Sega ASTRO BOY User Manual

FRONT COVER
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Thank you for purchasing ASTRO BOY™. Please note that this soft­ware is designed only for use with the PlayStation®2 computer entertainment system. Be sure to read this instruction manual thor­oughly before you start the game.
CONTENTS
Getting Started . . . . . . . . . . . . . . . 2
Controller . . . . . . . . . . . . . . . . . . . 3
Story & Characters . . . . . . . . . . . . 4
Basic Controls . . . . . . . . . . . . . . . . 8
Game Start . . . . . . . . . . . . . . . . . 14
Game Screen . . . . . . . . . . . . . . . . 15
Game Flow . . . . . . . . . . . . . . . . . . 16
Metro City . . . . . . . . . . . . . . . . . . 17
Items & Sub - Events . . . . . . . . . . 20
Bosses . . . . . . . . . . . . . . . . . . . . 2 1
Credits . . . . . . . . . . . . . . . . . . . . 22
CONTENTS
Getting Started . . . . . . . . . . . . . . . 2
Controller . . . . . . . . . . . . . . . . . . . 3
Story & Characters . . . . . . . . . . . . 4
Basic Controls . . . . . . . . . . . . . . . . 8
Game Start . . . . . . . . . . . . . . . . . 14
Game Screen . . . . . . . . . . . . . . . . 15
Game Flow . . . . . . . . . . . . . . . . . . 16
Metro City . . . . . . . . . . . . . . . . . . 17
Items & Sub - Events . . . . . . . . . . 20
Bosses . . . . . . . . . . . . . . . . . . . . 2 1
Credits . . . . . . . . . . . . . . . . . . . . 22
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Set up your PlayStation®2 computer entertainment system accord­ing to the instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and the disc tray will open. Place the ASTRO BOY disc on the disc tray with the label side facing up. Press the OPEN button again and the disc tray will close. Attach game controllers and other peripherals, as appropriate. Follow on-screen instructions and refer to this manual for information on using the software.
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Memory Card (8MB) (for PlayStation®2)
ASTRO BOY is a memorycard (8MB) (for PlayStation®2) compatible game. Insert the memory card into MEMORY CARD slot 1 before you turn on the game. A previously saved game of ASTROBOY will be loaded automatically during start up.
NOTE:ASTROBOY requires a minimum of 356KB on your memory card to save each game. You may only insert the memory card into MEMORY CARD slot 1 for this game, and do not insert or remove the memory card while saving or loading your game.
See P.18 on details on saving and loading your data.
button button button button
directional buttons
left analog stick (L3 button
when pushed down)
SELECT button ANALOG mode button START button right analog stick (R3 button
when pushed down)
L2 button L1 button
R2 button R1 button
DUALSHOCK®2 Analog Controller
Configurations
ASTRO BOY is a 1 Player game. Connect either a DUALSHOCK® or DUALSHOCK®2 analog controller to controller port 1. The controls expressed in this manual assume the default configuration based on the DUALSHOCK®2 analog controller.
NOTE: Controllers other than the DUALSHOCK® or DUALSHOCK®2 analog controllers are not supported by this game.
Controls are set in ANALOG mode (mode indicator: ON) and cannot be switched to digital mode by using the ANALOG mode but­ton - the LED display is always lit in red.
This game supports the vibration function present on the DUALSHOCK®2 analog controller. This can be set ON/OFF from the Vibration option in the OPTIONS menu (P.14).
GETTING STARTED CONTROLLER
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4
5
STORY & CHARACTERS
CHARACTERS
Seven Forces of Astro
One Million
Horsepower
Strength
Arm Cannon
Rocket Feet
Power of
Analyzation
X-Ray Vision
Digibeam
Supersonic
Hearing
Astro
A miraculous super-robot with the world’s greatest artificial intellegence and the soul of a human being. Pure-hearted with a strong will for justice, Astro may be small but he confronts gigantic foes. Astro is gifted with special abilities that are even unknown to Dr. O'Shay. These abilities will be revealed as Astro matures.
hen his son died in a tragic car accident, Dr. Tenma, a brilliant robotics engineer, created a super-human
robot in his son's image, named Astro. Dr. Tenma believed that robots would some day rule the world, and created Astro with abilities unlike any other robot.
Another brilliant scientist, Dr. O'Shay, envisioned a different kind of world where robots and humans could coexist. He opposed Dr. Tenma's motivation for creating Astro and later took custody of him. Dr. O'Shay decided to raise him as a symbol of peace, hoping to remove once and for all the neg­ative feelings associated with robots.
