Roland D2 User Guide

Owners Manual
Thank you, and congratulations on your choice of the Roland D2 Groovebox.
Before using this unit, carefully read the sections entitled: “USING THE UNIT SAFELY” (pp. 2–3) and “IMPORTANT NOTES” (p. 4). These sections provide important information
concerning the proper operation of the unit. Additionally, in order to feel assured that you have gained a good grasp of every feature provided by your new unit, Owner’s manual should be read in its entirety. The manual should be saved and kept on hand as a convenient reference.
Let’s start off
by playing some sounds!
2
3
1
1. Press the [ ] button to start the pattern.
2. Press the [VINYL] button.
3. Move your finger in a circle on the D-FIELD.
Copyright © 2001 ROLAND CORPORATION All rights reserved. No part of this publication may be reproduced in any form without the
written permission of ROLAND CORPORATION.
For the U.K.
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying the terminals in your plug, proceed as follows: The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK. The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED. Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.

USING THE UNIT SAFELY

BLUE: BROWN:
NEUTRAL LIVE
Used for instructions intended to alert the user to the risk of death or severe injury should the unit be used improperly.
Used for instructions intended to alert the user to the risk of injury or material damage should the unit be used improperly.
* Material damage refers to damage or
other adverse effects caused with respect to the home and all its furnishings, as well to domestic animals or pets.
The symbol alerts the user to important instructions or warnings.The specific meaning of the symbol is determined by the design contained within the triangle. In the case of the symbol at left, it is used for general cautions, warnings, or alerts to danger.
The symbol alerts the user to items that must never be carried out (are forbidden). The specific thing that must not be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the unit must never be disassembled.
The symbol alerts the user to things that must be
carried out. The specific thing that must be done is indicated by the design contained within the circle. In the case of the symbol at left, it means that the power­cord plug must be unplugged from the outlet.
001
• Before using this unit, make sure to read the instructions below, and the Owner’s Manual.
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002c
• Do not open (or modify in any way) the unit or its AC adaptor.
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003
• Do not attempt to repair the unit, or replace parts within it (except when this manual provides specific instructions directing you to do so). Refer all servicing to your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page.
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004
• Never use or store the unit in places that are:
• Subject to temperature extremes (e.g., direct
sunlight in an enclosed vehicle, near a heating duct, on top of heat-generating equipment); or are
• Damp (e.g., baths, washrooms, on wet floors);
or are
• Humid; or are
• Exposed to rain; or are
• Dusty; or are
• Subject to high levels of vibration.
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007
• Make sure you always have the unit placed so it is level and sure to remain stable. Never place it on stands that could wobble, or on inclined surfaces.
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008c
• Be sure to use only the AC adaptor supplied with the unit. Also, make sure the line voltage at the installation matches the input voltage specified on the AC adaptor’s body. Other AC adaptors may use a different polarity, or be designed for a different voltage, so their use could result in damage, malfunction, or electric shock.
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009
• Do not excessively twist or bend the power cord, nor place heavy objects on it. Doing so can damage the cord, producing severed elements and short circuits. Damaged cords are fire and shock hazards!
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010
• This unit, either alone or in combination with an amplifier and headphones or speakers, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level, or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should immediately stop using the unit, and consult an audiologist.
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2
011
Do not allow any objects (e.g., flammable material, coins, pins); or liquids of any kind (water, soft drinks, etc.) to penetrate the unit.
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012b
Immediately turn the power off, remove the AC adaptor from the outlet, and request servicing by your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page when:
The AC adaptor, the power-supply cord, or the
plug has been damaged; or
Objects have fallen into, or liquid has been
spilled onto the unit; or
The unit has been exposed to rain (or otherwise
has become wet); or
The unit does not appear to operate normally or
exhibits a marked change in performance.
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013
In households with small children, an adult should provide supervision until the child is capable of following all the rules essential for the safe operation of the unit.
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014
Protect the unit from strong impact.
(Do not drop it!)
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015
Do not force the units power-supply cord to share an outlet with an unreasonable number of other devices. Be especially careful when using extension cordsthe total power used by all devices you have connected to the extension cords outlet must never exceed the power rating (watts/amperes) for the extension cord. Excessive loads can cause the insulation on the cord to heat up and eventually melt through.
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016
Before using the unit in a foreign country, consult with your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the "Information" page.
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101b
The unit and the AC adaptor should be located so their location or position does not interfere with their proper ventilation.
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102d
Always grasp only the plug or the body of the AC adaptor when plugging into, or unplugging from, an outlet or this unit.
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103b
Whenever the unit is to remain unused for an extended period of time, disconnect the AC adaptor.
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104
Try to prevent cords and cables from becoming entangled. Also, all cords and cables should be placed so they are out of the reach of children.
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106
Never climb on top of, nor place heavy objects on the unit.
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107d
Never handle the AC adaptor body, or its plugs, with wet hands when plugging into, or unplugging from, an outlet or this unit.
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108b
Before moving the unit, disconnect the AC adaptor and all cords coming from external devices.
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109b
Before cleaning the unit, turn off the power and unplug the AC adaptor from the outlet (p. 11).
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110b
Whenever you suspect the possibility of lightning in your area, disconnect the AC adaptor from the outlet.
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3

IMPORTANT NOTES

291a
In addition to the items listed under USING THE UNIT SAFELY on pages 2 and 3, please read and observe the following:
Power Supply
301
Do not use this unit on the same power circuit with any device that will generate line noise (such as an electric motor or variable lighting system).
302
The AC adaptor will begin to generate heat after long hours of consecutive use. This is normal, and is not a cause for concern.
307
Before connecting this unit to other devices, turn off the power to all units. This will help prevent malfunctions and/or damage to speakers or other devices.
Placement
352
This device may interfere with radio and television reception. Do not use this device in the vicinity of such receivers.
354a
Do not expose the unit to direct sunlight, place it near devices that radiate heat, leave it inside an enclosed vehicle, or otherwise subject it to temperature extremes. Excessive heat can deform or discolor the unit.
355
To avoid possible breakdown, do not use the unit in a wet area, such as an area exposed to rain or other moisture.
Maintenance
401a
For everyday cleaning wipe the unit with a soft, dry cloth or one that has been slightly dampened with water. To remove stubborn dirt, use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth.
402
Never use benzine, thinners, alcohol or solvents of any kind, to avoid the possibility of discoloration and/or deformation.
Additional Precautions
551
Please be aware that the contents of memory can be irretrievably lost as a result of a malfunction, or the improper operation of the unit. To protect yourself against the risk of loosing important data, we recommend that you periodically save a backup copy of important data you have stored in the units memory in another MIDI device (e.g., a sequencer).
552
Unfortunately, it may be impossible to restore the contents of data that was stored in another MIDI device (e.g., a sequencer) once it has been lost. Roland Corporation assumes no liability concerning such loss of data.
553
Use a reasonable amount of care when using the units buttons, sliders, or other controls; and when using its jacks and connectors. Rough handling can lead to malfunctions.
554
Never strike or apply strong pressure to the display.
556
When connecting / disconnecting all cables, grasp the connector itselfnever pull on the cable. This way you will avoid causing shorts, or damage to the cables internal elements.
558a
To avoid disturbing your neighbors, try to keep the units volume at reasonable levels. You may prefer to use headphones, so you do not need to be concerned about those around you (especially when it is late at night).
559a
When you need to transport the unit, package it in the box (including padding) that it came in, if possible. Otherwise, you will need to use equivalent packaging materials.
4

