Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
Page 3
VISIT OUR WEBSITE!
Page 4
Page 5
TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL
GENERAL PRECAUTIONS
1. PRECAUTIONS TO BE HEEDED FOR OPERATION
2. NAME OF PARTS
3. ACCESSORIES
4. ASSEMBLY AND INSTALLATION
5. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
6. CONTENTS OF GAME
7. EXPLANATION OF TEST AND DATA DISPLAY
7-1 SWITCH UNIT AND COIN METER
7-2 SYSTEM TEST MODE
7-3 GAME TEST MODE
7-4 INPUT TEST
7-5 OUTPUT TEST
7-6 SOUND TEST
7-7 C.R.T. TEST
7-8 VOLUME SETTING
7-9 GAME ASSIGNMENTS
7-10 COIN ASSIGNMENTS
7-11 BOOKKEEPING
7-12 BACKUP DATA CLEAR
8. CONTROL PANEL (HANDLE MECHA)
8-1 ADJUSTING/REPLACING THE VOLUME
8-2 GREASING
8-3 REPLACEMENT OF SPRING
9. SHIFT LEVER
9-1 REMOVING THE SHIFT LEVER
9-2 SWITCH REPLACEMENT
9-3 GREASING
10. ACCEL & BRAKE
10-1 REMOVING THE ACCELERATOR AND BRAKE
10-2 ADJUSTING OR REPLACING THE VOLUME
10-3 GREASING
11. COIN SELECTOR
12. MONITOR
13. REPLACEMENT OF FLUORESCENT LAMP
13-1 REPLACEMENT OF FLUORESCENT LAMP
14. PERIODIC INSPECTION TABLE
15. TROUBLESHOOTING
16. GAME BOARD
16-1 REMOVING THE GAME BOARD
16-2 COMPOSITION OF THE GAME BOARD
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and
popular amusement products to the world market. This Owners Manual is intended to provide
detailed descriptions together with all the necessary installation, game settings and parts ordering
information related to CRAZY TAXI Naomi Cabinet type, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire
sufficient knowledge before working on the machine. Should there be a malfunction, non-technical
personnel should under no circumstances touch the interior system. Should the need arise, contact
our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA)
Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 650-632-7580
Fax650-632-7594
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday
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General Precautions
Follow Instructions: All operating and use instructions should be followed.
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked
by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the
manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company. For products intended
to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the
grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point
where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the
product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged;
b) If liquid has been spilled, or objects have fallen into the product;
c) If the product has been exposed to rain or water;
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation;
e) If the product has been dropped or damaged in any way;
f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may
result in fire, electric shock, or other hazards.
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Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommendations.
Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
I
NSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG
rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
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1 . PRECAUTIONS TO BE HEEDED FOR OPERATION
In order to prevent accidents, be sure to comply with the following points before and during operation.
PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION
In order to avoid accidents, check the following before starting the operation:
Check if all of the adjusters are in contact with the surface. If they are not,
the cabinet can move and cause an accident.
Do not climb on the product. Climbing on the product can cause falling down
accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are closed.
To avoid electric shock, short circuit and or parts damage, do not put the
following items on or in the periphery of the product:
Flower vases, flower pots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the
potentially crowded situation at the installation location. Insufficient installation space can cause the player to come into contact with or hit others
and result in injury or trouble.
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PRECAUTIONS TO BE HEEDED DURING OPERATION
To avoid injury and accidents, those who fall under the following catagories are not
allowed to play the game:
* Intoxicated persons
* Those who have high blood pressure or heart problems.
* Those who have experienced muscle convulsion or loss of consciousness when playing
video games, etc.
* Persons susceptible to motion sickness.
* Persons whose acts runs counter to the products warning displays.
* Instruct those who wear high-heeled shoes to refrain from
playing the game by explaining that playing the game with highheeled shoes is very dangerous and likely to cause a potentially
hazardous situation.
To avoid electric shock and short circuit, do not allow customers to put hands and fingers
or extraneous matter in openings of the product or small openings in or around doors.
To avoid electric shock and short circuit, do not allow the customers to unplug the power
plug without a justifiable reason.
Although this product has the accident preventive covering attached to potentially hazard-
ous places where hand and fingers could be caught, small children are unable to perceive
hazards. Use care so that small children do not come close to the product when in play.
Immediately stop such violent acts as hitting and kicking the product. Such violent acts can
cause parts damage and/or falling down, resulting in injury due to fragments and falling
down.
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2 . NAME OF PARTS
GAME SPECIFICATIONS
DURING SHIPPING
CABINET
FLOOR
BILLBOARD
WHEN ASSEMBLED
WIDTH in.LENGTH in.HEIGHT in.
40” X 70” X 100”
30” X 41” X 71”
25” X 28” X 6”
30” X 6.5” X 12”
30” X 58” X 88”
6
WEIGHT lbs.
~ 425 LBS.
325 LBS.
42 LBS.
13 LBS.
380 LBS.
Page 12
3 . ACCESSORIES
7
Page 13
THE SHIPMENT METHOD DESCRIBED BELOW APPLIES
TO ALL ‘MODEL 3’ OR ‘NAOMI’ BOARDS CONTAINED
IN THE FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
HARLEY DAVIDSON, RALLY 2, DAYTONA 2, DIRT DEVILS, HOUSE OF THE DEAD 2,
OCEAN HUNTER, STAR WARS TRILOGY, ZOMBIE REVENGE, CRAZY TAXI
!!NEVER SHIP MODEL 3 / NAOMI GAME
!!NEVER SHIP MODEL 3 / NAOMI GAME
BOARDS OUTSIDE OF CAGE!!
BOARDS OUTSIDE OF CAGE!!
CARTON BOX
601-8928 (1)
Used for transporting the GAME BOARD.
{SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR W ARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
8
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4 . ASSEMBLING AND INSTALLATION
Assembling should be performed as per this manual. Since this is a
complex machine, erroneous assembling may cause damage to the
machine, or malfunctioning to occur.
When assembling, be sure to perform work by plural persons.
Depending on the assembly work, there are some cases in which
performing the work by a single person can cause personal injury or
parts damage.
When carrying out the assembly work, follow the procedure in the following 5-item sequence:
1
ASSY OF THE FLOOR
2
ASSY OF BILLBOARD
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
3
POWER SUPPLY
4
ASSEMBLING CHECK
5
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width
across flats are required for the assembly work.
ASSY OF REAR FLOOR
1
Perform conector connection securely. Insufficient insertin can cause
electrical shock or short circuit.
Be careful so as not to damage wirings. Damaged wiring can cause
electric shock or short circuit.
