Saitek CENTURION User Manual

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TABLE OF CONTENTS
QUICK START KEYS AND FEATURES INTRODUCTION
1. LET’S GET STARTED!
1.1 First, Install the Batteries/Optional AC-DC adapter
1.3 Now It’s the Computer’s Turn
1.4 Change Your Mind? Take Back!
1.5 Game Over? Why Not Play Again!
1.6 Too Easy/Hard? Change the Level!
2. MORE FEATURES TO EXPLORE
2.1 Whose Move? Check the Display!
2.2 Special Chess Moves
2.3 Illegal Moves
2.4 Check, Mate, and Draw
2.5 Interrupting the Computer’s Search
2.6 Changing Sides with the Computer
2.7 Built-In Openings
2.8 Thinking on the Opponent’s Time
2.9 Game Memory
3. THE PLAYING LEVELS
Setting a Playing Level
3.1 Normal Playing Levels (Squares A1-B7)
3.2 Infinite Level (Square B8)
3.3 Tournament Levels (Squares C1-C8)
3.4 Blitz Levels (Squares D1-D8)
3.5 Fun Levels (Squares E1-E8)
3.6 Mate Search Levels (Squares F1-F8)
3.7 Training Levels (Squares G1-G8)
3.8 Self-Adaptive Weak Levels (Squares H1-H8)
4. INFO MODE: WATCH THE COMPUTER THINK!
Using Info Mode
4.1 Principal Variation
4.2 Search Information
4.3 Chess Clock Information
4.4 Move Count/Game Moves
4.5 Want a Hint? Just Ask!
5. OPTIONS FOR FUN AND VARIETY
Selecting Game Options
5.1 Operation Mode Options (Squares A1-H1)
5.2 Rotating Display Options (Squares A3-H3)
5.3 Bronstein Clock Options (Square A4)
6. TEACH MODE: LEARN ABOUT TACTICS!
Using the Teach Modes
7. STUDY MODE: TRY RATING YOURSELF!
Understanding ELO Ratings Using Study Mode
8. VERIFYING/SETTING UP POSITIONS
8.1 Verifying Positions
8.2 Changing and Setting Up Positions
9. TECHNICAL DETAILS
9.1 The ACL Function
9.2 Care and Maintenance
9.3 Technical Specifications
TROUBLESHOOTING GUIDE APPENDIX: 20 STUDY GAMES
Insert the batteries into the compartment in the base of the unit, making sure to observe the correct polarity. Use fresh alkaline batteries for longer battery life!
If you would rather not power your unit with batteries, you may purchase an optional AC-DC adapter. Please use only the adapter specified in Section 9.3. Using any other adapter could damage the computer and will invalidate your warranty. Please also read the precautionary information regarding adapter use in Section 9.2. When using an adapter, first plug it into a wall outlet, and then into your computer.
Important: To ensure that the computer’s memory con­tents are not lost, keep good batteries installed in the unit even when you are using an AC-DC adapter.
Turn the computer on by pressing GO/STOP, and a beep will signal that the game is ready to play. If the computer fails to respond (static discharge may cause it to lock up), use a paper clip or another sharp object to press down into the hole marked ACL in the base of the unit for at least one second. This will reset the computer.
Tip: To conserve energy and extend battery life, turn on the Auto Power Down option (see Section 5.1).
1.2 Ready to Play? Here’s How to Move!
Okay, now it’s time to start a game! It’s so easy—just follow these steps:
a. Press GO/STOP to turn the computer on, if you haven’t
already done so.
b. Press the CLEAR and ENTER keys together to reset
the computer for a NEW GAME of chess. Set up the pieces in their starting positions, with the White pieces nearest to you, as shown in the
c. To make a move, lightly press down on the piece you
want to move until you hear a beep and two board lights turn on to indicate that square. The sensory board will recognize your piece automatically. Don’t believe it? Just look at the display window, which is suddenly full of information—it shows your piece, along with the piece color and the square you just pressed!
d. Take that piece and gently press it down on the square
to which you are moving. You’ll hear a second beep as the computer confirms your move. That’s it—you’ve just made your first move of the game! Next, it’s Black’s turn—and the computer will make its first move.
You’ll notice that the computer often moves instantly at the beginning of a game, instead of taking time to think. This is because it is playing from memory, using a built-in “book” of opening moves (for more information, see Section 2.7).
Quick Start
.
ENGLISH
INTRODUCTION
We’d like to welcome you to the exciting world of computer chess! Whether you’re just starting to learn about this great game or you’re already a seasoned player, using your new chess computer will give you the opportunity to discover so much more about chess than you ever thought possible! Take a look through this manual to get an overview of your computer’s capabilities—all the special features and modes, all the unique options and playing levels. And take advantage of them over time, one by one! You’ll have great fun—and you’ll never look at chess the same way again!
Your computer knows all the rules of chess—and it will never cheat! For those of you who haven’t played before, we have included a brief overview of the rules to get you started. For more detailed information, why not visit your local library, where you’re sure to find lots of interesting chess books!
1. LET’S GET STARTED!
1.1 First, Install the Batteries/Optional AC-DC adapter
Your computer r uns on four “C” (Type AM2/R14) batteries.
1.3 Now It’s the Computer’s Turn
When the computer makes its move, it beeps and turns on two board lights indicating the square of the piece it wants to move. It also shows its full move in the display window. Check it out—you’ll see the from and to squares of the computer’s move, along with the color and type of piece it is moving.
Notice that the from square is flashing in the display.
Press the indicated piece down on the from square until you hear a beep. The to square is now flashing in the display— move that same piece to the indicated to square and press it down to complete the computer’s move. And it’s your turn again…
By the way, while you’re thinking about your next move, notice that the chess piece symbols are displayed, one by one, counting “up” from pawn to King. This means the built-in chess clock is in normal mode, counting your elapsed time. If the Countdown Clock is activated, as noted in Section 5.1, the displayed symbols will reverse direction. You’ll find details on all the chess clock features in Section 4.3!
1.4 Change Your Mind? Take Back!
When you’re playing chess against this computer, nothing is “set in stone”—you can change your mind or decide to play
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a different move whenever you want! When it’s your turn to move, simply press TAKE BACK. The display shows the move to be taken back, with the original to square flashing and indicated by board lights. Press the piece down gently on the indicated square, and the computer shows you where that piece came from by flashing that display and using board lights to point to that square. Press the piece down on the from square to complete the take-back. Repeat this as often as you’d like, taking back up to 50 individual moves (or 25 moves for each side). To continue playing at any point, just make another move on the board!
After taking back a capture, the computer will make sure your board is still set up correctly by reminding you to put the captured piece back on the board! It does this by displaying the piece symbol and its location, along with a “+” symbol, and turning on the board lights for that square. Put the indi­cated piece back on the board and press that square to complete the take-back.
1.5 Game Over? Why Not Play Again!
Whenever you finish a game (or if you give up on your current game), it’s easy to start over again! Reset the com­puter for a NEW GAME by pressing the CLEAR and ENTER keys together, and a series of beeps tells you the computer is ready. The same playing level will be in effect, but you can change it if you’d like, as explained in Section 3.
IMPORTANT: Resetting the computer for a new game clears your current game from the computer’s memory—be careful not to press these keys by mistake!
MAKING THE COMPUTER’S MOVE:
AN EXAMPLE!
RrstuvwxyS 8jbielchd8 7agagagag7 6MmMmMmMm6
After the computer moves, it’s up to you to make its move on the board! Here, the display indicates the computer wants to move its Black pawn (]!) from d7 to d5. Pick up the d7 pawn (indicated by the board lights) and press it down lightly on Square d7. The board lights now point to Square d5. Press the pawn down on Square d5 to complete the computer’s move. Now it’s your turn again!
5mMmMmMmM5 4MmMAMmMm4 3mMmMmMmM3 2GAGmGAGA2 1DHCKFIBJ1 TrstuvwxyU
RrstuvwxyS 8jbielchd8 7agaMagag7 6MmMmMmMm6 5mMmgmMmM5 4MmMAMmMm4 3mMmMmMmM3 2GAGmGAGA2 1DHCKFIBJ1 TrstuvwxyU
1.6 Too Easy/Hard? Change the Level!
When you first turn your computer on, it’s automatically set to Normal Playing Level A4 (five seconds a move). However, you have 64 different levels to choose from—you’ll want to try them all out! For descriptions of the playing levels and how to change levels, see Section 3.
2. MORE FEATURES TO EXPLORE
2.1 Whose Move? Check the Display!
When the computer plays Black, it flashes a black square in the display while it is thinking. After it has moved, a white square shows that it is now White’s turn to move. You can tell at a glance if the computer is currently thinking, and which side is to move!
2.2 Special Chess Moves
Captures: To capture, press down on the piece you want
to move, remove the captured piece from the board, and press your piece down on the square of the captured piece. Captures are displayed as in E5•F4.
En Passant Captures: In this type of capture, the com­puter reminds you to remove the captured pawn by display­ing the pawn’s position, along with a minus sign, and using two board lights to indicate that square. Press down on the captured pawn before removing it from the board.
Castling: The computer automatically recognizes castling after the King is moved. After you have pressed the King down on its from and to squares, the computer uses the display and board lights to remind you to move the Rook. Press down on the Rook’s from and to squares to complete the move. Note that Kingside castling is displayed as 0-0, and Queenside castling as 0-0-0.
Pawn Promotions: When you promote a pawn, first make your move as usual, pressing your pawn down on its from and to squares. Next, press the Piece Symbol Key for your desired promotion piece (%, $, #, or @). The computer recognizes your new piece immediately, and begins thinking about its next move. Remember to change your piece on the board! When the computer promotes a pawn, the display shows both the pawn and the promoted piece. Don’t forget to replace the computer’s pawn with its new piece.
2.3 Illegal Moves
Your computer will never accept an illegal move! If you try to make one, you’ll hear a low double beep, and the board lights and display will simply continue to show the square the piece came from. Either move that same piece to another square, or press the piece back down on the original from square and move a different piece.
If you don’t make the computer’s move correctly, you’ll also get an error beep. This means you are either moving the wrong piece, or moving the computer’s piece to the wrong square. If the computer wants to move its pawn from C7 to C5, for example, and you press down on C7 and then C6, the display shows :C5 briefly, pointing out your error. The display then returns to showing the move again (C7-C5), and the computer expects you to press C5 to complete its move.
If you press down on a piece and the from square is displayed, but you decide not to make that move, simply press down on that same square again to cancel. Then make another move. If you change your mind after entering your whole move, take the move back as described in Section 1.4.
2.4 Check, Mate, and Draw
When a King is in check, the computer first displays its move as usual. After the move is made, CHECK flashes in the display for a few seconds, along with the checking move. The display then goes back to showing the clock.
If the computer discovers a forced mate against its oppo­nent, it first displays its move as usual. After the move has been made on the board, the computer flashes a mate an­nouncement along with the move for several seconds (e.g., =in2 for a mate in two moves). The display then goes back to showing the clock.
