Saitek CHESS ACADEMY User Manual

TABLE OF CONTENTS
QUICK START KEYS AND FEATURES
INTRODUCTION
1. GETTING STARTED: THE BASICS
1.1 Power On
1.3 The Computer Makes Its Move
1.4 Change Your Mind? Take Back!
1.5 Game Over? Start a New Game
1.6 Too Easy/Hard? Change Levels!
1.7 Voice On/Off? It’s Your Choice!
2. ADDITIONAL FEATURES
2.1 Whose Turn? Check the Display!
2.2 Captures and Special Moves
2.3 Illegal Moves
2.4 Check, Mate, and Draw
2.5 Need a Hint? Just Ask!
2.6 Interrupting the Search
2.7 Changing Sides
2.8 Book Openings
2.9 Thinking on the Opponent’s Time
2.10 Game Memory
2.11 Auto Power Down
3. PLAYING LEVELS
Setting a Playing Level
3.1 Fun Levels (1-60)
3.2 Casual Play Levels (61-70)
3.3 Tournament Levels (71-80)
3.4 Speed Chess Levels (81-90)
3.5 Problem Solving Levels (91-98)
3.6 Tactical Level (99)
3.7 Infinite Level (100)
4. TUTORIAL LESSONS
About the Tutorials
4.1 Selecting a Tutorial Lesson
4.2 Tips on Taking Tutorials
5. GAME OPTIONS
Selecting Game Options
5.1 Operation Mode Options Auto Response Sound Levels Coach Levels Clock Ticking Countdown Clock Play White from the Top
5.2 Playing Mode Options Selective Search All Opening Books Individual Opening Books
5.3 Opening Rules Options All Opening Rules Individual Opening Rules
5.4 Rotating Display Options
6. GAME INFORMATION
Using Info Mode
6.1 Principal Variation
6.2 Search Information
6.3 Chess Clocks
6.4 Move Count/Game Moves
7. VERIFYING/SETTING UP
POSITIONS
7.1 Verifying Positions
7.2 Changing Positions
8. TECHNICAL DETAILS
8.1 The ACL Function
8.2 Care and Maintenance
8.3 Technical Specifications
TROUBLESHOOTING GUIDE
INTRODUCTION
Congratulations! You are now the proud owner of one of the most unique and exciting chess computers ever! This talking computer, with its vast array of special features and interesting game options, is a real breakthrough in the field of computer chess. The human-like interaction is guaranteed to amaze you—this machine is unlike any other! Over three hours of human voice will guide you, train you, and keep you company while you learn more than you ever imagined you could about the exciting game of chess. From the friendly advice on what to do in a certain position, to the warnings when you’re about to make a mistake, to the in-depth tutori­als which take you by the hand and teach you as never before—with this computer by your side, chess will never be the same again!
See the “KEYS AND FEATURES” diagram for an
itemized overview of the computer’s main points!
Your computer knows and follows all the rules of chess. For those who are new to the game, we have enclosed an overview of the rules. We hope this will help you understand the game better and get a feel for the strategies involved. For more detailed information, we suggest a visit to your local library, where you are sure to find a wealth of interest­ing chess books!
1. GETTING STARTED: THE BASICS
1.1 Power on
Your chess computer runs on six “C” (AM2/R14) batteries. Insert the batteries as indicated in the of the manual, making sure to observe the correct polarity. Use fresh alkaline batteries for longer battery life!
If you would rather not power your computer with batter­ies, you may purchase an optional AC-DC adapter. Please use only the adapter specified in Section 8.3, as using any other adapter could damage the computer and will invalidate your warranty. Please also read the precautionary informa-
Quick Start
at the front
Learn about opening lines, opening rules, and so much more…
Be sure to check out Section 4 for all the Tutorial Lessons!
tion regarding adapter use in Section 8.2. When using an adapter, first plug it into a wall outlet, and then into your computer.
contents are not lost, keep good batteries installed in the unit even when you are using an AC-DC adapter.
To turn the computer on, press GO/STOP. After a brief start-up procedure, a welcome message will greet you, signalling that the computer is ready to play! If the unit does not respond, use a paper clip or another sharp object to press down into the hole marked ACL in the base of the unit for at least one second. This will reset the computer.
