Saitek Cosmos Kasparov Instructions Manual

Page 1
M
Instructions
Page 2
QUICK
START
1
To
play a game right away, without reading
the
entire manual
first,
simply follow these Quick Start
steps!
Open
the
battery cover
in
the
base
of the
unit, slide
the
battery door
in the
direction
of
arrow
to
open
it,
and
insert
four"AA"
(AM3/R6)
alkaline
batteries. Make sure
to
observe
the
correct
polarity! Reinstall
the
battery door.
Press
GO/STOP
to
turn
the
computer
on. If the
unit
doesn't respond, reset
it
as
noted
in
Section
7.1.
Set
up the
chess pieces
in
the
initial
starting
position
with
the
White pieces
closest
to
you,
as
shown
in
this diagram.
Press
NEW
GAME
to
reset
the
computer
for a
new
game
of
chess.
abode
f g h
Enter
moves
by
making
them
on the
board,
pressing
the
pegged
chess pieces down gently
into
the
holes
of the
from
and to
squares
for
each
move.
"1-CC
B*
C
"1
J^
As
soon
as the
computer
makes a move,
its
move
is
shown
in the
display
window.
Two
board lights
also come
on,
pointing
to
the row and
column
of the
piece
to be
moved. Press
the
computer's piece down
on the
indicated
from
and to
squares
to
complete
the
computer's
move.
That's
it!
Make your next move
as
described above. Enjoy your
game!
Press
GO/STOP
at any
time
to
turn
the
computer off.
Your
current position
and
game
(up to 50
individual
N
moves)
will
be
stored
in the
computer's memory.
When
you
switch back
on
again,
you can
continue playing
right
whefe
you
left
off!
Page 3
KEYS
AND
FEATURES
1.
PIECE
STORAGE
AREA:
For
piece
storage
and
captured
pieces.
2.
BATTERY
COMPARTMENT:
In
base
of
unit.
Uses
four
"AA"
(AM3/R6)
alkaline
batteries.
3.
SENSORY
CHESSBOARD:
Each
square
contains a sensor
that
automatically
registers
piece
movement.
Certain
squares
can
also
be
pressed
to
select
playing
levels
and
game
options.
4.
DISPLAY
WINDOW:
Used
to
show
moves
and
move
information
during a game.
Also
used
for
level
and
option
selection,
piece
verification,
position
set-up,
and
more.
5.
GAME
KEYS
9
LEVEL:
Press
to
enter
Level
Mode;
within
Level
Mode,
press
to
skip
over
eight
levels
at a
time.
OPTION:
Press
to
enter
Option
Mode;
within
Option
Mode,
press
to
cycle
through
the
main
option
groups.
INFO:
Press
to
enter
Info
Mode;
within
Info
Mode,
press
to
cycle
through
the
main
info
groups.
Press
during
your
move
to
request
a
hint.
PIECE
SYMBOL
KEYS:
Used
in
Verify
and
Position
Modes.
Also
used
for
pawn
promotions.
e
CLEAR:
Press
to
exit
Option,
Verify,
and
Position
Modes.
Press
to
clear
Info
Displays
and
cancel
Clear
Board
requests
in
Position
Mode.
Press
to
cancel
Level
Mode
if you
decide
not to
make
changes
(unless
you
have
pressed
board
squares
to
change
levels).
ENTER:
Press
to
change
sides
with
the
computer,
and
press
while
the
computer
is
thinking
to
force
it to
move.
Press
to
turn
Option
settings
on and
off,
to
select
Bronstein
Clock
settings,
and to
exit
Level
Mode
with
your
new
playing
level
selected.
Press
to
clear
the
board
in
Position
Mode,
then
press
again
to
confirm.
WHITE/-
and
BLACK/+
KEYS:
Press
to
change
levels
one at a
time
in
Level
Mode,
and to
cycle
through
options
in
Option
and
Info
Modes.
Also
used
to set the
color
in
Position
Mode.
TAKE
BACK:
Press
to
take
back
an
individual
move
(a
move
for
either
side).
Take
back
up to a
maximum
of 50
individual
moves.
GO/STOP:
Press
to
turn
the
unit
on and
off.
NEW
GAME:
Press
to
reset
the
computer
for a new
game
of
chess.
POSITION:
Press
to
enter
Position
Mode.
6. ACL
(Reset):
In
base
of
unit.
Used
to
eliminate
static
discharge
after
inserting
new
batteries.
Also
resets
the
computer
to
default
settings.
7.
BOARD
LIGHTS:
Used
to
show
game
moves,
take
back
moves,
and
verify/set
up
board
positions.
COVER
(not«shown):
Protects
unit
from
dust
and
keeps
chess
pieces
in
place
during
travel.
Page 4
TABLE
OF
CONTENTS
QUICK
START
KEYS
AND
FEATURES
INTRODUCTION
1.
LET'S
GET
STARTED!
1.1
First,
Install
the
Batteries
1.2
Ready
to
Play?
Here's
How to
Move!
1.3
Now
It's
the
Computer's
Turn
1.4
Change
Your
Mind?
Take
Back!
1.5
Game
Over?
Why Not
Play
Again!
1.6
Too
Easy/Hard?
Change
the
Level!
2.
MORE
FEATURES
TO
EXPLORE
2.1
Whose
Move?
Check
the
Display!
2.2
Special
Chess
Moves
2.3
Illegal
Moves
2.4
Check,
Mate,
and
Draw
2.5
Interrupting
the
Computer's
Search
2.6
Changing
Sides
with
the
Computer
2.7
Built-in
Openings
2.8
Thinking
on the
Opponent's
Time
2.9
Game
Memory
3.
THE
PLAYING
LEVELS
Setting a Playing
Level
3.1
Normal
Playing
Levels
(Squares
A1-B7)
3.2
Infinite
Level
(Square
B8)
3.3
Tournament
Levels
(Squares
C1-C8)
3.4
Blitz
Levels
(Squares
D1-D8)
3.5
Fun
Levels
(Squares
E1-E8)
3.6
Mate
Search
Levels
(Squares
F1-F8)
3.7
Training
Levels
(Squares
G1-G8)
3.8
Self-Adaptive
Weak
Levels
(Squares
H1-H8)
4.
INFO
MODE:
WATCH
THE
COMPUTER
THINK!
Using
Info
Mode
4.1
Principal
Variation
4.2
Search
Information
4.3
Chess
Clock
Information
4.4
Move
Count/Game
Moves
4.5
Want a Hint?
Just
Ask!
5.
OPTIONS
FOR FUN AND
VARIETY
Selecting
Game
Options
5.1
Operation
Mode
Options
(Squares
A1-H1)
5.2
Playing
Mode
Options
(Squares
A2-H2)
5.3
Rotating
Display
Options
(Squares
A3-H3)
5.4
Bronstein
Clock
Options
(Square
A4)
6.
VERIFYING/SETTING
UP
POSITIONS
6.1
Verifying
Positions
6.2
Changing
and
Setting
Up
Positions
7.
TECHNICAL
DETAILS
7.1
The ACL
Function
7.2
Care
and
Maintenance
7.3
Technical
Specifications
TROUBLESHOOTING
GUIDE
INTRODUCTION
We'd
like
to
welcome
you to the
exciting
world
of
computer
chess!
Whether
you're
just
starting
to
learn
about
this
great
game
or
you're
already a seasoned
player,
using
your
new
chess
computer
will
give
you
the
opportunity
to
discover
so
much
more
about
chess
than
you
ever
thought
possible!
Take a look
through
this
manual
to get an
over-
view
of
your
computer's
capabilities—all
the
special
features
and
modes,
all the
unique
options
and
playing
levels.
And
take
advantage
of
them
over
time,
one by
one!
You'll
have
great
fun—and
you'll
never
look
at
chess
the
same
way
again!
Your
computer
knows
all the
rules
of
chess—and
it
will
never
cheat!
For
those
of you who
haven't
played
before,
we
have
included a brief
overview
of the
rules
to get you
started.
For
more
detailed
information,
why
not
visit
your
local
library,
where
you're
sure
to
find
lots
of
interest-
ing
chess
books!
1.
LET'S
GET
STARTED!
1.1
First,
Install
the
Batteries
Your
computer
runs
on
four
"AA"
(Type
AM3/R6)
batteries.
Insert
the
batteries
into
the
compartment
in the
base
of the
unit,
making
sure
to
observe
the
correct
polarity.
Use
fresh
alkaline
batteries
for
longer
battery
life!
Turn
the'computer
on by
pressing
GO/STOP,
and a
beep
will
signal
that
the
game
is
ready
to
play.
If the
computer
fails
to
respond
(static
Page 5
discharge
may
cause
it to
lock
up),
use a
paper
clip
or
another
sharp
object
to
press
down
into
the
hole
marked
ACL in the
base
of the
unit
for
at
least
one
second.
This
will
reset
the
computer.
Tip:
To
conserve
energy
and
extend
battery
life,
turn
on the
Auto
Power
Down
option
(see
Section
5.1).
1.2
Ready
to
Play?
Here's
How to
Move!
Okay,
now
it's
time
to
start a game!
It's
so
easy—just
follow
these
steps:
a.
Press
GO/STOP
to
turn
the
computer
on, if you
haven't
already
done
so.
b.
Press
NEW
GAME
to
reset
the
computer
for a new
game
of
chess.
Set up the
pieces
in
their
starting
positions,
with
the
White
pieces
nearest
to
you,
as
shown
in the
Quick
Start.
c.
To
make a move,
lightly
press
down
on the
piece
you
want
to
move
until
you
hear a beep
and two
board
lights
turn
on to
indicate
that
square.
The
sensory
board
will
recognize
your
piece
automatically.
Don't
believe
it?
Just
look
at the
display
window,
which
is
suddenly
full
of
information—it
shows
your
piece,
along
with
the
piece
color
and the
square
you
just
pressed!
d.
Take
that
piece
and
gently
press
it
down
into
the
hole
of the
square
you are
moving
to.
You'll
hear a second
beep
as the
computer
confirms
your
move.
That's
it—you've
just
made
your
first
move
of the
game!
Next,
it's
Black's
turn—and
the
computer
will
make
its
first
move.
You'll
notice
that
the
computer
often
moves
instantly
at the
beginning
of a game,
instead
of
taking
time
to
think.
This
is
because
it is
playing
from
memory,
using a built-in
"book"
of
opening
moves
(for
more
information,
see
Section
2.7).
1.3
Now
It's
the
Computer's
Turn
When
the
computer
makes
its
move,
it
beeps
and
turns
on two
board
lights
indicating
the
square
of the
piece
it
wants
to
move.