When a game ends in checkmate, the display flashes MATE (along with the mating move) for a short time after the move is made. The display then goes back to showing the clock.
The computer recognizes draws by stalemate, three-fold repetition, 50-move rule and insufficient material. After a draw has occurred, the display flashes End,EnD:3,End:50,or End:In (along with the drawing move) for a brief time after the move has been made. The display then goes back to showing the clock.
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2.5 Interrupting the Computer’s Search
Think the computer is taking too long to move? You can interrupt it any time! Simply press ENTER while the computer is thinking, and it will stop and play the best move it has found so far. This feature can be handy on the higher levels, where the computer can take a long time to move, and on the Infinite Level, where the computer thinks indefinitely unless you stop it.
On the Mate Search Levels, pressing ENTER won’t force the computer to make a move. Instead, the computer will sound an error beep and display ––––– to indicate that it was interrupted before it found a mate. To continue play, switch to another level.
2.6 Changing Sides with the Computer
To change sides with the computer, simply press ENTER when it’s your turn—and the computer will make the next move for your side. Change sides as often as you wish!
Noted that if you press ENTER at a new game, computer will play White from top (see also Section 5.1).
2.7 Built-In Openings
At the beginning of a game, the computer will often move instantly on many levels. This is because it is playing from memory, using its own built-in “book” of opening chess moves. This book contains thousands of positions, including most major openings and many positions from grandmaster play. If the current board position is in its book, the computer plays a response to that position automatically, instead of having to think about the move!
A special feature of this computer’s opening book is its ability to handle position reached by a certain set of moves can also be reached when those same moves occur in a different order. The computer’s integrated Automatic Transposition Manager handles these cases with ease!
transpositions.
A transposition occurs when a
Note that the opening book is not used in the Teach Mode games (see Section 6).
2.8 Thinking on the Opponent’s Time
As you play, you may notice that the computer sometimes replies to your moves immediately, even in the middle of games played on the higher levels. This is because the computer thinks on your time, using the time you are taking for your move to think ahead and plan its own strategies. It tries to guess the move you are likely to make, and then calculates its responses for that particular move while you are still thinking. If the computer has guessed right, there’s no reason for it to keep on calculating—it immediately plays the move it has already found!
2.9 Game Memory
Press GO/STOP at any time to interrupt a game. Play is then suspended, and the computer stores your current game in memory (up to 50 individual moves). When you switch back on again, you can continue right where you left off!
To preserve the memory in case the unit is unplugged, keep batteries installed even when using an adapter.
3. THE PLAYING LEVELS
Your chess computer offers 64 different levels of play! When you set the level, keep in mind that when the computer has more time to think about its moves, it becomes stronger and plays better—just like a human chess player! For an overview of all the levels, refer to the Level Chart. The levels are also described individually in this section.
Setting a Playing Level
See “USE THIS CHART TO SELECT A PLAYING LEVEL!” for an illustrated look at how to set a level and
a chart showing all the levels at a glance.
NEED HELP CHOOSING A LEVEL?
SOME TIPS FOR YOU!
• Are you a beginning player?
choices! Check out the Fun Levels, the lower Train­ing Levels, or the Self-Adaptive Weak Levels. These levels all restrict the computer’s search depth in different ways, resulting in weaker play and giving you the chance to learn more about the game and perhaps even beat the computer occasionally!
• Are you an intermediate or more advanced player?
Levels. The Normal Levels range from easy all the way up to a difficult 10-minute response time, and the Tournament Levels are extremely challenging. And don’t forget to try the Blitz Levels for some fast and exciting games of Speed Chess! By the way, for Tournament and Blitz Games, you can activate the built-in Bronstein Clock, as you’ll see in Section 5.3!
• Want to experiment?
to solve problems up to mate in eight—try searching from a position in one of your own games, or set up an actual mate problem. Choose the Infinite Level to have the computer analyze complicated positions for hours or even days!
There are two methods of setting levels—by using the game keys or pressing the board squares. Whichever method you use, always press LEVEL first to enter Level Mode, and the computer will display the current playing level. When you enter Level Mode the first time, the computer is set on Normal Playing Level A4 (with an average response time of five seconds a move), and the display shows L0:05.
• To select a level by using game keys: After entering Level Mode by pressing LEVEL, change levels one at a time by using the BLACK/> and </WHITE keys. As a shortcut, press LEVEL repeatedly to skip over eight levels at a time. When the display shows your desired level, press ENTER to enter your new level into the computer and exit Level Mode.
• To select a level by pressing board squares: As shown in the Level Chart, each of the 64 squares corresponds to one level. After entering Level Mode by pressing LEVEL, press a square to activate a level, using the chart as a guide. When you press down on the desired square and that level shows in the display, press ENTER to enter your new level into the computer and exit Level Mode.
Try the Nor mal, Training, or Tournament
Use the Mate Search Levels
Note that when making your selection via the board squares, pressing CLEAR has the same effect as press­ing ENTER—it enters your level into the computer.
• To verify the level without changing it: If you press LEVEL to verify the level but you don’t want to actually
change levels, press CLEAR. This returns you to normal play without changing the level or clock settings, even while the computer is thinking.
Other important points to remember regarding levels:
• Changing the level always resets the chess clocks.
• We don’t recommend changing levels while the computer is thinking, since the clock is reset and the current search is aborted. If you must do this, first press ENTER to abort the computer’s search, and make its move on the board. Then, take back the computer’s move and change the level. Finally, press ENTER to make the computer start thinking on the new level.
• The LEVEL Key is also used to enter Teach Mode, as you will see in Section 6. If you accidentally press a PIECE SYMBOL KEY while in Level Mode, you will enter Teach Mode and lose your current game after exiting Level Mode. To prevent this and retain your current board position, press CLEAR to cancel Level Mode.
You have lots of
ENGLISH
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3.1 Normal Playing Levels (Squares A1-B7)
LEVEL TIME PER MOVE DISPLAY
A1 .................1 second................ L 0:01
A2 ................. 2 seconds.............. L 0:02
A3 ................. 3 seconds.............. L 0:03
A4 ................. 5 seconds.............. L 0:05
A5 ............... 10 seconds.............. L 0:10
A6 ............... 15 seconds.............. L 0:15
A7 ............... 20 seconds.............. L 0:20
A8 ............... 30 seconds.............. L 0:30
B1 ............... 45 seconds.............. L 0:45
B2 ................. 1 minute ................ L 1:00
B3 ................. 1.5 minutes............ L 1:30
B4 ................. 2 minutes............... L 2:00
B5 ................. 3 minutes............... L 3:00
B6 ................. 5 minutes............... L 5:00
B7 ............... 10 minutes............... L10:00
When you choose one of the Normal Playing Levels, you are selecting an average response time for the computer. Note that the times are averaged over a large number of moves. In the opening and endgame, the computer tends to play faster, but in complicated middlegame positions, it may take longer to move.
3.2 Infinite Level (Square B8)
LEVEL MOVE TIME DISPLAY
B8 .............. No time limit ............. 9:99;99
On the Infinite Level, the computer will search indefinitely, until it finds a forced mate or forced move; until it has fully searched the position to its maximum depth; or until you stop the search by pressing ENTER. If you halt the search, the computer makes the move it currently thinks is best. Try experimenting with this level—set up interesting board positions and let the computer analyze them for you! It will think for hours or even days on end, trying to come up with the best possible move. And don’t forget to watch the com­puter as it thinks—take advantage of the Rotating Display feature described in Section 5.2!
3.3 T ournament Levels (Squares C1-C8)
LEVEL TOTAL TIME / NUMBER OF MOVES DISPLAY
C1 .........1 hr. 30 min. / 40 moves ............ 1:30;40
C2 .........1 hr. 45 min. / 35 moves ............ 1:45;35
C3 .........1 hr. 45 min. / 40 moves ............ 1:45;40
C4 .........1 hr. 30 min. / 35 moves ............ 1:30;35
C5 .........2 hrs. / 40 moves ....................... 2:00;40
C6 .........2 hrs. 30 min. / 45 moves .......... 2:30;45
C7 .........2 hrs. / 50 moves ....................... 2:00;50
C8 .........3 hrs. / 40 moves ....................... 3:00;40
The Tournament Levels require you to make a certain number of moves within a given amount of time. If a player exceeds the allotted time for a given number of moves, the computer flashes “time” (TImE) along with the elapsed time, to show that the game is over. If you wish, you can continue to play even after the time has run out.
If you choose a Tournament Level, you may want to set the chess clocks to display countdown time instead of the elapsed time (see Section 5.1). When the game time runs out, the countdown clock automatically reverts back to the normal clock display.
Your computer also offers the option of using Bronstein Clock time controls when playing Tournament games! For complete details, see Section 5.3.
3.4 Blitz Levels (Squares D1-D8)
LEVEL TIME PER GAME DISPLAY
D1.................5 minutes............... 0:05;99
D2...............10 minutes............... 0:10;99
D3...............15 minutes............... 0:15;99
D4...............20 minutes............... 0:20;99
D5...............30 minutes............... 0:30;99
D6...............45 minutes............... 0:45;99
D7...............60 minutes............... 1:00;99
D8...............90 minutes............... 1:30;99
On the Blitz Levels (also called Speed Chess or “Sudden Death” Levels), you set the total time for the whole game. If game time is exceeded, the computer flashes “time” (TImE) along with the elapsed time, to show that the game is over.
If you select a Blitz Level, you may want to set the chess clocks to display countdown time instead of elapsed time (see Section 5.1). When game time runs out, the countdown clock automatically reverts back to the normal clock display.
Your computer also offers the option of using Bronstein Clock time controls when playing Blitz games! For complete details, see Section 5.3.
3.5 Fun Levels (Squares E1-E8)
LEVEL TIME PER MOVE DISPLAY
E1 ................1 second................. Fun: 1
E2 ................2 seconds............... Fun: 2
E3 ................3 seconds............... Fun: 3
E4 ................4 seconds............... Fun: 4
E5 ................5 seconds............... Fun: 5
E6 ................6 seconds............... Fun: 6
E7 ................7 seconds............... Fun: 7
E8 .............. *8 seconds ............... Fun: 8
*Increase as user’s time per move. Are you a novice or beginning chess player? If so, these
levels are especially for you! Here, the computer restricts its search so that it deliberately plays weaker and gives you a better chance to win!
The Fun Levels start out easy and get a little harder as
you go. The computer’s playing strength goes up gradually from Levels E1 to E6—but be prepared for some stiffer competition when you reach Levels E7 and E8! These two highest Fun Levels represent a much greater jump in playing strength, and you ‘ll notice that they’re quite a bit more challenging. Tr y out all the Fun Levels—as you beat each one, go on to the next! By the time you reach Levels E7 and E8, your improved chess skills should make them much easier to handle!
