Sega Amazing Island User Manual

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FRONT COVER
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IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
 Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
 
Convulsions Eye or muscle twitching Loss of awareness  Altered vision Involuntary movements Disorientation
 To reduce the likelihood of a seizure when playing video games:
 Sit or stand as far from the screen as possible. Play video games on the smallest available television screen. Do not play if you are tired or need sleep. Play in a well-lit room. Take a 10 to 15 minute break every hour.
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:  Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING -
Repetitive Motion Injuries and Eyestrain
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET
CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
1.
2.
3.
4.
5.
CONTROLLER NEUTRAL POSITION RESET
If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
To avoid electric shock when you use this system:  Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing
the AC adapter cord from an outlet.
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only.
Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
WARNING - Electric Shock
CAUTION - Motion Sickness
CAUTION - Laser Device
L Button R Button
C Stick
Control
Stick
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Thank you for purchasing Amazing Island™. Please note that this software is designed for use with the Nintendo GameCube™. Be sure to read this instruction booklet thoroughly before you start playing Amazing Island™.
CONTENTS
SETTING UP . . . . . . . . . . . . . . . . . . . 4
STORY . . . . . . . . . . . . . . . . . . . . . . . 5
BASIC CONTROLS . . . . . . . . . . . . . . . 8
GAME START . . . . . . . . . . . . . . . . . . 9
STORY MODE . . . . . . . . . . . . . . . . . . 10
MULTIPLAYER MODE . . . . . . . . . . . . 16
MONSTER CARDS . . . . . . . . . . . . . . . 17
HINTS & TIPS . . . . . . . . . . . . . . . . . . 25
CREDITS . . . . . . . . . . . . . . . . . . . . . 26
THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE CONTACT THE ESRB AT 1-800-771-3772, OR VISIT WWW.ESRB.ORG.
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
LICENSED BY
T
his official seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo product.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Official Nintendo Seal of Quality.
®
THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH ONE, TWO, THREE OR FOUR PLAYERS AND CONTROLLERS.
1-4 Player
Simultaneous
THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
Memory
Card
THIS GAME IS COMPATIBLE WITH THE GAME BOY ADVANCE PORTABLE VIDEO GAME SYSTEM.
Game Boy
Advance compatible
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One day, an eleven-year-old boy named Andy dis­covered an old book called "The Secrets of the Amazing Island" stashed away in a dusty storeroom.
The story was an ancient picture book that told all about a mysterious island where incredible creatures lived together happily. Andy found it fascinating!
Our story begins one night, after Andy has fallen asleep…
"Help us!" A voice called. "Won't you save us from our fate?"
Before he knew it, Andy found himself floating above an ancient island. Moments later, he began to fall. As he landed on the ground, he woke up from his dream, but the world he woke up to was not the
world he had known before.
Amazing Island™ is a one to four play-
er game. Connect the NINTENDO
GAMECUBE™ Controller to Controller
Socket 1 for one player, or to
Controller Sockets 1 to 4 for up to four
players respectively.
SETTING UP STORY
HARDWARE SETUP
SAVE FILES
Amazing Island™ is a NINTENDO GAMECUBE™ Memory Card
compatible game (Memory Card sold separately). 3 blocks of free
memory space are required to create a System Data. Never turn
OFF the NINTENDO GAMECUBE™ power or remove the Memory
Card while data is being saved. See p.9 in this booklet for full
details of data types and memory requirements.
Please refer to the NINTENDO GAMECUBE™ booklet (pages 18-
20) for directions on how to format and erase Memory Card files.
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After Lagu, the Elder, and the other Maboo had fin­ished explaining, Andy agreed to try and save Amazing Island from Black Evil.
“The only one that can oppose Black Evil and his Eviling sidekicks, is a mon­ster created with a pure heart.”
Andy went to the Hall of
Life that sustains the
Maboo, and from the Water Mirror created
a monster in his own
image to form a per-
fect partner.
“Before attempting to defeat Black Evil, there are a series of trials that must first be cleared, and a host of Evilings that must be defeated.”
Take control of Andy and help him to create his part­ner monsters, clear the trials, defeat Black Evil, and save Amazing Island!
WHAT IS AMAZING ISLAND?
The legendary "Amazing Island" exists somewhere in this world. It is a peaceful island inhabited by the Maboo tribe and the fantastic mon­sters they created.
One day however, trouble found its way to Amazing Island. The dark magician "Black Evil," harnessing the negative power of the human world, overwhelmed and took over the island. One by one the Maboo fell under his grasp, until finally the whole island was his. With Black Evil in charge, even the human world isn’t safe.
