Saitek CENTURION User Manual

TABLE OF CONTENTS
QUICK START KEYS AND FEATURES INTRODUCTION
1. LET’S GET STARTED!
1.1 First, Install the Batteries/Optional AC-DC adapter
1.3 Now It’s the Computer’s Turn
1.4 Change Your Mind? Take Back!
1.5 Game Over? Why Not Play Again!
1.6 Too Easy/Hard? Change the Level!
2. MORE FEATURES TO EXPLORE
2.1 Whose Move? Check the Display!
2.2 Special Chess Moves
2.3 Illegal Moves
2.4 Check, Mate, and Draw
2.5 Interrupting the Computer’s Search
2.6 Changing Sides with the Computer
2.7 Built-In Openings
2.8 Thinking on the Opponent’s Time
2.9 Game Memory
3. THE PLAYING LEVELS
Setting a Playing Level
3.1 Normal Playing Levels (Squares A1-B7)
3.2 Infinite Level (Square B8)
3.3 Tournament Levels (Squares C1-C8)
3.4 Blitz Levels (Squares D1-D8)
3.5 Fun Levels (Squares E1-E8)
3.6 Mate Search Levels (Squares F1-F8)
3.7 Training Levels (Squares G1-G8)
3.8 Self-Adaptive Weak Levels (Squares H1-H8)
4. INFO MODE: WATCH THE COMPUTER THINK!
Using Info Mode
4.1 Principal Variation
4.2 Search Information
4.3 Chess Clock Information
4.4 Move Count/Game Moves
4.5 Want a Hint? Just Ask!
5. OPTIONS FOR FUN AND VARIETY
Selecting Game Options
5.1 Operation Mode Options (Squares A1-H1)
5.2 Rotating Display Options (Squares A3-H3)
5.3 Bronstein Clock Options (Square A4)
6. TEACH MODE: LEARN ABOUT TACTICS!
Using the Teach Modes
7. STUDY MODE: TRY RATING YOURSELF!
Understanding ELO Ratings Using Study Mode
8. VERIFYING/SETTING UP POSITIONS
8.1 Verifying Positions
8.2 Changing and Setting Up Positions
9. TECHNICAL DETAILS
9.1 The ACL Function
9.2 Care and Maintenance
9.3 Technical Specifications
TROUBLESHOOTING GUIDE APPENDIX: 20 STUDY GAMES
Insert the batteries into the compartment in the base of the unit, making sure to observe the correct polarity. Use fresh alkaline batteries for longer battery life!
If you would rather not power your unit with batteries, you may purchase an optional AC-DC adapter. Please use only the adapter specified in Section 9.3. Using any other adapter could damage the computer and will invalidate your warranty. Please also read the precautionary information regarding adapter use in Section 9.2. When using an adapter, first plug it into a wall outlet, and then into your computer.
Important: To ensure that the computer’s memory con­tents are not lost, keep good batteries installed in the unit even when you are using an AC-DC adapter.
Turn the computer on by pressing GO/STOP, and a beep will signal that the game is ready to play. If the computer fails to respond (static discharge may cause it to lock up), use a paper clip or another sharp object to press down into the hole marked ACL in the base of the unit for at least one second. This will reset the computer.
Tip: To conserve energy and extend battery life, turn on the Auto Power Down option (see Section 5.1).
1.2 Ready to Play? Here’s How to Move!
Okay, now it’s time to start a game! It’s so easy—just follow these steps:
a. Press GO/STOP to turn the computer on, if you haven’t
already done so.
b. Press the CLEAR and ENTER keys together to reset
the computer for a NEW GAME of chess. Set up the pieces in their starting positions, with the White pieces nearest to you, as shown in the
c. To make a move, lightly press down on the piece you
want to move until you hear a beep and two board lights turn on to indicate that square. The sensory board will recognize your piece automatically. Don’t believe it? Just look at the display window, which is suddenly full of information—it shows your piece, along with the piece color and the square you just pressed!
d. Take that piece and gently press it down on the square
to which you are moving. You’ll hear a second beep as the computer confirms your move. That’s it—you’ve just made your first move of the game! Next, it’s Black’s turn—and the computer will make its first move.
