“[A] + [B]” indicates the operation of “holding down the [A] button and press the [B] button.”
ShortcutExplanation
Value [-] + [+]To change the value rapidly, hold down one of the buttons and press the other button.
[Shift]Shows the program name in the top line of the display.
[Shift] + Value [-] [+]Switches the program bank.
[Shift] + [Menu]Jumps to the WRITE screen.
[Shift] + Part Select button
[Shift] + [Enter]Switches sounds within a program, or reverts to the original sound after editing.
[Shift] + ARPEGGIO [ON]Jumps to the Arpeggio Edit screen.
[Shift] + [01]–[04] button
([01]–[08] buttons when the scale setting is
Thirty-second note)
When in Favorite mode
[Shift] + [01]–[16] button
[Shift] + [Erase]Jumps to the Pattern Erase screen.
[Shift] + CURSOR [K]
[Shift] + CURSOR [J]
Long-press [Menu/Write]Jumps to the Portamento setting screen.
[Menu/Write] + [10] buttonJumps to the Pattern Copy screen.
[Menu/Write] + [16] buttonSends the click sound from the right side of the headphones and the OUTPUT.
When entering a name
[Shift] + [K] button
When entering a name
[Shift] + [J] button
Mutes the selected part. You can also select multiple parts.
To return to the original state, hold down the [Shift] button and press the Part Select button once again.
Switches the measures of the pattern shown by the [01]–[16] buttons during playback or recording.
While you hold down [Shift], buttons [01]–[04] indicate the measure (half-measures if the scale setting is Thirty-second
note).
If the setting is four measures of sixteenth notes, pressing the [Shift] button makes the [01]–[04] buttons light and the
current measure blink. If the setting is four measures of thirty-second notes, pressing the [Shift] button makes the [01]–
[08] buttons light, allowing you to move in half-measure steps.
Switches the Favorite Bank.
In setting screens such as system or edit, moves between major menu items.
Deletes the character at the cursor position.
Inserts a space at the cursor position.
2
Additional Explanation of the Pattern Sequencer
TR-REC Procedure for a Digital Synth Part or the Analog Synth Part
You can use TR-REC for a digital synth part or the analog synth part in the same way as for a drum part.
1. Play the key that you want to record using TR-REC.
2. Use the [01]–[16] buttons to illuminate each step at which you want a note to sound.
3. Press the [
5 By pressing the [01]–[16] buttons while you hold down a chord on the keyboard, you can enter chords.
5 Note duration (Gate Time) is xed at 80%. Keyboard dynamics (Velocity) changes depending on the force with which you strike the key.
5 If you want to use TR-REC to re-input notes at a step in which you previously input a note, or which contains notes of a preset pattern, you must
s
] button to play back the pattern.
rst delete the existing notes. With pattern playback stopped, hold down the [Erase] button and press the button of the step number that you
want to erase. When you use step recording or realtime recording, the original notes are automatically deleted and replaced (overwritten) by the
newly entered notes.
Recording Methods Other Than TR-REC, Step Recording, and Realtime Recording
You can also record using the following methods.
1. Hold down the step button ([01]–[16] buttons) at which you want to enter a note.
2. While holding down the step button, play the keyboard.
3. Release the step button.
4. Press the [
5 With this recording method, the originally existing notes are not deleted; the notes you enter are added to the recording.
5 Note duration (Gate Time) is xed at 80%. Keyboard dynamics (Velocity) changes depending on the force with which you strike the key.
s
] button to play back the pattern.
Deleting All Notes at a Specic Step
If notes are recorded in the [01]–[16] buttons, turning o a button that contains a note (making the button go dark) prevents that note from
sounding. This only mutes the note and does not delete it; if you turn on the button once again (making the button light), its note resumes sounding.
If you want to completely erase the notes of a step, stop the pattern, hold down the [Erase] button, and press the button of the step that you want to
erase.
Tips for Realtime Recording
If you realtime-record while the pattern is playing, realtime recording is automatically defeated when you reach the end of the pattern (i.e., the
moment that playback returns to the beginning of the pattern).
If you want to continue realtime recording while the loop plays, turn the SYSTEM parameter “Loop Rec” ON.
Note When Recording Eect Knob Movements
You can use realtime recording to record movements of the Eect 1, Eect 2, Delay, and Reverb knobs.
However since eect knob movements are saved for the entire program, the eect knob movements are not erased even if you erase the entire
pattern.
* Since eect knob movements that you record cannot be erased, you’ll need to re-record.
Initial Settings Following Complete Erasure of a Pattern
If you want to completely erase a pattern, specify All as the target part and then erase; the number of measures is initialized to 1, and the scale will be
sixteenth notes.
3
Other Notes
5 Due to the characteristics of the analog circuitry, the Square wave and SubOSC of the analog part might not produce sound in the upper range of
the keyboard.
5 If you use Auto Note to record a pattern, the Pitch Bend Range is xed at 24. If you turn Auto Note OFF and play back the pattern, the pitch change
might be dierent than when recording. If you want a pattern that was recorded with Auto Note to play back in the same way as when it was
recorded, change the Pitch Bend Range to 24.
&
“Program Parameters” (p. 10)
5 If you turn the Envelope knob while a pattern is playing, the envelope movements or the pattern playback might not keep up.
If you record extreme knob movements, pattern playback might not keep up.
If the storage capacity for knob movements reaches its limit, the display indicates “Pattern Full!” and no further recording is possible. You might
be able to solve the problem by reducing the number of parameters whose movement you are recording, or by reducing the number of notes
that are being played back (e.g., reduce the number of instruments for a drum part, or reduce the number of partials for a digital synth part).
5 Vocoder/AutoPitch settings are saved for each program.
5 Vocoder/AutoPitch can be used for only one part. If you select Vocoder/AutoPitch, you can’t select an analog synth part.
5 If you have specied that the click out is sent only from the right side (Owner’s Manual: p. 14), the click sound from the OUTPUT R jack is mixed
with the output if you connect a cable only to the OUTPUT L/MONO jack. In this case, you can connect a cable or a dummy plug to the OUTPUT R
side as well so that the click sound is not sent from OUTPUT L.
4
Error Messages
MessageMeaningAction
Be aware of the following points when backing up or restoring.
If you use a USB cable to connect the JD-Xi to your computer and execute a backup, a
Read Error!
Sys Mem
Damaged!
MIDI Bu Full!
INT Memory Full! There is insucient space on the internal memory.
MIDI Oine!The MIDI IN connection was broken.
Now Playing!
Now Recording!
Rec Overow!
Pattern Full!
It may be that the le being restored is not a backup le,
or that the le has been damaged.
It may be that the contents of system memory are
damaged.
An unusually large amount of MIDI data was received, and
could not be processed.
Since the JD-Xi is playing, this operation cannot be
executed.
Since the JD-Xi is recording, this operation cannot be
executed.
Since a large amount of recorded data was input all at
once, it could not be processed correctly.
The maximum number of notes that can be recorded in
one pattern has been exceeded; the pattern cannot be
recorded any further.
This indication may appear if a large amount of data, such
as movements of the [Envelope] knob, is being recorded.
No further pattern recording is possible.
folder opens on your computer screen, and you’ll see the folder “JD-Xi.” Copy this entire
“JD-Xi” folder to your computer.
When restoring, you must also copy the entire “JD-Xi” folder.
Backup and restore will not occur correctly if you copy only the “BACKUP” folder or
some of the les that are located within the “JD-Xi” folder.
Execute the factory reset operation.
If this does not solve the problem, contact your dealer or customer support.
Reduce the amount of MIDI messages that are being transmitted.
Initialize unneeded program patterns, and then save again to increase the amount of
free internal memory.
Check that there is no problem with the MIDI cable connected to the JD-Xi’s MIDI IN, and
that the MIDI cable was not disconnected.
Stop playback before you execute the operation.
Stop recording before you execute the operation.
Reduce the amount of recorded data.
Delete unneeded data from the pattern that you’re recording.
5
How the JD-Xi Is Structured
Getting Acquainted with the JD-Xi
Controller section
The controller section is what you use for
performing.
For example, a performer’s actions such
as “playing the keyboard” are sent to
the sound generator section, causing it to
produce sound.
The controller section of the JD-Xi consists
of the keyboard, the pitch bend and
modulation wheels, and the panel buttons
and knobs.
Sound generator section
The sound generator section creates the
sound.
In response to the performance data sent
from the controller section, this section
electrically generates the waveform that
is the basis of the sound, and modies the
brightness and loudness to produce an
incredible diversity of sounds.
The JD-Xi’s sound generator section lets
you use the panel knobs and buttons to
instantly change various aspects of the
sound, such as its waveform and pitch, brightness, and loudness.
Program
A program consists of four parts: Digital Synth 1, Digital Synth 2, Drums, and
Analog Synth.
A program you edited can be saved as a user program (64 programs in each bank E–H).
&
“Program Parameters” (p. 10)
Tone
You can select one tone for each part.
For an analog synth tone, the oscillator, sub-oscillator, and lter sections consist of analog circuits.
&
“Analog Synth Tone” (p. 12)
&
“Digital Synth Tone” (p. 15)
&
“Drum Kit” (p. 20)
Eects section
The JD-Xi contains four eect units. Eect settings are saved within each program.
&
“Eects” (p. 26)
Arpeggio
This function automatically plays an arpeggio according to the keys that you hold down. Arpeggio settings are saved within each program.
&
“ARPEGGIO” (p. 29)
Pattern sequencer
This function lets you perform while patterns of several measures play back. You can also create your own original patterns and save them in a
program.