To conser ve energy and extend battery life, an Auto
Power Down feature will cause the computer to turn
itself off automatically if left idle for about 15 minutes.
Important: To ensure that the computer’s memory
1.2 Ready to Play? Here’s How!
Follow these steps to start a game:
a. Press GO/STOP to turn the computer on, if you haven’t
already done so.
b. Press YES/
computer for a new game of chess. You’ll hear
Game
??
? and NO/X simultaneously to reset the
??
New
as a confirmation! Set up the pieces in their starting positions, with the White pieces nearest to you, as shown in the
Quick Start.
c. To make a move, lightly press down on the piece you
want to move until you hear the voice identify that square. The sensor y board registers your move, and the light in that square turns on. The display also shows the color, the piece, and the square that was pressed.
d. Take the piece and press it down on the square to
which you are moving. That square will be announced, and the computer will start thinking about its move.
At the beginning of a game, the computer’s reply is often instantaneous on many levels, because it is playing moves which are stored in its openings library (for details, see Section 2.8).
1.3 The Computer Makes Its Move
When the computer moves, it says
Move ready
shows its move in the display. It also turns on the light in the square it is moving from. Press the indicated piece down gently on the from square until the square is announced and the light in the to square comes on. Move that piece to the to square and press the piece down to complete the computer’s move.
Depending on the sound and coaching options currently in effect, you may also hear other game information during these early moves. The computer might identify the opening line and refer you to a tutorial for that specific opening! Or, if it thinks you need help with rules or strategies, it may offer advice, referencing related tutorials. You simply couldn’t ask for a more helpful, patient, and knowledgeable chess tutor!
and
1.4 Change Your Mind? Take Back!
To take a move back for either side, simply retract the move on the board by moving the piece back to the square from which it came, pressing down on the squares as you go. The take-back is announced, the display shows you the move, and the board lights alternately turn on the to and from squares to guide you through the take-back. After you take back one move, the computer will indicate the next move that can be taken back. You can take back up to 64
ENGLISH
1
individual moves. To resume play at any point, simply make another move on the board.
Alternatively, you may press BACK when it is your turn to move, and the computer will guide you through the take­back procedure as described above.
When you take back captures, castling maneuvers, or pawn promotions, the computer will remind you of pieces to be put back on the board! It uses the display, board lights, and voice to show the piece and position. Press the piece down on the indicated square to complete the take-back.
1.5 Game Over? Start a New Game
Whenever you finish a game (or if you decide to abort your current game), you may reset the computer to start a new game by pressing YES/
New game
another game, using the currently set level.
Caution: Resetting the computer for a new game clears your current game from the computer’s memory!
message signifies that the computer is ready for
??
? and NO/X simultaneously. A
??
1.6 Too Easy/Hard? Change Levels!
When the computer is first turned on, it is set to Playing Level 63, with an average response time of five seconds a move. However, you can choose from 100 different levels of play! For detailed descriptions of all levels and instructions on how to change levels, see Section 3.
1.7 Voice On/Off? It’s Your Choice!
Your computer’s informative and entertaining voice is on
Sound Level 2
controls the volume. However, if you would rather have more voice output, or less, or if you want to turn the sound off completely, you do have those options! See Section 5.1 for a complete rundown of all your choices.
Many of the voice examples used in this manual are
based on the computer’s default settings. Depending
on the sound and coaching options you choose in
Section 5, you can have as much or as little voice
interaction as you wish!
By the way, if you don’t hear what the computer says at any point, simply press SAY AGAIN on your turn to have the last phrase repeated. Pressing this key repeatedly may also give you other previously spoken information. Note that you can use this feature regardless of the current Sound Level— pressing SAY AGAIN will always repeat the phrase(s) that would have been spoken on Sound Level 4.
2. ADDITIONAL FEATURES
2.1 Whose Turn? Check the Display!
When the computer plays Black, it flashes a black square in the display while it is thinking. After it has moved, a white square is displayed steadily to show that it is now White’s turn to move. This feature allows you to tell at a glance whether or not the computer is currently thinking, and which side is to move!
2.2 Captures and Special Moves
Captures: To capture, press down lightly on the piece you
want to move, take the captured piece off the board, and press your piece on the square of the captured piece. Cap­tures are displayed as in G6•H5.
