Saitek BLADE User Manual

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INSTRUCTION MANU AL
TABLE OF CONTENTS
KEYS AND FEATURES INTRODUCTION
1. USING YOUR CHESS COMPUTER
1 First, Install the Batteries 2 Ready to Play? Here’s How to Move! 3 The Computer Makes Its Move 4 Changed Your Mind? Take Back! 5 Game Over? Start a New Game 6 Too Easy/Hard? Change Levels! 7 Voice, Beeps On/Off? It’s Your Choice!
2. ADDITIONAL COMPUTER FEATURES
2.1 Indication of the Side to Move
2.2 Captures and Special Moves
2.3 Illegal Moves/Wrong Moves
2.4 Check, Mate, and Draw
2.5 Getting Hints from the Computer
2.6 Interrupting the Computer’s Search
2.7 Changing Sides with the Computer
2.8 Game Information
2.9 Verifying Piece Positions
2.10Non Auto Mode
2.11Playing Black From the Bottom
2.12 Book Openings
2.13 Voice Features to Remember
2.14Game Memory
ENGLISH
3. LEVELS OF SKILL
Selecting a Playing Level
3.1 Beginner Levels (A1-A8)
3.2 Fun Levels (B1-B5)
3.3 Infinite Level (B6)
3.4 Combination Finder Level (B7)
3.5 Mate Finder Level (B8)
3.6 Practice Levels (C1-C8)
3.7 Tactical Levels (D1-D8)
3.8 Fixed Depth Levels (E1-E8)
3.9 Quiet Closed Game Levels (F1-F8)
3.10Aggressive Game Levels (G1-G8)
3.11Normal Playing Levels (H1-H8)
4. SPECIAL COACHING MODES
4.1 Teach Modes: Learn All About Tactics!
4.2 Voice/Coach Levels: Practice Your Game!
5. TECHNICAL DETAILS
5.1 The ACL Function
5.2 Care and Maintenance
5.3 Technical Specifications
TROUBLESHOOTING GUIDE
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1
A B C D E F G H
NON
NEW
AUTO
GAME
TAKE
LEVEL
BACK
VOICE
SAY AGAIN
PLAY
SMART
HINT
COACH
EVALUATE
DISPLAY MOVE
LISTEN —
as the exciting voice output…
• gives you hints when you’re not sure what to do!
• cautions you when your pieces are threatened!
• identifies pieces automatically as you press on them!
KEYS AND FEATURES
1. PIECE STORAGE COMPARTMENT: Handy
storage area for your chess pieces.
2. BATTERY COMPARTMENT: In base of unit. Uses four “AA” (AM3/R6) alkaline batteries.
3. GAME KEYS a. NEW GAME: Press to reset for a new game
of chess.
b. NON AUTO: Press to enter Non Auto Mode,
which allows moves to be entered manually.
c. LEVEL: Press to enter Level Mode. Also
used to access the five Teach Modes.
d. TAKE BACK: Press to take back the last
individual move made. Take back up to six individual moves (three moves for each side).
e. VOICE/COACH: Press to access Coach
Level options and Voice/Beep options.
f. PLAY: Press to change sides with the com-
puter; press while the computer is thinking to force it to move. Press at the beginning of a new game to play Black from the bottom of the board.
g. EVALUATE: Press
thinking
to get the computer’s evaluation of
while the computer is
the current board position.
h. SMART HINT: Press to get a level indepen-
dent move suggestion from the computer.
i. PIECE SYMBOL KEYS: Used to verify piece
positions, select teach modes and promote pawns.
j. SAY AGAIN/DISPLAY MOVE: Press to have
the computer repeat its last voice output on
• alerts you whenever an illegal move is attempted!
• announces special chess moves such as en passant captures and castling—making them so easy to learn!
• guides you through move take-backs when you make a mistake or change your mind about a move!
• identifies the piece to be replaced after taking back a capture—
you won’t ever have to guess!
• announces all wins, losses and draws!
• evaluates the board position on demand— you’ll always know who’s winning!
your turn. Press and hold down
puter is thinking
to display the move it is cur-
while the com-
rently considering making.
4. BOARD LIGHTS: Used to show moves and game information, verify pieces, indicate the side to move, and show the playing levels. Also used to indicate check, mate, and draw, and to give you insight into the computer’s thought process.
5. SENSORY CHESSBOARD: Each square contains a sensor that registers piece movement.
6. ACL (Reset): In base of unit. Used to eliminate static discharge.
7. GO/STOP SWITCH: Used to turn the computer on and off. The current position remains in memory even when turned off.
8. VOLUME CONTROL SLIDER: Used to turn the volume up and down.
9. MAINS ADAPTOR SOCKET: Socket for the optional mains adapter, which may be purchased separately.
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INTRODUCTION
PRESS
PRESS
COMPUTER FEATURES TO WATCH FOR!
Congratulations on becoming the proud owner of this
new and very unique chess computer—
talking chess tutor!
chess that’s as “human” as possible—you’ll be delighted as your new chess partner helps you with your game, coaches you as you play, and even gives you hints and chess information on demand! You’ll be thrilled as the voice output follows your every move, even occasionally offering helpful advice and encouraging words—chess simply couldn’t be more fun!
You are about to experience computer
your very own
1. USING YOUR CHESS COMPUTER
First, Install the Batteries
1Your chess computer runs on four “AA” (AM3/R6)
batteries. For longer battery life, be sure to use fresh alkaline batteries. Slide the GO/STOP switch to GO. Insert the batteries as shown in Figure 1-1. The computer will go through a self-test, then a greet you, signalling that the computer is ready to play! If the unit does not respond, use a paper clip or another sharp object to press into the hole marked ACL in the base of the unit for at least one second. This will reset the computer.
If you would rather not power your unit with batteries, you may purchase an optional AC adapter. Please use only the adapter specified for use with this computer.
Important: To ensure that the computer’s memory con­tents are not lost, keep good batteries installed in the unit even when you are using the optional AC adapter.
