Sega D2 User Manual

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Story
Canada, Christmas 2000....
In the skies over Canada, Laura’s plane has been hijacked by terrorists. The plane is filled with screams, shouts and fear as the hijackers terrorize the passengers and crew. In one of the seats a black robed magician gazes into a crystal, chanting the phrase “Shadow, the final destroyer.” Mysterious indeed.
Laura’s compact begins to glow.A vision of a mete­orite hurtling towards the Earth is reflected in the mirror. Suddenly the plane is struck by the same meteorite that appeared in the vision, and falls towards the frozen tundra below.
In the middle of a raging blizzard, Laura opens her eyes to find herself inside a mountain cabin. She was saved by Kimberly, one of the passengers of the wrecked plane. 10 days have passed since the crash but Laura can remember nothing, not even her
name. The door of the cabin opens and one of the
terrorists enters. While Kimberly and Laura stare in horror, he transforms into a hideous monster. He is not the only one. Other crash survivors and locals have mutated into
terrifying monstrosities and attacked people.
Is there anyway to survive this living nightmare?
At present all is shrouded in mystery.
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Place Disc 1 into the Dreamcast console. As progress is made in the game it will be necessary to change discs. Once the Title Screen appears, use the Analog Thumb Pad to select “Opening Movie” and press the Button, then insert Disc 4 to display the opening movie. Game play will commence once the opening movie has finished.
The game starts as the heroine, Laura, opens her eyes in a small mountain cabin. The first Full Motion Animation (FMA) Movie is played. Once this is finished, you will control Laura throughout the game. FMAMovies appear during the game to show important events. During a FMA Movie, the images shown progress automatically and will be shown in letterbox format .
While it is not possible to control Laura during a FMA Movie, they are important as they show the development
of the story. After viewing a FMAMovie once, press the Button if it is displayed again to skip the FMAMovie. (Without having previously viewed
the FMAMovie, rapidly press the Button twice to skip it. It is recommended for those playing for the first time however to view all the FMA Movies.)
When the game screen returns to normal size and the camera perspective switches to first-person , Laura is able move freely.
As Laura, you can now venture out and explore the
snow-covered mountain landscape.
In D●2, the Button is the
“Action Button.” Press the Button when you wish to open a door, move some­thing, etc.
Use the Analog Thumb Pad to move Laura in the direction entered. Press the Button to cancel or to return to the previous screen. These button functions are used throughout the game.
The game begins from inside the mountain cabin. Indoors, it is possible to talk to various people, collect items, sleep on the bed to recover Hit Points (H.P.) and take photos. There are also many clues with which to solve the game’s puzzles. It is important to carefully check around as much as possible.
Going outside the cabin will bring Laura into a large outdoors area known as the field . There, Laura is able to move, walk around and run with the same level of freedom as in real life. Sometimes there will be an item lying in the snow, as you move close to it, the view changes, indicating you can pick it up. These items will come in handy. Once Laura is able to use the snowmobile , move­ment
outside will not only be quicker but exhilarating. Laura will automatically dismount when she confronts monsters .
Indoors, Laura is safe, however in the field, she will encounter monsters. When attacked by monsters, the Battle Screen will appear and Laura must use her weapons to fight. Defeat enemies and earn experience points to level up. Leveling up raises both
Laura’s physical
strength (H.P.) and skill level. During a
battle, if Laura’s level of H.P. falls to
zero, the game is over and you’ll have to start from the last
saved point.
When the level of remaining H.P. is low, recover H.P. by using the First Aid Spray, sleeping in beds or eating meat. Meat can be collected by hunting animals with the Rifle. When an animal is sighted, select the Rifle and
your view will change
. Shoot the animal to collect meat. It is also possible to take photographs. Select the Camera, aim and press the Button. You can save a caption for each photograph. When a beautiful landscape or animal you would like to keep a record of appears, take some snapshots.
When Laura finds a new building, enter it and search. She may find important items and clues. Sometimes Laura will encounter locked doors. When this happens she will need to find a key from somewhere to open the door.
GAME SYSTEM
It is possible to hunt and take photographs.