En Passant: In an en passant capture, the computer reminds you to remove the captured pawn and turns on the light in that square. Press down on the captured pawn before removing it from the board.
Castling: The computer automatically recognizes castling after the King is moved. After you have pressed the King down on its from and to squares, the computer reminds you to move the Rook. Press down on the Rook’s indicated from and to squares to finish the castling move. A Kingside castle is displayed as 0-0, and a Queenside castle as 0-0-0.
Pawn Promotion:
• When you promote a pawn, first press your pawn
by default, and the Volume Control Slider
SPECIAL NOTES REGARDING SOUND!
• Control the volume with the Volume Control Slider.
• The Sound Levels determine the amount of voice interaction, beeps or silence (see Section 5.1).
• The Coach Levels determine the amount of voice coaching, regard­less of the Sound Level setting (see Section 5.1).
• If you don’t move the computer’s piece on the board soon after it has announced its move, it intermittently sounds a series of reminder beeps! You’ll appreciate this feature on levels where the computer thinks for a long time—you can walk away from the game and the repeated beeps will alert you when the computer has moved! These beeps also occur at other times—whenever you hear them, check the board and display to see what the computer is expecting you to do!
• When you take a tutorial, the current Sound and Coach Levels may be changed, as required by that tutorial. These Sound and Coach Levels will remain in effect upon exiting Tutorial Mode.
• Press SAY AGAIN to have the last phrase repeated. Pressing this key repeatedly may also give you other previously spoken game information. No matter which Sound Level is in effect, pressing SAY AGAIN will always repeat the phrase(s) that you would have heard on Sound Level 4.
down on the from the to square, the computer will prompt you to select a promotion piece. It also displays the promotion square and turns on that board light. Press a Piece Symbol Key (%, $, #, or @) to identify your new piece, and the pawn promotion or underpromotion is complete. The computer recognizes your new piece immediately, and begins thinking about its next move. Remember to change your piece on the board!
• When the computer promotes a pawn, it indicates its move as usual, but the display shows both the pawn and its intended promotion piece. Simply make its move by pressing the from and to squares as usual. Don’t forget to replace the computer’s pawn with its new piece.
2.3 Illegal Moves
Your computer will never accept an illegal move. If you attempt such a move, the computer will announce your mistake! If you press the wrong to square, you will hear
Error
, and the display and a board light will indicate the square the piece came from. To clear the illegal move, press the piece back down on its from square. If you press down on the wrong color piece, you will again hear computer will simply disregard the square you pressed.
If you don’t execute a computer move correctly (if you try to move its piece to the wrong square), you also get an error message and a board light identifies the square the piece should move to. Check the display again for the correct move. If the computer wants to move its pawn from c7 to c5, for example, and you press down on c7 and then c6, the display shows ER:C5 briefly, pointing out your error. The display then returns to showing the move again (C7-C5), and the computer expects you to press down on Square c5 to complete its move.
If you press down on a piece and the from square ap­pears in the display, but you decide not to make that move, simply press down on that same square again to cancel the input. Then make another move of your choice. If you change your mind after entering your whole move, take the
square, as usual. As soon as you press
Error
, and the
2
move back as described in Section 1.4.
2.4 Check, Mate, and Draw
When a King is in check, the computer will say After the move is made, CHECK flashes in the display for a few seconds, along with the checking move. The display then reverts back to showing the clock. Note that when the computer is in check, the display will revert back to normal immediately after the CHECK display.
If the computer discovers a forced mate against its oppo­nent, it first displays its move as usual. After the move has been made on the board, the computer flashes a mate announcement along with the move for several seconds (e.g., =in2 for a mate in two moves). The display then goes back to showing the clock.
When a game ends in checkmate, nounced, and the display flashes MATE (along with the mating move) for a brief time after the move has been made. The display then goes back to showing the clock.
The computer recognizes draws by stalemate, three-fold repetition, and the 50-move rule. The voice will announce the draw, and the display flashes End (along with the draw­ing move) for a brief time after the move has been made. The display then goes back to showing the clock.
2.5 Need a Hint? Just Ask!
Whenever you need help, the computer is glad to oblige! Press HINT/INFO on your turn, and the computer will display a suggested move. Displaying this hint usually takes one to five seconds, but can sometimes take longer. To accept the hint, make that move on the board. To make a different move, disregard the hint and make a move of your own, or press NO/X to cancel the hint display. Note: The hint move is based on an optimum level rather than the current level.