Ready to Play? Here’s How to Move!
Welcome
message will
2Follow these steps to start a game:
a. Switch to GO to turn the computer on, if you haven’t
already done so.
b. Set up the chess pieces in their starting positions,
with the White pieces nearest to you, as shown in Figure 1-2. Press NEW GAME; the computer will announce
c. To make a move, lightly press down on the piece you
want to move until you hear the voice identify that piece. The sensory board registers your move, and two board lights turn on to indicate the piece.
d. Take the piece and gently press it down on the
square you want to move to (see Figure 1-3). You will hear a beep, and the computer will then start thinking about its move.
At the beginning of a game, the computer’s reply is often instantaneous on many levels, because it is playing moves which are stored in its openings library (for details, see Section 2.12).
The Computer Makes Its Move
New Game
as a confirmation.
3When the computer moves, it beeps and turns on two
board lights indicating the horizontal row and vertical column of the piece it wishes to move. Press the indi­cated piece down gently on the square.
The computer then uses the board lights to show you where the piece should go. Move the piece to the indi­cated square and press the piece down, as shown in Figure 1-4. Once you have pressed this square, you have completed the computer’s move! For an example of how the board lights would indicate a computer move from e7 to e5, see Figures 1-5a and b.
• Exciting and informative voice output makes chess easy to learn and a pleasure to play!
• Sensory chessboard for easy move input; 16 bright board lights used to indicate all moves.
• Special coaching features allow you to learn as you play—the computer will even warn you when your pieces are threatened!
• Includes five different Teach Modes—study the tactics of each chess piece individually!
• The 384 level settings mean you can constantly improve your skills! The Extended Playing Range features 64 levels of play for learning, variety and experimentation—including Beginner, Practice, and Fun Levels; Quiet and Aggressive Game Levels; Tactical and Fixed Depth Levels; Mate and Combi­nation Finder Levels; Normal Playing Levels, and even a special Infinite Level!
• Openings library includes all major chess openings.
• Request an evaluation of the current board position, and look in on the computer’s thinking process!
• Unsure of the position? Verify the entire board!
• Change your mind about a move? Take back up to six individual moves!
• Use Non Auto Mode to play chess against a friend, with the computer acting as referee!
• Play using the voice or beeps, or turn the sound off!
• Handy built-in compartment stores the pieces.
• Turn off at any time—your current game stays in memory for up to 18 months!
4 x
AA/AM3/R6
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Fig.1-1
PRESS
Fig.1-3
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Fig.1-5a - Press down on e7…
3
PRESS
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Fig.1-5b …and then on e5.
Fig.1-2
Fig.1-4
ENGLISH
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Changed Your Mind? Take Back!
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4If you make a mistake or change your mind about a
move, it’s easy to take moves back! Press TAKE BACK when it is your turn to move, and the computer will an­nounce the move to be taken back (e.g.,
back Knight move
to guide you through the take-back. The to square of the last move will light first—press the indicated piece down on that square. The computer then shows you where that piece came from. Press the piece down on the from square to complete the take-back. Repeat the above procedure to take back more moves, if desired. You may take back up to six individual moves.
When taking back captures or castling maneuvers, the computer will remind you of pieces which should be put back on the board! It does so by lighting board lights to indicate the position, and announcing the color and type of the captured piece.
Game Over? Start a New Game
). The computer also uses board lights
Black takes
5Whenever you finish a game (or if you decide to abort
your current game), you may press NEW GAME to reset the computer. The computer is then ready for another game, using the currently selected level.
Caution: Since pressing NEW GAME clears your current game from the computer’s memory, be careful not to press this key by mistake!
Too Easy/Hard? Change Levels!
6When the computer is first turned on, it is set to Level
H4 (10 seconds a move). However, you may choose any of the 64 playing levels described in Section 3!
Press LEVEL to enter Level Mode, and the board lights will indicate the current level. To change playing levels, press a board square to activate your desired level, using the chart in Section 3 as a guide. Press
LEVEL again to exit level mode.
Voice, Beeps On/Off? It’s Your Choice!
7Your computer’s informative and entertaining voice
output is on by default, and you may use the Volume Control Slider to set the desired volume. However, if you would rather not have the voice on for some reason, you have other options! As you will see in Section 4.2, you can choose to hear only beeps, or you can even turn the sound off for completely silent operation, if desired.
By the way, if you don’t hear what the computer says, simply press the SAY AGAIN key on your turn to hear the last message repeated.
Note that a) Pressing SAY AGAIN in Verify Mode or when the computer is displaying Hint on your turn, the computer will return to normal mode. b) SAY AGAIN is disabled if voice/coach is set to level G or H, or if it is in Level Mode.
2. ADDITIONAL COMPUTER FEATURES
2.1 Indication of the Side to Move
When Black is thinking about its move, board light 8 flashes. After it has moved, the 1 light comes on steadily to show that it is now White’s turn to move. Similarly if the computer plays White, the 1 light flashes during its turn, and the 8 light comes on steadily after it has moved. It’s easy to tell whether the computer is thinking and whose turn it is!
2.2 Captures and Special Moves
During the game, the computer’s voice will normally alert you to capture or to make special moves, such as
HAVING PROBLEMS? SOME TIPS!
Is it really your turn to move?
indicator lights (see Section 2.1). If the light for the computer’s side is flashing, the computer is currently thinking about its move.
Did you execute the computer’s last move
incorrectly?
wrong piece, or trying to move the computer’s piece to the wrong square. Check the board lights, and move the piece correctly.
Is the computer announcing an illegal move?
The computer knows all the rules and will only allow legal moves—when it says you know something is wrong! Either move your piece to another square, or press the indicated from square again to erase the move, and make a different move. Check the rules if you’re not sure of the problem!
Are you unsure of the board position? Have
some pieces been moved inadvertently?
Verify the piece positions (see Section 2.9).