System
This area stores system parameter settings that determine how the JD-Xi operates.
JD-Xi
Controller section
Keyboard
Knobs
Wheels
System
Program
Sound Generator section (4 parts)/
Eects section
Digital Synth 1 part
Digital Synth 2 part
Drums part
Analog Synth part
ArpeggioPattern
ProgramBankNumber
Preset programA–D01–64
User programE–H01–64
Sequencer
Eects
6
How a Tone Is Structured
Digital Synth Tone
A digital synth tone contains three sets (Partials 1–3) of OSC (oscillator), FILTER (lter), AMP (amp), and LFO.
Each partial can be turned on/o, allowing you to choose which partials are heard.
&
“Part Output” (p. 10)
PARTIAL 3
PARTIAL 2
PARTIAL 1
LFO
How the JD-Xi Is Structured
OSCFILTER
AFTERTOUCH
MOD LFO
MISC
AMP
Analog Synth Tone
An analog synth tone consists of OSC, Sub OSC, and FILTER implemented by analog circuitry, and a digitally-controlled AMP and LFO.
The OSC, Filter, and AMP each have a separate envelope that can be controlled independently.
Analog circuit
OSC
Sub OSC
(Oct -1/-2)
FILTERAMP
Digital process
Pitch
Envelope
LFO
Filter
Envelope
Amp
Envelope
Drum Kit
A kit contains 26 sets (Partials 1–26) of WAVE, TVF, and TVA.
Each partial has four wave generators.
The 26 partials are assigned to the keyboard (C2–C#4) and can be played as a single instrument.
PARTIAL 26 (C#4)
PARTIAL 1 (C2)
WAVETVF
Pitch
Envelope
* Each partial has four wave generators.
TVF
Envelope
TVA
TVA
Envelope
7
How the JD-Xi Is Structured
JD-Xi Block Diagram (Eect)
WG (Wave Generator)
This selects the PCM waveform that is the basis of the sound, and species how the pitch of the sound changes.
TVF (Time Variant Filter)
This species how the frequency components of the sound change over time.
TVA (Time Variant Amplier)
This creates volume changes and species the pan.
How the Eects Are Structured
As eects, the JD-Xi provides Eect 1, Eect 2, Delay, and Reverb.
For Eect 1 and Eect 2 you can choose from the following eect types.
Eect 1Distortion, Fuzz, Compressor, Bit Crusher
Eect 2Flanger, Phaser, Ring Mod, Slicer
* If the Flanger is selected, you can set the Feedback value to 0 and use it as a Chorus.
Each program contains a single set of eect type selection and settings.
For example, a program’s Digital Synth Part 1 cannot have Eect 1 set to Distortion while the same program’s Digital Synth Part 2 has Eect 1 set to
Fuzz.
However as shown below, you can change the connections to specify which eect is used by each part.
Eect block diagram
Digital Synth 2 PART
Digital Synth 1 PART
Digital Synth
Tone
Analog Synth PART
Analog Synth
Tone
Drum PART
Drum Kit
Each Partial
INPUT
MIC
LINE/GUITAR
Part
Level
Part
Level
Part
Level
Input
Level
Part Output
Delay
Send
Reverb Send
Part Output
Delay SendDelay
Reverb Send
Part Output
Delay Send
Reverb Send
Vocoder
Auto Pitch
Click out
USB Audio (Input)
Outputp
Assign
Delay Send
Reverb Send
Eect1
Output
Assign
Delay Send
Reverb Send
Eect2
Delay Send
Reverb Send
Delay
Reverb send
Reverb
Master
Level
OUTPUT
USB Audio
(Output)
PHONES/
OUTPUT
8
How the JD-Xi Is Structured
Changing the Connection Destination of Each Part
The Part Output parameter species the eects to which each part is connected (Program Parameter: p. 10).
As the connection destination, you can choose Eect 1, Eect 2, Delay, Reverb, or Direct (no eect applied).
Press the [Eects On/O] button located on the panel of the JD-Xi to specify the eect to which each part is connected. Use the [Part Select] button
to select the part.
You can also specify whether the Eect 1 output is connected to Eect 2 (series connection).
If the Eect 1 Output Assign parameter (p. 26) is set to EFX2, Eect 1 and Eect 2 are connected in series. If it is set to DIR, Eect 1 is not connected to
Eect 2.
For example if you want to use only Distortion on Part 1 and use Flanger on Part 2, set the Eect 1 Output Assign parameter to DIR, set the Part 1 Part
Output (p. 10) to EFX1, and set the Part 2 Part Output to EFX2.
About the Delay Send Level and Reverb Send Level
Delay and Reverb are “send eects.”
The depth of delay and reverb for each part are adjusted by the program parameters “Delay Send Level” and “Reverb Send Level” parameters
(p. 10).
If the Delay Send Level is “0,” no delay is applied even if you turn the panel [Delay] knob.
The panel [Delay] knob aects the Delay Level parameter (p. 26) within the Delay eect.
In the same way, the panel [Reverb] knob aects the Reverb Level parameter (p. 26) within the Reverb eect.
For example, suppose that you want to apply delay to Part 1 when you turn the [Delay] knob, but not to Part 2. In this case, you should raise the Delay
Send Level of Part 1, but set the Delay Send Level of Part 2 to 0.
About Eect Connections for the Drums Part
The Drums part lets you specify the eect connection destination, the Delay Send Level, and the Reverb Send Level for each partial (each instrument
assigned to its own key).
Within the Drum Kit parameters, the Output Assign, Delay Send Level, and Reverb Send Level are set for each partial (each instrument assigned to its
own key) (p. 25).
About Vocoder/AutoPitch Tones
If a Vocoder tone is selected
The currently selected Digital Synth part (Part 1 or Part 2) is connected to the Vocoder eect. You can choose the eect that is connected following
the sound processed by the Vocoder. Within the Vocoder parameters, use the Output Assign parameter to select the connection destination (p. 28).
If an AutoPitch tone is selected
The currently selected Digital Synth part (Part 1 or Part 2) turns o, and the external input (Mic Input or Guitar/Line Input) is connected to AutoPitch.
You can choose the eect that is connected following the sound processed by AutoPitch.
Within the AutoPitch parameters, use the Output Assign parameter to select the connection destination (p. 28).
9
Program Parameters
Program Edit
Menu
[Shift] + Cursor [K] [J]
COMMON
MAIN
Parameter
Cursor [K] [J]
Value
Value [-][+]
Explanation
PROG: COMMON
Tempo 120
Tempo of the program
TempoMIDI, 5–300
ProgramLevel0–127Volume of the program
PROG: MAIN D1
Level 127
PROG: MAIN AN
Level 127
Level0–127Volume of each part
Sound MuteOFF, MUTETemporarily silences (MUTE) each part’s performance, or unmutes it (OFF).
PanL64–63R
Part Output
Dly Send Lev
(Delay Send Level)
Rev Send Lev
(Reverb Send Level)
Mono/Poly (for the
Analog part, Mono only)
Legato Sw
(Legato Switch)
EFX1, EFX2, DLY, REV,
DIR, KIT
0–127
0–127
MONO, POLY, TONE
OFF, ON, TONE
The Tempo knob adjusts the setting in a range from 60 to 240.
If the SYSTEM parameter Sync Mode is set to SLAVE, only “MIDI” can be selected.
(Since the tempo is synchronized to an external device, it’s not possible to change the tempo
from the JD-Xi.)
PROG: MAIN D2
Level 127
The part that you’re editing is shown in the right of the upper line.
D1/D2
(Digital Synth 1/2), DR (Drums), AN (Analog Synth)
Use the [Part Select] button to switch parts.
Species the stereo position of each part’s sound.
“L64” is far left, “0” is center, and “63R” is far right.
Selects the eect(s) applied to each part.
EFX1: EFX1, EFX2, Delay, and Reverb are applied.
EFX2: EFX2, Delay, and Reverb are applied.
DLY : Delay and Reverb are applied.
REV: Reverb is applied.
DIR: Output without applying any eect.
KIT: Use the settings of each Partial (instrument assigned to its own note) of the Drum Kit.
KIT can be selected only if the Drum part is selected.
If you want to use EFX1 and EFX2 separately for each part, set the Eect 1 parameter Output
Assign to Dir. For details, refer to “Eect block diagram” (p. 8).
You can’t select this parameter if a Vocoder/AutoPitch tone is selected. Make settings within the
Vocoder/AutoPitch parameters (p. 28).
Species the amount of delay applied to each part.
Set this to 0 if you don’t want to apply delay.
You can’t edit this value if Part Output is set to Rev, DIR, or KIT.
Species the amount of reverb applied to each part.
Set this to 0 if you don’t want to apply reverb.
You can’t edit this value if Part Output is set to DIR or KIT.
Choose “MONO” if you want the tone that’s assigned to the part to play monophonically, or
choose “POLY” if you want it to play polyphonically. Choose “TONE” if you want to use the
settings of the tone.
When playing monophonically, you can apply legato. “Legato” is the performance technique in
which notes are smoothly connected from one to the next.
This produces an eect similar to hammering-on or pulling-o when playing a guitar.
Choose “ON” if you want to apply legato, or “OFF” if you don’t. Choose “TONE” if you want to
use the settings of the tone.
PROG: MAIN DR
Level 127
PITCH
10
PROG: PITCH D1
Octave Shift +1
Octave Shift-3–3Adjusts the pitch of each part in units of an octave (in a range of ±3 octaves).