2.6 Interrupting the Search
To interrupt the computer while it is thinking, simply press
??
YES/
?. This forces the computer to play the best move it
??
has found so far. This feature can be useful on the higher levels, where the computer can take a long time to move, and on the Infinite and Tactical Levels, where the computer keeps thinking indefinitely unless you stop it.
Checkmate!
On the Problem Solving Levels, pressing YES/
Check!
is an-
??
?
does not
??
.
cause the computer to make a move. Instead, the computer displays ----- to indicate that it was interrupted before it found a mate. To continue play, switch to another level.
2.7 Changing Sides
To change sides with the computer, press YES/ is your turn—the computer will then make the next move for your side. Change sides as often as you wish!
If you want the computer to play the first move for White at the start of a game, first press YES/ to reset for a new game. Then, press YES/ computer will start the game with a White move!
To have the computer play chess against itself, press
??
YES/
? after each move—watch as it plays for both sides of
??
the board, one move after another. Study its strategies—you might improve your own game!
2.8 Book Openings
At the beginning of a game, the computer’s reply is often instantaneous on many levels, because it is playing moves from its most major openings and many positions from grandmaster play. If the current board position is in its library, the com­puter plays a response to that position from memory, instead of thinking about the move. The computer uses its openings library on all levels except the Problem Solving Levels and certain handicapped levels.
ways for you to learn more about book openings. Section 5.2 describes how to set Playing Mode Options to study indi­vidual openings. And in Section 4, you’ll be delighted to find in-depth voice tutorials on many of the most popular chess openings—it’s a great way to strengthen your game!
openings library.
This chess computer also offers various other unique
The computer’s library includes
??
? and NO/X together
??
??
? when it
??
??
? again—and the
??
Study famous chess games in the greatest detail…
The Tutorial Lessons offer you this unique opportunity—take a look at Section 4!
2.9 Thinking on the Opponent’s Time
As you play, you may notice that the computer sometimes replies to your moves immediately, even in the middle of games played on the higher levels. This is because the computer thinks on your time, using the time you are con­templating your next move to think ahead and plan its own strategies. It tries to anticipate the move you are likely to make, and calculates its responses for that particular move while you are still thinking. If the computer has guessed correctly, there is no reason for it to keep on calculating—it immediately plays the move it has already found!
Note that the computer does not think on the opponent’s time on the Fun Levels.
2.10 Game Memory
You may interrupt a game at any time and turn the unit off by pressing GO/STOP. Play is then suspended, and the computer stores your current position and game (up to 64 individual moves) for up to one year. When you switch back on again, you can continue right where you left off!
Tip: If you power your unit with an AC-DC adapter, you
should still keep good batteries installed, to ensure that
memory contents are not lost if the unit is unplugged!
2.11 Auto Power Down
The Auto Power Down option is an energy-saving feature, causing the computer to automatically turn itself off after about 15 minutes if no keypresses or moves are made during that time. To continue where you left off, press GO/ STOP to turn the computer back on.
will not turn itself off while it is thinking about a move.
Note that the computer
3. PLAYING LEVELS
See “PLAYING LEVELS AT A GLANCE!” for a listing
of all 100 playing levels.
Your chess computer has 100 unique playing levels to choose from. These levels are divided into two basic groups:
60 HANDICAPPED LEVELS: These special Fun Levels offer beginners and average players a chance to learn about chess and build their skills. On many of the Fun Levels, you’ll even see the computer make mistakes on purpose—so that you can learn from it!
40 COMPETITION LEVELS: These playing levels offer intermediate and more advanced players a great variety! They include levels for tournament play, casual and tactical play, problem solving, and speed chess. When you set the level, keep in mind that when the computer has more time to think about its moves, it gets stronger and plays better—just like a human chess player!
Setting a Playing Level
See “WANT TO SET A PLAYING LEVEL? HERE’S HOW!” for a detailed example of setting a level.
For a complete overview of all 100 playing levels, please refer to the Level Chart. The levels are also described indi­vidually in this section.
