Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To maintain the safety:
To ensure the safe usage of the product, be sure to read the following before using the product. The following
instructions are intended for the users, operators and the personnel in charge of the operation of the product.
After carefully reading and sufficiently understanding the warning displays and cautions, handle the product
appropriately. Be sure to keep this manual nearby the product or elsewhere convenient for referring to it
when necessary .
Herein, explanations which require special attention are enclosed with dual lines. Depending on the potentially hazardous degrees, the terms of WARNING, CAUTION, etc. are used. Be sure to understand the
contents of the displays before reading the text.
Indicates that mishandling the
product by disregarding this
warning will cause a potentially
hazardous situation which can
result in death or serious injury.
For the sage usage of the product, the following pictographs are used:
Indicates “HANDLE WITH CARE.” In order to protect the human body an equipment, this
display is attached to places where the Owner’s Manual and or Service Manual should be referred
to.
Perform work in accordance with the instructions herein stated.
Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to
perform work as per the instructions can cause accidents. In the case where only those who have technical expertise should perform the work to avoid hazardous situation, the instructions herein state that the
serviceman should perform such work.
Be sure to turn off power before working on the machine.
To prevent electric shock, be sure to turn off power before starting the work in which the worker touches
the interior of the product. If the work is to be performed in the power-on status, the Instruction Manual
herein always states to that effect.
Indicates that mishandling the product
by disregarding this caution will cause
a slight hazardous situation which can
result in personal injury and or material
damage.
Be sure to ground the Earth Terminal (this, however, is not required in the case where a power cord
with earth is used).
This product is equipped with the Earth Terminal. When installing the product, Connect the Earth Terminal to the “accurately grounded indoor earth terminal” by using an earth wire. Unless the product is
grounded appropriately, the user can be subject to electric shock. After performing repair, etc. for the
Control equipment, ensure that the Earth Wire is firmly connected to the Control equipment.
Ensure that the Power Supply used is equipped with an Earth Leakage Breaker.
This product does not incorporate the Earth Leakage Breaker. Using a power supply which is not
equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs.
Be sure to use fuses which meet the specified rating. (only for the machines which use fuses).
Using fuses exceeding the specified rating can cause a fire and electric shock.
Specification changes (removal of equipment, conversion and addition) not designated by SEGA
are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc. It is very
hazardous to operate the product by removing parts and or modifying the circuits. Should doors, lids
and protective parts be damaged or lost, refrain from operating the product, and contact where the
product was purchased from or the office herein stated. SEGA shall not be held responsible for any
accidents, compensation for damage to a third party, resulting from the specifications not designated by
SEGA.
Ensure that the product meets the requirements of appropriate Electrical Specifications.
Before installing the product, check for Electrical Specifications. SEGA products have a nameplate on
which Electrical Specifications are described. Ensure that the product is compatible with the power
supply voltage and frequency requirements of the location. Using any Electrical Specifications different
from the designated Specifications can cause a fire and electric shock.
Install and operate the product in places where appropriate lighting is available, allowing warning
labels to be clearly read.
To ensure safety for the customers, labels and printed instructions describing potentially hazardous
situation are applied to places where accidents can be caused. Ensure that where the product is operated
has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again immediately. Please place an order with where the product was purchased from or the office herein stated.
When handling the Monitor, be very careful. (Applies only to the product w/monitor.)
Some of the monitor (TV) parts are subject to high tension voltage. Even after running off power, some
portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be
performed only be those technical personnel who have knowledge of electricity and technical expertise.
Be sure to adjust the monitor (projector) properly. (Applies only to the product w/monitor.)
Do not operate the product leaving on-screen flickering or blurring as it is. Using the product with the
monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the customers.
When transporting or reselling this product, be sure to attach this manual to the product.
In the case where commercially available monitors and printers are used in this product, only the
contents relating to this product are explained herein. Some commercially available equipment has
functions and reactions not stated in this manual. Read this manual together with the specific Instruction Manual of such equipment.
•
Descriptions herein contained may be subject to improvement changes without notice.
•
The contents described herein are fully prepared with due care. However, should any question arise or
errors be found, please contact SEGA.
INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION.
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after
transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before
turning on power, check the following points to ensure that the product has been transported in a satisfactory status.
Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet?
Are Casters and Adjusters, damaged?
Do the power supply voltage and frequency requirements meet with those of the location?
Are all wiring connectors correctly and securely connected? Unless connected in the correct direction,
connector connections can not be made accurately. Do not insert connectors forcibly.
Do power cords have cuts and dents?
Do the fuses used meet specified rating? Is the Circuit Protector in an energized status?
Are all accessories available?
Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be firmly closed?
TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
(51.8 in. X 112.0 in.)
Height: 2,298 mm (90.4 in.)
Weight: Approx. 535 kg. (1,179.5 lbs.)
Power, maximum current: 570 W 6.45 A (AC 110V 50 Hz AREA)
560 W 6.30 A (AC 110V 60 Hz AREA)
555 W 5.70 A (AC 120V 60 Hz AREA)
570 W 3.50 A (AC 220V 50 Hz AREA)
560 W 3.40 A (AC 220V 60 Hz AREA)
560 W 3.35 A (AC 230V 50 Hz AREA)
555 W 3.25 A (AC 230V 60 Hz AREA)
565 W 3.25 A (AC 240V 50 Hz AREA)
555 W 3.15 A (AC 240V 60 Hz AREA)
For TAIWAN (TOSHIBA PROJECTION DISPLAY TYPE)
Power, current: 575 W 6.75A (MAX.)
360 W 4.10A (MIN.)
For TAIWAN (MITSUBISHI PROJECTION DISPLAY TYPE)
Power, current: 565 W 6.40A (MAX.)
345 W 3.95A (MIN.)
MONITOR: 29 TYPE COLOR MONITOR
INTRODUCTION OF THE OWNERS MANUAL
This Owner's Manual is intended to provide detailed descriptions together with all
the necessary information covering the general operation of electronic assemblies,
electromechanicals, servicing control, spare parts, etc. as regards the product,
AIR TRIX.
This manual is intended for the owners, personnel and managers in charge of
operation of the product. Operate the product after carefully reading and sufficiently
understanding the instructions. If the product fails to function satisfactorily, nontechnical personnel should under no circumstances touch the internal system. Please
contact where the product was purchased from.
Use of this product is unlikely to cause physical injuries or damages to property. However,
where special attention is required this is indicated by a thick line, the word "IMPORTANT"
and its sign in this manual.
STOP
Indicates that mishandling the product by disregarding this display can cause the
product's intrinsic performance not to be obtained, resulting in malfunctioning.
IMPORTANT
SEGA ENTERPRISES, INC. (U.S.A.)/CUSTOMER SERVICE
45133 Industrial Drive, Fremont, California 94538, U.S.A.
Phone : (415) 701-6580
Fax : (415) 701-6594
DEFINITION OF LOCATION MAINTENANCE MAN AND SERVICEMAN
Non-technical personnel who do not have technical knowledge and expertise should
refrain from performing such work that this manual requires the location's
maintenance man or a serviceman to carry out, or work which is not explained in
this manual. Failing to comply with this instruction can cause a severe accident
such as electric shock.
Ensure that parts replacement, servicing & inspections, and troubleshooting are performed by the
location's maintenance man or the serviceman. It is instructed herein that particularly hazardous
work should be performed by the serviceman who has technical expertise and knowledge.
The location's maintenance man and serviceman are herein defined as follows:
"Location's Maintenance Man" :
Those who have experience in the maintenance of amusement equipment and vending machines,
etc., and also participate in the servicing and control of the equipment through such routine work
as equipment assembly and installation, servicing and inspections, replacement of units and
consumables, etc. within the Amusement Facilities and or locations under the management of the
Owner and Owner's Operators of the product.
Activities of Location's Maintenance Man :
Assembly & installation, servicing & inspections, and replacement of units & consumables as
regards amusement equipment, vending machines, etc.
Serviceman :
Those who participate in the designing, manufacturing, inspections and maintenance service of
the equipment at an amusement equipment manufacturer.
Those who have technical expertise equivalent to that of technical high school graduates as regards electricity, electronics and or mechanical engineering, and daily take part in the servicing &
control and repair of amusement equipment.
Serviceman's Activities :
Assembly & installation and repair & adjustments of electrical, electronic and mechanical parts of
amusement equipment and vending machines.
1. HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay
attention to ensure that the player can enjoy the game safely.
Non-compliance with the following points or inappropriate handling running counter to the
cautionary matters herein stated can cause personal injury or damage to the machine.
Before performing work, be sure to turn power off. Performing the work
without turning power off can cause an electric shock or short circuit. In the
case work should be performed in the status of power on, this manual always
states to that effect.
To avoid electric shock or short circuit, do not plug in or unplug quickly.
To avoid electric shock, do not plug in or unplug with a wet hand.
Do not expose Power Cords and Earth Wires on the surface, (floor, passage,
etc.). If exposed, the Power Cords and Earth Wires are susceptible to damage.
Damaged cords and wires can cause electric shock or short circuit.
To avoid causing a fire or electric shock, do not put things on or damage
Power Cords.
When or after installing the product, do not unnecessarily pull the power cord.
If damaged, the power cord can cause a fire or electric shock.
In case the power cord is damaged, ask for replacement through where the
product was purchased from or the office herein stated. Using the cord as is
damaged can cause fire, electric shock or leakage.
Be sure to perform grounding appropriately. Inappropriate grounding can
cause an electric shock.
Be sure to use fuses meeting specified rating. Using fuses exceeding the
specified rating can cause a fire or electric shock.
Completely make connector connections for IC BD and others. Insufficient
insertion can cause an electric shock.
Specification changes, removal of equipment, conversion and/or addition, not
designated by SEGA are not permitted.
• Failure to observe this may cause a fire or an electric shock. Non-compliance
with this instruction can have a bad influence upon physical conditions of the
players or the lookers-on, or result in injury during play.
• SEGA shall not be held responsible for damage, compensation for damage to
a third party, caused by specification changes not designated by SEGA.
Be sure to perform periodic maintenance inspections herein stated.
STOP
IMPORTANT
For the IC board circuit inspections, only the logic tester is allowed. The use
of a multiple-purpose tester is not permitted, so be careful in this regard.
The Projector is employed for this machine. The Projector's screen is
susceptible to damage, therefore, be very careful when cleaning the screen.
For details, refer to PROJECTOR.
1
2. PRECAUTIONS CONCERNING INSTALLATION
LOCATION
This product is an indoor game machine. Do not install it outside. Even indoors,
avoid installing in places mentioned below so as not to cause a fire, electric shock,
injury and or malfunctioning.
Places subject to rain or water leakage, or places subject to high humidity in
the proximity of an indoor swimming pool and or shower, etc.
Places subject to direct sunlight, or places subject to high temperatures in the
proximity of heating units, etc.
Places filled with inflammable gas or vicinity of highly inflammable/volatile
chemicals or hazardous matter.
Dusty places.
Sloped surfaces.
Places subject to any type of violent impact.
Vicinity of anti-disaster facilities such as fire exits and fire extinguishers.
The operating (ambient) temperature range is from 5 Celsius to 40 Celsius.
Only in the case a projector is employed, the temperature range is from 5
Celsius to 30 Celsius.
LIMITATIONS OF USAGE REQUIREMENTS
Be sure to check the Electrical Specifications.
Ensure that this product is compatible with the location's power supply,
voltage and frequency requirements.
A plate describing Electrical Specifications is attached to the product.
Non-compliance with the Electrical Specifications can cause a fire and
electric shock.
This product requires the Breaker and Earth Mechanisms as part of the
location facilities. Using them in a manner not independent can cause a fire
and electric shock.
Ensure that the indoor wiring for the power supply is rated at 15A or higher
(AC single phase 100 ~ 120V area), and 10A or higher (AC 220 ~ 240V
area). Non-compliance with the Electrical Specifications can cause a fire and
electric shock.
Be sure to independently use the power supply equipped with the Earth
Leakage Breaker. Using a power supply without the Earth Leakage Breaker
can cause an outbreak of fire when earth leakage occurs.
Putting many loads on one electrical outlet can cause generation of heat and a
fireresulting from overload.
When using an extension cord, ensure that the cord is rated at 15A or higher
(AC 100 ~ 120V area) and 10A or higher (AC 220 ~ 240V area). Using a
cord rated lower than the specified rating can cause a fire and electric shock.
2
OPERATION AREA
For the operation of this machine, secure a minimum area of 1.9m (W) X 3m
(D). In order to prevent injury resulting from the falling down accident
during game play, be sure to secure the minimum area for operation.
Be sure to provide sufficient space so as to allow this product's ventilation fan
to function efficiently. To avoid machine malfunctioning and a fire, do not
place any obstacles near the ventilation opening.
SEGA shall not be held responsible for damage, compensation for damage to
a third party, resulting from the failure to observe this instruction.
STOP
For transporting the machine into the location's building, the minimum necessary
dimensions of the opening (of doors, etc.) are 1.3m(W) and 1.7m(H).
IMPORTANT
Electric current consumption
MAX. 6.45 A (AC 110V 50 Hz)
MAX. 6.30 A (AC 110V 60 Hz)
MAX. 5.70 A (AC 120V 60 Hz)
MAX. 3.50 A (AC 220V 50 Hz)
MAX. 3.40 A (AC 220V 60 Hz)
MAX. 3.35 A (AC 230V 50 Hz)
MAX. 3.25 A (AC 230V 60 Hz)
MAX. 3.25 A (AC 240V 50 Hz)
MAX. 3.15 A (AC 240V 60 Hz)
For TAIWAN
TOSHIBA projection display
MAX. 6.75 A
MITSUBISHI projection display
MAX. 6.40 A
FIG. 2
3
3. OPERATION
PRECAUTIONS TO BE HEEDED BEFORE STARTING THE OPERATION
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and
manner of the visitors and players.
