Do not attempt to repair the unit, or replace parts
within it (except when this manual provides specific
instructions directing you to do so). Refer all servicing
to your retailer, the nearest Roland Service Center, or
an authorized Roland distributor, as listed on the
“Information” page.
•When using the unit with a rack or stand
recommended by Roland, the rack or stand must be
carefully placed so it is level and sure to remain stable.
If not using a rack or stand, you still need to make sure
that any location you choose for placing the unit
provides a level surface that will properly support the
unit, and keep it from wobbling.
The symbol alerts the user to important instructions or
warnings.The specific meaning of the symbol is
determined by the design contained within the triangle. In
the case of the symbol at left, it is used for general
cautions, warnings, or alerts to danger.
The symbol alerts the user to items that must never be
carried out (are forbidden). The specific thing that must
not be done is indicated by the design contained within
the circle. In the case of the symbol at left, it means that
the unit must never be disassembled.
The symbol alerts the user to things that must be
carried out. The specific thing that must be done is
indicated by the design contained within the circle. In the
case of the symbol at left, it means that the power-cord
plug must be unplugged from the outlet.
008c
•
Be sure to use only the AC adaptor supplied with the
unit. Also, make sure the line voltage at the
installation matches the input voltage specified on
the AC adaptor’s body. Other AC adaptors may use a
different polarity, or be designed for a different
voltage, so their use could result in damage,
malfunction, or electric shock.
Do not excessively twist or bend the power cord, nor
place heavy objects on it. Doing so can damage the
cord, producing severed elements and short circuits.
Damaged cords are fire and shock hazards!
This unit, either alone or in combination with an
amplifier and headphones or speakers, may be
capable of producing sound levels that could cause
permanent hearing loss. Do not operate for a long
period of time at a high volume level, or at a level that
is uncomfortable. If you experience any hearing loss
or ringing in the ears, you should immediately stop
using the unit, and consult an audiologist.
•
adaptor from the outlet, and request servicing by
your retailer, the nearest Roland Service Center, or an
authorized Roland distributor, as listed on the
“Information” page when:
• The AC adaptor, the power-supply cord, or the
plug has been damaged; or
• If smoke or unusual odor occurs
• Objects have fallen into, or liquid has been spilled
Do not force the unit’s power-supply cord to share an
•
outlet with an unreasonable number of other devices.
Be especially careful when using extension cords—
the total power used by all devices you have
connected to the extension cord’s outlet must never
exceed the power rating (watts/amperes) for the
extension cord. Excessive loads can cause the
insulation on the cord to heat up and eventually melt
through.
Before using the unit in a foreign country, consult
with your retailer, the nearest Roland Service Center,
or an authorized Roland distributor, as listed on the
“Information” page.
Please be sure to read and adhere to the cautionary
•
notices contained in the instructions that came with
this product.
Please note that, depending on the manner in which
keyboard performances are carried out, you may
encounter situations where the keyboard falls off the
stand or the stand topples over, even though you
have followed all of the instructions and advice
contained within the product’s manual. For this
reason, you should always perform a safety check
each time you use the stand.
•
adaptor and clean it by using a dry cloth to wipe all
dust and other accumulations away from its prongs.
Also, disconnect the power plug from the power
outlet whenever the unit is to remain unused for an
extended period of time. Any accumulation of dust
between the power plug and the power outlet can
result in poor insulation and lead to fire.
DO NOT play a CD-ROM disc on a conventional audio
CD player. The resulting sound may be of a level that
could cause permanent hearing loss. Damage to
speakers or other system components may result.
If used improperly, batteries may explode or leak and
•
cause damage or injury. In the interest of safety,
please read and observe the following precautions
(p. 17).
1
• Carefully follow the installation instructions for
batteries, and make sure you observe the correct
polarity.
2
• Avoid using new batteries together with used
ones. In addition, avoid mixing different types of
batteries.
3
• Remove the batteries whenever the unit is to
remain unused for an extended period of time.
4
• Whenever the unit is to remain unused for an
extended period of time, save any important data
on a USB memory, and then remove the batteries.
5
• If a battery has leaked, use a soft piece of cloth or
paper towel to wipe all remnants of the discharge
from the battery compartment. Then install new
batteries. To avoid inflammation of the skin, make
sure that none of the battery discharge gets onto
your hands or skin. Exercise the utmost caution so
that none of the discharge gets near your eyes.
Immediately rinse the affected area with running
water if any of the discharge has entered the eyes.
6
• Never keep batteries together with metallic
objects such as ballpoint pens, necklaces, hairpins,
etc.
Used batteries must be disposed of in compliance
with whatever regulations for their safe disposal that
may be observed in the region in which you live.
Keep any screws you may remove and the included
hexagon wrench in a safe place out of children’s
reach, so there is no chance of them being swallowed
accidentally.
•Do not connect this unit to same electrical outlet that is being used
by an electrical appliance that is controlled by an inverter (such as a
refrigerator, washing machine, microwave oven, or air conditioner),
or that contains a motor. Depending on the way in which the
electrical appliance is used, power supply noise may cause this unit
to malfunction or may produce audible noise. If it is not practical to
use a separate electrical outlet, connect a power supply noise filter
between this unit and the electrical outlet.
302
•The AC adaptor will begin to generate heat after long hours of
consecutive use. This is normal, and is not a cause for concern.
303a
•The use of an AC adaptor is recommended as the unit’s power
consumption is relatively high. Should you prefer to use batteries,
please use the nickel-metal hydride type.
304a
•When installing or replacing batteries, always turn off the power on
this unit and disconnect any other devices you may have connected.
This way, you can prevent malfunction and/or damage to speakers or
other devices.
307
•Before connecting this unit to other devices, turn off the power to all
units. This will help prevent malfunctions and/or damage to speakers
or other devices.
Add
•If you’re using batteries, disconnect the AC adaptor from this unit.
Add
•If batteries are installed, disconnecting or reconnecting the power
cord at the AC outlet or disconnecting the DC plug from the unit’s
rear panel while the power is on will cause the power to turn off. You
must turn off the power before you connect or disconnect the power
cord or AC adaptor.
Placement
351
•Using the unit near power amplifiers (or other equipment containing
large power transformers) may induce hum. To alleviate the
problem, change the orientation of this unit; or move it farther away
from the source of interference.
352a
•This device may interfere with radio and television reception. Do not
use this device in the vicinity of such receivers.
352b
•Noise may be produced if wireless communications devices, such as
cell phones, are operated in the vicinity of this unit. Such noise could
occur when receiving or initiating a call, or while conversing. Should
you experience such problems, you should relocate such wireless
devices so they are at a greater distance from this unit, or switch
them off.
354a
•Do not expose the unit to direct sunlight, place it near devices that
radiate heat, leave it inside an enclosed vehicle, or otherwise subject
it to temperature extremes. Excessive heat can deform or discolor the
unit.
355b
•When moved from one location to another where the temperature
and/or humidity is very different, water droplets (condensation) may
form inside the unit. Damage or malfunction may result if you
attempt to use the unit in this condition. Therefore, before using the
unit, you must allow it to stand for several hours, until the
condensation has completely evaporated.
358
•Do not allow objects to remain on top of the keyboard. This can be
the cause of malfunction, such as keys ceasing to produce sound.
360
•Depending on the material and temperature of the surface on which
you place the unit, its rubber feet may discolor or mar the surface.
You can place a piece of felt or cloth under the rubber feet to prevent
this from happening. If you do so, please make sure that the unit will
not slip or move accidentally.
Maintenance
401a
•For everyday cleaning wipe the unit with a soft, dry cloth or one that
has been slightly dampened with water. To remove stubborn dirt,
use a cloth impregnated with a mild, non-abrasive detergent.
Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth.
402
•Never use benzine, thinners, alcohol or solvents of any kind, to avoid
the possibility of discoloration and/or deformation.
Repairs and Data
452
•Please be aware that all data contained in the unit’s memory may be
lost when the unit is sent for repairs. Important data should always
be backed up on a USB memory, or written down on paper (when
possible). During repairs, due care is taken to avoid the loss of data.
However, in certain cases (such as when circuitry related to memory
itself is out of order), we regret that it may not be possible to restore
the data, and Roland assumes no liability concerning such loss of
data.
Additional Precautions
551
•Please be aware that the contents of memory can be irretrievably lost
as a result of a malfunction, or the improper operation of the unit. To
protect yourself against the risk of loosing important data, we
recommend that you periodically save a backup copy of important
data you have stored in the unit’s memory on a USB memory.
552
•Unfortunately, it may be impossible to restore the contents of data
that was stored in the unit’s memory or on a USB memory once it has
been lost. Roland Corporation assumes no liability concerning such
loss of data.
553
•Use a reasonable amount of care when using the unit’s buttons,
sliders, or other controls; and when using its jacks and connectors.
Rough handling can lead to malfunctions.
554
•Never strike or apply strong pressure to the display.
556
•When connecting / disconnecting all cables, grasp the connector
itself—never pull on the cable. This way you will avoid causing
shorts, or damage to the cable’s internal elements.
558a
•To avoid disturbing your neighbors, try to keep the unit’s volume at
reasonable levels. You may prefer to use headphones, so you do not
need to be concerned about those around you (especially when it is
late at night).
559a
•When you need to transport the unit, package it in the box (including
padding) that it came in, if possible. Otherwise, you will need to use
equivalent packaging materials.
561
•Use only the specified expression pedal (EV-5; sold separately). By
connecting any other expression pedals, you risk causing
malfunction and/or damage to the unit.
562
•Some connection cables contain resistors. Do not use cables that
incorporate resistors for connecting to this unit. The use of such
cables can cause the sound level to be extremely low, or impossible
to hear. For information on cable specifications, contact the
manufacturer of the cable.
566a
•The usable range of D Beam controller will become extremely small
when used under strong direct sunlight. Please be aware of this
when using the D Beam controller outside.
566b
•The sensitivity of the D Beam controller will change depending on
the amount of light in the vicinity of the unit. If it does not function as
you expect, adjust the sensitivity as appropriate for the brightness of
your location.
6
Page 7
IMPORTANT NOTES
Using USB Memories
704
•Carefully insert the USB memory all the way in—until it is firmly in
place.
705
•Never touch the terminals of the USB memory. Also, avoid getting
the terminals dirty.
708
•USB memories are constructed using precision components; handle
the USB memories carefully, paying particular note to the following.
• To prevent damage to the USB memories from static electricity, be
sure to discharge any static electricity from your own body before
handling the USB memories.
• Do not touch or allow metal to come into contact with the contact
portion of the USB memories.
• Do not bend, drop, or subject USB memories to strong shock or
vibration.
• Do not keep USB memories in direct sunlight, in closed vehicles,
or other such locations (storage temperature: -25 to 85C).
• Do not allow USB memories to become wet.
• Do not disassemble or modify the USB memories.
Handling CD-ROMs
801
•Avoid touching or scratching the shiny underside (encoded surface)
of the disc. Damaged or dirty CD-ROM discs may not be read
properly. Keep your discs clean using a commercially available CD
cleaner.
204
* Microsoft and Windows are registered trademarks of Microsoft
Corporation.
206j
* Windows® is known officially as: “Microsoft® Windows® operating
system.”
207
* Apple and Macintosh are registered trademarks of Apple Inc.
209
* Mac OS is a trademark of Apple Inc.
220
* All product names mentioned in this document are trademarks or
registered trademarks of their respective owners.
238
* MPEG Layer-3 audio compression technology is licensed from
Fraunhofer IIS Corporation and THOMSON Multimedia Corporation.
Add
* MatrixQuest™ 2009 TEPCO UQUEST, LTD. All rights
reserved.
The JUNO-Di’s USB functionality uses MatrixQuest
middleware technology from TEPCO UQUEST, LTD.
Add
* MMP (Moore Microprocessor Portfolio) refers to a patent portfolio
concerned with microprocessor architecture, which was developed by
Technology Properties Limited (TPL). Roland has licensed this
technology from the TPL Group.
7
Page 8
Main Features
Professional Synthesizer, Portable Package
Professional synthesizer with over 1,000 instruments
• More than one thousand sounds, with an emphasis on the piano, organ, strings, brass, and synth sounds that are crucial to live performance.
Easy-to-use, intuitive user interface
• You can use the sound buttons to directly select a variety of sounds.
• It’s easy to make “split” settings, which, for example, let you play piano with your right hand and bass with your left; or “dual” settings, which
allow you to layer sounds such as piano and strings.
• The large-character display ensures excellent visibility, and is ideal for live performances.
Battery operation for mobile use (Support Ni-MH AA SIZE Rechargeable Battery)
• A light-weight compact body, plus the ability to run on batteries.
• You can use the JUNO-Di with a battery-powered amp for live, street performances.
MP3, WAV, AIFF and SMF playback capability via optional USB-Memory—perfect for backing tracks when performing live
• You can play back MP3, WAV, AIFF, or SMF files saved in USB memory—a great feature for playing backing tracks during live performances.
• Use the included “Playlist Editor” (Win/Mac) application software to easily place songs in the desired order for your live performances.
Microphone input with dedicated Reverb and Vocoder for sing-along
• The microphone jack is ideal for the keyboard player who also sings. With the dedicated reverb, it’s easy to get the exact sound you want.
• A vocoder effect is also built in, giving you exciting possibilities for live performance.
PC/Mac Editor software included
• By using the included “JUNO-Di Editor” application software you can perform the same detailed sound editing as on professional synthesizers.
8
Page 9
Contents
USING THE UNIT SAFELY......................................................................................................................................................... 3
IMPORTANT NOTES................................................................................................................................................................... 6
Main Features.............................................................................................................................................................................. 8
Front Panel ...................................................................................................................................................................14
Connecting the AC Adaptor ................................................................................................................................................17
When to Replace the Batteries (BATTERY Indicator).....................................................................................18
Connecting the External Equipment................................................................................................................................18
Connecting Speakers or Headphones................................................................................................................18
Connecting a Microphone......................................................................................................................................19
Connecting a Portable Audio Device .................................................................................................................19
Turning On/Off the Power....................................................................................................................................................20
Turning Off the Power..............................................................................................................................................20
Adjusting the Volume Level ([VOLUME] Knob) ............................................................................................................20
Adjusting the Display Contrast ([LCD CONTRAST] Knob).........................................................................................20
Turning the Display Backlight On/Off..............................................................................................................................21
Using the Included USB Memory Protector...................................................................................................................21
Listening to the Demo Songs..............................................................................................................................................21
Selecting a Tone...................................................................................................................................................................... 25
Listening to the tone—[PREVIEW] button..................................................................................................................... 25
Playing Jazz Electric Piano .......................................................................... 26
Adding an Effect.......................................................................................................................................................................27
Playing Rock Organ ..................................................................................... 28
Playing Bossa Nova ..................................................................................... 36
Playing a Chord with a Single Key—[CHORD MEMORY] Button........................................................................... 37
Playing Arpeggios—[ARPEGGIO] Button....................................................................................................................... 37
Playing Techno Sounds ............................................................................... 38
Varying the Tone—[CUTOFF]/[RESONANCE] Knobs ................................................................................................. 39
Varying the Tone—D Beam Controller/[SOLO SYNTH] Button ............................................................................. 39
Playing Drums.............................................................................................. 40
Playing Synthesizer Sounds........................................................................ 41
Thickening a Single Tone—[SUPER LAYER] Button ................................................................................................... 41
Singing Along While You Play .................................................................... 42
Using the vocoder.................................................................................................................................................................. 42
Playing Back a Song—[SONG LIST] Button ................................................................................................................... 49
Selecting tones by numbers—[NUMERIC] button ..................................................................................................... 49
Connecting portable audio players and playing back.............................................................................................. 49
Saving Your Settings—[WRITE] Button ..................................................... 52
How the JUNO-Di is Organized ..........................................................................................................................................54
Keyboard Settings for Playing the JUNO-Di...................................................................................................................54
About the Effects .......................................................................................................................................................55
About Memory............................................................................................................................................................56
Basic Operation of the JUNO-Di .........................................................................................................................................57
The [SHIFT] Button’s Function...............................................................................................................................57
Editing a Value ............................................................................................................................................................57
Entering a Value ([NUMERIC] Button).................................................................................................................57
Assigning a Name......................................................................................................................................................58
Changing the Tempo ...............................................................................................................................................58
Main Screen .................................................................................................................................................................58
Detailed Tone Settings................................................................................ 59
Tone Settings ............................................................................................................................................................................59
Editing a Tone’s Volume, Portamento, Mono/Poly, or Bend Range (Patch Edit)................................59
Editing a Rhythm Set’s Volume (Rhythm Edit)................................................................................................60
Editing the Volume of Each Part in a Split, Dual, or Super Layer (Part Edit) .........................................60
Editing the Effects (MFX/Chorus/Reverb) (Effect Edit)...............................................................................................61
Specifying the Tone that will be First Selected by a Tone Button .........................................................................62
Saving Your Settings ..............................................................................................................................................................62
10
Page 11
Detailed Settings for Performance Functions ........................................... 63
Using the D Beam Controller to Modify the Sound ....................................................................................................63
D Beam Controller Settings....................................................................................................................................63
Using the Knobs to Modify the Sound (SOUND MODIFY)........................................................................................65
Changing the Split Point.........................................................................................................................................66
Making the Selected Tone the Lower Tone of a Split...................................................................................66
Exchanging the Two Tones in Split/Dual Mode .............................................................................................66
Viewing or Removing a Favorite ..........................................................................................................................69
Using the Keyboard to Control Images ([V-LINK] Button) ........................................................................................70
What is V-LINK?...........................................................................................................................................................70
Connection Example ................................................................................................................................................70
Turning the V-LINK ON/OFF...................................................................................................................................70
Song Player Settings ................................................................................... 71
Playing Back Music Files (SONG PLAYER)........................................................................................................................71
SMF/Audio Files that can be Played....................................................................................................................71
Selecting and Playing a Song ([SONG LIST] Button) .....................................................................................72
Moving the Playback Location..............................................................................................................................72
Adjusting the Volume of the Song Player.........................................................................................................72
Changing the Tempo of the Song (SMF)...........................................................................................................72
Selecting and Playing a Playlist ............................................................................................................................73
Performing Along with a Song ([C. CANCEL/MINUS ONE] Button)..........................................................73
Playing Rhythm Patterns ([RHYTHM PATTERN] Button)............................................................................................74
Playing Rhythm Patterns.........................................................................................................................................74
Changing the Style or Rhythm Set of the Rhythm Pattern.........................................................................74
Adjusting the Volume of the Rhythm Pattern.................................................................................................74
Contents
Other Settings.............................................................................................. 75
Making Settings that are Common to the Entire JUNO-Di (SYSTEM)...................................................................75
Procedure for Making System Settings..............................................................................................................75
System Parameters....................................................................................................................................................75
Backing Up or Initializing Data (UTILITY).........................................................................................................................77
Types of Data that can be Saved..........................................................................................................................77
Saving Data to USB Memory (BACKUP) .............................................................................................................77
Restoring Saved Data from USB Memory Back into the JUNO-Di (RESTORE)......................................77
Returning to the Factory Settings (FACTORY RESET)....................................................................................78
Initializing USB Memory (USB MEMORY FORMAT)........................................................................................78
Playing the Demo Songs (DEMO PLAY)...........................................................................................................................79
Viewing the Version (VERSION INFO) ...............................................................................................................................79
Connecting an External MIDI Device.......................................................... 80
About MIDI.................................................................................................................................................................................80
About MIDI Connectors...........................................................................................................................................80
MIDI Channels and Multitimbral Sound Generators...................................................................................................80
Using the JUNO-Di as a Master Keyboard (MIDI Controller Mode) .......................................................................81
Specifying the Transmit Channel.........................................................................................................................81
Detailed Settings in MIDI Controller Mode ......................................................................................................81
Using the JUNO-Di as a MIDI Sound Module.................................................................................................................82
Playing the JUNO-Di from an External MIDI Device....................................................................................................82
Setting the Receive Channel..................................................................................................................................82
Soft Through On/Off.................................................................................................................................................83
11
Page 12
Contents
Using Your Computer for Music Production .................................................................................................................83
Installing the USB Driver in Your Computer.....................................................................................................84
Specifying the USB Driver.......................................................................................................................................84
Connecting the JUNO-Di to Your Computer ...................................................................................................84
Using JUNO-Di Editor/Librarian/Playlist Editor.............................................................................................................85
Installing JUNO-Di Editor/Librarian/Playlist Editor in Your Computer ...................................................85
Index ........................................................................................................... 129
Shortcut List ............................................................................................... 131
12
Page 13
Introduction
13
Page 14
Panel Descriptions
Front Panel
fig.Front.eps_70
123456
1
USB MEMORY Connector
You can connect USB memory (sold separately) to this connector.
931
* Carefully insert the USB memory all the way in-until it is firmly in place.
* Connect the USB memory after you turn on the JUNO-Di’s power.
Never disconnect the USB memory while the JUNO-Di is powered up.
2
D BEAM Controller
You can apply various effects to the sound by moving your hand above
the D Beam controller.
Use the three buttons below it to turn the D Beam controller on/off.
A setting screen will appear when you press this button to turn it on.
[SOLO SYNTH] Button
This button lets you use the D Beam controller to play the JUNO-Di like a
monophonic synthesizer (p. 63).
[EXPRESSION] Button
This button lets you use the D Beam controller to create expressive
changes in the volume (p. 63).
[ASSIGNABLE] Button
This button lets you assign various functions to the D Beam controller
(p. 63).
* By holding down the [SHIFT] button and pressing one of these
buttons, you can access the corresponding edit screen without turning
the button on/off.
3
[VOLUME] Knob
Adjusts the overall volume that is output from the rear panel OUTPUT
jacks and PHONES jack (p. 20).
4
MODE/MIC
[MENU] Button
This button displays a menu from which you can choose system settings
or utility functions. This button is also used when you want to edit sounds
or other settings in detail.
[MIDI CONTROLLER] Button
Selects MIDI Controller mode, allowing you to control an external MIDI
sound generator (p. 81).
[PREVIEW] Button
Hold down this button to audition the currently selected sound (p. 25).
MIC IN [VOLUME] Knob
Adjusts the volume of the input from MIC INPUT jack (p. 43).
MIC IN [REVERB] Button
This button applies reverb to the sound that’s being input via the MIC
INPUT jack (p. 43).
5
KEYBOARD
[SPLIT] Button
This button turns on “Split,” which lets you play two different tones with
the left and right hands (p. 33).
[DUAL] Button
This button turns on “Dual,” allowing you to play two layered tones (p. 31).
[SUPER LAYER] Button
This button turns on “Super Layer,” which makes a single tone richer or
more spacious (p. 41).
[ARPEGGIO] Button
Turns the arpeggio on/off.
A setting screen will appear when you press this button to turn it on
(p. 37, p. 67).
[CHORD MEMORY] Button
Turns the chord memory function on/off.
A setting screen will appear when you press this button to turn it on
(p. 37, p. 69).
[V-LINK] Button
Turns the V-LINK on/off.
A setting screen will appear when you press this button to turn it on
(p. 70).
[TRANSPOSE] Button
By holding down the [TRANSPOSE] button and using the [-] [+] buttons,
you can raise or lower the key range in semitone steps (p. 44).
OCTAVE [DOWN] [UP] Buttons
These buttons raise or lower the key range in steps of an octave (p. 34).
14
Page 15
fig.Front.eps_70
78
67
BATTERY Indicator
When you’re operating the JUNO-Di on batteries, this indicates the
amount remaining in the batteries (p. 18).
Normally, the indicator will be extinguished.
This indicator will light when the batteries run low.
If you continue using the JUNO-Di, the indicator will blink; please
recharge the batteries.
* If you continue use even though the indicator is blinking, the display
will indicate “Battery Low!” and further operation will be impossible.
[NUMERIC] Button
When this button is on, you can use the [RHYTHM (0)]–[PERFORM (9)]
buttons to enter numeric values (p. 57).
FAVORITE [ON/OFF] Button
Turns the Favorite function on/off (p. 46).
FAVORITE [BANK] Button
When this button is on, you can use the [RHYTHM (0)]–[PERFORM (9)]
buttons to select Favorite banks (p. 46).
Display
This shows information about the operation you’re performing.
Dial
Use this to modify values. The value will change faster if you turn the dial
while holding down the [SHIFT] button (p. 57).
Use these buttons to select tones (p. 25). You can also use the dial to
select other tones in the same category.
When the [NUMERIC] button is on, you can use these buttons to enter a
numeric value.
[WRITE] Button
Saves the modified settings in internal memory (p. 52, p. 62).
[] [] [] [] Buttons (Cursor Buttons)
These buttons move the cursor position up/down/left/right (p. 57).
[SHIFT] Button
This button is used in conjunction with other buttons to access the
setting screens for various functions.
[EXIT] Button
This button returns you to the previous screen or to the main screen.
In some screens, this button is used to cancel the current operation.
[ENTER] Button
Use this button to finalize a setting or to execute an operation.
Panel Descriptions
SONG PLAYER
[RHYTHM PATTERN] Button
Turns the rhythm pattern on/off (p. 35, p. 74).