ENGLISH
3
Press LEVEL to enter Level Mode, and the computer displays the currently selected level. Use the FWD and BACK keys to increase or decrease the levels by one. As a shortcut, press LEVEL repeatedly to skip over ten levels at a time. While changing levels, you will see the display toggle between the level number and the descriptive level display. For example, the display for Fun Level 2 will alternate be­tween L2 and Fun:2. When your desired level is dis­played, simply press YES/
??
? to enter your level selection into
??
the computer and exit Level Mode.
If you have pressed LEVEL to verify the level but do not wish to actually change levels, press NO/X to exit Level Mode. This retur ns you to nor mal play without changing the level or clock settings, even while the computer is thinking.
Please also note the following, in regard to setting levels:
• The level can be changed at any time during the game.
• Changing the level always resets the chess clocks.
• If you change the level while the computer is thinking, the clock is reset and the current search is aborted. If LEVEL is pressed while the computer is thinking but the level is not changed (that is, if NO/X is pressed instead of YES/
??
?), the computer will also abort its search.
??
HANDICAPPED LEVELS
3.1 Fun Levels
LEVEL DESCRIPTION ALTERNATING DISPLAY
1 Fun Level 1 ................................... L 1 Fun: 1
2 Fun Level 2 ................................... L 2 Fun: 2
3 Fun Level 3 ................................... L 3 Fun: 3
…ALL THE WAY UP TO…
58 Fun Level 58 ................................. L 58 Fun:58
59 Fun Level 59 ................................. L 59 Fun:59
60 Fun Level 60 ................................. L 60 Fun:60
These unique “Fun Levels” are strongly handicapped and meant primarily for beginners and younger players. On these levels, your computer is much more “human” than most other chess computers—it gives everyone a chance to win, in a world where chess machines are typically relentless and often quite difficult to beat. Although the general consensus seems to be that computers never make mistakes, on some of these levels, this computer actually does! The Fun Levels cover a rating range from 0 to 1900 ELO points.
By the way, if you don’t do so well on these levels, the
computer will automatically suggest tutorials for you!
Various handicaps are built into some of these levels, demonstrating common mistakes made by beginners. You may see the computer deliberately ignore the material worth of the pieces, and ignore key concepts such as pawn struc­ture, centrality, mobility, and King safety. It may overlook or walk into mates, develop its Queen too early, and make impulsive captures and checks. Chess books often advise of basic rules, yet players see their opponents breaking these rules and getting away with it. The Fun Levels provide a way of practicing the punishment of these typical mistakes, thus enabling the beginner to strengthen his game against the human opponents he is likely to face!
On some of the weaker Fun Levels, the computer will not only leave pieces unguarded, but might also actually try to lose material. Watching the computer throw away its Queen would not even be uncommon! As the levels get higher, they give away material less consistently. They progressively start to consider the material worth of pieces more and more, and eventually only occasionally give pieces away. On the higher Fun Levels, the computer doesn’t actually give away mate­rial—instead, it plays more like a beginner who has learned the basics of the game. You might still see it make mistakes such as opening itself up to threats of check or checkmate. Why not try out all the Fun Levels—and try to learn from the computer’s mistakes!
COMPETITION LEVELS
3.2 Casual Play Levels
LEVEL AVERAGE TIME PER MOVE ALTERNATING DISPLAY
61 1 second per move ...................... L 61 L 0:01
62 2 seconds per move .................... L 62 L 0:02
WANT TO SET A PLAYING LEVEL?
HERE’S HOW!
1. Press LEVEL. The current playing level is displayed.
Let’s say you want to select the first
LEVEL
FWD
BACK
LEVEL
YES /?
For more info on choosing levels, see Section 3.
63 5 seconds per move .................... L 63 L 0:05
64 10 seconds per move .................... L 64 L 0:10
65 15 seconds per move .................... L 65 L 0:15
66 30 seconds per move .................... L 66 L 0:30
67 45 seconds per move .................... L 67 L 0:45
68 1 minute per move....................... L 68 L 1:00
69 2 minutes per move ..................... L 69 L 2:00
70 3 minutes per move ..................... L 70 L 3:00
The first ten Competition Levels are meant for casual chess play. Whenever you choose one of these levels, you are selecting an average response time for the computer. On these levels, the computer uses a Selective Search, allowing it to quickly come up with move combinations which would otherwise take much longer to find.