In order to avoid accidents, check the following before starting the operation:
To ensure maximum safety for the players and the customers, ensure that
where the product is operated has sufficient lighting to allow any warnings to
be read. Operation under insufficient lighting can cause bodily contact with
each other, hitting accident, and or trouble between customers.
Be sure to perform appropriate adjustment of the monitor (projector). For
operation of this machine, do not leave monitor's flickering or deviation as is.
Failure to observe this can have a bad influence upon the players' or the
customers' physical conditions.
It is suggested to ensure a space allowing the players who feel sick while
playing the game to take a rest.
Check if all of the adjusters are in contact with the surface. If they are not, the
Cabinet can move and cause an accident.
Ensure that all of the
Adjusters are in contact
with the floor.
4
Check to see if hazard preventive parts are damaged or omitted. Operating
the product with the hazard preventive parts as is left in an irregular status
will cause accidents.
By carrying out a test run, check that the
Skateboard can normally be locked and
unlocked.
Check that the side guard panel
has not cracked or dropped out?
Check that the handrails
do not rattle.
Check that the Skateboard
can normally be locked and
unlocked.
Check that the bellows
have not torn.
Do not put any heavy item on this product. Placing any heavy item on the
product can cause a falling down accident or parts damage.
Do not climb on the product. Climbing on the product can cause falling down
accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are damaged or
omitted.
To avoid electric shock, short circuit and or parts damage, do not put the
following items on or in the periphery of the product.
Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the potentially
crowded situation at the installation location. Insufficient installation space can
cause making bodily contact with each other, hitting accidents, and or trouble
between customers.
5
PRECAUTIONS TO BE HEEDED DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and
manner of the visitors and players.
To avoid injury and accidents, those who fall under the following categories
are not allowed to play the game.
• Those who need assistance such as the use of an apparatus when walking.
• Those who have high blood pressure or a heart problem.
• Those who have experienced muscle convulsion or loss of consciousness when
playing video game, etc.
• Those who have a trouble in the neck and or spinal cord.
• Intoxicated persons.
• Pregnant women or those who are in the likelihood of pregnancy.
• Persons susceptible to motion sickness.
• Persons whose act runs counter to the product's warning displays.
A player who has never been adversely affected by light stimulus might
experience dizziness or headache depending on his physical condition when
playing the game. Especially, small children can be subject to those
conditions. Caution guardians of small children to keep watch on their
children during play.
Instruct those who feel sick during play to have a medical examination.
To avoid injury resulting from falling down and electric shock due to spilled
drinks, instruct the player not to place heavy items or drinks on the product.
To avoid electric shock and short circuit, do not allow customers to put hands
and fingers or extraneous matter in the openings of the product or small
openings in or around the doors.
To avoid falling down and injury resulting from falling down, immediately
stop the customer's leaning against or climbing on the product, etc.
To avoid electric shock and short circuit, do not allow the customers to
unplug the power plug without a justifiable reason.
The player should be able to get on
the Skate Board and hold on firmly
to the Safety Bar. To avoid falling
down accidents, instruct those who
are shorter than 130 cm. not to play
the game as the height of the Safety
Bar is approximately 130 cm.
Approx. 130cm
Instruct those who wear high-heeled
shoes to refrain from playing the
game by explaining that playing
game with high-heeled shoes is very
likely to cause potentially hazardous
situation.
6
To avoid injury from potential
falling down accidents, be sure to
instruct that only one person is
allowed to play at a time.
Do not allow players to put any
heavy item or beverages on the
product. Falling down items can
cause accidents and spilled
beverages can cause electric shock.
Instruct the player to hold on firmly to the Safety Bar during game. Caution
the customers who are most likely to cause injury by playing without holding
the Safety Bar, for example.
7
To avoid injury, do not allow
persons other than the player to
access to the Rear Cabi during
game play.
Instruct the player to play by
standing on both feet. Standing
on one leg to play can cause
injury.
Instruct the player not to put
baggages, etc. on the Rear Cabi to
avoid damaging such items.
Regarding this product, the
weight of the player is limited to
150 kg. To avoid machine
damage and injury due to
machine damage, playing by
those who are as heavy as 150 kg.
or heavier is strictly prohibited.
Immediately stop such violent acts as hitting and kicking the product. Such
violent acts can cause parts damage or falling down, resulting in injury due to
fragments and falling down.
8
4. NAME OF PARTS
BILLBOARD
FRONT CABI
SIDE POP
AC UNIT
PTV BASE
PTV
50 Type Projector
SWITCH PANEL
COIN CHUTE DOOR
CASHBOX DOOR
SAFETY BAR
REAR CABI
FIG. 4 OVERVIEW
PHOTO 4 ASSY TUBE
TABLE 4
SKATE BOARD
FOOT CONTROLLER
Width X Length X HeightWeight
PTV (50 type Projector)1,140 mm X 555 mm X 1,670 mm119 kg
PTV BASE (FRONT CABI)1,190 mm X 1,020 mm X 785 mm70 kg
BILLBOARD1,128 mm X 440 mm X 400 mm20 kg
REAR CABI 990 mm X 1,620 mm X 1,140 mm256 kg
When assembled1,740 mm X 2,740 mm X 2,325 mm467 kg
9
5. ACCESSORIES
When transporting the machine, make sure that the following parts are supplied.
TABLE 5 ACCESSORIES
DESCRIPTIONOWNERS MANUAL
Part No. (Qty.)
420-6614-01 (1)
Note
Figures
If Part No. has no description, the Number has not been
registered or can not be registered. Such a part may not
be obtainable even if the customer desires to purchase it.
Therefore, ensure that the part is in safekeeping with you.
The Keys are inside the Coin
Chute Door at the time of
shipment from the factory.
LAMP 6V 3W (WEDGE BULB)
390-5160 (1)
Spare, refer to Section 13.
TOSHIBA
Remote Controller used for
adjustment of the projector.
See Section 11.
200-5536(1)
POSITION
ADJUST
P
SET
PIC-ADJ
RESET
SELECT
TEST MODE WRITING
RBG
MITSUBISHI
Remote Controller used for
adjustment of the projector.
See Section 11.
200-5532(1)
POWER
R / B
R / G / B
TEST
ENTER
1
10
89
G-MUTE
R-MUTE
B-MUTE
PICTURE
+
--
MITSUBISHI
One of the above 2 types of
Remote Controllers is used for the
Projector.
The Remote Controller is attached to the Projector at the
time of shipment.
CARTON BOX
601-10642 (1)
Used for transporting the
Game Board.
Refer to FIG. 15.
C
H
E
C
K
S
I
D
E
10
HOW TO USE THE CARTON BOX
STOP
IMPORTANT
When asking for the replacement or repair of the product's Game Board
(SEGA HIKARU), be sure to put the Game Board together with the Shield
Case in a Carton Box. Otherwise, the request is not acceptable.
Put the Shield Case in the Carton Box by paying attention to the correct
direction as per the following instructions and as shown by the instructions
printed on the Carton Box. Handling in an erroneous manner can damage the
Game Board.
Remove the Shield Case Brackets from the Shield Case and put the Shield
Case in the Carton Box.
SHIELD CASE BRACKETS
The shape depends on the type of product.
"CHECK SIDE" Display
CHECK SIDE
FILTER BOARD
FIG. 5
Wrap the Shield Case with the packing material and put it in the Carton Box as shown. Putting
it upside down or packing otherwise in the manner not shown can damage the Game Board and
parts.
11
TABLE 5 b
The following Table 5b lists the parts that had been separately packed when the product was
shipped from the factory but are necessary when you use the product. These parts will be
mounted on the product when installing and assembling it.
SIDE POP
ATR-0003 (2)
see 4 of Section 6.
AC Cable (Power Cord)
600-6724
600-6729
600-6619 (1) HONG KONG
600-6618 (1) AC 220 ~ 240V AREA
600-6695 (1) USA
Used for installation, see 5 of Section 6.
CORD CLAMP
280-5009-01 (1)
Used for securing the power cord.
see 5 of Section 6.
(1) TAIWAN
WIRE HARN EARTH W/LUG M6
600-6664-02 (1)
For TAIWAN.
Used for installation, see 5 of Section 6.
12
6. ASSEMBLING AND INSTALLATION
Perform assembly work by following the procedure herein stated. Failing to
comply with the instructions can cause electric shock hazard.
Perform assembling as per this manual. Since this is a complex machine,
erroneous assembling can cause an electric shock, machine damage and or not
functioning as per specified performance.
When assembling, be sure to use plural persons. Depending on the assembly
work, there are some cases in which working by one person alone can cause
personal injury or parts damage.
Ensure that connectors are accurately connected. Incomplete connections can
cause electric shock hazard.
Be careful so as not to damage wirings. Damaged wiring can cause electric
shock and short circuit hazards.
Do not carelessly push the PTV. Pushing the PTV carelessly can cause the
PTV to fall down.
This work should be performed by the Location's Maintenance Man or
Serviceman. Performing work by non-technical personnel can cause a severe
accident such as electric shock. Failing to comply with this instruction can
cause a severe accident such as electric shock to the player during operation.
Provide sufficient space so that assembling can be performed. Performing
work in places with narrow space or low ceiling may cause an accident and
assembly work to be difficult.
To perform work safely and avoid serious accident such as the cabinet's
falling down, do not perform work in places where step-like grade
differences, a ditch, or slope exist.
When handling plastic parts, use care. Do not give a shock or apply excessive
load to the fluorescent lamps and plastic parts. Failure to observe this can
cause parts damage, resulting in injury due to fragments, cracks and broken
pieces.
To perform work safely and securely, be sure to prepare a step which is in a
secure and stable condition. Performing work without using the step can
cause violent falling down accidents.
13
When carrying out the assembly work, follow the procedure in the following 7-item sequence:
ASSEMBLING THE PTV (FRONT CABI)
1
WIRING CONNECTIONS BETWEEN THE CABINETS
2
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
3
INTALLING THE SIDE POP
4
POWER SUPPLY, AND EARTH CONNECTION
5
TURNING POWER ON
6
ASSEMBLY CHECK
7
The master key (accessories) in addition to the tools such as a Phillips type screwdriver, Box nut
screwdriver and wrench are required for the assembly work.
Phillips type screwdriver
(for M4,M5 screw)
Box nut screwdriver
7mm
(For M4 hexagon nut)
24mm
WRENCH (for M16 hexagon bolt)
KEY MASTER
14
1
ASSEMBLING THE PTV (FRONT CABI)
By using the specified screws, secure the 2 Mask Holders to the PTV ceiling.
1
2
Insert the TV Mask from the underside as shown and secure with a total of 6 screws.
FLAT HEAD SCREW (2 each)
M4 X 12
PTV
MASK HOLDER
MASK
TRUSS SCREW (2)
M5 X 25, flat washer used,
chrome plated
SCREW (4), black
M5 X 20, w/flat &
spring washers
In order to prevent accidents during assembly work, have all of the Adjusters of the PTV Base
3
make contact with the surfaces to secure the PTV Base.
FIG. 6. 1 a
For performing work, use 4 or more workers.
FIG. 6. 1 b
15
Mount the assembled PTV on the PTV Base. After mounting the PTV, move it to the rear part
4
of the PTV Base. When performing this work, be sure to use 4 or more persons.
(FIG. 6. 1 b)
Install Panel Mount Bracket L and R to the front of the PTV by using 2 screws for each of them.
5
Connecting the 3 connectors
to the connector panel
PANEL MOUNT BRACKET L
FRONT PANEL
TRUSS SCREW (4), black
M5 X 20, flat washer used.
HOLE LID
TRUSS SCREW (3 each), black
M4 X 20
SCREW (2 each), black
M4 X 10, w/flat & spring washers
Connect the 3 connectors (2 for power supply, 1 for video signal) of the wires already connected
6
to the PTV Base, to the 3 connectors on the PTV connector panel. The connectors can be
inserted only in the fixed orientation. If you attempt to apply constrained force when inserting
the connector, it may break. Fully make sure that it is in the correct orientation.
The reflection signal connector has the securing screws at the both ends. After connecting,
fasten the screws tightly.
PANEL MOUNT BRACKET R
SCREW (2 each), black
M5 X 20, w/flat & spring washers
FIG. 6. 1 c
PHOTO 6. 1 a
16
7
PInstall the Front Panel to the front
of PTV. Use the 4 truss screws for
securing.
Install the 2 Hole Lids to the
8
bottom of the Front Panel.
For each of these, use the 2 screws
and 3 truss screws for securing.
Note that different screws must be
used for the Front Panel and PTV
Base.
TRUSS SCREW (4), black
M5 X 20, flat washer used.
PHOTO 6. 1 b
HOLE LID
SCREW (2 each), black
M4 X 10, w/flat & spring washers
TRUSS SCREW (3 each), black
M4 X 20
PHOTO 6. 1 c
This work must be performed by two persons:
9
Place the Billboard on the PTV top board.
10
With the Billboard shifted toward the PTV Screen, insert the base plate of the Billboard into the
2 mask holders of the PTV Top Board.
Use a step for the following works:
11
Using the 2 truss screws, secure the Billboard to the PTV Top Board.
