5.1 Operation Mode Options
Auto Response
Sound Levels
Coach Levels
Clock Ticking
Countdown Clock
Play White from the Top
5.2 Playing Mode Options
Selective Search
All Opening Books
Individual Opening Books
5.3 Opening Rules Options
All Opening Rules
Individual Opening Rules
5.4 Rotating Display Options
6. GAME INFORMATION
Using Info Mode
6.1 Principal Variation
6.2 Search Information
6.3 Chess Clocks
6.4 Move Count/Game Moves
7. VERIFYING/SETTING UP
POSITIONS
7.1 Verifying Positions
7.2 Changing Positions
8. TECHNICAL DETAILS
8.1 The ACL Function
8.2 Care and Maintenance
8.3 Technical Specifications
TROUBLESHOOTING GUIDE
INTRODUCTION
Congratulations! You are now the proud owner of one of
the most unique and exciting chess computers ever! This
talking computer, with its vast array of special features and
interesting game options, is a real breakthrough in the field
of computer chess. The human-like interaction is guaranteed
to amaze you—this machine is unlike any other! Over three
hours of human voice will guide you, train you, and keep you
company while you learn more than you ever imagined you
could about the exciting game of chess. From the friendly
advice on what to do in a certain position, to the warnings
when you’re about to make a mistake, to the in-depth tutorials which take you by the hand and teach you as never
before—with this computer by your side, chess will never be
the same again!
See the “KEYS AND FEATURES” diagram for an
itemized overview of the computer’s main points!
Your computer knows and follows all the rules of chess.
For those who are new to the game, we have enclosed an
overview of the rules. We hope this will help you understand
the game better and get a feel for the strategies involved.
For more detailed information, we suggest a visit to your
local library, where you are sure to find a wealth of interesting chess books!
1. GETTING STARTED: THE BASICS
1.1 Power on
Your chess computer runs on six “C” (AM2/R14) batteries.
Insert the batteries as indicated in the
of the manual, making sure to observe the correct polarity.
Use fresh alkaline batteries for longer battery life!
If you would rather not power your computer with batteries, you may purchase an optional AC-DC adapter. Please
use only the adapter specified in Section 8.3, as using any
other adapter could damage the computer and will invalidate
your warranty. Please also read the precautionary informa-
Quick Start
at the front
Learn about
opening lines,
opening rules,
and so much
more…
Be sure to check out
Section 4 for all the
Tutorial Lessons!
tion regarding adapter use in Section 8.2. When using an
adapter, first plug it into a wall outlet, and then into your
computer.
contents are not lost, keep good batteries installed in the unit
even when you are using an AC-DC adapter.
To turn the computer on, press GO/STOP. After a brief
start-up procedure, a welcome message will greet you,
signalling that the computer is ready to play! If the unit does
not respond, use a paper clip or another sharp object to
press down into the hole marked ACL in the base of the unit
for at least one second. This will reset the computer.
To conser ve energy and extend battery life, an Auto
Power Down feature will cause the computer to turn
itself off automatically if left idle for about 15 minutes.
Important: To ensure that the computer’s memory
1.2 Ready to Play? Here’s How!
Follow these steps to start a game:
a. Press GO/STOP to turn the computer on, if you haven’t
already done so.
b. Press YES/
computer for a new game of chess. You’ll hear
Game
??
? and NO/X simultaneously to reset the
??
New
as a confirmation! Set up the pieces in their
starting positions, with the White pieces nearest to you,
as shown in the
Quick Start.
c. To make a move, lightly press down on the piece you
want to move until you hear the voice identify that
square. The sensor y board registers your move, and
the light in that square turns on. The display also shows
the color, the piece, and the square that was pressed.
d. Take the piece and press it down on the square to
which you are moving. That square will be announced,
and the computer will start thinking about its move.
At the beginning of a game, the computer’s reply is often
instantaneous on many levels, because it is playing moves
which are stored in its openings library (for details, see
Section 2.8).
1.3 The Computer Makes Its Move
When the computer moves, it says
Move ready
shows its move in the display. It also turns on the light in the
square it is moving from. Press the indicated piece down
gently on the from square until the square is announced and
the light in the to square comes on. Move that piece to the
to square and press the piece down to complete the
computer’s move.
