Sega Crazy Taxi 2 User Manual

Page 1
21
RECORDS
02
CONTROLS
13
CRAZY PYRAMID
22
SAVE & LOAD
05
STARTING UP
15
REPLAY
23
INTERNET
06
20
OPTIONS
25
CABBIES
Thank you for purchasing Crazy Taxi 2. Please note that this soft wa re is designed only for use with th e D re a m c a st
console. Be sure to read this inst ruction manual th o ro u g h ly
b e fo re you sta rt play i n g .
Crazy Taxi 2 is a memory card (sold separately) compatible game. With this game, 20 blocks of memory are needed to save a game file. Never turn OFF the Dreamcast power, remove the memory card or disconnect the controller while the game data is being saved or loaded.
CONTENTS
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To soft-reset the Dreamcast and return to the title screen during gameplay, simultaneously press and hold the A, B, X, Y and Start Buttons.
To soft-reset the Dreamcast and return to the title screen during gameplay, simultaneously press and hold A, B, + (or –) and Start Buttons.
32
CONTROLS
Crazy Taxi 2 is a one player game. You may play this game with the Dreamcast Controller or Rally Wheel (sold separately). Please connect the controller to Control Port A of the Dreamcast console.
All button assignments shown are default assignments.
DREAMCAST CONTROLLER
RALLY WHEEL
(SOLD SEPARATELY)
Never touch the analog parts (shown in gray boxes on previous page) while turning the Dreamcast Power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
DREAMCAST CONTROLLER
GAME CONTROLS
ANALOG THUMB PAD/D-PAD
A BUTTON B BUTTON
$^
+/– BUTTONS
A BUTTON B BUTTON
STEERING WHEEL
MOVE CURSOR
ENTER
CANCEL/RETURN TO
PREVIOUS SCREEN
CHANGE SETTING
START BUTTON
ANALOG THUMB PAD/D-PAD
TRIGGER R TRIGGER L
Y BUTTON B BUTTON A BUTTON X BUTTON
START/PAUSE GAME
STEERING
GAS PEDAL
BRAKE
CRAZY HOP
D GEAR (FORWARD)
R GEAR (REVERSE)
DESTINATION DISPLAY
START BUTTON
STEERING WHEEL
LEVER R LEVER L
B BUTTON
+ BUTTON – BUTTON
A BUTTON
STEERING WHEEL
+ BUTTON
– BUTTON
To play this game with the Jump Pack, always insert it into Socket 2 of the controller. Note: You cannot connect the Jump Pack into the Rally Wheel.
MENU CONTROLS RALLY WHEEL
JUMP PACK™
(SOLD SEPARATELY)
TRIGGER R TRIGGER L
START BUTTON
ANALOG THUMB PAD
D-PAD
CONTROLS
LEVER L
LEVER R
START BUTTON
A BUTTON
B BUTTON
Y
X B
A
BUTTONS
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Connect to the website to upload scores and replays.
5
STARTING UP
4
CONTROLS
COMMANDS
Here are some commands that can be performed by combining steering, accelerating, braking, D/R gears, and using the Crazy Hop.
CRAZY DASH
Gain a sudden burst of speed.
MANEUVER
With both the gas and brake released, shift into D and step on the gas simultaneously.
CRAZY BACK DRIFT
Drift 180 degrees.
MANEUVER
Wile driving, perform a 180 degree Crazy Drift and immediately shift into R.
CRAZY HOP
Make your taxi hop.
MANEUVER
Press Y while driving or while stopped. The faster you are driving, the higher the cab will hop.
CRAZY DRIFT
Drift your cab.
MANEUVER
While driving, shift into R, immediately shift back into D and turn.
CRAZY BACK DASH
Make a sudden accel­eration backwards.
MANEUVER
Similar to the Crazy Dash. Shift into R and step on the gas simultaneously.
MEMORY CARD SELECTION
Follow the directions shown on the screen
to select the memory card to be used. When selected, the game file will be loaded (or created if this is the first time playing).