Coarse Tune-48–+48Adjusts the pitch of each part in units of a semitone (in a range of ±4 octaves).
Fine Tune-50–+50
Bend Range0–24, TONE
Porta Sw
(Portamento Switch)
Porta Time
(Portamento Time)
OFF, ON, TONE
0–127, TONE
Adjusts the pitch of each part in units of one cent (in a range of ±50 cents).
One cent is 1/100th of a semitone.
Species in semitone units the amount of pitch change that occurs when you move the pitch
bend wheel (in a range of up to two octaves). The same amount of change occurs when you
move upward or downward.
Choose “TONE” if you want to use the settings of the tone that’s assigned to the part.
Species whether portamento is applied. Choose “ON” if you want portamento to apply, or
“OFF” if not.
Choose “TONE” if you want to use the settings of the tone that’s assigned to the part.
Species the time over which the pitch change occurs when using portamento.
Choose “TONE” if you want to use the settings of the tone that’s assigned to the part.
Program Parameters
Menu
[Shift] + Cursor [K] [J]
OFFSET
Parameter
Cursor [K] [J]
Value
Value [-][+]
Explanation
PROG:OFFSET D1
Cutoff Ofst 0
Cuto Ofst (Cuto Oset) -64–+63Adjusts the cuto frequency for the tone/drum kit that’s assigned to the part.
Reso Oset
(Resonance Oset)
Attack Ofst (Attack Oset) -64–+63Adjusts the Attack Time for the tone/drum kit that’s assigned to the part.
Decay Oset-64–+63Adjusts the Decay Time for the tone/drum kit that’s assigned to the part.
Release Ofst
(Release Oset)
Vibrato Rate-64–+63
Vibrato Depth-64–+63
Vibrato Delay-64–+63
-64–+63Adjusts the resonance for the tone/drum kit that’s assigned to the part.
-64–+63Adjusts the Release Time for the tone/drum kit that’s assigned to the part.
Adjusts the vibrato speed of each part (the rate at which the pitch is modulated).
The pitch will be modulated more rapidly for higher settings, and more slowly with lower
settings.
Adjusts the Vibrato Depth (the depth of pitch modulation) for each part.
The pitch will be modulated more greatly for higher settings, and less with lower settings.
Adjusts the time delay until the vibrato (pitch modulation) eect begins. Higher settings will
produce a longer delay time before vibrato begins, while lower settings produce a shorter time.
11
Analog Synth Tone
TONE EDIT
Menu
[Shift] + Cursor [K] [J]
COMMON
OSC
Parameter
Cursor [K] [J]
Value
Value [-][+]
Explanation
TONE: COMMON
Porta SW OFF
Tone Name
Porta Sw
(Portamento Switch)
Porta Time
(Portamento Time)
Legato Sw
(Legato Switch)
Octave Shift-3–+3Species the octave of the tone.
Bend Range U (Pitch
Bend Range Up)
Bend Range D (Pitch
Bend Range Down)
OFF, ON
0–127
OFF, ON
0–+24
0–-24
Species the name of the tone.
Although you can edit the name and save, this is saved not for individual tones but for the
program.
Species whether portamento is applied. Choose “ON” if you want to apply portamento, or
“OFF” if you don’t.
Species the time over which the pitch change occurs when using portamento. Higher settings
will cause the pitch change to the next note to take more time.
If this is on, pressing a key while the previous key remains held down will cause the pitch to
change to that of the newly pressed key while maintaining the state in which the previous note
was being sounded.
Species the amount of pitch change that occurs when you move the pitch bend wheel all the
way up.
Species the amount of pitch change that occurs when you move the pitch bend wheel all the
way down.
TONE: OSC
Waveform SAW
WaveformSAW, TRI, PW-SQRSelects the waveform.
PWM Depth (Pulse Width
Modulation Depth)
Pulse Width0–127
Sub OSCOFF, OCT-1, OCT-2
0–127
Species the amount (depth) of LFO that is applied to PW (Pulse Width). If the OSC Wave has
selected PW-SQR, it species the amount of LFO modulation applied to PW (pulse width).
Species the pulse width.
Only if PW-SQR is selected as the OSC Wave, you can specify the width of the square wave’s top
portion (the pulse width) as a percentage of the waveform’s full cycle.
Smaller values produce a narrower pulse, approaching a square wave (pulse width = 50%).
Increasing the value will increase the width, producing a distinctive sound.
Turns the sub-oscillator on/o.
OFF: Sub-oscillator is o
OCT-1: Turns on (mixes) a square wave one octave below.
OCT-2: Turns on (mixes) a square wave two octaves below.
PITCH
FILTER
TONE: PITCH
OSC Pitch 0
OSC Pitch-24–+24Adjusts the pitch in semitone steps.
OSC Detune-50–+50Adjusts the pitch in steps of one cent.
Env Attack (Pitch
Envelope Attack Time)
Env Decay (Pitch
Envelope Decay Time)
Env Depth (Pitch
Envelope Depth)
0–127
0–127
-63–+63Species how much the pitch envelope will aect the pitch.
Species the attack time of the pitch envelope.
This species the time from the moment you press the key until the pitch reaches its highest
(or lowest) point.
Species the decay time of the pitch envelope.
This species the time from the moment the pitch reaches its highest (or lowest) point until it
returns to the pitch of the key you pressed.
TONE: FILTER
Type LPF
TypeBYPASS, LPFSpecies whether to use the analog LPF or not use it (BYPASS).
Cuto0–127Species the cuto frequency.
12
Analog Synth Tone
Menu
[Shift] + Cursor [K] [J]
FILTER
Parameter
Cursor [K] [J]
Cuto KF
(Cuto Key Follow)
Velo Sens (Filter Envelope
Velocity Sense)
Resonance0–127Emphasizes the sound in the region of the lter cuto frequency.
Attack (Filter Envelope
Attack Time)
Decay (Filter Envelope
Decay Time)
Sustain (Filter Envelope
Sustain Level)
Release (Filter Envelope
Release Time)
Depth-63–+63Species the direction and depth to which the cuto frequency will change.
Value
Value [-][+]
-100–+100
-63–+63
0–127
0–127
0–127
0–127
Explanation
Species how the lter cuto frequency will vary according to the key that you play.
Cuto frequency
(octave)
High
+2
+1
0
-1
-2
C4C3C2C5C6
Species how the lter envelope depth will vary according to the strength with which you play
the key.
Species the time from the moment you press the key until the cuto frequency reaches its
highest (or lowest) point.
Species the time from when the cuto frequency reaches its highest (or lowest) point, until it
decays to the sustain level.
Species the cuto frequency that will be maintained from when the attack and decay times
have elapsed until you release the key.
Species the time from when you release the key until the cuto frequency reaches its minimum
value.
+100
+50
0
-50
-100
Value
Low
Key
AMP
TONE: AMP
AMP Level 127
AMP Level0–127Volume of the tone
Level V-Sens (Amp Level
Velocity Sense)
Level KF (Amp Level Key
Follow)
Attack (Amp Envelope
Attack Time)
Decay (Amp Envelope
Decay Time)
Sustain (Amp Envelope
Sustain Level)
Release (Amp Envelope
Release Time)
-63–+63Species how the volume will vary according to the strength with which you play the keyboard.
Specify this if you want to vary the volume according to the position of the key that you play.
-100–+100
0–127
0–127
0–127
0–127
With positive (“+”) settings the volume increases as you play upward from the C4 key (middle C);
with negative (“-”) settings the volume decreases.
Higher values will produce greater change.
Species the attack time of the amp envelope. This species the time from the moment you press
the key until the maximum volume is reached.
Species the decay time of the amp envelope. This species the time from when the maximum
volume is reached, until it decays to the sustain level.
Species the sustain level of the amp envelope. This species the volume level that will be
maintained from when the attack and decay times have elapsed until you release the key.
Species the release time of the amp envelope. This species the time from when you release the
key until the volume reaches its minimum value.
13
Analog Synth Tone
Menu
[Shift] + Cursor [K] [J]
LFO
Parameter
Cursor [K] [J]
Value
Value [-][+]
Explanation
TONE: LFO
Shape TRI
Shape
Rate0–127Species the LFO rate when LFO Tempo Sync Sw is OFF.
Tempo SyncOFF, ONIf this is ON, the LFO rate can be specied as a note value relative to the tempo.
Sync Note
Fade Time0–127
Key TriggerOFF, ONIf this is ON, the LFO cycle will be restarted when you press a key.
Pitch Depth-63–+63This allows the LFO to modulate the pitch, producing a vibrato eect.
Filter Depth-63–+63This allows the LFO to modulate the FILTER CUTOFF (cuto frequency), producing a wah eect.
Amp Depth-63–+63This allows the LFO to modulate the AMP LEVEL (volume), producing a tremolo eect.
Species the LFO rate when LFO Tempo Sync Sw is ON.
Species the time from when the tone is played until the LFO reaches maximum amplitude.
Fade Time
Species the depth to which the modulation wheel (CC01) can apply modulation to the pitch of
the tone.
Species the depth to which the modulation wheel (CC01) can apply modulation to the FILTER
CUTOFF (cuto frequency).
Species the depth to which the modulation wheel (CC01) can apply modulation to the AMP
LEVEL (volume).
Species how the modulation wheel (CC01) will modify the LFO Rate.
Specify a positive (“+”) setting if you want the LFO Rate to speed up when you increase the
modulation wheel (CC01) value, or specify a negative (“-”) setting if you want the rate to slow
down.