Is your King in check?
you must move it out of check before you can make any other move (see the rules).
Computer won’t make a move?
Mode may be turned on—this option must be turned moves automatically (see Section 2.10).
Want the last voice output repeated?
press SAY AGAIN! on your turn.
You may be trying to move the
If your King is in check,
off
for the computer to respond with its
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Fig.2-1a - Black tried to avoid
the capture of his pawn by
advancing it two squares, from
e7 to e5. However…
Fig.2-2a - Castling: Press the
King on e1 and g1…
castling maneuvers or pawn promotions!
Captures: To capture, press down lightly on the piece you want to move - you will hear the voice identify that piece. Take the captured piece off the board, and press your piece on the square of the captured piece. You will hear the capture announced, eg.
En Passant: In an en passant capture, the computer uses board lights to remind you to remove the captured pawn. Press down on the captured pawn before removing it from the board. Although beginning players are often confused when this type of capture occurs, the voice
takes pawn en passant
output presses its to square. This makes this move unmistak­able! See Figures 2-1a and b for an example of an en passant capture.
Fig.2-1b …White can capture the
Fig.2-2b …and the computer will
Check the color
Illegal Move!
Non Auto
,
Simply
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Black pawn en passant by
moving from f5 to e6!
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remind you to move the Rook!
takes Bishop.
is heard after the user
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IT’S EASY TO VERIFY POSITIONS!
TRY OUT NON AUTO MODE!
Press Lights On/Voice Output Description
NEW GAME 1 on; ROOK key A, 1 on; ROOK key H, 1 on; ROOK key A, 8 flashing; ROOK key H, 8 flashing; ROOK key
Any key
New Game New game
White Rook 1st White Rook White Rook 2nd White Rook
Black Rook 1st Black Rook Black Rook 2nd Black Rook
(beep—no more Rooks on the board) Exit by making a move or pressing any other key
Pawn Promotion:
• When you promote a pawn, first press your pawn
down on its from down on the to square, you will hear and your pawn automatically becomes a Queen!
square, as usual. As soon as you press
Pawn now Queen
If you
would rather underpromote to a Knight, Bishop, or Rook,
first press the from square. Then, before pressing the to square, press the Piece Symbol key for the Knight, Bishop, or Rook. Finally, press down on the to square. You will hear
Pawn now [piece].
Remember to change
your piece on the board, or mark it with tape!
• When the computer promotes a pawn, it first indi­cates its move as usual. As soon as you press its from and then to squares, it will announce it is promoting to a Queen.
underpromotes
, first press its from and to squares as
When the computer
usual. After the underpromotion is announced (
now Bishop
, for example), and the to square flashes,
press the corresponding Piece Symbol key (the
Pawn now Queen
Pawn
BISHOP
key, in this case) to acknowledge the underpromotion, and the to square lights will turn off. If you have the voice turned off and the computer decides to underpromote, check its chosen piece by pressing the Piece Symbol keys in succession - the key which turns the flashing to square off indicates the correct piece. Don’t forget to replace the computer’s pawn with its new piece, or mark it with tape!
Castling: The computer automatically recognizes castling after the King is moved. After you have pressed the King down on its from and to squares, the computer announces
Castling,
and uses board lights to remind you to move the Rook. Press down on the Rook’s indicated from and to squares to finish the castling move. See Figures 2-2a and b for an example.
2.3 Illegal Moves/Wrong Moves
Your computer will never accept an illegal move. If you attempt such a move, the computer will announce your error! If you press the wrong to square, you will hear
Illegal move
—and the board lights will continue to indi­cate the square the piece came from. To clear the illegal move, either move that same piece to another square, or press the piece back down on its from square and move a different piece.
If you press down on the square of the wrong color
piece, you will hear
type] - illegal move;
Black [piece type] or White [piece
check the side to move and make
the move correctly.
If you don’t execute a computer move correctly, you also get a triple beep. This indicates that you are trying to move the wrong piece, or you are moving the computer’s piece to the wrong square. Check the board lights, and
• Use Non Auto Mode (see Section 2.10) to play through master games. Press PLAY to see what the computer would do in any position! Use the DISPLAY MOVE and EVALUATE features to gain insight into the computer’s thoughts!
• Keep records of your own chess games. When a game is over, play to certain positions to see how other moves or different strategies might have affected the outcome—watch and learn!
• Study book lines by entering them manually!
• Play against a friend, with the computer acting as referee and checking all moves for legality!
AND…
TRY PLAYING BLACK FROM THE BOTTOM!
• Pressing PLAY at the beginning of a new game will let you play the Black pieces from the bottom of the board (see Section 2.11). If you do this, make sure you set up the board as shown below!
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if
4mMmMmMmM4 5MmMmMmMm5 6mMmMmMmM6 7gagagaga7 8dhcleibj8 TyxwvutsrU
Board set-up with Black at the bottom of the board
move the piece correctly.
If you press a piece down on a from square but you decide not to make that move, press down on that same square again to cancel the input. Now make another move of your choice. If you change your mind after enter­ing your whole move, you must take the move back as described in Section 1.
2.4 Check, Mate, and Draw
When a King is in check, the computer says and flashes the A and B board lights.
Whenever a game ends in checkmate, announced, followed by a) the computer loses or b)
Good Game! Play again?
Play again?
and the A, B, G and H board lights will flash.
Your computer recognizes draws by stalemate and consecutive three-fold repetition. The voice will announce
Draw! Play again?
and the D and E board lights will
flash.
2.5 Getting Hints from the Computer
Whenever you need help, press SMART HINT on your turn, and the computer will give you a move suggestion! If it thinks moving your Knight from g1 to f3 is the best move, for example, it uses the board lights to indicate that move, and tells you to
Move Your Knight!
your hint on average in two to five seconds no matter what level you are on, since the hint move is based on a special Best Play Level rather than the current level. So— you’ll always get immediate feedback whenever you need
Checkmate!
if the user loses,
ENGLISH
Check!
is
if
You will get
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assistance!
