Saitek Kasparov Turbo Advanced Trainer User Manual

r//VS,allek-
TURBO
ADVANCED
TRAINER
INDEX
Koy8, Llghl€ and F.at|lra3 1, lnlroduclion
2.
Getting
start€d
3. Levelsofskill 4, Advanc6d f€atur€s 5 Coaching facilili€s 6, Mast6r study
gamês
7. Technical details
8.
Rulæ of
ChæB
9.
Troubls
Shooling
INHALT
Tast.n,
LEl).Anzeigen und
Eigen3chrltsn
1.
Einl€itung
2. D€r Anfang
'
3. Die
Spiêlstufsn
4. Wsit€re Funktionen
5. Diê Hilfistufên
(coAcH)
6.
M€isterûbungspadi€n
7. T€ônisch€
Eig€nschâfren
8.
Schachr€gêln
9. FêhleÉucfi€
TABLE DES MATIERES
Touchê6, Lumiàres âr Carâclériatiquâs
1, lnlroduclion
2, Mise 6n march6
3.
Nivsauxd€J€u
4.
Carac-téristiques avanées
5. Fonclions
pédagogiques
6. Etudos d6
pâni€s
de maftrss
7. Détails t€chniques
8. Ràgl6s clês éci6cs
9. En cas de
panne
INDOUDSOPGAVÊ
Tost3en, Lampjes €n
1. lntroducli€
2. Ho6 u b€gint
3. Sp6lniv6aus
4.
G€avanc€€rds
€ig€nschappsn
5. OeÊnmos€lijkh€d€n
6. M€€s-t€rpartijen om te
7. Tsdnischs
gege!€ns
8, Dê r€gêls van het schaakspel
9.
Problem€n €n hun mog€liik€
i
Fig.1
TURBO ADVANCED
TRAINER
Oear F.llow Chsss Playsr. WÉn cornFll6rs ws's
lilst inv.ntêdjugrov€'
ttlr d€cadss
â9o, lù
peopl6
roâliu
od û.r mânk'nd
was wii.ss to rhe singl. mGr imporiânl d4.lopm.ni ot our limê. Today comput€rsh.vê bêaôma lraaly âvâilabl.,
and nowthere
ls à cmpùlôr in almosl.v.ry hou$hold. Sallôt
has ask€d me lo wril6 â lèw words lo welcome
you
ro lh€ wo'ld ol chê$-playlng computs
s I l^evo b6on
personallyessocletod
wlrilh.
oempsnysinæ
1983and
can th6rêloro speek aboul ils
products
liom erpetièncè.
l.,htil
rêcsntly
chsss compulors
w.rs regaded æ simplG
loys
wh'ch would.sver
b. clpâbl. ol
prcviding
srioùs
opposrÙon ior ùê e.lhlshsl. Thr râpid
âdvân6 ol
lsch.ology and
prograrnmlng
skllls
havê cêrtâinly
changsd lnÂt.
Today chsss
compulers
havs b@mô an
ec.eprêd
parr
oi rh€ ch.ss world, $toing nor only ro
i.rrodu@ nâw
play6.sto
th. world siin.stgâmô,
bul âbo
encouraging rh6m ro ral.
pûl
In tounâmônrs agâinst
human oppon€nts. Choss computols
€n têachyou all
tho
ba3ics
ôl thé
gamâ
and k.op ùpwith
yoù
êven ilyou
go
on 10 becomê aroP club
Plày.r.
San6k
has been ar lh€ lorotronl ollhisdôvelopmènland
hâs bâ6n
rssponsiblo lor
many ol lh. mod
inroresting innovations. hisihêo.lychæ3compuror@mpânyund€r swiss managsmonr, and I look totuard lo
a bng and
produclive
relationship witn Sâii.k ând wiin
you
who
havê chosèn thsir compul.rs, lwi€h
youenloym.nl
andsâlr3lâclronlrcmyour
Kaspaov
chess
compur.r - and
who kno$€, me!ôê
w€ llmôèl in
æmbal across
lhâ
ch6ssboerd In
lh€
tùtuE !
A*P""-
Wo.ld Ch.mpion
OUICK START
Fot those who woulcl likê to
play a game
innêcliatêly
withoû heving b rcad this
êntirc
nanual litst, herc's a
Quick
Sàtt
prccedurc,
1.
2.
3.
5.
6.
7. L
especiâlY lot
yau!
Ins€rt4 C/R14/AM2 alkalinê
battêies as indicâr€d in tig. 1 . Press GO to
switch comput€r on. lf it
doês
nor respond,
pr€ss
theACL
keyas described
Set
up th6 ci6ss
piec6s
in their
sianing
positions,
wilh white
pi€ces
dosest to
'ou.
Prcss 1{EIf GÂMË
To ent€rmov6s,
pr€ss a piêc€
down, makô
your mov€, and
press
down âgân.
compdor
mov€s indicated bythe
row ând
column board lights.
Make
your
next move
as described abova
Enjoy
your
frrst
gâm6l
Press STOP
to lurn thê computer off
rt will
rememb€r the cu(ent
æsûion.
t
KEYS, UGHTÀND FEATURES KEYS
LIGHTS
wHtfe/
BI.ACK
CHECK
King in chock.
END
SETUP
Sid€
to mov€. Whsn ihe computêr
is
thinking the appropriat€
color lamp
rlll l
l
-,
Ex6cute n6xt mov€, Pr€ssing this ksy wh€n hisyourturn caus€sthecomputêr to
playthe
next mov6 ioryou,
prôssing
it wh€n ths computer is thinking int€rrupts the thought
pfoc€6s.
Prêss lo rôsêt to lh€ s|ârt
position
for a
Press to sel€d l€velof skill. Pr€ss to iurn off the comp!Îer. The
currênt
posilion
is
saved in memory.
Press to switdr th€ compLrter on. Play is resumed atthe
point\/vl]êrcthe
STO P
keywas
pressêd.
Pfess to take
back
last
move, Up to 34
individual mov€s cen b€ r6trâct6d. t,sed to enter a ssquen.e ol movss. Prêss to set coach l€vel
(E,
F, G or H)-
Enlêr sei
up rnod€ lo change orenter
Pr€6s to
get
advice
trom the computer
ând evaluat€ current board
position.