14
Digital Synth Tone
TONE EDIT: SuperNATURAL Synth Tone
Each tone has three sets (Partial 1–3) of OSC, FILTER, AMP, and LFO settings.
Menu
[Shift] + Cursor [K] [J]
Parameter
Cursor [K] [J]
Tone NameSpecies the name of the tone.
Tone CategorySelects the tone’s category.
Tone Level0–127Adjusts the overall volume of the tone.
RING SwitchOFF, ON
Value
Value [-][+]
Explanation
Turns ring modulator on/o.
By multiplying partial 1’s OSC and partial 2’s OSC, this creates a complex, metallic-sounding
waveform like that of a bell.
The partial 1’s OSC waveform will change as shown in the illustration, and partial 2’s OSC will be
output with its original waveform.
Setting the partial 1 OSC and the partial 2 OSC to dierent pitches will make the ring modulator
eect more apparent.
Partial 1’s OSC
waveform
Partial 2’s OSC
waveform
Partial 1’s OSC
output waveform
COMMON
If Ring Switch is turned on, the OSC Pulse Width Mod Depth, OSC Pulse Width, and SUPER SAW
Detune of partial 1 and partial 2 cannot be used.
In addition, if an asymmetrical square wave is selected as the OSC waveform, the OSC variation
will be ignored, and there will be a slight dierence in sound compared to the originally selected
waveform.
Wave Shape0–127
Analog Feel0–127
Unison SW
(Unison Switch)
Unison Size2, 4, 6, 8
Mono/PolyPOLY, MONOSpecies whether notes will sound polyphonically (POLY) or monophonically (MONO).
Legato SW
(Legato Switch)
Porta SW
(Portamento Switch)
Porta Time
(Portamento Time)
Porta Mode
(Portamento Mode)
Octave Shift-3–+3Species the octave of the tone.
Bend Range U (Pitch
Bend Range Up)
Bend Range D (Pitch
Bend Range Down)
OFF, ON
OFF, ON
OFF, ONSpecies whether the portamento eect will be applied (ON) or not applied (OFF).
0–127
NORMAL, LEGATO
0–+24
0–-24
Partial 1 will be modulated by the pitch of partial 2. Higher values produce a greater eect.
This has no eect if the partial 1 waveform is PW-SQR or SP-SAW.
Use this to apply “1/f uctuation,” a type of randomness or instability that is present in many
natural systems (such as a babbling brook or whispering breeze) and is perceived as pleasant by
many people.
By applying “1/f uctuation” you can create the natural-sounding instability that is
characteristic of an analog synthesizer.
This layers a single sound.
If the Unison Switch is on, the number of notes layered on one key will change according to the
number of keys you play.
Number of notes assigned to each key when the Unison Switch is on.
Example: If Unison Size is 8
Number of keys
pressed
18
24 each
3–42 each
5–81 each
This is valid only if the Mono/Poly parameter is set to “MONO.”
If this is on, pressing a key while the previous key remains held down will cause the pitch to
change to that of the newly pressed key while maintaining the state in which the previous note
was being sounded. This produces an eect similar to hammering-on or pulling-o when playing
a guitar.
Species the time taken for the pitch to change when playing portamento. Higher values
lengthen the time over which the pitch will change to the next note.
NORMAL: Portamento will always be applied.
LEGATO: Portamento will be applied only when you play legato (i.e., when you press the next
key before releasing the previous key).
Species the amount of pitch change that occurs when the pitch bend/modulation lever is
moved all the way to the right.
Species the amount of pitch change that occurs when the pitch bend/modulation lever is
moved all the way to the left.
Number of
notes sounded
15
Digital Synth Tone
Menu
[Shift] + Cursor [K] [J]
OSC
PITCH
Parameter
Cursor [K] [J]
TONE:OSC P1
Waveform SP-SAW
Each tone has 3 Partials. The Partial (P1–P3) that is being edited is shown in the upper right of the screen.
Value
Value [-][+]
Explanation
TONE:OSC P2
Waveform SP-SAW
TONE:OSC P3
Waveform SAW
Selecting partials
You can select and edit the Partial as below.
By pressing the [01][02] and [03] buttons simultaneously, you can select or edit multiple partials.
For example if [01][02] and [03] are all on, turning [Cuto] knob will change the cuto frequency of all partials.
Partial 1 select and editPress the [01] button.
Partial 2 select and editPress the [02] button.
Partial 3 select and editPress the [03] button.
Partial 1 turn onPress the [05] button (lit).
Partial 2 turn onPress the [06] button (lit).
Partial 3 turn onPress the [07] button (lit).
SAW
SQR
PW-SQR
Waveform
VariationA, B, C
Wave Number1–160
PCM Gain-6, 0, +6, +12 [dB]
PWM Depth (Pulse Width
Mod Depth)
Pulse Width0–127
PW Shift
(Pulse Width Shift)
S-Saw Detune
(Super Saw Detune)
Pitch-24–+24Adjusts the pitch in semitone steps.
Detune-50–+50Adjusts the pitch in steps of one cent.
Attack (Pitch Env Attack
Time)
Decay (Pitch Env Decay
Time)
Depth (Pitch Env Depth) -63–+63This species how much the pitch envelope will aect the pitch.
TRI
SINE
NOISE
SUPER SAW (SP-SAW)
PCMThis is a PCM waveform.
0–127
0–127
0–127
0–127
0–127
This waveform contains a sine wave fundamental plus a xed proportion of sine wave harmonics
at all integer multiples of that fundamental.
This waveform contains a sine wave fundamental plus a xed proportion of sine wave harmonics
at odd-numbered multiples of that fundamental.
The overtone structure of this waveform will vary signicantly depending on the width of the
upper portion of the waveform (Pulse Width).
This waveform contains a sine wave fundamental plus a xed proportion of sine wave harmonics
at even-numbered multiples of that fundamental.
This is a sine wave. This is a waveform that produces just a single frequency; it is the basis of all
sound.
This waveform contains all frequencies. It is suitable for percussion instrument sounds or sound
eects.
This produces a tone similar to seven sawtooth waves heard simultaneously. Pitch-shifted sounds
are added to the center sound. It is suitable for strings sounds, and for creating thick sounds.
You can select variations of the currently selected WAVE.
* This has no eect for SP-SAW or PCM.
Selects the PCM waveform.
* This is valid only if PCM is selected for OSC Wave.
Species the gain (amplitude) of the waveform.
The value will change in 6 dB (decibel) steps. Each 6 dB increase doubles the gain.
* This is valid only if PCM is selected for OSC Wave.
Species the amount (depth) of LFO that is applied to PW (Pulse Width).
If the OSC Wave has selected (PW-SQR), you can use this slider to specify the amount of LFO
modulation applied to PW (pulse width).
* If the Ring Switch is on, this has no eect on partials 1 and 2.
Species the pulse width.
Only if (PW-SQR) is selected as the OSC Wave, you can specify the width of the square wave’s top
portion (the pulse width) as a percentage of the waveform’s full cycle.
Smaller values produce a narrower pulse, approaching a square wave (pulse width = 50%).
Increasing the value will increase the width, producing a distinctive sound.
* If the Ring Switch is on, this has no eect on partials 1 and 2.
Shifts the range of change. Normally, you can leave this at 127.
* If the Ring Switch is on, this has no eect on partials 1 and 2.
Species the amount of pitch dierence between the seven sawtooth waves layered within a
single oscillator.
* Higher values will increase the pitch dierence. (OSC Detune applies an equal amount of pitch
dierence between each of the seven sawtooth waves.)
* If the Ring Switch is on, this has no eect on partials 1 and 2.
* This is valid only if SP-SAW is selected for OSC Wave.
Species the attack time of the pitch envelope.
This species the time from the moment you press the key until the pitch reaches its highest
(or lowest) point.
Species the decay time of the pitch envelope.
This species the time from the moment the pitch reaches its highest (or lowest) point until it
returns to the pitch of the key you pressed.
16
Digital Synth Tone
Menu
[Shift] + Cursor [K] [J]
FILTER
Parameter
Cursor [K] [J]
Value
Value [-][+]
Explanation
BYPASS, LPF1, LPF2,
Type
LPF3, LPF4, HPF, BPF,
Selects the type of lter.
PKG
Selects the slope (steepness) of the lter.
For the LPF
Level
Slope (FILTER Slope)-12, -24 [dB]
Cuto0–127Species the cuto frequency.
Species how you can make the lter cuto frequency to vary according to the key you play.
Cuto frequency
(OCTAVE)
+2
Cuto KF
(Cuto Key Follow)
-100–+100
+1
0
-1
Frequency
-24 dB
FrequencyCuto
+100
+50
0
-50
-12 dB
High
Value
-2
-100
Low
Velo Sens-63–+63
C4C3C2C5C6
Species how you can make the lter envelope depth vary according to the strength with which
you play the key.
Key
Resonance0–127Emphasizes the sound in the region of the lter cuto frequency.
Species the time from the
Attack (FILTER Env Attack) 0–127
moment you press the key until
the cuto frequency reaches its
highest (or lowest) point.
Species the time from when
Decay (FILTER Env Decay) 0–127
Sustain (FILTER Env
Sustain)
0–127
the cuto frequency reaches its
highest (or lowest) point, until it
decays to the sustain level.
Species the cuto frequency that
will be maintained from when the
decay time has elapsed until you
release the key.
Cuto
Frequency
Key-on
Species the time from when you
Release (FILTER Env
Release)
0–127
release the key until the cuto
frequency reaches its minimum
value.
Species the direction and depth
Depth (FILTER Env Depth) -63–+63
to which the cuto frequency will
change.