3.6 Mate Search Levels (Squares F1-F8)
LEVEL PROBLEM DISPLAY
F1 .................Mate in 1................ =in: 1
F2 .................Mate in 2................ =in: 2
F3 .................Mate in 3................ =in: 3
F4 .................Mate in 4................ =in: 4
F5 .................Mate in 5................ =in: 5
F6 .................Mate in 6................ =in: 6
F7 .................Mate in 7................ =in: 7
F8 .................Mate in 8................ =in: 8
Selecting one of these levels activates a special Mate
Finder Program. If you have a position where there may be a mate and you would like the computer to find it, set the computer on one of the Mate Search Levels. Your computer can solve mates in up to eight moves. Mates in one to five are usually found quite quickly, whereas solutions taking six to eight moves may take quite some time. If there is no mate present or the computer can’t find a mate, it will sound an error beep and display a series of dashes (–––––). To continue play, simply switch to another level.
3.7 T raining Levels (Squares G1-G8)
LEVEL SEARCH DEPTH DISPLAY
G1................1 move ................... PLY: 1
G2................2 moves .................PLY: 2
G3................3 moves .................PLY: 3
G4................4 moves .................PLY: 4
G5................5 moves .................PLY: 5
G6................6 moves .................PLY: 6
G7................7 moves .................PLY: 7
G8................8 moves .................PLY: 8
On the Training Levels, the computer’s search depth is
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USE THIS CHART TO SELECT A PLAYING LEVEL!
1. Press LEVEL to enter Level Mode.
LEVEL
2. Next, select your level, using the chart below. There are two ways to do this.
• Cycle through the levels until your level is displayed: Press BLACK/> to increase levels by one. Press </WHITE to decrease levels by one. Press LEVEL to increase levels by eight.
OR, simply locate your level square and press it to display that level!
ENGLISH
3.
ENTER
Finally, press ENTER to exit Level Mode, using your new level!
*Increase as user’s time per move. For more details, see
Section 3.
30 sec.
per move
L 0:30
A8
20 sec.
per move
L 0:20
A7
15 sec.
per move
L 0:15
A6
10 sec.
per move
L 0:10
A5
5 sec.
per move
L 0:05
A4
3 sec.
per move
L 0:03
A3
2 sec.
per move
L 0:02
A2
1 sec.
per move
L 0:01
A1
NORMAL LEVELS +
INFINITE LEVEL
Infinite
Level
9:99;99
B8
10 min.
per move
L10:00
B7
5 min.
per move
L 5:00
B6
3 min.
per move
L 3:00
B5
2 min.
per move
L 2:00
B4
1.5 min.
per move
L 1:30
B3
1 min.
per move
L 1:00
B2
45 sec.
per move
L 0:45
B1
40 moves
in 3:00
3:00;40
C8
50 moves
in 2:00
2:00;50
C7
45 moves
in 2:30
2:30;45
C6
40 moves
in 2:00
2:00;40
C5
35 moves
in 1:30
1:30;35
C4
40 moves
in 1:45
1:45;40
C3
35 moves
in 1:45
1:45;35
C2
40 moves
in 1:30
1:30;40
C1
TOURNAMENT
LEVELS
90 min.
per game
1:30;99
D8
60 min.
per game
1:00;99
D7
45 min.
per game
0:45;99
D6
30 min.
per game
0:30;99
D5
20 min.
per game
0:20;99
D4
15 min.
per game
0:15;99
D3
10 min.
per game
0:10;99
D2
5 min.
per game
0:05;99
D1
BLITZ
LEVELS
*8 sec.
per move
Fun: 8
E8
7 sec.
per move
Fun: 7
E7
6 sec.
per move
Fun: 6
E6
5 sec.
per move
Fun: 5
E5
4 sec.
per move
Fun: 4
E4
3 sec.
per move
Fun: 3
E3
2 sec.
per move
Fun: 2
E2
1 sec.
per move
Fun: 1
E1
FUN
LEVELS
Mate in
8 moves
=in: 8
F8
Mate in
7 moves
=in: 7
F7
Mate in
6 moves
=in: 6
F6
Mate in
5 moves
=in: 5
F5
Mate in
4 moves
=in: 4
F4
Mate in
3 moves
=in: 3
F3
Mate in
2 moves
=in: 2
F2
Mate in 1 move
=in: 1
F1
MATE SEARCH
LEVELS
8 ply
search
PLY: 8
G8
7 ply
search
PLY: 7
G7
6 ply
search
PLY: 6
G6
5 ply
search
PLY: 5
G5
4 ply
search
PLY: 4
G4
3 ply
search
PLY: 3
G3
2 ply
search
PLY: 2
G2
1 ply
search
PLY: 1
G1
TRAINING
LEVELS
Self-
adaptive 8
Adt: 8
H8
Self-
adaptive 7
Adt: 7
H7
Self-
adaptive 6
Adt: 6
H6
Self-
adaptive 5
Adt: 5
H5
Self-
adaptive 4
Adt: 4
H4
Self-
adaptive 3
Adt: 3
H3
Self-
adaptive 2
Adt: 2
H2
Self-
adaptive 1
Adt: 1
H1
SELF-ADAPTIVE
WEAK LEVELS
limited to a certain number of moves, as shown above. As you cycle through the levels, the computer displays PLY:# for each level. A “ply” is an individual move (a move for either side), and “#” is the number representing the search depth. For example, on Level G1, the computer searches to a depth of one ply (PLY:1), and thus looks ahead only one indi­vidual move. On this level, therefore, it will often overlook a mate in one. This produces weaker play, giving beginners a better chance of beating the computer!
3.8 Self-Adaptive Weak Levels (Squares H1-H8)
LEVEL TYPE DISPLAY
H1........... Self-Adaptive 1 ........... Adt: 1
H2........... Self-Adaptive 2 ........... Adt: 2
H3........... Self-Adaptive 3 ........... Adt: 3
H4........... Self-Adaptive 4 ........... Adt: 4
H5........... Self-Adaptive 5 ........... Adt: 5
H6........... Self-Adaptive 6 ........... Adt: 6
H7........... Self-Adaptive 7 ........... Adt: 7
H8........... Self-Adaptive 8 ........... Adt: 8
The Self-Adaptive Weak Levels are perfect for players who are just starting out. Here, beginners have the chance to interact with the computer on eight weakened levels of varying ELO rating strengths, and the computer’s strength is adjusted to match that of the player.
On the lowest level (H1), the computer will set its playing strength to a deliberately weakened setting of about –350 ELO. On the upper end, Level H8 matches the strength of the player by putting the ELO difference at zero. As you play, the computer will try to keep this difference constant. That is, if you play badly, the computer will not play well either—but it will fight to win back material it has lost to you, if necessary. On the other hand, if you play stronger, the computer will also play stronger. Work your way up!
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For more information on ELO ratings, see Section 7.
4. INFO MODE: WATCH THE COMPUTER THINK!
Imagine this: You’re playing chess against a friend, and
it’s his move. You’d love to know what move he’s thinking about, and you’d really like to get his opinion of the board position. But, of course, you won’t ask—because that’s just not done!
chess computer, you can ask anything you want,
get all the answers!
of information about the computer’s thought process. On request, it will show you the move it’s thinking of, the line of play it expects after that move, its evaluation of the current board position, how deeply it is searching, and more. As you can imagine, studying this information can help you learn so much more about chess!
Well, guess what—when you play against this
and you’ll
In fact, you can get an incredible amount
INFO MODE AT A GLANCE!
For details, see Section 4.
PRINCIPAL VARIATION INFO:
INFO
< / WHITE
BLACK / >
SEARCH INFO:
INFO
• Move 1 (predicted line of play)
x1
• Move 2 (predicted line of play)
• Move 3 (predicted line of play)
• Move 4 (predicted line of play)
• Move 5 (predicted line of play)
• Move 6 (predicted line of play)
• Evaluation of current position
x2
Using Info Mode
How do you access all this game information? By using Info Mode at any time! If you do this while the computer is thinking, you’ll see the information displays change as the computer considers different moves and searches deeper!
See “INFO MODE AT A GLANCE!” for a chart summa- rizing all the Info Mode displays.
Game information is divided into four groups, and pressing
INFO cycles from one group to another. The BLACK/> and </WHITE keys can be used to cycle forward and backward
respectively the displays within each of the groups. Press CLEAR to exit Info Mode and go back to showing the normal chess clock.
After learning about Info Mode, take a look at Section 5.2 for a description of the Rotating Display feature. Selecting this feature makes the computer automatically cycle through the requested information in about one-second intervals every time it thinks about its move—you can actually watch the computer
think out loud!
Whenever requested information is not available, the display will show dashes (–––––).
4.1 Principal Variation
Press INFO the first time to get information on the princi-
pal variation (the predicted line of play, or the sequence of moves the computer thinks will be made). The first display you will see is the move the computer is currently thinking of making.
Notice that the move is shown in the display, and the lights for the from and to squares for that move also flash alternately.
This principal variation is shown to a maximum depth of six individual moves. Press BLACK/> repeatedly to cycle forwards all the moves:
• Move 1 (predicted line of play)
• Move 2 (predicted line of play)
• Move 3 (predicted line of play)
• Move 4 (predicted line of play)
• Move 5 (predicted line of play)
• Move 6 (predicted line of play)
Press </WHITE to cycle backwards and see previous displays again. Press CLEAR to return to the normal clock display.
Since the first move of the predicted line of play is the move the computer assumes you will make, you can also consider this move as a hint! So—whenever you need help, press INFO on your turn!
4.2 Search Information
Press INFO a second time to get information on the
computer’s search! Press BLACK/> repeatedly to cycle forwards these four displays:
• Evaluation of the current position (based on a pawn being worth 1.0 points; a positive number indicates White is ahead)
< / WHITE
BLACK / >
• 2 numbers: Search depth + number of moves examined so far
• Current move under consideration
• Number of positions being searched per second
CHESS CLOCK INFO:
INFO
< / WHITE
BLACK / >
• Elapsed time since last move
x3
• Total elapsed time for White
• Total elapsed time for Black
• Remaining time for White*
• Remaining time for Black*
*Blitz/Tournament Levels only
MOVE COUNT INFO:
INFO
< / WHITE
BLACK / >
• Two numbers: The first is the current search depth, or the number of individual moves the computer is looking ahead; the second is the number of moves the computer has examined so far
• The move currently being considered
• The search speed, or number of positions (nodes) being searched every second
Press </WHITE to cycle backwards and see previous displays again. Press CLEAR to return to the normal clock display.
4.3 Chess Clock Information
Press INFO a third time for chess clock information. The
chess clocks keep track of the time for both sides. Press BLACK/> repeatedly to cycle forwards the clock displays:
• Elapsed time since the last move was made
• Total elapsed time for White
• Total elapsed time for Black
• Remaining time for White
• Remaining time for Black
Press </WHITE to cycle backwards and see previous displays again. Press CLEAR to return to the normal clock display.