Used
to selecl color of
piec€
bging
veilied or s€t up.
End
of
gamê.
A
position
is b€ing entercd or modilied.
NEWGAME
LEVEL
STOP
GO
TÂKE BÂCK
t{ot{ auTo
COACH SET UP
INFO
COLOR
NOl{ AUTO The compLltd acls as a rêlêrêe
and
adv'sor.
COACH
A coach lev€l is being selected
or
modiled.
INFO A suggestion
is
given.
FEÂTURES
1. Piece k€ys
lJse
to choosê
promot€d piec€s,
verity
boad
poshion
and s€t up new
positions.
2. Sensor chsssboârd: €ach squaJê
has a sensor lhd
regisl€r€
piece
mov€m€nl.
3. ACL switch
(in
base
ol sei).
4.
aoârd lâmp€i ths compul€r usss these lighls to indicate
gamemov6s,takeback
movês, orshowyou
which move his considsring. They arêalso
used to
verify the
board
poshion,
to displaylhs level of skill
and to display evaluation ol board
position.
5. Chess
piece
storage
companment
(in
base of set).
6. Baltery compâûment
(in
basê of set).
7, Socket
for
mainE
adapior.
I. INTRODUCTION
Your Kaspârov
Turbo Àdvanc€d Trainer is a unique
chess
partner
and coach.ltsstronq
poqram
is sp€ciâ
y
int€grated whh our Compd€r Assist€d Lêârning
(CAL)
book, Kasparov Advanced Train€r - À
Stspby'Step
Prcgran to Chess Mastery, to
provide
lou
with
yoLrr
owr
poftable
chess coâd. The carôlully
sêlectêd master
gâmes
and highlighlêd
posiiions
in thê comprns and the
book,
give you ân
inlerâdive
chêss-lrâining
proganr,
wherher
you
ar€ a beginneror
just
want to impfove
your
gam€.
In addition to the
games
and study
positions
in lhe compute/s mêmory, the Tu.bo Advanc€d TÉin€l has many fn€ coaching tunctions lhat work ior
you
even
whên
you
aren1 using lhe study
posnions-
In normal
games,
the cofrpLltêr monilors
your
moves and makes
surelou do notbreakrhe rules of
ch€ss. Sp€cial
coacfring
allows itto
give you
blunderand thrcatwamings-andthe
lakê-back leature lets
you
avoid lhe
prcblêml
At anyiime,
thê comp'nêr cân show
yôu
ih6
movê
it considêrs
thê
bêst, ând tell
you
how
lou
âre doing.
1.1 Lâarning châss thê ôâGywry Your Kâsparôv
Tlrbo Advâncêd Trainer
iers
you
leâm
chess and
pradice
the 6asy way. The iniegÊted book
and
games
encourage
you
to improve
your game
-
enjoyablyl As
you
learn to
play
bstt€r chess, lake on ihe
challenge
ol hig her and highq lev6ls of chess. Th€ stsÊ
by-siep training
process
allorvs
you
to monitor
your
progress
on
your
way to chess masl€ry,
2.1 Howto
mov€
your piêcês
Tomak€ a move first
press
down on the
plece
you wish
tomove.
You will hear a short b6ep. Plac€ th€
pi€ceon
ils
desrination squar6 and
press
do^/n
again. Youwillhear asecond bېp and the computer bogins to compute its rePlY.
2.2 Howthe compuior moves Thê comp|nff indicâies its own movês by soLrnding a doublô
bê€p andturning on two lights on thê sid€ of th€
ch€ssboafd. Thesê
lighis indicats ihe horizontal row and
v€r cd column oi the
pioce
lhe computer wlshes to
move. Press this
piece
down on ils squar6. Thêcomptn€r
nowshowsyouwh€reth€
pioce mun go.
Movell'e
piece
to th€ squarê indicateo and
prêss
do$/n to complete th€
The Chsss Rulos
Remember, your Kasparov
Turbo Advanced
Trainer knows the rules ot the
gam€
-
including
castling, ên
passartaôdstal6ma16,
Sometimes
it may app€ar to be
playing
iregula.lywhen in
fact itis obeyingthe ctr€ss rules. ln cas€
you
are
notverylamiliarwithlhe
game,w€
hav€ includ€d
a biel overview ofihe rulês
at
the back ol the
manual. Add itional information nray b€ found in
youf
local library, which
is surc to havô several
books on th€ sublêct.
2. GETTING
STARTED Your KaspârovTuf boAdvancod Tlain€rus€s advanced singl+chip microcomputer
tochnology ând
gives
you
over
'50
ho!r's
of
play
on 4
C/R
1 4/AM2 alkalir€ bateies. Openll.e bafieycompal.1enland insenrhe ba eriesas shctln
lî tig. 1.
Sstupthe chess
pioc€sintheopsning position
ând
press
GO. Th€ compder is now
€adyto
playagam€
against
you.
Infails to feâct
prop6.ly-
sometim€s sratic discharg€
causes
itto lockup"- us€apinorother
poided
objed
to activate ÂCL switch located
in the base ofrhe ser Th;s
cloals tho m€moryand
rss€16 thô computêr.
The comprrter wants to move
thê king's
pawn
lrcm e7
to e5. Ptoss it down on e7
a
7 6
tr
3 2
1
tr
hwants to move h ta e5. Place it therc and
ptêss
down
2.3 Spscislmoves When capturing you only have to kêy in the move otlhe
When castling, 1l5t move the king. The
computâr will
remind
you
to movethe rook.
A
AAAA AAÂ
ll
ÂA
I
I l.i,l
;Y.
I A
AAA
A
àagt"â
I
A
g
In th€ above
position
promoting a pawn
to a
Oueen
would b€ latal
-
Black can dslivêr imm6diar€
marê on a6t
SoWhiteshould
promotethê
pawn
toaknight,iorkinqthe
black
king and
quêên.
This is howto do ir
press
ths
pa!{n
down,
move it io
the 8th rank,
pr6ss
it dôrn rhere and
replacs n with
a knigfrt. Prêss the
Knight ksy
(bonom
row)
io l€llth€ computer
whd
you
hav6 chosen.
2.4
Câpturing "ên
p.3sent"
Many beginnerc
ârs noi hmiliar
with this rule
(which
was
idroduc€d
inio chess
in ths 1sth century).