Depending on the sound and coaching options currently
in effect, you may also hear other game information during
these early moves. The computer might identify the opening
line and refer you to a tutorial for that specific opening! Or, if
it thinks you need help with rules or strategies, it may offer
advice, referencing related tutorials. You simply couldn’t ask
for a more helpful, patient, and knowledgeable chess tutor!
and
1.4 Change Your Mind? Take Back!
To take a move back for either side, simply retract the
move on the board by moving the piece back to the square
from which it came, pressing down on the squares as you
go. The take-back is announced, the display shows you the
move, and the board lights alternately turn on the to and
from squares to guide you through the take-back. After you
take back one move, the computer will indicate the next
move that can be taken back. You can take back up to 64
ENGLISH
1
individual moves. To resume play at any point, simply make
another move on the board.
Alternatively, you may press BACK when it is your turn to
move, and the computer will guide you through the takeback procedure as described above.
When you take back captures, castling maneuvers, or
pawn promotions, the computer will remind you of pieces to
be put back on the board! It uses the display, board lights,
and voice to show the piece and position. Press the piece
down on the indicated square to complete the take-back.
1.5 Game Over? Start a New Game
Whenever you finish a game (or if you decide to abort
your current game), you may reset the computer to start a
new game by pressing YES/
New game
another game, using the currently set level.
Caution: Resetting the computer for a new game clears
your current game from the computer’s memory!
message signifies that the computer is ready for
??
? and NO/X simultaneously. A
??
1.6 Too Easy/Hard? Change Levels!
When the computer is first turned on, it is set to Playing
Level 63, with an average response time of five seconds a
move. However, you can choose from 100 different levels of
play! For detailed descriptions of all levels and instructions
on how to change levels, see Section 3.
1.7 Voice On/Off? It’s Your Choice!
Your computer’s informative and entertaining voice is on
Sound Level 2
controls the volume. However, if you would rather have more
voice output, or less, or if you want to turn the sound off
completely, you do have those options! See Section 5.1 for a
complete rundown of all your choices.
Many of the voice examples used in this manual are
based on the computer’s default settings. Depending
on the sound and coaching options you choose in
Section 5, you can have as much or as little voice
interaction as you wish!
By the way, if you don’t hear what the computer says at
any point, simply press SAY AGAIN on your turn to have the
last phrase repeated. Pressing this key repeatedly may also
give you other previously spoken information. Note that you
can use this feature regardless of the current Sound Level—
pressing SAY AGAIN will always repeat the phrase(s) that
would have been spoken on Sound Level 4.
2. ADDITIONAL FEATURES
2.1 Whose Turn? Check the Display!
When the computer plays Black, it flashes a black square
in the display while it is thinking. After it has moved, a white
square is displayed steadily to show that it is now White’s
turn to move. This feature allows you to tell at a glance
whether or not the computer is currently thinking, and which
side is to move!
2.2 Captures and Special Moves
Captures: To capture, press down lightly on the piece you
want to move, take the captured piece off the board, and
press your piece on the square of the captured piece. Captures are displayed as in G6•H5.
En Passant: In an en passant capture, the computer
reminds you to remove the captured pawn and turns on the
light in that square. Press down on the captured pawn before
removing it from the board.
Castling: The computer automatically recognizes castling
after the King is moved. After you have pressed the King
down on its from and to squares, the computer reminds you
to move the Rook. Press down on the Rook’s indicated from
and to squares to finish the castling move. A Kingside castle
is displayed as 0-0, and a Queenside castle as 0-0-0.
Pawn Promotion:
• When you promote a pawn, first press your pawn
by default, and the Volume Control Slider
SPECIAL NOTES REGARDING SOUND!
• Control the volume with the Volume Control Slider.
• The Sound Levels determine the amount of voice
interaction, beeps or silence (see Section 5.1).
• The Coach Levels
determine the
amount of voice
coaching, regardless of the Sound
Level setting (see
Section 5.1).
