Saitek BULLET User Manual

KEYS AND FEATURES AT A GLANCE
1. PROTECTIVE COVER: Detachable, hinged lid keeps dust
out and keeps pieces in place during travel.
2. BATTERY COMPARTMENT: In base of unit. Uses four “AA” (Type AM3/R6) alkaline batteries.
3. SENSORY CHESSBOARD: Each square contains a sensor that registers piece movement.
4. GAME KEYS
• NEW GAME: Press to reset for a new game of chess.
• LEVEL: Press to enter Level Mode, when pressed to-
gether with a piece symbol key, to access the Teach Modes.
• NON AUTO: Press to enter Non Auto Mode, which allows
moves to be entered manually.
• VOICE COACH: Press to select Voice Coach Level
options.
• EVALUATE: Press
the computer’s evaluation of the current board position.
• TAKE BACK: Press to take back the last individual move.
Take back up to six individual moves (three per side).
• SAY AGAIN/DISPLAY MOVE: Press when it’s your turn to
have the last voice output repeated. Press and hold down
while the computer is thinking
considering.
• SMART HINT: Press to get a level-independent move
suggestion.
• PLAY: Press to change sides with the computer; press
while the computer is thinking to force it to move. Press at the beginning of a new game to play Black from the bottom of the board.
• PIECE SYMBOL KEYS: Used for piece verification and
pawn promotion; also used to select Teach Modes.
• VOLUME SLIDER: Used to turn the volume up and down.
• GO/STOP: Used to turn the computer on and off. Current
position is retained in memory even when turned off.
5. ACL (Reset): In base of unit. Used to eliminate static
while the computer is thinking
to display the move it is
to get
discharge after inserting new batteries.
6. BOARD LIGHTS: Used to show moves and game information, verify pieces, indicate the side to move, and show the playing levels. Also used to indicate check, mate, and draw, and to give you insight into the computer’s thought process.
7. PIECE STORAGE AREA: For storage of captured pieces.
8
7
LEVEL PLAY
6
5
4
3
2
1
CHECK DRAW MATE
ABCDEFGH
NEW GAME
VOICE COACH
SAY
AGAIN
MOVE
VOLUME
STOP •
GO
EVALUATE
SMART
HINT
TAKE BACK
NON AUTO
A PORTABLE CHESS COACH THAT TALKS —
what a great way to learn about chess!
ENGLISH
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TABLE OF CONTENTS
INTRODUCTION
1. GETTING STARTED: THE BASICS
1.1 First, Install the Batteries
1.2 Ready to Play? Here’s How!
1.3 The Computer Makes Its Move
1.4 Change Your Mind? Take Back!
1.5 Game Over? Start a New Game
1.6 Too Easy/Hard? Change Levels!
1.7 Voice On/Off? It’s Your Choice!
2. ADDITIONAL FEATURES
2.1 Indication of the Side to Move
2.2 Captures and Special Moves
2.3 Illegal Moves/Wrong Moves
2.4 Check, Mate, and Draw
2.5 Need Help? Ask for a Hint!
2.6 Interrupting the Search
2.7 Changing Sides with the Computer
2.8 Game Information
2.9 Verifying Piece Positions
2.10Non Auto Mode
2.11Playing Black from the Bottom
2.12Book Openings
2.13Game Memory
3. LEVELS OF SKILL
Selecting a Playing Level
3.1 Beginner Levels
3.2 Fun Levels
3.3 Infinite Level
3.4 Combination Finder Level
3.5 Mate Finder Level
3.6 Practice Levels
3.7 Tactical Levels
3.8 Fixed Depth Levels
3.9 Quiet Closed Game Levels
3.10Aggressive Game Levels
3.11Normal Playing Levels
4. SPECIAL COACHING MODES
4.1 Voice Coach Levels
4.2 Teach Modes
5. TECHNICAL DETAILS
5.1 The ACL Function
5.2 Care and Maintenance
5.3 Technical Specifications
TROUBLESHOOTING GUIDE
INTRODUCTION
Thank you for choosing this unique computer as your new chess partner and opponent. This chess computer will give you countless hours of valuable chess instruction and exciting game play! As the computer patiently guides you and teaches you about this great game, your chess skills are bound to improve. The voice will follow your every move, occasionally even offering helpful advice and encouragement. This is interactively at its best—watch, listen, and learn as you play!