Note that the response times are averaged over a large number of moves. In the opening and endgame, the com­puter tends to play faster, but in complicated middlegame positions, it may take longer to move.
3.3 T ournament Levels
LEVEL NUMBER OF MOVES/TOTAL TIME ALTERNATING DISPLAY
71 40 moves in 1 hour 20 min............ L 71 1:20:40
72 40 moves in 1 hour 30 min............ L 72 1:30:40
73 35 moves in 1 hour 45 min............ L 73 1:45:35
74 40 moves in 1 hour 45 min............ L 74 1:45:40
75 35 moves in 1 hour 30 min............ L 75 1:30:35
76 40 moves in 2 hours...................... L 76 2:00:40
77 45 moves in 2 hours 30 min.......... L 77 2:30:45
78 50 moves in 2 hours...................... L 78 2:00:50
79 40 moves in 2 hours 30 min.......... L 79 2:30:40
80 40 moves in 3 hours...................... L 80 3:00:40
The Tournament Levels require you to make a certain number of moves within a given amount of time. If a player exceeds the allotted time for a given number of moves, the computer announces this (e.g., displays timE along with the elapsed time to show that the game is over.
If you select a Tournament Level, you may want to set the clocks to display countdown time instead of the elapsed time (see Section 5.1). When the game time runs out, the count­down clock automatically reverts back to the normal display.
3.4 Speed Chess Levels
LEVEL TOTAL TIME PER GAME ALTERNATING DISPLAY
Speed Chess Level.
2. Press FWD or BACK to increase or decrease the levels by one. Watch for Speed Chess Level 81 (L 81), displayed as 0:05:99.
SHORTCUT: To skip over ten levels at a time, press LEVEL repeatedly!
3. When L 81 and 0:05:99 are displayed, you are on the correct Speed Chess Level.
4. Press YES/? to enter this level into the computer. That’s it!
Select any other level the same way! The Level Chart shows you the different displays.
White loses on time)
and
4
NEED HELP CHOOSING A LEVEL?
SOME TIPS FOR YOU!
• Are you a beginning player?
Fun Levels. These levels restrict the search depth and contain built-in handicaps, resulting in weaker play. This gives you a chance to learn about the game and perhaps even beat the computer! These 60 levels get progressively more difficult as they go up—as you conquer each level, go on to the next!
• Are you an intermediate or more advanced chess player?
Try the Casual Play Levels, which range from easy all the way up to a more difficult three-minute response time on Level 70. For real excitement, challenge the computer to some fast­paced games of Speed Chess! And, if you are up to the most demanding levels, be sure to have a go at the Tournament Levels.
• Learn by watching the computer!
styles of play based on the type of search. Use Playing Mode to switch between the Selective Search and Brute Force Search algorithms—look for differences in how the computer plays!
• Want to experiment?
Use the Problem Solving Levels to solve problems up to mate in eight—try searching from a position in one of your own games, or set up an actual mate problem. Select the Infinite Level or the Tactical Level and have the computer analyze complicated positions for hours or even days! Turn on the Rotating Display Options and watch its thought process in the greatest detail!
81 5 minutes ..................................... L 81 0:05:99
82 7 minutes ..................................... L 82 0:07:99
83 10 minutes ..................................... L 83 0:10:99
84 15 minutes ..................................... L 84 0:15:99
85 20 minutes ..................................... L 85 0:20:99
86 30 minutes ..................................... L 86 0:30:99
87 45 minutes ..................................... L 87 0:45:99
88 60 minutes ..................................... L 88 1:00:99
89 90 minutes ..................................... L 89 1:30:99
90 100 minutes ..................................... L 90 1:40:99
On the Speed Chess Levels (also called “Sudden Death” Levels), you set the total time for the whole game. If the game time is exceeded, the computer announces this (e.g.,
Black loses on time)
and flashes timE along with the
elapsed time to show that the game is over.
If you select a Speed Chess Level, you may want to set the clocks to display countdown time instead of elapsed time (see Section 5.1). When the time runs out, the countdown clock automatically reverts back to the normal clock display.
Start out with the
Study different
PLAYING LEVELS AT A GLANCE!
For more details, see Section 3.