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Unlock and remove the SERVICE DOOR from the
1
front of the cabinet.
Remove the Plastic nut of the Connector at the
2
end of ASSY FLOOR’s Fexible Tube.
Insert the Connector at the end of the Flexible
3
Tube into the round hole on the bottom of
cabinet from the underside, and secure by
fastening the plastic nut. At this time, be
careful so as not to damage the wire passing
through the flexible tube.
Connect the Connector at the end of the wires passing through the Flexible Tube to the Connector inside the
4
cabinet.
Secure the wires with a Cord Clamp.
5
Fit ASSY FLOOR tightly to the cabinet.
6
Slightly lower the 2 Adjusters of the cabinet and
7
install the JOINT BRACKET L & R as applicable by
inserting from the rear, and secure to ASSY FLOOR
with a hexagon bolt for each.
After lowering the Adjuster fully downward,
8
raise the adjuster’s hexagon nut fully upward.
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ASSY OF THE BILLBOARD
2
Due to its large size, it is very difficult for one person alone to install the billboard,
Make sure 2 or more persons are available to perform this work. Attempting to
perform the installation alone can cause an accident.
Mount Billboard on cabinet by ensuring the front lip of the Billboard is securely placed under the mounting bracket
1
already installed on the cabinet. Fasten with the 3 hexagon bolts.
2
Connect all of the 4 connectors inside the Billboard box (This needs to be done prior to final installation of
Billboard Assy).
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3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the surface. Unless the Adjusters come into contact with the surface, the Cabinet
can move of itself, causing an accident.
This machine has 4 each of casters and adjusters (shown below). When the installation position is determined, cause
the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be
raised approximately 5mm. from the floor and make sure that the machine position is level.
Move the machine to the installation position.
1
Cause all of the leg levelers to make contact
2
with the floor. By using a wrench, make
adjustments in the height of the leg adjusters to
ensure that the machine's position is level.
After making adjustments, fasten the leg
3
adjuster nut upward and secure the height of the
leg adjuster.
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4
Connect the game to the power supply and turn on power to the game. Before connecting power supply be sure that
power switch is off
1
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage,
etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord can cause an electric shock or short circuit.
Ensure that the wiring position is not in the customer's passage way
or the wiring has protective covering.
Turning the AC unit’s main switch on will cause the machine
to start the power check and network check automatically.
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5
The TEST MENU allows for each part of the cabinet to be checked, the Monitor to be adjusted, and the coin and game
related various functions to be performed.
Selecting the MEMORY TEST on the test mode menu screen causes the on-board memory to be tested automatically.
The game board is satisfactory if the display beside each IC No. shows GOOD.
ASSEMBLING CHECK
Selecting the INPUT TEST on the Test Mode menu screen
causes the screen (on Which each switch adnV.R. are tested)
to be displayed. Press each switch. For the coin switch test,
insert a coin from the coin inlet with the coin chute door
being open. If the display beside each switch indicates
“ON”, the switch and wiring connections are satisfactory.
Check the display of V.R. value for steering wheel and
accelerator & brake. If the V.R. values are not satisfactory,
make adjustments as neccesary.
In the OUTPUT TEST mode, carry out lamp test to ensure
that each lamp lights up satisfactory.
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8
8
8
8
8
8
7
7
7
7
7
7
7
7
7
2
2
2
2
2
2
2
2
2
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
SOUND TEST
VOICE
EFFECT
B.G.M.
>EXIT
SELECT WITH SERVICE BUTTON AND
PRESS TEST BUTTON TO EXIT
C.R.T. TEST 1/2
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
RED
GREEN
BLUE
In the TEST mode, selecting SOUND TEST causes the
screen, on which sound related BD and wiring connections are tested, to be displayed. Be sure to check if the
sound is satisfactorily emitted from each of speaker and
the sound volume is appropriate.
In the TEST mode menu, selecting C.R.T. TEST allows the
screen (on which the projector is tested) to be displayed.
Although the projector adjustments have been made at the
same time of shipment from the factory, color deviation,
etc., may occur due to the effect caused by geomagnitism,
the location building’s steel frames and other game machines in the periphery. By watching the test mode screen,
make judgement as to whether an adjustment is needed. If it
is neccessary, adjust the projector by refering to Section 9.
WHITE
PRESS TEST BUTTON TO CONTINUE
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
Perform the above inspections also at the time of monthly inspection.
15
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5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from
the power supply. Moving the machine with the plug as is
inserted can damage the power cord and cause a fire or electric shock.
When moving the machine on the floor, retract the Adjusters
and ensure that Casters make contact with the floor. During
transportation, pay careful attention so that Casters do not
tread power cords. Damaging the power cords can cause an
electric shock and/or short circuit.
When lifting the cabinet, be sure to hold the catch portions or
bottom part. Lifting the cabinet by holding other portions can
damage parts and installation portions, due to the empty
weight of the cabinet, and cause personal injury.
Use care when handling glass made parts. When the glass is damaged, fragments of glass can cause injury
16
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6 . CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves
different from the following contents, some sort of faults may have occured. Immediately look into the cause of the
fault and eliminate the cause thereof to ensure satisfactory operation. During the Advertise mode, the Billboard’s
Decoration Lamp lights up periodically. When the machine is energized, the Billboard’s Fluorescent Lamp is always lit.
The Steering Wheel repeats centering action periodically. Automatic centering will apply to the Steering Wheel if it is
not centered. During the Advertise Mode, sound is emitted from the Speaker beside the Monitor.
OUTLINE OF GAME
The Player as a taxi driver picks up a passanger (hereafter customer)
randomly appearing on the the Game Field waiting for a taxi, and takes the
Customer to the desired destination. Time Limit is set for each Customer
(displayed on the upper left-hand side of Customer while traveling). If the
taxi takes Customer to the destination within the time limit, Customer pays
the fare (the player earns points.).
On the contrary, if the player fails to take the Customer to the destination
within the time limit, Customer will get off and results in no fare (no points)
for the player. The Player is to accomplish the above within the time limit of
the game (displayed on the upper left-hand side of the screen) repetitively as
many times as possible. When time limit becomes zero (0), the game is over.
The game is aimed at earning money as much as possible by taking as many
Customers as possible to their destinations within the time limit.
HOW TO OPERATE
The operation of Steering Wheel, and Accelerator & Brake pedals are similiar to an actual car.
SHIFT LEVER
Input to (D) towards the monitor side to drive forward, and to (R) towards you to reverse. Auto transmission and not
manual is applied to speed shifting. The DR LAMP displays Forward (D) and Reverse (R), whichever is being inputted.
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HOW TO PLAY
1
Insert a coin.