MODE SELECTION SCREEN
Press the Start Button during the Title Screen to access the Mode Select Screen. Use the D-pad *@ to select the menu item, and press
A to enter. To return to
the Title Screen, either select "EXIT" or press B.
AROUND APPLE P.06
SMALL APPLE P.06
CRAZY PYRAMID
P.13
REPLAY P.15
OPTIONS P.20
RECORDS P.21
SAVE & LOAD P.22
INTERNET P.23
Main map.
Alternate map. Play mini-games to hone your
driving skills. Record gameplay and view
replay files. Change various game settings.
View records of each mode.
Save or load records.
20 blocks of free memory spaces are required.
SAVE GAME FILES
BLOCKS USED
20
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The destination is rimmed by a green wall. Stop the cab within the area, and the customer will
exit the cab and pay their fare (p.10). Please also note that when you are carrying a group, you must take all customers to their separate destinations in order to receive the fare.
Once the customer gets in the cab, the "Destination and Distance Counter", the "Direction Arrow" and the "Customer Time Limit" will be displayed. Use the arrow as a
guide to take customers to their
destination
before the "Customer Time
Limit" expires
. The customer may pay you
a tip in appreciation of "crazy" driving (p.11).
Characters with "$" or number icons over their heads indicate
potential customers. When you stop your cab within the stop zone (the circular outline that appears around the customer), the customer will get in the cab.
7
AROUND APPLE/SMALL APPLE
6
AROUND APPLE/SMALL APPLE
The only difference between the two modes is the use of different play maps.
When either mode is selected, a Menu Screen will be displayed. Use *@ to select a menu item, and press A to enter.
To return to the Mode Select Screen, either select "EXIT" or press B.
PLAY
BY
NORMAL
RULES
You will be awarded a time bonus that is directly related to how fast you reach your destinations.
WORK
FOR
5
MINUTES
Play for 5 minutes. Same as PLAY BY NORMAL RULES with no time bonus.
WORK
FOR
3
MINUTES
Play for 3 minutes. Same as PLAY BY NORMAL RULES with no time bonus.
WORK
FOR
10
MINUTES
Play for 10 minutes. Same as PLAY BY NORMAL RULES with no time bonus.
AROUND APPLE Menu Screen
SMALL APPLE Menu Screen
GAME FLOW
01
02 03
PICK UP A CUSTOMER!
DRIVE TO THE DESTINATION!
DROP OFF THE CUSTOMER!
The game time stops
while the customer is getting out, and you will not be able to control the cabbie during this time.
Repeat steps (
0 1to03
) to c a rry as many custo m e rs to their destination with i n the time limit.
While waiting for the customer to get into the cab the game clock will continue to run, but control of the cab is not possible.
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9
AROUND APPLE/SMALL APPLE
8
AROUND APPLE/SMALL APPLE
1
TIME LIMIT
The game is over when your Time Limit expires.
2
DIRECTION OF THE DESTINATION
3
(TOP) TOTAL FARE EARNED
Total of all fares earned.
(BOTTOM) FARE FOR THE CURRENT CUSTOMER
Displayed when you are carrying customers. The figure includes the base fare plus the tip (p.11).
4
NAME OF TECHNIQUE AND NUMBER OF COMBOS USED
See p.11 for details.
DRIVER SELECTION
Use $^ to select the driver, and press A to enter.
RESULTS SCREEN
When the game time expires, the Results Screen will be displayed. If you earn a Class (S) license, the ending sequence will play.
SAVE SCREEN
Save the results of your game. The game will be saved automatically to the memory card selected on the Memory Card Select Screen (p.5).
CUSTOMERS
TOTAL EARNED
CLASS
RANKING
Number of Customers taken to their destinations.
Total Fare Earned. Evaluation of your perform-
ance.
Starting from the highest: S A BC D E NO LICENSE
Displays the rank of your score. If your score is not among the highest, a message "OUT OF RANKING" will be displayed.
Ranking is displayed only in “PLAY
BY NORMAL RULES”.
5
DESTINATION & DISTANCE
Press X while you have a customer to display.
6
CUSTOMER TIME LIMIT
If this time limit reaches zero, the customer will jump out of the cab.
