SEGA Aliens vs. Predator User Manual

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Important Health Warning About Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including fl ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms— children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
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Thank you for purchasing Aliens vs Predator™. Please note that this software is designed for use with a personal computer running Microsoft Windows®. Be sure to read this software manual thoroughly before you start playing.
C O N T E N T S
INTRODUCTION .................................................2
INSTALLATION...................................................3
SINGLE PLAYER CAMPAIGNS .............................3
THE MARINE
MARINE GAME CONTROLS ................................6
HUD ..................................................................7
WEAPONS .........................................................8
EQUIPMENT ......................................................9
PREDATOR
PREDATOR GAME CONTROLS ..........................12
HUD ................................................................13
WEAPONS .......................................................14
EQUIPMENT & ABILITIES .................................15
ALIEN
ALIEN GAME CONTROLS .................................18
HUD ................................................................19
ABILITIES ........................................................20
MULTIPLAYER MODES .....................................21
EXTRAS ..........................................................22
FAMILY SETTINGS ...........................................23
CREDITS .........................................................23
CUSTOMER SUPPORT .....................................24
WARRANTY .....................................................25
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I N T R O D U C T I O N
+++ U.S.C.M. Database Entry: BG-386 +++
A humid, temperate planet, located in system WY-BG-3 at a 1.229 parsec,
0.3g deflection from the Kalahari Freight Corridor.
Designation BG-3 (star), 8 (8th planet), 6 (terra index) has now become synonymous with the ‘Freya’s Prospect’ colony, owned and run by the Weyland-Yutani Corporation.
Four months ago Karl Bishop Weyland closed Freya’s Prospect to pan-corporate enterprise, reneging on several co-development agreements. Filed flight plans show increased Weyland-Yutani traffic over the past 3 months.
Manifests have not been made available to U.S.C.M. Traffic Control.
+++ End File BG-386 +++
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I N S T A L L A T I O N
Insert the Aliens vs Predator™ DVD into your PC's DVD drive. If Autoplay is enabled, the installer will begin. Click on Install in the menu to start installation.
If Autoplay is not enabled, double-click your DVD drive icon to run the installer. If the installation does not begin, right-click the DVD drive icon and choose Explore from the drop-down menu, then double-click the setup.exe fi le to run the installer.
Note that the DVD, which acts as a key to run the program, must be set in the DVD drive when you play this game.
S I N G L E P L A Y E R C A M P A I G N S
Choose ‘Single Player’ from the main menu to access the Single Player Campaigns for all three species.
DIFFICULTY SETTINGS:
Easy: For players with limited experience of this game type.
Normal: For players with some experience of this game type.
Hard: For experienced players, who like a challenge.
Nightmare: Zero checkpoints. Only for the brave and the bold.
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T H E M A R I N E
Marine #2427-88 - AKA ‘Rookie’
+++ Incoming Transmission to U.S.S. Marlow +++ F.A.O. U.S.C.M. #2427-88 +++ From: U.S.C.M. Orbital Fort Osney +++
Yo Rookie!
Guess you’ll be in hypersleep when this arrives, so I might as well keep it short. Sorry we were all too bombed to see you off this morning, man. Still can’t believe you’re the first of us greenhorns to get posted - and on the U.S.S. Marlow too! Listen, just stay frosty, nail some bugs and come back in one piece.
USCM! HOO-AH! J.W.
+++ End Transmission +++
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M A R I N E G A M E C O N T R O L S
This game is designed for use with the Xbox 360 Controller for Windows. Plug in a wired Xbox 360 Controller for Windows to one of the PC's USB ports and/or connect a wireless Xbox 360 Controller using a Xbox 360 Wireless Gaming Receiver for Windows.
XBOX 360 CONTROLLER FOR WINDOWS
Secondary Fire
Deploy Flare
Move around
(click to sprint)
Objectives/Scores
Pistol
KEYBOARD CONTROLS
BUTTON METHOD ACTION
Standard Movement
W/A/S/D Direction Move
Mouse Direction Look
Control Hold Walk
Q Tap Sprint
Space Tap Jump/Mantle
Lighting
F Tap Throw Flare
T Tap Torch
Weapons
1/2/3/4 Tap Change Weapon
Left Mouse Tap Primary Fire
Right Mouse Tap Secondary Fire
R Tap Reload
Weapon 1
/ Block (hold)
Weapon 2
Xbox Guide
Primary Fire
Melee (tap)
Health (hold) Reload/Interact (hold) Torch (toggle) Jump
Pause game
Look around
BUTTON METHOD ACTION
Melee
Middle Mouse Button (ALT)
Middle Mouse Button (ALT)
Misc.