Contents

IMPORTANT NOTES ...............................................................................4
Features of the D2...................................................................................8
How to read this manual ........................................................................9
Conventions in this manual........................................................................................................... 9
Panel Descriptions/ Making Connections ..........................................10
Top panel...................................................................................................................................................10
Rear panel.................................................................................................................................................. 11
Turning On/Off the Power.....................................................................................................................11
Chapter 1. An Overview of the D2 .......................................................12
How the D2 is structured........................................................................................................................12
The sequencer section...................................................................................................................12
The sound generator section .......................................................................................................12
About the D-FIELD.......................................................................................................................12
How characters and numerals are displayed.......................................................................................13
Changing a value in large steps ............................................................................................................. 13
Saving your settings.................................................................................................................................13
Restoring the factory settings (Factory Reset)......................................................................................14
Chapter 2. Playing Patterns .................................................................15
Basics of playing a pattern ...................................................................................................................... 15
Indication of the pattern number................................................................................................15
Selecting a pattern.........................................................................................................................15
Playing Back Patterns...................................................................................................................15
Changing the BPM (tempo)......................................................................................................... 16
Muting a part or rhythm tone ..................................................................................................... 16
Selecting a sound (Patch/Rhythm set)..................................................................................................18
Saving a patch........................................................................................................................................... 18
Modifying the settings of each part (Part Edit)....................................................................................19
Saving a pattern........................................................................................................................................ 20
Chapter 3. About the D-FIELD .............................................................21
What is the D-FIELD?..............................................................................................................................21
Basic use of the D-FIELD.........................................................................................................................22
Selecting a function.......................................................................................................................22
Memorizing the location from which you released your finger (Hold) ............................... 22
Setting the volume of SOUND mode.........................................................................................22
Changing the D-FIELD settings.................................................................................................. 22
SOUND mode ..........................................................................................................................................23
Playing back a phrase (RPS: Realtime Phrase Sequence)........................................................23
Improvising along with a chord progression (ADLIB) ........................................................... 24
Applying special turntable-type effects (VINYL-FX: Vinyl Effects)...................................... 25
Applying various muting effects (ASSIGN 1: MUTE-FX: Mute Effects)..............................25
Playing arpeggios (ASSIGN 1: ARPEGGIATOR 1)..................................................................26
Playing arpeggios (ASSIGN 1: ARPEGGIATOR 2)..................................................................27
Table of STYLE/MOTIF/BEAT PATTERN ........................................................................................29
Recalling a pattern (ASSIGN 1: PATTERN CALL).................................................................. 30
Auditioning the sound of a patch (ASSIGN 1: PATCH PREVIEW)......................................31
Playing a monophonic synth sound (ASSIGN 1: SOLO SYNTH) ......................................... 31
Playing rhythm instruments / scales (ASSIGN 1: KEYBOARD PAD)................................. 32
XY mode ....................................................................................................................................................33
Changing the brightness of the sound/Adding character to the sound (FILTER) ............. 33
Applying special effects to the sound (MFX)............................................................................33
Changing the volume of the parts (X-FADER).........................................................................34
5
Contents
Making the sound change over time (ASSIGN 2: ENVELOPE)............................................. 34
Applying cyclic change to the sound (ASSIGN 2: LFO)..........................................................36
Changing the pitch or vibrato depth (ASSIGN 2: BENDER).................................................. 36
Changing the rhythmic feel of a pattern (ASSIGN 2: QUANTIZE) ......................................37
Changing the reverb depth (ASSIGN 2: REVERB)...................................................................39
Changing the delay depth (ASSIGN 2: DELAY)...................................................................... 39
Controlling an external MIDI device (ASSIGN 2: EXT CTRL: External Control) ...............39
SPIN mode ................................................................................................................................................ 40
Changing the sound as on a turntable (VINYL).......................................................................40
Changing the tempo (BPM)......................................................................................................... 40
Sounding a snare roll (SD ROLL) ............................................................................................... 41
Changing the number of notes that are sounded (ASSIGN 3: STEP MUTE)....................... 41
Changing the stereo location of the sound (ASSIGN 3: PAN) ............................................... 41
Chapter 4. Applying Effects to the Sound (Effects)...........................42
Reverb ........................................................................................................................................................42
Turning reverb on/off..................................................................................................................42
Making detailed settings..............................................................................................................42
Delay (Add echoes to the sound)........................................................................................................... 43
Turning delay on/off....................................................................................................................43
Making detailed settings..............................................................................................................43
Multi-Effects (MFX).................................................................................................................................. 44
Turning the multi-effects on/off................................................................................................. 44
Making detailed settings..............................................................................................................44
Chapter 5. Replacing phrases to create a different pattern (MEGAMIX)
Replacing phrases..................................................................................................................................... 58
Using D-FIELD for MEGAMIX...................................................................................................58
Saving the pattern you rearranged........................................................................................................59
...58
Chapter 6. Creating an Original Pattern..............................................60
Creating a pattern.....................................................................................................................................60
Recording as you perform (Realtime Recording)..................................................................... 60
Inputting notes one by one (Step Recording) ...........................................................................62
Editing a pattern (Pattern Edit)..............................................................................................................65
Basic procedure for pattern editing............................................................................................65
Copying a pattern (Pattern Copy) .............................................................................................. 66
Erasing unwanted data (Erase)...................................................................................................67
Deleting unwanted measures (Delete Measure) ......................................................................67
Inserting blank measures (Insert Measure)............................................................................... 67
Shifting the pitch (Transpose) ..................................................................................................... 67
Changing the strength of the notes (Change Velocity)............................................................68
Changing the note length (Change Gate Time)........................................................................ 68
Make fine adjustments in timing (Shift Clock).........................................................................68
Thinning out unnecessary data (Data Thin) .............................................................................68
Creating a quantized pattern (Edit Quantize) .......................................................................... 68
Saving a pattern............................................................................................................................. 68
Chapter 7. Playing and Creating Songs..............................................69
Playing a song........................................................................................................................................... 69
Creating a song (Song Recording) .........................................................................................................70
Deleting an unwanted step (Step Delete)..................................................................................70
Inserting a step (Step Insert)........................................................................................................71
Editing a song (Song Edit).......................................................................................................................71
Erasing a song (Song Clear)......................................................................................................... 71
Copying a song (Song Copy)....................................................................................................... 72
Saving a song.................................................................................................................................72
6
Contents
Chapter 8. System Settings and MIDI Applications...........................73
Making system settings (System)...........................................................................................................73
Sound generator settings .............................................................................................................73
Sequencer settings.........................................................................................................................74
MIDI transmission settings.......................................................................................................... 76
Table of Transmitted Data ........................................................................................................... 76
MIDI reception settings................................................................................................................77
Advanced Operation Using MIDI..........................................................................................................78
About MIDI....................................................................................................................................78
Using the D2 together with an external MIDI device.............................................................. 79
Synchronization with an External MIDI Device....................................................................... 80
Saving data on an external sequencer (Bulk Dump)................................................................81
Troubleshooting....................................................................................82
Error Message List................................................................................83
Preset Patch List...................................................................................84
Preset Rhythm Set List.........................................................................86
Preset Pattern List ................................................................................92
RPS Pattern List....................................................................................94
RPS Set List...........................................................................................95
Profiles of Pattern Composers ............................................................96
Waveform List .......................................................................................97
MIDI Implementation.............................................................................98
Specifications......................................................................................110
Index.....................................................................................................111
7

Features of the D2

D-FIELD controller for total freedom of expression
The newly developed D-FIELD controller is located in the center of the panel. Its three modes (SOUND/XY/SPIN) allow you to control phrases and sounds in a completely uninhibited way, simply by touching the controller, scratching it from top to bottom or side to side, or spinning it like a turntable, thus giving rise to performance possibilities that were unavailable until now.
High-performance sound-synthesis engine
For sound generation, the D2 features a high-performance synthesizer module equivalent to the one thats in the MC-505. A rich assortment of parameters, including precision filters and ADSR-type envelopes, can be controlled by the D-FIELD controller to create new sounds. The D2 can also be used as an eight-part multitimbral sound module.
The latest patterns and sounds put you at the forefront of most any scene
The built-in 157 preset patterns and the 232 patterns for use with RPS (original patterns and single-track data extracted from the preset patterns) cover styles including techno, house, and hip-hop, and are ready for immediate use. The D2 is all you need to take care of most styles. In addition, 600 sounds and 30 rhythm sets indispensable for dance music have been carefully selected from classic instruments such as the TB-303, TR-808/909, JUNO, and JUPITER, letting you use the sounds that match your music scene. Original sounds and patterns that you yourself create can also be saved in internal memory and recalled at any time.
MEGAMIX function lets you create original patterns in remix fashion
The D2 comes equipped with a newly enhanced version of the MEGAMIX function, which was so popular on the MC-505. You can create original patterns by recalling and mixing phrases from different parts, such as drums and bass. Using the D­FIELD controller or the VALUE dial, patterns can be created quickly and easily.
New type of step recording
The D2 features a new feel in step recording. Use the 32 indicators on the panel to specify the input point, and use the REC FUNCTION section and the D-FIELD controller to instantly edit that point. Its easier than ever before to create original patterns from scratch. In addition, D-FIELD recording allows operations of the D-FIELD controller to be recorded exactly as performed, and you can also perform realtime recording using an external keyboard or other MIDI source.
8