Remove the 2 truss screws. Then, remove the Hole Lid from the Billboard.
12
Connect the 2 connectors in the Billboard to the 2 connectors on the PTV top board. The
13
connectors can be inserted only in the fixed orientation. If you attempt to apply constrained
force when inserting the connector, it may break. Fully make sure that it is in the correct
orientation.
Reinstall the Hole Lid to the initial position by securing it with the 2 truss screws.
14
17
TRUSS SCREW (2)
M5 X 40, chrome plated
HOLE LID
BILLBOARD
TRUSS SCREW (2)
M4 X 8, chrome plated
Connect the 2 Connectors.
FIG. 6. 1 d
For performing work, use 2 workers.
FIG. 6. 1 e
When performing work,
be sure to use a step.
FIG. 6. 1 f
18
2
WIRING CONNECTIONS BETWEEN THE CABINETS
With the ASSY Tube installed to the Front and Rear Cabinets, perform the cabinet-to-cabinet
wiring. The connectors can be inserted only into those with the same number of pins,
respectively, and can be inserted only in the fixed orientation. If you attempt to apply
constrained force when inserting the connector, the connector or wiring may be damaged. Fully
make sure that it is in the correct orientation.
Draw out the 6 wiring connectors and the earth wire from the Front Cabinet.
1
Connect the connector of the ASSY Tube and that of the Front Cabinet. Connect the connectors
2
to those with the same number of pins, respectively.
Connect the Connector.
PHOTO 6. 2 a
3
The plate of the ASSY Tube has a stud used to secure the earth wire. Let the earth wire round
terminal, flat washer, and spring washer pass through the stud in order. Then tighten the
hexagon nut.
HEXAGON NUT (1)
M4, flat & spring washers used.
PHOTO 6. 2 b
19
4
Install the plate of the ASSY Tube
to the front of the Front Cabinet by
using the 4 truss screws. Do not
pinch the wiring at this time.
TRUSS SCREW (4), black
M4 X 20
5
Locate the Front and Rear Cabinets close to each other. If you jerk the wiring by applying
PHOTO 6. 2 c
constrained force (in order to connect the connectors), the wiring may be damaged.
6
Draw out the 6 wiring connectors from the Rear Cabinet.
Connect the connector of the
7
ASSY Tube and that of the Rear
Cabinet. Connect the connectors to
those with the same number of
pins, respectively.
Connect the Connector.
PHOTO 6. 2 d
Install the plate of the ASSY Tube to the
8
Rear Cabinet. Use the 4 screws for securing.
Be careful not to pinch the wiring.
SCREW (4), black
M4 X 10, w/flat & spring washers
20
PHOTO 6. 2 e
3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Make sure that all of the adjusters are in contact with the floor. If they are not, the
cabinet can move and cause an accident.
This machine has 8 casters (4 for the Front Cabinet, 4 for the Rear Cabinet) and 8 adjusters (4
for the Front Cabinet, 4 for the Rear Cabinet). (FIG. 6. 3 a) When the installation position is
determined, cause the adjusters to come into contact with the floor directly, make adjustments in
a manner so that the casters will be raised approximately 5mm. from the floor and make sure
that the machine position is level.
Move the machine to the installation
1
position.
To ensure the safe operation of the
product, provide sufficient space by
adequately keeping the product away
from wall surfaces and other cabinets.
Cause all of the adjusters to make
2
contact with the floor. By using a
wrench, make adjustments in the
height of the adjusters to ensure that
the machine's position is level.
CASTER (8 in total)
After making adjustments, fasten the
3
adjuster nut upward and secure the
height of the adjuster. (FIG. 6. 3 b)
ADJUSTER
FASTEN UPWARD.
ADJUSTER (10 in total)
FIG. 6. 3 b ADJUSTER
FIG. 6. 3 a BOTTOM VIEW
CASTER
Approx.5mm
ADJUSTER
10cm
FIG. 6. 3 c
Refer to this Fig. (Scale:1/100) for the
layout of the place of installation.
21
Approx.
FIG. 6. 3 d
Provide sufficient space so as to allow for
ventilation by the ventilation fan.
Provide space approximately 14cm. between the
Front Cabinet and the Rear Cabinet.
14cm
4
INTALLING THE SIDE POP
FIG. 6. 4
22
5
POWER SUPPLY, AND EARTH CONNECTION
Be sure to independently use the power supply socket outlet equipped with an
Earth Leakage Breaker. Using a power supply without an Earth Leakage
Breaker can cause a fire when electric leakage occurs.
Ensure that the "accurately grounded indoor earth terminal" and the earth wire
cable are available (except in the case where a power cord plug with earth is
used). This product is equipped with the earth terminal. Connect the earth
terminal and the indoor earth terminal with the prepared cable. If the
grounding work is not performed appropriately, customers can be subjected to
an electric shock, and the product's functioning may not be stable.
Ensure that the power cord and earth wire are not exposed on the surface
(passage, etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord and wire can cause electric shock and short circuit
accidents. Ensure that the wiring position is not in the customer's passage
way or the wiring has protective covering.
After wiring power cord on the floor, be sure to protect the power cord.
Exposed power cord is susceptible to damage and causes an electric shock
accident.
The AC Unit is mounted on the side of the machine. The AC Unit has Main SW,
Circuit Protector and the Inlet which connects the Power Cord.
1
Ensure that the Main SW is OFF.
MAIN SW
CIRCUIT PROTECTOR
Main SW off
INLET
EARTH TERMINAL
Connect with the
indoor earth terminal.
AC Cable (Power Cord)
FIG. 6. 5 a AC unit
23
2
Connect one end of the earth wire to the AC
Unit earth terminal, and the other end to the
indoor earth terminal. The AC Unit earth
terminal has a Bolt and Nut combination.
Take off the Nut, pass the end of earth wire
through the Bolt, and fasten the Nut.
Note that the Earth Wire is incorporated in
the Power Cord for the Areas of AC 120V
(USA) and AC 220 ~ 240V, and therefore,
this procedure is not necessary.
3
Firmly insert the power plug into
the socket outlet.
Insert the opposite side of Power
Cord plug to the AC Unit's
connector ("INLET").
4
Perform wiring for the Power Cord
and Earth Wire. Install protective
covering for the Power Cord and
Earth Wire.
Connect the Earth Wire
to the Earth Terminal.
FIG. 6. 5 b Earth Wire Connection
HOW TO USE THE CORD CLAMP
Wiring Cover
FIG. 6. 5 c Connecting Power Cord and Earth Wire
In case the Power Plug is apt to come out of place, secure the
Power Cord to the periphery of the AC Unit with the Cord
Clamp (an accessory).
24
6
TURNING POWER ON
Turn on the AC unit main switch to power on the machine. Once it is powered on, the Billboard
fluorescent lamp and Slim Tube light up. After several seconds, the screen changes to the
Advertise Screen, which is in the wait-for-guest mode. At the same time, the loudspeakers to the
left and right of the Switch Panel and the super woofer located at the bottom of the cache box
door output voices. If No Voice Output has been set, no voices are output during the Advertise
Mode.
The four Cold-Cathode Tubes to the left and right of the Rear Cabinet light up or go out,
depending on the status on the Advertise Screen.
Even after being powered off, this product retains data about the number of credits and ranking.
It does not retain the Factional Number of Coins (i.e., the number of coins put into the slot does
not reach one credit) or Bonus Adder Count data. Thus, if you power on the machine after
powering it off when the available number of credits for playing a game has remained, powering
on machine causes the Start button to blink.
The Skateboard is unlocked when a game starts. Thus, it cannot be moved to the left or right
unless a coin is put into the slot and the Start button is pressed.
Billboard's fluorescent lamp and Slim lamp
Always lit
Sound is emitted.
Skateboard Lock
On-screen images are outputted.
Start button.
Cold-Cathode Tube On/Off
FIG. 6. 6
25
7
ASSEMBLING CHECK
In the TEST MODE, ensure that the assembly has been made correctly and IC BD. is
satisfactory (refer to Section 9).
In the test mode, perform the following test:
(1) MEMORY TEST
RAM TEST
IC15 IC16 IC17S IC18S GOOD
IC22 IC23 IC24S IC25S GOOD
IC28 IC29S GOOD
IC41 GOOD
IC42 GOOD
IC44 IC45S IC46 IC47S GOOD
IC91S IC92S GOOD
IC98 GOOD
OPTIONAL SOUND BOARD:
IC2 GOOD
PRESS TEST BUTTON TO EXIT
(2) SOUND TEST
SOUND TEST
MAIN SPEAKER LEFT
MAIN SPEAKER RIGHT
> EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
Selecting the RAM TEST on the System Test
Mode menu screen causes the on-board memory to
be tested automatically. The game board is
satisfactory if the display beside each IC No.
shows GOOD.
On the Menu screen in the System Test Mode,
selecting SOUND TEST causes the screen (on
which sound related BD and wiring connections
are tested) to be displayed.
Be sure to check if the sound is satisfactorily
emitted from each speaker and the sound volume is
appropriate.
26
(3) C.R.T. TEST
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
In the System Test Mode menu, selecting C.R.T. TEST allows the screen (on which the
projector is tested) to be displayed. Although the projector adjustments have been made at the
time of shipment from the factory, make judgment as to whether an adjustment is needed by
watching the test mode screen. If it is necessary, adjust the projector by referring to Section 11.
C.R.T. TEST PAGE#1
0 31
RED
GREEN
BLUE
WHITE
PRESS SERVICE BUTTON TO ANOTHER PAGE
PRESS TEST BUTTON TO EXIT
(4) INPUT TEST
INPUT TEST
NODE 1/1
BUTTON
START OFF
LEFT OFF
RIGHT OFF
UP OFF
DOWN OFF
SERVICE OFF
TEST OFF
VOLUME
YAW 80
LEFT RIGHT
ROLL 80
LEFT RIGHT
234567890123456789012345678
234567890123456789012345678
C.R.T. TEST PAGE#2
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
PRESS SERVICE BUTTON TO ANOTHER PAGE
234567890123456789012345678
PRESS TEST BUTTON TO EXIT
Selecting the INPUT TEST on the Game
Test Mode menu screen causes the screen
(on which each switch is tested) to be
displayed. Press each switch. If the display
beside each switch indicates "ON," the
switch and wiring connections are
satisfactory.
PRESS TEST AND SERVICE BUTTON TO EXIT
(5) OUTPUT TEST
OUTPUT TEST
LEFT UPEER LAMP OFF
LEFT LOWER LAMP OFF
RIGHT UPEER LAMP OFF
RIGHT LOWER LAMP OFF
START LAMP OFF
LOCK MECHA OFF
> EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
Perform the above inspections also at the time of monthly inspections.
The OUTPUT Test menu screen in the
Game Test Mode allows Lamps and wiring
connections to be checked. Check if each
lamp lights up satisfactorily.
27
7.
PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to unplug the power plug. Moving the
machine with the plug as is inserted can damage the power cord and cause fire
and electric shock hazards.
When moving the machine on the floor, retract the Adjusters and ensure that
Casters make contact with the floor. During transportation, pay careful
attention so that Casters do not tread power cords and earth wires. Damaging
the power cords can cause electric shock and short circuit hazards.
When lifting the cabinet, be sure to hold the grip portions or bottom part.
Lifting the cabinet by holding other portions can damage parts and installation
portions due to the empty weight of the cabinet, and cause personal injury.
When transporting the product in places with step-like differences in grade,
disassemble into each unit before transporting. Lifting up the product in an
attempt to cross the step-like differences in an as is assembled condition may
damage the unit's joining portions and cause a personal injury resulting from
damage.
When moving the PTV, do not push it from the rear side. Push it from
sideways. Pushing the PTV from the rear side can have the PTV fall down,
causing personal injury etc. In case the floor has slanted surfaces or step-like
differences, be sure to move the machine by 2 or more persons.
Do not insert the fork to places other than designated when using a Forklift to
transport the machine.
Failure to observe this could cause falling down and injury resulting from
falling down.
Do not push the plastic made parts. Failure to observe this may damage parts and
cause injury due to fragments resulting from damage.
STOP
IMPORTANT
When transporting the product in places with steps, disassemble into each unit
before transporting. Inclining the product in an as is assembled condition or
placing the cabinet in places with steps can damage the unit's joining portions.
To protect surface, do not directly apply a rope to the surfaces of product.
Use protective materials to the places the rope is applied to.
Do not push PTV from the back. Pushing the PTV
from the back can cause the PTV to fall down. Push
it from the side.
28
GRIP
On level surfaces, move the machine by causing
the Casters to make contact with the surfaces.
FIG. 7 a
When transporting the product in places
with steps or step-like differences in
grade, disassemble into each unit before
transporting.
FIG. 7 b
29
Do not hold or press these hatched
parts to move the product.
Plastic made parts
The pop is apt to break,
and pay attention to it.
Hold the grip to move.
Do not to damage the ASSY TUBE.
Hold the metal parts to move.
FIG. 7 c
30
8. CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactorily. Should
there be any moves different from the following contents, some sort of faults may have
occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure
satisfactory operation.
While the machine is being energized, the Billboard's fluorescent lamp and Slim Tube
continuously stay lit up.
The left and right Rear Cabinets light up or go out, depending on the status on the Advertise
Screen.
The screen displays demonstration video images and ranking data.
The loudspeakers to the left and right of the Switch Panel and the super woofer located at the
bottom of the cache box door output voices.
With the settings in the Test Mode, you can select whether to output voices in the Advertise
Mode.