E Hold Interact
H Tap Health
Escape Tap Pause Menu
Tab Tap Objectives
Chat (Multiplayer only)
Y Tap Chat to all
U Tap Chat to team
V Hold Voice chat
Tap Melee (Light)
Hold Block
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H U D
Motion tracker
Hostile movement
Health bar
Secondary ammo
Primary ammo
STIM counter
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W E A P O N S
VP78 PISTOL
The VP78 uses 9mm, squash-head rounds for stopping power. When all else is lost, the VP78s rapid-fi re mode is often the last line of defense for a Colonial Marine and has saved many lives.
ZX-76 SHOTGUN
Packs one heckuva punch at close range - especially when using both barrels in alternative fi re modes. Keep it handy, for intimate counters with alien lifeforms.
M41A/2 PULSE RIFLE
The M41A/2 Pulse Rifl e is the standard issue, multi-purpose fi rearm for all United States Colonial Marines. An underslung, pump-action grenade launcher acts as a secondary weapon.
M59/B SMARTGUN
The Smartgun is the Colonial Marines' primary heavy-fi re support weapon. It is carried using a gyroscopic harness, and res in auto-targeting or free-fi re modes.
M260B FLAMETHROWER
A replacement for the aging M240 ame thrower, the M260b utilizes several improvements. Standard re remains perfect for neutralising massed or fast-moving targets. Secondary re allows you to spray fuel for subsequent ignition, allowing the user to create a temporary wall of fl ame.
M42C SCOPED RIFLE
Neutralise the enemy at a distance with M42C. Non-standard USCM issue ordnance, deployed only in special circumstances.
MELEE COMBAT: Your weapons will serve you well for ranged combat. But they can also prove to be
effective melee combat weapons during close encounters. Use them to shield against an incoming Xeno attack, or to knock them away.
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E Q U I P M E N T
u FLASHLIGHT: Darkness is your enemy.
Use your flashlight.
u FLARES: Use flares to illuminate the combat
area. Your HUD will indicate when a flare is available.
u STIMS: An injured marine is a vulnerable
marine. Use Stims when injured. Beware, you can only carry three.
u MOTION TRACKER: Watch and listen to your
motion tracker for hostile signals. They can help you find the enemy in darkness.
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P R E D A T O R
“We are old, my brother. Our race is few and scattered. Our ancestry lost to myth.
The humans are still children, creatures of desire and hubris, with no comprehension of the long hunt.
Still, they make good sport...
They have discovered a trophy long locked away. They must not be allowed to find the
crucible that spawned our most respected prey. If they succeed, all life will succumb to the
crawling dark...”
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P R E D A T O R G A M E C O N T R O L S
XBOX 360 CONTROLLER FOR WINDOWS
Focus mode (hold)
/ Block (hold)
Heavy Melee Attack
Move around
(click to sprint)
Objectives/Scores
Weapon select
KEYBOARD CONTROLS
BUTTON METHOD ACTION
Standard Movement
W/A/S/D Direction Move
Mouse Direction Look
Control Hold Walk
Q Tap Sprint
Space Tap Jump/Mantle
Extended Movement
Shift Hold Focus Mode
Weapons
1/2/3/4 Tap Change Weapon
Middle Mouse Button (ALT)
Middle Mouse Button (ALT)
Mousewheel (Z) Scroll
Tap
Hold
Secondary Weapon
Secondary Weapon Charge
Zoom in/Zoom out
Xbox Guide
Fire weapon
Light Melee Attack
Toggle Cloak (tap)
Health Injection (hold)
Distract (tap)
Interact (hold) Trophy Kill
Cycle Vision
Jump
Pause game
Look around
(Click to zoom up to 3x, click again to zoom out)
BUTTON METHOD ACTION
Melee
Left Mouse Tap Melee (Light)
Right Mouse Tap Heavy
Left + Right Mouse Hold Block
Misc.