7
GEAR INDICATOR
Shows the gear, drive or reverse, currently selected.
8
RANKING
Shows your current ranking.
9
(TOP) TIME BONUS/(BOTTOM) RATING
Time Bonus is displayed only while playing "PLAY BY NORMAL RULES" mode.
While driving with customer aboard.
When you reach the destination.
1
2
3
4
7
8
9
9
5
6
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If you earn tips in succession without hitting
other cars, they will be counted as a combo. The tip rate increases with each trick. Once you hit an object or car the combo counter will be reset to zero.
11
AROUND APPLE/SMALL APPLE
10
AROUND APPLE/SMALL APPLE
CUSTOMERS’ MARKS
FARES
CUSTOMERS WITH A “$” MARK
CUSTOMERS WITH A NUMERAL
The color of the mark indicates the distance to the destination and the size of the stop zone.
The number indicates the actual number of customers in the
group. Deliver each customer to their destination within the Customer Time Limit (see below) to earn big money. If you fail to deliver all customers, the fare will not be
paid.
CUSTOMER TIME LIMITS AND FARES
When you pick up a customer, a Customer Time Limit will be displayed at the center of the screen. If you successfully deliver the customer before this time runs out, the amount of fare will be added to your total earned fare. If time expires, the customer will jump out of the cab without paying.
FARES AND TIPS
The three types of fares that can be earned are as follows:
TIPS AND RADICAL MANEUVERS
While carrying a customer, if you make a radical maneuver to the delight of the customer, a tip will be added to the fare. The following are ways to "please" a customer.
For group customers, the amount of tip added is multiplied by the number of customers aboard.
BASE FARE
The base fare is calculated according to the distance of the destination. It appears when you pick up a customer.
TIME BONUS FARE
Awarded for time remaining on the Customer Time Limit.
TIPS (SEE BELOW)
Added to the fare whenever you make a radical maneuver to the delight of the customer.
Use jump ramps or crazy hops to get airborne for a given amount of time.
Drift your cab for a given amount of time.
Weave through traffic or jump over other cars.
wide
narrow
close
far
Size
of
Stop
Zone
Dist-
ance
Deliver the customer within the time limit to rake in the cash!!
If you fail to deliver within the time limit, the customer will jump out of the cab without paying.
$
$
$
$
$
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13
CRAZY PYRAMID
12
AROUND APPLE/SMALL APPLE
TIME BONUS
When you reach the desti­nation, you will be award­ed bonus time according to the amount of the Customer Time Limit remaining. The quicker you reach your destination, the more time bonus you will receive.
Time Bonus
can only be
awarded while
playing in
"PLAY BY NORMAL
RULES".
SPEEDY
NORMAL
SLOW BAD
PAUSE MENU
While playing either "AROUND APPLE", "SMALL APPLE", "CRAZY PYRAMID" or "REPLAY", press the Start Button to display the Pause Menu. Use *@ to select the menu item, and press A to enter.
EXIT
RETRY
MENU
VIBRATION
Continue the game.
Restart the game from the beginning.
“AROUND/SMALL APPLE: Return to the Mode Select Screen. “CRAZY PYRAMID”: Return to the Pyramid Menu Screen. “CRAZY DRIVIN’”: Return to the Drivin’ Menu Screen.
Toggles the Jump Pack setting (ON/OFF).
Can only be selected if the Jump Pack is connected.
A variety of mini-games to perfect your driving skills. When the Pyramid Menu is displayed, use *@$^ to select, and press A to enter. To return to the Mode Select Screen, either select "EXIT" or press B.
CABBIE
Use $^ to select the driver to use.
MINI-GAMES
Use *@$^ to select the Mini-Game to play. The rules to the selected Mini­Game and its record will be dis­played on the right side of the screen. Press the Start Button to view advice for the selected Mini-Game. Press A to start the game.
Complete 2 games at the bottom...
...and you will have a new selection above.
At first, you can only choose from 5 mini­games. If you clear 2 mini-games (next to each other), a new game can be selected.