To accept the hint as your move, simply make the suggested move on the board. If you would rather make a different move, disregard the hint and press another piece to make a move of your own.
2.6 Interrupting the Computer’s Search
To interrupt the computer while it is thinking, press PLAY, and the computer will play the best move it has found so far. This feature can be very useful on the higher levels, where the computer can take a long time to move, and on the Infinite Level, where the computer keeps thinking indefinitely unless you stop it!
On the Mate Finder Level or Combination Level press­ing PLAY does not cause the computer to make a move. Instead, the computer sounds a double beep to indicate it was interrupted before it found a mate or solution. To continue your game, switch to another playing level.
2.7 Changing Sides with the Computer
To change sides with the computer, press PLAY when it is your turn to move. The computer will make the next move for your side. Change sides as often as you wish!
To see the computer play chess against itself, simply press PLAY after each move—watch as it plays for both sides of the board, one move after another. Study its strategies—you might improve your own game!
2.8 Game Information
In a normal game of chess, you would never ask your opponent what move he was thinking about, nor would you question him as to how he would evaluate the current position. When playing against this chess computer, however, you can do just that! Upon request, it will show you the move it is considering and evaluate the position for you. Studying this information can help you to learn more about chess!
Position Evaluation: You may get the computer’s evaluation of your position by pressing EVALUATE
the computer is thinking
or Combination Finder Levels. a scale from 1 to 8, as indicated by board lights 1 through
8. In a balanced position, for example, board lights 4 or 5 may be on. If the side playing from the bottom improves its position, board lights 6, 7, or 8 may come on. Light 8 represents a great material advantage for the side playing from the bottom—most probably a won position! When the computer thinks the side playing from the top has a won position, board light 1 turns on. Watch the evaluation change as the computer searches deeper and considers more moves!
at a level other than Mate Finder
Positions are evaluated on
while
Note: Evaluation is not valid at Mate Finder or Combi­nation Finder Levels as the computer uses special search algorithms.
Display Computer’s Current Best Move:
Whenever the computer is thinking at a level other than Mate Finder or Problem Levels,
to see the move the computer currently considers the best. The move is indicated with flashing board lights— the from square and the to square alternately. Watch carefully, and you may see the computer change its mind about a move!
press and hold down DISPLAY MOVE
Note: No move will be displayed if DISPLAY MOVE is held down while the computer is considering at Mate Finder Level or Combination Finder Level.
2.9 Verifying Piece Positions
If you should knock over the pieces, or if you think the position might be wrong, you can have the computer
TIPS ON CHOOSING A PLAYING LEVEL!
Are you a beginning player?
Fun Levels, the Beginner Levels, or the lower Fixed Depth Levels. These levels all restrict the computer’s search depth, resulting in weaker play, and giving you the chance to learn about the game and perhaps even win!
Start out with the
Are you an intermediate or more advanced
chess player?
higher Fixed Depth Levels. The Normal Playing Levels range from easy all the way up to a more difficult three-minute response time on Level H8. The Fixed Depth Levels allow you to set your desired search depth—after you beat the com­puter on one level, go on to the next!
Learn by watching the computer!
different styles of play based on the type of
search (Tactical vs. Normal Levels), and the type of play (Quiet vs. Aggressive Levels)!
Want to practice your offense?
Practice Levels, where the computer will very conveniently and obligingly position its pieces so that they may be easily attacked!
Want to experiment?
to solve problems up to mate in four—try search­ing from a position in one of your own games!
verify the piece locations for you! On your turn, press one of the Piece Symbol keys. The computer will identify that piece by name, and it will also use the board lights to show you where the first piece of that type is located. Steadily lit board lights indicate White pieces, and flash­ing lights indicate Black pieces.
Press the same Piece Symbol key repeatedly to see the locations of more pieces of that same type. When there are no more pieces of that type, a beep will sound. Repeat this procedure using the other Piece Symbol keys, verifying the entire board, if desired!
Since the voice announces the pieces as you move them during the game, this feature can also be used for a quick verification! Pressing any one of is your turn to move identifies that piece (e.g., the piece you have pressed is not the piece you are currently intending to move, simply press that piece again to turn its board lights off; then make another move of your choice.
Pressing down on any one of also identifies that piece, along with its color (e.g.,
Bishop - illegal move
2.10 Non Auto Mode
Normally, the computer automatically answers with a countermove whenever you enter a move. If you press NON AUTO to enter Non Auto Mode, however, you can enter any number of moves one by one, without allowing the computer to answer! This feature can be used in a number of unique ways:
Try the Normal Levels or the
Study the
Try out the
Use the Mate Finder Level
your
pieces when it
Queen
your opponent’s
).
). If
pieces
Black
• Play through master chess games. Press PLAY to see what the computer would do in any position!
• Study opening book lines by entering them manually
• Play chess against a friend, with the computer acting as referee by checking the legality of all moves. If you need help with a move, simply press PLAY and the computer will make the next move. After it has moved, Non Auto Mode remains in effect, and you
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can continue your game!
• Replay to any board possition for further study.
Entering Non Auto Mode is confirmed by a beep. To exit this mode and return to normal play, press NON AUTO again. A double beep will verify that this mode has been cancelled. Note that Non Auto Mode is also auto­matically cancelled whenever you press NEW GAME or select one of the Teach Modes.
2.11 Playing Black From the Bottom
You may want to depart form the usual standard and play the Black pieces from the bottom of the board, letting the computer play White from the top. To do this, press NEW GAME and then PLAY. The computer reverses sides and makes the first move for White from the top of the board!
In the diagram on page 5, you can see that the initial piece set-up is different when you reverse sides. Notice, in particular, that the Kings and Queens are positioned differently. Be sure to set the board up correctly!
When you play Black from the bottom, the color indica­tor lights are also reversed (i.e., the 1 light will indicate Black, and the 8 light will indicate White).