E Hold Interact
E Tap
H Tap Health
F Tap Cycle Vision
R Tap Toggle Cloak
Escape Tap Pause Menu
Tab Tap Objectives
Chat (Multiplayer only)
Y Tap Chat to all
U Tap Chat to team
V Hold Voice chat
Distract (context sensitive)
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H U D
Objective indicator Threat indicator
Energy bar
Distraction mode playback
Health barCloak indicator
Weapon select
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W E A P O N S
A Mine is a cunning trap, but do not fall foul of your own scheming!
A good Hunter knows how to lure the enemy to their doom.
WRISTBLADES
Use your wristblades to deal with the enemy at close quarters. Attack rapidly with Light Attacks, hit hard with Heavy Attacks, and eviscerate your opponents with Finishing Moves or Stealth Kills. Block or Counter the enemy to deal with incoming melee attacks.
PLASMA CASTER
The Plasma Caster's fi repower is not to be deployed lightly. It can be fi red quickly with less accuracy, or aimed and charged to bring almost certain death.
COMBI STICK
The Combi Stick requires a precise aim, but infl icts devastating wounds.
PROXIMITY MINES
A Mine is a cunning trap, but do not fall foul of your own scheming! A good Hunter knows how to lure the enemy to their doom.
SMART DISC
In skilled hands, the Disc can be used to attack and dismember multiple targets.
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E Q U I P M E N T & A B I L I T I E S
u JUMPING: A true Hunter is always on the
move. Jump from vantage point to vantage point. Use the Jump Markers to identify suitable vantage points.
u CLOAKING DEVICE: Camouflage is more
effective than armor. At distance, humans cannot see through your cloaking device!
u ZOOM: Know your hunting ground! Scan ahead
using Zoom.
u FOCUS MODE: Observe your surroundings
with Focus Mode! Choose the appropriate tactics. Knowledge is a Hunter's first weapon! In Focus Mode, your HUD displays vital information.
u VISION MODES: Use Vision Modes to nd
your prey. Heat Vision will highlight human prey. Alien Vision, should you earn the right to wield it, will highlight Alien prey.
u ENERGY: The Plasma Caster and Mines use
energy. This can be recharged at energy sources around the environment. Monitor your energy levels on the HUD. Use weapon energy wisely.
u HEALTH SHARDS: A wounded Hunter cannot
perform at the peak of his abilities. Tend to your injuries with Shards.
u DISTRACTION: Human prey responds to
mimicry of the voices of its fellow humans. Distract your enemies to separate them, then dispatch them with a Stealth Kill.
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A L I E N
You are ‘Number Six’. Born and raised in captivity, all you have known are the walls of your cell.
But you have never been truly alone. Above it all has been the voice of the Hive, eons old and with an irrepressible will to survive...
And so you wait and endure, as your kind always have. Soon an opportunity will come,
as it always does, and then your dynasty shall thrive once more...
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A L I E N G A M E C O N T R O L S
XBOX 360 CONTROLLER FOR WINDOWS
Focus mode (hold)
Heavy Melee Attack
Move around
(click to sprint)
Objectives/Scores
Not used
KEYBOARD CONTROLS
BUTTON METHOD ACTION
Standard Movement
W/A/S/D Direction Move
Mouse Direction Look
Control Hold Walk
Q Tap Sprint
Space Push Jump/Mantle
Extended Movement
Shift Hold Focus Mode
Middle Mouse Button (ALT)
Melee
Left Mouse Tap Melee (Light)
Right Mouse Tap Heavy
Left + Right Mouse Hold Block
Hold
Surface Transition
/ Block (hold)
Xbox Guide
BUTTON METHOD ACTION
Misc.