Câpturinq "en
passant"
is whên
a
pawn
is on th€
5th rank, lf an enerny
pâwn
crossês the
sth rank
(bêcâuso
of irs abitirv io
move
2 squares
on its lrst mov€)
lh6n the
pawn
may
act as ifth€
enêmy
pâ/vn
had
only movd one square
and caprùre
it
en
passant.
This can only be
don6 on the v€ry next
movo_
Whên
you promote a pawn
the
computer will wam rc
kno/'/which
piêcê you
choose.
P€ss a
pi€cê
key
(botiom
row) to t€ll it which
piecê
you
want. when the
compû€r
prcmot€s
you
must
prêss
thê
piec€
keysro find our whictr
h the above
positbn
Black hæ
iust
tied to avoid
the
capturc ol
his
pawn
by a.Latcing
h two squarcs
hom
e7 to è5
Â..
Whhe ca1 câparc
pawn
èn
passant
b/ noving his
pawn
trcn
15 to ê6. Thè conputet
wili always rcnind
you
to remove thè caphned pawn
frcn the boar.l
2.5
lllsgalmoveg
lr
you
anemptto mâkê a
move thar is nor
pêminêd
by
th€
rulêsthen
th€ compûerwill
reluse to accept ii. You will
heâ
an €rror bsep
(highlow)
and th€ boad lig|ns will
srây
on, showing
you
çàere
the
pieceyou
are iryjng
to move
camêfrom.You
may
placeitona
legâlsquarc or on rhe
original
square and move
another
piece.
You will also
h6ar th€ €rror beep
if
you
do not êx€cuie
a computer
mov€ conectly, or
ifyou
pr€ss
an improper panel
key.
2.6
Chêck, Mal€, snd Dr.w
Whenthe computer puts
lour
king in
checktheCHECK
lightwill
go
on. lf a
game
ends in checkmate tire END
ligtlt
willgo
on as well. The
END light alonê means
that lhe
2.7 lâking
bâck movos
To take
back a mov€ simply
press
TAKE BÂCK when it
is
your
turn
to
play.
The complJter will
help
you
to retÉct
moves
by showing
you
which
pieces
wers moved and
whêrô
they cam€ trom.
You can lak€ back up ro
34
individual
moves
(17
for €ach side).
2.8
Changing sides
lf atanytime
during a
gams you
wishtochange
sides wittl
the
computer
you
may do so
by
pr6ssing
PLÂY insread
ofmaking
your
mov6. The compûerwill make
the nêxt
move
loryou and
you
can
go
on
playjng
icrthe other sid€.
You can change
sides as ofren as
you
like. You cân even
press
PLÂY afr€r
every move and make the compd€r
play
the entire
game
against itseli
G
Playing s
game
y,ith
rho
blâck
piecos
It you
want to
play a gamewilhth6
blâck
pieces,
first s€t these
up at the bottom ot th€ board
(rhe
side nearest
io
you).
Nov,/
press
ilEW
GAME, COLOR and PLÂY. Th€ compderwillmakeih€ nr$ move
lorWhite, moving down from thê
top
oflhg
board,
,l:
IA
2.9 Nêw
gime
To stail a n€!'/
gams prcss
t{ElV
GAli4E
and set up rhe
piêc€s
in lhê stârting
position.
2.lO Game mêmory You can int€rrupt a
game
at any siage
(€ven
when
the
comp'Jter is
thinking) simply by
pr6ssing
STOP. Play is int6fiupt€d and all lig||ts areturnsd offto cons€rve baflery po'
€r.Thscomp(Jterwill"rsmêmbêi
the
posiiiontorup
to24 months and be rêadyto rêsumêplaywhênloutum
it on again by
p{êssing
GO. Th€ l6vêl
ând
all othor
parameters
will remâin
unchangôd,
3. LEVELS OF SKILL
Your
Kâsparov chess computsr has a roral of Al skill
l6v€lswirich
includ€ levels tor casual
play,
tournaments,
spe€d ch€ss, analysis and
probl€m
solving. Remernbêr,
thai
just
like a human being th6 computer becomes
strongefwh€n h has nroretime lo
think
about
its ûroves.
Any
level may bê chang€d allho b6ginning or at anyrime
dunng a
gam€.
Howto chângo l€vô16
Wh€n
you pr€ss
LEVEL th€ ligtts on ih€ sidê
pan€l
will display th€ l€v€l orrren y set. Kêep
prossing
LEVEL uniil the lsvel
you
want is
displayed. Press
COLOR to
iump
I levels at a
tim€. Fo. 6xampl€ if
lou
ar€ in lsvel 43,
press
LEVEL, then COLOR, to
jumpto
83.
3.1 Levela lor casu8l
play
Th€sê times
are averaged ov6r â l  numb€r o{ mov€s.
Inths op€ning and ih€ endgamq ihe compûer tends
to
play
lastêr, but in tacticâlly complicatsd middl€gam€
poshions,
TuôoAdvancedlrainer
maytâkeconsidef ably
longer
on individual mov6s.
3.2 Tou.namsnt levels Onthese
levels,
thecomputer
plays
a certain number
of movos in agiv€n amountofrims, attempting ro meet thô so{alled "tim€ controls at sp€cilc
points
in thê
gams.
This is 6xaclt whd hâpp€ns in human tournarnents,
At
the tim€ control, thê arbitêr ch€cks to sêe whethor boltl players
havê completed tle required number
ol moves.
lf one ol lh€m hasnt, that
player
los€s the
game.
C1
40 movês in 90 mindes C2 35 mov6s in 105 minLnês C3
,10
movês in 106 mindes
C4 35
moves in
90
mindes C5 4omov6s in 120 minutes C6
45 moves in 150 minutes
C7
50 moves in 120 minutes
Ca 40 moves in 180 minûes
3.3 Suddsn Ds8lh l€v€ls Alournanr€ntformihaiis rapidly
gaining
popularityisone
whch requir€s each
player
to makê all his movss in â
c€rtain amourt of time, rcgardless of the number
of
moves in a
gam€.
lf on€ sid€ runs out of time withod
ch€ckmaring rh€ oppon€nt, that sid€ loses thê
gâmê. Th€sê tournamênrs ar€ ret€rcdro as a Sudden Death. The
qame
may bê lêrminated
n is a têchnical draw
(€.9.
insulfrci€nt mat€rial to mare ) or if both
players
agrêe to a
on
Lêv€ls D 1 tio D8. the computendes io coff
olête
all th€
moves
ol the
game
in th€ iimes specili€d below In a
longer
game,
th6 computer
gradually
increases
its sps€d
in
an atiemot to siav within ihe allocated llme.
