Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
VISIT OUR WEBSITE!
TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL
GENERAL PRECAUTIONS
1. PRECAUTIONS TO BE HEEDED FOR OPERATION
2. NAME OF PARTS
3. ACCESSORIES
4. ASSEMBLY AND INSTALLATION
5. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
6. CONTENTS OF GAME
7. EXPLANATION OF TEST AND DATA DISPLAY
7-1 SWITCH UNIT AND COIN METER
7-2 SYSTEM TEST MODE
7-3 GAME TEST MODE
7-4 INPUT TEST
7-5 OUTPUT TEST
7-6 SOUND TEST
7-7 C.R.T. TEST
7-8 VOLUME SETTING
7-9 GAME ASSIGNMENTS
7-10 COIN ASSIGNMENTS
7-11 BOOKKEEPING
7-12 BACKUP DATA CLEAR
8. CONTROL PANEL (HANDLE MECHA)
8-1 ADJUSTING/REPLACING THE VOLUME
8-2 GREASING
8-3 REPLACEMENT OF SPRING
9. SHIFT LEVER
9-1 REMOVING THE SHIFT LEVER
9-2 SWITCH REPLACEMENT
9-3 GREASING
10. ACCEL & BRAKE
10-1 REMOVING THE ACCELERATOR AND BRAKE
10-2 ADJUSTING OR REPLACING THE VOLUME
10-3 GREASING
11. COIN SELECTOR
12. MONITOR
13. REPLACEMENT OF FLUORESCENT LAMP
13-1 REPLACEMENT OF FLUORESCENT LAMP
14. PERIODIC INSPECTION TABLE
15. TROUBLESHOOTING
16. GAME BOARD
16-1 REMOVING THE GAME BOARD
16-2 COMPOSITION OF THE GAME BOARD
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and
popular amusement products to the world market. This Owners Manual is intended to provide
detailed descriptions together with all the necessary installation, game settings and parts ordering
information related to CRAZY TAXI Naomi Cabinet type, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire
sufficient knowledge before working on the machine. Should there be a malfunction, non-technical
personnel should under no circumstances touch the interior system. Should the need arise, contact
our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA)
Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 650-632-7580
Fax650-632-7594
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday
1
General Precautions
Follow Instructions: All operating and use instructions should be followed.
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked
by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the
manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company. For products intended
to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the
grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point
where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the
product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged;
b) If liquid has been spilled, or objects have fallen into the product;
c) If the product has been exposed to rain or water;
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation;
e) If the product has been dropped or damaged in any way;
f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may
result in fire, electric shock, or other hazards.
2
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommendations.
Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
I
NSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG
rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
U
®
L
5K92
AMUSEMENT MACHINE
3
1 . PRECAUTIONS TO BE HEEDED FOR OPERATION
In order to prevent accidents, be sure to comply with the following points before and during operation.
PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION
In order to avoid accidents, check the following before starting the operation:
Check if all of the adjusters are in contact with the surface. If they are not,
the cabinet can move and cause an accident.
Do not climb on the product. Climbing on the product can cause falling down
accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are closed.
To avoid electric shock, short circuit and or parts damage, do not put the
following items on or in the periphery of the product:
Flower vases, flower pots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the
potentially crowded situation at the installation location. Insufficient installation space can cause the player to come into contact with or hit others
and result in injury or trouble.
4
PRECAUTIONS TO BE HEEDED DURING OPERATION
To avoid injury and accidents, those who fall under the following catagories are not
allowed to play the game:
* Intoxicated persons
* Those who have high blood pressure or heart problems.
* Those who have experienced muscle convulsion or loss of consciousness when playing
video games, etc.
* Persons susceptible to motion sickness.
* Persons whose acts runs counter to the products warning displays.
* Instruct those who wear high-heeled shoes to refrain from
playing the game by explaining that playing the game with highheeled shoes is very dangerous and likely to cause a potentially
hazardous situation.
To avoid electric shock and short circuit, do not allow customers to put hands and fingers
or extraneous matter in openings of the product or small openings in or around doors.