Astro now lives in Metro City, under the great care of Dr. O'Shay. Unfortunately, the city is suffering from a series of raids at the hands of evil robots, and they consider Astro their enemy. To stop this injustice, Astro and Dr. O'Shay must fight to bring peace back to Metro City.
W
STORY & CHARACTERS
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STORY & CHARACTERSSTORY & CHARACTERS
Atlas
A mysterious robot who challenges Astro for the title of strongest robot champion in the world. He has lost some of his memories, concealing a secret surrounding his identity.
Dr. T enma
An advanced robotic scientist. As former Director of the Ministry of Science, he created a robot while grieving for his deceased son, Tobio. He is a self-centered man who despises all human beings.
Nora
Nora (Nanny Organizer Robotic Android) is a domestic robot in charge of all the house­keeping at Home. Nora must also educate and keep an eye on Astro.
Zoran
Astro’s younger sister created by Dr.O’Shay. Her spoiled and childish personality often causes trouble for Astro, but she is actually kind and charming at heart.
Dr. O’Shay
A compassionate scien­tist who is currently the Director of the Ministry of Science. As an adopt­ed parent of Astro, he is one of the first to acknowledge the maturi­ty of the robot’s soul. He firmly believes that robots and mankind can be friends.
Blue Knight
Riding Leto, the robot horse, Blue Knight vows to liberate robots every­where. He uses his sabre to fire electric beams at anyone who commits injustice against robots.
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START button
BASIC CONTROLS
8
9
Controls explained in P. 8 through13 are based on the default button configuration. See P.14 for details on switching the control settings for Target (Lock-On target) and Direction (maneuvering Astro).
ANALOG CONTROLLER: DUALSHOCK®2
right analog stick R3 button
R button
E button
D button A button S button
F button
SELECT button
W button Q button
directional buttons
left analog stick
LED Display
(always lit)
ANALOG mode button
MENU SELECTION
D button
S /START button
directional buttons
MOVE CURSOR
ENTER
BACK
You have complete control over Astro’s actions whether flying across the sky or dashing through the city.
FLIGHT CONTROLS
Use the following controls to move Astro when he’s flying or hovering above ground.
SPIN ATTACK
Defeat enemies with Spin Attack whenever your Force Gauge (P.15) is above the required energy level. Hold down the
F button
to boost Astro’s speed while fly­ing or to attack your enemy with the Spin Attack!
F button
right analog stick
CV
left analog stick
MOVE A STRO
ASCEND / DESCEND
PUNCH / SPIN ATTACK
R3 button (click)
S + left analog stick
QUICK DASH STOP FLYING
left analog stick CV
left analog stick ZX
MOVE LEFT / RIGHT
ASCEND / DESCEND
PUNCH QUICK DASH
w/ left analog stick
LANDING
(click button)
Hold Down
L3 button
BASIC CONTROLS
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GROUND CONTROLS
Use the left analog stick to move Astro while on the ground. When it’s time to fly, use the right analog stick or press
S button
twice (second time while in air) for take-off!
10
11
BASIC CONTROLSBASIC CONTROLS
S button
left analog stick
MOVE
JUMP
right analog stick C
F button
PUNCH
FLY UP
CAMERA CONTROLS
Use the commands below to control the camera. Note, you cannot move the camera if you are locked on to some­thing (P.12).
W / R button
directional buttons
BROWSE
PAN LEFT/RIGHT
Q button
SELECT button
POINT OF VIEW
RESET CAMERA
*Note that you cannot simultaneously control the camera angle
and perform an action during first-person (Astro’s point of view) mode.
ACTION COMMANDS
Check the top right corner of the screen and find the assigned actions (e.g. Punch and T alk) for
F, D, and A button. The two
options you are given are called the Action and Sub Action respectively.
Depending on the object/subject Astro approaches, Action commands such as Grab, Throw, T alk, Open, and Search will be assigned and displayed. Keep your eyes on the Action Icon to check the cur­rent Action available.
(top) Sub Action Icon (bottom) Action Icon
SPECIAL MOVES
Astro can perform Special Moves when­ever a Special Move Icon appears in the bottom left corner of the screen. Simply execute the displayed commands to give your enemy an attack they will never for­get. Keep your eyes peeled and take advantage of all your Special Move opportunities!
Check Here !
Pulling
Knockout
Swing Around
PUNCH JUMP FLY
(enter C)
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LOCK-ON CURSOR
Lock onto the target enemy using Q button when the blue Lock-On Cursor is displayed. Once the enemy is locked, Astro will automatically face the target enemy and remains this way until you press
Q button again to release the lock.
Check the status of the Lock-On Cursor based on the below chart.