Billboard's fluorescent lamp and Slim lamp
Always lit
Sound is emitted.
Coin Inlet
Skateboard Lock
On-screen images are outputted.
Start button.
Cold-Cathode Tube On/Off
FIG. 8 b
31
The on-screen ADVERTISE before the commencement of game is comprised of the following:
SEGA ROGOADVERTISETITLERANKING
FIG. 8 b
TITLEADVERTISEDESCRIPTION OF OPERATION
DESCRIPTION OF
OPERATION
The Skateboard is unlocked before the game starts. Thus, it cannot be moved to the left or right
unless a coin is put into the slot and the Start button is pressed.
How to Play
1
Get on the Skateboard (i.e., Controller Board).
The Coin Tower is located in the center of the enclosure. Once coins for one play session are
2
put in the slot, the Start button lamp blinks. Pressing the Start button displays the Select Player
Screen. Once it appears, credit display stops.
On the Select Player Screen, select the
3
desired character for play. Using the
Select button, select the desired one
from the five characters. Then,
SELECT BUTTON
determine it using the Start button.
Select the character using the left and
right Select buttons. Determine it
using the Start button, located in the
center. The numbers at the top right
corner of the screen indicate the time
START BUTTON
limit for selection.
The characters have both
advantageous and disadvantageous
FIG. 8 c
characteristics about their running
performance.
Once you determine the player, you are brought to the Select Stage Screen. Using the Select
4
button, select the desired one from the three stages. Then, determine it using the Start button.
There are two stage modes: Tutorial and Score Attack. One stage is available for the Tutorial
Mode, and two stages are available for Score Attack Modes.
Tutorial Mode (left)
Lets the player learn three ways of triggering elementary tricks.
Score Attack Mode (center, right)
Allows the player to trigger tricks and compete for the number of coins acquired.
32
While the Select Player or Stage Screen is on-screen, the remaining time for selection is
5
displayed at the top right corner of the screen. If the player does not press the Start button within
the time, the system will automatically regard the currently selected character and stage as the
finally determined ones.
FIG. 8 d Player Select screen, Stage Select screen
Once the stage is determined, the game starts. After message "Release the lock of the controller
6
board" appears, the Skateboard (i.e., Controller Board) is unlocked. Then, the player can
perform Spin operations.
At the bottom, turn in the desired direction in the manner of skateboarding. Further, the player
can enjoy a sharper turn by spinning the board.
Spin (swing) Input
Backward and forward inputting
Curving (inclining) Input
FIG. 8 e
33
At the bottom, turn in the desired direction in the manner of skateboarding.
Further, the player can enjoy a sharper turn by spinning the board.
FIG. 8 f
The aim of this game is to get a high score by achieving a trick in the air.
7
The player can achieve a trick by inputting data to the Controller Board on the lip.
Lip
Ramp
Bottom
A trick appears -- Acceleration
Succeed in kicking
FIG. 8 g
Totters -- Lose Speed
Fail in kicking
In addition, the player can achieve tricks separately by inputting different types of data during
kicking.
34
"Achieving a COMBO Trick"
The player can cause a COMBO trick by kicking on the back of the Controller Board at the front
of the lip. Once the player can succeed in the kicking, he or she can link the tricks by reinputting
the data in the air. The knack of acquiring proficiency is to input data moderately to the Controller
Board, taking account into the his or her speed (i.e., duration of jump).
If the player inputs the first item of data after the jumping step is exceeded, the character loses
its speed. The advice is displayed at this time.
FIG. 8 h
"How to Achieve a Spinning Trick"
The player can generate a spinning trick by spinning the Controller Board at the front of the lip.
Once the player succeeds in the kicking, keeping the position achieved at the time of kicking in
the air causes the character to start spinning. A longer time of spinning results in a higher score;
however, if the player continues to keep the position at landing time, the character will fall
down.
If the player inputs the first item of data after the jumping step is exceeded, the character loses
its speed. The advice is displayed at this time.
FIG. 8 i
"Achieving a Grind Trick"
The player can generate a grind trick by diagonally entering the bottom and kicking on the front
of the Controller Board at the front of the lip. Once the player succeeds in the kicking, keeping
the position achieved at the time of kicking in the air causes the character to start skating on the
lip. A longer time of skating results in a higher score; however, the character falls down unless
the player restores the board before it totters.
If the player inputs the first item of data after the jumping step is exceeded, the character loses
its speed. The advice is displayed at this time.
FIG. 8 j
35
11COINS
I
G
H
8
The fields on the screen are as follows while the game is in progress:
E
F
@
GRADE
C
Bonus
GRIND 15m
130
/160COINS
29
TIME
.14
A
B
SPIN TRICK
1096
GOOD
C
C
11COINS
D
1: Number of Coins Acquired
Displays the current number of coins acquired, and the number of coins that must be acquired
until the next grade.
¤COOL COMBO BONUS
++
TAIL GRAB
FIG. 8 k
2: Bonus Title
The bonus coins can be acquired by clearing the contents of the title while a play is in progress.
The contents vary each time the character grades up.
3: Trick
Displays the category and the contents of the currently achieved trick.
4: Evaluation per Jump
Displays the grade that corresponds to the total number of coins acquired per jump by grade.
This grade has no relation to that on the top left corner of the screen.
5: Trick Name
Displays the name of the sill achieved.
6: Grade
Displays the current grade, which will rise when coins will be acquired.
7: Coins Acquired
Displays the current number of coins acquired, and the number of coins that must be acquired
until the next grade.
8: Remaining Time
Remaining time within the stage. When it reaches 0, the stage ends.
9: Evaluation of Kicking
Appears when the timing of kicking is good.
10: Cool COMBO Bonus
When COMBO tricks are in progress, this may appear if combined tricks are cool.
36
9
When the time expires, the game is over.
10
After the game ends, lock the Skateboard (i.e., Controller Board).
If the player establishes a high score, the final evaluation will be followed by a screen letting
11
him or her enter the three initials. In response to the prompt, the player should select the
characters while scrolling them with the Select button. Then, determine the characters one by
one using the Start button. Once all the three are determined, the player should locate the cursor
at END and press the Start button for determination.
In the Score Attack Mode, the password appears along with the Game Over display.
12
Record this password. The player can be registered for the World Ranking by sending it to the
home page of this game. Using the Start button, the player can skip this screen, which remains
on-screen for several tens of seconds.
Home page address: http://www.hitmaker.co.jp/AIRTRIX
By making the settings in the Test Mode, you can select whether to display the password.
37
9. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the
machine initially or collecting cash, or when the machine does not function correctly, perform
checking in accordance with the explanations given in this section.
The following shows tests and modes that should be utilized as applicable.
SEGA HIKARU GAME BOARD is used for the product. The system of this game board
allows another game to be played by replacing the ROM Board Case mounted on the SEGA
HIKARU CASE. As such, the Test Mode of this system consists of the System Test Mode for
the system to execute SELF-TEST, COIN ASSIGNMENTS, etc. used in common for the
machines employing the SEGA HIKARU BOARD, and the Game Test Mode for the specific
product to execute Input/Output test for the operation equipment, difficulty setting, etc.
STOP
The contents of settings changed in the TEST mode are stored when the test
mode is finished from EXIT in the menu mode. If the power is turned off
before the TEST mode is finished, the contents of setting change become
IMPORTANT
ineffective.
Executing "BACKUP DATA CLEAR" in the SYSTEM TEST MODE does
not clear the BOOKKEEPING data in the GAME TEST mode.
Entering the TEST mode clears fractional number of coins less than one credit
and BONUS ADDER data.
TABLE 9 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION
INSTALLATION OF
MACHINE
MEMORY
When the machine is installed, perform the following:
1. Check to see that each setting is as per standard setting made at the
time of shipment.
2. In the INPUT TEST mode, check such input devices as each SW,
V.R., etc.
3. In the OUTPUT TEST mode, check such output devices as lamps,
motors, etc.
4. In the SELF-TEST mode, check ICs on the IC Board.
Choose RAM TEST and ROMBD TEST in the MENU mode to allow
the MEMORY test to be performed. In this test, PROGRAM RAMs,
ROMs, and ICs on the IC Board are checked.
REFERENCE
SECTIONS
9-2 F,G, 9-3 D
9-2 C, 9-3 B
9-3 C
9-2 B,J
9-2 B,J
PERIODIC
SERVICING
CONTROL
SYSTEM
MONITOR
IC BOARD
DATA CHECK
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check such output devices as lamps,
motors, etc.
1. In the INPUT TEST mode, check such input devices as each SW,
V.R., etc.
2. Adjust or replace each SW and VR.
3. If the problem can not be solved yet, check the CONTROL's
moves.
In the MONITOR ADJUSTMENT mode,
check to see if the PROJECTOR adjustment is appropriately made.
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the
difficulty level, etc.
38
9-2 B,J
9-2 F,G, 9-3 D
9-2 C, 9-3 B
9-3 C
9-2 C, 9-3 B
9-3 F, 10
9-2 E
12
9-2 B,J
9-2 D
9-2 H, 9-3 E
9 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not specified can
cause electric shock and short circuit hazards.
STOP
Adjust to the optimum sound volume by considering the environmental
requirements of the installation location.
If the COIN METER and the game board are electrically disconnected, game
IMPORTANT
SWITCH UNIT
Open the coin chute door, and the switch unit
shown will appear.
The functioning of each SW is as follows:
SOUND VOLUME CONTROL :Adjusts the Right/Left Speakers.
SPEAKER
SOUND VOLUME CONTROL :Adjusts the Super Woofer .
SUPER WOOFER
TEST BUTTON :For the handling of the test button, refer to
TEST
SERVICE BUTTON :Gives credits without registering on the coin
SERVICE
play is not possible.
SOUND VOLUME
For Super Woofer
TEST BUTTON
SERVICE BUTTON
SOUND VOLUME
For Right/Left Speakers.
FIG. 9. 1 a SWITCH UNIT
the following pages.
meter.
COIN METER
Open the Cashbox Door by using the key to have the Coin
Meter appear underneath the Cashbox.
39
COIN METER
FIG. 9. 1 b
9 - 2 SYSTEM TEST MODE
A. SYSTEM TEST MODE MENU
Press TEST Button to enter the TEST MODE, and the following Menu screen will be displayed.
SYSTEM MENU
XXXXXXXXX VERSION
RAM TEST
JVS TEST
SOUND TEST
C.R.T. TEST
SYSTEM ASSIGNMENTS
COIN ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
ROMBD TEST
CLOCK SETTING
GAME TEST MODE
> EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
B. RAM TEST
This allows for checking the functioning of the RAM on the Game BD.
In this test, IC's are checked in every row. During the test, "CHECKING" is displayed at the
right-hand side of the screen. "BAD" is indicated for irregular RAMs, if any.
Upon finishing the test, "PRESS TEST BUTTON TO EXIT" is displayed on the lower center of
the monitor. Press TEST Button to return to the MENU screen.
Press SERVICE Button to move the
arrow (>) to the desired item and
select with TEST Button.
Bring the arrow to EXIT and press
TEST Button to return to the GAME
Mode.
RAM TEST
IC15 IC16 IC17S IC18S GOOD
IC22 IC23 IC24S IC25S GOOD
IC28 IC29S GOOD
IC41 GOOD
IC42 GOOD
IC44 IC45S IC46 IC47S GOOD
IC91S IC92S GOOD
IC98 GOOD
OPTIONAL SOUND BOARD:
IC2 GOOD
PRESS TEST BUTTON TO EXIT
40
C. JVS TEST
JVS TEST
INPUT TEST
> EXIT
the I/O Board connected to
Game Board is displayed
and INPUT TEST can be
In this test, Functioning of
NODE 1/1
NAME SEGA ENTERPRISES,LTD.;I/O BD JVS;
837-13551 ;Ver1.00;98/10
CMD VER 1.1
JVS VER 2.0
COM VER 1.0
SWITCH 2 PLAYERS 13BITS
COIN 2 SLOTS
ANALOG 8CH
DRIVER OUT 6CH
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
performed. Execute EXIT
to return to the MENU
screen.
When INPUT TEST is selected and executed, the following screen appears.
When INPUT is performed,
the Switch value changes to
1 from _.
Execute EXIT to return to
the MENU screen.
41
D. SOUND TEST
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
9
Sound Output can be performed and each Speaker can be checked.
E. C.R.T. TEST
In this test, monitor adjustment can be performed. Periodically check to see if the monitor
adjustment is appropriate in this test. This test consists of 2 screens. Use SERVICE Button to
change the screen displayed. Press TEST Button to return to the MENU screen.
SOUND TEST
MAIN SPEAKER LEFT
MAIN SPEAKER RIGHT
> EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
Select the desired item and press TEST
Button, and sound is emitted from the
corresponding Speaker. Execute EXIT to
return to the MENU screen.
C.R.T. TEST PAGE#1
0 31
RED
GREEN
BLUE
WHITE
PRESS SERVICE BUTTON TO ANOTHER PAGE
PRESS TEST BUTTON TO EXIT
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
C.R.T. TEST PAGE#2
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
PRESS SERVICE BUTTON TO ANOTHER PAGE
234567890123456789012345678
PRESS TEST BUTTON TO EXIT
42
The first screen displays color bars. The
color adjustment can be checked. Each
of red, green, blue is the darkest at the
leftmost end, and becomes brighter
towards the right-hand end.
The second screen displays crosshatches.
In this page, monitor size and deviation
can be checked.