The clocks stop whenever you take back a move or set up a new position. However, the times are retained in memory, and the clocks resume as soon as play is continued. When­ever you change levels or reset for a new game by pressing
• Current move number made so far
x4
• Moves of the current game
(Blitz/Tournament Levels only)
(Blitz/Tournament Levels only)
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CLEAR and ENTER together, the chess clocks are always reset.
During the game, a clock showing elapsed time will display the piece symbols one by one, from pawn to King. A clock showing countdown time will show the symbols going in the opposite direction, from King to pawn.
4.4 Move Count/Game Moves
Press INFO a fourth time to show the move number in the
game so far. You can then press </WHITE repeatedly to cycle back through the moves of your game (up to 50 indi­vidual moves).
• Current move number made so far
• Moves of the current game
Press BLACK/> to go forward through the moves again at any point. Press CLEAR to return to the normal clock display.
4.5 Want a Hint? Just Ask!
In case you missed this feature when it was mentioned in Section 4.1, we wanted to point it out again—if you ever need advice on a move, you can always ask the computer for a hint. Simply press INFO when it’s your turn to move, and the computer will show a suggested move for your side!
5. OPTIONS FOR FUN AND VARIETY
In addition to all the features you’ve learned about so far, your chess computer also offers many other exciting game options! All of these options are user-selectable at any time during a game. They are described individually in this sec­tion, and summarized in the Option Mode Chart.
PLAYING BLACK FROM THE BOTTOM?
HERE’S THE POSITION!
When the computer plays White from the top of the board (Section 5.1, Option G1), be sure to set up the pieces correctly! Notice that the Kings and Queens are positioned differently, and the board notation is reversed.
When the computer is first powered on, certain default options are set. Options which are automatically in effect at the first startup are shown in the chart with a plus, and op­tions which are off are shown with a minus. Whenever you reset the computer for a new game, most of your selected options are carried over to your next game. Some exceptions are Auto Answer, which is automatically set back to ON when you start a new game, and Play White from the Top, which is automatically set back to OFF.
5.1 Operation Mode Options (Squares A1-H1)
Press OPTION once to select the Operation Mode Options. Then use the BLACK/> and </WHITE keys to
select options within this group, and press ENTER to turn options on (+) or off (–). Or, simply press the option squares to turn options on or off.
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ENGLISH
Selecting Game Options
There are two methods of setting options, as described
below—by using the game keys or pressing board squares.
See “THE BASICS OF OPTION MODE: HERE’S HOW!” for a chart summarizing how to use Option Mode, and an overview of all the options.
The Game Options are divided into three groups:
tion Mode, Rotating Display Mode, Options.
and each group contains a different set of options.
Pressing OPTION cycles from one group to another,
and
Bronstein Clock
Opera-
• For Operation Mode and Rotating Display Mode options,
cycle through the options within each group. For each option, a plus (+) in the display indicates the option is ON, and a minus (–) means the option is OFF. Press
ENTER to turn each option on or off as it is displayed.
• For Bronstein Clock Options,
through the different clock options. The clock option you choose to display will be the selected time control when you exit Option Mode. If you decide not to activate the Bronstein Clock after all, simply press ENTER repeatedly until the display once again shows -bron. (see Section
5.3)
After you have made all your option selections from any or all of the option groups, press CLEAR to return to normal game play.
the BLACK/> and </WHITE keys are used to
press ENTER to cycle
Another method of selecting game options is by pressing
the option squares.
A1-H1, A3-H3, and A4 can be used to turn options on and off. First, press OPTION to enter Option Mode; then press a square to access an option, using the chart as a guide.
As shown in the Options Chart, Squares
• For Operation Mode and Rotating Display Mode options,
on and off, with plus (+) for ON and minus () for OFF.
• For Bronstein Clock Options,
repeatedly selects your desired clock setting.
Once you have made all your selections, press CLEAR to
return to your game.
pressing the square repeatedly turns that option
pressing Square A4
a. Auto Answer Mode (Square A1)
On:+Auto Off:-Auto
Normally, the computer automatically answers with a countermove whenever you enter a move. If you turn Auto Answer off, however, you can enter any number of moves one by one, without allowing the computer to answer. You’ll see that there are many great ways to use this feature!
• Play through master games. Press ENTER to see what the computer would do in any position!
• Keep records of your own chess games. When a game is over, play to any position to see how other moves or different strategies might have affected the outcome.
• Study opening lines by entering them manually!
• Play against a friend, with the computer acting as referee. It will monitor your game, checking all moves for legality and keeping track of time for both sides!
When playing against another person, if either side should need help, press INFO to see a suggested move. To see what the computer would do in a certain position, press ENTER and the computer will make the next move. After it has made its move, Auto Answer remains off, and you may continue your game.
Note that this option will automatically go back to its default setting of ON whenever you start a new game or a Teach Mode game.
b. Sound with Keypress (Square B1)
On:+SNd Off:-SNd
This option lets you turn off the sound that accompanies each keypress. You will still hear beeps when the computer moves, or when an illegal move or keypress is made, or when NEW GAME or teach mode game is set.
c. Silent Mode (Square C1)
On:+SIL Off:-SIL
Normally, the computer always beeps when it has found its move. For completely silent operation, turn on Silent Mode.
d. Coach Mode (Square D1)
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THE BASICS OF OPTION MODE: HERE’S HOW!
1.
Press repeatedly to select a Mode:
2.
Next, select your option(s), using the chart below. There are two ways to do this.
• Cycle through the options within that mode:
OR, simply locate your option square and press it to toggle that option on (+) or off (–).
(For the Bronstein Clock, press Square A4 repeatedly to select a time setting.)
BRONSTEIN
OPTION
x1 = OPERATION MODE (Auto...) x2 = ROTATING DISPLAY MODE (rd:1...) x3 = BRONSTEIN CLOCK MODE (bron) x4 = back to OPERATION MODE...
Press BLACK/> to cycle > forward. Press </WHITE to cycle < backward. When your option is displayed, press ENTER to toggle it on (+) or off (–).
(For the Bronstein Clock, press ENTER repeatedly to select a clock setting.)
A5
Bronstein
CLOCK
OPTIONS
ROTATING
DISPLAY
OPTIONS
Clock
-bron
A4
Variation
to ply 1
-rd:1
A3
+b0:01 >+b0:02 >+b0:03 >+b0:05 >+b0:10 >+b0:20 >+b0:30
B4
Variation
to ply 2
-rd:2
B3
C4
Variation
to ply 3
-rd:3
C3
D4
Variation
to ply 4
-rd:4
D3
E4
Position
Evaluation
-rd:E
E3
F4
F3
Depth &
Moves
-rd:d
G4
Nodes
Searched
-rd:n
G3
H4
Time per
Move
-rd:t
H3
NO OPTIONS ON THESE SQUARES
A2
OPERATION
MODE
OPTIONS
3.
Finally, press to exit Option Mode, using your new option(s)!
Auto
Answer
+AuTo
A1
CLEAR
B2
Sound with
Keypress
+SNd
B1
C2
-SIL
C1
Silent Mode
On:+Co:ch Off:-Co:ch
Selecting +Co:ch turns on special coaching features that encourage you to concentrate on your strategic planning! In Coach Mode, the computer looks over your shoulder while you play, watching what you do and helping you when you need assistance! In this unique “Guardian Angel” capacity, the computer will warn you with a Capture Alert if you are in danger of losing a piece. If one of your pieces is threatened by a lesser valued piece, for example, the computer will sound a series of warning beeps and flash the board lights of the threatened piece for a few seconds. To continue the game, make your next move (or take back your last move and make a different one).
With Coach Mode on, the computer will also sound a Tactical Alert if it thinks you have committed a blunder and your move is about to lead to an avoidable material loss. It does this by sounding a series of warning beeps and flashing the move it intends to make. You can either enter the computer’s move, or take back your own move and make another one.
e. Ticking Cloc k (Square E1)
On:+tic Off:-tic
When you turn this option on, you activate a ticking sound that makes the computer’s clock sound like a real chess clock! Just imagine—you can create the atmosphere of a
D2
Coach
Mode
-Co:ch
D1
E2
Ticking
-tic
E1
Clock
F2
Countdown
Clock
-c:dn
F1
G2
Play White
from Top
-toP
G1
For more details, see Section 5.
H2
Auto Power
Down
-aPd
H1
championship chess tournament in your own living room!
f. Countdown Clock (Square F1)
On:+c:dn Off:-c:dn
Turning this option on causes the computer to display the countdown time instead of the elapsed time. Notice that the piece symbols also reverse direction, counting “down” from King to pawn.
This option is only available in combination
with the Tournament and Blitz Levels. g. Play White from the Top (Square G1)
On:+toP Off:-toP
Want to depart from the usual standard and let the com­puter play the White pieces from the top of the board? Then try out this interesting option! Choose +toP at the beginning of a game (new game or a new teach mode game), and set up the board with the Black pieces closest to you. Pieces set up for a new game with White play from top is shown in the diagram in this section. Then, press ENTER to start the game. Watch as the computer makes the first move for White from the top of the board!
See “PLAYING BLACK FROM THE BOTTOM? HERE’S THE POSITION!” for a diagram showing the correct piece set-up when using this option.
When the computer plays White from the top, board nota-
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tion is automatically reversed. Additionally, this option will go back to its default setting of OFF when you start a new game or a teach mode game.
h. Auto Power Down (Square H1)
On:+aPd Off:-aPd
Auto Power Down option is a handy battery-saving feature. With this option activated, the computer will automatically turn itself off if no keypresses or moves are made for about 15 minutes. To continue the game where you left off, press GO/STOP to turn the computer back on.
Note that the com-
puter will not turn itself off while it is thinking about a move.
5.2 Rotating Display Options (Squares A3-H3)
Normally, the computer’s display shows the time for the player to move. However, the computer can also display other information, as described in Section 4 (Info Mode). The Rotating Display feature works hand-in-hand with Info Mode, since it allows you to choose which of the Info Displays you want to see, and then cycles your choices in about one­second increments. You may turn on any or all of the Rotat­ing Display options, as desired.
IMPORTANT: The Rotating Display feature is only activated WHILE THE COMPUTER IS THINKING.
Press OPTION twice to select the Rotating Display Options. Then use the BLACK/> and </WHITE keys to
select the options you want to see rotated in the display. The options are described below and summarized in the Option Mode Chart in this section. Press ENTER to turn these options on (+) or off (–). Or, simply press the option squares to turn the options on or off.
If you think the display information is changing too quickly when it rotates, press INFO to freeze the display. Successive presses of INFO and the BLACK/> and </WHITE keys will allow you to cycle through all the displays manually, as described in Section 4. To start the display rotation again, press OPTION followed by CLEAR. In any event, when the computer starts thinking about its next move, the display automatically starts rotating again.