You’ll notice that the computer often moves instantly at the beginning of a game, instead of taking time to think. This is because it is playing from memory, using a built-in “book” of opening moves (for more information, see Section 2.7).
Quick Start
.
ENGLISH
INTRODUCTION
We’d like to welcome you to the exciting world of computer chess! Whether you’re just starting to learn about this great game or you’re already a seasoned player, using your new chess computer will give you the opportunity to discover so much more about chess than you ever thought possible! Take a look through this manual to get an overview of your computer’s capabilities—all the special features and modes, all the unique options and playing levels. And take advantage of them over time, one by one! You’ll have great fun—and you’ll never look at chess the same way again!
Your computer knows all the rules of chess—and it will never cheat! For those of you who haven’t played before, we have included a brief overview of the rules to get you started. For more detailed information, why not visit your local library, where you’re sure to find lots of interesting chess books!
1. LET’S GET STARTED!
1.1 First, Install the Batteries/Optional AC-DC adapter
Your computer r uns on four “C” (Type AM2/R14) batteries.
1.3 Now It’s the Computer’s Turn
When the computer makes its move, it beeps and turns on two board lights indicating the square of the piece it wants to move. It also shows its full move in the display window. Check it out—you’ll see the from and to squares of the computer’s move, along with the color and type of piece it is moving.
Notice that the from square is flashing in the display.
Press the indicated piece down on the from square until you hear a beep. The to square is now flashing in the display— move that same piece to the indicated to square and press it down to complete the computer’s move. And it’s your turn again…
By the way, while you’re thinking about your next move, notice that the chess piece symbols are displayed, one by one, counting “up” from pawn to King. This means the built-in chess clock is in normal mode, counting your elapsed time. If the Countdown Clock is activated, as noted in Section 5.1, the displayed symbols will reverse direction. You’ll find details on all the chess clock features in Section 4.3!
1.4 Change Your Mind? Take Back!
When you’re playing chess against this computer, nothing is “set in stone”—you can change your mind or decide to play
1
a different move whenever you want! When it’s your turn to move, simply press TAKE BACK. The display shows the move to be taken back, with the original to square flashing and indicated by board lights. Press the piece down gently on the indicated square, and the computer shows you where that piece came from by flashing that display and using board lights to point to that square. Press the piece down on the from square to complete the take-back. Repeat this as often as you’d like, taking back up to 50 individual moves (or 25 moves for each side). To continue playing at any point, just make another move on the board!
After taking back a capture, the computer will make sure your board is still set up correctly by reminding you to put the captured piece back on the board! It does this by displaying the piece symbol and its location, along with a “+” symbol, and turning on the board lights for that square. Put the indi­cated piece back on the board and press that square to complete the take-back.
1.5 Game Over? Why Not Play Again!
Whenever you finish a game (or if you give up on your current game), it’s easy to start over again! Reset the com­puter for a NEW GAME by pressing the CLEAR and ENTER keys together, and a series of beeps tells you the computer is ready. The same playing level will be in effect, but you can change it if you’d like, as explained in Section 3.
IMPORTANT: Resetting the computer for a new game clears your current game from the computer’s memory—be careful not to press these keys by mistake!
MAKING THE COMPUTER’S MOVE:
AN EXAMPLE!
RrstuvwxyS 8jbielchd8 7agagagag7 6MmMmMmMm6
After the computer moves, it’s up to you to make its move on the board! Here, the display indicates the computer wants to move its Black pawn (]!) from d7 to d5. Pick up the d7 pawn (indicated by the board lights) and press it down lightly on Square d7. The board lights now point to Square d5. Press the pawn down on Square d5 to complete the computer’s move. Now it’s your turn again!
5mMmMmMmM5 4MmMAMmMm4 3mMmMmMmM3 2GAGmGAGA2 1DHCKFIBJ1 TrstuvwxyU
RrstuvwxyS 8jbielchd8 7agaMagag7 6MmMmMmMm6 5mMmgmMmM5 4MmMAMmMm4 3mMmMmMmM3 2GAGmGAGA2 1DHCKFIBJ1 TrstuvwxyU
1.6 Too Easy/Hard? Change the Level!
When you first turn your computer on, it’s automatically set to Normal Playing Level A4 (five seconds a move). However, you have 64 different levels to choose from—you’ll want to try them all out! For descriptions of the playing levels and how to change levels, see Section 3.