If you achieve a new record, you can save the gameplay data to view later on. For contents and controls regarding saving, please refer to “SAVING GAMEPLAY” on p.17.
Bonus: +5 sec.
Bonus: +2 sec.
No Time Bonus
When you fail
to
ta ke the
c u sto m e r
to the
destination.
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15
With PLAY and
DELETE, you
cannot select
a memory card
that does not
contain a replay file on the Memory Card Select Screen.
REPLAY
14
CRAZY PYRAMID
CRAZY GOLF
RULES
Attack the ball
and make it fly
at least
100 yards!
Here are introductions to the 5 Mini-Games you can select from the beginning.
Record your gameplay or view replay files. Use *@ to select, and press A to enter. To return to the Mode Select Screen, either select "EXIT" or press B.
CRAZY
DRIVIN’
(P.16)
PLAY
(P.19)
DELETE
(P.19)
Record your gameplay for 80 seconds. Perform various tricks to record your best driving.
Recording time will not be
counted while the game is paused.
Load and view the selected replay file.
Delete the selected replay file.
Besides the
System Data,
additional
blocks of
memory are
required.
5–2
CRAZY 3-JUMP
RULES
Hop, step, and
jump over
200 meters!
5–4
CRAZY JUMP 2
RULES
Jump over
250 meters!
5–1
CRAZY HURDLE
RULES
Reach the goal
within the time
limit!
5–3
CRAZY BALLOON 2
RULES
Pop all
the balloons
within the time
limit!
5–5
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17
REPLAY
16
REPLAY
CRAZY DRIVIN’ MENU SCREEN
When "CRAZY DRIVIN'" is selected, the Crazy Drivin’ Menu Screen will be displayed. Use *@ to select the menu item, and $^ to change settings. To return to the Mode Select Screen, either select "EXIT" or press B.
START POINT
CABBIE
MUSIC
REC
Select the starting point. Choose from 5 starting points in both “AROUND APPLE” and “SMALL APPLE.”
Select the cabbie to be used with $^.
Select the music to be played for the session with $^. Press A to listen to the selected music.
When all settings are completed, select REC and press A to start recording your gameplay.
SAVING GAMEPLAY
SAVE
WATCH REPLAY
RETURN TO MENU
After recording is completed, a menu (shown to the right) will be displayed. Use *@ to select menu items, and press A to enter.
Save the replay data to a memory card. When you select a memory card, a replay file list will be displayed. Select a place to save. When there are not enough blocks available, “DELETE” will appear. Select a file to be deleted, and you will be asked to confirm your action. Select “YES” to delete the file, and start the process over from the Memory Card Select Screen.
View a replay you just recorded (see p.18 for controls).
Return to Crazy Drivin’ Replay Menu Screen without saving the replay.
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19
REPLAY
18
REPLAY
WATCH REPLAY
EXIT RESTART REPLAY
SAVE
MENU
REPLAY PAUSE MENU
While viewing the replay, press the Start Button to display the menu shown to the right. Use *@ to select the menu item, and press A to enter.
You can view the replay of the game you just played. Change the view with the
A, B, X and Y buttons.
You can view from various angles you won’t see during gameplay.
By pressing the
buttons indicated,
you can view the
replay from
different angles.
PLAY DELETE
Load the replay data and view. When a memory card is selected, a replay file list will be displayed. Use *@ to select the replay file to view, and press
A to enter. To return to the Crazy Drivin’
Menu Screen, either select "EXIT" or press B. The controls and the Pause Menu during replay are the same as “WATCH REPLAY” (p.18).
Notes on the Pause Menu. “SAVE” cannot
be selected. “MENU” will return the game
to the Replay File List Screen.
Delete a replay file. When a memory card is selected, a replay file list will be displayed. Use *@ to select the replay file to delete, and press A to enter. You will be asked to confirm your action. Select "YES" to delete. To return to the Crazy Drivin’ Menu Screen, either select "EXIT" or press B.
REPLAY FILE
LIST SCREEN
1
2
Displays the amount of blocks left in the memory card.
Information on Replay File selected.