To avoid electric shock and short circuit, do not allow the customers to unplug the power
plug without a justifiable reason.
Although this product has the accident preventive covering attached to potentially hazard-
ous places where hand and fingers could be caught, small children are unable to perceive
hazards. Use care so that small children do not come close to the product when in play.
Immediately stop such violent acts as hitting and kicking the product. Such violent acts can
cause parts damage and/or falling down, resulting in injury due to fragments and falling
down.
5
2 . NAME OF PARTS
GAME SPECIFICATIONS
DURING SHIPPING
CABINET
FLOOR
BILLBOARD
WHEN ASSEMBLED
WIDTH in.LENGTH in.HEIGHT in.
40” X 70” X 100”
30” X 41” X 71”
25” X 28” X 6”
30” X 6.5” X 12”
30” X 58” X 88”
6
WEIGHT lbs.
~ 425 LBS.
325 LBS.
42 LBS.
13 LBS.
380 LBS.
3 . ACCESSORIES
7
THE SHIPMENT METHOD DESCRIBED BELOW APPLIES
TO ALL ‘MODEL 3’ OR ‘NAOMI’ BOARDS CONTAINED
IN THE FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
HARLEY DAVIDSON, RALLY 2, DAYTONA 2, DIRT DEVILS, HOUSE OF THE DEAD 2,
OCEAN HUNTER, STAR WARS TRILOGY, ZOMBIE REVENGE, CRAZY TAXI
!!NEVER SHIP MODEL 3 / NAOMI GAME
!!NEVER SHIP MODEL 3 / NAOMI GAME
BOARDS OUTSIDE OF CAGE!!
BOARDS OUTSIDE OF CAGE!!
CARTON BOX
601-8928 (1)
Used for transporting the GAME BOARD.
{SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR W ARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
8
4 . ASSEMBLING AND INSTALLATION
Assembling should be performed as per this manual. Since this is a
complex machine, erroneous assembling may cause damage to the
machine, or malfunctioning to occur.
When assembling, be sure to perform work by plural persons.
Depending on the assembly work, there are some cases in which
performing the work by a single person can cause personal injury or
parts damage.
When carrying out the assembly work, follow the procedure in the following 5-item sequence:
1
ASSY OF THE FLOOR
2
ASSY OF BILLBOARD
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
3
POWER SUPPLY
4
ASSEMBLING CHECK
5
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width
across flats are required for the assembly work.
ASSY OF REAR FLOOR
1
Perform conector connection securely. Insufficient insertin can cause
electrical shock or short circuit.
Be careful so as not to damage wirings. Damaged wiring can cause
electric shock or short circuit.
9
Unlock and remove the SERVICE DOOR from the
1
front of the cabinet.
Remove the Plastic nut of the Connector at the
2
end of ASSY FLOOR’s Fexible Tube.
Insert the Connector at the end of the Flexible
3
Tube into the round hole on the bottom of
cabinet from the underside, and secure by
fastening the plastic nut. At this time, be
careful so as not to damage the wire passing
through the flexible tube.
Connect the Connector at the end of the wires passing through the Flexible Tube to the Connector inside the
4
cabinet.
Secure the wires with a Cord Clamp.
5
Fit ASSY FLOOR tightly to the cabinet.
6
Slightly lower the 2 Adjusters of the cabinet and
7
install the JOINT BRACKET L & R as applicable by
inserting from the rear, and secure to ASSY FLOOR
with a hexagon bolt for each.
After lowering the Adjuster fully downward,
8
raise the adjuster’s hexagon nut fully upward.
10
ASSY OF THE BILLBOARD
2
Due to its large size, it is very difficult for one person alone to install the billboard,
Make sure 2 or more persons are available to perform this work. Attempting to
perform the installation alone can cause an accident.
Mount Billboard on cabinet by ensuring the front lip of the Billboard is securely placed under the mounting bracket
1
already installed on the cabinet. Fasten with the 3 hexagon bolts.
2
Connect all of the 4 connectors inside the Billboard box (This needs to be done prior to final installation of
Billboard Assy).
11
3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the surface. Unless the Adjusters come into contact with the surface, the Cabinet
can move of itself, causing an accident.