Suddên
Oêath lêvêlâ
D1
5
minut€s/game D2 10 minLnes/game D3
15 minulês/garns
D4
20 minul€s/game 05 30 minLnês/gane D6
4s minùt€s/gams 07 60 mimnes/gam€ D8 90
rninut€s/game
3.4
asginnor levols
lf
'ou
are a beginner
or a v€rycasual
play€r, you
mighl
fr ndrhatthscompLrer is irnpossibleto beatusing
anyof
the normâi
plâying
levels.
lt is vêry frusùaling ând
discoulagingto
geib€aten
sverysinglefi ff e, withod
evêr
having a chance to lry o'n
any ot
your
tactical
plans.
Therêfore, Kasparov
Turbo Advalced TÉiner has
eiglt
spêcial B€ginn€r L€vels. On Levels
E 1 E8, ths comput€r
plals
ahost inslantaneously
on each move. This
preverns
th€
compûer
from u6ing ils lull
por/or,
and mak€8
it
Casuel Levêls
A3 A5
A6
A8
B1 82
B3 B4
85 87
B8
Avo.ago Tim€
per
move
lnfinho - will search urtil intgrrupted
B.ginner Lovol!
E1 1 €€cond/movê E2 2 s€conds/mov€ E3
3
ssconds/mov€ E4 4 s€conds/mov€ E5
5
s€conds/mov€ E6
6 s€conds/mov€ E7 7 ssconds/movo E8
8
ssconds/mov€
possible
for even a bsginnerto
win occasionally. Lêv€l E1
is
lh6 ۉsiest, and ths compderr's
playing
sù6ngth
ancr6a$s
gradually
up lhrough Lev€l E8.
bySâmud
Loyd
(1867)
Whit. io
pl.ylnd
male in thrso movss
Entor lhis
posilion
(as
d€Êcrib€d in s€ciion 4.4
and s€t lêv€l
F3
or higher
Press PI,AY. In a
fê.,
s€conclslh6
clmouterwill showvoulh€ solulion:
1 e8= I
(undolplomotio!:r
ro a bishopl). Trythe
detuncas 1....K€, 1....Ke8 and 1....K98 to s€€
how Whits
mat€s
on thê third
mov6.
AA
s A
c0)
3.5
lrrte
S.3rch
Msto
S6ârch
F1 Md€ in
I
F2
Ma.6aî2
F3
Mdô in
3 F4 Mde in 4 F5
Mare in
5 F6 Mat6 in
6 n
Mdeiî7
F8 M€ts in
8
3.8 T.lining l.v.l! On
thss€ lêveb
th6 comptnsr s€arci€
to a fxôd d€pth
(looks
ah€ad a certain numb€r
ol
moves).
On L€vôl H4,
ior
6xampl6, it looks at
atl continuaions up ro t2
ply (a
"ply'
is a rnovê
fcr €ith€r sict6). 8y the same
tok€n, on
L€v6l H8, h looks
at all
possibilhiss
ior tn€ nêxt
1 6
ply (8
movss ior êach
sid€).
l{oto: ln certain
circumstanc€€
(caÉures, promotions!
6ic.), th€ computêr
looks b6yond ths fxed d€pth
ply.
Trlining lovel3
G4 G5 G6 G7 G8 H,I H2 H3 H4 ti5 H6 H7 H8
S€ârchd€pih:1ply S€archdepth:2ply S€archdepth:3ply Sôarch
dspth : 4
ply
Soarch d6pth : 5
ply
S6â.ch cl€pth :
6
ply
Searchdepth:7ply S€ârchdepth:8ply Ssarchdepth:9ply S€arch depih : 10
pV
S€arch
depth
: 11
ply
S€arch
deplh:12
pt
S€arch d€pth : 13
pt
S€arch depth : 14
pV
Search
depth
: 15
pt
Search
depth
: 16
pV
3.7 In3lrntancoua raplis3
All limes
given
for ihs differ€nt levsls
ot
skill are avsrag€
îmês ov€r a largs numb€. of rr|ov€s.
Dop€nding
on thê
É-fâge olthê
gam€and
th6tâdical compl6xityola
postion,
the compû€r mây tak€ considerably morô
(oa
l6ss) tinr€
llyql tÊvsjLlst mâdê a rno/s and rhe BLÂCK lig|( is fashing (orfl€WHm
th€ cornpLr€r is
playirE
\rithltE 'ririls
Éi€c€s)
thismeâ
s lhd tho coîrputer is itinkn$ Af flo b€gindng ol
a
garn€,
hot €!s,
r€di€s
,âill
be h€ènbnæus
on
al l€v€k
ûisbbeaau9êtr6conp.rÈrisplayirgmot/€sthdâresùd€d
in ib
Op€rirEs Eook
lt ho{is a
grd
d€ai âoû
gpod
op€nin$
thât ch6ss mastsls hâ,/6 discov€r€d o!€r lh6
Even inihs middls
gamsyou
maybesupris€dtof ndthe
compûq v€ry ofl€n r6plying instanlânsously lo
your
mov€s. Thsrs is a vsry
good
r€ason icr lhis: whil€
you
ar€
porȀring
over a mov€ th€ compder is
not
idl€, illries io
arnicipalê
your possibl€
rêplies. lf
you play
one of thê
moves th€ comouler
considêred. thôn it do€
not nêêd io
think any turrh€r. lt
iusl
plays
rh€ rnov€ n has akeady
compuled
-
jnslantan€ously.
3.8
Ini6ruptln0
th.
thought
procês3
llthe comput€r is spônding too long ovd a move
you
can
int€rupt h by
pressing
PLAY which will cause it to stop
computing and
plây
ths b€st movs il hâs firund so far
Thê
Gature is 6sp6cialv usetul on l6v6l 88
(analysis) in
which the
comFrt€r will
go
on thinhng
until
tiou
irnsrruÉ
So
ploa6€
râmomb.r...