How to read this manual

The D2 manual is structured as follows.
Chapter 1. An Overview of the D2
This chapter explains how the D2 sound generator and sequencer are organized, and explains the basic operation. By reading this chapter, you can gain an overall understanding of the D2.
Chapter 2. Playing Patterns
This chapter explains the most basic operations used with the D2: how to play patterns, adjust the tempo, and mute sounds. Be sure to read this chapter.
Chapter 3. Using the D-FIELD Controller
This chapter explains how to use the D-FIELD controller. Be sure to read this chapter.
Chapter 4. Applying Effects to the Sound (Effects)
Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8
This chapter explains the various effect types and how to use them. Read this chapter when you wish to use the arpeggiator.
Chapter 5. Replacing Phrases to Create a New Pattern (MEGAMIX)
This chapter explains how to use MEGAMIX to replace phrases within a pattern. Read this chapter when you wish to use MEGAMIX to create patterns.
Chapter 6. Creating an Original Pattern
This chapter explains how to use the RPS functions and how to assign your own phrases. Read this chapter when you wish to use the RPS function.
Chapter 7. Playing and Creating Songs
This chapter explains how to play, record, and edit songs. Be sure to read this chapter when you wish to use songs.
Chapter 8. System Settings and MIDI Applications
This chapter explains settings that affect the entire D2, such as tuning and synchronization, and how to use the D2 together with external MIDI devices. Read this chapter as necessary.
Appendices
Consult this chapter when the D2 does not function as you expect, or if an error message is displayed. This chapter also contains information such as parameter lists and the MIDI implementation.

Conventions in this manual

In this manual, text or symbols enclosed in square brackets [ ] indicate buttons or dials on the panel. (Example) [EDIT]: Edit button
Appendices
9

Panel Descriptions/ Making Connections

Top panel

12 34
5
6
1. VOLUME knob
This knob adjusts the volume of the entire D2.
2. Beat scan indicators
These indicators show the playback/recording location within the measure of the pattern or song.
3. DISPLAY button
This switches the display. Each time you press the button, the display will alternate between BPM, patch number, information regarding the D-FIELD, and the original screen (such as the pattern number display).
4. VALUE dial, ENTER/EXIT button
These are used to switch patterns or songs (p. 15, p. 69), or to modify settings.
5. Part buttons
These are used to select whether each part will be heard (p. 16), or to select the part whose settings you wish to edit (p. 19).
6. REC FUNCTION buttons
When recording a pattern, these buttons are used to make settings for the notes being input (p. 63).
8 9
10
11
12
7
7. D-FIELD
You can produce a variety of effects by touching this area with your finger (p. 21).
8. WRITE button
Use this to save settings you have modified.
9. SYSTEM button
Use this when you wish to modify settings that affect the entire D2 (p. 73).
10.Mode buttons
These buttons switch between Pattern mode (p. 15), Song mode (p. 69), and MEGAMIX mode (p. 58).
11.Effect switches
These are on/off switches for Reverb (p. 42), Delay (p.
43), and Multi-effect (p. 44).
12.Sequencer section
These buttons are used to play back or record a pattern or song (p. 15, p. 69).
10
Panel Descriptions/ Making Connections

Rear panel

* To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices
before making any connections.
1 23 456
AC Adaptor
Cord hook
Stereo Headphones
1. POWER switch
This turns the power on/off.
2. AC adaptor jack
Connect the supplied AC adaptor to this jack.
* To prevent the inadvertent disruption of power to your unit
(should the plug be pulled out accidentally), and to avoid applying undue stress to the AC adaptor jack, anchor the power cord using the cord hook, as shown in the illustration.
3. MIDI connectors (IN, OUT)
These connectors are used when you want to use the D2 to play external sound generating devices, or use an external sequencer to play the D2s sound generator; or

Turning On/Off the Power

* Once the connections have been completed, turn on power to
your various devices in the order specified. By turning on devices in the wrong order, you risk causing malfunction and/ or damage to speakers and other devices.
1. Make sure that all volume controls on the D2 and connected devices are set to 0.
2. Turn on the D2s [POWER] switch.
3. Turn on the device connected to the OUTPUT Jacks.
To Mixer, Amplifier
when you want to save or load D2 settings.
* For details concerning MIDI devices, refer to Chapter 8.
System Settings and MIDI Applications (p. 73).
4. OUTPUT jacks (L, R)
Connect these jacks to your mixer or amp.
5. Headphone jack
This jack accepts connection of a set of stereo headphones. Sound will still be output from the OUTPUT jacks even while headphones are connected.
6. Security Slot ( )
http://www.kensington.com/
* This unit is equipped with a protection circuit. A brief interval
(a few seconds) after power up is required before the unit will operate normally.
Turning off the power
Before switching off the power, lower the volume on each of the devices in your system and then TURN OFF the devices in the reverse order to which they were switched on.
4. Adjust the volume levels for the devices.
11

Chapter 1. An Overview of the D2

KICK
SNARE
TOM
HI-HAT CRASH

How the D2 is structured

This section explains the main sections of the D2: the sequencer section, sound generator section, and the D­FIELD.
SEQUENCER
Play
Recording
D-FIELD Controller

The sequencer section

SOUND
GENERATOR
Performance

The sound generator section

The sound generator is what actually produces the sound. The sounds are generated in accord with information arriving from the D2s D-FIELD and sequencer. Performance data from an external MIDI device can also play the sound generator.
The sound generator of the D2 is able to produce up to 64 notes simultaneously, more than enough for playing multiple parts at once.
Patches
A patch is analogous to a particular instrument, such as a piano or guitar. The D2 contains 600 preset patches, and you can enjoy virtually any type of sound simply by selecting one of these patches.
Rhythm Sets
A rhythm set has a different instrument assigned to each note. It is not possible to play scales using any one instrument. 30 different preset rhythm sets are provided.
(Example)
A sequencer is a device that records musical performance data, and can play back the performance data that was recorded.
Recording/playing a performance
The D2 comes with 157 previously prepared patterns (preset patterns). These preset patterns can be played back easily.
You can also create your own original patterns, either by modifying preset patterns or by creating a pattern from scratch.
Simultaneous playback of multiple parts
The D2 is able to play multiple sounds (patches) simultaneously. For example, with the following part configuration, you can simultaneously play drums, bass, piano and guitar; and the resulting performance will sound like a band.
Part R Rhythm (Drum) Set Part 1 Guitar Part 2 Bass Part 3 Piano
Editing performance data
Unlike a cassette tape or MD, a sequencer records a performance as musical data (not as sound). Its easy to edit the performance data to create your own original patterns.
Parts
A part is analogous to an individual musician in a band or orchestra. There are eight parts, [R], [1]... [7], allowing you to use seven patches and one rhythm set to play a total of up to eight performances simultaneously.
Effects
The D2 provides three effect processors that can be used to apply various tonal effects to a patch or rhythm set: Reverb (reverberation), Delay (echo-like effects), and Multi-effects (choose from 25 effects such as equalizer or compressor). All three effect processors can be used simultaneously.

About the D-FIELD

The D-FIELD is a controller on the panel of the D2. By operating the D-FIELD in real time, you can modify the performance, or the way in which the sounds are heard. This can also be used when playing RPS or the arpeggiator (pp. 21–41).
12
Chapter 1. An Overview of the D2

How characters and numerals are displayed

The display of the D2 indicates characters and numbers as follows.
A
B C D E F G H I J K L M N
Capital
letters Small
letters
O P Q R S T U V W X Y Z
Capital
letters Small
letters
1 2 3 4 5 6 7 8 9 0

Changing a value in large steps

If you hold down [DISPLAY] and turn [VALUE], the value will change in large steps.
If you do this when selecting a patch (p. 18), the first patch of the category (type of sound) will be selected.