SIZE
SIZE & COLOR OF LOCK-ON CURSOR
LOCKED
UNLOCKED
Smaller
Blue
Wider
COLOR
Green /Yellow*
*The cursor turns yellow to indicate your target enemy is
locked on from a distance above ground.
In most cases,
F button will allow you to perform whatever the
Action Icon represents. But when an enemy is locked, Astro will most likely Punch the enemy when locked to a green cursor, and Spin Attack when locked to a yellow cursor. When an enemy is unlocked (blue cursor), Astro will either Punch or Spin Attack based on the distance from the enemy.
LOCK-ON
CURSOR
ASTRO’S ABILITIES
Astro possesses seven amazing abilities that no other robot has. But these abili­ties cannot be used until Astro learns about them and their use throughout the game. The abilities you can control are flying and three Force abilities below (see P.5 for all of Astro's abilities).
E button
A button
DIGIBEAM
*
X-RAY VISION
*Digibeam or Arm Cannon cannot be used when the SubAction
(P.11) is assigned to that button.
D button
ARM CANNON
*
DIGIBEAM
Press A button to fire a laser beam from Astro’s fingertips to attack enemies or melt down (burn down) solid objects. Hold down A button to project the laser as long as Astro has powerleft in the Force Gauge (P.15).
X-RAY VISION
Press E button to see through objects with Astro’s X-Ray Vision. Using X-Ray Vision requires power on the Force Gauge. Press E button again to return to normal vision. The X-Ray Vision will also display names of surrounding build­ings while flying through Metro City.
ARM CANNON
Hold down D button to charge the can­non, and release to fire. When the red target beam is displayed, the cannon is ready to be fired. Every shot requires a power of the Force Gauge.
BASIC CONTROLSBASIC CONTROLS
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Various information is displayed during gameplay. The screen below can also be viewed via the Pause Menu - SCREEN SETTINGS.
SPECIAL MOVE ICON (P.11)
SUB ACTION ICON (P.11) ACTION ICON (P.11)
FORCE GAUGE
HEALTH GAUGE
BOSS GAUGE
Press the START button when the Title screen appears to display the Main Menu and start your game.
MAIN MENU
Please note that when you already have a previously saved game (P.18), starting a FROM THE BEGINNING and saving your progress will overwrite and erase your previous data.
FROM THE BEGINNING
Play a new game from the very beginning.
CONTINUE
Continue the game from the last point you saved.
OPTIONS
Adjust various game settings such as controls of the game.
SOUND
VIBRATION
Set audio output: STEREO / MONAURAL
Set the vibration function of the analog controller: ON / OFF
UP/ DOWN
Set control options for Arm Cannon and Digibeam targets: NORMAL / REVERSE
BOOST
CONTROLS
Set control options during Spin Attack:NORMAL / REVERSE
NORMAL: Movements correspond to the direction you enter. REVERSE:
CV controls are rever sed (C will move down).
MAIN GAME
TIME COUNTER (BOSS) / COUNTDOWN(ENEMIES)
LOCK-ON CURSOR (P.12)
*Displayed only during the Boss Stage.
Deplete this gauge to defeat the boss.
PAUSE MENU
Press the START button during gameplay to dis­play the Pause Menu with the following selec­tions. Press the START button again to return to your game.
POWER DATA
Identify Astro’s Forces (abilities) currently available for use
CONTROLS
Display the controls using the analog controller
*One of the above is
displayed accordingly.
The gauge will decrease wheneverAstro is attacked ­game is over when the gauge is empty. Pick up Items or go to Sammy (energy robot) to recharge the gauge.
SCREEN
SETTINGS
Explains each on-screen gauge that appears during gameplay
MAP VIEWER (P.17)
*Map displayed when
Astro is in Metro City.
GAME START GAME SCREEN
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STORY- MAIN EVENTS
GAME OVER
The below chart shows the basic flow of this game.
The game is over when Astro takes damage and his Health Gauge is completely empty. When the game is over, select one of the options below from the Game Over screen.
QUIT
Return to the Title screen
ONE MORE
TIME!
Retry from the beginning of the battle or the same area of the city
Astro can travel freely around Metro City (P.17).
Defeat enemies (bosses) or solve mystery to bring peace to the city!
Event completed - return to the city.
State of emergency! Fly to the area where Astro is needed!
After troubleshooting an Event, you can return to any area of the city you have com­pleted or fly, venture, or battle anywhere in the city until the next emergency Event breaks out.
MAP OF THE CITY
The illustration below represents the overall map of Metro City. Note that you can only fly within the light-shaded region of the map.