Continue replay. View replay over from the
beginning. Save the replay. See “SAVE”
on p.17. Return to the Crazy Drivin’
Menu Screen without saving.
File No. Cabbie No. of Blocks
Date
AA AROUND APPLE SA SMALL APPLE CP CRAZY PYRAMID
The number indicates the s tarting
point.
2
1
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VIBRATION
21
RECORDS
20
OPTIONS
Adjust various game settings. Use *@ to select a menu item, and $^ to change the setting. To return to the Mode Select Screen, either select "EXIT" or press B.
AUDIO
MUSIC VOLUME
SE VOLUME
CONTROLLER SETTING
Adjust the sound settings.
Adjust the sound level of the background music.
Adjust the sound level of sound effects.
Change the button assignment from preselected config­urations (for both Dreamcast Controller and Rally Wheel).
Toggles the Jump Pack setting (On/Off). (Can only be selected if the Jump Pack is connected.)
View the top records in each mode. Use *@ to select the mode to view, and $^ to change the page. To return to the Mode Select Screen, either select "EXIT" or press B.
A A
S A
C P
Records for "AROUND APPLE".
Records for "SMALL APPLE".
Records for "CRAZY PYRAMID".
DISPLAYED ITEMS
license
earned
cabbie
ranking
score
date
Class you earned for the record [displayed only when AA/SA is selected].
Total fare earned [displayed
only
when AA/SA is selected].
Cabbie used.
Your rank [displayed only when CP is selected].
Mini-Game score [displayed only when CP is selected].
Date of the record.
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23
INTERNET
22
SAVE & LOAD
Save or load game records. Use *@ to select the mode, and press A to enter. To return to the Mode Select Screen, either select "EXIT" or press B. Note: Save and Load cannot be selected if no memory card is connected.
SAVE
LOAD
Select a memory card, and save all game records.
Select a memory card, and load all game records.
Connect to the Internet, and view the official “Crazy Taxi 2” web page. Please note that the contents of the web page are updated periodically. The actu-
al screens may differ from the screenshots in this instruction manual.
Enter your ISP (Internet service provider) information using the Planet Web Browser, included with the Dreamcast unit, to access the web page.
Inquiries: SEGA Customer Service Department Internet: www.sega.com Telephone: 1-800-USA-SEGA
While on the Mode Select Screen, select “INTERNET,” and the local home page will be displayed. Move the pointer and make your selection.
A memory card cannot be selected if:
SAVE: There is not enough blocks available in the memory card. LOAD:There is no Crazy Taxi System Data.
You can view various information regarding Crazy Taxi 2. Follow the directions on the screen, and enjoy the web page.
Go to the
CRAZY TAXI 2
web page.
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25
CABBIES
24
INTERNET
SLASH
Nihilistic, cool, and a tad bit insane, “Slash” is a hip guy in cool threads. Some say he’s irresponsible, but ask anyone and they’ll say Slash takes care of his bros. One might think Slash would always be surrounded by friends, but once you get to know him you’ll soon learn that most people shy away. Why? Because Slash is a man with two faces. He can lose his temper over even the smallest matters. And once he does, there’s absolutely no one that can stop him. Everyone around him becomes an enemy. Anyone who approaches him when he is angry must either be a brave soul or a complete idiot. Luckily, everyone knows that as long as you don’t get on his nerves, Slash will do his job well. In fact, Slash’s first class driving skills have garnered him a very loyal following. Why did he become a cabbie? No one dares ask. But if you were to ask around, everyone would say it was probably just a whim.
AGE: . . . . . . . . . . . . . . . . . . . .25
SEX: . . . . . . . . . . . . . . . . . .MALE
HEIGHT: . . . . . . . . . . . . . . . .5’9”
WEIGHT: . . . . . . . . . . . . .152.3lb
BLOOD TYPE: . . . . . . . . . . . . .AB
SLASH
While viewing web pages, you can move the cursor with the D-Pad. To press the onscreen button, press A. Additional commands can be given through L Menu and
R Menu.
BROWSER CONTROLS
L MENU
Press L to open/close.