Saving your settings

After you modify settings or record a performance, you must perform the Save procedure if you wish to keep the results. If you turn off the power without doing this, your settings or the recorded contents will be lost.
Chapter 1
For details on saving, refer to the following pages.
Patch Saving a patch (p. 18)
Pattern Saving a pattern (p. 20)
Song Saving a song (p. 72)
Arpeggio style Step 4 of Making detailed settings in
Playing arpeggios (ASSIGN 1: ARPEGGIATOR 1) (p.
26)
It will take several seconds for the data to be saved. Do not turn off the power until the Save operation has been completed. Doing so may cause malfunctions.
Since the following settings are saved automatically when they are modified, you do not need to perform the Save operation.
RPS set Assigning phrases to the D-FIELD (p. 23)
Pattern set Assigning patterns to the D-FIELD (p.
30)
MEGAMIX set Registering the parts for use with
MEGAMIX (MEGAMIX Set) (p. 30)
Hold down
When selecting a pattern (p. 15) or patch (p. 18), you can hold down [EXIT] and turn [VALUE] to switch banks.
Hold down
Turn
Turn
It will take several seconds for the data to be saved. Do not turn off the power until the Save operation has been completed. Doing so may cause malfunctions.
13
Chapter 1. An Overview of the D2

Restoring the factory settings (Factory Reset)

The settings of the D2 can be restored to their factory-set condition.
Approximately 2 minutes are required for the Factory Reset operation. Never turn off the power while the display indicates Factry. Doing so can destroy the contents of memory.
When you execute the Factory Reset operation, the internal memory data will be lost. If you have any data in the D2s internal memory that you dont want to lose, you must first use the Bulk Dump (p. 81) operation to save the data on an external MIDI sequencer or similar device before you perform the reset.
1. Hold down [WRITE] and press [SYSTEM].
Factry will blink in the display.
2. Press [ENTER].
The display will ask SurE (are you sure you want to proceed with the reset?).
3. Press [ENTER].
The display will indicate “Factry,” and the Factory Reset operation will be executed.
* If you decide not to execute the operation, press [EXIT].
Once the Factory Reset is complete, the D2 will be in the same state as it is normally after being powered-up.
14

Chapter 2. Playing Patterns

Basics of playing a pattern

A pattern consists of 1 to 32 measures of play that include patches and rhythm sets of up to 8 parts.
The D2 is a sequencer that plays back patterns and adds changes to the playback method. This type of sequencer is referred to as a pattern sequencer.
The D2 is provided with 157 preset patterns. In addition to these, an area for up to 100 user-created patterns is also available.
In order to play patterns, press [PATTERN] to put the D2 in Pattern mode.

Indication of the pattern number

fig.
The CURRENT display (left) shows the bank and number of the pattern thats currently playing (the current pattern).
The NEXT display (right) shows the bank and number of the pattern that will be played next (the next pattern).

Playing Back Patterns

Use the following buttons to play back.
Return to the
previous measure.
Stop the sequencer.
* [ ], [ ] buttons can also be used while playback is in
progress.
If you select the D-FIELD function VINYL (p. 40), it will not be possible to use [ ] and [ ].
Advance to the
next measure.
Play back.
Use in recording.
Chapter 2

Selecting a pattern

Turn [VALUE] to select a pattern, while a pattern stops.
By holding down [DISPLAY] and turning [VALUE] you can change the pattern number in steps of ten.
By holding down [EXIT] and turning [VALUE] you can switch banks.
A01–A100 Preset Pattern (Bank A)
B01–B100 Preset Pattern (Bank B)
C01–C100 Preset Pattern (Bank C)
D01–D89 Preset Pattern (Bank D)
U01–U100 User Pattern
* Preset patterns B58–D89 are patterns for use with RPS (p.
23).
Playing back patterns in succession
Selecting the next pattern while a pattern is being played back, the new pattern is played back when playback of the current one is completed.
This technique is used to keep playing back patterns in sequence. The BPM (tempo) of the performance is determined by the tempo of the first Pattern that is played back.
1. While a pattern is playing back, turn [VALUE] to select the next pattern.
The NEXT display will begin flashing.
2. Press [ENTER] to confirm your selection.
The NEXT readout will change from flashing to steady. When the current pattern finishes playing, the selected
pattern will begin playing.
* Immediately before the pattern finishes playing, the
CURRENT readout will begin flashing. During this time, preparations are being made for moving to the next pattern, so it is not possible to change the pattern.
15
Chapter 2. Playing Patterns
Playing Back at the Tempo Set for the Pattern
In order to play back patterns at the BPM (standard tempo) set up for the respective patterns, select a pattern while no pattern is being played back, then start playback.This secures playback at the optimal BPM for the pattern.

Changing the BPM (tempo)

The BPM can be set to any value from 20.0 up to 240.0.
For some preset patterns, raising the BPM excessively can cause the playback to lag.
Using the VALUE dial to change the BPM
Playback can be set to take place at any desired BPM value. This is convenient when you want to carry out playback at a known BPM.
1. Press [DISPLAY] enough times to get the BPM indicator to light.
2. Turn [VALUE] to change the BPM.
By holding down [DISPLAY] and turning [VALUE] you can change the BPM in steps of one.

Muting a part or rhythm tone

The part button indicators show the mute status of each part (rhythm instrument) as follows:
Lit: The part will play.
Blinking: The part is muted.
Dark: No performance has been recorded for the
part. (This will light when data is recorded for the part.)
Muting an individual part
Parts R and 1–7 can be muted (silenced) individually.
1. Press [PART MUTE].
[PART MUTE] will light, and part buttons [R] and [1]–[7] will function as Part Mute buttons.
2. Press the [R] or [1]–[7] button for the part that you wish to mute, making the indicator blink.
The sound of that part will be muted.
3. To cancel muting, once again press the button of the muted part, making it light.
* In the preset patterns, part 1 does not contain performance
data. This allows you to conveniently use D-FIELD (p. 24) to perform along with the pattern.
3. After you have finished making the setting, press [EXIT] to return to the previous display.
Using the D-FIELD to change the BPM
You can use the D-FIELD to set the BPM. This method lets you set the BPM using your own sense of rhythm, even if you do not know the numerical value (p. 40).
* Since the RPS preset patterns are for use with RPS, they
contain performance data only for part 1 (or part R).
* You can change the mute status of each part and save the
pattern as a user pattern (p. 20).
16
Chapter 2. Playing Patterns
Muting individual rhythm sounds
The instruments used within part R can be muted (silenced) individually. A certain category of instrument, such as bass drum (BD) or snare drum (SD) can be muted as a group.
1. Simultaneously press [PART SELECT] and [PART MUTE].
[PART SELECT] and [PART MUTE] will light, and part buttons [R] and [1]–[7] will function as Rhythm Tone Mute buttons ([BD]–[OTHERS]).
2. Press the [BD]–[OTHERS] button for the part that you wish to mute, making the indicator blink.
The corresponding rhythm instrument will be muted.
3. To cancel muting, once again press the button of the muted part, making it light.
Association of rhythm groups and buttons for muting them
BD: Bass Drum
SD: Snare Drum
HH: Hi-Hat
CLP: Hand Claps
CYM: Cymbal
TOM/PERC: TomTom/Percussion
HIT: hit such as a one-shot SFX sound.
OTHERS: Other instruments
Applying the mute status to the next pattern as well (Mute Remain)
This operation is used to maintain the muting mode for playing back the next part. It is useful, for example, to play back the next pattern with the rhythm track muted by maintaining the current setting.
1. Hold down [PART MUTE] and press [HOLD].
[PART MUTE] will begin flashing.
* If you once again hold down [PART MUTE] and press
[HOLD], this function will be cancelled.
2. Turn [VALUE] to select the next pattern.
After a time, the newly selected pattern will begin playing, using the current Part Mute settings.
* Mute Remain will be cancelled automatically.
Using D-FIELD to mute
By using D-FIELD you can perform the following mute operations (p. 25).
Mute all parts at once
Put only one specific part in playback mode
Reverse the status of muted parts versus playing parts
Fade in/out only a specific part
Fade in/out all parts
Put only the bass drum and bass in playback mode
Chapter 2
* If you would like to know which instrument is muted by
muting a particular rhythm group? Preset Rhythm Set List (p. 86)
* Using the part muting function to mute Part R mute all
rhythm tones regardless of the settings for respective rhythm tones.
17
Chapter 2. Playing Patterns

Selecting a sound (Patch/Rhythm set)

The D2s Patterns are composed of up to eight Parts, and different Patches (Part1 - 7: Patches, Part R = Rhythm set) can be selected for each Part. To change tones, first select the desired Part.
First, specify the part for which you will select a patch.
1. Press [PART SELECT].
The part button of the currently selected part (the current part) will light.
2. Press the part button ([R] or [1]–[7]) of the part whose patch you wish to change.
The part of the button you pressed will become the current part, and that part button will light.
Select a patch.
3. Press [DISPLAY] enough times to get the PATCH indicator to light.