[C. CANCEL/MINUS ONE] Button
Turns the Center Cancel or Minus-One function on/off (p. 73).
[SONG LIST] Button
Displays the song list if USB memory is connected (p. 72).
[] [] Buttons
Use these buttons to select songs or to change the playback location
within a song (p. 72).
When [RHYTHM PATTERN] is on, these buttons switch rhythm patterns
(p. 74).
[LEVEL] Button
Use this button to adjust the volume of the rhythm pattern or song
(p. 72, p. 74).
[PLAY/STOP] / [DEMO] Button
This button starts/stops the rhythm pattern or song (p. 72, p. 74).
If USB memory is not connected and the [RHYTHM PATTERN] button is off
(unlit), pressing this button will start/stop the demo playback (p. 21).
[TAP TEMPO] Button
Used to specify the tempo (p. 58).
8
SOUND MODIFY
ENVELOPE [ATTACK] [RELEASE] Knobs
Use these knobs to modify the sound in real time (p. 65).
[CUTOFF] [RESONANCE] Knobs
Use these knobs to modify the sound in real time (p. 66).
[REVERB] Knob
Adjusts the amount of reverb applied to the overall sound (p. 66).
9
Pitch Bend/Modulation Lever
This allows you to control pitch bend or apply
vibrato (p. 29).
9
15
Page 16
Panel Descriptions
12
Rear Panel
fig.Rear.eps
_70
1234567
1
[LCD CONTRAST] Knob
This knob adjusts the contrast of the display (p. 20).
2
MIDI Connectors (OUT, IN)
These connectors can be connected to other MIDI devices to receive and
transmit MIDI messages (p. 80).
3
HOLD PEDAL Jack
You can connect a pedal switch (such as one from the DP series; sold
separately) here, and use it as a hold pedal (p. 19).
Since this jack can be enabled to support half-pedaling, you can connect
a damper pedal (DP-10; sold separately) here and use it to control subtle
nuances of pedaling when you’re playing piano sounds.
4
MIC INPUT Jack
You can connect a microphone (-50 dBu) here (p. 19).
This jack supports dynamic microphones. It is an unbalanced 1/4” phone
jack.
5
EXT INPUT Jack
You can connect your portable audio player or similar device here (p. 19).
926a
* When connection cables with resistors are used, the volume level of
equipment connected to the inputs (EXT INPUT) may be low. If this
happens, use connection cables that do not contain resistors.
6
OUTPUT Jacks (R, L /MONO)
These output the audio signal in stereo to your amp or mixer. If you’re
outputting in mono, connect only the L/MONO jack (p. 18).
8
9 10 11 12
8
USB COMPUTER Connector
Use this connector to connect the JUNO-Di to your computer via a USB
cable (p. 84).
9
Cord Hook
Use this to secure the cord from the AC adaptor (p. 17).
10
DC IN Jack
Connect the AC adaptor here (p. 17).
You must use only the included AC adaptor.
11
[POWER] Switch
This turns the power on/off (p. 20).
Ground Terminal
Depending on the circumstances of a particular setup, you may
experience a discomforting sensation, or perceive that the surface feels
granular when you touch this device, microphones connected to it, or the
metal portions of other objects, such as guitars. This is due to an
infinitesimal electrical charge, which is absolutely harmless. However, if
you are concerned about this, connect the ground terminal with an
external ground. When the unit is grounded, a slight hum may occur,
depending on the particulars of your installation. If you are unsure of the
connection method, contact the nearest Roland Service Center.
Unsuitable places for connection
• Water pipes (may result in shock or electrocution)
• Gas pipes (may result in fire or explosion)
• Telephone-line ground or lightning rod (may be dangerous in the
event of lightning)
7
PHONES Jack
You can connect a set of headphones (sold separately) here (p. 18).
16
Page 17
Getting Ready
AC Outlet
Indicator
DC Plug
AC Adaptor
(included)
AC Cord
DC IN
k
Types of batteries that can be used
● Using nickel-metal hydride batteries will allow
approximately five hours of continuous operation at room
temperature. (However, the duration will be approximately
four hours if USB memory is connected. The duration of
continuous operation may differ depending on the
conditions of use.)
Do not use alkaline batteries or zinc-carbon batteries.
Battery handling
● If you connect the AC adaptor and turn on the power when
batteries are installed, the AC adaptor will be used
preferentially.
● If you’re using batteries, disconnect the AC adaptor from this
unit.
● If batteries are installed, disconnecting or reconnecting the
power cord at the AC outlet or disconnecting the DC plug
from the JUNO-Di’s rear panel while the power is on will cause
the power to turn off. You must turn off the power before you
connect or disconnect the power cord or AC adaptor.
Connecting the AC Adaptor
Make sure that the [POWER] switch is off.
1.
fig.power-onoff.eps
Upper position
Off
Connect the included power cord to the included AC
2.
adaptor.
3.
Connect the AC adaptor to the JUNO-Di’s DC IN jack, and
plug the power cord into an AC outlet.
fig.ACcord-e.eps_97
Installing Batteries (Sold Separately)
If eight commercially available AA nickel-metal hydride batteries are
installed, you’ll be able to play the JUNO-Di without connecting the AC
adaptor.
fig.cordhook-e.eps
• Place the AC adaptor so the side with the indicator (see
illustration) faces upwards and the side with textual
information faces downwards.
• The indicator will light when you plug the AC adaptor into
an AC outlet.
• To prevent the inadvertent disruption of power to your unit
(should the plug be pulled out accidentally), and to avoid
applying undue stress to the DC IN jack, anchor the power
cord using the cord hook, as shown in the illustration.
Cord Hook
The cord of
the supplied AC Adaptor
To the AC Adapter
DC IN Jac
● The BATTERY indicator is only an approximation.
● Avoid using new batteries together with used ones. In
addition, avoid mixing different types of batteries.
● Whenever the unit is to remain unused for an extended
period of time, save any important data on a USB memory,
and then remove the batteries.
● Improper handling of a battery, rechargeable battery, or
charger can cause leakage, overheating, fire, or bursting.
Before use, you must read all of the safety instructions for
your battery, rechargeable battery, and charger, and use
these items safely in accordance with the safety instructions.
● You must use the combination of rechargeable battery and
charger specified by the battery manufacturer.
1.
While pressing the tabs of the battery compartment
cover on the JUNO-Di’s bottom panel, remove the cover.
fig.BattCase-1.eps
• When opening the battery compartment cover, make sure
that no foreign objects (flammable items, coins, pins, etc.) or
liquids (water, juice, etc.) enter the compartment.
• When turning the unit upside-down, get a bunch of
newspapers or magazines, and place them under the four
corners or at both ends to prevent damage to the buttons
and controls. Also, you should try to orient the unit so no
buttons or controls get damaged.
• When turning the unit upside-down, handle with care to
avoid dropping it, or allowing it to fall or tip over.
17
Page 18
Getting Ready
Stereo
headphones
Monitor speakers
(powered)
Power amp
Mixer etc.
2.
Insert the batteries into the battery compartment, taking
care to observe the correct polarity (+/- orientation).
fig.BattCase-2.eps
Carefully follow the installation instructions for batteries, and
make sure you observe the correct polarity.
Securely close the battery compartment cover.
3.
Removing Batteries
To remove the batteries, power off the JUNO-Di, open the battery
compartment cover, and remove the batteries.
When to Replace the Batteries
(BATTERY Indicator)
Connecting the External Equipment
Connecting Speakers or Headphones
Since JUNO-Di contains no amplifier or speakers, you’ll need to connect it
to audio equipment such as a keyboard amplifier, monitor speaker
system or home stereo, or use headphones to hear its sound.
In order to fully experience the JUNO-Di’s sound, we recommend using a
stereo amp/speaker system. If you’re using a mono system, however,
make your connections to the JUNO-Di’s OUTPUT L/MONO jack.
Audio cables are not included with the JUNO-Di. You’ll need to
provide them.
921
To prevent malfunction and/or damage to speakers or other
devices, always turn down the volume, and turn off the power
on all devices before making any connections.
fig.connect-output_e.eps
When the batteries run down, the BATTERY indicator located at the left of
the display will light or blink.
• The BATTERY indicator will light when the batteries run low.
• If you continue using the JUNO-Di, the indicator will blink;
please recharge the batteries.
• If you continue use even though the indicator is blinking,
the display will indicate “Battery Low!” and further operation
will be impossible.
• The BATTERY indicator is only an approximation.
To reduce battery consumption, you can turn off the display’s
backlight when it is not required. Refer to “Turning the Display
Backlight On/Off” (p. 21).
You can also set the system setting “POWER SAVE MODE” to
save power. For details, refer to “Making Settings that are
Common to the Entire JUNO-Di (SYSTEM)” (p. 75).
18
Page 19
Getting Ready
Connecting Pedal
Connect a pedal switch (DP series; sold separately) to the rear panel
HOLD PEDAL jack.
While you hold down the pedal, the notes will be sustained (held) even if
you take your fingers off the keyboard.
fig.connect-pedal.eps
You can also use the pedal switch to control functions other
than Hold. For details, refer to “Making Settings that are
Common to the Entire JUNO-Di (SYSTEM)” in the section
“HOLD PEDAL” (p. 75).
As an alternative to a pedal switch (DP series), you can also
connect a damper pedal (DP-10) or expression pedal (EV-5).
Use only the specified expression pedal (EV-5; sold separately).
By connecting any other expression pedals, you risk causing
malfunction and/or damage to the unit.
Connecting a Microphone
You can use a microphone by connecting it to the rear panel MIC INPUT
jack.
You can apply an effect to the sound from the microphone. For
details, refer to “Using the vocoder” (p. 42).
fig.connect-audio.eps_e
Dynamic
Microphone
Howling could be produced depending on the location of
microphones relative to speakers. This can be remedied by:
1. Changing the orientation of the microphone.
2. Relocating microphone at a greater distance from speakers.
3. Lowering volume levels.
Connecting a Portable Audio Device
You can connect an MP3 player or other audio device to the EXT INPUT
jack on the rear panel and listen to the playback.
Audio cables are not included with the JUNO-Di. You’ll need to
fig.connect-audio.eps_e
provide them.
Portable Audio
Device
EXT INPUT
jack
19
Page 20
Getting Ready
On
Lower position
Turning On/Off the Power
941
Once the connections have been completed, turn on power to
your various devices in the order specified. By turning on
devices in the wrong order, you risk causing malfunction and/
or damage to speakers and other devices.
1.
Before turning on the JUNO-Di’s power, consider these
two questions:
• Is the AC adaptor and any other equipment connected correctly?
• Have the volume controls of the JUNO-Di and all connected audio
devices been turned to their lowest settings?
2.
Turn on the [POWER] switch located on the rear panel of
the JUNO-Di.
fig.power-onoff.eps
Turning Off the Power
1.
Before turning off the power, consider these two
questions:
• Have the volume controls of the JUNO-Di and all connected audio
devices been turned to their lowest settings?
• Have you saved your JUNO-Di sounds or other data you’ve created?
2.
Turn off the power for all connected audio devices.
3.
Turn off the [POWER] switch of the JUNO-Di.
fig.power-onoff.eps
Upper position
Off
Always make sure to have the volume level turned down
before switching on power. Even with the volume all the way
down, you may still hear some sound when the power is
switched on, but this is normal, and does not indicate a
malfunction.
To ensure proper operation of the pitch bend lever, make sure
fig.Bender2-e.eps
3.
4.
not to touch the lever when turning the JUNO-Di’s power on.
Turn on the power for any connected audio devices.
While playing the keyboard and listening to the sound,
slowly increase the volume of the JUNO-Di and the
volume of the connected equipment until you obtain the
desired volume.
fig.volume1.eps
Adjusting the Volume Level
([VOLUME] Knob)
Use the [VOLUME] knob to adjust the volume.
1.
Turning the knob toward the left will decrease the volume, and
turning it toward the right will increase the volume.
Also adjust the connected device to an appropriate volume.
fig.volume2.eps
Adjusting the Display Contrast
([LCD CONTRAST] Knob)
The characters in the display may be difficult to read immediately after
the power is turned on, or after you have been using the JUNO-Di for an
extended time, or due to the conditions in which it’s being used. If this
occurs, turn the rear panel [LCD CONTRAST] knob to make the display
legible.
fig.LCDcontrast.eps
20
Page 21
Getting Ready
Turning the Display Backlight
On/Off
To reduce battery consumption, you can turn off the display backlight
when it’s not required.
1.
Hold down the [SHIFT] button and press the [EXIT]
button.
The display backlight will turn off.
Turning the display backlight on
Hold down the [SHIFT] button and press the [ENTER]
1.
button.
The display backlight will turn on.
You can set the system setting “POWER SAVE MODE” to specify
the power conservation setting. For details, refer to “Making
Settings that are Common to the Entire JUNO-Di (SYSTEM)” (p.
75).
Using the Included USB Memory
Protector
Listening to the Demo Songs
Here’s how to listen to the demo songs that are built into the JUNO-Di.
Power up the JUNO-Di as described in “Turning On/Off
1.
the Power” (p. 20).
Press the [PLAY/STOP] button.
2.
The “DEMO” screen will appear.
The demo song will begin playing.
To stop playback, press the [PLAY/STOP] or [EXIT]
3.
button.
The “DEMO MENU” screen will appear.
You can also select a demo song by using the cursor buttons to
move the cursor.
Press the [EXIT] button to exit the “DEMO MENU” screen.
You can use the included USB memory protector to prevent theft of the
USB memory connected to the JUNO-Di.
fig.CoverLock.eps
Caution
●
You must use the included screws.
●
You must use the included Allen wrench to tighten or remove the
screws. Using a tool that does not match the screw heads will damage
them.
●
Be careful not to over-tighten the screws. Doing so may damage the
screw’s head, causing the wrench to rotate uselessly.
●
To tighten the screws, turn the Allen wrench clockwise. To loosen the
screws, turn the Allen wrench counter-clockwise.
fig.screw-e.eps
tightenloosen
●
Keep the removed screws out of the reach of small children to ensure
they are not swallowed accidentally.
All rights reserved. Unauthorized use of this material for
purposes other than private, personal enjoyment is a violation
of applicable laws.
No data for the music that is played will be output from MIDI
OUT connector.
If USB memory is connected, you can play the demo songs by
choosing “Demo Play” from the “MENU” screen. For details,
refer to “Playing the Demo Songs (DEMO PLAY)” (p. 79).
21
Page 22
MEMO
22
Page 23
Application Guide
This Application Guide presents the functions that are available when you are playing music on
the JUNO-Di.
This guide contains sample scores for a wide variety of musical styles.
Choose the section that you want to play from these scores.
The supplied CD-ROM contains audio data for the sample scores for your reference.
Audio data on the supplied CD-ROM
File Name
01_Piano_Ballad.wav “Playing Ballads”p. 24
02_Jazz_EP.wav “Playing Jazz Electric Piano”p. 26
03_Rock_Organ.wav “Playing Rock Organ”p. 28
04_PianoString_Dual.wav “Playing Pops”p. 30
05_R&B_Split.wav “Playing R&B”p. 32
06_Ac_Guitar.wav “Playing Bossa Nova”p. 36
07_Techno_Arp.wav “Playing Techno Sounds”p. 38
08_Drum_Kit.wav “Playing Drums”p. 40
JUNO-Di_Song.wav
“Playing Live”p. 45
JUNO-Di_Song_Backing.wav
There may be some differences between the audio data on the CD-ROM and the sound you
play with the JUNO-Di.
SectionPage
23
Page 24
Playing Ballads
This section explains how to select the piano tone for playing ballads. If use a pedal (sold separately), you can make
reverberate in the same way as if you were using the damper pedal on a piano. Use the “reverb” effect to add some
reverberation to your tone, as if you are playing in a concert hall.
Playing Ballads
[PREVIEW] Button
Selecting a Tone
Press the [PIANO] Button.
1
The piano tone is selected.
[PIANO] Button
Tone Buttons
[REVERB] Knob
˚
Playing
Important
Function
Play the sample score.
Pedal—HOLD PEDAL
Try plugging a separately available pedal (DP series) into the HOLD PEDAL
jack on the back of JUNO-Di.
When you step on the pedal, the tone that you played is sustained as long
as the pedal is pressed (the same effect as the damper pedal on a piano).
Try using the pedal when you play.
The pedal can be assigned to other functions besides the
Memo
damper pedal. Refer to “Making Settings that are Common to
the Entire JUNO-Di (SYSTEM)” in the section “HOLD PEDAL”
(p. 75).
24
Page 25
Playing Ballads
Important
Function
Piano Ballad
Adding Reverb—[REVERB] Knob
“Reverb” is an effect that adds reverberation to the tone, like the
effect of playing in a concert hall.
=120
With the JUNO-Di, you can use the [REVERB] knob to adjust how the
tone reverberates. Turn the [REVERB] knob to find the reverb that
tones good to you.
Operation
Follow these steps to select a tone:
Selecting a Tone
1.Use the tone buttons to select the category of the tone you want to
play.
2.Turn the dial to select the tone.
When you play the keys, you can hear the tone that is displayed on
the screen.
Ter m
Effect
Tip
“Effect” is a function that adds various effects to alter the tone.
Listening to the tone—[PREVIEW] button
The [PREVIEW] button is useful when you select a tone.
Press and hold the [PREVIEW] button to hear a phrase played using the tone that is displayed on the screen.
When you release the button, the phrase stops.
Phrases are provided for each category of tone.
25
Page 26
Playing Jazz Electric Piano
This section explains how to select the electric piano tone for playing jazzy phrases.
You can change the mood of your playing by changing the effects added to the tone.
Playing Jazz Electric Piano
Selecting a Tone
Press the [PIANO] Button.
1
[PIANO] Button
Dial
[SHIFT] Button
Cursor Buttons
Press the [] cursor button.
2
The electric piano tone is selected.
Use the dial to select “046: Stage Phazer.”
3
Playing
Play the sample score.
26
Page 27
Playing Jazz Electric Piano
Memo
Adding an Effect
Jazz EP
=120
When you select the “Stage Phazer” effect, a phasing effect is applied to the sound.
In this section, you turn on the “Tremolo” effect while you play.
Hold down the [SHIFT] button and press the [PIANO] button.
1
The “MFX” screen is displayed.
In the “MFX” screen, you can set the effect that you add to the
currently selected tone.
You can also use the [MENU] button to display the “MFX”
screen. For more information, see page “Editing the Effects
(MFX/Chorus/Reverb) (Effect Edit)” (p. 61).
Use the dial to select “17: TREMOLO.”
2
“Tremolo” is selected for the effect type.
Play the sample score.
3
Switch the effect on/off
Effect type
Detailed settings of the effect type
Ter m
Experiment with the different moods different effects can add to
your playing.
Tremolo/Phaser
“Tremolo” vibrates the volume to add its unique effect to the tone. With “Phaser,” the tone swells.
Both of these effects were often used on some legendary electric pianos in the 70s.
27
Page 28
Playing Rock Organ
This section explains how to play rock organ with the classic seventies rock tone.
Here, we will select the organ tone and add the “Rotary” effect.
Use the Pitch Bend/Modulation lever on the left of the keyboard to make the tone vary while you play.
Playing Rock Organ
[KEYBOARD/ORGAN] Button
Pitch Bend/
Modulation Lever
Selecting a Tone
Press the [KEYBOARD/ORGAN] button.
1
The “001: HardRockORG1” sound is selected.
Dial
˚
Playing
Play the sample score.
28
Page 29
Playing Rock Organ
Important
Function
Rock Organ
=104
Rotary Effect + Modulation Lever
When you play with the “Rotary” effect, you can tilt the Modulation lever forward to change the effect’s speed.
At the “ ” mark in the sample score, press the Hold Pedal (see page 24) and tilt the lever forward with
your left hand.
When you move the lever, the swelling speed of the tone changes. When you return the lever, the swell
also returns.
Using the Pitch Bend/Modulation lever with your left hand, you can add effects to the tone while playing
with your right hand.
Important
Function
Ter m
When you’re playing a tone that uses “Rotary” or “VK Rotary” as the effect (MFX), the speed of
Memo
the rotary effect will be switched each time you tilt the modulation lever. For details on effect
settings, refer to p. 61.
Pitch Bend/Modulation Lever
When you play with another tone that does not have the rotary effect, the
Pitch Bend/Modulation lever has the following effects:
While you play the keyboard, you can tilt the lever to the left to lower the
pitch, and to the right to raise the pitch. This is called the “Pitch Bend Effect.”
You can also tilt the lever forward to add a vibrato effect to the tone. This is
called the “Modulation Effect.”
By tilting and holding the lever forward and to the left or right at the same
time, you can attain both effects together.
Rotary/Rotary Speaker
Pitch Bend Effect
Modulation Effect
The “Rotary” effect reproduces the effect of rotary speakers, which tend to be used with organs. Rotary
speakers were often used in 60s jazz and 70s hard rock.
29
Page 30
Playing Pops
This section explains how to play pops with a variety of tones.
By using the “Dual” function, you can layer two different tones together.
For this example, we’ll layer Piano and Strings.
Playing Pops
[DUAL] Button
Selecting a Tone
Press the [PIANO] button.
1
Use the dial to select “001: 88StageGrand.”
2
[PIANO] Button
[ORCHESTRA] Button
The piano tone is selected.
Turning on Dual
Press the [DUAL] button to switch the light on.
1
Dual is turned on.
Press the [ORCHESTRA] button.
2
Use the dial to select “0c010: X Hall Str.”
3
The strings tone is selected.
When you play the keyboard, the Piano and Strings sound at the
same time.
Performance name
Name of the tone you
select first
Name of the tone to overlay
30
Page 31
Playing Pops
1
˚
Playing
Piano/String Dual
=110
Play the sample score.
You can also follow the steps described in pages 34–35 to play back the Pops rhythm pattern. In this
case, select “002: Pop 2” as the rhythm pattern group.
Turning off Dual
Press the [DUAL] button to switch the light off.
The Dual function switches off.
Important
Function
Tip
Layering Different Tones—[DUAL] Button
With the “Dual” function, you layer two different tones together.
After selecting a tone that you want to play, press the [DUAL] button and choose a second tone to layer
over the top.
When you press the [DUAL] button once, it is lit that Dual is turned on.
When you press the [DUAL] button again, the light turns off to show that the Dual is turned off.
Playing with multiple tones—[PERFORM (Performance)] button
When you turn on functions that enable you to play with multiple tones, for example, Dual, Split (see page 33),
and Super Layer (see page 41), the [PERFORM] button is lit.
When you change the settings (i.e. the tone you use) of Dual, Split, or Super Layer, you can use numbers 501
to 564 on the [PERFORM] button to save the settings (see page 52).
The [PERFORM] button also has some presets for playing with multiple tones. (A collection of settings that
specify how a multiple number of tones are to be played is known as a “Performance.”)
When you press the [PERFORM] button, the name of the performance is displayed at the top of the screen.
31
Page 32
Playing R&B
2
This section explains how to play R&B, using the “Split” function to play bass with your left hand and piano with your
right hand.
If desired, you can use the “Octave Shift” function to lower the right-hand tone by an octave.
JUNO-Di’s “Rhythm Pattern” function enables you to easily play rhythm patterns such as drums.
Use rhythm patterns to enjoy playing like in a jam session.
Playing R&B
[SPLIT] Button
Selecting a Tone
Press the [PIANO] button.
1
Use the dial to select “063: EP Trem 1.“
The electric piano tone is selected.
[PIANO] Button
[GUITAR/BASS] Button
Turning on Split
Press the [SPLIT] button to switch the light on.
1
The Split is turned on.
Press the [GUITAR/BASS] button.
2
Use the dial to select “Gt056: Finger Bs 1.”
3
The bass tone is selected.
You can divide the keyboard at the key shown in the illustration
below to play with a different tone for each hand.
The tone for the left hand is called “LOWER,” while the tone for the
right hand is called “UPPER.”
Split Point (C4)
Performance name
UPPER tone name
LOWER tone name
UPPERLOWER
32
Page 33
Playing R&B
Playing
Play the sample score.
Important
R&B Split
Playing with a Different Tone for Each Hand—[SPLIT] Button
=92
Function
Operation
When you are using the Split function, follow these steps to change the split point:
The “Split” function enables you to play with a different tone for each hand.
After selecting a tone for the right hand, press the [SPLIT] button to divide the keyboard into two sections.
Next, select a tone for the left hand.
When you press the [SPLIT] button once, it lit to show that Split is turned on.
When you press the [SPLIT] button again, the light turns off to show that Split is turned off.
Changing the point where the keyboard is divided (the split point)
1.When the [SPLIT] button is lit, hold down the [SPLIT] button and press the key where you want to
set the split point.
The pressed key becomes the split point.
The UPPER section starts from the split point.
2.When you have finished making settings, press the [EXIT] button.
33
Page 34
Playing R&B
Dial
OCTAVE [DOWN]/[UP] Buttons
[PLAY/STOP] Button
Shifting the Right Hand down One Octave
Lower the pitch of the Upper tone, which you play with your right hand, by an octave.
Press the [
1
the upper tone.
The Upper tone is selected.
] button to move the cursor to the number of
[RHYTHM PATTERN] Button
Press the OCTAVE [DOWN] button.