F. SYSTEM ASSIGNMENTS
The settings of cabinet and board can be changed. Set each item suitable to the connected
cabinet. Use the setting as is the time of shipment except for ADVERTISE SOUND.
SYSTEM ASSIGNMENTS
CABINET TYPE 1PLAYER
ADVERTISE SOUND ON
MONITOR TYPE HORIZONTAL
DISPLAY MODE AUTOSCAN
SERVICE TYPE COMMON
> EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
CABINET TYPE specifies Control Panel and number of Coin Chute. The number of Player
displayed in BOOKKEEPING varies in accordance with the value here.
ADVERTISE SOUND is used for settings of emitting sound during ADVERTISE.
MONITOR TYPE sets the on-screen display to the positional direction of monitor (HORIZONTAL or VERTICAL). If set to VERTICAL, the on-screen display for the test mode is
vertically positioned in accordance with the setting.
DISPLAY MODE sets the monitor's display frequency. In this mode, if other than
AUTOSCAN is selected and EXIT is executed, the display frequency is changed to the
selected setting.
SERVICE TYPE sets the functioning of when the Service Button is pressed, in case that
several Service Buttons exist.
•INDIVIDUAL
By pressing Service Button, Service credit can be obtained for the Player corresponding
to the Service Button pressed.
•COMMON
By pressing any Service Button, Service credit can be obtained for all Players.
43
G. COIN ASSIGNMENTS
In this mode, the setting of incremental credit increase as against coin insertion can be changed.
This test consists of 3 screens, and the following is the first screen.
The setting done in the first screen will be stored when exited.
COIN ASSIGNMENTS
COIN CHUTE TYPE COMMON
COIN/CREDIT SETTING #1
COIN CHUTE #1
1COIN 1CREDIT
COIN CHUTE #2
1COIN 1CREDIT
MANUAL SETTING
SEQUENCE SETTING
> EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
COIN CHUTE TYPE sets whether Coin Chute is used in common by all players or
separately allocated to each player in case 2 or more Coin Chutes are incorporated.
COMMON: This setting is for common use by plural players.
INDIVIDUAL: As each player uses an independent coin chute, setting to INDIVIDUAL
causes COIN CHUTE #2 to be disappeared.
COIN/CREDT SETTING is set when using one of the existing 26 settings or FREE PLAY.
The selected coin rates in the COIN/CREDIT SETTING are displayed below COIN CHUTE
#1 and COIN CHUTE #2. If you wish to set a coin rate rather than to select from the
existing setting, select MANUAL SETTING. The display next to COIN/CREDIT SETTING
indicates "MANUAL", not "#n" in this case.
•This game does not use SEQUENCE SETTING.
Do not change the SEQUENCE SETTING data.
44
MANUAL SETTING
When MANUAL SETTING is selected in the first screen, the following second screen appears.
COIN TO CREDIT determines how many coins are needed for one credit. (1 ~ 9)
BONUS ADDER determines how many coins should be inserted to obtain one SERVICE
COIN.
COIN CHUTE #1 MULTIPLIER, COIN CHUTE #2 MULTIPLIER sets how many tokens
one Coin represents inserted in each COIN CHUTE.
SETTING EXAMPLE 1)
Setting of 2 COINS 1 CREDIT, set to:
COIN TO CREDIT:2
BONUS ADDER:0
COIN CHUTE #1 MULTIPLIER :1
SETTING EXAMPLE 2)
Setting of 5 COINS 6 CREDITS (5 COINS 1 BONUS), set to
COIN TO CREDIT:1
BONUS ADDER:5
COIN CHUTE #1 MULTIPLIER :1
When exiting from MANUAL SETTING, if the identical coin rate is in the existing COIN/
CREDIT SETTING, such existing mode other than what is set in the MANUAL SETTING is
confirmed.
45
TABLE 1 COIN/CREDIT SETTING
NAME OF SETTING FUNCTIONING OF COIN CHUTE #1 FUNCTIONING OF COIN CHUTE #2
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN
1COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS
47
STOP
This game does not use SEQUENCE SETTING.
Do not change the SEQUENCE SETTING data.
IMPORTANT
SEQUENCE SETTING
When SEQUENCE SETTING is selected in either first or second screen, the SEQUENCE
SETTING Mode (the third screen) appears.
In this mode, number of credits required for starting game can be set.
Each sequence can be set between 1 ~ 5.
Select EXIT to return to the first screen.
48
H. BOOKKEEPING
This allows such data as operating time/No. of coins inserted/ No. of credits to be checked, etc.
This test consists of 2 screens. Pressing SERVICE Button causes screen to be changed. Press
TEST Button to return to the MENU screen.
On the first screen, such data as total time, coin, and credit are displayed.
BOOKKEEPING
TOTAL TIME 55H27M13S
COIN1 16 SERVICE1 5
COIN2 4 SERVICE2 0
CREDIT 10
TOTAL COIN 20
COIN CREDIT 10
SERVICE CREDIT 5
TOTAL CREDIT 15
PRESS SERVICE BUTTON TO ANOTHER PAGE
PRESS TEST BUTTON TO EXIT
Total Time is displayed as "X X H X X M X X S" and no date will be displayed after
exceeding 24 hours.
The displays for number of coin and number of service vary depending on the CABINET
TYPE set in SYSTEM ASSIGNMENTS.
Number of credit displays 1 if COIN CHUTE TYPE is set to COMMON in COIN
ASSIGNMENTS. If COIN CHUTE TYPE is set to INDIVIDUAL, the applicable number in
CABINET TYPE setting will be displayed.
On the second screen, each sequence displays the frequency of functioning.
PRESS SERVICE BUTTON TO ANOTHER PAGE
PRESS TEST BUTTON TO EXIT
49
I. BACKUP RAM CLEAR
Clears contents of BOOKKEEPING, operating time, coin/credit data, number of games played,
etc.
BACKUP RAM CLEAR
YES (CLEAR)
> NO (CANCEL)
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
Selecting YES clears the aforementioned data. Select NO and press TEST Button to have the
MENU mode return without clearing data.
Note that this does not affect the data of BOOKKEEPING in GAME TEST Mode. To clear the
contents of BOOKKEEPING in GAME TEST Mode, enter into GAME TEST Mode and
execute BACKUP DATA CLEAR.
J. ROMBD TEST
In this test, on-ROM-BD ROM check is executed. If GOOD is displayed, it is satisfactory. The
IC No., TYPE, RESULT, BYTE, and WORD refers to the check sum of each unit. Press TEST
Button to return to MENU mode.
ROMBD TEST
[XXXXXXXXXXXXXXX]
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
NO. TYPE RESULT BYTE WORD
IC29 32M ---- xxxx xxxx
IC30 32M ---- xxxx xxxx
IC31 128M GOOD xxxx xxxx
•••• •••• •••• •••• ••••
IC50 128M GOOD xxxx xxxx
PRESS TEST BUTTON TO EXIT
50
K. CLOCK SETTING
YEAR, MONTH, DAY, HOUR, and MINUTE are set for SEGA HIKARU BD.
Select the desired item with SERVICE Button and press TEST Button to increase the value.
Bring the arrow to EXIT and press TEST Button to return to MENU Mode.
CLOCK SETTING
1999 07/07 07:07 07 07 WED
YEAR
MONTH
DAY
HOUR
MINUTE
SECOND
-> EXIT
CANCEL
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
L. GAME TEST MODE
Enters the TEST Mode of the game connected to SEGA HIKARU BD. The TEST Mode
includes INPUT Test, GAME ASSIGNMENTS such as game difficulty, etc. Refer to 9-3 for
details.
51
9 - 3 GAME TEST MODE
A. MENU SCREEN
The Game Test Mode Menu Screen is displayed by selecting and executing "GAME TEST
MODE" on the System Test Menu Screen. In the Game Test Mode, you should perform the
tests and settings about the I/O devices dedicated to this product.
Operation method is same as in the SYSTEM TEST MODE. By pressing SERVICE Button,
move the arrow to the desired item and press TEST Button to execute/change the selected item.
SYSTEM MENU
RAM TEST
JVS TEST
SOUND TEST
C.R.T.TEST
SYSTEM ASSIGNMENTS
COIN ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
ROMBD TEST
CLOCK SETTING
> GAME TEST MODE
EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
GAME MENU
INPUT TEST
OUTPUT TEST
GAME ASSIGNMENTS
BOOKKEEPING
CALIBRATION
BACKUP DATA CLEAR
> EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
FIG. 9. 3 a GAME TEST MODE MENU screen
52
B. INPUT TEST
Selecting "INPUT TEST" displays the following screen, where you can view the switch settings
and the Volume Control values of each cabinet.
Periodically check the switch and Volume Control settings on this screen.
If the indicator to the right of the name of a switch turns "ON" from "OFF" when the switch is
pressed, this switch and its wiring are normal.
In this mode, the Skate Board is unlocked. Entering this mode while the player is
on the Skate Board can cause falling down accidents. Use care to avoid injury.
INPUT TEST
NODE 1/1
BUTTON
START OFF
LEFT OFF
RIGHT OFF
UP OFF
DOWN OFF
SERVICE OFF
TEST OFF
VOLUME
YAW 80
LEFT RIGHT
ROLL 80
LEFT RIGHT
PRESS TEST AND SERVICE BUTTON TO EXIT
FIG. 9. 3 b a INPUT TEST screen
UP and DOWN indicate the status of the sensors that detect kicking on the front and back of
the Controller Board (i.e., Skateboard). (FIG. 9.3bb).
YAW is the Volume Control value with which the left and right swings of the Skateboard
are detected. ROLL is the Volume Control value with which the tilt relative to the horizontal
surface is detected. (FIG. 9.3bb).
Pressing the TEST and SERVICE Buttons together causes the Menu Screen to return.
53
YAW
UP, DOWN
FIG. 9. 3 b b
ROLL
At the time of centering the Volume (the Controller Board is level and faces the front), the
Volume value is set to l80H
+ 08, and if the Volume value varies in a natural manner matching
the operation of the Controller Board and meeting the operation in the right/left direction
evenly, then the product allows for satisfactory play.
If the Volume value is widely deviated from the 80H
+ 08 which is set at the time of centering,
or the value does not vary evenly in the right/left operation, the game can not be played
satisfactorily, and also this causes Volume damage. Adjust the Volume by referring to
"F. CALIBRATION", or adjust the gear engagement of the Volume by referring to Section 10,
or replace the Volume.
54
C. OUTPUT TEST
In this mode, the Skate Board is unlocked. Entering this mode while the player is
on the Skate Board can cause falling down accidents. Use care to avoid injury.
Selecting "OUTPUT TEST" displays the following screen, where you can view the lamp
positions.
Select the desired item using the SERVICE Button. Then press the TEST Button. The indicator
to the right of the name of the currently selected item turns "ON" from "OFF".
If the lamp associated with the selected item lights up and the Skateboard is locked when the
indicator is "ON", the functionality is normal.
Pressing the TEST Button causes the Menu Screen to return.
OUTPUT TEST
LEFT UPEER LAMP OFF
LEFT LOWER LAMP OFF
RIGHT UPEER LAMP OFF
RIGHT LOWER LAMP OFF
START LAMP OFF
LOCK MECHA OFF
> EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
FIG. 9. 3 c a OUTPUT TEST screen
LEFT UPEER LAMP
LEFT LOWER LAMP
START LAMP
LOCK MECHA
RIGHT UPEER LAMP
RIGHT LOWER LAMP
FIG. 9. 3 c b
55
D. GAME ASSIGNMENTS
Selecting "GAME ASSIGNMENTS" displays the following screen, where you can make the
settings about the game.
If change is made to the settings, return to the Menu Screen and select and execute EXIT to exit
the TEST MODE. The new settings will not take effect unless the TEST MODE is exited.
The items represent the following:
GAME ASSIGNMENTS
STAGE SELECT TUTORIAL FIRST
WEB RANKING ON
LANGUAGE JAPANESE ONLY
> EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
FIG. 9. 3 d GAME ASSIGNMENTS screen
STAGE SELECT
Set the stage that was selected first when the Select Stage Screen appears before the game starts.
Select either SCORE ATTACK FIRST (center) or TUTORIAL FIRST (left).
The stage being selected first is only set, but the restrictions to player selection are not set.
WEB RANKING
ON: The URL of the home page is displayed during the Advertise Mode, or the
password for the home page is displayed when the game is over.
OFF: Neither the URL nor the password is displayed.
LANGUAGE
Select the desired language from FRANCOIS, ESPANOL, ITALIAN, and ENGLISH.
SETTING CHANGE PROCEDURE
Press the SERVICE Button to bring the arrow (>) to the desired setting change item.
1
Press the TEST Button to choose the desired setting item.
2
Bring the arrow to EXIT and press the TEST Button to return to the menu mode.
3
56
E. BOOKKEEPING
You can view data about the game play time etc.
Pressing the TEST Button causes the Menu Screen to return.
BOOKKEEPING
NUMBER OF GAME 0
TUTORIAL 0
SET-A 0
SET-B 0
PLAY TIME 0H 0M 0S
SHOTEST TIME 0M 0S
LONGEST TIME 0M 0S
AVERAGE TIME 0M 0S
CHARACTER COUNT
JAKE 0
SPIDEY 0
KYATIE 0
LINDA 0
TONY 0
PRESS TEST BUTTON TO EXIT
FIG. 9. 3 a BOOKKEEPING screen
NUMBER OF GAMES: Number of games that were played.
TUTORIAL: Number of games that were played by selecting the left stage on
the Select Screen.