Your computer knows the rules of chess. For those who are new to the game, we have enclosed an overview of the rules. We hope this will help you to understand the game better and get a feel for the strategies involved. For more detailed information and further study, we
suggest a visit to your local library, where you are sure to find a wealth of interesting chess books!
1. GETTING STARTED: THE BASICS
1.1 First, Install the Batteries
Your computer runs on four “AA” (AM3/R6) batteries. For longer battery life, use fresh alkaline. Slide the GO/STOP switch to GO, and then insert the batteries as shown in the Quick Start. After a short self­test, a
Welcome
is ready to play! If the unit doesn’t respond, reset the computer by using a paper clip or another sharp object to press into the hole marked ACL in the base of the unit for at least one second.
See “KEYS AND FEATURES AT A GLANCE” for an itemized
overview of your chess computer’s main points!
1.2 Ready to Play? Here’s How!
Follow these steps to start a game:
a.Switch to GO to turn the unit on, if you haven’t already done so.
b.Set up the pieces in their starting positions, with the White pieces
nearest to you, as shown in the Quick Start. Press NEW GAME; the computer confirms by announcing
c. To make a move, lightly press down on the piece you want to
move until you hear the voice identify that piece. The sensory chessboard registers your move, and two board lights turn on to indicate the piece.
d.Take the piece and gently press it down into the hole of the
square you want to move to. A beep will sound, and the computer will then start thinking about its move.
At the beginning of a game, the computer often replies instantly on many levels, playing moves directly from its openings library (see Section 2.12).
1.3 The Computer Makes Its Move
When the computer moves, it beeps and turns on two board lights indicating the horizontal row and vertical column of the piece it wishes to move. Press this piece down gently on the square.
The computer then uses the board lights to show you where the
message will greet you, signalling that the computer
New Game
.
2
piece should go. Move the piece to the indicated square and press the piece down. Once you have pressed this square, you have completed the computer’s move!
See the “QUICK START” for an example of how the board lights would indicate a computer move from e7 to e5!
1.4 Change Your Mind? Take Back!
If you make a mistake or change your mind about a move, it’s easy to take moves back! Press TAKE BACK when it is your turn, and the computer will announce the move to be taken back (e.g.,
back Knight move
through the take-back. The to square of the last move lights first— press the indicated piece down on that square. The computer then shows you where the piece came from. Press the piece down on the from square to complete the take-back. Repeat this procedure to take back more moves, up to a total of six individual moves.
). The computer also uses board lights to guide you
Black takes
When taking back captures or castling maneuvers, the computer will remind you which pieces should be put back on the board! It does so by turning on board lights to indicate the position. It also announces the color and type of the captured piece.
1.5 Game Over? Start a New Game
Whenever you finish a game (or if you decide to abort your current game), press NEW GAME to reset the computer. The computer is then ready for another game, using the currently selected level.
Caution: Since pressing NEW GAME clears your current game from memory, be careful not to press this key by mistake!
1.6 Too Easy/Hard? Change Levels!
When the computer is first turned on, it is set to Level H4 (ten seconds a move). However, you may choose any of the 64 playing levels described in Section 3! Press LEVEL to enter Level Mode, and the board lights will indicate the current level. To change levels, press a board square to activate your desired level, using the Level Chart in Section 3 as a guide. Press LEVEL again to exit Level Mode.
1.7 Voice On/Off? It’s Your Choice!
Your computer’s informative and entertaining voice output is on by default, and the Volume Control Slider sets the desired volume. How-
ever, if you would rather not have the voice on, you have other options! As noted in Section 4.1, you can choose to hear only beeps, or even turn the sound off for completely silent operation, if desired.
By the way, if you don’t hear what the computer says, simply press SAY AGAIN on your turn to have the last message repeated. Note the following exceptions: If you press SAY AGAIN in Verify Mode or when the computer is displaying a hint on your turn, the computer will simply return to normal playing mode. Also, SAY AGAIN is disabled if the Voice Coach Level is set to G or H, or when you are in Level Mode.