The game information you can see
thinking
includes the following:
while the computer is
rd:1 to rd:4 = the predicted line of play (up to four individual moves)
rd:E = an evaluation of the current position
rd:d = the computer’s search depth, and the number of moves examined so far in the game
rd:n = the number of nodes searched per second
rd:t = the amount of time the move has taken so far
When requested information is not available, the display
will show a series of dashes (–––––).
For complete descriptions of these options and details on
exactly how to interpret the displays, see Section 4.
5.3 Bronstein Clock Options (Square A4) On the Blitz and Tournament levels, you have a fixed
amount of time for each game, and the remaining time de­creases as you think. On these levels, players often find themselves running out of time towards the end of the game—struggling to try and make good moves in a hurry, and often ending up making inferior moves instead.
The Bronstein Clock option offers special time controls that
can help alleviate such problems. This is accomplished by adding a certain amount of time back to your remaining time
after
each move, where the remaining time for the whole
game is
only
reduced if you go over this fixed time level.
Here’s an example: Let’s say you’re playing Blitz Level D4,
where you have a total of 20 minutes for the whole game. Activating the Bronstein +b0:10 option will give you a maxi­mum 10 seconds time compensation per move (added after you make your move). Note that you can’t gain extra time or increase overall thinking time by playing each move more
A LOOK AT THE TEACH MODES!
LEVEL
1. Press LEVEL, and the current playing level is displayed.
2. If you want to change levels, press a square to select a different level.
3. T o enter Teach Mode, press any PIECE SYMBOL KEY (except KING):
DisplayPieces on the boardTo studyPress
QUEENS
ROOKS
BISHOPS
KNIGHTS
PAWNS
Note: Press more than one key to study any combination of pieces! T o cancel a piece, press the same key again. Pressing
KING
selects a new game position–all 32 pieces (
ENTER
4. Press ENTER. The computer will reset for a new game, using only the pieces you have chosen to study. Make sure you put only those pieces on the board!
To reset and return to the standard game, press CLEAR and ENTER together.
quickly, since:
• If you use 7 seconds to make your move, only 7 seconds will be added back to your total remaining time, not 10 seconds.
• If you use 10 seconds or more to make your move, only 10 seconds will be added back to your total remaining time.
Press OPTION three times to select the Bronstein
Clock Mode. Then press ENTER repeatedly to select your
desired Bronstein Clock setting, as described below:
BRONSTEIN CLOCK SETTINGS DISPLAY
Bronstein Clock off............................................. -bron
Maximum of 1 sec. added after each move ...... +b0:01
Maximum of 2 sec. added after each move ...... +b0:02
Maximum of 3 sec. added after each move ...... +b0:03
Maximum of 5 sec. added after each move ...... +b0:05
Maximum of 10 sec. added after each move .... +b0:10
Maximum of 20 sec. added after each move .... +b0:20
Maximum of 30 sec. added after each move .... +b0:30
6. TEACH MODE: LEARN ABOUT TACTICS!
The Extended Teach Modes offer a wonderful learning tool, allowing you to study basic moves and master the tactics of the individual chess pieces. For each Teach Mode game, the only pieces on the board are Kings and the selected piece type(s). This will help you concentrate on one piece at a time, without losing focus and being distracted by other pieces on the board! This feature is ideal for beginners or anyone wanting to improve basic skills.
See “A LOOK AT THE TEACH MODES!” for a step-by- step example of how to use this feature!
Using the Teach Modes
To enter Teach Mode, first press LEVEL, and the computer will display the current playing level. If you want to change the level, press a board square as described in Section 3. If you don’t change the level, the current level will remain in effect. When you are using any of the Teach Modes, the computer’s playing strength will be determined by the level
Queens + Kings
Rooks + Kings Bishops + Kings Knights + Kings
Pawns + Kings
% &
$ &
# &
@ &
! &
!@#$%&
For more details, see Section 6.
).
ENGLISH
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you choose—just like in a normal game. After deciding on the level, you are ready to activate Teach Mode!
Selecting a piece to study is easy—simply press any PIECE SYMBOL KEY (%, $, #, @, or !) except KING (&). Notice that the symbol for your selected study piece shows in the display as soon as you press its key! You’ll also see the King symbol displayed automatically, since the game can’t be played without the Kings. Finally, exit Teach Mode by press­ing ENTER. The computer is now ready for a new game, with only the pieces you have selected to study. Make sure that you only set up those pieces on the board!
If you want to study a
combination
of pieces (Rooks and Bishops, for example), follow the above instructions, pressing more than one PIECE SYMBOL KEY ($ and #, in this case). If you change your mind about studying a piece after press­ing a PIECE SYMBOL KEY, press that same key again to cancel that piece.
Some more Teach Mode points to remember:
• If you press LEVEL and then decide not to change the level or Teach Mode, press CLEAR to cancel.
• If you press LEVEL and a PIECE SYMBOL KEY, and then decide not to use Teach Mode, press LEVEL,
</WHITE
or
BLACK/>
to cancel Teach Mode and
continue level selection.
• If you accidentally press a PIECE SYMBOL KEY in Level Mode, you will lose your current game after exiting Level Mode. To prevent this and retain your current board position, press CLEAR to cancel.
• If you reset for a new game by pressing CLEAR and ENTER together, the computer will switch back to the standard game, with the current level still in effect.
• The KING key is reserved for the standard game, using all 32 pieces. If
&
is pressed in Teach Mode, all six piece symbols are displayed, indicating the 32-piece board. Pressing ENTER to exit Teach Mode at this point simply returns you to a new game, playing with all the pieces.
• The computer will not make use of its openings library in Teach Mode games.
7. STUDY MODE: TRY RATING YOURSELF!
Want to try out a fascinating learning tool? Then Study Mode is exactly what you’re looking for! Twenty famous and exciting games from the history of chess are built into your computer, incorporating 413 different chess puzzles. It’s up to you to play through the games and make the correct moves that were played for the winning side in the original games! This feature offers great potential for improving your chess knowledge, while allowing you to practice your skills and learn all about making the best move in a particular position! And, to make this feature even more exciting, you’ll actually be able to determine your own ELO rating after completing each Study Game!
Understanding ELO Ratings
Before we explain how to use Study Mode, just a few words regarding the concept of chess ratings. A “rating” is a way to measure chess performance or describe relative playing ability. The international body which governs chess is called
FIDE
, or
Fédération Internationale des Échecs
FIDE ratings are sometimes referred to as ELO ratings. The United States Chess Federation (USCF) uses a similar rating system. Ratings are usually four-digit numbers, with stronger players having higher ratings. On the high end of the scale, masters rank in at 2200 and above, and international grand­masters are rated at 2500+. Want to know where you stand? Go ahead and try out Study Mode!
Using Study Mode
See “STARTING UP STUDY MODE!” for an example of Study Mode basics.
, and
STARTING UP STUDY MODE!
1. Set up the pieces for a new game.
STUDIES
BLACK / >
ENTER
6. At the end of the game, you’ll get a point score and
Set up the pieces for a new game, and press STUDIES to enter Study Mode. The display will show the current Study Game (as in tst:1 for Study Game 1). Press BLACK/> or </WHITE to cycle through the 20 Study Game displays, one at a time, from tst:1 to tst:20. When your chosen Study Game is displayed, press ENTER to select that game.
that pressing CLEAR at this point will cancel Study Mode and return you to normal play.)
After pressing ENTER, the computer will automatically reset itself for your selected Study Game. You’ll see PLAY displayed briefly, and then the first move is displayed. Follow along, making the moves on the board as they are shown. When you come to the first of beeps and the clock will start a three-minute countdown. Time for you to guess the White move that was played in that position in the original game!
Here’s how it works:
• There is only one “correct” move per study position.
• The puzzle moves will always be for White (the winning side, in each case). The computer will play the Black moves, and you must make those moves on the board.
If you make the correct move, the computer will show the points you get for that move, as in Pnt:4. Depend­ing on the difficulty of the move, you’ll be awarded from 1 to 8 points. The computer will then go on to the next move.
If you make the wrong move, you’ll hear an error beep and see ––––– briefly in the display. Points will auto­matically be deducted for the incorrect guess, and you can put your piece back on its original square. For difficult moves, you’ll be allowed more than one guess. After the maximum number of wrong guesses, the correct move will be displayed automatically.
If you still haven’t found the move at the one-minute mark, you’ll hear three warning beeps. Then, at the 10­second mark, you’ll get a ticking sound. When your time finally runs out, the correct move will be displayed. Make that move on the board.
• After the first puzzle move, all the rest of the White moves in the game are subsequent puzzle moves. In other words, you’ll be guessing each White move, all the way until the end of the game!
At the end of the game, the computer will count up and display your total points score on the study game (as in tot:14), up to a maximum of 50 points. You will then see your estimated ELO rating, based on how well you did! The display alternates between the points and the ELO rating until you press CLEAR or start a new game. If your first try
2. Press STUDIES. Display shows the current Study Game (tst:1 = Study Game 1).
3. Press BLACK/> or </WHITE to cycle
< / WHITE
through the 20 Study Game displays, one at a time.
4. When the display shows the Study Game you want to try, press ENTER.
5. Make each move on the board as it is shown. When you come to the first puzzle move, the clock will start a 3-minute countdown. Try to guess the correct move!
your very own ELO rating!
For all the details, see Section 7.
puzzle move,
you’ll hear a series
(Note
10
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doesn’t give you as high a rating as you’d like, just keep working on the Study Games—and watch your rating go up as you learn and improve!
Bonus: The Appendix at the end of this manual gives a complete listing of all 20 Study Games. These games have been included for reference and historical value, and to provide details on the players, locations and dates for each match. Remember that the listings are included as a refer­ence—you will only be cheating yourself if you look at the game listings before trying to solve the puzzles on your own!
8. VERIFYING/SETTING UP POSITIONS
8.1 Verifying Positions
See “IT’S EASY TO VERIFY PIECES!” for a step-by- step example of using Verify Mode.
If you should knock over the chess pieces or if you think your board position may be incorrect, the computer can verify all the piece locations for you!
When it is your turn, press one of the PIECE SYMBOL KEYS (&, %, $, #, @, or !). The computer shows you where the first piece of that type is located on the board—the dis­play shows the piece symbol, color indicator, and square designation, and board lights also indicate the square. Press the same PIECE SYMBOL KEY again to see the location of the next piece of that same type. All the White pieces are shown first, then the Black pieces. When there are no more pieces of that type on the board, only the piece symbol remains in the display.
Want to verify more pieces? Repeat the above procedure using the other PIECE SYMBOL KEYS, verifying the entire board if desired! Press CLEAR to return to normal play.
8.2 Changing and Setting Up Positions
See “TRY OUT POSITION MODE!” to get an idea of how this feature works.
Position Mode is an exciting feature which lets you set up special board positions to play from, or problems you want the computer to solve!
current game will be erased from the computer’s memory if you make changes to the position during a game.
Press POSITION to enter Position Mode, and the display shows -POS-. You can change or set up a position whenever it is your turn to move. After you have set up your new posi­tion, press CLEAR to exit Position Mode.