Saving a patch

Heres how the sound you modified by using D-FIELD filter (p. 33), envelope (p. 34), and LFO (p. 36) operations can be saved as a patch.
1. Press [DISPLAY] to access the patch select screen.
2. Modify the sound parameters.
3. Press [WRITE].
A screen will appear in which you can specify the save destination patch.
4. Turn [VALUE] to select the save destination patch.
The settings will be saved in the patch you select here. The previously-saved patch will be erased, so be careful when making this selection.
5. Press [ENTER].
The display will ask SurE (are you sure you want to save?).
4. Turn [VALUE] to select the desired patch.
By holding down [DISPLAY] and turning [VALUE] you can change the patch (or rhythm set) in units of ten.
By holding down [EXIT] and turning [VALUE] you can switch banks.
5. After you have finished making the setting, press [EXIT] to return to the previous display.
Part R
– R-A 01–26 Preset Rhythm Set (Bank A) R-B 01–04 Preset Rhythm Set (Bank B) R-U 01–20 User Rhythm Set
Part 1–7
– P-A 001–128 Preset Patch (Bank A) P-B 001–128 Preset Patch (Bank B) P-C 001–128 Preset Patch (Bank C) P-D 001–128 Preset Patch (Bank D) P-E 001–088 Preset Patch (Bank E) P-U 001–256 User Patch
6. If you wish to save, press [ENTER].
* If you decide not to save, press [EXIT].
If you select another patch or turn off the power without saving the patch you edited, your edits will be lost.
18
Chapter 2. Playing Patterns

Modifying the settings of each part (Part Edit)

You can modify the settings of each part to change the way in which the pattern is sounded.
First specify the part whose settings you wish to modify.
1. Press [PART SELECT].
The part button of the currently selected part (the current part) will light.
2. Press the part button ([R] or [1]–[7]) of the part whose settings you wish to modify.
The part whose button you pressed will become the current part, and the part button will light.
Modify the settings.
3. Hold down [PART SELECT] and press [EDIT].
4. Press [ENTER] to select a parameter.
The parameter will change each time you press [ENTER]. LEVEL PAN KEY SHIFT REVERB DELAY MFX SW SEQ OUT LEVEL
5. Turn [VALUE] to modify the setting.
Chapter 2
6. When you are finished, press [EXIT].
Indication Parameter Explanation Value
LEVEL (Part Level)
PAN (Part Pan)
KEY SHIFT (Part Key Shift)
REVERB (Part Reverb Level)
DELAY (Part Delay Level)
MFX SW (Part MFX switch)
SEQ OUT (Sequencer Output Assign)
Set the volume of the part. 0 – 127
Set the left/right position of the part.
Set the transposition of the part. -48 – 0 – 48
Set the amount of reverb for the part.
Set the amount of delay for the part.
Determines whether the multi-ef­fect will be used for the part.
* You can also set this using the
D-FIELD function button [MFX] and the part button [R] or [1]–[7] (p. 33).
Specify the output destination from the sequencer to the sound source.
L64 – 0 – R63
0 – 127
0 – 127
OFF, ON, RHY
INT: Output to the internal sound generator. EXT: Output to the MIDI OUT connector. BOTH: Output to both of the above simulta­neously.
* RHY can be set only for the rhythm part. If
you specify RHY, the multi-effect will be applied according to the settings of each tone in the rhythm set. If you select ON for the rhythm part, the multi-effect will apply to all tones.
19
Chapter 2. Playing Patterns

Saving a pattern

When you have made the settings for setup parameter, save the pattern as a user pattern.
If you edit another pattern, switch to Song mode, or turn off the power without saving the pattern you recorded or edited, your edits will be lost.
* For a pattern to be saved, pattern playback must be stopped.
1. Press [PATTERN] to enter Pattern mode.
2. Press [WRITE].
A screen will appear, allowing you to specify the save­destination pattern.
3. Turn [VALUE] to select the save-destination pattern.
The data will be saved to the pattern you select here. Make your selection carefully, since the pattern that was previously saved in this location will be erased.
4. Press [ENTER].
The display will ask SurE (are you sure you want to proceed with the save?).
Setup Parameters
On the D2, the following parameters are saved for each pattern. These parameters are collectively referred to as the Setup parameters.
- Standard Tempo (p. 16)
- Patch/Rhythm Set * (p. 18)
- Part LEVEL * (p. 19)
- Part PAN * (p. 19)
- Part KEY SHIFT* (p. 19)
- Part REVERB LEVEL * (p. 19)
- Part DELAY LEVEL * (p. 19)
- Part MFX SWITCH * (p. 19)
- SEQ OUT * (p. 19)
- REVERB settings (p. 42)
- DELAY settings (p. 43)
- MFX settings (p. 44)
- Part Mute status * (p. 16)
- Rhythm Mute status (p. 17)
The * indicates parameters that are set independently for each part.
5. To save the pattern, press [ENTER].
* To cancel without saving, press [EXIT].
20

Chapter 3. About the D-FIELD

What is the D-FIELD?

The D-FIELD is a controller that lets you produce various effects by touching the surface of the controller with your finger. The effect can be controlled by the location of your touch, or by how you move your finger.
Broadly speaking, there are three ways to use the D-FIELD.
SOUND mode
By pressing on the eight areas of the D-FIELD, or by rubbing the surface of the D-FIELD up/down/left/right, you can play back phrases or play sounds.
fig.3-01
RPS (Realtime Phrase Sequence) Play phrases by pressing on the eight areas of the D-FIELD.
ADLIB (Ad-lib) Play solos or arpeggios.
VINYL-FX (Vinyl effects) Produce effects, such as backspin, which are perfect for DJ work.
ASSIGN 1
Control muting and play arpeggios.
Chapter 3
XY mode
By rubbing the surface of the D-FIELD up/down/left/right, you can control two parameters simultaneously to modify the sound.
fig.3-02
FILTER
Simultaneously control the cutoff frequency and resonance to modify the sound.
MFX (Multi-effects) Control the effect parameters to modify the sound.
X-FADER (Crossfader) Crossfade between two desired parts of the pattern.
ASSIGN 2
Control the pitch, timbre, or volume of the sound, or the rhythmic feel of the pattern.
SPIN mode
By moving your finger in a circle over the surface of the D-FIELD you can control how the pattern sounds in a manner similar to when manually spinning a turntable.
fig.3-03
VINYL
Just as on a turntable, you can make the pattern play forward, backward, or stop.
BPM
Control the BPM (tempo).
SD ROLL (Snare drum roll) Control the speed of the snare roll.
ASSIGN 3
You can control things such as Step Mute and Pan (stereo location).
When touching the D-FIELD, you must use only one finger and touch only one location. If you touch two or more locations, the controller will determine that you touched a point between those locations.
If you press too hard on the edge of the D-FIELD, the location of your finger may not be recognized properly.
Do not poke the surface of the D-FIELD with a sharp object. Doing so will cause malfunctions.
21
Chapter 3. About the D-FIELD

Basic use of the D-FIELD

Selecting a function

1. Of the D-FIELD function buttons [RPS]–[ASSIGN 3],
press the button for the desired function to make its indicator light.
The function of the illuminated button will be selected.
2. For [ASSIGN 1–3], hold down the button and turn [VALUE] to select the desired function.
Functions that can be selected for [ASSIGN 1]
Mute effect
Arpeggiator 1
Arpeggiator 2
Pattern Call
Patch Preview

Memorizing the location from which you released your finger (Hold)

If you press [HOLD] to make it light, you can take your finger off of the D-FIELD and the effect will continue as if you were still pressing at that location.
If you press [HOLD] once again to make it go dark, the effect will change as though you had taken your finger off of the D­FIELD.
This is convenient when you want to use RPS to keep a phrase sounding, or when you want to sustain a sound that is being modified by filter or MFX.
There are some functions for which Hold cannot be used. If such a function is selected, pressing [HOLD] will not make it light.
When used in conjunction with RPS, there are some cases in which [HOLD] will blink. For details refer to Holding RPS (p. 23).