Check the Map Viewer located on the bottom right corner of your screen when you get lost or have trouble finding an area while fly­ing above Metro City. Whenever an Event is waiting for Astro, a given area on the map will be highlighted (blink).
RING COURSES
There are two types of rings found in the skies of Metro City which allow you to prac­tice Astro’s flight. Pass through the yellow ring to start the course and pass through a series of blues rings which can be locked on to complete the course (*course ending in the yellow ring). Once you complete the course, report your time to the time keeper (robot) stationed at the Ministry of Science Helipad.
Brokken
Volcano
Brokken
Volcano
Ministry of
Science
Ministry of
Science
Bay Area
Bay Area
Industrial
Area
Industrial
Area
Central
City
Central
City
Home
Home
GAME FLOW METRO CITY
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19
METRO CITYMETRO CITY
HOME
Back home, you can meet Zoran, Nora, and Sammy, the energy robot. Occasionally, Dr. O’Shay will return from his office. Use
F button to talk to Zoran or Nora, to dis-
play their respective menu, or even replenish Astro’s Health Gauge by pressing the F but­ton in front of Sammy.
NORA MENU
The following menu items are accessed via Nora who can be found at Home or the Director’s Office at the Ministry of Science.
QUIT GAME
Return to Title screen
OPTIONS
Adjust system and game controls settings (see P.14)
SA VE*
Save progress of current game
HINTS
Receive hints to advance the game
If you have not yet saved a game data of Astro Boy on your memory card (8MB) (for PlayStation®2), a Save File is created when you save your game. Creating a Save File requires a minimum of 356KB of free space on your memory card.
Note that you may only save one game (Save File) per memory card.
This game does not automatically save the progress of your game.
*SAVING YOUR GAME
ZORAN’S CARD VIEWER
Trading cards collected from various areas can be viewed from Zoran’s Card Viewer (P.20). The Card Viewer is not available while the city is in a state of emergency.
ZX buttons
CV buttons
SELECT CARD
SELECT TYPE
D button
S button
OPEN BACK
Q,E button
ZOOM
leftanalog stick
ROTATE
right
analogstick
MOVE FIGURE
MENU SELECTION
VIEWING SCREEN
OTHER AREAS
Revisit any area of Metro City once the Event of the area is completed. Explore and find hidden items that you might have missed during your first trip.
ENERGY ROBOT
Go to Sammy whenever Astro is low on his Health Gauge and needs a full recharge! Sammy is on a standby at Home and the Director’sOffice at the Ministry of Science.
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ITEMS
Items can be found midair, in Item Boxes, and in other kinds of containers.
ENERGY CAPSULE
The blue capsule recovers Astro’s Health Gauge and can be found when enemies are defeated.
FORCE ENERGY CAPSULE
The red capsule recovers Astro’s Force Gauge and can be found when enemies are defeated.
GAUGE-UP ITEM
The item increases the maximum values of Astro's Health and Force Gauge.
COLLECT CARD
Popular trading cards are available in Metro City. The cards give you characters and extra information about the Astro Boy universe. To view the cards you collected, go to Zoran who is waiting at Home.
SUB- EVENTS
Enter various Sub-Events by revisiting an area of Metro City where you have already completed your main Event. Meet the legends from classic Tezuka comics, or be a hero and help out the people who need assistance.
Here are the first four Boss Stages Astro must face.
You can find billboards and objects throughout areas of Metro City. Billboards will post news updates of Astro’s heroics. Objects such as boxesand boulders can be picked up and tossed around, so feel free to interact with such objects for play.
VS. MAGNAMITE
Damage Magnamite by pulling the tentacles away from it’s body. When Magnamite finally surfaces from the ground, watch out for the claws and lasers and lock on to the face!
STAGE 1
VS. DENKOU
STAGE 2
Dr. Tenma has set up a time bomb on Denkou’s belt, and he must be stopped before it explodes in the arcade. Astro must catch Denkou by grabbing on to his cape to pull him down.
VS. ATLAS
Attack Atlas while avoiding his powerful plasma attacks. Aggressively hit Atlas to earn a knockout (Special Move) opportu­nity and give him what he demands!
STAGE 3
VS.VENUSROBOTS
STAGE 4
Attack the Venus Robots, turning them into helpless balls. Once they are immo­bilized, pick them up and use them as a projectile to attack their mates.