Coin insertion causes credit(s) to be displayed on the screen. For example, in the case of 2 coins one credit
setting, “INSERT COIN(S) CREDIT(S) 1/2” is displayed when one coin is inserted.
2
Inserting one play worth of coin(s) causes “PRESS START BUTTON” to be displayed and the START BUTTON
to flash. Press the START BUTTON to have the character mode appear on this screen.
3
In the Character Select Mode, select on-screen player character. Turn the Steering Wheel left or right to shift to
each character select mode. Press the START button or step on either of Accel. or Brake pedal to decide on the
character being displayed.
4
While the Character Select Mode is displayed, countdown is executed. Counting down to (0) causes the character
being displayed to be selected automatically.
5
When the character is determined, the game starts. The
Taxi picks up the Customer who has the $ Mark above
him/her. There is a circular mark signifying the Stop Area
in the periphery of Customer. Stop the taxi in the Stop
Area.
When the taxi comletely stops in the Stop Area, the onscreen scene shifts and Customer rides in automatically. At
this time, the taxi is in status not operable.
When the Customer rides in, the neccessary time to the
destination is added to the Game’s Time Limit.
The color of the $ mark represents the distance of the
destination. Green indicates the furthest destination. The
distance becomes shorter sequentially in order of green->yellowish green-->yellow-->-->orange-->red.
6
Take the Customer to the destination. While traveling to the destination, time limit and the arrow showing the
direction of destination are displayed on the screen.
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The following explains as regards how to earn FARE (or score points).
6
The minimum fare is earned at the time the taxi picks up the Customer.
Basically, the best way to earn FARE is to take the Customer to their destiantion as fast as possible. In other words,
since the time remaining when reaching the destination is converted into FARE, the more remaining time is, the
greater the FARE the player earns.
In addition to the above, receiving a tip is another way of increasing the FARE. The tip awarded for doing something to please the customer is added to the FARE. Details are as follows:
Tip for dodging: Awarded when dodging other (ordinary) car at the very critical moment.
Tip for Jumping: Awarded when the taxi jumps over trailers, etc.
Tips for drifting: Awarded when the taxi drifts.
When awarding tips, coins are sent in a flying motion from the Customer towards the FARE METER. If tips are
consecutively earned, the earning rate increases (in combo) This combo effect resets if the taxi bumps against
another ordinary car.
The combo display appears below the FARE METER.
The Customer’s fare is not added to the TOTAL FARE unless the Customer is taken to the destination.
7
When reaching the destination, drop off the Customer. Stop the taxi within the destination area mark. When the taxi
completely stops within the area, the on-screen shifts to evaluation mode and the customer gets of automatically.
the Customer’s evaluation displayed in characters depends on the remaining seconds of the Customer time when
reaching the destination.
SPEEDY: Display of more remaining time/money converted from time is paid.
NORMAL: Display of normal remaining time/normal amount of money converted from
time paid.
SLOW: Display of less remaining time/less amount of money converted from time is
paid.
After suming up the above, the Customer’s FARE is determined and then the FARE is added to the TOTAL FARE.
After TOTAL FARE calculations, the player ranking is displayed. The ranking is based on the score data of the 99
players played in the past.
If the remaining time of the Customer becomes zero, the Customer becomes angry and gets off. At this time, the
8
Customer’s FARE is not added to the TOTAL FARE.
When the Game Time becomes 0, the game is over. The GAME OVER screen appears, with TOTAL EARNED,
9
evaluation comment and RANKING displayed. If any credit(s) which is one play worth or more remains, the
START LAMP unlit during game will then flash.
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7 . EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or
collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations
given in this section. The following shows tests and modes that should be utilized as applicable.
TABLE 7 EXPLANATION OF TEST MODE
ITEMS DESCRIPTIONSECTIONS
When the machine is installed, perform the following:
INSTALLATION
OF MACHINE
1. Check to see that each setting is as per standard setting made
at the time of shipment.
2. In the INPUT TEST mode, check each SW and VR.
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on the IC Board.
7 - 10, 7 - 11
7 - 6
7 - 7
7 - 3, 7 - 4
MEMORY
P
CONTROL
SYSTEM
MONITOR
IC BOARD
DATA CHECK
Choose MEMORY TEST in the MENU mode to allow the
MEMORY test to be performed. In this test, PROGRAM
RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check each of lamps.
1. In the INPUT TEST mode, check each SW and VR.
2. Adjust or replace each SW and VR.
3. If the problem can not be solved yet, check the CONTROL’s moves.
In the MONITOR ADJUSTMENT mode, check to see if the
MONITOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the
difficulty level, etc
7 - 3, 7 - 4
7 - 10, 7 - l1
7 - 6
7 - 7
7 - 6
8
12
7 - 2
7 - 8
7 - 15
20
Page 26
7 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not
specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental
requirements of the installation location.
If the COIN METER and the game board are electrically disconnected,
game play is not possible.
Open COIN CHUTE DOOR, and the
switch unit shown appears. The function
of each switch is as follows:
SWITCH UNIT
1
SPEAKER VOLUME:Sound Volume can be adjusted for the 2 Speakers.
WOOFER VOLUME:Sound Voume can be adjusted for the WOOFER.
2
TEST BUTTON:For the handling of the TEST BUTTON, refer to the following pages.
3
SERVICE BUTTON:Gives credits without registering on the coin meter.
4
DEMAG. SWITCH:Eliminates the on-screen color unevenness due to magnetization of CRT. First use this
5
SW before performing the monitor’s color adjustment.
21
Page 27
7 - 2 SYSTEM TEST MODE
The contents of setings chnaged in the TEST mode are stored when the TEST mode
is finished from EXIT in the MENU mode. If the power is turned off before the TEST
mode is finished, the contents of setting chnage become ineffective.
Executing “BACKUP DATA CLEAR” in the SYSTEM TEST MODE does not clear the
BOOKKEEPING data in the GAME TEST MODE.
Entering the TEST mode clears fractional number of coins less than one credit and
BONUS ADDER data.
The SYSTEM TEST mode mainly allows for IC Board functioning check, monitor adjustment, coin assignments, etc.
For details, refer to NAOMI SERVICE MANUAL. The following assignments, however, should be designated for this
product.
CABINET TYPE:1 PLAYER (S)
MONITOR TYPE:HORIZONTAL
COIN CHUTE TYPE:COMMON
7 - 3 GAME TEST MODE
Press the TEST button to display the SYSTEM TEST MODE MENU.
By pressing the SERVICE button, move the arrow (->) to select the GAME TEST MODE.
Press the TEST button to enter GAME TEST MODE. The screen displays the GAME TEST MODE MENU.