From the Title Screen it is possible to select “Opening Movie,” “Load Game” and “Options.”
Select “Load Game” to load a saved game. Select “Options” to adjust the game options.
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Press the
Button to sleep
in the bed and
recover H.P.
Approach the
table. If there is an
item, press the
Button to pick it
up. Press the
Button to look
around - there may
be other items
scattered about.
Kimberly moves
around the room.
There are times
when she will be
walking or making coffee etc. Approach her and press the
Button to speak.
Awarm fireplace. It is not possi-
ble to approach the fireplace.
Approach the door and press the
Button or the Analog Thumb
Pad to go outside.
Stand in front of the cabinet and press the Button to open it. There may be some useful items inside.
CABINET
BED
TABLE
OTHER PEOPLE
Approach the door and press the Button or the Analog Thumb Pad to go outside.
Indoors, it is only possible to move to a fixed number of points. View the diagram to the left, to see the points Laura can move to. The arrows represent Laura’s possible path of movement. It is not possible to move to areas outside of those specified on the diagram.
Use the Analog Thumb Pad 6 to advance while indoors. Press the Analog Thumb Pad 45 to turn in the corresponding direction. When Laura finds an item, press the Button to pick it up. Use the Analog Thumb
Pad while pressing the Button to look around. You may find items that were not previously visible. When such an item is found, the camera will automatically zoom in on the item. After this, press the Button to acquire the item. It is best to look around from every point available.
When there is another person in the room, move in front of them and press the
Button to talk. You may learn some important information or hints.
Apart from picking up items, it is possible to take photos of the room and people. Select the Camera, use the Analog Thumb Pad to aim
and press the Button to take a picture. Save photos on a memory card and you will be able to add captions and paste them in a photo album.
Sleep in the bed and Laura will recover the maximum amount of H.P. Move close to the bed and press the Button to sleep.
Move to the door and press the Button to go outside.
FIREPLACE
DOOR
Use the Analog Thumb Pad while pressing the
Button to
look around
INSIDE OF BUILDINGS
Locate an item and press the Button
Press the Button
The camera will zoom
Talk with other characters
Recover H.P. Go outside
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Once outside of the cabin, Laura will enter a large open area (the field).
Just like in the real world, the position of the sun changes with time. It is roughly possible to tell the position of the sun by looking at shadows.
Unlike indoors, in the field, it is possible to move with total freedom. Using the compass displayed on the screen of the Visual Memory Unit and the map, Laura can determine her current position.
While moving, Laura is displayed on-screen from the 3rd person perspective. Use the Analog Thumb Pad 6 to walk forward. Use the Analog Thumb Pad 45 to change direction. Laura can also run: use the Analog Thumb Pad 6 and press down fully to run.
Use the Analog Thumb Pad 7 and press fully to face
the opposite direction. Use the Analog Thumb Pad 7 and press lightly to walk backwards. Laura can look around her surrounding area. Use the Analog Thumb Pad while pressing the Button to view the surrounding area.
There are many items scattered about the snow. Upon locating an item, move close to it and Laura will automatically zoom in on it.
While in the field, press the Trigger to display the Item Window in the bottom left of the screen. In the bottom center of the screen is the Health Gauge. Once the Item Window is displayed, use the Analog Thumb Pad 45 to select an item and press the Button to use it. A number will appear beside each item showing the amount in stock (if there is only a single item then no number will be displayed.)
The Health Gauge represents numerically and by color, the amount of remaining H.P.At the
right of the screen. The Weapon Window will dis­play the remaining amount of ammunition for each weapon as they are displayed.
Once the Weapon Window is displayed, use the Analog Thumb Pad 45 to select a weapon and press the Button to use it. Try to select the weapon you wish to use before monsters appear.
maximum amount, the gauge is red. As Laura is hit, the gauge color will change color. When she has close to zero H.P., the gauge will turn green. If the number of H.P. falls to zero, the game is over.
When H.P. is close to zero, Laura can recover by using the First Aid Spray, or by selecting the meat contained within the Portable Cooker.