Pr€ss
PLAY whon the computer is thinking io
inl,srrupt the thougft
proc€ss
Prêss PLAYwhen it is
yourlum
to
play
ifyou want
lo change sidês
(se€
s€ction 2.8)
tt by
prcssing
PLÂY - unless thêro is only
onê move it can
Dlav or it fnds a lorced rûd6,
4.3 Inlormetion lrcm ths computsr Would
you
like lo know what
your
elecùonic chess
padnd
is doing$hile itis computing a move? Well,
your
Kâspârov ch6ss computer will
gladly
tell
you, giving you
a v,€ahh of informanon on hs "thought
proc€ss".
lt wil'
sho^/ you rtrich
move
it is
presently
conside
ing ânà its
evaluation of the current
position.
This is not
just
of
passing
;nterest - it can help
you
to learn more about
the
gam€.
Pr€ss INFO whils ths comput€r is ltlinking. lt willshort you
rh€ b€sr movs h has found so far. Noletnatih€lNFo
light is tum€d on. lf
you
pr€ss
lilFo a s€cond timê
(whilê
ihê compû€r is
thinking)
th6
lighls
on th€
lêfr'hând sidê of ths board will
shox
you
what it thinks of lh€ current
po€ition.
The evâlualion is on a scale of 1 l,o 8. This is howto ifierpr€t thedisplay:
Light Meaning
8
Whhê hasawinning
posilion
7 Whh€ has a cbany bett€r
position 6 White has an advantage 5 The
posilion
is balancêd
4 The
posilion
iÊ balancad
3 BIâck
har an advantage
2 Black hasâcleâ y b€tt€r
position 1 Black has awinning
posilion
You can watch th€ êvaludion
change as tbe comput€t
looks morc dېply into lhe
position.
Ncis thd t|€ INFO disÉay
(b€d
fibv€ or €vâludio'|)
is
rdahed throughon th€
game,
in hd €vsr
,.*lgn
yo|r
san a
n€wgEmaYoucans{iEhitoff bypr€sringI FOathirdlil€.
4. ADVANCED
FEATURES
Whdwe
havô s6€n so far is ènough to
givs you
countl€ss
hows of
pleasur€
with
lour
Kasparov ÎuÈo
Advanced
Trainsr. You can
play
srraight
gam€s
against it, corr€cl
mislak€s and adjust rhê lêvêl
of skill to match
your
own.
But th€re arê many othêr things
th€ computq can do thd
maks it €ven
rnorê fun to us6, This chaptq dôals with
each
of them individuallv.
4.1 Non Âulo Normally,
as soon as
you
have mad€ a move on th€
s€nsor board, ths comput€r immediatsly
begins to
computê its
reply. ELlt th€re ar6 situdions in which
you
just
wantto sr{€r mov€s,
Foa
inatance
you
maywantto try
a special
opening against th6 comp|Jt€r, ons it do€sn t
play
of ils o\/vî accord.
Or
you
may want io iorcê it to
play
acêÉâin continudion
in ordsrto urd€rstand a complicat€d
In such cases
just
press
Otl AUTO. This
puts
the
computer into a spêcial
mod€ in which it will not computs
a r€ply, bd only keep
lrâck of the mov€s
you
€nter,
making
sure that lhey ârc lo9â1. To €tum to normal
play
pre6s
NOI{ ^UTO a s€cond
lim€.
ol€: While
r.ou
ar€ in NON
AUTO modethe NONAUTO
light
is on. Pressing EW G lilE always cancels ihe
An exporimônt v,ilh
INFO
Press NEW GAME and NO AUTO,
and th€n
enier the following mov€s: 1.e2-€4 e7-e5
2. Ngl-Ed7'd63. Bfl<4h7-m4. NbldacS€4. Now s€t ths comouter to l€v€l 88 and oress P|AY. Prsss INFO and watdr how th€ computsr ksepÊ changing its mind until it fnds a really good
move
(5.Nf;1x651).
You
should alÊo
press
ll{FO again !o s66 howthe €valualion changês. Exp€rim€rû
',!ih
rhe
posinon
to find out why tho
white
qu66n
may not be capturêd
after
5.Nf3xe5.
lfyou
day5.-.
Bg4xd 1 for Bleckth6 computôrwill
immediately
show
you
the rêasonl
Plàying through maCor
grmos
On€
v€ry inl€rêsting
us6 of NON AUTO is to
Êtudy mâstq
gam6s.
You can
play
through the
Wodd
Championship
gemss,
orhmous
gamês
you
fnd in ch6ss books, o( in tacl
your
own
gaores
against fri€nds or th6
computer, in NON
AUTO mod€.
Whenev6ryou r€ach ân int€€sting
po6ilion
and wantto analyse
it$dh the computer,
press
PLAY- h
wil compd6 and €xeqrte the
4.2 The comDulsr as s roforoa
TheNON AUTO
mod€ has anoihsrimpodârn uÊê. When
you play a game
wirh a
iisnd
pr€ss
l{Of{ ÀUTO ahd then
plâylh€gams
on
th€ sensor board. The compderwill aci
as a
rêf€re6 and advisor. lt will
pfot€st
ifanyonê makes an
ill6gal
movs, and ff €ith6r sicl€ n€€ds
h€lp he can ahra,6
prc6s
PLÀY
aôd
get
som6 advicô ftom
tho compûer.
4.4 Advica
fiom tha comoutar
During a
gem€
you
mây reâch a
position
in
which
you
cant think
ol a
good
move.
Justpr€ss
l FO. The
comptn€r
\4ill
êuggê€t a ûlov€ fi)r
you,
q6ing
lights lo
U!. ol I FO
Whib th€ complter
b thinking:
Pr€ss
ll{FO tor
"b6st
mov6 so lal'
Prôss INFO again
icr
€valualion
Pr€ss INFO alhkd
lim€ to canceldisplay
Wh€n it b your
tun to mov6:
Pr€ss ll{FO
lo
get
advice from lhe compdsr
indicâtê
thât lhis is onv a sugg€stion. Yôu
cân âcc€pt
rts
aclvica or
play
any oth€r movê
you
like.