SET-A: Number of games that were played by selecting the central stage
on the Select Screen.
SET-B: Number of games that were played by selecting the right stage on
the Select Screen.
PLAY TIME: Total time of games played.
CHARACTER COUNT: Count of selection made for each character.
57
F. CALIBRATION
In this mode, the Skate Board is unlocked. Entering this mode while the player is
on the Skate Board can cause falling down accidents. Use care to avoid injury.
STOP
When the Volume is adjusted or replaced, be sure to set the Volume value in the
CALIBRATION mode.
IMPORTANT
Selecting CALIBRATION on the Menu Screen displays the following screen.
You can determine the YAW and ROLL Volume Control values with which operation of the
Skateboard is detected.
SELECT MENU WITH SERVICE BUTTON
AND
PRESS TEST BUTTON TO START CALIBRATION
FIG. 9. 3 f a CALIBRATION screen
HOW TO VOLUME SETTING
Select "VOLUME CALIBRATION" using the SERVICE Button. Then press the TEST Button.
1
The screen changes to the one shown in FIG. 9.3fb.
Get on the Skateboard. Then, set the minimum and maximum values of the Volume Control by
2
operating YAW (left-right) and ROLL (tilt) even in both directions.
If a large width of input is set, the Skateboard will be hard to make a turn. If a small width of
input is set, it will be easy to make a turn.
Pressing the SERVICE Button exits VOLUME CALIBRATION.
3
With EXIT selected, pressing the TEST Button causes the Menu Screen to return.
4
58
If the Volume Control value is not set within 80 + 08 H when the Skateboard is horizontally
placed in the progressive direction, improper engagement of the Volume Control gears or the
Volume Control itself may be faulty. Take the proper action according to the instructions in
Section 10.
MOVE FOOT CONTROLLER TO THE EDGE
IN ANY DIRECTION
PRESS TEST BUTTON TO FINISH CONFIGURATION
FIG. 9. 3 f b CALIBRATION screen
FIG. 9. 3 f c
After operating the Skate Board
evenly in both directions.
59
G. BACKUP DATA CLEAR
This screen enables to clear the data of bookkeeping and to initialize the high-scorer ranking data.
BACKUP DATA CLEAR
YES (CLEAR)
> NO (CANCEL)
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
FIG. 9. 3 g BACKUP DATA CLEAR screen
* To clear the data:
Press the SERVICE Button to move the > mark to YES, and press the TEST Button. When
clearing is finished, the COMPLETED message appears on the screen. Press the TEST
Button, in this instance, to return to the GAME TEST MODE screen.
* Not to clear the data:
Press the SERVICE Button to move the > mark to NO, and press the TEST Button. This
action enables you to immediately return to the GAME TEST MODE screen.
* What you can clear on this screen is the bookkeeping data accessible from the GAME TEST
MODE screen. You cannot clear the bookkeeping data and settings accessible from the
SYSTEM MENU screen.
60
10.
MAINTENANCE OF CONTROLLER MECHANISM UNIT
Before starting to work, ensure that the Power SW is OFF. Failure to observe
this can cause electric shock or short circuit.
Use care so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
This work should be performed by the Location's Maintenance Man or
Serviceman. Performing work by non-technical personnel can cause electric
shock hazard.
Do not perform work other than those specified in this Manual in order to
prevent accidents during performing work and operation after performing
work. Performing work not specified in this Manual may require special
training for this product. If performing work other than those stated in this
manual is required for repair, contact the offices herein stated in this manual
or where you purchased the product from and ask for repair or inquire how to
repair.
Take care not to get caught in the gears or the Mechanism Assembly. If you
encounter such an accident, you may be seriously injured (e.g., a bone
factures, or of your body is cut).
Take care not to lose any fasteners or their related parts (e.g., screws, bolts,
washers). If a metallic fastener or its related part touches a conductive part, a
short circuit or fire may be caused.
The Skateboard (i.e., Controller Board) is equipped with the following operational input
devices: a ROLL- and a YAW-direction detection Volume Control and a kicking sensor.
Verify operation of the input devices in the Test Mode at least once a month. If a failure is
found, take action immediately. This document explains how to adjust and replace a spare
Volume Control.
The Mechanism Assembly is required to be greased up.
10 - 1 ADJUSTING/REPLACING THE ROLL-DIRECTION VOLUME CONTROL
The Volume Control used to detect the Skateboard ROLL-direction (tilt) is located under the
Skateboard, toward the rear.
The following work requires a Phillips screwdriver for M4 screws, a flat-tipped screwdriver for
M3 screws, and a wrench with an inter-opposite side distance of 11 mm.
61
1
Turn off power.
Remove the 6 Bellows Holder securing the bellows located under the Skateboard. Remove the 2
2
screws.
BELLOWS HOLDER
BELLOWS HOLDER (6 in total)
PHOTO 10. 1 a
Remove the 2 truss screws located on the top surface of Floor Board Rear.
3
TRUSS SCREW (2), black
M4 X 25, flat washer used.
SCREW (2 each), black
M4 X 12, w/flat & spring washers
62
PHOTO 10. 1 b
Remove the 3 truss screws from the back of the Rear Cabinet.
4
TRUSS SCREW (3)
M4 X 8, chrome plated
PHOTO 10. 1 c
Remove Floor Board Rear.
5
The ROLL-direction Volume Control Mechanism Assembly is seen by raising the bellows.
FLOOR BOARD REAR
PHOTO 10. 1 d
63
Adjusting Procedure
1
Loosen the 2 screws securing the ROLL VR Holder.
SCREW (2)
M4 X 8, w/flat & spring washers
Adjust the top and bottom positions of the ROLL VR holders so that the D-Cut side of the
2
Volume Control spindle faces up when the Skateboard is placed horizontally.
FIG. 10. 1 a
Retighten the 2 loosened screws.
3
With power on, check the volume control values in the Test Mode. (See Section 9-3 B)
4
Replacing Procedure
Pull out the connector connected to the Volume Control. Then unfasten the wire.
1
Disconnect the connector.
64
PHOTO 10. 1 e
2
Remove the 2 screws securing
the ROLL VR Holder.
Remove the ROLL VR Holder
3
with the Volume Control
installed.
SCREW (2)
M4 X 8, w/flat & spring washers
PHOTO 10. 1 f
Loosen the 2 cheese machine
4
screws securing the crank.
PHOTO 10. 1 g
CHEESE MACHINE SCREW (2)
M3 X 6
PHOTO 10. 1 h
65
Pull out the crank from the
5
Volume Control spindle.
PHOTO 10. 1 i
Remove the hexagon nut securing the Volume Control to the ROLL VR Holder.
6
HEXAGON NUT
PHOTO 10. 1 j
To replace the Volume Control, remove it from the ROLL VR Holder.
7
VOLUME
220-5484
Install a new Volume Control to the ROLL VR Holder, and secure the crank.
8
Paying attention to the angle of installation illustrated in the figure, secure the ROLL VR
Holder. (See FIG. 10.1a.)
Connect the connector and secure the wire firmly.
9
The wire may be disconnected by being caught in the Mechanism Assembly. Check that there is
not the danger that movement of the Mechanism Assembly to either limit of the movable range
may damage the wire.
10
With power on, adjust the Volume Control values in the Test Mode. (See Section 9-3F)
66
10 - 2 ADJUSTING/REPLACING THE YAW-DIRECTION VOLUME CONTROL
The Volume Control used to detect the Skateboard YAW direction (turn) is located under Table
Lid L to the left of the Skateboard when facing the PTV screen.
The following work requires a Phillips screwdriver for M4 screws, a flat-tipped screwdriver for
M3 screws, and a wrench with an inter-opposite side distance of 11 mm.
1
Turn off power.
Remove the 2 screws securing
2
Table Lid L, located to the left of
the Skateboard.
SCREW (2), black
M4 X 20, w/flat & spring washers
PHOTO 10. 2 a
Table Lid L can be removed by sliding it toward the Skateboard.
3
The YAW-direction Volume Control Mechanism Assembly is seen by removing Table Lid L.
TABLE LID L
PHOTO 10. 2 b
67
Adjusting Procedure
Loosen the 2 screws securing the
1
YAW VOL Holder.
2
Adjust the angle for securing the
YAW VOL Holder so that, when
the Skateboard is placed in the
progressive direction, the D-Cut
side of the Volume Control spindle
faces left.
Retighten the 2 loosened screws
3
for securing.
With power on, check the Volume
4
Control values in the Test Mode.
(See Section 9-3B)
Replacing Procedure
SCREW (2), black
M4 X 8, w/flat &
spring washers
D-CUT SIDE
FIG. 10. 2 a
Pull out the connector connected to
1
the Volume Control. Then
unfasten the wire.
Disconnect the connector.
2
Remove the 2 screws securing the
YAW VOL Holder.
PHOTO 10. 2 c
SCREW (2), black
M4 X 8, w/flat & spring washers
68
PHOTO 10. 2 d
3
With the Volume Control installed,
remove the YAW VOL Holder.
Loosen the 2 cheese machine
4
screws securing the Gear Wheel.
CHEESE MACHINE SCREW (2)
M3 X 6
PHOTO 10. 2 e
PHOTO 10. 2 f
Draw out the Gear Wheel from the Volume Control spindle.
5
69
PHOTO 10. 2 g
Remove the hexagon nut securing the Volume Control to the YAW VOL Holder.
6
HEXAGON NUT
PHOTO 10. 2 h
To replace the Volume Control, remove it from the YAW VOL Holder.
7
VOLUME
220-5484
PHOTO 10. 2 i
Install a new Volume Control to the YAW VOL Holder, and secure the gear wheel.
8
Paying attention to the angle of installation illustrated in the figure, secure the YAW VOL
Holder. (See FIG. 10.2a.)
Connect the connector and secure the wire firmly.
9
The wire may be disconnected by being caught in the Mechanism Assembly. Check that there is
not the danger that movement of the Mechanism Assembly to either limit of the movable range
may damage the wire.
With power on, adjust the Volume Control values in the Test Mode. (See Section 9-3F)
10
70
10 - 3 GREASING
Grease is inflammable and must never be close to fire.
Grease may be apt to be erroneously used or drunk, and must not be placed in
a location where children can access.
Grease does harm to your body if you aspirate it. Do not perform any work
related to grease in a location where ventilation is insufficient.
If grease enters an eye, eye irritation may be caused. Take care to prevent it
from entering your eyes (for example, by wearing protective goggles).
Should grease enter an eye, rinse it in clean water and have your illness
diagnosed by a doctor.
If grease touches a human skin, skin irritation may be caused. Take care to
prevent grease from touching your skin (for example, by wearing protective
gloves).
Should grease touch your skin, fully wash it using water and soap.
Do not eat grease. Should you eat it, you may have loose bowels or feel like
vomiting.
Should somebody swallow it, immediately have his or her illness diagnosed
by a doctor, without compelling him or her to vomit the grease.
When attempting to open the bottle of grease, your hand may be cut. To
prevent this, use protective gloves.
The way of treating grease is regulated by law. Treat it legally according to
the local law for the setup site. Illegal treatment of grease may cause
environmental pollution. If you do not know how to treat grease, contact the
dealer from which you bought it.
STOP
IMPORTANT
Grease the swing bearing, once a month, with the Special Grease accompanying the product.
In addition, grease the gear mesh portion and the crank sliding portion of the Volume Control
Mechanism Assembly, and the mesh portion of the pinion gears (for locking the Skateboard).
Be sure to use the designated type of grease. If a non-designated type grease is
used, components may break.
To prevent dust or water from mixing into the grease, firmly cork the grease
bottle for sealing.
Store the grease in a dark place not exposed to direct sunlight.
The period for greasing specified herein is a standard. Apply greasing to the
specified portions as occasion arises.
71
Greasing the Swing Bearing
When greasing the swing bearing, move the Skateboard fully to the clockwise or
counterclockwise end to allow grease to reach every part of the bearing. When
performing this work, hold the handrail firmly to prevent you from falling down.
STOP
IMPORTANT
To grease the swing bearing, prepare the following:
• Grease Gun (540-0064)
• Special Grease (090-0275)
• Protective goggles
• Protective gloves
For the swing bearing, be sure to use the Special Grease accompanying the
product. The same type of grease is injected for shipment. Using another type of
grease may cause a chemical change, thereby causing the system to be
unavailable or hang up.
When the Special Grease is used up, place an order with your dealer for another
bottle of grease.
When operating the Grease Gun lever, be sure to either open or close fully. If it
is operated halfway, the grease cannot be injected.
If the grease does not come out when the lever is operated, this may be due to an
air pocket in the grease. To resolve this, warm the Lubricant Tube once or twice
to release the air.
The weight of grease used at a time should be 16 g. Injecting more grease results
in the same effect.
• Phillips screwdriver for M4 screws
• Master key
1
Remove Table Lid R, which is located to the right of the Skateboard when facing the PTV
screen. Remove the 2 screws securing it.
SCREW (2), black
M4 X 20, w/flat & spring washers
PHOTO 10. 3 a
72
2
Table Lid R can be removed by sliding toward the Skateboard.
TABLE LID R
PHOTO 10. 3 b
Once Table Lid R is removed, the
Grease Nipple for greasing is seen.
GREASE NIPPLE
Install the Grease Gun nozzle to the body of the gun.
3
LEVER
NOZZLE
BODY
PHOTO 10. 3 c
LUBRICANT TUBE
CHAIN
FIG. 10. 3 a
73
Screw back the Lubricant Tube to
4
remove it from the body.