Press the Trigger to display the Weapon Window at the bottom
Press the Button to pick the item up.
IN THE FIELD
Cloudy skies, golden sunsets, nighttime. The weather and light changes are very realistic.
Meat is kept inside the Portable Cooker. Select the Portable Cooker and the Meat icon will be displayed. Press the Button again to eat the meat and recover H.P. The amount of meat in stock is displayed on the Meat icon.
When the counter reaches 0, a new magazine will be automatically loaded
Press the Trigger to display the
Item Window.
Press the Trigger to display the Weapon Window.
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The Photo Screen will now be
displayed. Use the Analog Thumb Pad to aim the camera, and press the Button to take a picture. Press the Button to cancel and return to the field. It is possible to view the photo and add a caption from the Status Screen.
The setting for this game is Canada. In the field, Laura will encounter four different types of animal: Caribou, Moose, Hare and Snow Grouse.
Use the Rifle to hunt ani­mals for meat (the amount of meat obtained depends on the size of the animal).
Meat will be automatically placed in the Portable Cooker. Select this item from the Item Window to recover H.P. when hurt.
Hunting results will be recorded. It is possible to view them from the Status Screen. In addition to hunting animals, it is also possible to take pictures of them. Display the Item Window and select and enter the Camera.
reverse the direc­tion of the snow­mobile.
To dismount, press the Trigger until
the Snowmobile comes to a complete halt then press the Button. A FMA Movie will play, then Laura will be back in the field. The Button is not used.
If Laura falls off after a collision, a FMAMovie will play and she will need to get back on the Snowmobile.
The speedometer is displayed in the bottom left corner of the screen. While riding the Snowmobile it is not possible to dis­play the Status Screen. To view the Status Screen, Laura must first dis­mount the Snowmobile.
Steer left and right
A hit! 3 pieces of meat acquired. Press
the Button to return to the field
Select the Camera from the Item Window. Like a normal camera, use the viewfinder and aim. Press the Button to take a picture. Press Trigger
/ to zoom.
PHOTO & HUNTING SNOWMOBILE
Approach the Snowmobile and press the Button to ride
A Caribou! Press the Trigger and select the Rifle
Once Laura has obtained gasoline, she will be able to use the Snowmobile.
To ride the Snowmobile, approach it and press the
Button.
While riding, press the Trigger to accelerate and the Trigger to brake. Use the Analog Thumb Pad45to steer. Use the Analog Thumb Pad 67 and Laura will lean forward or backward, altering the Snowmobile’s center of gravity. This is a useful technique for cor­nering and speeding up. Try experimenting with the controls.
Press the Button to
Press the Trigger to zoom
Position the crosshairs over the
animal, press the Button to shoot
Press the Trigger to accelerate
Ride the Snowmobile
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(human blood) to green
(monster blood), as
Laura is hit by the monsters. The numerical
value of the Health Gauge represents the
remaining number of H.P.
When the
Health Gauge reaches to zero, the game is over and Laura will return to the last previously saved point.
When Laura encounters monsters in the field, the Battle Screen will be displayed and a battle will commence.
Use the Analog Thumb Pad to aim and press
the Button to shoot. For weapons like the machine gun, hold down on
the Button for continuous fire. For single shot weapons like the shotgun, press the
Button once to fire one
shot. The color of the Health
Gauge changes from red
When the number of H.P. remaining becomes low, Laura can use either the First Aid Spray (its effectiveness depends on the color of the can – red, yellow or green) or by using the meat in the Portable Cooker. Press the Trigger to display the Item Window, the battle will pause and it will be possible to select an item.
It is also possible to change weapons during a battle. Press the Trigger to display the Weapon Window, the battle will pause it will be possible to select a weapon. The machine gun uses cartridges and reloads
automatically.
While the machine gun is reloading, it will not be possible to shoot. Press the
Button to reload manually and minimize damage from attacks while reloading.
There are many different types of monsters: humanoid, four legged, burrowing and flying. Each weapon’s effectiveness depends on the type of
monster. It also depends on whether there are single or multiple enemies. It is beneficial to learn which weapons are effective in which situation as quickly as possible.