• To remove a piece from the board, press the piece down on its square and then remove it.
display indicates the piece type and color, along with a minus sign (–) and the square location.
• To move a piece from one square to another, press the piece down on its original square, pick it up, and then press it down on the new square.
display will show a minus sign (–) for the first square, and a plus sign (+) for the second square.
• To add a piece to the board, first press the PIECE SYMBOL KEY for that piece (&, %, $, #, @, or !). Make
sure the display shows the correct color symbol for the piece you want to add. If it does not, press BLACK/> or </WHITE to change the color. When the display shows the correct piece type and color, place that piece on the desired square and press down gently.
shows a plus sign (+), along with the location for that square.
To add another piece of the same type, simply press down on another square. To add a different piece, press a different PIECE SYMBOL KEY and follow the same steps outlined above.
• To clear the board, press ENTER while you are in Position Mode. The display will show _ to symbolize an empty chessboard. Press ENTER once more to confirm that you do want to clear the board. Then add
Caution: All previous moves in your
Notice that the
As you do this, the
The display
IT’S EASY TO VERIFY PIECES!
NEW GAME
CLEAR ENTER
CLEAR
1. Press CLEAR and ENTER to reset the computer, and set up the pieces in their starting positions. Display: [ 0:00:00.
2. Press the KNIGHT Key. Display: [,@,b1 (first White Knight). Board lights on: B+1.
3. Press KNIGHT again. Display: [,@,G1 (second White Knight). Board lights on: G+1.
4. Press KNIGHT again. Display: ],@,b8 (first Black Knight). Board lights on: B+8.
5. Press KNIGHT again. Display: ],@,g8 (second Black Knight). Board lights on: G+8.
6. Press KNIGHT again. Display: @ (no more Knights left on the board).
7. Repeat the above for any piece you want to verify! Press CLEAR to exit Verify Mode.
For more details, see Section 8.1.
TRY OUT POSITION MODE!
NEW GAME
CLEAR ENTER
POSITION
E2
E3
D8
H5
< / WHITE
CLEAR
pieces as described previously. If you decide not to clear the board, press CLEAR to cancel. This feature can be handy when you want to set up a position with only a few pieces, where it would be much easier to start out with an empty board!
• Once you have changed the board position as de-
scribed above, make sure the color indicator in the
display is showing the correct color of the side to move. Change the color, if necessary, by pressing BLACK/> or </WHITE.
1. Press CLEAR and ENTER to reset
the computer, and set up the pieces in their starting positions.
Display: [,0:00:00.
2. Press POSITION to enter Position Mode. Display: -POS-.
3. Press the White pawn down on Square E2, and remove it from the board. Display: [,!,-E2.
4. Press that same pawn down on Square E3 to add it to the board. Display: [,!,+E3.
5. Press the Black Queen down on Square D8, and remove it from the board. Display: ],%,-D8.
6. Press that same Queen down on Square H5 to add it to the board. Display: ],%,+H5.
7. Press </WHITE to change the color to move next.
8. Press CLEAR to exit and return to normal game play.
For more details, see Section 8.2.
ENGLISH
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To exit Position Mode, press CLEAR. You will retur n to normal game play, with your new board position!
Note that any legal position can be set up using the above procedures. The computer will not permit you to set up an illegal position, such as one where there are more than the prescribed number of pieces for a normal game, or one where a King is in check and is not to move. In such cases, the computer will simply beep when you press CLEAR, and you will not be allowed to exit Position Mode. Check the position using the PIECE SYMBOL KEYS, if necessary, and correct the position (by adding a piece, removing a piece, or moving an incorrectly placed piece). Then press CLEAR to exit Position Mode.
9. TECHNICAL DET AILS
9.1 The ACL Function
Computers sometimes “lock up” due to static discharge or other electrical disturbances. If this should happen, take out the batteries and use a pin or another sharp object to press into the hole marked ACL in the base of the unit for at least one second. This resets the computer.
9.2 Care and Maintenance
Your chess computer is a precision electronic device, and should not be subjected to rough handling or exposed to extreme temperatures or moisture. Be sure to disconnect the adapter (if applicable) and remove the batteries before clean­ing the unit. Do not use chemical agents or liquids to clean the unit, as they may damage the plastic.
Weak batteries should be replaced promptly, since they can leak and damage the computer. Please also note the following regarding the use of batteries.
alkaline or zinc carbon batteries. Do not mix different types of batteries or new and used batteries. Do not recharge non-rechargeable batteries. Use only the rec­ommended batteries or equivalent. Be sure to observe the correct polarity when inserting batteries. Worn out batteries should be removed from the unit promptly. Do not short circuit the supply terminals.
If an AC-DC adapter is used with this unit, it must be as specified in Section 9.3. An adapter is not a toy and should be handled with care. Please also note the following regard­ing the use of an AC-DC adapter.
positive adapter with safety isolating transformer. The polarity symbols confirming its center positivity should be clearly marked on the adapter. The adapter should be regularly examined for potential hazards such as damage to the plug, cable or cord, casing or other parts. In the event of damage, the adapter should not be used.
Warning: Use only
Warning: Use a center
9.3 Technical Specifications
Clock Frequency: 10 MHz Keys: 17 LCD Display: 48-segment, 5-digit Batteries: 4 x C/AM2/R14 (1.5V) cells Power Consumption:330 mW maximum Dimensions: 336 x 252 x 40 mm Weight: 1 kg (without batteries) AC-DC Adapter: 9V/300mA center-positive
(optional)
Please retain this information for future reference.
The manufacturer reserves the right to make technical changes without notice in the interest of progress.
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TROUBLESHOOTING GUIDE
SYMPTOMS
The computer doesn’t react, behaves erratically, or “freezes” during a game.
The display is difficult to read. The computer won’t make a
move.
The computer won’t accept your move.
An error beep sounds when a square is pressed.
You hear a series of beeps, and flashing lights indicate one of your pieces.
POSSIBLE CAUSES
• Batteries are not installed correctly.
• Batteries are weak or bad.
• Static discharge or an electrical disturbance has caused a lock-up.
• Batteries are weak or bad.
• The Auto Answer option may be turned off.
• You may be on a level where the computer thinks for a long time.
• Is it your turn? Is your King in check? Will your move put your King into check? Are you trying to castle incorrectly? Are you moving to an illegal square?
• The computer is thinking (its color symbol is flashing in the display).
• You have not entered the computer’s last move correctly (wrong from or to square).
• Coach Mode is activated, and a Capture Alert is advising that one of your pieces is in danger.
ACTION TO TAKE
ENGLISH
• Reinstall the batteries, making sure to observe the correct polarity.
• Replace the batteries.
• Press into the hole marked ACL to reset the computer (see Section 9.1).
• Replace the batteries with fresh alkalines.
• The computer only responds automatically if Auto Answer is on (see Section 5.1).
• To interrupt the computer and force it to make a move, press ENTER.
• Review the chess rules. Verify the position to make sure it is correct (see Section 8.1).
• To interrupt the computer, press ENTER.
• Check the display, and press the correct square to complete the computer’s move.
• Make your next move, or take back your last move and make a different one. (see Section
5.1).
You hear a series of beeps, and flashing lights indicate a move.
You can’t exit Position Mode with CLEAR—the computer only beeps.
The display is showing _.
The computer seems to be making illegal moves.
The computer is making instant or irrational moves.
The computer is silent. You are using an optional AC-
DC adapter, but the computer doesn’t work.
• Coach Mode is activated, and a Tactical Alert is advising that you are committing a blunder.
• You have set up an illegal position. A King may be in check, it is opponents turn to move, you may have too many pawns on the board, etc.
• You are in Position Mode, and have pressed ENTER to clear the board.
• The computer has made a special move, such as en passant, castling, or a pawn promotion.
• Your board position is incorrect—pieces have been moved.
• Batteries are running out.
• The computer may be on a low level, where it moves quickly and plays weaker than normal because its search depth is limited.
• Batteries are running out.
• The Silent Mode option may be activated.
• Wrong adapter type, incorrect voltage rating, or defective adapter.
• Enter the computer’s move, or take back your last move and make a different one. (see Section 5.1).
• Check your position, and make the necessary changes (see Section 8.2). Then press CLEAR again to exit Position Mode.
• To clear the board, press ENTER once more; to cancel, press CLEAR (see Section 8.2).
• Review the chess rules. Verify the position as described in Section 8.1.
• Verify the position (see Section 8.1).
• Replace the batteries with fresh alkalines.
• Press LEVEL to see which level is selected (see Section 3). Change to another level, if desired.
• Replace the batteries with fresh alkalines.
• Check the option settings (see Section 5.1).
• Use only the recommended AC-DC adapter, as specified in Section 9.3.