It
also
shows
its
full
move
in the
display
window.
Check
it
out—you'll
see the
from
and to
squares
of the
computer's
move,
along
with
the
color
and
type
of
piece
it is
moving.
Notice
that
the
from
square
is
flashing
in the
display.
Press
the
indicated
piece
down
on the
from
square
until
you
hear
a
beep.
The to
square
is now
flashing
in the
display—move
that
same
piece
to the
indicated
to
square
and
press
it
down
to
complete
the
MAKING
THE
COMPUTER'S
MOVE:
AN
EXAMPLE!
After
the
computer
moves,
it's
up to you to
make
its
move
on the
board!
Here,
the
display
indicates
the
computer
wants
to
move
its
Black
pawn
(
A)
from
d7 to d5.
Pick
up the d7
pawn
(indicated
by
the
board
lights)
and
press
it
down
lightly
into
the
hole
on
Square
d7. The
board
lights
now
point
to
Square
d5.
Press
the
pawn
down
into
the
hole
on
Square
d5 to
complete
the
computer's
move.
Now
it's
your
turn
again!
A
cH-dS
*
g h
computer's
move.
And
it's
your
turn
again...
See
"MAKING
THE
COMPUTER'S
MOVE:
AN
EXAMPLE!"
for
a
how-to
illustration!
By
the
way,
while
you're
thinking
about
your
next
move,
notice
that
the
chess
piece
symbols
are
displayed,
one by
one,
counting
"up"
from
pawn
to
King.
This
means
the
built-in
chess
clock
is in
normal
mode,
counting
your
elapsed
time.
If the
Countdown
Clock
is
activated,
as
described
in
Section
5.1,
the
displayed
symbols
will
reverse
direction.
You'll
find
details
on all the
chess
clock
features
in
Section
4.3!
1.4
Change
Your
Mind?
Take
Back!
When
you're
playing
chess
against
this
computer,
nothing
is
"set
in
stone"—you,can
change
your
mind
or
decide
to
play a different
move
whenever
you
want!
When
it's
your
turn
to
move,
simply
press
TAKE
BACK.
The
display
shows
the
move
to be
taken
back,
with
the
original
Page 6
to
square
flashing
and
indicated
by
board
lights.
Press
the
piece
down
gently
on the
indicated
square,
and the
computer
shows
you
where
that
piece
came
from
by
flashing
that
display
and
using
board
lights
to
point
to
that
square.
Press
the
piece
down
on the
from
square
to
complete
the
take-back.
Repeat
this
as
often
as
you'd
like,
taking
back
up to 50
individual
moves
(or 25
moves
for
each
side).
To
continue
playing
at
any
point,
just
make
another
move
on the
board!
After
taking
back a capture,
the
computer
will
make
sure
your
board
is
still
set up
correctly
by
reminding
you to put the
captured
piece
back
on
the
board!
It
displays
the
piece
symbol,
the
location,
and a
"+"
symbol,
and
turns
on the
board
lights
for
that
square.
Put the
indicated
piece
back
on the
board
and
press
that
square
to
complete
the
take-
back.
1.5
Game
Over?
Why Not
Play
Again!
Whenever
you
finish a game
(or if you
give
up on
your
current
game),
it's
easy
to
start
over
again!
Reset
the
computer
to
start
another
game
by
pressing
NEW
GAME,
and a
series
of
beeps
tells
you the
computer
is
ready.
The
same
playing
level
will
be in
effect,
but you can
change
it if
you'd
like,
as
explained
in
Section
3.
IMPORTANT:
Pressing
NEW
GAME
clears
your
current
game
from
the
computer's
memory—be
careful
not to
press
this
key by
mistake!
1.6
Too
Easy/Hard?
Change
the
Level!
When
you
first
turn
your
computer
on,
it's
automatically
set to
Normal
Playing
Level
A4
(five
seconds a move).
However,
you
have
64
different
levels
to
choose
from—you'll
want
to try
them
all
out!
For
descriptions
of
the
playing
levels
and how to
change
levels,
see
Section
3.
2.
MORE
FEATURES
TO
EXPLORE
2.1
Whose
Move?
Check
the
Display!
When
the
computer
plays
Black,
it
flashes a black
square
in the
display
while
it is
thinking.
After
it has
moved, a white
square
shows
that
it
is now
White's
turn
to
move.
You can
tell
at a
glance
if the
computer
is
currently
thinking,
and
which
side
is to
move!
2.2
Special
Chess
Moves
Captures:
To
capture,
press
down
on the
piece
you
want
to
move,
NEED
HELP
CHOOSING A LEVEL?
SOME
TIPS
FOR
YOU!
Are you a
beginning
player?
You
have
lots
of
choices!
Check
out the Fun
Levels,
the
lower
Training
Levels,
or the
Self-Adaptive
Weak
Levels.
These
levels
all
restrict
the
computer's
search
depth
in
different
ways,
resulting
in
weaker
play
and
giving
you the
chance
to
learn
more
about
the
game
and
perhaps
even
beat
the
computer
occasionally!
Are you an
intermediate
or
more
advanced
player?
Try the
Normal,
Training,
or
Tournament
Levels.
The
Normal
Levels
range
from
easy
all the way up to a
difficult
10-minute
re-
sponse
time,
and the
Tournament
Levels
are
extremely
challenging.
And
don't
forget
to try the
Blitz
Levels
for
some
fast
and
exciting
games
of
Speed
Chess!
By the
way,
for
Tournament
and
Blitz
Games,
you can
activate
the
built-in
Bronstein
Clock,
as
you'll
see in
Section
5.4!
Want
to
experiment?
Use the
Mate
Search
Levels
to
solve
problems
up to
mate
in
eight—try
searching
from a position
in
one of
your
own
games,
or set up an
actual
mate
problem.
Choose
the
Infinite
Level
to
have
the
computer
analyze
complicated
positions
for
hours
or
even
days!
rerrtove
the
captured
piece
from
the
board,
and
press
your
piece
down
on
the
square
of the
captured
piece.
Captures
are
displayed
as in
ESsFH.
En
Passant
Captures:
In
this
type
of
capture,
the
computer
reminds
you
to
remove
the
captured
pawn
by
displaying
the
pawn's
position,
along
with a minus
sign,
and
using
two
board
lights
to
indicate
that
square.
Press
down
on the
captured
pawn
before
removing
it
from
the
board.
Castling:
The
computer
automatically
recognizes
castling
after
the
King
is
moved.
After
you
have
pressed
the
King
down
on its
from
and
to
squares,
the
computer
uses
the
display
and
board
lights
to
remind
you
to
move
the
Rook.
Press
down
on the
Rook's
from
and to
squares
to
complete
the
move.
Note
that
Kingside
castling
is
displayed
as
0-0,
and
Queenside
castling
as
0-0-0.
Page 7
Pawn
Promotions:
When
you
promote a pawn,
first
make
your
move
as
usual,
pressing
your
pawn
down
on its
from
and to
squares.
Next,
press
the
Piece
Symbol
Key for
your
desired
promotion
piece
(*,
1,
A,
or
*).
The
computer
recognizes
your
new
piece
immediately,
and
begins
thinking
about
its
next
move.
Remember
to
change
your
piece
on
the
board!
When
the
computer
promotes a pawn,
the
display
shows
both
the
pawn
and the
promoted
piece.
Don't
forget
to
replace
the
computer's
pawn
with
its new
piece.
2.3
Illegal
Moves
Your
computer
will
never
accept
an
illegal
move!
If you try to
make
one,
you'll
hear
a low
double
beep,
and the
board
lights
and
display
will
simply
continue
to
show
the
square
the
piece
came
from.
Either
move
that
same
piece
to
another
square,
or
press
the
piece
back
down
on
the
original
from
square
and
move a different
piece.
If
you
don't
make
the
computer's
move
correctly,
you'll
also
get an
error
beep.
This
means
you are
moving
the
wrong
piece,
or
moving
the
computer's
piece
to the
wrong
square.
If the
computer
wants
to
move
its
pawn
from
C7 to C5, for
example,
and you
press
down
on C7 and
then
C6,
the
display
shows :CS
briefly,
pointing
out
your
error.
The
display
then
returns
to
showing
the
move
again
(C1-CS),
and the
computer
expects
you to
press
C5 to
complete
its
move.
If
you
press
down
on a
piece
and the
from
square
is
displayed,
but
you
decide
not to
make
that
move,
simply
press
down
on
that
same
square
again
to
cancel.
Then
make
another
move.
If you
change
your
mind
after
entering
your
whole
move,
take
the
move
back
as
described
in
Section
1.4.
2.4
Check,
Mate,
and
Draw
When a King
is in
check,
the
computer
first
displays
its
move
as
usual.
After
the
move
is
made,
CHECt'
flashes
in the
display
for a few
seconds,
along
with
the
checking
move.
The
display
then
goes
back
to
showing
the
clock.
If
the
computer
discovers a forced
mate
against
its
opponent,
it
first
displays
its
move
as
usual.
After
the
move
has
been
made
on the
board,
the
computer
flashes a mate
announcement
along
with
the
move
for
several
seconds
(e.g., + m
5 for a
mate
in two
moves).
The
display
then
goes
back
to
showing
the
clock.
When a game
ends
in
checkmate,
the
display
flashes
lilfitE
(along
with
the
mating
move)
for a
short
time
after
the
move
is
made.
The
display
then
goes
back
to
showing
the
clock.
The
computer
recognizes
draws
by
stalemate,
three-fold
repetition,
and the
50-move
rule
and
insufficient
material.
After a draw
has oc-
curred,
the
display
flashes
End,End:3,£nd:SO,or
£nd: ln,(along
with
the
drawing
move)
for a
brief
time
after
the
move
has
been
made.
The
display
then
goes
back
to
showing
the
clock.
2.5
Interrupting
the
Computer's
Search
Think
the
computer
is
taking
too
long
to
move?
You can
interrupt
it
any
time!
Simply
press
ENTER
while
the
computer
is
thinking,
and it
will
stop
and
play
the
best
move
it has
found
so
far.
This
feature
can be
handy
on the
higher
levels,
where
the
computer
can
take a long
time
to
move,
and on the
Infinite
Level,
where
the
computer
thinks
indefinitely
unless
you
stop
it.
On
the
Mate
Search
Levels,
pressing
ENTER
won't
force
the
com-
puter
to
make a move.
Instead,
the
computer
will
sound
an
error
beep
and
display
-----to
indicate
that
it was
interrupted
before
it
found
a
mate.