Find each monster's weak point to ensure victory. The monster's weak point is the area when the weapon crosshairs turn red.
During the game, Laura will encounter bosses at important points in the story. These ‘Boss’monsters will take little to no damage if not hit in their weak point.
While monsters are off-screen the / Button symbols will appear to indicate their position. When the blue Button symbol appears, a monster
is to the right of
Laura. Press the Button to
face the
monster. Likewise, when
the yellow Button symbol appears, a monster is to the left of Laura. Press the Button to face the monster.
When the / Button symbols displayed on-screen turn red, this indicates the monster is attacking from off-screen.
After winning a battle, Laura will receive experience
points. The amount of points received is based upon the difficulty of the battle. The number of points received will be displayed on the Experience Screen. Press the / Button to return to the field.
After earning a fixed number of experience points, Laura’s level will go up. Her Max H.P. will increase as will her level of skill in battle. The more battles Laura fights, the stronger she becomes!
Press the Button to face the enemy on the right
Press the Button to face the enemy on the left
Follow the instructions on screen to face the enemy. When the arrows are red, the enemy is attacking!
IN THE BATTLE
Monster Off-screen: face the monsters! Crosshair: turns red if aimed at the monster’s weak point
Health gauge: displayed during battles Weapon Window:press the Trigger
The health gauge measures the change in Laura. The color starts off red (human blood) and as Laura is hit changes from yellow to green (monster blood).
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Use the Analog Thumb Pad to select the Map icon and press the Button to display the map below
MEMORY CARD
D●2, is a memory card compatible game [Visual
Memory Unit (VMU)sold separately]. With this game, 7 blocks are needed to save game files. Saving picture files takes approximately 4-10 blocks per picture. While saving or loading game files, never turn the Dreamcast power OFF or remove the memory card, controller or other peripheral devices.
ANALOG THUMB PAD/DIRECTIONAL PAD* Move:4567(Field, Indoors)
Item Search:4567, while holding
the Button (Field, Indoors)
Steer Snowmobile:4567 (Field) Aim:4567(Battles, Hunting, Photos) Select Weapon/Item:45(Field,
Status Screen) *This instruction manual refers to the
Analog Thumb Pad, however it is also possible to use the Directional Pad
START BUTTON Game Start: (Title Screen)
Display Status Screen DisplayTitle Screen: press Start and
simultaneously after the ending credits
TRIGGER Display Weapon Window: (Field)
Targeting Zoom In: (Hunting, Photos) Snowmobile: Accelerate (Field)
VMU DISPLAY
Displays compass while moving in
the field.
BUTTON
Face Enemies (Right): (Battles)
EXPANSION SOCKET 2
Insert the Jump Pack.
BUTTON
Item Search:4567, while holding
the Button (Field, Indoors)
EXPANSION SOCKET 1
Insert a memory card.
BUTTON
Cancel
Previous Screen: (Status Screen)
Face Enemies (Left): (Battles)
Cancel FMA Movie
BUTTON
Enter Door,Talk:(Indoors)
Shoot: (Battles)
Take picture:(Photos)
Ride Snowmobile: (Field)
TRIGGER
Display Item Window: (Field)
Targeting Zoom Out: (Hunting, Photos)
Snowmobile: Brake (Field)
CONTROLLER STATUS SCREEN -
Map
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To return to the Title Screen at any point during game play, simultaneously press and hold the , , , and Start Buttons
on the Dreamcast Controller. Never touch the Analog Thumb Pad or Triggers / while turning the Dreamcast power ON.
Press the Start Button while indoors or in the field to display the Status Screen. From this screen, view information about Laura’s current situation. Use the Analog Thumb Pad to select an item and press the Button to enter.
When Laura has the map, select and enter the Map icon to view Laura’s current
location. The blue pin indicates Laura’s current position. The light areas of the map show where Laura is able to go. It is not possible to climb the steep slopes of the mountains.
Move the cursor to display the names of important or special locations in the game.
