Saitek BARRACUDA User Manual

TABLE OF CONTENTS
QUICK START KEYS AND FEATURES INTRODUCTION
1. LET’S GET STARTED!
1.1 First, Install the Batteries
1.2 Ready to Play? Here’s How to Move!
1.3 Now It’s the Computer’s Turn
1.4 Change Your Mind? Take Back!
1.5 Game Over? Why Not Play Again!
1.6 Too Easy/Hard? Change the Level!
2. MORE FEATURES TO EXPLORE
2.1 Whose Move? Check the Display!
2.2 Special Chess Moves
2.3 Illegal Moves
2.4 Check, Mate, and Draw
2.5 Interrupting the Computer’s Search
2.6 Changing Sides with the Computer
2.7 Built-In Openings
2.8 Thinking on the Opponent’s Time
2.9 Game Memory
3. THE PLAYING LEVELS
Setting a Playing Level
3.1 Normal Playing Levels (Squares A1-G2)
3.2 Infinite Level (Square H2)
3.3 Tournament Levels (Squares A3-H3)
3.4 Blitz Levels (Squares A4-H4)
3.5 Beginner Levels (Squares A5-H5)
3.6 Mate Search Levels (Squares A6-H6)
3.7 Training Levels (Squares A7-H8)
4. INFO MODE: WATCH AND LEARN!
Using Info Mode
4.1 Principal Variation
4.2 Search Information
4.3 Chess Clock Information
4.4 Move Count/Game Moves
4.5 Want a Hint? Just Ask!
5. OPTIONS FOR FUN AND VARIETY
Selecting Game Options
5.1 Operation Mode Options
Silent Mode, Ticking Clock, Countdown Clock, System Test, Auto Power Down, Play White from Top)
5.2 Playing Mode Options
Play, Passive Book, Active Book, Complete Book, Tournament Book, Book On/Off)
5.3 Rotating Display Options
6. VERIFYING/SETTING UP POSITIONS
6.1 Verifying Positions
6.2 Changing and Setting Up Positions
7. TECHNICAL DETAILS
7.1 The ACL Function
7.2 Care and Maintenance
7.3 Technical Specifications
TROUBLESHOOTING GUIDE
(Auto Answer, Sound with Keypress,
(Selective Search, Easy Mode, Random
INTRODUCTION
Ready to enter the exciting world of computer chess? You’ve come to the right place! Your new computer offers so many game options, playing levels, and special features— you’ll never look at chess the same way again! The
Start
at the front of the manual will get you playing right away, and you’ll find more details on basic game operation in Section 1. Once you learn the basics, be sure to go on and explore the rest of this manual, even if you normally don’t like to read instruction booklets! You’ll discover that this chess computer has all kinds of other interesting and fun-filled features that will delight you—we guarantee it!
Your new computer knows and follows all the rules of chess—you can be sure that it will never cheat! For those of you who haven’t played before, we have included a short overview of the rules to get you started. For more detailed information, why not visit your local library, where you’re sure to find lots of interesting chess books!
Quick
SOME SOUND OPTIONS!
• Beeper volume too low or too high? Take a look at
Keys and Features
for the location of the Volume
Control Switch!
• Keypress beeps can be turned on or off, as you’ll see in Section
5.1 (Option B1).
• Want completely silent game operation? Find out how in Section 5.1 (Option C1).
• You can even make the built-in clock tick like an actual chess clock! For details, see Section 5.1 (Option D1).
unit, making sure to observe the correct polarity. Use fresh alkaline batteries for longer battery life!
If you would rather not power your unit with batteries, you may purchase an optional AC-DC adapter. Please use only the adapter specified in Section 7.3. Using any other adapter could damage the computer and will invalidate your warranty. Please also read the precautionary information regarding adapter use in Section 7.2. When using an adapter, first plug it into a wall outlet, and then into your computer.
Important: To ensure that the computer’s memory con­tents are not lost, keep good batteries installed in the unit even when you are using an AC-DC adapter.
Turn the computer on by pressing GO/STOP, and a beep will signal that the game is ready to play. If the computer fails to respond (static discharge may cause it to lock up), use a paper clip or another sharp object to press down into the hole marked ACL in the base of the unit for at least one second. This will reset the computer.