2
The UPPER pitch is shifted down one octave.
Important
Function
Changing the Pitch in One Octave Steps—OCTAVE [DOWN]/[UP] Buttons
You can change the pitch in steps of one octave. This is called the “Octave Shift” function.
If you are playing a low part such as a bass line with your right hand, you will find it easier if you shift the
keyboard down one or two octaves.
Use the OCTAVE [DOWN] or [UP] buttons to adjust the Octave Shift.
Press the [DOWN] button to shift the pitch of the currently selected tone down an octave, or press the
[UP] button to shift it up at an octave.
You can shift the pitch as much as three octaves down (-3) or three octaves up (+3).
Memo
For further information about the octave shift function, see “Octave Shift Settings” (p. 67).
Playing Rhythm Patterns
34
Press the [RHYTHM PATTERN] button. The button is lit.
1
The Rhythm Pattern is turned on and the “RHYTHM PATTERN” screen is
displayed.
Use the dial to select “017: R&B.”
2
Page 35
Playing R&B
Rhythm pattern group name
Rhythm set name
R&B Split
Press the [PLAY/STOP] button.
3
The R&B rhythm pattern is played back.
Try playing the sample score along with the rhythm pattern.
Press the [PLAY/STOP] button to stop the rhythm pattern.
4
=92
Turning off each function
If you press the [SPLIT] button and the button’s light goes out, the Split function is switched off.
If you press the OCTAVE [DOWN] and [UP] buttons together, the value of the Octave Shift is reset to “0”
and the pitch of the keyboard is restored.
If you press the [RHYTHM PATTERN] button and the button’s goes out, the Rhythm Pattern is turned off.
Important
Function
Memo
Operation
Playing Rhythm Patterns—[RHYTHM PATTERN] Button
The JUNO-Di contains many rhythm patterns for a wide variety of musical styles.
Some rhythm patterns are simple ones with only a few tones, while others are more extravagant, with
many tones. You can use a more extravagant pattern for a refrain part, change patterns between different
verses, or simply jam along to the groove.
For further information about the Rhythm Pattern function, see “Playing Rhythm Patterns ([RHYTHM
PATTERN] Button)” (p. 74).
Switching rhythm styles (rhythm pattern group)
Follow the steps below to change the rhythm pattern’s style:
1.Press the [RHYTHM PATTERN] button. The button is lit.
2.Use the dial to select a rhythm pattern group.
The rhythm pattern changes.
Memo
For a list of rhythm pattern groups, see “Rhythm Pattern Group
List” (p. 124).
35
Page 36
Playing Bossa Nova
Chord set name
Detailed settings for Chord Memory
(p. 69)
This section explains how to play a Bossa Nova pattern using just your left hand. Use the JUNO-Di’s “Chord Memory”
function to play complex chords with a single key. You also use the “Arpeggio” function, which allows you to create
arpeggios simply by playing chords.
Playing Bossa Nova
[CHORD MEMORY] Button[GUITAR/BASS] Button
[ARPEGGIO] Button
Dial
Selecting a Tone
Press the [GUITAR/BASS] button.
1
Use the dial to select “009: Bright Nylon.”
2
The guitar tone is selected.
Turning on the Chord Memory Function
Press the [CHORD MEMORY] button. The button is lit.
1
The Chord Memory function switches on.
The “CHORD MEMORY” screen is displayed.
Use the dial to select “005: Jazz 3” for the chord set.
2
A chord is assigned to each key. Play the C (Do) key. This single key
will play the CM9 chord C-E-G-B-D (do-mi-so-ti-re.)
Turning on the Arpeggio Function
36
Press the [ARPEGGIO] button. The button is lit.
1
The Arpeggio function switches on.
Page 37
Playing Bossa Nova
Ac. Guitar (Bossa Nova)
˚
The “ARPEGGIO” screen is displayed.
Use the dial to select “123: Key Bckng1(a)” as the arpeggio
2
Arpeggio style name
=102
style.
˚
Detailed setting for Arpeggio (p. 67)
Playing
Try playing the sample score.
Turn on the Chord Memory and Arpeggio functions and play the staff labeled “PLAY” on the sample
score. You can use simple fingerings to play the “CM/ARP” staff.
You can also follow the steps described in pages 34–35 to play back the Bossa Nova rhythm pattern.
In this case, select “015: Bossa” as the rhythm pattern group.
Turning off each function
If you press the [CHORD MEMORY] button and the button’s light goes out, the Chord Memory
function is switched off.
If you press the [ARPEGGIO] button and the button’s goes out, the Arpeggio function is turned off.
Important
Function
Playing a Chord with a Single Key—[CHORD MEMORY] Button
With the “Chord Memory” function, you can press a single key to play a chord that you have set in advance.
Press the [CHORD MEMORY] button. The button is lit and Chord Memory turns on.
To turn off Chord Memory, press the [CHORD MEMORY] button again. The button’s light switches off.
Important
Function
Memo
For more detailed information about Chord Memory function settings, see “Chord Memory
Settings” (p. 69).
Playing Arpeggios—[ARPEGGIO] Button
When you press the [APPEGGIO] button once, it is lit to show that Arpeggio is turned on.
“Arpeggio” is a playing style where you play the individual notes of a chord separately. If you use JUNO-Di’s
Arpeggio function, you just have to play the chords to play arpeggios according to their component notes.
Memo
For more detailed information about Arpeggio function settings, see “Arpeggio Settings” (p. 67).
37
Page 38
Playing Techno Sounds
This section explains how to select a tone that was a standard in the Techno boom of the early 80s and use knobs to
adjust the tone in real time. You can use the JUNO-Di’s Arpeggio function and the D Beam controller to give the tone
more of a techno feel.
Playing Techno Sounds
D Beam Controller
[SOLO SYNTH] Button[ARPEGGIO] Button
Selecting a Tone
Dial
[SYNTH] Button
[CUTOFF] Knob
[RESONANCE] Knob
Press the [SYNTH] button.
1
Use the dial to select “188: BPF Saw.”
2
˚
Turning on the Arpeggio Function
Press the [ARPEGGIO] button. The button is lit.
1
The Arpeggio function switches on and the “ARPEGGIO” screen is displayed.
Use the dial to select “116: Sliced 9 (a)” as the arpeggio style.
2
Shifting the Keyboard Down an Octave
The JUNO-Di’s keyboard is not wide enough to play the staff labeled “Play” on the sample score.
So in this section, you use the “Octave Shift” function to shift the key range down an octave and play
the keys an octave higher than the pitches shown on the sample score.
Press the OCTAVE [DOWN] button.
1
The keyboard’s range is lowered by one octave.
38
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Playing Techno Sounds
Playing
Play the sample score.
Turn on the Arpeggio function and play the staff labeled “Play” on the sample score.
Play the keys at an octave higher than the pitches shown on the sample score. This allows you to play
the “Arp Rhy” staff.
Techno Arp
=126
Turning off each function
If you press the [ARPEGGIO] button and the button’s light goes out, the Arpeggio is switched off.
If you press the OCTAVE [DOWN] and [UP] buttons together, the value of the Octave Shift is reset to
“0” and the pitch of the keyboard is restored.
Important
Function
Important
Function
Varying the Tone—[CUTOFF]/[RESONANCE] Knobs
Both of these knobs are used for adjusting the elements of the tones
to change them.
Turning the [CUTOFF] knob to the right makes the tone brighter,
while turning it to the left makes it darker.
Turning the [RESONANCE] knob to the right strengthens the tone’s
distinctive character, while turning it to the left reduces it.
Memo
For further information about the SOUND MODIFY, see “Using the Knobs to Modify the
Sound (SOUND MODIFY)” (p. 65).
Varying the Tone—D Beam Controller/[SOLO SYNTH] Button
The D Beam controller is at the upper left of the keyboard. You can use this
controller by simply holding your hand over it as shown in the illustration.
You can use the three buttons below the D Beam controller to select the
controller’s function. In this case, use the [SOLO SYNTH] button.
Press the [SOLO SYNTH] button. The button is lit. Move your hand up and
down above the D Beam controller to control the pitch of the tone.
This enables you to play the sounds like those produced by monophonic
synthesizers.
Memo
For further information about the D Beam controller, see “Using
the D Beam Controller to Modify the Sound” (p. 63).
39
Page 40
Playing Drums
1
The JUNO-Di contains many Rhythm Sets that can be assigned to each key, with a wide variety of percussion tones
and sound effects. By selecting a rhythm set, you can use the keyboard to play drums.
[RHYTHM] Button
B. DrumHi-Hat
S. DrumCrush Cymbal
Selecting a Rhythm Set
Selecting a Rhythm Set
The “001: Pop Kit 1” rhythm set is selected.
˚
Playing
Play the sample score.
Start with just “B. Drum” and “S. Drum” at first, and then add “Hi-Hat” as you learn to play.
Drum Kit
=112
40
Memo
To find out which percussion instrument sound is assigned to which key, see the “Rhythm Set List” (p.
117).
Page 41
Playing Synthesizer Sounds
This section explains how to play the “Synth Lead” tone, which is the most common among many synthesizer tones.
Use the “Super Layer” function to make the synth tone thicker.
Playing Synthesizer Sounds
Dial[SUPER LAYER] Button
[SYNTH] Button
Selecting a Tone
Press the [SYNTH] button.
1
Use the dial to select “013: Saw Lead 4.”
2
˚
Turning on the Super Layer Function
Press the [SUPER LAYER] button to switch the light on.
1
The Super Layer function is turned on.
Turning off the Super Layer
Press the [SUPER LAYER] button to switch the light off.
1
The Super Layer function is turned off.
Important
Function
Thickening a Single Tone—[SUPER LAYER] Button
You can overlay a single tone several times, slightly shifting the pitches
of each layer. This is called “detuning.”
Performance name
Tone name
Using the “Super Layer” function, you can easily set the detuning and
the number of times you overlay the tone (number of parts), to create
more spacious or thicker tones.
Press the [SUPER LAYER] button. The button is lit and the Super Layer
function is turned on.
To turn off Super Layer, press the [SUPER LAYER] button again. The light switches off.
You can connect a microphone (sold separately) to the JUNO-Di to sing along while you play.
Number of parts
How the pitches are shifted
41
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Singing Along While You Play
Select an effect with the “Vocoder” and add it to your voice through the microphone.
1.Press the [VOCAL/PAD] button.
2.Use the dial to select “036: VOCODER Ens.”
3.
You can connect a microphone (sold separately) to the JUNO-Di to sing along while you play.
In this section, there is no sample score. Instead, try the functions described below with your favorite score.
With the JUNO-Di, you can control the microphone volume or echo. You can also use the “Vocoder” effect to change
the characteristics of your voice.
By using the “Transpose” function, you can adjust the pitch of the keyboard to that of your voice.
Singing Along While You Play
DialCursor Buttons[PIANO] Button
[VOCAL/PAD] Button
Operation
Say something into the microphone while playing the keyboard.
The vocoder effect is added onto your voice. The key you play determines the pitch.
If you only play the keyboard the effect does not work. This is because the vocoder
is only effective for the voice through the microphone.
Using the vocoder
[SHIFT] Button
Memo
Memo
Even if you are selecting a tone other than “036: VOCODER Ens”, you
can select the “79: VOCODER” effect to apply the vocoder effect to the
tone.
For more about connecting a microphone, refer to “Connecting a Microphone” (p. 19).
Ter m
42
Vocoder
The “Vocoder” adds effects to a human voice. If you run your voice through the vocoder, you can give it a
toneless, robotic tone.
Page 43
Singing Along While You Play
Select an effect with the “Vocoder” and add it to your voice through the microphone.
1.Press the [VOCAL/PAD] button.
2.Use the dial to select “036: VOCODER Ens.”
3.
Operation
Hold down the [SHIFT] button, and press the [PIANO] button.
The “MFX” screen is displayed.
“79:VOCODER” is selected as the effect type.
Changing vocoder settings
4.Use the [] button to select the item that you want to set.
5.Use the dial to change the setting.
ItemValueDescription
Adjusts the gain on the microphone
Mic Sens0 – 127
Synth Level0 – 127
Mic Mix0 – 127
Level0 – 127
Important
Function
Using a Microphone—MIC IN [VOLUME] Knob/[REVERB] Button
If you want to adjust the volume of the voice through the micro-
phone connected to the JUNO-Di, use the MIC IN [VOLUME] knob.
The higher you set this value, the higher the gain will be.
If you set the value too high, the tone through the microphone may be distorted.
Adjusts the input volume of the tone you select on the JUNO-Di
The higher you set this value, the louder the tone you play will be.
You will need to adjust the balance between this tone and the voice through the
microphone.
Adjusts the balance between the voice without the vocoder effect and the voice
with the effect
The higher you set this value, the greater the tone without the vocoder effect will
be.
Adjusts the volume of the voice with the vocoder effect
The higher you set this value, the greater the voice with the vocoder effect will be.
When you turn on the MIC IN [REVERB] button, a reverb effect is
added to the voice through the microphone. This effect is like the
echo when you sing karaoke.
You can adjust how much reverb is added to the micro-
Memo
phone. For more information about using the microphone, see “Making Settings that are
Common to the Entire JUNO-Di (SYSTEM)” on “Rev Level (Reverb Level)” (p. 76).
43
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Singing Along While You Play
1.Hold down the [TRANSPOSE] button, and press the [-] or [+] buttons.
Set how far you want to transpose in semitone steps from G (-5 semitones) to F# (+6
semitones).
When you press this button, the value of the setting is displayed at the top of the
screen. The screen is restored a short time after you release the button.
If a value other than “C” is set, the [TRANSPOSE] button is lit.
To reset the value to “C,” hold down the [TRANSPOSE] button and press [-] and [+]
simultaneously.
Operation
Transposing
[TRANSPOSE] Button
[-] [+] Buttons
Important
Function
Shifting the Key Range in Semitone Steps—[TRANSPOSE] Button
By using the “Transpose” function, you can easily adjust the pitch of the keyboard to that of your voice.
The Transpose function allows you to shift the key range in semitone steps.
This function is useful not only for adjusting the pitch of the keyboard to the human voice, but also for
playing transposing instruments, such as trumpet or clarinet, according to the pitch written in musical
scores.
44
Page 45
Playing Live
When you are playing live, you need to quickly select tones and settings. For this, you can use the useful “Favorite”
function to register tones and keyboard settings to the buttons in the order in which you plan to play live.
This section also explains how to play back audio data using the JUNO-Di’s “Song Player” function.
And lastly, you can try playing a piece that makes effective use of all the functions that were introduced.
Playing Live
FAVORITE 0–9
FAVORITE [ON/OFF] Button
Registering Frequently Used Tones
You can register frequently used tones or settings that have multiple tones, such as Split and Dual,
to the ten buttons [0] to [9]. This enables you to switch to those tones or settings immediately, at the
touch of a button.
Here, let’s register in the favorites all the tones that will be used in the piece that appears on page 50,
in the order in which they’ll be used.
Select a performance or a tone to register.
1
With the [PERFORM] button, select “007: JUNO Di Lead.”
Hold down the FAVORITE [ON/OFF] button and press the [0]
2
button.
The selected performance is now registered to FAVORITE 0.
Repeat Steps 1 and 2 to assign the tones to Favorites 1 and 2 as
3
shown in the table.
˚
Invoking Registered Tones
Press the FAVORITE [ON/OFF] button. The button is lit.
1
Now you can press one of the buttons [1] to [9] to switch to a
Favorite.
FAVORITE
Tone
Button
Tone No.
012
[PERFORM]
007:
JUNO Di Lead
[PIANO]
Pf051:
VelSpdWurly
[PERFORM]
007:
JUNO Di Lead
Use buttons [1] to [9] to select Favorites.
2
The registered tones or settings are selected.
45
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Playing Live
0
:
9
0 1 2 3 4 5 6 7 8 9
:
0 1 2 3 4 5 6 7 8 9
FAVORITE No.
BANK No.
Important
Function
FAVORITE [BANK] Button
Cursor ButtonsDial
[MENU] Button
[EXIT] Button
FAVORITE [ON/OFF] Button
[ENTER] Button
Registering and Switching to Frequently Used Tones or Settings
—FAVORITE [ON/OFF] Button/[BANK] Button
The “Favorite” function enables you to switch to those tones or settings immediately, at the touch of a
button.
Use the ten [0] to [9] buttons to register tones or switch to tones.
To switch to a tone in Favorites, the FAVORITE [ON/OFF] button must be turned on.
When you register a tone in Favorites, the FAVORITE [ON/OFF] button may be off.
• The ten Favorites, 0 to 9 comprise a Set. You
can assign up to ten Sets.
• A Set with Favorites 0 to 9 is registered to a
“BANK.”
To assign keyboard settings, such as tones or split to Favorites, you must first save them.
For more information about saving, see “Saving Your Settings —[WRITE] Button” (p. 52).
Memo
Operation
When you play live, it is useful to assign a different bank to each song and configure it with tones or other setting.
Favorite Banks can be changed even when the FAVORITE [ON/OFF] button is off.
You can confirm or delete the Favorites you have assigned. For more information,
see “Favorite Settings” (p. 69).
Switching Favorite Banks
]
1.Press the FAVORITE [BANK] button. The button is lit.
The button from [0] to [9] that corresponds to the currently selected Bank flashes.
2.Press one of the buttons [0] to [9].
The Bank corresponding to the button you pressed will be selected.
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Assigning Functions to the Pedal
Memo
4
After you have assigned the tones that you want to use in Favorites, you can set the pedal so you can
use it to switch the Favorites. This way, you can switch between Favorites without taking your hands
from the keyboard.
For further information about connecting the pedal (sold separately), see “Connecting Pedal” (p. 19).
Press the [MENU] button.
1
The menu screen is displayed.
Playing Live
Use the [
2
[ENTER] button.
The system setting screen (p. 75) is displayed.
Use the cursor [
3
at the top of the screen.
This is the pedal settings screen.
Use the dial to select “FAV-UP” (Favorite Up).
You have now set the pedal so the Favorites will switch each time
you press the pedal.
Press the [EXIT] button.
5
This saves the setting.
] [] buttons to select “SYSTEM”, and press the
] [] buttons to select “HOLD PEDAL”
Saving Audio Data to a USB Memory Device
Using your computer, copy onto your USB memory key the audio data from the supplied CD-ROM
that you’ll be using in your performance.
From the “Audio Files” folder of the supplied CD-ROM, copy
1
the audio data “JUNO-Di_Song_Backing.wav” to your USB
memory device.
JUNO-Di_Song_
Backing.wav
USB Memory
47
Page 48
Playing Live
2
USB MEMORY Connector
[SONG LIST] ButtonEXT INPUT Jack
[NUMERIC] Button
[PLAY/STOP] Button
Playing Back Songs with the Song Player
You can use JUNO-Di’s “Song Player” function to play back a song from your audio data.
Plug the USB memory into the USB MEMORY Connector.
1
Press the [SONG LIST] button. The button is lit.
USB MEMORY
The song list screen is displayed.
Use the dial to move the cursor to the song
3
(JUNO_Di_Song_Backing.wav) you want to play back.
Press the [PLAY/STOP] button.
4
The selected song is played back.
To stop song playback, press the [PLAY/STOP] button again.
5
The next time you press the [PLAY/STOP] button, the song resumes
from the point where you stopped.
Playlist name
Song name
48
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˚
Playing
Playing Live
Press the [PLAY/STOP] button to play back the song, and play the staff labeled “Lead” on the sample
score.
When you press the pedal at the “ ” mark, the Favorites will switch, changing the tone of the keyboard.
Experiment with some variations, such as changing the tones for the Favorites or using the
Split function to play the staff that is shown in gray on the sample score.
Important
Function
Tip
Playing Back a Song—[SONG LIST] Button
The JUNO-Di’s “Song Player” function enables you to play back songs (audio files/SMF) saved on a USB
memory device.
Songs are played back in the order specified in the “Playlist.” When you play back more than one song,
you can use the “Playlist” function to create a list of the songs in the order in which you want to play them
back.
The list of the songs specified in the Playlist is called the “Song List.”
To select the songs, connect a USB memory device to the JUNO-Di and press the [SONG LIST] button.
Memo
Memo
For further information about the Song Player, see “Song Player Settings” (p. 71).
A “Playlist” can be created using the “Playlist Editor” included with the JUNO-Di.
Selecting tones by numbers—[NUMERIC] button
If you turn on the [NUMERIC] button, you can enter numeric values with the buttons [0] to [9].
This enables you to specify and select frequently used tones using numbers.
Tip
1.Press one of the tone buttons.
2.Press the [NUMERIC] button. The button is lit.
3.Using the buttons [0] – [9], specify a number.
4.Press the [ENTER] button to fix the number.
The tone for the specified number is selected.
Connecting portable audio players and playing back
You can connect an audio device such as an MP3 player to the JUNO-Di’s EXT INPUT jack to play back music
from the device.
49
Page 50
Playing Live
Change Favorite
Change Favorite
Juno-Di Song
50
Page 51
fig.score–09-2.eps_90
Playing Live
51
Page 52
Saving Your Settings
Memo
The number where to save
Name
Memo
—[WRITE] Button
If you select the Split to change the settings of tones or octaves, or if you change the effect for a
selected tone, when you turn the power off or select another tone, the changed settings are lost.
If you want to preserve the changes, save the settings.
Saved tones or settings are saved in the User Memory, with numbers starting from 501.
If you change settings such as tones, their names, or their settings, an asterisk (*) appears next to
them on the screen. When you save the setting, the asterisk disappears.
For more information about saving, see page “Saving Your Settings” (p. 62).
Make the settings that you want.
1
Press the [WRITE] button.
2
The “WRITE” screen is displayed.
Use the dial to select the number for saving the setting.
3
Use the [] button to move the cursor (_) to the bottom of
4
the display.
Name the setting.
5
For information about naming conventions, see page 58.
6
7
52
When you finish naming, press the [ENTER] or [WRITE] button.
A confirmation message is displayed.
Press the [ENTER] button to save the setting.
If you change your mind and don’t want to save the setting, press the [EXIT] button.
NEVER turn the power off while you are saving settings.
To quickly jump to settings saved in memory number 501 or greater, press the tone button and
then the [] button several times.
Page 53
Reference
53
Page 54
Overview
How the JUNO-Di is Organized
Broadly speaking, the JUNO-Di consists of a controller section, a sound
generator section, and a song player section.
fig.BasicStruct-e.eps
Song Player Section
Song Player
Rhythm Pattern
(controllers such as keyboard, pitch bend/modulation lever, etc.)
Controller section
This section consists of a keyboard, pitch bend/modulation lever, the
panel buttons and knobs, D Beam controller, and pedals connected to
the rear panel. The performance information generated when you press/
release a key or press a hold pedal are transmitted as MIDI messages to
the sound generator section and/or an external MIDI device.
Playback
Sound Generator
Controller Section
Section
Play
Keyboard Settings for Playing
the JUNO-Di
Broadly speaking, there are two ways to play the JUNO-Di. One way is to
play using just a single tone (e.g., the sound of a piano or guitar). The other
way is to play more than one tone simultaneously; for example, by playing
a bass tone with your left hand and a piano tone with your right hand.
Playing a single tone
Use the [RHYTHM]–[SYNTH] tone buttons to select the sound you want to
play.
The sounds are assigned to the tone buttons by category, and there are
further sub-categories beneath each tone button. For example, the
[PIANO] button lets you select both piano sounds and electronic piano
sounds, while the [GUITAR/BASS] button lets you select guitar sounds
and bass sounds. To select a sub-category, press the desired tone button
and then use the [
can also use the [
The [RHYTHM] button lets you select rhythm sets that allow you to play
percussion instrument sounds from the keyboard.
You can edit the effect settings and other settings of a tone, and save
your changes for each sound.
Tones you’ve edited can be saved as “user tones” in memory numbers
501 through 628.
] [] buttons. If user tones have been saved, you
] button to select user tones.
Sound generator section
This section produces the sound. It receives MIDI messages from the
controller section, song player section, or an external MIDI device,
generates musical sound according to the MIDI messages that were
received, and outputs the sound from the OUTPUT jacks and PHONES
jack.
Song Player section
The Song Player is used to play back audio files or SMF saved in USB
memory.
It can also play rhythm patterns in a variety of styles.
You can play along on the keyboard accompanied by the song or rhythm
pattern played by the Song Player.
When using the JUNO-Di’s Song Player to play songs, you can
create a “playlist” to specify the order in which songs will play.
To create playlists, you need to use the included “Playlist
Editor.” For details, refer to “Using JUNO-Di Editor/Librarian/
Playlist Editor” (p. 85).
Playing more than one tone
To select settings that allow you to play multiple tones, turn the
[PERFORM] button on (lit).
Of the settings that allow you to play multiple tones, the “Split,” “Dual,”
and “Super Layer” settings (explained below) can be turned on using the
[SPLIT] button, [DUAL] button, and [SUPER LAYER] button, respectively.
Use the [PERFORM] button when you want to play multiple tones other
than these.
If you’ve edited the settings or created new settings, you can save them
as “user performances” in memory numbers 501 through 564.