2. MORE FEATURES TO EXPLORE
2.1 Whose Move? Check the Display!
When the computer plays Black, it flashes a black square in the display while it is thinking. After it has moved, a white square shows that it is now White’s turn to move. You can tell at a glance if the computer is currently thinking, and which side is to move!
2.2 Special Chess Moves
Captures: To capture, press down on the piece you want
to move, remove the captured piece from the board, and press your piece down on the square of the captured piece. Captures are displayed as in E5•F4.
En Passant Captures: In this type of capture, the com­puter reminds you to remove the captured pawn by display­ing the pawn’s position, along with a minus sign, and using two board lights to indicate that square. Press down on the captured pawn before removing it from the board.
Castling: The computer automatically recognizes castling after the King is moved. After you have pressed the King down on its from and to squares, the computer uses the display and board lights to remind you to move the Rook. Press down on the Rook’s from and to squares to complete the move. Note that Kingside castling is displayed as 0-0, and Queenside castling as 0-0-0.
Pawn Promotions: When you promote a pawn, first make your move as usual, pressing your pawn down on its from and to squares. Next, press the Piece Symbol Key for your desired promotion piece (%, $, #, or @). The computer recognizes your new piece immediately, and begins thinking about its next move. Remember to change your piece on the board! When the computer promotes a pawn, the display shows both the pawn and the promoted piece. Don’t forget to replace the computer’s pawn with its new piece.
2.3 Illegal Moves
Your computer will never accept an illegal move! If you try to make one, you’ll hear a low double beep, and the board lights and display will simply continue to show the square the piece came from. Either move that same piece to another square, or press the piece back down on the original from square and move a different piece.
If you don’t make the computer’s move correctly, you’ll also get an error beep. This means you are either moving the wrong piece, or moving the computer’s piece to the wrong square. If the computer wants to move its pawn from C7 to C5, for example, and you press down on C7 and then C6, the display shows :C5 briefly, pointing out your error. The display then returns to showing the move again (C7-C5), and the computer expects you to press C5 to complete its move.
If you press down on a piece and the from square is displayed, but you decide not to make that move, simply press down on that same square again to cancel. Then make another move. If you change your mind after entering your whole move, take the move back as described in Section 1.4.
2.4 Check, Mate, and Draw
When a King is in check, the computer first displays its move as usual. After the move is made, CHECK flashes in the display for a few seconds, along with the checking move. The display then goes back to showing the clock.
If the computer discovers a forced mate against its oppo­nent, it first displays its move as usual. After the move has been made on the board, the computer flashes a mate an­nouncement along with the move for several seconds (e.g., =in2 for a mate in two moves). The display then goes back to showing the clock.
When a game ends in checkmate, the display flashes MATE (along with the mating move) for a short time after the move is made. The display then goes back to showing the clock.
The computer recognizes draws by stalemate, three-fold repetition, 50-move rule and insufficient material. After a draw has occurred, the display flashes End,EnD:3,End:50,or End:In (along with the drawing move) for a brief time after the move has been made. The display then goes back to showing the clock.
2
2.5 Interrupting the Computer’s Search
Think the computer is taking too long to move? You can interrupt it any time! Simply press ENTER while the computer is thinking, and it will stop and play the best move it has found so far. This feature can be handy on the higher levels, where the computer can take a long time to move, and on the Infinite Level, where the computer thinks indefinitely unless you stop it.
On the Mate Search Levels, pressing ENTER won’t force the computer to make a move. Instead, the computer will sound an error beep and display ––––– to indicate that it was interrupted before it found a mate. To continue play, switch to another level.
2.6 Changing Sides with the Computer
To change sides with the computer, simply press ENTER when it’s your turn—and the computer will make the next move for your side. Change sides as often as you wish!
Noted that if you press ENTER at a new game, computer will play White from top (see also Section 5.1).