By pressing the SERVICE button, move the arrow (->) to select the desired item. Press the TEST button to execute
the selected item.
Select EXIT and press the TEST button to exit from the GAME TEST MODE and return to the SYSTEM TEST
MODE MENU. Further, select EXIT and press the TEST button to finish SYSTEM TEST MODE and return to the
normal mode.
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7 -4 INPUT TEST
Select INPUT TEST to have the screen shown below appear and to observe the status of each switch and the
value of each V.R. on the Control Panel. Periodically check the status of each switch and V.R. on this screen.
By pressing each switch, if the display on the right-hand side
of the name of each switch changes to ON from OFF, the SW
and the wiring connections are satisfactory.
To check CHUTE 1 & CHUTE 2 coin switches, open the
COIN CHUTE DOOR and insert a coin(s) in the slot.
Press either the TEST BUTTON and the START BUTTON
to return to the test menu.
As a standard, refer to the following for each of the Volume’s
adjustment. By operating the Handle (Steering Wheel) and
Pedal, if the V of each Volume guage smoothly moves as the
corresponding value varies ina natural manner, then it is
FIG. 7.4 INPUT TEST
satisfactory.
7 - 5 OUTPUT TEST
FIG. 7.5 OUTPUT TEST
Choose OUTPUT TEST to cause the following lower screen
to appear. In this test, check the status of each lamp.
The right-hand side “ON” & “OFF” display of START
LAMP automatically alternates. The lamp lights up
when “ON” is displayed and goes off when “OFF” is
displayed. Check to ensure that the lamp lights up and
goes off in consistency with the display of “ON” and
“OFF”.
Press the TEST button to return to the TEST MENU.
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Page 29
7 - 6 SOUND TEST
9
9
9
9
9
9
7
7
7
7
7
7
7
7
7
12345678901234567890123456789012123456789012
1
2
1
2
1
2
1
2
1
2
1
2
1
2
1
2
1
2
12345678901234567890123456789012123456789012
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
SOUND TEST
VOICE
EFFECT
B.G.M
>EXIT
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
7 - 7 C.R.T. TEST
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
PRESS TEST BUTTON TO CONTINUE
FIG. 7.6 SOUND TEST
C.R.T. TEST 1/2
RED
GREEN
BLUE
WHITE
This test mode allows each sound related board and
speaker to be checked.
Press the Service Button to select the sound to be tested,
and press the Test Button to have the selected Sound
Test screen appear.
Select EXIT and press the Test Button to return to the
Test Menu.
Select C.R.T. TEST to cause the MONITOR to display the
screen shown left, allowing MONITOR adjustment status
to be checked.
Periodically check the MONITOR adjustment status on
this screen.
The screen (1/2) enables color adjustment check to be
performed. The color bar of each of the 4 colors, i.e.,red,
green, blue, and white, is the darkest at the extreme left and
becomes brighter towards the extreme right.
Press the TEST BUTTON to shift to the next screen (2/2).
The screen (2/2) allows screen size and distortion to be
tested.
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
C.R.T. TEST 2/2
PRESS TEST BUTTON TO EXIT
FIG. 7.7 C.R.T. TEST
Check if the CROSSHATCH FRAME LINE goes out of
the screen and if the crosshatch lines are distorted.
Press the TEST BUTTON to return to the MENU mode.
24
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7 - 8 VOLUME SETTING
When VOLUME SETTING is selected, the following appears on the screen and each operating unit’s Volume can be
set.
If the operability is unsatisfactory, or when the Volume is adjusted or replaced, set the Volume in this mode.
The 3 kinds of Volume Settings for HANDLE, ACCEL, and BRAKE are to be set. The Max. value, Min. value for each
and the HANDLE’S CENTER value are to be set as applicable.
VOLUME SETTING
Press the SERVICE button to select the Volume value
HANDLE SETTING AD0:78H
LEFT MAX 1aH <----> a4H RIGHT MAX
ACCEL SETTING AD1:30H
BRAKE SETTING AD2:38H
CENTER 78H
MIN 31H <----> c0H MAX
MIN 39H <--->bcH MAX
1
to be changed.
2
Press the TEST button to cause the characters of the
selected Volume value to turn red.
>EXIT
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
FIG. 7.8 VOLUME SETTING
3
Input the value in the manner corresponding to the
selected item.
4
Press the SERVICE buton to select EXIT, and press the
TEST button to return to the MENU mode. At the same
time the VOLUME SETTING is finished, the input
values are stored as the Max. and Min. values.
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7 - 9 GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings
to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each
item displays the following content.
SETTING CHANGE PROCEDURE
Press the SERVICE BUTTON to move the “>” to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
GAME ASSIGNMENTS
START TIME
This is the time alloted at the time of game start. Setting is
START TIME50
TIME DIFICULTY4/8
GAME DIFFICULTY4/8
>EXIT
possible starting from the shortest time sequentially in order of
35, 40, 45, 50, 55, -60, 65, and 70.
TIME DIFFICULTY
Refers to the amount of BONUS TIME to be added when the
taxi picks up the Customer. This can be set from 1/8 to 8/8 in 8
steps. The difficulty increases sequentially in order starting
from 1/8.
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON TO EXIT
GAME DIFFICULTY
Sets the difficulty level in 4 categories, i.e., EASY, NORMAL,
HARD, and HARDEST.
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7 - 10 COIN ASSIGNMENTS
The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers
of coins and credits. This mode expresses “how many coins correspond to how many credits.”
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed
while the arrow is on EXIT.
Press the SERVICE BUTTON to move the arrow to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
7 - 10 COIN ASSIGNMENTS
COIN ASSIGNMENTS
COIN/CREDIT SETTING #1
CHUTE#1 1 COIN1 CREDIT
CHUTE#2 1 COIN1 CREDIT
ADDITIONAL SETTING
MANUAL SETTING
>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
COIN/CREDIT SETTING
Sets the CREDITS increase increment per coin insertion.
There are 27 setings from #1 to #27, expressed in XX
CREDIT as against XX COINS inserted. (TABLE 7.10a,
7.10b) #27 refers to FREE PLAY.
When the COIN CHUTE TYPE is set to INDIVIDUAL,
there are some setting numbers not displayed as indicated in
TABLE 7.10b.
MANUAL SETTING
This allows credit increase setting as against coin insertion
to be further set in the manner finer than COIN/CREDIT
SETTING (refer to TABLE 7.10c).
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Page 33
TABLE 7.10a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN
COIN CHUTE MULTIPLIER1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS
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7 - 11 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2
pages. Press the TEST BUTTON to proceed to PAGE 2/2.