To
continue
play,
switch
to
another
level.
2.6
Changing
Sides
with
the
Computer
To
change
sides
with
the
computer,
simply
press
ENTER
when
it's
your
turn—and
the
computer
will
make
the
next
move
for
your
side.
Change
sides
as
often
as you
wish!
Noted
that
if you
press
ENTER
at a new
game,
computer
will
play
White
from
top
(see
also
Section
5.1).
2.7
Built-in
Openings
At
the
beginning
of a
game,
the
computer
will
often
move
instantly
on
many
levels.
This
is
because
it is
playing
from
memory,
using
its own
built-in
"book"
of
opening
chess
moves.
This
book
contains
thousands
of
positions,
including
most
major
openings
and
many
positions
from
grandmaster
play.
If the
current
board
position
is in its
book,
the
com-
puter
plays a response
to
that
position
automatically,
instead
of
having
to
think
about
the
move!
A
special
feature
of
this
computer's
opening
book
is its
ability
to
handle
transpositions. A transposition
occurs
when a position
reached
by a certain
set of
moves
can
also
be
reached
when
those
same
moves
occur
in a
different
order.
The
computer's
integrated
Automatic
Trans-
position
Manager
handles
these
cases
with
ease!
Also
included
is a
unique
user-selectable
book
feature,
which
lets
Page 8
you
choose
from
different
types
of
opening
books,
or
even
turn
the
book
off,
if
desired.
For
complete
details,
see
Section
5.2.
2.8
Thinking
on the
Opponent's
Time
As
you
play,
you may
notice
that
the
computer
sometimes
replies
to
your
moves
immediately,
even
in the
middle
of
games
played
on the
higher
levels.
This
is
because
the
computer
thinks
on
your
time,
using
the
time
you are
taking
for
your
move
to
think
ahead
and
plan
its own
strategies.
It
tries
to
guess
the
move
you are
likely
to
make,
and
then
calculates
its
responses
for
that
particular
move
while
you are
still
thinking.
If the
computer
has
guessed
right,
there's
no
reason
for it to
keep
on
calculating—it
immediately
plays
the
move
it has
already
found!
To
disable
this
feature,
turn
on the
Easy
Mode
option,
as
described
in
Section
5.2.
2.9
Game
Memory
Press
GO/STOP
at any
time
to
interrupt a game.
Play
is
then
sus-
pended,
and the
computer
stores
your
current
game
in
memory
(up to
50
individual
moves).
When
you
switch
back
on
again,
you can
con-
tinue
right
where
you
left
off!
3. THE
PLAYING
LEVELS
Your
chess
computer
offers
64
different
levels
of
play!
When
you set
the
level,
keep
in
mind
that
when
the
computer
has
more
time
to
think
about
its
moves,
it
becomes
stronger
and
plays
better—just
like
a
human
chess
player!
For an
overview
of all the
levels,
refer
to the
Level
Chart.
The
levels
are
also
described
individually
in
this
section.
Setting a Playing
Level
See
"USE
THIS
CHART
TO
SELECT A PLAYING
LEVEL!"
for
an
illustrated
look
at how to set a
level
and a
chart
showing
all
the
levels
at a
glance.
_____________
There
are two
methods
of
setting
levels—by
using
the
game
keys
or
pressing
the
board
squares.
Whichever
method
you
use,
always
press
LEVEL
first
to
enter
Level
Mode,
and the
computer
will
display
the
current
playing
level.
When
you
enter
Level
Mode
the
first
time,
the
computer
is set on
Normal
Playing
Level
A4
(with
an
average
response
time
of
five
seconds a move),
and the
display
shows L 0:OS.
«
To
select a level
by
using
game
keys:
After
entering
Level
Mode
by
pressing
LEVEL,
change
levels
one at a
time
by
using
the
BLACK/+
and
WHITE/-
keys.
As a
shortcut,
press
LEVEL
repeat-
edly
to
skip
over
eight
levels
at a
time.
When
the
display
shows
your
desired
level,
press
ENTER
to
enter
your
new
level
into
the
computer
and
exit
Level
Mode.
To
select a level
by
pressing
board
squares:
As
shown
in the
Level
Chart,
each
of the 64
squares
corresponds
to one
level.
After
entering
Level
Mode
by
pressing
LEVEL,
take a chess
piece
and
press
the
desired
square
to
activate a level,
using
the
chart
as a
guide.
When
you
press
down
on
your
chosen
square
and
that
level
shows
in the
display,
press
ENTER
to
enter
your
new
level
into
the
computer
and
exit
Level
Mode.
Note
that
when
making
your
selection
via the
board
squares,
pressing
CLEAR
has the
same
effect
as
pressing
ENTER—it
enters
your
level
into
the
computer.
To
verify
the
level
without
changing
it: If you
press
LEVEL
to
verify
the
level
but you
don't
want
to
actually
change
levels,
press
CLEAR.
This
returns
you to
normal
play
without
changing
the
level
or
clock
settings,
even
while
the
computer
is
thinking.
Other
important
points
to
remember
regarding
levels:
Changing
the
level
always
resets
the
chess
clocks.
We
don't
recommend
changing
levels
while
the
computer
is
thinking,
since
the
clock
is
reset
and the
current
search
is
aborted.
If
you
must
do
this,
first
press
ENTER
to
abort
the
computer's
search,
and
make
its
move
on the
board.
Then,
take
back
the
computer's
move
and
change
the
level.
Finally,
press
ENTER
to
make
the
computer
start
thinking
on the new
level.
3.1
Normal
Playing
Levels
(Squares
A1-B7)
LEVEL
TIME
PER
MOVE
DISPLAY
A1
....................1
second....................
L
A2
....................2
seconds..................
L
A3
....................3
seconds
..................
L
A4
....................5
seconds
..............:...
L
A5
..................10
seconds..................
L
A6
..................
15
seconds
..................
L
'
A7
..................20
seconds..................
L
A8
..................30
seconds..................
L
n.n
i
u-u
i
n.n
~i
u-uc n.n
D
U'U
J
n-nr
U'U
J
n-
m
u-
iu
n.
ic
u-
13
n.
in
U'C
U
n-~in uOu
Page 9
USE
THIS
CHART
TO
SELECT
A
PLAYING
LEVEL!
Press
LEVEL
to
enter
Level
Mode.
2
r^
.
Next,
select
your
level,
using
the
chart
on
i
the
right.
There
are two
ways
to do
this,
^
'
as
follows.
Cycle
through
the
levels
until
your
level
is
displayed:
e
Press
BLACK/+
to
increase f levels
by
one.
Press
WHITE/-
to
decrease J levels
by
one.
Press
LEVEL
to
increase f levels
by
eight.
e
OR,
simply
locate
your
level
square
and
press
one of the
pegged
chess
pieces
down
into
the
hole
to
display
that
level!
3.
Finally,
press
ENTER
to
exit
Level
Mode,
using
your
new
level!
'Increase
as
user's
time
per
move.
For
more
details,
see
Section
3.
30
sec.
per
move
i
non
i_
u'
3u
AS
20
sec.
per
move
L
u:cu
A7
15
sec.
per
move
.1
n.
ic
i
i_
U'
ID
A6
10
sec.
per
move
,
n.
in
u
u-
iu
AS
5
sec.
per
move
u
u-u
3
A4
3
sec.
per
move
i
n.na
!
U'U
J
A3
2
sec.
per
move
i
n.nir
*_
U-UC
A2
1
sec.
per
move
i
n.n
i
l_
U'U
1
A1
infinite
Level
3:33=33
B8
10
min.
per
move
i
m-nn
l_
IIJ-UU
B7
5
min.
per
move
i
c-nn
l_
3-UU
66
3
min.
per
move
i
D.nn
(_
3-UU
B5
2
min.
per
move
C
I-'UU
B4
1.5
min.
per
move
i
i.
an
i_
I-3U
B3
1
min.
per
move
i
,.nn
(_
I-UU
B2
45
sec.
per
move
i
n*,jc
B1
40
moves
in
3:00
3
-nn-i
m
•uu:
,u
C8
50
moves
in
2:00
3-nn-cn
C-uu:3u
C7
45
moves
in
2:30
P.:
30;%
C6
40
moves
in
2:00
C:uui'~iu
C5
35
moves
in
1:30
|:3[j:3S
C4
40
moves
in
1:45
C3
35
moves
in 1 :45
':yS:3S
C2
40
moves
in
1:30
!:30iHO
C1
90
min.
per
game
I'
30:33
D8
60
min.
per
game
i:OC:33
D7
45
min.
per
game
O'HS-99
D6
30
min.
per
game
non.Qo
u-3u:33
D5
20
min.
per
game
n;
Dn-oo
D4
15
min.
per
game
0=
I5-99
D3
10
min.
per
game
n;
in^oc)
D2
5
min.
per
game
n:nr:OQ
D1
*8
sec.
per
move
Fur,:
8
E8
7
sec.
per
move
Fur,:
"!
E7
6
sec.
per
move
Fun: 6
E6
5
sec.
per
move
Fur,:
5
E5
4
sec.
per
move
r
u n i
E4
3
sec.
per
move
Fun:
3
E3
2
sec.
per
move
run-
c
£.2
1
sec.
per
move
Fur,:
!
E1
Mate
in
8
moves
+
,rv
8
F8
Mate
in
7
moves
I
,n=
1
F7
Mate
in
6
moves
+
irv
S
F6
Mate
in
5
moves
I . C
t
,n-
_,
F5
Mate
in
4
moves
1
,n'
H
F4
Mate
in
3
moves
f
,,-v
3
F3
Mate
in
2
moves
+
,n: i?
F2
Mate
in
1
move
T
m:
!
F1
8
ply
search
PL'11:
8
G8
7
ply
search
Piy:
i
G7
6
ply
search
Fiy:
&
G6
5
ply
search
PL'd:
5
GS
4
ply
search
Pi.y:
'-!
G4
3
ply
search
Oi
u-
"i
! U _,'
3
G3
2
ply
search
PL'3:
rj
G2
1ply
search
PL
y; i
G1
Self-
adaptive
8
n
IL.-
Q
noc*
O
H8
Self-
adaptive
7
Rdfc:
1
H7
Self-
adaptive
6
Rdfc:
6
H6
Self-
adaptive
5
Rdfc:
5
H5
Self-
adaptive
4
Rdfc:
H
H4
Self-
adaptive
3
Rdfc:
3
H3
Self-
adaptive
2
Rdfc:
3
H2
Self-
adaptive
1
Rdfc:
i
H1
L
J
L.