2.7 Built-In Openings
At the beginning of a game, the computer will often move instantly on many levels. This is because it is playing from memory, using its own built-in “book” of opening chess moves. This book contains thousands of positions, including most major openings and many positions from grandmaster play. If the current board position is in its book, the computer plays a response to that position automatically, instead of having to think about the move!
A special feature of this computer’s opening book is its ability to handle position reached by a certain set of moves can also be reached when those same moves occur in a different order. The computer’s integrated Automatic Transposition Manager handles these cases with ease!
transpositions.
A transposition occurs when a
Note that the opening book is not used in the Teach Mode games (see Section 6).
2.8 Thinking on the Opponent’s Time
As you play, you may notice that the computer sometimes replies to your moves immediately, even in the middle of games played on the higher levels. This is because the computer thinks on your time, using the time you are taking for your move to think ahead and plan its own strategies. It tries to guess the move you are likely to make, and then calculates its responses for that particular move while you are still thinking. If the computer has guessed right, there’s no reason for it to keep on calculating—it immediately plays the move it has already found!
2.9 Game Memory
Press GO/STOP at any time to interrupt a game. Play is then suspended, and the computer stores your current game in memory (up to 50 individual moves). When you switch back on again, you can continue right where you left off!
To preserve the memory in case the unit is unplugged, keep batteries installed even when using an adapter.
3. THE PLAYING LEVELS
Your chess computer offers 64 different levels of play! When you set the level, keep in mind that when the computer has more time to think about its moves, it becomes stronger and plays better—just like a human chess player! For an overview of all the levels, refer to the Level Chart. The levels are also described individually in this section.
Setting a Playing Level
See “USE THIS CHART TO SELECT A PLAYING LEVEL!” for an illustrated look at how to set a level and
a chart showing all the levels at a glance.
NEED HELP CHOOSING A LEVEL?
SOME TIPS FOR YOU!
• Are you a beginning player?
choices! Check out the Fun Levels, the lower Train­ing Levels, or the Self-Adaptive Weak Levels. These levels all restrict the computer’s search depth in different ways, resulting in weaker play and giving you the chance to learn more about the game and perhaps even beat the computer occasionally!
• Are you an intermediate or more advanced player?
Levels. The Normal Levels range from easy all the way up to a difficult 10-minute response time, and the Tournament Levels are extremely challenging. And don’t forget to try the Blitz Levels for some fast and exciting games of Speed Chess! By the way, for Tournament and Blitz Games, you can activate the built-in Bronstein Clock, as you’ll see in Section 5.3!
• Want to experiment?
to solve problems up to mate in eight—try searching from a position in one of your own games, or set up an actual mate problem. Choose the Infinite Level to have the computer analyze complicated positions for hours or even days!
There are two methods of setting levels—by using the game keys or pressing the board squares. Whichever method you use, always press LEVEL first to enter Level Mode, and the computer will display the current playing level. When you enter Level Mode the first time, the computer is set on Normal Playing Level A4 (with an average response time of five seconds a move), and the display shows L0:05.
• To select a level by using game keys: After entering Level Mode by pressing LEVEL, change levels one at a time by using the BLACK/> and </WHITE keys. As a shortcut, press LEVEL repeatedly to skip over eight levels at a time. When the display shows your desired level, press ENTER to enter your new level into the computer and exit Level Mode.
• To select a level by pressing board squares: As shown in the Level Chart, each of the 64 squares corresponds to one level. After entering Level Mode by pressing LEVEL, press a square to activate a level, using the chart as a guide. When you press down on the desired square and that level shows in the display, press ENTER to enter your new level into the computer and exit Level Mode.
Try the Nor mal, Training, or Tournament
Use the Mate Search Levels
Note that when making your selection via the board squares, pressing CLEAR has the same effect as press­ing ENTER—it enters your level into the computer.
• To verify the level without changing it: If you press LEVEL to verify the level but you don’t want to actually
change levels, press CLEAR. This returns you to normal play without changing the level or clock settings, even while the computer is thinking.
Other important points to remember regarding levels:
• Changing the level always resets the chess clocks.
• We don’t recommend changing levels while the computer is thinking, since the clock is reset and the current search is aborted. If you must do this, first press ENTER to abort the computer’s search, and make its move on the board. Then, take back the computer’s move and change the level. Finally, press ENTER to make the computer start thinking on the new level.