If you saved user performances, you can select them by pressing the
[PERFORM] button and then pressing the [
Playing different tones with your right and left hands
(Split)
The “Split” function can be used when you want to play different tones
with your right and left hands. For example, you might use this to play a
piano tone with your right hand while playing a bass tone with your left
hand.
First, select the tone that you want to use for your right hand. Then press
the [SPLIT] button; the keyboard will be divided into right-hand and lefthand zones, allowing you to select and play the tone for your left hand.
The key at which the keyboard is divided into right-hand and left-hand
zones is called the “split point.” You can change and save the split point if
desired.
For more about the Split function, refer to p. 33.
] button.
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Playing two layered sounds (Dual)
Use the “Dual” function when you want to play two tones layered. For
example, you might use this to play a piano tone layered with a strings
tone.
Select one of the tones you want to use, and then press the [DUAL]
button. Now you’ll hear two tones, and you can select and play the other
tone that you want to layer with the first.
For more about the Dual function, refer to p. 31.
Playing a single tone with more richness or
spaciousness (Super Layer)
“Super layer” lets you layer a single tone with multiple detuned copies of
itself, creating a thick and spacious sensation. This is particularly effective
on synth lead sounds.
To use the Super Layer function, select the tone that you want to use, and
then press the [SUPER LAYER] button.
For more about the Super Layer function, refer to p. 41.
Overview
About the Effects
The JUNO-Di has built-in effect units, and you can independently edit
each unit’s settings.
Multi-effects
The multi-effects are multi-purpose effects that completely change the
sound type by changing the sound itself.
Contained are 79 different effects types; select and use the type that suits
your aims.
In addition to single effects such as distortion or flanger, a broad range of
other effect types are provided. Some multi-effect types include chorus
or reverb, but these are independent of the chorus and reverb effects
described below.
You can use up to three different multi-effects simultaneously. They are
labeled MFX1, MFX2, and MFX3, respectively. For one tone you can use
one multi-effect.
Sometimes, “tones” are referred to as “patches.” So, the
indication “Patch” in a screen can be considered to mean
“tone.” In the included “JUNO-Di Editor,” all settings related to
tones are displayed as “Patch” settings.
By using the included “JUNO-Di Editor” software you can edit
the tones and performances in greater detail than possible
from the JUNO-Di’s front panel. For details, refer to the “JUNODi Editor” Help (owner’s manual). Tones and performances you
create using “JUNO-Di Editor” can be played on the JUNO-Di.
Favorites
“Favorites” store settings for frequently used tones and performances,
allowing you to recall them by simply pressing a button.
Favorites store the number of the tone or performance.
After editing a tone or performance, you can store it in user memory and
then register it as a favorite.
For further information, see p. 45, p. 46.
Rhythm Sets
A rhythm set is a set of percussion instrument sounds or sound effects.
When you press the [RHYTHM] sound button a rhythm set will be
selected, allowing you to play percussion instrument sounds from the
keyboard.
If you’ve selected a rhythm set, each key (note number) will play a
different percussion instrument sound.
The same key will play different sounds if you select a different rhythm
set.
For details on the percussion instrument sounds played by each key, refer
to the “Rhythm Set List” (p. 116).
If you want to use MFX3, make settings from the included
“JUNO-Di Editor.”
Chorus and reverb
For one tone you can use one chorus effect and one reverb effect.
Chorus adds depth and spaciousness to the sound.
You can select whether to use this as a chorus effect or a delay effect.
Reverb adds the reverberation characteristics of halls or auditoriums.
Five different types are offered, so you can select and use the type that
suits your purpose.
You can make chorus and reverb settings independently for when
playing a tone by itself and for when using that tone with the Split, Dual,
or Super Layer functions (when the [PERFORM] button is lit).
This means that even for the same tone, you can make and use different
settings when using that tone with the Split, Dual, and Super Layer
functions.
55
Page 56
Overview
Preset
User
System
Rhythm Set
Patch
Performance
Favorites
USB Memory
User
System
Patch
Performance
Rhythm Set
BackupRestore
GM (GM2)
Patch
Rhythm Set
JUNO-Di
Song
SMF
Audio File
Select
SelectSelectSelectWrite
Temporary Area
About Memory
Temporary memory
Tones and other settings are stored in what is referred to as memory.
There are three kind of memory: temporary, rewritable, and nonrewritable.
fig.Memory-Flow-e.eps
Temporary area
This is the area that holds the data for the tone or performance that
you’ve selected using the panel buttons.
When you play the JUNO-Di, sound is produced based on data in the
temporary area. When you edit a tone or performance, you do not
directly modify the data in memory; rather, you call up the data into the
temporary area, and edit it there.
Settings in the temporary area will be lost when the power is turned off
or when you select another tone/performance. To keep the settings you
have modified, you must write them into user memory.
Rewritable memory
User memory
User memory is where you normally store the data you need.
To store a tone, rhythm set, or performance setting, you must execute the
corresponding save operation (P. 62).
Favorites you’ve registered are also saved in user memory.
System memory
System memory stores system parameter settings that determine how
the JUNO-Di functions.
System settings are saved automatically when you exit the system setting
screen.
“MIDI controller mode settings” and “the tones that are selected first by
each tone button” are also saved in system memory.
“Performance” refers to settings that let you play more than
one tone at once, such as Split, Dual, or Super Layer settings.
USB memory
The following settings can be backed up together to USB memory.
• User tones (rhythm sets)
• User performances
• Favorites
• MIDI controller mode settings
• System settings
• The tones that are selected first by each tone button
Non-rewritable memory
Preset memory
Data in Preset memory cannot be rewritten.
However, you can call up settings from preset memory into the
temporary area, modify them and then store the modified data in
rewritable memory.
56
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Basic Operation of the JUNO-Di
The [SHIFT] Button’s Function
fig.shift.eps
By holding down the [SHIFT] button and pressing another button, you
can access the screen for making settings related to that button. (In other
words, the [SHIFT] button provides a shortcut to the corresponding
screen.)
For example, if you hold down the [SHIFT] button and press the [PIANO]
button, the MFX setting screen will appear.
For details, refer to the page where a particular function is explained.
For details, refer to “Shortcut List” (p. 131).
Overview
Changing a value
To change the value, use the dial.
fig.dial.eps
Turning the dial clockwise increases the value, counterclockwise
decreases the value.
The value will change in larger steps if you hold down the [SHIFT] button
while turning the dial.
Entering a Value ([NUMERIC] Button)
If you turn the [NUMERIC] button on, you’ll be able to use the [RHYTHM
(0)]–[PERFORM (9)] buttons to enter numeric values.
fig.numeric.eps
Editing a Value
Moving the cursor
Each single screen displays multiple items.
To change the setting of an item, move the cursor to that item.
Also, to select an item, move the cursor to that item.
fig.disp-Cursor-e.eps_70
Cursor
Move the cursor with the cursor buttons.
Moving between pages
If an arrow like the one in the illustration is shown in the left or right of
the screen, this means that another page exists in the direction of the
arrow.
fig.disp-Page-e.eps
You can use this method to numerically specify tone numbers,
performance numbers, or MIDI program change numbers.
Use the [
1.
] [] buttons to move the cursor to the
number that you want to change.
Press the [NUMERIC] button, so it’s lit.
2.
The [0]–[9] buttons will light.
3.
Use the [0]–[9] buttons to enter a numerical value, and
then press the [ENTER] button.
Your input will be finalized, and the illumination of the [0]–[9]
buttons will return to their previous state.
If you press the [NUMERIC] button once again without pressing the
[ENTER] button, the [0]–[9] buttons will return to their previous state
without the number being changed.
If you’ve pressed the [NUMERIC] button and are entering a
numeric value, pressing the [EXIT] button will reset the value
you were entering.
Use the [
] [] cursor buttons to move between pages.
57
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Overview
The “*” indication in the main screen
When you edit the sound or performance settings (e.g., when you
change the lower sound of a split), an “*” will appear in the main
screen.
• For settings that play a single sound, an “*” will be added to the
sound name in the main screen when you edit the sound’s
settings (Patch Edit; p. 59 or Rhythm Edit; p. 60).
• For settings that play multiple sounds, an “*” will be added to the
performance name in the main screen when you switch the sounds
you’re playing or when you edit the settings (Part Edit; p. 60).
• For settings that play multiple sounds, an “*” will be added to the
sound name in the main screen when you edit the sound settings
(Patch Edit; p. 59, Rhythm Edit; p. 60).
When you save the sound or settings (performance) indicated by
the “*” to user memory, the “*” will disappear from the main screen.
Settings you’ve edited will be lost when you turn off the
power or select another sound. If you want to keep the
changes you made, save them to user memory.
For more information about saving, see “Saving Your
Settings” (p. 62).
Assigning a Name
On the JUNO-Di, you can assign names to each tone, rhythm set,
performance. The procedure is the same for any type of data.
The tempo setting is common to the entire JUNO-Di.
The following functions use this setting as their tempo.
• Rhythm patterns
• Arpeggio
• Song (SMF) playback
Main Screen
The screen in which the upper line indicates the name of the tone or
setting (performance name) is called the “main screen.”
Normally, pressing the [EXIT] button a number of times will take you to
the main screen.
The main screen for settings that play a single sound
• The top line shows the name of the sound.
• This screen will be shown immediately after you turn on the power.
The main screen for settings that play multiple sounds
• The top line shows the name of the setting (performance name).
1.
Press the [TAP TEMPO] button.
The tempo setting is shown in the top line of the screen.
fig.disp-tempo.eps_70
Press the [TAP TEMPO] button three or more times at the
2.
desired tempo.
The tempo will be set to the interval at which you pressed the
button.
3.
When you have made the setting, press the [EXIT]
button.
When the tempo setting is displayed, you can use the dial to
directly change the tempo setting.
The tempo setting you’ve changed as described above will be
discarded when you turn off the power. If you want the tempo
setting to be retained even while the power is turned off, use
the System setting “System Tempo” (p. 75) to specify it.
If you set the system setting “Sync Mode” (p. 76) to “SLAVE,”
the tempo value will be shown as “MIDI”; the tempo will be
determined by MIDI clock messages from an external MIDI
device.
58
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Detailed Tone Settings
Tone Settings
Editing a Tone’s Volume, Portamento,
Mono/Poly, or Bend Range (Patch Edit)
The process of modifying a tone’s settings is called “patch editing (PATCH
EDIT).”
To edit the currently selected tone, proceed as follows.
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [
the [ENTER] button.
3.
Using the [] [] buttons, get “PATCH EDIT” to be
indicated in the upper line of the screen.
fig.disp-ptachedit.eps
You can access the edit screen of step 3 by holding down the
[SHIFT] button and pressing the [RHYTHM] button.
If you’re using split or dual, the part name is shown in the upper line
of the screen.
For split
U
: Upper (UPPER) part
L
: Lower (LOWER) part
For dual
1
: Part 1
2
: Part 2
] [] buttons to select “EDIT,” and press
_70
5.
Use the dial to set the desired value.
Item
Patch Level
Portamento
Sw
Portamento
Time
Mono/Poly
Bend Range
Up
Bend Range
Down
Press the [EXIT] button to leave the edit screen.
6.
ValueDescription
0–127
OFF, ON
0–127
MONO,
POLY
0–+48
0–-48
Specifies the volume of the tone.
Specifies whether the portamento effect
will be applied (ON) or not (OFF).
* Portamento is an effect which smoothly
changes the pitch from the first-played
key to the next-played key. By applying
portamento when the Mono/Poly is
“MONO,” you can simulate slide
performance techniques on a violin or
similar instrument.
When portamento is used, this specifies
the time over which the pitch will change.
Higher settings will cause the pitch
change to the next note to take more
time.
Specifies whether the patch will play
polyphonically (POLY) or monophonically
(MONO).
The “MONO” setting is effective when
playing a solo instrument patch such as
sax or flute.
MONO
: Only the last-played note will
sound.
POLY
: Two or more notes can be played
simultaneously.
Specifies the degree of pitch change in
semitones when the pitch bend lever is all
the way right.
For example, if this parameter is set to
“+12,” the pitch will rise one octave when
the pitch bend lever is moved to the rightmost position.
Specifies the degree of pitch change in
semitones when the pitch bend lever is all
the way left.
For example if this is set to “-48” and you
move the pitch bend lever all the way to
the left, the pitch will fall 4 octaves.
4.
Use the [
] [] buttons to move the cursor to the
item that you want to edit.
The changes you make are temporary; they will be discarded
when you turn off the power or select a different tone. If you
want to keep the changes you make, you must write them into
memory (p. 62).
When you use Patch Edit to modify the settings, an “*” will
appear next to the tone name in the main screen. The “*” will
disappear when you save that tone (p. 62).
59
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Detailed Tone Settings
Editing a Rhythm Set’s Volume (Rhythm Edit)
The process of modifying a rhythm set’s (p. 55) settings is called “rhythm
editing (RHYTHM EDIT).”
To edit the currently selected rhythm set, proceed as follows.
1.
Press the [MENU] button.
The “MENU” screen will appear.
Use the [
2.
the [ENTER] button.
3.
Using the [
indicated in the upper line of the screen.
fig.disp-rhyedit.eps_70
You can access the edit screen of step 3 by holding down the
[SHIFT] button and pressing the [RHYTHM] button.
If you’re using split or dual, the part name is shown in the upper line
of the screen.
For split
U
: Upper (UPPER) part
L
: Lower (LOWER) part
For dual
1
: Part 1
2
: Part 2
Use the [
4.
item that you want to edit.
Use the dial to set the desired value.
5.
] [] buttons to select “EDIT,” and press
] [] buttons, get “RHYTHM EDIT” to be
] [] buttons to move the cursor to the
Editing the Volume of Each Part in a Split,
Dual, or Super Layer (Part Edit)
When using settings that play more than one tone at a time (i.e., when
the [PERFORM] button is lit), “part editing (PART EDIT)” is the process of
modifying the settings of each part to which the tones are assigned.
Press the [MENU] button.
1.
The “MENU” screen will appear.
2.
Use the [
the [ENTER] button.
3.
Using the [
indicated in the upper line of the screen.
fig.disp-rhyedit.eps_70
(Example screen: Split)
You can access the edit screen of step 3 by holding down the
[SHIFT] button and pressing the [PERFORM] button.
4.
Use the [] [] buttons to move the cursor to the
item that you want to edit.
5.
Use the dial to set the desired value.
Item
Part 1 (Upper)
Level
Part 2 (Lower)
Level
] [] buttons to select “EDIT,” and press
] [] buttons, get “PART EDIT” to be
ValueDescription
Adjusts the volume of Part 1.
0–127
0–127
When using Split, this adjusts the Upper
volume.
Adjusts the volume of Part 2.
When using Split, this adjusts the Lower
volume.
Item
Rhythm Level
6.
Press the [EXIT] button to leave the edit screen.
The changes you make are temporary; they will be discarded
when you turn off the power or select a different tone. If you
want to keep the changes you make, you must write them into
memory (p. 62).
When you use Rhythm Edit to modify the settings, an “*” will
appear next to the tone name in the main screen. The “*” will
disappear when you save that tone (p. 62).
ValueDescription
0–127Specifies the volume of the rhythm set.
60
In the case of Super Layer, only Part 1 will be shown, and the
overall volume balance will be adjusted.
6.
Press the [EXIT] button to leave the edit screen.
The changes you make are temporary; they will be discarded
when you turn off the power or select a different tone. If you
want to keep the changes you make, you must write them into
memory (p. 62).
When you use Part Edit to modify the settings, an “*” will
appear next to the tone name or performance name. This “*”
will disappear when you save that tone or performance (p. 62).
If you’re using settings that play more than one tone at a time
(i.e., when the [PERFORM] button is lit) and Split, Dual, and
Super Layer are all turned off, you’ll be able to select Part 3–
Part 16 in step 4. (E.g., when you press the [PERFORM] button
and select “64: GM2 Template.”)
Page 61
Editing the Effects (MFX/Chorus/
Reverb) (Effect Edit)
The process of modifying the effect settings is called “effect editing.”
You can make effect settings independently for when playing a tone by
itself and for when using Split, Dual, or Super Layer (when the [PERFORM]
button is lit).
When playing a single tone
You can use multi-effect (MFX), chorus, and reverb for each tone.
When playing more than one tone
For each setting, you can use a maximum of three multi-effects (MFX1,
MFX2, MFX3), one chorus, and one reverb. For Split or Dual, you can use
two multi-effects (MFX1, MFX2).
The details are as follows.
For Super Layer
MFX1 applied to all parts.
For Split
MFX1 applied to upper, MFX2 applied to lower.
For Dual
MFX1 applied to part 1, MFX2 applied to part 2.
Otherwise
You can use the included “JUNO-Di Editor” to edit MFX1–3.
Use the included “JUNO-Di Editor” if you want to make detailed
settings for the MFX used by each part.
1.
Press the [MENU] button.
The “MENU” screen will appear.
2.
Use the [
the [ENTER] button.
3.
Use the [
appear in the upper line of the screen.
The available effects will depend on the current selection.
When only one tone is selected
“MFX,” “CHORUS,” “REVERB”
When using Super Layer
“MFX1,” “CHORUS,” “REVERB”
When using Split or Dual
“MFX1,” “MFX2,” “CHORUS,” “REVERB”
Otherwise
“MFX1,” “MFX2,” “MFX2,” “CHORUS,” “REVERB”
fig.disp-mfxedit.eps_70
] [] buttons to select “EDIT,” and press
] [] buttons to make the desired effect
Detailed Tone Settings
5.
Use the dial to set the desired value.
MFX1–3
ItemValueDescription
Specifies whether MFX 1–3 will be used
MFX 1–3
switch
00: THRU–79:
VOCODER
(MFX Type)
Items for each
MFX type
Cho Send
Level
Rev Send
Level
CHORUS
ItemValueDescription
Chorus switch
00: OFF–03:
GM2 CHORUS
(Chorus Type)
Items for each
chorus type
REVERB
ItemValueDescription
Reverb switch
00: OFF–05:
GM2 REVERB
(Reverb Type)
Items for each
reverb type
Press the [EXIT] button to leave the edit screen.
6.
OFF, ON
00–79
The editable items for the selected MFX type will be
displayed.
Refer to “Multi-Effects Parameters (MFX1–3, MFX)” (p.
93).
0–127
0–127
OFF, ON
00–03
Edit the parameters for the selected chorus type.
Refer to “Chorus Parameters” (p. 104).
OFF, ON
00–05
Edit the parameters for the selected reverb type.
Refer to “Reverb Parameters” (p. 104).
(ON) or not used (OFF).
* This setting is common to the entire
JUNO-Di.
* This setting cannot be saved.
Selects the types of multi-effects that
MFX1–3 will use.
Choose “00: THRU” if you don’t want to
apply a multi-effect.
Adjusts the amount of chorus for the
sound that passes through multi-effects.
If you don’t want to add the chorus effect,
set it to “0.”
Adjusts the amount of reverb for the
sound that passes through multi-effects.
If you don’t want to add the reverb effect,
set it to “0.”
Specifies whether chorus will be used
(ON) or not used (OFF).
* This setting is common to the entire
JUNO-Di.
* This setting cannot be saved.
Selects the types of chorus.
Choose “00: OFF” if you don’t want to
apply a chorus.
Specifies whether reverb will be used (ON)
or not used (OFF).
* This setting is common to the entire
JUNO-Di.
* This setting cannot be saved.
Selects the types of reverb.
Choose “00: OFF” if you don’t want to
apply a reverb.
You can access the edit screen of step 3 by holding down the
[SHIFT] button and pressing the [PIANO] button.
4.
Use the [
] [] buttons to move the cursor to the
item that you want to edit.
61
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Detailed Tone Settings
The changes you make are temporary; they will be discarded
when you turn off the power or select a different tone. If you
want to keep the changes you make, you must write them into
memory.
When you use Effect Edit to modify the settings, an “*” will
appear next to the tone name or performance name. This “*”
will disappear when you save that tone or performance.
When you use settings that play multiple tones, the “MFX
SOURCE” setting determines whether the effect settings will be
taken from the performance or from the patch (tone). You’ll
need to use the included “JUNO-Di Editor” to view or change
this setting.
Specifying the Tone that will be
First Selected by a Tone Button
You can specify the tone that will be first selected when you press a tone
button immediately after turning on the power.
Select the tone that you want to specify.
1.
Hold down the [WRITE] button and press the tone button
2.
that’s currently lit.
The next time you turn on the power, pressing that tone button will
select the tone you selected in step 1.
You can’t specify a tone button of a different category than the
one you selected in step 1.
You can recall the sound you switched here by pressing the
tone button twice in succession.
Saving Your Settings
If you’ve edited the settings, remember that your changes will be lost
when you turn off the power or select a different sound. If you want to
keep the changes you made, you must save them.
Settings you save are stored in user memory, starting with number 501.
When you edit a tone or performance settings, an “*” will
appear next to the tone name or performance name in the
screen. This “*” will disappear when you save the settings.
When you save settings, the data that was previously in that
location will be overwritten.
Select the tone or performance that you want to save.
1.
If you’re using settings that play more than one tone (i.e., when the
[PERFORM] button is lit), the data that’s saved will depend on the
location of the cursor.
For example if you’re using split, the Performance (settings that
choose the tones to play) will be saved if the cursor is in the upper
line of the screen. If the cursor is in the middle line of the screen, the
Upper tone will be saved. In this case, the “PATCH WRITE” screen will
indicate “U.” If the cursor is in the bottom line of the screen, the
Lower tone will be saved.
2.
Press the [WRITE] button.
The “WRITE” screen will appear.
If you’re saving a tone, the “PATCH WRITE” screen will appear.
If you’re saving a rhythm set, the “RHYTHM SET WRITE” screen or
“RHYTHM WRITE” screen will appear.
If you’re saving a performance (settings for playing multiple tones),
the “PERFORM WRITE” screen will appear.
Use the dial to select the save-destination number.
3.
62
Press the [
4.
] button to move the cursor to the bottom
line of the screen.
5.
Assign a name.
For details on how to assign a name, refer to p. 58.
When you’ve finished assigning a name, press the
6.
[ENTER] button or the [WRITE] button.
A confirmation message will appear.
7.
Press the [ENTER] button to save your settings.
If you decide not to save, press the [EXIT] button.
Never turn off the power while data is being saved.
Page 63
Detailed Settings for Performance Functions
The usable range of the D Beam controller
fig.DBeamRange.eps
The diagram shows the usable range of the
D Beam controller. Waving your hand
outside this range will produce no effect.
When the D Beam controller is responding
to your movement, the D BEAM button
that had been lit will blink.
The usable range of the D Beam
controller will become extremely small when used under
strong direct sunlight. If it does not function as you
expect, adjust the sensitivity as appropriate for the
brightness of your location.
→ “Making Settings that are Common to the Entire
JUNO-Di (SYSTEM)” on “DBEAM SETTINGS” (p. 76)
Using the D Beam Controller to
Modify the Sound
The D Beam controller can be used simply by waving your hand over it. It
can be used to apply various effects, depending on the function that is
assigned to it.
1.
Press either the D BEAM [SOLO SYNTH], [EXPRESSION], or
[ASSIGNABLE] button to turn on the D Beam controller.
Button
[SOLO SYNTH]
[EXPRESSION]
[ASSIGNABLE]
While you play the keyboard to produce sound, place
2.
your hand above the D Beam controller and move it
slowly up and down.
An effect will be applied to the sound, depending on the function
that is assigned to the D Beam controller.
3.
To turn off the D Beam controller, once again press the
button you pressed in step 1 so the indicator goes out.
Description
You can use the D Beam controller to play the JUNO-Di
like a monophonic synthesizer.
This button lets you use the D Beam controller to create
expressive changes in the volume.
You can assign various functions to be controlled by
the D Beam controller.
D Beam Controller Settings
1.
Press one of the D BEAM [SOLO SYNTH], [EXPRESSION],
or [ASSIGNABLE] button so it’s lit.
The edit screen for the button you pressed will appear.
By holding down the [SHIFT] button and pressing one of the D
BEAM buttons, you can access the edit screen without
changing the D Beam controller’s on/off setting.
• “SOLO SYNTH” screen
fig.disp-solosynth.eps_70
• “EXPRESSION” screen
fig.disp-express.eps_70
• “ASSIGNABLE” screen
fig.disp-assign.eps_70
2.
Use the [
] [] buttons to move the cursor to the
item that you want to edit.
63
Page 64
Detailed Settings for Performance Functions
3.
Use the dial to set the desired value.
SOLO SYNTH
ItemValueDescription
Level
Range
EXPRESSION
ItemValueDescription
Range Min
0–127Sets the volume of the Solo Synth.
2OCT, 4OCT, 8OCT
0–127
Sets the Solo Synth to a pitch range of 2 octaves, 4 octaves, or 8 octaves.
Lower limit of the range of the Expression.
The effect will be applied when the position of your hand above the D Beam
controller is lower than this value.
The effect will be applied when the position of your hand above the D Beam
controller is above this value.
* By setting “Range Max” below “Range Min” you can invert the range of change.
The D Beam controller can control the following functions.
The number in parentheses ( ) is the controller number of the control change message produced by the D Beam controller
when the corresponding function is assigned.