ITEMS & SUB-EVENTS BOSSES
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CAST
Astro
Candi Milo
Dr. 0’Shay / Blue Knight
Wally Wingert
Zoran / Denkou
Susan Blu
Pluto
David Rasner
Atlas
Greg Cipes
Nora
Jennifer Darling
Yuko Kisagari
Faith Salie
Dr. T enma / Magnamite
Dorian Harewood
CREDITS
DEVELOPMENT
Executive Producer
Hisao Oguchi
Chief Producer
Yuji Naka
Producer
Mineko Okamura
Director
Hideki Anbo
Chief Game Designer
Hiroyuki T akanabe
Game Designers
Hirono Sato Takumi Y oshinaga Yoshiyuki Okitsu Emiko Sunaga Yu Ohmura
Game Design & Scripting
Yosuke Y oshizawa Atsushi Ota Nobuo Nakagawa
Chief Programmer
Hitoshi Nakanishi
Programmers
Mitsuru T akahashi Kyousei Yukimoto Keiichi Noda Yoshio Inoue Satoru Takeshima Kazuyuki Okada Seiji Nakagawa Takashi Sakamoto
Sound Programmer
Koji Kaifu
Technical Support
Gary Mchale Takeshi Hirai
Chief Artist
Noboru Hotta
Character Animators
Motomu Hayashi Yusuke Kashiwagi Michihiro Sato
Scene Designers
Ken Okazaki Hiromasa Y oshida Motomu Hayashi Keita Watanabe
Character Modelers
Shinkichi T anahashi Hitomi Nagao Rie Miyauchi Rieko Muramatsu
Background Artists
Haruka Yoshida Yuko Komuro Hideaki Fujisawa Masahiko Y agi Yuji Y amaga
Visual Effects
Jun Kobayashi
Interface Designer
Taro Hino
Movie Editor
Ryutaro Sugiyama
Facial Animator
Mayumi Moro Yoshiro Shimizu
Sound Director
Teruhiko Nakagawa
Sound Artists
Yutaka Minobe Mariko Nanba Naofumi Hataya Hideaki Kobayashi Takashi Endo Junko Shiratsu Kenichi T okoi Tomoya Ohtani
Recording Engineers
Hirokazu Akashi Yoshitada Miya
Music Advisor
Kenichiro Isoda
Voice Over Director
Micheal Hack
Sound Engineer
Devon Bowman
Talent Agencies
INNOVATION PRODUCTIONS CED TALENT
Sonic T est Team
Kazuyuki Kawamura Koichi T oyoshima Kotoga Nakajima
Special Thanks:
TEZUKA PRODUCTIONS CO., LTD. SONY PICTURES ENTERTAINMENT
(JAPAN) INC. SONY MUSIC PUBLISHING
(JAPAN) INC. WAVE MASTER INC. SALAMI STUDIOS
Project Lead
Shawn Dobbins
Build Engineer
Rick Ribble
VP of Entertainment Marketing
Scott A. Steinberg
Product Marketing Manager
Heather Guzenda
Senior Media Specialist
Teri Higgins
Public Relations Manager
Bret Blount
Associate Public Relations Manager
Ethan Einhorn
Special Thanks:
Lori Von Rueden Jeanette Manahan Takuma Hatori Chris Olson Shinobu T oyoda Noah Musler Bridget Oates Price Design
SONY PICTURES CONSUMER PRODUTS
Executive Director of Sales
Mark Caplan
Vice President of Product Development
Laetitia May
Manager of Product Development
Eric Thomsen
Astro Boy TV Show Producer
Grace Benn
Director of Professional Music Service
David Quan
SEGA OF AMERICA
Director of Product Development
Osamu Shibamiya
Localization Producer
Klayton Vorlick
CREDITS
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*THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED ST A TES AND CANADA, ONLY!
Limited Warranty
Sega of America, Inc. warrants to the original consumer purchaser that the PlayStation 2 product shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective Playtstation 2 product or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
• web site......................http://www.sega.com
• e-mail........................ support@segaamerica.com
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
Sega is registered in the U.S. Patent and Trademark Office. SEGA and the Sega logo are registered trademarks of Sega Corporation. © Sonicteam/SEGA, 2004. All Rights Reserved. www.sega.com © 2004 Tezuka Productions/Sony Pictures Entertainment (Japan) Inc. ASTRO BOY character and all related indicia: TM or ® & © 2004 Tezuka Productions. All rights reserved. Distributed by Sony Pictures Television. Columbia Torch Music, Inc. © 2004. This game is licensed for use with PlayStation 2 only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Sega of America Dreamcast, P.O. Box 7639, San Francisco, CA 94120. All Rights Reserved. www.sega.com. Programmed in Japan. Made and printed in the USA.
NOTES
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REAR COVER
AstroUS(PS2)_040331 3/30/05 9:14 AM Page ii
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