Shannon Mountain
Mt. Porten
Mt.Ruffs
Laura’s current location
The mountain cabin
The stone hut
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From the Status Screen view information related to Laura’s game progress.
CURRENT STATUS
View information relating to Laura’s current situation. Below her name is written her current location. On the right are her current attributes:
H.P.:Current hit points Max H.P.: The maximum
amount Laura’s H.P. can reach at her current level
Skill: Current skill level Exp.: Current experience Level: Current level
The amount of Max H.P. increases with every level up. The higher the skill level, the higher the hit ratio and damage inflicted by Laura’s bullets. As
Words; Photo & Hunting; Save/Load.
Use the Analog Thumb Pad to select an icon and
press the Button to enter. Information regarding each item will appear in the center of the screen.
INVENTORY
Displays the items which Laura currently possesses. To receive more information about each item, use the Analog Thumb Pad to select an item and press the Button to enter. Information is displayed on the right of the suitcase.
Make sure to check the information about each item as game-hints are included. Press the Button to return to the Status Screen.
WEAPONS
Displays available weapons. To receive more information about each weapon, use the Analog Thumb Pad to select an weapon and press the Button to enter.
ARCHIVE
View words recorded from conversations during the game. Use the Analog Thumb Pad to select a word and press the Button to view a detailed explanation. There are game-hints included within the explanations, so it is advisable to check as the story progresses.
Laura gains experience, she becomes more skilled in battle.
Experience is earned after winning a battle. The amount of experience received depends on the difficulty of the battle fought. After a fixed amount of experience points have been earned, Laura will level up. The maximum level Laura can reach is thirty – after this no matter how many experience points Laura earns her level will not increase.
STATUS ICONS
The Status icons are displayed on the left of the Status Screen. Select from the following icons: Map; Inventory; Weapons;
MAP
Displays Laura’s
current position
INVENTORY
Information
about items
WEAPONS
Information
about weapons
ARCHIVE
Information about
words appearing
in the game
PHOTO & HUNTING
Photo &
hunting records
SAVE/LOAD
Save and load
game files
Laura Parton,
the heroine
Laura’s current location
Laura’s current attributes Laura’s level can increase up to 30
There are 5 different kinds of
weapon. Once a new weapon is
acquired it will appear here.
STATUS SCREEN -
Inventory/Weapons/Words
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View photos taken during the game. Use the Analog Thumb Pad to select the Photo & Hunting icon and press the Button to enter.
Select and enter “LOAD PICTURE” to load photo files from a memory card.
The photos will be displayed from A to I. It is possible to save a maximum of 9 photos on a memory card.
Compare your photos with your friends!
Take photos of animals and create a photo album of animals or take portraits and make a photo album of portraits.
To view a photo, select and enter “PHOTO ALBUM,” then select and enter the photo you wish to view.
Select and enter “PHOTO DESCRIPTIONS” to write a caption for a photo or edit existing captions. The
soft-key-
board will be displayed .
Use the
Analog Thumb Pad to select a
letter and
press the Button to
enter.A caption can be up to 16 letters long. It is possible to edit the caption. Select and enter the and arrows to move the cursor. Select and enter “Insert” to overwrite characters. Select and enter “Delete” or press the Button to delete a character. Select and enter “Space” to enter a space between words. Select and enter “Exit” to return to the previous screen without saving the caption.
Once the caption is
completed, select and enter “Enter” to save the caption.
Select and enter “HUNTING RESULTS” to view the number of animals successfully hunted.
Results for each type of animal are displayed: Caribou; Moose; Hare; Snow Grouse.
The number of bullets beside each animal indicates the number successfully hunted. After
10 successful hunts, a medal will be displayed. “MAX. WEIGHT” refers to the weight of the largest kill for that type of animal hunted. After Laura has successfully hunted more than 10 of each animal, she will earn a trophy.
At the top right of the
screen, a title
indicating Laura’s
proficiency as a hunter
will be displayed. At
the beginning of
the game, Laura
is ranked as a
TRAINEE.”
As Laura
successfully
hunts more animals, this title will change to “HUNTER” to “GOOD HUNTER” and so on. Just how good a hunter will Laura become?