Tip: To conser ve energy and extend battery life, turn on the Auto Power Down option (see Section 5.1)!
1.2 Ready to Play? Here’s How to Move!
Okay, now it’s time to start a game! It’s so easy—just follow these steps:
a. Press GO/STOP to turn the computer on, if you haven’t
already done so.
b. Press NEW GAME to reset the computer for a new
game of chess. Set up the pieces in their starting posi­tions, with the White pieces nearest to you, as shown in the
Quick Start
c. To make a move, lightly press down on the piece you
want to move until you hear a beep and two board lights turn on to indicate that square. The sensory board will recognize your piece automatically. Don’t believe it? Just look at the display window, which is suddenly full of information—it shows your piece, along with the piece color and the square you just pressed!
d. Take that piece and gently press it down on the square
to which you are moving. You’ll hear a second beep as the computer confirms your move. That’s it—you’ve just made your first full move of the game! Next, it’s the computer’s turn.
You’ll notice that the computer often moves instantly at the beginning of a game, instead of taking time to think. This is because it is playing from memory, using a built-in “book” of opening moves (for more information, see Section 2.7).
.
ENGLISH
1. LET’S GET STARTED!
1.1 First, Install the Batteries
Your computer runs on four “AA” (Type AM3/R6) batteries.
Insert the batteries into the compartment in the base of the
1.3 Now It’s the Computer’s Turn
When the computer moves, it beeps and turns on two board lights indicating the square of the piece it wants to move. It also shows its full move in the display window. Check it out—you’ll see the from and to squares of the
1
computer’s move, along with the color and type of piece it is moving. Press the indicated piece down on the from square until you hear a beep. Move that same piece to the indicated to square and press it down to complete the computer’s move. And it’s your turn again…
1.4 Change Your Mind? Take Back!
When you’re playing chess against this computer, nothing is “set in stone”—you can change your mind or decide to play a different move whenever you want! When it’s your turn to move, simply press TAKE BACK. The display shows the move to be taken back, and the to square of that move is also indicated by board lights. Press the piece down gently on the indicated square, and the computer shows you where that piece came from. Press the piece down on the from square to complete the take-back. Repeat this as often as you’d like, taking back up to 30 individual moves (or 15 moves for each side). To continue playing at any point, just make another move on the board!
After taking back a capture or/and pawn promotion, the computer will make sure your board is still set up correctly by reminding you to put the captured piece or/and pawn back on the board respectively! It does this by displaying the piece symbol and its location, and turning on the board lights for that square. Put the indicated piece back on the board and press that square to complete the take-back.
1.5 Game Over? Why Not Play Again!
Whenever you finish a game (or if you give up on your current game), it’s easy to start over again! Reset the com­puter by pressing NEW GAME, and a New Game tone tells you that the computer is ready. The same playing level will be in effect, but you can change it if you’d like, as explained in Section 3.
Note that pressing the ENTER and CLEAR keys together will also reset the computer for a new game.
IMPORTANT: Resetting the computer for a new game clears your current game from the computer’s memory—be careful not to press the NEW GAME key by mistake!
1.6 Too Easy/Hard? Change the Level!
When you first turn your computer on, it’s automatically set to Normal Playing Level D1 (five seconds a move). However, you have 64 different levels to choose from—you’ll want to try them all out! For descriptions of the playing levels and how to change levels, see Section 3.
2. MORE FEATURES TO EXPLORE
2.1 Whose Move? Check the Display!
When the computer plays Black, it flashes a black square in the display while it is thinking. After it has moved, a white square shows that it is now White’s tur n to move. You can tell at a glance if the computer is currently thinking, and which side is to move!
2.2 Special Chess Moves
Captures: To capture, press down on the piece you want
to move, remove the captured piece from the board, and press your piece down on the square of the captured piece. Captures are displayed as in E5•F6.
En Passant Captures: In this type of capture, the com­puter reminds you to remove the captured pawn by using two board lights to indicate that square. You must press down on the captured pawn before removing it from the board.
Castling: The computer automatically recognizes castling after the King is moved. After you have pressed the King down on its from and to squares, the computer uses board lights to remind you to move the Rook. Press down on the Rook’s from and to squares to complete the move. Note that Kingside castling is displayed as 0-0, and Queenside cas­tling as 0-0-0.