Pull the chain to lock it to the
5
grooves in the Lubricant Tube.
PHOTO 10. 3 d
Remove the cap from the Special
6
Grease bottle, and directly pour it
into the Lubricant Tube.
At this time, take care not to allow
air or dust to mix into the grease.
PHOTO 10. 3 e
PHOTO 10. 3 f
74
Return the Lubricant Tube to the
7
body as before.
Unlock the chain and store it in the
8
Lubricant Tube.
While moving the lever between
9
the opposite ends twice or three
times, checking that the grease
comes out from the tip of the
nozzle.
PHOTO 10. 3 g
Enter the Test Mode and unlock
10
the Skateboard.
(See Section 9-3B or C)
11
With the Skateboard turned fully
to either the clockwise or
counterclockwise end, insert the
Grease Gun nozzle into the Grease
Nipple.
PHOTO 10. 3 h
75
PHOTO 10. 3 i
FIG. 10. 3 b
Pour approximately 0.8 g of grease during one reciprocating motion of fully opening and
12
closing the lever. Thus, pour a total of 8 g of grease during eight reciprocating lever motions.
Turn the Skateboard fully to the opposite end, and secure it there.
13
Pour a total of 8 g of grease during ten reciprocating lever motions.
14
Turn the Skateboard clockwise and counterclockwise several times to allow grease to reach
15
every part of the swing bearing.
Because the grease in the Lubricant Tube will be used for the next greasing work, store it in the
tube. Lock the chain for storage.
At time of the next greasing work, the grease in the nozzle will have been altered in quality
because it will have been exposed to the outside air. Move the lever between the opposite ends
twice or three times, and drain the grease from the nozzle. Then insert it into the nipple.
76
Greasing the Volume Control Mechanism Assembly
Grease the gear mesh portion of the Volume Control Mechanism Assembly and the crank
sliding portion once every three months. For this purpose, use spray grease Grease Mate (Part
No. 090-0066).
Make the Volume Control Mechanism Assembly seen externally, according to the instructions
in Sections 10-1 and -2.
With an extension tube installed to the outlet of the spray grease, apply it to the gear mesh
portion and the crank mechanism sliding portion. The gears of the YAW-direction Volume
Control Mechanism Assembly are of two-step type. Apply the grease also to the gear mesh
portion at the lower step.
PHOTO 10. 3 j
ROLL-Direction Volume Control Mechanism Assembly
Greasing the Pinion Gears Mesh Portion
The pinion gears are used to lock the Skateboard.
Grease the pinion gears mesh portion once every three months. For this purpose, use spray
grease Grease Mate (Part No. 090-0066).
To perform the greasing, keep the ROLL-Direction Volume Control Mechanism Assembly seen
externally. (See Section 10-1.)
With an extension tube installed to the outlet of the spray grease, apply it to the gear mesh
portion of the gears.
PHOTO 10. 3 k
YAW-Direction Volume Control Mechanism Assembly
PHOTO 10. 3 l Pinion Gear
In the photograph, as a matter of convenience the turn table has been removed to allow the
pinion gears to be seen externally. Actually, the greasing can be performed without removing
the gears.
77
10 - 4 REPLACING THE ACCIDENT AVOIDANCE SYSTEM
If the hazard preventive parts have any irregularity, be sure to replace the part(s)
immediately. Operating with the part(s) as is damaged or omitted can cause
injury.
If the bellows under the Skateboard broken, replace them immediately.
The following work requires a Phillips screwdriver for M4 screws and a socket wrench (or
spanner) for M8 hexagon bolts.
1
Turn off power.
Remove the 3 screws from each of the 2 end and 2 side bellows sashes securing the bellows to
2
the Skateboard.
SCREW (3 each), black
M4 X 12, w/flat & spring washers
SCREW (3 each), black
M4 X 12, w/flat & spring washers
PHOTO 10. 4 a
END BELLOWS SASHE
SIDE BELLOWS SASHE
PHOTO 10. 4 b
78
Release a total of 6 hooks (3 hooks
3
at each side) and lower the
bellows.
Pull out the 2 connectors.
4
Release all the cord clamps
securing the wire of the connector
that was pulled out.
Disconnect the connector.
Remove the 4 hexagon bolts
5
securing the ASSY Skateboard.
PHOTO 10. 4 c
HEXAGON BOLT (4)
M8 X 16, w/flat & spring washers
HEXAGON BOLT (4)
M8 X 16, w/flat & spring washers
PHOTO 10. 4 d
79
FIG. 10. 4
Remove the ASSY Skateboard.
6
At this time, take care not to
damage the wiring.
PHOTO 10. 4 e
Remove the 6 Bellows Holder securing the bottom of the bellows. Remove the 2 screws from
7
each of the holders.
Replace the bellows.
8
BELLOWS HOLDER
BELLOWS
ATR-3102
SCREW (2 each), black
M4 X 12, w/flat & spring washers
PHOTO 10. 4 f
80
11. PROJECTOR
Since the Projector has been adjusted at the time of shipment, avoid making further
adjustments without good reason.
STOP
IMPORTANT
11 - 1 CLEANING THE SCREEN
The Projector is subject to color deviation due to Convergence deviation caused by
the geomagnetism at the installation location and peripheral magnetic field. After
the installation of machine, and before commencing operation, check for
Convergence deviation and if deviated, make adjustments.
Projector adjustments are stored. Due to distortion or color deviation in the TEST mode, if an
adjustment is necessary, use the Remote Control to make adjustments. There are two Projector
Makers (Toshiba and Mitsubishi) and the adjustment method varies depending on the specific
maker.
Since the Projector screen is susceptible to damage, pay careful attention to its
handling. When cleaning, refrain from using water or volatile chemicals.
When the screen surface
becomes dirty with dust,
etc., clean it by using a
soft cloth such as gauze.
When water, and volatile
chemicals such as
benzine, thinner, etc., spill
on the screen surface, it
may be subject to damage,
therefore, do not use
them. Also, since the
surfaces are susceptible to
damage, refrain from
rubbing them with a hard
material or using a duster.
81
FIG. 11. 1
11 - 2 ADJUSTMENT OF TOSHIBA PROJECTOR
SETTING THE INTERFACE
STOP
In this product, set to INPUT LEVEL: 0.7V and IMPEDANCE: 75Ω. Failure to
observe this can cause CRT membrane to burn or Shutdown device to function
resulting in power off.
IMPORTANT
The Projector's Connector Panel contains the Interface setting SW.
REMOTE CONTROL BUTTONS
WINNER
LAMP
AC100-120V
~
AC IN
AC100-120V
RGB IN
~
IMPEDANCE
HIGH
75
¶
INPUT LEVEL
@@
0.7V 1~3V
COM
When adjusting the Projector, direct the Remote Control's light emitting portion towards the
Projector Screen.
REMOTE CONTROL LIGHT EMITTING PORTION
MODE (mode selection)
TEST (adjust/normal shift)
R. G. B. (color selection)
POSITION (to select the position)
ADJUST (adjustment)
TEST MODE WRITING
RBG
POSITION
ADJUST
P
SET
PIC-ADJ
RESET
SELECT
WRITING (storing the data)
P (automatic color matching)
SET (to decide the selection)
PIC - ADJ (item selection)
RESET
SELECT (pattern selection)
82
AUTOMATIC COLOR MATCHING
The Projector may be subject to color deviations affected by earth magnetism, the building steel
frames, etc. When the Projector is initially installed or the Projector's installation position is
changed, have the color matching performed automatically.
1
Keep pressing the P button (red) for approximately 3 seconds to have
the ensuing movements performed automatically.
The Projector will shift to the color deviation correction mode from the game mode, with the green
cross pattern appearing on the screen.
The cross pattern moves up/down and right/left to
start the movement of searching the correct screen
position and inclination.
TEST MODE WRITING
RBG
POSITION
ADJUST
P
SET
PIC-ADJ
RESET
SELECT
When the green cross pattern movements are finished, similar detection
is performed sequentially in order of red and then blue cross movements. After detecting by green, red and blue cross movements, the
game mode returns with the color deviation status being corrected.
Although very rarely, the TRY AGAIN error display in red may appear. At this time, press the
P button (red) for approximately 3 seconds.
Even after the above operation is repeated, if the error condition still exists, then the display
shifts to PLEASE ADJ. In this case, the auto color matching function can not be used. Contact
the place of contact herein stated or where the product was purchased from.
If the automatic color matching indicates an error, color matching can manually be performed.
Refer to CONVERGENCE ADJUSTMENT (manual color matching).
83
ADJUSTING THE ON-SCREEN CONTRAST
Although the on-screen picture quality has been adjusted at the time of shipment from the
factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced,
readjustment may be necessary. Changing the CONTRAST causes the light and shade of the
on-screen images to be changed.
1
Press either or PIC - ADJ button.
TESTMODE WRITING
RBG
POSITION
ADJUST
P
SET
PIC-ADJ
RESET
SELECT
Herein,
2
procedure
is skipped.
PIC-ADJ
PIC-ADJ
SET
CONTRAST
BRIGHTNESS
H.POSI
V.POSI
H.SIZE
V.SIZE
EXIT
2
Choose CONTRAST by using either
The on-screen menu will have
one item in purple and 6 items
in white.
PIC - ADJ button.
CONTRAST
BRIGHTNESS
H.POSI
V.POSI
H.SIZE
V.SIZE
EXIT
3
Press the SET button (to decide selection).
CONTRAST 230
. . . . . . . . . . . . . . . . . . . .
Have CONTRAST displayed
in purple. Since CONTRAST
is selected initially, no
particular operation is required
in this case.
When the selection of the
CONTRAST adjustment mode
is decided, the adjustment data
scale bar appears on the
screen.
or
Make adjustment by using either or
ADJUST
4
ADJUST button.
As the Cursor is moved, the
adjustment data value changes.
Make adjustment so as to
obtain the desired on-screen
contrast status.
CONTRAST 156
. . . . . . . . . . . . . . . . . . . .
5
WRITING
Press the WRITING button (for storing and finish).
The WRITING display appears
and the adjustment data is
stored.
WRITING
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and
2
press the SET button.
2
To continue adjusting other menu items, repeat procedure ~ .
4
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power
is turned off and the pre-adjustment status will remain when the power is turned on next time.
84
ADJUSTING THE SCREEN BRIGHTNESS
Although the on-screen picture quality has been adjusted at the time of shipment from the
factory, readjustment can be made if desired. When the Game Board is replaced, readjustment
may be necessary. Changing the BRIGHTNESS causes the brightness of the on-screen images
of black portions to be changed.
1
Press either or PIC - ADJ button.
TESTMODE WRITING
RBG
POSITION
ADJUST
P
SET
PIC-ADJ
RESET
SELECT
PIC-ADJ
PIC-ADJ
SET
CONTRAST
BRIGHTNESS
H.POSI
V.POSI
H.SIZE
V.SIZE
EXIT
Choose BRIGHTNESS by using either or PIC
2
The on-screen menu will have one
item in purple and 6 items in white.
- ADJ button.
CONTRAST
BRIGHTNESS
H.POSI
V.POSI
H.SIZE
V.SIZE
EXIT
3
Press the SET button (to decide selection).
Have the BRIGHTNESS displayed in
purple.
When the selection of the BRIGHTNESS adjustment mode is decided, the
adjustment data scale bar appears on
the screen.
BRIGHTNESS 128
. . . . . . . . . . . . . . . . . . . .
ADJUST
Make adjustment by using either
4
button.
or ADJUST
As the Cursor is moved, the adjustment data value changes. Make
adjustment so as to obtain the desired
on-screen brightness status.
BRIGHTNESS 156
. . . . . . . . . . . . . . . . . . . .
WRITING
5
Press the WRITING button (for storing and finish).
The WRITING display appears and
the adjustment data is stored.
WRITING
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and
2
press the SET button.
2
To continue adjusting other menu items, repeat procedure ~ .
4
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power
is turned off and the pre-adjustment status will remain when the power is turned on next time.
85
ADJUSTING THE ON-SCREEN DISPLAY POSITION
Although the on-screen display position (H. POSI, V. POSI) has been adjusted at the time of
shipment from the factory, readjustment can be made if desired. When the Game Board is
replaced, readjustments may be necessary.
1
Press either or PIC - ADJ button.
TESTMODE WRITING
RBG
POSITION
ADJUST
P
SET
PIC-ADJ
RESET
SELECT
PIC-ADJ
PIC-ADJ
SET
CONTRAST
BRIGHTNESS
H.POSI
V.POSI
H.SIZE
V.SIZE
EXIT
Choose H. POSI or V. POSI by using either or
2
The on-screen menu will have one
item in purple and 6 items in white.
PIC ADJ button.
CONTRAST
BRIGHTNESS
H.POSI
V.POSI
H.SIZE
V.SIZE
EXIT
3
Press the SET button (to decide selection).
Have the H. POSI or V. POSI
displayed in purple. The Figure
shows the status in which H. POSI is
selected.
When the selection of the H. POSI or
V. POSI is decided, the adjustment
data scale bar appears on the screen.
H.POSI 128
. . . . . . . . . . . . . . . . . . . .
ADJUST
Make adjustment by using either
4
button.
or ADJUST
As the Cursor is moved, the adjustment data value changes. Make
When making adjustments
in vertical directions, also
use either
or
ADJUST button.
WRITING
H.POSI 156
. . . . . . . . . . . . . . . . . . . .
5
Press the WRITING button (for storing and finish).
adjustment so as to obtain the desired
on-screen position status.