• If you don’t move
the computer’s
piece on the
board soon after it
has announced
its move, it intermittently sounds a series of reminder
beeps! You’ll appreciate this feature on levels where
the computer thinks for a long time—you can walk
away from the game and the repeated beeps will alert
you when the computer has moved! These beeps also
occur at other times—whenever you hear them, check
the board and display to see what the computer is
expecting you to do!
• When you take a tutorial, the current Sound and Coach
Levels may be changed, as required by that tutorial.
These Sound and Coach Levels will remain in effect
upon exiting Tutorial Mode.
• Press SAY AGAIN to have the last phrase repeated.
Pressing this key repeatedly may also give you other
previously spoken game information. No matter which
Sound Level is in effect, pressing SAY AGAIN will
always repeat the phrase(s) that you would have heard
on Sound Level 4.
down on the from
the to square, the computer will prompt you to select a
promotion piece. It also displays the promotion square and
turns on that board light. Press a Piece Symbol Key (%, $,#, or @) to identify your new piece, and the pawn promotion
or underpromotion is complete. The computer recognizes
your new piece immediately, and begins thinking about its
next move. Remember to change your piece on the board!
• When the computer promotes a pawn, it indicates its
move as usual, but the display shows both the pawn and its
intended promotion piece. Simply make its move by pressing
the from and to squares as usual. Don’t forget to replace the
computer’s pawn with its new piece.
2.3 Illegal Moves
Your computer will never accept an illegal move. If you
attempt such a move, the computer will announce your
mistake! If you press the wrong to square, you will hear
Error
, and the display and a board light will indicate the
square the piece came from. To clear the illegal move, press
the piece back down on its from square. If you press down
on the wrong color piece, you will again hear
computer will simply disregard the square you pressed.
If you don’t execute a computer move correctly (if you try
to move its piece to the wrong square), you also get an error
message and a board light identifies the square the piece
should move to. Check the display again for the correct
move. If the computer wants to move its pawn from c7 to c5,
for example, and you press down on c7 and then c6, the
display shows ER:C5 briefly, pointing out your error. The
display then returns to showing the move again (C7-C5),
and the computer expects you to press down on Square c5
to complete its move.
If you press down on a piece and the from square appears in the display, but you decide not to make that move,
simply press down on that same square again to cancel the
input. Then make another move of your choice. If you
change your mind after entering your whole move, take the
square, as usual. As soon as you press
Error
, and the
2
move back as described in Section 1.4.
2.4 Check, Mate, and Draw
When a King is in check, the computer will say
After the move is made, CHECK flashes in the display for a
few seconds, along with the checking move. The display
then reverts back to showing the clock. Note that when the
computer is in check, the display will revert back to normal
immediately after the CHECK display.
If the computer discovers a forced mate against its opponent, it first displays its move as usual. After the move has
been made on the board, the computer flashes a mate
announcement along with the move for several seconds
(e.g., =in2 for a mate in two moves). The display then
goes back to showing the clock.
When a game ends in checkmate,
nounced, and the display flashes MATE (along with the
mating move) for a brief time after the move has been made.
The display then goes back to showing the clock.
The computer recognizes draws by stalemate, three-fold
repetition, and the 50-move rule. The voice will announce
the draw, and the display flashes End (along with the drawing move) for a brief time after the move has been made.
The display then goes back to showing the clock.
2.5 Need a Hint? Just Ask!
Whenever you need help, the computer is glad to oblige!
Press HINT/INFO on your turn, and the computer will display
a suggested move. Displaying this hint usually takes one to
five seconds, but can sometimes take longer. To accept the
hint, make that move on the board. To make a different
move, disregard the hint and make a move of your own, or
press NO/X to cancel the hint display. Note: The hint move is
based on an optimum level rather than the current level.
2.6 Interrupting the Search
To interrupt the computer while it is thinking, simply press
??
YES/
?. This forces the computer to play the best move it
??
has found so far. This feature can be useful on the higher
levels, where the computer can take a long time to move,
and on the Infinite and Tactical Levels, where the computer
keeps thinking indefinitely unless you stop it.
Checkmate!
On the Problem Solving Levels, pressing YES/
Check!
is an-
??
?
does not
??