MAKING THE COMPUTER’S MOVE:
AN EXAMPLE!
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After the computer display its moves, it’s up to you to make its move on the board! Here, the display indicates the computer wants to move its Black pawn (]!) from E7 to E5. Pick up the E7 pawn (indicated by the board lights) and press it down lightly on Square E7. The board lights now point to Square E5. Press the pawn down on Square E5 to complete the computer’s move. Now it’s your turn again!
Pawn Promotions: When you promote a pawn, first make your move as usual, pressing your pawn down on its from and to squares. Next, press the Piece Symbol Key for your desired promotion piece (%, $, #, or @). The computer recognizes your new piece immediately, displays it briefly, and then begins thinking about its next move. Remember to change your piece on the board! When the computer pro- motes a pawn, the display shows both the pawn and the promoted piece. Don’t forget to replace the computer’s pawn with its new piece.
2.3 Illegal Moves
Your computer will never accept an illegal move! If you try to make one, you’ll hear a low double beep, and the board lights and display will show the square the piece came from. Either move that same piece to another square, or press the piece back down on its original from square and move a different piece.
If you don’t make the computer’s move correctly, you’ll also get an error message. This means you are either moving the wrong piece, or moving the computer’s piece to the wrong square. If the computer wants to move its pawn from D7 to D5, for example, and you press down on D7 and then D6, the display shows Er:D5 briefly, pointing out your error. The display then returns to showing the move again (D7-D5), and the computer expects you to press down on D5 to com­plete its move.
If you press down on a piece and the from square is displayed, but you decide not to make that move, simply press down on that same square again to cancel. Then make another move. If you change your mind after entering your whole move, take the move back as described in Section 1.4.
2.4 Check, Mate, and Draw
When a King is in check, the computer first displays its move as usual. After the move is made, CHECK flashes in the display for a few seconds, along with the checking move. The display then goes back to showing the clock.
If the computer discovers a forced mate against its oppo­nent, it first displays its move as usual. After the move has been made on the board, the computer flashes a mate an­nouncement along with the move for several seconds (e.g., =in2 for a mate in two moves). The display then goes
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RrstuvwxyS 8jbielchd8 7agagmgag7 6MmMmMmMm6 5mMmMaMmM5 4MmMmGmMm4 3mMmMmMmM3 2GAGAMAGA2 1DHCKFIBJ1 TrstuvwxyU
2
back to showing the clock.
When a game ends in checkmate, the display flashes MATE (along with the mating move) for a short time after the move has been made. The display then goes back to show­ing the clock.
The computer recognizes draws by stalemate, three-fold repetition, and the 50-move rule. After a draw has occurred, the display flashes EnD (along with the drawing move or with the clock display) for a brief time after the move has been made. The display then goes back to showing the clock.
2.5 Interrupting the Computer’s Search
Think the computer is taking too long to move? You can interrupt it any time! Simply press ENTER while the computer is thinking, and it will stop and play the best move it has found so far. This feature can be handy on the higher levels, where the computer can take a long time to move, and on the Infinite Level, where the computer thinks indefinitely unless you stop it.
On the Mate Search Levels, pressing ENTER won’t force the computer to make a move. Instead, the computer will display ––––– to indicate that it was interrupted before it found a mate. To continue play, switch to another level.
2.6 Changing Sides with the Computer
To change sides with the computer, simply press ENTER when it’s your turn—and the computer will make the next move for your side. Change sides as often as you wish!
Want the computer to play the first move for White at the start of a new game? Press NEW GAME; then press ENTER!
Want to watch the computer play chess against itself? Press ENTER after each move—watch as it plays for both sides of the board, one move after another. Study its strate­gies, and you might improve your own game!
NEED HELP CHOOSING A LEVEL?
SOME TIPS FOR YOU!
• Are you a beginning player?
Beginner Levels or lower Training Levels. These levels restrict the computer’s search depth, resulting in weaker play and giving you the chance to learn about the game and perhaps even win! For even more of a shot at winning, combine one of these levels with the Easy Mode option (Section 5.2), so the computer can’t think on your time!
• Are you an intermediate or more advanced player?