2. ADDITIONAL FEATURES
2.1 Indication of the Side to Move
When Black is thinking about its move, board light 8 flashes. After it has moved, the 1 light comes on steadily to show that it is now White’s turn to move. Similarly, if the computer plays White, the 1 light flashes during its turn, and the 8 light comes on steadily after it has moved. It’s easy to tell whether the computer is thinking and whose turn it is!
2.2 Captures and Special Moves
During the game, the computer’s voice will normally alert you to captures and special moves, such as castling or pawn promotions.
Captures: To capture, press down lightly on the piece you want to move—the voice will identify that piece. Take the captured piece off the board, and press your piece on the square of the captured piece. The capture will be announced, as in
En Passant: In an en passant capture, the computer uses board lights to remind you to remove the captured pawn. Press down on the captured pawn before removing it from the board. Although beginning players are often confused when this type of capture occurs, the voice output
takes pawn en passant
making this move unmistakable!
Pawn Promotion:
• When you promote a pawn, first press your pawn down on its
from square, as usual. As soon as you press down on the to square,
you will hear comes a Queen!
or Rook,
square, press the Piece Symbol key for the Knight, Bishop, or Rook.
Pawn now Queen
If you would rather underpromote to a Knight, Bishop,
first press the from square. Then, before pressing the to
takes Bishop.
is heard after pressing the to square—
and your pawn automatically be-
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Finally, press down on the to square. You will hear Remember to change your piece on the board or make a distinguishing mark on the pawn.
• When the computer promotes a pawn, it first indicates its move as usual. As soon as you press its from and to squares, it will an­nounce
Pawn now Queen
computer underpromotes,
After the underpromotion is announced ( example), and the to square flashes, press the corresponding Piece Symbol key (the BISHOP key, in this case) to acknowledge the under­promotion, and the to square lights will turn off. If you have the voice turned off and the computer underpromotes, check its chosen piece by pressing the Piece Symbol keys in succession—the key which turns the flashing to square off indicates the correct piece. Don’t forget to replace the computer’s pawn with its new piece or make a distinguish­ing mark on it.
Castling: The computer automatically recognizes castling after the King is moved. After you have pressed the King down on its from and to squares, the computer announces to remind you to move the Rook. Press down on the Rook’s indicated
from and to squares to finish the castling move.
2.3 Illegal Moves/Wrong Moves
Your computer will never accept an illegal move. If you attempt such a move, the computer will announce your error! If you press the wrong to square, you hear indicate the square the piece came from. To clear the illegal move, either move that same piece to another square, or press it back down on its from square and move a different piece.
If you press on the wrong color piece, you will hear
type]
or
and make the move correctly. wrong piece, or move the computer’s piece to the wrong square), you
hear a triple beep. Check the lights, and move the piece correctly. that move, press down on the same square again to cancel the input.
Then make another move. If you change your mind after entering your whole move, take the move back as described in Section 1.4.
White [piece type] – Illegal Move.
If you don’t execute a computer move correctly (if you move the
If you press a piece down on a from square but decide not to make
if it is promoting to a Queen.
first press its from and to squares as usual.
Pawn now Bishop
Castling,
Illegal move
—and the board lights continue to
Pawn now [piece]
When the
, for
and uses board lights
Black [piece
Check the side to move
2.4 Check, Mate, and Draw
.
When your King is in check, the computer says the A and B board lights. When a game ends in mate, announced, followed by loses, or simply board lights will also flash. The computer recognizes draws by stale­mate and consecutive three-fold repetition. When either a stalemate or consecutive three-fold repetition draw occurs, the voice says
Play again?,
2.5 Need Help? Ask for a Hint!
Whenever you need help, press SMART HINT on your turn, and the computer will give you a move suggestion! If it thinks moving your Knight from g1 to f3 is the best move, for example, it uses the board lights to indicate that move, and tells you to that you will get a hint in around five seconds no matter which level you are on, since the hint move is based on a special “Best Play Level” rather than the current level. So—you’ll always get immediate feedback whenever you’re in need of assistance!