2.12 Book Openings
At the beginning of a game, the computer’s reply is often instantaneous on many levels, because it is playing moves from its includes all major openings and many positions from grandmaster play. If the current board position is in this library, the computer plays a response to that position from its memory, instead of thinking about the move. The computer uses its openings library on all levels except A1-A8 and B1-B8 (the Beginner/Fun levels, Infinite Levels and the special problem solving levels).
Many players typically know just five or six opening lines. Your chess computer will allow you to study and learn over 100 moves of solid, Grandmaster-approved opening theory! Try 1.c2-c4, 1.d2-d4, or even 1.Ng1-f3!
2.13 Voice Features to Remember
Remember these points concerning the voice:
openings library.
The computer’s library
• Volume is controlled with the Volume Control Slider.
• You can choose between voice output, beeps or silence, if desired (see section 4.2).
• Press SAY AGAIN whenever you would like the computer to repeat the last voice output.
2.14 Game Memory
You may interrupt a game at any time by switching to STOP to turn the computer off. Play is then suspended, and the computer will “remember” your position for up to 18 months (with fresh alkaline batteries). When you switch on again, you can continue where you left off! To conserve battery power, switch off when you interrupt your game for more than a few minutes.
If you power your unit with the optional AC adapter, you should still keep good batteries installed, to ensure that memory contents are not lost if the unit is unplugged.
3. LEVELS OF SKILL
With 384 level settings to choose from (incorporating the Teach Modes), you can learn and grow with this chess computer! As shown in the chart of playing levels on page 8, there are 64 unique playing levels, including levels for casual play, Mate Finder and Combination Finder Levels, Aggressive and Quiet Closed Levels, and
several different types of levels especially for beginners! When you set the level, keep in mind that when the com­puter has more time to think about its moves, it gets stronger and plays better–just like a human chess player!
Setting a Playing Level
Press LEVEL, and the computer lights the board square corresponding to the currently set level. When the computer is first turned on, it is set on Level H4 (10 sec­onds per move). As indicated in the chart, each of the 64 board squares corresponds to one playing level. After pressing LEVEL, press a square to activate a level, using the chart as a guide. When you press down on the de­sired square, the board lights turn on to indicate that square. Press LEVEL to exit Level Mode.
For those levels which have Average Response Times listed, note that the times are averaged over a large number of moves. In the opening and endgame, the computer tends to play faster, but in complicated middle­game positions, it may take longer to move.
3.1 Beginner Levels (A1-A8)
BEGINNER LEVELS AVERAGE TIME PER MOVE
Square A1...................... 1 second
Square A2...................... 2 seconds
Square A3...................... 3 seconds
Square A4...................... 4 seconds
Square A5...................... 5 seconds
Square A6...................... 6 seconds
Square A7...................... 7 seconds
Square A8...................... 8 seconds
The Beginner Levels are meant specifically for novice players. On these levels, the computer restricts its search so that it deliberately plays weaker and gives the begin­ning player a chance to beat the computer!
3.2 Fun Levels (B1-B5)
FUN LEVELS AVERAGE TIME PER MOVE
Square B1...................... 1 second
Square B2...................... 2 seconds
Square B3...................... 3 seconds
Square B4...................... 4 seconds
Square B5...................... 5 seconds
These unique “Fun Levels” are meant especially for beginners and young players—these levels will allow those who might otherwise never win a game of chess to come up on the winning side for a change! On the Fun Levels, your chess computer is much more “human” than most other chess computers—it gives everyone a chance to win, in a world where chess machines are typically relentless and often quite difficult to beat. Although the general consensus seems to be that computers never make mistakes, on the five Fun Levels, this computer actually does!
Various handicaps are built into the Fun Levels, dem­onstrating common mistakes made by beginners. Chess books often advise of basic rules—warning not to give away material, not to bring the Queen out too early, and advising the development of pieces before starting an attack. Yet players see their opponents breaking these rules and getting away with it! The Fun Levels provide a way of practicing the punishment of these typical mis­takes, thus enabling the beginner to strengthen his game against the human opponents he is likely to face.
Even after a player has mastered the Fun Levels, they can still be a valuable training tool. A game can be started on a Fun Level, for example, and, when the computer makes a bad move, the player can switch to a normal level and try to convert his advantage to a win, playing
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SELECT YOUR PLAYING LEVELS FROM THE 64 BOARD SQUARES!