Key-o
DEPTH
Time
17
Digital Synth Tone
Menu
[Shift] + Cursor [K] [J]
FILTERHPF Cuto0–127
AMP
LFO
Parameter
Cursor [K] [J]
Level0–127Partial volume.
Level V-Sens-63–+63Species how the volume will vary according to the strength with which you play the keyboard.
PanL64–63RSpecies the stereo position of the partial.
Key Follow
(Amp Level Key Follow)
Attack (AMP Env Attack) 0–127
Decay (AMP Env Decay)0–127
Sustain (AMP Env Sustain) 0–127
Release
(AMP Env Release)
Shape
Rate0–127Species the LFO rate when LFO Tempo Sync Sw is OFF.
Tempo SyncOFF, ONIf this is ON, the LFO rate can be specied as a note value relative to the tempo.
Sync Note (LFO Tempo
Sync Note)
Value
Value [-][+]
-100–+100
0–127
Selects the LFO waveform.
TRI
SIN
SAW
SQR
S&HSample and Hold (The LFO value will change once each cycle.)
Species the cuto frequency of an independent -6 dB high-pass lter.
BYPASS, LPF, HPF,
-6 dB HPF
Specify this if you want to vary the volume according to the position of the key that you play.
With positive (“+”) settings the volume increases as you play upward from the C4 key (middle C);
with negative (“-”) settings the volume decreases.
Higher values will produce greater change.
Species the time from the
moment you press the key until
the maximum volume is reached.
Species the time from when the
maximum volume is reached, until
it decays to the sustain level.
Species the volume level that
will be maintained from when
the attack and decay times have
elapsed until you release the key.
Species the time from when you
release the key until the volume
reaches its minimum value.
Triangle wave
Sine wave
Sawtooth wave
Square wave
Species the LFO rate when LFO Tempo Sync Sw is ON.
Species the time from when the partial sounds until the LFO reaches its maximum amplitude.
BPF, PKG
Key-on
Key-o
Level
Time
18
Fade Time0–127
Fade Time
Key TriggerOFF, ONIf this is on, the LFO cycle will be restarted when you press a key.
Pitch Depth-63–+63Allows the LFO to modulate the pitch, producing a vibrato eect.
FILTER Depth-63–+63Allows the LFO to modulate the FILTER CUTOFF (cuto frequency), producing a wah eect.
AMP Depth-63–+63Allows the LFO to modulate the AMP LEVEL (volume), producing a tremolo eect.
Pan Depth-63–+63Allows the LFO to modulate the PAN (stereo position), producing an auto panning eect.
Digital Synth Tone
Menu
[Shift] + Cursor [K] [J]
MOD LFO
AFT (AFTERTOUCH)
Parameter
Cursor [K] [J]
Shape
Rate0–127Species the LFO rate when ModLFO TempoSyncSw is OFF.
TempoSyncOFF, ONIf this is ON, the LFO rate can be specied as a note value relative to the tempo.
Sync Note (ModLFO
TempoSyncNote)
Pitch Depth-63–+63Allows the LFO to modulate the pitch, producing a vibrato eect.
FILTER Depth-63–+63Allows the LFO to modulate the FILTER CUTOFF (cuto frequency), producing a wah eect.
AMP Depth-63–+63Allows the LFO to modulate the AMP LEVEL (volume), producing a tremolo eect.
Pan Depth-63–+63Allows the LFO to modulate the pan (stereo position), producing an auto panning eect.
Rate Control-63–+63
Cuto Sens (Cuto
Aftertouch Sens)
Level Sens (Level
Aftertouch Sens)
Attack Time (Attack Time
Interval Sens)
Release Time (Release
Time Interval Sens)
Porta Time (Portamento
Time Interval Sens)
Value
Value [-][+]
Selects the MODULATION LFO waveform.
There is an LFO that is always applied to the partial, and a MODULATION LFO for applying modulation with the modulation
controller (CC01).
TRI
SIN
SAW
SQR
S&HSample and Hold (The LFO value will change once each cycle.)
Use this to loop the envelope between certain regions during a note-on.
Explanation
Triangle wave
Sine wave
Sawtooth wave
Square wave
Species the LFO rate when ModLFO TempoSyncSw is ON.
Make these settings if you want to change the Modulation LFO Rate when the modulation lever
is operated.
Specify a positive (“+”) setting if you want ModLFO Rate to become faster when you increase
the modulation controller (CC01) value; specify a negative (“-”) setting if you want it to become
slower.
Species how aftertouch pressure will aect the cuto frequency. Specify a positive (“+”) setting
if you want the cuto frequency to rise when the aftertouch message values increase; specify a
negative (“-”) setting if you want the cuto frequency to fall.
Species how aftertouch pressure aects the volume. Specify a positive (“+”) setting if you want
the volume to increase when the aftertouch message values increase; specify a negative (“-”)
setting if you want the volume to decrease.
Shortens the FILTER and AMP Attack Time according to the spacing between note-on events.
Higher values produce a greater eect. With a setting of 0, there will be no eect.
This is eective when you want to play rapid notes using a sound that has a slow attack
(Attack Time).
Shortens the FILTER and AMP Release Time if the interval between one note-on and the next
note-o is brief. Higher values produce a greater eect. With a setting of 0, there will be no eect.
This is eective when you want to play staccato notes using a sound that has a slow release.
Shortens the Portamento Time according to the spacing between note-on events. Higher values
produce a greater eect. With a setting of 0, there will be no eect.
MISC
Mode (Envelope Loop
Mode)
Sync Note (Envelope
Loop Sync Note)
Chroma Porta (Chromatic
Portamento)
Sustain
Attack
OFFThe envelope will operate normally.
FREE-RUN
TEMPO-SYNCSpecies the loop rate as a note value (Sync Note parameter).
Note
OFF, ONIf this is turned ON, portamento will operate in semitone steps.
Decay
When the Decay segment has ended, the envelope will return to the Attack. The Attack through
Decay segments will repeat until note-o occurs.
Returns to the Attack at the specied rate. If the Attack+Decay time is shorter than the specied
loop, the sound is maintained at the Sustain Level. If the Attack+Decay time is longer than the
specied loop, the sound returns to the Attack even if the Decay has not completed. This will
continue repeating until note-o occurs.
19
Drum Kit
TONE EDIT: PCM Drum Kit
Each kit has 26 sets (Partial 1–26) of WAVE, TVF, and TVA settings.
Each partial has four wave generators. You can assign a dierent note number that will sound each of the 26 partials.
Menu
[Shift] + Cursor [K] [J]
COMMON
Parameter
Cursor [K] [J]
Kit Name
Kit Level0–127
AssignMULTI, SINGLE
Mute GroupOFF, 1–31
Env ModeNO-SUS, SUSTAIN
Bend Range0–48
Rx ExpressionOFF, ON
Rx Hold-1OFF, ON
One Shot ModeOFF, ON
Value
Value [-][+]
Explanation
Species the name of the drum kit.
You can edit the name and save, but it is saved for the program, not for the individual drum kit.
Sets the volume of the drum kit.
MEMO
The volume of each partial in the drum kit is specied by the TVA Level parameter (p. 24).
The volume of each waveform within a partial is set by the Wave Level parameter (p. 21).
Assign Type sets the way sounds are played when the same key is pressed a number of times.
MULTI: Layer the sound of the same keys. Even with continuous sounds where the sound plays
for an extended time, such as with crash cymbals, the sounds are layered, without previously
played sounds being eliminated.
SINGLE: Only one sound can be played at a time when the same key is pressed. With continuous
sounds where the sound plays for an extended time, the previous sound is stopped when the
following sound is played.
On an actual acoustic drum set, an open hi-hat and a closed hi-hat sound can never occur
simultaneously.
To reproduce the reality of this situation, you can set up a Mute Group.
The Mute Group function allows you to designate two or more drum partials that are not allowed
to sound simultaneously. Up to 31 Mute Groups can be used.
Drum partials that does not belong to any such group should be set to “OFF.”
When a loop waveform is selected, the sound will normally continue as long as the key is
pressed. If you want the sound to decay naturally even if the key remains pressed, set this to
“NO-SUS.”
* If a one-shot type Wave is selected, it will not sustain even if this parameter is set to
“SUSTAIN.”
Species the amount of pitch change in semitones (4 octaves) that will occur when the Pitch
Bend Lever is moved. The amount of change when the lever is tilted is set to the same value for
both left and right sides.
For each drum partial, specify whether MIDI Expression messages will be received (ON), or not
(OFF).
For each drum partial, specify whether MIDI Hold-1 messages will be received (ON), or not (OFF).
NOTE
This has no eect if the Env Mode parameter is set to “NO-SUS.”
The sound will play back until the end of the waveform (or the end of the envelope, whichever
comes rst).
The result will be the same as when the envelope’s Env Mode parameter is set to “NO-SUS.”
WAVE
C 2:WAVE W1
No.L(MONO)137
C 2:WAVE W2
No.L(MONO)458
C 2:WAVE W3
No.L(MONO)458
C 2:WAVE W4
No.L(MONO)458
Each Drum Kit has 26 Partials (26 instruments assigned on keyboard). And each Partial has 4 Wave Generators.
The Partial that is being edited is shown in the upper left of the screen. The Wave (W1–F4) that is being edited is shown in the upper right of the
screen.
You can select and edit the Wave as below.
Wave 1 select and editPress the [01] button.
Wave 2 select and editPress the [02] button.
Wave 3 select and editPress the [03] button.
