3.1 Function Keys
Function Keys are STORE, EDIT, MOVES, PAUSE/RESET
STORE
Used in EDIT mode to write the current settings to memory
When STORE is pressed, settings are automatically saved as "Coach's
Favorite" (mode 4A).
EDIT
Used to enter/exit EDIT mode. In EDIT mode, timer settings and the
number of moves for each phase can be adjusted before a game starts.
Adjustments can also be made during the course of a game, if necessary
(see section 4.2 for more information).
During a game the clock must be PAUSED before values can be EDITED.
The MODIFY/LOCK switch must be set to modify. During a game only
elapsed time and number of moves can be edited.
Time adjustments and cursor navigation are carried out with the 4-way
Control Pad.
MOVES
Holding down this key during the course of a game will display the current
number of moves on the left LCD.
Releasing the key will make the LCD return to displaying the clock.
The clock does not stop while displaying number of moves.
PAUSE/RESET
This is used to stop the clock temporarily, and the two LCD panels will
flash to indicate that the clock is paused. To release from PAUSE state,
either press PAUSE again, or press one of the Time Control buttons.
If the active clock Time Control button is pressed to release from PAUSE,
the move ends.
If the non-active clock Time Control Button is pressed, then the clock
resumes as if PAUSE had been pressed.
To RESET: Hold the PAUSE/RESET button down for 3 seconds to restart
the current mode (the clock will beep if the sound is on), and then use the
4-way control pad to select another mode.
1 Type of Game/Mode indicator (Blitz, Tournament, Game or User)
2 No of Moves (used in both display and programming modes). During
a game, this is also an indicator to show if the required number of
moves has not been reached in a phase.
3 Store indicator
4 Specific Timer Mode indicator, eg, Blitz 15 mins = 1B (see table on
page 10)
5 Timer phase indicator (Primary, Secondary, Tertiary)
6 Battery Low indicator
7 Time expired indicator
8 Second indicator, appears when seconds are displayed (for times less
than 20 minutes).
9 Time added indicator, appears when programming time modes or
when reviewing a mode.
10 Hour/Minute/Second separator
The clock can be stopped temporarily and the time and/or number of
moves can be modified if necessary (eg, following an illegal move) by
pressing PAUSE. There is a slider switch on the underside of the
clock for enabling or disabling the modification function.
3 Keys and Control Pad
The Saitek Competition Game Clock front panel includes four function
keys as well as a 4-way control pad which selects up and down, left and
right menu options on the LCD displays.
1
2
3
4
5
Display Graphics
6
7
10
8
9