* The target of the following functions will depend on the current settings. For details, refer to the note that follows the table.
change is determined by the value set for “Bend Range Up” (p. 59).
BEND-DOWN:
change is determined by the value set for “Bend Range Down” (p. 59).
START/STOP:
Lower limit of the range of the D Beam controller.
The effect will be applied when the position of your hand above the D Beam controller is lower than this value.
Upper limit of the range of the D Beam controller.
The effect will be applied when the position of your hand above the D Beam controller is above this value.
* By setting “Range Max” below “Range Min” you can invert the range of change.
* The target affected by the function assigned by “Type” will depend on the settings of JUNO-Di.
If you’re playing a single sound, the effect will apply to the currently selected sound.
If you’re playing multiple sounds (i.e., when the [PERFORM] button is lit), the effect will apply as follows.
• In Dual or Super Layer mode: all parts
• In Split, or otherwise: the currently selected part
Range Max
Vibrato
Portamento time (p. 59)
Level
Pan (left/right position of the tone)
Portamento switch (p. 59)
The sound will be sustained only for keys that were already pressed.
Resonance (p. 66)
Release time (p. 65)
Attack time (p. 65)
Cutoff (p. 66)
Decay time (p. 65)
Vibrato speed
Vibrato depth
Vibrato delay time
The amount of the chorus
The amount of the reverb
Channel aftertouch
The pitch will rise when you bring your hand closer to the D Beam controller. The amount of available pitch
The pitch will fall when you bring your hand closer to the D Beam controller.The amount of available pitch
By moving your hand over the D Beam you can start/stop the Song Player (p. 72) or Rhythm Pattern (p. 74).
4.
Press the [EXIT] button to leave the edit screen.
64
Page 65
Using the Knobs to Modify the
Detailed Settings for Performance Functions
Modifying how the volume changes
(ENVELOPE [ATTACK]/[RELEASE] knobs)
Sound (SOUND MODIFY)
You can use the SOUND MODIFY knobs to modify the sound in real time.
fig.soundmodify.eps
If you’ve selected a rhythm set when playing a single sound at
a time (i.e., if the [PERFORM] button is unlit), the ENVELOPE
[ATTACK] and [RELEASE] knobs and the [CUTOFF] and
[RESONANCE] knobs will apply to each individual key.
When you turn one of these knobs, the currently selected key
will be indicated (e.g., C4).
To change the key to which the effect is to be applied, press a
key and specify a new key name.
The values modified by each SOUND MODIFY knob will
depend on the JUNO-Di’s settings. For details, refer to the table
for each explanation.
If you’re using settings that play more than one tone at a time
(i.e., if the [PERFORM] button is lit), the target affected by these
modifications will depend on the current settings.
For dual or super layer
All parts
For split, or in other cases
The currently selected part
For some sounds, the knobs may not have an effect.
The “envelope” is the shape of the volume changes from when an
instrument begins sounding until it decays to silence. On a keyboard
instrument, the envelope specifies the way that the volume changes,
starting when you press a key, and how it decays after you release the
key.
fig.envelope-e.eps
A: Attack time
D: Decay time
S: Sustain level
Volume
AD
R: Release time
S
Sound Ends
R
Time
Note-onNote-off
A: Attack time:
Time from when you press the key until the sound
reaches its maximum level
D: Decay time:
Time over which the level decays from the maximum
to the sustain level.
S: Sustain level:
Volume at which the sound will be sustained while
you hold down the key
R: Release time:
Time over which the sound decays after you release
the key
On the JUNO-Di, you can use the two ENVELOPE knobs to adjust the A
(Attack) and R (Release) times of the currently selected tone.
Adjusts the time from when you press the
key until the sound reaches the maximum
[ATTACK] knob
What is affected by the change
(JUNO-Di setting)
Each part
([PERFORM] button lit)
Tone
([PERFORM] button extinguished)
Rhythm Set
([PERFORM] button extinguished)
level.
Turning the knob toward the right will
lengthen the attack time, and turning it
toward the left will shorten the attack time.
ItemValue
ATK OFFSET *
(Attack Time Offset)
ATTACK TIME OFFSET *-63–+63
AMP ENV T1*0–127
-64–+63
Adjusts the time from when you release the
key until the sound is no longer heard.
[RELEASE] knob
What is affected by the change
(JUNO-Di setting)
Each part
([PERFORM] button lit)
Tone
([PERFORM] button extinguished)
Rhythm Set
([PERFORM] button extinguished)
Turning the knob toward the right will
lengthen the release time, and turning it
toward the left will shorten the release
time.
ItemValue
REL TIME OFFSET *
(Release Time Offset)
RELEASE TIME OFFSET *
AMP ENV T4 *0–127
Items indicated by an “*” in the table are displayed in the
included “JUNO-Di Editor.”
-64–+63
-63–+63
65
Page 66
Detailed Settings for Performance Functions
Modifying the tonal character
([CUTOFF]/[RESONANCE] knobs)
You can use these knobs to adjust the filter that cuts or boosts specific
frequency regions of the sound.
These affect the following parameters of the currently selected tone.
Adjusts the frequency (cutoff frequency) at
which the filter begins to be applied.
[CUTOFF] knob
What is affected by the change
(JUNO-Di setting)
Each part
([PERFORM] button lit)
Tone
([PERFORM] button extinguished)
Rhythm Set
([PERFORM] button extinguished)
[RESONANCE] knob
What is affected by the change
(JUNO-Di setting)
Each part
([PERFORM] button lit)
Tone
([PERFORM] button extinguished)
Rhythm Set
([PERFORM] button extinguished)
Items indicated by an “*” in the table are displayed in the
included “JUNO-Di Editor.”
Turning the knob toward the right will
brighten the sound, and turning it toward
the left will darken the sound.
ItemValue
COF OFFSET *
(Cutoff Offset)
CUTOFF OFFSET *-63–+63
UTOFF *0–127
Boosts the sound in the vicinity of the
cutoff frequency, adding a distinctive
character to the sound.
Turning the knob toward the right will
strengthen this character, and turning the
knob toward the left will weaken it.
ItemValue
RES OFFSET *
(Resonance Offset)
RES OFFSET *
(Resonance Offset)
RES *
(Resonance)
-64–+63
-64–+63
-63–+63
0–127
Adding Reverberation ([REVERB] Knob)
You can add reverb (reverberation) to the sounds that you play from the
keyboard.
By adding reverb, you can recreate the pleasant acoustics that are typical
of a performance in a concert hall or similar space.
Adjusts the amount of reverb.
[REVERB] knob
Item
Reverb Level
The effect will be applied when “Reverb Switch” is turned “ON”
in the effect edit screen. Refer to “Editing the Effects (MFX/
Chorus/Reverb) (Effect Edit)” (p. 61).
Turning the knob toward the right will deepen
the reverb, and turning it toward the left will
decrease the reverb.
Value
0–127
Split Settings
For more about the Split function, refer to “Playing with a
Different Tone for Each Hand—[SPLIT] Button” (p. 33).
Changing the Split Point
When using Split keyboard mode, you can change the split point (the
location at which the keyboard is divided).
To change the split point, you can either specify the split point key (p. 33)
or use the following shortcut.
With the [SPLIT] button lit, hold down the [SHIFT] button
1.
and press the [SPLIT] button.
The current setting will appear.
fig.disp-splitpoint.eps
Use the dial to specify the desired split point.
2.
Range:
C#2–C7
The split point is the lowest key of the Upper part.
When you have made the setting, press the [EXIT]
3.
button.
Making the Selected Tone the Lower Tone
of a Split
When using settings that allow you to play a single tone (i.e., when the
[PERFORM] button is unlit), here’s how you can make the currently
selected tone the Lower tone of the split.
* Normally, when you press the [SPLIT] button to turn Split on, the
currently selected tone will be assigned as the Upper tone.
1.
Hold down the [
so it’s lit.
Split will turn on, and the currently selected tone will be the Lower
tone.
Exchanging the Two Tones in Split/Dual Mode
When Split or Dual (p. 31) are on, here’s how to exchange the two
selected tones.
•
With the cursor located at the tone number for upper (U) or
part 1 (1) hold down the [SHIFT] button and press the [
button.
] button and press the [SPLIT] button
]
66
•
With the cursor located at the tone number for lower (L) or
part 2 (2), hold down the [SHIFT] button and press the [
button.
]
Page 67
Detailed Settings for Performance Functions
Octave Shift Settings
“Octave Shift” is a setting that lets you change the pitch of the keyboard
in steps of an octave.
1.
Press the OCTAVE [DOWN] or [UP] button.
Pressing the [DOWN] button will lower the pitch of the currently
selected tone by one octave; pressing the [UP] button will raise it by
one octave.
You can change the pitch in a range of 3 octaves down (-3) to 3
octaves up (+3).
If this setting is other than “0”, OCTAVE [DOWN] or [UP] button will
light.
You can reset this setting to “0” by pressing OCTAVE [DOWN] and
[UP] buttons simultaneously.
What’s affected by the Octave Shift setting will depend on the current
settings.
When playing a single Tone
The octave of the selected tone will change. The setting cannot be saved.
When playing multiple Tones
The current settings will determine what is affected by Octave Shift.
For Dual or Super Layer
The octave of all parts will change.
You can save the Octave setting of each part by saving the performance
settings (Performance).
For Split or otherwise
The octave of the currently selected tone (part) will change.
You can set this independently for each part.
You can save the Octave setting of each part by saving the performance
settings (Performance).
Arpeggio Settings
For more about the Arpeggio function, refer to “Playing
Arpeggios—[ARPEGGIO] Button” (p. 37).
The arpeggio settings cannot be saved.
1.
Press the [ARPEGGIO] button so it’s lit. Alternatively,
hold down the [SHIFT] button and press the [ARPEGGIO]
button.
The “ARPEGGIO” screen appears.
fig.disp-arpe.eps
2.
3.
_70
By holding down the [SHIFT] button and pressing the
[ARPEGGIO] button, you can access the “ARPEGGIO” screen
without turning the arpeggio function on/off.
This selects the arpeggio’s basic performance
style.
If you’re using settings that play more than one
sound at a time (i.e., if the [PERFORM] button is
lit), this selects the part (only one part) that will
be played by the arpeggio.
If a rhythm set is assigned to a part, you can play
a rhythm set along with the arpeggios.
* This item is not shown if the [SUPER LAYER]
button is on.
* The part you select here functions for both
the arpeggio and the chord memory
functions.
You can produce arpeggios even without
continuing to press the keyboard.
This sets the particular note division and
resolution in a “single grid” used in creating the
arpeggio in an Arpeggio Style, and how much
of a “shuffle” syncopation is to be to applied
(none/weak/strong) to it (grid type).
1/4
: Quarter note (one grid section = one
beat)
1/8
: Eighth note (two grid sections = one
beat)
1/8L
: Eighth note shuffle Light (two grid
sections = one beat, with a light shuffle)
1/8H
: Eighth note shuffle Heavy (two grid
sections = one beat, with a heavy shuffle)
1/12
: Eighth note triplet (three grid sections
= one beat)
1/16
: Sixteenth note (four grid sections = one
beat)
1/16L
: Sixteenth note shuffle Light (four grid
sections = one beat, with a light shuffle)
1/16H
: Sixteenth note shuffle Heavy (four
grid sections = one beat, with a heavy shuffle)
1/24
: Sixteenth note triplet (six grid sections
= one beat)
* Grid settings are shared with the rhythm
pattern.
67
Page 68
Detailed Settings for Performance Functions
Item
Duration
Motif
Velocity
Oct Range
Accent
4.
When you have made the setting, press the [EXIT]
ValueDescription
This determines whether the sounds are played
staccato (short and clipped), or tenuto (fully
drawn out).
30–120
length of the note in a grid (or when a series
30–120%,
Full
(See p. 68.)
REAL, 1–127
-3–+3
0–100
of grids is connected with ties, the final grid)
is 30% of the full length of the note set in the
grid type.
Full
: Even if the linked grid is not connected
with a tie, the same note continues to sound
until the point at which the next new sound is
specified.
* Duration settings are shared with the rhythm
pattern.
This specifies what will happen if the number of
keys pressed exceeds the number of notes
specified by the arpeggio style.
Refer to “Selecting ascending/descending
variations (Motif)” (p. 68).
Specifies the loudness of the notes that you
play.
REAL
: The velocity will change according to
how strongly you strike the key.
1–127
: The notes will be sounded with the
velocity you specify here, regardless of how
strongly you strike the key.
This adds an effect that shifts arpeggios one
cycle at a time in octave units (octave range).
You can set the shift range upwards or
downwards (up to three octaves up or down).
When you play arpeggios, the velocity of each
arpeggiated note is determined by the velocity
of the notes programmed within the arpeggio
style. You can adjust the amount (“spread”) of
this dynamic variation.
With a setting of “100,” the arpeggiated notes
will have the velocities that are programmed
by the arpeggio style. With a setting of “0,” all
arpeggiated notes will be sounded at a fixed
velocity.
: For example, when set to “30,” the
button.
Selecting ascending/descending variations
(Motif)
This selects the method used to play sounds (motif) when you have a
greater number of notes than programmed for the Arpeggio Style.
* When the number of keys played is less than the number of notes in
the Style, the highest-pitched of the pressed keys is played by
default.
ValueDescription
Up (L)
Up (L&H)
Up (_)
Down (L)
Down (L&H)
Down (_)
U/D (L)
U/D (L&H)
U/D (_)
Rand (L)
Rand (_)
Phrase
Only the lowest of the keys pressed is sounded each time,
and the notes play in order from the lowest of the pressed
keys.
Notes from both the lowest and highest pressed keys are
sounded each time, and the notes play in order from the
lowest of the pressed keys.
The notes play in order from the lowest of the pressed keys.
No one note is played every time.
Only the lowest of the keys pressed is sounded each time,
and the notes play in order from the highest of the pressed
keys.
Notes from both the lowest and highest pressed keys are
sounded each time, and the notes play in order from the
highest of the pressed keys.
The notes play in order from the highest of the pressed keys.
No note is played every time.
Notes will be sounded from the lowest to the highest key you
press and then back down to the lowest key, with only the
lowest key sounded each time.
Notes from both the lowest and highest pressed keys are
sounded each time, and the notes play in order from the
lowest of the pressed keys and then back again in the reverse
order.
The notes play in order from the lowest of the pressed keys,
and then back again in the reverse order. No note is played
every time.
Notes will be sounded randomly for the keys you press, with
only the lowest key sounded each time.
Only the lowest of the keys pressed is sounded each time, the
notes you press will be sounded randomly. No note will
sound each time.
Pressing just one key will play a phrase based on the pitch of
that key. If you press more than one key, the key you press
last will be used.
68
<Example>
Action of a Style starting from the lowest note, “1-2-3-2” when the keys
“C-D-E-F-G” are played
• When “UP (L)” is selected as the motif:
C
-D-E-D → C-E-F-E → C-F-G-F (→ repeated)
• When “UP (_)” is selected as the motif:
C-D-E-D → D-E-F-E → E-F-G-F (→ repeated)
• When “U/D (L&H)” is selected as the motif:
C
-D-G-D → C-E-G-E → C-F-G-F → C-E-G-E (→ repeated)
Page 69
Detailed Settings for Performance Functions
Chord Memory Settings
For more about the Chord Memory function, refer to “Playing a
Chord with a Single Key—[CHORD MEMORY] Button” (p. 37).
The chord memory settings cannot be saved.
1.
Press the [CHORD MEMORY] button so it’s lit.
Alternatively, hold down the [SHIFT] button and press
the [CHORD MEMORY] button.
The “CHORD MEMORY” screen appears.
fig.disp-chordmem.eps
Use the cursor buttons to move the cursor to the item
2.
that you want to edit.
3.
Use the dial to set the desired value.
_70
By holding down the [SHIFT] button and pressing the [CHORD
MEMORY] button, you can access the “CHORD MEMORY”
screen without turning the Chord Memory function on/off.
Item
(Chord set)
KEY
Roll Type
ValueDescription
001–017
C–B
UP,
DOWN,
ALT,
OFF
Selects the type of chord set assigned to
the C–B keys.
Changes the key of the chord.
The notes in the chord will be sounded
sequentially rather than simultaneously.
The speed at which the notes are sounded
will depend on the force with which you
strike the keys; this lets you realistically
simulate guitar-like playing methods
simply by using the keyboard.
UP
: Notes will be sounded in order
from bottom to top.
DOWN
from top to bottom.
ALT
: The order in which the notes are
sounded will change each time you
play the keyboard.
OFF
: The notes will be sounded as a
chord.
: Notes will be sounded in order
Favorite Settings
For more about the Favorite function, refer to “Registering and
Switching to Frequently Used Tones or Settings —FAVORITE
[ON/OFF] Button/[BANK] Button” (p. 46).
Viewing or Removing a Favorite
Here’s how to view or remove the Favorites you’ve registered.
Press the [MENU] button.
1.
The “MENU” screen will appear.
2.
Use the [] [] buttons to select “FAVORITE
UTILITY,” and press the [ENTER] button.
The “FAVORITE UTILITY” screen will appear.
fig.disp-chordmem.eps
Favorite number
You can also access the “FAVORITE UTILITY” screen by holding
down the [SHIFT] button and pressing the FAVORITE [ON/OFF]
button.
The currently selected Favorite will be displayed.
The middle line of the screen indicates the Favorite number, and the
lower line indicates the registered content. If nothing has been
registered as a Favorite, the screen will indicate “Not registered.”
You can perform the following operations in the “FAVORITE UTILITY”
screen.
Operation
[] [] buttons
] [] buttons
[
[ENTER] button
Description
Change the displayed Favorite number.
Change the displayed Favorite bank.
Removes the displayed Favorite.
A confirmation screen will appear; when
you press the [ENTER] button once again,
the Favorite will be removed. If you decide
not to remove it, press the [EXIT] button.
Registered content
If you’re using settings that play multiple tones (i.e., if the
[PERFORM] button is lit), the part that is played by chord
memory (only one part) is specified by the arpeggio “Part”
setting (p. 67).
3.
Press the [EXIT] button to exit the “FAVORITE UTILITY”
screen.
69
Page 70
Detailed Settings for Performance Functions
Using the Keyboard to Control
Images ([V-LINK] Button)
What is V-LINK?
V-LINK (
be performed together. By using MIDI to connect two or more V-LINK
compatible devices, you can easily enjoy performing a wide range of
visual effects that are linked to the expressive elements of a music
performance.
For example if you use the JUNO-Di in conjunction with Edirol P-10, you’ll
be able to do the following things.
• Use the JUNO-Di’s keyboard (the far-left octave) to switch images.
• Use the JUNO-Di’s pitch bend lever to control the image playback
speed.
• You can use the JUNO-Di’s knobs to control the brightness and hue of
the image.
Connection Example
As an example, we will use a setup in which the JUNO-Di is connected to
the EDIROL P-10. Use a MIDI cable to connect the JUNO-Di’s MIDI OUT
connector to the MIDI IN connector of the EDIROL P-10.
Before connecting this unit to other devices, turn off the power
to all units. This will help prevent malfunctions and/or damage
to speakers or other devices.
fig.VlinkP10.eps
) is a function that allows music and images to
Turning the V-LINK ON/OFF
1.
Press the [V-LINK] button so it’s lit.
The “V-LINK” screen appears, and the V-LINK setting will be on.
fig.disp–Vlink.eps
Operations on the JUNO-Di
By operating the JUNO-Di’s keyboard and knobs, you can control the
image along with your performance on the JUNO-Di.
Button/Knob/Keyboard
Keys (leftmost octave)
[CUTOFF] knob
[RESONANCE] knob
[REVERB] knob
Pitch Bend lever
2.
With the “V-LINK” screen shown, press the [V-LINK]
button again.
The [V-LINK] button will go dark, and the V-LINK setting will be off.
Description
Switch images.
Controls the hue and brightness.
Controls the saturation.
Controls the image switching time.
Controls the playback speed.
V-LINK Settings
JUNO-Di
EDIROL P-10
MIDI OUT
MIDI IN
Press the [V-LINK] button to access the “V-LINK” screen.
The changes you make will be saved when you leave the “VLINK” screen.
MIDI channel that will control the
V-LINK device.
Range of video playback speed
The three values are the playback
speeds (multiples of normal speed)
at the left, center, and right
positions of the pitch bend.
70
Page 71
Song Player Settings
The JUNO-Di’s “SONG PLAYER” has the following two functions.
You can play along on the keyboard to the accompaniment of the music
played back by the song player.
Song Player
This plays back songs (audio files or SMF) saved on USB memory. You can
play back songs in an order specified by a “playlist.”
Playlist:
When playing back multiple songs on the JUNO-Di, you can
create a list to specify the order in which the songs will be
played. Use the included “Playlist Editor” software to create a
playlist.
Song list:
This refers to the list of the songs specified in the playlist.
Rhythm Pattern (p. 74)
This plays back rhythm patterns for a wide variety of musical styles.
You can’t use the song player and rhythm patterns at the same
time.
Playing Back Music Files
• You’ll need to use the included “Playlist Editor” to create
playlists. You can’t create playlists on the JUNO-Di itself.
• Playlist Editor can handle up to 999 songs and 999 playlists,
but the JUNO-Di can use a maximum of 399 songs and 399
playlists.
• You can play back individual songs without creating a
playlist. In this case, you’ll need to place the SMF or audio
files in the root directory of your USB memory. A maximum
of 99 songs can be in the root directory.
• Audio files must have a sampling frequency of 44.1 kHz in
order to play them.
Folder structure
When you use the included “Playlist Editor” to create a playlist, the
following folders and files are created.
Root directory
ROLAND folder
PLAYLIST folder
Playlists may not be shown if you directly add/delete/modify
the song data in the PLAYLIST folder without using Playlist
Editor.
(SONG PLAYER)
Here’s the procedure for using the JUNO-Di’s song player to play back
music files.
1.
Copy the data from your computer to USB memory.
Music files in SMF, WAV, AIFF, or MP3 formats can be played.
For details, refer to “SMF/Audio Files that can be Played”.
2.
Connect your USB memory to the JUNO-Di, and play back
the music file.
• Please use USB memory sold by Roland. We cannot
guarantee operation if other products are used.
• Connect your USB memory after you’ve turned the JUNODi’s power on.
• Never disconnect the USB memory while the power is
turned on.
Creating a playlist
On your computer, start up the included “Playlist Editor” software and
create a playlist. When you want to use the JUNO-Di to play backing
tracks (accompaniment), it’s convenient to create a playlist beforehand to
specify the order in which the tracks should be played.
For details on how to create a playlist, refer to the
“PlaylistEditorManualE.pdf” that’s installed together with “Playlist Editor.”
SMF/Audio Files that can be Played
SMF
0 or 1
* For SMF format 1, there are
limitations on the tracks that can be
played.
Maximum of approximately 240 KB
(this will change somewhat
depending on the content of the SMF)
Packet size must be 512 or less
44.1 kHz
8/16/24-bit
MPEG-1 audio layer 3
44.1 kHz
32/40/48/56/64/80/96/112/128/160/
192/224/256/320 kbps,
VBR (Variable Bit Rate)
Audio files
WAV/AIFF
MP3
Format
File size
System exclusive
Sampling
frequencies
Bit depth
Format
Sampling frequency
Bit rate
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Page 72
Song Player Settings
Selecting and Playing a Song
([SONG LIST] Button)
1.
Connect the USB memory containing your playlists and
songs to the JUNO-Di.
2.
Press the [SONG LIST] button.
The button’s indicator will light, and the song list screen will appear.
fig.disp-songlist.eps_70
3.
Use the dial or the [] [] buttons to select the song
that you want to play.
4.
Press the [PLAY/STOP] button.
The selected song will play.
After selecting a song, you can press the [SONGLIST] button,
[ENTER] button, or [EXIT] button to exit the song list screen and
access the main screen. Even while the song is playing, you can
change the tone played by the keyboard, and play along with
the song using an appropriate sound.
Moving the Playback Location
You can use the following buttons to move the playback location.
Button
[]
[
[PLAY/STOP]
If you switch the song to be played while you’re in a screen
other than the song list screen, it may take several seconds
until playback begins.
Description
Returns to the beginning of the song. If you press this at
the beginning of a song, you’ll move to the beginning of
the preceding song. Hold down the button to rewind
the song.
Moves to the next song. Hold down the button to fast-
]
forward the song.
Play/stop the song.
Adjusting the Volume of the Song Player
1.
Press the [LEVEL] button.
The indication in the upper line of the screen will change depending
on the current state of the song player.
• If audio data is selected for the song player, this will indicate “AUDIO
LEVEL.”
5.
To stop song playback, press the [PLAY/STOP] button.
The next time you press the [PLAY/STOP] button, playback will
resume from the point at which you stopped.
• Performance data from the SMF playback will not be
transmitted from the USB COMPUTER connector.
• If you’re playing an SMF, turn on the [PERFORM]
button.
• If you want to play along on the keyboard while the
SMF plays, select the setting that you want to play from
the keyboard, and then start playback. Don’t switch
settings while the SMF is playing.