BOOKKEEPINGPAGE1/3
COIN CHUTE #1XXXXXXXXXXX
COIN CHUTE #2XXXXXXXXXXX
TOTAL COINSXXXXXXXXXXX
COIN CREDITSXXXXXXXXXXX
SERVICE CREDITSXXXXXXXXXXX
TOTAL CREDITSXXXXXXXXXXX
COIN CHUTE#*:
Number of coins put in each Coin Chute.
TOTAL COINS:
Total number of activations of Coin Chutes.
COIN CREDITS:
Number of credits registered by inserting coins.
In Page 2/3, Histogram of Number of Play as against Play
Time is displayed. For setting the DIFFICULTY, refer to this
histogram.
Page 3/3 displays the character’s selected frequency at the
time of Game Start.
BOOKKEEPING 3/3
FAVORITE CHARACTER
AXEL0
B.D.JOE0
GENA0
GUS0
PRESS TEST BUTTON TO EXIT
FIG. 7.11b BOOKKEEPING (2/3)
7 - 12 BACKUP DATA CLEAR
BACKUP DATA CLEAR
YES (CLEAR)
>NO (CANCEL)
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
FIG. 7.12 BACKUP DATA CLEAR
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
FIG. 7.11c BOOKKEEPING (3/3)
Clears the contents of BOOKKEEPING and high
score player ranking entry.
When clearing, bring the arrow to “YES” and when
not clearing, to “NO”, by using the SERVICE
BUTTON, and push the TEST BUTTON.
When the data has been cleared, “COMPLETED”
will be displayed. Bring the arrow to “NO” and
press the TEST BUTTON to cause the MENU
mode to return on to the screen.
Note that the contents of the GAME SETTING,
COIN SETTING, and BOARD SETTING are not
affected by BACKUP DATA CLEAR operation
30
.
Page 36
8. CONTROL PANEL (HANDLE MECHA)
In order to prevent an electric shock and short circuit, be sure to turn power off
before performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric shock
or short circuit accident.
Do not touch undesignated areas. Touching undesignated areas can cause electrical
shock or short circuit.
This work should be performed by the Location’s Maintenance Man or Serviceman.
Performing work by non-technical personnel can cause electric shock hazard.
When closing the Control Panel, be very careful so as not to have hand and fingers
pinched in.
In cases the Steering operabilty is poor and adjustment of VOLUME SETTING in the TEST mode is ineffective,
the causes may be the Volume Gear’s mesh failure and or Volume malfunctioning. By using the following
procedure, adjust Volume gear mesh, or replace the Voume.
In this product, when the Steering Wheel is moved fully left/right, if the Volume Shaft is rotating within the
movable range, the Volume is not feared to be damaged. Secure the Volume in the manner the Volume Shaft is
oriented as shown and the gears are appropriately engaged when the steering wheel is in the centering position
allowing the car to go straight forward.
8 - 1 ADJUSTING AND REPLACING THE VOLUME
Turn power OFF by using the Main SW
1
of AC Unit or SUB PWR SPLY SW
inside the SERVICE DOOR.
Take out the 3 Tamperproof
2
screws and open the Control
Panel.
31
Page 37
Loosen the 2 screws and adjust the angle
3
and appropriateness of gear mesh by
moving the VR Bracket.
Adjust to an appropriate mesh by securing the
4
Steering Wheel in the direction allowing the car
to advance straight forward and ensuring the “D”
CUT FACE of the Volume Shaft is oriented as
shown.
HOW TO REPLACE
In the Test Mode, have the Volume value indicating screen displayed.
1
Loosen the 2 screws which secure the Volume Bracket to disengage Gear Mesh.
2
With the Steering Wheel in the centering position, cause gears to be engaged in the manner so that the Volume
3
Shaft is in the status shown below.
4
Fasten screws which secure the Volume Bracket.
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Page 38
8 - 2 GREASING
Never touch places other than those specified. Touching places not specified can
cause electric shock and/or short circuit.
After the replacement or adjustment of the VR, be sure to set the variable value of
the VR in the test mode’s Volume Setting.
Apply greasing to the Volume gear mesh portion every 3 months.
For spray greasing, use Grease Mate (Part No. 090-0066).
8 - 3 REPLACEMENT OF SPRING
In case of spring damage, open the Control Panel and replace the spring.
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9. SHIFT LEVER
In order to prevent electric shock and short circuit, be sure to turn off the power
before performing work on the interior parts of the product.
Be careful not to damage wiring. Damaged wiring can cause electric shock or short
circuit.
Do not touch places other than those specified. Touching places other than those
specified can cause an electric shock or short circuit accident.
If the Shift Lever operation is not satisfactory, remove the Shift Lever in the following procedure and replace the
microswitch.
9 - 1 REMOVING THE SHIFT LEVER
Turn Power off.
1
Take out the 4 SPECIAL BOLTS and pull the SHIFT LEVER UNIT upward by paying careful attention so as not
2
to damage the wiring.
Disconnect the 2 connectors to allow the unit to be removed.
3
4
When reinstalling, follow the procedure oppisite as when removing. At this time, ensure that “DOWN” display
appears on the upper part as shown.
34
Page 40
9 - 2 SWITCH REPLACEMENT
Each microswitch is secured with 2 screws. Remove the 2 screws and replace the Microswitch.
After replacing the Switch, check to see if the switch is inputted as per Shift Lever Operation in the Test Mode.
9 - 3 GREASING
Apply greasing once in 3 months to the specified portions.
For spray grease, use NOK KLUBER L 60 or Grease Mate (P# 090-0066)
35
Page 41
10. ACCEL & BRAKE
In order to prevent an electric shock and short circuit, be sure to turn power off
before performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric
shock or short circuit accident.
Do not touch places other than those specified. Touching places not specified can
cause an electric shock or short circuit accident.
In cases the operability of Accelerator and Brake Pedals is poor and adjustment in the VOLUME SETTING of the
TEST mode is ineffective, the cause may be the Volume Gear’s mesh failure and or Volume malfunctioning. By using
the following procedure, adjust the Volume Gear Mesh, or replace the Volume.
In this product, when the Pedals are fully steppen on, if the Volume Shaft is rotating within the movable range, the
Volume is not feared to be damaged. Secure the Volume in the manner the Volume Shaft is oriented as shown and the
gears are appropriately engaged when the Pedals are not stepped on.
10 - 1 REMOVING THE ACCELERATOR AND BRAKE
Check Volume values in the Test Mode.
Since work is performed inside the energized cabinet, be very careful so as not to touch undesignated portions. Touching places not specified can cause an electric shock or short circuit.