Levels. The Normal Levels range from easy all the way up to a difficult 10-minute response time, and the Tournament Levels are extremely challenging. The Training Levels allow you to set your desired search depth—as you conquer each level, go on to the next! And don’t forget to try the Blitz Levels for some fast and exciting games of Speed Chess!
• Want to experiment?
to solve problems up to mate in eight—try searching from a position in one of your own games, or set up an actual mate problem. Choose the Infinite Level to have the computer analyze complicated positions for hours or even days!
back on again, you can continue right where you left off!
Try the Normal, Training, or Tournament
Use the Mate Search Levels
preserve the memory in case the unit is unplugged, keep batteries installed even when using an adapter.
Start out with the
ENGLISH
To
2.7 Built-In Openings
At the beginning of a game, the computer will often move instantly on many levels. This is because it is playing from memory, using its own built-in “book” of opening chess moves. This book contains most major openings and many positions from grandmaster play. If the current board position is in its book, the computer plays a response to that position automatically, instead of having to think about the move!
A special feature of this computer’s opening book is its ability to handle position reached by a certain set of moves can also be reached when those same moves occur in a different order. The computer’s integrated Automatic Transposition Manager handles these cases with ease!
Also included is a unique user-selectable book feature, which lets you choose from different types of opening books, or even turn the book off, if desired. For complete details, see Section 5.2.
2.8 Thinking on the Opponent’s Time
As you play, you may notice that the computer sometimes replies to your moves immediately, even in the middle of games played on the higher levels. This is because the computer thinks on your time, using the time you are taking for your move to think ahead and plan its own strategies. It tries to guess the move you are likely to make, and then calculates its responses for that particular move while you are still thinking. If the computer has guessed right, there’s no reason for it to keep on calculating—it immediately plays the move it has already found!
transpositions.
A transposition occurs when a
To disable this feature, turn on the Easy Mode option, as described in Section 5.2.
2.9 Game Memory
You may interrupt a game at any time by pressing GO/ STOP. Play is then suspended, and the computer stores your
current game (up to 30 individual moves). When you switch
3. THE PLAYING LEVELS
Your chess computer offers 64 different levels of play! When you set the level, keep in mind that when the computer has more time to think about its moves, it becomes stronger and plays better—just like a human chess player! For an overview of all the levels, refer to the Level Chart. The levels are also described individually in this section.
Setting a Playing Level
See “USE THIS CHART TO SELECT A PLAYING LEVEL!” for an illustrated look at how to set a level and
a chart showing all the levels at a glance.
There are two methods of setting levels—by using the game keys or pressing the board squares. Whichever method you use, always press LEVEL first to enter Level Mode, and the computer will display the current playing level. When you enter Level Mode the first time, the computer is set on Normal Playing Level D1 (with an average response time of five seconds a move), and the display shows L0:05.
• To select a level by using game keys: After entering Level Mode by pressing LEVEL, change levels one at a time by using the BLACK/> and WHITE/< keys. As a shortcut, press LEVEL repeatedly to skip over eight levels at a time. When the display shows your desired level, press ENTER to enter your new level into the computer and exit Level Mode.
• To select a level by pressing board squares: As indi­cated in the Level Chart, each of the 64 squares corre­sponds to one level. After entering Level Mode by press­ing LEVEL, press a square to activate a level, using the chart as a guide. When you press down on the desired square and that level shows in the display, press ENTER to enter your new level into the computer and exit Level Mode.
When making your selection via the board
squares, pressing CLEAR has the same effect as press-
3
USE THIS CHART TO SELECT A PLAYING LEVEL!
L
E
V
1. Press to enter Level Mode.
E
L
2. Next, select your level, using the chart below. There are two ways to do this.
• Cycle through the levels until your level is displayed: Press BLACK/> to increase > levels by one. Press WHITE/< to decrease < levels by one. Press LEVEL to increase > levels by eight.
OR, simply locate your level square and press it to display that level!