ENGLISH
FUN LEVELS
DESCRIPTION ALTERNATING DISPLAY
1 Fun Level 1.................................... L 1 Fun: 1
2 Fun Level 2.................................... L 2 Fun: 2
3 Fun Level 3.................................... L 3 Fun: 3
…ALL THE WAY UP TO…
58 Fun Level 58.................................. L 58 Fun:58
59 Fun Level 59.................................. L 59 Fun:59
60 Fun Level 60.................................. L 60 Fun:60
CASUAL PLAY LEVELS
AVERAGE TIME PER MOVE ALTERNATING DISPLAY
61 1 second per move......................L 61 L 0:01
62 2 seconds per move .................... L 62 L 0:02
63 5 seconds per move .................... L 63 L 0:05
64 10 seconds per move .................... L 64 L 0:10
65 15 seconds per move .................... L 65 L 0:15
66 30 seconds per move .................... L 66 L 0:30
67 45 seconds per move .................... L 67 L 0:45
68 1 minute per move....................... L 68 L 1:00
69 2 minutes per move.....................L 69 L 2:00
70 3 minutes per move.....................L 70 L 3:00
TOURNAMENT LEVELS
NUMBER OF MOVES/TOTAL TIME ALTERNATING DISPLAY
71 40 moves in 1 hour 20 min. ........... L 71 1:20:40
72 40 moves in 1 hour 30 min. ........... L 72 1:30:40
73 35 moves in 1 hour 45 min. ........... L 73 1:45:35
74 40 moves in 1 hour 45 min. ........... L 74 1:45:40
75 35 moves in 1 hour 30 min. ........... L 75 1:30:35
76 40 moves in 2 hours ...................... L 76 2:00:40
77 45 moves in 2 hours 30 min. ......... L 77 2:30:45
78 50 moves in 2 hours ...................... L 78 2:00:50
79 40 moves in 2 hours 30 min. ......... L 79 2:30:40
80 40 moves in 3 hours ...................... L 80 3:00:40
SPEED CHESS LEVELS
TOTAL TIME PER GAME ALTERNATING DISPLAY
81 5 minutes.....................................L 81 0:05:99
82 7 minutes.....................................L 82 0:07:99
83 10 minutes ..................................... L 83 0:10:99
84 15 minutes ..................................... L 84 0:15:99
85 20 minutes ..................................... L 85 0:20:99
86 30 minutes ..................................... L 86 0:30:99
87 45 minutes ..................................... L 87 0:45:99
88 60 minutes ..................................... L 88 1:00:99
89 90 minutes ..................................... L 89 1:30:99
90 100 minutes ..................................... L 90 1:40:99
3.5 Problem Solving Levels
LEVEL PROBLEM ALTERNATING DISPLAY
91 Mate in 1 ....................................... L 91 =in 1
92 Mate in 2 ....................................... L 92 =in 2
93 Mate in 3 ....................................... L 93 =in 3
94 Mate in 4 ....................................... L 94 =in 4
95 Mate in 5 ....................................... L 95 =in 5
96 Mate in 6 ....................................... L 96 =in 6
97 Mate in 7 ....................................... L 97 =in 7
98 Mate in 8 ....................................... L 98 =in 8
Selecting one of these levels activates a special mate finder program. If you have a position where there may be a mate and you would like the computer to find it, set the computer on one of the Problem Solving Levels. Your chess computer can solve mates in up to eight moves. Mates in one to five are usually found quite quickly, whereas solutions taking six to eight moves may take quite some time. If there is no mate present or the computer cannot find a mate, it will display a series of dashes (-----). You may continue to play, if desired, by switching levels.
PROBLEM SOLVING LEVELS
PROBLEM ALTERNATING DISPLAY
91 Mate in 1........................................L 91 =in 1
92 Mate in 2........................................L 92 =in 2
93 Mate in 3........................................L 93 =in 3
94 Mate in 4........................................L 94 =in 4
95 Mate in 5........................................L 95 =in 5
96 Mate in 6........................................L 96 =in 6
97 Mate in 7........................................L 97 =in 7
98 Mate in 8........................................L 98 =in 8
TACTICAL LEVEL
DESCRIPTION ALTERNATING DISPLAY
99 Tactical Play (no time limit) ............L 99 tact
INFINITE LEVEL
DESCRIPTION ALTERNATING DISPLAY
100 Infinite (no time limit) ..................... L100 9:99:99
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