.
cause the computer to make a move. Instead, the computer
displays ----- to indicate that it was interrupted before it found
a mate. To continue play, switch to another level.
2.7 Changing Sides
To change sides with the computer, press YES/
is your turn—the computer will then make the next move for
your side. Change sides as often as you wish!
If you want the computer to play the first move for White
at the start of a game, first press YES/
to reset for a new game. Then, press YES/
computer will start the game with a White move!
To have the computer play chess against itself, press
??
YES/
? after each move—watch as it plays for both sides of
??
the board, one move after another. Study its strategies—you
might improve your own game!
2.8 Book Openings
At the beginning of a game, the computer’s reply is often
instantaneous on many levels, because it is playing moves
from its
most major openings and many positions from grandmaster
play. If the current board position is in its library, the computer plays a response to that position from memory, instead
of thinking about the move. The computer uses its openings
library on all levels except the Problem Solving Levels and
certain handicapped levels.
ways for you to learn more about book openings. Section 5.2
describes how to set Playing Mode Options to study individual openings. And in Section 4, you’ll be delighted to find
in-depth voice tutorials on many of the most popular chess
openings—it’s a great way to strengthen your game!
openings library.
This chess computer also offers various other unique
The computer’s library includes
??
? and NO/X together
??
??
? when it
??
??
? again—and the
??
Study famous
chess games in
the greatest
detail…
The Tutorial Lessons
offer you this unique
opportunity—take a
look at Section 4!
2.9 Thinking on the Opponent’s Time
As you play, you may notice that the computer sometimes
replies to your moves immediately, even in the middle of
games played on the higher levels. This is because the
computer thinks on your time, using the time you are contemplating your next move to think ahead and plan its own
strategies. It tries to anticipate the move you are likely to
make, and calculates its responses for that particular move
while you are still thinking. If the computer has guessed
correctly, there is no reason for it to keep on calculating—it
immediately plays the move it has already found!
Note that the computer does not think on the opponent’s
time on the Fun Levels.
2.10 Game Memory
You may interrupt a game at any time and turn the unit off
by pressing GO/STOP. Play is then suspended, and the
computer stores your current position and game (up to 64
individual moves) for up to one year. When you switch back
on again, you can continue right where you left off!
Tip: If you power your unit with an AC-DC adapter, you
should still keep good batteries installed, to ensure that
memory contents are not lost if the unit is unplugged!
2.11 Auto Power Down
The Auto Power Down option is an energy-saving feature,
causing the computer to automatically turn itself off after
about 15 minutes if no keypresses or moves are made
during that time. To continue where you left off, press GO/STOP to turn the computer back on.
will not turn itself off while it is thinking about a move.
Note that the computer
3. PLAYING LEVELS
See “PLAYING LEVELS AT A GLANCE!” for a listing
of all 100 playing levels.
Your chess computer has 100 unique playing levels to
choose from. These levels are divided into two basic groups:
• 60 HANDICAPPED LEVELS: These special Fun Levels
offer beginners and average players a chance to learn
about chess and build their skills. On many of the Fun
Levels, you’ll even see the computer make mistakes on
purpose—so that you can learn from it!
• 40 COMPETITION LEVELS: These playing levels offer
intermediate and more advanced players a great variety!
They include levels for tournament play, casual and
tactical play, problem solving, and speed chess. When
you set the level, keep in mind that when the computer
has more time to think about its moves, it gets stronger
and plays better—just like a human chess player!
Setting a Playing Level
See “WANT TO SET A PLAYING LEVEL? HERE’S
HOW!” for a detailed example of setting a level.
For a complete overview of all 100 playing levels, please
refer to the Level Chart. The levels are also described individually in this section.
ENGLISH
3
Press LEVEL to enter Level Mode, and the computer
displays the currently selected level. Use the FWD and
BACK keys to increase or decrease the levels by one. As a
shortcut, press LEVEL repeatedly to skip over ten levels at a
time. While changing levels, you will see the display toggle
between the level number and the descriptive level display.
For example, the display for Fun Level 2 will alternate between L2 and Fun:2. When your desired level is displayed, simply press YES/
??
? to enter your level selection into
??
the computer and exit Level Mode.