To accept the hint as your move, simply make the suggested move on the board. If you would rather make a different move, disregard the hint and press another piece to make a move of your own.
2.6 Interrupting the Search
To interrupt the computer while it is thinking, press PLAY—it will then play the best move it has found so far. This feature can be very useful on the higher levels, where the computer can take a long time to move, and on the Infinite Level, where it keeps thinking indefinitely unless you stop it!
and the D and E lights flash.
Good game! Play again?
Play again?
if you have lost. The A, B, G, and H
Check!
Checkmate!
if the computer
Move Your Knight!
On the Mate Finder and Combination Finder Levels, pressing PLAY does not cause the computer to make a move. Instead, it sounds a double beep to indicate that it was interrupted before it found a mate or solution. To continue your game, switch to another level.
2.7 Changing Sides with the Computer
To change sides with the computer, press PLAY when it is your turn to move—and the computer will make the next move for your side.
To have the computer play against itself, simply press PLAY after each move—watch as it plays for both sides of the board, one move after another. Study its strategies—you might improve your own game!
and flashes
is
Draw!
Note
4
2.8 Game Information
In a normal game of chess, you would never ask your opponent what move he was thinking about, nor would you question him as to how he would evaluate the current position. When playing against this chess computer, however, you can do just that! Upon request, it will show you the move it is considering and evaluate the position for you. Studying this information can help you to learn more about chess!
See “WATCH THE COMPUTER THINK!” for a quick reminder of
which keys activate these special features!
Position Evaluation: To get the computer’s evaluation of your position, press EVALUATE while the computer is thinking.
Note that the evaluation feature is not valid on the Mate Finder and Combination Finder Levels, because of their special search algorithms.
Positions are evaluated on a scale from 1 to 8, as indicated by board lights 1 through 8. In a balanced position, for example, board lights 4 or 5 may be on. If the side playing from the bottom improves its position, lights 6, 7, or 8 may come on. Light 8 represents a great material advantage for the side playing from the bottom—most prob­ably a won position! When the computer thinks the side playing from the top has a won position, board light 1 turns on. Watch the evaluation change as the computer searches deeper and considers more moves!
Display Computer’s Current Move: To see the move the computer is currently considering, press and hold down DISPLAY MOVE while the computer is thinking. The move is indicated with flashing board lights—the from and to squares flash alternately. Watch carefully, and you may see the computer change its mind about a move!
Note that Display Move is not available on the Mate Finder and Combination Finder Levels.
2.9 Verifying Piece Positions
See “PRACTICE USING VERIFY MODE!” for an illustrated example—follow the steps, and you’ll see how easy it is!
If you should knock over the pieces, or if you think your position might be wrong, you can have the computer verify the piece locations for you! On your turn, press one of the Piece Symbol keys. The com­puter will identify that piece by name, and it will use the board lights to show where the first piece of that type is located. Steadily lit board
WATCH THE COMPUTER THINK!
Press EVALUATE
thinking
•Press and hold down DISPLAY MOVE
to see which side is ahead!
the computer is thinking
currently thinking about!
For more details, see Section 2.8.
while the computer is
while
to see the move it’s
EVALUATE
DISPLAY
MOVE
PRACTICE USING VERIFY MODE!
PRESS LIGHTS ON VOICE DESCRIPTION
New game
1st White Rook
2nd White Roo
1st Black Rook
2nd Black Rook
1
New Game
White Rook
White Rook
Black Rook
Black Rook
NEW GAME
1.
2.
3.
4.
5.
6.
Any key Exit by making a move or pressing any other key
7.
lights indicate White pieces, and flashing lights indicate Black pieces.
Press the same Piece Symbol key repeatedly to see the locations of more pieces of that same type. When there are no more pieces of that type, a beep will sound. Repeat this procedure using the other Piece Symbol keys, verifying the entire board, if desired!
Since the voice announces the pieces as you move them during the game, the voice can also be used for a quick verification! Pressing any
1 +
A 1
(on)
+
H
+
A 8
(flashing)
+
H 8
(Double beep—no more Rooks on the board)
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