One of the few remaining Maboo named Lagu called out for help from the human world. Only one with a pure heart can respond to the call...
The Maboo Elder
STORY
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Before you begin playing, a System Data file used for storing records will be created. Choose a Memory Card to create the file on and press the
a Button.
BASIC CONTROLS GAME START
VILLAGE AND MENU SCREENS
ACTION STAGES
At the Title Screen, press START/PAUSE to bring up the Main Menu. Use 82to choose a mode and press the a Button to select.
START/PAUSE
Control Stick
a Button
b Button
c Stick
l Button
r Button
Game Start, View Status, Set Rumble Feature
Menu Option, Move Character, Scroll Speech
Select, Speak
Cancel
Move Camera
Position Camera Behind Player Character
View Surroundings
START/PAUSE
Control Stick
a / b Buttons
Start Game, Pause Game
Move Monster
Various Actions Depending on Action Stage
Before each Action Stage begins, the controls are explained
onscreen. Read these carefully before continuing.
STORY MODE
Control the player character and help save Amazing Island (p.10).
MULTIPLAYER
Choose an Action Stage and play with up to four players (p.16).
TRADE MONSTERS
Exchange Monster Cards. This allows you to trade with friends and play with monsters cre­ated within a different game data.
OPTIONS
Check rankings and set the volume levels for background music and sound effects.
SAVE FILES
The Memory requirements for each kind of Save File are detailed as fol­lows. Please ensure that sufficient memory is available on the Memory Card before attempting to save.
File Type Content Space Required
System Data Ranking and Option settings 3 Blocks Play Data Game progress 2 Blocks each Monster Data Custom monsters and Fotos 8 Blocks each
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After selecting Story Mode, choose between
Begin new game, or Continue saved
game
.
Here you can create your partner monster. The monster you design will be given form and brought to life by 3 Maboo named Folu, Chinto and Lagu.
STORY MODE
MABOO VILLAGE INTRODUCTION
BEGIN NEW GAME
Use 46to choose whether the player character should be a boy
or a girl, and press the
a Button to select.
Next, enter a name for the player character.
Use 8246and the a Button to enter up
to 8 alpha-numeric characters. If you get
stuck, try selecting
Random to see the
game's suggestion.
Finally, choose whether the Rumble Feature
should be set to
ON/OFF for the new game and press the
a Button to select.
HALL OF LIFE
ELDER'S HUT
The house of the Maboo elder. Here you can hear about Amazing Island, and access the System Menu. Make sure you save games here before exiting, and be sure to save your monster too.
A menu will display all the games stored on
the Nintendo GameCube Memory Card.
Choose a game and press the
a Button to
select.
You will find your player character returned to
the Elder’s Hut. Before you can continue play-
ing, you will need to access the System Menu and select
Load
Monster
to call your partner. Select the monster you wish to play
with and press the
a Button to select.
Only monsters created within the current Play Data can be
selected here.
CONTINUE SAVED GAME
SYSTEM MENU
Save Game Saves your game progress and System Data. Load Monster Only displayed when you don't have a monster
with you. This allows you to call a monster saved from a previous game. You can also call preset monsters.
Change Monster Replaces the monster currently in play with a
previously saved or preset monster.
Save Monster Save the monster currently in play. Delete Monster Choose a monster on the Memory Card to erase
its data.
Monster Cards Send a monster to a GameBoy® Advance to
enjoy Card Battle.
Monsters from Preset Cards cannot be saved.
STORY MODE
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MAKING MONSTERS
Make a wonderful monster to act as your
partner. You can either request the assistance
of the Maboo, or draw your own body shape
from scratch.
You cannot draw your own body shape
until the first Course is cleared.
TRANSPORTERS
SHOP
VIEW RANKING
These are the areas that connect the village
with the various Courses. At each Transporter
is a watchman. When you're ready to attempt
a Course, speak to the watchman and he'll
send your monster to the first Action Stage.
Using the money earned at the Action
Stages, you can purchase decorations, pat-
terns, voices and various other customiza-
tions for your monster. As you clear each
Course, a new shop will open with a whole
range of new items.
Once you've cleared the first Course, the
character Ow L. Ranking appears in the
center of the village, and by approaching
him you can view the scores and ranking of
each Course and Action Stage.
MAKE WITH ASSIST ANCE
MAKE BY YOURSELF
ANSWER FOLU'S QUESTIONS
If you choose to make with asssitance, Folu will ask you a number of questions. Once you have answered these, Folu will design you a mon­ster based on your personality and mood.