E Hold Interact
R Tap Hiss
Escape Tap Pause Menu
Tab Tap Objectives
Chat (Multiplayer only)
Y Tap Chat to all
U Tap Chat to team
V Hold Voice chat
Surface transition (hold)
Detach from surface (tap)
Look around
Light Melee Attack
Hiss Interact/Trophy killNot used Jump
Pause game
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H U D
Health bar Objective indicator
Orientation/Jump indicator
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A B I L I T I E S
u MELEE COMBAT: Use your claws, teeth and tail to deal with the enemy at close quarters. Attack
rapidly with Light Attacks, hit hard with Heavy Attacks, and end encounters brutally with Finishing Moves or Stealth Kills. Block or Counter the enemy to deal with incoming melee attacks.
u FOCUS MODE: Activating Focus Mode lets you better understand your environment by highlighting
vents and other items of interest.
u SURFACE TRANSITION: The Xenomorph’s agility is its most powerful weapon. It can jump from
surface to surface. You may travel along walls and even the ceiling, leaping from one to the other.
u SPRINT: Use Sprint to attack or evade in the blink of an eye.
u TAKING OUT LIGHTS: Darkness and sabotage are your allies. Destroy objects with
Light or Heavy Attacks!
u HARVEST: Harvest helpless human civilians to expand the hive, but don’t hesitate to kill any armed
threats that stand in your way.
u HISS: Use Hiss to lure the unwary closer to your position. Then use a Stealth Kill to eliminate
them violently, but silently.
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M U LT I P L A Y E R M O D E S
Choose Multiplayer to access the Multiplayer Game. You can play as all three species in one of seven modes and on eight maps in total.
u SURVIVOR (CO-OP): Survivor allows one
to four Marine players to enter an arena and co-operatively battle waves of progressively stronger aliens.
u PREDATOR HUNT: In this mode, one player
is selected to become the Predator Hunter for a limited time period. The rest of the players take on the role of Marine Prey. Whenever a Marine player kills the Predator, that player then becomes the Hunter.
u INFESTATION: One player is selected as
the Alien while the others start as Marines. Whenever Marine players are killed, they will join the Alien team and assist in eliminating any remaining Marines.
u DEATH MATCH: Death Match is about getting
the most kills in a given time limit. Players can also win the match by hitting the target score before anybody else.
u SPECIES DEATH MATCH: This mode pits a
Marine, Alien and Predator team against each other in a race to get the most kills within the set time limit or to reach the target score before any of the other teams.
u MIXED SPECIES DEATH MATCH:
Two teams, made up from all three species battle to get the most kills in the set time limit or to reach the target score before the other team.
u DOMINATION: Two teams fight for ownership
of Control Points around the level.
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E X T R A S
COLLECTIBLES
Collectibles for each species are scattered throughout the environments that you will explore in the Single Player game. Collect them all to earn achievements!
MARINE - AUDIO DIARIES
Learn the secrets of Freya’s Prospect from the personal recordings of its staff, colonists and ill-fated marine rescuers.
PREDATOR - TROPHY BELTS
Your ancestors have left much-prized trophy belts scattered around this sacred planet. Only the agile Hunter will discover them all!
ALIEN - ROYAL JELLY CANISTERS
The Queen’s sacred effl uvia has been stolen by the humans. Destroy all the canisters!
SINGLE PLAYER SCORES
When you complete each mission for each species, you will achieve a score and a rating based on your skill.
MULTIPLAYER EXPERIENCE POINTS
Earn Multiplayer Experience Points to increase your rank, and unlock new player skins! There are over 40 ranks to unlock, with six new skins for the Marine and Predator player and four for the Alien player. Get out there and join the battle!
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F A M I L Y S E T T I N G S
Windows Parental Controls (Vista and Windows 7) enable parents and guardians to restrict access to mature-rated games and set time limits on how long they can play. Family settings in Games for Windows– LIVE enable parents and guardians to approve who and how your family interacts with others online with the LIVE service. For more information, go to www.gamesforwindows.com/live/familysettings.