This machine has 4 each of casters and adjusters (shown below). When the installation position is determined, cause
the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be
raised approximately 5mm. from the floor and make sure that the machine position is level.
Move the machine to the installation position.
1
Cause all of the leg levelers to make contact
2
with the floor. By using a wrench, make
adjustments in the height of the leg adjusters to
ensure that the machine's position is level.
After making adjustments, fasten the leg
3
adjuster nut upward and secure the height of the
leg adjuster.
12
4
Connect the game to the power supply and turn on power to the game. Before connecting power supply be sure that
power switch is off
1
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage,
etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord can cause an electric shock or short circuit.
Ensure that the wiring position is not in the customer's passage way
or the wiring has protective covering.
Turning the AC unit’s main switch on will cause the machine
to start the power check and network check automatically.
13
5
The TEST MENU allows for each part of the cabinet to be checked, the Monitor to be adjusted, and the coin and game
related various functions to be performed.
Selecting the MEMORY TEST on the test mode menu screen causes the on-board memory to be tested automatically.
The game board is satisfactory if the display beside each IC No. shows GOOD.
ASSEMBLING CHECK
Selecting the INPUT TEST on the Test Mode menu screen
causes the screen (on Which each switch adnV.R. are tested)
to be displayed. Press each switch. For the coin switch test,
insert a coin from the coin inlet with the coin chute door
being open. If the display beside each switch indicates
“ON”, the switch and wiring connections are satisfactory.
Check the display of V.R. value for steering wheel and
accelerator & brake. If the V.R. values are not satisfactory,
make adjustments as neccesary.
In the OUTPUT TEST mode, carry out lamp test to ensure
that each lamp lights up satisfactory.
14
8
8
8
8
8
8
7
7
7
7
7
7
7
7
7
2
2
2
2
2
2
2
2
2
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
SOUND TEST
VOICE
EFFECT
B.G.M.
>EXIT
SELECT WITH SERVICE BUTTON AND
PRESS TEST BUTTON TO EXIT
C.R.T. TEST 1/2
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
RED
GREEN
BLUE
In the TEST mode, selecting SOUND TEST causes the
screen, on which sound related BD and wiring connections are tested, to be displayed. Be sure to check if the
sound is satisfactorily emitted from each of speaker and
the sound volume is appropriate.
In the TEST mode menu, selecting C.R.T. TEST allows the
screen (on which the projector is tested) to be displayed.
Although the projector adjustments have been made at the
same time of shipment from the factory, color deviation,
etc., may occur due to the effect caused by geomagnitism,
the location building’s steel frames and other game machines in the periphery. By watching the test mode screen,
make judgement as to whether an adjustment is needed. If it
is neccessary, adjust the projector by refering to Section 9.
WHITE
PRESS TEST BUTTON TO CONTINUE
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
Perform the above inspections also at the time of monthly inspection.
15
5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from
the power supply. Moving the machine with the plug as is
inserted can damage the power cord and cause a fire or electric shock.
When moving the machine on the floor, retract the Adjusters
and ensure that Casters make contact with the floor. During
transportation, pay careful attention so that Casters do not
tread power cords. Damaging the power cords can cause an
electric shock and/or short circuit.
When lifting the cabinet, be sure to hold the catch portions or
bottom part. Lifting the cabinet by holding other portions can
damage parts and installation portions, due to the empty
weight of the cabinet, and cause personal injury.
Use care when handling glass made parts. When the glass is damaged, fragments of glass can cause injury
16
6 . CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves
different from the following contents, some sort of faults may have occured. Immediately look into the cause of the
fault and eliminate the cause thereof to ensure satisfactory operation. During the Advertise mode, the Billboard’s
Decoration Lamp lights up periodically. When the machine is energized, the Billboard’s Fluorescent Lamp is always lit.
The Steering Wheel repeats centering action periodically. Automatic centering will apply to the Steering Wheel if it is
not centered. During the Advertise Mode, sound is emitted from the Speaker beside the Monitor.