HOME Return to the default home page. MAIL Receive mail. OPTION Change browser settings. CONNECT/DISCONNECT Connect to or disconnect from the ISP. GOTO GAME HP Jump to the game’s web site. EXIT TO GAME Quit the browser and return to the game.
R MENU
Press R to open/close.
BACK Go back to the previous page. FORWARD Go forward to the next page. RELOAD Refresh the data on the page you are currently reading. CANCEL Stop the loading of a web page. ZOOM
Enlarge the page (press again to return to the normal size).
FILE Opens a File Utility menu.
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Page 14
CINNAMON
Charming looks and incredibly cheerful, “Cinnamon” is a spunky girl with some serious driving skills. Think positively, that’s her policy. The problem is that she often has trouble distinguishing between what is right and what is wrong. When trouble arises, she often forgets mistakes and lessons from the past. She is very forgetful, but with her earnest and caring attitude, and cheerful disposition, there is no one in this town who dislikes her. Everyone always wonders why she never learns; they end up giving her the same advice time and time again. She loves life whenever she is being praised. Having the chance to meet and please so many people every day is the reason Cinnamon chose this career. Her driving skills and maneuvers always delight her passengers, but occasionally she pushes it a bit too far.
AGE: . . . . . . . . . . . . . . . . . . . . 18
SEX: . . . . . . . . . . . . . . . .FEMALE
HEIGHT: . . . . . . . . . . . . . . . .5’5”
WEIGHT: . . . . . . . . . . . . . 114.8lb
BLOOD TYPE: . . . . . . . . . . . . . . O
CINNAMON
Cool looks and a hint of madness, “Iceman” is a cabbie with an attitude! He does eve ry thing his own way, and never pays a compliment to anyone, even at wo rk. W h e n ever a customer compliments him, you can expect a bru s que re p ly. For him, success is th e o n ly option and it isn’t open for debate. If anyo n e c riticizes him for his mista kes, he will sta re at th e m and say, “You got a problem with what I’m doin’ ? ” Nothing is impossible for Iceman. Even when he m a kes a mista k e, he considers it a sponta n e o u s h a p p e n i n g . Pe rhaps it was his dest i ny to become a cabbie. Wi th his pers o n a l i t y, th e re’s bound to be pro b l e m s , and because of this, no job has lasted long. But one day, while driving his car, he saw an old man h i t chhiking. He let the old man aboard, and in his usual high speed, delive red him to his dest i n a t i o n . The old man was so gra teful, he gave him a huge tip. The next day, he painted his car ye l l ow and the re st is histo ry. Iceman dri ves his taxi just to ge t by, and spends peaceful days with his belove d
dog, a boxer named “BB.”
AGE: . . . . . . . . . . . . . . . . . . . .28
SEX: . . . . . . . . . . . . . . . . . .MALE
HEIGHT: . . . . . . . . . . . . . . . .6’1”
WEIGHT: . . . . . . . . . . . . .183.2lb
BLOOD TYPE: . . . . . . . . . . . . . . B
ICEMAN
27
CABBIES
26
CABBIES
ICEMAN
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Page 15
“Hot-D” is an old man who manages to be incredibly cheerful and physically youthful. He’s a thrill-seeking cabbie who loves making money! At one time a wild and crazy stunt driver, Hot-D always wondered how he could make more green. Then, one day, while visiting the West Coast to film stunts for a big action movie, Hot-D was driving downtown when he saw a yellow blur streak past him on the road. It was a cabbie driving his taxi with skills that would impress even the best professional stunt driver. With superior driving skills, Hot-D caught up with the cab to get a closer look. That is when it dawned on him that he could take his driving skills back East and make a ton of money. He immediately headed home, painted his favorite car, and concentrated on improving his social talents. He knew that delighting customers was the way to earn the big bucks. Hot-D is well known for his superior service, and his customers are always impressed with his “driving-while- talking” skills. Occasionally, this talent gets him into a bit of trouble when he becomes so engulfed in conversation that he forgets to drop his customers off. Luckily, one of his greatest skills is calming down angry customers. Hot-D’s
theory is, if they’re angry, they won’t leave a tip—and as you know: it’s all about the green.