Turn power OFF by using the Main SW of AC Unit, or
1
SUB PWR SW inside the SERVICE DOOR.
2
Take out the 4 Truss screws and remove the Floor Lid.
36
Page 42
Take out the 6 Hexagon Nuts to remove the
3
Accelerator (Brake) Unit.
Disconnect the connector and remove the Accel-
4
erator (Brake) Unit.
37
Page 43
10 - 2 ADJUSTING OR REPLACING THE VOLUME
ADJUSTMENT
Loosen the 2 screws, move the VR Bracket, and adjust the angle and appropriateness of gear mesh.
REPLACEMENT
12Take out the 2 screws and remove the Volume together with
the V.R. Bracket.
After replacing the Voume, engage the gears at the angle
shown, and fix the V.R. Bracket.
Install the Accelerator (Brake) Unit and connect the Connector.
3
Turn Power ON and set the Volume value in the TEST MODE.
4
38
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10 - 3 GREASING
Be sure to use designated grease. Using undesignated grease can
cause parts damage.
Do not apply grease to undesignated areas. Failure to observe this can
cause malfunctioning or quality deterioration of parts.
Before starting work, ensure the Power SW is OFF. Failure to observe
this can cause electric shock and short circuit hazards.
Once every 3 months, apply greasing to the Spring and Gear Mesh portion. For spray greasing, use GREASE MATE
(PART No. 090-0066).
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Page 45
11 . COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door
and open the selector gate. After removing the jammed coin, put a normal coin in and check
to see that the selector correctly functions.
CLEANING THE COIN SELECTOR
The coin selector should be cleaned
once every 3 months. When cleaning,
follow the procedure below:
Turn the power for the machine OFF.
1
Open the coin chute door.
Open the gate and dust off by using a
2
soft brush (made of wool, etc.).
3
Remove and cleen smears by using a
soft cloth dipped in water or diluted
chemical detergent and then squeezed
dry.
Remove the CRADLE.
4
When removing the retaining ring(Ering), be very careful so as not to bend
the shaft.
Remove stain from the shaft and pillow
5
portions by wiping off with a soft cloth,
etc.
After wiping as per #5 above, further
6
apply a dry cloth, etc. to cause the coin
selector to dry completely.
GATE
FIG. 11a
CRADLE
FIG.11b
Never apply machine oil, etc. to
the coin selector
After cleaning the Coin Selecting,
Insert a regular coin in the normal
working status and ensure that
the Selector correctly functions
COIN INSERTION TEST
Once a month, when performing the COIN SW
TEST, simultaneously check the following:
Does the Coin Meter count satisfactorily?
Does the coin drop into the Cashbox correctly?
Is the coin rejected when inserted while keeping
the REJECT BUTTON is pressed down?
.
Insert a coin
while keeping
the Reject
Button pressed
down and check
if it is
rejected.
COIN METER
FIG. 11c
40
Page 46
OPTIONAL DOLLAR BILL ACCEPTOR
THE COIN DOOR ASSEMBLY USED ON
CRAZY TAXI CRAZY TAXI
CRAZY TAXI COMES
CRAZY TAXI CRAZY TAXI
EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED
WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE
GAME FOR THIS APPLICATION.
THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING
VALIDATORS:
HOLE POSITION#1 Mars 2000 series
(FORWARD-MOST POSITION)
HOLE POSITION#2 Mars 2000 series
DBV45 (JCM)
HOLE POSITION #3 CURRENTLY NOT USED
HOLE POSITION #4 DSI01*
*The back flange on the chute can be removed for hold position #4.
If the flange is not removed, it may interfere with the back of the
cabinent.
The frame and cashbox enclosure on this coindoor has been modified to accomodate a Mars 2000 series
upstacker. A 2000 series stacker can be added by simply removing the top two entry door and replacing it with a one
entry door with a cut-out for a stacker. This one entry door can be ordered through Coin Controls or one of Coin Controls
authorized distributors. The part number is 91-4000-01. The Mars stacker can be obtained through an autherized Mars
distibutor.
It should also be noted that this unit comes equipped with security hasp that surrounds the two bottom doors where the
cash box is located. This is to ensure that the monies within are not tampered with, except by the operator.
41
Page 47
42
Page 48
12. MONITOR
When performing such work as installing and removing the monitor, inserting and disconnecting the external connectors to and from monitor, be sure to disconnect the power connector
(plug) before starting work. Proceeding the work without following this instruction can cause
electric shock of malfunctioning.
Using the monitor by converting it without obtaining a prior permission is not allowed. SEGA
shall not be liable for any malfunctioning and accident caused by said conversion.
Primary side and secondary sidePrimary side and secondary side
Primary side and secondary side
Primary side and secondary sidePrimary side and secondary side
The monitor’s circuit which is divided into the Primary
side and secondary side, is electrically isolated. Do
not touch the primary side and the secondary side
simultaneously. Failing to observe the instruction can
cause electric shock, and this is very dangerous.
When making monitor adjustments, use a nonconductive driver and make adjustment without
touching any other part other than the Adjustment
V.R. and Knob. Also, be sure not to cause a shortcircuit to the Primary side and the Secondary side. If
short-circuited, it can cause electric shock or malfunctioning, which is very dangerous.
High tension VoltageHigh tension Voltage
High tension Voltage
High tension VoltageHigh tension Voltage
Some of the parts inside the monitor are subject to high-tension voltage in excess of 20,000
volts and very dangerous. Therefore, do not touch the monitor interior. Should soldering &
paper wastes, etc. be mixed in the monitor, turn the power off so as not to cause malfunctioning or fire hazard.
Connecting the CRT and PCBConnecting the CRT and PCB
Connecting the CRT and PCB
Connecting the CRT and PCBConnecting the CRT and PCB
For combining the CRT and PCB, use the specified part No. to maintain the status of adjustments made at the factory. The anode of the CRT itself will be accumulitavely charged as time
elapses, generating high tension voltage which is very dangerous. The monitor should be used
with the Chassis, CRT and PCB assembled. When repair, etc. is required at the time of malfunctioning, be sure to send it in an “as assembled” condition. If these are disassembled, what’s
charged to said high tension voltage can be discharged, causing a very hazardous situation.
Therefore, under no circumstances should it be disassembled.
Static ElectricityStatic Electricity
Static Electricity
Static ElectricityStatic Electricity
Touching the CRT surface sometimes causes you to slightly feel electricity. This is because the
CRT surfaces are subject to static and will not adversly affect the human body.
Installation and removalInstallation and removal
Installation and removal
Installation and removalInstallation and removal
Ensure that the Magnetizer Coil, FBT (Fly-Back Transformer), Anode Lead and Focus Lead are
not positioned close to the sheet metal work’s sharp edges, etc. and avoid damaging the
insulated portions so as not to cause an electric shock and malfunctioning. (For the name of
parts, refer to the above figures.)