OUTLINE OF GAME
The Player as a taxi driver picks up a passanger (hereafter customer)
randomly appearing on the the Game Field waiting for a taxi, and takes the
Customer to the desired destination. Time Limit is set for each Customer
(displayed on the upper left-hand side of Customer while traveling). If the
taxi takes Customer to the destination within the time limit, Customer pays
the fare (the player earns points.).
On the contrary, if the player fails to take the Customer to the destination
within the time limit, Customer will get off and results in no fare (no points)
for the player. The Player is to accomplish the above within the time limit of
the game (displayed on the upper left-hand side of the screen) repetitively as
many times as possible. When time limit becomes zero (0), the game is over.
The game is aimed at earning money as much as possible by taking as many
Customers as possible to their destinations within the time limit.
HOW TO OPERATE
The operation of Steering Wheel, and Accelerator & Brake pedals are similiar to an actual car.
SHIFT LEVER
Input to (D) towards the monitor side to drive forward, and to (R) towards you to reverse. Auto transmission and not
manual is applied to speed shifting. The DR LAMP displays Forward (D) and Reverse (R), whichever is being inputted.
17
HOW TO PLAY
1
Insert a coin.
Coin insertion causes credit(s) to be displayed on the screen. For example, in the case of 2 coins one credit
setting, “INSERT COIN(S) CREDIT(S) 1/2” is displayed when one coin is inserted.
2
Inserting one play worth of coin(s) causes “PRESS START BUTTON” to be displayed and the START BUTTON
to flash. Press the START BUTTON to have the character mode appear on this screen.
3
In the Character Select Mode, select on-screen player character. Turn the Steering Wheel left or right to shift to
each character select mode. Press the START button or step on either of Accel. or Brake pedal to decide on the
character being displayed.
4
While the Character Select Mode is displayed, countdown is executed. Counting down to (0) causes the character
being displayed to be selected automatically.
5
When the character is determined, the game starts. The
Taxi picks up the Customer who has the $ Mark above
him/her. There is a circular mark signifying the Stop Area
in the periphery of Customer. Stop the taxi in the Stop
Area.
When the taxi comletely stops in the Stop Area, the onscreen scene shifts and Customer rides in automatically. At
this time, the taxi is in status not operable.
When the Customer rides in, the neccessary time to the
destination is added to the Game’s Time Limit.
The color of the $ mark represents the distance of the
destination. Green indicates the furthest destination. The
distance becomes shorter sequentially in order of green->yellowish green-->yellow-->-->orange-->red.
6
Take the Customer to the destination. While traveling to the destination, time limit and the arrow showing the
direction of destination are displayed on the screen.
18
The following explains as regards how to earn FARE (or score points).
6
The minimum fare is earned at the time the taxi picks up the Customer.
Basically, the best way to earn FARE is to take the Customer to their destiantion as fast as possible. In other words,
since the time remaining when reaching the destination is converted into FARE, the more remaining time is, the
greater the FARE the player earns.
In addition to the above, receiving a tip is another way of increasing the FARE. The tip awarded for doing something to please the customer is added to the FARE. Details are as follows:
Tip for dodging: Awarded when dodging other (ordinary) car at the very critical moment.
Tip for Jumping: Awarded when the taxi jumps over trailers, etc.
Tips for drifting: Awarded when the taxi drifts.
When awarding tips, coins are sent in a flying motion from the Customer towards the FARE METER. If tips are
consecutively earned, the earning rate increases (in combo) This combo effect resets if the taxi bumps against
another ordinary car.
The combo display appears below the FARE METER.
The Customer’s fare is not added to the TOTAL FARE unless the Customer is taken to the destination.
7
When reaching the destination, drop off the Customer. Stop the taxi within the destination area mark. When the taxi
completely stops within the area, the on-screen shifts to evaluation mode and the customer gets of automatically.
the Customer’s evaluation displayed in characters depends on the remaining seconds of the Customer time when
reaching the destination.
SPEEDY: Display of more remaining time/money converted from time is paid.
NORMAL: Display of normal remaining time/normal amount of money converted from
time paid.
SLOW: Display of less remaining time/less amount of money converted from time is
paid.