Select and enter the Save & Load icon to save or load game files. Up to 3 game files can be saved.
Select either “SAVE” or “LOAD” then follow the instructions on the screen to either save or load game files. The game can be saved either in the field or while indoors.
Press the Button to return to the previous screen without saving. From the Status Screen, press the Button to return to the game.
STATUS SCREEN -
Photo & Hunting/Save & Load
Caribou
Medal = 10 successful hunts1 Bullet = 1 successful hunt
Moose
Hare
Snow Grouse
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Laura Parton
Kimberly Fox
David Brenner
Parker Jackson
Jannie
Larry (Terrorist)
Cliff (Terrorist)
Norex Gheorghita
Flight Attendant
Jannie’s grandpa
Voice Actors (Japan)
● ● ●
Yui Komazuka Naoko Koda Akio Otsuka Jin Yamanoi Etsuko Kozakura Yoshitada Otsuka Fubito Yamano Miyoko Aso Taro Arakawa Kazuya Nakai Ken Sanders Ichiro Nagai Minako Ichiki
Yoshiko Sakakibara Haruko Kitahama Kumiko Hironaka Kenji Nojima Yuzuru Fujimoto Moriya Endo Jin Domon Hiromi Nishikawa
Productions of Voice Actors
● ● ●
IZUMI KIKAKU EZAKI PRODUCTION OFFICE OHSAWA DOJINSHA PRODUCTION AONI PRODUCTION SEINENZA HAIKYO 81 PRODUCE PRODUTION BAOBAB
● ● ●
Casting by Kenji Ohyama(Office Ohsawa)
Engineering/ Post Production Steve Shapiro
● ● ●
Script Rewrite John R. Palmer
● ● ●
Casting BobbyWhite, Bobby White Co. Rick Bowman, Lethal Sounds Elaine Clark,Voice One
● ● ●
Recorded at Steve Shapiro Music, San Francisco
Voice Actors (America)
● ● ●
Peter Bayham Deem Bristow Elena Ginebreda -
Frendel Alise Hahn Ron Jones Peter Kepler Craig Knudsen Terence McGovern Lani Minella Roger Nicolas Chistopher Sullivan
● ● ●
Sound Director Elaine A.Clark
Directed and Story by Kenji Eno
● ● ●
C.G. Director Shosaburo Tateishi
C.G. Animators Hirohiko Sugamura Tomohisa Oda Tomoko Kasahara Tomonori Kubokawa Kazuaki Arai Satoshi Mochizuki Atsushi Inoue Takeshi Nozue Tomomi Yano Hideki Sudo Takashi Otsuki
C.G. Designers Tomohiro Miyazaki Yuji Haba Terunori Kobayashi Ko Takeuchi Marie Yamada Michihito Hatakeyama Takahiro Matsuhira Kazuyuki Ebara
Programmers Hirofumi Hayashida Makoto Sakai Naoya Sato Hiromitsu Shimakura Daijyu Kawashima Tomoharu Shibuya Tetsuya Ogawa Shinya Sato
Dialogue Writer Yuji Sakamoto
Assistant Planner Osamu Watanabe Chiharu Sugaya
● ● ●
SOUND STAFF
Sound Producer Daigo Uchida(Create One)
Sound Producer's assistant Minoru Shibata
Sound Engineering by MIT GATHERING
Sound Engineer Takashi Tachibana(MIT)
Assistant Sound Engineer Yuki Yasoshima(MIT)
Sound Effects by Takashi Tachibana(MIT) Masayoshi Shimano(MIT) Hiroko Takagi(MIT)
Mixed by SONY PCL
Mixer Masakazu Yamaguchi(SONY PCL)
Assistant Mixer Takuya Hara(SONY PCL)
Cordinated by Tatehiko Aoki(Sotsu Agency)
Recorded at MIT STUDIO
Sound data Converted by Motohiro Tsuji(Be-flat) Tetsuya Ohuchi(Be-flat)
● ● ●
MUSIC STAFF
Music by Kenji Eno
A&R Producer Katsunori Eguchi(First Smile)
Director Takao Kondo(Sonic Parade) Motohiro Tsuji(Be-Flat)
Engineer Motohiro Tsuji Masayoshi Okawa
Programmed by Kenji Eno Kazuhiro Yamahara
Manipulated by Kazuhiro Yamahara
Recorded at Den Music Studio GTO Studio Sonic Garden HIT Studio Wonder Station
Musicians are Tonika Ichinose Madoka Sato Azusa Dodo Tomoko Kanda
Yumi Arai Mina Fukuzawa Akina Karasawa Kazuo Iwai Noriko Nomizo Atsuko Ozaki Yuki Umemoto Kazuhiro Yamahara Kenji Eno
Instruments Equipment by YAMAHA CORPORATION
'Counting the Roses' Music and Lyrics by Arto Lindsay
● ● ●
C.G. Supported by SHIROGUMI INC.