• If you play back an SMF while editing the sound
settings, the contents of the temporary area may be
rewritten or the data you were editing may be lost. If
you want to keep the changes you’ve made, carry out
the Write procedure to save your changes before you
play back the SMF (p. 62).
• You can’t perform Write procedure or use Utility
functions (p. 77) while playing a song.
• Only audio files with a sampling frequency of 44.1 kHz
can be played.
• The JUNO-Di can handle a maximum of 399 songs or
playlists. (The maximum number that can be handled
by Playlist Editor is 999.)
• If SMF is selected for the song player, this will indicate “SMF LEVEL.”
2.
Use the dial to adjust the volume.
The volume of the song player will change.
Value:
0–127
3.
Press the [EXIT] button to return to the previous screen.
The “AUDIO LEVEL” and “SMF LEVEL” values you adjust as
described above will be lost when you turn off the power. If
you want these settings to be retained even while the power is
off, specify them using the System settings “Audio Level” and
“SMF Level” (p. 75).
Changing the Tempo of the Song (SMF)
You can change the playback tempo of SMF songs.
For details on operation, refer to “Changing the Tempo” (p. 58).
72
Even if an audio file is selected, the tempo setting will be
displayed and the value will be modified, but the tempo of the
song will not change.
Page 73
Song Player Settings
Selecting and Playing a Playlist
1.
Connect the USB memory containing your playlists and
songs to the JUNO-Di.
2.
Press the [SONG LIST] button.
The button’s indicator will light, and the song list screen will appear.
Press the [
3.
The “PLAYLIST SELECT” screen will appear.
fig.disp-playlist.eps_70
4.
Use the dial or the [
playlist that you want to play, and press the [ENTER]
button.
The list of songs in the selected playlist will appear.
From the “PLAYLIST SELECT” screen, you can press the [
button to access the song list screen for the selected playlist.
5.
Press the [PLAY/STOP] button.
The songs in the selected playlist will play in the specified order.
To stop song playback, press the [PLAY/STOP] button.
6.
The next time you press the [PLAY/STOP] button, playback will
resume from the location at which you stopped.
] button.
] [] buttons to select the
Performing Along with a Song
([C. CANCEL/MINUS ONE] Button)
If you use the [C. CANCEL/MINUS ONE] button when playing back an SMF
song, the specified part will be muted (silenced); if you use it when
playing back an audio file, the sounds located in the center will be
minimized.
This allows you to mute a specific part of a song and play it yourself, or to
minimize the vocal or melody of a song while you perform that part.
Depending on the file type of the song, you’ll be able to perform the
following operations.
File type
SMFsMinus-One
Audio
files
]
1.
Press the [C. CANCEL/MINUS ONE] button so it’s lit.
When you play back the song, the specified part will be muted if the
song is an SMF. If the song is an audio file, the sounds that are
located in the center will be diminished in volume.
2.
To turn off Minus-One or Center Cancel, press the [C.
CANCEL/MINUS ONE] button so it’s extinguished.
FunctionDescription
Mutes the specified part. For details on
specifying the part to be muted, refer to
“Making Settings that are Common to the
Entire JUNO-Di (SYSTEM)” on “MINUS ONE” (p.
76).
Diminishes the volume of sounds that are
located in the center (such as the vocal or the
Center cancel
melody instrument).
* For some songs, the vocal might not be
minimized successfully.
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Song Player Settings
Playing Rhythm Patterns
([RHYTHM PATTERN] Button)
Rhythm Pattern:
A rhythm pattern is a fixed phrase played by rhythm
instruments such as drums or percussion.
The JUNO-Di contains rhythm patterns for a wide range of
styles. It’s easy to play back these rhythm patterns while you
play along on the keyboard.
Rhythm Pattern Group:
Even within rhythm patterns of the same musical style, the
JUNO-Di provides a variety ranging from sparse, minimal
patterns to flamboyant, “busy” patterns. A “rhythm pattern
group” is a set of different rhythm patterns in the same style.
“Rhythm Pattern Group List” (p. 124)
Playing Rhythm Patterns
1.
Press the [RHYTHM PATTERN] button so it’s lit.
The “RHYTHM PATTERN” screen will appear.
fig.disp-RhyPat.eps_70
Changing the Style or Rhythm Set of the
Rhythm Pattern
If you want to select a rhythm pattern of a different style, change the
rhythm pattern group.
When you change the rhythm pattern group, the rhythm patterns
assigned to the [1]–[6] buttons will also change.
The rhythm set used to play a rhythm pattern is determined by the
rhythm pattern group, but you are free to change the rhythm set if
desired.
The rhythm pattern settings cannot be saved.
Press the [RHYTHM PATTERN] button so it’s lit.
1.
The “RHYTHM PATTERN” screen will appear.
2.
Use the [
middle line of the screen, and use the dial to select a
rhythm pattern group.
Value:
When you select a rhythm pattern group, the most suitable rhythm
set will be selected.
3.
Use the [
line of the screen, and use the dial to select a rhythm set.
Value:
] [] button to move the cursor to the
001–024
] button to move the cursor to the bottom
Rh001–
Press the [PLAY/STOP] button.
2.
The rhythm pattern will begin playing.
3.
Use the [1]–[6] buttons or [
] []
buttons to select a rhythm pattern.
The button corresponding to the currently playing rhythm pattern
will blink.
You can also play the rhythm pattern by pressing a button
from [1] through [6] instead of pressing the [PLAY/STOP]
button in step 2.
4.
To stop the rhythm pattern, press the [PLAY/STOP]
button.
You can also stop the rhythm pattern by pressing the blinking [1]–
[6] button.
The arpeggio settings “Grid” and “Duration” (p. 67, p. 68) are
used when playing the rhythm pattern.
Adjusting the Volume of the Rhythm Pattern
The volume setting of the rhythm pattern cannot be saved.
1.
Press the [LEVEL] button.
The level setting is shown in the top of the screen.
fig.disp-RhyPat.eps_70
2.
Use the dial to adjust the volume.
The volume of the rhythm pattern will change.
Value:
1–127
3.
Press the [EXIT] button to return to the previous screen.
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Other Settings
Making Settings that are Common to the Entire JUNO-Di (SYSTEM)
“System settings” refers to settings that apply to the entire JUNO-Di, such as keyboard touch settings and MIDI settings.
Press the [EXIT] button to leave the setting screen.
This saves the system settings.
Sets the keyboard’s touch.
LIGHT:
This sets the keyboard to a light touch. You can achieve fortissimo (ff) play with a less forceful touch than
MEDIUM setting, so the keyboard feels lighter. This setting makes it easier for children, whose hands have less strength.
MEDIUM:
This sets the keyboard to the standard touch.
HEAVY:
This sets the keyboard to a heavy touch. You have to play the keyboard more forcefully than MEDIUM setting
in order to play fortissimo (ff), so the keyboard touch feels heavier. This setting allows you to add more expression when
playing dynamically.
Makes fine adjustments to the keyboard sensitivity following the “Velo Curve” selection.
Higher settings for this value will increase the velocity value that is transmitted according to your playing strength.
Adjusts the velocity value that will be transmitted when you play the keyboard
REAL:
Actual keyboard velocity will be transmitted.
1–127:
A fixed velocity value will be transmitted regardless of how you play.
Adjusts the overall tuning of the JUNO-Di.
The display shows the frequency of the A4 note (center A).
Adjusts the output gain from the JUNO-Di’s output.
When, for example, there are relatively few voices being sounded, boosting the output gain can let you attain the most
suitable output level for recording and other purposes.
Specifies the JUNO-Di’s tempo.
Specifies the volume at which audio data is played by the Song Player.
Specifies the volume at which SMF is played by the Song Player.
The pedal connected to the HOLD PEDAL jack can control the following functions.
The number in parentheses ( ) is the controller number of the control change message produced by the pedal when the
corresponding function is assigned.
* Regarding the following functions, the effect will apply to the currently selected sound if you’re playing a single sound.
If you’re using settings that play multiple tones (i.e., if the [PERFORM] button is lit), this will apply to the tone (part) you’re
playing.
MODULATION (CC01):
PORTA-TIME (CC05):
VOLUME (CC07):
PAN (CC10):
EXPRESSION (CC11):
HOLD (CC64):
[PERFORM] button is lit), this selects the next-numbered performance.
PROG-DOWN:
when the [PERFORM] button is lit), this selects the previous-numbered performance.
FAV-UP:
FAV-DOWN:
If “Assign” is set to “HOLD,” turning this “ON” allows the HOLD PEDAL jack to support half-pedaling.
When this is set to support use of half-pedaling techniques, you can then connect an optional expression pedal (DP-10,
etc.), and employ pedal work to achieve even finer control in performances in which piano tones are used.
Selects the polarity of the pedal connected to the HOLD PEDAL jack.
On some pedals, the electrical signal output by the pedal when it is pressed or released is the opposite of other pedals. If
your pedal has an effect opposite of what you expect, set this parameter to “REVERSE.” If you are using a Roland pedal (that
has no polarity switch), set this parameter to “STANDARD.”
Determines whether the internal sound generator is disconnected (OFF) from the controller section (keyboard, pitch
bend/modulation lever, knobs, buttons, D Beam controller, pedal, and so on); or not disconnected (ON).
Normally this is left “ON,” but if you wish to use the JUNO-Di’s keyboard and controllers to control only external sound
modules, set it to “OFF.”
Channel used to transmit and receive MIDI messages for the keyboard part. For details, refer to “Setting the Receive
Channel” (p. 82).
Specifies whether changes you make in the settings of a tone, performance will be transmitted as system exclusive
messages (ON), or will not be transmitted (OFF).
If this is “ON,” incoming MIDI messages from the MIDI IN connector will be re-transmitted without change from the MIDI
OUT connector.
Specifies the synchronization message that the JUNO-Di will use for operation.
MASTER:
to another device.
SLAVE:
messages received from another MIDI device.
Sets the USB driver.
* This setting will take effect when you turn the power off, then on again.
Adjust the amount of reverb that is applied to the sound of the microphone.
Select the type of reverb/delay
ROOM1:
ROOM2:
STAGE1:
STAGE2:
HALL1:
Clear-sounding reverberation
HALL2:
Rich-sounding reverberation
DELAY:
Conventional delay
PAN-DELAY:
Adjusts the length of the reverberation (when Rev Type is ROOM1–HALL2) or the delay time of the delay (when Rev Type
is DELAY or PAN-DELAY).
Specifies whether the sound from the mic will be output at all times (ALL) or only if MFX (p. 61) is set to “79:VOCODER”
(VOCODER).
Specifies the parts that will be muted by Minus One (p. 73) when playing back an SMF song. Parts for which this setting is
ON will be muted.
Part 1–Part16
4&5
: Parts 4 and 5 will be muted.
1&4&5
: Parts 1, 4, and 5 will be muted.
All except 10
All except 2&10
This sets the D Beam controller’s sensitivity.
Increasing this value will make the D Beam controller more responsive.
Amount of idle time that is to pass before the JUNO-Di enters power-save mode.
When the JUNO-Di enters power-save mode, it will reduce its power consumption by turning off the display backlight and
minimizing button illumination.
Pressing the pedal will start/stop the Song Player (p. 72) or Rhythm Pattern (p. 74).
The tempo will be set to the interval at which you press the pedal (Tap Tempo).
If you’re playing a single sound, this selects the next sound. If you’re playing multiple sounds (i.e., when the
If you’re playing a single sound, this selects the previous sound. If you’re playing multiple sounds (i.e.,
The favorite of the next number or bank will be selected.
The favorite of the previous number or bank will be selected.
The JUNO-Di will be the master. Choose this setting when using the JUNO-Di by itself without synchronizing
The JUNO-Di will be the slave. Choose this setting when you want the JUNO-Di to synchronize to MIDI Clock
Short, high-density reflections
Short, low-density reflections
Greater amount of late reverberation
Stronger early reflections
Delay that moves the reflections between left and right
: The specified part 1–16 will be muted.
: Parts other than part 10 will be muted. Normally, only the drums will be heard.
: Parts other than parts 2 and 10 will be muted.
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Other Settings
Backing Up or Initializing Data
(UTILITY)
Utility functions let you save user data to USB memory or restore data
from USB memory back to the JUNO-Di. You’ll also use these utility
functions when you want to return the JUNO-Di to its factory settings, or
initialize USB memory.
Connect your USB memory after you’ve turned the JUNO-Di’s
power on. Never disconnect the USB memory while the power
is turned on.
Use USB memory sold by Roland. We cannot guarantee correct
operation if other products are used.
Types of Data that can be Saved
When you save settings from the JUNO-Di to USB memory, the following
settings are saved.
• User data for tones and performances
• Favorites
• MIDI Controller mode settings
• The tones that are selected first by each tone button
• System settings
Restoring Saved Data from USB Memory
Back into the JUNO-Di (RESTORE)
Here’s how to restore backed-up user data from USB memory into the
JUNO-Di. This operation is called “Restore.”
All user data will be rewritten when you execute the Restore
operation. If the JUNO-Di contains important data that you
want to keep, you must save it to a separate USB memory
device before you execute Restore.
Press the [MENU] button.
1.
The “MENU” screen will appear.
2.
Use the [] [] buttons to select “UTILITY,” and press
the [ENTER] button.
The “UTILITY” screen will appear.
Use the [
3.
press the [ENTER] button.
The following screen will appear.
fig.disp-utilrestore.eps_70
] [] buttons to select “RESTORE,” and
Saving Data to USB Memory (BACKUP)
Here’s how to save user data to USB memory. This operation is called
“Backup.”
1.
Press the [MENU] button.
The “MENU” screen will appear.
Use the [
2.
the [ENTER] button.
The “UTILITY” screen will appear.
fig.disp-uility.eps_70
Use the [
3.
press the [ENTER] button.
The following screen will appear.
fig.disp-utilbackup.eps_70
] [] buttons to select “UTILITY,” and press
] [] buttons to select “BACKUP,” and
Press the [ENTER] button.
4.
If you decide to cancel, press the [EXIT] button.
When the restore operation has been completed, the following
screen will appear.
fig.disp-restorecomp.eps
5.
Turn the power of the JUNO-Di off, then on again.
4.
Press the [ENTER] button.
If you decide to cancel, press the [EXIT] button.
When the backup has been completed, you will return to the
“UTILITY” screen.
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Other Settings
Returning to the Factory Settings
(FACTORY RESET)
You can return all of the JUNO-Di’s settings to the state they were in
when the instrument was shipped from the factory. This operation is
called “Factory Reset.”
If the JUNO-Di’s internal memory contains important data that
you’ve created, be aware that all of this user data will be lost
when you execute the factory reset operation. If you want to
keep this data, save it to USB memory before you continue.
1.
Press the [MENU] button.
The “MENU” screen will appear.
Use the [
2.
the [ENTER] button.
The “UTILITY” screen will appear.
Use the [
3.
and press the [ENTER] button.
The following screen will appear.
fig.disp-uitlreset.eps_70
] [] buttons to select “UTILITY,” and press
] [] buttons to select “FACTORY RESET,”
Initializing USB Memory
(USB MEMORY FORMAT)
You can initialize (format) USB memory. This operation is called “USB
Memory Format.”
If the USB memory contains important data that you’ve
created, be aware that all of this data will be lost when you
execute this operation.
Press the [MENU] button.
1.
The “MENU” screen will appear.
2.
Use the [
the [ENTER] button.
The “UTILITY” screen will appear.
3.
Use the [
FORMAT,” and press the [ENTER] button.
The following screen will appear.
fig.disp-utilusb.eps_70
] [] buttons to select “UTILITY,” and press
] [] buttons to select “USB MEMORY
4.
Press the [ENTER] button.
If you decide to cancel, press the [EXIT] button.
When the factory reset has been completed, the following screen
will appear.
fig.disp-resetcomp.eps_70
5.
Turn the power of the JUNO-Di off, then on again.
Press the [ENTER] button.
4.
If you decide to cancel, press the [EXIT] button.
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Other Settings
Playing the Demo Songs
(DEMO PLAY)
Press the [MENU] button.
1.
The “MENU” screen will appear.
2.
Use the [
press the [ENTER] button.
The “DEMO MENU” screen will appear.
Use the dial or the [
3.
song.
4.
Press the [ENTER] button or the [PLAY/STOP] button.
The selected demo song will begin playing.
If you select “ALL Songs,” the first through fourth songs will play,
and playback will stop when the fourth song has ended.
While a song is playing, you can use the []
[] buttons to select the previous or next song.
You won’t be able to play the keyboard while the “DEMO
MENU” screen is shown or while a demo song is playing.
5.
To stop playback, press the [EXIT] button or the [PLAY/
STOP] button.
Playback will stop, and you will return to the “DEMO MENU” screen.
Press the [EXIT] button to leave the “DEMO MENU” screen.
] [] buttons to select “DEMO PLAY,” and
] [] buttons to select a demo
Viewing the Version
(VERSION INFO)
Here’s how to view the version of the JUNO-Di’s software.
Press the [MENU] button.
1.
The “MENU” screen will appear.
2.
Use the [] [] buttons to select “VERSION INFO,”
and press the [ENTER] button.
The “Version Info” screen will appear, displaying the software
version.
For details about Demo Song (such as title, etc.), refer to
“Listening to the Demo Songs” (p. 21).
If USB memory is not connected and the [RHYTHM PATTERN]
button is off (not lit), you can play the demo song simply by
pressing the [PLAY/STOP] button.
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Connecting an External MIDI Device
GM
GM (General MIDI) is a set of recommendations that allows the MIDI
capabilities of sound modules to be standardized across
manufacturers. Sound modules or music data that meet the GM
standard carry the GM logo (). Music data with the GM logo
can be played back on any sound module carrying the GM logo, and
will produce essentially the same musical performance.
GM2
GM2 () is a set of recommendations that is upwardly
compatible with the original GM recommendations, and allows a
higher level of musical expression and compatibility. It covers issues
that were not covered by the original GM recommendations, such
as ways in which sounds can be edited and how effects should be
handled. It also expands the sounds that are available.
Sound modules that are compatible with GM2 will correctly play
back music data that carries either the GM or GM2 logo. The original
GM, which does not include the GM2 enhancements, is sometimes
called “GM1” in order to distinguish it from the newer set of
recommendations.
Example:
About MIDI
MIDI (Musical Instrument Digital Interface) is a standard specification that
allows musical data to be transferred between electronic musical
instruments and computers. If a MIDI cable is connected between devices
equipped with MIDI connectors, you’ll be able to play multiple devices
from a single MIDI keyboard, perform ensembles using multiple MIDI
instruments, program the settings to change automatically as the song
progresses, and more.
About MIDI Connectors
The JUNO-Di is equipped with the following two types of MIDI
connectors, each of which has the following role.
fig.midiconnector
Set the transmitting device to transmit on channel 1 and channel 2, set
sound module A to receive only channel 1, and set sound module B to
receive only channel 2. With this setup, you could create an ensemble in
which sound module A is playing a guitar sound while sound module B is
playing a bass sound.
fig.MidiCh2-j.eps
MIDI OUTMIDI INMIDI THRU
Transmit channel: 1, 2
MIDI keyboard
You’ll be able to use up to sixteen channels when using the JUNO-Di as a
sound module. Sound modules that can receive multiple channels of
data simultaneously and play different sounds on each channel are called
multitimbral sound modules.
Sound
Module
A
Sound
Module
B
Receive channel: 1
Receive channel: 2
MIDI IN
MIDI IN Connector
This connector receives MIDI messages that are sent from an external
MIDI device. When the JUNO-Di receives MIDI messages, it can respond
by playing notes, switching sounds, etc.
MIDI OUT Connector
This connector transmits MIDI messages to an external MIDI device. Use it
when you want to control an external MIDI device.
MIDI Channels and Multitimbral
Sound Generators
MIDI is able to transmit multiple streams of performance data over a
single MIDI cable. This is made possible thanks to the concept of MIDI
channels. MIDI channels allow a receiving device to pay attention only to
the messages that are intended for it, and not to messages intended for
another device. In some ways, MIDI channels are similar to television
channels. By changing the reception channel of a television set, you can
view the programs that are being broadcast by different stations. This is
because the television set is choosing only the desired data from the
variety of data that is being broadcast. In the same way, MIDI also allows
a device to distinguish and use only the incoming data that is being
transmitted to it.
fig.MidiCh1-j.eps
The cable from the antenna carries the TV
signals from many broadcast stations.
Station A
Station B
Station C
The TV is set to the channel of the station
you wish to watch.
There are sixteen MIDI channels: 1-16. Normally, you’ll set the receiving
device to receive only the channels that it needs to receive.
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Connecting an External MIDI Device
Using the JUNO-Di as a Master
Keyboard (MIDI Controller Mode)
You can connect external MIDI devices to the JUNO-Di’s MIDI OUT
connector, and use the JUNO-Di to control the connected MIDI devices.
Connection Example
fig.midi-control-e.eps
MIDI sound module
MIDI IN
MIDI OUT
JUNO-Di
Press the [MIDI CONTROLLER] button so it’s lit.
1.
The “MIDI CONTROLLER” screen will appear, and the JUNO-Di will be
in MIDI Controller mode.
If MIDI Controller mode is selected, you can perform the following
operations on the JUNO-Di.
• When you press one of the [0]–[9] buttons, the program change
message assigned to that button will be transmitted.
• You can turn the SOUND MODIFY knobs to transmit control change
messages.
The note numbers transmitted in MIDI controller mode are
determined by the key you press, the transpose setting (p. 44),
and the octave shift setting (p. 34) you specify in MIDI
controller mode.
You can use the arpeggio (p. 37) and chord memory (p. 37)
functions even when you’re in MIDI Controller mode.
2.
To exit MIDI controller mode, press the [MIDI
CONTROLLER] button to turn off the button’s
illumination.
The D Beam controller will not operate when you’re in MIDI
controller mode.
Specifying the Transmit Channel
Set the JUNO-Di’s transmit channel so it matches the channel your
external MIDI device is using for reception.
In the “MIDI CONTROLLER” screen, use the [
1.
] button
to move the cursor to the “MIDI Ch” value.
2.
Use the dial to edit the value.
Value:
1–16
For details on how to set the receive channel of your external
MIDI device, refer to its owner’s manual.
Detailed Settings in MIDI Controller Mode
fig.disp-midicont.eps
1.
In the “MIDI CONTROLLER” screen, use the [
buttons to select the parameter that you want to edit.
Use the dial to edit the value.
2.
Item
MIDI Ch
Local Sw
PC
MSB
LSB
Knob
Knob Assign
ValueDescription
Specifies the channel on
1–16
OFF, ON
1–128
0–127, OFF (If you specify
“OFF,” the LSB will also be
“OFF.”)
0–127, OFF (If you specify
“OFF,” the MSB will also
be “OFF.”)
ATTACK,
RELEASE,
REVERB,
CUTOFF,
RESONANCE
CC01–31,
CC33–95,
PITCH BEND,
AFTERTOUCH
which MIDI messages
will be transmitted.
Specifies whether MIDI
messages will be sent to
the JUNO-Di’s own
internal sound generator
when you operate the
JUNO-Di.
Specifies program
change number that is
transmitted.
Specifies bank select
MSB that is transmitted.
Specifies bank select LSB
that is transmitted.
Selects the SOUND
MODIFY knob for which
you’ll make a controller
assignment.
Specifies the controller
assignment for the
selected SOUND MODIFY
knob.
] []
The changes you make to these settings will be saved when
you exit MIDI controller mode.
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Connecting an External MIDI Device
Using the JUNO-Di as a MIDI Sound
Module
You can use the JUNO-Di as a MIDI sound module in one of two ways; in
Patch mode to play a single tone, or in Performance mode to play more
than one tone simultaneously.
Patch mode
In Patch mode you can use a connected keyboard or other device to play
a single tone (patch) on the JUNO-Di. Since Patch mode lets you use a
variety of effects on a single tone (patch), you can play very rich textures.
In Patch mode it’s also easy to edit the selected sound, so this is the mode
to use when editing or creating your own sounds.
In Patch mode, the [PERFORM] button will be extinguished.
Performance mode
In Performance mode you can use multiple tones (patches) or rhythm
sets simultaneously.
If the [PERFORM] button is on (lit), the JUNO-Di is in Performance mode.
A performance contains sixteen “Parts.” You can assign a tone (patch) or
rhythm set to each part, and use them as an ensemble, or layer sounds to
create rich textures.
Playing the JUNO-Di from an
External MIDI Device
Connection example
fig.midi-receive-j.eps
MIDI OUT
MIDI Sequencer
MIDI IN
JUNO-Di
Setting the Receive Channel
How a performance is structured
A performance has a tone (patch) or rhythm set assigned to each of the
16 parts, and can simultaneously handle 16 sounds.
Part
A “part” is something to which you assign a tone (patch) or rhythm set. In
Performance mode, each performance has sixteen parts, and you can
assign a tone (patch) or rhythm set to each part.
fig.Performance-e.eps
Performance
Part 16
Part 1
Patch/
Rhythm Set
You’ll need to match your external MIDI device’s transmit channel with
the JUNO-Di’s receive channel.
In Patch mode
The receive channel setting is one of the “system settings.” As described
in “Procedure for Making System Settings” (p. 75), select the “MIDI”
menu, select “Patch Rx/Tx Ch” as the item you want to set, and specify the
receive channel.