JL
J L J
L
rf'^ta^'^ta
^^
NORMAL
LEVELS + TOURNAMENJ
BLITZ
FUN
MATE
SEARCH
TRAINING
SELF-ADAPTIVE
INFINITE
LEVEL
LEVELS
LEVELS
LEVELS LEVELS
LEVELS
WEAK
LEVELS
SI
V-f.S
Page 10
B1
..................45
seconds.................. L 0:HS
B2
.................... 1 minute
.................... L !:GO
B3
....................1.5
minutes
............... L !:30
B4
....................2
minutes................... L c^GO
B5
....................3
minutes................... L 3=00
nn
•uu
B6
....................5
minutes................... L ^-Q
B7
..................
10
minutes................... L !0=00
When
you
choose
one of the
Normal
Playing
Levels,
you are
select-
ing an
average
response
time
for the
computer.
Note
that
the
times
are
averaged
over a large
number
of
moves.
In the
opening
and
endgame,
the
computer
tends
to
play
faster,
but in
complicated
middlegame
positions,
it may
take
longer
to
move.
3.2
Infinite
Level
(Square
B8)
LEVEL
MOVE
TIME
DISPLAY
B8
.................
No
time
limit.................
3:33;39
On
the
Infinite
Level,
the
computer
will
search
indefinitely,
until
it
finds
a
forced
mate
or
forced
move;
until
it has
fully
searched
the
position
to
its
maximum
depth;
or
until
you
press
ENTER
to
stop
the
search.
If you
halt
the
search,
the
computer
makes
the
move
it
currently
thinks
is
best.
Try
experimenting
with
this
level—set
up
some
interesting
board
positions
and let the
computer
analyze
them
for
you.
It
will
think
for
hours
or
even
days
on
end,
trying
to
come
up
with
the
best
possible
move!
And
don't
forget
to
watch
the
computer
as it
thinks—take
advan-
tage
of the
unique
Rotating
Display
feature
described
in
Section
5.3!
3.3
Tournament Levels
(Squares
C1-C8)
LEVEL
TOTAL
TIME / NUMBER
OF
MOVES
DISPLAY
C1
...........
1 hr. 30
min.
/ 40
moves...................
!:30:.HO
C2
...........
1 hr. 45
min.
/ 35
moves
...................
!=4Si3S
C3
...........
1 hr. 45
min.
/ 40
moves
...................
!=4S=40
C4
...........
1 hr. 30
min.
735
moves...................
I=30i35
C5
........... 2 hrs.
/ 40
moves
..............................
8=00=40
C6
........... 2 hrs.
30
min.
/ 45
moves
.................
«?=30:.4S
C7........... 2 hrs. 7 50
moves
..............................
8=00=50
C8
........... 3 hrs. 7 40
moves
..............................
3=00=40
The
Tournament
Levels
require
you to
make a certain
number
of
moves
within a given
amount
of
time.
If a
player
exceeds
the
allotted
time
for a
given
number
of
moves,
the
computer
flashes
"time"
(t
!fl£)
along
with
the
elapsed
time,
to
show
that
the
game
is
over.
If you
wish,
you can
continue
to
play
even
after
the
time
has run
out.
If
you
choose a Tournament
Level,
you may
want
to set the
clocks
to
display
countdown
time
instead
of
elapsed
time
(see
Section
5.1).
When
game
time
runs
out,
the
countdown
clock
automatically
reverts
back to the
normal
clock
display.
Your
computer
also
offers
the
option
of
using
Bronstein
Clock
time
controls
when
playing
Tournament
games!
For
complete
details,
see
Section
5.4.
3.4
Blitz
Levels
(Squares
D1-D8)
LEVEL
TIME
PER
GAME
DISPLAY
D1
....................5
minutes...................
0:QS;93
D2
..................
10
minutes...................
0: I0;39
D3..................
15
minutes...................
0: IS;39
D4
..................
20
minutes...................
0^0:39
D5..................30
minutes...................
0=30:33
D6
..................45
minutes...................
0=HS=33
D7..................60
minutes...................
!:OG;33
D8..................90
minutes...................
!:30;33
On
the
Blitz
Levels
(also
called
Speed
Chess
or
"Sudden
Death"
Levels),
you set the
total
time
for the
whole
game.
If
game
time
is
exceeded,
the
computer
flashes
"time"
(fc
!!"!£)
along
with
the
elapsed
time,
to
show
that
the
game
is
over.
If
you
select a Blitz
Level,
you may
want
to set the
chess
clocks
to
display
countdown
time
instead
of
elapsed
time
(see
Section
5.1).
When
game
time
runs
out,
the
countdown
clock
automatically
reverts
back
to the
normal
clock
display.
Your
computer
also
offers
the
option
of
using
Bronstein
Clock
time
controls
when
playing
Blitz
games!
For
complete
details,
see
Section
5.4.
3.5 Fun
Levels
(Squares
E1-E8)
LEVEL
TIME
PER
MOVE
E1
.................. 1 second................
E2
.................. 2 seconds
...................
Fun:
E3
.................. 3 seconds
...................
Fun
:
E4
.................. 4 seconds
...................
Fun:
E5
.................. 5 seconds
...................
Fun:
E6
.................. 6 seconds
...................
Fun
:
'
E7
.................. 7 seconds
...................
Fun
:
E8
.................
*8
seconds
...................
Fur.:
DISPLAY
Fun:
!
5
3
H
s
&
Page 11
"Increase
as
user's
time
per
move.
Are
you a
novice
or
beginning
chess
player?
If so,
these
levels
are
especially
for
you!
Here,
the
computer restricts
its
search
so
that
it
deliberately
plays
weaker
and
gives
you a
better
chance
to
win!
The Fun
Levels
start
out
easy
and get a
little
harder
as you go. The
computer's
playing
strength
goes
up
gradually
from
Levels
E1 to
E6
but
be
prepared
for
some
stiffer
competition
when
you
reach
Levels
E7
and
E8!
These
two
highest
Fun
Levels
represent a much
greater
jump
in
playing
strength,
and
you'll
notice
that
they're
quite
a bit
more
chal-
lenging.
Try out all the Fun
Levels—as
you
beat
each
one,
go on to the
next!
By the
time
you
reach
Levels
E7 and E8,
your
improved
chess
skills
should
make
them
much
easier
to
handle!
G6...................6
moves.
DISPLAY
3.6
Mate
Search
Levels
(Squares
F1-F8)
LEVEL
PROBLEM
F1
....................
Mate
in 1
..............
F2
....................
Mate
in
2..............
F3
....................
Mate
in
3................... + m
F4
....................
Mate
in
4..............
F5
....................
Mate
in
5..............
F6
....................
Mate
in
6.............
F7
....................
Mate
in
7.............
F8
....................
Mate
in
8.............
Selecting
one of
these
levels
activates a special
Mate
Finder
Pro-
gram.
If you
have a position
where
there
may be a
mate
and you
would
like
the
computer
to
find
it, set the
computer
on one of the
Mate
Search
Levels.
Your
computer
can
solve
mates
in up to
eight
moves.
Mates
in
one to
five
are
usually found
quite
quickly,
whereas
solutions taking
six
to
eight
moves
may
take
quite
some
time.
If
there
is no
mate
present
or
the
computer
can't
find a mate,
it
will
sound
an
error
beep
and
display
a
series
of
dashes
(-----).
To
continue play, simply
switch
to
another
level.
8
3.7
Training
Levels
(Squares
G1-G8)
LEVEL
G1
....
G2....
G3...,
G4....
G5....
SEARCH
DEPTH
DISPLAY
moves
......................
PLy
;
moves
......................
PLy=
.5
moves
......................
P
G8...................8
moves......................PL';|:
8
On
the
Training
Levels,
the
computer's
search
depth
is
limited
to a
certain
number
of
moves,
as
shown
above.
As you
cycle
through
the
levels,
the
computer
displays
PL'd: # for
each
level. A "ply"
is an
indi-
vidual
move
(a
move
for
either
side),
and
"#"
is the
number
representing
the
search
depth.
For
example,
on
Level
G1,
the
computer
searches
to
a
depth
of one ply
(PL'd: I), and
thus
looks
ahead
only
one
individual
move.
On
this level,
therefore,
it
will
often
overlook a mate
in
one. This
produces
weaker
play,
giving
beginners a better
chance
of
beating
the
computer!
3.8
Self-Adaptive
Weak
Levels
(Squares
H1-H8)
LEVEL
TYPE
DISPLAY
H1
...............
Self-Adaptive 1 .............
Rdb-
i
H2
...............
Self-Adaptive 2 .............
Rdb: $
H3
...............
Self-Adaptive 3 .............
Rdb: 3
H4...............Self-Adaptive
4.............
Rdb=
H
H5...............
Self-Adaptive 5 .............
Rdb: *3
H6
...............
Self-Adaptive 6 .............
Rdb: &
H7
...............
Self-Adaptive 7 .............
Rdb=
1
H8...............
Self-Adaptive 8 .............
Rdb: 8
The
Self-Adaptive
Weak
Levels
are
perfect
for
players
who are
just
starting
out!
Here,
beginners
have
the
chance
to
interact
with
the
computer
on
eight
weakened
levels
of
varying
ELO
rating
strengths,
and the
computer's
strength
is
adjusted
to
match
that
of the
player.
Not
sure
what
an ELO
rating
is?
It's
a way of
measuring
chess
performance!
Chess
ratings
are
usually
four-digit
numbers,
with
stronger
players
having
higher
ratings.
Towards
the
upper
end of the
scale,
masters
rank
in
at
2200
and
above.
Just
for
your
information,
on
some
of its
stronger
levels,
your
computer
is
rated
at
over
2000
ELO!
Since
these
Self-Adaptive
Weak
Levels
are
meant
especially
for
beginners,
however,
here
the
computer
will
set its
playing
strength
to a
deliberately
weakened
setting
of
about
-350
ELO on the
lowest
level
(H1).
On the
other
end,
Level
H8
matches
the
player's
strength
by
putting
the ELO
difference
at
zero.
As you
play,
the
computer
will
try to
keep
this difference constant.
That
is, if you
play
badly,
the
computer
will
not
play"Well
either—but
it
will
fight
to win
back
material
it has
lost
to
you,
if
necessary.
On the
other
hand,
if you
play
stronger,
the
computer
Page 12
will
also
play
stronger.
Work
your
way up!
4.
INFO
MODE:
WATCH
THE
COMPUTER
THINK!
Imagine
this:
You're
playing
chess
against a friend,
and
it's
his
move.