43
Page 49
For the purpose of static prevention,
special coating is applied to the CRT
face of this product. To protect the
coating, pay attention to the following
points. Damaging the coating film can
cause electric shock to the customers.
For the caution to be heeded when
clearing, refer to the Section of Periodic
inspection Table.
Do not apply or rub with a hard item (a
rod with pointed edge, pen, etc.) to or
on C.R.T. surfaces.
Avoid applying stickers, seals, etc. on
the C.R.T. face.
Do not remove aluminum foils from the
C.R.T. corners. Removing the aluminum
foils can cause static prevention effects
to be lowered.
Monitor adjustments have been made at the time of shipment. Therefore do not make further adjustment without a justifiable reason.
Adjusting the monitor which contains high tension parts is dangerous
work. Also, an erroneous adjustment can cause deviated synchronization and image fault, resulting in malfunctioning.
When making adjustment, utilize a resinous Alignment Rod. Servicing
with bare hands or using conductive tools can cause electric shock.
44
Page 50
45
Page 51
13. REPLACEMENT OF FLUORESCENT LAMP
When performing the work, be sure to turn power off. Working
with power on can cause an electric shock or short circuit accident.
The Fluorescent Lamp, when it gets hot, can cause burns. Be
very careful when replacing the Fluorescent Lamp.
To perform work safely and securely, be sure to prepare a step which is
in a secure and stable condition. Not using a step or using an unstable
step can cause violent falling down accidents.
When handling plastic parts, be very careful. The plastic parts, if damaged, may cause injury due to breakage or fractions.
13 -1 REPLACEMENT OF FLUORESCENT LAMP
INTERIOR OF FRONT PANEL
Turn power OFF by using the Main SW or the SUB PWR SPLY SW inside the SERVICE
1
DOOR.
2
Open the Control Panel.
3
Take out the 2 Truss screws and open the Entry panel.
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By using a Flat-blade screw-
4
driver, etc.remove the 4 Screw
Caps from the Front Panel.
Take out the 4 Tamperproof screws and 2 screws, and remove the Front Panel to replace the Fluorescent Lamp.
4
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INTERIOR OF BILLBOARD
Take out the 4 screws and remove the Plate Holder.
1
Remove the Billboard Plate and replace the Fluorescent Lamp.
2
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14. PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of
this machine and ensure safe operation.
Be sure to check once a year to see if Power Cords are damaged, the plug is
securley inserted, dust is accumulated between the Socket Outlet and the Power
Plug, etc. Using the product with dust as is accumulated can cause a fire or
electrical shock.
Periodically once a year, request the place of contact herin stated or the Distributer, etc. where the product was purchased from, as regards to the interior
cleaning. Using the product with dust as is accumulated in the interior without
cleaning can cause a fire or short circuit accident. Note that cleaning the interior
parts can be performed on a pay-basis.
CLEANING CABINET SURFACES
If the cabinet is badly stained, use a cloth which is dipped in the chemical detergent liquid diluted with water and then
squezzed dry. Do not use thinner, benzine, alcohol or chemical dustcloth as these can damage Cabinet surfaces.
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15. TROUBLESHOOTING
Should trouble occur, first check connector connections.
PROBLEMSCAUSECOUNTERMEASURES
With Main SWPower is not supplied.Plug in correctly
ON, no activation
Power supply/voltage is not correct.Make sure that power supply/voltage is
correct.
AC main fuse causes theCheck fuse. Remove the cause of
power to be cut off due to momentaryoverload and replace fuse
overload.
Operation isVolume Setting FailurePerform Volume setting
unsatisfactoryAdjust or replace V.R.
Poor mesh of V.R. gear.
Adjust Gear mesh..
Spring failure due to secular change
of Accelerator and Brake Mecha.Replace the Spring.
Sound fromIncorrect volume adjustmentAdjsut SW UNIT’s sound adjsutment
Speakers andvolume.
woofer not emittedMalfunctioning bd and AMP.Perform Sound test.
The image on MON..Affected by the magnetic field ofMake CONVERGENCE adjustment.
screen has colorinstallation location.(Refer to Section 12.)
deviation.
No sound is emitted.Sound Volume adjustment is notAdjust sound volume. (see Section 7).
appropriate.
Sound BD and speaker arePerform sound test to find and replace
malfunctioning.defective parts.(Refer to Section 7).
SHIFT LEVERSwitch malfunctioning.Replace the SW.
does not operate.
The FluorescentThe Fluorescent tube is burnt out.Replace the Fluorescent tube
lamp does not(Refer to Section 11).
light up.
Shift operation is notShift SW malfunctioning.Replace SW
is not satisfactory in
Manual transmission.
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16. GAME BOARD
In order to prevent an electrical shock, be sure to turn power off before
performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an
electric shock or short circuit accident.
Do not expose the Game BD, etc. without a good reason. In this product,
setting changes are made during the test mode. The Game BD need not be
operated. Use the Game BD, etc. as is with the same setting made at the
time of shipment.
16 -1REMOVING THE GAME BOARD
Turn main switch off.
1
When the power is turned OFF with the Main SW, unlock and remove the SERVICE DOOR.
2
Disconnect the Connector conected at the time of FLOOR installation.
3
Disconnect all of the Connectors connected to the Filter Board at the front of the Shield Case, 3 connectors on the
4
left hand side facing the Shield Case and the right-hand side Connector.
Take out the thumbscrew securing the Base, and remove the Base from the cabinet with the Shield Case as is
5
mounted. When removing the Base first withdraw the Base towards you up to the notch portions allowing for
evading the fitting which secures the Base. From that position, lift up and remove the Base. At this time, be very
careful so as not to damage wiring.
Take out the 4 screws and remove the Shield Case.
6
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16 - 3 COMPOSITION OF GAME BOARD
Ensure that the DIP SW setting is performed as designated as designated. Failure
to observe this may cause functioning not suitable for the operation, or malfunc-
tioning.
ASSY CASE NAO USA (840-0002D-01) :USA
DIP SW SETTING
IN the product, set all of the DIP SWes to OFF.
