Saitek Game Clock User Manual

Saitek
Competition Game Clock
TM
USER MANUAL
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SAITEK COMPETITION GAME CLOCK QUICK START
2. Slide the switch on the bottom of the unit from OFF to GO/SOUND OFF/LIGHTS OFF SOUND OFF.
3. Find the mode you want to use by pressing UP/DOWN on the Control Pad.
4. Press one of the Time Control Buttons on top of the Game Clock to start the game.
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INTRODUCTION
The Saitek Competition Game Clock is a multi-function digital game clock, with three different game/mode types (Blitz, Tournament, and Game) and "Coach's Favorite" - a user defined setting.
With a total of 10 preset and one user's time settings, the Saitek Competition Game Clock is ideal for timing chess, draughts, Scrabble, or other board games.
Information on timer modes is shown on the mode chart printed on the underside of the clock and explained later in this guide.
POWERING UP
Remove the battery cover on the underside of the Game Clock and insert two C size batteries in the direction shown in the compartment. Replace the battery cover.
OFF / GO / SOUND OFF / LIGHT OFF SOUND OFF
When in the OFF position, all memory contents are preserved (including current game).
Switching to GO again will wake up the unit and return it to its previous state.
Switching to SOUND OFF mode will switch off the buzzer. Otherwise the clock operates normally.
Sliding the switch to LIGHT OFF SOUND OFF position turns the LED indicators OFF. The sound is also OFF in this position.
(When ACL is pressed or when batteries are removed for longer than 5 seconds, the previous memory will be cleared, including the user defined setting. If you press ACL or install new batteries the initial clock setting will default to Blitz Mode 1A).
FEATURES AND CONTROLS OF YOUR CLOCK
1 Time Control Buttons
The two lever Time Control Buttons on the top of the Saitek Competition Game Clock use colour banding to indicate the player's turn. The Time Control Buttons are used to start the clock after selecting a preset time setting, or after modifying the times or number of moves, and from PAUSE mode.
The lever plungers have a positive action so they are either up or down and each plunger has a green and red LED. Green indicates which player's clock is active and Red indicates when time has expired.
2 LCD Displays
The Competition Game Clock features two large LCD displays with wide viewing angle as well as two illuminated time control buttons on top of the unit, allowing players and audiences to easily see match information.
All mode and operation information is shown in the LCD displays, including:
Game Type and specific Timer Mode
Time remaining
Time expired for each player
The number of moves made by the two players (displayed by pressing MOVES).
Battery-low warning. When the battery voltage drops to a low level, a battery-low symbol on the two LCDs will illuminate to indicate battery­low detection. This means that the batteries will last for a further 20 hours of operation only and should be replaced as soon as possible.
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3.1 Function Keys
Function Keys are STORE, EDIT, MOVES, PAUSE/RESET
STORE
Used in EDIT mode to write the current settings to memory When STORE is pressed, settings are automatically saved as "Coach's
Favorite" (mode 4A).
EDIT
Used to enter/exit EDIT mode. In EDIT mode, timer settings and the number of moves for each phase can be adjusted before a game starts. Adjustments can also be made during the course of a game, if necessary (see section 4.2 for more information).
During a game the clock must be PAUSED before values can be EDITED. The MODIFY/LOCK switch must be set to modify. During a game only elapsed time and number of moves can be edited.
Time adjustments and cursor navigation are carried out with the 4-way Control Pad.
MOVES
Holding down this key during the course of a game will display the current number of moves on the left LCD.
Releasing the key will make the LCD return to displaying the clock. The clock does not stop while displaying number of moves.
PAUSE/RESET
This is used to stop the clock temporarily, and the two LCD panels will flash to indicate that the clock is paused. To release from PAUSE state, either press PAUSE again, or press one of the Time Control buttons.
If the active clock Time Control button is pressed to release from PAUSE, the move ends.
If the non-active clock Time Control Button is pressed, then the clock resumes as if PAUSE had been pressed.
To RESET: Hold the PAUSE/RESET button down for 3 seconds to restart the current mode (the clock will beep if the sound is on), and then use the 4-way control pad to select another mode.
1 Type of Game/Mode indicator (Blitz, Tournament, Game or User) 2 No of Moves (used in both display and programming modes). During
a game, this is also an indicator to show if the required number of
moves has not been reached in a phase. 3 Store indicator 4 Specific Timer Mode indicator, eg, Blitz 15 mins = 1B (see table on
page 10) 5 Timer phase indicator (Primary, Secondary, Tertiary) 6 Battery Low indicator 7 Time expired indicator 8 Second indicator, appears when seconds are displayed (for times less
than 20 minutes). 9 Time added indicator, appears when programming time modes or
when reviewing a mode. 10 Hour/Minute/Second separator
The clock can be stopped temporarily and the time and/or number of
moves can be modified if necessary (eg, following an illegal move) by
pressing PAUSE. There is a slider switch on the underside of the
clock for enabling or disabling the modification function.
3 Keys and Control Pad
The Saitek Competition Game Clock front panel includes four function keys as well as a 4-way control pad which selects up and down, left and right menu options on the LCD displays.
1
2
3 4
5
Display Graphics
6
7
10
8 9
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