You'd
love
to
know
what
move
he's
thinking
about,
and
you'd
really
like
to get his
opinion
of the
board
position.
But,
of
course,
you
won't
ask—because
that's
just
not
done!
Well, guess
what—when
you
play
against
this
chess
computer,
you can ask
anything
you
want,
and
you'll
get all the
answers!
In
fact,
you can get an
incredible
amount
of
information
about
the
computer's
thought
process.
On
request,
it
will
show
you the
move
it's
thinking
of, the
line
of
play
it
expects
after
that
move,
its
evaluation
of the
current
board
position,
how
deeply
it is
searching,
and
more.
As you can
imagine,
studying
this
information
can
help
you
learn
so
much
more
about
chess!
Using
info
Mode
How
do you
access
all
this
game
information?
By
using
Info
Mode
at
any
time!
If you do
this
while
the
computer
is
thinking, you'll
see the
information
displays
change
as the
computer
considers
different
moves
and
searches
deeper!
See
"INFO
MODE
AT A GLANCE!"
for a
chart
summarizing
all
the
Info
Mode
displays.
________________
Game
information
is
divided
into
four
groups,
and
pressing INFO
cycles
from
one
group
to
another.
The
BLACK/+
and
WHITE/-
keys
can
be
used
to
cycle forward
and
backward respectively
the
displays
within
each
of the
groups.
Press
CLEAR
to
exit
Info
Mode
and go
back
to
showing
the
normal
chess clock.
After
learning about
Info
Mode,
take a look
at
Section
5.3 for a
description
of the
Rotating
Display
feature.
Selecting this
feature
makes
the
computer
automatically
cycle
through
the
requested
information
in
one-second
intervals
every
time
it
thinks
about
its
move—you
can
actually
watch
the
computer
think
out
loud!
Whenever
requested
information
is not
available,
the
display
will
show
dashes
(----
-).
4.1
Principal
Variation
Press
INFO
the
first
time
to get
information
on the
principal
variation
INFO
MODE
AT A
GLANCE!
PRINCIPAL
VARIATION
INFO:
X1
Move 1 (predicted
line
of
play)
Move 2 (predicted
line
of
play)
Move 3 (predicted
line
of
play)
Move 4 (predicted
line
of
play)
Move 5 (predicted
line
of
play)
Move 6 (predicted
line
of
play)
j
1
^
SEARCH
INFO:
x2.
Evaluation
of
current
position
2
numbers:
Search
depth + number
of
moves
examined
so far
Current
move
under consideration
Positions
searched
per
second
t
CHESS
CLOCK
INFO:
X3
Elapsed
time
since
last
move
Total
elapsed
time
for
White
Total
elapsed
time
for
Black
Remaining time
for
White*
Remaining
time
for
Black*
'Blitz/Tournament
Levels
only
MOVE
COUNT
INFO:
X4
Current
move
number
made
so far
Moves
of the
current
game
Press
at
any
time
to
exit
Info
Mode.
For
more details,
see
Section
4.
10
Page 13
(the
predicted
line
of
play,
or the
sequence
of
moves
the
computer
thinks
will
be
made).
The
first
display
you
will
see is the
move
the
computer
is
currently
thinking
of
making.
Notice
that
the
move
is
shown
in
the
display,
and the
lights
for the
from
and to
squares
for
that
move
also
flash
alternately.
This
principal
variation
is
shown
to a
maximum
depth
of six
individual
moves.
Press
BLACK/+
repeatedly
to
cycle
forwards
all the
moves:
Move 1 (predicted
line
of
play)
Move 2 (predicted
line
of
play)
<
Move 3 (predicted
line
of
play)
®
Move 4 (predicted
line
of
play)
Move 5 (predicted
line
of
play)
9
Move 6 (predicted
line
of
play)
Press
WHITE/-
to
back
up and see
previous
displays
again.
Press
CLEAR
to
return
to the
normal
clock
display.
Since
the
first
move
of the
predicted
line
of
play
is the
move
the
computer
assumes
you
will
make,
you can
also
consider
this
move as a
hint!
So—whenever
you
need
help,
press
INFO
on
your
turn!
4.2
Search
Information
Press
INFO a second
time
to get
information
on the
computer's
search!
Press
BLACK/+
repeatedly
to
cycle
forwards
the
four
displays:
9
Evaluation
of the
current
position
(based
on a
pawn
being
worth
1.0
points; a positive
number
indicates
White
is
ahead)
Two
numbers:
The
first
is the
current
search
depth,
or the
number
of
individual
moves
the
computer
is
looking
ahead;
the
second
is
the
number
of
moves
the
computer
has
examined
so far
The
move
currently
being
considered
9
The
search
speed,
or
number
of
positions
(nodes)
being
searched
every
second
Press
WHITE/-
to
cycle
backwards
and see
previous
displays
again.
Press
CLEAR
to
return
to the
normal
clock
display.
4.3
Chess
Clock
Information
Press
INFO a third
time
for
chess
clock
information.
The
chess
clocks
keep
track
of the
time
for
both
sides.
Press
BLACK/+
repeatedly
to
cycle
forwards
the
clock
displays:
9
Elapsed
time
since
the
last
move
was
made
Total
elapsed
time
for
White
Total
elapsed
time
for
Black
Remaining
time
for
White
(Blitz/Tournament
Levels
only)
Remaining
time
for
Black
(Blitz/Tournament
Levels
only)
Press
WHITE/-
to
back
up and see
previous
displays
again.
Press
CLEAR
to
return
to the
normal
clock
display.
The
clocks
stop
whenever
you
take
back a move
or set up a new
position.
However,
the
times
are
retained
in
memory,
and the
clocks
resume
as
soon
as
play
is
continued.
Whenever
you
change
levels
or
press
NEW
GAME,
the
chess
clocks
are
always
reset.
During
the
game, a clock
showing
elapsed
time
displays
the
piece
symbols
one by
one,
from
pawn
to
King. A clock
showing
countdown
time
shows
the
symbols
going
in the
other
direction,
from
King
to
pawn.
4.4
Move
Count/Game
Moves
Press
INFO a fourth
time
to
show
the
move
number
in the
game
so
far.
Pressing
WHITE/-
repeatedly
will
cycle
back
through
the
moves
of
your
game
(up to 50
individual
moves).
Current
move
number
made
so far
Moves
of the
current
game
Press
BLACK/+
to go
forward
through
the
moves
again
at any
point.
Press
CLEAR
to
return
to the
normal
clock
display.
4.5
Want a Hint?
Just
Ask!
In
case
you
missed
this
feature
when
it was
mentioned
in
Section
4.1,
we
wanted
to
point
it out
again—if
you
ever
need
advice
on a
move,
you
can
always
ask the
computer
for a
hint.
Simply
press
INFO
when
it's
your
turn
to
move,
and the
computer
will
show a suggested
move
for
your
side!
5.
OPTIONS
FOR FUN AND
VARIETY
in
addition
to all the
features
you've
learned
about
so
far,
your
chess
computer
also
offers
many
other
exciting
game
options!
All of
these
options
are
user-selectable
at any
time
during a game.
They
are de-
scribed
individually
in
this
section,
and
summarized
in the
Option
Mode
Chart.
Selecting
Game
Options
There
are two
methods
of
setting
options,
as
described
below—by
using
the
game
keys
or
pressing
board
squares.
11
Page 14
See
"THE
BASICS
OF
OPTION
MODE:
HERE'S
HOW!"
for
a
chart
summarizing
how to use
Option
Mode,
and an
overview
of
all
the
options.
__
The
Game
Options
are
divided
into
four
groups: Operation Mode,
Playing
Mode,
Rotating
Display
Mode,
and
Bronstein
Clock
Options.
Pressing
OPTION
cycles
from
one
group
to
another,
and
each
group
contains a different
set of
options.
For
Operation
Mode,
Playing
Mode,
and
Rotating
Display
Mode
options,
the
BLACK/+
and
WHITE/-
keys
are
used
to
cycle
through
the
options
within
each
group.
For
each
option, a plus
(+)
in
the
display
indicates
the
option
is ON, and a
minus
(-)
means
the
option
is
OFF.
Press
ENTER
to
turn
each
option
on or off as it is
displayed.
For
Bronstein
Clock
Options,
press
ENTER
to
cycle
through
the
different
clock
options.
The
clock
option
you
choose
to
display
will
be
the
selected
time
control
when
you
exit
Option
Mode.
If you
decide
not to
activate
the
Bronstein
Clock
after
all,
simply
press
ENTER
repeatedly
until
the
display
once
again
shows
-bron.(see
Section
5.4).
After
you
have
made
all
your
option
selections
from
any or all of the
option
groups,
press
CLEAR
to
return
to
normal
game
play.
Another
method
of
selecting
game
options
is by
pressing
the
option
squares.
As
shown
in the
Options Chart, Squares
A1-H1,
A2-H2,
AS-
MS,
and A4 can be
used
to
turn
options
on and
off.
First,
press
OPTION
to
enter
Option
Mode;
then
take a chess
piece
and
press
the
desired
square
to
access
any
option,
using
the
chart
as a
guide.
For
Operation
Mode,
Playing
Mode,
and Rotating
Display
Mode
options,
pressing
the
square
repeatedly
turns
that
option
on and
off,
with
plus
(+) for ON and
minus
(-) for
OFF.
For
Bronstein
Clock
Options,
pressing
Square
A4
repeatedly
selects
your
desired
clock
setting.
After
making
your
selections,
press
CLEAR
to
return
to
your
game.
When
the
computer
is
first
powered
on,
certain
default
options
are
set.
Options
which
are
automatically
in
effect
at the
first
startup
are
shown
in the
chart
with a plus;
options
which
are off are
shown
with
a
minus.
When
you
reset
for a new
game,
most
of
your
selected
options
are
carried
over
to
your
next
game.
Some
exceptions
are
Auto
Answer,
which
is
automatically
set
back
to ON
when
you
start
a new
game,
and
Play
White
from
the
Top,
which
is set
back
to
OFF.
5.1
Operation
Mode
Options
(Squares
A1-H1)
Press
OPTION
once
to
select
the
Operation
Mode
Options.
Then
use
the
BLACK/+
and
WHITE/-
keys
to
select
options
within
this
group,
and
press
ENTER
to
turn
options
on (+) or off
(-).
Or,
simply
press
the
option
squares
to
turn
options
on or
off.
a.
Auto
Answer
Mode
(Square
A1)
Om + Rubo
Off:-Ruto
Normally,
the
computer
automatically
answers
with a countermove
whenever
you
enter a move.