Wave 4 select and editPress the [04] button.
Wave 1 turn onPress the [05] button (lit).
Wave 2 turn onPress the [06] button (lit).
Wave 3 turn onPress the [07] button (lit).
Wave 4 turn onPress the [08] button (lit).
20
Drum Kit
Menu
[Shift] + Cursor [K] [J]
WAVE
Parameter
Cursor [K] [J]
No.L (Mono)
No.R
Gain-6, 0, +6, +12 [dB]
FXM SwitchOFF, ON
FXM Color1–4
FXM Depth0–16
Coarse Tune-48–+48
Fine Tune-50–+50
Level0–127
PanL64–63R
Random Pan Sw
(Random Pan Switch)
Alter Pan Sw (Alternate
Pan Switch)
WMT Vel Ctrl (WMT
Velocity Control)
Value
Value [-][+]
OFF, 1–453
OFF, ON
OFF, ON, REVS
OFF, ON, RANDOM
Level
Explanation
Selects the Waves comprising the drum partial. Along with the Wave number, the Wave name
appears at the lower part of the display.
When in monaural mode, only the left side (L) is specied. When in stereo, the right side (R) is also
specied.
Species the gain (amplitude) of the waveform. The value will change in 6 dB (decibel) steps.
Each 6 dB increase doubles the gain.
Sets whether FXM will be used (ON) or not (OFF).
FXM
FXM (Frequency Cross Modulation) uses a specied waveform to apply frequency
modulation to the currently selected waveform, creating complex overtones. This is useful for
creating dramatic sounds or sound eects.
Species how FXM will perform frequency modulation.
Higher settings result in a grainier sound, while lower settings result in a more metallic sound.
Species the depth of the modulation produced by FXM.
NOTE
If Wave Tempo Sync is “ON,” pitch-related settings (p. 22) and FMX-related settings have no
eect.
Adjusts the pitch of the waveform’s sound up or down in semitone steps (+/- 4 octaves).
MEMO
The overall coarse tuning for all of the drum partials is specied by PITCH Coarse Tune (p. 22).
Adjusts the pitch of the waveform’s sound up or down in 1-cent steps (+/-50 cents).
* One cent is 1/100th of a semitone.
MEMO
The overall ne tuning for all of the drum partials is specied by PITCH Fine Tune (p. 22).
Sets the volume of the waveform.
MEMO
The volume of each drum partial is specied by TVA Level (p. 24), and the overall volume of
the entire drum kit is specied by COMMON Kit Level (p. 20).
This species the pan of the waveform.
“L64” is far left, “0” is center, and “63R” is far right.
Use this setting to cause the waveform’s panning to change randomly each time a key is pressed
(ON) or not (OFF).
* To specify the range in which pan is changed, edit Random Pan Depth (p. 24).
This setting causes panning of the waveform to be alternated between left and right each time a
key is pressed.
Set Alter Pan Sw to “ON” to pan the Wave according to the Alter Pan Depth settings, or to
“REVS” when you want the panning reversed.
If you do not want the panning to change each time a key is pressed, set this to “OFF.”
WMT Velocity Control determines whether a dierent drum partial is played (ON) or not (OFF)
depending on the force with which the key is played (velocity).
When set to “RANDOM,” the drum kit’s constituent drum partials will sound randomly,
regardless of any Velocity messages.
WMT
Vel Fade L
(Velo Fade Lower)
Vel Range L
(Velo Range Lower)
Vel Range U
(Velo Range Upper)
Vel Fade U
(Velo Fade Upper)
0–127
1–UPPER
LOWER–127
0–127
Fade Lower
Range LowerRange Upper
Determines what will happen to the tone’s level when the tone is played at a velocity lower than
its specied velocity range. Higher settings produce a more gradual change in volume. If you
want notes played outside the specied key velocity range to not be sounded at all, set this to
“0.”
Sets the lowest velocity at which the waveform will sound. Make these settings when you want
dierent waveforms to sound in response to notes played at dierent strengths.
NOTE
If you attempt to set the lower key velocity above the higher, or the higher key velocity
below the lower, the other setting changes in tandem.
Sets the highest velocity at which the waveform will sound. Make these settings when you want
dierent waveforms to sound in response to notes played at dierent strengths.
This determines what will happen to the tone’s level when the tone is played at a velocity greater
than its specied velocity range.
Higher settings produce a more gradual change in volume.
If you want notes played outside the specied key velocity range to not be sounded at all, set
The coarse tune of the waveforms that make up the drum partial is specied by the Wave
Coarse Tune parameter (p. 21).
Adjusts the pitch of the drum partial’s sound up or down in 1-cent steps (+/-50 cents).
* One cent is 1/100th of a semitone.
MEMO
The ne tune of the waveforms that make up the drum partial is specied by the Wave Fine
Tune parameter (p. 21).
Species the width of random pitch deviation that will occur each time a key is pressed. If you do
not want the pitch to change randomly, set this to “0.” These values are in units of cents (1/100th
of a semitone).
Adjusts the eect of the Pitch Envelope. Higher settings will cause the pitch envelope to produce
greater change.
Negative (“-”) settings invert the shape of the envelope.
Keyboard playing dynamics can be used to control the depth of the pitch envelope.
Specify a positive (“+”) setting if you want the pitch envelope to have a greater eect as you play
the key more strongly; specify a negative (“-”) setting if you want the pitch envelope to have less
eect.
Allows keyboard dynamics to aect the Time 1 of the Pitch envelope.
Specify a positive (“+”) setting if you want Time 1 to become faster as you play the key more
strongly; specify a negative (“-”) setting if you want Time 1 to become slower.
Use this parameter when you want key release speed to aect the Time 4 value of the pitch
envelope.
Specify a positive (“+”) setting if you want Time 4 to become faster as you release the key more
quickly; specify a negative (“-”) setting if you want Time 4 to become slower.
Specify the pitch envelope times (Time 1–Time 4).
Higher settings will result in a longer time until the next pitch is reached. (For example, Time 2 is
the time over which the pitch changes from Level 1 to Level 2.)
Specify the pitch envelope levels (Level 0–Level 4).
These specify the amount of pitch change at each point relative to the standard pitch
(Pitch screen) specied by coarse tune (and ne tune). Positive (“+”) settings make the pitch
higher than the standard pitch; negative (“-”) settings make the pitch lower.
T1T2T3T4
Env Level 0–4-63–+63
Pitch
L0
L1
Key ONKey OFF
L3
L2
T: Time L: Level
Time
L4
22
Drum Kit
LPFBPFHPFPKG
Menu
[Shift] + Cursor [K] [J]
TVF
Parameter
Cursor [K] [J]
Filter Type
Cuto0–127
Value
Value [-][+]
OFF,
LPF,
BPF,
HPF,
PKG,
LPF2,
LPF3
Explanation
Selects the type of lter. A lter cuts or boosts a specic frequency region to change a sound’s
brightness, thickness, or other qualities.
OFF: The lter is not used.
LPF: Low Pass Filter. Cuts the portion that is above the cuto frequency. By cutting the high-
frequency portion, this gives the sound a milder character. This is the most common lter
used in synthesizers.
BPF: Band Pass Filter. This leaves only the frequencies in the region of the cuto frequency,
and cuts the rest. This can be useful when creating distinctive sounds.
HPF: High Pass Filter. This cuts the frequencies in the region below the cuto frequency. This is
suitable for creating percussive sounds emphasizing their higher ones.
PKG: Peaking Filter. This emphasizes the frequencies in the region of the cuto frequency. This
represents the “resonance” of a drum.
LPF2: Low Pass Filter 2. Although frequency components above the cuto frequency are cut,
the sensitivity of this lter is half that of the LPF. This makes it a comparatively warmer
low pass lter. This lter is good for use with simulated instrument sounds such as the
acoustic piano.
LPF3: Low Pass Filter 3. Although frequency components above the cuto frequency are cut,
the sensitivity of this lter changes according to the Cuto frequency. While this lter
is also good for use with simulated acoustic instrument sounds, the nuance it exhibits
diers from that of the LPF2, even with the same TVF Envelope settings.
LPFHPFBPFPKG
Resonance
Cuto frequency
Cut region
NOTE
If you set “LPF2” or “LPF3,” the setting for the Resonance parameter will be ignored.
Selects the frequency at which the lter begins to have an eect on the waveform’s frequency
components.
With “LPF/LPF2/LPF3” selected for the Filter Type parameter, lower cuto frequency settings
reduce a tone’s upper harmonics for a more rounded, warmer sound. Higher settings make it
sound brighter.
If the Filter Type parameter is set to “BPF,” the cuto frequency setting changes the region of
harmonics that are allowed to sound. This can be useful when creating distinctive sounds.
With “HPF” selected, higher Cuto Frequency settings will reduce lower harmonics to emphasize
just the brighter components of the sound.
With “PKG” selected, the harmonics to be emphasized will vary depending on Cuto Frequency
setting.
Emphasizes the portion of the sound in the region of the cuto frequency, adding character to
the sound. Excessively high settings can produce oscillation, causing the sound to distort.
Resonance0–127
Cuto V-CrvFIXED, 1–7
Cuto V-Sens-63–+63
High
Frequency
Cuto frequency
Value
Low
Selects one of the following seven curves that determine how keyboard playing dynamics
(velocity) inuence the cuto frequency. Set this to “FIXED” if you don’t want the Cuto
frequency to be aected by the keyboard velocity.
1234567
Use this parameter when changing the cuto frequency to be applied as a result of changes in
playing velocity.