TRAINING
LEVELS
MATE
SEARCH
LEVELS
BEGINNER
LEVELS
BLITZ
LEVELS
TOURNA-
MENT
LEVELS
NORMAL PLAYING
LEVELS +
INFINITE
LEVEL
9 ply
search
PLY:9
A8
1 ply
search
PLY:1
A7
Mate in 1 move
=in:1
A6
1 sec.
per move
bEG:1
A5
5 min.
per game
bL: 5
A4
40 moves
in 1:30
tr40
1:30:00
A3
45 sec.
per move
L0:45
A2
1 sec.
per move
L0:01
A1
10 ply
search
PLY:10
B8
2 ply
search
PLY:2
B7
Mate in
2 moves
=in:2
B6
2 sec.
per move
bEG:2
B5
10 min.
per game
bL:10
B4
35 moves
in 1:45
tr35
1:45:00
B3
1 min.
per move
L1:00
B2
2 sec.
per move
L0:02
B1
11 ply
search
PLY:11
C8
3 ply
search
PLY:3
C7
Mate in
3 moves
=in:3
C6
3 sec.
per move
bEG:3
C5
15 min.
per game
bL:15
C4
40 moves
in 1:45
tr40
1:45:00
C3
1.5 min.
per move
L1:30
C2
3 sec.
per move
L0:03
C1
12 ply
search
PLY:12
D8
4 ply
search
PLY:4
D7
Mate in
4 moves
=in:4
D6
4 sec.
per move
bEG:4
D5
20 min.
per game
bL:20
D4
35 moves
in 1:30
tr35
1:30:00
D3
2 min.
per move
L2:00
D2
5 sec.
per move
L0:05
D1
13 ply
search
PLY:13
E8
5 ply
search
PLY:5
E7
Mate in
5 moves
=in:5
E6
5 sec.
per move
bEG:5
E5
30 min.
per game
bL:30
E4
40 moves
in 2:00
tr40
2:00:00
E3
3 min.
per move
L3:00
E2
10 sec.
per move
L0:10
E1
14 ply
search
PLY:14
F8
6 ply
search
PLY:6
F7
Mate in
6 moves
=in:6
F6
6 sec.
per move
bEG:6
F5
45 min.
per game
bL:45
F4
45 moves
in 2:30
tr45
2:30:00
F3
5 min.
per move
L5:00
F2
15 sec.
per move
L0:15
F1
15 ply
search
PLY:15
G8
7 ply
search
PLY:7
G7
Mate in
7 moves
=in:7
G6
7 sec.
per move
bEG:7
G5
60 min.
per game
bL:60
G4
50 moves
in 2:00
tr50
2:00:00
G3
10 min.
per move
L10:00
G2
20 sec.
per move
L0:20
G1
16 ply
search
PLY:16
H8
8 ply
search
PLY:8
H7
Mate in
8 moves
=in:8
H6
8 sec.
per move
bEG:8
H5
90 min.
per game
bL:90
H4
40 moves
in 3:00
tr40
3:00:00
H3
Infinite
Level
9:99:99
H2
30 sec.
per move
L0:30
H1
ENTER
3. Finally, press to exit Level Mode, using your new level!
ing ENTER—it enters your level into the computer.
• To verify the level without changing it: If you press LEVEL to verify the level but you don’t want to actually
change levels, press CLEAR. This returns you to normal play without changing the level or clock settings, even while the computer is thinking.
Some more important points to remember regarding
playing levels:
• Changing the level always resets the chess clocks.
• We do not recommend changing levels while the com­puter is thinking. If you must do this, first press ENTER to abort the computer’s search, and make its move on the board. Then, take back the computer’s move and change the level. Finally, press ENTER to make the computer start thinking on the new level.
• If you change the level while the computer is thinking, the clock is reset and the current search is aborted.
• If you press LEVEL while the computer is thinking but
3.1 Normal Playing Levels (Squares A1-G2)
4
For more details, see Section 3.
the level is not changed (if you press CLEAR instead of
ENTER), the computer will also abort its search.
LEVEL TIME PER MOVE DISPLAY
A1 .................1 second ................ L 0:01
B1 .................2 seconds .............. L 0:02
C1.................3 seconds.............. L 0:03
D1.................5 seconds.............. L 0:05
E1 ...............10 seconds .............. L 0:10
F1 ...............15 seconds.............. L 0:15
G1...............20 seconds.............. L 0:20
H1...............30 seconds.............. L 0:30
A2 ...............45 seconds .............. L 0:45
B2 .................1 minute ................ L 1:00
C2.................1.5 minutes............ L 1:30
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