Setting the volume of SOUND mode

Solo Synth
Keyboard Pad
Functions that can be selected for [ASSIGN 2]
Envelope
LFO
Bender
Quantize
Reverb
Delay
External Control
Functions that can be selected for [ASSIGN 3]
Step Mute
1. Hold down the REC FUNCTION button [VELOCITY] and turn [VALUE].
You can use [ADLIB] and [ASSIGN 1(AP1, AP2, PRV, PAD)] to specify the velocity of the sound that will be played.
Values: 1–127

Changing the D-FIELD settings

1. Press and hold the D-FIELD function button [RPS]–
[ASSIGN 3] whose settings you wish to change.
The parameter will be displayed.
2. Turn [VALUE] to modify the setting.
* For [ASSIGN 1–3], this will be the selection of function. * The VINYL-FX setting is fixed, and turning [VALUE] will
not change it.
For [ADLIB], [ASSIGN 1(AP2, PCL, SYN)], [MFX], [X­FADER], and [ASSIGN 2 (other than BND)], you can further perform the following operations.
1. Continue holding the D-FIELD function button.
2. Press [ENTER] to select a parameter.
Pan
* For details on each function, refer to pp. 25–41.
22
3. Turn [VALUE] to modify the setting.
For details on each setting, refer to the explanations on the subsequent pages.
Chapter 3. About the D-FIELD

SOUND mode

Playing back a phrase (RPS: Realtime Phrase Sequence)

Phrases assigned to each of the eight areas of the D-FIELD will continue playing as long as you continue pressing that area.
The phrases assigned to each of the eight areas of the D­FIELD are collectively managed as an RPS set. You are free to re-assign the contents of an RPS set, and internal memory can accommodate 30 different sets. You can also switch RPS sets while a pattern is playing.
Display Explanation Setting
TYPE Select an RPS set. 1–30
Changing the D-FIELD settings (p. 22)
Holding RPS
You can hold the RPS so that the phrase continues playing even when you take your finger off of the D-FIELD.
Holding all phrases
1. Press [HOLD] to make it light.
2. Press the D-FIELD to play a phrase.
When you once again press the same area of the D­FIELD, that phrase will stop.
Specifying whether each phrase will be held or not
Assigning phrases to the D-FIELD
You may find it convenient to assign your favorite or frequently used phrases as one RPS set.
1. Select the pattern that contains the phrase you want to assign.
2. Press [PART MUTE], and use the mute buttons to mute all but the part that you wish to assign to RPS.
3. Hold down [RPS] and turn [VALUE] to select the RPS set to which you will assign the phrase.
4. While holding down [RPS], press the D-FIELD area number to which you will assign the pattern.
Chapter 3
<Note when assigning RPS>
* It is not possible for multi-part phrases to be assigned to each
of the eight D-FIELD areas. You must mute all parts other than the part that contains the phrase you wish to assign. If you attempt to assign a phrase in which two or more parts are un-muted, the display will indicate “noASGn”.
* If you have assigned a phrase from a user pattern to RPS, and
modify the performance data of the pattern that contains that phrase after it has been assigned, be aware that the phrase played by RPS will be affected by these modifications. For example if you delete the performance data of a pattern that contains an assigned phrase, no sound will be heard when you use RPS to play that phrase.
1. While pressing [HOLD], press the D-FIELD to play a phrase.
[HOLD] will blink, and that phrase will continue playing until the same area of the D-FIELD is pressed once again.
2. The phrases being held will continue playing until you hold down [HOLD] and press the D-FIELD as you did in step 1.
The phrases will be heard together.
3. A phrase that you do not want to hold can be played by pressing only the D-FIELD.
When you release your finger, that phrase will stop playing.
* As an alternative to holding down [HOLD] and pressing the
D-FIELD in steps 1 and 2, you can obtain the same result by holding down the D-FIELD to play the phrase and pressing [HOLD].
By pressing [HOLD] to make it go dark, you can stop all phrases.
* If you assign a phrase from a part that uses MFX, the MFX
settings during RPS playback will be determined by the MFX settings of the currently selected pattern. This means that the RPS playback may sound different than the original phrase.
* If you assign a phrase from the rhythm part, the rhythm mute
settings will be ignored during RPS playback.
* Each phrase will be played back by a dedicated RPS part 1–8
that corresponds to the eight areas of the D-FIELD. However, phrases that were assigned from the rhythm part will be played back by the rhythm part of the currently selected pattern. This means that in some cases, the phrase may be sounded by a different rhythm set than that of the assignment source. If a different rhythm set is selected when you switch patterns, the rhythm set played by RPS will also change.
23
Chapter 3. About the D-FIELD

Improvising along with a chord progression (ADLIB)

After pressing one of the areas in the lower half of the D-FIELD, move your finger in the left/right direction to play an ad-lib performance. While sound is being produced, you can move your finger upward to apply modulation.
Modulation
Pitch
fig.Adlib
Display Explanation Setting
TYPE Select how the sound will be
played.
X Specify the scale. Scale 1–Scale 9
MAN (MANUAL):
Notes of any pitch and duration are available for play at will.
ARP (ARPEGGIO):
Play automatic arpeggios.
Y Raise or lower the pitch in
octave units.
-3–3
Changing the D-FIELD settings (p. 22)
fig.Scale
Making detailed settings
1. Hold down [ADLIB] and press [EDIT].
2. Press [ENTER] to select the desired parameter.
3. Turn [VALUE] to modify the value.
Display Parameter Explanation Setting
TYPE Select how the sound will be played. MAN (MANUAL):
ARP (ARPEGGIO):
STYLE Select how the sound will be played when TYPE is AR-
PEGGIO.
MOTIF Specify the order in which the component notes of the
chord will sound.
BEAT PATTERN Specify the pattern of accent locations and note lengths.
Refer to Arpeggio settings (p.
28).
* Arpeggio settings are common
Notes of any pitch and duration are available for play at will.
Play automatic arpeggios.
to Adlib and Arpeggiator 1 and
2.
24
SHUFFLE RATE You can vary the timing of the backbeats to create shuffle
rhythms. With a setting of 50%, the notes will be spaced equally. As this value is increased, the notes will be played with a more dotted feel.
* When the Beat Pattern setting is 1/4, no “shuffle” feel
will be applied even if you increase the Shuffle Rate.
ACCENT RATE You can add expression to the arpeggio by varying the
strength and note length of the accented notes. Increasing this value will produce a greater sense of groove.
OCTAVE RANGE Specify the pitch range of the arpeggio in octave units.
Lowering this value below 0 will cause the arpeggio to be played in a pitch range below the chord you specified.
ROOT Specify the root note of the chord. C–B
SCALE Specify the scale. Scale 1–Scale 9
OCTAVE SHIFT Raise or lower the pitch that is sounded, in units of an oc-
tave.
50–90(%)
0–100
-3–3
-3–3
Chapter 3. About the D-FIELD

Applying special turntable-type effects (VINYL-FX: Vinyl Effects)

You can apply various special effects by pressing each of the eight areas of the D-FIELD.
fig.Pad
No. Function Explanation
1 POWER OFF The tempo will slow down and the pitch will fall, just as when a turntable is
powered-off during playback. Finally the playback will stop. If you wish to
play back once again, after the playback has stopped completely, press [ ]. 2 REVERSE The sounds of the rhythm part will be played backward. 3 PITCH DOWN The pitch of all parts will become lower. 4 PITCH UP The pitch of all parts will become higher. 5 BPM HALF The BPM will be halved (minimum 20). 6 BPM DOUBLE The BPM will be doubled (maximum 240). 7 RETURN TO TOP Play back from the beginning of the pattern. 8 BACK SPIN The sound will be as when a turntable is spun backward.