Specify a positive (“+”) setting if you want the cuto frequency to become higher as you play
more strongly; specify a negative (“-”) setting if you want the cuto frequency to become lower.
23
Drum Kit
T1T2T3T4
Menu
[Shift] + Cursor [K] [J]
TVF
Parameter
Cursor [K] [J]
Res V-Sens
(Resonance V-Sns)
Env V-CurveFIXED, 1–7
Env V-Sens-63–+63
Env T1 V-Sens-63–+63
Env T4 V-Sens-63–+63
Env Depth-63–+63
Env Time 1–40–127
Value
Value [-][+]
-63–+63
Explanation
This allows keyboard velocity to modify the amount of Resonance.
Specify a positive (“+”) setting if you want the resonance to increase as you play more strongly;
specify a negative (“-”) setting if you want the resonance to decrease.
Selects one of the following 7 curves that will determine how keyboard playing dynamics will
aect the TVF envelope. Set this to “FIXED” if you don’t want the TVF Envelope to be aected by
the keyboard velocity.
1234567
Species how keyboard playing dynamics will aect the depth of the TVF envelope.
Specify a positive (“+”) setting if you want the TVF envelope to have a greater eect as you play
more strongly; specify a negative (“-”) setting if you want it to have less eect.
This allows keyboard dynamics to aect the Time 1 of the TVF envelope.
Specify a positive (“+”) setting if you want Time 1 to become faster as you play the key more
strongly; specify a negative (“-”) setting if you want Time 1 to become slower.
The parameter to use when you want key release speed to control the Time 4 value of the TVF
envelope.
Specify a positive (“+”) setting if you want Time 4 to become faster as you release the key more
quickly; specify a negative (“-”) setting if you want Time 4 to become slower.
Species the depth of the TVF envelope. Higher settings will cause the TVF envelope to produce
greater change.
Negative (“-”) settings invert the shape of the envelope.
Specify the TVF envelope times (Time 1–Time 4). Higher settings will lengthen the time until the
next cuto frequency level is reached. (For example, Time 2 is the time over which Level 1 will
change to Level 2.)
Specify the TVF envelope levels (Level 0–Level 4).
These settings specify how the cuto frequency will change at each point, relative to the
standard cuto frequency (the cuto frequency value specied in the TVF screen).
TVF ENV
Env Level 0-40–127
Level0–127
Level V-CurveFIXED, 1–7
TVA
Level V-Sens-63–+63
PanL64–63R
Rnd Pan Dpth
(Random Pan Depth)
0–63
Cuto
frequency
L0
L2L1L4
Key ON
T: Time L: Level
Sets the volume of the drum partial. Use this parameter to adjust the volume balance between
drum partials.
L3
Key OFF
Time
MEMO
The volume of the waveform for the drum partial is specied by the Wave Level parameter
(p. 21).
Choose one of the following seven curves to specify how the volume of the drum partial changes
in response to your keyboard playing dynamics.
If you don’t want the volume of the drum partial to change in response to your keyboard
dynamics, choose the “FIXED” setting.
1234567
Set this when you want the volume of the drum partial to change depending on the force with
which you press the keys.
Specify a positive (“+”) setting if you want the volume of the drum partial to increase as you play
more strongly; specify a negative (“-”) setting if you want the volume to decrease.
Sets the pan for the drum partial. “L64” is far left, “0” is center, and “63R” is far right.
MEMO
Use the Wave Pan parameter (p. 21) to specify the panning of the waveforms that make up
the drum partial.
Use this parameter when you want the stereo location to change randomly each time you press
a key.
Higher settings will produce a greater amount of change.
NOTE
This applies only to waves whose Wave Random Pan Sw parameter (p. 21) is ON.
24
Drum Kit
T1 T2T3T4
Menu
[Shift] + Cursor [K] [J]
TVA
TVA ENV
Parameter
Cursor [K] [J]
Alt Pan Dpth (Alternate
Pan Depth)
Relative Level-64–+63
Env T1 V-Sens-63–+63
Env T4 V-Sens-63–+63
Env Time 1–40–127
Value
Value [-][+]
L63–63R
Explanation
This setting causes panning to be alternated between left and right each time a key is pressed.
Higher settings will produce a greater amount of change. “L” or “R” settings will reverse the
order in which the pan will alternate between left and right. For example if two drum partials
are set to “L” and “R” respectively, the panning of the two drum partials will alternate each time
they are played.
NOTE
This applies only to waves whose Wave Alter Pan Sw parameter (p. 21) is ON or REVS.
Corrects for the volume of the drum partial.
This parameter is set by the key-based controller system exclusive message. Normally, you
should leave it set to 0.
NOTE
If the drum partial level is set to 127, the volume will not increase beyond that point.
This allows keyboard dynamics to aect the Time 1 of the TVA envelope.
Specify a positive (“+”) setting if you want Time 1 to become faster as you play the key more
strongly; specify a negative (“-”) setting if you want Time 1 to become slower.
The parameter to use when you want key release speed to control the Time 4 value of the TVA
envelope.
Specify a positive (“+”) setting if you want Time 4 to become faster as you release the key more
quickly; specify a negative (“-”) setting if you want Time 4 to become slower.
Specify the TVA envelope times (Time 1–Time 4). Higher settings will lengthen the time until the
next volume level is reached. (For example, Time 2 is the time over which Level 1 will change to
Level 2.)
Specify the TVA envelope levels (Level 1–Level 3).
These settings specify how the volume will change at each point, relative to the standard volume
(the Partial Level value specied in the TVA screen).
OUTPUT
TVA Env Level 1–30–127
Output Asgn
(Output Assign)
Output Level0–127Species the signal level of each partial.
Dly Send Lev
(Delay Send Level)
Rev Send Lev
(Reverb Send Level)
EFX1, EFX2, DLY, REV,
DIR
0–127Species the level of the signal sent to the delay for each partial.
0–127Species the level of the signal sent to the reverb for each partial.
Level
L2
L1
Key ONKey OFF
T: Time L: Level
Species how the sound of each partial will be output.
Time
L3
25
Eects
To move between Eect1, Eect2, Delay, and Reverb, hold down the [Shift] button and use the cursor [K] [J] buttons.
Eect Edit
Menu
[Shift] + Cursor [K] [J]
EFFECT1
EFFECT2
Delay
Reverb
Parameter
Cursor [K] [J]
Type
Parameters for each
eect type
Output Asgn
(Output Assign)
Dly Send Lev (Eect1
Delay Send Level)
Rev Send Lev (Eect1
Reverb Send Level)
Type
Parameters for each
eect type
Dly Send Lev (Eect2
Delay Send Level)
Rev Send Lev (Eect2
Reverb Send Level)
TypeSINGLE, PANSelects the type of delay.
Time0–2600 ms, noteAdjusts the delay time.
Tap Time0–100%
Feedback0–98%Proportion of delay sound that is returned to the input.
0–127Depth of delay applied to the sound from eect 1.
0–127Depth of reverb applied to the sound from eect 1.
00: Thru
01: Flanger
02: Phaser
03: Ring Mod
04: Slicer
Edit the parameters for the selected eect type.
&
“Eect Parameters” (p. 26)
0–127Depth of delay applied to the sound from eect 2.
0–127Depth of reverb applied to the sound from eect 2.
200–8000 Hz, BYPASS
0–127Depth of reverb applied to the sound that passes through the delay.
ROOM1, ROOM2,
STAGE1, STAGE2,
HALL1, HALL2
Explanation
Selects the types of eect 1.
Selects the output destination for the sound from eect 1.
DIR: Output to the Output jacks.
EFX2: Output to Eect 2.
If you want to use EFX1 and EFX2 separately for each part, set this parameter to DIR. For details,
refer to the eect block diagram.
Selects the types of eect 2.
Adjusts the delay time of the L-channel relative to the R-channel delay time taken as 100%.
* This can be set if Type = PAN.
Frequency at which to cut the high-frequency portion of the delay sound returned to the input
(BYPASS: no cut).
Species the type of reverb.
Frequency at which to cut the high-frequency portion of the reverb sound.
(BYPASS: no cut)
Eect Parameters
Eect type
Distortion
Fuzz
Compressor
26
Parameter
Cursor [K] [J]
Type0–5Selects the type of distortion.
Drive0–127Adjusts the depth of distortion.
Presence0–127Adjusts the character of the ultra-high-frequency region.
Level0–127Adjusts the volume.
Type0–5Selects the type of distortion.
Drive0–127Adjusts the depth of distortion.
Presence0–127Adjusts the character of the ultra-high-frequency region.
Level0–127Adjusts the volume.
Threshold0–127Level at which compression is applied
Ratio1: 1–inf: 1Compression ratio
Attack0.05–50.0 msTime from when the input exceeds the Threshold until compression begins
Release0.05–2000 msTime from when the input falls below the Threshold until compression is removed
Level0–127Adjusts the volume.
Value
Value [-][+]
Explanation
Eects
Eect type
Bit Crusher
Flanger
Phaser
Ring Mod
Slicer
Parameter
Cursor [K] [J]
Rate0–127Adjusts the sampling frequency.
Bit0–127Adjusts the bit depth.
Filter0–127Adjusts the lter depth.
Level0–127Adjusts the volume.
Rate0–127, noteFrequency of modulation
Depth0–127Depth of modulation
Feedback0–127Proportion of the anger sound that is returned to the input
Manual0–127Adjusts the basic frequency from which the sound will be modulated.
BalanceD100: 0W–D0: 100WVolume balance between the direct sound (D) and the eect sound (W)
Level0–127Adjusts the volume.