ABCDEFGH
8
7
6
5
4
3
2
1
Beginner
Level 8
8 sec/move
Beginner
Level 7
7 sec/move
Beginner
Level 6
6 sec/move
Beginner
Level 5
5 sec/move
Beginner
Level 4
4 sec/move
Beginner
Level 3
3 sec/move
Beginner
Level 2
2 sec/move
Beginner
Level 1
1 sec/move
Mate
Finder
Level
Combination
Finder
Level
Infinite
Level
No time limit
Fun
Level 5
5 sec/move
Fun
Level 4
4 sec/move
Fun
Level 3
3 sec/move
Fun
Level 2
2 sec/move
Fun
Level 1
1 sec/move
Practice
Level 8
3 min/move
Practice
Level 7
2 min/move
Practice
Level 6
1 min/move
Practice
Level 5
30 sec/move
Practice
Level 4
10 sec/move
Practice
Level 3
5 sec/move
Practice
Level 2
2 sec/move
Practice
Level 1
1 sec/move
Tactical
Level 8
3 min/move
Tactical
Level 7
2 min/move
Tactical
Level 6
1 min/move
Tactical
Level 5
30 sec/move
Tactical
Level 4
10 sec/move
Tactical
Level 3
5 sec/move
Tactical
Level 2
2 sec/move
Tactical
Level 1
1 sec/move
Fixed
Depth
Level 8
Search depth
8 ply
Fixed
Depth
Level 7
Search depth
7 ply
Fixed
Depth
Level 6
Search depth
6 ply
Fixed
Depth
Level 5
Search depth
5 ply
Fixed
Depth
Level 4
Search depth
4 ply
Fixed
Depth
Level 3
Search depth
3 ply
Fixed
Depth
Level 2
Search depth
2 ply
Fixed
Depth
Level 1
Search depth
1 ply
Quiet,
Closed
Game
Level 8
3 min/move
Quiet,
Closed
Game
Level 7
2 min/move
Quiet,
Closed
Game
Level 6
1 min/move
Quiet,
Closed
Game
Level 5
30 sec/move
Quiet,
Closed
Game
Level 4
10 sec/move
Quiet,
Closed
Game
Level 3
5 sec/move
Quiet,
Closed
Game
Level 2
2 sec/move
Quiet,
Closed
Game
Level 1
1 sec/move
Aggressive
Game
Level 8
3 min/move
Aggressive
Game
Level 7
2 min/move
Aggressive
Game
Level 6
1 min/move
Aggressive
Game
Level 5
30 sec/move
Aggressive
Game
Level 4
10 sec/move
Aggressive
Game
Level 3
5 sec/move
Aggressive
Game
Level 2
2 sec/move
Aggressive
Game
Level 1
1 sec/move
Normal
Play
Level 8
3 min/move
Normal
Play
Level 7
2 min/move
Normal
Play
Level 6
1 min/move
Normal
Play
Level 5
30 sec/move
Normal
Play
Level 4
10 sec/move
Normal
Play
Level 3
5 sec/move
Normal
Play
Level 2
2 sec/move
Normal
Play
Level 1
1 sec/move
ABCDEFGH
8
7
6
5
4
3
2
1
BEGINNER
LEVELS
FUN/
PROBLEM
SOLVING
LEVELS
PRACTICE
LEVELS
TACTICAL
LEVELS
against the stiffer opposition of a higher level.
Level B1 is the weakest level. On this level, the value of material is set so that the computer will not only “hang” pieces (leave pieces unguarded), but will also actually try to lose material. Watching the computer throw away its Queen would not even be uncommon on this level! Levels B2, B3, and B4 are similar to B1, in that they also give away material, but they do not do it as consistently. They progressively start to consider the material worth of pieces more and more, and Level B4 only occasionally gives pieces away. On Fun Level B5, the computer does not actually give away material—here, it plays more like a beginner who has learned the basics of the game. On this level, the computer makes mistakes such as bringing out its Queen too early, leaving its pieces unguarded, and opening itself up to threats of check and/or checkmate. Why not try out all the Fun Levels—and try to learn from the computer’s mistakes!
3.3 Infinite Level (B6)
INFINITE LEVEL TIME PER MOVE
Square B6 ................. No time limit
FIXED DEPTH
SEARCH
LEVELS
QUIET,
CLOSED
GAME
LEVELS
AGGRESSIVE
GAME
LEVELS
NORMAL PLAYING
LEVELS
On the Infinite Level, the computer searches indefi­nitely, until it finds a forced mate, runs out of memory, or until you stop the search by pressing PLAY. If the search is halted, the computer makes the move it currently thinks is best. Try experimenting with the Infinite Level—let the computer analyze complicated positions for hours or even days!
3.4 Combination Finder Level (B7)
Combination Finder Level PURPOSE
Square B7 ..........Solves chess puzzles
The Combination Finder Level is used for solving “mate or a large win of material” problems. Here, the computer looks for the shortest forced win of two pawns or more. In order to come up with a solution, the computer must see a win of enough material to be two pawns better than the current position. If it finds such a solution, it will beep and indicate its move.
If the computer reaches its search depth limit without finding a solution, it beeps and the previously flashing color indicator turns on steadily. To continue play, change levels—then either press PLAY to have the computer
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move or make a move of your own.
3.5 Mate Finder Level (B8)
MATE FINDER LEVEL PURPOSE
Square B8 ......... Solves mate problems
Selecting this level activates a special mate finder program. If you have a position where there may be a mate and you want the computer to find it, set the com­puter on this level. The computer will then search for a forced mate, and will only play a move if it finds a mate. It can solve mates in up to four moves.
If there is no mate present or if the computer cannot find a mate, it sounds a beep and the previously flashing color indicator turns on steadily. You may continue play, if desired, by simply changing levels.
3.6 Practice Levels (C1-C8)
PRACTICE LEVELS AVERAGE TIME PER MOVE
Square C1...................... 1 second
Square C2...................... 2 seconds
Square C3...................... 5 seconds
Square C4.................... 10 seconds
Square C5.................... 30 seconds
Square C6...................... 1 minute
Square C7...................... 2 minutes
Square C8...................... 3 minutes
The Practice Levels offer you a great chance to sharpen your chess playing skills! On these levels, the computer will play for captures and checks as much as possible. The program may intentionally overlook traps in order to encourage you to play for traps and threats. You will also notice the computer positioning its pieces so that they may easily be attacked.
3.7 Tactical Levels (D1-D8)
TACTICAL LEVELS AVERAGE TIME PER MOVE
Square D1...................... 1 second
Square D2...................... 2 seconds
Square D3...................... 5 seconds
Square D4.................... 10 seconds
Square D5.................... 30 seconds
Square D6...................... 1 minute
Square D7...................... 2 minutes
Square D8...................... 3 minutes
Although the Tactical Levels have the same search times as the Normal Playing Levels, the computer plays differently here because it employs a different search method. On the Normal Playing Levels, the computer uses a Selective Search algorithm. This method allows the computer to see combinations that would otherwise take much longer to compute. On the Tactical Levels, however, the computer switches to a powerful Brute Force Search algorithm. This helps to minimize the risk of an occasional oversight.
3.8 Fixed Depth Levels (E1-E8)
FIXED DEPTH LEVELS SEARCH DEPTH
Square E1.......................... 1 ply
Square E2.......................... 2 ply
Square E3.......................... 3 ply
Square E4.......................... 4 ply
Square E5.......................... 5 ply
Square E6.......................... 6 ply
Square E7.......................... 7 ply
Square E8.......................... 8 ply
On the Fixed Depth Levels, the computer’s search
ply.
depth is limited to certain number of
A ply is an indi­vidual move, or a move for either side. As an example, on Level E1, the computer only searches to a depth of one
TEACH MODES AT A GLANCE!