Applying various muting effects (ASSIGN 1: MUTE-FX: Mute Effects)

fig.MUT
Chapter 3
You can perform various muting operations by pressing each of the eight areas of the D-FIELD.
fig.Pad
No. Function Explanation
1 DEFAULT Return to the mute status that is registered in the pattern. 2 ALL MUTE ON All parts will be muted. 3 SOLO All parts other than the current part will be muted. 4 REVERSE The current mute settings will be inverted. 5 FADE OUT The volume of the current part will gradually decrease. 6 FADE IN The volume of the current part will gradually increase. 7 ALL CROSSFADE The current mute settings will gradually be inverted. 8 KICK & BASS Sounds other than the BD (bass drum) of the rhythm group and
Part 2 (bass) will be muted.
* The fade-in/out of D-FIELD area numbers 5–7 will continue even after you take your finger away, and the volume(s) will not return to the
original setting(s).
Making detailed settings
1. Hold down [ASSIGN 1] and press [EDIT].
2. Turn [VALUE] to modify the setting.
Display Parameter Explanation Setting
FADE TIME Specify the time over which the volume will
be changed by D-FIELD effects No.5–7.
1.0–10.0 (sec.)
25
Chapter 3. About the D-FIELD

Playing arpeggios (ASSIGN 1: ARPEGGIATOR 1)

fig.AP1
You can specify ahead of time how the arpeggio will be sounded; then change the root note by varying the left/right location at which you press the D-FIELD, and change the chord by moving up/down.
Display Explanation Setting
TYPE none none none X none Root note Root note (fixed) Y none Chord Chord (fixed)
Making detailed settings
1. Hold down [ASSIGN 1] and press [EDIT].
2. Press [ENTER] to select the desired parameter.
3. Turn [VALUE] to modify the setting.
Display Parameter Explanation Setting
STYLE Select how the sound will be played. Refer to Arpeggio set-
tings (p. 28).
MOTIF Specify the order in which the component notes of the chord
will sound.
BEAT PATTERN Specify the pattern of accent locations and note lengths.
* Arpeggio settings are
common to Adlib and Arpeggiator 1 and 2.
SHUFFLE RATE You can vary the timing of the backbeats to create shuffle
rhythms. With a setting of 50%, the notes will be spaced equally. As this value is increased, the notes will be played with a more dotted feel.
* When the Beat Pattern setting is 1/4, no “shuffle” feel will
be applied even if you increase the Shuffle Rate.
ACCENT RATE You can add expression to the arpeggio by varying the
strength and note length of the accented notes. Increasing this value will produce a greater sense of groove.
OCTAVE RANGE Specify the pitch range of the arpeggio in octave units. Low-
ering this value below 0 will cause the arpeggio to be played in a pitch range below the chord you specified.
OCTAVE SHIFT Raise or lower the pitch that is sounded, in units of an oc-
tave.
When you have created an arpeggio that you like, save it as a user style.
4. Press [WRITE].
A screen will appear in which you can specify the save destination for the arpeggio style.
5. Turn [VALUE] to select the save destination arpeggio style.
6. Press [ENTER].
The display will ask SurE (are you sure you want to save?).
50–90(%)
0–100
-3–3
-3–3
If you switch to another style without saving the edited arpeggio settings in a user style, your settings will be lost.
7. If you wish to save, press [ENTER].
* If you decide not to save, press [EXIT].
26
Chapter 3. About the D-FIELD

Playing arpeggios (ASSIGN 1: ARPEGGIATOR 2)

fig.AP2
Arpeggios can be played using the root note and chord that you specify ahead of time. By varying the location at which you press the D-FIELD, you can change how the arpeggio is sounded.
Display Explanation Setting
TYPE none none none X Select the part that will be af-
fected when you move your finger in the left/right direc­tion.
Y Select the part that will be af-
fected when you move your finger in the up/down direc­tion.
Changing the D-FIELD settings (p. 22)
OFF, STYLE, MOTIF, BEAT PATTERN, SHUFFLE RATE, AC­CENT RATE, and OCTAVE RANGE
* It is not possible to select the same parameter for X, Y.
Making detailed settings
1. Hold down [ASSIGN 1] and press [EDIT].
2. Press [ENTER] to select the desired parameter.
3. Turn [VALUE] to modify the setting.
Display Parameter Explanation Setting
STYLE Select how the sound will be played. Refer to Arpeggio set-
tings (p. 28).
MOTIF Specify the order in which the component notes of the chord
will sound.
BEAT PATTERN Specify the pattern of accent locations and note lengths.
SHUFFLE RATE You can vary the timing of the backbeats to create shuffle
rhythms. With a setting of 50%, the notes will be spaced equally. As this value is increased, the notes will be played with a more dotted feel.
* When the Beat Pattern setting is 1/4, no “shuffle” feel will
be applied even if you increase the Shuffle Rate.
ACCENT RATE You can add expression to the arpeggio by varying the
strength and note length of the accented notes. Increasing this value will produce a greater sense of groove.
OCTAVE RANGE Specify the pitch range of the arpeggio in octave units. Low-
ering this value below 0 will cause the arpeggio to be played in a pitch range below the chord you specified.
ROOT Specify the root note of the chord. C–B
* Arpeggio settings are
50–90(%)
0–100
-3–3
Chapter 3
common to Adlib and Arpeggiator 1 and 2.
CHORD Select the type of chord. Major, minor, 7th, m7, M7,
OCTAVE SHIFT Raise or lower the pitch that is sounded, in units of an oc-
tave.
When you have created an arpeggio that you like, save it as a user style.
When you have created an arpeggio that you like, save it as a user style. Refer to steps 4 and following of Making detailed settings on the preceding page.
mM7, 6th, m7-5, dim, sus4, 7sus4, aug
-3–3
27
Chapter 3. About the D-FIELD
Arpeggio settings
Arpeggio Styles
When you wish to make arpeggiator settings, you will first select an Arpeggio Style. When you select a style, optimal values will be set for the four parameters Motif, Beat Pattern, Shuffle Rate, and Accent Rate. You can adjust parameters such as Accent Rage and Octave Range to modify the pattern to your taste.
STYLE Explanation
1/4 The rhythm will be divided in quarter notes. 1/6 The rhythm will be divided in quarter note triplets. 1/8 The rhythm will be divided in eighth notes. 1/12 The rhythm will be divided in eighth note triplets. 1/16 The rhythm will be divided in 16th notes. 1/32 The rhythm will be divided in 32nd notes. PORTAMENTO A, B A style using the portamento effect. GLISSANDO A glissando style. SEQUENCE A–D Styles for sequenced patterns. ECHO An echo-like style. BASS 1–4 Styles appropriate for bass playing. RHYTHM GUITAR 1–5 Guitar strumming styles. 3 FINGER Three-finger guitar style. STRUMMING GUITAR A style simulating a guitar chord strummed upward (downward). PIANO BACKING, CLAVI CHORD Styles for keyboard instrument backing. WALTZ, SWING WALTZ Styles in triple meter. REGGAE A reggae-type style. PERCUSSION A style suitable for percussive instrument sounds. HARP The playing style of a harp. SHAMISEN The playing style of a Shamisen. BOUND BALL A style suggestive of a bouncing ball. RANDOM A style in which the notes sound in random order. BOSSA NOVA Bossa nova guitar strumming style. Can also be used for Samba by making the BPM faster. SALSA Typical salsa style. MAMBO Typical mambo style. LATIN PERCUSSION SAMBA Typical samba style. Use for rhythm patterns or bass lines. TANGO Typical tango rhythm style. HOUSE A style for house piano backing. LIMITLESS The settings of all parameters can be freely combined without restriction. USER STYLE 1–10 Arpeggio settings can be modified and saved in one of these user styles.
A rhythm style with Latin percussion instruments such as Claves, Cowbell, Clap, Bongo, Conga, Agogo etc.
MOTIF
Specifies the order in which the notes of the chord will be sounded.
* The values which can be set will depend on the currently selected arpeggio style. For details on the possible values for each style, refer to
“Table of STYLE/MOTIF/BEAT PATTERN” on next page.
MOTIF Description
SINGLE UP Notes will be sounded individually, beginning from low to high. SINGLE DOWN Notes will be sounded individually, beginning from high to low. SINGLE UP&DW Notes will be sounded individually, from low to high, and then back down from high to low. SINGLE RANDOM Notes will be sounded individually, in random order. DUAL UP Notes will be sounded two at a time, beginning from low to high. DUAL DOWN Notes will be sounded two at a time, beginning from high to low. DUAL UP&DW Notes will be sounded two at a time, from low to high, and then back down from high to low. DUAL RANDOM Notes will be sounded two at a time, in random order. TRIPLE UP Notes will sound three at a time, from low to high. TRIPLE DOWN Notes will sound three at a time, from high to low. TRIPLE UP&DOWN Notes will sound three at a time, from low to high and then back down from high to low. TRIPLE RANDOM Notes will sound three at a time, in random order. NOTE ORDER Notes you press will be sounded in the order in which you pressed them. By pressing the notes in the appropriate or-
der you can produce melody lines. Up to 32 notes will be remembered.
GLISSANDO Each chromatic step between the highest and lowest notes will sound in succession, repeating upward and downward.
CHORD All notes will sound simultaneously. BASS+CHORD 1–5 The lowest of the notes you play will sound, and the remaining notes will sound as a chord. BASS+UP 1–8 The lowest of the notes you play will sound, and the remaining notes will be arpeggiated. BASS+RND 1–3 The lowest of the notes you play will sound, and the remaining notes will sound in random order. TOP+UP 1–6 The highest of the notes you play will sound, and the remaining notes will be arpeggiated. BASS+UP+TOP The highest and the lowest of the notes you play will sound, and the remaining notes will be arpeggiated.
* This is valid only when playing arpeggios from an external MIDI device.
Press only the lowest and the highest notes.
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Chapter 3. About the D-FIELD
Beat pattern
It will affect the accent location and note length, causing the beat (rhythm) to change.
* The values which can be set will depend on the currently selected arpeggio style. For details on the possible values for each style, refer to
“Table of STYLE/MOTIF/BEAT PATTERN” on this page.
Types of Beat pattern
1/4, 1/6, 1/8, 1/12, 1/16 1-3, 1/32 1-3, PORTA-A 1-11, PORTA-B 1-15, SEQ-A 1-7, SEQ-B 1-5, SEQ-C 1–2, SEQ-D 1-8, ECHO 1-3, MUTE 1-16, STRUM 1-8, REGGAE 1–2, REF 1–2, PERC 1-4, WALKBS, HARP, BOUND, RANDOM, BOSSA NOVA, SALSA 1-4, MAMBO 1-2, CLAVE, REV CLA, GUILO, AGOGO, SAMBA, TANGO 1-4, HOUSE 1–2