If you have pressed LEVEL to verify the level but do not
wish to actually change levels, press NO/X to exit Level
Mode. This retur ns you to nor mal play without changing the
level or clock settings, even while the computer is thinking.
Please also note the following, in regard to setting levels:
• The level can be changed at any time during the game.
• Changing the level always resets the chess clocks.
• If you change the level while the computer is thinking,
the clock is reset and the current search is aborted. If
LEVEL is pressed while the computer is thinking but the
level is not changed (that is, if NO/X is pressed instead
of YES/
??
?), the computer will also abort its search.
??
HANDICAPPED LEVELS
3.1 Fun Levels
LEVEL DESCRIPTIONALTERNATING DISPLAY
1Fun Level 1 ................................... L 1 Fun: 1
2Fun Level 2 ................................... L 2 Fun: 2
3Fun Level 3 ................................... L 3 Fun: 3
…ALL THE WAY UP TO…
58 Fun Level 58 ................................. L 58 Fun:58
59 Fun Level 59 ................................. L 59 Fun:59
60 Fun Level 60 ................................. L 60 Fun:60
These unique “Fun Levels” are strongly handicapped and
meant primarily for beginners and younger players. On these
levels, your computer is much more “human” than most other
chess computers—it gives everyone a chance to win, in a
world where chess machines are typically relentless and
often quite difficult to beat. Although the general consensus
seems to be that computers never make mistakes, on some
of these levels, this computer actually does! The Fun Levels
cover a rating range from 0 to 1900 ELO points.
By the way, if you don’t do so well on these levels, the
computer will automatically suggest tutorials for you!
Various handicaps are built into some of these levels,
demonstrating common mistakes made by beginners. You
may see the computer deliberately ignore the material worth
of the pieces, and ignore key concepts such as pawn structure, centrality, mobility, and King safety. It may overlook or
walk into mates, develop its Queen too early, and make
impulsive captures and checks. Chess books often advise of
basic rules, yet players see their opponents breaking these
rules and getting away with it. The Fun Levels provide a way
of practicing the punishment of these typical mistakes, thus
enabling the beginner to strengthen his game against the
human opponents he is likely to face!
On some of the weaker Fun Levels, the computer will not
only leave pieces unguarded, but might also actually try to
lose material. Watching the computer throw away its Queen
would not even be uncommon! As the levels get higher, they
give away material less consistently. They progressively start
to consider the material worth of pieces more and more, and
eventually only occasionally give pieces away. On the higher
Fun Levels, the computer doesn’t actually give away material—instead, it plays more like a beginner who has learned
the basics of the game. You might still see it make mistakes
such as opening itself up to threats of check or checkmate.
Why not try out all the Fun Levels—and try to learn from the
computer’s mistakes!
COMPETITION LEVELS
3.2 Casual Play Levels
LEVEL AVERAGE TIME PER MOVEALTERNATING DISPLAY
611 second per move ...................... L 61 L 0:01
622 seconds per move .................... L 62 L 0:02
WANT TO SET A PLAYING LEVEL?
HERE’S HOW!
1. Press LEVEL. The current playing
level is displayed.
Let’s say you want to select the first
LEVEL
FWD
BACK
LEVEL
YES /?
For more info on choosing levels, see Section 3.
635 seconds per move .................... L 63 L 0:05
64 10 seconds per move .................... L 64 L 0:10
65 15 seconds per move .................... L 65 L 0:15
66 30 seconds per move .................... L 66 L 0:30
67 45 seconds per move .................... L 67 L 0:45
681 minute per move....................... L 68 L 1:00
692 minutes per move ..................... L 69 L 2:00
703 minutes per move ..................... L 70 L 3:00
The first ten Competition Levels are meant for casual
chess play. Whenever you choose one of these levels, you
are selecting an average response time for the computer. On
these levels, the computer uses a Selective Search, allowing
it to quickly come up with move combinations which would
otherwise take much longer to find.
Note that the response times are averaged over a large
number of moves. In the opening and endgame, the computer tends to play faster, but in complicated middlegame
positions, it may take longer to move.
