing on 4P Battle, Team Battle, and Stage Challenge modes. Please refer to p.6 for each control method.
Puzzle
You can change the control method for playing on Puzzle mode.
Change all settings back to original
Return all settings to the default values.
Records
You can view various records from each mode. If you wish to delete the records, simultaneously press the L Button, R Button and START.
Set Language
You can change the language to be displayed. You can have it displayed in English, German, French, Spanish and Japanese.
Change all settings back to original
You can return all settings in the Options to the default values.
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Character Introductions
The space mice, running around at high speed.
The only way to escape the Space Port. But there's only enough fuel for one rocket...
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Space cats with huge, scary mouths, and voracious appetites.
Here are the pilots of the ChuChu Rockets. Win the battle and launch the rocket. You'll feel like a pilot of the rocket! *The following characters do not appear during game play.
ChuBei is a careless ChuChu who feigns ignorance. He's the pilot of the Yellow ChuChu Rocket.
Chuih is a ChuChu who really knows how to party. He's the pilot of the Blue ChuChu Rocket.
ChuPea is a moody daydreamer. She's
ChuBach is a steady and reliable ChuChu who does things at his own pace. He's the pilot of the Green ChuChu Rocket.
the pilot of the Red ChuChu Rocket.
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Tips for Playing ChuChu
MAKE AS MUCH
MAKE AS MUCH
NOISE AS
NOISE AS
POSSIBLE WITH
POSSIBLE WITH
4 PLAYERS!
4 PLAYERS!
Team Battle has a lot of depth to the game! Give a handicap or advice on control
method when playing with a beginner! Also, set the game speed to SLOW in the Options!
But if yo u ' re playing with a re a l ly good playe r, it's fun to play with the fa ste st setting!
TRY AND
TRY AND
CLEAR
CLEAR
THE STAGE
THE STAGE
CHALLENGE
CHALLENGE
Why not compete against your friends to see who clears the game first?
If you clear the game, challenge the time attack with your friends. You can view your record in Options.
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PUZZLE MODE
PUZZLE MODE
HAS A LOT OF
HAS A LOT OF
DEPTH TOO!
DEPTH TOO!
Not only the stages provided by the Sonic Team, the “User” Stages designed by players worldwide are full of challenges! There are 2500 stages selected from over 17000 stages that were made! Can you solve ‘em all?
Don’t be distressed trying to solve it by your­self. It’s a lot of fun too, trying to solve it with your friends!
CREATE YOUR
CREATE YOUR
ORIGINAL
ORIGINAL
CHARACTERS!
CHARACTERS!
Through the Options, you can use your original characters in the game! Let’s surprise your friends with your cool characters!
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CREATE YOUR
CREATE YOUR
ORIGINAL
ORIGINAL
STAGES!
STAGES!
EXCHANGE
EXCHANGE
YOUR
YOUR
ORIGINAL
ORIGINAL
STAGES WITH
STAGES WITH
FRIENDS!
FRIENDS!
Notes
With your imagination, you can make various stages!
Make stages for 4P Battle or Team Battle modes, and play with your friends. It’ll be a lot of fun making it with playing with your friends in mind.
M a ke sta ges for Sta ge Challenge, and have your friends ch a l l e n ge it! Your friends will be s u rp rised with all your tri cks you put in! It’ll be fun to challenge each other with time attack!
Make Puzzle stages and have your friends solve them! Your friends will have a sleepless night thinking about your stages.
30 31
For example, make 5 stages of Stage Challenge or Puzzle mode, exchange them, and compete to see who can solve ‘em first!
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Notes
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*THIS LIMITED WARRANTY IS VALID FOR U.S. AND CANADIAN GAME BOY ADVANCED PAKS MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY !
Limited Warranty
Sega of America Dreamcast, Inc. warrants to the original consumer purchaser that the Game Boy Advance Game Pak shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective Game Pak or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the Game Pak, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
• web site . . . . . . . . . . . . . . . . . . . . . . http://www.sega.com/customer_service
• e-mail . . . . . . . . . . . . . . . . . . . . . . . . support@sega.com
• 800 number . . . . . . . . . . . . . . . . . . . 1-877-336-1000
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PA RTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, D R E A M C A S T INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WA R R A N T I E S . THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
Sega is registered in the U.S. Patent and Trademark Office. All Rights Reserved. This game is licensed for use with The Nintendo Game Boy Advance System only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Original Game © SEGA CORPORATION 1999, 2000. © SEGA CORPORATION/SONICTEAM 2001. Sega of America Dreamcast, P.O. Box 7639, San Francisco, CA
94120. All rights reserved. Programmed in Japan. Made and printed in the Japan.
This software partially uses LCFONT for input characters. The half-sized characters, however, are not LCFONT. LCFONT and LC logo are trademarks of Sharp Corporation
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