• The LEVEL Key is also used to enter Teach Mode, as you will see in Section 6. If you accidentally press a PIECE SYMBOL KEY while in Level Mode, you will enter Teach Mode and lose your current game after exiting Level Mode. To prevent this and retain your current board position, press CLEAR to cancel Level Mode.
You have lots of
ENGLISH
3
3.1 Normal Playing Levels (Squares A1-B7)
LEVEL TIME PER MOVE DISPLAY
A1 .................1 second................ L 0:01
A2 ................. 2 seconds.............. L 0:02
A3 ................. 3 seconds.............. L 0:03
A4 ................. 5 seconds.............. L 0:05
A5 ............... 10 seconds.............. L 0:10
A6 ............... 15 seconds.............. L 0:15
A7 ............... 20 seconds.............. L 0:20
A8 ............... 30 seconds.............. L 0:30
B1 ............... 45 seconds.............. L 0:45
B2 ................. 1 minute ................ L 1:00
B3 ................. 1.5 minutes............ L 1:30
B4 ................. 2 minutes............... L 2:00
B5 ................. 3 minutes............... L 3:00
B6 ................. 5 minutes............... L 5:00
B7 ............... 10 minutes............... L10:00
When you choose one of the Normal Playing Levels, you are selecting an average response time for the computer. Note that the times are averaged over a large number of moves. In the opening and endgame, the computer tends to play faster, but in complicated middlegame positions, it may take longer to move.
3.2 Infinite Level (Square B8)
LEVEL MOVE TIME DISPLAY
B8 .............. No time limit ............. 9:99;99
On the Infinite Level, the computer will search indefinitely, until it finds a forced mate or forced move; until it has fully searched the position to its maximum depth; or until you stop the search by pressing ENTER. If you halt the search, the computer makes the move it currently thinks is best. Try experimenting with this level—set up interesting board positions and let the computer analyze them for you! It will think for hours or even days on end, trying to come up with the best possible move. And don’t forget to watch the com­puter as it thinks—take advantage of the Rotating Display feature described in Section 5.2!
3.3 T ournament Levels (Squares C1-C8)
LEVEL TOTAL TIME / NUMBER OF MOVES DISPLAY
C1 .........1 hr. 30 min. / 40 moves ............ 1:30;40
C2 .........1 hr. 45 min. / 35 moves ............ 1:45;35
C3 .........1 hr. 45 min. / 40 moves ............ 1:45;40
C4 .........1 hr. 30 min. / 35 moves ............ 1:30;35
C5 .........2 hrs. / 40 moves ....................... 2:00;40
C6 .........2 hrs. 30 min. / 45 moves .......... 2:30;45
C7 .........2 hrs. / 50 moves ....................... 2:00;50
C8 .........3 hrs. / 40 moves ....................... 3:00;40
The Tournament Levels require you to make a certain number of moves within a given amount of time. If a player exceeds the allotted time for a given number of moves, the computer flashes “time” (TImE) along with the elapsed time, to show that the game is over. If you wish, you can continue to play even after the time has run out.
If you choose a Tournament Level, you may want to set the chess clocks to display countdown time instead of the elapsed time (see Section 5.1). When the game time runs out, the countdown clock automatically reverts back to the normal clock display.
Your computer also offers the option of using Bronstein Clock time controls when playing Tournament games! For complete details, see Section 5.3.
3.4 Blitz Levels (Squares D1-D8)
LEVEL TIME PER GAME DISPLAY
D1.................5 minutes............... 0:05;99
D2...............10 minutes............... 0:10;99
D3...............15 minutes............... 0:15;99
D4...............20 minutes............... 0:20;99
D5...............30 minutes............... 0:30;99
D6...............45 minutes............... 0:45;99
D7...............60 minutes............... 1:00;99
D8...............90 minutes............... 1:30;99
On the Blitz Levels (also called Speed Chess or “Sudden Death” Levels), you set the total time for the whole game. If game time is exceeded, the computer flashes “time” (TImE) along with the elapsed time, to show that the game is over.