After suming up the above, the Customer’s FARE is determined and then the FARE is added to the TOTAL FARE.
After TOTAL FARE calculations, the player ranking is displayed. The ranking is based on the score data of the 99
players played in the past.
If the remaining time of the Customer becomes zero, the Customer becomes angry and gets off. At this time, the
8
Customer’s FARE is not added to the TOTAL FARE.
When the Game Time becomes 0, the game is over. The GAME OVER screen appears, with TOTAL EARNED,
9
evaluation comment and RANKING displayed. If any credit(s) which is one play worth or more remains, the
START LAMP unlit during game will then flash.
19
7 . EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or
collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations
given in this section. The following shows tests and modes that should be utilized as applicable.
TABLE 7 EXPLANATION OF TEST MODE
ITEMS DESCRIPTIONSECTIONS
When the machine is installed, perform the following:
INSTALLATION
OF MACHINE
1. Check to see that each setting is as per standard setting made
at the time of shipment.
2. In the INPUT TEST mode, check each SW and VR.
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on the IC Board.
7 - 10, 7 - 11
7 - 6
7 - 7
7 - 3, 7 - 4
MEMORY
P
CONTROL
SYSTEM
MONITOR
IC BOARD
DATA CHECK
Choose MEMORY TEST in the MENU mode to allow the
MEMORY test to be performed. In this test, PROGRAM
RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check each of lamps.
1. In the INPUT TEST mode, check each SW and VR.
2. Adjust or replace each SW and VR.
3. If the problem can not be solved yet, check the CONTROL’s moves.
In the MONITOR ADJUSTMENT mode, check to see if the
MONITOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the
difficulty level, etc
7 - 3, 7 - 4
7 - 10, 7 - l1
7 - 6
7 - 7
7 - 6
8
12
7 - 2
7 - 8
7 - 15
20
7 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not
specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental
requirements of the installation location.
If the COIN METER and the game board are electrically disconnected,
game play is not possible.
Open COIN CHUTE DOOR, and the
switch unit shown appears. The function
of each switch is as follows:
SWITCH UNIT
1
SPEAKER VOLUME:Sound Volume can be adjusted for the 2 Speakers.
WOOFER VOLUME:Sound Voume can be adjusted for the WOOFER.
2
TEST BUTTON:For the handling of the TEST BUTTON, refer to the following pages.
3
SERVICE BUTTON:Gives credits without registering on the coin meter.
4
DEMAG. SWITCH:Eliminates the on-screen color unevenness due to magnetization of CRT. First use this
5
SW before performing the monitor’s color adjustment.
21
7 - 2 SYSTEM TEST MODE
The contents of setings chnaged in the TEST mode are stored when the TEST mode
is finished from EXIT in the MENU mode. If the power is turned off before the TEST
mode is finished, the contents of setting chnage become ineffective.
Executing “BACKUP DATA CLEAR” in the SYSTEM TEST MODE does not clear the
BOOKKEEPING data in the GAME TEST MODE.
Entering the TEST mode clears fractional number of coins less than one credit and
BONUS ADDER data.
The SYSTEM TEST mode mainly allows for IC Board functioning check, monitor adjustment, coin assignments, etc.
For details, refer to NAOMI SERVICE MANUAL. The following assignments, however, should be designated for this
product.
CABINET TYPE:1 PLAYER (S)
MONITOR TYPE:HORIZONTAL
COIN CHUTE TYPE:COMMON
7 - 3 GAME TEST MODE
Press the TEST button to display the SYSTEM TEST MODE MENU.
By pressing the SERVICE button, move the arrow (->) to select the GAME TEST MODE.
Press the TEST button to enter GAME TEST MODE. The screen displays the GAME TEST MODE MENU.
By pressing the SERVICE button, move the arrow (->) to select the desired item. Press the TEST button to execute
the selected item.
Select EXIT and press the TEST button to exit from the GAME TEST MODE and return to the SYSTEM TEST
MODE MENU. Further, select EXIT and press the TEST button to finish SYSTEM TEST MODE and return to the
normal mode.
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