Director Yuji Hikosaka
Chief Designers Akira Iwamoto Takayuki Taketa
Designers Yoshiki Shimahara Hirotaka Nitou Manabu Koike
C.G. Supported by Magic Pictures
Chief Designer Makoto Chiba
Designers Yoshihiro Fujita Midori Tokutomi
C.G. Supported by Jun Yokoishi Discreet A Division of Autodesk, Ltd. Japan D-STORM, Inc. DPS Japan K.K. Q, Inc.
Program Supported by SEGA(Software technical support dept.)
Kazuhiro Takase Hiroaki Sano Kenei Unoki Koichi Murayama
Program Supported by SEGA(System R&D dept.)
Takashi Ando Tomoaki Saito Hideki Kudo Kazuyoshi Hara Akira Matsuo
Technical Supported by
CRI Corp.
Takashi Nozawa Misao Matushita Masao Oshimi Tomonori Saguchi Yasuhide Tanaka Shun Hosaka Kengo Mikoshiba
Sound Program Supported by SEGA(Digital media planning dept.)
Takahiro Obara Yoshiaki Kashima Tadashi Jokagi Koichi Ishii
Staffs at WARP are
Junko Sunaoka
Chiaki Sakurai Shinji Yorifuji Sakura Yamazaki Eri Tanabe Tamami Tatsuzawa Takako Kishi
Special Thanks SEGA ENTERPRISES,LTD.
YAMAHA CORPORATION Shoichiro Irimajiri
Isao Okawa
Masanao Maeda Yu Suzuki Norio Watanabe Junichi Shimizu
Keith Palmer
Masaaki Kawamura Jin Shimazaki Koji Iwase
The Producer Wishes to Thank Tetsuya Mizuguchi Ken-ichi Nishi Yoot Saito Hideo Kojima Yuji Horii
Ryuichi Sakamoto Hiroyuki Nakata
Stephen Cohen Ebizoo Each family of creators at WARP My family
Produced by Kenji Eno
Made at WARP, tokyo, Japan
Presented by
WARP
Thank You for Playing
STAFFCAST
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So Icount the roses Yellow red and white Don’t dare use my fingers Many many roses Wrap me up at night
So Icount the roses Yellow red and white Don’t dare use my fingers Many many roses Wrap me up at night
I wonder if I’m alone Wonder who might be outside I don’t want raise my eyes All small folded up tight
I don’t see what I see Falling away, falling behind I’m in a game of hide and seek Sun shines outside my mind
Roses wait and roses grow They get their rhythm right I wanna know whot roses know How they grow smooth and ripe
Producer Keith Palmer Assistant Producer June Honma Lead Testers Chris Meyer
Rick “Maverick”Ribble Jr. Assistant Lead Tester Brian Ivanhoe Product Manager Rob Alvarez Marketing Specialist Dennis Lee Project Management (SOJ) Koji Kuroki
Shindo Shinobu Manual Translation/DTP Michael Hanna Special Thanks Howard Gipson
Dave Fischer
Sandy Castagnola
Jin Shimazaki
John Golden
SEGA of America Dreamcast Inc.
“Counting the Roses”
lyrics and music by Arto Linsday
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