Table of STYLE/MOTIF/BEAT PATTERN

Style Motif Beat Pattern
1/4 all 1/4 1/6 all 1/6 1/8 all 1/8 1/12 all 1/12 1/16 all 1/16 1 - 3 1/32 SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,SINGLE RANDOM, DUAL UP,
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, GLISSAN-
DO, BASS+UP 1 - 8, BASS+RND 1 - 3, TOP+UP 1 - 6 PORTAMENTO A all PORTA 1 - 11 PORTAMENTO B all PORTA 12 - 26 GLISSANDO GLISSANDO 1/16 1 - 3, 1/32 1 - 3 SEQUENCE A all SEQ-A 1 - 7 SEQUENCE B all SEQ-B 1 - 5 SEQUENCE C SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN,SINGLE RANDOM, DUAL UP,
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, GLISSAN-
DO, BASS+UP 1 - 8, BASS+RND 1 - 3, TOP+UP 1 - 6 SEQUENCE D all SEQ-D 1 - 8 ECHO SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP,
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER BASS 1 BASS+UP 2 SEQ-A 1, SEQ-C 1 BASS 2 BASS+UP 5, TOP+UP 5 MUTE 02, 03 BASS 3 BASS+UP 5, TOP+UP 5 MUTE 02, 03 BASS 4 SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, NOTE OR-
DER, GLISSANDO RHYTHM GTR 1 SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP,
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, BASS+UP 1 -
8, BASS+RND 1 - 3, TOP+UP 1 - 6 RHYTHM GTR 2 CHORD MUTE 07, 13, 14 RHYTHM GTR 3 CHORD MUTE 08, 12, 15 RHYTHM GTR 4 CHORD MUTE 09, 10, 11, 16 RHYTHM GTR 5 SINGLE UP, SINGLE DOWN STRUM 1 - 6 3 FINGER BASS+UP+TOP SEQ-A 7 STRUMMING GTR SINGLE UP, SINGLE DOWN STRUM 7, 8 PIANO BACKING CHORD MUTE 12, REF 2 CLAVI CHORD BASS+CHORD 4, BASS+CHORD 5 MUTE 05, 06 WALTZ BASS+CHORD 2, BASS+UP 2, BASS+RND 2, TOP+UP 2 1/6, 1/12 SWING WALTZ BASS+CHORD 2, BASS+UP 2, BASS+RND 2, TOP+UP 2 1/16 1 - 3 REGGAE CHORD, BASS+CHORD 1 REGGAE1 - 2 PERCUSSION SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP,
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, BASS+UP 1 -
8, BASS+RND 1 - 3, TOP+UP 1 - 6 HARP SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, GLISSANDO HARP SHAMISEN TOP+UP 4 - 6 SEQ-A 2 BOUND BALL SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP,
RANDOM SINGLE RANDOM, DUAL RANDOM, BASS+RND 1 - 3 1/4,1/6,1/8,1/12,1/16 1-3,
BOSSA NOVA all BOSSA NOVA SALSA all SALSA 1 - 4 MAMBO all MAMBO 1 - 2 LATIN PERCUS­SION SAMBA all SAMBA TANGO all TANGO 1 - 4 HOUSE all HOUSE 1 - 2 LIMITLESS all all
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, GLISSANDO
SINGLE UP, SINGLE DOWN, SINGLE UP&DOWN, SINGLE RANDOM, DUAL UP,
DUAL DOWN, DUAL UP&DOWN, DUAL RANDOM, NOTE ORDER, GLISSANDO
1/32 1 - 3
SEQ-C 1 - 2
SEQ-D 1 - 8
WALKBS
MUTE 01, 04
PERC1 - 4
BOUND
1/32 1-3, RANDOM
CLAVE, REV CLA, GUIRO, AGOGO
Chapter 3
29
Chapter 3. About the D-FIELD

Recalling a pattern (ASSIGN 1: PATTERN CALL)

fig.PCL
The eight areas of the D-FIELD can be used as buttons that select patterns. You can prepare the desired patterns ahead of time, and then use this method to switch patterns quickly.
The patterns assigned to the eight areas of the D-FIELD are collectively managed as a pattern set. You are free to re-assign the contents of a pattern set, and internal memory can accommodate 20 different sets. You can also switch pattern sets while a pattern is playing.
When you perform Pattern Call in MEGAMIX mode, the parts registered in the MEGAMIX set will be selected.
Display Explanation Setting
TYPE Select a pattern set. 1–20
Changing the D-FIELD settings (p. 22)
Assigning patterns to the D-FIELD
You may find it convenient to assign your favorite or frequently used patterns as one pattern set.
1. Set [ASSIGN 1] TYPE to PCL.
2. Select the pattern that you wish to assign.
3. While holding down [ASSIGN 1], turn [VALUE] to select the pattern set to which you will assign the phrase.
4. Hold down [ASSIGN 1], and press the D-FIELD area to which you will assign the pattern.
This specifies the correspondence of the D-FIELD and the part.
Registering the parts for use with MEGAMIX (MEGAMIX Set)
It is convenient to register the parts you wish to use for MEGAMIX (p. 58) as a single MEGAMIX Set. You can store twenty MEGAMIX Sets separately from the conventional pattern sets.
1. Select the pattern that contains the part you wish to assign.
2. Press [MEGAMIX] to enter MEGAMIX mode.
3. Press [PART MUTE], and use the mute buttons to mute all parts except for the one that you wish to register.
4. As the [ASSIGN 1] TYPE, select "PCL."
5. Hold down [ASSIGN 1] and press [ENTER] to access the MEGAMIX set select screen, and while continuing to hold
down [ASSIGN 1], turn [VALUE] to select the MEGAMIX Set in which you wish to register the part.
6. Hold down [ASSIGN 1], and press the D-FIELD to which you wish to assign the part.
This specifies the correspondence of the D-FIELD and the part.
* It is not possible to register multiple parts to each of the eight D-FIELD areas. You must mute all parts other than the part being
registered. If you perform the registration operation with more than one part unmuted, the display will indicate “noASGn.”
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