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17. DESIGN RELATED PARTS
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DESIGN RELATED
ITEM NO.PART NO.DESCRIPTION
1422-0732-01PLAY INSTRUCTION SH CTA ENG
2422-0733-01SUB INSTR SH CTA ENG
3429-0638POP CTA
4CTA-1009STICKER SIDE L
5CTA-1010STICKER SIDE R
6NOA-1507EMBLEM NAOMI
7CTA-1404STICKER FRONT
8CTA-1405STICKER F
9INY-1203-BSHEET EMBLEM
10CTA-2001-CGUARD PLATE CENTER
11CTA-2004STICKER SHIFT D
12CTA-2005STICKER SHIFT R
13CTA-2007STICKER CONFIRM DESTINATION
14422-0749-01STICKER HIGH RANK ENG
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18. PARTS LIST
TOP ASSY CRAZY TAXI
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TOP ASSY CTA
ITEM NO.PART NO.DESCRIPTION
1CTA-1000ASSY U/R CABI
2CTA-1500ASSY FLOOR
3CTA-0001JOINT BRKT L
4CTA-0002JOINT BRKT R
12JEY-0005DENOMI PLATE
13LOCAL PURCHASEDENOMI SH 1 GAME
14422-0732-01PLAY INSTR SH CTA
15422-0749-01STICKER HIGH RANK
16422-0733-01SUB INSTR SH CTA
1CTA-1100ASSY FRAMEWORK UR
2NOA-1200ASSY CRT COVER
3CTA-1300ASSY BILLBOARD
4CTA-1400ASSY CONTROL BOX
5CTA-1150ASSY CC BOX WW
6NOA-4000ASSY ELEC
7NOA-1750ASSY SERVICE DOOR
8NOA-1801REAR HATCH
9NOB-1001FRAME COVER U/R R
10NOB-1002FRAME COVER U/R L
11NOA-1003ENDCAP R
12NOA-1004ENDCAP L
13CTA-4100ASSY MAIN BD
14LOCAL PURCHASEFL HOLDER
15280-5112BUSH FOR TV
16280-5113COLLAR FOR TV
17280-5114SPACER 6.4-25X2
18CTA-1006SCR CAP
19NOC-1700AC UNIT UL
20NOA-1116LID COMMUNI PORT
21CTA-2000ASSY CNTRL PNL
22CTA-2200ASSY WOOFER
23CTA-1001CONTROL BOX
24CTA-1002WIRE COVER
25CTA-1003ENTRY COVER
27421-7501-17I/O CONTROL BD FOR JVS
29CTA-1011REAR COVER UPPER UL
30NOA-1011FL BRKT
31CTA-1007BILLBOARD HOLDER
32CTA-1008HOLE LID
33CTA-1009STICKER SIDE L
34CTA-1010STICKER SIDE R
35RCR-1019CHAIN HOLDER
101200-5787ASSY CLR DSPL 29TYPE 31K 100V
102LOCAL PURCHASEASSY FL 20W W/CONN HIGH
110601-6231-01EDGING NEW TYPE
1NOA-1601BASE BOX
2NOB-1101MAIN FRAME UR R
3NOB-1102MAIN FRAME UR L
4NOA-1111LOWER BEAM
5NOA-1112UPPER BEAM
6NOA-1113HOOF R
7NOA-1114HOOF L
8HOT-1200ASSY CASH BOX DOOR
9BOX-CASHCASH BOX
9OUT-2026SPACER
10CTA-2004STICKER SHIFT D
11CTA-2005STICKER SHIFT R
12CTA-2006CHAIN 220
13RCR-1019CHAIN HOLDER
101509-5610-03YESW PB 30M YELLOW W/L WH 5V 3W
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ASSY HANDLE MECHA (CTA-2100)
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ASSY HANDLE MECHA (CTA-2100)
ITEM NO.PART NO.DESCRIPTION
1CTA-2101HANDLE BASE
2CTA-2101BASE LID
3CTA-2103HANDLE SHAFT
4CTA-2104STOPPER BOLT
5CTA-2105SPRING HOOK
6CTA-2106SPACER RING
7CTA-2107VR BRKT
8DYN-1262SWING ARM SHAFT
9DYN-1269EXT SPRING
10DYN-1273SWING ARM
11BVG-1340FLT WSHR 8.1-12X2
12BVG-1341FLT WSHR 4.1-12X2
13SLC-1130ADJUST RING
14SLC-1141XWHITE CAM
15SOR-2112BEARING SHAFT
16SOR-2113SPACER
17SOR-2115KEY 5X10
18SPG-2109STOPPER RUBBER
19601-6172GEAR 48
20601-6959GEAR 64
21601-8966GEAR HOLDER
22SLC-1108WIRE HOLDER
201028-A00408-PSET SCR HEX SKT CUP P M4X8
202028-A00308-PSET SCR HEX SKT CUP P M3X8
203FAS-650011STP RING BLK OZ S17
204000-P00408-WM SCR PH W/FS M4X8
205000-P00412-WM SCR PH W/FS M4X12
206060-F00600FLT WSHR M6
207050-U00600U NUT M6
208060-F00800FLT WSHR M8
209050-U00800U NUT M8
210065-E00700E RING 7MM
211060-S00800SPR WSHR M8
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ASSY WOOFER (CTA-2200)
ITEM NO.PART NO.DESCRIPTION
2CTA-2202WOOFER BRKT L
3CTA-2203WOOFER BRKT R
4CTA-2204WOOFER BRKT UPPER
5CTA-2205WOOFER BRKT LOWER
7423-0328WOOFER PLATE
102130-5208WOOFER BOX 2OHM 75W
202000-P00520-WBM SCR PH W/FS BLK M5X20
204000-T00560-0BM SCR TH BLK M5X60
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ASSY ELEC (NOA-4000)
ITEM NO.PART NO.DESCRIPTION
1NOA-4001ELEC BASE
101400-5397SW REGU FOR JVS
102560-5407-ULAUDIO XFMR 120V 17V2.1AX2
103838-13616AUDIO POWER AMP 2 CH
104838-11856-ULCONNECT BD UL
105509-5876LOCKER SW JW-L21RKK
108601-6231-B60EDGING NEW TYPE L=60
1CTA-1501FLOOR BASE
2CTA-1600ACCEL UNIT
3CTA-1650BRAKE UNIT
4CTA-1502LEVEL ADJUSTER
5CTA-1503FLOOR MAT
6CTA-1504CORNER PROTECTOR
7CTA-1505SASH SIDE
9CTA-1507SASH REAR
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ASSY ACCEL UNIT (CTA-1600)
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ASSY ACCEL UNIT (CTA-1600)
ITEM NO.PART NO.DESCRIPTION
1CTA-1601PEDAL BASE
2CTA-1602ACCEL PEDAL
3CTA-1603PEDAL SHAFT
4CTA-1604STOPPER BLOCK
5CTA-1605RUBBER PLATE
6CTA-1606RUBBER CASE
7CTA-1607VR BRKT
8HLD-2805TORSION SPRING