The WRITING display appears and
the adjustment data is stored.
WRITING
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and
2
press the SET button.
2
To continue adjusting other menu items, repeat procedure ~ .
4
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power
is turned off and the pre-adjustment status will remain when the power is turned on next time.
86
ADJUSTING THE SCREEN SIZE
Although the on-screen size (H. SIZE, V. SIZE) has been adjusted at the time of shipment from
the factory, readjustment can be made if desired. When the Game Board is replaced,
readjustments may be necessary.
Press either or PIC - ADJ button.
1
TESTMODE WRITING
RBG
POSITION
ADJUST
P
SET
PIC-ADJ
RESET
SELECT
PIC-ADJ
PIC-ADJ
SET
CONTRAST
BRIGHTNESS
H.POSI
V.POSI
H.SIZE
V.SIZE
EXIT
2
Choose H. SIZE or V. SIZE by using either
The on-screen menu will have one
item in purple and 6 items in white.
PIC - ADJ button.
CONTRAST
BRIGHTNESS
H.POSI
V.POSI
H.SIZE
V.SIZE
EXIT
Press the SET button (to decide selection).
3
Have the H. SIZE or V. SIZE displayed in purple. The Figure shows the
status in which H. SIZE is selected.
When the selection of the H. SIZE or
V. SIZE adjustment mode is decided,
the adjustment data scale bar appears
on the screen.
or
H.SIZE 128
. . . . . . . . . . . . . . . . . . . .
Make adjustment by using either or ADJUST
ADJUST
4
button.
As the Cursor is moved, the adjustment data value changes. Make
When making adjustments
in vertical directions, also
use either
or
button.
WRITING
H.SIZE 156
. . . . . . . . . . . . . . . . . . . .
Press the WRITING button (for storing and finish).
5
adjustment so as to obtain the desired
on-screen position status.
The WRITING display appears and
the adjustment data is stored.
WRITING
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and
2
press the SET button.
2
To continue adjusting other menu items, repeat procedure ~ .
4
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power
is turned off and the pre-adjustment status will remain when the power is turned on next time.
87
CONVERGENCE ADJUSTMENT (manual color matching)
To avoid circuitry malfunctioning due to electrical load increase, never utilize
CONVERGENCE ADJUSTMENT (Line Convergence Adjustment in particular)
for adjusting screen size changes.
There is no means to restore the Convergence Adjustment data once stored, to its
original state. To avoid changing the screen size by erroneously using convergence
adjustment, do not perform the green Line Convergence Adjustment.
As such, be sure to perform the adjustment work from this page onward by the
Technical staff and the location's Maintenance Personnel who are well versed in
such adjustment work. In the Static Convergence Adjustments, if satisfactory
adjustments can not be performed, do not make another convergence adjustments
inadvertently. Contact the office herein stated or where the product was purchased
from.
STOP
IMPORTANT
To avoid making the adjustment work ineffective, do not press the RESET
button during adjustment.
To discontinue adjustment work, keep pressing the TEST button for
approximately 3 seconds at the stage before storing the adjustment data by
pressing the WRITING button.
Should the screen be abnormally disturbed by noise due to static electricity,
etc., turn the power off without storing the adjustment data.
Pressing the or PIC - ADJ button
in the Convergence Adjustment mode
status will display the Adjustment Menu
ADJUST MODE
shown right. Do not utilize this
Adjustment Menu as this is the one
applied at the factory.
Adjusting this menu causes the
SUB VSIZE
SUB HSIZE
SUB BRIGHT
EXIT
Customer's adjustment range to be
deviated.
Adjustment menu used in the factory.
Should the menu shown right be
displayed by mistake, first choose EXIT
by using either or PIC - ADJ
button and then press the SET button.
88
STATIC CONVERGENCE ADJUSTMENT
In the static convergence adjustment, each of red and blue images is comprehensively moved to
and superimposed on the green color. If automatic color matching function is not sufficiently
satisfactory, perform this adjustment. Be sure to perform automatic color matching before
starting the above adjustment.
TESTMODE WRITING
RBG
P
SET
Keep pressing the TEST button for
1
approximately 3 seconds.
ADJUST MODE
The screen will change to ADJUST
mode from the Game mode to cause
the green test pattern to be displayed on the screen.
POSITION
ADJUST
When either of COLOR
PIC-ADJ
DO NOT PUSH THIS.
RESET
SELECT
2
4
SELECT buttons (R, B) is pressed, if the
color desired to be adjusted disappears,
press that particular button again. For
example, if the red color needs to be
adjusted again at the stage of , the R
4
button need to be pressed twice.
Press the R button to have the red adjustment
2
mode.
ADJUST MODE
Make adjustment by using the
3
The red test pattern is added to the
display. The frame color turns red
and this signifies the red adjustment
mode.
ADJUST buttons.
ADJUST MODE
Press the B button to have the blue adjustment
4
Make adjustment so as to have red
superimposed on green. When red
is superimposed on green, the color
becomes yellow.
mode.
ADJUST MODE
Similarly as in the case of red,
adjust the blue color. When green,
red, and blue are superimposed, the
color becomes white.
5
Press the WRITING button (for storing and finish).
ADJUST MODE
WRITING
The WRITING display appears and
the adjustment data is stored. After
the data is stored, the Game mode
returns.
89
POINT CONVERGENCE ADJUSTMENT
In the POINT CONVERGENCE adjustment, each of red, green and blue images is partially
moved for color matching. The adjustment may be necessary when the Game Board is replaced or
changed, or screen size is changed. Be sure to perform automatic color matching before starting
the adjustment.
Keep pressing the TEST button for
1
approximately 3 seconds.
TESTMODE WRITING
RBG
POSITION
ADJUST
P
SET
PIC-ADJ
DO NOT PRESS.
RESET
SELECT
Note 1 When the MODE button is repeatedly
pressed, the adjustment modes will
circulate as follows:
MARKER
ADJUST MODE
Press the MODE button twice to have the POINT
2
ADJUSTMENT mode.
ADJUST MODE
Using either R or B button, select the desired
3
color to be adjusted.
The screen changes to ADJUST mode
from the Game mode and displays the
green test pattern.
Note 1
The crosshatch test pattern appears and
the MARKER indicating the adjustment point is displayed.
Note 2 By using the G
button, the green color can also be selected.
ADJUST MODE
By using the ADJUST buttons,
4
The selected color is displayed by
superimposing on green. The
MARKER will be in the color selected.
move the MARKER to the position to be adjusted.
ADJUST MODE
The MARKER moves in the direction
of the button's arrow. However, the
movable point is predetermined.
STATIC ADJUSTMENT MODE
LINE ADJUSTMENT MODE
POINT ADJUSTMENT MODE
Note 2 When either of the COLOR SELECT
buttons (R, B) is pressed, if the desired
color to be adjusted disappears, press
that particular button again.
Note 3 By repeatedly pressing the SELECT
button, only the Projector's TEST
pattern screen and the screen
superimposing the Game Board Test
pattern can be alternately displayed.
Make adjustment by using the
5
ADJUST buttons.
Although the direct vicinity of the
MARKER's center moves most
conspicuously, make adjustment by
paying attention to the periphery area
also. Shown left is the magnified
MARKER periphery.
Press the SELECT button as necessary to
6
superimpose Game Board images.
ADJUST MODE
Press the WRITING button (for storing and finish).
7
ADJUST MODE
WRITING
If the test pattern is not displayed in the
periphery of the screen, adjustments
can be made by pressing the SELECT
button to superimpose the test pattern
and the Game Board's CRT test screen.
WRITING is displayed and the
adjustment data is stored. After the
data is stored, the Game Board screen
returns.
Note 3
90
LINE CONVERGENCE ADJUSTMENT
In the LINE CONVERGENCE ADJUSTMENT, the adjustment point of the column line (vertical) or row line (horizontal) is comprehensively moved for color matching. It is convenient to
utilize this adjustment when the color of the column line or row line is uniformly deviated.
TESTMODE WRITING
RBG
P
SET
Keep pressing the TEST button for approximately
1
3 seconds.
ADJUST MODE
The screen changes to ADJUST mode
from the Game Board mode and
displays the green test pattern.
POSITION
ADJUST
PIC-ADJ
DO NOT PUSH.
RESET
SELECT
Note 1 When the MODE button is repeatedly
pressed, the adjustment modes will
circulate as follows:
STATIC ADJUSTMENT MODE
LINE ADJUSTMENT MODE
POINT ADJUSTMENT MODE
Note 2 When either of the COLOR SELECT
buttons (R, B) is pressed, if the desired
color to be adjusted disappears, press
that particular button again.
MARKER
Press the MODE button once to have the POINT
2
ADJUSTMENT mode.
ADJUST MODE
Using either R or B button, select the desired color to
3
be adjusted.
Note 2 Although the green color can also
Note 1
The crosshatch test pattern appears
and the vertically long MARKER is
shown.
be selected by using the G button, to avoid the screen
size change adjustment, do not choose green.
ADJUST MODE
By using the POSITION buttons,
4
The selected color is displayed by
superimposing on green. The
MARKER will be in the color
selected.
move the MARKER to the position to be adjusted.
ADJUST MODE
ADJUST MODE
Use the buttons to select the
column line, and the MARKER moves
in the right/left direction. However,
the movable range is predetermined.
Use the buttons to select the
row line and the MARKER moves in
the up/down direction. However, the
movable range is predetermined.
Make adjustment by using the
5
ADJUST buttons.
ADJUST MODE
Press the WRITING button (for storing and finish).
6
ADJUST MODE
WRITING
The selected column line or row line
(shown left is the column line) can be
moved in the desired up/down or right/
left directions as applicable.
WRITING is displayed and the
adjustment data is stored. After the
data is stored, the Game Board screen
returns.
91
11 - 3 ADJUSTMENT OF MITSUBISHI PROJECTOR
STOP
IMPORTANT
The Projector has DYNAMIC CONVERGENCE adjustment functions. This manual does not
refer to the functions as the adjustment of DYNAMIC CONVERGENCE is very troublesome
and in addition, visual effects are negligible.
Very rarely, you cannot solve a color-shift problem even with the adjustment procedure
described below. If this is the case, contact where you have procured the projector and ask for
further information on the adjustment method.
For the operation of Remote Control, use only the Keys of R/B,
(UP shift), (LEFT shift), (DOWN shift), (RIGHT shift), TEST,
-, +, and PICTURE. Do not press keys other than those explained in this
manual.
When operating the Remote Control, have it point the screen.
(UP shift)KEY
R/B KEY
POWER
(LEFT shift)KEY
(RIGHT shift)KEY
(DOWN shift)KEY
TEST KEY
- KEY
R / B
TEST
1
89
G-MUTE
R-MUTE
PICTURE
--
MITSUBISHI
ENTER
B-MUTE
+
R / G / B
10
+ KEY
PICTURE KEY
92
•POWER KEY.......................... This does not have power ON/OFF function.
Does not function even if it is pressed.
•R/B KEY .................................Used to select "R" for red adjustment or "B" for blue adjustment in the
STATIC CONVERGENCE ADJUSTMENT mode.
• (UP shift) KEY ................ Used to move the test cross upward in the STATIC CONVERGENCE
ADJUSTMENT mode.
• (LEFT shift) KEY ............Used to move the test cross to the left in the STATIC CONVERGENCE
ADJUSTMENT mode.
• (DOWN shift) .................. Used to move the test cross downward in the STATIC CONVERGENCE
ADJUSTMENT mode.
• (RIGHT shift) KEY ......... Used to move the test cross to the right in the STATIC CONVERGENCE
ADJUSTMENT mode.
•TEST KEY ..............................This is the ON/OFF key in the STATIC CONVERGENCE ADJUSTMENT
mode. In the ON status of this key, the test cross pattern appears in the
approximately on-screen center.
•ENTER KEY........................... Used for DYNAMIC CONVERGENCE.
•- KEY ...................................... Used to decrease the adjustment data in the adjustment mode of CON-
TRAST, BRIGHTNESS, HORIZONTAL/VERTICAL POSITIONS and
WIDTH.
•+ KEY ..................................... Used to increase the adjustment data in the adjustment mode of CON-
TRAST, BRIGHTNESS, HORIZONTAL/VERTICAL POSITIONS and
WIDTH.
•PICTURE KEY ....................... Used for the ADJUSTMENT mode of CONTRAST, BRIGHTNESS,
HORIZONTAL/VERTICAL POSITIONS and WIDTH.
Every time this key is pressed, the ADJUSTMENT mode proceeds as
follows:
NORMAL
OPERATION
CONTRAST
ADJUSTMENT
MODE
V-HEIGHT
ADJUSTMENT
MODE
BRIGHTNESS
ADJUSTMENT
MODE
V-POSI
ADJUSTMENT
MODE
H-POSI
ADJUSTMENT
MODE
H-WIDTH
ADJUSTMENT
MODE
EXPLANATIONS OF ADJUSTMENT MODES
•CONTRAST................. Used to vary image contrast. Use + and - keys to adjust.
•BRIGHTNESS ............. Used to change image brightness. Use + and - keys to adjust.
•H-POSI ......................... Used to move the image position in the horizontal direction. Use + and - keys to
adjust.
•H-WIDTH .................... Used to change the horizontal width of image. Use + and - keys to adjust.
•V-POSI ......................... Used to move the image position in the vertical direction. Use + and - keys to
adjust.
•V-HEIGHT................... Used to change the vertical width of image. Use + and - keys to adjust.
93
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.