ADD ACCESSORIES
Once the monster has been brought to life, Chinto will select some accessories for you. Accessories can be changed or adjusted afterwards.
FINISH
Finally, you can give your monster a name and take a Foto. Your mon­ster is now complete.
SELECT FRAME
First choose the fundamental shape and movement of the monster, by selecting a frame from those available. Frames increase as you clear each Course.
DRAW BODY
Choose a body part to draw and a method with which to draw it. Draw an outline and the body part will inflate to fill it out. Press the
x
Button to set the cursor speed, camera position and help display. You can redraw the body part as many times as you wish until you select "Finish."
ADD ACCESSORIES / FINISH
Once the body is designed, you can add and adjust accessories, and name your monster in the same way as when making with assistance. The monster is complete when you've taken a Foto.
STORY MODESTORY MODE
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ACTION STAGE GAMEFLOW
CHANGING ACCESSORIES
VIEW ABILITIES
TAKE A FOTO
If you wish to change the currently selected
accessories, you should speak to Chinto. He
can also help you change your monster's
name. Caution: By applying new accessories,
the previous settings will be deleted.
Speak to your monster to view abilities. Here
you can see the name, class (10 positions),
frame, attribute, and ability rating. Ability
Rating is reflected in Card Battles and Action
Stages. Part of the ability rating will change
when you adjust patterns and accessories.
Approach the monster and press the
a
Button to take a Foto. The Foto you take
here will be used on the Monster Card. You
can change the current Foto at any time.
Use the following controls while taking
Fotos.
GO TO TRANSPORTER
Speak to the Transporter Watchman to be sent off to the first Course. Even if you've already cleared the Course, you can still retry it by approaching the Watchman.
COURSE CLEAR
The final Action Stage of each course is a battle with the Eviling. If you win this, then one of the stolen Vision Orbs will be returned. If you can defeat all of the Evilings in the course, then the road to a new set of courses will be opened.
READ THE ACTION STAGE RULES
The rules are different for each Action Stage, and these are displayed before you play. Press the a Button to flick through the rules, and START/PAUSE to begin the game. Take a Potion before playing to tem­porarily increase your monster's abilities.
STAGE CLEAR
Action stages are cleared when you finish with 700 points or more. The higher you score, the more Gold Credits you receive. Select "Next Event" to progress to the next challenge.
If you fail to clear the Action Stage, you have the option to "Retry," or "Quit Course" and return to the village. You can retry once for every Chance Star you possess.
When retrying a previously cleared Course, there will be no Eviling to
battle.
WHICH ROUTE?
In some Courses, you may face a fork in the road. Which route you should take is up to you, but until you have cleared all possible routes the Course will not be cleared.
STORY MODESTORY MODE
Control Stick
c Stick
a Button
b Button
y Button
Adjust the camera angle
Move/Zoom camera
Take Foto
Cancel
Communicate with monster
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Monsters you create are saved during the game as Monster Cards. When transferred to a GameBoy® Advance, a turn based card battle game can be played.
TRANSFERING CARDS TO A GAMEBOY® ADVANCE
1) Speak to the Elder, and from the System Menu select Monster Cards.
2) Read the connection instructions on p.18 carefully and connect the Game Boy® Advance system to the Nintendo GameCube™ console via the Nintendo GameCube™ - Game Boy® Advance cable.
3) Switch the GameBoy® Advance power to ON and select OK.
4) From the menu, choose
Select Card and Send.
5) Choose to send the monster presently in play, or one from an album (
Memory Card or Preset).
6) When available, you can also give each monster a skill at this stage. Select
Learn Skill and choose a Skill Card from the
menu.
When the transfer is complete, the Monster Card will be dis­played on the Game Boy® Advance screen. Up to 3 Cards can be transfered.
7) Carefully disconnect the cable.
MULTIPLAYER MODE MONSTER CARDS
Select Multiplayer from the Title menu, choose an action stage and enjoy playing against your friends. Additional Controllers are required to play
Multiplayer mode.
CHOOSE PLAYER DATA
Select the number of players (2 to 4) and choose a Play Data or Play As Guest (new character created for one game only) in turn for each player.
CHOOSE CHALLENGE METHOD
Course: Play through each Action
Stage of a Course.
Stage: Play one Action Stage only.
CHOOSE A MONSTER AND BEGIN
Each player in turn chooses a monster from those stored in the Memory Card and the preset monsters (though monsters stored on the Memory Card are not available if 1P chooses to
Play As Guest). The game starts
after the Rumble Feature has been set. In Action Stages such as Waterskip Slider, players compete in turn to set the record. Action Stages such as Jungle Dash have players racing simulataneously.