If you select a Blitz Level, you may want to set the chess clocks to display countdown time instead of elapsed time (see Section 5.1). When game time runs out, the countdown clock automatically reverts back to the normal clock display.
Your computer also offers the option of using Bronstein Clock time controls when playing Blitz games! For complete details, see Section 5.3.
3.5 Fun Levels (Squares E1-E8)
LEVEL TIME PER MOVE DISPLAY
E1 ................1 second................. Fun: 1
E2 ................2 seconds............... Fun: 2
E3 ................3 seconds............... Fun: 3
E4 ................4 seconds............... Fun: 4
E5 ................5 seconds............... Fun: 5
E6 ................6 seconds............... Fun: 6
E7 ................7 seconds............... Fun: 7
E8 .............. *8 seconds ............... Fun: 8
*Increase as user’s time per move. Are you a novice or beginning chess player? If so, these
levels are especially for you! Here, the computer restricts its search so that it deliberately plays weaker and gives you a better chance to win!
The Fun Levels start out easy and get a little harder as
you go. The computer’s playing strength goes up gradually from Levels E1 to E6—but be prepared for some stiffer competition when you reach Levels E7 and E8! These two highest Fun Levels represent a much greater jump in playing strength, and you ‘ll notice that they’re quite a bit more challenging. Tr y out all the Fun Levels—as you beat each one, go on to the next! By the time you reach Levels E7 and E8, your improved chess skills should make them much easier to handle!
3.6 Mate Search Levels (Squares F1-F8)
LEVEL PROBLEM DISPLAY
F1 .................Mate in 1................ =in: 1
F2 .................Mate in 2................ =in: 2
F3 .................Mate in 3................ =in: 3
F4 .................Mate in 4................ =in: 4
F5 .................Mate in 5................ =in: 5
F6 .................Mate in 6................ =in: 6
F7 .................Mate in 7................ =in: 7
F8 .................Mate in 8................ =in: 8
Selecting one of these levels activates a special Mate
Finder Program. If you have a position where there may be a mate and you would like the computer to find it, set the computer on one of the Mate Search Levels. Your computer can solve mates in up to eight moves. Mates in one to five are usually found quite quickly, whereas solutions taking six to eight moves may take quite some time. If there is no mate present or the computer can’t find a mate, it will sound an error beep and display a series of dashes (–––––). To continue play, simply switch to another level.
3.7 T raining Levels (Squares G1-G8)
LEVEL SEARCH DEPTH DISPLAY
G1................1 move ................... PLY: 1
G2................2 moves .................PLY: 2
G3................3 moves .................PLY: 3
G4................4 moves .................PLY: 4
G5................5 moves .................PLY: 5
G6................6 moves .................PLY: 6
G7................7 moves .................PLY: 7
G8................8 moves .................PLY: 8
On the Training Levels, the computer’s search depth is
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USE THIS CHART TO SELECT A PLAYING LEVEL!
1. Press LEVEL to enter Level Mode.
LEVEL
2. Next, select your level, using the chart below. There are two ways to do this.
• Cycle through the levels until your level is displayed: Press BLACK/> to increase levels by one. Press </WHITE to decrease levels by one. Press LEVEL to increase levels by eight.
OR, simply locate your level square and press it to display that level!
ENGLISH
3.
ENTER
Finally, press ENTER to exit Level Mode, using your new level!
*Increase as user’s time per move. For more details, see
Section 3.
30 sec.
per move
L 0:30
A8
20 sec.
per move
L 0:20
A7
15 sec.
per move
L 0:15
A6
10 sec.
per move
L 0:10
A5
5 sec.
per move
L 0:05
A4
3 sec.
per move
L 0:03
A3
2 sec.
per move
L 0:02
A2
1 sec.
per move
L 0:01
A1
NORMAL LEVELS +
INFINITE LEVEL
Infinite
Level
9:99;99
B8
10 min.
per move
L10:00
B7
5 min.
per move
L 5:00
B6
3 min.
per move
L 3:00
B5
2 min.
per move
L 2:00
B4
1.5 min.
per move
L 1:30
B3
1 min.
per move
L 1:00
B2
45 sec.