If you
turn
Auto
Answer
off,
however,
you
can
enter
any
number
of
moves
one by
one,
without
allowing
the
computer
to
answer.
You'll
see
that
there
are
many
great
ways
to use
this
feature!
Play
through
master
games.
Press
ENTER
to see
what
the
com-
puter
would
do in any
position!
Keep
records
of
your
own
chess
games.
When a game
is
over,
play
to
any
position
to see how
other
moves
or
different
strategies
might
have
affected
the
outcome.
Study
opening
lines
by
entering
them
manually!
Play
against a friend,
with
the
computer
acting
as
referee.
It
will
monitor
your
game,
checking
all
moves
for
legality
and
keeping
track
of
time
for
both
sides!
When
playing
against
another
person,
if
either
side
should
need
help,
press
INFO
to see a
suggested
move.
To see
what
the
computer
would
do
in a
certain
position,
press
ENTER
and the
computer
will
make
the
next
move.
After
it has
made
its
move,
Auto
Answer
remains
off,
and
you may
continue
your
game.
Note
that
this
option
will
automatically
go
back
to its
default
setting
of
ON
whenever
you
press
NEW
GAME.
b.
Sound
with
Keypress
(Square
B1)
On:tSHd
Off:-SP.d
This
option
lets
you
turn
off the
sound
that
accompanies
each
keypress.
You
will
still
hear
beeps
when
the
computer
moves
or
when
an
illegal
move
or
keypress
is
made,
or
when
NEW
GAME
is
set.
c.
Silent
Mode
(Square
C1)
On: + S
iL
Off:-S
!L
Normally,
the
computer
always
beeps
when
it has
found
its
move.
For
completely
silent
operation,
turn
on
Silent
Mode.
12
Page 15
i
m
i 1 r?i
s;
9
|i
II
IllWSSJ'S^S^
THE
BASICS
OF
OPTION
MODE:
HERE'S
HOW!
1 . Press
OPTION
repeatedly
to
^>
OPERATION
MODE
(Ruho,,.)
select a Mode.
*^
9
x2 = PLAYING
MODE
(5EL...)
2.
Next,
select
your
option(s),
using
ROTATING
DISPLAY
MODE
(rd-
I.
the
Option
Chart
below.
There
are
two
ways
to do
this.
.-)
Cycle
through
the
options
within
Jf
*4 = BRONSTEIN
CLOCK
(bron...)
that
mode:
Press
BLACK/+
to
cycle
PS
x5 =
back
to
forward
-*•.
Press
WHITE/-
to
cycle
backward
•*—.
When
your
option
is
displayed,
press
ENTER
to
toggle
it on
(+)
or off
(-).
(For
the
Bronstein
Clock,
press
ENTER
repeatedly
to
select
a
time
setting.)
9
OR,
simply
locate
your
option
square
and
press
one of the
pegged
pieces
down
into
the
hole
to
toggle
that
option
on (+) or off
(-).
(For
the
Bronstein
Clock,
press
Square
A4
repeatedly
to
select
a
time
setting.)
j3.
Finally,
press
CLEAR
to
exit
Option
Mode,
using
your
new
option(s)!
BRONSTEIN
|
CLOCK
-^
OPTIONS
1
ROTATING
§
DISPLAY
-^
OPTIONS
1
^.
PLAYING
1
MODE
-^F
OPTIONS
|
V
OPERATION
0
MODE
-^J
OPTIONS
1
^
OPERATION
MODE...
Bronstein
I
Clock
r
«>x
.|_n.n i _^,i
n.ro t .
n.m
-bronT^
UU'U
_'_
OU'UL
Variation
to
ply
1
-rd: !
A3
Selective/
Brute
Force
+
5EL
A2
Auto
Answer
At
CH-
Variation
to
ply 2
B3
Easy
Mode
B2
Sound
with
Keypress
B1
lillSiBiStSii^
^•••^'•\^^!''-.'-
V^o^v:^;
v^;^..^;:^.^
,;•
.^:';f^
.
v,4
i
^-^
Variation
Variation
to
ply 3 to ply 4
Trd'3
-rd'M
C3
D3
Random Book
Play
On/Off
~i~d*~*o
'Oooc
C2 D2
Silent
Coach
Mode Mode
-5
!L
-Co:ch
C1
01
'&
__^ i !
n-rii"
-..^1.1
n-
in
^_^.
i!_n-~in
^^^ii_n-~in
^^ i Ou'Ui D ^^ * Oi_i'
'f_i
^^ f ijU'C U ^^^ * OU'
-Jf-i
1;
"1
, : r -;
:;,:';•*<
:
r;^
?
Position
Depth & Nodes
Time
per
Evaluation
Moves
Searched
Move
_rd:E
-j-^;^
_r|_j:n _rcj:i...
E3
F3 G3 H3
Full
Passive Active
Tournament
Book Book
Book
Book
-bb-'FL
-bb=P3
-bt':3b
-blf:tn
E2
F2 G2 H2
Ticking
Countdown
Play
White
Auto
Power
Clock Clock
from
Top
Down
-b ,c
-c=dn
-boP
-3Pd
E1 F1 G1 H1
For
more
details,
see
Section
5.
~1:^';rfefe'3'^^l^;^fi;::^^
''M
'-'V:
-:
.-
;:'
:•:-.{';
13
Page 16
d.
Coach
Mode
(Square
D1)
On: + Co=ch
Off:-Co:ch
Selecting + Co:ch
turns
on
special
coaching
features
that
encourage
you
to
concentrate
on
your
strategic
planning!
In
Coach
Mode,
the
computer
looks
over
your
shoulder
while
you
play,
watching
what
you
do
and
helping
you
when
you
need
assistance!
In
this
unique
"Guardian
Angel"
capacity,
the
computer
will
warn
you
with a Capture
Alert
if you
are in
danger
of
losing a piece.
If one of
your
pieces
is
threatened
by a
lesser
valued
piece,
for
example,
the
computer
will
sound a series
of
warning
beeps
and
flash
the
board
lights
of the
threatened
piece
for a
few
seconds.
To
continue
the
game,
make
your
next
move
(or
take
back
your
last
move
and
make a different
one).
With
Coach
Mode
on, the
computer
will
also
sound a Tactical
Alert
if it
thinks
you
have
committed a blunder
and
your
move
is
about
to
lead
to
an
avoidable
material
loss.
It
does
this
by
sounding a series
of
warning
beeps
and
flashing
the
move
it
intends
to
make.
You can
either
enter
the
computer's
move,
or
take
back
your
own
move
and
make
another
one.
e.
Ticking
Clock
(Square
E1)
On: + b
ic
Off:-t
,
c
When
you
turn
this
option
on, you
activate a ticking
sound
that
makes
the
computer's
clock
sound
like a real
chess
clock!
Just
imagine—you
can
create
the
atmosphere
of a
championship
chess
tournament
in
your
own
living
room!
f.
Countdown
Clock
(Square
F1)
On: + c:dn
Off:-c:dn
Turning
this
option
on
causes
the
computer
to
display
the
countdown
time
instead
of the
elapsed
time.
Notice
that
the
piece
symbols
also
reverse
direction,
counting
"down"
from
King
to
pawn.
This
option
is
only
available
in
combination
with
the
Tournament
and
Blitz
Levels.
g.
Play
White
from
the Top
(Square
G1)
On: + fcoP
Off:-boP
Want
to
depart
from
the
usual
standard
and let the
computer
play
the
White
pieces
from
the top of the
board?
Then
try out
this
interesting
option!
Choose
+hoP
at the
beginning
of a new
game,
and set up the
board
with
the
Black
pieces
closest
to
you,
as
shown
in the
diagram
in
this
section.
Then,
press
ENTER
to
start
the
game.
Watch
as the
computer
makes
the
first
move
for
White
from
the top of the
board!
PLAYING
BLACK
FROM
THE
BOTTOM?
HERE'S
THE
POSITION!
When
the
computer
plays
White
from
the top
(Section
5.1,
Option
G1),
be
sure
to
set up the
pieces
correctly!
Notice
that
the
Kings
and
Queens
are
positioned
differently,
and the
board
notation
is
reversed.
See
"PLAYING
BLACK
FROM
THE
BOTTOM?
HERE'S
THE
POSITION!"
for a
diagram
showing
the
correct
piece
set-up
when
using
this
option.
When
the
computer
plays
White
from
the
top,
board
notation
is
automatically
reversed.
Additionally,
this
option
will
go
back
to its
default
setting
of OFF
when
you
start
a new
game.
h.
Auto
Power
Down
(Square
H1)
On: + 3Pd
Off:-3Pd
Auto
Power
Down
option
is a
handy
battery-saving
feature.
With
this
option
activated,
the
computer
will
automatically turn
itself
off if no
keypresses
or
moves
are
made
for
about
15
minutes.
To
continue
the
game
where
you
left
off,
press
GO/STOP
to
turn
the
unit
back
on.
Note
that
the
computer
will
not
turn
itself
off
while
it is
thinking
about a move.
5.2
Playing
Mode Options
(Squares
A2-H2)
Press
OPTION
twice
to
select
the
Playing
Mode
Options.
Then
use
the
BLACK/+
and
WHITE/-
keys
to
select
options
within
this
group,
and
press
ENTER
to
turn
options
on (+) or off
(-).
Or,
simply
press
the
option squares
to
turn
options
on or
off.
a.
Selective
Search
(Square
A2)
On:tSEL
Off:-S£L
The
program
in
this
chess
computer
normally
uses a Selective
14
Page 17
Search
algorithm.
This
allows
the
computer
to see
combinations that
would
otherwise
take
much
longer
to
compute.
Turning
this
option
off by
choosing
-SEi
makes
the
program
switch
to a
powerful
Brute
Force
algorithm.
This
search
method
minimizes
the
risk
of an
occasional
*
oversight.
Note
that
the
Mate
Search
Levels
always
use the
Brute
Force
method.
b.
Easy
Mode
(Square
B2)
On: + £RSy
Off:-£RSy
Want
to win
more
games
against
the
computer?
Try
turning
on
Easy
Mode,
which
prevents
the
computer
from
thinking
on
your
time!
This
weakens
all
the
playing
levels
without
affecting
the
computer's
time
controls.
Normally,
as
described
in
Section
2.8,
the
computer
thinks
on
your
time,
using
the
time
you are
contemplating
your
next
move
to
think
ahead
and
plan
its
strategies.
This
is
part
of
what
makes
your
computer
such a tough
opponent!
By
using
Easy
Mode
to
make
all the
levels
weaker,
you
effectively
have
many
more
levels
to
choose
from!
c.