4.5 V.rilying
ihc bo.rd
position
l! may
sorn€tirn€s hâppôn tha
yot.i
havê ups€t th€
piôces
onlhe boad orforsom€otherrsason are notsuf
6lhalth€
posilion
is corrêcL ln such cas€Ê
you
caô âlwa,s âsk th€
compû€r to show
you
th€
propêr
location
of 6âch
piec6,
This isvsrysimple.
Jusl
pr6ss
on6 of th€
pi€c€
ksys. The
computerwill use ths board lights
to
show you
whê16 thd
pi€c€
is localed
on lho board. Prcss the sams
piece
k€y
agâin
to fnd turth€r
pi€c€s
of th€ samê kind
{an
ê(or
b€ep indicâês ihat
lh€r€ ar6 no morc of the
pi€c€
s€l€cied).
You can chêck othsr
pisc€s
by
pressing
lh€
âpprcpriate
piec€
k€)s, in any orcler
)'ou
lik€. To changs
colors
pr€ss
coloR. watch th€ wHITE/BLAcK llghts r,o
make surs which
colorlh6
pi€c6
is,
4.6 Howto ch.ng.th.
bolrd
po3ition
This, too, is vsry easy. First
prêss
SETUP to
th€
compur€r inro set-up
mod€
(th€
sET uP light is ùm€d
on). You cân
now romovô or add
pk
css at wjll:
-
To r€mov€ a
pi€ce
simply
pr6ss
it do\/vrl on its cuiiênt
squar€
and r€mov6 it lrom th€ board,
-
To add a new
pi€c6
firsts6lôctthe color
(by pressing
COLOR if nsc€ssary).
Now
press
th6 appropriat€
piecê
key end
press
th€ n6/,
piece
on an €mpty
Makê sure
thâ th€ WHITE or aLAC{ ligfts €!.rectt
indicâtethe lids to movg n€xt beforc
you
return to normal
play
by
pressing
SETUP âgain.
Try thê
icllowing oxpêrim€nt Pr€ss l{EW
GÂME
and
SET UP. Now
prsss
lh€ black
qu€€n
down on
ils squar€
and r6mova itlromthe board. Pr€ss
SET UP
again
to
quit
s€t up mods. You can
now
play a qu6erodds" gam6
âgânsr the
compûer
(hwjll
b€
plâing
wnhout irs
qu€sn).
Try adding a sscond blad( king to the
position.
The
compûer
lrill
retus€ to
play
th6
gârhs,
sinc€ rhs
pcirion
is ill€gal-
4.7
S€tling up. 6p€cirl
posilion
lf
you
wanttosêt
up a sp€cial
posilionwhich
contains onV
a bw
pieces,
then
it is better lo
stafl lrom
scralch. Press
SET UP and NEIV
GÂME.
Thi€ cl€aG the board
ot
all
oi€ces.
You
can now 6ûtd the oosition as dêscrib€d
Ex3mplo: To set up a
posilion
wnh whitô
king on E1
,
while
rook on 41, bhck hrc on D5,
and blackrookon 82, fr$
place
the
pi€c6s
o.r lhe board. Novt/
press
SET UP
and
EW GÂ;lE to clear th€ board.
Press COLOR
(if
nêcessary)
to lurn lhe WtilTE light on. Prsss th6 king key
anclthên
pr6sslhêwhit€
kjng dolin on its squarê. PresÊ
th€ rook kêy
and then th6 white rcok on its square, Non,
press
COLOR totumth€ BLACK lighton.
Prsss
the king
key
and
press
th6 black king on its squers. Pr€ss th6 rook
key and then t'h€ black .ook on its
square. Pr€ss COLOA
(WHITE
ljgh
on = White to mow) and SET UP ro rerum
Nots: in ihe abovo
position
the compulsr will
permn
caslling. lf
you prsss
PLAY it will câstls and capnJrc th€
black rook on ths next move.
Whên
you
setup â
position,
mako surethatth6
positioô
is legâlbeicr6
you
l€avê SET UP mod6, oth€Mise, lhere
may bs an unprsdictabl€ resuh.
5. COACHING FACIL]TIES
Your Kasoarov
TurboAdvanced Train€r has a number
ol unique coaching facilhi€s that encourage the b6ginner to improve his
playing
skill and his understanding of ths
game.
ltwillwarn
you
\,rh6n a
piece
is attack6d, \
'hên you
hav€ committed a blunder, and it willtaks
you
through
some of thg mo51€xciting
gam€s
in th€ history of ch€ss,
qui2uingyouon
the k€y moves and rating
your
skill.
5.1 Coæh l.v.lG:
l{ormâl
gâme!
wben
you
switdr th6 comBner on
for
lhe
frsl tim€ th€
coâci l6v€l G" is s6t. Games are conducied
in thê
5.2 Coech levelF:
Hlll coâch
lfyou
press
and hold ths
CO GH,
rhen rh€ F light bôlow
lhe board ligfts up and lh6 COACH
light
tlash€s
briefly. In
thismode
("half
coâch")th€ compLrtdlrill wârn
you
wh€n
it thinks
vou
hav€ committecl a blunder, hdo€sthisinthe
Sayyou mâk€ amov6lhatlosêsa
piece,
The
comput€r
will nol rêply lo this movs in lh€ normal lashion
(and
gleetully
câptur6 thô
piece).
lt will sorJnd
a double
waming beep and
ffash
irs next mov€ whh boâid ligtrts. lf
you
agrô6lhat
'our
last move
!€s
really a
blund€r
you
can .etract it
(without
pr€ssing
TAKE aacKl) and
rry
something €ls€, oryou c3n makelh6
rnov6thê comput€r
is iashing and châllêngÊ it lo
prov6
you
wont wrong.
s.3 Coâch l.v.l Er Fullcoach Prcss COÂCH a s6cond time and \,ou will €nter
"tull
coach mod6(th6Elightnashes).
Nowrhecomput€rwill
not only draw
yoor
anendon to blund€ls, but it will
also
warn
youwh€n
lou
ar6 in dangerollosing a
pigc€.
Mor6
specilicall). When on€
of
your pieces
is dtâck€d by a
piec€
th€ comput€r will sound th€ doubl€ waming bêêp
and flash th€ squarc of tho endanger€d
pi6ce
lor aboLrt
t€n seconds.