AGE: . . . . . . . . . . . . . . . . . . . .78
SEX: . . . . . . . . . . . . . . . . . .MALE
HEIGHT: . . . . . . . . . . . . . . . .5’3”
WEIGHT: . . . . . . . . . . . . .106.0lb
BLOOD TYPE: . . . . . . . . . . . . . . B
HOT-D
CABBIES
HOT-D
29
CREDITS
28
CABBIES
The following credits list the staff responsible for the localization, marketing and manual development for the U.S. version of Crazy Taxi 2. Credits for the original development staff of the game are listed in the credits of the game itself.
PRODUCT DEVELOPMENT VP of Localization
Jin Shimazaki
Localization Manager
Osamu Shibamiya
Localization Producer
Jason Kuo
Lead Tester
Walter Kim
Assistant Lead Testers
Alex Vaughan Pedro Ponce
MARKETING Product Manager
Stacey Kerr
Associate Product Manager
Mike Rhinehart
CREATIVE SERVICES Project Manager
Angela Santos
MANUAL PRODUCTION (SOJ) Writer
Fumiaki Tomura
Translator
Makoto Nishino
Designer
Takashi Nishimura
Supervisor
Yoshihiro Sakuta
SPECIAL THANKS
Shinobu Shindo
All storefront likenesses and logos are trademarked properties of their respective companies, © 2001.
Special Thanks to: HMV, Hard Rock Cafe International, Inc., FAO Schwarz, Burger King Brands, Inc., Gap Inc.
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31
NOTES
Who The Hell Cares & Crash Vocals Tommy Lee & TiLo Guitars Phil X, Tommy, Kai Markus,
Danny Lohner, Ken Andrews, Scott Phaff
Bass Randy Jackson,
Chris Chaney,
Audrey Wietchman Drums Tommy Vintage Keyboards Scott Kirkland DJ Mixmaster Mike Additional DJs DJ Product, Bobby B
"Crash" Written by Tommy Lee © 1999 EMI APRIL MUSIC INC. & METHODS OF MAYHEM MUSIC All Rights For METHODS OF MAYHEM MUSIC Controlled and Administered by EMI APRIL MUSIC INC. (ASCAP) All Rights Reserved. International Copyright Secured. Used by Permission.
"Who The Hell Cares" Written by Tim Murray, Tommy Lee & Calvin Broadus © 1999 EMI APRIL MUSIC INC., MR. ONSUM OTHASHITZ INC., METHODS OF MAYHEM MUSIC & MY OWN CHIT MUSIC All Rights For MR. ONSUM OTHASHITZ INC. & METHODS OF MAYHEM MUSIC Controlled and Administered by EMI APRIL MUSIC INC. (ASCAP) All Rights For MY OWN CHIT MUSIC Controlled and Administered by EMI BLACKWOOD MUSIC INC. (BMI) All Rights Reserved. International Copyright Secured. Used by Permission.
"Americana" performed by the Offspring courtesy of Columbia Records by arrangement with Sony Music New Media Licensing www.offspring.com
"No Brakes" performed by the Offspring courtesy of Columbia Records by arrangement with Sony Music New Media Licensing www.offspring.com
"Walla Walla" performed by the Offspring courtesy of Columbia Records by arrangement with Sony Music New Media Licensing www.offspring.com
"Come out Swinging" performed by the Offspring courtesy of Columbia Records by arrangement with Sony Music New Media Licensing www.offspring.com
"One Fine Day" performed by the Offspring courtesy of Columbia Records by arrangement with Sony Music New Media Licensing www.offspring.com
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CREDITS
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NOTES
NetFront and JV-Lite (JV-Lite is compliant with Java specification) by Access Co., Ltd. is adopted for the Internet Function of this product. NetFront and JV-Lite are registered trademarks of Access Co., Ltd. in Japan. Java and all Java-based trademarks and logos are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. and other countries. All brands and product names are trademarks or registered trademarks of their respective companies. This software includes the font(s) licensed by NEC Office Systems, Ltd. This software is based in part on the work of the Independent JPEG Group.
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