per move
L 0:45
B1
40 moves
in 3:00
3:00;40
C8
50 moves
in 2:00
2:00;50
C7
45 moves
in 2:30
2:30;45
C6
40 moves
in 2:00
2:00;40
C5
35 moves
in 1:30
1:30;35
C4
40 moves
in 1:45
1:45;40
C3
35 moves
in 1:45
1:45;35
C2
40 moves
in 1:30
1:30;40
C1
TOURNAMENT
LEVELS
90 min.
per game
1:30;99
D8
60 min.
per game
1:00;99
D7
45 min.
per game
0:45;99
D6
30 min.
per game
0:30;99
D5
20 min.
per game
0:20;99
D4
15 min.
per game
0:15;99
D3
10 min.
per game
0:10;99
D2
5 min.
per game
0:05;99
D1
BLITZ
LEVELS
*8 sec.
per move
Fun: 8
E8
7 sec.
per move
Fun: 7
E7
6 sec.
per move
Fun: 6
E6
5 sec.
per move
Fun: 5
E5
4 sec.
per move
Fun: 4
E4
3 sec.
per move
Fun: 3
E3
2 sec.
per move
Fun: 2
E2
1 sec.
per move
Fun: 1
E1
FUN
LEVELS
Mate in
8 moves
=in: 8
F8
Mate in
7 moves
=in: 7
F7
Mate in
6 moves
=in: 6
F6
Mate in
5 moves
=in: 5
F5
Mate in
4 moves
=in: 4
F4
Mate in
3 moves
=in: 3
F3
Mate in
2 moves
=in: 2
F2
Mate in 1 move
=in: 1
F1
MATE SEARCH
LEVELS
8 ply
search
PLY: 8
G8
7 ply
search
PLY: 7
G7
6 ply
search
PLY: 6
G6
5 ply
search
PLY: 5
G5
4 ply
search
PLY: 4
G4
3 ply
search
PLY: 3
G3
2 ply
search
PLY: 2
G2
1 ply
search
PLY: 1
G1
TRAINING
LEVELS
Self-
adaptive 8
Adt: 8
H8
Self-
adaptive 7
Adt: 7
H7
Self-
adaptive 6
Adt: 6
H6
Self-
adaptive 5
Adt: 5
H5
Self-
adaptive 4
Adt: 4
H4
Self-
adaptive 3
Adt: 3
H3
Self-
adaptive 2
Adt: 2
H2
Self-
adaptive 1
Adt: 1
H1
SELF-ADAPTIVE
WEAK LEVELS
limited to a certain number of moves, as shown above. As you cycle through the levels, the computer displays PLY:# for each level. A “ply” is an individual move (a move for either side), and “#” is the number representing the search depth. For example, on Level G1, the computer searches to a depth of one ply (PLY:1), and thus looks ahead only one indi­vidual move. On this level, therefore, it will often overlook a mate in one. This produces weaker play, giving beginners a better chance of beating the computer!
3.8 Self-Adaptive Weak Levels (Squares H1-H8)
LEVEL TYPE DISPLAY
H1........... Self-Adaptive 1 ........... Adt: 1
H2........... Self-Adaptive 2 ........... Adt: 2
H3........... Self-Adaptive 3 ........... Adt: 3
H4........... Self-Adaptive 4 ........... Adt: 4
H5........... Self-Adaptive 5 ........... Adt: 5
H6........... Self-Adaptive 6 ........... Adt: 6
H7........... Self-Adaptive 7 ........... Adt: 7
H8........... Self-Adaptive 8 ........... Adt: 8
The Self-Adaptive Weak Levels are perfect for players who are just starting out. Here, beginners have the chance to interact with the computer on eight weakened levels of varying ELO rating strengths, and the computer’s strength is adjusted to match that of the player.
On the lowest level (H1), the computer will set its playing strength to a deliberately weakened setting of about –350 ELO. On the upper end, Level H8 matches the strength of the player by putting the ELO difference at zero. As you play, the computer will try to keep this difference constant. That is, if you play badly, the computer will not play well either—but it will fight to win back material it has lost to you, if necessary. On the other hand, if you play stronger, the computer will also play stronger. Work your way up!
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