Rate0–127, noteAdjusts the speed of rotation.
Depth0–127Adjusts the depth of the phase eect.
Resonance0–127Adjusts the amount of resonance.
Manual0–127Adjusts the basic frequency from which the sound will be modulated.
Level0–127Adjusts the volume.
Frequency0–127Adjusts the frequency at which modulation is applied.
Sens0–127Adjusts the amount of frequency modulation applied.
BalanceD100: 0W–D0: 100WVolume balance between the direct sound (D) and the eect sound (W)
Level0–127Adjusts the volume.
Timing Ptn (Pattern)0–15Selects the rhythm pattern by which the sound is sliced.
RateNoteAdjusts the rate at which the sound is sliced.
Attack0–127Speed at which the level changes between steps
Trigger Level0–127
Level0–127Adjusts the volume.
Value
Value [-][+]
Explanation
Species the sensitivity that will trigger playback from the beginning of the selected pattern.
* If you want the Slicer to synchronize to the pattern, set the Trigger Level parameter to 127.
MEMO
When using the Flanger, you can set the Feedback value to 0 and use it as a Chorus eect.
27
AutoPitch/Vocoder
AutoPitch
Parameter
Cursor [K] [J]
Level0–127Adjusts the volume of the sound that passes through AutoPitch.
PanL64–63RAdjusts the stereo position of the sound that passes through AutoPitch.
Output Asgn
(Output Assign)
Dly Send Lev
(Delay Send Level)
Rev Send Lev
(Reverb Send Level)
Type
ScaleChromatic, Maj (Min)
KeyC–Bm
Value
Value [-][+]
EFX1, EFX2, DLY, REV, DIR
0–127Adjusts the amount of delay applied to the sound that passes through AutoPitch.
0–127Adjusts the amount of reverb applied to the sound that passes through AutoPitch.
Soft, Hard, Electric1,
Electric2
Explanation
Species the output destination of the sound that passes through AutoPitch.
EFX1: Output to Eect 1
EFX2: Output to Eect 2
DLY : Output to Delay
REV: Output to Reverb
DIR: Output without applying an eect
Soft: Corrects the pitch smoothly.
Hard: Corrects the pitch quickly.
Electric 1: Corrects the pitch in a stepwise manner.
Electric 2: Corrects the pitch more strongly than Electric 1. This reproduces the mechanical, step-wise pitch correction
used in pop music.
Chromatic: Corrects the pitch in semitone steps.
Maj (Min): Corrects the pitch to the notes of the scale (Key) you specify.
If the Scale parameter is set to “Maj (Min),” specify the key of the song you’re singing.
For example if the song is in C major, specify “C”; if the song is in A minor, specify “A m.”
Relationship between the key of the song and the key signature (
Major keys
Minor keys
Major keys
and ) of the score
Minor keys
Gender-10–+10
Octave-1, 0, +1Makes the pitch one octave higher/lower.
BalanceD100: 0W–D0: 100WSpecies the volume balance between the direct sound (D) and the eect sound (W).
Settings in the “-” direction give the voice an increasingly masculine character; settings in the “+” direction give the
voice an increasingly feminine character.
Vocoder
Parameter
Cursor [K] [J]
Tone number1–256Selects the instrumental sound.
Level0–127Adjusts the output level of the sound that passes through the vocoder.
PanL64–63RAdjusts the stereo position of the sound that passes through the vocoder.
Output Asgn
(Output Assign)
Dly Send Lev
(Delay Send Level)
Rev Send Lev
(Reverb Send Level)
EnvelopeSharp, Soft, Long
Mic Sens0–127Species the input sensitivity of the mic.
Synth Level0–127Species the input level of the instrumental sound.
Mic Mix Level0–127
Mic HPF (Mic High Pass
Filter)
Value
Value [-][+]
EFX1, EFX2, DLY, REV, DIR
0–127Adjusts the amount of delay that is applied to the sound that passes through the vocoder.
0–127Adjusts the amount of reverb that is applied to the sound that passes through the vocoder.
BYPASS, 1000–16000 Hz
Explanation
Species the output destination of the sound that passes through the vocoder.
EFX1: Output to Eect 1
EFX2: Output to Eect 2
DLY : Output to Delay
REV: Output to Reverb
DIR: Output without applying an eect
Selects the character of the sound.
SHARP: Emphasizes the human voice.
SOFT: Emphasizes the sound of the instrument.
LONG: Produces a vintage sound with a long decay.
Species the amount of the mic audio passing through the Mic HPF (Mic High Pass Filter) that is added to the output
of the vocoder.
Species the frequency at which the high pass lter (HPF) applied to the mic audio starts to take eect. If this is set to
BYPASS, no lter is applied.
28
ARPEGGIO
ARPEGGIO
Parameter
Cursor [K] [J]
(Arpeggio Style)001–128This selects the arpeggio’s performance style.
Species the time signature and “swing” of the arpeggio style.
The setting species the note value that one grid unit represents, and the degree of shue (none, light, or heavy).
1/4: Eighth note (two grid sections = one beat)
1/8: Eighth note (two grid sections = one beat)
1/8L: Eighth note shue Light (two grid sections = one beat, with a light shue)
1/8H: Eighth note shue Heavy (two grid sections = one beat, with a heavy shue)
1/12: Eighth note triplet (three grid sections = one beat)
1/16: Sixteenth note (four grid sections = one beat)
1/16L: Sixteenth note shue Light (four grid sections = one beat, with a light shue)
1/16H: Sixteenth note shue Heavy (four grid sections = one beat, with a heavy shue)
1/24: Sixteenth note triplet (six grid sections = one beat)
Species the duration that each note of the arpeggio is sounded.
This determines whether the sounds are played staccato (short and clipped), or tenuto (fully drawn out).
30–120: For example if you specify “30,” each note on the grid (or in the case of tied notes, the last tied note) has a
duration that is 30% of the note value specied by the grid.
Full: Even if the linked grid is not connected with a tie, the same note continues to sound until the point at which the
next new sound is specied.
Species how notes are sounded if you press more keys than the number of notes specied for the arpeggio style.
Refer to “Selecting Ascending/Descending Variations (Motif)” (p. 29).
Species the loudness of the notes that you play.
REAL: If you want the velocity value of each note to depend on how strongly you play the keyboard, set this
parameter to REAL.
1–127: Notes sound at the velocity you specify here, regardless of how strongly you play the keys.
Species the range by which the arpeggio is shifted.
This adds an eect that shifts arpeggios one cycle at a time in octave units (octave range).
You can set the shift range upwards or downwards (up to three octaves up or down).
Species the accent strength for the arpeggio.
With a setting of “100,” the arpeggiated notes will have the velocities that are programmed by the arpeggio style.
With a setting of “0,” all arpeggiated notes will be sounded at a xed velocity.
Selecting Ascending/Descending Variations (Motif)
This selects the method used to play sounds (motif) when you have a greater number of notes than programmed for the Arpeggio Style.
* When the number of keys played is less than the number of notes in the Style, the highest-pitched of the pressed keys is played by default.
ValueExplanation
Up (L)Only the lowest of the keys pressed is sounded each time, and the notes play in order from the lowest of the pressed keys.
Up (L&H)Notes from both the lowest and highest pressed keys are sounded each time, and the notes play in order from the lowest of the pressed keys.
Up (_)The notes play in order from the lowest of the pressed keys.
Down (L)Only the lowest of the keys pressed is sounded each time, and the notes play in order from the highest of the pressed keys.
Down (L&H)Notes from both the lowest and highest pressed keys are sounded each time, and the notes play in order from the highest of the pressed keys.
Down (_)The notes play in order from the highest of the pressed keys. No note is played every time.
U/D (L)Notes will be sounded from the lowest to the highest key you press and then back down to the lowest key, with only the lowest key sounded each time.
U/D (L&H)
U/D (_)The notes play in order from the lowest of the pressed keys, and then back again in the reverse order.
Rand (L)Notes will be sounded randomly for the keys you press, with only the lowest key sounded each time.
Rand (_)Only the lowest of the keys pressed is sounded each time, the notes you press will be sounded randomly.
PhrasePressing just one key will play a phrase based on the pitch of that key. If you press more than one key, the key you press last will be used.
<Example>
Action of a Style starting from the lowest note, “1-2-3-2” when the keys “C-D-E-F-G” are played
Notes from both the lowest and highest pressed keys are sounded each time, and the notes play in order from the lowest of the pressed keys and then back
again in the reverse order.
5 “UP (L)” setting:
C, D, E, D 0 C, E, F, E 0 C, F, G, F (0 repeat)
5 “UP (_)” setting:
C, D, E, D 0 D, E, F, E 0 E, F, G, F (0 repeat)
5 “U/D (L&H)” setting:
C D, G, D 0 C, E, G, E 0 C, F, G, F 0 C, E, G, E (0 repeat)
29
Program List
Preset Program
D1 : (Digital Synth Part 1)
D2 : (Digital Synth Part 2)
DR : (Drum Part)
AN : (Analog Synth Part)
A01 Unleash Xi
Genre : Dubstep
D1 : Ah Super Saw Seq
D2 : Scream at me Seq
DR : TR-909 Kit 4
AN : We’reGoingDn
Measure Length : 1
Scale : 1/16
Tempo : 140
MSB : 85
LSB : 64
PC : 1
A02 Dist Seq
Genre : Techno
D1 : Dist Flt TB2 Lead
D2 : LFO ResoPad2 Strings/Pad
DR : Techno Kit 3