RESULTS SCREEN
When each Action Stage is complete, the scores for each player will be displayed. The player with the highest total score wins. At the ranking screen press the
a Button to
return to the PLAYER DATA SELECT screen detailed above.
CAUTION
If the power to your Game Boy® Advance is switched to OFF at any time, all data will be lost, so when interrupting your play select "Sleep" from the Title Menu. To recover the system from Sleep mode, press
l Button, r Button and SELECT
simultaneously.
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Once the Monster Cards have been downloaded, press START at the Title Screen to bring up the Mode Select Screen. Use the
-
Control Pad to choose a Mode, and press the a Button to select.
Single Player
Enter the dungeon and defeat the enemies.
Link Battle
Battle mode for up to 4 players.
View Data
View Monster Cards and collected Treasure Chests.
Connect to GameCube
Send Treasure Chests won during Card Battle to the Nintendo GameCube™.
Sleep
Put the GameBoy® Advance into Sleep mode.
BASIC CONTROLS
18
CONNECTING THE GAMEBO Y® ADV ANCE TO THE NINTENDO GAMECUBE™
Required Items
Nintendo Game Boy® Advance . . . . . . . . . . . . . . . . . 1
Nintendo GameCube™ . . . . . . . . . . . . . . . . . . . . . . . 1
Amazing Island™ Game Disc . . . . . . . . . . . . . . . . . . . 1
Nintendo GameCube™ - Game Boy® Advance cable . 1
1 Connect the Nintendo GameCube™ - Game Boy®
Advance cable to the Nintendo GameCube™.
2 Connect the cable to the Game Boy® Advance.
* Please do not connect any additional Game Boy® Advance systems or cables to the Nintendo GameCube™.
3 See instructions on p.17 and p.24 for subsequent controls.
Caution on Linked Play
On the following conditions, the game may not be able to communicate, or may malfunction.
When connected with a cable other than the Nintendo
GameCube™ - Game Boy® Advance cable.
When the cable is not connected all the way in.When the cable and Nintendo GameCube™ - Nintendo
Game Boy® Advance are not connected properly.
When the cable is disconnected or reconnected during
communication.
When either the Nintendo GameCube™ or Nintendo Game
Boy® Advance is turned OFF or the RESET Button of the Nintendo GameCube™ is pressed during communication.
-
Control Pad
SELECT START
a Button
R Button
-
Control Pad
START
a Button
b Button
Choose Command
Game Start
Select
Cancel
MONSTER CARDS
b Button
L Button
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VIEWING THE GAME SCREEN
CARD BATTLE RULES
Card Battle is a turn based game of strategy. Each player in turn selects a command and watches the result. When rival monsters have been defeated, the remaining player is the winner.
Attack (single/multi) Defence (guard/barrier) Recover
Use a Skill Card to make the third com­mand possible.
Only displayed when 2 or more cards are available.
Each Card has one of four Attributes; fire, water, earth and wind. Each Attribute is stronger or weaker depending on the opponent. For example, an attack on Fire by Water inflicts more damage than normal.
FIRE
WIND
EARTH
WATER
Stronger against these enemies Weaker against these enemies
COMMAND INPUT SCREEN
Use the MP available to your monster and input a command.
MP reduces or increases
by the
MP requirements of the chosen com-
mand. Once decided, the battle will begin.
ATTACK!
The fastest monster attacks first. By match­ing Types, you can inflict larger amounts of damage.
LEVEL CLEAR
Defeat all enemies to reach the goal and clear the level. Treasure Chests are awarded when the battle is over.
Only one card can be used at a time. The monster picture and details of that card are displayed, while a minimum level of infor­mation is shown about enemy cards. Battle against each card as they turn over.
MONSTER CARDSMONSTER CARDS
CONCERNING ATTRIBUTES
Monster’s Name
Cards Remaining
Enemy Attribute
Player Attribute
Current MP
HP Remaining
Command
Command Attribute
MP Increases
MP Decreases
Card Change
SINGLE PLAYER MODE
The aim is to enter the dungeon for the selected level, defeat all the enemy monsters in each room, and pick up the Treasure Chest when you reach the goal.
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LINK BATTLE MODE
LINK BATTLE GAME RULES
CONNECTION METHODS
For Multi-Player mode it is necessary to connect up to four Game Boy® Advance systems using the Game Boy® Advance Game Link® cables.