Ol
course it do€s this b€for€
you
actualv
mako
your
movo.
s.4 Cæch l€vsl H: Silent
lllou
press
COACH
again th€n
th€H
lightfl
ash6sandlh6
COACH
light is tuned off This is ths "silent" mode in which th6re ar6 no beeps or warnings, You must walci ihs indicaior ligtns and
pr€€€ pisc€s
and keys câretult
when
playing
withoLn sound.
Prêssing COACH once mor6
g6ls
you
backtothenormal
5.5 Summary ol coâch
lôvâlr
COACH
Lov6l
ligh Elf.cl
F = hall coach On Elundêrwarnjng
E = tull coach
On Blundd ând altacked
p|€c€
waming
7.3 Tochnicâl!o.cilicalions
Sp€€d: LED
lamps:
K€ys: 17 Po\4,€r consumption:
0.25W
aâtiery rêquirêm€nt 4
C/R1
4/AM2
16 MHz
24 red color
wilh 2.1 mm lDls.smm OD 335 x 252 x 37 mm
1 kg
(without
banôri6s)
H = silent G
=
normal
Off Nosound, no coach Oll
Normal
sounds,
no
coach
Banery lif€: 1s0 houÉ
(alkalinê
bdiedes)
AC adapter
plug:
9V DC d 3OO mA
Drm€nsions:
Sâtsk ,Bs€nÉs he right to nakê têchnical changes ltrithod
notice in ù1è intercsi ol
progr€ss.
6È Do not use r€charseable batle.iss.
8. RULES OF CHESS The
purpoGe
ot the
gâme
is to trap lh€ enôrny King. Do
lhis by
making a move which
rÀould
allow
you
lo take the
King on lhe nôxt movo - this is câlled
chôck. A King must
move od ol ch€ck imm€diatsly by moving out of the
lir'€
ol anack, capruring ths anacking
pi€c6,
or irn€rc€piing
the .hêck with ons oJ hs own m€n. It th€ King cannot gscape
chêck, he is
marêd
and the
gameisover.
Aplayer
may nevd
plâc€
hisown
King in check.
8.1 INITIAL POS]TIOII & GAIIE
PLAY
When changing coach lev€ls warch ihe lights at the boltom ofth6 board. The coach lêv6l r€mains unchânqsd sven when
vou
pr€ss
l{EW
GÂl$E-
ô.
MASTER
STUOY GAMES
Ydrr Ki6pârovTurboAdvânc.dTr.ln€r
kJoÀs eightof lhê
m6t b€arnitul and intù€$ing
garn6
in lhs hlnory ot d€ss. Th€ r€sparovAdvanc€dTrajnerbookbk6r,ou sieÊ+$ep tkough ths€
gamaç,
fom loadirE th€m into th€ comp(ner
io undsstanding lhs cornplo(ih€s oi hs
day.
Each ofthe
gam€s
has b€€n selecl€d lor bolh itsteaching
and enjoynentvalue, toenhancêyour
pô.tormâncê
in
â
prâctical
end tun way. As
you go
through the
gamss,
th€
clmpLtôr asks
you
to make choic€s aboû th€ b€st
possibls
mov€s
in several
critical
positions.
and
evallrat€s
you
on
your
answers. As
you
lۉrn the frne
points
ot ch€ss
you
can sê6
your performânc€
rise with
yolrr
skill and
7. TECHNICAL DETAILS
7.1
Th.ACL
key Comoutsrs somslimes "lock uo" b€cause ol static dischafgs or
some other
el6ctrical
dislurbanc6.
ll this
happ€ns
us€ a
psncilto
adivd€ rh€ ÂCL k€y on tho back ofth€ cabinstlor a t€w seconds. Thi€ rês€ts the compdsr and cl€ars ns m6mory, You can also romove lhe balteri€s lor
aboLrt a minLn€ to reset ths comput€r.
7.2
Care and mâini€nânce
Your comprler
is a
precision
€l6ctronic device, Do not
subj€d h lo rough handljng or €xposê it b ênrsm€
lemperaturêsormoisturo-
Donotus6ch€micalâgèntsto
cleân lh€ set as thêse may damags the
plastic.
Wêak
baneri€sshould
b€ replaced
promp y
as they might l€ak
and câus€ damaoe to lhe cornoutêr.
White mov€s first,
playêrs
th€n move altemat6t. Only one
piecs
is movsd in a
turn
(€xcêpt
in lh6 câs€ of
caslling). Captur€
by
movrng a
pr€ceto
esquare
ocdrpied by
th€
snslny's
piece
and rcmoving it. A
piæo
cânnot mov€ to a
squars occupied by one o,
ltlrll
AÀ A&AÂ
w9ââ
8.2 CHESS
PIECES A LEGAL MOVES
Knighl
(3 poirns)
HtrHtr
Bbhop
(3
poirts)
Êook
(5 poinrs)
ffiEtr
e3
casrul|c
A rnov€
ol
ths King and
ohhsr
Rook, but alway8 countêd
aB on6
mov€,
Th€ King mov€s 2 squaroa
tothê rigln(Kingsid€) ortoihel€lt
(Ou€omij€);
lhe Rook movæ b
th€ insid€ squâre nexttoth€
King.
Cagling b oov
alld/v6d
onc€ in a
8.7 Hll{TS & T|PS G6t a H br the valu€a of difiereît
f)i(rc€a.
fhb \rill
uEeful whon
making
docisions on captur€s
and
exdlang€€, In
gensrd,
try lo captur€ lhe mor€ valuabl6
pi€cæ (s€6
ChæÊ Pi€c€B and
LsgEl
Moræ
for
pi€c€
valu63). lmportant p ndploa to f€m6mb€r: .
Cadl€
),our
King irto sâhy as soon as
pos8ibl€
. llyoucorirolthecênL€squar€6,thi6will
givê)ôuthô
advantags.
To do
rhb,
rnovs
your
csr|ùe
pâ^,ns
ard
dev€lop
t/our
BishoF a.d l(nights
êarly ih the
gam€.
.
Tak€ advantag€ofcapturs
6ituations,
particule yifyou
willgain mat€dal.
.