In Performance mode
The JUNO-Di supports GM2; when it receives the MIDI message “GM2
System On,” it will be ready to play back GM2-compatible SMF.
Alternatively, you can press the [PERFORM] button and select “64: GM2
Template” to use the JUNO-Di as a GM2 sound module.
If you want to use the JUNO-Di as a sound module to play multiple parts,
press the [PERFORM] button and select “63:Seq:Template.”
• If “63: Seq:Template” or “64: GM2 Template” are selected, the receive
channels will be set as follows: part 1 to ch.1, part 2 to ch.2, ... part 16
to ch.16.
• If Super Layer is selected, the receive channel is fixed at channel 1.
• If Dual or Split are selected, the receive channel for part 1 (upper) is
set to channel 1, and part 2 (lower) to channel 2.
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Connecting an External MIDI Device
JUNO-Di
USB COMPUTER connector
To USB connector
of your computer
USB cable
Computer
Soft Through On/Off
“Through” is a function by which the MIDI messages received at the MIDI
IN connector are re-transmitted without change from the MIDI OUT
connector.
Connection example
Soft Thru
MIDI OUTMIDI IN
JUNO-Di
MIDI OUT
MIDI IN
MIDI Keyboard
MIDI Sound Module
Using Your Computer for Music
Production
If you use a commercially available USB cable to connect the JUNO-Di’s
rear panel USB COMPUTER connector to a USB connector on your
computer, you’ll be able to do the following things.
●
SMF played back by MIDI-compatible software can be sounded by the
JUNO-Di. The JUNO-Di supports GM2; when it receives the MIDI
message “GM2 System On,” it will be ready to play back GM2compatible SMF. Alternatively, you can press the [PERFORM] button
and select “64: GM2 Template” to use the JUNO-Di as a GM2 sound
module.
●
MIDI messages can be exchanged between the JUNO-Di and your
sequencer software, allowing you to carry out sophisticated music
production and editing. If you want to use the JUNO-Di as a sound
module to play multiple parts, press the [PERFORM] button and select
“63:Seq:Template.”
Connection example
fig.midi-usb-e.eps
If this setting is “OFF,” the MIDI messages arriving at the MIDI IN
connector are sent to the sound generator, and will play the JUNO-Di’s
sound generator. The MIDI messages from the MIDI IN connector will not
be transmitted from the MIDI OUT connector.
If this setting is “ON,” the MIDI messages arriving at the MIDI IN connector
will play the JUNO-Di’s sound generator and will also be re-transmitted
without change from the MIDI OUT connector.
The Soft Through setting is one of the “system settings.” As described in
“Procedure for Making System Settings” (p. 75), select the “MIDI” menu,
select “Soft Through” as the item you want to set, and select either “ON”
or “OFF.”
Normally, this should be turned “OFF.”
For details on the operating requirements, refer to the Roland
website.
Roland website: http://www.roland.com/
Depending on the type of your computer, this may not work
correctly. For details on the operating systems that are
supported, refer to the Roland website.
Note
● Before making connections to other equipment, you must
minimize the volume on all your equipment and turn off the
power in order to avoid malfunction and/or damage to your
speakers or other devices.
● Only MIDI data can be transmitted or received via USB.
● No USB cable is included. Please consult the dealer from
whom you purchased the JUNO-Di.
● Power up the JUNO-Di before you start up the MIDI
application on your computer. Do not turn the JUNO-Di’s
power on or off while the MIDI application is running.
83
Page 84
Connecting an External MIDI Device
What is the USB MIDI driver?
The USB MIDI driver is software that passes data between your
computer application (e.g., sequencer software) and the JUNO-Di
when your computer and the JUNO-Di are connected via a USB
cable.
The USB driver passes data from your application to the JUNO-Di,
and passes data from the JUNO-Di to your application.
fig.Driver-e.eps
Application
USB
driver
Computer
USB connector
USB cable
USB COMPUTER
connector
JUNO-Di
Installing the USB Driver in Your Computer
You’ll need to install the USB driver if you want to use the
software provided on the included CD-ROM.
The driver is provided on the included CD-ROM (JUNO-Di CD-ROM). You
can also download it from the Roland website.
Roland website:
http://www.roland.com/
The correct driver and the installation procedure for it will depend on the
system you’re using. Please carefully read the Readme file on the CDROM before you proceed.
1.
Press the [MENU] button.
The “MENU” screen will appear.
Use the [
2.
] [] buttons to select “SYSTEM,” and press
the [ENTER] button.
The setting screen will appear.
3.
Use the [
] [] buttons to select “MIDI,” and press
the [ENTER] button.
4.
Use the [
] [] buttons to select “USB Driver,” and
press the [ENTER] button.
Use the dial to specify the driver.
5.
Value
VENDER
GENERIC
Press the [EXIT] button to leave the setting screen.
6.
This saves the setting.
7.
Turn the power off, then on again.
After changing the “USB Driver” setting and saving it, you must
turn the power off, then on again in order to get the system to
operate correctly.
Description
Choose this if you want to use a USB driver from the
included CD-ROM or a USB driver downloaded from the
Roland website.
Choose this if you want to use the generic USB driver
provided by your computer’s operating system.
Connecting the JUNO-Di to Your Computer
1.
Install the USB driver in your computer.
Refer to “Installing the USB Driver in Your Computer.”
If necessary, make the appropriate USB driver setting on
2.
the JUNO-Di.
If you need to change the setting, refer to “Specifying the USB
Driver.”
With the factory settings, this is set to “VENDER.” There’s no
need to change this setting if you’re using the USB driver from
the included CD-ROM or a USB driver downloaded from the
Roland website.
Specifying the USB Driver
Here’s how to specify the USB driver that will be used when the JUNO-Di
is connected to your computer via the USB COMPUTER connector.
With the factory settings, this is set to “VENDER.” There’s no
need to change this setting if you’re using the USB driver from
the included CD-ROM or a USB driver downloaded from the
Roland website.
If you want to change this setting, disconnect the USB cable
before doing so.
84
Use a USB cable (sold separately) to connect the JUNO-Di
3.
to your computer.
Page 85
Using JUNO-Di Editor/Librarian/
Playlist Editor
The included JUNO-Di Editor/Librarian/Playlist Editor software will help
you enjoy the full potential of the JUNO-Di.
“JUNO-Di Editor” lets you use your computer to perform detailed editing
for sounds and other settings that cannot be accessed from the JUNODi’s front panel. By assigning items to sliders and knobs in the computer
screen, you can efficiently edit the settings in an intuitive, graphical
manner.
User patches you’ve created using JUNO-Di Editor can be selected using
the JUNO-Di’s tone buttons. Settings for using multiple tones together
that you’ve created using JUNO-Di Editor can be selected using the
JUNO-Di’s [PERFORM] button.
“JUNO-Di Librarian” is software that lets you manage the JUNO-Di’s
parameters as a library on your computer, allowing efficient
management of tones (patches), rhythm sets, and performances.
“Playlist Editor” is software that lets you create playlists for the Song
Player (p. 71).
You can create a playlist to specify the order of the songs in your live set,
and also specify the volume for each song.
Connecting an External MIDI Device
The playlist editor can handle 999 songs and 999 playlists, but
the JUNO-Di can use only 399 songs and 399 playlists.
For details on using these software programs, refer to the
manual for each program.
Installing JUNO-Di Editor/Librarian/Playlist
Editor in Your Computer
Insert the included “JUNO-Di CD-ROM” into the CD-ROM
1.
drive of your computer, and double-click the icon of the
appropriate installer.
Macintosh users
Folder
Icon
Windows users
Folder
Icon
Editor
JUNO-Di Editor
Installer.mpkg
Editor
setup(.exe)
DriverPlaylist Editor
JUNOSeries
USBDriver.pkg
Driver/XP
/Vista
setup(.exe)setup(.exe)
Playlist Editor
Installer.pkg
Playlist Editor
The installer will start up. Proceed with the installation as directed
by the screen.
85
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MEMO
86
Page 87
Appendices
87
Page 88
Troubleshooting
If the JUNO-Di does not function in the way you expect, first check the following points. If this does not resolve the problem, consult your dealer or a nearby
Roland Service Station.
* If any sort of message is being displayed on the screen during an operation, refer to “Error Messages” (p. 92).
A specific Part does not sound.
Q
Problems Concerning the Entire JUNO-Di
Q
The power does not turn on.
A
Check the following points.
• Make sure that the JUNO-Di’s AC adaptor is correctly connected to
an AC outlet and to the rear panel power connector, and that the
adaptor itself and AC power cord are connected correctly (p. 17).
• If you connect the AC adaptor and turn on the power when
batteries are installed, the AC adaptor will be used preferentially.
Even if batteries are installed, the power will not turn on unless the
AC adaptor is connected to an AC outlet.
• If you’re using batteries, disconnect the AC adaptor from the JUNO-
Di. If batteries are installed, connecting or disconnecting the power
cord from the outlet or connecting or disconnecting the DC plug of
the AC adaptor while the JUNO-Di is turned on will cause the power
to turn off.
Issues Related to Sound
Q
There is no sound.
A
Check the following points.
• Is the power for connected amps and speakers turned on?
• Could you have lowered the volume of your connected equipment?
• Is the [VOLUME] knob turned all the way down?
• Have connections been made correctly?
• Can you hear sound through headphones?
If there is sound in the headphones, it is possible that the
connection cables are broken, or that your amp/mixer has
malfunctioned. Check your cables and amp/mixer system once
again.
• If you do not hear sound when you play the keyboard, check
whether the Local Switch is turned OFF.
Make sure that the Local Switch setting is turned on (p. 76).
• Could the level of the tone (patch) be too low?
Check the level setting.
• The Part level settings may be too low.
Check the level of each part (p. 60).
• Are the Effect settings correct?
Check the Effect settings ON or OFF (p. 61).
Also use the included “JUNO-Di Editor” to check the effect level and
other settings.
• Could the volume have been lowered by pedal operations,
operations of the D Beam controller, or by MIDI messages (volume
or expression messages) received from an external MIDI device?
A
Check the following points.
• Has the volume level of the part been lowered?
Check the level of each part (p. 60).
• Use the included “JUNO-Di Editor” to check the following settings.
Could the keyboard switch be off?
Turn the keyboard switch on.
Could the part be muted?
Set the Mute parameter to “OFF.”
Q
Specific pitch ranges do not sound.
A
Use the included “JUNO-Di Editor” to check the following settings.
• Has a restricted range of notes been set?
If a specific range of notes does not sound, check the Key Range
settings for the Patch Tone, the Performance Part.
• Tone Key Range
VELOCITY & KEY RANGE PATCH KEY RANGE LOWER/UPPER
• Part Key Range
PERFORM KEYBOARD RANGE LOWER/UPPER
Q
The sound is distorted.
A
Check the following points.
• Is an effect which distorts the sound being applied?
If the sound for a specific tone (patch) or part is distorted, lower the
volume level on that part.
• If all sounds are distorted, use the [VOLUME] knob to lower the
volume level.
• Could the Output Gain be excessively high?
Check the system setting “SOUND” (p. 75).
Pitch is incorrect.
Q
A
Check the following points.
• Is the tuning of the JUNO-Di incorrect?
Check the “Master Tune” setting (p. 75).
• Has the pitch been changed by pedal operations or by Pitch Bend
messages received from an external MIDI device?
• Use the included “JUNO-Di Editor” to check the following settings.
Have the Coarse or Fine parameters been set for specific Parts?
Check the Coarse parameter and Fine parameter settings.
Q
The sound is interrupted.
Use the included “JUNO-Di Editor” to check the following settings.
A
• Sounds will be interrupted if more than 128 voices are used
simultaneously.
• Reduce the number of Tones that you are using.
• Increase the Voice Reserve setting for parts that must not drop out.
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Troubleshooting
Q
When I play the keyboard, notes do not stop.
A
Is the pedal polarity of the Hold Pedal reversed?
Check the “Hold Pedal” “Polarity” parameter setting (p. 76).
There are some sounds I can’t select.
Q
A
If you use the included “JUNO-Di Editor” to set the patch’s category
to “NO ASSIGN,” you won’t be able to select it from the JUNO-Di’s
panel.
The sound cuts off when I switch tones (patches) in Patch
Q
mode.
A
Although you can apply a wide variety of multi-effects with the
JUNO-Di’s multi-effects, switching the tone (patch) also switches the
type of multi-effects used.
In such instances, discrepancies between the sound being produced
and the multi-effects type can arise, which may result in sounds
being different than intended, so sounds produced when tones
(patches) are switched may be muted when factory settings are in
effect. In certain situations, such as when not using multi-effects
that have a great influence on the sound, remembering to set Patch
Remain parameter to “ON” allows you to switch Patches without
sounds being muted. Use the included “JUNO-Di Editor” to check
the Patch Remain setting.
Q
When switching tones (patches) in Patch mode, the
volume and other parameters set with Control Changes
end up being reset.
A
Set Patch Remain parameter to “ON.” Even once they have switched
Patches, Control Change messages that have been received are
carried forward, so even when switching a tone (patch) whose level
is turned all the way down by a Control Change volume message,
the level remains unchanged. Use the included “JUNO-Di Editor” to
check the Patch Remain setting.
Q
Sometimes, when playing legato, the pitch won’t rise.
A
Use the included “JUNO-Di Editor” to check the following settings.
When the Legato Switch parameter is “ON,” and the Legato
Retrigger parameter is “OFF,” and you hold down keys in the high
register to play legato, the upper pitch limit of the wave may be
exceeded, so that the pitch does not rise as far as you expect, but
will stop rising at a certain point. Additionally, if differing upper
pitch limits are used for the waves of a tone (patch) that uses
multiple tones, it may stop being heard in MONO. When making
large pitch changes, set the Legato Retrigger parameter to “ON.”
Q
The notes sound strange in the upper registers of the
keyboard.
A
Sometimes when playing the keys in the upper part of the JUNO-
Di’s keyboard, the sound may stop, or the pitch may stop rising; or
with certain keys, there may be intermittent noise. This occurs
mainly when the JUNO-Di’s upper pitch limit is exceeded, so this
issue doesn’t arise in the ranges normally used. But, in any case, it
does not indicate a malfunction.
Although the same tone (patch) is selected, it sounds
Q
different when I listen to it in the Performance.
A
Use the included “JUNO-Di Editor” to check the following settings.
In Performance mode, the parameters of each part of the
performance can apply further modification to parameters such as
pan, octave, and filter, relative to the settings specified by the patch.
Thus, tones (patches) in a Performance may sound different than
they do when heard in Patch mode.
Additionally, although a tone (patch) may comprise tones created
with the use of the multi-effects, the multi-effects used in the
Performance may differ from the multi-effects selected by the tone
(patch). Check the multi-effect settings of the performance. Also do
the same for the Chorus and Reverb settings.
Q
If the Tone Delay time value is set to the note, then does
the delay time not change beyond a fixed length when
the tempo is slowed down?
A
Use the included “JUNO-Di Editor” to check the following settings.
There is a maximum permissible value for the Tone Delay Time
parameter. So, if the time setting is specified in terms of a note
value, and the tempo is slowed down, this maximum permissible
value will be reached, and it cannot be increased further. The upper
time limit for each is the maximum value that can be set other than
the numerical value for the beat.
Even when I set the Pan for a tone (patch) completely to
Q
one side, sound still comes from the other channel.
A
The JUNO-Di’s internal effects are in stereo, so if you have effects
applied to a tone (patch), even if the Pan is set all the way to one
side, you will still be able to hear sounds of the effect component
from the other channel.
Q
I can’t play arpeggios.
The rhythm pattern won’t play.
A
Could the system setting “Sync Mode” (p. 76) be set to “SLAVE”?
If “Sync Mode” is set to “SLAVE,” the JUNO-Di needs to receive MIDI
clock messages from an external device.
You should leave “Sync Mode” set to “MASTER” unless you’re
synchronizing the JUNO-Di to an external device.
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Troubleshooting
Issues Related to Effects
Effects not applied.
Q
A
Check the following points.
• Could the effect switch be off?
Check the on/off status of each effect (p. 61).
• Are the various effect settings correct? (p. 61)
Use the included “JUNO-Di Editor” to check the following settings.
• In Performance mode, is the Output Assign setting of each part set
to “MFX”?
In some cases, such as “064: GM2 Template,” the Output Assign is
not set to “MFX” with the factory settings.
• If the send level of each effect is set to 0, the effect will not be
applied. Check the settings.
• Even with send levels to each effect set at 0, effects are not applied if
the Multi-effects Output Level, the Chorus Level, or the Reverb Level
is set to 0. Check each setting.
Q
The Modulation or other controller is always on.
A
Use the included “JUNO-Di Editor” to check the following settings.
Check the Matrix Controller settings.
The JUNO-Di allows you to use the Matrix Control to control tones
(patches) in real time. The Matrix Control functions as the control
source for the Control Change and other MIDI messages received by
the JUNO-Di, and makes changes to the various tone (patch)
parameters based on these messages.
Depending on these settings, the JUNO-Di may be responding to
MIDI messages sent from external MIDI devices, and may result the
tones (patches) sounding different than intended.
Raising the chorus or reverb send level for each part of a
Q
performance still does not cause the effect to be applied
sufficiently.
A
Use the included “JUNO-Di Editor” to check the following settings.
Although you can make Send level settings to the Chorus and
Reverb for each individual Part in a Performance, these values only
set the upper limit of the Chorus and Reverb Send levels for the tone
(patch) used. Accordingly, even when the value is set to the
maximum of 127, if the Send level is lowered in the tone (patch)
being used, there will be no effect. In addition, different tone (patch)
Chorus and Reverb Send level settings can be used according to
whether or not the multi-effects are used.
Using the Matrix Control or other such means to control
Q
the LFO results in noise when the Pan is changed
suddenly.
A
Use the included “JUNO-Di Editor” to check the following settings.
Lower the change in speed (LFO Rate).
Due to the specialized processing used for the Pan, which alters the
volume level in each of the left and right sides, sudden Pan
movements causing rapid changes in these levels creates large
changes in volume, and noise from this may be audible as a result.
Q
Multi-effect 43: DELAY or other delay time value is set to
the note, and then the tempo is slowed down, does the
delay time not change beyond a fixed length?
A
Such Delay time settings have an upper limit, so if the upper limit of
a value set to the note is exceeded when the tempo is retarded, that
upper value cannot rise any further. The upper time limit for each is
the maximum value that can be set other than the numerical value
for the beat.
Issues Related to Saving Data
Q
The sound or performance settings (Performance) are
not saved when you perform the Write operation.
A
If you’re using settings that enable you to play with multiple tones
(i.e., when the [PERFORM] button is lit), the data that is saved will
depend on the location of the cursor in the Main screen (p. 58).
For example, if you want to save the Performance settings, move the
cursor to the upper line of the screen and then press the [WRITE]
button.
The Performance sounds different than when it was
Q
written.
A
If you have modified the settings of a tone (patch) used by a
performance, or if the temporary patch of the performance has
been modified by an external MIDI device, these tones (patches)
must also be saved.
If tones (patches) used by a performance have been edited when
you write that performance, the JUNO-Di will display a message
asking whether you want to discard these patches. In such cases,
first save the tone (patch) or rhythm set, and then save the
performance again (p. 62).
Q
Tones (patches) sound different than when written.
A
The write operation cannot be used to save tones (patches) as
changed in Patch mode using Control Change messages from an
external MIDI device.
Issues Related to Songs
Playlists are not shown.
Q
A
This may be due to the following reasons.
• Playlists may not be shown if you directly add/delete/modify the
song data in the PLAYLIST folder without using Playlist Editor.
• For some reason the USB memory is not recognized.
• It is possible that the USB memory was not formatted correctly. The
JUNO-Di can use USB memory that has been formatted as FAT. If
your USB memory was formatted using any other method, please
re-format it using FAT.
Songs are not shown.
Q
A
This may be due to the following reasons.
• Are the songs placed in the root directory?
Even if you place a song in a newly created folder, it will not be
displayed by the JUNO-Di.
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Troubleshooting
• Songs may not be shown if you directly add/delete/modify the song
data in the PLAYLIST folder without using Playlist Editor.
• It is possible that the USB memory was not formatted correctly. The
JUNO-Di can use USB memory that has been formatted as FAT. If
your USB memory was formatted using any other method, please
re-format it using FAT.
Songs won’t play.
Q
A
This may be due to the following reasons.
• Songs (audio files) whose sample rate is other than 44.1 kHz cannot
be played by the JUNO-Di.
• The file type of the song is not one of the file types that the
JUNO-Di can play.
• It may be that the song data is damaged.
• Songs cannot be played if you directly add/delete/modify the song
data in the PLAYLIST folder without using Playlist Editor.
Q
Can’t hear the playback sound.
A
Check the following point.
• [VOLUME] knob setting
• Value for LEVEL that appears when you press the [LEVEL] button (p.
72, p. 74).
• Minus-one setting (p. 76)
Issues Related to MIDI and External
Devices
Q
No Sound from connected MIDI device.
A
Check the following points.
• Is the instrument set to transmit MIDI messages?
• In Patch Mode
“Patch Rx/Tx Ch” value in the SYSTEM setting “MIDI” (p. 76)
• In Performance Mode
Use the included “JUNO-Di Editor” to check the following settings.
Keyboard switch.
MIDI messages are not transmitted for parts whose keyboard switch
is turned off.
Q
When using sequencing software, operating the knobs
or other controls does not affect the sound.
A
For some sequencing programs, System Exclusive messages are not
transmitted by the Thru function. If you are using such sequencer
software and want to record system exclusive messages, turn on the
following parameters.
• In Patch Mode
“Local Switch” setting (p. 76).
• In Performance Mode
Use the included “JUNO-Di Editor” to check the Keyboard switch
settings.
Q
When the Bend Range for a tone (patch) is increased (48),
the pitch does not rise sufficiently, even when a MIDI
Pitch Bend message is received.
A
While Patch Bend Ranges can be set anywhere between 0 and 48,
when certain Waves in which the pitch is raised (in the + direction)
are used, the pitch may stop rising at a fixed point, rather than
continuing to go up. Although a value of 12 is ensured for the upper
limit of raised pitches, use caution when setting the Bend Range
above this figure.
Microphone sound is not output/is too weak.
Q
A
Check the following points.
• Is the mic cable connected correctly?
Check the connection.
• Could you have connected a condenser mic?
The JUNO-Di does not support the use of condenser microphones.
• The mic level may have been lowered.
Could the front panel MIC IN [VOLUME] knob be turned down?
• Could the System setting “MIC IN SETTINGS” item “Mic Mode” be set
to “VOCODER”?
If this is set to “VOCODER,” a microphone is usable only when the
effect type is “VOCODER” (p. 76).
Q
The volume level of the instrument connected to JUNODi is too low.
A
Could you be using a connection cable that contains a resistor?
Use a connection cable that does not contain a resistor.
Q
Exclusive messages are not received.
A
Does the Device ID number of the transmitting device match the
Device ID number of the JUNO-Di?
The device ID number is fixed at “17.”
The JUNO-Di’s rhythm set does not sound when an
Q
external sequencer or MIDI keyboard is connected to the
MIDI IN connector.
A
Check to make sure that the MIDI Transmit channel of the external
MIDI device and the JUNO-Di’s MIDI Receive channel are matched.
The MIDI Receive channel used by the JUNO-Di in Patch mode is set
with the Kbd Patch RX/TX Channel parameter. Rhythm Set
performance data is generally received on MIDI Channel 10.
Issues Related to USB Memory
USB memory is not detected.
Q
The files are not shown.
Check the format of your USB memory.
A
The JUNO-Di can use USB memory that has been formatted as FAT.
If your USB memory was formatted using any other method, please
re-format it using FAT.
Can’t back up to USB memory
Q
A
Check the following points.
• Could the USB memory be write protected?
• Is there sufficient free space on the USB memory?
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Error Messages
If an incorrect operation is performed, or if processing could not be performed as you specified, an error message will appear.
Refer to the explanation for the error message that appears, and take the appropriate action.
Message
USB Mem Not Ready!
Read Error!
Write Error!
Incorrect File!
Sys Mem Damaged!
MIDI Buffer Full!
MeaningAction
USB memory is not connected.
Failed to load data from USB memory.
It may be that the file is damaged.Do not use this file.
This file cannot be loaded since its format is incorrect.Do not use this file.
The target file was not found in USB memory.Make sure that the target file exists in USB memory.
Failed to write data to USB memory.Make sure that USB memory is correctly connected.
Data cannot be written because the USB memory has no
more free space.
The file or the USB memory itself is write protected.Make sure that the file or the USB memory is not write protected.
This is a file that the JUNO-Di is unable to play.
This song has not been transferred from Playlist Editor to USB
memory.
Playback is not possible, since you have exceeded the
number of songs that the JUNO-Di can handle.
It is possible that the contents of system memory have been
damaged.
An unusually large amount of MIDI data was received, and
could not be processed.
Connect USB memory.
Make sure that USB memory is correctly connected.
Delete unneeded files from the USB memory. Alternatively, use a
different USB memory device, one that has more free space available.