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APPENDIX: 20 STUDY GAMES
(See Section 7)
Game #1 – tst: 1
Morphy - Count Isouard + Duke of Brunswick Paris, 1858
1. e2-e4 e7-e5
2. Ng1-f3 d7-d6
3. d2-d4 Bc8-g4
4. d4xe5 Bg4xf3
5. Qd1xf3 d6xe5
6. Bf1-c4 Ng8-f6
7. Qf3-b3 Qd8-e7
8. Nb1-c3 c7-c6
9. Bc1-g5 b7-b5
10. Nc3xb5 c6xb5
11. Bc4xb5+ Nb8-d7
12. 0-0-0 Ra8-d8
13. Rd1xd7 Rd8xd7
14. Rh1-d1 Qe7-e6
15. Bb5xd7+ Nf6xd7
16. Qb3-b8+ Nd7xb8
17. Rd1-d8#1 – 0
Game #2 – tst: 2
Kasparov - Ivanovic Niksic, 1983
1. d2-d4 Ng8-f6
2. c2-c4 e7-e6
3. Nb1-c3 Bf8-b4
4. e2-e3 c7-c5
5. a2-a3 Bb4xc3+
6. b2xc3 0-0
7. Bf1-d3 d7-d5
8. c4xd5 e6xd5
9. Ng1-e2 b7-b6
10. f2-f3 Rf8-e8
11. 0-0 Bc8-a6
12. Ne2-g3 Ba6xd3
13. Qd1xd3 Nb8-c6
14. Bc1-b2 c5-c4
15. Qd3-d2 Qd8-d7
16. Ra1-e1 h7-h5
17. e3-e4 g7-g6
18. Bb2-c1 Nf6-h7
19. Qd2-h6 Re8-e6
20. f3-f4 Nc6-e7
21. f4-f5 g6xf5
22. Qh6xh5 d5xe4
23. Ng3xf5 Ne7xf5
24. Rf1xf5 Ra8-e8
25. Re1-e3 Re6-g6
26. Re3-h3 1 – 0
Game #3 – tst: 3
Petrosian - Nielsen Copenhagen, 1960
1. d2-d4 f7-f5
2. Bc1-g5 g7-g6
3. Nb1-d2 Bf8-g7
4. c2-c3 Ng8-f6
5. e2-e3 d7-d6
6. Ng1-f3 Nb8-c6
7. Qd1-b3 h7-h6
8. Bg5xf6 Bg7xf6
9. e3-e4 e7-e5
10. Bf1-b5 Ke8-f8
11. Bb5xc6 b7xc6
12. d4xe5 d6xe5
13. Qb3-a4 Qd8-d6
14. Nd2-b3 Bc8-d7
15. Ra1-d1 Qd6-e7
16. Nb3-c5 Bd7-e8
17. b2-b4 Kf8-g7
18. 0-0 Rh8-f8
19. Qa4-a6 f5xe4
20. Nf3-d2 e4-e3
21. Nd2-e4 e3xf2+
22. Rf1xf2 Bf6-g5
23. Rf2xf8 Kg7xf8
24. Ne4xg5 h6xg5
25. Qa6-b7 1 – 0
Game #4 – tst: 4
Botvinnik - Donner Amsterdam, 1963
1. c2-c4 Ng8-f6
2. Ng1-f3 e7-e6
3. g2-g3 d7-d5
4. Bf1-g2 Bf8-e7
5. 0-0 0-0
6. b2-b3 b7-b6
7. Bc1-b2 Bc8-b7
8. c4xd5 Nf6xd5
9. d2-d4 c7-c5
10. d4xc5 Be7xc5
11. Nb1-d2 Nb8-d7
12. a2-a3 Nd5-f6
13. b3-b4 Bc5-e7
14. Nf3-d4 Bb7xg2
15. Kg1xg2 Qd8-c7
16. Qd1-b3 Rf8-c8
17. Rf1-c1 Qc7-b7+
18. Qb3-f3 Nf6-d5
19. e2-e4 Nd5-f6
20. b4-b5 a7-a6
21. Nd4-c6 Be7-f8
22. a3-a4 a6xb5
23. a4xb5 Ra8xa1
24. Rc1xa1 Rc8-a8
25. Ra1-d1 Nf6-e8
26. Nd2-c4 Nd7-c5
27. e4-e5 Ra8-c8
28. Rd1-a1 Rc8-c7
29. Ra1-a7 Qb7xa7
30. Nc6xa7 Rc7xa7
31. Nc4xb6 1 – 0
Game #5 – tst: 5
Rubinstein ­Bogolyubov Vienna, 1922
1. d2-d4 d7-d5
2. c2-c4 c7-c6
3. e2-e3 Ng8-f6
4. Nb1-c3 g7-g6
5. Ng1-f3 Bf8-g7
6. Bf1-e2 0-0
7. 0-0 Nb8-d7
8. c4xd5 Nf6xd5
9. Nc3xd5 c6xd5
10. Qd1-b3 Nd7-f6
11. Bc1-d2 Nf6-e4
12. Rf1-d1 Ne4xd2
13. Rd1xd2 Qd8-d6
14. Ra1-c1 b7-b6
15. Rd2-c2 Bc8-b7
16. Qb3-a4 a7-a6
17. Rc2-c7 b6-b5
18. Qa4-a5 Ra8-b8
19. Rc1-c5 Rf8-d8
20. Nf3-e5 Bg7-f6
21. Ne5-c6 e7-e6
22. g2-g3 Rd8-c8
23. Nc6xb8 Rc8xb8
24. Be2xb5 Bf6-d8
25. Bb5-e8 Qd6-f8
26. Rc7xb7 Bd8xa5
27. Rb7xb8 Qf8-d6
28. Rb8-b7 Ba5-b6
29. Rc5-c6 Qd6-b4
30. Be8xf7+ 1 – 0
Game #6 – tst: 6
Rossolimo ­Reissmann San Juan, 1967
1. e2-e4 e7-e5
2. Ng1-f3 Nb8-c6
3. Bf1-c4 Bf8-c5
4. c2-c3 Ng8-f6
5. d2-d4 e5xd4
6. c3xd4 Bc5-b4+
7. Bc1-d2 Bb4xd2+
8. Nb1xd2 d7-d5
9. e4xd5 Nf6xd5
10. Qd1-b3 Nc6-e7
11. 0-0 0-0
12. Rf1-e1 c7-c6
13. a2-a4 b7-b6
14. Nf3-e5 Bc8-b7
15. a4-a5 Ra8-c8
16. Nd2-e4 Qd8-c7
17. a5-a6 Bb7-a8
18. Qb3-h3 Nd5-f4
19. Qh3-g4 Ne7-d5
20. Ra1-a3 Nf4-e6
21. Bc4xd5 c6xd5
22. Ne4-f6+ Kg8-h8
23. Qg4-g6 Qc7-c2
24. Ra3-h3 1 – 0
Game #7 – tst: 7
Alekhine - Lasker Zürich, 1934
1. d2-d4 d7-d5
2. c2-c4 e7-e6
3. Nb1-c3 Ng8-f6
4. Ng1-f3 Bf8-e7
5. Bc1-g5 Nb8-d7
6. e2-e3 0-0
7. Ra1-c1 c7-c6
8. Bf1-d3 d5xc4
9. Bd3xc4 Nf6-d5
10. Bg5xe7 Qd8xe7
11. Nc3-e4 Nd5-f6
12. Ne4-g3 e6-e5
13. 0-0 e5xd4
14. Ng3-f5 Qe7-d8
15. Nf3xd4 Nd7-e5
16. Bc4-b3 Bc8xf5
17. Nd4xf5 Qd8-b6
18. Qd1-d6 Ne5-d7
19. Rf1-d1 Ra8-d8
20. Qd6-g3 g7-g6
21. Qg3-g5 Kg8-h8
22. Nf5-d6 Kh8-g7
23. e3-e4 Nf6-g8
24. Rd1-d3 f7-f6
25. Nd6-f5+ Kg7-h8
26. Qg5xg6 1 – 0
Game #8 – tst: 8
Tal - Gurgenidze Alma Ata, 1968
1. e2-e4 c7-c6
2. d2-d4 d7-d5
3. Nb1-c3 b7-b5
4. a2-a3 d5xe4
5. Nc3xe4 Bc8-f5
6. Bf1-d3 Bf5xe4
7. Bd3xe4 Ng8-f6
8. Be4-d3 e7-e6
9. Ng1-f3 Bf8-e7
10. Qd1-e2 Nb8-d7
11. 0-0 0-0
12. Rf1-e1 Rf8-e8
13. Nf3-e5 Nd7xe5
14. d4xe5 Nf6-d5
15. Qe2-g4 a7-a5
16. h2-h4 Be7xh4
17. g2-g3 Bh4-e7
18. Kg1-g2 g7-g6
19. Re1-h1 Be7-f8
20. Bc1-g5 Qd8-c7
21. Rh1xh7 Qc7xe5
22. Rh7xf7 Kg8xf7
23. Bd3xg6+ Kf7-g8
24. Bg6xe8 Bf8-g7
25. Be8-d7 Nd5-c7
26. Bd7xc6 Ra8-f8
27. Ra1-d1 Qe5-c5
28. Bc6-f3 Qc5xc2
29. Rd1-d7 Rf8-f7
30. Rd7-d8+ Rf7-f8
31. Bg5-f6 Qc2-h7
32. Bf3-e4 Qh7-h6
33. Bf6-g5 Qh6-h8
34. Rd8-d7 1 – 0
Game #9 – tst: 9
Spassky - Petrosian Moscow, 1969
1. c2-c4 Ng8-f6
2. Nb1-c3 e7-e6
3. Ng1-f3 d7-d5
4. d2-d4 c7-c5
5. c4xd5 Nf6xd5
6. e2-e4 Nd5xc3
7. b2xc3 c5xd4
8. c3xd4 Bf8-b4+
9. Bc1-d2 Bb4xd2+
10. Qd1xd2 0-0
11. Bf1-c4 Nb8-c6
12. 0-0 b7-b6
13. Ra1-d1 Bc8-b7
14. Rf1-e1 Ra8-c8
15. d4-d5 e6xd5
16. Bc4xd5 Nc6-a5
17. Qd2-f4 Qd8-c7
18. Qf4-f5 Bb7xd5
19. e4xd5 Qc7-c2
20. Qf5-f4 Qc2xa2
21. d5-d6 Rc8-d8
22. d6-d7 Qa2-c4
23. Qf4-f5 h7-h6
24. Rd1-c1 Qc4-a6
25. Rc1-c7 b6-b5
26. Nf3-d4 Qa6-b6
27. Rc7-c8 Na5-b7
28. Nd4-c6 Nb7-d6
29. Nc6xd8 Nd6xf5
30. Nd8-c6 1 – 0
Game #10 – tst:10
Fischer - Geller Bled, 1961
1. e2-e4 e7-e5
2. Ng1-f3 Nb8-c6
3. Bf1-b5 a7-a6
4. Bb5-a4 d7-d6
5. 0-0 Bc8-g4
6. h2-h3 Bg4-h5
7. c2-c3 Qd8-f6
8. g2-g4 Bh5-g6
9. d2-d4 Bg6xe4
10. Nb1-d2 Be4-g6
11. Ba4xc6+ b7xc6
12. d4xe5 d6xe5
13. Nf3xe5 Bf8-d6
14. Ne5xg6 Qf6xg6
15. Rf1-e1+ Ke8-f8
16. Nd2-c4 h7-h5
17. Nc4xd6 c7xd6
18. Bc1-f4 d6-d5
19. Qd1-b3 h5xg4
20. Qb3-b7 g4xh3+
21. Bf4-g3 Ra8-d8
22. Qb7-b4+ 1 – 0
Game #11 – tst:11
Najdorf - Portisch Varna, 1962
1. d2-d4 d7-d5
2. c2-c4 e7-e6
3. Nb1-c3 Ng8-f6
4. Ng1-f3 c7-c5
5. c4xd5 Nf6xd5