Randomize
Play (Square
C2)
On: + r3nd
Off:-,-
,3nd
Turn
this
option
on for
greater
variety
of
play.
Instead
of
selecting
one
single
best
move,
the
computer
will
then
choose
one of the
best
moves
to
play
by
consulting
its
built-in
Randomizer!
d.
Book
On/Off
(Square
D2)
On: +
boot1 Off:
-boot
If
you
ever
want
to
completely
lock
out the
computer's
built-in
book
of
openings,
set
this
option
to
-boob'.
When
the
book
is
off,
the
computer
is
forced
to
take
time
to
think
of its
moves
from
the
beginning
of the
game,
rather
than
making
its
moves
from
memory.
For
details
on
openings,
see
Section
2.7.
If
you
turn
the
book
completely
off,
the
other
book
options
(described
below)
are
also
automatically
disabled.
e.
Full
Book
(Square
E2)
Turning
on the
Full
Book
option
gives
the
computer
the
freedom
to
choose
any
move
from
its
built-in
book
of
openings,
so
you'll
see a
greater
variety
of
opening
lines
being
played.
If
this
option
is
selected,
the
Passive,
Active,
and
Tournament
Book
options
are
disabled.
With
this
option
on, you may see the
computer
make
some
question-
able
moves.
This
is
because
its
built-in
book
of
openings
must
contain
responses
to
certain
lines
of
play
(even
questionable
lines),
in
case
they
are
played.
While
the
computer
would
not
make
these
moves
on its
own,
it
needs
to
know
how to
respond
to
them
in the
best
way.
There-
fore,
when
you
turn
on the
Full
Book,
the
computer
could
potentially
play
one of
these
moves.
f.
Passive
Book
(Square
F2)
On: + by:P3
Off:-bb':P3
Selecting
the
Passive
Book
option
forces
the
computer
to
give
preference
to
passive
and
closed
positions
when
deciding
which
lines
to
play.
If
this
option
is
selected,
the
Active
Book
and
Tournament
Book
options
are
disabled.
g.
Active
Book
(Square
G2)
On: + bb'-3b
Off:-be=3b
When
this
option
is
activated,
the
computer
will
give
preference
to
active
lines
and
open
positions
when
deciding
which
lines
to
play.
If
this
option
is
selected,
the
Passive
Book
and
Tournament
Book
options
are
disabled.
h.
Tournament
Book
(Square
H2)
On:tbt?:tn
Off:-bif:bn
When
you
turn
the
Tournament
Book
option
on, the
computer
is
forced
to
always
select
the
best
possible
line
of
play
in
every
opening.
While
this
results
in the
best
chess
play,
it
also
narrows
down
the
computer's
choice
of
moves
by
limiting
its
available
book
lines.
If
this
option
is
selected,
the
Active
Book
and
Passive
Book
options
are
disabled.
5.3
Rotating
Display
Options
(Squares
A3-H3)
Normally,
the
computer's
display
shows
the
time
for the
player
to
move.
However,
the
computer
can
also
display
other
information,
as
described
in
Section 4 (Info
Mode).
The
Rotating
Display
feature
works
hand-in-hand
with
Info
Mode,
since
it
allows
you to
choose
which
of the
Info
Displays
you
want
to
see,
and
then
cycles
your
choices
in
one-
second
increments.
You may
turn
on any or all of the
Rotating
Display
options,
as
desired.
15
Page 18
IMPORTANT:
The
Rotating
Display
feature
is
only
activated
WHILE
THE
COMPUTER
IS
THINKING.________________
Press
OPTION
three
times
to
select
the
Rotating
Display
Op-
tions.
Then
use the
BLACK/+
and
WHITE/-
keys
to
select
the
options
you
want
to see
rotated
in the
display.
The
options
are
described
below
and
summarized
in the
Option
Mode
Chart
in
this
section.
Press
EN-
TER
to
turn
these
options
on (+) or off
(-).
Or,
simply
press
the
option
squares
to
turn
the
options
on or
off.
If
you
think
the
display
information
is
changing
too
quickly
when
it
rotates,
press
INFO
to
freeze
the
display.
Successive
presses
of
INFO
and the
BLACK/+
and
WHITE/-
keys
will
allow
you to
cycle
through
all
the
displays
manually,
as
described
in
Section
4. To
start
the
display
rotation
again,
press
OPTION
followed
by
CLEAR.
In any
event,
when
the
computer
starts
thinking
about
its
next
move,
the
display
automati-
cally
starts
rotating
again.
The
game
information
you can see
while
the
computer
is
thinking
includes
the
following:
rd: I
to
rd:H
= the
predicted
line
of
play
(up to
four
individual
moves)
rd:£
= an
evaluation
of the
current
position
,-d:d
= the
computer's
search
depth,
and the
number
of
moves
examined
so far in the
game
»
rd:n
= the
number
of
nodes
searched
per
second
»
rd:t
= the
amount
of
time
the
move
has
taken
so far
When
requested
information
is not
available,
the
display
will
show
a
series
of
dashes
(----
-).
For
complete
descriptions
of
these
options
and
details
on
exactly
how
to
interpret
the
displays,
see
Section
4.
5.4
Bronstein
Clock
Options
(Square
A4)
On the
Blitz
and
Tournament
levels,
you
have a fixed
amount
of
time
for
each
game,
and the
remaining
time
decreases
as you
think.
On
these
levels,
players
often
find
themselves
running
out of
time
towards
the end of the
game—struggling
to try and
make
good
moves
in a
hurry,
and
often
ending
up
making
inferior
moves
instead.
The
Bronstein
Clock
option
offers
special
time
controls
that
can
help
alleviate
such
problems.
This
is
accomplished
by
adding a certain
amount
of
time
back
to
your
remaining
time
after
each
move,
where
the
remaining
time
for the
whole
game
is
only
reduced
if you go
over
this
fixed
time
level.
Here's
an
example:
Let's
say
you're
playing
Blitz
Level
D4,
where
you
have a total
of 20
minutes
for the
whole
game.
Activating
the
Bronstein
+
bO: 10
option
will
give
you a
maximum
10
seconds
time
compensation
per
move
(added
after
you
make
your
move).
Note
that
you
can't
gain
extra
time
or
increase
overall
thinking
time
by
playing
each
move
more
quickly,
since:
If you use 7
seconds
to
make
your
move,
only 7 seconds
will
be
added
to
your
total
remaining
time,
not
10
seconds.
If you use
10
seconds
or
more
to
make
your
move,
only
10
seconds
will
be
added
back
to
your
total
remaining
time.
Press
OPTION
four
times
to
select
the
Bronstein
Clock
Mode.
Then
press
ENTER
repeatedly
to
select
your
desired
Bronstein
Clock
setting,
as
described
below:
BRONSTEIN
CLOCK
SETTINGS
DISPLA
Y
Bronstein
Clock
off............................................
-bron
Maximum 1 sec.
added
after
each
move..........
+bO:u
I
Maximum 2 sec.
added
after
each
move.......... + bO:Oc?
Maximum 3 sec.
added
after
each
move..........
+bO:03
Maximum 5 sec.
added
after
each
move.......... + bG:OS
Maximum
10
sec.
added
after
each
move........
+bG: !0
Maximum
20
sec.
added
after
each
move........
+bO:c?G
Maximum
30
sec.
added
after
each
move........
+bG:30
6.
VERIFYING/SETTING
UP
POSITIONS
6.1
Verifying
Positions
See
"IT'S
EASY
TO
VERIFY
PIECES!"
for a
step-by-step
ex-
ample
of
using
Verify
Mode.
If
you
should
knock
over
the
chess
pieces
or if you
think
your
board
position
may be
incorrect,
the
computer
can
verify
all the
piece
loca-
tions
for
you!
When
it is
your
turn,
press
one of the
PIECE
SYMBOL
KEYS
(*,
*,
1,
A,
\,
or
A).
The
computer
shows
you
where
the
first
piece
of
that
type
is
located
on the
board—the
display
shows
the
piece
symbol,
color
indicator,
a/id
square
designation,
and
board
lights
also
indicate
the
square.
Press
the
same
PIECE
SYMBOL
KEY
again
to see the
location
of
the
next
piece
of
that
same
type.
All the
White
pieces
are
shown
first,
16
Page 19
IT'S
EASY
TO
VERIFY
PIECES!
1.
Press
NEW
GAME
to
reset
the
computer,
and set up
the
pieces
in
their
starting
positions.
Display:
D.O'CG'OG.
2.
Press
the
KNIGHT
Key.
Display:
D,*,b ! (the
first
White
Knight).
Board
lights
on:
B+1.
3.
Press
KNIGHT
again.
Display:
D,*,G I (the
second
White
Knight).
Board
lights
on:
G+1.
4.
Press
KNIGHT
again.
Display:
l.ft.bS
(the
first
Black
Knight).
Board
lights
on:
B+8.
5.
Press
KNIGHT
again.
Display:
•.flk.&S
(the
second
Black
Knight).
Board
lights
on:
G+8.
6.
Press
KNIGHT
again.
Display: * (no
more
Knights
on the
board).
7.
Repeat
to
verify
any
other
piece!
Press CLEAR
to
exit
Verify
Mode.
For
more details,
see
Section
6,1.
then
the
Black
pieces. When
there
are no
more
pieces
of
that
type
on
the
board,
only
the
piece
symbol
remains
in the
display.
Want
to
verify
more
pieces?
Repeat
the
above
procedure
using
the
other
PIECE
SYMBOL
KEYS,
verifying
the
entire
board
if
desired!
Press
CLEAR
to
return
to
normal
play.
6.2
Changing
and
Setting
Up
Positions
See
"TRY
OUT
POSITION
MODE!"
to get an
idea
of how
this
feature
works.
Position
Mode
is an
exciting
feature
which
lets
you set up
special
board
positions
to
play
from,
or
problems
you
want
the
computer
to
solve!
Caution:
All
previous
moves
in
your
current
game
will
be
erased
from
the
computer's
memory
if you
make
changes
to the
position
during
a
game.
Press
POSITION
to
enter
Position
Mode,
and
-POS-
will
show
in the
display.
You can
change
or set up a
position
whenever
it is
your
turn
to
move.
After
you
have
set up
your
new
position,
press
CLEAR
to
exit
Position
Mode.
To
remove a piece
from
the
board, press
the
piece
down
on its
square
and
then
remove
it.
Notice
that
the
display
indicates
the
piece
type
and
color,
along
with a minus
sign
(-) and the
square
location.