Concont
d6, and don\ b€ caught ofi
guard
by
your
oooon€ntl
Playing âgaind a Kr8paro, ch€ss
comprJter is en ideâl
wey to l€em tho sklls of ch€sa and improve
your gama
Th€lo
aro many
good
books writtsr on ch€ss and the
icllowlng â16 aom€ w€ r€comm€nd: BATgFORD CHESS
OPEI|nGS
(BCO)
#2
by
Gar.y
Kalp3 ov & Râyrnond D. K€s|s.
HOW10 AEAÎYOUR CftESS CO PUïER by Raymmd K€ên€ ând David Levy.
OPE}III{G REPERÏOIRE FOR
WHITE
by Baymond D. K€€ns. PuHi6lEc
Betsford Books 4 Fhzharding6 Str€et, London WlH OAH, lJnit€d Klngdom.
|ft9Ou..n
(9
poir|ts)
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I
garn6 pêr
31d6, and only wh€n th6 l(ng ahd Rook hevs
not
mov€d bskrs.
Thê
King cannot be in ô6ck or mov€
throuoh or lnlo chôck.
v,'ltè-tÀ
8.4 PAW}{ PROTOflOX A
oâ,vn
wt cà b on rhs 7tfr lEnk
g€iB prom<rd
to a
Q(lccn,
a
Rook,
a Bbhop or a Knigll aB
soon aB it mov€s to lh€ 8lh lank 85 E}{ PASSAI{T
Afr€r
a
pawn'6
initial2*quar€
movo, ifl/our
peûm
laon !fÊ
sth rank on an adjdning 6l€,
you
may captur€ "dl
pæatf'
(in
paÂsing).
Mo\,€
your pal^r|
on6 Bquar€
diagonalv ln b€hind th€ €n€my
patvn
lf lh€ ên
pâ$ant
captu€ i6
not
madê immediatov
affêr the initial 2.3quar€
mov€,
th€ option
maklng thb mov6 is lo€1.
6.8
DRAWS
A
gam€
6nè in a draM
(1)
ifyou King b not in dr6d( bû
haa no l€gel moves
(stâl€mâiê); (2)
if ltl€
sxæt sarn6
boârd
po6ition
occl.i€
3 tim€s, with th6 Bame
play6r
havinglh6mov6eadrtim€(draa/by ims@p€tition);(3) ffth€r€
arc nol
enough
pioc€3
lofrto ch€ckmale th€ KirE
(drâ'v
by insuffid€rt material);
(4)
it 50 mov€s ha'ro b€€n
mad€ witrout any cerrur6 or
pâxn
rbvæ (draw
by th€
sôfiov€ rul€); or
(5)
if the
play€ls
mutually ag€€ on a
(1)- (4)
are recognizod byyour computer.
.l5ï* ,$
Enfir
Ë-!iE
!:|r:
ttl
&&r
10
9. TROUBLESHOOÎNG GUIDE
SYTI|PIOMS
POSSIBI-ECAUSES WHÂT YOU
SHOULD
DO
1.The computer
do€s not
r€act, b€hav6s 6fi aixlvor "frêez€€" inthemiddl€of a gâln6,
Balteries
w€ak or bad.
Banêrie€
nor insêned
propedy.
S6e Fjg. 1
Steiicdischarge
or€lêctdcal disturbancs
has causêd thê comDulsr
to lock uo.
Pr€ss ACL k€y
(as
dêscab€d
in
sedion 7.1)
2, Thê compLlter Éfus6s to
accspt a mov€ or k6y prsss€s
but kê€ps
soundjng th€ eror b€êp.
lsnyo|l|tum?
(look
at th€ color lamps)
ls
you king in chêcl?
(CHECK
lamp)
Willyou move
pul yoor
king into checl(?
Ars
you
trying to castlô incor€clly?
(check
the rul€s)
Did
you
mov€ the rook first wh6n
castling?
Mâk6 sur6
you
âre fâmiliar whh th6
chsss rul€s
(s€e
RulesofCh€6s"
in
this manual). ljs6 th6
piêce
k€ys to
confi rmthôboard
æsition,
us€TÂKE
BÂCK to rcconstruct the lastrnov€.
The computsr is6tillthinking
(color
light
lashing).
Pr€€Ê PLÀY to im€rrupt lho thought
Th6 comÊJter is trying to show
you
a
move
(pehaps
lrom
ih€ lastgams).
Pr€ss a
piece
on the
squaro
indicated.
3.
Ths compû€r ch6âls
makss illegal movôs.
It has madê
a spêcial movê liks
-
En
passant
-
Castling
(king-sidsorqu6ôF
sid6)
-
Pawn
promolion
Maks sur€
\,ou
ars familiarwhh
the
ch€6s rules. us€ th6
pi6c€
ksyË
to
confirmrh€
board
position,
us€TAKË
BACK to
recons-truct th€ last movê.
Your boad
position
is notcorect,
som€
pi€c€s
hav€ b€€n displac€d.
V€rifyth€ boad
position (6€e
sedion
4.5).
Battsri€s arê running out,
4. The comBnêr wll
not
play
NON AIJTO tunclion is on. Pr€€s
l{ON ^UTO lo lum it off,
th€n
pr€ss
PLAY.
You ârc ;n hôlp mode F and have
made
a move
that is not in th€ openings
(s6€
s6ction5).
Prêss
PLAY to continLrê
or
TAKE BACK to
try another mov€
(s€€
ssclion s.s).
You ar€
plâying
a dody
position
ând
hav6 mad6 an incorr€ct movê
(s€e
ssdion 6).
Prsss PLAY to
continuo or
ÎAKE
BACK io try another
mov€
(sêe
sectjon 5.6).
5. Comput€r
is silont
Help mod€ H is sa
(sôe
s€ction 54). Præs COÂCH
to sot help mode G.
6. Chêssboard
squarc or k€y
doê6 nol respond co(€cw
OR lights do not come
on
Faulry
contacts.
Chsck
as follorJsl
Rsmov6 bdte es, reinstall them, hold
th6 EW GAME kêy
down whil6
switching
lhe computer on. Press
I{EW GAltlE again You can now
test squar€ and key. Prcss th€ acl k6yto rohrm !o normal
play,
Con€uli S€rvics
Centre if
€rrot
p€rsists.
lt
o
19S2 Saitsk
Lid.
Printed
in china
lr.p méàChine
4litd!i'r
0592
P/N
412090
-
41000
)/ii/Sailek
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