Do not use this file.
Select the song for transfer from Playlist Editor, and transfer the data
once again to USB memory.
The JUNO-Di can handle up to 99 songs in the root directory, and a
total of up to 399 songs in all other playlists.
Please execute a Factory Reset.
If this does not resolve the problem, contact your dealer or a nearby
Roland service center.
Reduce the amount of MIDI messages that are being transmitted.
MIDI Offline!
Now Playing!
Battery Low!
No More Favorites!
The MIDI IN connection was broken.
The Song Player is currently playing.
The battery has run down.
No more favorites have been registered.
Check that there is no problem with the MIDI cable connected to the
JUNO-Di’s MIDI IN, and that the MIDI cable was not disconnected.
Either stop playback, or wait until playback has ended.
Recharge the batteries, or use an AC adaptor.
Check the currently selected favorite number and the direction
(“FAV-UP” or “FAV-DOWN”) that’s assigned to the pedal (p. 76).
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Page 93
Effects List
Multi-Effects Parameters (MFX1–3, MFX)
The multi-effects feature 79 different kinds of effects. Some of the effects consist of two or more different effects connected in series.
FILTER (10 types)
01
EQUALIZER
02
SPECTRUM
03
ISOLATOR
04
LOW BOOST
05
SUPER FILTER
06
STEP FILTER
07
ENHANCER
08
AUTO WAH
09
HUMANIZER
10
SPEAKER SIMULATOR
MODULATION (12 types)
11
PHASER
12
STEP PHASER
13
MLT STAGE PHASER
14
INFINITE PHASER
15
RING MODULATOR
16
STEP RING MOD
17
TREMOLO
18
AUTO PAN
19
STEP PAN
20
SLICER
21
ROTARY
22
VK ROTARY
CHORUS (12 types)
23
CHORUS
24
FLANGER
25
STEP FLANGER
26
HEXA-CHORUS
27
TREMOLO CHORUS
28
SPACE-D
29
3D CHORUS
30
3D FLANGER
31
3D STEP FLANGER
32
2BAND CHORUS
33
2BAND FLANGER
34
2BAND STEP FLANGR
DYNAMICS (8 types)
OVERDRIVE
35
36
DISTORTION
37
VS OVERDRIVE
38
VS DISTORTION
39
GUITAR AMP SIM
40
COMPRESSOR
41
LIMITER
42
GATE
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DELAY (13 types)
43
DELAY
44
LONG DELAY
45
SERIAL DELAY
46
MODULATION DELAY
47
3TAP PAN DELAY
48
4TAP PAN DELAY
49
MULTI TAP DELAY
50
REVERSE DELAY
51
SHUFFLE DELAY
52
3D DELAY
53
ANALOG DELAY
54
ANALOG LONG DELAY
55
TAPE ECHO
LO-FI (5 types)
56
LOFI NOISE
57
LOFI COMPRESS
58
LOFI RADIO
59
TELEPHONE
60
PHONOGRAPH
PITCH (3 types)
61
PITCH SHIFTER
62
2VOI PCH SHIFTER
63
STEP PCH SHIFTER
REVERB (2 types)
64
REVERB
65
GATED REVERB
COMBINATION (12 types)
OD → CHORUS
66
67
OD → FLANGER
68
OD → DELAY
69
DST → CHORUS
70
DST → FLANGER
71
DST → DELAY
72
ENH → CHORUS
73
ENH → FLANGER
74
ENH → DELAY
75
CHORUS → DELAY
76
FLANGER → DELAY
77
CHORUS → FLANGER
PIANO (1 type)
SYMPATHETIC RESO
78
VOCODER (1 type)
VOCODER
79
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Effects List
About Note
Some effect settings (such as Rate or Delay Time) can be specified in
terms of a note value. The note value for the current setting is shown
following the numerical value.
* If the Rate is specified as a note value, the modulation will be
synchronized with the tempo when you play back SMF song data.
note:
fig.MFX-note2.e_88
Sixty-fourth-note triplet
Thirty-second note
Sixteenth note
Half note
Whole note
Double note
If you specify the delay time as a note value, slowing down the
tempo will not change the delay time beyond a certain length.
This is because there is an upper limit for the delay time; if the
delay time is specified as a note value and you slow down the
tempo until this upper limit is reached, the delay time cannot
change any further. This upper limit is the maximum value that
can be specified when setting the delay time as a numerical
value.
Sixty-fourth note
Sixteenth-note triplet
Eighth-note triplet
Half-note tripletQuarter note
Whole-note triplet
Double-note triplet
Thirty-second-note triplet
Dotted thirty-second note
Dotted sixteenth note
Dotted eighth noteQuarter-note tripletEighth note
Dotted quarter note
Dotted half note
Dotted whole note
Chorus Send and Reverb Send
The depth of chorus and reverb applied to the sound processed by the
multi-effect is determined by the “Effect Edit” settings “Cho Send Level”
and “Rev Send Level.”
For details, refer to “Editing the Effects (MFX/Chorus/Reverb) (Effect
Edit)” (p. 61).
01:
EQUALIZER
This is a three-band stereo equalizer (low, mid, high).
Item
Low Gain
Mid Gain
High Gain
Level
SPECTRUM
02:
This is a stereo spectrum. Spectrum is a type of filter which modifies the
timbre by boosting or cutting the level at specific frequencies.
Item
Band (250Hz)
Band (1000Hz)
Band (4000Hz)
Level
03:
ISOLATOR
This is an equalizer which cuts the volume greatly, allowing you to add a
special effect to the sound by cutting the volume in varying ranges.
Item
Boost/
Cut Low
Boost/
Cut Mid
Boost/
Cut High
Level
04:
LOW BOOST
ValueDescription
-15–+15 dB
-15–+15 dB
-15–+15 dBGain of the high range
0–127
ValueDescription
-15–+15 dB
0–127Output Level
ValueDescription
-60–+4 dB
0–127
Gain of the low range
Gain of the middle range
Output Level
Gain of each frequency band
These boost and cut each of the High,
Middle, and Low frequency ranges.
At -60 dB, the sound becomes
inaudible. 0 dB is equivalent to the
input level of the sound.
Output Level
94
Boosts the volume of the lower range, creating powerful lows.
Item
Boost Gain
Level
ValueDescription
0–+12 dB
0–127Output level
Amount by which the lower range will be
boosted
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Effects List
05:
SUPER FILTER
This is a filter with an extremely sharp slope. The cutoff frequency can be
varied.
Item
Filter Type
Filter Cutoff
Level
06:
ValueDescription
LPF, BPF, HPF,
NOTCH
0–127
0–127
STEP FILTER
Filter type
Frequency range that will pass through
each filter
LPF:
frequencies below the cutoff
frequencies in the region of the cutoff
BPF:
HPF:
frequencies above the cutoff
NOTCH:
frequencies other than the
region of the cutoff
Filter cutoff frequency value
Increasing this setting will raise the
frequency.
Output level
This is a filter whose cutoff frequency can be modulated in steps. You can
specify the pattern by which the cutoff frequency will change.
Item
Filter Type
Rate
Level
ValueDescription
Filter type
Frequency range that will pass through
LPF, BPF, HPF,
NOTCH
0.05–10.00 Hz,
note
0–127
each filter
LPF:
frequencies below the cutoff
frequencies in the region of the cutoff
BPF:
HPF:
frequencies above the cutoff
NOTCH:
frequencies other than the
region of the cutoff
Rate of modulation
Output level
07: ENHANCER
Controls the overtone structure of the high frequencies, adding sparkle
and tightness to the sound.
Item
Low Gain
High Gain
Level
ValueDescription
-15–+15 dB
-15–+15 dB
0–127
Gain of the low range
Gain of the high range
Output Level
09:
HUMANIZER
Adds a vowel character to the sound, making it similar to a human voice.
Item
Vowel1
Vowel2
Rate
Level
10:
ValueDescription
a, e, i, o, u
a, e, i, o, u
0.05–10.00 Hz,
note
0–127
Selects the vowel.
Frequency at which the two vowels switch
Output level
SPEAKER SIMULATOR
Simulates the speaker type.
Item
Speaker
Level
ValueDescription
(See the table right.)Type of speaker
0–127
Output Level
Specifications of each Speaker Type
The speaker column indicates the diameter of each speaker unit (in
inches) and the number of units.
Type
SMALL 1
SMALL 2
MIDDLE
JC-120
BUILT-IN 1
BUILT-IN 2
BUILT-IN 3
BUILT-IN 4
BUILT-IN 5
BG STACK 1
BG STACK 2
MS STACK 1
MS STACK 2
METAL STACK
2-STACK
3-STACK
CabinetSpeakerMicrophone
small open-back enclosure
small open-back enclosure
open back enclosure
open back enclosure
open back enclosure
open back enclosure
open back enclosure
open back enclosure
open back enclosure12 x 2condenser
sealed enclosure
large sealed enclosure
large sealed enclosure
large sealed enclosure
large double stack
large double stack
large triple stack12 x 4condenser
10dynamic
10dynamic
12 x 1dynamic
12 x 2dynamic
12 x 2dynamic
12 x 2condenser
12 x 2condenser
12 x 2condenser
12 x 2condenser
12 x 2condenser
12 x 4condenser
12 x 4condenser
12 x 4condenser
12 x 4condenser
08:
AUTO WAH
Cyclically controls a filter to create cyclic change in timbre.
Item
Polarity
Level
ValueDescription
Sets the direction in which the frequency
will change when the auto-wah filter is
UP, DOWN
0–127
modulated.
UP:
The filter will change toward a higher
frequency.
DOWN:
The filter will change toward a
lower frequency.
Output Level
11:
PHASER
A phase-shifted sound is added to the original sound and modulated.
Item
Mode
Rate
Mix
Level
ValueDescription
4-STAGE, 8-STAGE,
12-STAGE
0.05–10.00 Hz, note
0–127
0–127
Number of stages in the phaser
Frequency of modulation
Level of the phase-shifted sound
Output Level
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Effects List
SAW1SAW2
SAW1SAW2
L
R
L
R
12:
STEP PHASER
The phaser effect will be varied gradually.
Item
Mode
Step Rate
Mix
Level
13:
MLT STAGE PHASER
ValueDescription
4-STAGE, 8-STAGE,
12-STAGE
0.10–20.00 Hz, note
0–127
0–127
Number of stages in the phaser
Rate of the step-wise change in
the phaser effect
Level of the phase-shifted sound
Output Level
STEP RING MOD
16:
(STEP RING MODULATOR)
This is a ring modulator that uses a 16-step sequence to vary the
frequency at which modulation is applied.
Item
Rate
Level
17:
ValueDescription
0.05–10.00 Hz, note
0–127
TREMOLO
Rate at which the 16-step sequence
will cycle
Output volume
Extremely high settings of the phase difference produce a deep phaser
effect.
A phaser that continues raising/lowering the frequency at which the
sound is modulated.
Item
Mode
Speed
Level
ValueDescription
1, 2, 3, 4
-100–+100
0–127
Higher values will produce a
deeper phaser effect.
Speed at which to raise or lower
the frequency at which the sound
is modulated
(+: upward / -: downward)
Output volume
Cyclically modulates the volume to add tremolo effect to the sound.
Item
ValueDescription
Modulation Wave
TRI:
TRI, SQR, SIN, SAW1,
SAW2
triangle wave
SQR:
square wave
SIN:
sine wave
SAW1/2:
sawtooth wave
Mod Wave
Rate
Level
18:
0.05–10.00 Hz, note
0–127
AUTO PAN
Frequency of the change
Output Level
Cyclically modulates the stereo location of the sound.
Item
ValueDescription
Modulation Wave
TRI:
TRI, SQR, SIN, SAW1,
SAW2
triangle wave
SQR:
square wave
SIN:
sine wave
SAW1/2:
sawtooth wave
RING MODULATOR
15:
This is an effect that applies amplitude modulation (AM) to the input
signal, producing bell-like sounds. You can also change the modulation
frequency in response to changes in the volume of the sound sent into
the effect.
Item
Frequency
Level
ValueDescription
0–127
0–127
96
Adjusts the frequency at which modulation is
applied.
Output level
Mod Wave
Rate
Level
0.05–10.00 Hz, note
0–127Output Level
Frequency of the change
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Effects List
19:
STEP PAN
This uses a 16-step sequence to vary the panning of the sound.
Item
Rate
Level
20:
By applying successive cuts to the sound, this effect turns a conventional
sound into a sound that appears to be played as a backing phrase. This is
especially effective when applied to sustain-type sounds.
Item
Rate
Level
21:
The Rotary effect simulates the sound of the rotary speakers often used
with the electric organs of the past.
Item
Speed
Slow Speed
Fast Speed
Level
ValueDescription
0.05–10.00 Hz, note
0–127
SLICER
ValueDescription
0.05–10.00 Hz,
note
0–127Output level
Rate at which the 16-step sequence will cycle
ROTARY
ValueDescription
SLOW, FAST
0.05–10.00 Hz
0.05–10.00 Hz
0–127
Rate at which the 16-step sequence
will cycle
Output volume
Simultaneously switch the rotational
speed of the low frequency rotor and
high frequency rotor.
SLOW:
Slows down the rotation
FAST:
Speeds up the rotation
Rotational speed for SLOW setting
Rotational speed for FAST setting
Output Level
23:
CHORUS
This is a stereo chorus.
Item
Rate
Depth
Level
24:
FLANGER
This is a stereo flanger. (The LFO has the same phase for left and right.)
It produces a metallic resonance that rises and falls like a jet airplane
taking off or landing. A filter is provided so that you can adjust the timbre
of the flanged sound.
Item
Rate
Depth
Level
25:
STEP FLANGER
This is a flanger in which the flanger pitch changes in steps. The speed at
which the pitch changes can also be specified in terms of a note-value of
a specified tempo.
Item
Step Rate
Level
HEXA-CHORUS
26:
ValueDescription
0.05–10.00 Hz, note
0–127Depth of modulation
0–127
ValueDescription
0.05–10.00 Hz, note
0–127
0–127
ValueDescription
0.10–20.00 Hz, note
0–127
Frequency of modulation
Output Level
Frequency of modulation
Depth of modulation
Output Level
Rate (period) of pitch change
Output Level
VK ROTARY
22:
This type provides modified response for the rotary speaker, with the low
end boosted further.
This is a rotary effect taken from the VK.
Item
Speed
Slow Speed
Fast Speed
Level
ValueDescription
Simultaneously switch the rotational
SLOW, FAST
0.05–10.00 HzRotational speed for SLOW setting
0.05–10.00 Hz
0–127
speed of the low frequency rotor and
high frequency rotor.
SLOW:
Slows down the rotation
FAST:
Speeds up the rotation
Rotational speed for FAST setting
Output Level
Uses a six-phase chorus (six layers of chorused sound) to give richness
and spatial spread to the sound.
Item
Rate
Depth
Level
27:
This is a chorus effect with added Tremolo (cyclic modulation of volume).
Item
Tremolo Rate
Level
ValueDescription
0.05–10.00 Hz, note
0–127
0–127
TREMOLO CHORUS
ValueDescription
0.05–10.00 Hz, note
0–127
Frequency of modulation
Depth of modulation
Output Level
Modulation frequency of the
tremolo effect
Output Level
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Effects List
28:
SPACE-D
This is a multiple chorus that applies two-phase modulation in stereo.
It gives no impression of modulation, but produces a transparent chorus
effect.
Item
Rate
Depth
Level
29:
3D CHORUS
ValueDescription
0.05–10.00 Hz, note
0–127
0–127
Frequency of modulation
Depth of modulation
Output Level
This applies a 3D effect to the chorus sound. The chorus sound will be
positioned 90 degrees left and 90 degrees right.
Item
Rate
Depth
Level
30:
ValueDescription
0.05–10.00 Hz, note
0–127
0–127
3D FLANGER
Frequency of modulation
Modulation depth of the chorus
effect
Output Level
This applies a 3D effect to the flanger sound. The flanger sound will be
positioned 90 degrees left and 90 degrees right.
33:
2 BAND FLANGER
A flanger that lets you apply an effect independently to the lowfrequency and high-frequency ranges.
Item
Low Rate
High Rate
Depth
Level
34:
2BAND STEP FLANGR
ValueDescription
0.05–10.00 Hz, note
0.05–10.00 Hz, note
0–127
0–127
Rate at which the low-range
flanger sound is modulated
Rate at which the high-range
flanger sound is modulated
Modulation depth for the flanger
sound
Output volume
A step flanger that lets you apply an effect independently to the low-
frequency and high-frequency ranges.
Item
Lo Stp Rate
Hi Stp Rate
Level
ValueDescription
0.10–20.00 Hz, note
0.10–20.00 Hz, note
0–127
Rate at which the steps will cycle
for the low-range flanger sound
Rate at which the steps will cycle
for the high-range flanger sound
Output volume
Item
Rate
Depth
Level
31:
ValueDescription
0.05–10.00 Hz, note
0–127
0–127
3D STEP FLANGER
Frequency of modulation
Depth of modulation
Output Level
This applies a 3D effect to the step flanger sound. The flanger sound will
be positioned 90 degrees left and 90 degrees right.
Item
Step Rate
Level
32:
ValueDescription
0.10–20.00 Hz, note
0–127
2 BAND CHORUS
Rate (period) of pitch change
Output Level
A chorus effect that lets you apply an effect independently to the lowfrequency and high-frequency ranges.
Item
Low Rate
High Rate
Depth
Level
ValueDescription
0.05–10.00 Hz, note
0.05–10.00 Hz, note
0–127
0–127
Rate at which the low-range
chorus sound is modulated
Rate at which the low-range
chorus sound is modulated
Modulation depth for the chorus
sound
Output volume
OVERDRIVE
35:
Creates a soft distortion similar to that produced by vacuum tube
amplifiers.
Item
Amp Type
Drive
Level
DISTORTION
36:
ValueDescription
Type of guitar amp
SMALL:
small amp
SMALL, BUILT-IN,
2-STACK, 3-STACK
0–127
0–127
BUILT-IN:
2-STACK:
amp
3-STACK:
amp
Degree of distortion
Also changes the volume.
Output Level
single-unit type amp
large double stack
large triple stack
Produces a more intense distortion than Overdrive.
Item
Amp Type
Drive
Level
ValueDescription
Type of guitar amp
SMALL:
small amp
SMALL, BUILT-IN,
2-STACK, 3-STACK
0–127
0–127
BUILT-IN:
2-STACK:
amp
3-STACK:
amp
Degree of distortion
Also changes the volume.
Output Level
single-unit type amp
large double stack
large triple stack
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Effects List
37:
VS OVERDRIVE
This is an overdrive that provides heavy distortion.
Item
Amp Type
Drive
Level
38:
ValueDescription
SMALL, BUILT-IN,
2-STACK, 3-STACK
0–127
0–127
VS DISTORTION
Type of guitar amp
SMALL:
small amp
BUILT-IN:
single-unit type amp
2-STACK:
large double stack amp
3-STACK:
large triple stack amp
Degree of distortion
Also changes the volume.
Output Level
This is a distortion effect that provides heavy distortion.
Item
Amp Type
Drive
Level
ValueDescription
Type of guitar amp
SMALL:
SMALL, BUILT-IN,
2-STACK, 3-STACK
0–127
0–127Output Level
Degree of distortion
small amp
BUILT-IN:
2-STACK:
3-STACK:
Also changes the volume.
single-unit type amp
large double stack amp
large triple stack amp
41:
LIMITER
Compresses signals that exceed a specified volume level, preventing
distortion from occurring.
Item
Threshold
Level
42:
ValueDescription
0–127
0–127
GATE
Adjusts the volume at which compression
begins
Output level
Cuts the reverb’s delay according to the volume of the sound sent into
the effect. Use this when you want to create an artificial-sounding
decrease in the reverb’s decay.
Item
Threshold
Level
43:
ValueDescription
0–127
0–127
DELAY
Volume level at which the gate begins to close
Output level
This is a stereo delay.
39:
GUITAR AMP SIM
This is an effect that simulates the sound of a guitar amplifier.
Item
Amp Type
Amp Gain
Level
40:
ValueDescription
JC-120,
CLEAN TWIN,
MATCH DRIVE,
BG LEAD, MS1959I,
MS1959II, MS1959I+II,
SLDN LEAD,
METAL 5150,
METAL LEAD,
OD-1,
OD-2 TURBO,
DISTORTION, FUZZ
LOW, MIDDLE, HIGHAmount of pre-amp distortion
0–127
Type of guitar amp
Output level
COMPRESSOR
Flattens out high levels and boosts low levels, smoothing out fluctuations
in volume.
Item
Threshold
Level
ValueDescription
0–127
0–127
Adjusts the volume at which compression
begins
Output level
Item
Delay Time
Feedback
Balance
44:
ValueDescription
0–1300 msec,
note
-98–+98%
D100:0W–
D0:100W
LONG DELAY
Adjusts the time until the delay sound is
heard.
Adjusts the amount of the delay sound that’s
fed back into the effect.
Negative (-) settings invert the phase.
Volume balance between the direct sound (D)
and the delay sound (W)
A delay that provides a long delay time.
This is a monaural delay.
Item
Delay Time
Feedback
Balance
ValueDescription
0–2600 msec, note
-98–+98%
D100:0W–D0:100W
Delay time from when the original
sound is heard to when the delay
sound is heard
Proportion of the delay sound that
is to be returned to the input
(negative values invert the phase)
Volume balance of the original
sound (D) and delay sound (W)
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Effects List
45:
SERIAL DELAY
This delay connects two delay units in series.
Item
Delay 1 Time
Delay 2 Time
Feedback
Balance
MODULATION DELAY
46:
ValueDescription
0–1300 msec, note
0–1300 msec, note
-98–+98%
D100:0W–D0:100W
Adds modulation to the delayed sound.
Item
Delay Time
Feedback
Balance
ValueDescription
0–1300 msec,
note
-98–+98%
D100:0W–
D0:100W
Adjusts the time until the delay sound is
heard.
Adjusts the amount of the delay sound that’s
fed back into the effect.
Negative (-) settings invert the phase.
Volume balance between the direct sound
(D) and the delay sound (W)
Delay time from when sound is
input to delay 1 until the delay
sound is heard
Delay time from when sound is
input to delay 2 until the delay
sound is heard
Proportion of the delay sound that
is to be returned to the input of
delay (negative values invert the
phase)
Volume balance of the original
sound (D) and delay sound (W)
49:
MULTI TAP DELAY
This is a variation of delay in which four delayed sounds are heard.
Item
Delay Time
Delay 1
Feedback
Balance
50:
ValueDescription
0–650 msec,
note
-98–+98%
D100:0W–
D0:100W
REVERSE DELAY
Adjusts the time until Delays are heard.
Adjusts the amount of the delay sound that’s
fed back into the effect.
Negative (-) settings invert the phase.
Volume balance between the direct sound
(D) and the effect sound (W)
This is a reverse delay that adds a reversed and delayed sound to the
input sound.
Item
Rev Dly
Rev Dly Fback
Balance
ValueDescription
0–1300 msec, note
-98–+98%
D100:0W–D0:100W
Delay time from when sound is
input into the reverse delay until
the delay sound is heard
Proportion of the delay sound that
is to be returned to the input of
the reverse delay (negative values
invert the phase)
Volume balance of the original
sound (D) and delay sound (W)
47: 3TAP PAN DELAY
Produces three delay sounds; center, left and right.
Item
Delay Time
Feedback
Balance
48:
This effect has four delays.
Item
Delay Time
Delay 1
Feedback
Balance
ValueDescription
0–860 msec,
note
-98–+98%
D100:0W–
D0:100W
Delay time from the original sound until the
delay sound is heard.
Adjusts the amount of the delay sound that’s
fed back into the effect.
Volume balance between the direct sound
(D) and the delay sound (W)
4TAP PAN DELAY
ValueDescription
0–650 msec,
note
-98–+98%
D100:0W–
D0:100W
Adjusts the time from the original sound
until delay sounds are heard
Adjusts the amount of the delay sound that’s
fed back into the effect.
Volume balance between the direct sound
(D) and the delay sound (W)
Negative (-) settings invert the phase.
Negative (-) settings invert the phase.
51: SHUFFLE DELAY
Adds a shuffle to the delay sound, giving the sound a bouncy delay effect
with a swing feel.
Item
Delay Time
Shuffle
Rate
Feedback
52:
This applies a 3D effect to the delay sound. The delay sound will be
positioned 90 degrees left and 90 degrees right.
Item
Delay Time
Center
Fback
Balance
ValueDescription
0–2600 msec,
note
0–100
-98–+98%
Adjusts the time until the delay sound is
heard.
Adjusts the ratio (as a percentage) of the time
that elapses before Delay B sounds relative to
the time that elapses before the Delay A
sounds.
When set to 100, the delay times are the
same.
Adjusts the amount of the delay that’s
feedback into the effect.
Negative (-) settings invert the phase.
3D DELAY
ValueDescription
0–860 msec, note
-98–+98%
D100:0W–D0:100W
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Adjusts the proportion of the
delay sound that is fed back into
the effect.
Negative (-) settings will invert
the phase.
Volume balance between the
direct sound (D) and the effect
sound (W)
100
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