1. Press LEVEL to enter Teach Mode.
2. Press a square to select a playing level (see the
chart in Section 3.)
3. Choose your mode.
To study QUEENS… Press
(Only Kings, Queens, and pawns on the board)
To study ROOKS… Press
(Only Kings, Rooks, and pawns on the board)
To study BISHOPS… Press
(Only Kings, Bishops, and pawns on the board)
To study KNIGHTS… Press
(Only Kings, Knights, and pawns on the board)
To study PAWNS… Press
(Only Kings and pawns on the board)
4. Press LEVEL to enter your selection into the computer . Now you can play, studying the piece of your choice!
Note: The KING key is reserved for the standard game, using all 32 pieces. Board lights 2 and 7 will turn on to indicate this if the KING key is pressed during the above procedure.
ply, and thus only looks ahead one individual move. This results in much weaker play, giving beginners and aver­age players a better chance of beating the computer. These levels start out easy and get progressively more difficult—as you conquer each level, go on to the next!
3.9 Quiet Closed Game Levels (F1-F8)
QUIET CLOSED GAME LEVELS AVERAGE TIME PER MOVE
Square F1 ...................... 1 second
Square F2 ...................... 2 seconds
Square F3 ...................... 5 seconds
Square F4 .................... 10 seconds
Square F5 .................... 30 seconds
Square F6 ...................... 1 minute
Square F7 ...................... 2 minutes
Square F8 ...................... 3 minutes
On these eight levels, the computer gives preference to a quiet, passive style of play. Here, you will see the computer exchanging pieces as much as possible, in an effort to avoid complications and simplify the board posi­tion. With this type of play, the program also avoids at­tacks and keeps positions closed whenever possible.
3.10 Aggressive Game Levels (G1-G8)
AGGRESSIVE GAME LEVELS AVERAGE TIME PER MOVE
Square G1...................... 1 second
Board Lights On
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6
6
5
5
4
4
3
3
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Square G2...................... 2 seconds
Square G3...................... 5 seconds
Square G4.................... 10 seconds
Square G5.................... 30 seconds
Square G6...................... 1 minute
Square G7...................... 2 minutes
Square G8...................... 3 minutes
In direct contrast to the levels described previously in Section 3.9, on Levels G1-G8, the computer is much more active and plays more aggressively. It will try to open up positions by exchanging or sacrificing pawns, and it will actively avoid piece exchanges to keep board positions as complicated as possible! On these playing levels, the computer also likes checks and direct attacks on your pieces. Be prepared for anything!
3.11 Normal Playing Levels (H1-H8)
NORMAL PLAYING LEVELS AVERAGE TIME PER MOVE
Square H1...................... 1 second
Square H2...................... 2 seconds
Square H3...................... 5 seconds
Square H4.................... 10 seconds
Square H5.................... 30 seconds
Square H6...................... 1 minute
Square H7...................... 2 minutes
Square H8...................... 3 minutes
The Normal Playing Levels are also this computer’s strongest and most challenging levels! Whenever you choose one of these levels, you are basically selecting an average response time for the computer. On these levels, the computer uses a Selective Search algorithm, allowing it to quickly come up with move combinations which would otherwise take much longer to find.
4. SPECIAL COACHING MODES
4.1 Teach Modes: Learn All About Tactics!
Your chess computer contains five built-in Teach Modes. This feature allows you to learn basic moves and master the tactics of the pieces, one at a time. For each individual Teach Mode, the only pieces on the board are Kings, pawns, and the selected piece type. This will help beginners to concentrate solely on one piece at a time, without losing focus and being distracted by other pieces on the board!
To enter Teach Mode, press LEVEL. The computer uses board lights to indicate the currently selected level of play. If you want to change the level, press the corre­sponding board square, as described in Section 3. If you do not change the level, the current level will remain in effect. After deciding on your playing level, you are now ready to choose the Teach Mode you would like to try out!
As shown in the Teach Mode Chart above, selecting the piece you want to study is easy—simply press the corresponding Piece Symbol key (QUEEN, ROOK, BISHOP, KNIGHT, or PAWN). As indicated in the chart, pressing a Piece Symbol key turns on a pair of board lights to indicate the piece you have selected to study. After making your choice, press LEVEL to enter your selection into the computer. The computer is now ready for a new game, using the newly selected Teach Mode and playing level. Remember that the only pieces on the board will be Kings, pawns, and the piece type you have chosen to study!
Note that the KING key is reserved for the standard game, using all 32 chess pieces. When KING is pressed in Teach Mode, board lights 2 and 7 turn on to indicate the standard board. Pressing LEVEL to exit Teach Mode
VOICE AND COACH OPTIONS
Press VOICE/COACH repeatedly to select your Voice and Coach Level options, as shown below.
Level E: Voice ON, Coach ON
All voice output PLUS coach functions.
Level F: Voice ON, Coach OFF
Voice used for moves, NEW GAME, etc.
Level G: Beeps ON, Coach OFF
Beeps only.
Level H: Voice OFF, Coach OFF
Silent Mode – no beeps, no voice.
at this point simply returns you to a new game, playing with all the pieces.
Please also note the following points:
If you press LEVEL and then decide not to change the playing level or Teach Mode, simply press LEVEL again, and the current game status will remain as is.
• If you do not press a square to select a new level, the current level will remain in effect.
• If NEW GAME is pressed during any game, the computer will switch back to the standard game, with the current playing level still in effect.
• If you accidentally press any piece symbol key in Level Mode, you will lose the current game after exiting Level Mode. To continue with the current board, press any square key, TAKE BACK, NON
AUTO, VOICE/COACH, PLAY EVALUATE, HINT or SAY AGAIN to deselect the Teach Mode before
exiting Level Mode.