Necessary Items
Game Boy® Advance . . . . . . . . . . . . . 2-4
Game Boy® Advance Game
Link® cables . . . . . . . . . . . . . . . . . . . 1-3
1. First make sure that the POWER on each Game Boy® Advance is switched to ON.
2. Connect the Game Boy® Advance Game Link® cables to the external connection sockets on each Game Boy® Advance (see figure). The small plug should be connected to 1P.
When the systems are placed together, the screens form one large playscreen allowing you to see graphically each player’s cards as they are attacked.
Diagram is for reference only. Please ensure all sys-
tems are properly connected as detailed in Connection Methods.
Each player should select Link Battle from
the Title menu, and when ready, press the
a
Button to display the Battle Screen. 1P should then press START.
Transfer the Monster Cards to each Game Boy® Advance as detailed on p.17, then connect up to 4 Game Boy® Advance sys­tems in accordance with the Connection Methods above.
Each player should then decide on a com­mand and character(s) to attack, and place the Game Boy® Advance systems together as instructed on screen.
When the turn is finished, the screens will seperate and you will be returned to the Input Command Screen.
Order of attack is the same as for Single Player Mode.The final remaining player will receive a Treasure Chest.
MONSTER CARDSMONSTER CARDS
Link Battle Mode play is the same as for Single Player Mode, except the enemy cards are controlled by your friends.
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HINTS & TIPS
TREASURE CHESTS
Treasure Chests received during Link Battle Mode can be sent to the Nintendo GameCube™ for use in the regular Story Mode.
The following Items can be found in Treasure Chests.
Accessory Accessories and patterns you can add to your monster
in the Hall of Life.
Potion Temporary power-ups for use in the Action Stages. Monster Card Additional preset Monster Cards that can be played in
the Action Stages.
Skill Card Add a special ability to your Monster Card.
ITEMS AND SKILLS
SKILL CARDS
Each card contains 2 commands from Attack (single/multi), Defence (guard/barrier) and Recovery. If a Skill Card is sent together with your monster, then a third item is added to the command menu. Skill cards cannot be added until they have been transfered to the Nintendo GameCube™.
MONSTER CARDS
TRANSFERRING TREASURE CHESTS
1) Speak to the Elder, and from the System Menu select Monster
Cards
.
2) Connect the Game Boy® Advance to the Nintendo
GameCube™ in accordance with the instructions on p.18.
3) From the Title Menu, select
Connect to GameCube™ on the
GameBoy® Advance. Then select
OK on the Nintendo
GameCube™.
4) Select
Receive Treasure Chest, and then Back to end the
connection.
DRAWING MONSTERS
Try using the + Control Pad, and move the cur­sor very slowly. Bear in mind also that when you clear each course, the functions available for drawing monsters increase.
By drawing your own monster, you also receive a chance star increas­ing the number of times you can retry uncleared Action Stages.
MONSTER CLASSES
Monsters come in a total of 10 classes, and these are chosen automatically when they're created. The higher the class, the more power­ful the monster. Class can be checked by select­ing "View Abilities" (p.14)
WATERSKIP SLIDER
Watch the crosshair sight on the water surface and time your commands with that.
ACTION STAGE TIPS
BASKET BARRAGE
During Fever Mode, repeated firing by itself is no good. Careful timing is crucial.
EVILING VOLLEY
Practice your timing carefully. The Feint com­mand using the b Button is also particularly useful.
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CREDITS NOTES
Manual Production
Yoshihiro Sakuta Hisakazu Nakagawa Satoru Ishigami Colin Restall
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*THIS LIMITED WARRANTY IS VALID FOR U.S. AND CANADIAN NINTENDO GAMECUBE ™ MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!
Limited Warranty
Sega of America, Inc. warrants to the original consumer purchaser that the Nintendo GameCube shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90­day warranty period, the defective Nintendo GameCube™ Game Disc or component will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the Game Disc, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
* web site . . . . . . . . . . . http://www.sega.com
* e-mail . . . . . . . . . . . . . support@sega.com
* telephone . . . . . . . . . 800-USA-SEGA (800-872-7342)
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
Sega is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo, and Amazing Island™ are either registered trademarks or trademarks of Sega Corporation or its affiliates. © SEGA, 2004. All Rights Reserved. This game is licensed for use with The Nintendo GameCube System only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. Sega of America, Inc., 650 Townsend Street, Suite 640, San Francisco, CA
94103. All Rights Reserved. www.sega.com. Programmed in Japan. Made and printed in the USA.
Important Legal Information
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and
y
ou have no device attached to it, please contact the game publisher's "Technical
Support" or "Customer Service" department.
The contents of this notice do not interfere with your statutory rights.
This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
Rev-D (L)
NOTES
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REAR COVER
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