3.3 T ournament Levels
LEVEL NUMBER OF MOVES/TOTAL TIMEALTERNATING DISPLAY
71 40 moves in 1 hour 20 min............ L 71 1:20:40
72 40 moves in 1 hour 30 min............ L 72 1:30:40
73 35 moves in 1 hour 45 min............ L 73 1:45:35
74 40 moves in 1 hour 45 min............ L 74 1:45:40
75 35 moves in 1 hour 30 min............ L 75 1:30:35
76 40 moves in 2 hours...................... L 76 2:00:40
77 45 moves in 2 hours 30 min.......... L 77 2:30:45
78 50 moves in 2 hours...................... L 78 2:00:50
79 40 moves in 2 hours 30 min.......... L 79 2:30:40
80 40 moves in 3 hours...................... L 80 3:00:40
The Tournament Levels require you to make a certain
number of moves within a given amount of time. If a player
exceeds the allotted time for a given number of moves, the
computer announces this (e.g.,
displays timE along with the elapsed time to show that the
game is over.
If you select a Tournament Level, you may want to set the
clocks to display countdown time instead of the elapsed time
(see Section 5.1). When the game time runs out, the countdown clock automatically reverts back to the normal display.
3.4 Speed Chess Levels
LEVEL TOTAL TIME PER GAMEALTERNATING DISPLAY
Speed Chess Level.
2. Press FWD or BACK to increase or
decrease the levels by one. Watch
for Speed Chess Level 81 (L 81),
displayed as 0:05:99.
SHORTCUT: To skip over ten levels
at a time, press LEVEL repeatedly!
3. When L 81 and 0:05:99 are
displayed, you are on the correct
Speed Chess Level.
4. Press YES/? to enter this level into
the computer. That’s it!
Select any other level the same way! The
Level Chart shows you the different displays.
White loses on time)
and
4
NEED HELP CHOOSING A LEVEL?
SOME TIPS FOR YOU!
• Are you a beginning player?
Fun Levels. These levels restrict the search depth
and contain built-in handicaps, resulting in weaker
play. This gives you a chance to learn about the
game and perhaps even beat the computer! These
60 levels get progressively more difficult as they go
up—as you conquer each level, go on to the next!
• Are you an intermediate or more advanced
chess player?
Try the Casual Play Levels, which
range from easy all the way up to a more difficult
three-minute response time on Level 70. For real
excitement, challenge the computer to some fastpaced games of Speed Chess! And, if you are up to
the most demanding levels, be sure to have a go at
the Tournament Levels.
• Learn by watching the computer!
styles of play based on the type of search. Use
Playing Mode to switch between the Selective
Search and Brute Force Search algorithms—look
for differences in how the computer plays!
• Want to experiment?
Use the Problem Solving
Levels to solve problems up to mate in eight—try
searching from a position in one of your own
games, or set up an actual mate problem. Select
the Infinite Level or the Tactical Level and have the
computer analyze complicated positions for hours
or even days! Turn on the Rotating Display Options
and watch its thought process in the greatest detail!
815 minutes ..................................... L 81 0:05:99
827 minutes ..................................... L 82 0:07:99
83 10 minutes ..................................... L 83 0:10:99
84 15 minutes ..................................... L 84 0:15:99
85 20 minutes ..................................... L 85 0:20:99
86 30 minutes ..................................... L 86 0:30:99
87 45 minutes ..................................... L 87 0:45:99
88 60 minutes ..................................... L 88 1:00:99
89 90 minutes ..................................... L 89 1:30:99
90 100 minutes ..................................... L 90 1:40:99
On the Speed Chess Levels (also called “Sudden Death”
Levels), you set the total time for the whole game. If the
game time is exceeded, the computer announces this (e.g.,
Black loses on time)
and flashes timE along with the
elapsed time to show that the game is over.
If you select a Speed Chess Level, you may want to set
the clocks to display countdown time instead of elapsed time
(see Section 5.1). When the time runs out, the countdown
clock automatically reverts back to the normal clock display.
Start out with the
Study different
PLAYING LEVELS AT A GLANCE!
For more details, see Section 3.