To
move a piece
from
one
square
to
another,
press
the
piece
down
on its
original
square,
pick
it up, and
then
press
it
down
on
the new
square.
As you do
this,
the
display
will
show a minus
sign
(-) for the
first
square,
and a
plus
sign
(+) for the
second
square.
To add a
piece
to the
board,
first
press
the
PIECE
SYMBOL
KEY
for
that
piece
(*,
*,
I, 1,
*,
or
A).
Make
sure
the
display
shows
the
correct
color symbol
for the
piece
you
want
to
add.
If it
does
not,
press
BLACK/+
or
WHITE/-
to
change
the
color.
When
the
display
shows
the
correct
piece
type
and
color,
place
that
piece
on
the
desired square
and
press
down
gently.
The
display
shows
a
plus
sign
(+),
along
with
the
location
for
that square.
To add
another
piece
of the
same
type,
simply
press
down
on
another
square.
To
add a
different
piece,
press a different
PIECE
SYMBOL
KEY and
follow
the
same
steps
outlined
above.
To
clear
the
board,
press
ENTER
while
you are in
Position
Mode.
The
display
will
show
CIII3
to
symbolize
an
empty
chessboard.
Press
ENTER
once
more
to
confirm
that
you do
want
to
clear
the
board.
Then
add
pieces
as
described
previously.
If you
decide
not
to
clear
the
board,
press CLEAR
to
cancel.
This
feature
can be
handy
when
you
want
to set up a
position
with
only
a few
pieces,
where
it
would
be
much easier
to
start
out
with
an
empty board!
Once
you
have
changed
the
board
position
as
described
above,
make
sure
the
color
indicator
in the
display
is
showing
the
correct
color
of the
side
to
move.
Change
the
color,
if
necessary,
by
pressing
BLACK/*
or
WHITE/-.
To
exit
Position
Mode,
press
CLEAR.
You
will
return
to
normal
game
play",
with
your
new
board
position!
Note
that
any
legal
posit/on
can be set up
using
the
above
proce-
17
Page 20
TRY
OUT
POSITION
MODE!
1.
Press
NEW
GAME
to
reset
the
computer,
and set
up
the
pieces
in
their
starting
positions.
Display:
D.O'GG'GC!.
2.
Press
POSITION
to
enter
Position
Mode.
Display:
-PGS-.
3.
Press
the
White
pawn
down
on
Square
E2, and
remove
it
from
the
board.
Display:
D,A,-£c?.
4.
Press
that
same
pawn
down
on
Square
E3 to add
it
to the
board.
Display:
D,A, + E3.
5.
Press
the
Black
Queen
down
on
Square
D8, and
remove
it
from
the
board.
Display:
•,*,-d8.
6.
Press
that
same
Queen
down
on
Square
H5 to add
it
to the
board.
-
Display:
B.tt. + HS.
7.
Press
WHITE/-
to
change
the
color
to
move
next.
8.
Press
CLEAR
to
return
to
normal
game
play.
For
more
details,
see
Section
6.2,
placed
piece).
Then
press
CLEAR
to
exit
Position
Mode.
dures.
The
computer
will
not
permit
you to set up an
illegal
position,
such
as one
where
there
are
more
than
the
prescribed
number
of
pieces
for a
normal
game,
or one
where a King
is in
check
and is not to
move.
In
such
cases,
the
computer
will
simply
beep
when
you
press
CLEAR,
and you
will
not be
allowed
to
exit
Position
Mode.
Check
the
position
using
the
PIECE
SYMBOL
KEYS,
if
necessary,
and
correct
the
position
(by
adding a piece,
removing a piece,
or
moving
an
incorrectly
7.
TECHNICAL
DETAILS
7.1 The ACL
Function
Computers
sometimes
"lock
up" due to
static
discharge
or
other
electrical
disturbances.
If
this
should
happen,
take
out the
batteries
and
use
a pin or
another
sharp
object
to
press
into
the
hole
marked
ACL in
the
base
of the
unit
for at
least
one
second.
This
resets
the
computer.
7.2
Care
and
Maintenance
Your
chess
computer
is a
precision
electronic
device,
and
should
not
be
subjected
to
rough
handling
or
exposed
to
extreme
temperatures
or
moisture.
Be
sure
to
remove
the
batteries
before
cleaning
the
unit.
Do
not use
chemical
agents
or
liquids
to
clean
the
unit,
as
they
may
dam-
age the
plastic.
Weak
batteries
should
be
replaced
promptly,
since
they
can
leak
and
damage
the
computer.
Please
also
note
the
following
regarding
the use
of
batteries.
Warning:
Use
only
alkaline
or
zinc
carbon
batteries.
Do
not mix
different
types
of
batteries
or new and
used
batteries.
Do
not
recharge
non-rechargeable
batteries.
Use
only
the
recom-
mended
batteries
or
equivalent.
Be
sure
to
observe
the
correct
polarity
when
inserting
batteries.
Worn
out
batteries
should
be
removed
from
the
unit
promptly.
Do not
short
circuit
the
supply
terminals.
7.3
Technical
Specifications
Clock
Frequency:
Keys:
LCD
Display:
Batteries:
Power
Consumption:
Dimensions: Weight:
10MHz
17
48-segment,
5-digit
4 x
"AA"
(AM3/R6)
cells
330
mW
maximum
230 x
182
x 40 mm
0.5kg
Please
retain
this
information
for
future
reference.
.
^
The
manufacturer
reserves
the
right
to
make
technical
changes
without
notice
in
the
interest
of
progress.
18
Page 21
TROUBLESHOOTING
GUIDE
1
•:••-'..•': !:-'...y--,.v.-Y-,.
;••:;..
;.,.'•:•;•,
-:-•::
'.--.
--.-.::..-:••'-.-:'-
.-.•,•;;-.:-
=-r:>
.-•',
•.•':;
,-;'.---: - r-.Xv
-i:^ - "
:.';-,'-
:
:
:.
../:-•:;
--':-
:.:"•.
•-=-':
••>:v;-
:;'..x--:.:-.::;x
iv^-^V^^^^
.-;/,-..
-•:,, , •-.
•-•-,; ' , - - ..•...;...,;-•-,•:- ,•;,<
-.;••..••--.•
/'
;.
-- ..
,-•. . .•.--.:
,-
,,
=-
•..--,-.::
,:; •• :.^.^.-:.-^o^';::^;v = =
;
SYMPTOMS
J
The
computer
doesn't
react,
1
behaves
erratically,
or
"freezes"
during a game.
The
display
is
difficult
to
read.
The
computer
won't
make a move.
The
computer
won't
accept
your
:
move.
An
error
beep
sounds
when
a
?
square
is
pressed.
You
hear a series
of
beeps,
and
:
flashing
lights
indicate a piece.
?•
You
hear a series
of
beeps,
and
|
flashing
lights
indicate a move.
I
You
can't
exit
Position
Mode
with
1
CLEAR.
%
The
display
is
showing
CHID.
|
The
computer
seems
to
be
making
f-
illegal
moves.
I
The
computer
is
making
instant
or
?
irrational
moves.
I
The
computer
is
silent.
;,.:
:
POSSIBLE
CAUSES
Batteries
are not
installed
correctly.
Batteries
are
weak
or
bad.
Static
discharge
or an
electrical
disturbance
has
caused
a
lock-up.
Batteries
are
weak
or
bad.
The
Auto
Answer
option
may be
turned
off.
You may be on a
level
where
the
computer
thinks
for a
long
time.
Is it
your
turn?
Is
your
King
in
check?
Will
your
move
put
your
King
into
check?
Are you
trying
to
castle
incorrectly?
Are
you
moving
to an
illegal
square?
The
computer
is
thinking
(its
color
symbol
is
flashing).
You
have
not
entered
the
computer's
last
move
correctly
(wrong
from
or to
square).
Coach
Mode
is
activated,
and a
Capture
Alert
is
advising
that
one of
your
pieces
is in
danger.
Coach
Mode
is
activated,
and a
Tactical
Alert
is
advising
that
you
are
committing a blunder.
You
have
set up an
illegal
position. A King
may be in
check
and it is
opponents
turn
to
move,
you may
have
too
many
pawns
on the
board,
etc.
You are in
Position
Mode,
and
have
pressed
ENTER
to
clear
the
board.
The
computer
has
made a special
move,
such
as en
passant,
castling,
or a
pawn
promotion.
Your
board
position
is
incorrect pieces
have
been
moved.
Batteries
are
running
out.
The
computer
may be on a
level
where
it
moves
quickly
and
plays
weaker
because
its
search
depth
is
limited.
Batteries
are
running
out.
The
Silent
Mode
option
may be
activated.
]i
ACTION
TO
TAKE
\
Reinstall
the
batteries,
observing
the
correct
polarity.
!•
Replace
the
batteries.
y
Press
into
the
hole
marked
ACL to
reset
the
computer
(see
i;
Section
7.1).
!:
Replace
the
batteries
with
fresh
alkalines.
?
The
computer
only
responds
automatically
if
Auto
Answer
is
;
on
(see
Section
5.1).
I
To
force
the
computer
to
make a move,
press
ENTER.
:
Review
the
chess
rules.
Verify
the
position
to
make
sure
it is ;
correct
(see
Section
6.1).
f
To
interrupt
the
computer,
press
ENTER.
\.
Check
the
display,
and
press
the
correct
square
to
complete
v
the
computer's
move.
;
Make
your
next
move,
or
take
back
your
last
move
and
i
make a different
one. (see
Section
5.1).
j
Enter
the
computer's
move
or
take
back
your
last
move
and
;
make a different
one. (see
Section
5.1).
i
Check
your
position,
and
make
necessary
changes
(see
|i
Section
6.2).
Press
CLEAR
again
to
exit
Position
Mode.
|
To
clear
the
board,
press
ENTER
once
more;
to
cancel,
|
press
CLEAR
(see
Section
6.2).
't
t
Review
the
chess
rules.
Verify
the
position
(see
Section
:
:
:
6.1).
f
Verify
the
position
(see
Section
6.1
).
«
Replace
the
batteries
with
fresh
alkalines.
3
Press
LEVEL
to see
which
level
is
selected
(see
Section
3).
I
Change
to
another
level,
if
desired.
:!
Replace
the
batteries
with
fresh
alkalines.
«
Check
the
option
settings
(see
Section
5.1).
\
19
Page 22
©1998SaitekLtd 5/F
Lladro
Centre
72
Hoi
Yuen
Road
Kwun
Tong
Hong
Kong
0598
Art.
No. K06
Printed
in
China
P/N:41K060-01000
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