C R E D I T S
TWENTIETH CENTURY FOX LICENSING & MERCHANDISING
Senior Vice President, New Media
Gary Rosenfeld
Vice President, Business and Legal Affairs
Richard Borsini
Vice President, Production
Andre Emerson
Creative Director
David Swift
Production Coordinator
Andrew Krensky
New Media Assistant
Ben Lioe
Special Thanks
Vladimir Radovanov
Janie Freedman
Melanie Rodriguez
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C U S T O M E R S U P P O R T
If you have any questions about how Aliens vs Predator™
and the free Steam gaming service work together, use the
information you supply about yourself or have any other
questions regarding Aliens vs Predator™ interaction
with Steam, please check our Q&A first here:
http://store.steampowered.com/app/10680/
If you are experiencing difficulty with the installation or
use of the Steam client itself, please try the official
Steam Support page here:
support.steampowered.com
If you are experiencing difficulty with the installation or use
of Aliens vs Predator™, links to the SEGA Europe online
Knowledge Base and FAQs are available here:
www.sega-europe.com/support
If you do not have access to the internet, or the above links
do not answer your questions, please check:
www.sega-europe.com/support
or call
0844 991 9999 (local rate)
for details of product support in your region.
Register online at www.sega-europe.com for exclusive news,
competitions, email updates and more.
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W A R R A N T Y
WARRANTY: SEGA Europe Limited warrants to the original buyer of this Game (subject to the limitation set out below), that this Game will perform under normal use substantially as described in the accompanying manual for a period of ninety (90) days from the date of first purchase. This limited warranty gives you specific rights, and you may also have statutory or other rights under your local jurisdiction which remain unaffected.
WARRANTY LIMITATION: This warranty shall not apply if this Game is used in a business or commercial manner and/or if any defect or fault result from your (or someone acting under your control or authority) fault, negligence, accident, abuse, virus, misuse or modification of the Game after purchase
WARRANTY CLAIM: If you discover a problem with this Game within the warranty period, you should return the Game together with a copy of the original sales receipt, packaging and accompanying documentation with an explanation of the difficulty you are experiencing either to the retailer from where you bought the game or call the technical support section (details set out in this manual) who will provide you with the relevant details for returns. The retailer or Sega will either repair or replace the Game at their option. Any replacement Game will be warranted for the remainder of the original warranty period or ninety (90) days from receipt of the replacement Game, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive an amount up to the price you paid for the Game. The foregoing (repair, replacement or the price you paid for the Game) is your exclusive remedy.
LIMITATION: TO THE FULLEST EXTENT ALLOWED BY LAW (BUT SPECIFICALLY NOT LIMITING ANY LIABILITY FOR FRAUD OR DEATH OR PERSONAL INJURY CAUSED BY SEGA’S NEGLIGENCE), NEITHER SEGA, ITS RETAILERS OR SUPPLIERS SHALL BE LIABLE FOR ANY SPECIAL OR INCIDENTAL DAMAGE, DAMAGE TO PROPERTY, LOSS OF PROFITS, LOSS OF DATA OR COMPUTER OR CONSOLE FAILURE, ANTICIPATED SAVINGS, BUSINESS OPPORTUNITY OR GOODWILL WHETHER ARISING DIRECTLY OR INDIRECTLY FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME EVEN IF IT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS.
Unless otherwise noted, the example companies, organisations, products, people and events depicted in the game are fictitious and no association with any real company, organisation, product, person or event is intended or should be inferred.
© SEGA. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. All rights are reserved. Without limiting the rights under copyright, unauthorised copying, adaptation, rental, lending, distribution, extraction, re-sale, renting, broadcast, public performance or transmissions by any means of this Game or accompanying documentation of part thereof is prohibited except as otherwise permitted by SEGA.
Uses Bink Video. Copyright © 1997-2009 by RAD Game Tools, Inc.
Aliens vs Predator game software, excluding Twentieth Century Fox elements © 2010 SEGA. SEGA and the SEGA logo
Aliens vs Predator™&© 2010 Twentieth Century Fox Film Corporation. All rights reserved.
are registered trademarks or trademarks of SEGA Corporation. Technology ©2010 Rebellion®.
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ALIENS VS PREDATOR™ ACTIVATION CODE:
Windows, the Windows Start button, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies, and “Games for Windows” and the Windows Start button logo are used under license from Microsoft. Aliens vs Predator™&© 2010 Twentieth Century Fox Film Corporation. All rights reserved. Aliens vs Predator game software, excluding Twentieth Century Fox elements © 2010 SEGA. SEGA and the SEGA logo are registered trademarks or trademarks of SEGA
Corporation. Technology ©2010 Rebellion®.
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