4.2 Voice/Coach Levels: Practice Your Game!
Your chess computer has four different Voice/Coach Levels, which are accessed by repeatedly pressing VOICE/COACH. Each time this key is pressed, a corre­sponding board light turns on briefly (E-H), as noted below. To verify which Voice/Coach level is in effect at any time, simply press any square then VOICE/COACH— and the board light will identify the current level.
• Coach Level E: Voice On, with Full Coach
Level E is a special level which encourages beginners to improve their skills and understanding of the game of chess. On this level, the computer gives you all possible voice output, and also gives you important additional information during the game:
• When one of your pieces is in danger, i.e., the computer is likely to attack it on the next move, the computer will alert you to this. It may tell you, for example, to Watch your Bishop! It will also flash the square of the endangered piece for a few sec­onds. You may continue the game after the square has stopped flashing by either making your next move, or by pressing TAKE BACK to take back your last move and making another one.
• Voice/Coach Level F: Voice Only
When you select this level, board light F turns on
Board Light
E
F
G
H
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briefly. Here, you are choosing to play a normal game of chess, with all voice output—but with the Coach functions turned off.
• Voice/Coach Level G: Beeps Only
Board light G indicates a level where the computer uses beeps to signify moves, keypresses, and other game activity. The voice will not speak at all when you select this level, and there are no coaching functions.
Note that there is no beep sound on verifying the piece.
• Voice/Coach Level H: Silent Mode
Choosing Level H gives you completely silent game operation—no voice, and no beeps. Coaching features are also turned off. When playing without sound, be sure to watch the board lights carefully during the game!
5. TECHNICAL DETAILS
5.1 The ACL Function
Computers can sometimes “lock up” due to static discharge or other electrical disturbances. If this should happen, use a pin or another sharp object to press into the hole marked ACL in the base of the unit for at least one second. This resets the computer.
The manufacturer reserves the right to make technical changes without notice in the interest of progress.
Warning: Use a center-positive adapter with safety islolating transformer only. The polarity symbols confirm­ing its center positivity should be clearly marked on the adapter and the adapter must comply with CEE publica­tion 15. The adapter should be regularly examined for potential hazards such as damage to the plug, cable or cord, enclosure or other parts. In the event of damage, the adapter should not be used.
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5.2 Care and Maintenance
Your chess computer is a precision electronic device, and should not be subjected to rough handling or ex­posed to extreme temperatures or moisture. Do not use chemical agents to clean your unit, as they may damage the plastic.
Weak batteries should be replaced promptly, since they can leak and damage the computer.
Use only alkaline or zinc carbon batteries.
Non-rechargeable batteries are not to be re­charged.
Different types of batteries or new and used batter­ies are not to be mixed.
Only batteries of the same or equivalent type as recommended are to be used.
Batteries are to be inserted with the correct polar­ity.
Exhausted batteries are to be removed from the unit.
The supply terminals are not to be short-circuited.
This unit is not intended for children under three years old. To ensure the safe operation of the unit, the trans­former should be regularly examined for damage to the cord, plug, enclosure or other parts. In the event of any damage, the transformer must not be used with the unit until the fault has been repaired by qualified service personnel. When cleaning the unit with a soft cloth, the unit must be disconnected from the transformer first. Please note that only the recommended transformer should be used with the unit, and the transformer is not a toy.
5.3 Technical Specifications
Clock Frequency: 4 MHz Keys: 15 LED lamps: 2 x 8 LEDs Batteries: 4 “AA” (AM3/R6) cells Dimensions: 31.5 x 23.9 x 29 cm AC adapter (optional): 9V/300mA center-positive
– – –
+
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TROUBLESHOOTING GUIDE
SYMPTOMS
1. The computer doesn’t react, or “freezes” during the game.
2. The computer will not play a move.
3. The computer will not accept your move.
4. The computer seems to be making illegal moves.
5. The computer makes instant or irrational moves.
6. The computer is silent.
7. You cannot hear a voice, only beeps.
Batteries are not inserted properly. Batteries are weak or bad. Static discharge or an electrical disturbance has
caused a lock-up. Non Auto Mode may be in effect.
You may be on one of the higher levels, where the computer thinks for a longer time.
Is it your turn? Is your King in check? Will your move put your King into check? Did you move the Rook first when castling? Are you moving to an illegal square?
The computer is thinking (check the color indicator lights).
You have entered the computer’s last move incor­rectly (wrong from or to square).
The computer has made a special move, such as en passant, castle, or pawn promotion.
Your board position is incorrect. The computer may be set on a very low level,
where it moves quickly and plays weaker than usual because its search depth is limited.
The computer may be set on one of the Fun Levels, where it often makes common chess mistakes so the beginner can study them.
The batteries are running out. The Volume Control Slider is turned down.
Voice/Coach Level H is in effect. Voice/Coach Level G is in effect.
POSSIBLE CAUSES
ACTION TO TAKE
Install batteries as shown in 1.1. Replace the batteries. Press into the hole marked ACL, as described in
Section 5.1. The computer only responds to moves automati-
cally if Non Auto Mode is OFF (see Section 2.10). You may interrupt the computer by pressing play.
It forces the computer to make a move at a level other than Mate Finder or Combination Finder Levels.
Verify the position. Use TAKE BACK to reconstruct the last move.
To interrupt the computer, press PLAY.
Check the indicated move. Press the correct square to complete the computer’s move.
Use TAKE BACK to reconstruct the last move.
Verify the board (see Section 2.9). Press LEVEL to see which level is selected (see
Section 3), and change levels, if desired. Then press LEVEL again to exit Level Mode.
Press LEVEL to check the current playing level (see Section 3). Then press LEVEL again to exit.
Replace the batteries. Turn up the volume with the volume control slider
next to the GO/STOP switch. Press VOICE/COACH to change the level. Press VOICE/COACH to change to Level E or F for
voice output.
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