ENGLISH
FUN LEVELS
DESCRIPTIONALTERNATING DISPLAY
1Fun Level 1.................................... L 1 Fun: 1
2Fun Level 2.................................... L 2 Fun: 2
3Fun Level 3.................................... L 3 Fun: 3
…ALL THE WAY UP TO…
58 Fun Level 58.................................. L 58 Fun:58
59 Fun Level 59.................................. L 59 Fun:59
60 Fun Level 60.................................. L 60 Fun:60
CASUAL PLAY LEVELS
AVERAGE TIME PER MOVEALTERNATING DISPLAY
611 second per move......................L 61 L 0:01
622 seconds per move .................... L 62 L 0:02
635 seconds per move .................... L 63 L 0:05
64 10 seconds per move .................... L 64 L 0:10
65 15 seconds per move .................... L 65 L 0:15
66 30 seconds per move .................... L 66 L 0:30
67 45 seconds per move .................... L 67 L 0:45
681 minute per move....................... L 68 L 1:00
692 minutes per move.....................L 69 L 2:00
703 minutes per move.....................L 70 L 3:00
TOURNAMENT LEVELS
NUMBER OF MOVES/TOTAL TIMEALTERNATING DISPLAY
71 40 moves in 1 hour 20 min. ........... L 71 1:20:40
72 40 moves in 1 hour 30 min. ........... L 72 1:30:40
73 35 moves in 1 hour 45 min. ........... L 73 1:45:35
74 40 moves in 1 hour 45 min. ........... L 74 1:45:40
75 35 moves in 1 hour 30 min. ........... L 75 1:30:35
76 40 moves in 2 hours ...................... L 76 2:00:40
77 45 moves in 2 hours 30 min. ......... L 77 2:30:45
78 50 moves in 2 hours ...................... L 78 2:00:50
79 40 moves in 2 hours 30 min. ......... L 79 2:30:40
80 40 moves in 3 hours ...................... L 80 3:00:40
83 10 minutes ..................................... L 83 0:10:99
84 15 minutes ..................................... L 84 0:15:99
85 20 minutes ..................................... L 85 0:20:99
86 30 minutes ..................................... L 86 0:30:99
87 45 minutes ..................................... L 87 0:45:99
88 60 minutes ..................................... L 88 1:00:99
89 90 minutes ..................................... L 89 1:30:99
90 100 minutes ..................................... L 90 1:40:99
3.5 Problem Solving Levels
LEVEL PROBLEMALTERNATING DISPLAY
91 Mate in 1 ....................................... L 91 =in 1
92 Mate in 2 ....................................... L 92 =in 2
93 Mate in 3 ....................................... L 93 =in 3
94 Mate in 4 ....................................... L 94 =in 4
95 Mate in 5 ....................................... L 95 =in 5
96 Mate in 6 ....................................... L 96 =in 6
97 Mate in 7 ....................................... L 97 =in 7
98 Mate in 8 ....................................... L 98 =in 8
Selecting one of these levels activates a special mate
finder program. If you have a position where there may be a
mate and you would like the computer to find it, set the
computer on one of the Problem Solving Levels. Your chess
computer can solve mates in up to eight moves. Mates in
one to five are usually found quite quickly, whereas solutions
taking six to eight moves may take quite some time. If there
is no mate present or the computer cannot find a mate, it will
display a series of dashes (-----). You may continue to play, if
desired, by switching levels.
PROBLEM SOLVING LEVELS
PROBLEMALTERNATING DISPLAY
91 Mate in 1........................................L 91 =in 1
92 Mate in 2........................................L 92 =in 2
93 Mate in 3........................................L 93 =in 3
94 Mate in 4........................................L 94 =in 4
95 Mate in 5........................................L 95 =in 5
96 Mate in 6........................................L 96 =in 6
97 Mate in 7........................................L 97 =in 7
98 Mate in 8........................................L 98 =in 8
TACTICAL LEVEL
DESCRIPTIONALTERNATING DISPLAY
99 Tactical Play (no time limit) ............L 99 tact
INFINITE LEVEL
DESCRIPTIONALTERNATING DISPLAY
100 Infinite (no time limit) ..................... L100 9:99:99
5
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