6. e2-e3 c5xd4
7. e3xd4 Bf8-b4
8. Qd1-c2 Nb8-c6
9. Bf1-d3 Nd5xc3
10. b2xc3 Nc6xd4
11. Nf3xd4 Qd8xd4
12. Bd3-b5+ Ke8-e7
13. 0-0 Qd4xc3
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14. Qc2-e2 Bb4-d6
15. Bc1-b2 Qc3-a5
16. Rf1-d1 Rh8-d8
17. Qe2-h5 f7-f6
18. Qh5xh7 Ke7-f7
19. Bb5-e2 Qa5-g5
20. Bb2-c1 Bd6xh2+
21. Kg1xh2 Qg5-e5+
22. f2-f4 1 – 0
Game #12 – tst:12
Karpov - Korchnoi Moscow, 1974
1. e2-e4 c7-c5
2. Ng1-f3 d7-d6
3. d2-d4 c5xd4
4. Nf3xd4 Ng8-f6
5. Nb1-c3 g7-g6
6. Bc1-e3 Bf8-g7
7. f2-f3 0-0
8. Qd1-d2 Nb8-c6
9. Bf1-c4 Bc8-d7
10. h2-h4 Ra8-c8
11. Bc4-b3 Nc6-e5
12. 0-0-0 Ne5-c4
13. Bb3xc4 Rc8xc4
14. h4-h5 Nf6xh5
15. g2-g4 Nh5-f6
16. Nd4-e2 Qd8-a5
17. Be3-h6 Bg7xh6
18. Qd2xh6 Rf8-c8
19. Rd1-d3 Rc4-c5
20. g4-g5 Rc5xg5
21. Rd3-d5 Rg5xd5
22. Nc3xd5 Rc8-e8
23. Ne2-f4 Bd7-c6
24. e4-e5 Bc6xd5
25. e5xf6 e7xf6
26. Qh6xh7+ Kg8-f8
27. Qh7-h8+ 1 – 0
Game #13 – tst:13
Capablanca ­Yanovski St. Petersburg, 1914
1. e2-e4 e7-e5
2. Ng1-f3 Nb8-c6
3. Bf1-b5 a7-a6
4. Bb5xc6 d7xc6
5. Nb1-c3 Bf8-c5
6. d2-d3 Bc8-g4
7. Bc1-e3 Bc5xe3
8. f2xe3 Qd8-e7
9. 0-0 0-0-0
10. Qd1-e1 Ng8-h6
11. Ra1-b1 f7-f6
12. b2-b4 Nh6-f7
13. a2-a4 Bg4xf3
14. Rf1xf3 b7-b6
15. b4-b5 c6xb5
16. a4xb5 a6-a5
17. Nc3-d5 Qe7-c5
18. c2-c4 Nf7-g5
19. Rf3-f2 Ng5-e6
20. Qe1-c3 Rd8-d7
21. Rb1-d1 Kc8-b7
22. d3-d4 Qc5-d6
23. Rf2-c2 e5xd4
24. e3xd4 Ne6-f4
25. c4-c5 Nf4xd5
26. e4xd5 Qd6xd5
27. c5-c6+ Kb7-b8
28. c6xd7 Qd5xd7
29. d4-d5 Rh8-e8
30. d5-d6 c7xd6
31. Qc3-c6 1 – 0
Game #14 – tst:14
Anand - Yusupov Wijk aan Zee, 1994
1. e2-e4 e7-e5
2. Ng1-f3 Nb8-c6
3. Bf1-b5 a7-a6
4. Bb5-a4 d7-d6
5. c2-c3 f7-f5
6. e4xf5 Bc8xf5
7. 0-0 Bf5-d3
8. Rf1-e1 Bf8-e7
9. Ba4-c2 Bd3xc2
10. Qd1xc2 Ng8-f6
11. d2-d4 0-0
12. d4-d5 e5-e4
13. Nf3-g5 Nc6-e5
14. Ng5-e6 Qd8-d7
15. Nb1-d2 e4-e3
16. Re1xe3 Nf6xd5
17. Ne6xf8 Nd5xe3
18. Qc2xh7+ Kg8xf8
19. f2xe3 Ra8-e8
20. e3-e4 d6-d5
21. Nd2-b3 d5xe4
22. Bc1-e3 Be7-f6
23. Ra1-f1 Ne5-g4
24. Be3-d4 Qd7-c6
25. Bd4-c5+ 1 – 0
Game #15 – tst:15
Tarrasch - Lasker Munich, 1908
1. e2-e4 e7-e5
2. Ng1-f3 Nb8-c6
3. Bf1-b5 Ng8-f6
4. 0-0 Nf6xe4
5. d2-d4 Bf8-e7
6. Qd1-e2 Ne4-d6
7. Bb5xc6 b7xc6
8. d4xe5 Nd6-b7
9. Nb1-c3 0-0
10. Rf1-e1 Nb7-c5
11. Nf3-d4 Nc5-e6
12. Bc1-e3 Ne6xd4
13. Be3xd4 c6-c5
14. Bd4-e3 d7-d5
15. e5xd6 ep Be7xd6
16. Nc3-e4 Bc8-b7
17. Ne4xd6 c7xd6
18. c2-c4 Qd8-f6
19. Ra1-d1 Rf8-e8
20. Qe2-g4 Bb7-c6
21. Re1-e2 Re8-e4
22. Qg4-g3 Qf6-e6
23. h2-h3 Ra8-d8
24. Re2-d2 Re4-e5
25. Be3-h6 Qe6-g6
26. Bh6-f4 Re5-e6
27. Bf4xd6 Qg6-h5
28. Qg3-g4 Qh5xg4
29. h3xg4 Re6-e4
30. Bd6xc5 Rd8xd2
31. Rd1xd2 h7-h5
32. Rd2-d6 1 – 0
Game #16 – tst:16
Stein - Keres Paernu, 1971
1. c2-c4 Ng8-f6
2. Ng1-f3 g7-g6
3. Nb1-c3 d7-d5
4. c4xd5 Nf6xd5
5. Qd1-a4+ c7-c6
6. Qa4-d4 Nd5-f6
7. Qd4xd8+ Ke8xd8
8. e2-e4 Bf8-g7
9. d2-d4 Rh8-f8
10. h2-h3 b7-b6
11. g2-g4 h7-h5
12. g4-g5 Nf6-e8
13. Bc1-f4 Nb8-d7
14. 0-0-0 Bc8-b7
15. h3-h4 Ne8-c7
16. Bf1-h3 Nc7-e6
17. Bf4-e3 Kd8-e8
18. Rh1-e1 Ra8-d8
19. d4-d5 c6xd5
20. e4xd5 Ne6-c7
21. Be3-f4 Rd8-c8
22. Re1xe7+ Ke8xe7
23. d5-d6+ Ke7-e8
24. d6xc7 f7-f5
25. g5xf6 ep Nd7xf6
26. Bh3xc8 Bb7xc8
27. Rd1-d8+ Ke8-f7
28. Nf3-g5+ Kf7-g8
29. Bf4-d6 Rf8-e8
30. Nc3-d5 1 – 0
Game #17 – tst:17
Bronstein - Trifunovic Hastings, 1995
1. c2-c4 Ng8-f6
2. Nb1-c3 g7-g6
3. d2-d4 Bf8-g7
4. g2-g3 0-0
5. Bf1-g2 d7-d6
6. Ng1-f3 Nb8-d7
7. 0-0 e7-e5
8. e2-e4 c7-c6
9. Ra1-b1 a7-a6
10. d4xe5 d6xe5
11. b2-b4 b7-b5
12. c4-c5 Qd8-e7
13. Bc1-b2 Rf8-d8
14. Qd1-c2 Nf6-e8
15. Nf3-d2 a6-a5
16. a2-a3 a5-a4
17. Rb1-e1 Nd7-f8
18. f2-f4 Bc8-e6
19. f4-f5 Bg7-h6
20. Nc3-d5 c6xd5
21. f5xe6 Qe7xe6
22. e4xd5 Rd8xd5
23. Nd2-f3 Ra8-d8
24. Bb2xe5 Qe6-c8
25. Qc2-e4 Nf8-e6
26. Be5-b2 Ne6-g5
27. Nf3xg5 Bh6xg5
28. Qe4xd5 Rd8xd5
29. Bg2xd5 Ne8-f6
30. Rf1xf6 1 – 0
Game #18 – tst:18
Kramnik - Korchnoi Monaco, 1994
1. Ng1-f3 Ng8-f6
2. c2-c4 e7-e6
3. d2-d4 b7-b6
4. a2-a3 Bc8-b7
5. Nb1-c3 d7-d5
6. c4xd5 Nf6xd5
7. e2-e3 g7-g6
8. Nc3xd5 Qd8xd5
9. Qd1-c2 Bf8-g7
10. Bf1-c4 Qd5-d7
11. e3-e4 Nb8-c6
12. d4-d5 e6xd5
13. Bc4xd5 Nc6-d8
14. 0-0 Bb7xd5
15. e4xd5 Qd7xd5
16. Rf1-d1 Qd5-b7
17. Qc2-a4+ b6-b5
18. Qa4-h4 Nd8-e6
19. Bc1-h6 0-0
20. Bh6xg7 Ne6xg7
21. Nf3-g5 h7-h5
22. Ng5-e4 Ng7-e8
23. Ne4-c5 Qb7-c8
24. Nc5-d7 Ne8-d6
25. Nd7-f6+ Kg8-g7
26. Rd1-d5 Rf8-h8
27. Qh4-d4 Kg7-h6
28. g2-g4 Qc8-e6
29. g4-g5+ 1 – 0
Game #19 – tst:19
Reti - Bogolyubov New York, 1924
1. Ng1-f3 Ng8-f6
2. c2-c4 e7-e6
3. g2-g3 d7-d5
4. Bf1-g2 Bf8-d6
5. 0-0 0-0
6. b2-b3 Rf8-e8
7. Bc1-b2 Nb8-d7
8. d2-d4 c7-c6
9. Nb1-d2 Nf6-e4
10. Nd2xe4 d5xe4
11. Nf3-e5 f7-f5
12. f2-f3 e4xf3
13. Bg2xf3 Qd8-c7
14. Ne5xd7 Bc8xd7
15. e2-e4 e6-e5
16. c4-c5 Bd6-f8
17. Qd1-c2 e5xd4
18. e4xf5 Ra8-d8
19. Bf3-h5 Re8-e5
20. Bb2xd4 Re5xf5
21. Rf1xf5 Bd7xf5
22. Qc2xf5 Rd8xd4
23. Ra1-f1 Rd4-d8
24. Bh5-f7+ Kg8-h8
25. Bf7-e8 1 – 0
Game #20 – tst:20
Miles - Beliavsky Tilburg, 1986
1. d2-d4 Ng8-f6
2. c2-c4 e7-e6
3. Ng1-f3 b7-b6
4. Nb1-c3 Bf8-b4
5. Bc1-g5 Bc8-b7
6. e2-e3 h7-h6
7. Bg5-h4 g7-g5
8. Bh4-g3 Nf6-e4
9. Qd1-c2 d7-d6
10. Bf1-d3 Bb4xc3+
11. b2xc3 f7-f5
12. d4-d5 Ne4-c5
13. h2-h4 g5-g4
14. Nf3-d4 Qd8-f6
15. 0-0 Nc5xd3
16. Qc2xd3 e6-e5
17. Nd4xf5 Bb7-c8
18. f2-f4 Qf6xf5
19. e3-e4 Qf5-h5
20. f4xe5 d6xe5
21. c4-c5 Ke8-d8
22. d5-d6 Qh5-e8
23. d6xc7+ Kd8xc7
24. Qd3-d5 Nb8-c6
25. Rf1-f7+ Bc8-d7
26. Ra1-f1 Ra8-d8
27. Rf1-f6 Kc7-c8
28. c5xb6 a7xb6
29. Qd5-b5 1 – 0
ENGLISH
15
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